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U.A. High School

Class 1-A

Team MOAT

    Izuku Midoriya 
https://static.tvtropes.org/pmwiki/pub/images/izuku_midoriya_s4.png

A young green-haired man who was born Quirkless at a time where less than one in five people don't have a Quirk, yet remained determined to become one of the Heroes protecting the world from villains and natural disasters. A chance encounter with All Might, Japan's Number One Hero, gave him the chance to fulfill that dream - and his travel to Remnant may not only give him more chances to do so, but also let him delve deep in the secrets of his Quirk.

Current leader of team MOAT.

His Quirk, "One for All", is a unique Quirk that has been passed down between people ever since the Dawn of Quirks, of which he's the ninth holder. This Quirk stockpiles a tremendous quantity of power, granting him Super-Strength and Super-Speed, although, as his body is not able to withstand its full power, he uses a small - but growing - percentage of it. He eventually learns that, due to the power it has already accumulated, he will eventually be able to use the Quirks of the previous Torchbearers.

His weapon is "Dagobah", a pair of night-sticks with incorporated pistols.

His Semblance, "Legacy Avatar" allows him to manifest One for All's Vestiges as solid projections, which can fight independently from him and also use the Quirk they held in life.


  • Appropriated Appellation: Bakugo nicknamed him "Deku"note  when he turned out to be Quirkless. Then Ochako gave it an alternate interpretation, as it's also how people from Kansai would pronounce "dekiru"note , and Izuku not only let her call him that, he used it as his Hero name.
    • He picks the name for his Semblance from a suggestion Jaune makes.
  • Chronic Hero Syndrome: If he sees people in trouble, he does his best to help them.
  • Commonality Connection: He makes friends with both Ruby and Jaune as they all are team leaders and wish to become Heroes and protect people.
  • Determinator: Even without a Qurik, he was always aspiring to become a hero just like All Might, the greatest hero in the world
  • Drama-Preserving Handicap: His Semblance costs a lot of Aura to keep going, particularly if the summoned Vestige uses their Quirk, which keeps him from potentially spamming the move. His insane levels of Aura are the only reason that it's viable at all. It takes him a while to learn how to turn it off on command.
  • The Leader: He leads Team MOAT, and he's also one of 1-A's unofficial leaders.
  • Megaton Punch: Several of his Smashes are this in one or other form.
  • Mr. Exposition: He is the one who tells Nezu and Naomasa about the events that occurred on Remnant and how they affected Class 1-A.
  • Required Secondary Powers: His vast levels of Aura (which are the equivalent of nine people's worth of it) are very much necessary for him to use his Semblance, as manifesting the past users of One for All takes a lot of Aura, and their Quirks are powered by Aura as well.
  • Ship Tease: Tons of it with Ochako.
  • Superpower Lottery: One for All has evolved so much that Izuku will - with training - be able to use the Quirks of all the previous Torchbearers.
    • Later, his Semblance lets him summon the vestiges, who can use their Quirks by using more of his Aura.
  • Un-Sorcerer: Izuku was born Quirkless, and it took All Might giving him One for All to undo that.

    Ochako Uraraka 
https://static.tvtropes.org/pmwiki/pub/images/ochaco_uraraka_s4_0.png

A brown-haired, rosy-cheeked girl that comes from a struggling family, and sought to become a Hero to help them economically. After Izuku saved her during U.A.'s Entrance Exam, Ochako became his best friend and first supporter, and is eager to fight alongside him against the dangers in the new world they now find themselves in.

Her Quirk, "Zero Gravity", allows her to make anything or anyone she touches with her hand weightless.

Her weapon is "Sputnik", a fire-axe that also doubles up as a submachine-gun.

Her Semblance, "Recovery", allows her to use her Aura to heal people.


  • First Friend: She was Izuku's first friend in a decade.
  • Gravity Master: Her Quirk lets her make things weightless.
  • Healing Hands: Her Semblance lets her heal injuries, which she first figures out when Adam stabs Blake.
  • Jet Pack: Apollo, built by Ruby with Weiss' help, allows Ochako to fly. Downplayed in that it only works for bursts of three seconds, but in combination with Zero Gravity it's enough for her.
  • Ship Tease: Tons of it with Izuku.

    Tsuyu Asui 
https://static.tvtropes.org/pmwiki/pub/images/tsuyu_asui_ones_justice_2_render.png

A green-haired girl with frog-like features, Tsuyu is a dependable, stoic girl who doesn't hesitate to make her opinion clear. First one of Ochako's friends, and becoming close with Izuku after the USJ attack, she acts as the voice of caution among her friends.

Current second-in-command of Team MOAT.

Her Quirk, "Frog", gives her a great number of abilities that resemble those of frogs, like improved agility, great leg strength that lets her jump very high, and an extensible tongue, among other features.

Her weapon is a diving knife, and "Red Dart", a pair of gauntlets similar to Yang's Ember Celica, that deploy sticky Dust grenades.


  • Achilles' Heel: Her tongue is her default method of attack, but it can be used against her if grabbed. She's also vulnerable to sharp variances in temperature, going into hibernation if it's too cold, and she found the rescue training where she played a civilian trapped by fire uncomfortable.
  • Action Girl: While she normally only fights out of self-defense, she's quite good at it, as shown when she fought alongside Uraraka and Tokoyami against the White Fang and Neo.
  • Affectionate Nickname: Insists to anyone she makes friends with on being called "Tsu", which her classmates, and even team RWBY, endearingly calls her so.
  • Amphibian Assault: Can make use of her Frog Quirk attributes in full during battle. This includes her long and versatile tongue. Now she also has Red Dart, Yang-style gauntlets that can work underwater if needs be.
  • Animal Motifs: Her Quirk is "Frog" after all.
  • Animal-Themed Superbeing: She can do anything a Frog can (at superhuman levels) and even makes croaking sounds.
  • Badass Adorable: She was more than willing to stand by Uraraka's side when facing off against Neo (the biggest threat to them at the docks) and when backed up by Tokoyami, told her friend to go help Deku while they finished off the last of the White Fang. She is also a cute frog-like girl who is easily loved by her classmates, and even team RWBY. Gale's nickname for her is "Best Frog".
  • Badass in Distress: Despite being a fairly competent fighter, she still has a lot to learn and is out for the count if villains manage to catch her. She understands her weaknesses though, as when facing Neo she realised it was ultimately better to retreat.
  • Black-and-White Morality: She adheres to this belief, which makes her struggle a little when hearing about Blake's past as an ex-White Fang member. Tsuyu doesn't doubt she is a good person all the same, but the complexities behind Blake's terrorist actions and the situation with Faunus in general make it hard for her to come to terms with it all. She gets better after the two talk it out, their friendship staying intact.
  • Doesn't Like Guns: She's among the students more reluctant with acclimatizing to Remnant's tradition of carrying weapons, particularly ones that have firearms built in. Midoriya suggests her to use tools more geared for rescue, and Ruby and Yang offer alternatives that fit her fighting style, which makes her feel more comfortable.
  • Kick Chick: Her Quirk gives her a very powerful pair of legs, which she uses to jump around and kick villains hard.

    Fumikage Tokoyami 
https://static.tvtropes.org/pmwiki/pub/images/fumikage_tokoyami_s4.png

A reserved teen whose most striking feature is his head, which resembles that of a raven. He tends to speak in antiquated linguistics, being termed a Chuunibyou by his classmates.

His Quirk, "Dark Shadow", is a rare case of a sentient Quirk that manifests as a shadowy monster that inhabits Tokoyami's body and comes out to fight on his behalf, and whose power depends on the light level - the weaker the light, the stronger Dark Shadow is, and the harder it is for Tokoyami to control it.

His weapon is "Midnight Raptor", a single edge broadsword that can shift into an assault rifle. It was made so that both himself and "Dark Shadow" can wield it.


  • Calling Your Attacks: Justified in his case, as it generally is needed to better co-ordinate with Dark Shadow when performing their ultimate moves.
  • Chuunibyou: Prone to speaking with antiquated linguistics and making multiple remarks about the "darkness".
  • Dark Is Not Evil: Both Tokoyami and Dark Shadow are perfectly amiable to their classmates and new friends, as well as dedicated to being a hero. Everyone just needs to be careful around Dark Shadow when it's nighttime.
  • The Dividual: Due to the nature of his Quirk, Tokoyami and Dark Shadow are always together. Even so, Fox can pick up two distinctive thoughts from them via his telepathy.

Team BEAS

    Katsuki Bakugo 
https://static.tvtropes.org/pmwiki/pub/images/katsuki_bakugo_action_3.png

Midoriya's old childhood-friend-turned-long-term-bully, Bakugo is an explosive (sometimes literally) teenager with little care for most of the people around him, and with the certainty that he will become Japan's Number One Hero.

He's the leader of Team BEAS.

His Quirk, "Explosion", turns the sweat produced in his hands and lower arms into a nitroglycerine-like liquid he can detonate to attack or to propel himself.

His weapon is "Lord Murder", an autocannon-warhammer combination.


  • Everyone Has Standards: Bakugo may have a habit of giving people nicknames by their physical traits, but he's not racist, and when called out on it by Goodwitch, realizes the problem with it. People who are intentionally racist, like Cardin and his calling Faunus "animals", greatly anger him.
  • The Friend Nobody Likes: He's the only one of 1-A's students that no one among the Hunters can stand. Even among his classmates, he's quite unpopular.
  • Hidden Depths: Despite being a Jerkass, he is still one of 1-A's smartest students. He also pegs Mercury as faking his attitude the moment he meets him.
  • Hypocritical Humor: He criticizes Team RSTR's bickering. He also has a Hair-Trigger Temper that leads to him loudly arguing with anyone that angers him. Though unlike Team RSTR, who leave their post for snacks during a mission, he stays where he is and sees the job through.
  • The Leader: He's noted to be one of Class 1-A's unofficial leaders alongside Midoriya. As the official leader of Team BEAS, Bakugo remains rude and short-tempered with his teammates but cooperates and looks out for them in battle.
  • Mistaken for Racist: Due to his unwillingness to remember people's names, he tends to nickname people by a physical trait. In Remnant, where many people are Faunus (who look mostly human except for one or two animal-like traits), this is considered a racist attitude, which doesn't endear him to anyone.
  • The Nicknamer: He will only care to remember someone's name if he thinks he can respect them - and the number of people he respects can be counted on one hand. Anyone else, he'll give them (usually insulting) nicknames.
  • Secret-Keeper: He's the only one of Izuku's classmates to know his Quirk comes from All Might before the beginning of the story.
  • A Taste of Their Own Medicine: Played for Laughs when Nora nicknames him McBoomy-Xplodesalot.
  • Temperate Berserker: He's wild and short-tempered, not stupid. Yang's only the first to learn that Bakugo can and does fight strategically when the situation calls for it.
  • You Remind Me of X: Wyndgale remarks that Bakugo reminds him of his younger self - which is why he does his best to curtail the worst aspects of Bakugo's attitude.

    Eijiro Kirishima 
https://static.tvtropes.org/pmwiki/pub/images/eijiro_kirishima_hero_costume_v2_anime.png

A cheerful red-haired Hero student with a love for fighting in a brawl.

His Quirk, "Hardening", lets him turn his body into extremely strong rock, which gives him an increased resistance to physical attacks as well as greater power when attacking.

His weapon is "Crimson Iron", a Kanabo (a spiked war club).


  • Boring, but Practical: His Quirk only turns his body into rock. He can still make great use of it by getting close to the enemy and brawling with them.
    • Similarly, his weapon is basically a big heavy club without any alternate modes. Still good for smacking away enemies.
  • Close-Range Combatant: Even on another world with monsters running about, Kirishima sticks to his strengths: Closing the distance while tanking damage, then beating the enemy down.
  • Ground Pound: He develops a new move named "Remnant Rumble" which involves slamming Crimson Iron down with Earth Dust to give the ground a good shake.
  • The Heart: His cheerful, dependable attitude make him one of 1-A's best emotional supports.
  • Made of Iron: His Hardening Quirk plus Aura provides him with even greater durability.

    Mina Ashido 
https://static.tvtropes.org/pmwiki/pub/images/mina_ashido_s4.png

An excitable and fun-loving girl with an alien-like appearance, capable of befriending anyone she meets.

Her Quirk, "Acid", allows her to produce corrosive liquid through her skin, and she can manipulate the solubility and viscosity level.

Her weapon is a Sub Machine Gun named "Bubble-Gun". So named for the paint scheme, and for the fact the target sight can double as a bubble blower, which she is experimenting using with her Quirk for "Acid Bubbles".


  • Acid Attack: Her Quirk lets her produce corrosive liquid through her skin.
  • Bad Powers, Good People: Her Quirk doesn't sound heroic, but she's most definitely one of the good guys.
  • The Heart: She always does her best to cheer up her friends and classmates. Aizawa outright notes that she plays this role along with Kirishima and Kaminari.
  • Shipper on Deck: She loves to ship her classmates.

    Hanta Sero 
https://static.tvtropes.org/pmwiki/pub/images/hanta_sero_s4.png

A chipper boy that's able to get along with anyone and is down on his luck.

His Quirk, "Tape", allows him to shoot a strong tape-like material from the slots on his elbows, and can be used for restraining enemies, holding objects together, or swinging.

His weapon is called "Box Cutter". This Dedicated Marksman Rifle has an attached bayonet.


  • Friendly Sniper: He's a pretty mellow guy in general and takes up the role of sniper during the match between Team BEAS and Team RSTR.
  • Ship Tease: With Blake. Yang has noticed how he blushes when talking to her partner.

Team MMAT

    Momo Yaoyorozu 
https://static.tvtropes.org/pmwiki/pub/images/momo_yaoyorozu_s4.png

A gentle, intelligent girl that comes from a wealthy family, Momo Yaoyorozu joined the Hero Course as a way to make her own mark in the world while stepping out of the shadows of her name.

She's 1-A Vice-president and Team MMAT's leader.

Her Quirk, "Creation", allows her to use her natural fat resources to create any object, as long as she knows its molecular composition and holds the form in mind.

Her weapon is "Kagome", a bow that can fire Dust arrows and double as a staff.

Her Semblance allows her to 'store' objects on her skin, which show as patches with similar form and color.


  • Hammerspace: Her Semblance lets her store objects on her skin.
  • I Want My Beloved to Be Happy: While she's crushing on Jaune, she knows perfectly well that, eventually, she will return home, so she'd rather leave him happy in Pyrrha's hands than lose their friendship.
  • Matter Replicator: Her Quirk enables her to create objects so long as she knows the molecular structure of said object.
  • The Power of Creation: She has one of 1-A's most powerful Quirks, which combined with her incredible intelligence makes her a terrifying adversary.
  • Ship Tease: She gets a crush on Jaune after he saves her from a Grimm.
  • Worthy Opponent: Pyrrha considers her one, as their exhibition duel forced Pyrrha to put everything she had if she didn't want to lose.

    Mashirao Ojiro 
https://static.tvtropes.org/pmwiki/pub/images/mashirao_ojiro_s4.png
A young, serious martial artist who seeks to become a Hero and prove his skill by saving people.

His Quirk, "Tail", comes in the form of a long, prehensile tail he uses as part of his martial arts skill.

His weapon is "Steel Fang", a sword he can wield with both his hands and his tail.

His Semblance allows him to create Speed Echoes as he moves.


  • A Day in the Limelight: Chapter 18 follows him during a patrol on Vale.
  • Boring, but Practical:
    • His Quirk simply gives him a long, prehensile tail. He's learned or developed the martial arts skills needed to make great use of said feature.
    • His weapon is a simple sword - but as it's something he can wield with either his hands or his tail, it becomes a very versatile option to use in the battlefield.
  • Speed Echoes: His Semblance creates them, making it harder for his enemies to target him.

    Yuga Aoyama 
https://static.tvtropes.org/pmwiki/pub/images/yuga_aoyama_s4.png
A flamboyant hero student of French ancestry who wants to prove his mettle and catch attention in the meantime.

His Quirk, "Navel Laser", allows him to fire a laser through his navel, although he needs a special belt to control it, and using it too much can hurt him severely.


    Toru Hagakure 
https://static.tvtropes.org/pmwiki/pub/images/toru_hagakure_hero_costume.png
An excitable young girl whose most salient feature is that she's completely invisible. She strives to become the best hero she can be by using her power to its utmost ability.

Her Quirk, "Invisibility", makes her completely invisible, although she has learned to use it to refract light in different ways.


Team STRM

    Shoto Todoroki 
https://static.tvtropes.org/pmwiki/pub/images/shoto_todoroki_action_2.png

The youngest son of Endeavor, Japan's current Number One Hero, Shoto is a taciturn young boy with singular dual-colored hair and a scar over his left eye who is trying to find his place in the world and become a hero of his own.

He is Team STRM's leader.

His Quirk, "Half-Cold, Half-Hot", allows him to create fire from the left side of his body and ice from the right side, letting him regulate his body temperature by combining them both.

His weapons are a katana-wazashi pair called "New Resolve" and "Cold Conviction".

His Semblance grants him greater control over the ice and fire he generates.


  • An Ice Person: Half of his Quirk lets him create mountains of ice.
  • Broken Ace: His impressive skills came from the Training from Hell his father put him through ever since he was five, leaving him with poor social skills.
  • Commonality Connection: One of the reasons he connects with Weiss is because both of them have had to deal with terrible fathers who kept trying to mold them and some serious personality issues derived from that.
  • Dual Wielding: Subverted; he carries two swords as his weapon but doesn't wield them in tandem except when combining them into a halberd.
  • Hidden Depths: Judging by how he compares Izuku's Semblance to a Stand, he's clearly familiar with manga.
  • I Am Not My Father: Shoto is very invested in proving both to others and himself that he isn't like Endeavor. This even fuels his drive to unlock his Semblance; he needs tangible proof that he didn't inherit everything from his father. Fortunately, it seems like his wish has been granted.
  • No Social Skills: He's not unintelligent, but he tends to show ignorance of social cues. For example, when Todoroki asks Weiss if they can have a word in private, he makes it sound like he's asking her out. Todoroki is honestly confused upon hearing everyone point this out.
  • Person of Mass Destruction: He has an incredibly powerful Quirk that would let him devastate anything he finds.
  • Playing with Fire: Half of his Quirk lets him create fire at will. It's less developed than his ice side because of personal issues.
  • Shaping Your Attacks: His Semblance lets him manipulate the form of the ice and fire he generates. When he first manifests it, he reflexively creates a giant ice statue of his mother.
  • Ship Tease: With Weiss.

    Tenya Iida 
https://static.tvtropes.org/pmwiki/pub/images/tenya_iida_hero_profile_0.png

The youngest scion of the Iida family, Tenya is an earnest, rule-bound future hero who tries to keep order among his peers even when they are at their most chaotic.

He's 1-A's Class President.

His Quirk, "Engine", manifests as a pair of engines in his legs, that give him Super-Speed.

His weapon is a shield that doubles as a flare pistol.


  • By-the-Book Cop: He's very much duty-bound, and will not hesitate to tell off his classmates if he feels they're breaking the rules or behaving in a way unbefitting of heroism.
  • Character Tics: He tends to chop the air when he speaks.
  • Class Representative: He's 1-A's current Class President.
  • Super-Speed: His Quirk grants him an impressive speed, which gets boosted even further when using Recipro Turbo.

    Rikido Sato 
https://static.tvtropes.org/pmwiki/pub/images/rikido_sato_s4.png

A tall, strong young man who likes helping his classmates however he can, whether it is by crafting delicious cakes and sweets or by powering up and pummeling Villains with his fists.

His Quirk, "Sugar Rush", boosts up his physical strength and muscle mass with an intake of sugar, but this causes his brain activity to slow down, making him dopey and sleepy if he overdoses.

His weapon is "Toffee Apple", a mace/flail combination that can switch forms with a button.

His Semblance, "Aura Preserve", allows him to infuse Aura into food he makes, which when consumed by others recharges their Aura.


  • Boring, but Practical: His Semblance lets him create food that can recharge people's auras. Nothing spectacular, but very useful, especially given 1-A's "soul shock" issues.
  • Gentle Giant: 1-A's second tallest student, and an absolute sweetheart.
  • Power-Up Food: He can become stronger by eating sugar.
    • His Semblance allows him to infuse things he makes with Aura, which can recharge others when eaten.
  • Real Men Wear Pink: He's a very good cook, and loves making cakes.

    Minoru Mineta 
https://static.tvtropes.org/pmwiki/pub/images/minoru_mineta_s4.png

1-A's shortest student and an unashamed pervert, Mineta is always eager to check out any attractive girl he sees. While his initial motives for heroism were less than wholesome, he is still willing to put the effort to prove himself a worthy hero.

His Quirk, "Pop-Off", turns his hair into balls that he can rip and throw, with the balls being incredibly sticky for whatever they hit while very bouncy for him.

He has discovered his Semblance, but has chosen to keep it a secret so he can surprise everyone by using it at the best point.


  • Character Development: As he understands the negative impact his perverted behavior has on girls, he begins to work on restraining himself. He decides to meet with Midnight so she can teach him how to separate his "pervert" persona from the rest.
  • Cowardly Lion: Easily the most cowardly member of the class, but if his back is against the wall or he's properly motivated he can be quite fierce.
  • Heroic RRoD: If he rips too many hairballs he starts to bleed from his scalp.
  • Hidden Depths: Perverted he may be, he is one of Class 1-A’s smartest, having placed ninth in the midterms, and more than capable of crafting good strategies in a fight, as shown when he brought down Cardin in less than a minute. Notably, when he’s talking with Emerald and Mercury, he realizes from the former’s many questions and the latter looking disinterested, that they’re trying to get information on his classmates from him.
    • He has also discovered his Semblance, but is currently keeping it a secret so he can use it in the best possible moment.
  • Hormone-Addled Teenager: His most striking personality feature is his love for the female body.

Team MJKK

    Mezo Shoji 
https://static.tvtropes.org/pmwiki/pub/images/mezo_shoji_s4.png

A masked young man whose most striking feature is his six arms, joined by a membrane, resembling an octopus. While he's one of the nicest members of 1-A, he won't hesitate to put his Quirk and fighting skills to use in protecting the innocent.

He's Team MJKK's leader.

His Quirk, "Dupli-Arms", allows him to replicate any body organ (like eyes, ears, or mouths) out of his extra arms.

His weapon is "Octo-gun", four double-barrelled pistols that can also be used as knuckle-dusters.


    Kyoka Jiro 
https://static.tvtropes.org/pmwiki/pub/images/kyoka_jiro_s4.png

A music-loving punk young woman who doesn't like to be made a fool, Kyoka is someone who will chew out someone who is doing something stupid but will also support her friends, come hell or high water.

Her Quirk, "Earphone Jack", turns her earlobes into extendable jacks that can transmit her heartbeat (which can be used as a weapon) or act as a sonar when piercing the ground.

Her weapon is "Hayashi's Score", an electric guitar that can also be wielded like a two-handed axe.


  • Corpsing: She just can't resist cracking up when Kaminari is in his "Wheeey" phase.
  • Luminescent Blush: She goes red when a concussed Kaminari says she's very pretty.
  • Musical Assassin: Her weapon is a guitar that can be wielded like an axe.
  • Sensor Character: When she pierces the ground with her earlobes, she can listen for anything coming up.
  • Ship Tease: She blushes when Kaminari compliments her, and is the first to jump in if she sees him in danger. Jirou also enjoys teasing him when he says or does something stupid.
  • Super-Scream: How most of her attacks work. She can also combine her Quirk with Air Dust to create "sonic bullets".

    Koji Koda 
https://static.tvtropes.org/pmwiki/pub/images/koji_koda_s4.png

A tall, gentle boy with a rocky face. Koji may not be the one most likely to fight, but he still perseveres into the path of heroism to help protect people and catch villains.

His Quirk, "Anivoice", allows him to speak with animals and request for their help.

His weapons are a pickaxe and "Dig-Dug", an E-tool that he can use as a shield.

His Semblance allows him to create avatars of animals he's bonded with.


  • Friend to All Living Things: He loves animals and taking care of them, which is why Adam killing the bats and birds he asked for help devastates him so much. His Semblance is an extension of this, as he can create avatars of animals he's bonded with, that can fight next to him.
  • Gentle Giant: He's one of 1-A's tallest students, but he's a Friend to All Living Things that dislikes fighting.
  • Speaks Fluent Animal: He can speak with all animals and ask them to help him. Surprisingly, he can also speak with Grimm, but unfortunately all he hears from them is their intent to kill all humans.
  • Trauma Conga Line: He's the first U.A. student to get hurt in the new world - which happens as he attempts to calm the Grimm, only to learn that they are hard-locked into killing humans. And, during the fight with Adam, he's devastated when the bats and birds he asked for help are mercilessly killed by the White Fang leader. By Episode 16, it's being made obvious that this is pulling him close to dropping out entirely.

    Denki Kaminari 
https://static.tvtropes.org/pmwiki/pub/images/denki_kaminari_s4.png

1-A's resident class clown, Denki is an enthusiastic young man who loves the idea of being a hero, and while a bit of a coward, he will nonetheless step up to the task when the time comes.

His Quirk, "Electrification", lets him discharge electricity from his body and hit targets nearby, but if he overloads himself, his brain will short-circuit, leaving him a giggling idiot for a while.

His weapon is "Volt-lash", a baton-whip combination he can electrify with his Quirk.


  • Cowardly Lion: He's not the bravest guy around, but when pressed (particularly when his friends or Kyoka are in danger) he will fight any threat facing him.
  • Death or Glory Attack: "Indiscriminate Shock" allows him to create a veritable cloud of electricity around himself, but in exchange it leaves him a giggling moron for a while.
  • Equippable Ally: Nora Valkyrie takes to having him shock her before she goes into a fight, much to Kaminari's chagrin. He also doesn't appreciate his nickname, "Battery Boy."
  • Everyone Has Standards: He's a Chivalrous Pervert, but he has issues with Mineta's plan of doing a panty raid on Team RWBY (admittedly, half the reason for this is that RWBY would eviscerate Mineta if he tried it).
  • Mundane Utility: His Quirk comes in handy for charging up phones, Scrolls or other electronic equipment. Or when Nora needs a quick power boost.
  • Oblivious to Love: He hasn't realized yet that Kyoka's crushing on him.
  • Ship Tease: If Kyoka's blushing, odds are he's the cause.
  • Shock and Awe: His Quirk lets him produce large amounts of electricity.

Faculty

    Shota Aizawa 
https://static.tvtropes.org/pmwiki/pub/images/shouta_aizawa.png

Class 1-A's homeroom teacher, Aizawa is also an Underground Hero known as Eraserhead with years of experience fighting villains. While he's an all-around hardass that doesn't hesitate in pushing his students to keep working, he'll never hesitate to stand between them and danger, and works to make sure they will be able to survive their field of work.

His Quirk, "Eraser", allows him to block a person's Quirk (save for Metamorph effects) as long as he keeps his eyes open.

His weapon is a combat scarf made of special materials that he can use to restrain or throw targets against each other.


  • Awesomeness by Analysis: He discovers what Pyrrha's Semblance does just from seeing a metal band attacked to a softball covered in black and his tracker glitching.
  • Brought Down to Normal: What happens to those with powers affected by his Quirk.
  • Fights Likea Normal: His quirk temporarily gets rid of Emitter and Transformation class quirks. It is useless however, against Mutant class quirks. Either way, he has to fight like a normal if he wants to bring down an opponent himself
  • Papa Wolf: Should his students be in danger, if he's not fighting next to them, it's because he's between them and danger.
  • Situational Sword: His Quirk doesn't work on Auras and Semblances.
  • So Proud of You: He doesn't voice it aloud, but he's proud of his students going Plus Ultra to fight the Grimm attacking them.
  • Stern Teacher: Aizawa doesn't pull any punches when it comes to teaching, be it his own class or students from Beacon. He also has no patience whatsoever with racism or slackers; the kids he's mentoring are going to put their lives on the line fighting Grimm or Villains, after all, so they can't afford to waste time. Ozpin even permits Aizawa a "three-strike" system when he begins assisting in lessons, allowing him to assign strikes to students for misdemeanors, like Cardin who won't stop antagonizing his classmates (particularly the Faunus ones). If a student gets three strikes, Aizawa can recommend to Ozpin that they should be expelled.
  • Tough Love: He's strict and has high standards, even expelling his students if he feels they're not taking things seriously, but it's all for the sake of preparing them for the dangers of being a Pro Hero/Huntsman/Huntress.
    Aizawa: I’ve expelled students back home before, for their own good as well as others, because they didn’t give it their all. Treating their career choice as a game or an easy way to make money and become famous. As future Huntsmen and Huntresses, you should already know that an attitude like that will get you killed. Regardless of power and talent, regardless of kingdom, and regardless of your race and bloodline. I aim to make sure that every student here graduates, and lives long, happy, successful lives, while saving the people of this world. In this we are as one!
  • Wrecked Weapon: Adam Taurus slices his capture scarf to pieces during their brief fight. Yaoyorozu makes him a similar one while Ruby offers the idea of using one with Dust woven into it. Aizawa is tempted (but shoots down any gun modes).
  • What the Hell, Hero?: Upon learning the truth of One for All, Aizawa chews out All Might for not bringing him into the loop sooner, or at the very least telling him about Izuku's Quirk emerging late, as he initially thought that Izuku's lack of control was out of arrogance and negligence, and not being a late-bloomer with little training.

    All Might 
https://static.tvtropes.org/pmwiki/pub/images/all_might_hero_form_full_body_9.png
Click here to see his real self post-injury

Formerly Japan's Number One Hero, Toshinori Yagi currently works as a Heroics teacher at U.A., in order to share his vast experience with the newest generation of professional heroes. Afflicted from an injury he suffered six years before in a fight with his Arch-Enemy, All for One, he still kept fighting crime until a second fight with All for One depleted his power and forced him to retire.

Currently Quirkless, he once held "One for All", of which he was the eighth holder. The power this Quirk stockpiled granted him an impressive array of powers, from Super-Strength to Super-Speed, which he used to become Japan's greatest hero. He then passed it to Izuku Midoriya, seeing in him the person that could become the next Symbol of Peace.


  • One Hundred Percent Heroism Rating: All Might is, far and wide, considered the greatest, most powerful Hero to have ever graced Japan. Even some villains admire and respect him. He's incredibly physically strong, very fast and above all of that, genuinely kind-hearted, with a streak for valiantly defending the weak.
  • Game-Breaking Injury: Five years before meeting Izuku, All Might took a devastating hit from All for One that nearly killed him, and still left him without several internal organs. This reduced how much he could use One for All to a few hours a day. Even now, after losing the last dregs of One for All, it is an injury that keeps hurting him.
  • Hair of Gold, Heart of Gold: All Might's mighty hair is gold, and he's a very good person who has been fighting injustice and crime for decades.
  • The Hero: His status as the Number 1 hero in the world makes him a symbol of peace and justice to the world. Or so he thinks. Lots of villains see him as their biggest threat, and even some heroes are jealous of his status and power.
  • Heroic Build: His muscular form, obviously.
  • Hour of Power: His injury made it so he could only use his full strength for a few hours a day, but ever since his last fight with All for One he can't use it beyond tapping into it for a few seconds a time.
  • Incurable Cough of Death: As a result of his Game-Breaking Injury, he is practically emaciated when his powers are not in use and is prone to hacking up blood.
  • The Mentor: He was this to Izuku during the training period before passing One for All to him, with limited success. He's nowadays acting as one for 1-A, with better results, and he's happy to offer advice to other youngsters like team RWBY.
  • My Greatest Failure: He greatly regrets two things - his unwitting negative contributions to Hero society (particularly the penchant for tying a person's worth to their Quirk's strength) and his near destruction of Izuku's dream to become a hero.
  • Papa Wolf: As the villains and Grimm who attacked Class 1-A found out, trying to hurt his students is an easy way to get on All Might's bad side.
  • The Paragon: All Might isn't the "Symbol of Peace" just because he's incredibly strong, but because he's devoted to inspiring the good in others. Many of the world's other heroes and heroes-in-training aspire to follow his example
  • Passing the Torch: How "One For All" works. It's a unique Quirk that is nurtured and passed down from generation to generation. All Might even talks about it as literally passing the torch.
  • Reasonable Authority Figure: When Bakugo's penchant for making up insulting nicknames gets him in trouble, All Might takes the time to sit down with him and get him to understand how his attitude will cause him trouble if he doesn't correct it, and suggests a way to fix said attitude in ways he can reach for.
  • Retired Badass: He's no longer capable of being an active hero without One for All, but he still has decades of experience and can fight when he has to. All Might manages to temporarily pin down a Beowolf during Class 1-A's first encounter with the Grimm.
  • World's Strongest Man: He was this, thanks to One for All.

    Principal Nezu 
U.A.'s Principal, he's a mammal of undetermined species that is also a rare case of an animal having a Quirk - "High Specs", which grants him an extremely high level of intelligence.
  • Big Good: A formal example due to his position as principal of U.A
  • Being Tortured Makes You Evil: Downplayed. While he chose to use his intelligence for heroic purposes despite the experiments that were performed on him, that doesn't mean that he won't enjoy the occasional opportunity to make humans squirm.
  • Intellectual Animal: Thanks to his Quirk, he's actually smarter than any human.
  • Rugged Scar: Has one on his right eye. It's almost undeniable that he got it from the many abuses inflicted on him through experimentation.
  • Secret-Keeper: He's one of the handful people who know the true nature of One For All, along with Recovery Girl, Midoriya, and Gran Torino.
  • Token Non-Human: Even taking into account the various mutant Quirks, Nezu is actually not a human, he's an animal who's among the very few who have Quirks, making him this not only for U.A.'s staff, but also amidst heroes as a whole.

    Recovery Girl 
U.A.'s resident doctor, Recovery Girl is a no-nonsense elderly woman who isn't afraid of hitting you with her syringe-shaped cane if she thinks you have done something stupid.

Her Quirk, "Heal", lets her accelerate a person's healing process at the cost of their stamina by kissing them.
  • Healing Hands: Played with, as her power allows her to magnify someone's own regenerative process.
  • Healing Magic Isthe Hardest: Due to the mechanism of her Quirk, people healed by her are left exhausted, and it has limits to how much it can do.
  • Intimate Healing: Her Quirk manifests through smooches.
  • The Medic: She's the school nurse with the power to heal. You have to expect she's this.
  • Secret-Keeper: She is one of the few people who knows everything about All Might's Quirk.

    Present Mic 
U.A.'s English teacher, Present Mic is an excitable man with a love for music and making himself heard.

His Quirk, "Voice", allows him to project his voice and heighten its loudness for offensive purposes.

Other Students

    Mei Hatsume 
A first-year Support Course student with great love for building up her "babies" (her inventions) and with zero care for anything that isn't related to them.

Her Quirk, "Zoom", lets her use her eyes as binoculars, allowing her to see things from further afar.


  • Attention Deficit... Ooh, Shiny!: She has a short attention span regarding anything that doesn't involve her babies.
  • Awesome, but Impractical: Some of her ideas and inventions are either downright ridiculous, break too easily, or explode.
  • Commonality Connection: In the outro where she shows up, she connects with Ruby, who loves engineering just as much as her.
  • Ditzy Genius: A very intelligent Wrench Wench who lacks any social cues.
  • The Dreaded: Iida and Midoriya have developed a certain level of fear towards Hatsume and her methods. They're outright terrified at the prospect of someone like Ruby introducing her to mechashift technology.
  • Mad Scientist: She loves to craft inventions of her own, with little care for possible consequences if she messes up. A big proportion of them either fail to work, are potentially dangerous due to bugs and flaws, or they blow up.
  • Mundane Utility: While telescopic vision can have many uses, it comes in particularly handy for an inventor working on particularly small components or electronics.
  • Teen Genius: Still a high school First Year, but she has a large and varied arsenal of gear intended to be used by heroes. She's even replicated equipment used by pro heroes.

Other people from Earth

    Naomasa Tsukauchi 
A police detective from Japan who is the main investigator of the mysterious event that took 1-A to Remnant. He's also one of All Might's best friends and one of the few people in Japan who knew about One for All before Izuku received it.

His Quirk allows him to detect if someone is lying or not.


  • The Commissioner Gordon: He is a vital ally of All Might, supplying him with confidential information on police investigations.
  • Living Lie Detector: His Quirk allows him to detect when someone is telling the truth or lying.

Beacon Academy

Faculty

    Professor Ozpin (CONTAINS SPOILERS) 
The Headmaster of Beacon Academy, Ozpin is an experienced Huntsman who does his best to keep the Academy running and his pupils protected. Unknown to most people, he has a secret that marks him as much older than thought...

His weapon is Long Memory, a cane.


  • Cane Fu: Ozpin's weapon is a cane.
  • Clock Punk: Ozpin likes to decorate his possessions and surroundings with clock motifs.
  • The Leader: He is Beacon's Headmaster, as well as a member of the Vale Council.
  • Reasonable Authority Figure: Thanks to his ability to keep a calm head in even the most stressful circumstances and his lifetimes of experience, Ozpin can take charge in any given situation and lead effectively.
  • Secret-Keeper: When he awakens Izuku's Aura, he sees there is more to One for All than other people thought. He promises to keep it a secret until Izuku is ready to reveal it.

    Glynda Goodwitch 
Beacon Academy's Combat teacher. Goodwitch is a woman who is unwilling to let any nonsense go around while she's in charge of her class, but she'll go to fight along with her students if the situation requires it.

Her weapon is Disciplinarian, a crop.

Her Semblance allows her to telekinetically move objects.


  • Cool Teacher: While she's also a Stern Teacher, she's quite capable in the art of leading students into the fight. Most students respect her.
  • Mind over Matter: Her Telekinesis Semblance is powerful enough to grab the bus the U.A. group arrived in and toss it at the Alpha Grimm attempting to kill them.

    Professor Port 
The rotund man in charge of Grimm Studies at Beacon Academy, he loves to speak about his adventures as a Huntsman to anyone that is willing to listen (or that has no other choice), but he's still a veteran fighter.

His weapon is Blowhard, a blunderbuss with two axe blades in its stock.


  • Large Ham: He loves to bombastically speak of his feats as a Huntsman. The Beacon students actually compare All Might to him.

    Doctor Oobleck 
The History teacher at Beacon Academy.

    Professor Mulberry 
Beacon's teacher of Weapon Crafting and Upkeep.

His weapon is Vulkan, a war hammer that uses Dust crystals to empower the blows he deals out.
  • The Engineer: He's in charge of Beacon's weapon workshop, and helps students develop, craft, and maintain their own weaponry.

Team RWBY

    Ruby Rose 
https://static.tvtropes.org/pmwiki/pub/images/rwby_ruby.png

The black-haired, silver-eyed leader of Team RWBY, Ruby is a prodigy Huntsman-in-training who was admitted to Beacon two years ahead of her class, along with her sister Yang and fights to protect people and make the world a better place.

Leader of Team RWBY. Her partner is Weiss Schnee.

Her weapon is Crescent Rose, a large scythe that can transform into a high-velocity sniper rifle.

Her Semblance is "Petal Burst", which allows her to move at super-human speed while leaving behind a cloud of rose petals.


  • Commonality Connection: She easily becomes friends with Izuku because they both share the same dream of becoming Heroes to save people.
    • In the outro they share, she also connects with Mei Hatsume due to their similar love for engineering.
  • Companion Cube: Crescent Rose, to the point that she will react to any threats (real or potential) to it as if they were threatening her baby.
  • Secret-Keeper: She's the only person at Beacon to know that Penny Polendina is a robot.
  • Super-Speed: Petal Burst allows her to go faster than Iida.
  • Trademark Favorite Food: Cookies. In the side story where Team RWBY imagines what their Quirks would be, Ruby's is having cookies as a Power-Up Food.
  • You Remind Me of X: Ochako thinks Ruby and Izuku could easily be siblings, given their enthusiasm when it comes to their passions and their tendency to be nervous.

    Weiss Schnee 
https://static.tvtropes.org/pmwiki/pub/images/weiss.png

A scion of the incredibly wealthy Schnee Family, Weiss is graceful and well-mannered. While she can come across as haughty, she hides a heart of gold for her loved ones and friends.

Her partner is Ruby Rose.

Her weapon is Myrtenaster, a rapier with a revolving chamber where she loads canisters of Dust, allowing her to use different types of attacks.

Her Semblance is "Glyphs", which allows her to create different effects through Instant Runes such as instant platforms or Dust projection.


    Blake Belladonna 
https://static.tvtropes.org/pmwiki/pub/images/blake_6.png

A mysterious, quiet young woman who doesn't easily open to others, Blake is someone who will fight along with her friends - while trying to hide her identity as a cat Faunus and past as a White Fang member.

She is Yang Xiao Long's partner.

Her weapon is "Gambol Shroud", a katana-gun combo that she can use as a chain weapon thanks to the ribbon attached to the gun trigger.

Her Semblance is "Shadow", which allows her to create shadow clones of herself, allowing her to dodge attacks and misdirect foes.


  • The Atoner: She became a Huntress to atone for her actions as a member of the White Fang terrorist group.
  • Badass Bookworm: She's an avid reader and aced her combat school's entrance exam without proper schooling, and she's also a kickass Huntress-in-training able to fight Grimms like no one's business.
  • Cat Girl: She's a cat-eared girl with almond-shaped golden eyes.
  • Little Bit Beastly: She has a pair of cat ears on top of her head, which she covers with a ribbon to keep people from learning she's a Faunus.
  • Taking the Bullet: She does this to prevent Adam Taurus from killing Weiss.

    Yang Xiao Long 
https://static.tvtropes.org/pmwiki/pub/images/yang_1.png

A blonde, boisterous, energetic young woman, Yang is a lover of good fighting, fun, and being with her friends. She's eager to get into battle with Grimm and will protect her friends and her little sister Ruby with greater fervor.

She is Blake Belladonna's partner.

Her weapon is "Ember Celica", a pair of retractable gauntlets that can fire shotgun shells, allowing her to cause further damage to her target or boost her jumping.

Her Semblance is "Burn", which lets her absorb the energy from the blows that hit her to boost her strength to greater heights.


  • Boisterous Bruiser: She's a thrill-seeker Blood Knight who loves being a Huntress because of the adventure and intense lifestyle it provides.
  • Boxing Battler: Her fighting style relies primarily on using her gauntlet-covered fists to deliver terrible blows to her enemies.
  • Commonality Connection: She bonds with fellow Boisterous Bruiser Kirishima, and Kaminari because of their shared love for puns.
  • Ship Tease: In the outro for Chapter 7, when Penny mentions "a new blonde with great abs" takes interest on Blake, Yang asks if she should be jealous.
  • Worthy Opponent: To Bakugo, who acknowledges this by calling her by her proper name.

Team JNPR

    Jaune Arc 
https://static.tvtropes.org/pmwiki/pub/images/beacon_jaune_3.png
The latest descendant of a line of esteemed warriors, Jaune came to Beacon Academy to follow in their steps, and even if he isn't as good a fighter as others, he can supplement that with his strategic skills.

He is Team JNPR's leader, and his partner is Pyrrha Nikos.

His weapon is "Crocea Mors", a sword and shield pair that has been in his family for generations, with the shield being able to become a sheathe for the sword.

His Semblance is unknown. Its name is "Aura Amp", and can be used to empower himself and others.
  • Awesomeness by Analysis: He's quite good at identifying enemies' weak points and maneuvering his team to take advantage of them. This is one of the things that makes him connect with Izuku.
  • Ancestral Weapon: Crocea Mors, which was once his grandfather's weapon during the Great War.
  • Clueless Chick-Magnet: He's caught the attention of his partner Pyrrha Nikos and Momo Yaoyorozu. He has yet to realize it.
  • Commonality Connection: He becomes friends with Izuku because of their shared dream of becoming Heroes and saving people.
  • The Leader: He's a combination of Mastermind (he's a good strategist), Headstrong (very determined to get his friends through trouble) and Charismatic (his teammates acknowledge him as the leader and happily follow his commands in the battlefield).

    Nora Valkyrie 
https://static.tvtropes.org/pmwiki/pub/images/beacon_nora.png
The orange-haired, pancake-loving resident madgirl, Nora is an enthusiastic member who joined the Huntsmen to fight off Grimm and protect people.

Her partner is Lie Ren.

Her weapon in "Magnhild", which can switch between a grenade launcher and a massive warhammer.

Her Semblance is "High Voltage", which lets her absorb electricity to give herself greater strength and speed for a short time.

    Pyrrha Nikos 
https://static.tvtropes.org/pmwiki/pub/images/pyrrha_3.png
A red-haired world-class athlete and tournament fighter, Pyrrha chose to become a Huntswoman for the sake of a new life for herself.

Her partner is Jaune Arc.

Her weapons are "Miló", a shield, and "Akoúo̱", a weapon that can switch between a heavy javelin, a short sword, and a hunting rifle.

Her Semblance is "Polarity", which gives her telekinetic control over metal.
  • Broken Ace: She's an incredibly good fighter that held the title of Mistral Regional Tournament Champion for four straight years. Unfortunately, her status has left her isolated from other people, and she's had a hard time making friends.
  • Clingy Jealous Girl: Downplayed, but she was clearly upset when she learned Momo was nursing a crush on Jaune.
  • Humble Hero: In spite of her fame and amazing skills, she's very down-to-earth and unassuming.
  • Single Woman Seeks Good Man: She fell in love with Jaune after he became the first person in years to treat her like a normal person.
  • Worthy Opponent: She regards Momo as one, as she was the first to make her sweat for victory in a long time.

    Lie Ren 
https://static.tvtropes.org/pmwiki/pub/images/beacon_ren.png
A stoic young man who managed to survive for years in the wild along with his best friend, Ren seeks working as a Huntsman to fight Grimm like the ones that destroyed his hometown.

His partner is Nora Valkyrie.

His weapons are "StormFlower", a pair of guns that have collapsible blades attached to the barrel.

His Semblance, "Tranquility", allows him to dampen down emotions, making himself and his targets invisible to the negativity-sensing Grimm.
  • Childhood Friends: He's been friends with Nora for years.
  • Cloud Cuckoo Landers Minder: He's usually the one voice of reason that can calm Nora down.
  • Heart Is an Awesome Power: A power that dampens emotions sounds boring, but as Grimm track down people by homing in on intense emotions like anger or despair, Ren's power is incredibly useful.
  • Last-Name Basis: He's the only character outside 1-A and adults that is called by his surname. Even Nora, who has known him for years (and is quite possibly in love with him) does it.
    • In exchange, he's the only one who has no problems in calling 1-A by their surnames, unless told otherwise. He comes from the Japan-like Mistral, so it makes sense.

Team CFVY

    Coco Adel 
Team Coffee's leader, Coco is a fashion lover who is nonetheless very protective with her teammates, particularly Velvet.

Her weapon, "Gianduja", is a purse that can transform into a gatling gun.
  • The Fashionista: She loves wearing the best fashion and helping her friends do the same.

    Fox Alistair 
A blind young man who nonetheless can deal in the world of Huntsmen as well as his teammates.

His Semblance, "Telepathy", lets him speak with other people through his mind.


    Velvet Scarlatina 
A rabbit Faunus that works to become a Huntress in spite of the racism she suffers.

Her weapon, "Anesidora", is a camera that lets her photograph other objects.

Her Semblance lets her create copies of objects she photographs using Dust.


    Yatsuhashi Daichi 
A young man who has become a Huntsman to fight Grimm.

Team WLLW

    William Wyndglade 
A veteran badger Faunus Huntsman whom Ozpin requests for aid in teaching 1-A the ropes of Hunting.

His weapon is "Furious Debate", a mecha-shifting axe/halberd/rifle.

His Semblance is "Savage Fury", which boosts his physical attributes at the expense of leaving him defenseless and making him ignore anything that isn't the fight.
  • The Berserker: What his Semblance transforms him into.
  • Blood Knight: He was this in the past, which was not aided by his Semblance. Deconstructed when this attitude put him too far from the rest of the team just when they were attacked by an assassin that was going after the VIP they were protecting, getting their teammate Wanda Fisher killed.
  • My Greatest Failure: Clearly regrets getting caught up in the fight and letting Wanda die, to the point that he insisted that they keep their old Team name to remember her.
  • Reasonable Authority Figure: He tells Bakugo he has no problem if he refers to him by his physical features, and takes the time to tell him why his Blood Knight instincts will cause him trouble if not kept in check.

    Lance Whitewater 
A veteran human Huntsman whom Ozpin requests for aid in teaching 1-A the ropes of Hunting.

His weapon is "Ferryman", a boat-hook pike/bolt-action rifle.

His Semblance is "Threat Assessment".

    Leif Gravell 
A veteran mole Faunus Huntsman whom Ozpin requests for aid in teaching 1-A the ropes of Hunting.

His weapon is "Underminer", a shovel/rifle whose shovelhead can be detached and used as a shield or shot as a projectile.

His Semblance is Earth Pulse.

Others

    Team RSTR 
One of Beacon's first year teams, formed by Reed Victor Bluebeard, Sandy Quill, Richie Fields, and Tempest Grove.
  • Didn't Think This Through: They decided that the best moment to get some snacks was to do so while they were waiting at the Landing Pads for a warning to support the fight at the docks. This gets them in trouble with Miss Goodwitch when Team JNPR has to cover for them.
  • Graceful Loser: While they take their defeat to Team BEAS hard, they admit they made several mistakes in their handling of the battle.
  • Logical Weakness:
    • Sandy ends up temporarily disoriented if her spinning is forcibly stopped, though she has been training to overcome this drawback.
    • Richie's Semblance reduces the power behind someone's attacks but doesn't completely nullify it. All his opponent really needs to do is put more oomph into their attacks, which Bakugo demonstrates by switching to moves that would normally pulverize the playing field.
  • Nerf: Richie's Semblance lets him do this to a person, reducing the power of their attacks.
  • Super-Scream: Reed's Semblance is pretty much the same as Present Mic.
  • Technopath: Tempest's Semblance lets him interact with technology with only a thought.
  • Tempting Fate: At the tail end of their fight with Team BEAS, Reed is the only one of his team still fighting, and thinks he'll be able to ambush Sero and bring him down with his "old trusty Barb". Not only does Bakugo quickly pinpoint him, Barb gets jammed.
  • This Is a Drill: Sandy's Semblance allows her to spin things around in a way that resembles 1-B's Sen Kaibara.
  • Vitriolic Best Buds: They are prone to bicker with each other over anything, but they are still friends.

    Team CRDL 
One of Beacon's first year teams. Quite prone to bullying other students.
  • Break the Haughty: Aizawa inflicts a Curb-Stomp Battle on them to force them to acknowledge they are nowhere ready for being actual Huntsmen and accept that they need to improve as people and Huntsmen in training before they leave Beacon.
  • Underestimating Badassery: A trait among them all is their confidence in taking on someone who doesn't look tough, only for them to be proven instantly wrong.
    • First, Cardin challenges Mineta to a fight in Combat Class, seeing him as an easy win. Mineta wins in a matter of seconds with Cardin not getting a single hit in.
    • Later on, Aizawa challenges all of them to a four-on-one fight. They quickly learn the hard way that the Erasure Hero has fought worse odds than them.

Allies

    Taiyang Xiao Long 
Ruby and Yang's father, Taiyang is a veteran Huntsman who retired to take care of his daughters after his wife Raven Branwen returned to her tribe and his other wife Summer Rose disappeared during a mission.
  • Cool Teacher: He is a teacher at Signal (the combat school Yang and Ruby attended before Beacon), although he's taken a sabbatical to help take care of Gale.
  • Good Parents: He was the main caretaker of Ruby and Yang, who love him wholeheartedly and agree he's a great dad. This is the reason why Ozpin picks him as Gale's caretaker.

    Zwei 
The Xiao Long family's corgi. He's a rare case of an animal that has Aura.

    Gale 
A young dog Faunus girl, she's the first native 1-A meets when they arrive in Remnant, as the last survivor of a Grimm attack that wiped out her hometown. Currently in the charge of Taiyang Xiao Long.
  • Ambiguous Situation: While no one can prove or disprove it, Aizawa believes she might have a Quirk, which she used to summon 1-A, him, and All Might as she ran away from the Grimm. Given that she's too young to have had her Aura unlocked, but is just at the right age to get her Quirk, it is a likely possibility.
  • Cuteness Proximity: Everyone who meets her falls in love with her. Even Bakugo likes her, in part because she calls him by his original hero name choice of ‘King Explosion Murder’.
  • Lone Survivor: Of her Doomed Hometown.
  • Summon Magic: In a desperate situation, she accidentally manages to awaken her ability that allows her to summon people from another world.
  • You Remind Me of X: Izuku compares her with Eri.

    Sun Wukong 
The monkey Faunus leader of Team SSSN, Sun was originally from Vacuo before he immigrated to Mistral to attend Haven Academy. He meets Teams MOAT and RWBY when he jumps out of the ship he stowed away in to reach Vale ahead of his team.

His weapons are Ruyi Bang and Ringu Bang, a pair of shotgun nunchucks that can combine to form a bo staff.

His Semblance is "Via Sun", which lets him create clones of light.

    Penny Polendina 
A strange girl Team RWBY meets while they are showing Team MOAT the city of Vale, where she has come to participate in the Vytal Tournament. Unknown to most people, she is actually a robot that can generate Aura.
  • Cloud Cuckoo Lander: Her Robot Girl status makes her unaware of most things about normal life, with the result being this trope.
  • Robot Girl: She's a metallic combat robot that looks and acts like a real girl, but that can kick incredible amounts of ass when fighting.

    James Ironwood 
The leader of Atlas' military and the current headmaster of Atlas Academy, General James Ironwood is a strong and dutiful man. Respected by his friends and peers while hated by his enemies, Ironwood has dedicated his life to the protection of his people.
  • Appeal to Force: Ironwood uses the threat of force, implied or express, as his default option for getting what he wants. As the headmaster of Atlas Academy and the general of the Atlesian military, he holds considerable sway and influence within the Kingdom of Atlas and Remnant at large, making him a mighty figure.
  • Boring, but Practical: Ironwood's demeanor, weapons, and fighting style are highly simple and utilitarian, contrasting the flashy and flamboyant style the rest of Remnant uses.
  • Control Freak: Has genuinely good intentions but doesn't like to let others take charge if he believes his way is better. Only Ozpin can typically talk him down to a more reasonable path.
  • Cyborg: Half of his body has been replaced entirely by cybernetics following some undisclosed injury.
  • Determinator: Once Ironwood sets his mind on something, he will refuse to deviate from it no matter what. His Semblance, Mettle, only reinforces this mindset, making him a valuable ally to his friends and a dangerous opponent to his enemies.
  • Fatal Flaw: James Ironwood is an incredibly paranoid man, seeing threats everywhere even when they don't actually exist. 
  • Heroic Safe Mode: Ironwood's Semblance is Mettle, which causes him to hyper-focus on achieving his goal no matter what obstacles stand - which can easily become a double-edged sword.
  • Screw the Rules, I Make Them!: A limited example. Ironwood holds two seats on the Atlesian Council and holds considerable sway with the other members due to a combination of genuine charisma and years of goodwill on account of his service.
  • When All You Have Isa Hammer: His default solution to any problem is using overwhelming force. This tends only to exacerbate current or even create entirely new problems.

    Pietro Polendina 
A respected scientist and engineer from Atlas. Seen as Penny’s father as he originally built her.

    Qrow Branwen 
A veteran Huntsmen who prefers to work solo, Qrow Branwen divides his days between spending time with his brother-in-law and teammate Taiyang and his nieces Ruby and Yang, and doing secret missions for Ozpin as part of the Forever War between him and Salem.

His Semblance is Misfortune, which passively causes bad luck to always materialize around himself. His weapon is Harbinger, which can turn into a one-handed double-barrel shotgun, a two-handed greatsword, or a scythe.


  • The Ace: Is considered one of the finest Huntsmen in Remnant and was part of arguably the greatest team to graduate from Beacon Academy, Team STRQ.
  • Affectionate Gesture to the Head: Is fond of giving these to his nieces.
  • The Alcoholic: Due to all the grief his Semblance and his experiences have caused him, such as his sister Raven abandoning him and the rest of their family and the loss of his team leader Summer Rose, he tends to deal with it by drinking.
  • Becoming the Mask: Initially entered Beacon Academy with his twin sister with the goal of learning how to fight Huntsmen. He instead left the toxic Branwen Tribe behind to become Ozpin's top field agent and one of, if not the, best Huntsmen on Remnant.
  • BFS: When in its sword or scythe configuration, Harbinger is as big as he is.
  • Blessed with Suck: Firmly believes his Semblance to be this, particularly because he can't turn it off.
  • Cain and Abel: The Abel to Raven's Cain. While they both grew up as part of the Branwen bandit clan and even joined Beacon Academy for the express purpose of learning how to kill Huntsmen, Qrow came to abandon his roots to instead become a genuinely heroic, if hard-edged, defender of humanity, whereas Raven abandoned her family in favor of returning to the Branwens as their leader. Although the two have remained in contact with one another, they've been at odds ever since.
  • Cool Uncle: When not working on the field, he acts as this to Yang and Ruby, whom he adores
  • Dark and Troubled Past: Used to be a member of the notorious Branwen Tribe before coming to Beacon Academy where he turned his life around.
  • Defector from Decadence: He used to be a bandit as part of the infamous Branwen tribe, but after attending Beacon Academy and joining team STRQ, coming into contact with Professor Ozpin, he changed his ways and became a Huntsman
  • Functional Addict: Despite being an alcoholic, Qrow is mostly able to keep a lid on his condition, enabling him to continue performing at his best.
  • Parental Substitute: To his nieces, Ruby and Yang, following Summer Rose's death and Raven abandoning her family. Despite officially only being their Cool Uncle, Qrow has become their second parent alongside Taiyang and loves them as though they were his daughters.
  • One-Man Army: As one of Remnant's most skilled Huntsmen, Qrow can take on swarms of Grimm by himself without even breaking a sweat.

Past OFA Users

    Yoichi Shigaraki 
The First Torchbearer. He was All for One's younger brother, who chose to fight against his brother's crimes in spite of his terrible health. When All for One forced a stockpile Quirk on him in an attempt to control him, it merged with his unknown Quirk, creating One for All.

    Daigoro Banjo 
The Fifth Torchbearer. Daigoro Banjo is a fun-loving, funky guy with a bald head and a pair of bandoleers.

His Quirk was "Blackwhip", which manifests as black tentacles sprouting from the wielder's arms, and which can be used to fight or grab people.
  • Fastball Special: He can use Blackwhip to slingshot other people.
  • Wham Line: He's the one who reveals to Izuku that he's going to get the Quirks from all previous Torchbearers.
  • Wham Shot: His sudden appearance due to Izuku's Semblance in the middle of the battle at the docks is a shock to everyone.

    Nana Shimura 
The Seventh Torchbearer, and Toshinori's mentor. Nana is an imposing woman who sought to bring an end to All for One's terror, yet also very gentle and loving.

Her Quirk was "Float", which allowed her to maintain her elevation in the air without falling.
  • Action Girl: Qualifies as this since she was a heroine and All Might's master. She died fighting All For One.
  • A Motherto Her Men: Nana took it upon herself to train the Quirkless Toshinori, and believed in his ideal to become the Symbol Of Peace. Toshinori regarded her as his own mother and mourned her death
  • The Chooserofthe One: Unlike her predecessors who passed on One For All in their dying moments to their nearest companion, Nana actually chose her successor, trained him, and had already passed the quirk on well before her death.
  • Cheap Costume: Her "hero costume", if you can call it that, consists of a cape, gloves, a sleeveless bodysuit, and boots
  • Combo Platter Powers: Nana possessed a Quirk named Float, before obtaining One For All.
  • Flying Brick: She was most likely this, as a combination of her original Quirk and One For All's Super-Strength.
  • So Proud of You: She's very proud of how All Might came out, and tells him so via Daigoro.

Villains: RWBY

    Creatures of Grimm (SPOILERS) 
Enigmatic beasts that have antagonized humanity since their inception. With the power of Dust, humanity was able to fight back and contain the Grimm. Four Kingdoms now flourish, acting as a safety net for humanity. The Grimm continue to exist on the outskirts of the Kingdoms and thrive in the wilderness, a constant reminder that to travel outside the Kingdoms means risking life and limb.

The Grimm are naturally drawn to the negative emotions of sapient life and seek nothing else but to destroy all intelligent lifeforms everywhere.


  • Always Chaotic Evil: The Grimm are, simply put, utterly evil, never once showing mercy and not even seeming to be fully sapient, only desiring to spread as much death and suffering as possible.
  • Animalistic Abomination: The Grimm have vaguely animal-like features that nonetheless cannot hide their true nature, and they guide themselves by tracking negative emotions. They are, however, sufficiently animalistic that Koda can understand them, but theybonly express their desire to kill people.
  • Bizarre Alien Senses: Grimm have the ability to not just psychically sense the presence of intelligent lifeforms, but can also sense said lifeforms’ negative emotions.
  • Conservation of Ninjutsu: Inverted; While Grimm are always dangerous, they become exponentially more so in larger groups since Grimm seem to operate under a “gestalt reinforcement” (meaning they all become stronger and harder to injure/kill the more there are of them in a single area).
  • Dark Is Evil: They're basically human nightmares given physical form, looking like hideous mutated animals and/or mythological monsters forged out of shadow.
  • Decapitated Army: Wiping out the Alpha Grimm among a horde of the monsters will break their cohesion and make them more manageable to fight as they are no longer sufficiently organized.
  • Disaster Dominoes: One of the greatest problems with fighting the Grimm is that the longer a given battle goes on, the more fear, frustration and despair the defenders inevitably feel, drawing in even more Grimm from the surrounding area and repeating the process until the Grimm overwhelm their opposition.
  • Elite Mook: Grimm that live long enough become noticeably different to the normal versions of their kind and are often given different names by Huntsmen to identify their status as elite versions of their kind. Examples include Alpha Beowolves and Ursa Major. Elite Grimm are stronger and tougher than the normal versions. They also exhibit greater intelligence and often have a slightly different physical appearance, such as more or less bone armour than standard for their type.
  • Feel No Pain: Downplayed; Grimm can feel pain, but it often doesn't matter for much due to how ridiculously high their pain tolerance is.
  • Forever War: They have fought against the humans and Faunus of Remnant for longer than recorded history.
  • It Can Think: The most dangerous Grimm are the "Alphas", elder Grimm who have managed to survive for long enough that they've been Taught by Experience and can lead hordes of lesser Grimm with some resemblance of tactics to cause the most casualties among humanity and the Faunus.
  • Kraken and Leviathan: The Grimm can grow truly enormous with time and age. However, there are some extraordinary Grimm of unparalleled size that dwarf even the largest versions of the more common Grimm. The deep oceans of Remnant house such monsters that are rarely seen unless there is enough emotional negativity to bring them to the surface to attack humans.
  • Kill All Humans: Their primary motivation. They don't even seem interested in animals outside of territorial disputes. They also don't need to eat for sustenance, they attack humans because they want to. On the other hand, as long as humans aren't around, or they're hidden and not filled with negative emotions, Grimm generally just wander in docile packs. It's only when they catch sight or scent of a human or pick up strong negative emotions that they become aggressive and attack population centers.
  • Made of Bologna: When Grimm are sliced open, their insides are shown to be a glowing, solid red mass before they begin to dissipate into black smoke or ash.
  • Magical Eye Streamers: The glowing red eyes of the Grimm manifest glowing red streamers of power that stretch out from their eyes. It can be visible when they're stationary but is most clearly seen when they're in motion. It reflects the strange origin of the creatures and the divine origins of the unnatural way in which they're spawned into existence.
  • The Needless: The Creatures of Grimm do not need to eat, sleep, drink, or even breed — their constant desire to kill sentient life seems to be done solely for its own sake.
  • No Body Left Behind: Their bodies rapidly disintegrate into dust upon death, resulting in it being impossible to dissect Grimm and figure out their internal anatomy (if any even exists).
  • Nothing Is Scarier: For quite a while, very little was known about the Grimm, and in-universe humanity still knows very little about them; their origin, lack of Aura and how they exist were a mystery, among other things.
  • Scars Are Forever: They can survive quite a bit of punishment, but their lack of Aura means that when they do they come away with some nasty scars.
  • The Soulless: All living things possess a soul: plants, animals, and of course, the denizens of the world of Remnant. However, the monsters of Grimm lack a soul and Aura, since they're incarnations of darkness.
  • Stronger with Age: Grimm bulk up the longer they live, and their faculties become more refined. As they get older, they become stronger, smarter, more calculating and much more patient.
  • Superpowered Mooks: Some Grimm display abilities that make them far more dangerous than they would otherwise be.
  • Zerg Rush: The general strategy of the Grimm. While even novice huntsmen can cleave through packs of younger Grimm with ease, the sheer number of Grimm means that they will eventually overwhelm a defender if they prolong the assault. They launch continuous, relentless attacks, with each subsequent attack being worse and worse as the negative emotions caused by the previous attacks attract more Grimm to the area. Unfortunately, the smarter Alphas are better in tactics than this.

    Cinder Fall 
Salem's agent in Vale, she seeks to bring down Beacon under the orders of her master.

    Roman Torchwick 
A Vale crime boss who deals in all sorts of illegal businesses to line his pockets, and who was the indirect cause of Ruby Rose joining Beacon ahead of time.

His weapon is Melodic Cudgel, a cane that can fire unstable explosive bullets.

    Neopolitan 
The heterochromatic, dual-haired mute companion to Roman Torchwick, Neopolitan is a very capable fighter that only communicates through her body language and Semblance.

Her weapon is Hush, a parasol that contains a retractable blade and a concealed rapier.

Her Semblance, "Overactive Imagination", lets her generate illusions that shatter like glass when disrupted.
  • Cute and Psycho: She's a pretty girl with some serious psychological issues.

    Adam Taurus 
The bull Faunus leader of the terrorist group White Fang, Adam Taurus seeks to overturn the current status quo through violent action to put Faunus on top of a fearful humanity and doesn't care who he has to ally with if he can get that.

His weapons are Wilt, a sword, and Blush, a sheath, the latter being able to fire the former as if it were a gun.

His Semblance is "Moonslice", and it allows Adam to store energy from attacks he blocks with Wilt which he can then release in a devastating attack.
  • Animal Motifs: Adam Taurus has a bull motif. He has two horns, and there are markings on his mask that resemble horns as well. When he finally removes the blindfold he's wearing, it's to show that his face has been heavily scarred around the left eye; the scarring has been caused by the SDC company letters being burned into his face, meaning that he's been branded like cattle. He's also very stubborn (or bullheaded).
  • Ax-Crazy: He's a deranged anti-human terrorist that seeks to enslave humanity, and will ally with anyone that he believes will help him achieve that. After the fight at the docks goes badly for him, he's reduced to tearing up his hideout in a rage.
  • Catch and Return: Moonslice allows him to absorb the energy of attacks he blocks, and then release it back at his enemies.
  • Facial Horror: Adam had the SDC logo burned onto his face and across his left eye, leaving permanent scarring. His left eye also has an unnatural appearance, with the red sclera and a strange greyish iris and pupil.
  • Entitled Bastard: He feels entitled to Blake just because she fell for him when she was younger, and doesn't care about the fact that he nearly killed her.
  • Freudian Excuse: His hatred of the Schnee Family comes from being branded in the face with the Schnee Dust Company brand.
  • Slowly Slipping Into Evil: According to Blake, Adam's slide into extremism was gradual, starting with justifying his violence as accidents, then self-defense, then as a necessary evil. It wasn't until the train mission where he was content to blow up innocent travelers along with the train, that Blake realized just how far he has fallen.
  • Symbolic Mutilation: Adam once believed in equality between Faunus and Humans until the SDC branded him across his face like he was their property. He hid a monstrous act by humans with a Grimm-like mask to embrace how humanity sees Faunus as monsters, and seeks the enslavement of humanity to spite them for the enslavement of him

    Emerald Sustari 
One of Cinder's minions. She has mint green hair and dark skin.

    Mercury Black 
One of Cinder's minions. He has silver hair.
  • Commonality Connection: He feels a connection with both Weiss and Shoto because the three of them were brought up by horrible parents who really messed up their childhoods.

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