- Feature films
- Other media
Dr. Henry Walton Jones, Jr. (AKA Indiana "Indy" Jones, Henri Defense, etc.)
The main protagonist of the whole franchise. Henry "Indiana" Jones Jr. is an archaeologist who primarily works as an unassuming college professor, however he leads an active double life as a brave explorer who travels around the world in search of ancient artifacts and lost cities. Owing to his experiences as a military spy who fought in both World Wars, he also knows how to fight his way past various enemies he encounters on his adventures.
- Absent-Minded Professor: At one point, Indy tries to return to his office and is besieged by students because he hasn't been grading any of their work. He has to climb out the window to escape. Although some of the female students were there for something else...
- Ace Pilot: "Fly, yes. Land, no." Interestingly, in Temple of Doom (which is a prequel set in 1935), he says he doesn't know how to fly a plane. However, in the novelisation for Temple of Doom, it's made pretty clear that Indy was joking with Willie that he didn't know how to fly to mess with her. In The Young Indiana Jones Chronicles TV series, he indeed does learn some basic flight skills, but never how to land.
- Action Duo: With Short Round, his father, or Mutt.
- Action Survivor: Indy may have styled himself as an Action Hero, but in practice he's not much more than a slightly-greedy college professor who doesn't know when to quit.
- Adventure Duo: With Marion.
- Adventurer Archaeologist: Duh. The Trope Codifier ever since 1981.
- Agent Scully: To a point. In Crystal Skull, Indy is a big skeptic about the existence of alien races, and in Raiders, considers The Ark of the Covenant nothing but a fancy gold box, but when the Ark is opened at the end of the film he insists that he and Marion avert their eyes.
- Anti-Hero: He's a Deadpan Snarker and somewhat cynical Knight in Sour Armor, but a good guy at the end of the day. He also counts as a Pragmatic Hero, as he seems to have little qualms killing if the situation requires it and has shown many times to be a dirty fighter. There's also the fact he did pretty unmentionable things to an underage Marion Ravenwood (although he maintains that Marion was old enough to know full well what they were doing and give consent). In the original script of Raiders he's also prone to fooling around with some of his college students.
- Arbitrary Skepticism: Despite the fact that he's encountered many powerful artifacts over the years, he still sneers at the prospect of magical telepathic skulls or any new "mystical" discovery.
- Arch-Enemy: Rene Belloq, a rival archaeologist willing to steal from Jones and collaborate with the Nazis to get the glory of discovery without doing the work.
- Badass Baritone: His deep voice helps him be more imposing.
- Badass Bookworm: He can grade your university thesis AND kick your ass.
- Badass Normal: No superpowers. Just a large number of Improbable Aiming Skills (you know - the gun, the whip etc. etc.) and being Made of Iron (given how much he has to suffer). He's also survived quite a few supernatural events over the course of the series.
- Badass Teacher: However, his college students have little clue of what he's really doing in-between classes.
- Been There, Shaped History: In The Young Indiana Jones Chronicles, if there's anyone who has been written down in history books during the last 100 years, then Indy has probably met/befriended/fallen in love/slept/fought with him or her.
- Belligerent Sexual Tension: With Marion.
- With Willie as well at first.
- Berserk Button: One of the few ways to truly enrage the normally logical Henry Jones Junior is to harm an innocent child... just ask the shredded remains of Mola Ram in the bellies of a dozen satisfied crocodiles. And don't call him "Junior"!
- Brave Scot: Indy's got Scottish heritage on his father's side.
- Boots of Toughness: Indiana as an Adventurer Archaeologist wears boots, tough enough for stomping killer ants. His teacher persona does not wear them, opting for everyday shoes, not that he'd need them since when he's teaching, nothing "adventurey" happens.
- Bunny-Ears Lawyer: He actually is a talented archaeologist, but he also forgets to mark work on a regular basis.
- Butt-Monkey: Spielberg intended for him to be this. Indeed, he gets punched by a lot of people, suffers other Amusing Injuries, and is often the butt of the jokes (like at the ending of Last Crusade regarding his name). Indy also tends to suffer even more comical misfortunes in the TV show.
- Captain Crash: "Fly, yes! Land, no!!"
- Chick Magnet: Wherever Indy goes there are always girls who want him, even his own classroom.
- Colonel Badass: By the end of World War II.
- Combat Pragmatist: Get challenged by a man wielding a large sword? Simply pull out your gun and shoot him. This is a trait he keeps throughout the four films.
- Cultured Badass: Equally at home in a Duchess's party as he is in the moldy depths of an ancient ruined city.
- Cutting the Knot: Indy's favorite solution to problems tends to include this.
- Cynical Mentor: To Mutt Williams.
- Deadpan Snarker: Like Han Solo, Harrison Ford again plays a guy who snarks at the weird things he encounters.
- Determinator: His true strength. Indy isn't Charles Atlas Superpowered like Doc Savage, or a Gadgeteer Genius like MacGyver, or a government trained agent who's world class at everything from seduction to assassination to proper etiquette like James Bond. What he is is the kind of person who, if you shoot him, punch the open wound multiple times, and then smash him through the windshield of a speeding truck... will slide under the truck, let himself be dragged until he comes out the other end, climb back on, and punch you right back.
- Disappeared Dad:
- Indy complained that his father was more concerned about artifacts in a museum than his own son. Notably, however, it was Indy that walked out on him.
- Indy himself is one, having walked out on Marion before learning that she was pregnant with Henry Jones III aka "Mutt".
- Disney Death: Similar to Basil from The Great Mouse Detective. In The Last Crusade Indy seems he's fallen to his death in a deep chasm along with Vogel. While his father, Brody, and Sallah peering over the cliff, believing that he died, Indy climbs onto the cliff edge, revealing he's jumped from the tank before it fell..
- Do Not Call Me "Paul": One of Indy's most frequent arguments with his father is his insistence on referring to him as "Junior". Why? Because his real name is Henry Jones Jr. He got the nickname "Indiana" from their dog.
- Eagleland: Type 1. He's a dashing adventurer who bravely challenges dangerous ruins and wicked Nazis in order to find lost relics and save the day.
- Even the Guys Want Him: University professor Indy is being openly lusted over by all his female students, and then one of the males leaves an apple on his desk.
- Eye Scream: Sometime between 1957 and 1992, he lost his right eye for reasons unknown.
- Fatal Flaw: When Indy is going on his adventures, his only focus is the prize. Because of his dogged single-mindedness, his judgement tends to suffer. He chooses unreliable allies, ignores the locals, comes up with half-baked plans to get the object of his hunt quicker, and puts himself and his friends in mortal danger. He does manage to partially overcome this weakness in Raiders and finally grows out of it in The Last Crusade.
- Fedora of Asskicking: Codified this trope for modern times.
- Friend to All Children: Despite his gruff exterior, Indy has a soft spot for children. Do not even think about threatening a child in his presence unless you want to get your ass kicked. Indy is himself, in many ways, an overgrown child living out his boyhood fantasy.
- Friend to All Living Things: With the exception of snakes, many animals don't bother Indy. He even took his name from the family dog.
- Genius Bruiser: He's a renowned archaeologist with an encyclopedic knowledge of history and religion, as well as a fairly big guy who can hit like a truck.
- Good Is Not Soft: Has a moral compass, but no restrictions on the use of brute force. Or asking the help of shady people.
- Good Scars, Evil Scars: Has a noticeable scar on his chin. The Last Crusade reveals that he got it when he was a kid, using a whip to scare off a lion during the circus train chase.
- The Gump: If you take into account The Adventures of Young Indiana Jones, Indy has crossed paths with a ridiculous number of historical figures throughout his lifetime.
- He Cleans Up Nicely: Can pull off a dam fine Tux.
- Hell-Bent for Leather: Let's say Indy is not Indy without his iconic leather flight jacket.
- Heroic Ambidexterity: Downplayed. Indy will sometimes perform a remarkable feat (such as disarming someone) with his whip in his right hand, while holding or shooting his gun in his left. Typically, however, he will use only whip or gun at one time, and in his dominant hand.
- Honor Before Reason:
- In his younger days, as chronicled by the TV series. Becomes cold and jaded in adulthood, but regains this trope after reconciling with his father.
- In Indiana Jones and the Temple of Doom, Indiana could have escaped with his fortune and glory, instead got captured to save a helpless little boy from being whipped to death. Not the smartest of moves, yes; but any illusions of him being a heartless and cynical mercenary disappears at this point, and we cheer for him all the way as he saves all of the children and defeats the evil of Kali-Ma.
- Horrible Judge of Character: The amount of people who haven't betrayed him are in the single digits. But notably, he is True Companions with everyone who does stay loyal to him.
- Hot-Blooded: Best shown by how he counteracts discussions by shouting.
- Hot Teacher: The fact his classes have mostly women shows the college finds him that.
- Hunk: Tall, muscular, attractive and manly.
- Iconic Item: His fedora and bullwhip.
- Iconic Outfit: He does wear a wide variety of clothes in the films but He just isn't Indy without the Leather Jacket and fedora.
- I Know Karate: Indy has shown proficiency in Northern Style Kung Fu in his TV series; though this is not retconned into the movie series proper, Indy has consistently been shown to be skilled in US Marines CQC (Close Quarters Combat, made famous by The Boss and Big Boss) since Temple of Doom; justifiable considering his extended experience in the military.
- Indy Ploy: THE Trope Namer. He and his friends frequently lampshade how he does everything on the fly (in Indy's defense, things are often moving so quickly that he doesn't actually have time to come up with a real plan). On his myriad of adventures, Dr. Jones has rarely, if ever, planned things out in advance, but always manages to either escape death or come out on top. He's called the "Patron Saint of Player Characters" for a reason. Examples include:
- At one point in Indiana Jones and the Kingdom of the Crystal Skull it doesn't work, where Indy tries to jump onto a truck and misses.Indy: Damn, I thought that was closer.
- Lampshaded later in the film:Mutt Williams: What's he gonna do now?
Marion Ravenwood: I don't think he plans that far ahead.
- And then he pokes his head between them with a RPG-7!!!Indy: Scooch over, will you, Son?
Mutt: (eyes wide) Don't call me, "Son!"
Indy: (completely ignoring Mutt) I'd cover my ears if I were you!
(Cue Stuff Blowing Up. Giant saw blade comes flying at them.)
Indy: Duck! Duck!
- Hereditary. Witness Indy's dad in Last Crusade. "I suddenly remembered my Charlemagne."
- In the same movie, Sallah asks "What are we going to do now?" to which Indy responds, "I don't know, I'm making this up as I go."
- In-universe, Indy seems to have picked up the "making this up as I go" line almost word-for-word from a group of older gentlemen while on a special mission during WWI (Young Indiana Jones and the Phantom Train of Doom).Old Soldier: Youngsters and their plans...
Young Indy: What's wrong with plans?
Captain Selous: Nothing. As long as you're willing to adapt when they don't work out.
Young Indy: Make it up as you go? That'll work...
- He even does this as a teenager - in Indiana Jones and the Last Crusade, when fellow scout Herman asks how he's going to get the Cross of Coronado away from Fedora and his men, he admits that he doesn't know, but he'll think of something.
- In Kingdom of the Crystal Skull, Mac, who knows Indy, immediately assumes playing chicken with vehicles is a really bad idea, because Indy's going to pull something unexpected — in this case, it turns out, pulling himself up and out of the car at the last moment and letting the crash happen.
- Probably his ballsiest (if not outright insane) ploy was in the climax of Indiana Jones and the Temple of Doom. Indy is in the middle of a rope bridge, surrounded on both sides by Thugees. Mola Ram forces Willie and Short Round to go out onto the bridge with him. Indy quickly wraps his leg around a rope railing and yells something in Chinese to Shorty, who quickly wraps his arm likewise and tells Willie:Short Round: Hang on lady, we going for a ride!
(Willie sees Indy raising his sword and realizes what he's going to do)
Willie: OH MY GOD. Oh my god! Oh my god! (wraps rope around arm) Oh my god! Is he nuts?!
Short Round: He no nuts. He crazy!
Indy: Mola Ram! Prepare to meet Kali! IN HELL!
(Indy cuts the rope bridge with his sword and the bridge splits in half, sending the Thugees into the river below.)
- At one point in Indiana Jones and the Kingdom of the Crystal Skull it doesn't work, where Indy tries to jump onto a truck and misses.
- It Belongs in a Museum: Trope Namer. He says the line twice in The Last Crusade, first as a teenaged Scout and later when Indy is a full-fledged adventurer. Both refer to the same object, the Cross of Coronado. Note that this example falls under both Don't Touch That MacGuffin (again, when Indy says it) and What a Piece of Junk (Panama Hat's retort).Panama Hat: Dr. Jones, this is the second time I've had to reclaim my property from you.Indiana Jones: That belongs in a museum!Panama Hat: So do you!
- Jerk with a Heart of Gold: He's rather cynical and at times a bit angry, but he ultimately means well.
- Jumped at the Call: He may be a world weary cynic but no one optionally does the kind of stuff Indy does without enjoying it just a bit.
- Karma Houdini Warranty: One of his less-sympathetic actions is getting involved with Marion when she was seventeen; her father Abner understandably went Papa Wolf and cut Indy out of their lives. Even though Marion is mad at him for stealing her innocence, they reconcile over Raiders of the Lost Ark before he goes on to have other adventures and affairs. Then he finds out in Kingdom of the Crystal Skull that Marion became pregnant with his son but didn't tell him because he left her and was irresponsible besides. He visibly has no defense, and Mutt is a high-school dropout who is equally reckless and impulsive, who refuses to acknowledge him as his father at first. Indiana is forced to admit he messed up by leaving the only woman he loved, and works to earn their trust back.
- Keet: Started out as one of these. He got bitter.
- Knight in Sour Armor: He is cynical most of the time, but has his romantic moments as well.
- Line-of-Sight Name: "Henry Defense" came into being when he was asked to give a name while enlisting for the Belgian Army in World War I, and the French word "Defense' just happened to be on a plate resting on the desk.
- Loveable Rogue: Like only Harrison Ford can play.
- Made of Iron: Unlike the Eighties Action Hero that followed, Indy's not invincible, and everyone punches him (Ben Burtt noted how the series required him to do a vast library of beating sound effects). The stunts he's forced to do (sliding below a moving truck, falling from a plane in a lifeboat, jumping from a tank that's falling off a cliff, using a refrigerator as a bomb shelter) also proves his toughness.
- The Mentor: To Mutt.
- Mighty Whitey: Skirts the line in that he actually wants to preserve and protect the cultures he researches rather than lord and dominate over them.
- Missing Mom: Indy's mother died while he was at a young age.
- Mr. Fanservice: In The Temple of Doom in particular he has a Walking Shirtless Scene.
- Nice Hat: Can you imagine Indy kicking ass without his trademark fedora? Didn't think so.
- Omniglot: Latin, Greek, Japanese, German, Mayan, Egyptian, French, Spanish, Arabic, Mandarin, Cantonese, Irish, Vietnamese, Hungarian, Hindi, Dutch, Old English, Quechua, American Sign Language, and most likely others. Word of God says he speaks 27 languages. Unfortunately, he didn't take that summer course in Hovitos... This trope largely came about in the sequel films; in Raiders of the Lost Ark, scriptwriter Lawrence Kasdan intended Indy to be a rather poor hand with foreign languages (which is why he needs someone else to translate the Staff of Ra headpiece inscription).
- One-Man Army: Is able to hold his own against large crowds (be it Nazis, Indians, or Russians).
- Only Known by Their Nickname: All of his friends consistently refer to him as "Indiana" or "Indy". It wasn't until the third movie that people learned his first name is actually Henry, and that he got his nickname from their dog.Sallah: What does it mean, this "Junior"?
Henry: That's his name. [indicating himself] Henry Jones... [pointing to Indy] Junior.
Indy: I like Indiana.
Henry: We named the dog "Indiana".
Sallah: The dog? You are named after a dog?! [laughs]
Indy: I've got a lot of fond memories of that dog!
- Papa Wolf:
- "They're innocent children... Mola Ram, prepare to meet Kali IN HELL!!"
- And of course, to Mutt. When he thinks that Mutt is simply Marion's son, Indy looks out for him like anyone else with him on an adventure, but when he learns the truth, the trope is embodied full-on.
- Pragmatic Hero: While Indy is ultimately a good person, he's a Combat Pragmatist, not reluctant to kill when he thinks it's necessary.
- Refuge in Audacity: "No ticket."
- Save the Villain: In The Last Crusade he did try desperately to save Elsa from falling into the crumbling abyss, but her lust for the grail prevented him.
- In Temple of Doom, Indy actually tries to save the slave driver from being crushed in a rock crusher. Apparently even that was too horrific of a fate to condemn him too.
- Special Person, Normal Name: "Henry Jones, Jr." is not a particularly extraordinary-sounding name. No wonder he prefers "Indiana".
- Weapon of Choice: Whips, revolvers, and fists.
- Weight and Switch: The Trope Maker. He performs the trick in Raiders Of The Lost Ark (unfortunately the bag proves too heavy after a Hope Spot: the trap goes off, leading directly to the Indy Escape), and as mentioned above, every other example of this trope seems to be presented and/or interpreted as a reference to it.
- "Well Done, Son!" Guy: The Last Crusade shows he resents his father's absence.
- Whip It Good: Always carries a whip. And the first time he tried to use it, the result was the famous scar on Harrison Ford's chin...
- Why Did It Have to Be Snakes?: Trope Namer, in that getting to the Ark meant going into a room loaded with them.
Indy's on-again, off-again girlfriend (and eventually his wife). She plays a prominent role helping him in his quest to find the Ark of the Covenant. Over two decades later, they reunite for another quest to find the Crystal Skull of Akator; where it's revealed that she and Indy had conceived an illegitimate son, Mutt Williams.
- Action Girl: Actually helps in Indy's battles, quite unlike the Damsel in Distress staple to "normal" pulp adventures. She actually manages a higher body count than Indy in Raiders, especially when she is trapped in the flying wing, sees a truck of soldiers approaching, and immediately gets into the gun seat and mows them down.
- Adventure Duo: With Indy in Raiders" and "Crystal Skull.
- Belligerent Sexual Tension - With Indy, of course. She punches him in the face when he first shows up in her bar.
- Bound and Gagged: In both movies she appears in.
- The Bus Came Back: After Raiders, Marion is neither featured nor even mentioned in any films until Kingdom of the Crystal Skull. Probably because she was too busy raising her and Indy's son. Admittedly, Temple Of Doom takes place before the events of Raiders, so she'd still be in Nepal.
- Deadpan Snarker: She has her moments of snark, mostly directed at Indy's unusual mannerisms.
- Defiant Captive: She must have a lot of nerve to face a sadistic torturer like Toht and blow smoke in his face. And if you look carefully when she comes off the Nazi sub, her guard has several bandages, his arm's in a sling, and is clearly being very careful about keeping her covered.
- Does Not Like Shoes: Spends the majority of time barefoot after leaving Nepal.
- Disney Death: In Raiders, Indy thinks she's dead when the truck she was thrown in while she was in a basket explodes. But he finds her alive at the Tanis site since they have switched baskets.
- Establishing Character Moment: She gets two, the first in Raiders when she out drinks a guy twice her size in a shot for shot contest. The second is in Kingdom Of The Crystal Skull. As soon as she's introduced we don't see her throughout most of the movie and even Mutt was a little vague about her full name. Upon re-introducing her we still don't see her, but we can hear her defiance prior to meeting Indy again the first time in years. Of course unlike Raiders, she's not surprised Indy showed up this time.Marion: Get your hands off me you rotten Russkie son of a bitch!!!Indy: Marion!?Marion: Well, it's about time you showed up, Jones.
- First Girl Wins: Given the backstory in "Raiders", Marion WAS Indy's girlfriend before Willie. It was the reason why Indy and Abner had a falling out.
- Although this relationship takes on a darker tone when one realizes that Indiana and Marion's relationship started when she was 17 and he was 27. When they meet again, ten years later, Marion chastises Jones, stating, "I was a child! I was in love! It was wrong and you knew it!" Jones shows little remorse, and simply replies "You knew what you were doing." It gets worse when you realize that George Lucas originally wanted her to be ''11'' when they first met. It's perplexing that Lucas felt the need to include this in the story, as it would have a lot simpler (and less creepy) to just say they were about the same age and that they met each other in their 20's.
- Hard-Drinking Party Girl: Wins a drinking contest in her bar, then later holds her own against Belloq - who grew up on the high-proof spirits made by his family.
- Hot-Blooded: A rare female example.JONES, DON'T YOU DARE LEAVE ME HERE BY MYSELF!
- I Have Your Wife: She's used as a hostage in Crystal Skull. The Big Bad in that somehow tracked her down, kidnapped her, and delivered her to the prison camp to get Indiana to cooperate. Mutt was willing to sacrifice his life to help Indiana withstand torture, but he and Indiana wouldn't risk his mother's life.
- The Lad-ette: Drinks a lot, punches people, and fits perfectly with the boys.
- Ms. Fanservice: In The Raiders especially in her white dress and bare feet. Even in The Crystal Skull she hasn't lost her beauty.
- Ms. Swears-a-Lot: There isn't a lot of swearing in the series, but an awful lot of it comes out of her mouth.
- Slap-Slap-Kiss: More like "kiss-slap-slap-kiss" since she and Indy were an item long before she was angry enough to slug him.
- Took a Level in Badass: She starts out capable enough but grows more and more confident as Raiders goes on, and by the time Kingdom rolls around, she's casually driving amphibious trucks off of cliffs to escape pursuers.
- Tsundere: Throughout Raiders. In Crystal Skull, during a heated argument with Indy, he comments that all the women he has been involved with since Marion had one problem, "They weren't you, honey". Cue Marion immediately grinning like a school-girl.
- What the Hell, Hero?:
- She is not pleased that Indiana romanced her when she was just a kid; 17 to be precise. Neither was her father, given he went Papa Wolf on finding out. During the movie, she keeps calling out Indiana for being pragmatic to the point of keeping her tied and gagged in a Nazi war camp and only forgives him when he keeps risking his life to rescue her.
- This is why she didn't tell Indiana that she was carrying his child. She was mad that he left her without even a customary phone call to go off on the next adventure and find another romantic dalliance; a man like that wouldn't make a good father. When they reunite and are arguing while tied up, Marion tells him that if he had cared, he wouldn't have left in the first place.
- What You Are in the Dark: She carries Indiana's son, but doesn't tell him because Indiana left. Her primary focus is raising "Mutt" and ensuring he has a better life. Mutt, for his part, understands when he finds out because he doesn't understand why a man would leave a woman he claims to love.
- When She Smiles: Marion often has a somewhat cynical outlook, but when she smiles it's downright heartwarming.
- Younger Than They Look: If you go by the timeline, she was 27 when Indiana reunited with her in Raiders. She looks like she could be in her thirties.
Dr. Henry Walton Jones, Sr.
Indy's estranged Scottish father, who is also a history professor much like his son. The two of them had a major falling out during Indy's teenage years, due to the death of Anna Jones (their wife/mother) and Indy's decision to run away from home to spend three years in war-torn Europe. However the two of them have to reunite (and reconcile) during a quest to find the Holy Grail.
- Action Duo: With his son.
- Action Survivor: Starts out as one.
- Ascended Fanboy: A professor of medieval literature, a specialist in Arthurian and Grail lore, and a devout Christian, he gets to retrace the steps of his heroes and confirm that the Holy Grail was real.
- Badass Beard: As required by old age Sean Connery.
- Badass Bookworm: Like father, like son.
- Badass in a Nice Suit: Always dressed in his three-piece.
- Berserk Button:
- He's actually even more of a crusading antifascist than his son (or at least more vocal about it), which is an absolutely remarkable achievement considering his son. According to expanded universe materials, he isn't terribly fond of communists either.
- Committing blasphemy in his presence will get you slapped.
- A non-moral example: he's terrified of rats.
- Beware the Nice Ones: He's at least a nominal Christian who doesn't approve of some of Indy's methods, like killing. Or blaspheming, for that matter. Then he makes a Nazi plane crash and blows up an entire truck full of Nazi soldiers simply justifying that "It's war!"
- Bumbling Dad: He's a little out of his depth when when it comes to hundreds of Nazis trying to kill him and his son. He gets better at it, though.
- Bus Crash: He's mentioned in the fourth film to have died sometime after the third. Justified since Sean Connery refused to come out of retirement just to make some cameo that would ultimately be insignificant.
- Captain Obvious:Henry: These people are trying to kill us!Indy: I know, dad!Henry: It's a new experience for me.Indy: Happens to me all the time!
- Catchphrase: "This is intolerable!"
- Deadpan Snarker: Runs strong in the Jones family.
- Establishing Character Moment:
- In the present, he smashes a vase over his son's head, and is immediately more concerned about the vase.
- In the prologue, not being interested in hearing Indy tell him about getting the Cross of Coronado, being wrapped up in writing his grail diary.
- Foil: To Indy.
- Henry is a lifelong academic while Indy, though also a respected professor in his own right, is more of a field man. This also informs their worldviews: Henry runs on Black-and-White Morality, while his son is more of an Unscrupulous Hero and Moral Pragmatist. Notably, when we see Henry in the field during the Young Indiana Jones series, it's in the context of large, well-funded, completely legitimate expeditions, while Indy is much more comfortable robbing an ancient temple before his black marketing rival can get to it or negotiating with a gangster who has an artifact he wants.
- However, their common points are as important as their differences. Both of them are obsessed with the knowledge of long-dead civilizations. Both of them retain a moral compass that many in their field lack, and try to ensure that the artifacts they chase down end up in a museum enriching humanity's knowedge of itself rather than in a private collection. They also share a determination to follow both this obsession and this moral compass wherever it leads them, no matter how much trouble may result. Finally, both of them care a great deal for each other, despite a very troubled past.
- The Fundamentalist: A downplayed example. He tends to subscribe to Black-and-White Morality, values his work so highly that he often prioritized it over his family, and is highly and vocally judgmental of people whose politics he views as evil. Though since those people are Nazis, he doesn't get much pushback on that last one.
- Hidden Depths: He's clearly out of his element in Indy's world of fisticuffs and gunfights, but he adapts to it fairly quickly once the initial shock has passed. Bringing down a Messerschmidt by frightening a flock of seagulls into its path is a standout example: even Indy's shocked speechless.
- Immigrant Patriotism: Scottish by birth, American by naturalization (and marriage). This trope is why he didn't suspect Donovan until it was too late: he knew the man was greedy and amoral, but it was unthinkable to him that this would extend to selling out his own country, least of all to the Nazis.
- Jerk with a Heart of Gold: He's pretty cold but it's clear he really does love Indy and he does everything that he can to stop the Nazis from getting the Holy Grail.
- The Lancer: To Indy in Crusade, acting as a foil to his son and assisting him in his adventure.
- The Load: Do not let Henry Sr. near anything that fires bullets. Subverted later on, regardless of what Indy may think.
- Meddling Parents: The proximate cause of his falling out with his son was Indy choosing to attend the University of Chicago rather than Princeton as his father had planned for him. (Though this is the last straw more than the real reason).
- My Greatest Failure: It's implied that he thinks of his wife's death as this.Indy: This is an obsession, Dad, I never understood it! Never! Neither did Mom.Henry: Oh yes she did. Only too well. Unfortunately. She kept her illness from me, until all I could do was mourn her.
- Nerd Action Hero: Unlike his son, Henry Sr. is a more traditional archaeologist, and also considerably older. He's still capable of some brilliant feats.
- Never My Fault: He has a real problem with admitting his flaws, hence his speech under the Parental Neglect entry below with reference to his problems as a father. The novelization notes that even his admission to Indy that he's partly responsible for his wife's death is an enormous moment for him, something Indy had never heard from him in twenty years.
Indy: Dad? Are we hit?
- A humorous example in the airplane chase, when Henry tries to return fire and ends up accidentally blasting his own rudder full of bullets. Since Indy's facing the other way, he doesn't see what happened but can immediately tell that the aircraft's in difficulty.
- Nice Hat: His bucket hat. Yes, it's really called that.
- Not So Above It All: He starts out stern and no-nonsense, reacting with disapproving stares to his son's heroics, and not a bit aghast at the destruction he leaves in his wake; the first time he sees a gunfight, he has to be dragged away by Indy while spluttering "look what you did!" By the time of the tank battle, he's fully embraced the world of an action-adventure hero.
- Not So Different: Although Indy and Henry Sr. don't get along that much, they have quite a lot in common. Both of them tend to be a Jerk with a Heart of Gold who genuinely care for others. Both are a Deadpan Snarker who always have a snarky comment at their disposal. Both of them suffer from an intense fear (snakes for Indy, rats for Henry Sr.).
- Papa Wolf: He was a Disappeared Dad, but once reunited with Junior does everything possible to save Indy.
- Parasol of Pain: As the German fighter pilot above found out the hard way...
- Parental Neglect: One of the main complains of his son about his childhood. His Establishing Character Moment has him punishing a young Indy for disturbing his studies by making "Junior" count to twenty in Greek while totaling ignoring that several mooks and the police have just chased his son all the way home.
- In Henry Sr's, mind, this is subverted since he believes he was a wonderful father for respecting his son's privacy and teaching him to be self-reliant. Indy clearly doesn't share this sentiment and accuses him of caring more about the Grail than he does about his own son.
- The Pen Is Mightier: Ironically, the man is deadlier with a fountain pen!
- "The Reason You Suck" Speech: He's very good at these.Henry Jones, Sr: I misjudged you, Walter. I knew you would sell your mother for an Etruscan vase. But I didn't know you would sell your country and your soul, to the slime of humanity.
- Real Life Writes the Plot:
- Had to be written out of the fourth movie due to Sean Connery's retirement from acting.
- His initial casting is itself a minor example: Steven Spielberg has said that he was looking for an actor who could believably intimidate Harrison Ford on screen. There weren't many of those.
- Why Did It Have to Be Snakes?: Only in his case, it's rats. He hates them with the same intensity Indy hates snakes. His enthusiasm at learning Indy discovered one of the clues to the grail evaporates when Indy mentions what the catacomb was filled with.
Professor Marcus Brody
Indy's friend and a fellow history professor, who is the dean of Marshall College's archaeology department.
- Absent-Minded Professor: Smart enough to become the ''Dean of Archaeology at Marshall University'', and yet can get lost inside his own museum, if Indy's word is to be believed.
- Actor Existence Failure: Denholm Elliott's death was written into the fourth film.
- Ambiguous Situation: The incident where he got lost in his own museum. It is never elaborated on so for all we know it happened in the dark of night during a power outage on Marcus' first day there. The Ultimate Guide specifies that he got lost in the museum's archive room specifically making the "where" less ambiguous but the "how" and "why" remains so.
- Bunny-Ears Lawyer: Despite his odd traits, he is shown to be quite skilled within his element, namely research and investigation. He thinks to check the elder Jones's mailbox to see how long he was gone, immediately makes the connection between the stained glass in the museum and the one in the Grail Diary (outlining it for the audience), and helps Indy interpret the map within said diary.
- Cloudcuckoolander: See Absent-Minded Professor.
- Defiant Captive: Despite being held captive by Donovan and his Nazi cohorts for a good part of the third act of The Last Crusade, Marcus doesn't hesitate to talk back to them.Walter Donovan: Care to wet your whistle, Marcus? [holds up a water canteen]Marcus: I'd rather spit in your face, but as I haven't got any spit...[...]Walter Donovan: Well Marcus, we're on the verge of the recovery of the greatest artefact in the history of mankind!
- Epic Fail: That "lost in his own museum" bit? The Ultimate Guide reveals that he got lost in the archives room specifically... One single room.
- Flanderization: From a slightly absent-minded professor who was implied to have Indy-like adventures himself to someone who needed to be handheld through every situation. Somewhat justified in that, as Indy points out, he is way out of his element.
- Hero of Another Story: It was implied in Raiders that Brody used to be an Adventurer Archaeologist, lamenting that he'd be going after the Ark himself if he'd been younger. His bumbling in Last Crusade, however, makes this seem rather unlikely. Given the fact that he can only speak English and Ancient Greek, it gives off the implication that his adventures were restricted to the English speaking world.
- Large Ham: Not so much in the way he speaks, but in the third movie, his facial expressions are hilariously over the top. But it was Denholm Elliott, so that's to be expected.
- The Load: Not all of the time, but often.
- Nice Guy: A very friendly guy who was something of a father figure to Indy as a child.
- Reasonable Authority Figure: Dean of Archaeology at Marshall University.
- Too Dumb to Live:Sallah: (smiles to the bad guys) Papers? Of course... (to Marcus) Run.
Marcus: (stands around looking clueless) ...Yes?
Sallah: Papers. (takes out a newspaper) Got it here. Just finished reading it myself... (trying to provide cover for an escape) Run...
Marcus: (STILL clueless) ...Yes?
Sallah: "Egyptian Mail," morning edition. (exasperated, to Marcus) Run!
Marcus: Did you say, uh...
Sallah: (punches one of the bad guys) RUN!
- Took a Level in Badass: Though in the first movie he lamented that if he was as young as Indy he would have went on his adventure. Though most people who see Crusade have labeled him a clumsy oaf that got lost in his own museum; he was willing to put his complaint in Raiders aside to help Indy rescue Henry. He even had enough cojones to knock a Nazi out with an Artillery shell.
Sallah Mohammed Faisel el-Kahir
Indy's Egyptian friend, who is an excavator of archaeological sites. He helps him with his quests for the Ark of the Covenant and the Holy Grail.
- Badass Beard: He does have a fantastic beard.
- The Big Guy: Does the heavy stuff for Indy.
- Boisterous Bruiser: A large man, fond of singing and beating up Gestapo agents in equal measure. He's very rarely upset.
- Cuddle Bug: Sallah really likes to hug the people that he cares about, and it doesn't make him any less manly!
- Deadpan Snarker: Of Indy's caliber."Asps. Very dangerous. (to Indy) You go first."
- Family Man: He's married and has quite a few kids.
- Gentle Giant: A nice fellow - though one who can survive well in a fight.
- The Glomp: Sallah's speciality in Raiders.
- Large Ham: When John Rhys-Davies is involved, there is no other path.
- Nice Guy: A genuinely friendly and loyal person that saves Indy's hide a few times.
- Wag the Director: Rhys-Davies wanted Sallah to have become richer in the time between Raiders and Crusade, hence why he wears nicer clothes.