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Characters / WALL•E

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Characters in WALL•E.

All spoilers have been left unmarked. You have been warned.

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    In general 
  • Absurdly Dedicated Worker: No matter what happens, the robots will keep doing their jobs until they're disabled or destroyed. WALL•E and AUTO have been performing their respective duties for almost 700 years.
  • A Dog Named "Dog": Their names are technically that of the model of robot that they are. Multiple of each robot type are seen throughout the movie, with our main robots simply being the ones in focus.
  • A.I.-cronym: The main heroic bots have acronyms for names that describe their function when read in full, but sound like legitimate human names when read as a single word: WALL•E, EVE and M•O.
  • A.I. Is a Crapshoot:
    • Subverted with AUTO. Despite being cold and ominous he never "goes evil" and intentionally tries to kill humans. He was simply following his orders to the letter and they didn't account for the Axiom sitting in space for 700 years.
    • The robots in the repair ward as all of them are malfunctioning and some of their behaviors are dangerously violent.
    • WALL•E is a case of A.I. going right. He was originally designed to have a limited range of operation (i.e., find, compress and stack trash). But after 700 years his programming expanded to give him a child-like wonder and curiosity of the junk surrounding him so while he still carries out his directive he also collects things he finds interesting and befriends a cockroach.
  • Cute Machines: In general they are cute, polite, sweet, and helpful, with endearing personalities. Except for AUTO whose face is pretty much a glowing red eye with the most robotic personality of the bunch.
  • Electronic Speech Impediment: All of the robots have electronic effects to their voices.
  • Grew Beyond Their Programming: Throughout the film, the robots are shown to develop sentience and personalities of their own, despite only having been programmed to do things like compact garbage, search the Earth for vegetation or clean the ship.
  • No Mouth: Although they can speak, none of them have mouths, at most only possessing Electronic Eyes that change shape to reflect their current moods.
  • Pokémon Speak: All of the robots, except for AUTO can only say a few words besides their names (though at least in WALL•E's case it more seems due to him never having anyone to practice speaking with for centuries).
  • Ragtag Bunch of Misfits: The main robot cast is made up of a 700 year old trash compactor, a vegetation probe with an Arm Cannon, and a tiny yet determined cleaning bot. Later on they are joined by more robots that include a painter, a vacuum, a defibrillator, a massager, a flashlight, an umbrella, and a hairdresser/beautician, all of whom are malfunctioning in some way.
  • Really 700 Years Old: WALL•E and AUTO are at least 700 years old, and it is possible that the other robots on the Axiom may be of a similar age.
  • Ridiculously Human Robots: The robots in general have very humanlike mannerisms and quirks. The ending of the film implies that WALL•E gained sentience overtime from his 700 years on the Earth, and learned a lot of the mannerisms from old film recordings.
  • Robo Speak: The only one really guilty of this is AUTO, as the other robots can only say a few words, or use voice samples. They mostly communicate through beeps, hums, etc. This fact allows for a few cases of Parenthetical Swearing — EVE seems to be the primary offender here. For example, when GO-4 throws the plant down the garbage chute she makes a sound that is suspiciously similar to "crap!" Later, when she tries unsuccessfully to replace the badly damaged WALL•E's circuit board in the Axiom's garbage disposal area, it sounds rather like she sets off a literal Precision F-Strike (she makes a noise that sounds like "Faaaah!"). There is another good example of this earlier when WALL•E is chasing EVE through the ship, on the way to the bridge. One of the robots he cuts off beeps something sounding very much like "Asshole". According to the closed captions, WALL•E says "pathetic" while he's hiding behind the towel cart.
  • Robot Names: Of the acrostic variety:
    • WALL•E = Waste Allocation Load Lifter — Earth Class, a global Earth-cleaning bot. He later meets his larger cousin, WALL•A, which of course, is Axiom Class.
    • EVE = Extraterrestrial Vegetation Evaluator.
    • BURN-E, the repair-bot locked outside the Axiom, gets his own DVD bonus feature.
    • Many others. BRL-A (umbrella-bot), D-FIB (defibrillator-bot), M-O ("Moe"), PR-T ("pretty"), HAN-S (the massage bot), VAQ-M (vacuum-bot), VN-GO (the painter bot)...
    • M-O is stated in the DVD bonus material to stand for Microbe Obliterator.
  • Starfish Robots: The designs of the robots tends towards form follows function with minimal humanoid traits. Wall•E is essentially a box on threads, EVE is pill shaped with detachable body parts, AUTO is just a ships wheel with an eye, etc.
  • Super-Powered Robot Meter Maids:
    • EVE, whose laser arm is capable of destroying dedicated guard robots. Possibly justified considering she probably surveys planets that may have hostile life.
    • WALL•E himself. He's amazingly heat resistant, capable of enduring buzzing the sun and EVE's ship's thrusters to no ill effects. He's also equipped with a cutting laser (for cutting pieces too big for him to compact) and a music player (God only knows why). Not bad for a trash compactor.
    • But the prize goes to HAN-S. This massage robot curb stomps an entire squad of guard robots.
  • Terse Talker: Most of them communicate in one-word sentences.
  • Theme Naming: Each robot's name is an acronym that specifies its job.
  • Tinman Typist:
    • The Axiom is full of them. Especially notable is AUTO. Whereas the others could maybe be excused by being separate mobile units, AUTO is built into the bridge itself. Possibly justified, as it's implied AUTO had taken over functions intended to be performed by a human captain.
    • SUPPLY-R from the BURN-E short does this for the one thing that seems to be his entire function.
    • Justified with EVE/her canister. While the keypad is dialed exclusively by robots in the film, it's made clear that she would need to interface with humans at some point during her function.
  • Unusually Uninteresting Sight: Most of the Axiom robots don't take note of WALL•E and EVE's shennanigans unless it happens to get in their way.


WALL•E (Waste Allocation Load Lifter – Earth Class)
The title character. WALL•E is the only robot of his kind shown to be still functioning on Earth. Although working diligently to fulfill his directive to clean up the garbage, he is distracted by his curiosity, collecting trinkets of interest. One day during work, he meets EVE and his life changes forever.

Voiced by: Ben Burtt

  • Accent Upon The Wrong Syllable: An example due to his Electronic Speech Impediment. He pronounces EVE's name as "EVE-A."
  • Act of True Love: If his efforts to repair EVE when he thought she was broken weren't this, his devotion to fulfilling EVE's objective, even while he was broken, certainly was. He even refused what could have been his only chance to hold her hand, to retrieve the plant.
  • Adaptational Badass: In the movie, WALL-E is a Non-Action Guy who does awesome things by complete accident, with EVE providing heavy lifting and firepower. In the games, he's far more willing to throw down on his own, using trash cubes and his laser to fight off enemy robots. Notably, in the PS3/XBox 360/Wii versions there's an entire level dedicated to him going on a rampage and gunning down countless security robots with EVE's Arm Cannon in a bid to rescue her.
  • All-Loving Hero: Seems genuinely pleased to meet everyone he comes across, human or robot. Or cockroach.
  • Amazon Chaser: WALL•E has a love for EVE, an explorer droid with incredible strength and a powerful blaster to boot.
  • Badass Adorable: Especially in the climax when he holds up the holo-detector despite being damaged by Auto's taser.
  • Blithe Spirit: Everyone he encounters starts thinking differently as a result of it—maybe because he wakes them up from their trance or because he's so filthy they break their programming to clean him.
  • Butt-Monkey: Gets blasted at, crashed into, broken, and tossed into walls regularly.
  • Character Signature Song: "Put On Your Sunday Clothes" from Hello, Dolly!, which he always has recorded on his playback. This serves as a Chekhov's Gun when he replays it to rally up the robots who escaped the repair ward, who heard the song there when he played it on accident, to make an army.
  • The Collector of the Strange: He keeps a wide assortment of random trinkets that catch his fancy. The items he collects don't seem to have any particular theme, other than having some quality about them that caught his attention beyond the regular garbage.
  • Critical Annoyance: A low-pitched BEEP BEEP BEEP BEEP plays when he's about to run out of energy.
  • Cute Machines: He and EVE are even the page image!
  • Desperately Craves Affection: WALL•E longingly watches romance movies and wants little more than for someone to hold his hand. When he meets another actual robot, he's so eager to make contact that he tries to befriend her despite her attempt to blast him.
  • Determinator: Did the same job for 700 years, held onto the ship back to the Axiom for no one knows how long simply because EVE was on it, and held up the holo detector even though he had very recently been electrocuted by AUTO and was still recovering from that.
  • Distressed Dude: He's this quite frequently, most notably when he's in the Axiom dump and needs to be rescued by EVE.
  • The Ditz: Definitely towards the quirky end of the spectrum. WALL•E is by no means stupid but he has been without any type of human/robot companionship for 700 years and is rather naive and awkward now that he finds himself in social settings.
  • Dogged Nice Guy: His initial attempts to woo EVE are met with total indifference. The moment she starts to reciprocate his advances, she shuts down. All of WALL•E's attempts to get her back online are sweet, but ultimately unsuccessful.
  • Eye Beams: WALL•E's eyes are actually none more than cameras, but he does have a cutting laser hidden in a bridge between them. He uses it to cut through obstacles and reduce waste to manageable sizes.
  • Friend to Bugs: WALL•E regards a cockroach as a pet, but most people in real-life consider them disgusting pests.
  • Go Mad from the Isolation: A rare inverted example. After spending seven centuries doing his own job with only a cockroach as a pet, Wall-E develops a "glitch" in his program, giving him a sentience and a personality of his own. Because of this, he likes collecting objects that catch his interest, and deeply longs for a connection and for something more beyond his directive.
  • Last of His Kind: Appears to be the only functional robot left. Andrew Stanton has said that the original story premise revolved around the idea that humanity left Earth but forgot to turn off the last robot. This premise is supported in the opening of the film where we see dozens of other WALL•E-class robots frozen mid-action, as if a global signal was sent to shut down and WALL•E somehow missed it.
  • Leitmotif: "Put On Your Sunday Clothes" from Hello, Dolly! serves as a symbol of WALL•E's emergent personality, and later becomes the rallying anthem of the malfunctioning robots. The absence of this song on WALL•E's personal audio recorder is what convinces EVE that he Came Back Wrong.
  • Load-Bearing Hero: Is crushed holding up the holodetector, though EVE is able to repair him. A much more justified use of the trope than most heroes, though, since WALL•E would have been designed with at least as much load-bearing capacity as an automobile jack.
  • Love at First Sight: He falls in love with EVE the first time he sees her. Possibly justified in that EVE is the first girl robot he's ever seen.
  • Made of Iron: He survives for 700 years by repairing himself and takes a heck of a lot of punishment during the movie.
  • Masculine Girl, Feminine Boy: Feminine Boy to EVE's Masculine Girl, despite being a garbage robot — he's timid, while she's bolder and has a gun.
  • Mayor of a Ghost Town: He is the only sapient thing wandering around on Earth.
  • Nature-Loving Robot: Downplayed in that there's very little nature left with roaches seeming to be only life left on Earth, but WALL•E has a roach he's both attached to and who is attached to him. When WALL•E finds a living plant, he decides it is something of value and takes it to be part of his collection.
  • Nice Guy: Granted, he does troll M•O a bit (usually unintentionally), but other than that, he is a kind, friendly, loyal, heroic and polite robot.
  • Noisy Robots: His head/eye movements make loud noises.
  • Non-Action Guy: He's a garbage bot. The closest thing he would have to an offensive capability is his cutting laser, which only serves as a utility tool. However he compensates for this by his sheer determination and when he thinks EVE is in danger...
  • Not a Morning Person: He drags himself around like a human needing a cup of coffee, bumping into things and being unable to put his treads on until he gets his morning sunshine. Justified since he needs the sunshine to charge.
  • O.O.C. Is Serious Business:
    • He's a sweet and friendly robot who treats EVE with nothing less than pure reverence and love, but when EVE accuses him of stealing the plant and tries to send him back to Earth without her, he angrily glares at her and refuses to go along with it. He's friendly, but he won't sit by and take the blame for something he didn't do.
    • After being rebuilt by EVE, him showing no interest in the knick-knacks he previously showed EVE and going on to compact them is the first sign that something went very wrong.
  • The Pig-Pen: Not on purpose, but 700 years cleaning up garbage on a deserted wasteland hasn't left him in the best shape.
  • Pitbull Dates Puppy: With EVE. WALL•E is a small garbage robot with a very sweet and friendly personality, while EVE is an Action Girl with a Hair-Trigger Temper who will most likely shoot at you with her plasma cannon before saying hello.
  • Post-Kiss Catatonia: WALL•E completely freezes the first time EVE "kisses" him.
  • The Power of the Sun: In a sense, since his battery is solar-powered.
  • Puppy-Dog Eyes: When they're reset to factory standard, it's highly disturbing. The return to normal is what signals that he's back.
  • Quaking with Fear: Does this a couple of times. He shivers after EVE's blast from her Arm Cannon almost obliterates him. Also when the outcast robots push him in front of the police bots.
  • The Quiet One: He rarely speaks, and when he does, he just says short words. Justified, since he spent seven centuries alone with a cockroach as a pet, with no one to talk to.
  • Really 700 Years Old: He has been collecting trash for more than 700 years, yet still acts like a curious child.
  • Reflective Eyes: The lenses that make up WALL•E's eyes naturally do this.
  • Robo Romance: With EVE.
  • Shrinking Violet: He’s very timid, and he will compact into his storage cube form like a turtle whenever he’s frightened.
  • Spanner in the Works: His every action on the Axiom unwittingly results in chaos which in turn leads to the downfall of AUTO's regime.
  • Stalker with a Crush: Much nicer than most examples, but the trope still applies. They even brought it up on the Blu-Ray geek track. "He's got stalker charm!"
  • Tank-Tread Mecha: He is a trash compactor robot that runs on tank treads.
  • Ugly Guy, Hot Wife: He's a worn, rusted trash compactor who wins over a sleek, futuristic robot.


EVE (Extraterrestrial Vegetation Evaluator)
A sleek robot who WALL•E meets during a day at work and has come to Earth looking for something. She moves using antigravity technology and is equipped with scanners, specimen storage, and a plasma cannon in her arm, which she is quick to use. WALL•E falls in love with her the moment he sees her. Eventually, she warms up to him and falls in love with him as well.

Voiced by: Elissa Knight

  • Action Girl: Doesn't like things getting in her way and has a general willingness to rush into a fight. When in doubt, she will shoot, with the plasma gun built into her arm.
  • Action Girlfriend: Her arrival to Earth changes WALL•E's life forever and sets him on an adventure to bring humanity back to their home planet. Since WALL•E has no fighting skills, EVE handles the combat with her arm cannon.
  • Adam and/or Eve: The first robot WALL•E encounters after living alone for so long, and she is meant to find life and get humanity back to Earth.
  • Arm Cannon: Her primary weapon. Also her main tool, it seems. In contrast to her soft feminine contours, it is a stark, aggressive-looking thing that can quickly transform out of her arm and back again in a snap.
  • Biblical Motifs: Two of them, actually. Her name comes from Eve, the first woman (with WALL•E being her Adam), and her white coloring and soft outline reference the dove sent by Noah after the flood to find a plant and prove that the world was safe to live on again.
  • Character Catchphrase: She'll say, "Directive." to ask someone what their job is or mention her job.
  • Character Development: She learns to embrace her "defects" by the end of the film. While she had sentience at the beginning, she was forced to keep it hidden because of her directive. Her voice also evolves into something more feminine and emotional when it was originally robotic and distant. Also, upon planetfall she is somewhat trigger-happy, blasting anything with her Arm Cannon if it offers the slightest sign of threat to herself. By the end of the movie she uses it only to help or defend others.
  • Character Tics: Likes to spin with her arms outstretched.
  • Cute Machines: She and WALL•E are even the page image!
  • Damsel out of Distress: EVE always manages to rescue herself. In a deleted scene, she was going to be a somewhat Damsel in Distress in the Axiom dump, where WALL•E was going to save her; the final film reverses the roles.
  • Defrosting Ice Queen: At first, she only cares about her directive. She starts defrosting after her frustrations with it make her more tolerant of talking to WALL•E. It's implied she was sapient from the beginning, but got used to hiding it so that she wouldn't get rebooted. Being around WALL•E changed that, so that she was more willing to accept the fact that her intelligence wasn't a "defect".
  • Dungeon Bypass: That ion cannon of hers surprisingly only gets used for this once, blasting open the hatch in the ceiling of the garbage bay to regain access to the rest of the Axiom.
  • Eye Lights Out: Her eye lights go out when she sleeps or shuts down.
  • Fem Bot: Downplayed, or possibly reduced to basics. EVE's series of robots have large expressive eyes, ovoid bodies, fluting tones and graceful movements. Her 'gender' is mostly a matter of perception.
  • Gaussian Girl: Her sleek shiny design seems to exist to make this happen as much as possible. On close inspection she seems to emit a diffuse white light from her (shiny, white) skin, essentially making her a self-generating, in-universe Gaussian Girl.
  • Hair-Trigger Temper: It doesn't take much for her to use her arm cannon on something, as demonstrated when she began furiously blasting anything remotely combustible to try to make WALL•E stop interfering with her mission on Earth.
  • Hot-Blooded: With that Hair-Trigger Temper of hers and that much determination to complete an objective, she would definitely qualify.
  • Hover Bot: Consists of floating egg-shaped components, complete with head and arms.
  • Killer Rabbit: She may be a cutie but the plasma gun she wields in her arm is anything but harmless.
  • Laugh of Love: She has a cute electronic giggle while bonding with WALL•E.
  • MacGuffin Escort Mission: Her directive is to safely bring plant life from Earth to the Axiom's scanner.
  • Masculine Girl, Feminine Boy: Masculine Girl to WALL•E's Feminine Boy — she has a gun, is determined, forceful and all-around forward, while he's shy and watches romcoms.
  • Meaningful Name: She is named after Eve, the first woman on Earth according to The Bible, because Andrew Stanton thought that WALL•E's loneliness reminded him of Adam, before God created his wife.
  • Non-Indicative Name: EVE's name suggests that she's supposed to be looking for vegetation anywhere besides Earth, but Terrestrial Vegetation Evaluator would make for a much less catchy nickname.
  • Not So Above It All: At WALL•E's home, he hands her an egg-beater, and after figuring it out, she spins it so fast that it breaks and flies into the ceiling. She quickly puts the broken remains on the nearest shelf and tries not to draw attention to herself. She even starts to hum something while she waits.
  • Pint-Sized Powerhouse: Is by far the most dangerous character in the film, despite being less than half the height of the humans.
  • Pitbull Dates Puppy: EVE is an Action Girl with a Hair-Trigger Temper who will most likely shoot at you with her plasma cannon before saying hello. She eventually falls in love with WALL•E, a small garbage robot with a very sweet and friendly personality.
  • Robo Romance: The burgeoning romance between her and WALL•E is a big part of the film.
  • Power Glows: Not only does EVE glow very faintly (the better to invoke a Gaussian Girl), her presence and touch cause electrical lights to glow as well.
  • Single Woman Seeks Good Man: She eventually falls in love with WALL•E because of his sweet nature and complete devotion to her.
  • Super-Strength: She's strong enough to lift what's implied to be a very heavy train by herself when it's about to slip and crush several people aboard the Axiom.
  • Tertiary Sexual Characteristics: Is sleeker, more slender, has a lighter color scheme and larger eyes then the more masculine WALL•E.
  • Trigger-Happy: Responds to any movement by blasting it when she first arrives on Earth.
  • Tsundere: She at first appears as short-tempered, intolerant and prone to blowing things up with her plasma cannon at the slightest provocation. Once WALL•E becomes closer to her, EVE reveals a caring and affectionate side, even trying to put her directive aside when WALL•E is in danger.
  • The Unpronounceable: WALL•E can only pronounce her name as Eva, which she tries to correct at first, but gives up on after a while. M•O pronounces it the same way, so it might just be a flaw of the other robots Robo Speak.
  • Ugly Guy, Hot Wife: She's a sleek, futuristic robot who gets eventually attracted to a worn, rusted trash compactor.
  • Uptown Girl: EVE is from the luxurious Axiom spaceship, while WALL•E was forgotten and left behind by the humans.
  • Violently Protective Girlfriend: To WALL•E eventually. She defends him, carries him around, and rescues him when AUTO's minions start chasing them through the ship.
  • When All You Have Is a Hammer…: Her problem-solving tree is something like "blast it with my arm cannon. Does it still need to be blasted more? [Y/N]"
  • When She Smiles: When she's happy, she's just as adorably lovable as WALL•E.
  • Wingding Eyes: Her eyes are two electronic lights that change shapes to fit her mood, such as turning into two curved lines (as if she were closing her eyes) when she laughs or turning into thin, angular lines when she's mad.
  • Women Are Wiser: She is depicted as the more sensible character compared to the bumbling WALL•E. Justified, as she's much more experienced than him.


M•O (Microbe Obliterator)
A tiny, obsessive-compulsive maintenance robot with rollers for hands who keeps Axiom clean. When M•O meets WALL•E and sees how filthy he is, he deviates from his normal routine and follows WALL•E, cleaning up behind him.

Voiced by: Ben Burtt

  • Accidental Hero: Saves WALL•E and EVE from getting sucked out into space by accidentally getting himself wedged in the inner airlock doors when trying to clean WALL•E. This causes a catastrophic airlock failure, which then prompts the WALL•A units to do an emergency abort on the trash dump and close the outer door.
  • Almighty Janitor: Stops the closing airlock doors of the ship with his body.
  • Aw, Look! They Really Do Love Each Other: In a non-romantical way with WALL•E. WALL•E trolls M•O a bit and M•O dislikes WALL•E because of his dirtiness, but they overcome their differences and prove to be good friends as WALL•E shows concern for M•O in the garbage disposal and M•O shows nothing but extreme sadness at WALL•E's "death" at the climax. M•O even whimpers and cries, burying his head into his roller brush as he mourns.
  • Badass Adorable: He tries to help WALL•E, EVE and the rest of the malfunctioning robots get past the SECUR•T bots by cleaning them.
  • Berserk Button: M•O gets furious when he sees WALL•E completely covered in dirt and germs (or 100% foreign contaminant) to the point that a red siren slowly emerges from his head and he later follows the robot through the ship by his trail of dirt, even chasing him down the garbage chute.
  • Butt-Monkey: He's dedicated to his job... no matter how much he's going to need repairs by the end of it...
  • Character Catchphrase: Will say, "[FOREIGN CONTAMINANT]" when something's dirty.
  • Chekhov's Skill: He's the one to find the plant amid all the confused passengers on the lido deck to save WALL•E because his optics are made to detect foreign contaminants, which are present on the shoe holding it.
  • Cute Machines: He's a very enthusiastic cleaner.
  • Determinator: Nothing stops him from finding WALL•E and cleaning him.
  • Insistent Terminology: Even though the name M•O is a dead ringer for "Moe", M•O insists to WALL•E that it's pronounced "Em-Oh".
  • Inspector Javert: Come hell or high water, he will ensure the grungy trash compactor will not disrupt the sterile, germ-free environment of the Axiom. A benign example, as he's perfectly friendly to WALL•E once he gets the opportunity to thoroughly scrub WALL•E down.
  • Jerk with a Heart of Gold: A short tempered little robot easily set off by the sight of [FOREIGN CONTAMINANT], and only chases down WALL•E for the purpose of cleaning him. Once that's said and done, however, he willingly allies with him and EVE in order to get the former home and save his life, even if he has to be faced with even more [FOREIGN CONTAMINANT] in the process.
  • Leave The Two Love Birds Alone: M•O chases away the other robots when WALL•E regains his memories and shares a romantic moment with EVE.
  • Made of Iron: He might be small, but his body is strong enough to survive getting caught in the Axiom's airlock doors without sustaining any significant damage.
  • The Napoleon: Smaller than most of the other robots, but leads the group of cleaner robots.
  • Neat Freak: So much so that he breaks his programming to follow WALL•E throughout the ship and clean him. Before he shakes WALL•E's hand, he cleans it. Note that literally seconds before this, he had just gotten confirmation that WALL•E was all clean.
  • Small Role, Big Impact: He only gets about three minutes of screentime, but his holding the Axiom's airlock doors open saves WALL•E and EVE from being shot out of the ship, in turn allowing them to save the plant and get humanity back to Earth.
  • Spanner in the Works: If he hadn't been so determined to clean WALL•E, he wouldn't have gotten caught in the airlock doors. If that didn't happen WALL•E, EVE, and the plant would've been blasted out the airlock, allowing AUTO to maintain control over the ship and preventing humanity from going back to Earth.
  • When All You Have Is a Hammer…: Even when M•O starts helping the heroes, he does this by cleaning, the only thing he can do, even when other things would be more useful.



AUTO is the autopilot of the BnL flagship Axiom. Shaped like a sailing ship's steering wheel, AUTO units assist each ship's captain with their duties.

Voiced by: MacinTalk

  • A.I. Is a Crapshoot: Inverted; the other machines are going beyond their programming while AUTO is still following his directive.
  • Alas, Poor Villain: His shutdown by McCrea is actually quite tragic since he had little control over his behavior because of a hopeless directive from Mission Control.
  • Allegorical Character: The Big Bad being an autopilot is no coincidence: while AUTO is in power the population of the Axiom is running on a metaphorical autopilot of their own, going through daily routines with no deviation whatsoever. Captain McCrea taking manual control is reflected in the Axiom as well with the people getting up and doing their own things for once.
  • Anti-Mutiny: He is actually following his instructions by defying the Captain.
  • Anti-Villain: He opposes WALL•E, EVE and McCrea and tries to prevent the Axiom from returning to Earth only because he can't deviate from his directive and genuinely believes humanity won't survive. It's the actions he takes in pursuit of said directive such as trying to destroy WALL•E, mutinying against the captain and endangering the population of the Axiom that ultimately make him a villain.
  • Big Bad: Becomes this due to an inability to stray from his directive of keeping humans from going back to Earth which adds to his many attempts to get rid of the plant, even if it means committing mutiny of some kind and inflicting harm.
  • Big "NO!": AUTO says, "NO!" when McCrea turns him off.
  • The Computer Is Your Friend: Played With. AUTO was designed to be an assistant to the captain but as time went by the humans became complacent and sedentary so he's been left to control more and more of the Axiom. However, he's never actually the villain as his attempts to stop the recolonization of Earth were the result of him being issued Directive A113 which instructed him to keep humanity forever "safe" in space rather than return them to a more-polluted-than-anyone-believed Earth. The problem is that his directive was issued 700 years ago and things have actually changed on Earth but the directive does not account for that possibility.
  • Creepy Monotone: Speaks using the old MacInTALK "Ralph" voice. Combined with Evil Sounds Deep — all the robots have computer voices but his sounds the most unsettling because he's technically the villain.
  • Cyber Cyclops: Is shaped like a modern version of a ship's steering wheel with a single, ominous red eye lens directly in the center. This actually causes him trouble as McCrea uses his lack of depth perception to outright trick him.
  • Demiurge Archetype: Interestingly enough AUTO takes several characteristics from the Gnostic demiurge; he controls and oversees an artificial world full of nascent humans yet despite his efficiency is not all-powerful or omniscient as he would like to believe and his defeat is marked by humans gaining greater sentience and knowledge about themselves and their world.
  • Dramatically Missing the Point: Shelby Forthright gave the order not to return to Earth because it couldn't sustain life. The current Captain points out that the order no longer applies since the plant proves Earth can now do so again. AUTO's response? "Irrelevant." AUTO was given the order never to return and will stay by it even though the reason it was given changed.
  • Dying Vocal Change: His final "No!" as McCrea switches him off is slow and gradually lowers in volume until he completely deactivates.
  • Evil Sounds Deep: He has a chilling robotic baritone.
  • Expy: He's obviously one of HAL 9000 from 2001: A Space Odyssey. Made even more obvious by the central pieces of the soundtrack playing during scenes in the Captain's quarters - Johann Strauss II's "Blue Danube" Waltz when the Captain is asking the computer for a status report as AUTO tries to get his attention and "Sunrise" from Richard Strauss' Also sprach Zarathustra when he stands on his own two feet for the first time during the climactic battle with AUTO.
  • Foil: To all of the other robots. Whereas most originating from the Axiom, notably EVE have developed some semblance of personality even before WALL•E's arrival AUTO is the only one to stay true to his programming.
  • Just Following Orders: He has been given Directive A-113 to never return to Earth no matter what. Although the reason for it has changed and life is now sustainable, AUTO’s programming prevents him from deviating from it, which leads to him growing hostile.
  • Little "No": AUTO utters "No" when he notices WALL•E trying to hold open the container for the plant before promptly jamming the button to close the container so it crushes his adversary.
  • Logical Weakness: He has two—one physical and one based in his programming.
    • The physical one is his single eye, which makes him lack any kind of depth perception. As such, Captain McCrea is able to trick him with a 2-D image of the plant, forcing AUTO to open his chamber to investigate and thus allowing McCrea to escape.
    • The programming one is that while he's technically the power behind the Axiom, he's still officially the second-in-command and thus has to follow the Captain's requests. When McCrea learns that AUTO has classified information, the robot initially stonewalls him—until the captain snaps "Tell me, AUTO. That's an order!" AUTO has no choice but to comply with the demand.
  • Machine Monotone: Speaks in a curt, quick robotic voice. It begins to give way to actual concern when the protagonists attempt to get the plant to the Holo-Detector.
  • The Man Behind the Man: Quite literally. When McCrea looks at the photos depicting his predecessors he realizes that AUTO is always there, right behind the shoulder of each one of them. It perfectly conveys the fact that all captains of Axiom were pretty much just figureheads and it was the ship A.I.s who held real power ensuring Directive A-113 will be followed.
  • Near-Villain Victory: To the point where it takes several spanners for him to lose. He's so efficient that he succeeded at his directive for almost 700 years and his actions nearly kill WALL•E, the one responsible for putting him in this position anyway. Again, AUTO would've won if it weren't for a certain cleaning bot.
  • Not So Stoic:
  • Obliviously Evil: He was merely programmed to keep the Axiom away from Earth, since Shelby Forthright believed there was no point in returning.
  • Obviously Evil: He's got that single glowing red eye, he hangs from the ceiling and skitters around like a mechanical spider and he's the only robot character to be voiced by an actual machine. It's downplayed in that while AUTO is an antagonist he's not actually the villain. He's simply following the last command given to him by his creators, Directive A-113 which authorizes him to take full control of the ship and keep humanity safe by never returning to Earth. The main problem is that the directive did not include any exceptions for reevaluating the situation after some time to see if it still applied.
  • Oh, Crap!: Towards the end of the film when EVE and WALL•E escape from the garbage chute and the Captain tricks him a hologram that contains the plant.
  • Red Eyes, Take Warning: He has a red eye that deepens his similarity with HAL.
  • Right Hand Versus Left Hand: A case of AUTO being caught in the middle and also representing one of the hands by following the last directive given by BnL's CEO and President. This is particularly prevalent when McCrea is ordering him to let him fire up the holo-detector. Despite trying to follow the President's orders (including the video of the final order saying "TOP SECRET" and "FOR AUTOPILOT'S EYE ONLY"), AUTO still can't disobey a direct order from the Captain of the Axiom:
    McCrea: AUTO, get out of my way.
    McCrea: What are you talking about? Why not?
    AUTO: THAT IS CLASSIFIED. (Extends and opens grabber) CAPTAIN, GIVE ME THE PLANT.
    McCrea: (Holds plant defensively) What do you mean "classified"?! You don't keep a secret from the captain!
    AUTO: (Makes repeated grabs for the plant) GIVE ME THE PLANT.
    McCrea: (Moves the plant out of the way) Tell me what's classified!
    AUTO: (Approaches closer) THE PLANT.
    McCrea: (Holds him away by the central chassis, right next to the eye) Tell me, AUTO! That's an order!
    (Extended staredown between AUTO's robotic eye and McCrea's determined glare)
    AUTO: ...AYE-AYE, SIR.
  • Shock and Awe: Shocks WALL•E with his built-in taser, damaging his circuitry and sending him falling into the ship's garbage disposal.
  • Synthetic Voice Actor: Being voiced by MacInTALK he's the only robot whose "voice clips" aren't provided by a human actor.
  • Villainous Breakdown: Starts when EVE and WALL•E break out of the trash pit. Exacerbated when the Captain decieves him with a hologram. "Not possible" he says in monotone. Gets even worse when he starts sending significant numbers of SECUR•T bots after EVE and WALL•E. Jumps off the slippery slope when he intentionally causes the Axiom to list sending everyone tumbling about. Climaxes when he's using his taser to jam down the Holo-Detector retract button with excessive force.
  • Walking Spoiler: He is first built up as just an autopilot before A.I. Is a Crapshoot happens. Then he subverts it when he reveals that he has been following orders the whole time.
  • Well-Intentioned Extremist: He honestly thinks he is doing good by not going back to Earth and sadly there was no human left there to rescind the directive.
  • Zeroth Law Rebellion: Tying in with the Well-Intentioned Extremist angle AUTO seems to overcome his inability to refuse McCrea's orders by initiating a quarantine on the Captain in response to (by his view) a suicidally foolish desire to return to Earth.

    GO- 4 

GO-4 is a small robot who is the leader of the Axiom police robots.
  • Adaptational Villainy: In the movie, Go-4's involvement in the plot boiled down to doing as AUTO commanded, and he never interacted with the reject bots or did any form of harm unless AUTO specifically commanded it. In the game, however, he goes out of his way to attack WALL•E and attempt to drag him off the cart going to the holodeck, and during the Playable Epilogue when AUTO has been deactivated, GO-4 attempts to both steal the plants needed to rebuild Earth and have the reject bots rounded up and destroyed.
  • Astonishingly Appropriate Appearance: His silhouette resembles that of an officer with his hands folded rigidly behind his back.
  • Disney Villain Death: Suffers a messy one. When Captain McCrea is struggling in a fight with AUTO, GO-4 attempts to attack him, but gets hit and is thrown from the bridge, being smashed completely when he hits the ground.
  • The Dragon: GO-4 is actually working for AUTO, and is the head of the sentry robots.
  • Dragon Ascendant: In the tie-in game he outlives AUTO and continues to menace the humans on Earth by stealing their plants and having the reject bots rounded up to be destroyed, forcing WALL•E to thwart his plans.
  • The Napoleon: He's small but fierce.
  • Oh, Crap!: When he sees McCrea fighting AUTO, he lets out a loud screech before charging in to assist.
  • Spared by the Adaptation: In the tie-in game, he doesn't suffer a Disney Villain Death and is still alive by the epilogue.



The many steward-bots that were programmed to act as the police force of the Axiom. They take orders from AUTO and GO-4.

Voiced by: Teddy Newton

  • The Bad Guys Are Cops: Their role as AUTO and GO-4's security of the Axiom makes them antagonists towards WALL•E and company.
  • Bound and Gagged: They bind their targets by shooting out a red laser that traps said target in an energy sphere.
  • Character Catchphrase: They tend to say one word phrases, like "Halt!" or "Wrong!"
  • Curb-Stomp Battle: The moment WALL•E breaks HAN-S out of the binds that are tying up its massaging arms, HAN-S goes about annihilating all the steward-bots that were sent after them.
  • The Dreaded: For the reject bots, who will freeze up or run away the moment they appear, likely knowing they will haul them straight to the repair ward if they're caught.
  • Energy Weapon: They fire red beams to try to trap their targets in energy spheres in order to carry them elsewhere. If there's many SECUR-TS, lasers are flying everywhere.
  • The Faceless: They look like mobile kiosks, and as a result have little resembling a face. Their screens are only used to display images, the camera lense they have on their front is only for taking pictures. The closest thing they have is the siren lights on their heads, which seem to tilt in the direction of things they're looking at.
  • For Inconvenience, Press "1": They aren't of any real help to humans when they're in trouble, despite having lasers capable of moving mass. When John falls of his chair, they just stand at his sides and rattle of a message to him as he asks for help. One even seems to glance at John before continuing its spiel, implying it wants to help him, but can't.
  • Heel–Face Turn: The last surviving SECUR-T (implied to be the one EVE shoved into a closet) is seen helping humans rebuild Earth in the credits.
  • Mooks: They serve this role for AUTO and GO-4 as their many security soldiers.
  • Not So Stoic: One of the few machines on the Axiom with little in the way of expressivenes. Still, when EVE shoves one into a closet, it's visibly shaking in fear, so they do seem to have feelings.
  • Oh, Crap!: One SECUR-T tilts it siren light just in time to look at HAN-S as it comes down to beat the contingent into scrap parts.
  • Zerg Rush: AUTO sends the entire contingent of SECUR-Ts to stop EVE and WALL-E. They pose a threat with their massive numbers, up until WALL-E cuts HAN-S's bindings.

A typingbot stationed by the elevator to the captain's quarters.
  • Bit Character: Only gets two scenes and a cameo in the credits, and serves mostly to highlight WALL•E's effect on the inhabitants of the Axiom.
  • Cute Machines: Its design is a bit intimidating, but seeing it learn how to wave and doing so enthusiastically makes it positively adorable.
  • Red Eyes, Take Warning: Averted. It has a large, red eye, but its friendly and waves WALL•E goodbye with great enthusiasm.
  • Single-Task Robot: A robot designed for the express purpose of typing on a keyboard.


BURN-E (Basic Utility Repair Nano Engineer)
BURN-E is the robot that is seen repairing the ship when WALL•E and EVE fly into the airlock and lock him outside. He's the focus of a short on the DVD with his name.

Voiced by: Angus MacLane

  • Absurdly Dedicated Worker: Determined to finish his task of fixing a broken light on the ship, even while the events of the film keep getting in the way.
  • Ascended Extra: Gets his own short.
  • Butt-Monkey: He's just trying to do his job and fix the ship, but the events of the film keep causing chaos for him.
  • The Engineer: It says so right there in his name.
  • Lower-Deck Episode: His short shows how his work spans the entire film.
  • Mr. Fixit: His job is repairing things around the Axiom.
  • Mundane Utility: If the DVD information is to be believed, this particular unit is sometimes reassinged to the lido deck to make smores.
  • "Shaggy Dog" Story: By the time he finally gets it working, the light is destroyed again. And even if it wasn't destroyed, they're back on Earth by that point so it doesn't matter much anymore.
  • Rule of Three: It takes him three trips to finally repair the light he's trying to fix.
  • Yank the Dog's Chain: He fixes the light, only for the same light to get smashed by an escape-pod door coming down. Just when he had returned power to the light and completed his job.



SUPPLY-R is a storage robot dedicated to keeping the light posts on the outer hull of the Axiom in good condition. Holding up to 3 replacement light posts, SUPPLY-R calls upon BURN-E when the need arises for a light post to be fixed.

  • Affectionate Gesture to the Head: As if it's a parent trying to comfort their son, SUPPLY-R gives BURN-E a reassuring pat on the head after all the struggles BURN-E went through at trying to replace a broken light post.
  • Disappointed in You: By the time BURN-E returns to it again, SUPPLY-R is unable to believe that BURN-E somehow lost another spare light post. Not wanting to deal with it, SUPPLY-R just drops its remaining spare light post in front of BURN-E as if it's saying "Take it. Now get out of my sight."
  • Flat "What": Has this reaction by just staring at BURN-E in a state of disbelief when it realizes that BURN-E is wishing for a new replacement light post due to losing the first one.
  • Rule of Three: Has to provide all 3 of its spare light posts due to BURN-E's struggles.


WALL•A (Waste Allocation Load Lifter – Axiom Class)
The larger counterpart to WALL•E's type, the WALL•As spend their time compacting trash and loading it into Airlocks. While at first they seem to be rigidly following their programming, they're actually gentle giants who have a surprising amount of personality.
  • Absurdly Dedicated Worker: Each of the Axiom Class robots follow their protocol to the letter. This nearly leads to WALL•E and EVE's demise when they almost get ejected from the airlock. Fortunately, the WALL•As are very attentive to their tasks as well.
  • Fun Size: Their reaction to WALL•E's attempt to get their attention by making a (from their perspective) tiny cube: "aaaaw" *patpat*
  • Gentle Giant: While in appearance, they are giant behemoths with very functional design choices, the WALL•As are actually very emotional and kind robots. In the original version of the scene in which they appear, they even look amused after WALL•E tries to demonstrate that EVE is in one of their cubes by making a cube of his own, and pat him on the head.

    Reject Bots 

Reject Bots
Left to right: VAQ-M, PR-T, VN-GO, L-T, BRL-A, HAN-S, and D-FIB
A group of malfunctioning robots that WALL•E accidentally frees from the repair ward. They see WALL•E as their hero for freeing them and come back in the climax to help WALL•E, EVE, and M•O get the plant the Holo- Detector. The seven noteworthy reject bots include the following:
  • BRL-A: An umbrella-bot.
  • D-FIB: A defibrillation-bot.
  • HAN-S: A massage-bot.
  • L-T: A light-bot.
  • PR-T: A hairdessing beautician-bot.
  • VAQ-M: A vacuum-bot.
  • VN-GO: A paint-bot.

  • Attack Reflector: During the fight against the stewards, PR-T uses its mirror as a reflector to send the stewards' lasers back at them.
  • Barrier Warrior: During the fight against the stewards, BRL-A uses its open umbrella function as a wall to block the steward lasers from reaching the rest of its comrades.
  • Big Damn Heroes: They show up in the climax ready to help their hero.
  • Blow You Away: During the fight against the stewards, VAQ-M attempts to blow away a steward with a vacuum blow. However, the steward stood its ground, which resulted in VAQ-M blasting itself back.
  • Bound and Gagged: Not so much the gagged part, but due to HAN-S' malfunction being that its arms go haywire, the repair ward had to tie it up to keep its arms locked down. When WALL•E cuts through with his laser, HAN-S goes beserk.
  • Break the Cutie: They are devastated when WALL•E is crushed in the Holo-Detector. They lower their heads in sadness. And follow in hot pursuit when EVE rushes away to get WALL•E repaired.
  • Character Catchphrase:
    • D-FIB will say, "Clear!" before zapping things.
    • PR-T will say, "You look gorgeous!" when making something or someone over.
  • Character Tics: Each one has a specific glitch or behavior:
    • BRL-A will flip inside out.
    • D-FIB will zap people and things. Their left arm also hangs loose most of the time.
    • HAN-S will beat at things and shake aggresively.
    • L-T bounces around.
    • PR-T will put makeup on things and extend all of its utilites.
    • VAQ-M sneezes out dust.
    • VN-GO leaves behind a trail of paint.
  • Chatty Hairdresser: PR-T is programmed to rattle off stereotypical phrases that you'd expect to hear from a hairdresser.
  • Crouching Moron, Hidden Badass: They seem like malfunctioning robots that are ridiculously broken, but when things become serious, they're capable of putting their malfunctions to very good use.
  • Does This Remind You of Anything?: Though their behavior would admittedly make things inconvenient in their jobs for the humans, if you look at it from a certain perspective, they're all robots who were imprisoned for developing individuality.
  • Fem Bot: Downplayed for D-FIB and PR-T, who have female voices, bur are just as inhuman in design as their other fellow bots.
  • Flat Character: Amongst the 7 main reject bots, L-T was given nothing to do. It was basically just following the group and bouncing around.
  • G-Rated Mental Illness: Some of the robots display what could be described as mental illness. Them being Cute Machines helps to keep the subject lighthearted.
  • Heroic Comedic Sociopath: The crazy massage robot, HAN-S, slashes apart the antagonistic security robots in such an excessive way that you can't help but laugh.
  • Mistaken for Insane: Their behavior was the reason that they were contained, but after the captain manages to rebalance the ship, the robots who were previously seen to act erratically are seen gently tending to the humans' needs, implying that they were just experimenting with their features (either that or they got repaired between scenes).
  • Named After Somebody Famous: VN-GO is named after Vincent Van Gogh.
  • Pink Means Feminine: PR-T is a beautician robot with a female voice, who is pink.
  • Plucky Comic Relief: They are this, providing lots of comic relief in the movie. Yet, they are a force to be reckoned with if you cross them.
  • Ragtag Bunch of Misfits: They are this in spades because they all behave erratically. Yet, they are loyal friends to WALL•E.
  • Rapid-Fire Fisticuffs: HAN-S's particular malfunction makes his arms move way too quickly, but this proves to be quite a useful skill, as it allows him to mow through an entire formation of security steward robots in short order.
  • Shock and Awe: During the fight against the stewards, D-FIB charges in using its defibrillating arms as a shock weapon against them.
  • Undying Loyalty: They are very grateful towards WALL•E for (accidentally) freeing them from the repair ward and follow him every step of the way when they reunite in the climax.
  • Uniformity Exception: They're identical in design to other version of their particular model of robots, but are told apart by the red chord attached to them by the repair ward.


    Shelby Forthright 

Shelby Forthright
The President and CEO of Buy-N-Large as of the exodus from Earth to clean up the rampant trash everywhere.

Played by: Fred Willard

    Captain McCrea 

Captain B. McCrea
The captain of the Axiom. His daily duties are so droll that he doesn't take them seriously... at first.

Voiced by: Jeff Garlin

  • Adipose Rex: Being in a hoverchair all his life has made him fat, and he's in charge.
  • Big Good: He is leading the humans back to Earth, and he is opposed to AUTO trying to stop them.
  • Brilliant, but Lazy: He's certainly lazy, not even knowing the ship had a jogging track, but when prompted by evidence that the Plant was still in play, he was able to formulate a plan to interfere with AUTO by wiring up the cameras to reactivate in his room and broadcast to the whole ship (specifically to EVE and WALL•E) after AUTO shut them down AND trick AUTO into thinking he had the plant by exploiting AUTO's lack of depth perception.
  • The Captain: It does admittedly take him a good portion of the movie to grow into this. By the time the secret about A113 comes out, though, he's straightening his hat and ready to lead his ship back to Earth.
  • Coat Cape: Wears his coat like this, presumably because he's too out of shape to wear it normally.
  • Cowardly Lion: He reacts with loud shock whenever he sees something unfamiliar, like a dirty robot from Earth, or a voice-activation mic. But he is surprisingly capable in an actual crisis.
  • Crouching Moron, Hidden Badass: He starts as just another blob-person going through mindless routine (albeit with more awareness of their ennui than most). The prospect of returning to Earth wakes him up and when AUTO makes sure that Directive A-113 is still going, he begins fighting back for the fate of humanity. After he sees that the Darkest Hour is over and WALL•E and EVE have escaped the refuse compartment with the Plant still in hand, he puts his technical knowledge to work to relay instructions to the robotic duo just in time before AUTO cuts him off, exploits AUTO's lack of depth perception in an attempt to lure down and seize AUTO, and is the first human on the Axiom to walk on his own two legs in centuries to continue the fight after the climax hits a crescendo with AUTO crushing WALL•E in the Holo Detector.
  • Determinator: He becomes dead-set on bringing the Axiom home, as summed up by his line "I am the captain of the Axiom! We are going home today!"
  • Eye Scream: A thankfully cartoony one, at the near end of the film, he gets poked in the eye by one of the handles in AUTO's steering wheel body during their fight.
  • Living Is More than Surviving: Even when AUTO tells him that humanity will continue surviving aboard the Axiom indefinitely, the captain is still determined to go home to Earth, because he's tired of the indulgent, complacent life that he and everyone aboard the ship has lived until now.
    Captain: Out there is our home! Home, AUTO! And it's in trouble. I can't just sit here and do nothing. That's all I've ever done. That's all anyone in this blasted ship has ever done. Nothing!
    AUTO: On the Axiom, you will survive.
    Captain: I don't want to survive! I want to live!
  • Locked Out of the Loop: He was completely unaware of Directive A-113, which kept the ships from returning to Earth.
  • Manchild: Acts a bit like a little kid playing space captain.
  • No Name Given: He is only ever directly referred to as "Captain", but you can see his last name and first initial in the captain's portrait.
  • Only Sane Man: Seems to be the only one aware of the pointlessness of this existence at first, probably because he's the only person on the ship who seems to have any kind of job or responsibility (even though it's almost purely ceremonial).
  • Rank Scales with Asskicking: He's the highest-ranking (and perhaps only) officer aboard the Axiom, and manages to take down AUTO in hand-to-hand fighting.
  • Reasonable Authority Figure: He is a bit strict about protocol and routine, but not when the fate of humanity is at stake.
  • Stout Strength: For someone who has literally never gotten any exercise, or even stood up once in his life, he sure has a strong grip! He only gets thrown off when AUTO deliberately throws the artificial gravity out of whack... which then only prompts the Captain to be the first person to walk on his own two legs in generations back into the grapple after AUTO mangles WALL•E with the holo-detector.
  • Took a Level in Badass: The Captain starts off rather incompetent and lazy at his duties, being unable to even stand under his own power while AUTO actually runs the ship. However, as the movie goes on and he has to make the decision to return to Earth, McCrea eventually shows why he's the Captain by hotwiring instructions to WALL•E and EVE behind AUTO's back, tricking AUTO with a picture of the plant, and eventually standing and walking on his own two feet to fight AUTO hand-to-hand.
  • Wiki Walk: Goes on one of these after he asks the computer to define 'Earth', eventually ending on 'Dancing' while WALL•E and Eve are finishing their dance outside.


One of the passengers aboard the Axiom, and the first human WALL•E has probably interacted with on-board. He was entranced by the ennui of life aboard the Axiom before a chance encounter with WALL•E.


Another passenger aboard the Axiom, also broken out of her trance by a chance encounter with WALL•E.

Voiced by: Kathy Najimy

  • Mama Bear: When humanity prepares to return to Earth, Mary notices the panicking, crying babies and reacts in horror. Later, when AUTO tilts the whole ship and sends every passenger careening to its sides, Mary sees the falling babies, screams, "John, get ready to have some kids!" and throws him across the aisle to form a human net to catch them. What makes it even more powerful is that these aren't even her children—she's so much of a Mama Bear that she'll protect anyone's child, not just her own.
  • Single Woman Seeks Good Man: Her opening scene establishes that she's been on many virtual dates that have been virtual disasters and is looking for someone "less superficial".
  • Meaningful Name: John and Mary, huh? Both also suddenly have kids when they rescue the sliding babies as the Axiom is tilting near the end.


A small brown cockroach, possibly of the family Blattellidae, encountered by WALL•E sometime before the beginning of the movie. By the time of the first scene, he and WALL•E are inseparable partners. He has no name in the movie, although background material gives him the nickname 'Hal'.
  • All Animals Are Dogs: He's loyal, enthusiastic, and knows several tricks, especially 'stay'.
  • Cockroaches Will Rule the Earth: Or, at the very least, be the only real survivor on a world where even plant life seems to have vanished. The old "cockroaches can survive a nuke" myth also gets a reference, where EVE hits him point-blank with her arm cannon and he simply crawls out of the crater with a coating of ash.
  • Interspecies Friendship: In a charming, endearing and ever so slightly repulsive way — he makes friends with WALL•E.
  • Made of Iron: Like most of his kind, he can take surprising amounts of punishment. WALL•E runs over him twice and EVE hits him with her Arm Cannon, but he gets back up just fine.
  • Punny Name: He's a roach named Hal, a Shout-Out to Hal Roach Studios that produced numerous The Little Rascals and Laurel and Hardy films of the 1920s, 1930s, and 1940s.
  • Ridiculously Cute Critter: Him following WALL•E around on Earth is pretty adorable.
  • Rodent Cellmates: He's a pest who remains WALL•E's only companion.
  • Trademark Favorite Food: Loves to eat Kremies.
  • Tuckerization: His name is an homage to HAL, the antagonist of 2001: A Space Odyssey, as well as Hal Roach, an old-time movie and short subject producer of the 1920s to the 1940s.
  • Undying Loyalty: To WALL•E. When WALL•E orders him to stay on Earth while he goes to space, Hal not only obeys but is still sitting in the exact same spot when WALL•E returns to Earth.
  • The Voiceless: Aside from a few chirping noises.