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Fan art of the main cast by Leanne Hannah.

"It is a time where magic is more powerful than science, and only those who control the magic control destiny. They are the Visionaries."

Visionaries: Knights of the Magical Light is an Animated Series from 1987 co-produced by Hasbro, Sunbow Entertainment and TMS Entertainment. Originally conceived as as an action figure toy-line, the franchise had both a cartoon and a comic book line to help promote it. Unfortunately, due to low sales the show only lasted thirteen episodes and the comic was cut off mid-storyline.

Visionaries is set on the planet of Prysmos, where its three blazing suns have recently gone into convergence—signaling the end of the Age of Science and the rebirth of the Age of Magic. As all their previous technology has now gone dead, its people quickly revert into a feudalistic medieval lifestyle. Shortly thereafter the wizard Merklynn announces a challenge; all those who can reach his shrine will be granted powers of transformation and other magical powers. The show follows the fourteen successful characters; the good Spectral Knights and the evil Darkling Lords.


December 2015 saw Hasbro and Paramount announcing a shared Hasbro movie-verse (with the recent G.I. Joe movies as the start), which will include reimagined versions of this show, M.A.S.K., the Micronauts and ROM. 2017 saw the announcement of a Visionaries comic from IDW Publishing to be set in the Hasbro Comic Universe, with a brand-new Leoric figure included as part of a Revolution-themed set of figures.

In 2018, they received an IDW mini-series comic book called Transformers vs. Visionaries, although they underwent many changes in the comic.


Tropes of the Magical Light:

  • 10-Minute Retirement: Feryl briefly leaves the Spectral Knights in "Feryl Steps Out".
  • Above Good and Evil: Merklynn's only desire is to see magic restored to its former prominence. As such, he doesn't care one way or the other about whether or not his agents are good or evil, so long as they perform the tasks he gives them. At the start of the series, he also bails out whichever side needs his aid, in order to keep his agents in play (setting captured Darkling Lords free, for example). However, after one too many attempts by Darkstorm to steal his power, Merklynn decides to start letting the Darkling Lords get themselves out of trouble. He also becomes friendlier to the Spectral Knights over time, and takes action against legitimately evil sorcerers.
  • Action Figure File Card: The toys had them.
  • Action-Hogging Opening
  • Alien Sky: Prysmos' three suns.
  • An Aesop: Quite a few:
    • We are stronger together as a team than on our own.
    • Slavery is wrong.
    • Aging isn't bad and gives you wisdom.
    • You are not worthless despite what you think.
    • Not all Magic Users are bad.
    • Help others, show kindness and they will help you.
    • Be Yourself.
    • Good and Evil must put aside their differences to battle Greater Evil (or Greater Chaos).
  • An Axe to Grind: Weapon of Choice for Darkstorm, Cravex and Virulina.
  • Androcles' Lion: Arzon and Witterquick are tasked to find a dragon's claw, which Merklynn needs to cure the Magical Plague which threatens to wipe the Visionaries out. When a Winged Dragon is injured, Arzon stitches its wounds rather than killing it, much to Witterquick's protests. The Winged Dragon then helps the duo finds a dragon's claw and fly them to Merklynn's Shrine.
  • Animal Motifs: All the characters (both Spectral Knights and Darkling Lords) have an animal symbol (called a "totem") that grants them their powers. They also represent the emotions of the users.
    • Additionally, the staves had dual-image holograms (one image unique to each staff representing its power and the other representing the owner's affiliation). The Spectral Knights' staves had a unicorn, while those of the Darkling Lords had a dragon.
  • Animation Bump: Compared to either The Transformers or My Little Pony 'n Friends (both also Sunbow produced); or any action cartoon at that timenote . It still holds up fairly well too.
  • Animorphism: While the staves had limited charges (and could only be recharged by Merklynn directly, usually in return for doing a quest for him), the Knights and Lords seemed to have unlimited use of the ability to transform into their totem animal. The animal they turn into is the same color as the totem itself (blue for the Spectral Knights, green for the Darkling Lords).
  • Anti-Villain: Cindarr has many traits of anti-villainy. He refuses to kill small animals and thinks it's wrong to break a promise. When Darkstorm wants to reward him with superior intelligence and slaves, a genius!Cindarr says that slavery is morally wrong and free slaves are more productive. He only serve Darkstorm because of the oath of loyalty he was forced to make.
  • Apocalypse How: What Darkstorm inadvertenly invokes by casting a spell of ultimate power when his ego gets the best of him. It turns out to be a spectacular Batman Gambit to send him running to undo his earlier betrayal of Merklynn. The plagues of ruin all undo themselves as soon as Merklynn has his orb back, and the whole thing was banking on someone fool enough to usurp his power being so much of an egomaniac they couldn't resist casting the spell, then come running to Merklynn to fix their mess for them when it looked like they'd started the end of the world.
  • Arch-Nemesis: Cryotek and Cindarr. Galadria and Virulina. Ectar and Reekon. They all knew each other before joining their respective factions.
  • Aside Glance: In "Dawn of the Sun Imps", the Hair Imp makes an OK gesture with his fingers toward the camera. He then opens the tomb where his fellow Imps are imprisoned. Merklynn close the tomb's door and locks it. He then turns to the camera, makes an OK gesture with his fingers and winks.
  • The Babies of the Bunch: Arzon and Feryl, as the two youngest members of the regular cast, are portrayed as being more impulsive and idealistic than the other characters.
    • After Arzon agrees to help Ectar in "Honor Among Thieves" despite Ectar warning Arzon about his role and the hazards from it, Ectar good-naturedly rolls his eyes and muses "Oh, to be young and foolish again."
  • Bad Boss: Darkstorm mistreats and yells at his underlings. He even refused to share the spoils of war after taking over the Spectral Knights. Mortdredd, his most loyal servant, receive most of the abuse. However, in one episode, Darkstorm has the ultimate power and wants to reward his most loyal subjects: Mortdredd with servants, Cindarr with superior intelligence and serenity to Cravex. Of course, that didn't stop him from punishing Virulina, Reekon and Lexor just because they think Darkstorm hasn't compensating them enough.
  • Bad Guys Do the Dirty Work: Merklynn's reason for allowing the power of the Visionaries to anyone who managed to make it to his summit regardless of morality. While those akin to the Spectral Knights can be counted on to be honourable and valiant, there are times when the wizard requires less reputable strengths to see his tasks fulfilled, even though the Darkling Lords themselves are awfully treacherous.
  • Bad Powers, Bad People: The Darkling Lords all have totems based on creatures that, In-Universe, seem to have unpleasant symbolism at best (their leader becomes a slimy giant mollusk, and the others can transform into a treacherous lizard, a servile beetle, an alien flying scavenger, a simple-minded Killer Gorilla, a cowardly armadillo, and a predatory shark). Beyond that, their power staffs consist of three based on Destruction, Decay and Fear, and Lexor's power of Invulnerability, which is implied to have been granted based on his cowardice. In comparison, the Spectral Knights have noble animal totems (their leader is a wise lion, and other animals include an idealistic wolf, a quick-witted fox, a paternal bear, a clever eagle, a speedy cheetah, and a playful dolphin), and far more benevolent-themed power staffs: Knowledge, Wisdom, Might and Speed.
  • Barrier Warrior: Lexor's power staff allows him to erect an impenetrable protective barrier.
  • Batman Gambit: Double-subversion. After Darkstorm said he wouldn't share the loot with the rest of the Darkling Lords, Lexor tried to arouse Cravex's anger so he'll attack Darkstorm for him. However, Cravex saw right through Lexor's scheme and attacked him... and then everybody else, including Darkstorm.
  • Bears Are Bad News: Cryotek's totem enables him to turn into a bear. Subversion in that he's a good guy.
  • Beard of Evil: Each of the male Darkling Lords has one, whereas Leoric is the only Spectral Knight to have any kind of facial hair.
  • Berserk Button:
    • For Cravex, pretty much everything.
    • Also Mortdredd may seem like a cowardly sycophant, but do not insult his boss.
  • Beware the Silly Ones: The Sun Imps, who certainly don't look like the massive evil Merklynn tried to warn the knights about to make sure they don't escape. The imps prove to have extremely troublesome magic powers once they escape, though.
  • Boisterous Bruiser: Cryotek is a big and strong guy who is good-natured.
  • Brought Down to Normal: The Darkling Lords' most powerful vehicle, the Dagger Assault, has compartments which can remove (or restore) a Visionary's totem.
    • Hoist by His Own Petard: When Darkstorm refuses to use the reverse power of his Staff to restore a rapidly aged Leoric in "The Power of the Wise", Feryl knocks Darkstorm into a compartment of the Assault and begins the process to remove Darkstorm's totem. Feryl then delivers an ultimatum: either restore Leoric with your Staff's "Decay Reversal" power, or lose your totem. Small wonder Darkstorm chooses the former.
  • Butt-Monkey:
    • Mortdredd just couldn't catch a break. Even his totem sucks.
    • Lexor as well. When he isn't running away, he never wins a fight and his weapon (a double-hook) is lame. None of his schemes ever work and always backfire.
  • By the Power of Grayskull!: The characters used two-sentence rhymes to cast their staff or shield spells. Each vehicle's toy packaging listed a similar incantation for that vehicle's (most pominent) magical power, but in the show they simply worked by a staffless Visionary operating the controls.
  • Call a Rabbit a "Smeerp": Cravex's "Phylot" totem is a draconic-looking pteranodon.
  • Call a Smeerp a "Rabbit": Darkstorm's "Mollusk" totem resembles a man-sized dragon-snail out of somebody's fevered nightmare, with a distinctly reptilian head, a mouth full of fangs and slavering tongues, a spiked shell, and spindly arms ending in claw-tipped hands.
  • Carry a Big Stick: Cindarr is using a huge mace and Arzon some sort of flanged mace.
  • Colour Coded Armies:
    • You can tell the character's alignments just by looking at their armor. Bright primaries for the Spectral Knights, and variations on black, red and purple for the Darkling Lords.
    • Additionally, the totem animal images on their chests; the Spectral Knights had blue images, the Darkling Lords had green.
    • The Spectral Knights' weapons and staves are silver and the Darkling Lords' ones are gold.
  • Conspicuous Trenchcoat: The "Cloak of Concealment" Reekon wears looks like a red sports jacket that someone mistakes for the fan-wear of a sports team. However, Ectar realizes the wearer is Reekon.
  • Continuity Nod/Running Gag: The Botanical Garden Committee. Other lesser examples include the barracks zoning problems and the farmers from "Quest for the Dragon's Eye" being accused of "unfair competition".
  • Cool Bike: The Lancer Cycle, an enclosed, motorcycle-like vehicle driven by Ectar. It's armed with a battering lance, a photon cannon and a magical force field.
  • Cryptically Unhelpful Answer: Unlike Arzon's Knowledge Staff, which is used mainly for exposition but can at least be counted on to give a straight answer, Leoric's Wisdom Staff will give an extremely vague answer when called upon. This does usually end up helping even if it takes them a while to figure out what the heck it means, but not always. For example, in "Feryl Steps Out" Darkstorm uses the stolen staff to ask what will happen if he attacks then; it says there will be a great victory, then disappears. While most arrogant 80s cartoon villains would assume that means their victory is guaranteed, Darkstorm's smart enough to realize the staff basically told him nothing at all because it didn't specify which side would win.
  • Crystal Spires and Togas: What Prysmos looked like during the Age of Science.
  • Cunning Like a Fox: Ectar's cleverness earns him the fox's totem.
  • Designated Girl Fight: Galadria, the female Spectral Knight, is able to turn into a dolphin. The only member of the Darkling Lords she can fight happens to be Virulina, the woman who turns into a shark. Oddly averted with Virulina herself, who got into a few fights with the male Visionaries and did fairly well for herself.
  • Dirty Coward: Lexor.
  • Dumb Muscle: Cindarr is strong, but also very dumb most of the time.
    • In "Horn of Unicorn, Claw of Dragon," Cindarr is able to explain why he needs a unicorn horn to the Wood Nymphs protecting the unicorns, and gets an item crafted from a unicorn horn to help him (as he needs the horn to make medicine for the Visionaries affected by a magic plague).
  • Enemy Mine: The Sun Imps represent such a dangerous and chaotic force that the Spectral Knights and Darkling Lords are forced to team up to subdue them.
  • Epic Flail: Cryotek's signature weapon.
  • Everything's Even Worse with Sharks: Virulina's totem.
  • Evil Is Easy: Invoked by Darkstorm in the first episode.
  • Evil Overlord: Darkstorm.
  • Expository Theme Tune
  • Fatal Flaw: When told the Crystal of Detection could be fooled with anyone wearing a garment with the material known as "polyester" from the Age of Science, Merklynn admits he should have studied more of the textile advancements of the Age to overcome the flaw.
  • Feudal Future: What Prysmos looks like during the Age of Magic.
  • Forgot About His Powers: In one episode, the Spectral Knights are racing to a fountain of youth before the Darkling Lords destroy it. All this could have been resolve quickly if Witterquick just used his power staff which is Lightspeed. Though an argument is Witterquick might have been overwhelmed by numbers as the other Knights didn't have that speed (and had to protect a magically-aged Leoric).
  • Freeze-Frame Bonus: In a flashback, you can see Virulina working as a newscaster and Cindarr as a construction worker.
  • Friend to All Living Things: Cindarr stops fighting to rescue a cat buried from a pile of rubble and refuses to kill a unicorn to take its horn. (That the unicorn was a baby whose horn was much too small for his needs helped too.)
    • Arzon is also reluctant to kill animals, especially "for sport." Witterquick tries to add the hunt's kill would be eaten, so it's not just that.
  • Fusion Dance: Cryotek ends up absorbing Cravex's totem along with his own in one episode. Bad things happen.
  • Gentle Giant: Cindarr.
  • The Gimmick: One major selling point for the Visionaries toy range was that each figure and vehicle used at least one holographic sticker to represent its magical powers. Unfortunately, the holograms wound up dooming the line—they were expensive to make and easily damaged, and the toys didn't sell well enough to compensate for this.
  • Good Powers, Bad People: Erecting a protective barrier might normally be a good power, but it was typically wielded by the sniveling coward Lexor, who used it to protect himself more than anyone else.
  • The Guards Must Be Crazy: Darkstorm's guards are terribly bad. They fail to recognize the Spectral Knights as escaped prisoners until it was too late. The Spectral Knights's guards aren't any better however. None of them were present when the Darkling Lords made their escape. Twice. And if that wasn't enough, they were seen playing cards while on duty and fail to recognize Ectar, their boss mind you, in his fox shape.
  • Helmets Are Hardly Heroic: Played with. Most of the characters on both sides spend as much time with their helmets on as with them off. However, all the Spectral Knights except for Witterquick have open-faced helmets while the Darkling Lords all have face-concealing ones.
  • Heroes Prefer Swords: Downplayed. Of all the seven Spectral Knights, only Galadria uses a sword. The other character carrying a sword is Reekon and he's a Darkling Lord.
  • Heterosexual Life-Partners: Leoric and Feryl, most noticeably in "Feryl Steps Out" and "The Power of the Wise".
  • Honor Before Reason:
    • Arzon. He turns himself in to Darkstorm and gets enslaved so his fellow knights won't be sent to the mines.
    • "Horn of Unicorn, Claw of Dragon" has him and Witterquick let Lexor and Cindarr go "with thanks" once the Lords deliver a unicorn's horn to Merklynn after they deliver a dragon's claw to the wizard for a magic that can cure both Spectral Knights and Darkling Lords. After all, Arzon reasons, the two Lords delivered on their end of the bargain (as had the Knights), so why not?
  • Hour of Power: The spells from the knights' staffs. They're incredibly potent but they're only good for one use before all their power's gone or last for about minute before disappearing.
  • Human Chess: Seen in "Honor Among Thieves" as Darkstorm plays it. The chessboard's trapdoors play an important part in resolving the episode by Ectar throwing the Crystal of Detection to Arzor, who gets sent out of the Darkling Lords' castle by a trapdoor, and then Mortdredd, Cravex and Darkstorm himself sent down them too.
  • Hypocritical Humour: In "Lion Hunt", Leoric is Mode Locked in lion form (with a Palette Swap so he looks like a different magical lion) and is being hunted by his own friends because the commoners complain that there's a lion terrorising them. After the truth has been revealed, the commoners call their powers "witchcraft" and the Knights tell them not to jump to conclusions without learning what's actually going on. Leoric gives a rather sarcastic growl.
  • I'm a Doctor, Not a Placeholder: "Honor Among Thieves" has Darkstorm needing to pay 3,000 gold to a meat vendor for a rush order of beef and sauces for a sentient carnivorous plant, and Reekon tells Darkstorm, "I'm a mercenary, not a banker!" when he's hit up for the gold.
    • Poverty Food: But Darkstorm does pay the meat vendor, and at the end of the episode, the Lords are eating "pea soup, turnip stew and cabbage souffle," with Darkstorm hinting this new-vegan diet was because the market price of beef was too much for them to now afford.
  • In Another Man's Shoes: "Honor Among Thieves" has Reekon sneak into the Spectral Knights' base to steal a Crystal of Detection (which was how the Knights could foil evil until it was taken) with a "Cloak of Concealment" that was the old worlds' "polyester". Ectar must try to get it back from the Darkling Lords' base, and Reekon realizes "Ectar and I have reversed our roles."
    Ectar: Now I am the thief...
    Reekon: ...and I am the detective.
  • Instant Awesome: Just Add Dragons!: Several dragons: a mechanical one, four-legged one, a winged one and a two-headed one.
  • Instant Illness: The Magical Plague from "Horn of Unicorn, Claw of Dragon". In the first few minutes of the episode, three Spectral Knights collapse from it, despite appearing completely healthy just moments before.
  • Jerkass: Merklynn is a complete and total asshole. The first episode ends with him making the people he just empowered leave via mudslide, while he points and laughs, for no reason other than his amusement. At one point he threatens to blight the good guy's kingdoms if they don't obey him.
  • King of Beasts: Leoric's lion form represents his role as leader of the Knights.
  • Left Hanging: Some elements. Such as how the end of "The Trail of Three Wizards" heavily implies that the wizard Bogavus was not as innocent as he let on, and by letting him go Merklynn and the knights will be in for some serious trouble down the road. Never followed up on.
  • Magical Incantation: The staves are activated with a rhyming couplet.
    • Wisdom: "Whispered secrets of a shattered Age; I summon you, renew this sage!"
    • Knowledge: "A whim, a thought, and more is sought. Awake thy mind, my will be wrought!"
    • Strength: "Three suns align, pour forth their light, and fill the archer's bow with might!"
    • Lightspeed: "Sheathe these feet in the driving gale, make swift these legs, o'er land I sail!"
    • Decay: "By what creeps, what crawls, by what does not; let all that grows recede and rot!" (Darkstorm's Primary Staff power—his Staff had two powers, not one.)
    • Decay Reversal: "Power of rot, obscuring truth, what once was old restore to youth!" (Darkstorm's Secondary staff power, which wasn't used as much.)
    • Invulnerability: "The arrows turn, the swords rebelnote ; let nothing pierce this immortal shell!"
    • Destruction: "By nature's hand, by craft, by art; what once was one now fly apart!"
    • Fear: "Oh mist-filled pits, dark, dank, unclear; touch all before me with frost-fingered fear!"
  • Magic Knight: Almost all the major characters except for Merklynn.
  • Magic Versus Science: The reason why Prysmos is divided into distinct Ages of Magic and Science is because magic actively suppresses science; it's only when the three suns disalign and magic becomes weak that technology can function at all. When the Age of Magic begins, pretty much all of Prysmos' tech stops working, although some magic spells allow characters to control vehicles. This is why Prysmos went from Crystal Spires and Togas to Days of Future Past, and it's shown in several episodes that the population is still struggling to adjust with the loss of their former technology.
  • Magitek: Some of the Spectral Knights and Darkling Lords have the power to magically control vehicles.
  • Man-Eating Plant: The Meatius Chompitii from "Honor Among Thieves".
  • Maniac Monkeys: Cindarr's totem.
  • The Magic Comes Back: The premise of the show. Every 1000 years Prysmos enters an Age of Magic/Age of Science.
  • Master of Disguise: Ectar had a display with a female mannequin decked out in jewelry, and when Reekon tried to come back to steal it, the mannequin caught him—and it was revealed then to be Ectar in disguise.
  • Merchandise-Driven: This was yet another cartoon made to promote a Hasbro toyline.
  • Minion with an F in Evil: Cindarr, whose animal totem and power staff make him the character capable of the most raw destruction, but he's too gentle at heart to really do much with them. In "Horn of Unicorn, Claw of Dragon" after he and Lexor have uselessly exhausted their powers trying to get a unicorn horn through brute force, he saves a baby unicorn in trouble and then gets what they came for just by explaining the nature of their problem.
  • Mistaken for Own Murderer: Leoric gets Mode Locked as a lion, and his fellow Spectral Knights who know he shapeshifts into a lion assume this other lion killed him.
  • Mr. Exposition: Arzon's aptly-named Bearer of Knowledge.
  • Monochrome Casting: The entirety of the cast is made up of Caucasians — the only people of any other race are seen in background group shots. Even the cancelled second set of toys features exclusively white guys.
  • Multiple Head Case: There's a two-headed dragon in one episode.
  • Mystical Plague: The Magical Plague in "Horn of Unicorn, Claw of Dragon" only affects magic users.
  • Names to Run Away from Really Fast: Darkstorm. Mortdredd sounds like a combination of Mort (which is French for "Dead") and Dread.
  • Nature Spirit: The Wood Nymphs that protect the unicorns from harm.
  • Never Say "Die": While "destroy" is used, "slay" is also fairly common. Very averted, however, in "Lion Hunt", in which every Spectral Knight says "Dead?!" unbelievingly, after being told of Leoric's supposed death.
  • No One Could Survive That!: In "The Power of the Wise", Leoric and Feryl fall off the edge of a cliff. They survive by catching hold of a conveniently placed ledge, but Cravex, having seen the two Spectral Knights fall, automatically assumes they're dead and later takes a sadistic delight in telling their comrades:
    Don't feel too bad. Leoric and Feryl took a little dive off the edge of the mountain. I've got a feeling neither one of them will ever be thirsty again!
  • Only in It for the Money: Reekon only serves Darkstorm because Darkstorm pays him. At one point, he even mutters to himself that he'd willingly serve Leoric if the Spectral Knights made him a better offer.
  • Origins Episode: "Honor Among Thieves" tells how Ectar and Reekon's relationship came about: Reekon was a crook who sold a security system he knew how to bypass, and Ectar the detective who brought him down in the Age of Science. In the Age of Magic, both end up having to reverse their roles in that same episode after Reekon steals a magic Crystal of Detection.
  • The Owl-Knowing One: Leoric's Staff of Wisdom.
  • Psycho for Hire: Cravex.
  • Ptero Soarer: The Phylot (Cravex's Totem animal) is similar to a pterosaur.
  • Reset Button: When Darkstorm overthrows Merklynn and steals his magic orb, he unleashes a doomsday spell that will destroy Prysmos with earthquakes, a rain of fire, monsters, tsunamis and eternal darkness. Darkstorm then races to free Merklynn so he can undo all the damage, as the planet is being ravaged by the plagues. Merklynn reveals there is no plague of eternal darkness; the doomsday spell was a failsafe designed to scare anyone who stole the orb into returning it. He then undoes all the plagues and everything goes back to normal.
  • Reverse Polarity: When Cryotek is captured, he is thrown in the Magic Dungeon to have his magic totem removed. Before the process is completed, Cryotek pulled Cravex in the dungeon. Darkstorm orders Reekon to "Reverse polarity!"
  • Royals Who Actually Do Something: Leoric (Prince of New Valarak), Cryotek (King of Northelia) and Arzon (Crown Prince of Regalia). On the Darkling Lords side we have Darkstorm (Baron of Blackdak, Lord of the Veldt, Satrap of Zangora), who usually takes a personal hand in trying to defeat the Spectral Knights.
  • Sealed Evil in a Can: The Sun Imps, though sealed chaos in a can might be slightly more accurate.
  • Shapeshifter Mode Lock: Happens to Leoric in "Lion Hunt", in which he becomes trapped in his animal form.
  • Smug Snake: Darkstorm.
  • Spoiler Title: Quite a few.
  • Stealth Insult: Merklynn and the Visionaries are discussing how to get rid of the Sun Imps. Then we get this exchange:
    Merklynn: Without the sun, they will quickly become powerless.
    Cindarr: They are Sun Imps. So they need the sun.
    Cravex: You're very quick Cindarr. Very quick.
  • The Smurfette Principle: Galadria and Virulina. They're also the only two who have aquatic animal forms. That said, they sometimes did fight the male cast members, and didn't do a half bad job.
  • Super Drowning Skills: Darkstorm doesn't know how to swim. Virulina saved him once from drowning by swallowing him in shark form. In another instance, he panicked while in the water, but Mortdredd pointed him out that the depth of the water was just waist-height.
  • Super Senses: Feryl's "amazing tracking skills".
  • Super Speed: Witterquick's power staff is Lightspeed.
  • Sycophantic Servant: Mortdredd to Darkstorm.
  • Taken for Granite: Darkstorm favorite spell after he take over Merklynn's orb. He used it on the Spectral Knights and his less loyal knights: Virulina, Reekon and Lexor.
  • Technopath: If a Visionary didn't have a staff, he or she gained the power to use certain magical vehicles instead.
  • Teeth-Clenched Teamwork: "Horn of Unicorn, Claw of Dragon" had a plague affecting both Spectral Knights and Darkling Lords alike, and the four who weren't affected by it at the start were Arzon, Witterquick, Cindarr and Lexor. Merklynn tells them a cure for the plague requires a unicorn's horn and a dragon's claw. Lexor and Cindarr go after the horn while Arzon and Witterquick then go after the claw. After both parties get the items for the cure, Lexor and Cindarr aren't given grief by Arzon and Witterquick (as all were grateful for their part of the bargain). So a cured Leoric in a toast adds Cindarr and Lexor to the toast for Arzon and Witterquick (as honor and chivalry wasn't foreign to even the Lords).
  • Tempting Fate: The Darkling Lords reach the prison where Merklynn is being held. Mortdredd congratulates his master: "Thanks to you, Lord Darkstorm, we made it." Cue a giant tidal wave swallowing them whole.
  • Too Dumb to Live: Lexor asking Cindarr to unleash the power of Destruction, while he and the Darkling Lords are still inside Darkstorm's castle.
  • Toyless Toyline Character:
    • Again, Galadria and Virulina. They weren't even included in the canceled second series of action figures.
    • Merklynn didn't get a figure either, although at least Hasbro planned to include a holographic image of him in the unproduced Iron Mountain playset.
  • Transformation Conventions: Justified. Merklynn gave each knight their animal totems based on the abilities and personality traits they displayed during his quest.
  • 24-Hour Armor: The characters are rarely shown outside of their armor.
  • Unicorns Are Sacred: In "Horn of Unicorn, Claw of Dragon", Lexor and Cindarr are hunting for a unicorn's horn. The component is to be used for a cure against a plague that affect Magic Users. The Wood Nymphs that protect the unicorns hinger the duo's efforts. However, after they witnessed Cindarr sparing a baby unicorn and saying they aren't hunting for sport, but to save lives, the Wood Nymphs gave him a horn of an unicorn that has already passed away.
  • Unwitting Pawn: Poor Cindarr. Because of his low intelligence, he's the constant victim of people's Batman Gambits, Lexor in particular.
  • Vancian Magic: The Visionaries' magical staves each only have one fairly limited function, and may only be used once before needing to be recharged in Merklynn's magical pool.
  • Villain Episode: "The Overthrow of Merklynn" centers mostly on Darkstorm and his quest to take over Merklynn's power.
  • Voluntary Shapeshifting: The characters' totems enable them to turn into animals.
  • What Kind of Lame Power Is Heart, Anyway?: Of all the totems Merklynn could have chosen for Galadria and Virulina - they get stuck with aquatic animals. They also end up with neither Staffs (until the comic book series), nor Vehicle-based powers.
    • Also invoked in-show by Ectar when he compared Leoric's Staff of Wisdom to Cindarr's Staff of Destruction.note 
    • In the comics, Galadria and Virulina received, after a few issues and a well-deserved dressing-down of Merklynn for shortchanging them, magical shields with the powers of healing and sickness respectively.
  • We Will Use Manual Labor in the Future: One episode revolves around a settlement that depended on robot slaves to perform physical labor during the last Age of Science, and which is now desperate since the Age of Magic rendered their robots inoperative. The Darkling Lords are able to temporarily lure them into servitude by promising to give them the denizens of New Valoric as human slaves, although by the episode's ends they've come to their senses.
  • Whip It Good: Leoric's weapon of choice is a whip.
  • With Great Power Comes Great Insanity: When Cryotek accidentally get two totems, his bear form and Cravex's phylot form, he goes Ax-Crazy.
  • Wizard Beard: Merklynn sports a particularly fine example.
  • Wizards Live Longer: Merklynn. He was a prominent figure during the first Age of Magic...which was over 7000 years ago as the series begins.
  • Worthy Opponent: Ectar and Reekon see each other as worthy adversaries, the greatest policeman and the greatest thief on Prysmos respectively. Their rivalry dates all the back in the Age of Science. In one episode, they believe their fight has ended in a draw so Reekon lets Ectar leave unscathed.
  • Yes-Man: Mortdredd.


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