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The page lists the characters appearing in Didnapper 2. For returning characters from DIDNapper, please go to this page. As usual, be warned against spoilers.

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Party Members

    Seles 
https://static.tvtropes.org/pmwiki/pub/images/seles.jpg
The Freeblade
Click to see her in game
Click to see her casual outfit
Click to see her maid outfit
Seles is the main protagonist of the game. She's an Aion, a Chroma user, who works as a problem fixer in her hometown of Bellia in order to help the townfolk and make a living while at it. However, after confronting her childhood rivals/town bullies, she's kidnapped by a mysterious female pirate and taken away on a ship.
  • A Taste of Power: Played with. During her solo prison escape sequence, she gets her hands on a bottle of Chloroform, unlocking a Special ability that lets her incapacitate any of the (all-female) enemies in the area to easily Subdue, including Bianca and Zhara. She loses said ability after completing her escape.
  • Action Girl: Thanks to her natural magical talents, she's a force to be reckoned with.
  • All-Loving Heroine: Despite her rough upbringing and everything she goes through, Seles defaults looking at people in better lights, and will help even her worst enemies find redemption. Even after everything Zhara did to her, she still gives her a chance to see the truth for herself and manages to get her to do a Heel–Face Turn.
  • All of the Other Reindeer: Minor example but present. Seles' status as an Aion has made it difficult for her to connect to the rest of the village and a target of bullying in Zhara's case. Even her only friend accidentally insults her when talking about noble Aions.
  • Bad Liar: Seles is much too earnest to trick anyone. All her attempts at lying either fail, or only succeed through dumb luck.
  • Batman Gambit: Loosens Zhara's bindings in their last battle, knowing she would listen in to the party confronting Elize, where she would realize she wasn't the person she thought she was.
  • Berserk Button: She can't stand bullies. Which is logical since she herself was the target of bullies during her childhood.
  • Book Dumb: Comes with being raised in a nowhere village. It takes her awhile to understand scientific concepts while reading, not to mention basic facts about most every country.
  • Chronic Hero Syndrome: She jumps at any chance she can to help people, much to the exasperation of the more pragmatic Aden.
  • Constantly Curious: Tries to learn what she can about the world and asks questions as needed. Partly because her early goal of learning more about her exceed to get a handle on her situation.
  • Contrasting Sequel Protagonist: To Suki. While both heroines have in common their naïvety, Suki is a meek soft-spoken princess reluctant to fight, while Seles is from the beginning an Action Girl who doesn't hesitate to stand up to bullies and fight them if she has to. While Suki lacks confidence, Seles is very confident in her skills - sometimes too much.
  • Damager, Healer, Tank: Heavy focus on DPS in the late-game, as she gets useful start of battle buffs and a collection of powerful melee and chroma skills.
  • Damsel in Distress: Being an atractive girl in the Didnapper world makes this inevitable for her. Seles gets tied up even more than the rest of her crew due to her status as the protagonist. She does however often manage to escape her bonds herself, making her a Defiant Captive.
  • Determinator: Seles clears her way out of most of her perils by sheer willpower. When captured, she will always be the first to try and struggle free, most often being the (only) one to succeed at it as well.
  • Fish out of Water: Having spent her entire life on a small fishing island, Seles is lacking in knowledge of how the rest of the world works. She is however a rather fast learner.
  • Foil: To Zhara. The two share a desire to help people and have bully tendiencies (Seles saving them for aggressors). However, where Zhara goes about her goals justifying horrible actions as necessary and obsesses over Seles to an unhealthy degree, Seles tries to do the right thing in most every situation (unless out of options) and had completely written off Zhara when she initially left the village and moved on with her life.
  • From Zero to Hero: Seles goes from an orphan in a nowhere fishing village to the personal retainer of a princess reforming her country into a republic.
  • Gameplay and Story Integration: Her exceed takes up an equipment slot. It's no longer equipped when Elize takes it.
  • Genki Girl: Seles is quite outgoing and cheerful when she isn't in a perilous situation. It's part of her charm.
  • Good Is Dumb: Though it's more naïvety than stupidity. She lived a sheltered life in a small town prior to her kidnapping and has an idealistic and direct personality. Therefore, she is easily manipulable, and not very good at handling negociations.
  • Heroes Prefer Swords: A medium sized sword is her weapon of choice.
  • Heroine With Bad Publicity: First thing she finds waiting for her upon escaping Zhara's ship is two guards arresting her for crimes she didn't commit but is blamed for anyways.
  • Hero Protagonist: Seles is a courageous and kind girl who's always willing to do what's right. She's also the protagonist.
  • Hot-Blooded: Seles gets fired up rather quickly, it often leads her to rush into danger without much of a plan, or to get into a fight that she only has a small chance of winning. Nevertheless she is very adept at getting herself out of the situations her hotheaded nature gets her into, even if she needs help occasionally.
  • Incorruptible Pure Pureness: Seles might be rash and a bit naive, but she still stands up for those in need simply because she believes it's right. She is good to the point that she has no issue using her exceed for her entire life, while others grow into monsters due to greed and maliciousness. Seles just doesn't have a mean bone in her body.
  • I Should Have Been Better: Most game over scenes have Seles laminating she wasn't strong enough to protect or save her friends.
  • The Leader: Seles is determined, quick to action and charismatic, making her the one to seamlessly take charge of the group, even the actual princess, Liliana, seems fine with following Seles lead later on, although it could in some ways be described as a co-leadership.
  • Jack of All Stats: Unlike other characters that specialize in certain areas, Seles can do a bit of everything. She hits hard but not the hardest, she has magic but not the most of it, this means she can be put into practically any role during a fight and get it done pretty well.
    • Lightning Bruiser: This changes late game, as Seles starts getting passive buffs at combat start and skills that have some of the highest damage output of the entire party, becoming the main powerhouse and most everyone else focusing on support, debuffs, and pulling their own weight.
  • Magic Knight: She can wield Chroma and use a sword to fight.
  • Moment of Weakness: Seles briefly loses control of her chroma and nearly burns Eileen and Aden in chapter four, and instantly regrets it. Her rematch with Kaie at the end of chapter six is meant to act as the cap to this, Seles being made aware of the dangers of chroma and exceeds, and then proving she can control herself.
  • Ms. Fanservice: She wears very revealing clothes, is very busty, shows her navel, and focus is put on her backside during CGs.
  • Nice Girl: Aden quickly understands that Seles is the 'heroine-type', the kind of person who would try to help even complete strangers and to always do the right thing. She has her limits however. She will also bind and gag innocent people if she has to, for instance trussing up two maids and stealing their uniforms in order to infiltrate the manor in which the kidnapped Eileen is locked, while also apologizing to them for the inconvenience.
  • Parental Abandonment: Was found by a fisherman and taken to an orphanage as a baby. Turns out her mother was trying to save her life and keep her exceed away from those who would use it for evil.
  • The Power of Friendship: A firm believer in this, she's proven right too, given how many people grow into better people just because she is so kind to them.
  • Red Is Heroic: Just look at her hair!
  • Red Oni, Blue Oni: Read to Zhara's blue, though Seles keeps her cool a bit better.
  • Ship Tease: Gets quite a bit with Liliana. She blushes at her compliments, sneaks glances at her, and even gets a job as Liliana's retainer after the story is done. It's to the point where the others in the group notice and encourage it. Much to her embarrassment.
    • There's some with Aden as well. After the apologize to each other in chapter four, they both blush in a moment of silence. Aden also tries to cheer her up in her usual awkward way after the library incident, Seles guilty or being the reason Aden was banned from there.
  • Small Town Boredom: Seles expresses a desire to see the world at the start of the game, not wanting to live her entire live in her village.
  • Sympathy for the Devil: Seles genuinely feels sorry for Zhara after seeing how Elize treats her.
  • Unskilled, but Strong: Seles has no formal training and relies mainly on her chroma and general strength to make up for it. As a result, she doesn't initially excel in any one category.
  • Unwitting Pawn: Elize manipulates her to get rid of her rivals at the church.
  • Vitriolic Best Buds: Has this dynamic with Aden. They argue and complain at each other, but they work well together, and are both the first to jump when the other needs help.
  • Was Too Hard on Him: Genuinely horrified she lost control of her chroma and almost burnt Aden and Eileen because she was mad Aden wouldn't thank her or stop insulting her.
  • You Shall Not Pass!: Pulls one of these on Zhara to give Liliana time to escape with the others late in the story.

    Aden 
https://static.tvtropes.org/pmwiki/pub/images/aden.jpg
The Machinist
Click to see her in game
Click to see her casual outfit
Click to see her maid outfit
Seles' first companion. An inventor living in Cantamille who's trying to combine machines and Chroma. While she's a genius when it comes to technology, she's not very good with people as she's outspoken and rude.
  • Anti-Hero: A minor one but one none the less, generally being frustrated at being roped into things and isn't at all graceful in victory. She'll even suggest or push along less than moral options for the party to solve a problem. Just see her bossing around a defeated Colette and her helping with the Sister Hope kidnapping plan.
  • Badass Normal: Aden has a fair few gadgets that can help her, but apart from that she is a normal girl pulling her weight in risky situations.
  • Boke and Tsukkomi Routine: The tsukkomi to Eileen's boke. She often ends up having to correct her misunderstandings and handle her at her more eccentric moments, much to her frustration.
  • Brutal Honesty: Starts to ebb off as her character develops, but speaks her main very openly and aggressively early on, including with insuts aimed at her companions.
  • Butt-Monkey: The party member most likely to be put into a bad or humiliating situation. For example, she has to be the slave for Seles' slave trader disguise to enter a slave market to find Liliana.
  • Character Development: Aden is brash, rude and mainly out for herself. While she still retains elements of grumpiness, she becomes much more selfless over the course of the game. By the end she most often follows without complaint when Seles runs off on a rescue mission.
  • Chekhov's Gun: Her original anti-Aion rope is introduced fairly early in the game, and finally gets proper usage to Subdue the final boss.
  • Combat Pragmatist: Is willing to do a Groin Attack to win.
  • Compliment Backfire: Seles tries to compliment Aden by saying she looks cute in her maid disguise. Being a Tsundere, she doesn't take it well.
  • Constantly Curious: Shares this with Seles in a different way. Aden is already plenty smart, but she wants to know more about the world just because it's her scientific passion. This gets introduced in a scene where Seles teaches her about abduktor plants and she starts wondering why they abduct people, clearly engrossed in the topic as she observes one.
  • Contrasting Sequel Protagonist: To Carol. They both have in common their status as The Lancer and first party member recruited by the heroine, their status as the Foil for their respective heroine, as well as their love of being bound and gagged. However, while Carol is a ditzy but nice young woman, Aden is a rude outspoken genius. Moreover, while Carol is upfront about her love of bondage, Aden denies it.
  • Covert Pervert: She's all but stated to enjoy bondage. However, she refuses to admit it when asked.
  • Damsel in Distress: The bog standard for girls in this world. Aden's status as a masochist might make it more bearable for her than the others though.
  • Deadpan Snarker: Aden is dry and rather mean, you can expect her to have a comment or insult ready whenever she wants to express her frustration, or just knock someone down a peg.
  • Gadgeteer Genius: She's a genius inventor who, for instance, created a Chroma-infused blaster, a robot, and ropes capable of suppressing Chroma to prevent Aions from using their powers.
  • Get A Hold Of Yourself Man: One of her abilities is to slap her party members to remove sleep and confusion.
  • Goggles Do Nothing: As part of her mechanic aesthetic, she sports a pair of welding goggles on her head, she never uses them in any capacity however.
  • Groin Attack: Gets Low Blow early on, an old favorite from Suki and Leroy in the first game. The name kind of says it all.
  • The Gunslinger: Aden uses a unique Chroma-powered gun during combat, she invented it herself and it's the only one around.
  • Jack of All Stats: Not as balanced as Seles, but her ability to customize her blaster with crystals means she has a tool for most every situation, letting her play many different roles in the structure of a party. Not surprising she's the first party member Seles gets, and remains in the party through nearly the whole game.
  • Jerk with a Heart of Gold: Aden puts up a rude and apathetic demeanor, but she nevertheless doesn't wish harm on anyone. By the end of the story she has shaken of her self imposed neutrality to the world around her, and is actively helping people together with her friends.
  • The Lancer: A classic display of the trope. She's the first companion Seles recruits. She's also her foil: she's collected and levelheaded, pragmatic, and rude to other people; while Seles is impulsive and headstrong, idealistic to the point of naïvety sometimes, and nice with people.
  • Leitmotif: "Machinations," a fitting theme for the eccentric mechanic. Equal parts goofy and orderly, with a sense something strange is being built or thought out from the use of tinkering sounds.
  • Life Drain: When using the water crystal, Aden's blaster can use Transfusion, which damages the enemy and heals the party member with the lowest HP for the amount of damage done.
  • Miss Fixit: Aden is a great mechanic, and has a talent for repairing broken things, provided she has the right tools.
  • Pragmatic Hero: She's far less idealistic than Seles, and would gladly mind her own business and not come to someone's help when there's no direct benefit for her, if her companion didn't rope her into helping others.
  • Screw This, I'm Outta Here: She tries to break off from the party to return to her old home for something important after they decide to take a detour and pass it by... and immediately gets captured by thieves.
  • Sour Outside, Sad Inside: Aden isnt just the Tsundere. She mentions at one point she has a bad relationship with her parents because of her interest in science, and has trouble making connections with people around her. Her growing closeness with Seles shows her becoming more emotionally secure.
  • Sour Supporter: Pretty much her entire function in the party, constantly annoyed by Seles' decisions.
  • Surrounded by Idiots: Her attitude about being stuck with the party for the first half of the game, especially when Seles offers a Zany Scheme as a solution to their current predicament.
  • Tsundere: A classic (if platonic) example of if. Aden is quick to insult her friends and gets embarrassed about complimenting and thanking them. Even the game itself calls her this jokingly.
  • Vitriolic Best Buds: Has this dynamic with Seles. They argue and complain at each other, but they work well together, and are both the first to jump when the other needs help.
  • Weak, but Skilled: Aden doesn't exactly have a fighter's build, but she makes up for that with some dirty fighting and use of her custom made blaster to give her chroma abilities.
  • Wrench Wench: Aden is an accomplished mechanic, engineer and inventor, and she'll be sure to let everyone know about it.

    Eileen Viscant 
https://static.tvtropes.org/pmwiki/pub/images/eileen_9.jpg
The Noble
Click to see her in game
Click to see her casual outfit
Seles' second companion. The heiress of an influential family who's tired of living a controlled and sheltered life. She also a Chroma user of the healing kind.
  • Abusive Parents: The entire reason she didn't try to escape Casca is because being a prisoner in her home was preferrable than having to deal with her parents and their constant pressure and emotional neglect.
  • The Baby of the Bunch: Eileen is the youngest member of the team, being rather naive and frail in a fight.
  • Blow You Away: While healing Chroma is her specialty, she's also capable of using wind-based Chroma as a backup.
  • Boke and Tsukkomi Routine: The boke to Aden's tsukkomi. Aden often ends up having to correct her misunderstandings and handle her at her more excentric moments. eileen in turn very much likes Aden.
  • Bunny Earslawyer: Eileen might be cheerfully naive, but she is also an adept Chroma user, and surprisingly good manipulator.
  • Cloudcuckoolander: Eileen is happy go lucky, naive and a bit literal. Sometimes making it seem like she is in her own little world.
  • Combat Medic: If you on the brink of defeat and need a boost, Eileen is your girl.
  • Comically Missing the Point: Is a master of these. With Aden often being the one to get her back on track.
  • The Cutie: Eileen is cute as a button, and seems to charm almost everyone she meets.
  • Damager, Healer, Tank: Your first and main healer of the party, with Liliana and Aden gaining healing options via the Rationing skill and certain crystals.
  • Damsel in Distress: Eileen gets captured tied up quite often. She's a bad escape artist and is mostly forced to wait for Seles to rescue her.
    • That being said, Eileen can occasionally use puppy eyes and flattery to entice her to her captors. Although that might not always work.
  • Genki Girl: Eileen is happy and friendly, and it doesn't take much to excite her.
  • Gilded Cage: Eileen isn't exactly happy at her family home, left under the control of her obsessive and uncarring parents.
  • Healer Signs On Early: She primarily wields healing Chroma and joins Seles' team at the end of Chapter 3.
  • The Heart: You can always count on Eileen to pick the morally righteous choices. She is also a great mediator, best seen when she stops Seles and Aden from fighting in chapter 4.
  • Hidden Depths: She displays a great understanding of politics, social standings, and can be pretty manipulative herself. As she Lampshades to Seles when the latter mentions it, "What else do you think I was doing the whole time I was locked up in my family's house?"
  • Lonely Rich Kid: Sh has spent her entire life in her hometown, with her abusive parents only letting her leave the house when they needed her for public events.
  • Magic Staff: She uses a magic staff that can heal, buff and use Chroma. Alternatively she an also hit people over the head with it.
  • Nice Girl: Eileen is a sweetheart, no other way of putting it.
  • The Medic: She's the primary healer of the party, on top of removing ailments and buffing the others.
  • Obfuscating Stupidity: Plays up her general ditziness at times, like when she tries to trick a member of Dark Havoc into removing her bindings with compliments and a childish tone.
  • Oblivious to Love: She doesn't get Seles' hints that Casca abducted her cause she had a big fat crush on her.
    • May be inverted in some cases. She is perfectly capable of using her cuteness to trick others, like when she almost convinces a guard to untie her before Seles arrives to save her.
  • Rebellious Princess: Technically a noble. But she nevertheless hates her sheltered life and when she's kidnapped by a rival family, she considers it a welcome break. After she's rescued by Seles and Aden, she decides to force herself on their adventure by framing them of kidnapping her so that they would take her along.
  • Support Party Member: It isn't wise to try and make Eileen a primary damage dealer, she thrives when she can improve the performance of others, while occasionally letting out a Chroma attack on her own.
  • Squishy Wizard: Eileen is a great Chroma user, but it doesn't take a lot to damage her.
  • White Mage: She specializes in healing spells.

    Chelsea 
https://static.tvtropes.org/pmwiki/pub/images/chelsea_07.jpg
The Rogue
Click to see her in game
Click to see her casual outfit
A mysterious and quite paranoid girl that meets the party on and off. She eventually joins up full time.
  • 11th-Hour Ranger: Chelsea has a brief stint with the party for chapter 4 before leaving. She does not become playable again until the last two chapters, where she joins permanently.
  • Action Survivor: Grew up poor, hopping from guild to guild, so survival is her one major skill.
  • Ambiguous Criminal History: As far as the main story goes, there's a thread left hanging about a guild leader who was a powerful Aion at Lanylisse Chelsea may have known at one point. Considering Chelsea's past, this Aion is probably one of many enemies she's made.
  • Apologetic Attacker: She apologizes to Seles when she knocks her outs and ties her up to turn her in to the authorities.
  • Badass Normal: In a world with magic users, trained warriors and superpowered weapons, Chelsea is just a simple girl with two knives. Nevertheless she keeps up with the rest of the party,
  • But Now I Must Go: Chelsea has a habit of pulling these, leaving as abruptly as she arrives. Seles eventually manages to talk her out of pulling one, and she stays with the group from then on.
  • Chronic Backstabbing Disorder: Chelsea is a scared young woman, and her paranoia leads her to betray people before they can betray her. Best seen when she drugs Seles and tries to turn her in for her bounty. Seles forgiving her is the push she needs to become start putting herself at risk for the sake of others.
    • Can also be seen in gameplay. Chelsea has the ability to let other party members either take a hit, or even get captured in her stead.
  • Combat Pragmatist: She does what's needed to keep herself untied and win a fight, including, drugging, poisoning, backstabbing and even letting her allies take hits for her.
  • Cowardly Lion: Chelsea is not the bravest of the bunch, running at the drop of a hat. This is also how she behaves in battles, often having to remind herself to not be afraid.
  • Damager, Healer, Tank: A melee DPS character with ways to avoid damage and go for big damage if you're willing to wait a turn.
  • Damsel in Distress: Like every other girl in the party Chelsea is used to ending up in bondage. She has a bit of skill as an escape artist, but she nevertheless hates it, yelling at captors to stay away when she is close to defeat.
  • Desperately Seeking A Purpose In Life: She's bounced around so many guilds and backstabbed so many people that she fears she'll never belong anywhere. Seles empathizes with her and is able to forgive her actions as a result.
  • Draw Aggro: Her Taunt skill draws enemy attention to her.
  • Dual Wielding: Chelsea fights with two daggers, fitting for her archetype,
  • The Drifter: Chelsea has gone from place to place, never really letting anyone get close.
  • Establishing Character Moment: Introduced managing to escape her bondage, open her cell door, and helps Seles with her gag before trying to run away without freeing the party. Only after Seles convinces her there's strength in numbers and some silent thinking does she finally help. Makes clear she's a bit of a coward who will abandon people in need, but does have the capacity to be better.
  • Fragile Speedster: Has the highest base agility in the game but some of the lowest HP growth.
  • Guest-Star Party Member: Chelsea joins briefly for chapter 4 before she becomes a regular later in the game.
  • I Just Want to Have Friends: At the end of the day Chelsea is a lonely girl, afraid of getting hurt. But when she sees a place to belong with the party, she is grateful for the chance.
  • I Work Alone: Her attitude for most of her appearance. Then she starts talking with the ever optimistic friendship magnet Seles...
  • Leitmotif: "Shenanigans Afoot," a playful theme based around sneaking and deception. Fitting that the sister theme belongs to Carol.
  • Loner-Turned-Friend: Her self serving attitude had her be on her own for a while before she met the gang.
  • Lovable Coward: Her first instinct upon encountering a dangerous situation is to flee.
  • Not Evil, Just Misunderstood: She's made quite a few poor judgements in life, but Seles is willing to help steer her towards a better path after learning her past.
  • Oh, Crap!: Her reaction upon seeing the Royal Knights after her first stint with the party.
  • Street Urchin: Orphan that grew up on the streets and has been bouncing around guilds for a long while due to it.
  • Unkempt Beauty: Chelsea is a beautiful girl, but her life of traveling leaves her with only the torn clothes that she made herself.
  • The Sneaky Gal: Part of her deal is misdirection and subterfuge.
  • The Sixth Ranger: Chelsea joins late in the story and doesn't quite carve out a role during the main quest.
  • Weak, but Skilled: Being the rogue of the team, Chelsea relies on tricks and tools over brute strength.

    Liliana Gladsheim 
https://static.tvtropes.org/pmwiki/pub/images/liliana.jpg
The Knight
Click to see her in game
Click to see her casual outfit
Princess of Iidra, Liliana has sworn to fight the corruption taking over the Iidran government and make the world a better place. When those she seeks to stop try to get rid of her however, she ends up fighting together with Seles and the gang.
  • Badass in a Nice Suit: Her casual outfit is a business casual suit-dress. Seems to be what she wears under her armor.
  • Big Good: The main person trying to free Iidra of corruption and help the people.
  • Boring, but Practical: Liliana lacks the chroma and gimmicks all the other characters have and uses only physical skills, with some very weak chroma via cards. However, she can tank a good deal of damage and requires less upkeep than everyone else, since her moves require building TP instead of topping off CP to use chroma.
  • Damager, Healer, Tank: Lands mainly as a tank, with the highest health and defense, and the Block skill, allowing her to take a hit for another party member.
  • Damsel in Distress: A more straightforward example than the others. There are two separate chapters where Seles and the rest try and come to her rescue.
  • Foil: To Elize. Both are blonde women knights, but Liliana is trying to improve her country for the good of the people, while Elize is trying to take control of it for the sake of power.
  • Hair of Gold, Heart of Gold: Blonde and the Big Good of the story, trying to make her country a better place for her people while fighting against corrupt politicians.
  • Item Amplifier: As of an update, Liliana starts with Rationing, allowing her to use an item as an AoE for three turns when used for 30 TP, making her more useful in a support role.
  • Lady of War: Despite the armor she wears, Liliana is rather feminine and sophisticated,it makes sense given she's a royal.
  • Magically Inept Fighter: Despite being a royal, Liliana has no real skill with chroma and uses pure physical ability and weapon skill instead. She can learn some chroma via cards, but it's all basic level stuff.
  • Mighty Glacier: Liliana is one of the slowest characters but can take more damage and dish it out with enough TP built up.
  • Nice Girl: Liliana is pleasant and caring, making it a priority to seem as approachable to the commoners as possible.
  • Politically-Active Princess: Liliana sees it as her duty to weed out the corruption in the Iidran government. This does not sit well with her enemies however. As a result they often try to enlarge her workload , or even have her kidnapped.
  • Reasonable Authority Figure: Unlike the majority of her government, Liliana will actually listen to people instead of going to rash judgments. She's how Seles is freed of her first bogus bounty, seeing in action that the bounty is clearly unwarrented.
  • Redeeming Replacement: After King Byron is deposed aiding the conspiracy. Liliana takes his place as ruler. Here she continues to do her work improving the nation, now with much more power to do so.
  • Royals Who Actually Do Something: Liliana runs herself ragged trying to fix the nation.
  • Ship Tease: Gets a fair amount with Seles, even the others notice it.
  • The Smart Girl: While she does partially share the role of The Lancer with Aden, Liliana does not quite spend enough time in the party to receive that title. She does however posses a keen intellect, and knowledge of the world.

     Kaie 
https://static.tvtropes.org/pmwiki/pub/images/kaie.jpg
The Wraith
Click to see her in game
Click to see her casual outfit
Seemingly the last of the Extraasi people. Kaie is determined to wipe out those who are corrupted by the exceeds. But when Seles shows no sign of corrupting, Kaie joins the party to find out why.
  • Aloof Ally: Kaie does not have friendship on her agenda, and is rather curt with her allies. It's ironic that after Seles, Aden and Eileen, she is the one who spends the most time in the party.
  • Amazonian Beauty: Kaie comes from the Extraasi tribe in The Rift, a mostly closed off civilization, and carries some pretty tomboy looks.
  • Ambiguous Criminal History: Kaie has killed people and spent time in jail for it, but the specifics are never elaborated upon. All we get is that some of her victims had turned into monsters, and other hadn't...yet.
  • Anti-Hero: The only member of the party to have definitely have canonically killed people, and is introduced trying to do so to Seles.
  • Bare-Fisted Monk: She fights barehanded and with knuckles.
  • Berserk Button: Getting Kaie annoyed is easy. But nothing enrages her like the misuse of an Exceed. It makes sense given her people where wiped out by irresponsible use of them.
  • Beware the Quiet Ones: Kaie doesn't talk much. She has also canonically murdered people.
  • The Big Girl: Kaie is strong, good in a fight and not broken up about getting into trouble if needed.
  • Bruiser with a Soft Center: Eileen helps bring out Kaie's soft side, particularly when she gets her to try cake.
  • Casting a Shadow: Her primary chroma type is darkness.
  • Combat Pragmatist: To a lesser extent to Aden and Chelsea. If you can get Kaie to talk, she'll enter a proper fair fight. Her focus on darkness chroma also counts, which doesn't focus on damage, but instead making the enemy less capable of fighting.
  • Damsel in Distress: More of a case of Badass in Distress. But Kaie does frequently spend time tied up with the others, much to her fury.
  • Dark Is Not Evil: She'll naturally learn Darkness-based magic useful for lowering enemy stats, but fights for a rightful cause, even if she's a case of Good is Not Nice.
  • Death Glare: If she isn't giving one of these her face is completely blank.
  • Defeat Means Friendship: Kaie only agrees to join up when Seles fights her one on one, with no sign of turning into a monster. Even then it takes a while before she considers them "friends".
  • Defrosting Ice Queen: Kaie is cold and blunt at first, but slowly starts to respect and like her companions.
  • Doomed Hometown: Her home was destroyed by war before the events of the game.
  • Enemy Mine: Kaie gets captured together with Seles during their first meeting, despite wanting to kill her, Kaie agrees to work with Seles so they can escape.
  • Good is Not Nice: It is shown that an Exceed always ends up corrupting the Chroma holder using them, turning them into a danger for everyone. Therefore, Kaie thinks she's justified in killing them.
  • I Did What I Had to Do: How she feels about hunting down those who abuse the Exceed's power, not regretting having spent time in prison for murder.
  • Knight Templar: Her attitude on killing anyone with an Exceed, due to the fact that anyone using them (save for Seles) ultimately becomes corrupted by their power. Seles manages to get her to tone it town over time.
  • Last of His Kind: The last of the Extraasi.
    • There Is Another: The end of the main story reveals that Seles is half-Extraasi.
  • Leitmotif: "Survival," a general theme for the Extraasi, and "The Last of her Kind," her boss battle theme. Both are somber and melancholy, fitting the story of the Extraasi. Notably has more earthy style strings compared to the fancy string work used for music in noble homes.
  • Locked in the Dungeon: Mentions she spent a very long time in a castle once, but only ever saw one part of it. Aden has to spell it out for everyone what that means.
  • No-Nonsense Nemesis: When first introduced, Kaie is all business. Seles only survives from a possible surprise attack due to Liliana's sharp battle instincts.
  • Pay Evil unto Evil: She feels justified in harming anyone with an Exceed for what the Iidrians did to her people.
  • The Quiet One: Kaie really only speaks when she feels like it.
  • Sour Outside, Sad Inside: Implied with her tragic backstory. Though, rather than protecting herself, she's trying to keep herself focus on her mission to stop exceed users. Seles and Eileen help her open up and get over this complex.
  • Status Infliction Attack: While everyone has a version of this, status effects and debuffs are Kaie's primary purpose in the party and what her chroma focuses on.
  • Sympathetic Murder Backstory: Kaie has spent her life trying to kill anyone with an exceed, as they've been tainted by the power of the stones. Seles is the first person she's met who can control one properly.
  • Would Not Shoot a Civilian: Only wants to go after Seles when introduced, and only fights the rest of the party when they refuse to let her hurt Seles. In the rematch, this almost happens again, until Seles gets Aden and Eileen to back down.

Antagonists

    Major Antagonists (Spoilers) 

Zhara

https://static.tvtropes.org/pmwiki/pub/images/zhara.jpg
The Vigilante
Click to see her in game
Click to see her maskless
A childhood bully of Seles who disappeared a few years ago. She resurfaces as a mercenary pirate hired to kidnap Seles for reasons she refuses to disclose. She shows a strong hatred towards Chroma.
  • Arch-Enemy: To Seles, much to her constant annoyance.
  • Badass Normal: She doesn't have Chroma powers, and takes great pride in the fact that she's able to defeat a Chroma user such as Seles by only relying on her skills. Back when they were younger, Seles never managed to defeat her. When they meet back during the Prologue, Zhara effortlessly overpowers Seles (shown to be able to stand up against Kula, Mine, and Mina at the same time and win) in one swift attack.
  • Bad Boss: Downplayed. She's not the sort of woman who kills or abuses her minions for fun. But she won't hesitate to harshly belittle them when they fail, or to leave them tied up and gagged to teach them a lesson.
  • Baddie Flattery: Gives the party a genuine compliment after beating them in some bad ends, impressed they got so far.
  • Blind Obedience: To Elize. Even when extremely obvious warning signs are there, Zhara chooses to ignore them until she just hears Elize admit everything.
  • Blood Knight: Always up for a fight, and clearly enjoys it. That said, she does retreat in Malutina, if only because fighting an entire town is bad odds even for her.
  • Break the Haughty: A minor one once Elize reveals her true nature. She not only realizes her hero was just using her to gain the power of chroma, she also gets slapped aside in the final boss fight. In the bad ending, Zhara's will has been so throughly broken she's unable to bring herself to help Seles and friends or fight Elize, her fighting spirit that had her hunt Seles around the world completely crushed.
  • The Bully: Never grew out of it, even while trying to lead a revolution. Her cruelty to Seles goes well beyond her goals.
  • Card-Carrying Jerkass: No matter her moral alignment.
  • Contrasting Sequel Antagonist: Arguably to Rolina. They're both The Dragon and have a sadistic streak, but Zhara actually has a few redeeming values and goals to help society, if misguided, while Rolina was very much the opposite. Zhara is also right in the fray instead of trying to control a puppet queen. Even their power set is flipped, Zhara being extremely anti-magic and cutting through it with her sword.
  • Damager, Healer, Tank: Very straight-forward melee DPS when she joins you in the post-game.
  • Easily Forgiven: She committed a lot of crimes, including kidnapping, piracy and rebellion against the crown. She tormented Seles for years during their childhood, and regularly mocks and belittles her over the course of the game. Finally, at the end, she chooses to help the heroines only because the Big Bad betrayed her. Yet, Seles forgives and even befriends her rather easily, and Zhara even ends up receiving a spot on the new Royal Council.
  • Evil Is Petty: Just ask Seles, who Zhara can't help but torment in ways that absolute do not benefit the plans of her or the mastermind.
  • For the Evulz: Word of God states that Zhara did use Kula to draw out Seles. She didn't need to, though, it was just because it would be funny to see two losers fight. Indeed, as of version 1.04, Zhara gets some free entertainment from watching the two fight while preparing to pick up Seles, no matter if she wins or loses.
  • From Nobody to Nightmare: From a bully living in a small town to a dreaded pirate.
  • The Heavy: She's actually The Dragon of the real Big Bad, but since the latter remains in the shadows during a good chunk of the story, Zhara provides most of the conflict of the game.
  • Heel–Face Turn: She aids the party after learning Elize betrayed and was using her, and joins in the post-game.
  • Heel Realization: Realizing she had been fighting for a cause that never existed that only brought pain and suffering to innocent people.
  • Hopeless Boss Fight: Twice.
    • At the end of the prologue, she has 5,000 HP, very high defense, and attacks three times per turn.
    • During Seles's You Shall Not Pass! moment.
  • Humble Pie: Seles ties her up and leaves her to go rescue her friends late game, simply saying she feels sorry for her, the context made clear from Seles trying to tell her the truth of things earlier. One of the first notes on her road to redemption.
  • Inferiority Superiority Complex: Seems to have one fixated on having to prove herself superior to aions and chroma users. She flaunts her strength and skill and rubs it in when she beats someone, and does NOT handle losing well. She knows she's powerful, but she has to be the most powerful at all times to satisfy herself and her ultimate goal.
  • Interface Spoiler: Thanks to a bug, she can be chosen as a Guard in the Camp Escape Practice mini-game long before she joins the party.
  • Leitmotif: "Misguided Passion" and "Gloves Off." The first is a dark, uncomfortable tune reflecting her how her ambitions will only hurt what she fights for, and the second is a mean and fast boss theme that sounds equal parts aggressive and oppressive.
  • Locked Out of the Loop: Seems genuinely unaware of who Liliana is, and judging by Dariana planning to ransom her off while being in direct contact with Zhara over Seles, Zhara may have never been made aware of the council's plan to get rid of Liliana. Considering Liliana and Zhara have some idealogical overlap about Aions having a disproportionate amount of power in the world, this may be on purpose to lessen the chance of her breaking from the plan.
  • Kick the Dog: Have some new prisoners that just so happen to be friends with Seles? Yeah, just throw them out for a public display of humiliation. Or sell them into slavery just to hurt Seles even more in her game overs.
  • Knight Templar: Until she finds out her entire revolution was a lie to help a would be despot start a war and gain power.
  • Master Swordsman: I mean, look at the size of it! She'd have to be in order to be as good a fighter she is using that.
  • Moral Myopia: Zhara will even plunder innocent ships or sell people into slavery, and still justify it as part of her revolution.
  • My God, What Have I Done?: A very bitter one she tries to hide, realizing everything she had done was for a cause that never existed. Thankfully, Liliana gives her a way to make up for it.
  • Noodle Incident: The game never explains just how she gets the Magical Girl outfit in the post-game quest where everyone but Seles gets drunk in Pendragon.
  • Pet the Dog: Despite tying up Rinie, she has no ill will towards her and even states no harm will come to her. Granted, she also insults Rinie in the same conversation, but considering what she does to the party if you lose to her in fights, this is basically a kind mercy from her.
  • Purple Is Powerful: Her main color motif, and usually shown as almost freakishly powerful.
  • Red Oni, Blue Oni: The blue to Seles' red, though she keeps red's hot-blooded temper when frustrated.
  • Reformed, but Not Tamed: Even after being given a council seat and joining the party at the end, Zhara is still Zhara.
  • The Resenter: Seems to be part of why she fixates on Seles so much, due to Seles being an Aion and being able to use chroma, therefore somehow "above" her, despite being as poor as her. Add in her being a Sadist and it's a recipe for disaster.
  • Sadist: Mainly towards Seles and anyone unlucky enouh to a friend of hers (except Rinie, who was an Innocent Bystander and spared Zhara's attention). It's very apparent as of 1.04, where her guard dialog in escape practice will be notably very aggressive in a way where she's clearly enjoying messing with Seles.
  • Smug Super: Or more precisely, Smug Badass Normal. She's a force to be reckoned with on the battlefield, probably one of best swordswomen of her world, without Chroma powers or technology. She's also absolutely not modest about her skills when she gloats at Seles.
  • Unwitting Pawn: She thinks she's leading a rebellion to end chroma once and for all, instead of doing Elize's dirty work that will gain her power.
  • Worthy Opponent: In one game over, she will admit she was surprised by Seles' and party's strength.

Lady Elize

https://static.tvtropes.org/pmwiki/pub/images/elize_true.PNG
The Mastermind
Click to see her exceed form
One of Princess Liliana's retainers. She's actually the mastermind behind Seles' kidnapping and the conspiracy to remove the princess from the picture. Beware of unmarked spoilers.
  • Big Bad: She's Zhara's employer, and the leader of the conspiracy that serves as the main antagonistic force of the plot.
  • Bitch in Sheep's Clothing: She pretends to be a loyal, if overprotective, retainer. In reality, she's conspiring against the princess she's supposed to protect.
  • Bodyguard Betrayal: To Liliana, who she sends off to another country to be sold into slavery.
  • Contrasting Sequel Antagonist: Where Krystina was of royal blood and carried herself with elegance while remaining in the background and pulling trings through her pawns, Elize more directly manipulates people, wants to go higher on the hiearchy while currently just a retainer, and is a sadistic beast when not playing the role of a loyal servant. Also, where Krystina was genuinely powerful and was trying to expand her kingdom supposedly for its sake, Elize needs to steal power from others and will start a war just for her own greed and desire.
  • Despotism Justifies the Means: She has no goals beyond power for the sake of it and to revel in it.
  • Evil Gloating: Just can't help it. She will rub it in, even before she's won.
  • Evil Is Petty: Just see the bad end, where she tortures the party for her own entertainment.
  • Evil Makes You Monstrous: Her exceed form, which has exceed crystals growing out of her body.
  • For the Evulz: Pretty much her every act in the bad end is solely to torture and humiliate Seles and friends.
  • Government Conspiracy: She's the secret leader of the plot to get rid of Liliana so the Council, and she, can take over entirely.
  • Hate Sink: Once the mask is off, there are no redeeming qualities.
  • Kick the Dog: Especially in the bad ending, but has her moments in the main story, including wearing an evil smile while knocking out Liliana at the council meeting, and wanting Seles to still have a small chance just to crush it later.
  • Manipulative Bitch: Manages to get the heroes to get rid of a rival at the church, rescue her knights, and send them to another country to buy herself enough time to finish her plans. That's not even getting into how she had Liliana constantly placed in danger.
  • Not-So-Well-Intentioned Extremist: She's using the anti-Chroma sentiment of some people, such as Zhara, and pretends to fight for the cause of people born without Chroma. However, in reality, she only cares about ruling the country.
  • One-Winged Angel: Her exceed form is absurdly more powerful than her first, non-powered phase.
  • Sadist: To the point of hindering her own plan, giving Seles a chance to escape at the last moment instead of locking her away when she had the chance because she wanted to see her squirm and break.
  • Slasher Smile: The moment she drops the act, she's giving a ridiculously evil smile.
  • Villain Ball: She just had to give Seles one last opening after she had her in her clutches...
  • Villainous Breakdown: Brief one that has her overuse the exceed and becomes corrupted as a result.
  • Villain with Good Publicity: Due to pretending to be Liliana's faithful retainer, most who know of her only have good things to say about her.

    Minor Antagonists 

Kula

https://static.tvtropes.org/pmwiki/pub/images/kula.PNG
A childhood rival of Seles who used to bully her when they were younger. Nowadays, she still tries to bully her, but Seles' Aion abilities allows her to fight back and stand up to her.
  • Big Bad Wannabe: Bad enough Kula gets tied up, but she also gets insulted by a returning Zhara if you beat her.
  • The Bully: She was one to Seles during their entire childhood. However, now that Seles has better control over her Aion abilities, she can stand up to her.
  • Covert Pervert: While she denies it, it's pretty clear that she enjoys being Bound and Gagged.
  • Heads I Win, Tails You Lose: Losing to her in battle means a Game Over. Defeating her in battle results in the pirates catching up and kidnapping Seles, which is why she was lured out there in the first place.
    • This is no longer the case as of version 1.04, which gives a new scenario if you lose to her where Zhara pops in with new dialog and then the rest of the scene plays as usual. Weirdly, Kula, Mina, and Mine do not get dialog in this scene.
  • Small Role, Big Impact: She's the Starter Villain of the first chapter of the game, and appears in person in only one scene. However, she's the one who helped Zhara have access to Seles in order to kidnap her, setting in motion the events of the entire game.
  • Stripperific: Outside of her gloves and boots, the clothes she wears provide the same amount of coverage as a bikini. She has a coat, but wears it in a way that leaves her torso exposed.

Mine and Mina

https://static.tvtropes.org/pmwiki/pub/images/mine_4.PNG
Mine
https://static.tvtropes.org/pmwiki/pub/images/mina_1.PNG
Mina
The local bullies of Bellia, Seles' hometown. These two twins are Kula's sisters.
  • Always Identical Twins
  • The Bully: They often try to bully Seles, but have little success due to the fact that she stands up to them and is stronger.
  • Coordinated Clothes: Their outfits share a similar base.
  • Dumb Muscle: They are not very bright and depend on Kula for instructions.
  • The Family for the Whole Family: Arguably able to do some horrible things, what with Kula ending the Bellia section blackmailing Rinie and taking Seles hostage, they're just inept at it.
  • Goldfish Poop Gang: In-universe with Kula. Your fights with them are the end point of Seles bothering to take them seriously.
  • Single-Minded Twins: Almost interchangeable personalities.
  • Stripperific: Their old designs had them wear very skimpy leotards with long gloves.
  • Terrible Trio: With Kula as the leader.

Bianca

https://static.tvtropes.org/pmwiki/pub/images/bianca_07.png
Zhara's second-in-command who is fiercely loyal to her.
  • Contrasting Sequel Antagonist: If Zhara is the opposite of Rolina, then Bianca is this to Evangelynne by just being genuinely loyal to Zhara instead of needing to be controlled. She also looks fairly normal compared to Evangelynne's Dark Action Girl look.
  • Number Two: She's Zhara's second-in-command.
  • Satellite Character: She's basically an extension of Zhara's will as far as the plot is concerned. Her character description even lampshades it, before commenting that it's actually kind of sad.
  • Secretary of Evil: Seems to be the woman keeping things running in the Crimson Scar. She even reels Zhara in when needed.
  • Undying Loyalty: She's utterly devoted to Zhara, to the point that "Yes, my Lady." could be her unofficial catchphrase.
  • What Happened to the Mouse?: After getting chloroformed, bound and gagged, and stuffed into a box by Seles, she's not seen or mentioned again.

Nataleigh

https://static.tvtropes.org/pmwiki/pub/images/nataleigh_2.PNG
The royal maid from the first game, now working for the Edelstein family in Montague. To browse her tropes from the first game, check her entry under 'Cherisa and the Royal Army' in the first game's character page.
  • Adaptation Personality Change: Her new design seems to be met with her being mellowed out just a bit when directly confronting Seles and Aden. Still strict, but not quite as overtly angry.
  • Brains and Bondage: As last time. Even if she isn't in charge of the manor this time, she still keeps things running with planning and kink.
  • Flunky Boss: An Averted Trope when you fight her right before rescuing Eileen. Her guards don't come to her call, making her easy for Seles and Aden to take down.
  • Hoist by Her Own Petard: Where did Seles get that ball gag? It's the same one she used on her.
  • Mean Boss: Very strict with her staff to keep the party served properly.
  • Punch-Clock Villain: She is literally just doing her job when Seles and Aden get her attention. It is not clear if the BDSM punishments are part of her expected duties when catching intruders or her own idea, though.
  • Smug Smiler: Really enjoys punishing bad maids and intruders.

Casca Edelstein

https://static.tvtropes.org/pmwiki/pub/images/casca.PNG
The daughter of an influential family in the town of Montague and the responsible of Eileen's kidnapping.
  • Ambiguously Brown: She has dark skin, white hair, and golden eyes.
  • Ambiguously Gay: Seles seems to think there was more to her actions with Eileen, though Eileen doesn't quoite get what she's hinting at.
  • Arc Villainess: Of the third chapter. Given the fact that she's responsible of Eileen's kidnapping, she's the main antagonist Seles and Aden have to face to rescue the latter. She has however no connection with the real antagonists of the game.
  • The Kindnapper: How she sees herself on her kidnapping of Eileen, due to the way she's treated by her parents. Eileen agrees somewhat, the one exception being Casca tying and gagging her during the party to keep her quiet.
  • Playful Cat Smile: Her expression when smugly explaining why Eileen is happy to be her kidnapping victim.
  • Smug Smiler: Being a noble, it should be little surprise she puts this up when talking down to Seles and Aden for not understanding Eileen's situation.

Droitte

https://static.tvtropes.org/pmwiki/pub/images/drolitte.PNG
High ranking member of the Dark Havoc guild and initially introduced supervising the Tainted Daggers guild in chapter 4.
  • Arc Villainess: Her appearance marks the return of the main story after a few chapters unrelated to Zhara, though it's not clear at first. She's around for chapters four and six.
  • The Corrupter: Unintentional, but Droitte ends up being the one who teaches Seles how to interrogate people via humiliation through example.
  • The Dragon: For Dariana. Says as much and that she's just the second in command.
  • Hired Guns: Her guild is controlled by Dariana's Caramis Pirates.
  • Hoist by Her Own Petard: Interrogating Seles taught Seles how to interrogate her.
  • Humble Pie: She's rendered scared and shamed from her interrogation, ratting out her boss to save her own skin, a complete flip of her former position.
  • Locked Out of the Loop: She isn't aware of the council trying to sell off Liliana, or seemingly even Seles being hunted by Zhara's faction. Dariana isn't giving her all the info, and has her send Liliana to her as soon as she's made aware of her being captured.
  • Mean Boss: Sees the Tainted Daggers as pathetic for failing to keep the party imprisoned.
  • Sadist: Shows signs of it, particularly teasing Seles when captured if you lose to her after fighting Kaie that she likes her "mewing" better after gagging her.
  • Seemingly Hopeless Boss Fight: You can beat her and her squad after the Kaie battle. Good luck doing that, though.
  • Smug Smiler: A fan of it when she has the upper hand.
  • Smug Snake: She's acting with a lot of missing information, getting mixed up in events way above her pay grade. Yet, she acts like she has complete control of the situation.
  • Stripperific: Hot pants, shin covers, short gloves, and a tank top with matching undershirt.

Colette the Cruel

https://static.tvtropes.org/pmwiki/pub/images/colette.PNG
A famous pirate known for her cruelty towards her captives. Seles and friends run into her while they were a little tied up, thanks to a deal with Captain Ajab.
  • Bad Boss: Threatening the lives of your crew over the smallest slip ups is certainly one ay to prevent a mutiny. Backfires after she loses, as it gives the party leverage to make her give their orders to the crew at the threat of showing her to them tied up and weak, destroying the reputation she had built up.
  • Break the Haughty: She is by a shadow of her former self by the time Liliana and Aden are done bossing her around.
  • Contrasting Sequel Antagonist: To Dariana from the last game, both having the same gimmick and reputation. The contrasting part is that were Dariana could back up her talk, Colette gets revealed as a joke difficult to take seriously after fighting her. Further highlighted two chapters later where Dariana returns once more.
  • Covert Pervert: After beating her and tying her up, she's a little too into being bossed around by Liliana and Aden, and everyone picks up on it.
  • Dressed to Plunder: Just look at her eye patch.
  • Hired Guns: The council was trying to have her sell off Liliana and get her out of their hair.
  • Paper Tiger: Colette does have a career of pirating, but when she's finally bested, she crumples and even seems to enjoy being bossed around and insulted.
  • Pirate Girl

Cardinal Alastair

https://static.tvtropes.org/pmwiki/pub/images/alistair_35.png
Cardinal Alastair
Click to see his exceed form
The head of the St. Vincent church at Iidra. Up to something bad, and Seles and friends are recruited to deal with it.
  • Ambiguous Situation: Outside of having the kidnapping guild take away capital knights, it's not entirely clear what threat or plan Alastair has. After all, since Elize had him removed, it's difficult to say if he was a part of the conspiracy at any point, and there's no real hard answers to find.
  • Corrupt Church: Subtle example, but based on his actions, this seems to be what he's leading.
  • Corrupt Politician: Since the church is a political player.
  • Drunk on the Dark Side: In exceed form.
  • Enemy Civil War: It isn't clear he's aware of Elize's true nature, but he's selling off her knights to the kidnapping guild.
  • Evil Makes You Monstrous: Comes with using an Exceed with a corrupt heart.
  • Red Herring: He is evil, but he's not apart of Elize's plans, thus why she used Seles and friends to remove him from the board.

Faraja

https://static.tvtropes.org/pmwiki/pub/images/faraja.png
The director of the Keron slavers' camp in the Riftian Alliance. Seles and her friends end up being caught by her in chapter twelve.
  • The Queenpin: She's the head of a slavery ring that specializes in women (from what is seen), while being a woman herself.
  • Whip of Dominance: She uses a whip as her weapon of choice, fittingly for a slaver that has a ruthless and domineering personality and is implied to be into BDSM given she claims to have "special muzzle gags".

Other NPCs

    Bellia 

Rinie

https://static.tvtropes.org/pmwiki/pub/images/rinie_happy.png
A childhood friend of Seles. She is forced to betray Seles to Kula and her sisters during the prologue.
  • Blackmail: She's blackmailed into giving Seles to Kula and her sisters.
  • Damsel in Distress: She's already captured by Abduktor Vines in her intro scene, and used as a hostage by Zhara during the first chapter.
  • Escort Mission: Seles guides her home after the trouble with the Abduktor Vines in the prologue.
  • Guest-Star Party Member: For the first boss fight in the game and the trip home afterwards, mostly to showcase the Rescue mechanic.
  • Put on a Bus: Completely disappears from the story after the events in Bellia. At least Zhara said no harm would come to her, suggesting she'd be left alone afterwards.
  • Regretful Traitor: Genuinely regretful for bringing Seles to Kula, even though she was forced into it. Seles doesn't have any hard feelings over it.
  • Shrinking Violet: She's shown to have a lot of trouble standing up to other people.
  • Unwanted Assistance: Wants to help Seles fight abduktor vines to make up for having to be rescued from them. Seles does point out se doesn't actually have a way to fight back, but lets her try to help anyways due to not wanting to hurt her feelings.
  • With Friends Like These...: Downplayed, as it was because of blackmail, but she still gives Seles to Kula and her sisters. She's also shown to be Innocently Insensitive, complaining about Chroma users in front of Seles, who's facing discriminations because of her status as a Chroma user. However, it's due to the fact that her family mining business is facing hard times because their competitor employs Chroma users to work faster.

    Miu Miu Forest 

Village Girl

https://static.tvtropes.org/pmwiki/pub/images/village_girl.png
A girl from a nearby village who needs help rescuing her friend from bandits.

Miu Miu Bandit Captain

https://static.tvtropes.org/pmwiki/pub/images/miu_miu_bandit_captain.png
Captain of the Miu Miu bandits.
  • Bandit Clan: And the woman in charge.
  • Bondage Is Bad: Besides being a bandit that ties up girls and sells them, she also has shackle cuffs on her arms and legs.
  • Optional Boss: Part of an early game side quest.
  • Stripperific: Visible underwear straps and underboob.

    Capulet 

Montague Girls

https://static.tvtropes.org/pmwiki/pub/images/girls_4.png
Two bullies from the Edelstein family Seles and Aden fight.
  • Ambiguously Brown: Like their relative, Casca.
  • The Bully: Introduced bullying a member of the Viscant family. They also forced Aden and Seles to be their maids for fun if you lose to them.
  • Small Role, Big Impact: They're mostly unimportant. Their victim, on the other hand, is Eileen's brother and gives Seles and Aden a way to cross to Montague and continue the game. That's only possible because of them, as he helps after being saved from these two.
  • Spoiled Brat: Neither has a care in the world and abuse their nobility to mess with people.

    Montague 

Rowan

https://static.tvtropes.org/pmwiki/pub/images/rowan_14.png
Asks you to deliver a letter to his lover. Turns out, he's not really her lover.
  • Optional Boss: His quest can be finished without fighting him if you do what his target asks and lie to him, but you get a lesser reward.

Edelstein Manor Maids

https://static.tvtropes.org/pmwiki/pub/images/maids.png
Two maids unlucky enough to be around when Seles and Aden needed a maid disguise to go rescue Eileen.
  • Butt-Monkey: As is often the case with innocent girls Seles has to tie up for the greater good. They have to attend to rude aristocrats, and when they take a short break outside the manor, they end up Mugged for Disguise and Bound and Gagged for their trouble.
  • Damsel in Distress: Seles really needed those maid uniforms. At least she apologized for stuffing them in boxes.
  • Meido: Their uniforms are definitely more for appeal than function.
  • Ninja Maid: Downplayed. They have the Meido look and put up a fight against Seles and Aden when the latter two try to steal their outfits, but their use of a rolling pin and a broom as weapons show that they aren't professional fighters.

    Port Telanore 

Captain Ajab

https://static.tvtropes.org/pmwiki/pub/images/ajab.PNG
Sea captain Seles and friends get a ride from...with a catch.
  • Bad Boss: Does not want to give his crew a raise and is trying to distract them from union talk by having Seles, Aden, and Eileen entertain them as tied up damsels. Up to you if that counts as an Averted Trope or not.
  • Leitmotif: "Scallywags," a goofy sounding sea tune.
  • Screw This, I'm Outta Here: Upon seeing Colette the Cruel storming his ship.
  • Small Role, Big Impact: If not for Ajab's ridiculous stipulation with getting a ride on his ship, Seles and friends may have never met Liliana, and the mastermind would have managed to sell her off successfully.

    Alverona 

King Bryon Gladsheim

https://static.tvtropes.org/pmwiki/pub/images/king_byron_gladsheim.png
King Bryon Gladsheim
Click to see his retainer Alea
Click to see his retainer Eisa
Liliana's brother and the king of the Iidran Empire. He's also aware of Elize's plans to start a war and allowed it. Often followed around by his two retainers, Alea and Eisa.
  • Big Brother Bully: He's not particularly nice to Liliana when you meet him in chapter fifteen. This includes teasing her with time in the dungeon if you lose to him.
  • Chick Magnet: He's very popular with the ladies. Weaponized in his boss fight with his two lovestruck retainers.
  • Evil Is Petty: He is clearly enjoying crushing Liliana's hopes way too much.
  • Faux Affably Evil: His polite tone just makes everything he's saying that much worse.
  • The Good King: Well liked among his people. Turns out to be an Averted Trope as he's in on the conspiracy.
  • Hate Sink: Once he's revealed to be part of the conspiracy in such a flippant way.
  • Idle Rich: His role in the conspiracy seems to be barely involved, just allowing it to happen and only stepping in at the last moment to assist. He's too busy living a life of luxury to put in effort.
  • It's All About Me: Doesn't care at all about his family or country, just his own whims, to the point he'd help a traitorous conspiracy as long as he benefits.
  • Privilege Makes You Evil: His spoiled upbringing has completely ruined any moral compass he could have had, thus why it isn't that surprising that he'd be working with the conspiracy when you finally meet him.
  • Royal Brat: He's not too interested in running his country, judging by Liliana being the only one trying to keep things working.
  • Smug Smiler: Just look at him.
  • Villain with Good Publicity: Popular while hiding his part in the conspiracy.

Lady Elize

https://static.tvtropes.org/pmwiki/pub/images/elize.PNG
A knight of Alverona and Liliana's main retainer.
  • Good is Not Nice: More hostile to Seles and friends than Ryker, but is still trying to look out for Liliana.
  • Parental Substitute: Not Liliana's mother, but basically treats her as her own daughter and is quite protective of her.
  • Quest Giver: For several chapters, Elize gives the group goals to complete to help Liliana while she's wrapped up with political work. Actually a Treacherous Quest Giver as she uses the party to help her remove shared enemies and try and get them captured themselves.
  • Screw the Rules, I Have Connections!: Refuses to let Liliana eat normal tarvern food and uses their status to get the good stuff out for the party.
  • Undying Loyalty: To Liliana. A Subverted Trope made clear once she betrays Liliana when she confronts the council.

Ryker

https://static.tvtropes.org/pmwiki/pub/images/ryker.PNG
A Knight of Alverona and one of Liliana's retainers.
  • Birds of a Feather: When Seles takes Elize's place, she and Ryker are chatting with each other casually, and clearly like the idea of working together.
  • Knight in Shining Armor: One of the most moral characters in the entire series, fits the trope almost to a tee.
  • Nice Guy: Rivaling Seles in this reguard, he is nothing but polite and chivalrous to the party, and stands as the most honest person in the game.
  • One-Man Army: He defeats and subdues an entire squad sent against the party single-handedly without breaking a sweat.
  • Undying Loyalty: To Liliana. Unlike Elize, Ryker never betrays the party and proves his loyalty by drstracting most of the guards in the capital away from the party.

Sister Hope

https://static.tvtropes.org/pmwiki/pub/images/hope_9.png
A nun at the church who knows important information that Seles needs, unfortunately for her.
  • Butt-Monkey: One of the three interrogations in the game, and unlike Faraja and Droitte, she is not a villainess.
  • Damsel in Distress: By our heroes, no less. They don't feel good about it, at least.

The Rainbow Tintes

https://static.tvtropes.org/pmwiki/pub/images/viola_tinte.png
Viola
Click to see Indiga
Click to see Gladia
Click to see Berry
Click to see Rose
Click to see Oraiah
Click to see Yarra
The seven daughters of Lady Tintes, Seles and Eileen tasked with rounding them up by their mother.
  • Brains and Bondage: Gladia proves herself to be fairly smart, and after you beat her, it becomes clear she has a bondage kink.
  • Color-Coded Elements: Each sister's dress and hair color reflects the chroma they'll use.
  • Damsel out of Distress: Viola proves herself strong enough to protect herself, and Seles and Eileen let her go.
  • Double Standard: Gladia points out the pretty obvious one with it being fine for King Bryon to be a ladies man, yet not for her to do the same with guys.
  • For Your Own Good: Indiga is so lacking in common sense that Seles and Eileen are able to justify taking her back home as for her own safety, and it comes off as a reasonable conclusion.
  • Girl on Girl Is Hot: Gladia thinks Seles and Eileen are hitting on her, says she doesn't swing that way, and then considers experimenting, to which her male suiters are quite excited to hear.
  • Innocent Means Naïve: Indiga almost gets kidnapped by bandits making an obvious lie about a wagon, and after being saved, decides her plan is to ask a stranger to give her a ride out of the city. Even Seles doesn't feel guilty about taking her back home.
  • Optional Boss: All of them, as they're apart of a side quest that can be skipped over.
  • Really Gets Around: Gladia is a sexually liberated flirt that uses two suitors to fight you.
  • Smoke Out: Viola pulls one to escape.
  • Star-Crossed Lovers: The reason Rose seems to be out and about.

    Others (Spoilers) 

Carol & Evelyn

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Carol
https://static.tvtropes.org/pmwiki/pub/images/evelyn.PNG
Evelyn
The kinky redheaded thief and good-hearted mage from the first game return here. To browse their tropes from the first game, check their entry and 'Other Party Members' in the first game's character page.
  • Big Damn Heroes: Save Seles' party in Malutina, first by Carol helping Seles with her AC ropes, and then by framing Zhara as a chroma user.
  • Chivalrous Pervert: Carol coaches Seles on escaping AC bondage with a lot of blantant enjoyment of her prediciment. She even rewards her for making cute gagged moans by loosening the knots, but not untying them completely. It actually creates a problem along with Seles asking questions after escaping, as the group runs out of time to escape then and there. Carol makes it up to them with plan B, though.
  • Flanderization: Carol is notably more overly comedic and self-aware then before. Her main trait of being a bondage pervert who loves cute girls has been played up to the point it's almost every line of dialog she gets. Her big send off line to give the girls a push to take down Zhara is even her saying for them to tie her up for her.
  • Leitmotif: Carol gets one with "Shenanigans Realized." Basically a more complete version of Chelsea's introduction theme, playing on Carol's nature as a playful rogue and pervert.
  • The Mole: Carol is first presented to be apart of Zhara's enforcers in Malutina.
  • Nice Girl: Even with her more mature look, Evelyn is still the sweetheart she always was.
  • Shout-Out: According to Word of God, Suki (the lead of the first game) was left out of an in-person cameo with the sequel due to the community nature of the first game's development making it difficult to say who should actually be credited with creating her. As a compromise, she never appears, but gets two shout outs, one when Chelsea explains she based her outfit on a character hinted to be Suki, and from Carol and Evelyn describing her to give Seles' team an idea of who they are and what they're trying to do here.
  • Small Role, Big Impact: The two of them only appear in Malutina in the main story to help Seles' party. That help ends up causing the mastermind to change their plans in a way that gives them a chance to save Liliana. It also shows a chink in Zhara's armor, giving Seles much needed confidence to face her later, and to understand more about her motivations, which eventually leads to Zhara helping take down the true villain.

Leroy

https://static.tvtropes.org/pmwiki/pub/images/leroy.PNG
The kidnapper with a heart of gold (maybe) returns in a small story role here. To browse his tropes from the first game, check his entry under 'Allies' in first game's character page.
  • Big Damn Heroes: A Subverted Trope in the bad end against an exceed powered Alistair. Leroy does save the girls, unwilling to leave them there to be killed, but does also take the opprotinuity to kidnap them.
  • Jerk with a Heart of Jerk: Losing to Alistair's exceed form as Leroy saving the girls...by kidnapping them.
  • Lovable Rogue: Played with. He's just a criminal to the in-universe cast, but his wink and smile when he leaves the story makes it clear he's supposed to be a version of this to the audience, at least the ones who remember the first game.
  • Punch-Clock Villain: Just here on a job, taking some knights at Alistair's request and payment.
  • Screw This, I'm Outta Here: Would you try to fight and kidnap a squad of girls that just stopped an exceed powered monster? Leroy wisely smiles, gives a line, and tosses a smoke bomb to bail on a job gone bad.

Captain Dariana and Alyssa

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Captain Dariana
https://static.tvtropes.org/pmwiki/pub/images/alyssa_2.PNG
Alyssa
The pirate captain and her minion/possible lover return from the first game. To browse their tropes from the first game, check under 'Other Party Members' and 'Other Antagonists' in the first game's character page.
  • Clingy Jealous Girl: Alyssa really does not appreciate Dariana interrogating Liliana, who is dressed down to her underwear. It actually gives Seles and friends a chance to fight back.
  • Dual Boss: They fight the squad together.
  • Hired Gun: Being used by Zhara to capture Seles.
  • Locked Out of the Loop: Mentions ransoming Liliana - something the council do not want, as that brings her back to the capital. She is grabbing Seles for Zhara, but seems unaware of the council's plans, suggesting Zhara is as well.
  • Mistaken for Cheating: Dariana's "interrigation" of Liliana gets Alyssa jealous and accuse her of cheating.
  • The Queenpin: Dariana has a lot of influence on the other guilds, seeming to be how Zhara put everyone after Seles so quickly.
  • Relationship Reveal: As of version 1.04, losing in their boss battle has Alyssa outright say that Dariana is ruining their relationship with her behavior, confirming without ambiguity the two are gay and are a couple. Not exactly a stable couple, of course, but a couple.
  • Smug Smiler: A bit subtle in Dariana's case but clearly present in her art.
  • Smug Snake: Dariana sees all of this as a pay day, completely unaware of the various parties playing her. She even gets arrested by the actual Big Bad.
  • Trap Is the Only Option: Seles and the party don't really have any other options to get where they need to get in good time, even though it's pretty obvious Alyssa shouldn't be trusted.
  • Woman Behind the Woman: The true leader of Dark Havoc, Droitte acting as a field boss on land and taking orders from Dariana.

Amira & Imar

Seles' parents, an Extraasi man and Iidrian noblewoman. Imar died fighting in the Extraasi civil war, and Amira tortured to death after sending Seles away with her exceed.
  • Plot-Triggering Death: Amira sent Seles away with her exceed, and this ended up creating a legend that her exceed was free of the corrupting effects of others after she refused to give any clarifying information before dying.
  • Royals Who Actually Do Something: Amira saved her daughter's life and prevented her exceed from being used for evil at the cost of her life.
  • Star-Crossed Lovers: Due to Iidran and the Extraasi being at odds over ownership of exceeds.

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