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A former archaeologist whom met with Jones before the game. Since then, she became a psychic who is obsessed with Nur-Ab-Sal and Atlantis.
- A Fate Worse Than Death: In the bad ending. Nur-Ab-Sal takes possession of her body, and is transformed into a spectral being before disintegrating.
- Chekhov's Gun: Her necklace, which houses the soul of Nur-Ab-Sal.
- Damsel in Distress: Kidnapped in Crete, and held in a prison cell in Atlantis.
- Deadpan Snarker: Has her moments when paired with Indy.
- Evil Sounds Deep: When she's being posessed by Nur-Ab-Sal.
- Fiery Redhead: Especially when kidnapped by the Nazis and when possessed by Nur-ab-sal.
- The Lancer: When she tags along with you in the Team path.
- Only in It for the Money: Back in her archaeologist days, she had been selling artifacts to the black market. To Jones' disapproval.
- Phony Psychic: Indy has very little faith in her "powers". Also the seance she can host, she is forced to guess the number of fingers Trottier is holding behind his back.
- Ungrateful Bastard: If you free Sophia from her holding cell, she admonishes Indy for taking so long to rescue her. Which, of course, leads to a Slap-Slap-Kiss moment.
An Algerian merchant who sells a lot of junk.
- Bitch in Sheep's Clothing: He appears to be a friendly merchant in the Team and Fists path. However he's shown to be a rude Mean Boss in the Wits path.
- Distressed Dude: A Nazi soldier holds him and his assistant under house arrest in the Fists path.
- Took a Level in Jerkass: In the Wits path, he'll be hostile to Indy and his own assistant. In contrast to his other paths.
An amateur scholar from Monte Carlo who's interested in Atlantean artifacts. He is in possession of one of the stone disks.
- Death by Adaptation: Played with. The Trottier in the game is named Alain, and he lives in the end. In the comics, there's a "C. Trottier" that was murdered by Kerner.
- Distressed Dude: Abducted by the Nazi's in the Wits path
- Demoted to Extra: In the Fists path, he'll give you his card. And that is all.
- French Jerk: You'll need to be careful what you say to him. If you insult him, he'll be very uncooperative.
- Jerk with a Heart of Gold: He can be rude if you talk to him the wrong way, but he's not a bad person.
Colonel Klaus Kerner
An SS Colonel who is on the hunt for the Lost City of Atlantis.
- Age Lift: In the game, he's a young man with blonde hair. In the comic, he appears to be much older with gray hair and a mustache.
- Dragon with an Agenda: In the finale, he betrays Ubermann to take a shot at godhood himself.
- Driven to Suicide: Seeing what he became from the machine, he jumped into a pool of lava.
- Expy: Of Colonels Dietrich and Vogel.
Dr. Hans Ubermann
A Nazi scientist who wants to find Atlantis and a way to fuel the Nazi War effort.
- A Fate Worse Than Death: His transformation in the Good Ending. Turning into a spectral being before disappearing.
- Bald of Evil: In the game, he has a full set of hair in the comic.
- Big Bad: He leads the Nazi effort to find Atlantis, not to create oricalcum bombs, but to begin a master race of gods.
- Mad Scientist: Apparently he was able to split the atom. But wants to use the oricalcum found in Atlantis to fuel the Nazi war effort.
- Meaningful Name: Ubermann.
Dr. Charles Sternhart
A snooty archaeologist in Tikal who was searching for one of the stone disks.
- Asshole Victim: Played with - he's a condescending thief, but he still didn't deserve his ultimate fate.
- Cruel and Unusual Death: His skeletal remains is found in Crete, starved to death.
- Doomed Predecessor: He is first introduced at Tikal where he steals a stone disk from Indy and takes off to find Atlantis on his own. Irony wants it that we later discover his corpse on Crete where he got locked up inside a cave and starved to death. He leaves behind the worldstone he stole from Indy and a staff, both of which help Indy to advance further in the game.
- Explorer Outfit: His safari clothing. He even wears them on Crete.
- Politically Incorrect Villain: He thinks the Mayans were too stupid to build the pyramids, and thought another group did it for them.
A former King of Atlantis whose soul resides in Sophia's necklace.
- Adaptational Heroism: In the game, he possesses Sophia to use her as a host, and tried to use the God Machine to reinstate his godhood without considering her health. In the comic, he only elaborated on Atlantis and what lead to it's downfall.
- Bitch in Sheep's Clothing: He is the spirit of an Atlantian king who Sophia claims as her spirit guide. With the right dialogueespecially in the team versionyou realize that it's Nur-Ab-Sal who's possessive of Sophia. Upon reaching his "throne room" in Atlantis, he finally fully reveals his true colors by possessing her completely, claiming to Indy that the time for human frailty has passed, and dooming her to die there as his vessel
- Jerkass God: Has no concern on Sophia's well-being while possessing her.