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Characters / Wishmere

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    The Wishmere as a whole 

In general

  • Can't Stay Normal: After their transformation, the Wishmere decide that they cannot return back to high school given that they're all very different and have a responsibility being the last Wishmere to ever be created.
  • Forgiveness: In a sign of true friendship, they easily forgive any transgressions done to them within the group: Duu Shen's walkout and Spritz's turn to the darkside.
  • Local Hangout: The gang hangs out at their favorite place, Gardens Coffee Brew.
  • Ordinary High-School Student: Averted. They're all high school students with superpowers.
  • Saving the World: The Wishmere are tasked by Elreed with saving the world from Doubt.
  • Took a Level in Badass: One moment they're students rushing off to the cafeteria for lunch, the next they're saving the world from an ancient demon threat.
  • Trademark Favorite Food: Every one of the gang makes mention of Pandy's trademark fried wings at some point in the game.
  • True Companions



“Now you know what humans are capable of. Your reign of darkness is over, Doubt!”

Fighting Style: Martial Arts of the Phoenix

The main protagonist of the game. Orphaned at a young age due to his mother's illness and his father's disappearance, Earle lived with his Aunt Rosey. Known around Hazelroad High for being a lovable loser, Earle's life was thrown upside down when he was saved by Elreed. Accepting the call of fate to become a Wishmere, Earle becomes a superhuman fighter seeking justice for Doubt's crimes.

Full of zeal and wonder, Earle rushes headlong into all battles, looking to do the right thing. He soon learns that he is the Chosen One and that Doubt killed his father, when his father returned for a second stint as a Wishmere when the then leader of the Wishmere died in battle against Doubt. When Doubt crashes the Nexus, kidnaps Hanna and Spritz while leaving Safford beat up and Elreed for dead, Earle has a crisis of conscience. Dove helps him pull it together and with Pandy's intel and Sabson's Batman Gambit, they willingly enter Doubt's trap.

Earle defeats Doubt in the Shadow Plains, protected by Sabson's Mana Shield, breaking Doubt's never ending flow of energy and sealing him off for good. He has a brief reunion with his dead father as the Shadow Plains collapses. With the world saved, and the Wishmere looking out for big threats on the horizon, Earle and Dove enter a relationship.

Tropes associated with Earle:

  • Battle Couple: With Dove.
  • Big Eater: Eats anything in extreme portions. His personal record of gluttony is 31 bowls of chicken brisket!
  • Big Damn Heroes: After discovery that Doubt killed his father, Earle bests Doubt in combat in a Mana Shield provided by Sabson in Doubt's own realm, ending Doubt's endless stream of energy and sealing him off for good.
  • Big "NO!": When Elreed is Demon Cursed by Doubt for the final time.
  • Character Development: Starts out aimlessly wanting to be a hero who is secretly looking for answers. By the end of the game, he finds out the truth about his family and is forced to realize that he has been a hero all along, especially since his father set him on the path.
  • Childhood Friends: With Sabson.
  • Chosen One: According to an ancient prophecy, he is destined to be the one to seal Doubt off for eternity. This doesn't sit too well with Duu Shen.
  • Close-Range Combatant: His moveset mostly consists of close range punches to the face.
  • Companion Cube: Keeps a teddy bear, Mr. Hugs, given to him as a child for remembrance of his family.
  • Critical Hit: His Edge gives him the ability to convert any of his next attacks into a critical hit.
  • Cry Cute: Does this twice, super deformed eyes with twinkling tears.
  • Determinator: One of the reasons why he's become the person he is. He fights bigger opponents than himself and where the odds appear to be against him.
    • He lives by a quote from his Aunt Rosey: "There is no failure except giving up.”
  • Disappeared Dad: According to his mother and Aunt Rosey, his dad went missing when Earle was very young.
  • Fingerless Gloves
  • Flung Clothing: Throws a uniform away in his intro.
  • Graceful Loser: When losing in Base of Darkness, most of his quotes show he accepts his loss and wants to improve himself.
  • The Heart: His main strength, even before becoming a Wishmere.
  • Heroic BSoD: Suffers one when Doubt's men storm the Nexus, capturing Spritz and Hanna, while Doubt defeats Elreed for what seems to be for good. He gets better with Dove's encouraging words, reminding him of who he has always been.
  • Hope Bringer: Dove mentions that he is this to the team, even if they don't mention it to him.
  • Idiot Hair: His ingame sprite more than the other artwork depicting him.
  • Jack-of-All-Stats: His gameplay is a very well rounded character who doesn't excel in anything, but has an answer for everything.
  • Heterosexual Life-Partners: With Sabson, whom he's been friends and neighbors with since childhood. Throughout the game, they're constantly praising each other.
  • Kamehame Hadoken: His Ultimate Art has him create a beam of energy, evoking this trope.
  • Ki Attacks: Of the blue variant.
  • Like Father, Like Son: Gets this from Elreed and Dove. Doubt also gives him a cynical version of this when he discovers Earle wants to battle him one-on-one.
  • Motifs: Phoenix and rebirth.
  • Nerves of Steel: Fights Doubt in the Shadow Plains, a realm that empowers Doubt, and will instantly tear him and Sabson apart if Sabson's shield breaks, while looking to enact revenge for the death of his dad and at the same time looking to save the world. Not to mention that he and Sabson were not sure that Sabson's Mana Shield would protect them from the Shadow Plains' energy.
    • Bonus points for one of his skills being called 'Nerves of Steel' too.
  • Nice Guy: Never has a bad thing to say to anyone, even when they're putting him down or downright antagonizing him.
  • Official Couple: With Dove. Though, it takes them until the end of the story for them to end up together. Plus, they're very shy about the matter.
  • Parental Abandonment: Lost both his parents at a young age, leaving him to be raised by his Aunt Rosey.
  • Red Oni, Blue Oni: Almost to a tee. The blue to Duu Shen's red. Duu Shen is loud, passionate and defiant in the face of authority. Earle is more level-headed, quiet and stoic.
  • Revenge: Seeks revenge against Doubt for killing his father.
  • The Rival: Duu Shen, both pre-Wishmere and during Wishmere.
  • Shoryuken: His Super Art has him performing a jumping uppercut with blue ki.
  • Shotoclone: As basic as Wishmere gets: has a ground projectile, an uppercut (though its a super).
  • Spy Catsuit: His power suit is noticeably tight, possibly skintight, showing off his rippling muscles.
  • Tragic Keepsake: Both the teddy bear he received when he was a young boy and an old rare family photo of him and his parents together. Earle is just a baby in the picture.
  • Warrior Poet: The most introspective of the team and very sentimental.
  • Warrior Therapist: Does this during his Base of Darkness quotes and with McGavin in story mode.



“Evil has no place in this world! It's not just a fairy tale: good will always triumph!”

Fighting Style: Gladus Technique of Archery and Defense

One of the protagonists of the game. Dove is from an extremely rich family and once attended a private school. Wanting to see what she calls the real world, she asks her parents to send her to Hazelroad High. When Doubt attacks her high school, she and her friends are saved by Elreed, the God of Dreams. She and her friends become Wishmere, the protectors against Doubt and Dove becomes a magical archer.

Naive but opinionated, Dove befriends a young six year old girl named Hanna is the ruins of her former school. Discovering that her parents have been killed, Dove cares for Hanna while serving as a Wishmere. When Spritz accidentally kills Narsus, one of Doubt's subordinates, when he was protecting Earle and Duu Shen, Dove fails to see that intricacies of good and evil. She is unconvinced of good and evil being complicated, criticizing Spritz. When Doubt breaks into the Nexus and breaks Earle's spirit, Dove reaches out to him and inspires him to be a hero, while both reveal their feelings for each other.

When the team reunites in the sewers to save Hanna and Spritz, they realize that Spritz has fallen under Doubt's control. Spritz takes aim at Hanna and Dove, angered by her previous comments at him. She fights a brainwashed Spritz in a flurry of anger, coming close to ending his life but finally realizes the complexity of good and evil, and spares his life. After Doubt is defeated, she funds and opens up an orphanage to care for children.

Tropes associated with Dove:

  • All Women Love Shoes: Gets upset that her shoes might be ruined in her Base of Darkness quote.
  • Arbitrarily Large Bank Account: As per the ending, she "used a tiny portion of her family's resources" to open an orphanage.
  • Archer Archetype: She uses a bow.
  • Big Damn Heroes: Takes on and defeats a brainwashed Spritz, who was deemed the one with the strongest potential by legendary warrior Safford, one-on-one. She then spares his life when he attempts to goad her into killing him.
  • Character Development: Originally thought of good and evil as being as simple as being 'black and white'. Once she realizes that even her friends (Spritz) can do bad things and become bad people, does she realize that morality isn't about actions or intent, it's about who you really are inside. It's made worse that the person she's forced to confront has hurt Hanna, a little girl put in her care.
  • Cute Bruiser: Lots of fancy flips and a case of hitting decently hard.
  • Doting Parent: Is a victim of this from her parents, as her mother has a tendency to call her while she's out fighting enemies.
  • For Great Justice: Why she does the things she does.
  • Friend to All Children: Is a caretaker of Hanna and she opens up an orphanage for children.
  • Hair of Gold, Heart of Gold: Though she refutes being blonde. According to official materials and Dove herself, she has strawberry blonde hair to be exact.
  • Heroes Love Dogs: Has a pet entlebucher mountain dog named Barkley, whom she looks to buy toys for while she is out saving the world.
  • Justice Will Prevail: Has a stubborn and naive point of view on how good and evil works at first. It evolves by the game's end.
  • Long Hair Is Feminine
  • Magic Skirt
  • Minidress of Power
  • Motifs: Birds and leaves.
  • Must Have Caffeine: Loves coffee and is a certified coffee taster.
  • Nice Job Breaking It, Hero!: Her blindly passing judgement on Spritz for killing Narsus ends up biting her in the back, when he turns up brainwashed and seems to be holding a grudge, wanting to destroy her.
  • Parental Substitute: She looks after Hanna. By the end of the game, she opens up an orphanage to care for Hanna and others like her.
  • Purple Is Powerful: The color of her bow and her magical arrow powers.
  • She-Fu: Flips, kicks and lots of twirling.
  • Something About a Rose: In her victory pose, she shoots an arrow through a rose.
  • Spoiled Sweet: Parents are filthy rich and in the plantation industry. Dove used to attend a private prep school, but when she wanted to see how life was really like, she asked her parents to send her to Hzelroad High, a public school. She's naive, but very nice to (most) people.
  • Teen Genius: Can speak 5 different languages, has a CGPA of 4.0 and is a Grade 10 piano player.
  • Trademark Favorite Food: Has an affinity for vanilla ice cream and honey. If she loses in Base of Darkness, she looks to drown her sorrows in a tub of ice cream.
  • Weapon of Choice: Her Bow of Gladus, which she uses to fire off arrows and swipe enemies with.

    Duu Shen 

Duu Shen
Duu Shen

I'm the greatest hero the world has seen.

Fighting Style: A variant of Jeet Kune Do

One of the protagonists in the game. Flamboyant and a glory hound, Duu Shen is known to pick fights around Hazelroad High. He is called to the principal's office for a fight, where Principal Woods tells him that he must learn to live with others. Unfazed, Duu Shen resumes his way of life, but is thrown into panic when Doubt and his followers attack the school. Accepting the call of being a Wishmere, Duu Shen becomes a flashy kung fu crime fighter.

When Earle is revealed to be the Chosen One, Duu Shen storms off to fight Narsus on his own. When his carelessness leads to potential danger, Earle saves Duu Shen's life. Their disagreement leaves them vulnerable and Spritz saves both their lives by killing Narsus. Fresh off being shamed and insulted, Duu Shen chides Elreed and leaves the team. In his solitude, he finds it within himself to share the world and realizes that he wants his friends to succeed and save the world, even if it were to be done without him.

Duu Shen reunites with the team in the nick of time, saving Earle from Evil Safford and evening the odds, allowing Earle to fight Doubt. Finally content with his place in the team, Duu Shen defeats Evil Safford and tells him to stay away from his friends. Once the world is saved, Duu Shen becomes a professional basketball player and a team player.

Tropes associated with Duu Shen:

  • The Ace: Was this especially pre-transformation: natural charisma, athleticism and popular at school. He's naturally gifted at any sport, especially basketball, where he is the school's star player. Downplayed since transformation, and he struggles with it.
  • Arrogant Kung-Fu Guy: Boy, is he ever. Duu Shen has an over the top ego and has some fancy martial arts moves.
  • Big Damn Heroes: Comes back to the team and saves Earle's life, when he initially walked out on the team when they were told that Earle was the Chosen One.
  • Body-Count Competition: Does this with Earle regarding Doubt's bases, according to Base of Darkness quotes.
  • Book Dumb: Not too bright and he completely massacres some basic maths in his Base of Darkness quote.
  • Bring It: His attitude, his pose during Fate Advance and even some of his taunts. The guy doesn't shy away from a challenge.
  • Character Development: Starts out as someone who loves the limelight, even at the expense of others. Principal Woods to tell him that he might want to learn how to share the world with others. This all comes to a head when Earle is revealed to be the Chosen One and Duu Shen runs off to the Ice Wasteland by himself, looking to prove himself to Elreed, the gang, destiny and maybe even himself, that he is the Chosen One. His arrogance and over-competitiveness puts the team in a rough situation, where Spritz ends up killing Narsus to save his friends. Duu Shen does not like Earle interfering and leaves the team. In his time away, he discovers that he wants his friends to succeed more than he cares about the limelight, and returns to the team and saves Earle's life.
  • Chick Magnet: Implied to be this with all the attention he gets from the opposite gender.
  • Defeating the Undefeatable: Both Narsus and Evil Safford are deemed to be undefeatable threats, but Duu Shen beats them both decisively.
  • Delinquents: Constantly gets into physical fights at school and according to him, he has a 90% win rate.
  • Fingerless Gloves
  • The Friend Nobody Likes: Pandy makes a mention of this and he accidentally mentions this as well.
  • Handsome Lech: Is a self-proclaimed ladies man, has two women accompany him to fights and act as his cheerleaders, keeps tabs on women's fashion (one guess why) and has a black book of what's implied to be women contacts.
  • Hot-Blooded
  • It's All About Me: Loves being the center of attention and believes that only he should be the best at anything he wants to be the best at.
  • Lightning Bruiser: Very quick on his feet, his Edge has him performing a distance closing dash and he hits pretty damn hard.
  • Lonely Rich Kid: Implied. He has no siblings and his parents have bought him his own apartment. Did we mention Duu Shen is in high school?
  • Never Live It Down: Duu Shen has his fair share of women related stories that he or others bring up.
  • Playing with Fire: His attacks set people on fire.
  • Red Oni, Blue Oni: To Earle's blue, even down to their attires.
  • The Rival: Pre-transformation, he was a superstar basketball player but after becoming Wishmere, he views Earle as an obstacle to his greatness. And to an extent, Safford serves as a rival to him as well.
  • Screw Destiny: When he finds out Earle is destined to be the Chosen One, he thinks Elreed is blind.
  • Shoryuken: With fire!
  • Smug Smiler: Permanently has a smug grin on his face. Considering that he thinks he's the best thing since sliced bread, it's easy to see why.
  • Sore Loser: Tends to throw tantrums and a volley of excuses when he loses, both in Versus Mode or in Base of Darkness Mode.
  • Trademark Clothing: In any attire, he is never seen without his blue headband.
  • Wrestler in All of Us: Likes wrestling and is a partner in crime of Pandy's to watch wrestling events.
  • You Have Got to Be Kidding Me!: When he finds out that Earle is the Chosen One, saying that Earle has always been trapped in his shadow.



Aw, take it easy, blondie. I'm just rough around the edges. I'm nice on the inside.

Fighting Style: Pandy's own made up fictional martial art she calls: Pandy-Fu

One of the protagonists in the game. Pandy is the self aware hero of the team, constantly breaking the fourth wall. She comes from a mysterious background, one that she doesn't speak about much. When Hazelroad High is under attack, she and her friends are saved by Elreed and accept his invitation to become Wishmere, the God of Dreams' royal guard. Pandy emerges as a vampire with a possessed sword.

During her battles, she is slowly absorbed by her living sword. After Doubt's attack on the Nexus, the team is left in disarray, with Earle and Duu Shen quitting the team, while Spritz is captured and Elreed is killed. Pandy volunteers to continue the team's mission on her own and fights Dr. Chaka in his space base. After her battle with Dr. Chaka, he reveals where Spritz and Hanna is being held, while Pandy engages in a battle of wits over control over her body with her sword. She manages to control the sword and returns back to the Nexus.

With her intel on the location of Doubt's hidden sewers, Pandy and the team find a brainwashed Spritz and after a brief melee with him, he critically injures Hanna. Needing someone fast and finally letting her guard down, Pandy volunteers to bring Hanna to a medical facility and saves her life. After the world is saved, Pandy opts to become a vigilante, her thirst for battle still pumping.

Tropes associated with Pandy:

  • Aloof Ally: But she means well. We think.
  • Breaking the Fourth Wall: Does this throughout the story and her quotes in Base of Darkness. She's well aware she's in a game and has certain expectations because of it.
  • Blood Knight: Loves fighting and the thrill she gets so much that she continues to be a vigilante at the end of the story.
  • Bring It: Her taunt has her throw her weapons to the floor and thrust her arms outwards, asking for a fight.
  • Can't Stay Normal: Even when Doubt is defeated, she cannot resist the pull of cutting down criminals and bad guys, turning to a life of vigilantism on days the Wishmere are not needed.
  • Cell Phones Are Useless: Throws her cell phone behind her in one of her taunts.
  • Deadpan Snarker: She quips at every given moment, uncomfortable moments or moments that are begging for a sarcastic quip.
  • Determinator: In Story Mode, she overcomes her sword's pull and attempt to take control over her body. It takes some shouting at it, but she manages to keep the sword in check due to her sheer will.
  • Distracted by the Sexy: Can't seem to stop mentioning Doubt's well styled hair.
  • Diving Kick: Has two of these.
  • Dramatic Wind: Her scarf blows in the wind no matter what. She even makes a reference to it in one of her Base of Darkness quotes.
  • Evil Weapon: Her sword is possessed and craves souls. In the Story Mode, it tries to possess and take control over her due to her not killing anyone.
  • Finger Gun: Snaps her fingers and delivers the finger guns during one of her taunts.
  • Fragile Speedster: Faster character in the game with teleports, with the lowest health in the game.
  • Friendly Neighbourhood Vampire: Saves the world with the Wishmere all without even drinking a drop of blood.
  • Gamer Chick: Plays a lot of video games and quite competitively against her brother.
  • Hammerspace: Pulls out her sword and kunai out of no where.
  • Heroes Prefer Swords: Has a red katana that leaves red slashes. She also has a large personal sword collection.
  • Jerk with a Heart of Gold: Pandy never partakes in any praise or nice words in the group, while constantly making fun of the gang. When the going gets tough, she's caring enough to save others (like Hanna) from harm.
  • Jump Physics: She can triple jump ingame.
  • Knife Nut: Has a collection of 12 katanas at home.
  • Medium Awareness: Knows that she is in a game (and a fighting / beat 'em up no less), she thinks violence is acceptable and looks at conflict within characters as expected. In Base of Darkness, her win and lose quotes are full of this. She seems to imply that she knows the mechanics of the game and that there are upgrades ingame, forcibly blaming the player for not choosing the right ones if she loses.
  • Ninja: Complete with Ninja Run.
  • Otaku: Likes manga and anime a fair deal.
  • Proud to Be a Geek: Very upfront about her love for anime, manga, video games and pro wrestling.
  • Pop-Cultured Badass
  • Scarf Of Asskicking
  • Shipper on Deck: For Earle and Dove. She accidentally walks in on them in a private moment and tries hard to leave and asks them to pretend like she was never there and continue.
  • Slashed Throat: During her Fate Advance.
  • Shout-Out: Has plenty of moments where she acknowledges other existing media by making references to Internet memes and videos, making reference to Twilight and MMA.
  • Sword Plant: Does this with her katana and her kunai in one of her taunts.
  • Team Chef: Known within the gang for her fried spicy chicken wings.
  • Wrestler in All of Us: Loves pro wrestling, collects wrestling merchandise, talks about matches and sneaks out of school to watch a wrestling event. Her favorite wrestler is a wrestler named Crimson Magostar.



Boom goes the dynamite! Did one of the gang already use that one?

Fighting Style: Instincts (which have been infused by the Magic of Mana)

One of the protagonists in the game. From a dark and troubled home life, Sabson is constantly bullied at school and is in need of Earle's help to fend off bullies. When Doubt and his followers attack Hazelroad High, he and his friends are saved by Elreed, the God of Dreams. Choosing to accept fate and become Wishmere, Sabson becomes a master magician.

During Doubt's attack on the Nexus, Sabson battles Kyoko, one of Doubt's oldest subordinates. He goes to great lengths to acquire information from her and tortures her and learns that Doubt resides in a realm called the Shadow Plains, a place where humans cannot walk. Due to their loss in battle, the team is crippled and Earle's spirit is broken. Sabson leaves in silence to venture into the Shadow Plains. After a brief visit, he returns back to the Nexus and tells his friends he knows how to beat Doubt.

Teleporting Earle, Doubt and himself to the Shadow Plains, Sabson is forced to hold his and Earle's Mana Shield to protect them from the realm's volatile energy. With Sabson's protection, Earle defeats Doubt and seals him off for good. After the battle, Sabson resumes watching out for threats to the world and finds it in himself to forgive all those who have bullied him.

Tropes associated with Sabson:

  • A Darker Me: Out of the gang, he goes to great lengths to find out how to end the war with Doubt. He resorted to torturing Kyoko and keeping secrets from Earle as he traversed the Shadow Plains in secret, not knowing if he'd ever be coming back.
  • Abusive Parents: Hinted to be a victim of this.
  • Badass Arm-Fold: Does this a lot. During his introduction pose and his unlockable taunts.
  • Badass Bookworm: Reads all kinds of books.
  • Badass Pacifist: Despises fighting and doesn't see the thrill of it, unlike some of his friends.
  • Battle Aura: Has this when he teleports or taps into some of his magic spells.
  • Big, Screwed-Up Family: In official materials, he is to have lots of siblings. Also, things at home are so bad that he tries very hard to stay out as often as he can, going as far as getting a part time job and staying out for extra curricular classes after school.
  • Blow You Away: Can create close ranged tornadoes.
  • Butt-Monkey: He's the butt of many of Pandy and Duu Shen's jokes, he gets bullied at the start of the game and he's made a lot of embarrassing mistakes when the gang were in school together.
  • Catchphrase: "Alrighty-booyaka", which is treated as a lame catchphrase in-universe.
  • Chain Lightning: Busts this out for his Super Art.
  • Character Development: At the beginning of the game, he's bullied and helpless. It takes Earle to defend him and constantly stick up for him as Sabson won't stick up for himself. After the transformation into Wishmere, Sabson starts to become more self confident and starts sticking up for his friends in the face of Doubt. By the end of the game, he has to protect Earle in a magical shield while in Doubt's Shadow Plains, and he learns to forgive the bullies who tormented him.
  • Childhood Friends: With Earle.
  • Counter Attack: Has tons of this in his arsenal, down to an Ultimate Art counter attack too.
  • The Engineer: Works as a phone repairman in his off time pre-transformation. Pretty damn good at his job too, as he can put a basic smartphone together in 15 seconds. Also likes tinkering with technology in his spare time.
  • From Nobody to Nightmare: Sabson goes from being a nerdy kid at school who is constantly bullied, to arguably one of the strongest people in the universe within seconds.
  • The Gift: Was chosen by the energies to be a master magician.
  • Guile Hero: Outsmarts both Kyoko and Doubt in separate instances, leading to the end of Doubt's war.
  • Heterosexual Life-Partners: With Earle. Earle has saved Sabson from bullies 11 times in the year, Sabson is called Earle's "number one fan" by Duu Shen.
  • Heroes Want Redheads: Sort of with Kyoko. Sabson is possible just incredibly shy.
  • Kung-Fu Wizard: While not exactly a flourished martial artist, Sabson can slay the smack down with his wizardry.
  • Lame Comeback: Engages in a verbal fight against Kyoko, but ends up questioning every threat he says.
  • Mouthful of Pi: He can recite Pi to the 57 places.
  • Nerd: How he's treated around school.
  • Nerves of Steel: Leaves to the Shadow Plains in secret, looking to find a way to understand and put an end to Doubt's inevitable revival. Then managed to hold his Mana Shield while watching his best friend fight the Big Bad.
  • Oblivious to Love: Is either ignorant or shy when it comes to Kyoko's advances on him. Though, they don't really get to spend too much time together.
  • Shipper on Deck: For Earle and Dove. Knows that they like each other and wants the two of them to admit it to each other.
  • Ship Tease: With Kyoko. He seems to take a liking to her and Pandy has even taken notice.
  • Shock and Awe: Uses electricity on some of his attacks.
  • Skill Gate Characters: Much of Sabson's attacks are situational or slow. His attacks that are not slow or situational are counter attacks that have small counter windows, making him a character that takes time to get used to. Even his Edge requires some mastery (no pun intended) before it becomes effective.
  • Socially Awkward Hero: As he grew up bullied and not accustomed to interacting with people, Sabson can stumble through social situations. His humor (or attempts at humor) can be a little too awkward.
  • Squishy Wizard: Has relatively low health ingame.
  • Time Master: Due to his rapidly progressing mastery over his magic, he can stop time dead in it's tracks. He used this on Kyoko as she attempted to flee and trapped her in time-stopped loop until he got Doubt's secret hideout location from her.
  • To Be a Master: Sabson strives to master his new powers and learn everything he can about the world.
  • The Woobie: Terrible home life, bullied at school and constantly made fun of... nothing seems to go his way.



...does it really matter what I say?

Fighting Style: Self taught combination of calculation and instinct

One of the protagonists in the game. Spritz is a quiet and gentle giant, who rarely talks. From a bad background, Spritz prefers to not share the details of his past with his friends and instead enjoys the good times. After being saved by Elreed from Doubt's attack on Hazelroad High, Spritz becomes a Wishmere and transforms into a cyborg with incredible knowledge.

When Earle and Duu Shen squabble in battle with Narsus, Spritz loses control and saves their lives, but kills Narsus in the process. Finally seeing what he can do, Spritz is told to stay out of the battlefield. The Nexus is suddenly attacked, with Elreed dying and Spritz and Hanna captured. Spritz falls victim to Doubt's mind control and believes in his doctrine. Together with Doubt and a kidnapped Hanna, they await the arrival of the Wishmere in the Halcyon Sewers.

When the Wishmere arrive, Spritz lashes out and attacks Hanna and takes aim at Dove, whom had passed judgement on him for his mistake. He is defeated by Dove and shakes off Doubt's mind control when Doubt is killed by Earle. Though ashamed, Spritz is easily forgiven by his friends and he pledges to watch over Elreed and the Nexus in atonement.

Tropes associated with Spritz:

  • Angst: Oh, so much. Just look at his Base of Darkness quotes.
  • The Atoner: At the end of the game, his temper and inner demons leads him to fall prey to Doubt's mind control. He says and does some bad things to his best friends because of it and now seeks to atone for his mistakes and weakness by protecting the place where it all started: the Nexus.
  • Brainwashed and Crazy: Taken under Doubt's control after the Nexus falls to Doubt's attack. But Spritz gets better.
  • Character Development: In the early parts of the game, he's largely silent and hardly speaks. When he is forced to train against Safford, he is combative and reclusive. Then he accidentally kills Narsus and is taken hostage at the end of the fight at the Nexus. He's revealed to have fallen under Doubt's mind control and the worst parts of him come out, believing that his friends never liked him and are only there to save Hanna. After Doubt is defeated, his control over Spritz wears off, and Spritz asks his friends for forgiveness and is blown away that they forgive him easily. Spritz then looks to atone for his past transgressions by keeping watch over the Nexus and Elreed's comatose body.
  • Close-Range Combatant: Is the only grappler in the game.
  • Cyborg
  • Dark and Troubled Past: Hinted at having a "complicated" life at home and doesn't seem to speak much. He harbors some resentment and anger for events we're never told, but in the official materials, we're told that he is a victim of bullying and even got saved by Earle, where a bully was once going to run Spritz over with his bike!
  • Enemy Scan: He knows his opponent's moves even before they fight.
  • Eyes Always Shut: Always, for both his human and cyborg form. He only opens his eyes during his Fate Break and for one of his taunts.
  • Foreshadowing: While training, Safford is very interested in Spritz's power. In the end, it was revealed that Safford was scouting the Wishmere for their strongest fighter as per Doubt's wishes
  • Full-Frontal Assault: Doesn't wear any clothes once he becomes a cyborg. But he doesn't seem to have any genitals showing though.
  • Gentle Giant: Or so it seems. Cracks start to show as the game progresses.
  • Grapple Move: Has three grab moves.
  • Headphones Equal Isolation: Loves listening to music, and post-transformation, he has a music player built into his head by the looks of his taunt.
  • Hurting Hero: It's obvious that Spritz has some issues that he doesn't speak about, what's less obvious is how much it affects him. While he has a bit of a dark side, has a violent streak and when brainwashed, is downright scary, it's more of a question as to how he ended up this way.
    • Official materials mention that he comes from a complicated family where he learnt that speaking up was bad, so there are hints of some sort of abuse at home.
  • Informed Ability: We're told that he is very strong and Safford chooses him as Doubt's pawn, but we never see the extent of his strength.
  • Kick the Dog: Attacks a 6 year old girl, Hanna when he's evil, injuring her.
  • Made of Iron: Figuratively and literally. Has the highest health in the entire game.
  • Mighty Glacier: Slow as all hell, but when he touches you, you're in for some hospital time.
  • The Quiet One: Hardly speaks a word and stands at a full height of 6 foot 5 inches.
  • Technopath: Implied to have wifi and databases in his head.



“Your misplaced belief in prophecies have led you to your death. To be frank, ending your life was more satisfying than I imagined."

Fighting Style: None

The main antagonist of the game. A powerful demon that is known as the Voice of Evil, destined to be reborn every 15 years. Powered by the souls of the dead in a personal realm known as the Shadow Plains, Doubt has an endless lifespan due to being recharged when he is defeated. Doubt has been battling Elreed, the God of Dreams for centuries. Vying to end the world, Doubt has killed several heroes and Wishmere that Elreed has worked with throughout time. 15 years before the game begins, Doubt kills Duncan, Earle's father, but is also defeated by Duncan in the process.

Returning again, Doubt is confronted by Safford, whom he kills and reincarnates under his control to spy on the Wishmere. Biding his time and waiting for the Wishmere to unravel, Doubt bolsters his forces and sends his trusted subordinate, Kyoko to invade the Nexus, the Wishmere's secret headquarters. Finally casting a curse on Elreed and ending his life, Doubt takes Spritz captive and Hanna as insurance. He mind controls Spritz into doing his bidding, looking for the straw to break the Wishmere.

Meeting the Wishmere in the Halcyon Sewers with an evil Spritz and an ace up his sleeve (Evil Safford), Doubt intends for them to implode and pick apart the pieces. Unbeknown to him, Sabson teleports himself, Earle and Doubt into the Shadow Plains. Angered and forced to do battle, Doubt is defeated by Earle and outsmarted by Sabson, ending his once infinite amount of energy and is destroyed for good, causing the Shadow Plains to crumble.

Tropes associated with Doubt:

  • Affably Evil: Has a charm and candor that is welcoming and intelligent.
  • Arch-Enemy: Elreed. Though, Doubt speaks to him like they're old friends.
  • Badass Arm-Fold: Does this during his air throw and in his CPU-only teleport offscreen.
  • Badass Longcoat: Wears a greyish blue coat which billows in the wind.
  • Bad Boss: His Base of Darkness quotes imply his soldiers think of him this way.
  • Beauty Is Bad: The big bad in the game and he's not that bad looking of a guy.
  • Berserk Button: Seems to be when he is controlled against his will or loses control over people, ironically.
  • Bishōnen: Has this vibe all over. Tall, slender, pale skin, handsome and carefully styled hair.
  • Break Them by Talking: Is very fond of this.
  • Big Bad
  • Casting a Shadow: Has lots of this imagery going on.
  • The Chessmaster: All his plans revolve around playing people from the shadows and using his influence and reputation to force people into doing his bidding.
  • Cheshire Cat Grin: In and out of the dark. Especially visible when he's fading out into darkness. Especially noticeably in his victory pose.
  • Color Motifs: Dark purple, as it is the color of his dark energy.
  • Combat Pragmatist: Prefers to fight his battles that are already half fought or with a sneak attack, or even barely even getting involved in them.
  • Dark Is Evil: Quite literally.
  • Deadpan Snarker: Makes sense, as his favorite past time seems to be talking.
  • Evil Cannot Comprehend Good: Constantly puts down the spiel of the good guys. He makes a mention that he's heard this kind of talk for centuries, but he still doesn't understand it.
  • Evil Counterpart: Elreed states that Doubt is this to him.
  • Evil Laugh
  • Fatal Flaw: Never seems to adapt his strategy, even after centuries. It's his arrogance and belief that his source of power will never be found out that costs him his life. Constant reincarnation and 'winning' might do that to you though.
  • Glass Cannon: Ha some really strong offense, but he has really low health.
  • Kick the Dog: Has a couple of moments.
    • Killing a begging McGavin when he failed to kill the Wishmere.
    • Using Hanna as bait for the Wishmere to meet him in the sewers.
    • Pie faced Earle with the knowledge of murdering his dad to goad him and drop his guard.
  • Long-Range Fighter: He can fight up close, but he's much better from far away, where he can dictate the pace of the match.
  • Manipulative Bastard: Every event and how the chessboard is set in the game is a result of his doing. It's arguable whether or not his followers (McGavin, Kyoko, Narsus and Dr. Chaka) are under his mind control spell or whether they are charmed by him. Kyoko seems to have acted against him and consciously, so it's likely that he knows how to get into the mind of his subordinates and his promises sound too good to pass up to them.
  • Mind Rape: The way he brainwashes his victims.
  • Pre-Mortem One-Liner: His "What's a puppet without it's puppeteer?" after he Demon Curses Elreed for the last time.
  • "The Reason You Suck" Speech: Gives this to the Wishmere when he reveals a brainwashed Spritz.
  • Reincarnation: Always comes back to life every 15 years. It's something that puzzles Elreed and every generation of Wishmere so much that they just comes to accept it as inevitable.
  • Shrouded in Myth: Elreed and every villain speaks of the endless evil things he has done.
  • Shut Up, Hannibal!: Has this done to him by Sabson at the start of the game's conclusion.
  • SNK Boss: Final boss Doubt has some pretty cheap attacks and strategies.
  • Sore Loser: Implied to be this if you beat him at his favorite board game, Chutes & Ladders, according to his Base of Darkness quotes.
  • Supernatural Gold Eyes / Yellow Eyes of Sneakiness
  • Villain Teleportation: Uses this to disappear from sight or to flee.
  • Weapon of Choice: Uses dark energy. Also manifests it into a sword in one of his attacks.

Non-Playable Characters:



I have always been sworn to oath of my master.

A loyal follower and knight to Elreed, Safford has served Elreed for centuries. When a Wishmere named Locke is driven to insanity due to Doubt's magic and battles, then mercifully killed, Safford is broken by his failure and the pain and loss of a young life. Driven to vengeance, he awaits for Doubt's revival and seeks him out on his own, looking to avenge Locke.

Safford is killed in battle with Doubt and reanimated as Doubt's follower and mole, providing him information as Elreed chooses and trains the Wishmere with Safford. Safford provides the location of the Nexus to Doubt, where Doubt and Kyoko storm the headquarters and cause chaos. Feigning to be distraught by Elreed's death, Safford fades into the background and lets the Wishmere battle Doubt.

Safford reemerges and shows his true colors when Doubt summons him to do battle against Earle, but an interfering and returning Duu Shen forces Safford to battle him. Beaten by Duu Shen and with his master killed, Safford mocks the Wishmere for not ending his life and flees, telling them that they will have to look over their shoulder for him.

Tropes associated with Safford:

  • Back from the Dead: Brought back to life by Doubt after being killed by him when seeking him out for revenge for Locke's death.
  • Badass Normal: Doesn't seem to have any special powers other than being really good with a sword.
  • The Comically Serious: Only in Tutorial Mode, but man, does he go into this 100%.
  • Good Is Not Soft: Safford fights for the good guys and is a damn good trainer. But he's a real grumpy dude.
  • Good Scars, Evil Scars: An interesting example.
  • Heroes Prefer Swords: And talks about it like it is an actual person.
  • Knight in Shining Armor
  • The Mentor: Is a mentor and trainer to every generation of the Wishmere.
  • Mentor Archetype: Trains and tutors younger and less experienced warriors in the Wishmere.
  • The Mole: Has been dead since the start of the game. He was killed by Doubt and reanimated to serve as a mole, watching the Wishmere's progress, providing Doubt the Nexus' location, identifying Spritz as a pawn for Doubt and attacking Earle when the final showdown begins.
  • My Greatest Failure: Immensely traumatised by the death of Locke, a Wishmere one generation ago, who was driven insane from Doubt's dark magic, then died.
  • That Man Is Dead: When Earle asks what happened to him and tells him that he's supposed to be loyal to Elreed.
  • The Rival: Doubt is his rival.
  • Sensitive Guy and Manly Man: Appears to be the manly man to Elreed's fatherly sensitive guy.
  • Straight Man: Doesn't joke, get jokes or like jokes.
  • The Stoic: Let's Elreed do the talking, unless asked to speak. He's perfectly fine with just standing there looking intimidating.
  • Supporting Leader
  • Sword Plant: At the end of the game.
  • Undying Loyalty: To Elreed. He's served him for centuries and never questions his intentions. Tragically, when he is killed and reincarnated by Doubt, he does this to Doubt in his new life too, to the point of betraying the man and mission he's been serving for centuries.
  • Yes-Man: Goes well with his Undying Loyalty.



"I believe in the Wishmere. No matter what."

The God of Dreams and the Team Dad of the team. He has been battling Doubt for centuries, but after being cursed by Demon Curses, Doubt's spell, Elreed's strength and power is sapped tremendously. Forced to conserve his energy and only use it to imbue teenagers and christen them as Wishmere, Elreed wages the war from the sidelines.

Elreed saves the students of Hazelroad High when Doubt returns from death and brings them to the Nexus. He imbues them as Wishmere and guides them through their battles with Doubt.

When Doubt attacks the Nexus, once thought to be a secret location, Elreed is bested by Kyoko and then saved by Sabson. In the chaos of battle, Doubt casts a Demon Curse one more time on Elreed, ending his life and sending him into Stasis. With Doubt's defeat and Elreed's death, the Wishmere in this game end up being the last Wishmere in existence.

Tropes associated with Elreed:

  • Arch-Enemy: Doubt. He has been waging war against Doubt for thousands of years.
  • Badass Grandpa: He's centuries old, and he's defended the world for centuries from Doubt and is still capable of defending himself.
  • Big Good: Elreed is the commander of the Wishmere, endowing them with superpowers, watching over them, guiding and nurturing them until their fight against Doubt is over.
  • Big Sleep: Suffers this at the hands of Doubt. It's implied that he might be dead for good.
  • Intergenerational Friendship: With his Wishmere.
  • Mission Control: Serves as this to the Wishmere, who go out into the field. Elreed himself is never present in the field for hidden reasons. It's revealed that he's dying.
  • Mystical White Hair: Sure he's old. But he's also the God of Dreams.
  • Red Baron: Known as the God of Dreams.
  • Secretly Dying: He has been cursed by Doubt's Demon Curse, and it has severely sapped him of his strength, health and his powers. He only has enough power to create Wishmere every few years.
  • Team Dad
  • Weapon of Choice: A red hammer that he throws around.
  • What the Hell, Hero?: Can be seen as this, as he kept the secret of Doubt's constant revival from the team, selectively hid the fact that he knew Earle's father and that he was killed in battle with Doubt on his second stint as a Wishmere when his powers had subsided many years ago, and kept the identity of the Chosen One until he was pressured to reveal it.



“I look forward to squishing your entrails."

One of Doubt's oldest and most trusted subordinates. Loves to kill and flirt with her enemies, Kyoko is entrusted to Doubt's more important missions: invading the Nexus along with him.

Tropes associated with Kyoko:

  • Dark Action Girl: Evil and an ass kicker.
  • Bare Your Midriff: Her top shows off her mid section.
  • Cleavage Window
  • Combat Sadomasochist: Seems to very much enjoy people's pain and agony, especially if she is the one inflicting said pain.
  • Deadpan Snarker: A lot of her snark is directed at Elreed, but she doesn't hold back on Sabson either.
  • Evil Redhead: And she's the only redhead in the game!
  • Femme Fatale: The only female on the bad guy's team, and a tad bit flirty with Sabson.
  • Femme Fatalons: Kyoko seems to create slashes from her nails.
  • In Love with Your Carnage: Loves her anarchy and chaos. She says it gives her thrills. And she wants to turn Sabson into a floor pelt... yeah.
  • Knight Templar: Subverted. She tells Sabson of Doubt's secret realm and how the realm seems to work.
  • Regretful Traitor: After she realizes that she's betrayed Doubt and given Sabson information, she fears for her life and flees.
  • Ship Tease: Seems to take a liking to Sabson, calling him cute and runs with his incredibly lame comebacks. She even tells him to run from Doubt if they cross paths again.
  • Spam Attack: Of the rapid claw slash variation.
  • Wall Jump: During one of her moves as a boss.



“As a student here with very consistent failing grades, I must say that I've enjoying destroying this place."

Once a student of Hazelroad High, McGavin falls victim to Doubt's charm and pledges to destroy the Wishmere in exchange for great power.

Tropes associated with McGavin:

  • The Brute: Dumb muscle and the first boss of the game.
  • Deal with the Devil: Made a deal with Doubt: incredible power in exchange for killing his fellow students, the Wishmere.
  • Dumb Muscle: According to McGavin himself, he has failing grades.
  • Heel–Face Door-Slam: Seems to legitimately want to go back to the good side, but is killed by Doubt before it can happen.
  • The Juggernaut: Seems to evoke this, especially in game where he dashes around the screen with punches and headbutts.
  • Kick the Dog: Grab hold of Hanna, but lets her go when Earle insists.



“I am Narsus. King of Illisia. I am a conqueror."

A former hero that has started to follow Doubt and his cause. He and his men cannot die.

Tropes associated with Narsus:

    Dr. Chaka 

Dr. Chaka

“Such zesty spirit. A shame that this world will not get to see it much longer."

Once a brilliant scientist, Doubt's message resonated with him so much that he longs to spread it throughout the universe.

Tropes associated with Dr. Chaka:

  • Childish Tooth Gap: Combo together with his buck teeth in human form.
  • Evil Genius: Was said to be a leading mind in his field. He was also able to build the space station.
  • Humongous Mecha: Becomes this when he transforms.
  • Lightning Bruiser: Hits hard and moves relatively fast.
  • Obviously Evil: A doctor who is a Doubt fanatic, who built a space base and looks to go to other planets to spread Doubt's influence. Dude's evil.
  • Powered Armor: Transforms into a mecha and looks to be this.
  • Shoulder Cannon: Has a cannon on each shoulder and lets out a huge blast out of each.
  • Shout-Out: His crystal and his Voltekka blasters could be a nod to Tekkaman Blade.
  • Transformation Trinket: A green crystal which he raises into the air before transformation.



“Hello! I'm Wise-Dog. I'm over 1,000 years old. I've seen everything there is to see."

A talking dog with knowledge of several subjects and a very long life span.

Tropes associated with Wise-Dog:



The training dummy in the Nexus. He works together with Elreed and Safford to help train the Wishmere, allowing himself to get punched for justice.

Tropes associated with Branzon:



Earle's father who previously served as a Wishmere nearly fifty years ago. He is the only Wishmere to serve twice, as he returned to serve again fifteen years ago.

Tropes associated with Duncan:

  • Ascend to a Higher Plane of Existence: Sort of. He's trapped in Doubt's Shadow Plains, where his and Doubt's other victims' lifeforce is used to power the realm.
  • Badass Normal: Returns to the Wishmere at in his thirties, fifteen years after his first run as a Wishmere and as all Wishmere do when they grow into adults, he lost his powers. But still returned to sign up for the fight after it's generations' Wishmere leader, Locke, died in battle.
  • Big Good: Helped extend the world's survival for 15 more years, setting up the events of the game.
  • Disappeared Dad: Earle's.
  • Heroic Sacrifice: At the time, was a dedicated family man, but knew the threat the world was against, having fought Doubt 15 years earlier. Though with his powers subsided, Duncan returns to take over the Wishmere a second time, he successfully defeats Doubt, but loses his life in the progress. His sacrifice ensured the survival of the world, and gave an opportunity for his son, the ChosenOne, to grow up and seal off Doubt for good, as it was prophecized. He says he knew if he didn't save the world, there would be no world left for his family to live in.
    • Worth noting, that it's not clear if Elreed asked Duncan to return or if he returned on his own.
  • I Did What I Had to Do: After Locke's death, the Wishmere had little hope. Duncan, though he had a wife and young son, knew that if he did not return to the Wishmere and fought Doubt, the world would not have a chance and thus his wife and son would die anyway.
  • Killed Off for Real / Final Death
  • So Proud of You: Says this to Earle in their one and final meeting in the Shadow Plains before it collapses.

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