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A list of characters in the Magi-Nation card game/fiction Magi-Nation.

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A magi from Naroom. He was the head of Naroom's training grounds with Salafy as his apprentice. He is fairly knowledgeable about dueling and taught Salafy how to summon two creatures at a time. After Tony Jones returns to Earth, Yaki became the leader of the resistance to Warrada and Hrada's rule over Naroom. Eventually he was driven to use Core magic in his fight against the Shadow Magi.

A magi from Naroom. She accompanied Evu to the Core and spent some time trapped there with her crush Barak. Later she ended up in the Dream Plane and lost most of her animite after learning about the Invaders that the Eliwan ancestors fought against.
  • Fiery Red Head: Becomes quite literal once she starts learning Cald fire magics
  • Healing Hands: Practices Naroom healing magics. Later learns Cald healing magic too.
  • Playing with Fire: Lives in the Cald for awhile after her adventure with Barak in the Core.
  • Space Elves
  • Theme Twin Naming: While not a twin herself she shares one with her Caldling cousins Eryn and Karyn.

A powerful magi from the Underneath. He acts as Captain of the Guard and claims to be the region's champion. Though physically strong in his own right, his ego and narcissism often cause him to be impatient and rash. Despite this pride, he is strongly loyal to his fellow Underlings, and acts with benevolent resolve in the interest of everyone else's well being.

Warlord of The Cald.

A legendary magi accidentally created from dream magic by Agram many years before his Heel–Face Turn. Despite the nature of his creation, Rayje followed an honorable path. Due to his experience and age, he is acts as a general source of wisdom toward the various Magi he comes across.
Leader of the Order of Daylight. She lead the terraforming of the moon of El and the exodus of the surviving Eliwan to the Moonlands. She created the Core Glyph and sealed Agram in the Core.

Agram's brother.

Hostile aliens that invaded the planet El and forced the Eliwan to flee to the moon.

A list of characters in the Magi-Nation animated series Magi-Nation.



    Tony Jones

Tony Jones is the first character we're introduced to in this show and one of our main characters. Seemingly a normal American high school student, Tony finds himself magically transported to the Moonlands to stop an ancient evil. He and his friends must travel the moon and collect the MacGuffins to do it.

Tony is a main character in the video game and the card game. But he's a different character here.

  • Adult Fear: Tony's is deeply afraid of losing his grandfather, who was ill in the first season.
  • A Boy and His X: Tony with his dream creature Furok to the point that he'd risk the quest to save him.
  • Adaptation Dye-Job: Blond in the cardgame, brunette here.
  • All Take and No Give: How Tony treated Gazean in his second appearance.
  • Befriending the Enemy: Tony's the one who proposes that they do this with Chur in Allegiance Lost
  • Curtains Match the Window: Tony's brown hair and brown eyes.
  • Dreaming of Things to Come: Tony sometimes has prophetic dreams.
  • Famous Ancestor: Spencer Jones, Sir Anthony, the boy comes from a long line or warriors and heroes
  • Heroes Want Redheads: Gets teased about his crush on Trup'Tika.
  • Hypocrite: Tony at times, especially during the second season where he got on the others about getting distracted from their quest when him wanting to save his grandpa was a big enough distraction that the Cald hyren refused to join them on their quest for it.
  • Lost My Appetite: Really didn't want to eat Styla's home cooking. Mostly because it was moving.
  • Never My Fault: Is willfully ignorant of his own distractions.
  • Parental Abandonment: Tony's parents are not mentioned at all.
  • Raised by Grandparents: Spencer is the only adult relative of Tony's in his life.
  • Snark Knight: Even managed to use his snark to ease some tense situations.
  • So Proud of You: Gets one from Sir Anthony, Spencer, and Furok.
  • Taking Advantage of Generosity: Does this occasionally, most notable during Gazean's second appearance. Also never returned Halstead's blastgloves after borrowing them.
  • The Chosen One: With a prophesy to defeat great evil and everything.
  • The Chosen Many: It's revealed pretty quickly that he's not the only Final Dreamer. Compounded that his family line has been summoned to the Moonlands to fight evil for generations.


Edyn is another one of our main characters as well as the one who kickstarts the plot and gets Tony summoned to the Moonlands early. Edyn is the group's spellcaster, though it takes awhile before she gets good at it.


Strag is the last introduced member of our heroic trio. He's a Shadowstalker, an elite warrior who hunts down shadow magi. Compared to his friends, Strag is level headed and rather quiet.

  • A Boy and His X: Strag with his dream creature Freep.
  • Ambiguously Brown
  • Anime Hair: Two toned, chunky and evocative of dread locs but actually a mushroom cap.
  • Badasses Wear Bandanas: A tan one that matches his shirt.
  • Bag of Holding: Strag's enchanted gauntlets. He stores all of his animite and relics in them.
  • Becoming the Mask: In order to find the Bograth Dreamstone Tony, Edyn, and Strag infiltrate a training camp of shadow magi. Strag tells the others that they have to stay in character every moment lest they be found out. Several hours later his friends start to question if he's still acting. The next day Strag is ready and willing to burn down the huts of innocent villagers and attack his friends after they accidentally blow their cover.
  • Berserk Button: Having to work with shadow magi, especially Agram. Anyone harming his family and friends. Wanton destruction of relics.
  • Close to Home: Strag seriously looses his cool when Agram tries to turn him into a shadow magi again.
  • Curtains Match the Window: Strag's purple mushroom and purple eyes
  • Distressed Dude: Out of the three, Strag has been kidnapped, injured, and mind controlled the most.
  • Drunk On The Darkside: Once pretended to be on the darkside so hard that he managed to grow fangs. Due to his bloodline connection to the Core he is easily corruptible by Void energy.
  • Infamous Ancestor: Agram
  • Fangs Are Evil: Has these as a shadow magi
  • Heroic Build:The kid is built like a small brickhouse.
  • Hope Bringer: Becomes one for the Underneath.
  • It's Personal: Strag is not happy with Chur after the business in the Underneath. Also his feelings about Agram all the time.
  • Genius Bruiser: Strag is and incredibly muscular teen trained to be a warriors and also quite knowledgeable in tracking, battle strategy, ecology, history, relics, and many other things.
  • Make Me Wanna Shout: Strag's Piercing Howl Relic is a necklace made of the fangs of several powerful dream creatures that grants its user the howl of whatever fang they touch.
  • Manly Tears: After reuniting with his father and when he finds out how the Final Hyren needs to be summoned.
  • Mr. Fanservice: Several shots indicate that Strag's this
  • Muscles Are Meaningful: Strag is noticeably stronger and heavier than Edyn and Tony.
  • Mushroom Man: Like all other Underneathians, Strag has fungus hair as well as fungus incorporated into his clothes and body.
  • Nature Hero: Strag lives entirely outdoors after leaving the Underneath and is very serious about protecting the environment.
  • Purple Is Powerful: A very very powerful magi. Technically Agram's heir.
  • Psychic Powers: His Moonsense that grants him clairvoyance.
  • Scarily Competent Tracker: As part of being a Shadowstalker
  • Sleeves Are for Wimps: Unless its really really cold
  • So Proud of You: Gets one from his parents. He really needed it.
  • The Ace: Strag is the champion of the Magi-Dream Creature League. Has the most dream creatures, so many that he can afford to turn down Underneathian creatures who want him as their magi. Can sprint faster than Tony, who is a trained runner. He has also one shotted a minor OlympusMon once without using a dream creature.
  • Rousing Speech: Delivers one to all of the Underneath, its especially effective since he brings the missing guardian hyren.
  • The Chosen One: Chosen by Chiroptera to save the Underneath.
  • The Chosen Many: One of the three magi chosen to be the Final Dreamer.
  • The Corruptible: Is especially vulnerable to becoming a shadow magi.
  • Hunter of Monsters: Strag and his fellow Shadowstalkers. For Strag it's definitely personal and he has a hatred so strong for Shadow Magi, he's loathe to form truces with them even for the greater good.
  • "Well Done, Son!" Guy: Really wants his dad's acceptance.
  • You Are What You Hate: Strag hates shadow magi so much because he knows how easily he could become one and how good he'd be at evil.
  • Your Approval Fills Me with Shame: Agram's praising of Strag's temper.



Orwin is the leader of Naroom and Edyn's father, though it's never directly stated. He is well respected across the Moonlands and went on many adventures in his youth.

  • A Man and his X: Orwin with his dream creature Shirdor. We may not have gotten to see much of their relationship, but you can't refer to another sentient being as "magnificence personified" without a lot of respect and pride.
  • Action Dad: Has fought alongside Edyn in battle
  • Adult Fear: Orwin's reason for not wanting Edyn to be an adventurer in the first place is that horrible things might happen to her.
  • Adaptation Dye-Job: Brown in the toon and white/grey in the cards.
  • Ambiguously Brown
  • Badass Beard: Sports a nice well trimmed goatee and mustache combo.
  • Brainwashed and Crazy: He is turned into a Shadow Magi by Korg and Zed using Strag's Allegiance Relic and a Willingness Spell. He is this way for four episodes until he is restored by the Final Dreamers and the other council leaders.
  • Composite Character: Of Orwin and Edion from the cards.
  • Dragon Rider: Orwin's primary Dream Creature is Shirdor, a dragon like dream creature whom he often uses as a steed.
  • Face–Heel Turn: He is forcefully turned into a Shadow Magi by Korg and Zed when they use the Allegiance Relic they stole from Strag, as well as a Willingness Spell. A few episodes later, he is restored by the Final Dreamers and the other Magi leaders.
  • Old Retainer: Retains the ability to kick tail even 60+ after an adventure filled youth.
  • Over Protective Dad: Especially in the beginning he's rather against Edyn adventuring and sounds near hysterical when Edyn tells Agram that she's the Final Dreamer
  • Papa Wolf: Is very protective of Edyn and her friends.
  • Reasonable Authority Figure: Is willing to listen to suggestion and even defers to the Final Dreamers for certain matters.
  • Staff of Authority: Orwin's staff which later turns out to be part of the Realm's Honor relic.
  • So Proud of You: Eventually gives one to Edyn.
  • The Mentor: To Edyn, Tony, and Strag.


Evu is a good friend of Orwin and takes his place as Elder if he cannot act in his duties. She is Edyn's main teacher in the art of spellcasting as well as being a master spellcaster herself. Evu doesn't fight often but when she has to she is a force to be reckoned with. In addition to to her spells, Evu is a great healer and knows a lot of lore.

  • Cool Old Lady
  • Gender Flip: Male in the cardgame
  • Never Mess with Granny: Evu is no defenseless old woman. If you mess with her you'll have to deal with her Corillian Titan.
  • The Mentor: To Edyn
  • Trickster Mentor: Evu's idea to teach Tony that he's not stuck in the shadow of his grandfather is to put a spell on the Book of Elders, rendering it useless. Then sending the team to the bottom of the ocean, having Tony be publicly humiliated by a belligerent merman, and let a Kaiju be freed from its can.

     Spencer Jones

Spencer Jones is Tony's grandfather. In his youth he adventured with Orwin and Evu. He is well remembered for his heroics and still has many friends and fans in the Moonlands. There are many statues and reliefs of him in the Deeps of Orothe dedicated to his defeat of the Cawh


Shimmer is a good friend of Orwin's and one of the few Arderialites who's accepting of outsiders. She teaches at the Wind Academy and specialises in wind magics. After her first appearance she becomes leader of her realm. Like Orwin, Shimmer is a fair leader but if the will of her people is against something she will act to serve them.


Bo'Asha is the leader of The Weave. She's a warrior that takes defending her realm, especially its capital city seriously. In her first appearance she came in conflict when the Dreamers tried to collect the Dreamstone which she and her people had been worshiping as the Precious Haz-Mai.


Inara is Strag's childhood friend, who stayed behind in the Underneath after Strag left.


Gazean is a Weave architect who works deep under The Weave. He is well meaning but can become obsessive in his hobbies.

     Strag's Parents

Strag's strict father Strom and his sweet mother Styla. Strag's relationship with his father became strained after he quit playing in the Magi-Dream Creature League. Their relationship got worse after Chur took over the Underneath and Strom became Chur's right hand man. Their relationship got better after Strag learned that his father was helping the hyren stay safe.

  • Adult Fear: Styla and Strom are both worried about what the shadow magi might do to Strag if they capture him.
  • Ambiguously Brown
  • Canon Foreigner
  • Family Honor: The reason behind the strain on Strom and Strag's relationship. Strag quitting the Magi-Dream Creature League while undefeated brought the the anger of the town on the family, making life difficult for them. Not only that but Strag's job as a Shadowstalker and his quest to stop Agram is seen as dishonorable due to their blood relationship.
  • Happily Married
  • House Wife: Styla
  • Identity Amnesia: Strom's punishment for betraying Emperor Chur and trying to free his people.
  • Jerk with a Heart of Gold: Strom truly loves his son and would disown him for not obeying him. He also can be rude and very dismissive of outsiders.
  • Manly Tears: Strom after being reunited with his son and having his memories returned.
  • Mushroom People: Like Strag
  • Open-Minded Parent: Styla supports Strag no matter what.
  • Over Protective Dad: Strom would fix matches where the loser gets enslaved in harsh mining conditions to keep his son safe. Even against his son's wishes.
  • Save Your Deity: Strom hid Chiroptera to keep Emperor Chur from getting his hands on her.
  • So Proud of You: Strom gets one from Strag. He really needed it.
  • Strong Family Resemblance: Strom with his father and grandfather
  • Reasonable Authority Figure: As Emperor Chur's second in command, giving people the option to not be enslaved in the mines and have a chance to earn their freedom. Later becomes the leader of the Underneath.
  • Rebel Leader: Inara handed the position over to him.
  • "Well Done, Dad!" Guy: Strom after Strag decides that he wants nothing to do with him anymore after finding out that Strom had become Chur's right hand man


Trup'Tika is a nice Orothian girl that the Final Dreamers meet on their first trip to the Deeps of Orothe. She's a big fan of Tony's grandfather and quickly makes friends with Tony, Strag, and Edyn.


Halstead is a Nar Wanderer who rescued the Final Dreamers when they tried to travel to Nar to contact Orwin.

     Sir Anthony of the Jones family line

Tony's ancestor who is a medieval knight. Sir Anthony serves the kingdom of Middleton by the Sea and was not happy when the Guardian Hyren of Naroom kidnapped part f the kingdom. The laziness and complacency of his people also got on his nerves.

    Venkma & Nelfab

Venkma and Nelfab are a nice Bograthian couple who live outside of the capital. They are farmers content with their living situation and very kind to outsiders. They assisted the Final Dreamers during the wererodent infestation in Bograth and they knew Edyn's Bograthian great uncle.

    Ranger Dex

Ranger Dex is a Naroomi who works to protect his realm and others from Agram's attacks. He's a prominent member of the Magi Resistance and seems to enjoy working with the Final Dreamers.

Ust is an old friend of Evu's and was her mentor way back when. Like her he's a master spellcaster. Ust lives in Nar, though he's not a native.
  • Racelift: Naran in the cards/fiction noticeably not in the toon.
  • Trickster Mentor: Loves to teach his students how to come up with creative solutions rather than teaching them stronger spells.



Agram is an ancient and powerful magi who was magically sealed in The Core for spreading chaos and trying to take over the Moonlands.

  • Big Bad: Leader of the shadow magi and lord of The Core.
  • Big Ham: The man loves showing off his evilness. He even tricks the heroes and their allies to coming to his lair just to have an audience.
  • Blind Seer: Agram gave up his sight for the ability to enter people's dreams. He doesn't seem to be much impaired by his blindness for the most part.
  • Cleavage Window: Rather distractingly
  • Dream Spying: Agram gave up his eyesight for the ability to enter dreams.
  • Evil Gloating: He loves to have an audience for it
  • Evil Laugh: Gets a lot of use
  • Evil Old Folks
  • Evil Sounds Deep
  • Femme Fatalons
  • No Brows: Lost his after becoming a shadow magi
  • Pragmatic Villainy: Is very against anyone destroying the Moonlands because he wants to rule it.
  • Red Eyes, Take Warning: When he regains his eyesight it's revealed that they're this color. He's also much more dangerous when he can see.
  • Really 700 Years Old: Didn't age a day since he got sealed
  • The Corrupter: Judging from the looks and behavior of the bulk of his forces, his preferred targets are teens.

     Korg & Zed

Two bumbling shadow magi. Zed is smarter than Korg but only by a little bit. They are literally his worst minions.


Chur is a shadow magi from Kybar's Teeth. He's competent, intelligent, and dangerous for a shadow magi.


Ashio is a shadow magi from The Weave. Like Chur, he's powerful and dangerous but not very smart. Ashio is effectively Agram's third highest ranking minion.


Another one of Agram's top minions. For most of the series she doesn't talk. When she finally gets to be the main villain of an episode its revealed that's she's rather intelligent


A huge three-eyed shadow magi who shows up infrequently.


A shadow magi from Nar. She's a relic expert who doesn't seem to own any dream creatures.


A bounty hunter who works for Agram. He enjoys stealy dream creatures, especially from those he finds unworthy of having them.


A councilor from Arderial who hates outsiders. He secretly aligned himself with Agram's forces and caused trouble for both his realm and Naroom. He has many followers who embrace his bigoted ideas.

Dream Creatures


Furok is a very old and very powerful dream creature. He is well respected in the Dream Plane. Furok was the only creature that Spencer could magine in his youth and Spencer passed his animite down to Tony.


Ugger is and energetic and sweet natured Naroomi creature. He enjoys spending time with his magi and has many pet names for her.

  • Adaptation Species Change: This Ugger is a Naroom creature, while in the source material Uggers are Core creatures.
  • Catchphrase: "Timber!"
  • Green Thumb: Can merge with trees to become larger and stronger
  • Planimal: A rhino and leaf critter
  • Non-Human Sidekick: To Edyn
  • Not Quite Flight: Ugger is capable of this in environments with very tall plant life by using his vines to swing around.
  • Vine Swing: Ugger can use his vines to get up and around quickly in the forest or among the super sized grasses of The Weave.


Freep is a scrappy little Underneathian dream creature who loves to fight.


Rokreeper is a fusion of Furok, Freep, and Ugger used to fight Agram after his escape from the Core.


Shirdor is Orwin's primary dream creature. He accompanied the magi in his adventurous youth and continues to fight by his side in the present day of the show. Orwin describes Shirdor as magnificence personified.


A cowardly feline from The Weave that becomes one of Edyn's creatures. The Dreamers encounter Drowl at the junction between the Weave, Naroom, and Paradwyn and save the creature from being attacked by Weave grass. Though Strag gets captured in its place.

Tony's Heppeswip. He meet her while in prison in the Weave. She freed him after becoming infatuated with Furok.

    Guardian Hyrens

The Guardian Hyrens are extremely powerful creatures that are found in each realm. They protect the Dreamstone of their realm from falling into the hands of the unworthy and protect the creatures and people who live in their realm.

  • Blow You Away: The Arderial hyren in particular. Winged hyrens can also use this.
  • Fusion Dance: To form the Final Hyren, pictured.
  • Gaia's Vengeance: The hyrens while protecting their realm.
  • Giant Flyer: All of them except for the Cald hyren who's a non-mobile volcano and the Orothe hyren who's a giant squid-like creature.
  • Guardian Entity: It's even in their title.
  • Green Thumb: The hyrens of Naroom, Paradwyn, and the Weave.
  • Krakenand Leviathan: The huge squid-like Orothe hyren
  • Make Me Wanna Shout: The Core hyren
  • Magma Man: The Cald hyren
  • Monster-Shaped Mountain: The enormous Cald hyren
  • Olympus Mons: Are much more powerful than ordinary dream creatures. A few like Chiroptera are even worshiped as gods.
  • Our Dragons Are Different: The hyrens. Best examples, the guardian hyren of The Weave is a green anthropomorphic chicken, the guardian hyren of Naroom is a winged plant-cat, the guardian hyren of the Underneath is a bat-wyvern, and the guardian hyren of The Deeps of Orothe is a giant squid-like creature. The guardian hyren of Paradwyn is a giant manticore. The Dream Plane hyren is a shapeless spirit that takes on the form of whatever the thoughts are of those who encounter it.
  • Physical God
  • Physical Religion: The Underneath hyren, Chiroptera, has one based on her.
  • Sea Monster: The Orothe hyren
  • Secret Test of Character:All of them like to give these and they are not happy if someone breaks their rules.

Example of: