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    Konoko 
https://static.tvtropes.org/pmwiki/pub/images/oni_konoko_tropes_9884.jpg
Voiced by: Amanda Winn-Lee (English), Kotono Mitsuishi (Japanese)

The protagonist of the game, Konoko (real name Mai Hasegawa) is a rookie TCTF agent working directly under her superior officer and father figure, Commander Griffin. She soon gets caught up in a plot that reveals some home truths and a plot that threatens to destabilize humanity's already thin peace, masterminded by her brother.

  • Action Girl: So very much.
  • A Friend in Need: Disobeys orders to rescue her android familiar, Shinatama, from the Syndicate, which costs her her job.
    Konoko: I'm going after her.
    Griffin: I have dispatched a Strike Team to recover the SLD.
    Konoko: This is personal.
    Griffin: Which is precisely why you should have nothing to do with it.
    Konoko: My mind is made up.
    Griffin: I am your Commanding Officer...
    Konoko: I don't care who you are. My friend is in trouble and I'm going to help her if I can. Stay out of my way.
  • All of the Other Reindeer: Played with. She's aware that she's not quite the same as other people, but puts it to the back of her mind; even those privy to it don't single her out or bring the subject up.
  • Anti-Hero
  • Anime Hair
  • Arrogant Kung Fu Girl: Sometimes.
  • Asskicking Pose
  • Awful Truth: Wrestles with this after The Reveal.
  • Badass Adorable: Though casts off a lot of the naivete as the plot advances. You should look at some of her concept art here. Apparently, eyes can be a major factor in making a character adorable.
  • Badass Boast: She dishes out quite a few during the plot, and a few more in her taunts.
    Barabas: You can't escape me.
    Konoko: Who says I want to escape?
  • Badass and Child Duo: Gives off this impression with the child-like Shinatama, despite the latter being an android.
  • Badass Transplant: Her Chrysalis allows her to enter into an "overpower" kind of daodan mode, though not the One-Winged Angel form her brother is capable of using his for.
  • Bare Your Midriff: A couple of her outfits.
  • Battle in the Center of the Mind: The gist of Mission 11.
  • Biker Babe: She certainly doesn't try to be, but it depends on how attractive you find her character design.
  • Blood Knight: She knows she's not supposed to enjoy combat, but she relishes a good fight. She mentions in one of her diary entries that she looks forward for the chance to duke it out with Barabas.
  • Break the Haughty: Bizarre example that has her become even more of a Jerkass, if more sympathetic at the same time.
  • Broken Bird: Has shades of this later on.
  • Broken Pedestal: Griffin.
  • Calling Your Attacks
  • Cain and Abel: Abel.
  • Chronic Hero Syndrome: To Leeroy Jenkins levels to begin with, though she grows out of it. Or, rather, the point comes when no one's left on her side to chide her for it.
  • Combat Pragmatist
  • Cool Big Sis: To Shinatama, which is ironic considering the latter's role is to watch over her.
  • Cool Bike
  • Cool Shades
  • Cold Sniper: Her bio states that one of her greatest strengths aside from hand-to-hand combat is her expert marksmanship.
  • Cursed with Awesome: Her Chrysalis, though she doesn't reap as many benefits from it as Muro.
  • Custom Uniform: Her TFTC gear is a little different to the standard design; notably, she never wears a visor.
  • Cowgirl Cop: This comes to a head in levels 7 and 8, with Konoko and the TCTF becoming enemies.
  • Deadpan Snarker: She has her moments.
    Scientist: I refuse to deactivate this substation. You have no right to do this!
    • Also this amusing exchange with a Syndicate scientist, shortly after Konoko becomes aware of her familial tie with Muro:
    Syndicate Scientist: Hey! Have you finished calibrating the—
    Konoko: Are you talking to me?
    Syndicate Scientist: Do..do I know you?
    Konoko: I don't know...do I look familiar? Remind you of anyone?
  • Defrosting Ice Queen: Inverted. A big part of her Character Development involves her clamming up and becoming increasingly cold towards other people—former friends and foes alike—as the odds stack against her and the people she was close to end up dead or betraying her.
  • Despair Event Horizon: Shinatama's (first) demise marks the beginning of Konoko taking on a decidedly darker path.
  • Determinator
  • Emotions vs. Stoicism: According to her TCTF bio, her biggest weakness is her emotional attachment to Shinatama.
  • Empowered Badass Normal: In Daodan Overpower mode.
  • Enemy Mine: If the player allowed Griffin to live, then Konoko will team up with him to confront Muro at the game's climax.
  • Enemy Within: Mission 11's Dream Sequence. It's quite trippy.
  • Expy: Of Motoko Kusanagi, at least as far as looks go.
  • Evil Twin: She fights an antagonistic version of herself in the dream stage, level 11.
    • Muro is a more literal example.
  • Fair Cop
  • Fallen Hero: Maybe.
  • Good Cop/Incompetent Cop: Played for Laughs in an early mission, in which a comrade of hers calmly approaches a receptionist and begins to politely explain what the police are doing in her building. Cue Konoko immediately waving her badge around and stating in no uncertain terms that her entire organization is now under suspicion of aiding and abetting terrorists, which provokes the receptionist into setting a silent alarm off.
  • Good Costume Switch: Ditches her TCTF uniform for a more casual outfit after going rogue.
  • Good Counterpart: To Muro, though the lines do get blurred depending on player choices.
  • Good Is Not Nice: As the story goes on.
  • Good Is Not Soft
  • Groin Attack: Her Willow Kick, which only works against men.
  • Headgear Is Hardly Heroic: Almost all male TCTF officers wear headgear, though none of the female officers are seen doing so, Konoko included.
  • Face–Heel Turn: From the TCTF's point of view. To hers, it's the opposite.
  • Heart Broken Badass: After Shinatama's ordeal, both times.
  • Hero with Bad Publicity: She's declared a terrorist and enemy of the state for the crime of finding out what Griffin and his scientists had done to her as a child.
  • Hot-Blooded
  • I Am a Monster: Struggles with this after The Reveal.
  • If You Kill Him, You Will Be Just Like Him: The game tries to invoke this with Konoko's vehement denial of it if you choose to kill Griffin, though it won't click with everyone.
  • Implied Death Threat: In a later mission, Konoko demands that a scientist deactivate the substation in TCTF HQ. The scientist refuses, and says that Konoko has no right to barge in and do this. Konoko commends her bravery, saying that they'll surely put a medal in the woman's casket.
  • It May Help You on Your Quest: Several civilians (affiliated with the TFTC or otherwise) will hand her items during the game. Subverted later though, when Konoko, having gone rogue, will instead demand items from the civs, who will usually fearfully comply.
  • It's Personal
  • Kick Chick: Konoko is so very much this. She has at least 18 moves at her disposal (a number of these moves only become available as you go through the game). At least 9 of these moves require Konoko to use her legs and kick.
  • Lack of Empathy: A meta example; the player can quite happily slaughter every civilian they encounter in the game, and Konoko won't say a word. Then again, Konoko has many scripted encounters with civs (some of which do paint her as curt and a little callous), though murdering them all afterwards would be a pretty out of character moment if taken as canon.
  • Lady of War
  • Lightning Bruiser: Don't let her appearance fool you; she hits very hard.
  • Nice Job Breaking It, Hero!: Konoko discovers that Muro is planning to have the atmospheric converters belch out enough poison into the air to kill anyone who will not sell their soul to him for a Chrysalis. Realizing that the converters will not be disconnected before Muro activates them, Konoko decides to just blow up the converters. While this sounds like a good idea, that means the people around the world will find themselves trying to find places to breathe. It is a good thing that Muro did not have all the atmospheric converters under his control. Unfortunately, Konoko's actions end up causing a lot of deaths.
  • Morality Pet: Hers is Shinatama, whom she cares deeply for.
  • Mysterious Past
  • Neck Snap: Dishes one out to Mukade.
  • No One Could Survive That!: Konoko ends up going through a pool of extremely corrosive acid to escape a prison. Almost everyone in the TCTF thinks or expresses this trope when they find out. Griffin is the only one who is not convinced. It turns out he was right. Konoko did survive, thanks to the Daodan Chrysalis protecting her.
  • Orphan's Ordeal: Though she considered herself somewhat Happily Adopted by the TCTF, and her father figure Griffin in particular. Ouch.
  • Pay Evil unto Evil
  • Pre-Asskicking One-Liner: Several of her taunts.
  • Psychotic Smirk: Several of her in-game portraits are sporting one.
  • Rage Against the Mentor
  • Roaring Rampage of Rescue: When Shinatama is captured by Muro.
    • Roaring Rampage of Revenge: Her violent return to TFTC HQ as a wanted fugitive later in the game has shades of this, especially if it culminates with you killing Griffin.
  • Rogue Agent
  • Shoot the Dog: She can pull this off like no one else can. She kills Mukade while he is down. Her act of shooting Griffin could be considered this. Her act of blowing up the atmospheric processors is probably this. She fights, and possibly kills, her own brother Muro. Then again, she learned all about that from Griffin, who made her uncle implant a Daodan Chrysalis within her, blew up Shinatama, and tried using Shinatama against her.
  • Sole Survivor: No matter what choices you make, Konoko is always implicitly the only one left alive in the end.
    • It's possible that Griffin survived too (he and his men have a fair chance of surviving the final battle), but it's only ever Konoko shown in the ending scene.
  • Sunglasses at Night
  • Stripperific: This was notably averted during a time when female Action Girl protagonists were more or less expected to embrace this trope. According to the developers, it took a lot of effort and pushback to keep Konoko in her professional, non-sexualised outfit. All of her outfits depict her in a fair deal of clothing; at most, she bares her midriff in a couple of casual non-TFTC uniforms, and goes without a helmet.
  • "The Reason You Suck" Speech: To Griffin and Muro. Even if you let the former live.
  • She Who Fights Monsters
  • The Squadette
  • Super Mode: Complete with Glowing Eyes.
  • Third-Person Seductress: Averted - while Konoko is certainly good-looking, she wears very practical TCTF uniforms when on duty, and casual street clothes otherwise. According to the development they had to fight tooth and nail not to give her a Stripperiffic outfit.
  • Tomboy: Her outfits tend to evoke this.
  • Took a Level in Jerkass: She becomes increasingly brusque, dismissive, and cold as the plot advances, though probably justified given what she experiences throughout.
  • Trauma Conga Line: Ye gods, does Konoko have it hard.
  • Tranquil Fury: When Dr. Kerr is killed protecting her, she tells the TCTF soldier that he and all of his comrades will pay for it. Although she does sound close to tears as she did care about Dr. Kerr.
  • Übermensch: Eventually. She even comes to accept that maybe humanity will be better off afflicted by the Chrysalis.
  • Underestimating Badassery: Averted with Muro, who takes no chances with her and instructs his minions to do the same.
  • Ungrateful Bitch: Some TCTF noncombatants call her this after she's declared a rogue agent. She's not too fazed.
  • Vigilante Woman: Konoko basically turns into this by Chapters 7 and 8. She ends up going after the TCTF and the Syndicate. Then again, the laws in this game are so poor that she could not have really achieved the results she needed by obeying.
  • Waif-Fu: Konoko is pretty skinny and weighs probably less than 100 pounds. Despite this, she can beat the tar out of anybody, even big, huge musclemen. It turns out to be justified, because she has the Daodan Chrysalis inside it. It apparently can improve her muscle tissue construction drastically — essentially allowing her to fight like a 4-legged animal, even if she does not look physically any stronger.
  • What the Hell, Hero?: The game treats the possible execution of Griffin to be a negative thing, and the tooltip even urges you to show him mercy. Whether you do or not certainly sets the scene for what's to come.
  • Wham Line: If you execute Griffin, you get this piece of dialogue:
    Konoko: No, it was never up to me. YOU did this. YOU made my own uncle put this THING inside of me. YOU lied to me, betrayed me. You are a monster. And now I'll take care of Muro myself.
  • Wrench Wench: She's pretty tech-savvy, not to mention comfortable piloting a number of vehicles (including cranes).
  • You Are Too Late: Konoko finds out what Muro's plan is in the last chapter. She remarks to herself "There's too many stations: they could never be disarmed before Muro activates them. But there is one chance: if I overload the generators I could blow them up before the atmospheric damage is irreversible." The game is trying to use this trope, but there seem to be indications to the contrary. Regardless, Konoko is able to disrupt Muro's plan (but not stop it completely), which causes the Apocalypse, a lot of dead people, and a number of survivors whose status is not elaborated upon.
  • You Gotta Have Blue Hair: Well, purple.
  • You Have Outlived Your Usefulness: When Shinatama comes clean about the Chrysalis and the TCTF's part in infusing it into Konoko, Griffin orders Shinatama to self destruct and take Konoko with her, fearful that Konoko is out of control.
  • You Monster!: Accuses Griffin of being one if the player executes him.

    Muro 
https://static.tvtropes.org/pmwiki/pub/images/muro_tropes_3323.jpg
Voiced by: Kurt Naebig

Muro Hasegawa is the Big Bad of the game, the leader of the Syndicate (which he usurped by getting rid of its leaders and centralizing leadership on himself) and a bearer of a daodan Chrysalis. He aims to Take Over the World by leaking the outside world's toxic fumes into the main settlements, forcing anyone who wishes to live to sell their souls to him for a Chrysalis. He's also Konoko's brother.

  • Bad Boss: Of the You Have Failed Me variety, at least on paper; he threatens Barabas with this at least once, though doesn't go through with it and gives him other chances.
  • Barrier Warrior: He has a near-permanent shield active in his mutant form.
  • Beam Spam: Many of his attacks after going One-Winged Angel involve firing crimson beams around the place. Doubles as a Personal Space Invader, pulling enemies towards him.
  • Big Bad
  • Bishōnen
  • Cain and Abel: Cain.
  • Cold-Blooded Torture: Subjects Shinatama to this, glad that she was programmed to feel pain.
  • Combat Pragmatist: Several of his special attacks give off this vibe.
  • The Chessmaster
  • The Corrupter: He eventually tries to turn Konoko to his side, citing Griffin as someone who's used and abused her. It doesn't work.
  • Dark and Troubled Past: He and his father were kidnapped by the Syndicate when Muro was a child, and he was implanted with a Chrysalis to be used as a weapon. Whatever purpose they had for him is a bit of a moot point, seeing as Muro himself usurped the organization in later life and became its new leader.
  • Dark Messiah: He believes the Chrysalis is the future of humanity.
  • Deal with the Devil: His end goal is to be the one giving the deals out, forcing anyone who wants to survive the impending apocalypse to sell their soul and loyalty to him for a Chrysalis.
  • Eldritch Abomination: His One-Winged Angel reeks of this.
    • A bit frightening when you consider he wanted the entire world to embrace it.
  • Empowered Badass Normal: He has the same Daodan-mode powers as Konoko. Taken to its zenith in the darker ending, in which he goes One-Winged Angel with it.
  • Even Evil Has Loved Ones: Misplaced, but he sees his grand plot as the culmination of everything his father dreamed of doing.
    Konoko: He dreamed of life. All you know is death.
  • Evil Counterpart: To Konoko.
  • Evil Genius
  • Evil Laugh
  • Evil Makes You Ugly: According to Kerr, the Daodan Chrysalis's final form will reflect your true nature. Muro's turns him into a disgusting, hulking mutant.
  • Evil Minions: His Syndicate includes almost every type listed on the trope page.
  • Evil Plan: To poison the world by reversing the atmospheric processors, forcing anyone who wishes to survive to become a bearer of Chrysalis, like he and Konoko.
  • Evil Sounds Deep: Sometimes, though all the time in his monstrous Chrysalis form.
  • Evil Twin
  • Face of an Angel, Mind of a Demon: He's portrayed as rather physically attractive. At least until he goes One-Winged Angel...
  • Faux Affably Evil: He's soft-spoken, polite, contemplative, and rarely overtly confrontational (even while torturing you For the Evulz), but it's made clear by the final battle that it's only hiding a pretty deranged human being beneath it all.
  • From Nobody to Nightmare: According to his bio, he came out of nowhere ten years before the plot began, and has been ruling the criminal underworld as the Syndicate's ruthless boss ever since. As it happens, he has some history with the organization that makes his rise to power a little easier to appreciate.
  • For the Evulz: He kidnapped Shinatama because he figured out her link to Konoko, though his dialogue with her indicates that he quite enjoys torturing the poor AI bot.
  • Got the Whole World in My Hand: Look at the pic.
  • Jerk with a Heart of Jerk: According to Kerr, the Chrysalis's true final form is reflective of its each individual owner's soul. Muro's turns him into a towering, monstrous mutant.
  • Knight of Cerebus. In his backstory, the Syndicate rapidly grew in power under his rule, bringing things From Bad to Worse for the rest of the world.
  • Lack of Empathy
  • Last Villain Stand
    Konoko: Surrender. We have you surrounded.
    Muro: Never.
  • Sadist:
    Muro: I'm impressed. You're almost human.
    Muro: Curious. Why bother programming you to feel pain so intensely?
    Muro: Of course, pain is a necessary response to certain stimuli, but they could have dulled the sensation or given you a threshold that would limit the extent and depth of your agony.
  • Omnicidal Maniac: Konoko thinks so, but subverted somewhat in that he doesn't want to wipe out humanity so much as redefine and evolve it. Which just happens to have the side effect of wiping out huge swathes of it. Hmm...
  • One-Winged Angel: If you killed Griffin, Muro will invoke the next stage of his Chrysalis and become a towering monster when you confront him, making the final battle considerably harder.
  • Spikes of Doom: When he goes One-Winged Angel.
    • The Spiny: They are growing out of him, after all.
  • Pragmatic Villainy: If his interactions with Barabas are anything to go by, he keeps his followers in line with a You Have Failed Me kind of creed, but instead of carrying the sentence out upon said failure, he simply reassigns his underlings to tasks they're better suited to.
  • The Bad Guy Wins: His plot more or less succeeds thanks to Konoko having to come up with a last-minute contingency plan to try and contain it, though he doesn't live to see it. Huge swathes of humanity are wiped out, and the survivors will indeed have to turn to the Chrysalis to continue living.
  • The Un-Reveal: Muro being your brother isn't that much of a surprise; many players will twig his cryptic remarks to/about Konoko some time before it comes out, if their similar appearances didn't give it away already. The game places more emphasis on the twins' shared backstory and exposure to the Daodan Chrysalis as the true reveal.
  • Tyrant Takes the Helm: Not that the Syndicate's previous bosses were much better. Muro's just much more ruthless and intelligent with how he manages his resources.
  • Villainous Valour: It helps that he's a pretty straight badass in his own right.
  • Visionary Villain: Albeit from his own warped point of view.
  • We Can Rule Together: Offers this to Konoko when she confronts him in the final stage.
  • With Great Power Comes Great Insanity: He's quite proud of his monstrous One-Winged Angel form, and intends to turn the surviving populace of the world into Daodan Chrysalis bearers to be like him.
  • You Gotta Have Blue Hair: Another way he and Konoko are Not So Different.
  • Young Conqueror: He forcefully usurped the Syndicate's leaders at a very young age.
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    Commander Terrance Griffin 
https://static.tvtropes.org/pmwiki/pub/images/griffin_tropes_9643.jpg
Voiced by: Pete Stacker

Commander Terrance Griffin is a high ranking officer of the TCTF, as well as Konoko's superior and surrogate father figure. Pragmatic, ruthless, but nonetheless well-intentioned, Griffin aims to snuff out the Syndicate and keep order. Turns out he's privy to the nature of the Chyrsalis, and was complicit in the order to infuse it into Konoko as a child.

  • A Lighter Shade of Black
  • Badass Grandpa: He's getting on in years but can still duke it out on the front lines. His bio even says he's on reserve in the TFTC black ops division, which makes sense if he survives to help you out in the final battle.
  • Bald of Awesome / Bald of Evil
  • Big Bad Friend: Borders on a Big-Bad Ensemble with Muro, as the two have nothing in common and are out to destroy one another. By the end of the game (and especially so if you let Griffin live), it's fairly clear that Muro is both the bigger villain and the bigger threat.
  • Big Damn Heroes: If you choose to let Griffin live, he'll arrive during the final battle with some TCTF black ops to help you against Muro.
  • Cowboy Cop: He, of all people, fits this just as well as Konoko. According to one computer terminal, his superiors are concerned for his brutal methods and drive for results at any cost, though overlook them for the time being because of the progress his ruthlessness has made against the Syndicate.
  • Crazy-Prepared: He implanted Konoko with a Chrysalis as a contingency plan to counter whatever the Syndicate would use theirs for.
  • Da Chief
  • Evil Mentor: He lied to Konoko her entire life and raised her to be a weapon against the Syndicate, though whether this qualifies him is up for debate.
  • Face Death with Dignity: When Konoko defeats and disarms him, he calmly gives up and tries to talk her down instead.
    Griffin: So how does this end?
    Konoko: For you? Badly.
    Griffin: That's your call. You can pull the trigger or you can walk away. It's up to you.
  • Hypocrite
  • I Did What I Had to Do
  • Jerkass Has a Point: It is true that Griffin treated Konoko and her uncle Kerr rather poorly. However, he spent time as a TCTF Black Ops Trooper, which the manual pretty much says is a job that requires you to not have a conscience. He did not know at the time what kind of capabilities Muro and the Syndicate would have. He was also afraid of what would happen if Konoko lost control and became a monster as a result of the Chrysalis. Considering Imago Muro's deadly abilities, Griffin actually had cause to be concerned.
  • Kick the Dog: What he does to Shinatama, up to including shooting her decrepit body point blank.
  • Killed Off for Real: The player decides his fate, either executing him or letting him live.
  • Mentor Occupational Hazard: By player choosing.
  • Never My Fault: Though unlike Muro, he does try to rationalize and justify his actions. Lampshaded by Konoko:
    Konoko: Just remember what I am: the woman you betrayed because you weren't big enough to take responsibility for your actions.
  • Not So Different: He believes this about himself and Kerr.
  • Not So Stoic: When Shinatama breaks out of the Deadly Brain and advances on him, he panics.
  • Omniscient Council of Vagueness: He answers to one, though they're not seen in-game. They're apparently concerned with his behaviour.
  • Parental Substitute: To Konoko.
  • Reasonable Authority Figure: Played with, to say the least.
  • Redemption Equals Death: A somewhat egregious example; if you allowed him to live, then he shows up in the final battle with his TCTF guards to help you take down Muro. Thing is, the battle isn't scripted, so it's perfectly possible for Muro and/or his bodyguards to unceremoniously kill Griffin themselves. The ending (regardless of whether Griffin survived against Muro) implicitly marks Konoko as the only survivor of the apocalypse unleashed.
  • Shoot the Dog: Willing to do this.
  • Treacherous Advisor
  • Treachery Coverup: He and his team of scientists kept Konoko completely ignorant of her true nature her entire life.
  • Well-Intentioned Extremist
  • You Have Outlived Your Usefulness: Pulls this on Konoko when he deems her Chrysalis as too volatile to be of any use.

    Shinatama 
https://static.tvtropes.org/pmwiki/pub/images/shinatama_tropes_2210.jpg
Voiced by: Anne Bowerman (English), Ayako Kawasumi (Japanese)

Shinatama is a simulated life doll—SLD—designed specifically to interface with Konoko, with whom she has a strong bond. She was actually created to monitor Konoko's burgeoning Chrysalis, though often falsified her reports back to Griffin to protect her human familiar.

She acts as a friend and relay point for Konoko, helping her out on her missions and training.

    Barabas 
https://static.tvtropes.org/pmwiki/pub/images/barabas_tropes_3058.jpg
Voiced by: George Adams

Muro's Dragon, head enforcer, and general right-hand-man, the hulking Barabas is out to remove his master's enemies by any means necessary.

    Mukade 
https://static.tvtropes.org/pmwiki/pub/images/mukade_tropes_9821.jpg
Voiced by: Kevin Gudahl

Mukade is Muro's head ninja. He seems to take over the role of The Dragon after Barabas is defeated, and is dispensed by his master to retrieve critical information regarding Konoko's past, which inevitably brings him into conflict with our heroine.

    Dr. Kerr 
https://static.tvtropes.org/pmwiki/pub/images/kerr_oni_827.png
Voiced by: Bob O'Donnell

Konoko's uncle and a retired Syndicate associate, who was pardoned by the TFTC for his dark research into the Chrysalis in return for helping them with their own dark research into the Chrysalis. He was ordered to infuse it into Konoko by Griffin, so she could be used a contingency plan should the Syndicate ever weaponize theirs.

Despite his past, he's fond of Konoko and tries to protect her.

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    Hasegawa & Jamie Kerr/Hasegawa 
Hasegawa was a talented professor who took a romantic interest in a talented student of his, Jamie Kerr. He became involved in her activism, which led to the pair traveling beyond the atmospheric processors. During the trip, Jamie cut her leg and suffered an immediate infection, which she died of shortly after. Enraged, Hasegawa decided to take up her cause and find a counter to the bleak reality that lies beyond civilization: the Chrysalis.

Hasegawa joined forces with his brother-in-law, Dr. Kerr, and the two masterminded the Daodon Chrysalis. However, the Syndicate took an interest in their work, and kidnapped the pair, until Kerr escaped.

Hasegawa and Jamie had two children, whose identities you can probably guess at this point. Kerr fled with Konoko to the TFTC when she was a child, where the pair were granted sanctuary and protection, while Muro and his father remained with the Syndicate. Both Muro and Konoko were infused with the Chrysalis by their respective "patrons."

  • Crusading Widower: Hasegawa also gained the support of Jamie's brother, Dr. Kerr, in his quest.
  • Last-Name Basis: Hasegawa's first name is never given.
  • Mercy Kill: Maybe. It's known that he could only "ease her pain," though a newspaper afterwards treated Jamie's death as suspicious.
  • Posthumous Characters: Both are treated as deceased; Jamie explicitly, and Hasegawa implicitly.
  • Properly Paranoid: They were right about what lies beyond the quarantined zones, and Hasegawa's research into the Chrysalis does indeed end up being humanity's only hope of survival.
  • What Happened to the Mouse?: The game never confirms or denies Hasegawa's death, though he's not affiliated with either the Syndicate (which his son now leads) or TFTC, like his partner-in-crime Dr. Kerr.
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