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Characters / Indiana Jones and the Fate of Atlantis

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Main | Raiders of the Lost Ark | Temple of Doom | Last Crusade | Kingdom of the Crystal Skull | Young Indiana Jones | Fate of Atlantis


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Allies

    Sophia Hapgood 

Sophia Hapgood

https://static.tvtropes.org/pmwiki/pub/images/sophia_hapgood.jpg

A former archaeologist who met with Jones before the game. Since then, she became a psychic who is obsessed with Nur-Ab-Sal and Atlantis. She also appears in Indiana Jones and the Infernal Machine and Indiana Jones: Thunder in the Orient.


  • A Fate Worse Than Death: In the bad ending. Nur-Ab-Sal takes possession of her body, and is transformed into a spectral being before disintegrating.
  • Belligerent Sexual Tension: It is an Indiana Jones game, after all.
  • Chekhov's Gun: Her necklace, which houses the soul of Nur-Ab-Sal.
  • Damsel in Distress: Kidnapped in Crete, and held in a prison cell in Atlantis.
  • Deadpan Snarker: Has her moments when paired with Indy.
  • Evil Sounds Deep: When she's being possessed by Nur-Ab-Sal.
  • Fiery Redhead: Especially when kidnapped by the Nazis and when possessed by Nur-Ab-sal.
  • The Lancer: When she tags along with you in the Team path.
  • Only in It for the Money: Back in her archaeologist days, she had been selling artifacts to the black market. To Jones' disapproval.
  • Phony Psychic: Indy has very little faith in her "powers". Also the seance she can host, she is forced to guess the number of fingers Trottier is holding behind his back. Subverted, however, when she does come into contact with a real spirit.
  • Took a Level in Kindness: She's a lot friendlier after you free her from Nur-Ab-Sal's influence.
  • Ungrateful Bastard: If you free Sophia from her holding cell, she admonishes Indy for taking so long to rescue her. Which, of course, leads to a Slap-Slap-Kiss moment.
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    Omar Al-Jabbar 

Omar Al-Jabbar

https://static.tvtropes.org/pmwiki/pub/images/omar_al_jabbar.jpg

An Algerian merchant who sells a lot of junk.


  • Bitch in Sheep's Clothing: He appears to be a friendly merchant in the Team and Fists path. However he's shown to be a rude Mean Boss in the Wits path.
  • Distressed Dude: A Nazi soldier holds him and his assistant under house arrest in the Fists path.
  • Took a Level in Jerkass: In the Wits path, he'll be hostile to Indy and his own assistant. In contrast to his other paths.

    Trottier 

Trottier

https://static.tvtropes.org/pmwiki/pub/images/trottier.jpg

An amateur scholar from Monte Carlo who's interested in Atlantean artifacts. He is in possession of one of the stone disks.


  • Death by Adaptation: Played with. The Trottier in the game is named Alain, and he lives in the end. In the comics, there's a "C. Trottier" that was murdered by Kerner.
  • Distressed Dude: Abducted by the Nazi's in the Wits path
  • Demoted to Extra: In the Fists path, he'll give you his card. And that is all.
  • French Jerk: You'll need to be careful what you say to him. If you insult him, he'll be very uncooperative.
  • Jerk with a Heart of Gold: He can be rude if you talk to him the wrong way, but he's not a bad person.

Enemies

    Klaus Kerner 

Colonel Klaus Kerner

https://static.tvtropes.org/pmwiki/pub/images/kerner.jpg

An SS officer who is on the hunt for the lost city of Atlantis.


  • Age Lift: In the game, he's a young man with blonde hair. In the comic, he appears to be much older with gray hair and a mustache.
  • Death by Racism: Is a deep believer in Nazism, and steps Ubermann aside to try to reach godhood himself. This doesn’t end well for him, making him horribly disfigured.
  • Dragon with an Agenda: In the finale, he betrays Ubermann to take a shot at godhood himself.
  • Driven to Suicide: Seeing what he became from the machine, he jumped into a pool of lava.
  • Expy: Of Colonels Dietrich and Vogel.
  • Godhood Seeker: So much so that he forces Ubermann at gunpoint to turn him into a god without testing the machine first.
  • Wicked Cultured: At least in the comic, where he impresses the archaeologist Dr. Jones with his knowledge of pre-Columbian cultures and their art.

    Hans Ubermann 

Dr. Hans Ubermann

https://static.tvtropes.org/pmwiki/pub/images/ubermann.jpg

A German scientist who wants to find Atlantis and a way to fuel the Nazi war effort.


  • Adaptational Attractiveness: While not super-handsome, he is younger, fitter and more vital in the comic than the balding, elderly man depicted in the game.
  • A Fate Worse Than Death: His transformation in the Good Ending. Turning into a spectral being before disappearing.
  • Bald of Evil: In the game, he has a full set of hair in the comic.
  • Big Bad: He leads the Nazi effort to find Atlantis, not to create oricalcum bombs, but to begin a master race of gods.
  • Four Eyes, Zero Soul: He wears glasses and is very mean.
  • Godhood Seeker: He plans to be the first of a master race of deities via the God Machine.
  • Herr Doktor: Your typical german ruthless researcher.
  • Load-Bearing Boss: His death (or yours/Sophia's in the bad endings) activates the volcano below the Ascension Machine, causing Atlantis to crumble apart.
  • Mad Scientist: Apparently he was able to split the atom. But wants to use the orichalcum found in Atlantis to fuel the Nazi war effort.
  • Meaningful Name: Ubermann.
  • Reverse Psychology: How Indy convinces him to use the God Machine first.
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    Charles Sternhart 

Dr. Charles Sternhart

https://static.tvtropes.org/pmwiki/pub/images/sternhart_7.jpg

A snooty archaeologist in Tikal who was searching for one of the stone disks.


  • Asshole Victim: Played with - he's a condescending thief, but he still didn't deserve his ultimate fate.
  • Cruel and Unusual Death: His skeletal remains is found in Crete, starved to death.
  • Doomed Predecessor: He is first introduced at Tikal where he steals a stone disk from Indy and takes off to find Atlantis on his own. Irony wants it that we later discover his corpse on Crete where he got locked up inside a cave and starved to death. He leaves behind the worldstone he stole from Indy and a staff, both of which help Indy to advance further in the game.
  • Explorer Outfit: His safari clothing. He even wears them on Crete.
  • Politically Incorrect Villain: He thinks the Mayans were too stupid to build the pyramids, and thought another group did it for them.

    Nur-Ab-Sal 

Nur-Ab-Sal

https://static.tvtropes.org/pmwiki/pub/images/nur_ab_sal_1.jpg

A former King of Atlantis whose soul resides in Sophia's necklace.


  • Adaptational Heroism: In the game, he possesses Sophia to use her as a host, and tried to use the God Machine to reinstate his godhood without considering her health. In the comic, he only elaborated on Atlantis and what lead to it's downfall.
  • Bitch in Sheep's Clothing: He is the spirit of an Atlantian king who Sophia claims as her spirit guide. With the right dialogue—especially in the team version—you realize that it's Nur-Ab-Sal who's possessive of Sophia. Upon reaching his "throne room" in Atlantis, he finally fully reveals his true colors by possessing her completely, claiming to Indy that the time for human frailty has passed, and dooming her to die there as his vessel
  • Jerkass God: Has no concern on Sophia's well-being while possessing her.
  • Soul Jar: His soul is in Sophia's necklace. Destroying it will destroy Nur-Ab-Sal.
  • Spirit Advisor: A malevolent example, as he's been manipulating Sophia to use her as a mortal vessel. More benevolent in the comics however.

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