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Tom Majors (Screen name: MajorTom)

The main protagonist. He is subsequently shocked and overwhelmed by his first transport to Chaotic. Tom is a bold risk taker and will help anyone who asks, he goes far to help the Creatures of Perim. Tom is honest, truthful and trustworthy and cares deeply for his friends.

  • Audience Surrogate: Sometimes things had to explained to him, as well as the audience. Understandable, as among the main human cast, Tom is a newbie in Chaotic.
  • Badass Normal:
    • Despite being an average teenaged human, Tom is able to use bravery and his wits to help creatures. As for specific examples:
    • His ability to use a scanner has helped him reach creatures to warn them of danger, such as "Eye of the Maelstrom".
    • His tenacity allowed him to trick both Chaor and Von Bloot into taking the wrong Colstone from him, giving him the time needed to get the real one (containing all of Maxxor's captured strength) to Maxxor.
  • Beware the Nice Ones: While he is often very friendly, and rarely resorts to trash talk in the Battledrome, when Tom really gets pushed too far, he can be absolutely livid. Case in point, when Krystella and Klay, during a battle over the phobia mask, nearly tricked him and Kaz into destroying each other, resulting in Tom, using Maxxor, pinning Kaz, as Chaor, under a tree branch and badly injuring him, the second Tom saw Klay, making a reach for the phobia mask, Tom lets out a livid scream of rage while hitting Klay with iron balls, before following it up with a vicious mega roar that sends Klay over the horizon.
  • Fake Defector: In "Fighting Friendly" when he ends his friendship with Kaz. However, it's revealed to be an act in "A Rare Hazard", meant to catch some rogue Chaotic players causing havoc in the Overworld.
  • Friend to All Living Things: He'll help any creature or player in need despite the risks to himself. And case in point, despite primarily being an Overworld player, he will help out other creatures as well such as Underworlders.
  • Guile Hero: Not at first, but he's learned to outsmart creatures and fellow Chaotic players using cunning and trickery when brute force simply wont cut it.
  • Heroic Willpower: When in the Battledrome, he has managed to tap into creature memories, fight off effects of the Phobia Mask with merely a little bit of thinking, and can easily overcome mental tricks his adversaries play on him.
  • Innocent Blue Eyes: He has blue eyes, showing his naïve side, and he is the main protagonist.
  • Nice Guy: Tom's heroic, friendly, and cheerful.
  • Out-of-Character Moment: He acts like a major jerkass in the third act of "Fighting Friendly" when he cheats in his match with Kaz. This turns out to be a ruse.

Kaz Kalinkas (Screen name: KidChaor)

Mainly an Underworld player, he tends to be more cautious and less adventurous, unless rare scans are involved. Kaz's favorite creature and trademark card is Chaor.

  • Alliterative Name: Two "K" names - three, if you count his username (which qualifies in and of itself by virtue of mashing two words that start with the same sound together).
  • Anime Hair: Has the wildest hair out of the main cast, sporting red hair that constantly sticks up.
  • Ascended Fanboy: Loves to talk about how cool going to Chaotic is, perhaps too much.
  • Cannot Keep a Secret: He talks loudly about how Chaotic is real on Earth, which makes him widely known as a weirdo, and is responsible for everybody finding out about Dranakis Threshold by refusing to not play too many ancient cards at once.
  • Deadpan Snarker: When he's not running and screaming in terror from a creature.
  • Fiery Redhead: He's got spiky red hair and is very passionate about Chaotic, tends to be a bit on the emotional side, and can have a bit of a temper when he goes into Serious Business mode.
  • Geek: A shining example when it comes to Chaotic. Unfortunately, it leads to him coming off as just a bit nutty in real life, to the point that even Tom dismissed his claims about Chaotic being real.
  • Loose Lips: One of Kaz's defining flaws is his chronic inability to keep quiet about Chaotic... or really, much of anything. His friends have to tell him to not go around blabbing about the hidden function of Dranakis Threshold, for instance, and to his credit he doesn't... even if he had to struggle to do it. Unfortunately, he then proceeds to battle several people he has a grudge against utilizing the scans of past creatures that the group agreed to keep secret.
  • Nerd: He's a Chaotic wiz, but seems to be just a tad on the awkward side everywhere else.
  • Nerd Glasses: They're tinted red, skirting the line between this and Cool Shades.

Sarah Laurence (Screen name: ChaoticKween)

Mainly a Danian player, Sarah ALWAYS speaks her mind. A fearless and shrewd Chaotic player. Tom, Kaz and Peyton usually have to drag her out of danger.

  • Dumb Blonde: Averted, as she's actually quite smart.
  • Jerk with a Heart of Gold: Snappy, somewhat impatient, and brutally honest, but she's a good person at heart.
  • One of the Boys: To the degree that the guys don't even see her as a girl. Just their friend.
  • Out of Focus: Sarah gets far less spotlight than the rest of the main cast, to the point where she's only seen battling on-screen about three times, and two of those had the others in the drome with her.
  • Sarcastic Devotee: Even when she's trying to be supportive, she throws insults.
  • The Smurfette Principle: Only girl among the four.

Peyton Touhey (Screen name: PeytonicMaster)

Mainly a Mipedian Player,- he's a charismatic and eccentric Chaotic player. His unorthodox style of battle and the way he expresses himself tend to be comedic in nature. He often tests unusual theories and strategies in battle, which, shockingly, work more often than not. While most Players think that one tribe is best, Peyton knows how to "look past the personalities and find the powers", though he prefers to use his Mipedians.

  • Acrofatic: Despite being twice the girth of his compatriots, he can still keep up with them, along with a lot of creatures in Perim.
  • Big Eater: Often gorges himself on burgers, pizza, hotdogs, just about everything.
  • Big Fun: Peyton's got a heart as big as his waistline, and is always cheerful and friendly.
  • Cloudcuckoolander: Kaz at least comes off as crazy only in the real world due to his talk about Chaotic. Peyton is weird pretty much everywhere.
  • Confusion Fu: Sarah introduces him as a player who specializes in pulling unexpected tricks and adapting on the fly, making him an unpredictable opponent, and while he nominally specializes in Mipedians he'll also splash in Creatures of other Tribes. In his first on-screen match, he picks his cards with his eyes closed and still runs circles around Tom and his Maxxor.
  • Crouching Moron, Hidden Badass: When he's in Drome battles he's one of the best players in the series, he's almost never had an on screen loss. Ironically one of the few times he does lose is when he versus Lu2 in "An East Win" although he did lose most of his creatures on purpose, Lu2 did win the last match legitimately.
  • Ditzy Genius: He's a master at the game, but ditzy about everything else.
  • Dork Knight: Peyton isn't exactly socially adept, but he's an incredibly nice guy and a cunning Chaotic player.
  • Early-Bird Cameo: He can be seen in the first episode walking around and later laughing at Tom making a fool of himself in the dromes.
  • Endearingly Dorky: If anything, his ditziness and eccentricities only add to his charm, simply because he's so enthusiastic. Tellingly, he seems to be quite popular in Chaotic and makes friends easily.
  • Flanderization: He started as a Crouching Moron, Hidden Badass whose silliness masks a surprising amount of good sense, especially when it comes to the game, but late in season 2 he Took a Level in Dumbass and his silliness took over.
  • Invincible Hero: Peyton almost never loses, and in "Allmageddon" he is the one who pulls Defeating the Undefeatable. Among the few times he's lost include mentioning a defeat in Code Master Match, and a match was trying to lose against Lu2, though she did legimately win the last match.
  • Large Ham: Quite possibly the hammiest (and largest) human character in the show.
  • Nice Guy: Aside from when he's dealing with Krystella and Klay (who generally have it coming), Peyton doesn't have a mean bone in his body. Even when Tom explodes on him after their first match for seemingly bragging about his skills, Peyton doesn't take it personally and explains that he was just telling Tom a few of his tricks in the drome, capping it off by telling Tom that "as a player, you rock!"
  • No Celebrities Were Harmed: Comes off in terms of looks, speech and demeanor as a teenage Jack Black down to similar verbal ticks.
  • Obfuscating Stupidity: He may be goofy and silly, but Peyton's still a very skilled player who always seems to know more than he lets on, not just in battle, but outside of it too (such as how he's theone to figure out that the monster menacing Prexxor Chasm is actually a living disease and thus the solution is that the location itself must be "cured" through the efforts of a Caretaker). How much of it is an intentional front and how much is Peyton being Peyton is ambiguous, though.
  • Surfer Dude: He's never actually seen surfing (the closest we get is him on a skateboard), but he's certainly got the speech patterns, tone, and mellow demeanor down.
  • Xanatos Speed Chess: In addition to his mastery of Confusion Fu, Peyton can also think on the fly very quickly.
    Peyton: Using the cave to your advantage... didn't expect that, dude. Too bad I trained myself to deal with the unexpected!

Klay (Screen name: Klayotic)

Klay functions as one of the main antagonists of the series. He met Krystella shortly after the series began, and they've almost always been seen together since. The duo's favorite activity, besides battling in Chaotic, is sabotaging other players. Klay is snobbish, and rude. He favors UnderWorld Creatures, and is seen to prefer using Barath Beyond and, later on, Lord Van Bloot.

  • Big Bad: Along with Krystella, Klay is the closest the show has come to being the main villain.
  • Cheaters Never Prosper: He cheats in his first match against Tom in two ways: by getting Tom's strategy off Krystella, and by filling his Location deck with ten copies of Lava Pond (which would be highly illegal in the actual game, which only allows two copies of each card) so that his Magmon can Flux Bauble to it whenever he wants and then win off Home Field Advantage. Tom naturally short-circuits his strategy by pulling out the Iron Pillar he scanned earlier from his Location deck, disabling Klay's Flux Bauble and easily stomping him. Even outside of battle, his cheating ways tend to backfire, as seen on the Nice Job Fixing It, Villain entry below.
  • Consummate Liar: He can easily spout very convincing lines, and as a line from Tom indicates, he often scams new players out of their cards under the pretext of helping them.
  • Chronic Backstabbing Disorder: If he wants somebody's help, he will usually stab them in the back the second they are no longer needed.
  • Everyone Has Standards: Possibly fake, but doesn't like it when Krystella keeps secrets from him and doesn't like it when seeing family argue, as he was visibly trying his best to stop her and Jycella from their bickering, saying that they should be taking out their anger in the dromes. Though it turns out he sabotaged Jycella's deck, he was indeed shocked that Krystella was keeping secrets from him and was troubled about their feud, which says more about him than he was in any other episode.
  • Greed: A major reason behind everything he does. Despite Klay being already having a large deck, he consistently scams new players for their deck merely to add them to his collection.
  • Informed Ability: He's said to be a great Chaotic player, but we never actually see him win any matches.
  • It's All About Me: Klay seems to live under the assumption that all of Chaotic revolves around him.
  • Jerkass: Selfish, condescending, conceited, and just generally unpleasant to be around.
  • Large Ham: His laugh is very over the top, and sounds ridiculous.
  • Nice Job Fixing It, Villain: Along with Krystella, he attempts to sabotage Tom's match against Code Master Crellan by tricking him into using the Modulation Mugic. While using it does cost Tom one battle during the match, Tom later uses it to defeat Crellan's Cromax and win the match. Tom even lampshades it.
  • Personality Powers: He's self-absorbed, arrogant, and a thorough jerk, just like his ace creature Lord Van Bloot.
  • Small Name, Big Ego: Thinks very highly of himself, but on screen he loses every match he takes part in.
  • Smug Smiler: Both he and Krystella are good at this, but he's the champ.
  • The Sociopath: He has an inflated sense of self worth, sees other people merely as tools to be used for his own gain, any niceness he puts on is a mere façade and he backstabs people when he no longer needs them. He will happily cite Chaotic rules, and will happily break them if needed, and will happily try to arrange for rivals to die. And the episode Worls Apart displays that not even his only friend, Krystella, is safe from his manipulations, as she ends up on the receiving end of one of his schemes and gets humiliated in the process, with him also demanding she fork over the reward she thought she won fair and square once she receives it. Klay more than fits this trope to a T.
  • Villain Decay: Is introduced as a skilled opponent, and Kaz only barely wins against him in Klay's first on screen match despite Klay not pulling any dirty tricks. But in each of Klay's subsequent appearances, he can't win a single match even with his underhanded tricks. We see him losing against both Tom and Kaz (including in a 2-on-2 battle with against Klay and Krystella), Peyton, a newbie on her first match, a little kid, being one of the many victims of Drew's Hoton; and though he won seven matches offscreen and got to battle Codemaster Imthor, the Codemaster proceeded todemolish Klay, who is unable to beat even a single one of the Codemaster's creatures, which even Krystella rubs in his face.
  • The Worf Effect: Klay is said to be a good player and his Barath Beyond is treated as a powerful Creature (and it was back in the first couple of sets). They both tend to get beaten down by one-shot characters to show off how powerful those characters and their scans are.


Krystella is a crafty prankster who functions as one of the main antagonists. Krystella is conceited and patronizing. Krystella is seen to prefer Underworlders.

  • An Ice Person: Her attitude, surprise surprise.
  • Creepy Twins: Played somewhat straight with Krystella; she has a twin sister, but only Krystella herself is creepy.
  • Eerie Pale-Skinned Brunette: She has dark hair and, in the first season, has noticeably lighter skin than most human characters, giving her an off-putting appearance.
  • Even Evil Has Standards: In the episode where we meet Krystella's twin sister, Jycella, Klay sets up a match between them, in which the loser has to go to Perim to obtain the winner's choice of scans. After Krystella's victory, Klay reveals to her that she only won because he give Jycella a scan of a Battlegear he had sabotaged before scanning it, and that he fully expects Krystella to give him the scans she ordered Jycella to get for her. Krystella's reaction is to join her sister in the scan quest, because much as she hates her, Krystella wants to beat her with her own skills, and as an added bonus, she tells Jycella they'll get good scans for themselves and then sabotage the ones she'll give to Klay as payback.
  • Greed: Much like Klay, Krystella is driven primarily by a desire for rare cards.
  • Hartman Hips: A trait she shares with her sister.
  • Hidden Wire: Krystella's specialty is her knack for listening in on people's conversations with small microphones she's very good at stealthily hiding in their vicinity, allowing her to eavesdrop on strategy plans.
  • Jerkass: She's right up there with Klay in terms of being selfish and unlikeable.
  • Peek-a-Bangs: Krystella's hair (and by extencion her twin sister Jycella's too) always covers one of her eyes.
  • Sadist: A major source of joy for Krystella is inflicting pain on opposing players.
  • Smug Smiler: Much like Klay, Krystella’s smile is all arrogance and no warmth.
  • Tall, Dark, and Snarky: She’s tall, pale and condescending to everyone she interacts with.


    Overworld Tribe 


The ruler of the Overworld tribe, known in the card game as an Overworld Hero. He is known for his courage. He is the archenemy of Chaor. He is friends with Tom due to Tom's love of Overworlders and the particular way in which the human idolizes him, going so far as to trust him with some missions.

In the game, Maxxor is an Overworld creature with Fire and Earth and 2 Mugic ability that can spend 1 Mugic counter to heal an ally by 10. His second form, Maxxor, Protector of Perim, retains Fire and Earth, has 0 Mugic ability, and gains a stacking damage bonus to his own attacks whenever he takes attack damage.

  • Amazing Technicolor Population: His appearance is overall human-like save for his green skin.
  • Big Damn Heroes:
    • Often referred too as the "hero of the Overworld", Maxxor would often appear at just the right moment to save someone. Specific examples include:
    • Saving Tom from Chaor in "Maze of Menace" after his strength is restored due to breaking the Callstone.
    • Rescuing Chaor from Aa’une in "Legions of Aa'une", with help from Iparu.
  • Big Good: How many in the Overworld view him.
  • Bling of War: He puts on a golden suit of Xerium Armor when confronting Aa'une and Vitog.
  • Character Development: Maxxor was very short-temperd when he first met Tom, but he grows to trust him, and by extension all chaotic players over time.
  • Famous Ancestor: Averted. Tom is extremely disappointed to find out that Vlar, Maxxor's ancient ancestor was a commonly known and reviled thief
  • Inter Generational Friendship: With Tom after he Took a Level in Kindness.
  • Not So Above It All: When he noticed the other tribe representatives getting worked up during the Perithon, he shrugged, and joined in the cheering.
  • Papa Wolf: Don't mess with anyone he cares about, or you may not live to regret it.
  • Sadistic Choice: During the series finale Maxxor was forced into choosing to destroy Tangath's sword, or allow the invincible Vitog to run wild in Perim and destroy everything in his path. In the end Maxxor caves in and destroys the sword. Tangath is able to defeat Vitog, but must return to the Spirit Lands.
  • Took a Level in Kindness: Maxxor initially had quite a fierce temper and did not trust humans, believing that they saw Perim as merely part of a game, but after seeing Tom go through with his plan to get the map to the Cothica, and especially after Tom risked his own life to get his powers back, Maxxor clearly trusts the main quartet on instinct, and while not above calling them out if they do something foolish or reckless, he evidently sees them as friends.


A wise Muge, He is hinted to be more than 1000 years old. He is one of the wisest creatures in the Overworld tribe, he is a kind of creature and doesn't like chaotic players to scan him unless they'd earned his trust.

In the game, Najarin has four versions with different abilities:

  • His basic version has a Mugic ability of 2, no elemental types, and can spend 2 Mugic counters to return a Mugic card from your discard pile to your hand.
  • Najarin, Fluidmorphers' Foe has a Mugic ability of 3, no elemental types, and gains a Mugic counter each time an opposing Creature not named Najarin does. He can spend 1 counter to give a Creature 5 Energy, or 2 to negate a M'arrillian Mugic.
  • Najarin, High Muge of the Lake has a Mugic ability of 2, the Water element, and spends 1 less Mugic counter to play Mugic cards (but cannot reduce the cost of a Mugic below 1).
  • Najarin, Younger is a Past Creature with a Mugic ability of 2, no elemental types, and can spend 1 Mugic counter to return a Mugic card from your discard pile to your hand and then discard a Mugic card.

  • Amazing Technicolor Population: He's one of the most human-looking creatures in Perim, albeit with blue skin.
  • The Archmage: Renowned as one of the greatest Muges in Perim.
  • Badass Beard: Wonder how long it's been since he shaved, in order to grow a Wizard Beard longer than he is tall.
  • Cool Old Guy: Not only is this elderly Muge incredibly strong in battle, he's also quite tolerant of Chaotic players, initially showing up to wipe the floor with Nautilax and save Tom and Mezzmarr.
  • Cynical Mentor: To Tom, though he's just a little snarkish really.
  • Psychic Powers: Magic based.
  • Older Than They Look: Looks about in his 80s right? Try 1000's.
  • These Are Things Man Was Not Meant to Know: The multitude of secrets he knows is the reason he averts all attempts Chaotic players make to scan him, as he tells Tom.
  • Wizard Classic: Pointy hat, long white beard, long cape/cloak, often carries around a staff, old and wise, lives alone in a castle in the middle of a lake... yep, he's a wizard alright.
  • You Are Not Ready: Najarin only allows players he deems worthy to scan him; Tom, in their first encounter, wasn't.

Tangath Toborn

Tangath Toborn is both a cunning Strategist and a mighty Warrior from a place called the Spiritlands who joined the Overworlders.

  • But Now I Must Go: Without his sword, he cannot remain outside the Spiritlands for long, and has to return and leave the other Overworlders behind.
  • Cat Folk: He has the appearance of a humanoid lion.
  • Cool Sword: His personal blade, the Sword of Khy'at. He's one of the few creatures with a trademark weapon, and for good reason, as it's also his Soul Jar.
  • Heroic Sacrifice: Twice. The first time, he has to freeze himself along with the tidal wave unleashed by the M'arillians to prevent Perim being flooded; the second time, Maxxor shatters his sword, unsealing Tangath and allowing him to stop Vitog terrorizing the Overworld, but leaving him Living on Borrowed Time.
  • Reasonable Authority Figure: Not nearly as hot-headed as Maxxor and Intress.


Intress is Maxxor's most trusted adviser, his second-in-command.

  • Action Girl: She's one of the Overworld's best fighters, and one of the more prominent female creatures in the series.
  • Cat Folk: Has the form of a humanoid leopard or jaguar.
  • Determinator: Forced herself to get up after Van-Bloot attacked Maxxor, despite still being half-under the effects of a Sleep Sting (which is the Perim equivalent of being drugged.)
  • Fiery Redhead: She's got a real short fuse, when it comes to protecting those she cares about.
  • Ms. Fanservice: She's quite trim and shapely, and often goes around wearing little more than a short top and a loincloth.


The Overworld quartermaster, Bodal runs the Kiru City arsenal like clockwork.

  • Butt-Monkey: In the card game, a Running Gag is him calculating the exact time before something bad happens to him.
  • Insufferable Genius: He's seen as this by most Chaotic players due to his smarmy attitude, but he's the head of the OverWorld arsenal for a reason.
  • Lethal Joke Character: While Bodal is infamously weak in-universe, Tom finds a way to actually use him effectively in the Drome - namely, his knowledge of Kiru City's underground tunnels gives him such a big Home Field Advantage that he can outmaneuver essentially any enemy there.
  • My Brain Is Big: His cranium is easily almost the size of his torso.
  • Non-Action Guy: By his own admission, to the point of letting Tom scan him for use in a battle just so he'd get wrecked. When Tom actually does manage to win a fight as Bodal, the guy himself has trouble believing it and dismisses Tom's claim.

    Underworld Tribe 


The ruler of the Underworld tribe. Chaor is determined to conquer all of Perim, but none moreso than the Overworld. He dreams of conquering Kiru City and defeating his enemy Maxxor, but he only wishes to do so to protect the Underworld. He has an unusual friendship with Kaz. He'll often tell Kaz that friends are a weakness, though he'll still protect the human from danger.

  • Anti-Hero: Sort of a cross between Type II and Type III. Chaor does have a nasty temper and a side of jerk to him, and he does dream about conquering the Underworld, but he does show a caring side to him underneath it all, is very reasonable if needed, and clearly cares for his tribe.
  • Authority Equals Ass Kicking: The reason he rules the Underworld, and not Von Bloot.
  • A Father to His Men: While Chaor is usually a Jerkass, he is shown to genuinely care for the UnderWorld, it's inhabitants, and Kaz and his friends on several occasions
  • Beast Man: Chaor walks upright like a man and has the same basic shape as a man but he looks like a combination of other traits, for instance lizard like traits not that dissimilar to a Mipedian.
  • Big Red Devil: He's big, he's red, he looks like Diablo, and he rules a place called the Underworld. Chaor fits the image to a T.
  • Heroic Willpower: Chaor seems to have a unique ability to resist and suppress any M'arillian Mind Control used on him.
  • Hot-Blooded: Half his dialogue consists of him yelling at someone about something that's pissing him off.
  • Inter Generational Friendship: He considers Kaz a friend, though he'll likely bite his own tongue off before admitting it.
  • Jabba Table Manners: Seen in "Lord of Treachary". Chaor and Von Bloot sit at a table, while Von Bloot acts during "negotiations" Wicked Cultured, Chaor stuffs himself, ...very charming.
  • Magic Knight: Chaor's definitely no pushover in a straight fight, and is fairly handy with Mugic as well. His card is shown to be one of the few Underworlders with a full 3 Mugic counters.
  • Reasonable Authority Figure: One of his most positive traits aside from his friendship with Kaz is that he can be very reasonable with his population. Case in point, in the episode where Iron Pillar gets destroyed, when Hearring comes up with a plan to destroy Ulmar's renegade robots, unaware that they are now creatures, he actually praises H'earring for the idea and despite Ulmar's screwups having nearly destroyed Underworld City, along with nearly causing a considerable part of the Underworld to cave in, aside from turning Ulmar temporarily into a lift pusher, Ulmar suffers no serious consequences.


Takinom is one of the Underworld’s best female fighters. She is second only to Chaor in her fierce, fanatic dedication to the protection of the Underworld.


A gremlin-like Underworlder who assists Kaz on scan-quests. His most notable features are his big ears and his taste for gross and disgusting food, like Dractyl's old dead scales.

  • Badass Adorable: In a gremlin-goblin sorta way; tiny but fierce.
  • Barefoot Cartoon Animal: Due to the size and shape of his feet, shoes just wouldn't work for him.
  • Big Eater: He eats a lot of disgusting Perim foods, and it is indicated that this is a known trait.
  • Beware the Nice Ones: While no stranger to getting upset when he gets the short end of the stick, H'earring is typically amenable to a bit of bribery to get back on his good side and forgive and forget. However, when Klay and Krystella nearly got him killed sabotaging a scan quest, H'earring tricked the pair into falling under the hypnotic power of a creature called Opto. Had Kaz and Tom not intervened, H'earring was shown to have no problem leaving the pair to spend their days doing his chores and their night mining for mugic in Opto's mine. The threat of H'earring causing more problems for them is also used to convince Klay and Krystella to hand over the scans they'd stolen previously after they're rescued.
  • Brainwashed and Crazy: Spends a good chunk of season 2 brainwashed by Milla'iin, attempting to kill Kaz more than once in the process.
  • Butt-Monkey: Half of what happens to him is often used for utter comedy. Several episodes have him used either as a distraction, which gets him in all kinds of humiliating injuries, or Kaz leaves before Hearring tells him the whole thing, which usually costs Kaz dearly.
  • Deadpan Snarker: H'earring has a dry wit that he often employs when Kaz does something reckless, or if he is subtly mocking someone.
  • Extreme Omnivore: The dude eats Dractyl's "scales".
  • Got Volunteered: When Kaz realizes that Ulmar won't let him near the Vile Driver, he has H'earring distract him. Hearring immediately protests, but Kaz says too late and kicks the tray that H'earring is hiding under down the stairs.
  • Meaningful Name: Those big ears aren't just for show. H'earring's knack of, well, hearing about everything that goes on in the UnderWorld has made him Kaz's inside man.
  • Punctuation Shaker: Has an unexplained apostrophe in his name, and is the only one with the trait that isn't a M'arrillian.
  • The So-Called Coward: Much prefers the safety of his home, and is oftentimes the first to remind Kaz about how dangerous some of his scan quests are. But while he will run away from danger, he does manage to show up again when needed, such as when he saved Kaz and Tom from a cave in caused by Klay, or when he used a Power Pulse attack to save Peyton from Rarran.
  • Weak, but Skilled: H'earring is not the most powerful of the creatures, but he's clever and has a wide variety of distracting abilities. While he doesn't use it often, it should be noted that all three times Kaz has been forced to rely on his H'earring scan in a match, H'earring has won the match, and against more traditionally stronger creatures to boot.

Lord Van Bloot

Chaor's second-in-command, an Underworlder with plans to overthrow Chaor and become ruler. He makes his home in Gothos Tower.

  • Aristocrats Are Evil: The only creature in Perim with the title "Lord", and he's a self-serving sleazebag.
  • Big Bad Wannabe: He only ever ruled the Underworld while under the Mind Control of the M'arrillians.
  • Dirty Coward: While he is a good fighter, the second things go wrong, he immediately pleads for mercy. Even in the card game, Van Bloot fights best against creatures that have low Courage.
  • Driven by Envy: A major motive why he desires to overthrow Chaor. He is already the second of command in the Underworld, but he feels he alone is the one destined to rule it.
  • Invisibility Cloak: He can turn invisible while inside Gothos Tower, giving him a massive Home Field Advantage.
  • Karma Houdini: Despite having made multiple attempts on Chaor's life, and trying to take over the Underworld, Van Bloot never really suffers any punishment for repeated treason. This is justified, in that if Chaor killed or banished him, it could plunge the Underworld into civil war. Chaor's patience finally runs out after the Marillian invasion, and he is forced to live with the M'arrilians.
  • Knight of Cerebus: While Van Bloot himself alternates between Laughably Evil and Not-So-Harmless Villain, any episode where he appears in Perim is much more darker before the second season introduced the Marillians. Case in point, his use of the Decomposition Mugic on Maxxor was one of the darkest story arcs of the first season, as the stakes were clearly far higher, in that Maxxor could wind up dead, or Chaor or Van Bloot could seize his powers and make the Underworld the dominant power in Perim, which was much more darker than several prior episodes of the series.
  • Obviously Evil: Sickly green skin, glowing red eyes, skeletal looks, has a pair of sinister-looking black wings, everything about Van Bloot's appearance just screams "evil".
  • The Sociopath: He is utterly lacking in empathy and won't hesitate to resort to any method to win, a considerable manipulator who serves Chaor loyally, but still plans to overthrow him, he treats his own minions like dirt, his desire is to be the leader and the one in charge, all for his own glory, he lacks any emotional affection to anyone, but himself, and he has an enourmous sense of pride. This fits Van Bloot to a T.
  • The Starscream: Wants to overthrow Chaor and rule the Underworld himself.
  • Token Evil Teammate: In a show which does not hesitate to highlight the negative flaws of both humans and creatures, and with Greyand Gray Morality repeatedly invoked, Lord Van Bloot is one of the very few characters to be portrayed as irredeemably evil.

    Mipedian Tribe 

Prince Mudeenu

Mudeenu is a Mipedian Royal and Captain of the Guard. His cousin is Crown Prince Iflar.

  • Royals Who Actually Do Something: He's a great warrior on the battlefield.
  • War Hawk: He's shown fighting with the Overworlders on at least two occasions. That being said, he's still more willing to fight alongside them against the M'arrillians than some.


A Mipedian Muge who has studied Mugic with Najarin and is respected throughout the Overworld.

    Danian Tribe 


A lazy Danian Mandiblor that assists Sarah in navigating the inner workings of Mount Pillar.

  • Crouching Moron, Hidden Badass: Says he's just a lazy coward, but watch him in action.
  • The Drag-Along: Wamma hates work and getting into dangerous situations. Though he's still a valuable ally that has too much of a conscience to just stand idly by while Sarah and her friends are in a jam.
  • Token Heroic Orc: Unlike most of his Danian brethren (who have a "shoot first, ask later" policy for dealing with intruders), Wamma doesn't seem to mind having Chaotic players around.

Queen Illexia

Illexia is the leader and Queen of the Danians. She is so highly revered and respected by her people, that any Danian creature would be willing to give up their lives to protect her.

  • Orcus on His Throne: Unlike the other tribe leaders, Illexia doesn't take action very often. It's justified given that the Danian hierarchy would simply collapse without her, meaning that they simply can't put Illexia at risk.
  • Tiny Guy, Huge Girl: She's the largest of all the Danians.
  • Sheltered Aristocrat: In a sense, she'd never met a human before she met Sarah. She also reacted with confusion when Sarah tried to scan her, likely meaning she'd never been scanned before either. Very understandable since she'd likely never taken a step outside of Mount Pillar.
  • Well-Intentioned Extremist: All she does, (including turn poor creatures into Danians against their will) she does in the name of protecting her people.


A high-ranking member of the Danians' military force.

  • Blood Knight: He's quite snappy when it comes to combat. This actually gets the Danians into trouble when they're trying to find a new home after Mount Pillar Reservoir was invaded: Raznus insisted on avoiding combat, but Odu-Bathax decided to charge into Kiru City, almost ruining the chances of an alliance with the Overworld.
  • Color-Coded Characters: Unlike most Danians, who tend to be varying shades of red and orange, Odu-Bathax's carapace is a unique greenish-gray color, making him instantly recognizable.
  • Composite Character: With Mount Pillar under siege and Illexia indisposed, Odu-Bathax serves as the Danians' representative on the Tribal Alliance against the M'arrillians, effectively combining him with Gorram from the card game.
  • The Dragon: Second-in-command to Illexia in the Danian military.
  • General Ripper: He doesn't take kindly to the presence of anyone who's not a Danian in Mount Pillar.
  • Multi-Armed and Dangerous: All Danians have six limbs, subverting Four-Legged Insect, and usually walk on four legs. Odu-Bathax is one of the few that only walks on two legs, freeing up a pair of limbs for combat.
  • Reasonable Authority Figure: Despite his General Ripper tendencies, Odu-Bathax at least has no problems working alongside Tangath Toborn to fight the M'arrillians.

    M'arrillian Tribe 
The long-forgotten fifth Tribe of Perim, sealed behind the Doors of the Deepmines long ago.


The Oligarch of the M'arrillians, Aa'une rules over the lost Tribe... and, if his plans to come to fruition, all of Perim.

  • Big Bad: The main villain and threat of the M'arrillian Invasion season.
  • Evil Sounds Deep: Has one of the deepest voices of any Creature, and is one of the most villainous.
  • No Pronunciation Guide: Word of the creators, and the spelling of his name, implies that Aa'une's name is pronounced "ay-OON". The show, on the other hand, goes for the pronunciation "AWE-knee".
  • One-Winged Angel: While his usual guise is fairly standard as far as M'arrillians go, Aa'une's true form is a monstrous aquatic thing that dwarfs nearly every Creature in Perim with the power to match. The only one that can fight him on even footing is Iparu by virtue of turning into Aa'une.
  • Orcus on His Throne: Aa'une remains unseen for most of the season, with his lieutenants and their brainwashed minions doing most of the dirty work.


A M'arrillian that was frozen in Icy Pillar long ago, and was thawed out and taken to the Underworld.

  • Gonk: Even Tom and company in-show quip about how ugly he looks.
  • Manipulative Bastard: Tries to manipulate Chaor into opening the Doors of the Deepmines and let the M'arrillians out. It didn't work, but Phelphor manages to improvise.


A high-ranking Chieftain, Milla'iin was one of the first M'arrillians to leave the Doors of the Deepmines. He was tasked with flooding the Lava Pond to serve as a foothold for their invasion.

  • Authority Equals Asskicking: One of the M'arrillians' leaders, and is shown to be quite formidable in a straight fight. His ability to brainwash enemies that try to fight him definitely contributes to it.
  • Combat Tentacles: He possesses numerous tentacles, which as seen in a Drome battle featuring him, are one of his main means of finishing off enemies.
  • Faceless Eye: Milla'iin's only facial feature is a single, large, glowing eye.
  • Finishing Move: His ability when used as a card. When an enemy Creature is reduced to 0 Power, Milla'iin can discard 2 Mugics to destroy it instantly.
  • The Heavy: Milla'iin isn't the one calling the shots for the M'arrillians, but he's the most visible antagonist for much of Season 2.
  • Hero Killer: In the Bad Future witnessed by Tom and company, Milla'iin is seen taking down Najarin.
  • Shoulders of Doom: Appears to be wearing a wide mantlet with large shoulders, but it's not certain whether it's a garment or part of his body. Nonetheless, it gives him an Evil Sorcerer-esque look when combined with the growths behind his head that resemble a High Collar of Doom.
  • The Voiceless: He never speaks on-screen, other than through mind-controlled puppets; the only sounds he makes are unearthly shrieks and growls.

    Other Creatures 


A creature from the Spiritlands who comes to Perim to challenge Tangath Toborn.

  • Final Boss: Interestingly, he is the last major threat in the series due to its cancellation.
  • Last Episode, New Character: He is introduced in the final episode of the series.
  • Takes One to Kill One: Being a Spiritlander, only another Spiritlander can bring him down. That means Tangath Toborn.


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