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Beware of unmarked spoilers. You Have Been Warned.
Captain Simon Katanga
An African sailor and captain of the steamship Bantu Wind, who helps Indy covertly transport the Ark of the Covenant.
- Death Faked for You: Katanga convinces the Nazis that he killed Indiana Jones to help Indy get away.
- Red Herring: Steeped in shadow? Smoking cigar? We're told he's trustworthy? Yeah, this guy will betray us, right? Nope, he risks himself and his crew to protect Indy (why the hell would a black guy work for Nazis anyway?).
- Smoking Is Cool: He is first introduced smoking a cigar.
- Venturous Smuggler: He and his crew specialize in smuggling illicit cargo, such as the Ark of the Covenant.
Musgrove and Eaton
Army Intelligence officials interested in Hitler's pursuit for the Ark of Covenant. They consul Indy and Marcus for further information and later finance his journey to find the ark.
- Ascended Extra: Musgrove reappears in two Middle Grade adventure novellas released in 2009 as one of Indy's handler's in World War II.
- Big Good: In a sense, by hiring Indiana to go look for the Ark.
- Fat and Skinny: Eaton is a bit chubby, Musgrove somewhat thin.
- Moving the Goalposts: They initially promised the Ark to the museum but later take it for themselves, possibly because of the reports on how dangerous it was.
- Oh, Crap!: Both are disturbed by hearing about the possibilities of the Ark's power.
- Reasonable Authority Figure: They do take away the Ark, but stow it away where it can't hurt anyone rather than try to harvest its powers themselves.
- Those Two Guys: Always appear together in the film.
- Ascended Extra: Reappears in several of the comics, where he sometimes has a bigger role.
- Cool Pet: He keeps a pet snake, Reggie, to Indy's consternation.
- Death by Materialism: Averted, but he does spend a few seconds trying to finish reeling in his fish before preparing the plane to take off when he sees Indy being chased by angry tribesmen.
- Heroes Gone Fishing: He's seen fishing in the river while waiting for Indy and the others.
- Oh, Crap!: He's deeply spooked to see Indy fleeing from the Hovito Tribe.
A local guide who accompanies Indy when he searches for a golden idol inside an ancient Peruvian temple. He turns out to be very greedy and untrustworthy.
- Asshole Victim: Admit it, you did not feel sorry for him when he got speared by the traps.
- Bait the Dog: He starts out as your typical Bumbling Sidekick character with no apparent ulterior motives. Then he steals the idol and leaves Indy to die, losing any possible sympathy in the process.
- Dirty Coward: He is easily frightened by most of the traps when he enters the temple with Indy. And when given the chance, he abandons Indy in the midst of peril.
- Hate Sink: He is a greedy, backstabbing, rotten scumbag with a complete lack of empathy who deserved to die.
- Impaled with Extreme Prejudice: This is Satipo's fate when he blunders into one of the traps Indy showed him how to avoid, and he's last seen with a wall of spikes right through him.
- Karmic Death: When he betrays Indy by stealing the idol, he soon gets caught in one of the earlier traps.
- Lack of Empathy: If it wasn't already obvious enough.
- Peek-a-Boo Corpse: When Indy stops to catch his breath after escaping the pit, he suddenly stumbles onto Satipo's body.
- The Sociopath: He is cold-hearted enough to leave Indiana Jones to die for his own greedy reasons, so he is definitely this.
- So Long, Suckers!: "Adios, Señor." It lasts about ten seconds.
- Too Dumb to Live: He forgot about the Booby Trap which Indy discovered earlier.
Dr. René Emile Belloq
A French archaeologist who is a longtime rival of Indiana Jones, he is hired as the lead expert by a Nazi expedition to find the Ark of the Covenant.
- Adventurer Archaeologist: The bad guy version of the trope. Plus, he's willing to let someone else do the adventuring while he waits outside to hold them up for the treasure at gunpoint.
- Affably Evil: He's genuinely polite and friendly, if a little smug, with Indy and Marion and even gets enraged when the Nazis try to kill the latter.
- Arch-Enemy: Well, the closest thing to it that Indy has. Unlike other villains in the films, Indy has a long history of butting heads with Belloq on his adventures, and if Belloq's to be believed, he's bested Indy more than once. In the novelization, it's revealed that Belloq built his career around letting Jones do all the work, then swooping in to steal his artifacts/research papers.
- Aristocrats Are Evil: According to the Raiders of the Lost Ark Sourcebook, his ancestors were nobility.
- Asshole Victim: Nice as he might be, it's still satisfying to see his Evil Plan bite him in the ass.
- Be Careful What You Wish For: Wanted to see the power of the Ark... and paid with his life.
- Big Bad Duumvirate: With Dietrich in Raiders, with Belloq as the main antagonist of the film. He had bigger plans than anyone else and acted more as the direct threat to Indiana and Marion, but still had to work alongside the Nazis to get anywhere.
- Didn't Think This Through: He casts his lot in with an organization of anti-Semites hell-bent on eradicating the people who originally built and kept the Ark in deference to their God, all the while gleefully gloating to Indy that the Ark can allow him to communicate with said God. At the end of the day the rabbinical robes and torah reading were comparatively lighter blasphemies...
- Dragon-in-Chief: Nominally the main antagonist of the film, it's actually Nazi Colonel Dietrich who is the one in charge of the quest of the Ark and the one who calls all the shots. However, Belloq uses his smooth talk and archaeological expertise to sway Dietrich around to his point of view and get the colonel to do what he wants.
- Establishing Character Moment: His entire personality and shared history with Indy laid out in three sentences.Belloq: Dr. Jones. Again you see there is nothing you can possess which I cannot take away.
- Even Evil Has Standards:
- Draws the line at rough treatment of women. René repeatedly tries to shield Marion from harm, though he's not overly enthusiastic about it.
- Though he has Indy at his mercy, he lets him go when Sallah's children shield him, rather than have his men open fire on them.
- Evil Counterpart: Indiana Jones, but greedy and sleazy.
- Evil Genius: He does most of the planning for the Nazis and essentially manipulates Dietrich.
- Evil Gloating: Its subtle, but he does rub it in whenever something that was "briefly" Indiana's becomes his.
- Evil Laugh: Lets out one after taking the idol from Indiana Jones and siccing the Hovitos against him.
- False Friend: He pretented to befriend the Hovitos in order to steal their fertility idol.
- Feet-First Introduction: The first thing we see of him is his booted feet stepping over Barranca's darted body and walking up to Indy.
- Follow the Chaos: After he has seen Indy buried alive in the Well of Souls, he looks around at the burning airfield and destroyed plane.Belloq: Jones!
- French Jerk: He is a French archaeologist working for the Nazis. Albeit played by a British actor.
- A God Am I: You'd almost think René got into this business just so he could hold idols over his head and make people bow to him.
- Hand Signals: He uses the throat-slash to tell the Hovitos to kill Indy.
- The Heavy: Belloq is the villain with the most effect over the plot and is the main antagonist. However, he is still under the employ of Adolf Hitler and shares.
- Hoist by His Own Petard: Word of God is that if Indy hadn't showed up on the island, he would have just given the Ark over to Hitler, who would have gone on to win the war. He just had to get one final Kick the Dog moment to his rival.
- I Have You Now, My Pretty: There's a hint of this in his interactions with Marion. He's less sleazy about it to her face than most examples of this trope, but to others he makes no bones about the fact that he considers her companionship part of his "payment" for services provided to the Nazis.
- Jerkass Has a Point: Well, hes not wrong when he points out to Indy at the beginning that he trusted the wrong people.
- Kick the Dog: Ordering the Hovitos to kill an escaping Indy even after he gives Belloq the idol.
- Light Is Not Good: Much of his wardrobe is light-colored.
- Loveable Rogue: Tries to present himself as this to Marion, and succeeds at first. This illusion is probably shattered for good later when a captured Marion gets shoved around by a soldier and Belloq coldly brushes by without a word.
- Manipulative Bastard: Gets into the heads of and manipulates the natives of South America, Marion, and even Indy himself.
- Meaningless Villain Victory: He the Nazis successfully obtain the Ark of the Covenant, but he wants to perform a ritual with it to ensure its authenticity first. The ritual ends up eradicating him and the entire Nazi unit.
- Necessarily Evil: What Belloq sees working with the Nazis as. He honestly doesn't give a damn about the Third Reich, he only cares about the money and glory of finding the Ark.
- Nice Hat: A white fedora. Earlier in the film, he wears a Pith helmet.
- Non-Action Big Bad: On his manipulative skills and Nazi allies to get what he wants.
- Not So Different: Gives a standout example of such a speech to Indy in Raiders of the Lost Ark.
- Oh, Crap!: He has one after the Ark of the Covenant is opened ansd the spirits inside it turn on him and his Nazi allies.
- Omniglot: Taking that summer course in Hovitos really came in handy down in Peru, 1936.
- Indy: It's too bad the Hovitos don't know you like I do, Belloq.
Belloq: Yes, too bad. You could warn them... if only you spoke Hovitos. [Turns around and starts giving orders to the Hovitos]
- OOC Is Serious Business: Normally calm, soft-spoken and fairly pleasent with his allies and employees, he loudly insults and and slaps the Badass Driver of the staff car for losing the truck with the Ark. This is in spite of how the man did a good job of both keeping up with Indy and keeping them form getting run off the road throughout the whole sequence.
- Opportunistic Bastard: From what the film shows, Belloq isn't as successful an archaeologist or adventurer as Indy is, usually letting Indy do all the work before swooping in to steal the artifacts he recovers. He does this in the beginning of the movie after Indy gets the golden idol and again when he steals the Ark of the Covenant after Indy discovers its rightful location and recovers it. The novelization says Belloq essentially made a career out of doing this, stealing Indy's research papers in addition to artifacts.
- Pyrrhic Villainy: Oh, he wins at the end, sure. He gets the ark and has Indy at his mercy. The only reason he loses is because God clearly was not into letting the Nazis use the ark to conquer the globe. (Making the entire endeavor pointless for them) Indy doesn't even have to lift a finger; Belloq's downfall was entirely his own fault.
- The Quisling: René is French; France and Germany have not been on the best of terms since
- Reasoning with God: He tells Indy that the Ark is a 'transmitter' and a 'radio for speaking to God'; presumably his intense desire to open it before it reaches Hitler is so he can have his own personal tete-a-tete with the Almighty. He never considered the fact that God might not be so interested in hearing what's on Rene's mind...
- Red Oni, Blue Oni: He is the Blue Oni's to Indy's Red.
- The Rival: He is a rival archeologist to Indy who reveals himself as throwing his lot in with the Nazis.
- Self-Disposing Villain: He and his Nazi cohorts opened the Ark of the Covenant themselves and its powers then disintegrated them a very painful manner.
- Shadow Archetype: Even refers to himself as a shadowy reflection of Indy.
- Smug Snake: How else can you convince Hovitos, Egyptians and Nazis to follow your evil schemes? On the whole, he's competent, but overestimates himself severely by the end.
- Swallowed a Fly: He is clearly seen to have a fly crawling across his face and into his mouth in the last few minutes of 'Raiders of the Lost Ark''.
- Tempting Fate: Defied. Shortly after recovering the Ark from the Wells of Souls, he is offered a drink by Colonel Herman Dietrich, who is toasting to "Our success in the desert", not knowing that at that very moment Indy is in the middle of trying to spoil their success by hijacking the plane to be used to fly the Ark out. Belloq refuses to tempt fate and says that he'll only drink to success "When we are very far from here."
- Throat-Slitting Gesture: He makes a back-and-forth throat slitting gesture to the Hovitos as an order to kill Jones.
- Villain in a White Suit: He wears a white suit for mich of Raiders, and he is working with the Nazis.
- Villainous Crush: He seems to have one on Marion Ravenwood. He provided her with a dress, drunk wine alsongside her, and was disappointed when the Nazis abandoned her in the Well of Souls.
- Villainous Legacy: In the Indiana Jones Expanded Universe, he had a brother named Claude, and an unnamed son, both of whom nursed a grudge on Indy after Belloq's death.
- Wicked Cultured: Wears nice suits, loves archaeology, is fluent in many languages, enjoys fine wine and food, and is oh so polite. Also works with the Nazis for his own ends.
- Worthy Opponent: He imagines that he has this sort of relation with Indy, but he doesn't return it.Belloq: Where shall I find a new adversary so close to my own level?
Indiana: Try the local sewer.
- Your Head Asplode: His eventual death.
- You Wouldn't Shoot Me: Successfully pulls a variant of this on Indiana freaking Jones, for god's sake. When Indy threatens to shoot the Ark of the Covenant with a panzerfaust if the Nazis don't release Marion, Belloq refuses, taunts Indy to blow it up, and points out how Indy can't do it because of the Ark's archaeological value. Indy thinks about it, realizes Belloq is right and gives up. To prove his point, Belloq even helps Indy by holding the German soldiers at gunpoint with a submachine gun when they try to shoot Indy or get in the way of Indy's line of fire.
Colonel Herman Dietrich
A German military officer personally chosen by Adolf Hitler himself to lead the expedition for the Ark of the Covenant.
- Affably Evil: He's fairly polite, all in all.
- Asshole Victim: Along with Belloq and Toht, he gets killed by the ark's powers.
- Big Bad Duumvirate: With Belloq in Raiders, being the man technically in charge of the Nazi operation yet relying on Belloq to do the heavy lifting.
- Cruel and Unusual Death: His fate when staring at the Ark is having his head shrink and shrivel up.
- Explain, Explain... Oh, Crap!: After he discovers Belloq with Marion, he calls him out for his archaeological methods but eventually stops when he discovers an unauthorized dig site.
- Even Evil Has Standards: Has a relatively minor moment of this when he seizes the smuggling ship. Captain Katanga tries to protect Marion by implying that he plans to sell her as a Sex Slave, hoping that after the Nazis get their cargo back and find no trace of Indy they'll be satisfied. Instead, a visibly disgusted Dietrich immediately grabs Marion and threatens to sink Katanga's ship.
- Good Scars, Evil Scars: Has a scar across his left cheek.
- Kick the Dog: Takes an offered melon from an Egyptian merchant and tosses it at a random offscreen dog.
- Lantern Jaw of Justice: Actor Wolf Kahler has a serious jawline.
- Not So Stoic: Although Indy continually coming out of nowhere to ruin his mission eventually starts getting to him, both with the tossing a melon at a dog thing and when his men can't find Indy on the smuggler's ship. "WHAT ABOUT JONES?!!"
- Officer and a Gentleman: To a point.
- Politically Incorrect Villain: When Katanga gives Dietrich his offer, the colonel responds to it by calling Katanga, an African man, a savage (though it's not like Katanga wasn't asking for it with the false implication he was going to turn Marion into a Sex Slave). However, Katanga shrugs it off and remains calm. Fitting for a Nazi, Dietrich is antisemitic too, irritating Belloq when the colonel distastefully asks if a 'Jewish ritual' is necessary to open the Ark.
- The Stoic: Indiana Jones hijacking the truck carrying the Ark and all the wild driving his Mercedes is put through as a result? It barely earns a raised eyebrow and a mild frown from him.
- Wicked Cultured: Listens to a record player and drinks bourbon from a cut crystal decanter outside his tent in Tanis.
Major Arnold Ernst Toht
A Gestapo agent who serves as Dietrich's partner during the Nazi expedition.
- Agent Scully: In the junior novelization, Toht is described as a skeptic about the supernatural. So when the Ark is opened, Toht takes a moment to laugh at Belloqs dismay at only finding sand in the Ark instead of the Ten Commandments.
- Artistic License History: It doesn't make a lot of sense for a Gestapo agent to be involved in a foreign archaeological expedition. The department was tasked with upholding the the internal security of the Reich and its conquered territories, so it'd make more sense for Toht to be a member of the paramilitary Waffen-SS or the Ahnenerbe think tank, which was specifically tasked with searching for historical artifacts.
- Asshole Victim: While Belloq and Dietrich both had it coming, neither of them really deserved such a grisly demise from the ark. Toht's death, however, it completely satisfying.
- Ax-Crazy: He is a sadistic man who takes psychopathic glee in attempting to torture Marion with a hot fireplace poker and often relishes in other people's misery by giggling.
- Badass Longcoat: A black leather one.
- Badass in a Nice Suit: Toht is very fastidious.
- Bad Boss: When Indy and one of his henchmen are fighting, he gives the order to "shoot zem both".
- Bald of Evil: Probably why he wears that hat.
- Chekhov's Gun: During the fight in Marion's bar, Toht tries to grab the medallion from a fire — and, not surprisingly, burns his hand. This explains how Those Wacky Nazis gain information from said medallion on how to find the Well of the Souls — and why they only have half of the inscription.
- Coat Cape: Wears it as such while digging for the Ark.
- Cold-Blooded Torture: With a red hot poker.
- Creepy High-Pitched Voice: Has a very nasal tone of voice, fitting his playfully psychotic personality.
- Cruel and Unusual Death: Not that Belloq and Dietrich have it any better, but Toht's death in front of the opened Ark is especially nasty, with the skin melting from his bones.
- Faux Affably Evil: Unlike Belloq, the politeness is just an act. Toht is a total sadist.
- Four Eyes, Zero Soul: He wears glasses, and is perhaps the most evil character in the film.
- Hate Sink: The only notable villain in the film with no real redeeming qualities to his character. Toht basically exists to be despised by the audience.
- The Hyena: Of the giggly, effeminate variety.
- Hypocrite: One of the first lines out of his mouth is that Indy is nefarious. This is coming from a guy who specializes in torture.
- I'm Melting!: He has his face melted off during the opening of the ark.
- Kill It with Fire: Toht seems to have a liking for using fire; he attempts to use a red-hot poker to torture Marion and a burning stick to light a trail of liquor to burn Indy.
- Large Ham: Hams most of his lines.
- Laser-Guided Karma: First, he intends to burn Marion's face with a heated poker, then he burns his own hand by gripping the heated headpiece to the Staff of Ra.
- Names to Run Away from Really Fast: Pronounced the same as Tot, the German for "death".
- Nice Hat: As part of his gear, he wears a cool hat.
- Oh, Crap!: His face when he picks up the white-hot headpiece to the Staff of Ra is this.
- Psycho for Hire: He appears to be in the operation for kicks, not out of ideals. Then again, he's a Gestapo officer, so it makes sense.
- Psychotic Smirk: Whenever he's about to torture someone.
- The Quiet One: Toht has 16 lines over the entire film.
- Red Right Hand: Quite literally, after grabbing the staff while its heated up.
- Sadist: One gets the impression that Toht thoroughly enjoys his line of work. Even after Marion freaks out upon seeing him with the poker and offers to tell him everything, he tries to use it on her just for kicks.
- Scars Are Forever: The headpiece to the staff of Ra happens to be super-heated when Toht grabs it, leaving an imprint of the map seared into his hand.
- Scary Shiny Glasses: Part of his outfit, which makes his torture scenes all the more unnerving.
- Screams Like a Little Girl: During the Ark Opening scene. Even Belloq screams in a somewhat more manly way.
- Sissy Villain: Screams Like a Little Girl and generally has an effeminate touch to his behavior.
- Soft-Spoken Sadist: Rarely raises his voice.
- Stab the Salad: The famous coat hanger scene.
- Torture Technician: His primary role is to torture people, as befitting a member of the Gestapo.
- Weapon of Choice: A Walther P38 pistol.
- We Have Reserves: At one point he instructs a mook to shoot both Indy and another mook who are in the middle of wrestling for possession of a gun. Backfires spectacularly, since now Indy and said mook both want to shoot the same guy with the gun.
- We Have Ways of Making You Talk: Threatens Marion with this, but Indy intervenes.
An unnamed German soldier who gets in a fistfight with Indy, which doesn't end well for the former.
- Badass Mustache: He's an incredibly strong fighter with a pair of mustaches.
- Bald of Evil: He's a bald Giant Mook.
- Battle Strip: When he sees Indy trying to hijack the plane, he takes off his shirt as he prepares to fight him.
- Blood Knight: He enjoys battling Indy. In fact, it works against the interest of the Germans, as at one point he knocks Indy down and the pilot gets ready to shoot Indy... but the Giant Mook blocks his shot when he steps forward to continue the fight with Indy.
- The Brute: He's the only physically imposing Nazi in the whole movie and apparently he seems to enjoy good fisticuffs.
- Boxing Battler: Unlike other German soldiers, he likes to fight with his fists. The novelization reveals that he enjoys boxing and is experienced in the sport.
- Cruel and Unusual Death: He gets chopped up by a propeller.
- Dumb Muscle: Of course for being a mechanic he must displays some sort of intelligence, but at the end he's so eager for a good fight that he doesn't even pay attention to his own safety. This causes him to die in a very horrible way.
- Elite Mook: As far as the story goes, he's just another Nazi henchman, but he's the only one in the entire movie to give Indy a good fight.
- Failed a Spot Check: Somehow he didn't feel the wind from the propeller right behind him. Or even hear it turning for that matter...
- Giant Mook: He is a really big and muscular Nazi soldier, and gives Indy one hell of a beating during their fight.
- Groin Attack: To start off their fight, Indy kicks him below the belt. He doesnt even react.
- Man Bites Man: Indy bites him during their fight.
- Oh, Crap!: His reaction when he sees the propeller coming towards him.
- Rated M for Manly: A big, muscular man thirsty for an hand to hand combat. Definetly manly.
- Strong and Skilled: while Indy wings haymakers from last week, the mechanic throws short, fast, precise strikes and repeatedly beats Jones to the punch; and going by Indy's reaction, each and every one of those hits like a ton of bricks.
- Villainous Valour: He actually wants to fight Indy one-on-one in a fist-fight.
- Walking Shirtless Scene: He fights with Indy totally shirtless until his death.
- Worthy Opponent: Seems to view Indy as this. When he knocks him down, instead of kicking him like a normal villain would do, he simply orders him to continue fighting.
An unnamed local man in Cairo who challenged Indy to a sword duel, though this attempt gets (quite literally) shot down.
- Fake Ultimate Mook: All in all, he cuts an imposing figure with his unique black outfit and sword skills, and would likely have proven a fearsome enemy. Problem is, he's not bulletproof.
- Never Bring a Knife to a Gun Fight: He pulls out a Sinister Scimitar to face Indy — and is quickly shot dead.
- Sinister Scimitar: His weapon, it would've been quite useful for him if it weren't for these two things:
- 1. Harrison Ford (who played Indy) was sick with dysentery at the time...
- 2. ...Indy brought a gun with him.
- Too Dumb to Live: Even a master swordsman like him should have known that it was not a really good idea to challenge someone who very visibly has a gun in a swordfight.
- Weapon Twirling: He's rather fond of this. Indy, however, is not impressed.
- Bald of Evil: He's a Mook Lieutenant with thinning hair.
- Combat Pragmatist: He punches Indiana's shot arm several times.
- Gory Discretion Shot: When he falls under the wheels at the end of their fight.
- Mook Lieutenant: He's the commander of a group of other mooks. He's even one rank away from being an actual lieutenant.
- Perpetual Frowner: Although to be fair, he is conducting a serious mission coming under severe threat.
- Sergeant Rock: A villainous version who barks orders harshly at his men but is willing to take the same risks himself.
- Surprisingly Elite Cannon Fodder: He manages to get the jump on Indy and throw him before hanging onto the grill of the truck himself for a bit after being thrown out.
- Villainous Valor: He braves going over the top of the truck to face Indy.
A henchman of the Nazis in Cairo.
- Badass Biker: Drives around on a motorcycle.
- Eyepatch of Power: A sister man with an eyepatch.
- Mook Lieutenant: He seems to have some authority over the local thugs hired by Belloq.
- Right-Hand Cat: Or right-hand monkey.
- Sinister Surveillance: He follows Indiana, Marion and Sallah through Cairo, with some help for his monkey, to sinister music accompaniment.
- Tampering with Food and Drink: He tries to poison Indy's dates but kills his own pet instead.
- What Happened to the Mouse?: He disappears from the film after his monkey dies.
One of Toht's henchmen in Nepal.
- The Cavalry: A villainous version, waiting outside while the others went to accost Marion and coming in to help hone he hears a struggle.
- Enemy Mine: After Toht tells another henchman to shoot them both he briefly helps Indiana kill that man.
- Made of Iron: He takes several injuries without slowing down.
- Man on Fire: His arm is briefly set on fire but he keeps punching anyway.
- Uncertain Doom: He's punched out and left inside the bar, which is on fire, but not completely engulfed in flames.
Another mechanic who fights Indy at the landing strip.
- Non-Indicative Name: He's actually the first of the two mechanics to fight Indy, but due to being less iconic than his fellow his often referred to as the 2nd mechanic.
- Oh, Crap!: When he wakes up to find gasoline flowing across the area and some nearby fires, he wisely decides to Screw This, I'm Outta Here!.
- Wrench Whack: Being far less brawny than his coworker, he tries to fight Indiana with a large wrench, but fails.
A partner of Satipo and second Native Guide To Indiana in Peru.
- Asshole Victim: After trying to backstab Indy, it's quite satisfying to see him get his comeuppance.
- Cool Hat: He wars a wide-brimmed hat.
- In the Back: He tries to shoot Indiana in the back but is disarmed. Later, his body is found with several poison darts in his back.
- Native Guide: Although he appears to focus more on leading the horses than breaking the trail.
- Oh, Crap!: He's unnerved to see signs of the Hovitos in the area.
- Weapon of Choice: A Remington 1875 revolver.