A list of the many characters in Touken Ranbu. Despite being a Japanese work, the swords' names actually follow Western order (given name first, family name second). This is because most of the time, a sword's "family name" is the smith's given name. For example, Aizen's full name is "Aizen Kunitoshi", where the given name is "Aizen" and the family name is "Kunitoshi". However, for the smith himself, the name was "Rai Kunitoshi", where the family name is "Rai" and the given name is "Kunitoshi."
Sword TypesDue to the ever-growing number of swords being added in, the page has been split into subpages with the characters categorized by which sword type they fall under.
Other CharactersCovers the enemy faction and their sword types, the Kebiishi, Konnosuke and the Saniwa.
Tropes associated with the enemies as a whole:
- Chromatic Arrangement: Green revisionists are the weakest, while blue-violet is used for stronger enemies. Red denotes the most powerful revisionists.
- Dem Bones: The group as a whole has skeletal motifs, but the smaller enemies are essentially walking skeletons.
- Expy: Of the Abyssal Fleet, being the designated enemies of the Sword Warriors. Though they have a more definite reason for being the enemies than the Abyssal Fleet do (they want to change history in their favor), it still isn't clear why they want to do this.
- Fusion Dance: In Katsugeki, they can be fused together into a much bigger and stronger version of an Ootachi Type. They can also absorb their allies to heal their wounds.
- Humanoid Abomination: Save for the enemy Tantous, the rest of the revisionists barely skirt the line between human and demon.
- Make Wrong What Once Went Right: Their ultimate goal is to change history in their favor, though it isn't clear what exactly they want to change or why. Katsugeki theorizes that they want to prolong the Age of Samurai by keeping the Shogun in power.
- Flying Weapon: They appear to be just skeletal snakes holding the tantou in their mouths.
- Death of a Thousand Cuts: A team with mostly enemy tantō can become this. They're weak in terms of both attack and HP, but they're fast, allowing them to go first and chip away at your team's troops and/or HP.
- Glass Cannon: The kunai; they're slow and fragile enough to take out in one hit, but if they're not killed quickly and allowed to hit your team, they can decimate their victims. Averted with the kunai in the Edo castle events; they only come in pairs and have low HP and speed, thus too few and weak to do anything before they're taken out.
- Piñata Enemy: The kunai in the Edo castle events. Beating them grants huge amounts of EXP.
- Peek-a-Bangs: They only have one of their eyes visible.
- Malevolent Masked Men: They wear oni-styled masks on the lower half of their faces.
- Animated Armor: They don't appear to have anyone wearing the armor, save for the Glowing Eyes of Doom.
- Lightning Bruiser: The chū-wakizashi, in the same vein as the kunai above.
- Skeletons in the Coat Closet: They appear to be a bone stylized armor set apparently with nobody wearing it.
- Peek-a-Bangs: Only the lower part of their face is visible, save for a slit to show their Glowing Eyes of Doom.
- Animated Armor: They have no face underneath their hood, just a single glow of what appears to be Glowing Eyes of Doom.
- Fangs Are Evil
- Lightning Bruiser: The ones with the highest rarity, encountered from era 6 onward. They have obscenely high speed, allowing them to almost always attack first, as well as obscenely high leadership, making them ridiculously durable; add to that the yari's ability to bypass troops and their Fixed Damage Attack that almost always gets their victims into some state of damage, and they are a force to reckon with. There are a few solutions (i.e. employing high-speed swords like Hakata that can occasionally outrun them or relying on kiwame wakizashi's blocking), but none of them are completely reliable.
Enemy Summoner (Katsugeki)
- Blade on a Stick: His main weapon is a naginata he wields in battle.
- Casting a Shadow: he uses this ability to summons the History Retrograding Army.
- The Dreaded: During his first appearance in "The First Unit", his presence is so dreadful that the shogun army is too frightened to fight back or run away.
- Evil Counterpart: To the Saniwa. He has abilities similar to the Touken Danshi's Saniwa except that he can fuse the History Retrograding soldiers into a bigger version of an Ootachi. While the Saniwa can't fight but only observe and summon the Touken Danshi in battle, he can fight his own battles.
- Evil Mask: He wears a red demon mask that conceals his true identify.
- One-Man Army: He slaughtered the entire shogun army off-screen in "The First Unit".
- Summon Magic: He can summon the History Retrograding Army to wherever he is.
Tropes associated with the Kebiishi:
- Good Counterpart: To the Revisionists, since they share the same physical appearance.
- Knight Templar: Their purpose is to purge the era of any time anomalies. Unfortunately for the Touken Danshi, this means anything out of place, even those who are working on the same side.
- Time Police: They preserve the timeline of whatever period they show up in. If Touken Danshi end up dawdling too long in a period or start making dramatic changes (As Yamato-no-Kami or Ishikirimaru can attest), they deploy effective immediately.
- He Who Must Not Be Seen: The Saniwa, being a Non-Entity General, is never seen nor heard speaking in the game. Played Straight in Hanamaru, but averted in the Stage Play and Katsugeki.
- Gender-Neutral Writing: The game never implies which gender the player is, as conversations with the Touken Danshi tend to be depicted in first person. Hanamaru continues this trend, as the other characters never refer to them with any gender-specific pronouns in Japanese. Even the version seen in Katsugeki has their name and gender withheld on their official profile. Subverted in the dub of Katsugeki in which the Saniwa is regarded as male.
- Gender Reveal: The Saniwa of both the Musical and Stage Play adaptations are male. As for the Katsugeki Saniwa outside of the dub, the saniwa's gender remains ambiguous.
- No Name Given: Their real name is unknown in most media, and in both the game and the anime adaptations they are only referred to as "Master", "Saniwa", or "General"note .
- Non-Entity General: The Saniwa functions as this in the game, being the faceless, unseen player character who forges, repairs and teams up the characters so they can go on expeditions.
- The Voiceless: The Saniwa from the original game and in most adaptations is never heard speaking. Averted however in The Musical in which Saniwa remains as The Faceless but communicates with the Touken Danshi off screen as a disembodied male voice. Also in the stage play adaptation and Katsugeki where Saniwa is given a physical form.
Saniwa (Hanamaru)The Dogakobo portrayal of the Saniwa that appears in Touken Ranbu - Hanamaru.
- Born in the Wrong Century: Despite coming from the year 2205, most of the items they leave around the Citadel are popular items from the 2010's. One touken danshi even notes that a magazine about host clubs they found was decades old.
- Fashion Designer: They made swimsuits worn in the Beach Episode by hand, and they were implied to have made the Touken Danshi's casual clothes. They also knitted or made winter garments for the Touken Danshi during the cold months in Zoku.
- Hikikomori: Is never shown leaving their room. According to Hasebe, they have a condition where the outside world makes them weary.
- The Unseen: Serves as both this and The Ghost. The closest we get to the Saniwa is when the boys stand just outside their room, and we mostly learn about them through what Hasebe says and what the other swords find from them.
- Ambiguous Gender: Notably has their gender among the classified information of their profile. Subverted in the English subtitle version of the first episode, where the subtitles refer to the Saniwa as male despite the actual dialog depicting otherwise. The English dubbed version refers to the Saniwa as male as well.
- Badass Cape: The saniwa wears a white gradient bronze cape with golden trim.
- Bishōnen/Bifauxnen: Has the appearance of a young boy.
- Child Mage: This version looks about Yagen's age and can manifest legendary swords into human-like form.
- Crossdressing Voices: Possibly. Thus far the only character in the entire franchise to be voiced by a woman.
- Flower Motifs: Cherry Blossoms. They appeared when the Saniwa came to help in "To the Frontlines", and using their magic to create Touken Danshi involves lots of cherry blossom petals swirling around the sword.
- Mental Time Travel: The Saniwa can't stay in the past for too long and has to return to the Citadel. As shown in "Commander", their right hand glitched with electricity when they started to overstay their welcome.
- Summon Magic: Can summon the Touken Danshi to wherever they are.
- Unexpected Character: This is the first time the Saniwa will be seen onscreen in a canon work.
- White Magic: The Saniwa can use white talismans to repair and restore a Touken Daishi from serious injuries after the battle. However, it costs tokens in order for the healing process to work.
- Ascended Extra: In the game, Konnosuke is the game's fox mascot, and had a cameo role in the first season of Hanamaru, only being seen briefly or mentioned by other characters. In Katsugeki and Hanamaru Zoku, he plays a supporting role.
- Meaningful Name: "Kon" is the sound of a fox's bark in Japanese.
- Talking Animal: He has ability to talk and provide information to the players about the next destination, when the enemies will strike in which era, and other helpful advice. Justified in Katsugeki, where he is shown to be the Saniwa's AI.
- Team Pet: To the Touken Danshi and the Saniwa.
- The Cameo: Got a brief, non-speaking one in Touken Ranbu - Hanamaru.
- Iconic Item: The Konnsuke who appears in Zoku wears a red apron to tell him apart from the other Konnsukes.
- Trademark Favorite Food:
- Like his Katsugeki counterpart, his favorite food is fried tofu and he prefers it to be boiled, roasted or made into a sandwich.
- Inari Sushi. He has a craving for them and it's heavily implied that he's the one who wrote one of items to search for in the scavenger hunt event that says, "a lot of Inari Sushi". He can be seen drooling and happy about it.
Khoi Dao (English)
- Adaptational Attractiveness: He's drawn cuter in Katsugeki than in his home game. His eyes and more artsy features◊ are toned down to produce a more cuddly look.
- Cute Machines: Katsugeki portrays him as a robot from the Saniwa's era.
- Mission Control: In Katsugeki, he collects and relays information to the Touken Danshi that is useful for their missions.
- Non-Action Guy: In Katsugeki, he can't fight, and can only provide supports for Touken Danshi.
- One Steve Limit: Averted for this character in Katsugeki as it turns out that there are multiple Konnosukes that all share the same name with no variation between them. note
- Secret Keeper: In Katsugeki, he let it slide when Izuminokami saved a child from being crushed underneath a burning building knowing full well that it may change history.
- Tears of Joy: In Katsugeki, he's relieved that Tonbokiri woke up from his coma after he was seriously wounded during his last battle against an Ootachi.
- Trademark Favorite Food: In Katsugeki, he seems to have a craving for deep-fried tofu since he was drooling while talking about it. Like Kogitsunemaru, it's all a part of his Animal stereotyping as a fox.