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Tropes relating to the characters introduced in Resident Evil 2 and its Remake.


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Main Characters

    Leon S. Kennedy 

Leon Scott Kennedy

https://static.tvtropes.org/pmwiki/pub/images/re2_remake_leon_s_kennedy.jpg
Leon in Resident Evil 2 (2019).

The rookie police officer who found himself in a zombie outbreak on the first day of his job. Leon is a recurring main character in the Resident Evil series and a very popular character, arguably even more so than Chris Redfield. His character page can be found here.

    Claire Redfield 

Claire Redfield

https://static.tvtropes.org/pmwiki/pub/images/re2_remake_claire_redfield.jpg
Claire in Resident Evil 2 (2019).

Claire in Resident Evil 2 (1998). 

Claire in Resident Evil - Code: Veronica

Claire in Resident Evil: Revelations 2

Voiced by: Alyson Court (2 1998, RE:CV, Degeneration, Darkside Chronicles), Danielle Nicolet (Revelations 2, credited as James Baker), Stephanie Panisello (2 2019); Yuko Kaida (JP, since Operation Raccoon City)
Face model: Jordan Mcewen (2 2019)

"Look, you have two choices here: kill or be killed! Your call!"

Chris's younger sister, Claire was introduced in Resident Evil 2, returned in Code: Veronica, and starred in Degeneration and Revelations 2. Survivor 2 also shows her nightmares of the events of Code Veronica, and as such is both canon and non-canon at the same time. A fiery young girl, she's one of the few characters without special training, yet she still holds up fairly well against the zombies. Presently she works for a human rights organization called Terra Save, which provides relief and aid to victims of bio-terrorism.


  • Absolute Cleavage: Her black T-shirt in Code Veronica has a pretty low neckline in addition to a bare midriff
  • Action Girl: She survives a T-virus outbreak more than once, takes out a squad of Umbrella security with a flammable tank, and fights her way through the Rockfort military base and an Umbrella facility in Antarctica. While she might not be as heavily active in combat in comparison to Leon, Chris, Jill, or Ada, working for Terrasave has not dulled any of her combat prowess as shown by the Hardvardville Airport outbreak and her attempt to escape from Alex Wesker’s Monument.
  • Action Survivor: Of all the main characters, she's the only one without any actual military or paramilitary training. It doesn't matter; she has a brother.
  • Adaptational Modesty: Though her classic Biker outfit is still in the remake as an unlockable costume, it's replaced with blue jeans and a long-sleeved red leather jacket (not unlike her outfit from Revelations 2) to better reflect the sort of clothing a motorcyclist would realistically wear.
  • Adaptation Relationship Overhaul: There’s considerably more Ship Tease with Leon than there is the original game, though it’s mostly just flirting on Claire’s part.
  • Adorkable: In the 2019 remake, she and Leon act like awkward hormonal teenagers around each other, even though the Zombie Apocalypse is erupting around them.
  • A Day in the Limelight: Code Veronica. Revelations 2 brings her back into the limelight for the first time in 15 years.
  • Backstory: Not much is stated in the games, but the novels reveal some things about her. Like in the novelization of Resident Evil 2 states that her and Chris' parents are dead. And Code Veronica shares some of her hobbies when she talks to Steve, She likes to dance and likes dance music, thinks that politics are boring, her favorite food is cheeseburgers. She also has a good sense of humor as she laughs at Steve's jokes. And is a good listener as when Steve talks about his parents she listens to him.
  • Badass Adorable: She's one of the toughest females in the franchise and is very beautiful (especially in the remake), while also being Adorkable around Leon in the remake.
  • Badass Biker: Claire's main hobby is riding motorcycles.
  • Badass in a Nice Suit: Her alternate outfit in Resident Evil: The Mercenaries 3D.
  • Badass in Distress: A few occasions in Code Veronica.
  • Badass Normal: For being the only one with no professional training, yet still managing to fight zombies as well as the rest. Although, according to The Darkside Chronicles, her brother did give her some basic training. Still pretty badass, given everything she can do.
  • Badass Pacifist/The So-Called Coward: In a sense. After Code: Veronica, Claire, unlike her brother and Leon, has given up actively fighting against bio weapon outbreaks to work with an NGO that focuses on helping its victims. As Degeneration shows, when push comes to shove, she's still entirely capable of kicking zombie ass. Even if she has taken a non-combat role, she's obviously stayed in shape and she's kept up her weapons skills. At one point near the end of Degeneration, she manages to score three consecutive headshots on the move in a dark hallway.
  • Badly Battered Babysitter: You lose count of how many times you missed Sherry, and in just one game. Happens again with Rani, though not to the same extent, and continues her Cool Big Sis role. However, at the end of Resident Evil 2, she walks off to find Chris after Leon convinces her to continue her search, leaving Sherry behind with Leon. She has come back for Sherry afterwards, since according to RE6 files she was Sherry's biggest role model and surrogate mother figure, so it can be surmised that Sherry was important to her, but her still-missing brother was understandably more important.
  • Bare Your Midriff: Her most well known outfit in Code: Veronica has a black t-shirt that shows off her stomach. She is also the only main character in the series to wear an outfit like this as her default outfit. (Minus Party Girl since the game she's in isn't canon to the series.) As well as a few of her bonus outfits. (Such as the biker outfit in 2, her alternate battle game outfit also in Code Veronica, her biker outfit in Darkside Chronicles and her cowgirl outfit in Revelations 2.) She does this again in the Heavenly Island Manga via tying the shirt in a knot at the side.
  • Beware the Nice Ones: She's warm and compassionate, loves children, wouldn't hesitate to put her life on the line to help others, and is the only main character to take the civilian route in her fight against bioterrorism, working for an NGO that focuses on legal measures, non-violent protest, and helping victims. She's also just as capable of kicking ass as the military-trained characters, knocked a U.S. senator flat with a slap for endangering then insulting a child she was protecting, and has the highest on-screen human body count of the protagonists.
  • Belly Buttonless: In Code Veronica, her outfit bares her midriff but she does not have a visible belly button. Averted in later games where her bonus outfits show her stomach. (Plus, in the comic adaptation of Code Veronica, sometimes a belly button can be seen on her.)
  • Biker Babe: Her most defining characteristic, introduced into the franchise on motorcycle.
  • Brainy Brunette: Well, she's more of a redhead than a brunette, but she's quite intelligent still.
  • Break the Badass: Near the end of Code: Veronica, after the death of Steve, the normally tough and cool Claire becomes a crying, helpless mess.
  • Brother–Sister Team: Sadly, only possible in gameplay very briefly in Darkside Chronicles and within the Mercenaries 3D side game.
  • The Bus Came Back: Sort of. While she has appeared often in non-canon games like Mercenaries 3D and was the co-star of the Degeneration film, Revelations 2 is Claire's first appearance in a game in fifteen years that isn't an explicit retelling of either the Raccoon City incident (RE2) or the Rockfort Island incident (Code Veronica).
  • The Call Knows Where You Live: Her retiring from an active role in fighting bioterrorism didn't necessarily mean the action would never come to her. The events of Degeneration and Revelations 2 have shown that when trouble is out looking for Claire, it knows exactly where to find her.
  • Cartwright Curse: Romance doesn't come up often for Claire, but when it does, it always ends terribly: in fact, the only two men who she's been involved with on her adventures who haven't come to horrible ends have been her brother Chris, and Leon Kennedy, who she seems to maintain a platonic friendship with.
    • In Resident Evil – Code: Veronica, Steve is nursing a blatant crush on Claire throughout the game. He gets turned into a monster by Alexia and then killed saving her, resulting in him Dying as Yourself.
    • In Resident Evil: Degeneration, WilPharma Head Researcher Frederic Downing flirts with Claire during their time together midway through the film. He turns out to have been behind the outbreaks in order to secretly drum up interest for both the T- and G-Viruses and his newly invented antivirals on the black market.
  • Cassandra Truth: In Code Veronica, Alfred accuses Claire of sending "her people" to attack Rockford Island, even though she insists that she had nothing to do with it. Alfred doesn't buy it and spends the rest of the game trying to kill her without knowing that Wesker was the one behind the attacks.
  • Celibate Hero: Claire has no official romantic entanglements, and by the time of the later games it's implied she may be partially Married to the Job, spending all her time focusing on working for Terra Save rather than dating. On the few occasions when she does seem to have found someone, it never works out — see Cartwright Curse.
  • The Chick: Though don't assume she's helpless for it.
  • Colour Coded Characters:
    • Once again, she's always dressed in some shade of maroon-pink, even if Code: Veronica took it a bit father towards red.
    • Red has a far stronger case as her signature color: While the rendered pictures of her character model in the originalRE2 might have her outfit looking maroon, her in-game rendering is clearly red, her outfit was always red in development and appears that way in her comic appearances and in her action figures, her vest in Code Veronica is clearly red, her undershirt in Degeneration is red and both her present and future outfits in Revelations 2 feature red. Her vest during RE2 was re-designed for Darkside Chronicles and now looks distinctively red, and it's still red in her appearances in Mercenaries 3D and Operation Raccoon City. Finally, her appearance in the Resident Evil 2 Remake features a very red leather jacket, and the game's rendering of her classic RE2 outfit shows it is red. And of course, there's the fact her hair is reddish-brown in most incarnations.
  • Cool Guns:
    • Compared to Leon's more unconventional handgun, Claire wields the conventional Browning Hi-Power Mk. III, which she takes from the glovebox of an RPD police cruiser, and in the trunk of another in the remake. Other RPD officers also use the HP as their sidearm, so it's assumed that's the issued firearm for on-duty officers (whereas S.T.A.R.S. members specifically use customized Beretta 92FS handguns). She is seen using it in the intro to Code Veronica, but when she is captured, it is confiscated from her. She later picks up a Beretta M93R off a dead body, which is both a rare gun and a cool one, especially once she finds a folding stock for it and enables burst-fire mode.
    • The remake of the second game changes her default weapon to a five-shot short-barrel revolver, that later can be customized to shoot high-power (read: Magnum) rounds. Despite the seeming downgrade from a semi-automatic handgun (which she does potentially get later), she still makes it look cool.
  • Deadpan Snarker:
    • Of the four main protagonists, Claire is the only one who's really capable of effective, non-groanworthy humor.
      Claire: (on the Tyrant in Code Veronica) Just a big cockroach that needed to be stepped on.
    • Gets ten times funnier if you compare her comment from Darkside Chronicles that she hates cockroaches.
  • Déjà Vu: She starts Revelations 2 the same way she started Code Veronica, getting captured, knocked unconscious, (only this time she's injected instead of getting whacked on the head with a rifle butt) and waking up in a jail cell with no weapons.
  • Doom Magnet: One of the files in Code Veronica refers to her as a "goddess of destruction," and it shows. Claire still has the highest baseline-human body count of any of the protagonists, and her adventures tend to come hand in hand with immense amounts of property damage.
  • Easily Forgiven: She doesn't blame Steve at all when he accidentally breaks a pipe containing toxic gas (This happened while he was distracted looking at her while her back was turned to him.) and instead reassures him that they will escape from there together.
  • Exposed to the Elements: Given what she's wearing in Code Veronica, she ends up in a pretty cold place, Antarctica. But doesn't complain about it since she's got other things to worry about. Plus, she also probably had no idea she'd end up in Antarctica in the first place.
  • Flashback: In Code Veronica, after being hit on the head after arriving to Rockfort Prison, there is a flashback of her infiltrating Umbrella's Paris Lab, so this is probably a dream she's having while she is unconscious on the floor of the prison.
  • Friend to All Children: She's great with children and very protective of them. Oddly, this trait was seemingly forgotten in Revelations 2 where the normally motherly Claire overwhelms poor Natalia with questions, though this may have just been a convenience to show that Moira is also very good with children.
  • Girly Bruiser: Likes the color pink, wears makeup, has a strong maternal streak, is more openly emotional than most of the female cast, and doesn't like spiders and cockroaches. Still, of the major female characters Claire has the most rough-and-tumble fighting style. See Good Old Fisticuffs below.
  • Good Bad Girl: During her time in college, she had several boyfriends and played the field.
  • Good Old Fisticuffs: Most evident in Mercenaries where, in stark contrast to Jill and Rebecca, Claire's melee attacks almost solely consist of her just beating the snot out of everything in her way.
  • Guns Akimbo: She's the first protagonist to dual-wield in the franchise, with the mechanic introduced in Code Veronica with a specific pair of guns. She can target a single enemy with both guns, or fire at two enemies at the same time.
  • Handicapped Badass: In Degeneration, she is injured in the leg by a shard of glass after the explosion at Wilpharma's research dome, giving her a limp until the very end of the movie, but she still manages to hold her own against zombies.
  • Heroic BSoD: She breaks down crying in Code Veronica when Steve dies. Again when her partner Inéz Diaco dies in Heavenly Island.
  • Hollywood Beauty Standards: Claire is far more beautiful than her respective backstory requires. This may have something to do with Capcom enlisting actual prolific fashion model Jordan Mcewen as her likeness model. Leon too personifies this trope.
  • How Dare You Die on Me!: In Code: Veronica, she tells Chris he better not die on her.
    Claire: You HAVE to make it! Don't die on me!
  • Iconic Outfit: Both her RE2 and Code Veronica outfits.
  • Important Haircut: Following the Good Ending path in Revelations 2, Claire cuts off her ponytail before returning to the island to help Barry. She regrows it back at the time she is called to investigate Sonido de Tortuga Island in Heavenly Island, revealed to be one of Alex Wesker’s old testing sites.
  • I Surrender, Suckers: And then she blew up an entire squad.
  • I Will Find You: Claire's major story arc.
  • Lampshade Hanging: "Never saw this coming."
  • Male Gaze: The camera likes to focus on Claire's behind sometimes, like in one scene in Darkside Chronicles, where the camera views Claire from behind, and moves down a bit to emphasize and show her backside. It's revealed to be from Steve's POV, as he was definitely checking her out.
  • Mama Bear:
    • Between Sherry from RE2 and Rani from Degeneration, Claire is very protective of children, even if she has none of her own.
    • Not only did she dive into a group of zombies to save Rani, but she proceeded to bitch-slap a standing United States Senator.
  • Married to the Job: Her work for Terra Save keeps her so busy that it’s hard for her keep in touch with the loved ones she doesn’t work with, much less start a romantic relationship. In Degeneration, when she jokingly blames her tiredness on a new boyfriend that won’t let her sleep, her friend immediately catches that “boyfriend” means “FDA report”.
  • Ms. Fanservice: Some of her bonus outfits are pretty revealing, mostly consisting of Bare midriff outfits.
  • My God, What Have I Done?: Her reaction in Degeneration when she discovers that Terra Save had been bullying and criticizing WilPharma when they had in fact been developing a T-virus vaccine. Subverted, as it turns out later in the film that they really are corrupt.
  • Nice Girl: Definitely, taking care of Sherry, to saving Rodrigo's life, (Even though he was the reason she was involved in the Rockfort Island and Antarctica Incidents.)also, comforting Steve after he is forced to kill his zombified father. She is one of the most compassionate characters out of all of them. Next to Leon and Rebecca, Jill, and her brother Chris.
  • Nice Job Breaking It, Hero!: If she is played in the A scenario in the remake, she accidentally distracts the sheriff who was restraining a zombie, allowing the zombie to overpower and kill him. Oops.
  • No-Gear Level: Claire starts both Code: Veronica and Revelations 2 in a jail cell with no weapons.
  • Non-Lethal K.O.: She is knocked unconscious on several occasions. Notably in the intro to Code: Veronica when a guard hits her on the head with the butt of his rifle. (Interestingly, just before it fades to the flashback of her running through the facility, she is seen trying to keep her eyes open before losing consciousness. Trying to stay awake.)
  • One-Woman Army: She most certainly raised hell in the beginning of Code: Veronica.
  • Parental Abandonment: Claire reveals to Sherry in the 2019 remake of Resident Evil 2 that "both of [her] parents are gone" and that it's just her and Chris. (This was also stated in the novel series, where when they were both still kids their father was killed on his construction job, and three years prior to the events of the RE2 novel, their mother was killed in a car accident.)
  • Parental Substitute: The files in Resident Evil 6 mention that she spent a lot of time with Sherry while the latter was in government custody, to the point where Sherry regards Claire as her foster mother. Which is heartwarming.
  • Pre-Asskicking One-Liner: To Neil in Revelations 2, who has just mutated into an enormous monster before her eyes, which is easily three times her size:
    Neil: The whole world will be saved...
    Claire: You better hope someone saves you!
  • Precision F-Strike: She lets out a really big one in the remake after Irons handcuffs and beats her after kidnapping Sherry. The subtitles is even in all caps, showing just how pissed she is.
    I'LL GET YOU, YOU FUCKER!
  • Properly Paranoid: Files in RE6 reveal that she was suspicious of Simmons and sent a letter to Sherry warning her to be wary of him, which never made it to her. She's proven to be completely right.
  • Punny Name: Claire Redfield is a redhead with a fondness for red clothing.
  • Red Is Heroic: She wears a red vest in Code: Veronica and a red leather jacket in Revelations 2; in both games, she's the primary protagonist.
  • Red Oni, Blue Oni: The red to Leon's blue. It's even in their color scheme! A good example of this dynamic would be their reactions to fighting G3. Leon is apprehensive at having to fight another boss while Claire voluntarily does it to save Sherry's life.
    • She's much more composed as the years pass on as seen in Revelations 2, where she acts as the level-headed, and experienced blue compared to Moira's profanity-spewing, panicking red. This is actually rather important in the plot as Claire's composure keeps her from fully becoming afraid while Moira does reach the danger level.
  • Retired Badass: As mentioned above, she's retired from fighting bioterror outbreaks with guns. Hand her a gun though, and you see why she's a survivor of Raccoon City.
  • Sibling Yin-Yang: While Chris is a serious and dutiful soldier, she is a playful and snarky civilian. What they do have in common is hotheaded recklessness and a tendency to get themselves in way over their heads.
  • Sir Swears-a-Lot: The remake gave her quite the potty mouth compared to Leon. Justified due to the high-stress situation she's found herself in.
  • Shipper on Deck: She is the teaser towards Leon in The Darkside Chronicles to go after Ada after going in the sewers.
  • Ship Tease: With Steve in Code Veronica and Neil in Revelations 2. Nothing comes of either relationship. She also has some with Leon in the 2019 remake of Resident Evil 2.
  • Shout-Out:
    • Her RE2 vest says "Made in Heaven" and her Code: Veronica vest says "Let Me Live". Those are both titles of Queen songs.
    • She may share the same taste in music as her brother, since one of his alternate outfits also says "Made in Heaven".
  • Tap on the Head: Code Veronica and beyond, she seems to get knocked unconscious a lot. To the point it's surprising that she doesn't have brain damage by now. (See also: Non-Lethal K.O.).
  • The Name Is Bond, James Bond: How she introduces herself to Leon in Resident Evil 2 and Steve in Resident Evil – Code: Veronica. "I'm Claire, Claire Redfield."
  • This Is Something He's Got to Do Himself: In the opening of Code: Veronica.
  • Tomboyish Ponytail: Her signature hair style, compared to the short styles most of the other heroines wear.
  • Tomboy with a Girly Streak: Claire likes to ride motorcycles, wear denim shorts, and is a skilled fighter and marksman. However, she is also scared of bugs (especially cockroaches and spiders) and hunters, is very motherly, and fond of the color pink.
  • Ugly Guy's Hot Sister: An email sent to her by Piers apologizes for the awkward first meeting between Claire and her brother's BSAA team. He explains that they were expecting some kind of jacked-out Brawn Hilda to match Chris's ridiculous build, and instead were shocked at their captain's sister being 'hot'.
  • We Gotta Stop Meeting Like This: At the end of her 2nd Run in the remake, when the persistent William Birkin/G charges after her and the others at their final battle, we get this exchange:
    Claire: We really got to stop meeting like this.
  • Why Did It Have to Be T-Virus Mutant Spiders?: Her reaction upon seeing the giant spiders in the retelling of Resident Evil 2 of Darkside Chronicles.
  • When All You Have Is an Umbrella: In Degeneration.

    Ada Wong 

Ada Wong

https://static.tvtropes.org/pmwiki/pub/images/re2_remake_ada_wong.jpg
Ada in Resident Evil 2 (2019).

Ada in Resident Evil 2 (1998). 

Ada in Resident Evil 4

Ada in Resident Evil 6

Voiced by: Sally Cahill (2 1998, 4, The Darkside Chronicles), Megan Hollingshead (The Umbrella Chronicles), Courtenay Taylor (Operation Raccoon City, Damnation, 6), Jolene Andersen (2, 2019); Junko Minagawa (JP, since Operation Raccoon City)

"Maybe you forgot, Wesker, I don't always play by your rules."

Introduced in 2. She was looking for a man named Ben, one of those reporter types. Known for her signature red dress and for betraying every team she plays for. Works for the mysterious "Agency", and reappears in 4 and 6 to bedevil Leon (and later Chris) even further.


  • Action Girl/Dark Action Girl: No matter which side you think she's on, there's no doubting her effectiveness. The main storyline enemies are nothing compared to the obstacles she has to face in her story modes. Aside from her Unexplained Recovery in Resident Evil 2, Umbrella Chronicles has her fighting her way out of Raccoon City covered in wounds and defeating a Tyrant on her own. She's also pitted against an entire battleship and its heavy artillery, along with several waves of soldiers in Separate Ways and succeeds. In 6, Ada goes toe-to-toe with the Ubistvo, and races through the battleship being flooded and encompassed by the mutated Carla.
  • Adaptational Angst Upgrade: A downplayed and justified variant in the 2019 Remake, as she is not as confident and witty as she was in the original due to her being less experienced as a spy in her younger years, while also showing more subtle signs of fear and distress when injured or in danger.
  • Adaptational Backstory Change: Well, not backstory so much as cover story. In the original Resident Evil 2, she was just an average woman looking for her missing boyfriend. In the 2019 remake, she pretends to be an FBI agent investigating Annette Birkin and Umbrella.
  • Adaptational Nice Guy: Ada herself receives this treatment in the remake. Whereas she quietly ignored Leon after he took a bullet for her in the original, and only returned later to patch him up after dealing with Annette, Remake!Ada elected to bandage him up first before going after her target. While mildly annoyed, she appears to genuinely care for him this time around, and also has the extra decency to leave him with her trench coat as a rudimentary blanket.
    • Compared to her debut in the original Resident Evil 2, Ada is also notably more conflicted with using Leon to acquire the sample, and even gives him several opportunities to back out.
  • Adaptational Wimp: Ada is less of the master spy in the 2019 remake than she is in the original game, being presented as younger, less experienced, and more vulnerable.
  • Adaptation Personality Change: A variant, in that both versions are in the same medium. In the original Resident Evil 2, Ada is coy, flirtatious and manipulative, in an effort to reinforce her cover. In the 2019 remake of that game, she is cold, curt, professional and doesn't really try to hide what she is.
  • A Day in the Limelight: Ada is the focus of Separate Ways and Assignment Ada/Ada The Spy in Resident Evil 4, Death's Door in Resident Evil: The Umbrella Chronicles, and her very own scenario in Resident Evil 6.
  • And Now for Someone Completely Different: Much like in the original game, Ada is playable during certain sections of Resident Evil 2's Remake, which are also greatly expanded upon.
  • Affably Morally Ambiguous: Again, no matter which side you think she's on, she can be quite polite and affable when it suits her purposes.
  • Aloof Ally: She'll help you out if she can, but expect her to be gone the very second she's finished.
  • Aloof Dark-Haired Girl: She's a beautiful, unapproachable Asian woman. Considering her line of work, it's unsurprising she carries herself in such a manner.
  • Anti-Hero: She's a professional spy, and has committed questionable actions, such as trying to acquire samples of the G-virus and Las Plagas, but she constantly prioritizes Leon's well being, and in 6, she's utterly disgusted with the actions of the Big Bad Duumvirate and helps defeat them both.
  • Ascended Extra: She started out as a password clue in the original game, before getting a proper introduction and characterization in the sequel.
    • Chekhov's Gunman: Since that introduction, Ada has gone on to be a major player in the franchise. She's often playing behind the scenes, setting things in motion for Leon or being the trigger for the entire plot of 6.
  • Awesome, but Impractical: Her default kit is this in The Mercenaries of 6 on most maps, where it is just terrible overall despite her Bowgun's great damage potential.
    • Sure, aiming for headshots with the Bowgun gets you quick kills like nobody's business, and the Explosive bolts can deal with bigger enemies easily. But at the same time, the bolts themselves deal very mediocre damage outside of headshots, and travel slowly along a very prominent arc, the latter easily leading to misses even at short range against stationary targets; this and its one-shot-wonder nature mean plenty of reloading during play, making dealing with mobs a big pain. Quickshots with the Bowgun have a lengthy animation, on top of pinning targets to either the floor or walls while also moving Ada away from them, causing no end of troubles when chaining combo kills. Additionally, Explosive bolts are very rare and have long arming time.
    • Her Ammo Box 50 has the biggest magazine size among SMGs and a rapid fire rate. It also has very low accuracy, long reloads and weak staggering power, making it woefully impractical against anything bigger than a dog or zombie outside of stunning them with quickshots.
  • Badass Boast: In 6 after she calls out Carla on her impersonating of Simmons as well as her intentions of destroying the world.
    Ada: If it's a game she wants, she'll get one. With the real Ada Wong.
  • Badass Longcoat: Is shown dressed in a trench coat in the trailer for Resident Evil 2's remake, which is based off concept art for the scrapped Resident Evil 1.5.
  • Badass Normal: Possibly straight or subverted. In a world of bio-weapons, Ada is a normal human with exceptional skills that allow her to survive against all odds, but considering how often she is employed by people that can turn people into monsters, how often she has access to samples of the bio-weapons themselves, how much of her character is hidden in the shadows and how many characters that were supposed to die after fatal injuries end up having recovered and becoming stronger than ever because of off-screen "enhancements", some RE fans think she has indeed been enhanced with some viral strain herself.
  • Bare Your Midriff: A minor example is her outfit in the "Assignment Ada" minigame in Resident Evil 4.
    • Handicapped Badass: As shown in Umbrella Chronicles, she fights her way out of Raccoon City while severely injured.
  • Battle Couple: Aside from not officially being a couple despite their relationship, she and Leon team up against taking down Simmons.
  • Beauty Is Never Tarnished: Very much averted in her Darkside Chronicles story. Taking place very shortly after her maiming and near death at the hands of Mr. X/Birkin, Ada is shown to be covered in bloodied bandages and has a noticeable limp.
  • Because You Were Nice to Me:
    • Played straight: this is the reason she becomes so attached to and protective of Leon ever since he took a bullet in the shoulder for her in Raccoon City.
    • Zigzagged in Resident Evil 6: she Invokes it by claiming to only be helping Jake Muller and Sherry Birkin out because of "their parents' kindness to her". She subverts it in that this is a lie, as anyone familiar with previous games will know — Jake's dad Wesker employed her, but almost left her for dead in Raccoon City, and both of Sherry's parents took turns at trying to kill her - and instead she's just making an excuse for why she's helping.
  • Been There, Shaped History: In Resident Evil 4, she's responsible for the way some of the puzzles are orchestrated (such as the ringing of the church bells that placated the Ganados and closed the gates to Ashley at the beginning of the game, and how she singlehandedly toppled Saddler's military firepower mentioned in a file). This trend returns in Resident Evil 6 wherein she causes even more events for the central protagonists such as the bolted gates Jake and Sherry come across in China, how she's the one who knocked Ubistvo off the train and it landed in front of the the duo, or why the passcode-carrying goons in Chris and Piers' campaign are dead.)
  • Berserk Button: As if it shouldn't need to be said, but there's putting Leon in harm's way (just watch her body language when Wesker insists upon having him executed in 4), crossing the line one time too many, and framing her (the latter two evident in 6).
  • Big "NO!": Should her partner die in either her campaign or Mercenaries, she lets out an extremely distressed one which may seem uncharacteristic for her.
  • But Not Too Foreign: She is ostensibly Asian, or at least mixed-race Asian-American, and her name along with her bio hints at a Chinese ancestry, though her physical attributes in the original 2, 4 and 6 bear little evidence to support this, as her facial features and whitish skin tone look indistinguishable from the other, distinctly white protagonists. Subverted in the 2019 remake of 2, however, where she's given an olive skin tone, and more obvious East Asian facial features compared to her original iteration.
  • Butterfly of Death and Rebirth: Her signature red dress in 4 is adorned with golden butterflies and one is present on the outfit she wears in "Assignment: Ada/Ada The Spy" of the same game. They represent her symbolic death from the events of 2 and her epilogue in 3 and rebirth by the time of 4.
  • Catchphrase: "See you around" or any variation thereof. Usually addressed to Leon.
  • Chinese Girl: Although she's said to be Chinese-American.
  • Chronic Backstabbing Disorder: Has betrayed Leon, Umbrella, Wesker, and possibly her bosses at the "Agency". Unlike Wesker, however, she rarely kills those she's suckered.
  • Clear My Name: Averted. Despite being framed by the mastermind behind the events of Resident Evil 6, Ada doesn't set the records straight. In fact she torches all evidence of Carla to make it stick.
  • Colour Coded Characters: She's consistently shown wearing crimson red, to the point that Krauser refers to her as "the bitch in the red dress", and some form of black.
  • Combat Stilettos: From 4 onwards. This was actually averted in 2 wherein she wore flat shoes. This outfit was updated in 4 which included red heels that also features in Umbrella Chronicles, Darkside Chronicles, and Operation: Raccoon City (which, strangely enough, replaces the heels with boots, making this another aversion).
  • Conspicuous Trenchcoat: As part of the "realism" shift in the 2019 remake of Resident Evil 2, she dresses in a dark trenchcoat and a set of shades instead of her original Chinese dress. The effect makes her look a lot like a Femme Fatale taking the role of a Noir detective. Although, she still wears the dress underneath the coat.
  • Crazy-Prepared:
    • In Damnation, she is captured by the bad guys and suspended from the ceiling by her wrists... only to reveal a hidden blade inside one of her high heels that she had ready for just such an occasion.
    • In 6, she anticipates that Simmons will come back for more and leaves behind a rocket launcher for Leon and Helena to finish him off.
  • Damsel out of Distress:
    • Subverted in 4. There she's captured by Mendez and his crew and nearly used as a ritual sacrifice... only to come to just in time, easily dodge the ax, and kick their asses. Then she's captured by Saddler and suspended by a rope. She only escapes with Leon's help.
    • Played straight in Damnation, when she's captured and tied up by Svetlana and her mooks, she calmly reveals a hidden blade in one of her heels and cuts herself free.
    Ada: "Amateurs. They didn't even give me a pat-down."
  • Dark and Troubled Past: In the manhua adaptation of RE 2 she grew up in a war-torn Asian country. She also was shown to have the I Did What I Had to Do type of mindset that she does now, when a boy had stolen a loaf of bread that she was planning to take, she took a shotgun and chased him to find that he had stolen it to care for his bedridden mother. She had briefly considered letting them live, but in the end had chosen to kill them both and take the bread for herself.
    • However, this adaptation is non-canon (deviating dramatically from canon to the point where it doesn't have much in common with the games, including magic, prophecies, other dimensions, and Leon's father turning out to be an Umbrella agent), and her canon backstory is still unrevealed, other than hints she was involved with a Chinese criminal syndicate.
  • Dating Catwoman: The Catwoman to Leon's Batman. Leon is a rookie cop turned government agent whose priority is survival and stopping bio-terror outbreaks. Ada is a spy-for-hire who is often engaged in industrial espionage for the companies interested in the bioweapon market.
  • Death Glare: Shoots one to the Ganado who nearly made her a ritual sacrifice and gave her a clean cut on her thigh after she barely escaped it in Resident Evil 4. He's even visibly taken aback by it.
  • Declaration of Protection: She has more goals than just taking care of Leon, but that seems to be her most consistent motivation, and she's never really let him down.
  • Defrosting Ice Queen: Resident Evil 2 has Ada not caring too much for Leon's well being and will ditch him whenever she can. Being sent to recover the G-Virus may also be a part of it. However, after Leon takes the bullet that was meant for Ada, she starts to warm up to him and she tosses down a rocket launcher while he's fighting a mutated Mr. X. The remake has her acting a lot more harsh towards Leon as she complains about saving him after she told him to get out of the city. She does eventually warm up to him and compared to the original game, she's a bit nicer overall.
  • Disney Villain Death: Rare anti-heroic example. Due to the numerous changes made in the 2019 remake of 2, Ada met her apparent demise by falling down the central NEST elevator shaft. It didn't stick.
  • Double Reverse Quadruple Agent: Aside from a fondness for Leon that she doesn't generally let get in the way of her own objectives, Ada's loyalties fluctuate wildly, with her seemingly working for a new organization with every new release.
  • Dragon Lady: She's a seductive, coy, intelligent and highly manipulative Chinese woman.
  • Dragon with an Agenda: Whilst she's officially always an employee in all of her appearances other than Resident Evil 6, she always seems to be working her own angle.
  • The Dreaded: Not a straight-up villainous example, but she was considered this by Annette in Darkside Chronicles when it cames to stealing the G-virus.
  • Even Evil Has Loved Ones: Morally ambiguous at best than a villain, but Ada appeared to have genuinely mourned for John after Annette told her John became a zombie.
  • Everyone Has Standards:
    • Overlapping with Moral Myopia, Ada is left horrified pondering about what a G-Virus outbreak could entail if a mere T-virus outbreak caused so much chaos in Raccoon City...then delivers the virus straight into Wesker's hands. Fortunately, little particularly came out of this concern. Although to be fair 1) this is her ticket to getting him in helping her out of the city. 2) the next time Wesker asks for a dangerous viral agent, she gives him a dud (which ironically worked out for him regardless).
    • Ada is a professional spy known for having worked for organizations such as the Umbrella Corporation; as such, she has no qualms about killing if she must. However, even Ada takes issue and expresses nothing but disgust over the actions of the Big Bad Duumvirate in Resident Evil 6, going so far as putting Carla out her misery, attempting to do the same to Simmons, and putting a final stop to Carla's experiments by torching her lab at the end of her scenario. Files in 6 also reveal that Ada had become disgusted with Simmons and his Organization when they had authorized the extermination of Raccoon City, cutting all ties and affiliations with them.
  • Fanservice Pack: Compare Ada's design in the original version of Resident Evil 2 to how she looks in the rest of the franchise. Hell, RE 2 and Operation Raccoon City remain the only two games in the entire franchise were Ada doesn't wear heels. Even the remake has her wearing heels.
  • Fatal Attraction: Every time she encounters Leon, he is trying to destroy the same thing she's there to steal for her employers. Understandably, their relationship is.....complicated.
  • Femme Fatale: Ada is not above using her beauty and feminine wiles to accomplish her goal, having seduced an Umbrella scientist named John in hopes of using him to steal corporate secrets. She also seems to enjoy keeping Leon on his toes, rarely giving him a straight answer and calling his confusion "cute".
  • Fragile Speedster: She's the fastest Resident Evil 4 mercenary, but she has the smallest health bar.
  • Frame-Up: In 6, she gets the heat for the crimes of her Big Bad Doppelgänger Carla Radames.
    • Which she seems to be fine with, as she covers up the evidence that Carla Radames had orchestrated the whole thing. In her line of work, being considered dead by the BSAA is probably a good deal.
  • Girly Run: Part of showing off her femininity, it's especially noticeable in RE4. Ada keeps her arms very low, and does minimal movement.
  • Good Scars, Evil Scars: Her epilogue in RE3 shows her with a very prominent scar stretching along the right side of her ribcage. However, it hasn't been mentioned since.
  • Heroic Sacrifice: Subverted in the Leon B scenario in Resident Evil 2. She distracts Mr. X to lure it away from Leon, only to get critically wounded for her efforts. She "dies" in Leon's arms, but she actually passes out from her wounds. Resident Evil: The Darkside Chronicles reveals that Ada barely escapes the city while still bearing her wounds from Mr. X, but she recovers and eventually meets Leon again in Resident Evil 4.
  • Grappling-Hook Pistol: It's either called this, or a Hookshot. It's pretty much become a signature tool of hers since the fourth game.
  • The Greatest Story Never Told: Her actions during Resident Evil 6 are this. Of all the playable characters in this story, Ada is the one who ensures that the worst of Carla's plots never come to pass and she even quietly ensures the heroes' survival, particularly Leon's. This story will never be known to the public, since Ada's job relies on her anonymity.
  • Heel–Face Revolving Door: Seriously, nobody knows whose side she's on! It's even lampshaded in 6.
    Helena: "So, this Ada? Can we trust her?"
    Leon: "That's....not an easy question to answer."
    • While she's carried out some questionable actions, such as her actions in Resident Evil 2, she genuinely seems to be against bioterrorism and wishes to fight it in her own way.
  • Hero Antagonist: Though the term "hero" is debatable, she is a boss character in Operation: Raccoon City.
  • Hero with Bad Publicity: It's possible that Ada becomes this after Resident Evil 6. Carla Radames publicly declared herself as Ada Wong of Neo-Umbrella and has antagonized Chris Redfield, who would likely label the true Ada Wong as a terrorist to the world at large. Ada has also destroyed all evidence of Carla's existence in order to protect her own identity - evidence that could have cleared her name. Fortunately, Ada has always worked in the shadows, so public opinion matters little to her.
  • Hidden Depths: She seems to be just a manipulative and ruthless spy with a streak of self-absorption at first glance, but stories that have allowed for more of a look into her head have shown that she does have her own sense of morals.
  • Hidden Heart of Gold: She definitely gave Leon the cold shoulder during their reunion in 4, but only because exhibiting any warmth towards him would had raised suspicion with Wesker, who gave Ada the order to kill Leon should she run into him again.
  • High-Heel Power: In almost every appearance she dons high heels to accomplish her goals. Notably present in the 2019 remake of Resident Evil 2, where she wears Louboutin heels, despite wearing flats in the original version.
  • I Can Still Fight!: In Umbrella Chronicles, one scenario is about her fighting her way out of Umbrella's lab, despite being covered in wounds.
  • Impersonating an Officer: Her introduction in the 2019 remake of 2 has her pretending to be an FBI agent investigating into Umbrella through the aid of Ben Bertolucci.
  • I Work Alone: Just as much as Leon, if not more so, with her being a freelance spy working for various contractors and organizations. What may be the only time she was officially partnered with someone was when she was working with Krauser in Resident Evil 4 and that relationship dissolved within about 30 seconds of its introduction.
  • Kick Chick: With her signature melee move since 4 being a "Fan Kick".
  • Kicking Ass in All Her Finery: Her evening dress in 4. Also in 6, where her alternate costumes are a white and gold qipao.
  • Lack of Empathy: In 6... let's just say that her sense of compassion when it comes to Helena being forced to fight and kill her mutated sister leaves something to be desired.
    Ada: "You should put her down. If you have any sympathy left for her."
    • And later:
    Helena: "Just stop it, Deborah! This isn't you!"
    Ada: "Don't tell me you're still crying. She's trying to kill you."
    Helena: "You don't think I know that?!"
  • Lady in Red: The titular "Bitch in the red dress", her signature color even when on covert missions.
  • Lady of War: An incredibly skilled mercenary, Ada is also the most consistently elegant woman in the entire franchise.
  • Leitmotif: Ada's Theme from 2. It's back on 6.
  • Lightning Bruiser: She appeared to have gotten physical stronger In Damnation. She rushed Leon with great swiftness and Leon actually struggled a bit as he tried to hold Ada off. Later, after being found out by Svetlana, Ada punted a table at her and then rushed down Svetlana's guard before sending him flying with a kick to the stomach.
  • Manipulative Bich: She is a master spy, after all. She deceives and manipulates just about every single person she encounters.
  • Mini-Boss: In Operation: Raccoon City.
  • More Deadly Than the Male: Ada is perhaps the most dangerous woman in the franchise, a ruthless and cunning mercenary that has outlasted every villain that has sought to use her. She relies as much upon seduction and misdirection as she does her formidable skills as a fighter. While other protagonists are squarely in the "heroic" category, Ada is more than willing to get her hands dirty to succeed in her missions or protect Leon.
  • Ms. Fanservice: While she doesn't show much skin, the outfits she wears leave little to the imagination, and she is a sultry Femme Fatale who shares very flirty banter with Leon. The camera also loves to focus on her butt in Resident Evil 6.
  • Mysterious Past: Nothing is known about her life before she's a spy, not even her real name.
  • Mysterious Protector: For Leon in 4 and 6.
  • Nerves of Steel: Not a woman easily shaken. Subverted in her ending in 6, when she momentarily breaks down while destroying Carla's laboratory.
  • No One Could Survive That!: In Leon's B scenario and its Darkside Chronicles recreation, Ada gets slammed against the power generator pretty hard by Mr. X. And it in fact appears that she's dead, Leon. But she's back up to throw a Rocket Launcher to Leon during the battle with his final form. It's better than Claire's B scenario, though, where Ada falls down a Bottomless Pit and still shows up to give Claire the rocket launcher.
  • Not Quite Dead: Famously pulls this off in Resident Evil 2, where she is seemingly killed by either Mr. X or by Annette Birkin in the B scenario, only to show up to throw the player a rocket launcher they need to destroy Super Mode Mr. X.
  • Not So Stoic:
    • She quietly mourns for her boyfriend John after Annette told her John became a zombie in the first game. Her tone of voices speaks volumes on what she's thinking.
    • First, it's a bit subtle in 6 where one can actually notice her struggling to maintain her composure from the events of the game. Then all of it comes to a head at the end of the game, fed up with all of the chaos and horror the Big Bad Duumvirate has caused, she furiously destroys Carla's lab stationed in China by unloading clip after clip of her gun, setting the place ablaze.
    • She was also visibly irritated in her fight with Svetlana, considering that for once her adversary had the upper hand on her.
  • On the Rebound: Subverted. She fell for Leon hours after learning that her boyfriend was dead, but this was of course merely her cover story. John was long dead by then, and Ada used the excuse of looking for him to cover up her actual mission. While she genuinely came to care for Leon, it's unknown whether she ever cared about John at all.
  • One Woman Army: She took down an entire battleship and the many soldiers on it in 4.
  • Only Known by Their Stage Name: It's hinted in her epilogue in Resident Evil 3 that "Ada Wong" is not her true name, as she appears to be casting off the name/identity after the events of 2. However, she is still using the name in subsequent games, raising the question of the whether the epilogue was canon. Files in 6 indicate that "Ada Wong" is indeed a pseudonym, and that her true name is still a mystery.
  • Overt Operative: In the 2019 remake of Resident Evil 2, she doesn't even pretend that she's an ordinary civilian, instead declaring that she's a government agent; in the 2nd story trailer, she even dismisses Leon's question by claiming that it's "classified". Though of course that's just a cover for what she really is.
  • Panty Shot: Very noticeable in 6's Mercenary Mode if she's wearing one of her two qipaos. If her throat is slashed while on the ground, she'll flail and spread her legs, giving the camera a clear view of her pink or white undies. It's technically doable in 4 as well, if Ada is killed by an explosive, but since the space between her legs is untextured, it will just show an empty, black void.
  • Pet the Dog: Her constantly keeping Leon's wellbeing as a priority shows you there's some goodness in her.
    • And in 6, she takes the time to rescue a few survivors on a rooftop on the way to find a helipad.
      • As noted above, she also looks after Sherry Birkin and Jake Muller (both of who, especially Sherry, would very most likely be dead if not for her interventions; Ada even lampshades it) during Sherry's and Jake's second (and what marks Ada's umpteenth) encounter with Ubistvo.
      • She also showed pity towards Carla Radames, a doppelganger made in Ada's image against her will, telling her that she would have been willing to help her take revenge on Simmons if she had targeted him rather than the whole world.
  • Play-Along Prisoner: In Damnation, she is captured and taken to a secret government laboratory. This was her goal all along, and she's amused at how easy it was to get brought there.
  • Pretender Diss: In 6, she dismisses Carla Radames, her Clone by Conversion, as "nothing but a cheap knockoff at best."
  • Qipao: Her red dress in 4is inspired by this (although it's not a true qipao) and a white one in 6's Mercenary Mode.
  • Red and Black and Evil All Over: Subverted. Although those are Ada's colours, she's far from being evil.
    • Dark Is Not Evil: Despite her amorality, Ada does have a conscience and has been shown trying to help people on the side.
  • Red Is Heroic: She's often shown wearing red shirts or dresses, and serves as a morally ambiguous Anti-Hero.
  • Red Oni, Blue Oni: The Red to Carla's Blue in 6, which is technically an inversion, since they're those colors in dress only. If anything, Ada's temperament better fits the description of the Blue Oni than her counterpart.
  • Running Gag: Throwing a Rocket Launcher at the end of the game for Leon to defeat the Big Bad.
  • She-Fu / Waif-Fu: Her fighting style is primarily acrobatics and feints, using her speed and grace to bring down what are usually larger and stronger enemies.
  • She's Got Legs: Ada's long and sensual legs have been a focus of her character design since she first appeared in Resident Evil 2.
  • Ship Tease: She and Leon have a monumental amount of this in every game they appear in, although special mention goes to the Damnation film, where a commentary by the staff reveal that her and Leon's dialogue was designed to imply the pair might actually have met in-between the events of 4 and 6 and gone on a normal date.
  • Shoo the Dog: In the Resident 2 remake, she repeatedly attempts to push Leon away and urge him to leave the city because she thinks he's way out of his league. When he not only refuses, but manages to survive and save her life, she decides to use him to get the G-Virus sample she needs, although she tries to give him one last chance to leave her. When he not only refuses, but shows concern for her well-being, she finally relents, and gives him The Big Damn Kiss to boot.
  • Simple, yet Opulent: Her dress in 4 has little decoration other than the butterlfly embroidery.
  • Stealth Expert: As a professional spy and industrial saboteur, Ada excels at slipping around unnoticed.
  • Sugar-and-Ice Personality: As a professional spy, Ada has it as a philosophy to maintain an aloof, calm, and collected composure in any situation, and more often than not it seems that she is simply stringing Leon along to further her agenda. However, it becomes increasingly clear over the series that not only does she genuinely care for Leon's well-being (going out of her way to help and save him, even with orders of his execution or when she really doesn't have to), she is also quite capable of compassion. This is easily demonstrated in her personal game scenarios, especially in Resident Evil 6 wherein she has numerous Pet the Dog moments (see above).
  • Sympathy for the Devil: For Carla Radames in Resident Evil 6 after learning what Simmons did to her. She even says she would have gladly helped her take revenge on Simmons if Carla hadn't also been trying to destroy the world.
  • Taking You with Me: Seemingly does this with Simmons after she stabs him in the side with one of her arrows before jumping off a ledge and taking him with her. However, as the two fell Ada used her grappling hook to get back up, dropping Simmons into the sea of fire below.
  • Technicolor Ninjas: She's a spy and infiltrator that specializes in stealth, but usually runs around in vibrantly-colored red dresses and high heels. Even her most practical outfit ever in 6 still involves high-heeled boots and a crimson blouse while she's sneaking around.
  • Too Dumb to Live: In Darkside Chronicles, she approached a dazed, kneeling Mr. X to put her gun to his head and take the time to bust out a Bond One-Liner. The Tyrant immediately grabbed Ada and slammed her into the power generator.
  • Tranquil Fury: How she normally expresses anger, as she is always trying her darnedest to remain collected and composed during her missions. The end of her scenario in ''6'' spectacularly shows us what happens when she out the "Tranquil" part of this trope.
  • Traveling at the Speed of Plot: Ada's scenarios in 4 and 6 have a ridiculous tendency to show her taking her sweet time reaching point A to point B, to the point in 4, it takes her an absurd amount of time to save Leon from Krauser, and in 6, where while she's also responsible for half of the plot (that Carla made her have involvement with), whereas you see the other characters' points of view where it's either shorter for them but longer for her.
  • Trickster Mentor: She's usually the one that really knows what is going on, giving Leon the information or subtle guidance he needs to survive. However, she enjoys messing with him far too much to just explain things to him. By the time of RE6, he's learned to just go with Ada's lead and accept that it will work out in his favor at some point.
  • Undying Loyalty: Downplayed, but the only consistent loyalty she demonstrates is towards Leon. While she's willing to play him during missions and has absolute faith in his survival skills, she's always there to save him when things are at their worst. She'll readily kill her own allies if it means protecting him, as Krauser learned the hard way.
  • Unexplained Recovery: Depending on the scenario, she either falls down an industrial shaft after being shot or is crushed against a control panel and seemingly dies of her injuries. In spite of this, she shows up a short time later to throw Leon a rocket launcher and makes her escape from Raccoon City. How she survived in either case remains a mystery, as suits the woman.
  • Unwilling Suspension: Happens to her twice, one in 4 and once in Damnation. The first time, she only escapes thanks to Leon's help, while the second time, she had prepared for such an occasion and whips out a hidden blade to bust herself out.
  • The Worf Effect: Being one of the strongest Badass Normals in the series, the only time she was bested in a fight was against Svetlana in Damnation, which proved why she was the nation's president.
  • Worst Aid: Leon was shot trying to defend Ada. As thanks for saving her life, Ada attempted to patch him up... by putting the bandages over his clothes. (Although the mistake is very probably on the game designers' side. Leon does get better after she does that. Also, hardware limitations at the time wouldn't have allowed for more accurate first aid.) The remake has her actually heal him correctly.
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    Sherry Birkin 

Sherry Birkin

https://static.tvtropes.org/pmwiki/pub/images/cer4zvw.jpg
Sherry in Resident Evil 2 (2019).

Sherry in Resident Evil 2 (1998). 

Sherry in Resident Evil 6

Voiced by: Lisa Yamanaka (2 1998), Laura Bailey (The Darkside Chronicles), Eden Riegel (Operation Raccoon City, 6), Eliza Pryor (2 2019); Maaya Sakamoto (JP, 6), Rio Sasaki (JP, 2 2019)

"I guess I'm just trying to live up to their example. Never giving up, no matter the odds."

The daughter of the Mad Scientists William and Annette Birkin that Claire (and to a lesser extent, Leon) must protect during 2. Returns in Resident Evil 6 as Jake Muller's partner. She is a Division of Security Operations operative, a federal anti-bio-terrorism agency in the United States co-founded by Leon and President Adam Benford.


  • Absolute Cleavage: Sherry has this in her hospital gown. She has some impressive cleavage given that she isn't wearing a bra or anything else to support her boobs.
  • Action Girl: By 6, despite getting occasionally hit with Cutscene Incompetence.
  • Adaptation Relationship Overhaul: A variation occurs between the original version of RE2 and the 2019 remake; in the original version, Sherry is unaware of the fact that the monstrous "G-Creature" prowling the police station is actually her father, but in the remake version, she knows about his infection, and even pleads with him not to attack her and Claire at one point in Claire's story.
  • Age Lift: Was a middle-schooler in the original, but acted like a kindergartener. The 2019 remake splits the difference by having her firmly be a grade-schooler but acts much less naive.
  • And Now for Someone Completely Different: Much like Ada for Leon, in Resident Evil 2 control switches to her during certain sections of Claire's campaign. This has been greatly expanded upon for the 2019 remake, including an entirely new section where Sherry is playable in an orphanage after Irons kidnaps her.
  • Badass in Distress: She and Jake are captured by Neo Umbrella and taken to China.
  • Bare Your Midriff: Her alternate costume in RE6's Mercenary Mode is her outfit from RE2, which is now way too small for her. In addition, her China outfit from Jake's campaign is open at the very bottom, revealing her belly button.
  • Big Brother Worship: Gender flip. She idolizes Claire and wishes to grow up to be strong just like her.
  • Boyish Short Hair: In just about every appearance. The 2019 remake gives her longer hair - braided tails bunched into a small bun.
  • Break the Cutie: In Darkside Chronicles when Leon has to tell her her mother is dead. Sherry, understandably, denies it. But she learned to accept it.
  • Bridal Carry: Leon carries her like this when she's unconscious at the end of the "Leon B" scenario.
  • The Bus Came Back: Outside of the epilogues in RE3 and the retelling of RE2 in Darkside Chronicles, she spent 14 years absent before finally coming back in Resident Evil 6.
  • Captain Obvious: Often slips into this during 6, which Jake frequently lampshades. For example, there's this little gem while they're fleeing Neo-Umbrella by motorcycle:
    Sherry: "They're trying to mow us down!"
    Jake: "Yeah, thanks, I have ears!"
    Sherry: "Don't get too close! You'll be ripped to shreds!"
    Jake: "Yeah, thanks! I know what a chainsaw can do!"
  • Colour Coded Characters: Wears a lot of white with a piece of blue in all her outfits.
  • Cutscene Incompetence: Sherry is still a very competent operative in 6 at least in terms of gameplay, but good Lord, does she get hit with this a good bit in the cutscenes.
  • Cutscene Power to the Max: In one cutscene, Sherry was stabbed in the back by a metal shrapnel but quickly recovers because of the G-Virus within her. She doesn't display this ability during the gameplay however.
  • Damsel in Distress: Of the younger variety. She gets better when she's older, but still winds up trapped in a medical facility for 6 months during RE6 and still needs rescuing a few times.
  • Deadpan Snarker: In 6, not quite as much as Jake though.
    Sherry: Too bad the fall didn't knock the wise ass out of you.
  • Distress Ball: RE6 repeatedly hands her the Distress Ball, always leading another character to help her and reminding us that they're alright people. Jake gets to save her at least once a chapter, and Leon gets a few moments of brotherly protectiveness when they meet, but even Ada gets in on the action — twice.
  • Ensign Newbie: In RE6, she's placed in charge of Jake's protection and therefore should be in charge of the mission. However, Jake is the more experienced of the pair while Sherry is a rookie agent with little experience in the field.
  • Extraordinarily Empowered Girl: While otherwise a normal human, Sherry's G-virus infection left her with a powerful Healing Factor.
  • Facial Horror: After she's implanted by William in the remake, Tainted Veins begin spreading outward from her left eye, which has turned yellow.
  • Fashionable Asymmetry: Her Lanshiang outfit in 6 apparently takes cues from Nathan Drake's infamous "half-tuck."
  • Generation Xerox: Rather ironically Sherry ends up developing a close personal friendship with Jake Muller in RE6 that mirrors the relationship her father William had with Jake's father Wesker. Fortunately for everybody they are far better people then their fathers were.
  • The Glomp: She likes to hug Claire every time she can.
  • Gosh Dang It to Heck!: In the remake, among many adults (like Chief Irons) who cuss like sailors, only she, a 12-year-old, manages a "Darn it!" when she finds that the Orphanage's exit door is locked and needs a key.
  • Healing Factor: In RE6, she is still a G-Virus host and can regenerate from lethal wounds such as impalement within seconds.
  • Huge Guy, Tiny Girl: She's about a good foot shorter than Jake, despite being about 6 years older than him.
  • I Know Mortal Kombat: As a child, she manages to break into the sealed control room and stop the train. She credits a movie she watched with teaching her what to do.
  • Ill Girl: Her mutated father implanted her with a G-embryo. She was vaccinated to prevent the virus replacing her cells, but the vaccine only suppresses the effects of the virus, instead of eliminating it outright.
    • In the years that followed, the virus adapted to Sherry's body, and instead of causing rapid mutation and degeneration, it causes the body to heal itself, as was originally envisioned for the G-Virus by Sherry's father.
  • Impaled with Extreme Prejudice: In chapter 2 of Jake's campaign, Sherry is skewered through the back by a piece of shrapnel, but recovers within seconds after it is removed.
  • In-Series Nickname: "Supergirl", courtesy of Jake after he witnesses her Healing Factor in action.
  • Ironic Echo: Sherry's relationship with Jake Muller is a direct inversion of her father's partnership with Wesker. She's the trained agent; Jake's the one who needs watching.
  • Kick Chick: Mostly to keep her hands free to use her baton or gun.
  • Little Miss Badass: Downplayed in Resident Evil 2 as she was merely an ordinary child back then, but she was still able to survive and escape from a zombie outbreak in Raccoon City. In the remake, she even holds her own against Chief Irons when he kidnaps her by throwing a small bottle of acid at his face. Not bad, kid.
  • Mad Scientist's Beautiful Daughter: Both of her parents were scientists working in the same lab, and were less than exemplary human beings.
  • Male Gaze: In Resident Evil 6, the camera really loves to focus on her butt when she's crawling through tight spaces.
  • Muscles Are Meaningless: Averted. She can't punch out enemies like male characters can and relies more on kicks, but she's also noticeably less strong than bigger, more muscular female characters. In contrast to Helena and Claire's raw power, or Jill and Ada's acrobatics, Sherry comes off as the Combat Pragmatist of them all, making her similar to Rebecca in this regard. All her melee kills rely on turning an opponents momentum against them, which is how self-defense trainers teach smaller women to take down much larger, stronger opponents.
  • Nice Girl: She is very kind, promises to protect Jake, helps out Chris and his BSAA team during the fight with a gigantic BOW, and when being stalked by the Ustanak in the BSAA chopper, she even apologizes to them for putting them in danger. The pilot says it's what he signed on for however, so he doesn't mind.
  • Older Sidekick: She's 26 to Jake's 20.
  • Parental Abandonment: By the end of Resident Evil 2, she has lost both of her parents.
  • Plucky Girl: Despite being lost and alone in the middle of the Zombie Apocalypse, she never surrenders or gives up.
  • Scarf of Asskicking: Sports a blue one in RE6.
  • Sexy Schoolwoman: Her RE6 Mercenary Mode costume is a school uniform like the one she wore as a twelve-year-old in RE2, only it's now much too small for her. Slightly disconcerting, because we still remember her being a pre-teen schoolgirl.
  • She Is All Grown Up: Naturally. As of Resident Evil 6, she is now a grown woman and is more than capable of defending herself. Time has been good to her.
  • Shipper on Deck: In the remake, she believes that Leon and Claire are a couple and even suggests that the two adopt her.
  • Ship Tease: Lots of it with Jake Muller in RE6.
  • Static Stun Gun: Carries a stun rod, which can be charged to do more damage.
  • Strapped to an Operating Table: She mentioned this happened to her between the events of 2 and 6 because she is a G-Virus host. And it happens again when she and Jake are captured by Neo Umbrella and taken to China. Both times, she openly acknowledged that she absolutely hated it.
  • Superior Successor: She is the second case of G-Virus infection after her father infected himself out of desperation, and while William turned into an Ax-Crazy Humanoid Abomination, she managed (with help from the DEVIL vaccine) to temper the more extreme effects of the virus and become the closest thing to the perfect human being her father originally envisioned.
  • Tagalong Kid: In Resident Evil 2, she serves as this to Claire... once she stops trying to run away from her, at least.
  • Took a Level in Badass: In Resident Evil 6, Sherry is now a government agent. However, she still needs rescuing a lot.
  • Trauma Conga Line: It's not like she used to have an easy time of things, but in the Resident Evil 2 remake, Sherry's life actually manages to get worse somehow. She's already a latchkey kid with two absent, workaholic parents. When the zombie outbreak starts, she does as she's told and goes to the police station, only to find it's already overrun. When she hides in the basement, a monster with her dad's face almost kills Claire, until Claire manages to drive him off and maybe kills him. Sherry's subsequently kidnapped by a psychopath, scars him with a jar of acid, escapes from him while screaming for help that never comes, pursued by another monster, infected with G, and while she's lying on the floor infected, her mother tells her via intercom that she's going to let Sherry die. No wonder Sherry wants Claire to adopt her in the ending, as Claire has seemingly shown more concern for her in one night than her parents showed her in her entire life.
  • Unusually Uninteresting Sight: In Resident Evil 2, scenario Claire B, Claire and Sherry go past Chief Irons, who is Half the Man He Used to Be. While Claire has seen this before, Sherry should be terrified (they also have to descend the same manhole where he came from and which spilled all of his blood). The S.D. Perry novel at least has Claire cover the corpse with a tarp, which Sherry still notices, but decides she doesn't want to know.
  • Vapor Wear: When escaping from Neo-Umbrella's lab in 6, she's wearing little more than a hospital gown and panties with no bra. Things get a little awkward between them when Jake notices, causing Sherry to hide behind a locker door until she can find some actual clothes.
    • Implied with her schoolgirl costume in the Mercenary Mode. The way her boobs look in that costume is more consistent with a bra-less shape, and the amount they jiggle with little movement doesn't help.
  • Video Game Caring Potential: She makes you go "Aww..." sometimes.
  • Wham Shot: Her getting impaled in RE 6 and asking Jake to remove the piece of metal from her torso, only to show how her wound closes itself within seconds. Even Jake was shocked at the sight.
    Jake: What the hell?!
  • What Happened to Daddy?: Her parents both get killed during the events of RE2. She gets to share some dying words with her mother in the original game's Claire B scenario, though.
  • Who Wears Short Shorts?: Her schoolgirl Mercenary Mode costume has some tiny shorts not much bigger than some panties.
  • Wrestler in All of Us: In RE6, Sherry — of all people — can pull off a kneeling facebuster.

Raccoon City Police Department

    Brian Irons 

Chief Brian Irons

https://static.tvtropes.org/pmwiki/pub/images/fvic11q.jpg
Irons in Resident Evil 2 (2019)

Irons in Resident Evil 2 (1998). 

Irons in Darkside Chronicles

Voiced by: Gary Crawford (2 1998), JB Blanc (Darkside Chronicles), Sid Carton (2 2019); Akio Hirose (JP, 2 2019)

The unbelievably corrupt police chief of Raccoon City bribed by Umbrella, mostly through William Birkin, into keeping the company safe from harm. He raped two female students back in his university years but got away with it, now taking full advantage of the apocalypse in order to satisfy his sadistic urges, as well as take care of anyone who stands in his way.


  • 0% Approval Rating: Strongly implied within the RPD, especially among S.T.A.R.S. A file in the remake from Chris warmly addressing his comrades mentions if they were "hanging in against old Irons." He also enjoys terrible reception with Umbrella personnel, with NEST's sewer manager threatening to file a complaint about Irons threatening to kill him over jokes. However, outside his major affiliations, he is somehow a Villain with Good Publicity known for charitable work.
  • Adaptational Jerkass: Surprisingly, yes. His insanity and violent tendencies are much, much more pronounced in the remake with what little pretense of sophistication he had originally being eschewed entirely.
  • Adaptational Villainy: Yes. As evil as Irons was in the original game, he didn't participate in experimenting on and killing hundreds of orphaned children like in the remake.
  • Adapted Out: The original subplot of venturing into the human taxidermy sex dungeon of evil under the sewers is not present in the remake. This is most definitely not a case of Adaptational Nice Guy, as Irons actions there are still alluded to and further Adaptational Villainy is in place to make up for it.
  • Age Lift: The original game, and its adaptation in Resident Evil: The Darkside Chronicles, portrays Brian Irons as a middle-aged man, with weathered features but dark hair. In the 2019 remake, he's much older, with completely grey-white hair and mustache.
  • The Alcoholic: Rather fittingly for such an unstable monster with a big chip on his shoulder, Irons was implied to drink heavily even on the job.
  • Ankle Drag: In Claire's B run, Irons will be grabbed down a hole by the ankle and ripped in half by G-Birkin.
  • Asshole Victim: While he dies a horrible death in Claire's scenario, you'll be glad that he's gone.
  • Ax-Crazy: To call Chief Irons psychotic would be a huge understatement. In the remake, he even uses a fire axe to chop down a door while chasing Sherry in the orphanage.
  • Badass Normal: A dark variant. Despite his questionable grip on reality, it should be noted Irons was practically the last man standing within the RPD without any allies or a scratch on him in his crusade to kill anything that moves.
  • Bad Boss: Even before he went all out Ax-Crazy and butchering his staff For the Evulz, it's hinted Irons was a terrible police chief through numerous documents across the Raccoon City timeline.
  • Blatant Lies: After a lengthy and traumatizing demonstration of horrific physical brutality on Sherry's new friend, he claims he'll absolutely take Sherry to her mother when she demands him to. Unsurprisingly, this is the farthest thing Irons has on his sick mind.
  • Body Horror: He dies Aliens style if the G-embryo bursts out of him. Exactly how this works depends on the game; in the original game, he is split nearly in half just under his right shoulder, whilst the graphics in Darkside Chronicles, for example, make it look like it absorbed his skeleton and then shucked off his skin. In the remake, the G-Embryo instead simply pops out of his chest.
  • ...But He Sounds Handsome: In the remake, you can find various magazines and periodicals praising Irons for his charm and philanthropy. Given that the player later learns that he’s used the funds that Umbrella (and later William Birkin) have provided him with to buy a variety of local businesses and build an orphanage, it’s very likely that the articles written about him were vetted (or even written) by Irons himself.
  • Cluster F-Bomb: In the remake, Irons frequently spews profanities under the stress of the situation. When desperately chasing after Sherry after she escapes him, he descends into a horrific Villainous Breakdown with his dialogue filled with this trope.
  • Chest Burster: He's one of the two potential hosts for the G-Spawn in the original game, and the ultimate host in the remake.
  • "Could Have Avoided This!" Plot: Interestingly, yes, in the remake. He's heard commenting that he would have let Sherry go right away if she hadn't dropped her locket, which is actually the key needed to access the G-Virus.
  • Death Trap: Somehow and for some reason, Irons decided to install a nerve gas agent into the RPD's eastern wings.
  • Dirty Cop: A two-fold version; not only is he a psychopathic rapist and a Serial Killer using his power to get away with it, he's a servant of Umbrella, breaking the law for their benefit.
  • Disproportionate Retribution: At one point, the man managing the NEST sewers tried to cheer up an extremely stressed Irons with jokes. His response was to pull a gun on him.
  • Does This Remind You of Anything?: Ignoring the fact that he's already a raping nutcase in the original game and that his journal entries in the remake are way less subtle about his fetish, Irons' kidnapping of Sherry in the remake makes him come across as somewhat of a child predator. He needs Sherry's locket to gain access to the G-Virus, but it's never made clear what he needs her specifically for. He obviously intends to make her sorry after she escapes her hostage room in the orphanage, where the Game Over screen says "you are trapped" instead of the usual "you are dead" if she gets caught by him in the cat-and-mouse sequence. What in the holiest of fucks is he doing to this poor kid?!?
  • The Dragon: The remake has Irons serve as this to William before the outbreak. He is highly complicit in his insane experiments (only behind his wife) and does all he can to undermine Umbrella for his sake before they catch on.
  • Dying Declaration of Hate: His Famous Last Words in the remake.
    "Damn you, William!"
  • Evil Feels Good: Despite some grievances with knowing he's going to die, Irons has the time of his life during the outbreak when he decides he no longer cares, positively relishing in the terror he causes. Several notes illustrate the intense pleasure he derives from specifically killing off or torturing members of his police force.
  • Face Full of Alien Wing-Wong: Courtesy of G-Birkin.
  • Facial Horror: Receives a nasty burn scar on half of his face, delivered by his little kidnapping victim Sherry Birkin when she grabs a hold of sulfuric acid and throws it at his face in self-defense.
  • Failure-to-Save Murder: In the remake, he blames Claire for "taking too long" to reach the orphanage when Sherry disappears and the mutated William Birkin shoving an embryo down his throat. Never mind the fact that Claire got stalked by Mr. X when leaving the parking lot and then being attacked by several zombies dogs along the way.
  • Fat Bastard: He is overweight and a contender for one of the most insane characters in the series.
  • Faux Affably Evil: The first time Claire meets him, he points a gun at her, but politely apologizes when he realizes she's not a zombie. However, he turns down an offer for an introduction saying that Claire is likely to die anyway and waxes poetic about the beauty of the dead woman lying on his desk before telling Claire he'd rather be alone. He drops what little pretense of sanity he has the second and last time Claire encounters him though. In the 2019 remake, when he's first introduced, he threatens Claire and Sherry at gunpoint while speaking with a matter of fact tone of voice. When he yells at Sherry in the remake, he sounds less like a bloodthirsty maniac and more like a cross between a more Down-to-Earth Rabid Cop and an impatient babysitter. Somehow that's more frightening than the hammy psycho from the original game.
  • For the Evulz: Either this or Greed. When he's not raping and/or murdering people (for fun), he's accepting bribes from Umbrella and allowing them to conduct unethical experiments (for monetary gain).
  • From Bad to Worse: He's responsible for things getting much worse for the people in the police station, hiding ammunition from the other cops and killing most of the people he finds.
  • Greater-Scope Villain: He isn't present in Jill's story, but the remake for the third game retcons Jill being fired for persistent investigation of Umbrella and under house arrest with 24/7 surveillance courtesy of Irons. It's also implied that this was meant to keep her inside long enough for Nemesis to locate and kill her. This technically means Irons is mostly responsible for the way Raccoon City fell as it did.
  • Half the Man He Used to Be: The alternate method of his death in the original game, committed by G-Birkin.
  • Hate Sink: Though he's the weakest of the villains in the game on account of his lack of resources, in both the original and remake Brian Irons is the least sympathetic character. Annette, William, and HUNK all have some sympathetic qualities or at least some tragedy to them; Irons is a torturer, murderer, Dirty Cop, sexual predator, and child murderer. Mr. X and the other monsters don't have the capacity for the calculated cruelty that Irons does. He makes Wesker and Lucas Baker look like goddamned saints.
  • Hypocritical Humor: When Claire questions why Irons is acting antagonistically toward her, he sarcastically responds she is guilty of "child endangerment" for accompanying Sherry. This coming from the same Irons that led child genocide.
  • Humans Are the Real Monsters: Irons is just as, if not more, monstrous than the mutated Birkin. Unlike Birkin, he's not a virus created monster, he's just a sociopathic rapist and murderer. If anything, Irons is the one ultimately responsible for the fall of Raccoon City, as he slandered the STARS survivors so no one took their claims seriously and sabotaged the police's efforts to save the town. Were it not for him, the RPD could have had a fighting chance to contain the outbreak.
  • He Knows Too Much:
    • Irons once had a rookie secretary who accidentally stumbled across clues to his evil sex dungeon, for which he would scream at her and nearly even beat her over. When her curiosity finally got the best of her and she discovered the passageway to the dungeon, she was never heard of again.
    • One of the children from the evil orphanage Irons ran as a cover for Umbrella's child experiments eventually escaped. His response? Kill every last child involved with the orphanage.
  • The Hedonist: Basically lives to fulfill his twisted vices, with it being argued that being able to do so is all that keeps his Mask of Sanity in check.
  • Hypocrite: Claire can encounter an article praising his support of various charities, including but not limited to those serving abused women.
  • I Love the Dead: His behavior towards the mayor's daughter's corpse is really, really creepy. He plans to taxidermy her so her beauty won't spoil.
    • The game itself doesn't show much reaction from Claire regarding his talk about the mayor's daughter aside from a seemingly hopeful, "There must be something we can do". The S.D. Perry novels, however, shows Claire being rather unnerved the more he talks and rightfully so. His casual mention of taxidermy being a hobby seems like a mournful joke in-game, but nearly sends Claire into a mental freak-out in the novel.
  • Irony: Brian Irons, one of the most twisted and evil characters in the series, was originally intended to be an unapologetically good-hearted ally in the developmental stages of Resident Evil 2.
  • It's All About Me: He writes that he is infuriated Umbrella doesn't consider him of importance with Raccoon City going downhill despite everything he did for them, and thus decides he will spend what's left of his life having fun with himself.
  • Jerkass: Irons has a Hair-Trigger Temper and was an unstable lunatic even before the outbreak. In fact, he's so vile that there are many documents specifically complaining about his abrasive attitude and uncanniness.
  • Jizzed in My Pants: A file in the remake has him describing how he nearly came from gutting a tiger.
  • Karma Houdini Warranty: Irons had raped two fellow students during his university days and completely got away with it due to his "outstanding excellence in academics". After becoming Chief of Police, he took bribes from Umbrella on a routine basis and blocked all investigations and claims performed by S.T.A.R.S. after the Mansion Incident in Resident Evil, which basically meant that no one could do anything against him. Once the T-Virus broke out in Raccoon City, Irons then took down the remaining survivors in the police precinct and killed the mayor's daughter just to drag everyone down with him. It isn't until mutated Birkin kills him that Irons finally reaped what he sowed.
  • Karmic Death: It seems only fitting that such a debauched monster of a man — one who's victimized countless individuals for his own sick amusement — ends up being maimed, violated, then brutally disemboweled by an even bigger, literal kind of monster.
    • It's even more Karmic in Claire A Scenario in particular, as the two-time rapist is functionally raped himself before dying from "birthing" the monster he was impregnated with.
    • Adding more karma is that Irons essentially sold out everyone in Raccoon for his own profit and protection from Umbrella. As a result of that, Umbrella's own monsters wreck the town and he's killed by the same man he sold everyone else out to.
    • Adding another karma is in Katherine Warren's Ghost Survivors campaign, where he gets killed by Katherine herself after trying to kill her. This is very telling since the main game implies he murdered her. A fitting end for a monster like him being killed at the hands of his would-be victims.
  • Killer Cop: When everything goes pear-shaped in Raccoon City, he decides to kill as many people as he wants.
  • Knight of Cerebus: While all Resident Evil villains are objectively evil and/or crazy, they're given cartoonish elements that make them a bit more enjoyable (including his original portrayal) and some even come off as sympathetic at times. But whenever Irons is onscreen or even just mentioned in passing, it's played horrifically seriously and people like him actually exist in real life. Do zombies or mutants exist? Nope. Do serial killers, rapists, and corrupt officials who have a history of getting away with it exist? Oh yeah.
  • Lack of Empathy: It's doubtful Irons is even capable of empathy, but an unused opening illustration in Resident Evil 3 depicts Irons stone-faced indifferent to the surviving S.T.A.R.S. members screaming at him over closing any investigation over the incident that killed most of their team.
  • Mask of Sanity: A severely downplayed example, considering that even on his best days there were signs that he was barely all there in the head, but he managed to keep enough of a lid on it to garner a respectable reputation. When the outbreak hits full force and he’s abandoned by his employers, his mask shreds completely and he shows himself for the psychotically violent sociopath that he always was.
  • Mugging the Monster: In Ghost Survivors, he ends up biting off more than he can chew when he targets Katherine Warren.
  • Nice Job Fixing It, Villain!: In the remake, Irons' struggle with Sherry to kidnap her from Claire in the parking garage causes her to drop her locket. Turns out he was after the locket, not Sherry, and this works out for Claire picking it up in the aftermath as it is the access key to the G-Virus and Devil Vaccine samples - the latter of which saves Sherry's life.
  • Nightmare Face: After Sherry throws sulfuric acid at his face, the damage done leaves half of it melted off, and distorts the corner of his mouth in a permanent scowl.
  • No-Nonsense Nemesis: This man does not fool around whatsoever. Especially in the remake, where he shows off his true colors the moment he appears on-screen.
  • Offscreen Moment of Awesome: As unfortunate as it is that this bastard is still hanging around the police station, the fact that he somehow managed to survive the fall of both Raccoon City as a whole and the RCPD, in particular, is genuinely impressive even if we'll never get to see how.
  • Obviously Evil: Bad enough that Irons is the Chief of Police (his background included raping two students at a university and getting away with it), but was also likely to have secured his position once Umbrella came along.
    • In the remake, he introduces himself to Claire in the midst of a zombie outbreak threatening to shoot her without any introduction or warning. She openly questions if he's joking, but she quickly gets the memo he is very serious and does what he demands.
  • Orphanage of Fear: Irons ran one of these for Umbrella as a front for child experimentation. It didn't last, but he calmly assured his employers that he would get another running.
  • Pistol Whip: In the remake, he smacks a tied up Claire in the face with his gun hard enough for her to be bleeding from the mouth.
  • Politically Incorrect Villain: Implicit with him being a rapist in his backstory, but his taxidermy notes in the remake really highlight just what he thinks of women (hint: he wasn't referring to a literal pig).
  • Rape as Backstory: On his victims, not him.
  • Rape Is a Special Kind of Evil: Irons raped two women in his university days, but largely got off due to his influential academic standing. Claire would inform Chris about this aspect of him after investigating his criminal profile.
  • Rule of Symbolism: In the remake, Sherry splashes acid on his face, leaving it disfigured and giving him a permanent grimace. He looks no different than the other monsters rampaging through the city.
  • Sadist: Fairly obvious, being a crazed serial killer among other things, but many files from Irons himself indicate just how much fun he actually has killing and tormenting anyone he sees fit during the outbreak.
  • Soft-Spoken Sadist: In contrast to his original hammy depiction, Irons is remarkably soft-spoken and cool in the remake. However, when Sherry throws a bottle of acid at his face, this goes out the window as Irons howls and curses like a bestial lunatic.
  • Serial Killer: Heavily implied by a document in Resident Evil: Outbreak, judging by a very suspicious headline regarding the disappearances of eight women between August and September, 1998 that bear a striking resemblance to the mayor’s daughter as well as strange noises in the drains, it’s clear that this sick bastard was doing exactly what you think he’s doing even before the citizenship started eating their families and neighbors.
    • His journal in the remake includes a listing of his taxidermy projects. This includes a five foot long, pale "pig" - almost assuredly either Katherine Warren, or a previous victim. He also describes orgasming over killing an animal. Many serial killers started out torturing animals, and many take trophies.
  • The Sociopath: 100% selfish, cunning, and a hedonistic sadist.
  • Taking You with Me: He phrases this trope while about to shoot Claire... but it's at that moment that he gets killed. There's also the fact this is his stated mission when Umbrella abandons him.
    Irons: Nobody's going to leave my town, everyone's going to die!
  • Taxidermy Is Creepy: All his self-stuffed trophies are foreshadowing of the kind of sick, twisted individual he is. As mentioned above, he even comments that he was about to start stuffing the corpse of the mayor's daughter before the player interrupted him.
    • The remake somehow makes it worse - you can read his journal entries in his office, including his account of having an orgasm while gutting the bloody corpse of a tiger he had killed. The tiger is mounted in his office. Worse yet the last entry in his taxidermy log refers to a 22-year old, 5'3", 110-pound "pig" he hunted in Raccoon City and describes how the "sweet" body is his forever.
  • Troubling Unchild Like Behavior: The manhua adaptation of Resident Evil 2 has Irons catching and dissecting wild animals as a kid, a classic sign of cold-blooded sociopathy.
  • Two-Faced: In the remake, Sherry splashes some sulfuric acid onto his face, leaving half of it horribly burned. It makes him look all the more like a monster as he stalks after the girl in a way that's no so different from the way Mr. X stalks Leon and Claire.
  • The Unfought: Resident Evil 2 and Darkside Chronicles set up Irons to be someone you have to fight, but William Birkin gets to him first. In the remake, he's more of a stealth based mission than an actual boss.
  • Villain with Good Publicity: A file in the Remake of 2 is a magazine article, praising Chief Irons for his "big contributions to the orphanage, support for abused women, art preservation, [and] animal conservation...". This is almost darkly comical when you remember the orphanage is a front for Umbrella that tests drugs on the children, he's a rapist and misogynistic serial killer, and he hunts and taxidermies endangered species (and people).
  • Villainous Breakdown:
    • Pre-outbreak, he was no charmer, but the security of his position and the extravagant lifestyle he bought with bribe money kept him from losing it publicly. Once the T-Virus did its thing, he just snapped, hiding the RPD's ammo, and hunting the survivors through the precinct.
    • In the remake, he loses all even faint resemblance to civility when he gets a glass full of a burning material thrown in his face by Sherry.
      Irons: You little bitch...! You're gonna pay for this! You little shit!
  • Wicked Cultured: Not only does he put on a faux-British accent, but he's also filled the RPD station with creepy artwork, much of which secretly obscures the keys to his own personal taxidermy sex dungeon of evil.
  • Would Hit a Girl:
    • Obvious for a Serial Killer and Serial Rapist of women. Irons started his streak of hurting women through two counts of rape in university. In Western localizations, this was deemed too much, and he was instead rewritten as a violent domestic abuser.
    • In the remake he brutally kicks around and pistol-whips a bound Claire after she threatens him. He really has no reason to do this.
  • Would Hurt a Child: Taken Up to Eleven and its most depraved extremes in the remake. Irons is revealed to have been involved with a project by Umbrella to found an orphanage just to acquire a steady supply of human children to use as test subjects. There, as head of security, the children would constantly live in overwhelming fear of Irons abusing them. Eventually, when one of the kids managed to escape, Irons had Umbrella soldiers execute every last child within the orphanage both to cover their tracks and so they don't risk any contamination.
    • During the outbreak, Irons regularly abuses Sherry psychologically the moment he encounters and gains ahold of her. During their scuffle in the orphanage, he constantly rambles of how the twelve-year-old will pay dearly for defying him.
  • You Have Outlived Your Usefulness: Birkin angrily threatened Irons with this when his security was becoming increasingly inefficient in keeping Umbrella in the dark about G. Even Umbrella itself considered this after one too many complaints sent in about Brian's increasingly unstable personality.

    Marvin Branagh 

Lieutenant Marvin Branagh

https://static.tvtropes.org/pmwiki/pub/images/kfkosgd.jpg
Marvin in Resident Evil 2 (2019)

Marvin in Outbreak 

Marvin in Darkside Chronicles 

Voiced by: uncredited (2 1998), Beau Billingslea (Outbreak), Lex Lang (Darkside Chronicles), Christopher Mychael Watson (2 2019); Fuminori Komatsu (JP, 2 2019)
Face model: Patrick Levar (2 2019)

An R.P.D. officer who would have been Leon's boss if not for the T-Virus outbreak.


  • All There in the Manual: His name isn't given in Resident Evil 2, but was used in the Novelization and in a report written by him which Jill finds in Resident Evil 3: Nemesis. The remake has him introduce himself to Leon.
  • A Father to His Men: Doubling as a Benevolent Boss; he's stern, but obviously very caring towards the officers under him, especially the rookies. He had an entire office game planned to welcome Leon onto the force, and puts the life of the younger cop before his own.
  • And Then Marvin Was a Zombie: He's already infected by the time the A scenario protagonist makes it to the precinct, and eventually succumbs to his wounds before rising as an undead. This is expanded upon in the remake, where the A scenario character will run into his zombie self later on and has the option to put him out of his misery, rightly apologizing to him as they do so, while the B scenario protagonist won't, due to them not getting to know him before he turned. The remake of 3 reveals that a zombified Brad Vickers was the one who wounded him prior to Leon or Claire's arrival.
  • Anger Born of Worry: He's very stern and harsh to Leon in their final encounter, even pointing a gun at him to force him to leave him behind, but it's clear it's only because he's so worried about Leon's safety.
  • Apologetic Attacker: He apologizes to the zombified Brad while preparing to put him down. Sadly, Brad answers in kind, causing Marvin to hesitate long enough to get bitten.
  • Badass Normal: Marvin is just a normal cop whose manage to survive a week into the outbreak under extreme stress, and having slain countless infected.
  • Black Dude Dies First: Zigzagged. Marvin is the only African-American to appear in the game, and does die over the course of it. However, he's not the first person to die in RE2 and has already become the last RPD officer left alive in the station.
  • The Cameo: The Resident Evil 3 (Remake) revealed how he got infected. He was shooting Brad Vickers, whose brief moment of apologetic lucidity, caused him to hesitate and get bitten in the stomach.
  • Doomed by Canon: In Outbreak, he's not getting rescued from the police station.
  • Doomed Hurt Guy: When you meet him, he's dying from the infectious bite of a zombie. There's no hope to cure him.
  • I Will Only Slow You Down: Insists that Claire and/or Leon forget about him and rescue the other survivors, rightly believing he is too badly wounded and will soon become a zombie. In the remake, he not only tells Leon this, he also gives him a very stern order to do so since he's his superior.
  • Mercy Kill: The player is given the option to put him out of his misery, both in the original and the remake, though only after Marvin has turned and they are forced to put him down. The official residentevil.net site even tracks whether or not a player euthanizes or leaves Undead!Marvin alone after they've encountered him. If opted to kill him, the player character will express sorrow over his death, but only during the A scenario, as the B protagonist never got to know him as a person.
  • Mr. Exposition: During the A scenario, he tells Leon or Claire a summed up version of what happened in the first game, which also helps both new players and veterans that may have forgotten how the first game went down. The remake doesn't have him explain the events since he had no idea on what happened.
  • Nice Guy: Though he is stern towards Leon due to his position as his superior, Marvin does risk his own life to save his comrade in spite of his fatal injuries, and supports Leon in escaping from the city to get help. Marvin is also notably more gentle and restrained towards Claire (if she is the player character instead of Leon), as she is merely a concerned civilian looking for her brother Chris in Raccoon City.
  • That's an Order!: In the remake, he sternly orders Leon to leave him behind and raises his voice after Leon insists to bring him to the hospital.
  • Took a Level in Badass: In Outbreak, he devises a rescue plan to save the survivors on the police station. Even though he gets bitten and decides to stay behind, it works. In the remake, he saves the 1st Run protagonist from a zombie by pulling them through an open shutter and then slamming said shutter down on the zombie's head.
    Leon/Claire: Watch out!
    Marvin: I'm on it. *spltch!*
  • Zombie Infectee: Averted. He makes no attempt to hide his infection, insists on Claire and/or Leon rescuing the non-infected survivors instead of wasting their time on him, and bars himself in to keep from attacking anyone after he turns.

    Elliot Edward 

Officer Elliot Edward

https://static.tvtropes.org/pmwiki/pub/images/jyycju2.jpg

"Stay back! Don't come any closer!"

One of the few surviving R.P.D. officers left in Raccoon City by the time Leon and Claire arrive.


  • Adaptational Attractiveness: In the original, he was a middle-aged, overweight, and mustachioed. He's depicted as being younger, more athletic, and clean-shaven in the remake.
  • All There in the Manual: His name is revealed in Resident Evil Archives.
  • Apocalyptic Log: Wrote 'Operation Report 2' which details the remaining officers plan to escape the police station after losing several people.
  • And Then John Was a Zombie: In the remake after his gruesome demise, what’s left of him turns and attacks Leon/Claire, forcing them to put him down for good.
  • Cruel and Unusual Death: He's cornered and mauled by two zombies in the original, and accidentally shot the rescue chopper pilot in panic, causing the helicopter to crash right onto him.
    • In the 2019 remake, he is instead mauled by zombies and bisected as he tries to crawl through the Watchman's room shutter with Leon/Claire's help. He later turns into a zombie himself.
  • Half the Man He Used to Be: In the remake he is attacked by zombies and gruesomely torn in two at the waist.
  • There Is No Kill Like Overkill: Mauled by two zombies which leads to a helicopter crashing into him and exploding on impact.
  • Tragic Monster: In the remake, you really can’t help but feel sorry for the poor bastard, being agonisingly torn in half and then finally turning, leaving him as a disembodied torso pitifully moaning as he tries to kill you. At least you can make sure that he doesn’t suffer for long.
  • We Hardly Knew Ye: Appears only in the B Scenario when the characters reach the rooftop. He's killed mere moments after appearing on-screen and has a handful of lines. It's not even clear it's him specifically without the developers' clarification. The trope is subverted slightly in the remake. He has more lines and screen time but still meets an untimely demise soon after being introduced.
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Umbrella Corporation

    William Birkin 

Dr. William Birkin/"G"

https://static.tvtropes.org/pmwiki/pub/images/kbxbcum.jpg
G's first form in Resident Evil 2 (2019).

William in Resident Evil Zero and Darkside Chronicles

G forms in Resident Evil 2 (1998). 

Voiced by: Diego Matamores (2 1998), TJ Rotolo (Darkside Chronicles, 2 2019); Toshihiko Seki (JP, since Operation Raccoon City)

"This is my life's work! I'm not handing over anything!"

Umbrella's top scientist, cohort of Albert Wesker, father of Sherry Birkin, and creator of the G-Virus. The main enemy of 2, having become a monster simply labeled as "G" after injecting his virus into his own system to keep it out of the hands of the Umbrella Security Service and to save his own life.


  • Adaptational Angst Upgrade: The 2019 remake more visibly shows the pain and anguish he goes through, snapping at the Umbrella agents attempting to take the G-Virus, and crying for help when he's already mutated into his first form.
    Birkin/"G": HELLllp MEEee!!!
  • Adaptive Ability: Thanks to the G-virus coursing through his veins, if he’s mortally wounded, he adapts to the damage and gets back up stronger, faster and tougher.
  • Adaptational Badass: His fifth and final form in the original version is merely a pathetic Clipped-Wing Angel. However, in The Darkside Chronicles, G5 is much more powerful and aggressive. Its tentacles have claws that could attack Leon and Claire via whipping at them and throwing wreckage at them. It can also up recently consumed zombies to fight, and stretching its maw forward to attack.
  • Adaptational Context Change: In the original incarnation of his "death," HUNK is angry because his subordinate may have hit the sample of the virus they were coming for in the process of shooting Birkin. In the 2019 remake, the anger is instead because they were supposed to take him in alive.
    HUNK: What the fuck were you thinking? Our orders were to bring him in alive!
  • Adaptational Nice Guy: He is still a thoroughly nasty person, but in the 2019 remake, his Papa Wolf tendencies come out in some brief moments of lucidity. By his second mutation after tearing Mr. X nearly in half, these tendencies are completely gone.
  • Admiring the Abomination: He was utterly fascinated with the mutagenic virus he created after recovering its base-form from Lisa Trevor after attempting to use the Nemesis-Alpha macroparasite on her. This culminated in a crossover with Blasphemous Boast: according to supplementary material, the "G" in G-Virus stands for Golgotha, said to be the land where Jesus was crucified. As a sort of sick antithesis, the antigens he created to the G-Virus are actively referred to in-game as the Devil Vaccine.
  • Advancing Boss of Doom: His final form is fought in a train carriage, with him starting at one end and moving forward. If you don't shoot him enough, he'll eventually leave you no room to avoid his fatal bite attack.
  • Alien Blood: In the Remake, Birkin and his G-offspring bleed a distinct orange-colored blood while T-virus monsters bleed more conventional red blood.
  • Always a Bigger Fish: In the remake, the T-103 has Claire and Sherry trapped, Birkin appears and runs him through with his clawed arm before nearly bisecting him, killing him with one strike.
  • Animalistic Abomination: His fourth form in the original game resembles a large, twisted wolf or panther in body structure, and in how it battles.
  • Asshole Victim: His (self-inflicted after being fatally shot) transformation into G is horrific, but he was a thoroughly atrocious person in life, developing the T-virus and G-virus, having his mentor murdered, and doing terrible experiments to Lisa Trevor and many other victims. Turning into G does not improve his personality. The 2019 remake does downplay this by showing off his redeeming quality of his love for his daughter and having two Big Damn Villains moments out of being a Papa Wolf for Sherry.
  • Ax-Crazy: Especially noticeable in the remake; transforming into a monstrous creature has made his mind unstable, wanting to kill or infect anyone he comes across.
  • Be Careful What You Wish For: Regardless of adaptation, Birkin believed that the G-Virus would cure him of his fatal gunshot wounds. Good news for him in that he was right in that regard, bad news being that it doesn’t stop there, and eventually overrides and destroys him in both body and mind, to the point that being shot was the lesser of the two evils.
  • Babies Ever After: Horrifyingly this is what the G-virus monstrosity he's become wants. Like any organism it wants to reproduce, but cannot spread to other hosts as easily as the T-virus can, due to a lack of contagion (thank goodness). It impregnates Chief Irons and Ben, but because they're not related to its original host's DNA, they rejected its G-embryos, in a bloody mess. After these failures G then starts going after Sherry aggressively at this point, because as William's daughter, she is compatible.
  • Bad Boss: Zigzagged and played straight. Files before the outbreak have him warmly complimenting Irons for his loyalty to him over Umbrella, promising him anything he wants after he sells G to the US military. When the heat from Umbrella gets too hot for Irons, Birkin viciously badmouths Brian and calls him expendable. After Umbrella finally closes in, he then proceeds to unleash his laboratory's Hunters to silence his research staff.
  • Beat the Curse Out of Him: Temporarily. In the remake, the beating Claire or Leon gives to G-1 seems to give Birkin a bit of a short-lived reprieve from the monstrous urges of the viral transformation, leading to him fleeing the battle and two separate moments protecting Sherry from other (both literal and figurative) monsters. This comes to an end when he mutates into G-2.
  • Big Bad: Of Resident Evil 2, and all retellings of the story. While he did work for Spencer, the game's conflict begins and ends with him. Spencer is never even mentioned. He started the outbreak, deliberately in the original game, and the whole mess starts when he betrayed Umbrella. Mr. X was sent in to clean up the mess Birkin created, and in every retelling of the story Birkin outlives him and proves to be a greater threat. He's a personal enemy to Claire and Leon by the end as he almost kills both Ada and Sherry, and he is the Final Boss in all versions of the story.
    • Big Bad Ensemble: He and Mr. X are the main villains along with Irons, but they never work together. Birkin proves to be the greater threat in the remake by far as he kills both of them.
  • Bishōnen Line: Zig-Zagged. G-1 to G-2 are ugly, misshapen monsters, but when Birkin goes G-3 the mutations seem to stabilize somewhat, and while still monstrous, he looks much less disjointed and all-round contorted than the last two stages. However, G-4 and G-5 revert this by making him even more powerful, yet even more disfigured.
  • Blob Monster: His final form is a gigantic amorphous blob with dozens of teeth and Combat Tentacles.
  • Body Horror: To a terrifying degree after he injects himself with the G-Virus.
  • Boss Banter: His first form actually talks to you as you fight him, alternating between begging you for help or a Mercy Kill, and aggressively threatening you.
  • Boss Rush / Boss Bonanza: In Darkside Chronicles, forms 2 through 4 are fought back to back.
  • Carry a Big Stick: Birkin's first form wields a section of piping as a makeshift club.
  • Child Prodigy: Earned his doctorate and was employed by Umbrella at 15.
  • Climax Boss: In scenarios where he isn't the final boss, he is this. His 3rd and 4th forms especially are fought after some huge plot revelations, and it becomes personal for both Leon and Claire by this point. For Leon, Birkin's almost killed Ada. For Claire, he almost killed Sherry.
  • Clipped-Wing Angel: One of the series's most notable examples. His final form is a massive blob with More Teeth than the Osmond Family — and a complete lack of mobility. Justified, as this form is the result of healing badly following his fourth form's destruction.
  • Combat Tentacles: In his final form.
  • Death by Irony: In the remake, what finally does him in, is getting his eye impaled by a steel pipe, not much different from the one he tried to kill Leon/Claire with while in his first form, causing him to recoil just long enough for Leon to disconnect the wagons and send him back into the incinerator born from the self-destruct mechanism.
  • Death of Personality: William Birkin resists the murderous impulses of his viral mutation to a limited and fleeting extent while in the G-1 phase, but by the time the creature he's become mutates to G-2, he becomes completely consumed, and his personality and resistance from the inside fades permanently.
  • Deceptive Disciple: To Dr. Marcus. Ironically, Birkin and Wesker were his most trusted trainees. They had Marcus gunned down, then Birkin laughed about it.
  • Did Not Think This Through: In the remake, his first boss fight has him begging for help, even as his G-mutations try and force him to kill the player. He makes it obvious that he regrets injecting himself with the virus. His behaviour also had streaks of this even before he infected himself, as he knew what the virus was capable of in the form of clinical trials and how badly it can damage a person. He essentially went all in and infected himself despite knowing that his virus was extremely imperfect and prone to doing its hosts more harm than good because he was so dead set on surviving his wounds and not letting Umbrella take his work from him that he didn’t care about anything else.
  • Disc-One Final Boss: The first of three final bosses for Darkside Chronicles.
  • Does This Remind You of Anything?: His head in both his fourth and fifth forms looks pretty phallic.
  • Eldritch Abomination: What he is transformed into after the G-Virus enters his bloodstream.
  • Emergency Transformation: He injects himself with the G-Virus to heal from his bullet wounds, as well as to take revenge on his murderers.
  • Even Evil Has Loved Ones: Pre-G-virus, his wife and daughter were this to him. He may be an evil mad scientist, but he genuinely loved his family.
  • Evil Evolves: With every defeat as G, he mutates into an even more gruesome and powerful form.
  • Evilutionary Biologist: Worked on the Progenitor virus and the T-virus with Marcus, designed the G-virus and Wesker's experimental mutagen himself, cheerfully experimented on human beings in order to do so... yeah, he counts.
  • Eviler Than Thou: He kills off the other main villains X and Irons to become the main threat in the remake.
  • Eyes Do Not Belong There: As a monster, he famously has an immense one in his shoulder.
    • And another one on his thigh.
    • And in his fourth form, one on his back.
    • In his fifth form, he pretty much has them everywhere.
  • Eye Scream: Hurting his giant eyes with whatever is available, may it be gunfire, acid, flash-bangs or grenades, is the one surefire way to make him hurt in massive quantities. Not to mention having his final one skewered by a steel pipe serve as the final strike delivered against him before he dies for good.
  • From a Single Cell: It’s seen more in the remake, but in general it seems that his monstrously powerful Healing Factor gets stronger and stronger as he takes damage to the point that his fifth form simply can’t be killed by gunfire. The only thing that puts him down for good is being fed to the encroaching fireball of the exploding Umbrella facility, resulting in him being obliterated in the train carriage exploding, and anything left consumed by the inferno.
  • Final Boss: His Clipped-Wing Angel form is the last boss you face in RE2.
  • Grand Theft Me: As Annette points out to Ada, the G-virus is completely taking over William and after several days he would've lost any memories of ever being human. As a Rule of Symbolism William's head is gradually being absorbed into this ungodly malformation. By the third major mutation, he's gone.
  • Greater-Scope Villain: In 3, Outbreak, Outbreak File 2, and Operation Raccoon City, as well as any spinoff set during the outbreak. As the direct cause of the t-virus outbreak and source of the G-Virus monsters plaguing the city, he's the real reason for all the cast's suffering, but he's only fought as a villain in 2.
  • Green-Eyed Monster: Towards Alexia Ashford, who was hired at an even younger age than he was.
  • Healing Factor: Everytime he's damaged, his mutations increase, closing the wounds and altering his body still further. It isn't perfect, though, and the mutations are at times far from beneficial; when his fourth form is almost destroyed, the only way for his healing factor to bail him out is to transform him into a limbless immobile blob.
  • Hell Is That Noise: With his first form, he sounds like he's moaning in agony. Come his third and fourth forms, he's making truly abominable roars and screeches.
  • Heroic Willpower: Manages to retain enough control of his mutated body to defend Sherry twice, killing Chief Irons and Mr. X, before the "G" mutations take full control. During his early boss battle, he also fights against G's control, making his movements clumsy and even forcing him to hold somewhat still so the player can take shots at him.
  • Humanoid Abomination: His forms all the way up to the third one are humanoid in appearance. Special mention goes to his fourth form in the remake, which is only vaguely human-shaped.
  • Idiot Ball: It's unclear as to why simply Birkin didn't hand HUNK a different viral agent disguised as G, given HUNK's unit was only there for the virus and couldn't care less about Birkin. This is addressed in the remake: HUNK's team is now under orders to take Birkin in alive, meaning there was no way he was going to fool them.
  • Implacable Man: Goes through four different One-Winged Angel forms and one Clipped-Wing Angel before he's finally stopped, tracking Sherry the whole time.
  • It's Personal: After multiple bad encounters with Leon and Claire, it’s implied that he develops a grudge over them shooting at him and fending him off. Even after infecting Sherry, he still comes after Leon and Claire, which only strengthens this implication.
  • It Can Think: More obvious in Darkside Chronicles. Even upon reaching his fifth form, he still had the smarts to call out Sherry's name, realize what Leon and Claire are trying to do in their battle on the train and shield the connector between train carriages from gunfire. On the original game, realizing that there was a bomb on the train and attempts to get off the train before it detonated. He still retains his relative intelligence even in the remake, as he even switches between threatening Leon/Claire and begging them for help in their first run-ins with his first form, ambushes them in his second form by attacking them through the ceiling, prioritizes Annette over Leon after she takes him out of commission briefly with a couple of acid cartridges, seeing her as the main threat out of the two. Considering that he was forced to mutate again from the damage of her attacks, something that a ton of gunfire and several bad falls couldn’t do, that’s saying something. In his fourth form, he realises that his prey is trying to escape him and drags himself on top of the escaping train car in a vain attempt to destroy it. Finally he realizes that his number’s up before the explosion of the facility overtakes him.
  • Just Eat Him: His final form will do just that if given the chance.
  • Laser-Guided Karma: Despite his redeeming traits he was a truly horrific human being all in all, destroying dozens if not hundreds of lives to perfect his laboratory tinkering, so to see him infect himself with his own creation out of desperation, his untested, undiluted creation out of all things, it leaves him a mutated, unhinged wreck of a man before snuffing out his sense of self completely and devolving into an utter mess of a creature. To make this more karmic, the G in G-Virus was short for God, the religious connotations being obvious, yet when he tested it out on himself he ended up nothing more than a screaming, bestial pile of primordial sludge when all was said and done, an evolutionary dead end.
  • Karmic Death: In two ways. Birkin's transformations cause a Death of Personality by his second form, leaving him a nearly mindless insane beast, and he dies in his own lab's self-destruction. In short, he suffers the same fate as so many of the people he experimented on before dying horribly. In the remake, Birkin is killed after his final form's giant eye is impaled by a pipe and he falls into the flames behind him.
  • Karmic Transformation: Birkin's transformation into G is horrifying and causes him constant agony. This is exactly what he and Wesker did to Lisa Trevor in the Remake of Resident Evil 1. Worse, this is what his experiments did to all those orphans Brian Irons illegally trafficked to him.
  • Kick the Son of a Bitch: Once he becomes G, his murder of Brian Irons. In the original, Birkin either rips Irons in half or infects him with a Chest Burster. In the 2019 remake, Irons gets infected, but only after Birkin finds Irons about to attack Sherry.
    • For that matter, see Always a Bigger Fish above. Mr. X didn't even see him coming...
    • He was on the wrong end of this in the backstory of Resident Evil 2, courtesy of HUNK's team.
  • Klingon Promotion: He and Wesker murdered their mentor, Dr. James Marcus, on Spencer's orders. Afterwards, Wesker became Spencer's spy, and Birkin received Marcus' old job and control of his research.
  • Lightning Bruiser: He's surprisingly agile for something as immense as he is. Especially prominent with his fourth form, which amps this Up to Eleven, and is famed in the speedrunning community for being responsible for several failed runs.
  • Lovecraftian Superpower: Upon becoming the G-Monster, he has various forms of claws, extra limbs, spikes, Super Strength, Super Toughness and a Healing Factor.
  • Mad Scientist: This is the man who created the G-Virus and many of the monsters in Umbrella's arsenal of Bio-Organic Weapons.
  • Monster Is a Daddy: A bit of an inversion in terms of the trope's usual turn of events. He has a daughter from when he was human, but also his sole driving goal as the G-mutant is to infect others, creating G-Spawn as a side-effect.
  • More Teeth than the Osmond Family: Forms two through five.
  • Multi-Armed and Dangerous: Birkin starts growing additional limbs since his first form, but they only truly become prominent in his third form.
  • Mighty Glacier: His fifth form’s only means of locomotion is slithering slowly across the ground like a slug. However, if he gets within biting range, you’re done for, and he’s almost completely invulnerable by this stage, only the explosion of the Umbrella facility blowing him to pieces and incinerating the remains finally managing to kill the undying bastard for good.
  • Nigh-Invulnerability: William's resilience after going G-monster is truly remarkable. He gets shot to pieces on numerous occasions and in the remake even reduced to Ludicrous Gibs after his fight with Claire on the train, and yet comes back for more. In his final form he's almost completely indestructible, the best weaponry Leon and Claire have to bear against him only make him flinch but little else. It takes being obliterated by the explosion of the Umbrella facility to truly ensure his death.
  • Odd Friendship: Talkative, nervous, skinny Birkin and stoic, confident, badass Wesker were definitely this.
  • Oh, Crap!: "G", regardless of its form, is coherent enough to recognize an explosive when it sees it and react accordingly.
  • One-Letter Name: His One-Winged Angel forms are technically known as G, though most fans as well as several characters in-universe still refer to him by his full name for simplicity's sake.
  • One-Winged Angel: To an ungodly degree. He goes through four dangerous forms and one Clipped-Wing Angel form before finally dying.
  • Papa Wolf: In the 2019 remake, he manages to come to his senses enough to direct his unsavory urges on Irons, who at the time was holding his daughter hostage, before leaving Irons to his fate and leaving Sherry alone. Later he saves both Claire and Sherry from the second Tyrant hunting them, impaling it and nearly tearing it in half.
  • Pet the Dog: In the remake, he saves Sherry's life twice. In Darkside Chronicles, he also remembers his wife enough to not try and hurt her until she pulls a gun on him.
  • Pursue the Dream Job: More than anything wants to be made an executive in Umbrella, believing his G-virus will secure him the promotion and all the benefits that come with it. William fails to appreciate this breakthrough gives him no leverage, because he's just a senior researcher. All his work belongs to his employers, and for defying them view him as expendable.
  • Puzzle Boss: In the 2019 remake, Birkin's 2nd form can't be defeated with normal combat methods. Instead, the player needs to stun him with sufficient firepower before swinging a loaded cargo crane into him at high speed, ultimately knocking him into an abyss.
  • Pyrrhic Victory: He did eventually get The G-Virus to do what he wanted it to do just not in himself, but his daughter. Turns out the vaccine didn't completely eliminate the virus from her body, but gave her accelerated healing with (so far) none of the drawbacks he had.
  • Rasputinian Death: Holy shit. Let us count the ways!:
    • In the original game, he's shot multiple times by Leon, his hand gets shot at by Ada and Leon, Leon fights him while descending, Claire fights him while descending, Claire fights him while reaching to the Umbrella train, and then get shot by multiple rockets before getting caught in an explosion that finally kills him.
    • In the remake, Claire and Leon fights him while he's on a frenzy, they drop him into the abyss using a large metal crate, use every single firearm on him they have, and they stab him in the eye with a metal pipe before the self-destruct explosion kills him.
  • Recurring Boss: Comes back in one One-Winged Angel form after another, forcing you to face him no fewer than five times.
  • Red Eyes, Take Warning: In the remake, whenever "G"'s eyes turn red, it serve as indicator of two things. One, it suffered a critical injury and two, got royally pissed off about it.
  • Red Oni: To Wesker's blue.
  • Revenge Before Reason: In the remake, it seems that he knew full well what the G-Virus would turn him into and what it would drive him to do to his daughter. And he still used it on himself. He was that determined not to let Umbrella get their hands on it. This is best exemplified by what he shouts through his anguish after he injects himself and marches off after the USS team, likely his last rational thoughts before he mutates:
    William: G is MY creation!
  • Roaring Rampage of Revenge: Upon his mutation, the names on top of his kill list were HUNK and his accomplices. They found themselves very badly outmatched upon their reunion and only HUNK survived Birkin's vengeful assault.
  • Skull for a Head: Upon his second form, his new head really starts looking like this, especially for his third form.
  • Slasher Smile: His third form always looks like he’s smiling which is pretty uncanny when paired with the red gums and his skull-like head, but in the remake he goes even further as when he and Leon/Claire prepare to fight him again, he manages to contort his already feral grin into an honest to God psychotic leer when he faces down Leon/Claire in the Laboratory. It says a lot about his current mental state by this point.
  • Split-Personality Takeover: In the remake, Birkin taking the virus in his system has unbalanced him enough to give him a Split Personality, which will actually take over temporarily during the battle with his first form to taunt and threaten a bloody death on Leon/Claire, but by the time he goes to his second stage, the G-personality takes over permanently.
  • Shapeshifter Baggage: The guy seems to be made of Hammerspace after his infection, to the point where he pulls a gigantic arm from his shoulder like it was nothing, and that’s not getting into the fact that he manages to grow from G1, who is 7-8 feet tall, to G5, who is the size of a train car, and in the remake, also capable of spreading Meat Moss wherever he goes.
  • Stealthy Colossus: In his G-5 state, he’s a huge slimy mass of mutated flesh and bone that throws subtlety up and over the moon. And yet he manages to sneak on the train and hide himself to the point that up until he revealed himself and attacked Leon and Claire, they had absolutely no clue he was there.
  • Super Strength: Starts out strong and gets stronger with each transformation.
  • Teen Genius: Was 16 when he was hired by Umbrella.
  • Teens Are Monsters: Had no problems committing horrifically unethical experiments at 16.
  • Those Two Bad Guys: Birkin and Wesker went to college, trained and worked at Umbrella together, and hung out together in Resident Evil 0. A file in 5 confirms that Birkin was the one who gave Wesker the virus that made him super-human.
  • Tragic Monster: An unusual example - he was by no means a sympathetic character before his transformation, but try telling that to his distraught family.
    • Especially since you spend half the game hanging out with his Woobie of a daughter who never learned to properly tie her shoe.
    • The remake gives him an Adaptational Angst Upgrade in this department: He willingly injects himself with the G-Virus, and emotionally breaks down when the U.S.S. arrives to apprehend him, only to be shot at in self-defense. And after injecting the G-Virus, he struggles to retain his sense of self and attempts to hold back impregnating his own daughter with the G-Embryo. The G-Virus catches on what he's doing and gains control. Suffice to say, the player encountering him several times before finishing him off may be considered mercy killing.
  • Unstoppable Rage: It’s fair to say this is his default state of mind when he goes G-monster, but his fourth form in the remake is utterly berserk, dropping all displays of subtlety and throwing a violent tantrum out of desperation and frustration. When he gets to G5, he is quite literally a physical representation of this trope; having devolved into nothing but an impossibly pissed off Advancing Wall of Doom.
  • Vagina Dentata: His mouth in RE2 during his second form really resembles this.
  • Villainous Breakdown: In the backstory. Birkin absolutely snapped when the U.S.S. came for the G-Virus, and attacked H.U.N.K. and his men, setting off the events of RE2. His breakdown is especially noticeable in the 2019 remake, thanks to the Adaptational Angst Upgrade, and he seems on the verge of tears upon waking up after injecting himself.
    William Birkin: You think I didn't know you were coming? This is my life's work. I'm not handing over anything!
    • As G, he's mostly a wild beast, but after his third phase is destroyed the beast starts to get even more inhuman and unhinged, becoming frenzied and outright desperate. In his fourth form, he starts hurling himself on top of the train elevator repeatedly during his fight with Claire in a panicked attempt to destroy it after it starts becoming clear to him that his prey stands a good chance of escaping his clutches. It gets even more obvious towards the end of the G4 fight, where he's rendered to crawling across the floor and still desperately trying to kill Claire. By the time he gets to his fifth form, he becomes so infuriated that he rips through the train Leon and Claire are boarding, adamantly refusing to let them escape and wanting only to kill them in the most violent of ways.
  • Villainous Friendship: He and Wesker legitimately appear to have been friends. For what it's worth, the courtesy can be extended to their (thankfully not evil) children.
  • Was Once a Man: William was perfectly human before he took the G-Virus into his system, but by the end of his life, there was nothing left besides occasionally screaming his daughter’s name that would make you believe he was a human being once without knowing his backstory.
  • Why Won't You Die?: Noted with exasperation with each subsequent adaptation, especially by Claire. Considering G’s growing frustration and increasingly brutal attacks upon her and Leon, it’s fair to say that he feels the same sentiment about those two.
  • With Great Power Comes Great Insanity: The G-virus has a profoundly negative impact on his already nebulous sanity.
  • Wolverine Claws: Ridiculously large ones from either his nails or his bones in his third form.
  • You Don't Look Like You: The 2019 remake has a very different interpretation of his fourth mutation. Instead of the twisted hexapodal predator of the older games, this version is a degenerating, tumorous biped (which does occasionally run on all fours), visibly devolving towards his final form.
    • In comparison to his artwork, Birkin's flesh was colored almost completely black in RE2, as was his second form's head despite being bone (though, this was excusable for his fourth form, where it was depicted by the artwork to have said coloration). This applies as well for Darkside Chronicles, almost making his third form look somewhat natural.
  • You Have Outlived Your Usefulness: In the remake, once "G" catches on to William's interfering one too many times, it react accordingly, deal with it as a "threat" towards its existence, and promptly grow a new head in order to overcome it. It sticks.
    • In a more conventional sense, his murder of Brian Irons.
  • You Will Not Evade Me: In his fifth form, the clever thing sneaks himself onto the train and waits until it’s in motion before ambushing Leon and Claire. In Darkside Chronicles he takes it even further, as instead of trying to devour the two as in the original and remake, he just parks himself there, uses his tentacles to protect the connector between the train cars, and downright refuses to move even an inch while swatting at his opponents.

    Annette Birkin 

Dr. Annette Birkin

https://static.tvtropes.org/pmwiki/pub/images/ccok3xp.jpg
Annette in Resident Evil 2 (2019)

Annette in Darkside Chronicles

Voiced by: Jennifer Dale (2 1998), Deborah Sale Butler (Darkside Chronicles), Karen Strassman (2 2019, Resistance); Marika Hayashi (JP, 2 2019)

An Umbrella scientist, married to William Birkin and mother of Sherry Birkin.


  • Adaptational Heroism: In 2, she's shown as incredibly paranoid and defensive of William's work to the end until she discovers Sherry's condition. In Darkside Chronicles, she's depicted as far more sympathetic and determined to put a stop to William and the G-virus, even if it costs her her life. The 2019 remake seems to combine these two characterizations, as she's shown to be protective of her husband's work, yet determined to stop William from escaping to the outside world.
  • Adaptational Ugliness: Annette looks much more withered in the remake compared to her absurdly youthful and fresh-faced depictions in the original and Darkside Chronicles. Possibly justified due to the insane stress of the situation she's in, as Resistance and promotional material has her looking better.
  • Adaptational Villainy: As a Mastermind in Resistance, Annette's redeeming traits are tossed out the window in favor of an amoral scientist who has no qualms with getting results, even if it means siccing her G-infected husband on innocents.
  • All for Nothing: Her efforts to prevent the G-virus from being stolen are for nothing, as samples are retrieved by Ada, HUNK, and the U.S. government (in the form of Sherry).
  • Anti-Villain: Morally reprehensible in her and William's unethical research, to the point that Umbrella considered the G-Virus more worthwhile then their lives, and a personal obstacle to Leon in the original game. The remake even ups her villainy by making her one of the researchers responsible for the orphanage, thus responsible for the numerous deaths and tragedies there. She still ultimately (though mostly retroactively) ends up being one of the few B.O.W. researchers in the franchise with something of a moral code in trying to prevent all hell from escaping Raccoon City.
  • Blasting It Out of Their Hands: In the big cutscene in the middle of the game, Ada Wong crosses the way of Annette Birkin. Annette disarms her with one clear shot to tell her about William Birkin's fate.
  • Cat Fight: In Resident Evil 2, she and Ada get into a struggle as Ada wrestled Annette for the gun (Annette had held her at gunpoint), and slapped her enough for her to fall over the railing into the water below. Darkside Chronicles escalated this to both women engaging in a gunfight, and this time Annette's on the winning end. In the 2019 Remake, she takes the more pragmatic route and uses a waste disposal machine to ram Ada Wong into the sewers, rather than confront Ada head on.
  • Even Evil Has Standards: For as many problems as the Birkins (unwittingly) created, Annette's portrayals past the original game turned her into a more sympathetic character that would willingly sacrifice her life so the G-Virus doesn't end the world. And even in the original, once she finds out the G-Virus infected her own daughter Sherry, Annette drops all pretenses of being some Mad Scientist and shifts all of her priorities to saving her; the remake downplays this by making her extremely hesitant to let Sherry die, but deciding that the greater good of the world was a better option than risking everything for her daughter.
  • Failed a Spot Check: Believes sending Sherry toward the police station was the correct decision as it should be the safest refuge in the outbreak. She doesn't appreciate Chief Irons whom she's had correspondence with has gone from depraved, to bat-shit-insane, allowing the headquarters to fall into near-complete disarray.
  • Good Parents: Despite the amount of focus she placed into her work, it was evident that her daughter was her first priority as she gives Claire all of the needed information to create an antidote for her.
    • Somewhat averted in the remake in that once she realized her daughter had been infected, she initially planned to leave Sherry to die, but that was only because the lives of millions were at stake. She was clearly unhappy about it and tells Claire where to take Sherry, but at the same time doesn't expect her to survive.
  • Happily Married: By all accounts, in the original. In the remake, Annette confesses late into the game that she and Birkin were more married to their work than each other.
  • Imperial Stormtrooper Marksmanship Academy: Zig-zagged. In the original game, she takes several shots at Ada (who was standing perfectly still to boot) and misses her every time. The final shot would have hit her had Leon not dove in front of her. When Ada chases her down moments later, Annette manages to shoot Ada's gun out of her hands from several feet away.
  • Improbable Aiming Skills: In Darkside Chronicles where she shoots away Ada's gun from a distance above before she even came into sight.
  • Kill It with Fire: In the remake, she traps Ada in a waste disposal machine and attempts to incinerate her.
  • Lack of Empathy: In the remake. Her For Science! tendencies make her very immoral, frequently not seeing the forest for the trees. She willingly took part in using orphans for research on the G-Virus, and immediately writes off her own daughter as a lost cause after William infects her. Her justification is that he stands to infect millions more if he's not stopped, but still, that's just cold. She even chastises Sherry for leaving the house, even though the entire city is overrun and she's in danger no matter where she is. However, her conscience does finally kick in eventually, and she helps Claire cure Sherry before dying.
  • Last Breath Bullet: In the original game during the Leon A scenario, the self destruct system rocks the foundation and causes several large pipes from the ceiling to collapse on top of her, which mortally injures her. Moments later when Ada confronts Leon for the virus sample, Annette shoots Ada before collapsing, and in the Claire B scenario, she tells her grieving daughter to forgive her for her erratic behavior and confesses her love before expiring. In the remake during Leon's scenario, it seemed like Annette died due to her injuries following the G-3 William fight, only to shoot Ada in the shoulder minutes later and then die... or at least pass out momentarily for the Claire B scenario. Fortunately, this results in Leon's G-Virus sample being lost (as far as we know) after he tries to save Ada from falling. Unfortunately, Ada was already turning down from shooting Leon and this forces her to undergo a Disney Death that leaves Leon devastated.
  • Made of Iron: It takes a lot to bring Annette down. In the remake, William throws her hard enough into a wall to dent it, causing internal injuries that eventually kill her, but in both scenarios, Annette refuses to stay down until she's accomplished her objectives.
  • Married to the Job: In Claire's scenario in the remake, when she says she should have killed him sooner, Claire says that monster or not, William was still her husband. This prompts Annette to admit that they were more married to their work than each other.
  • A Million Is a Statistic: Averted in the remake. Annette makes the very difficult decision of leaving her infected daughter to die alone in the sewers because millions of lives are on the line and she felt she couldn't afford to take the time to cure her own daughter if it meant everyone else died. Claire isn't impressed but it's clearly not a decision she makes lightly.
  • Morally Ambiguous Doctorate: Like with her husband, Annette is a brilliant scientist who helped create a devastating bioweapon. That said, she still has some moral clarity, as she's horrified William actually used the G-virus and tries to prevent him from getting to the outside world.
  • Motherly Side Plait: She wears her hair this way in the Remake, and suitably loves her daughter in spite of her overall failures as a parent. For bonus, she suffers the typical fate of characters with this hairstyle, leaving Sherry orphaned.
  • My God, What Have I Done?: In the remake, she's there to find William right after he injected himself with a spare sample of the G-Virus, and see his mutations start compared to the original storyline having her run off to get him medical aid. When she has the opportunity to kill him right then and there.. she can't do it thanks to her love for William, turning her into an Unwitting Instigator of Doom and knowing all too well that It's All My Fault, as William breaking containment causes him to kill the U.S.S. squad and the virus samples spread throughout the city like wildfire. Her attempts to be The Atoner, unfortunately, throw her into tension with both Leon and Claire.
  • Never My Fault: Downplayed in the remake. In Leon's scenario, Annette is confronted by Leon over the viral outbreak and the mutation of William Birkin. Annette doesn't deny that she's responsible for the mess since she could have easily killed her husband after he injected himself with the G-Virus, but she keeps insisting that she didn't mean for the whole mess to happen in the first place. Leon doesn't buy Annette's attempt to downplay the severity of the events.
  • Not Now, Kiddo: An adult version of the trope in the remake. During her first encounter with Claire, Annette seemingly ignores her as she mumbles and talks to herself regarding the evolution of the G-Virus and its affect on her now mutated husband, William. It's only after Claire keeps prodding her that she finally introduces herself, but she then refuses to answer her anymore by saying she "doesn't have time to play twenty questions" and that Claire should mind her own business in regards to Sherry.
  • Oh, Crap!: When she realizes the T-Virus has managed to contaminate the Raccoon City water supply, she's frantically making phone calls to Sherry's school, ordering her daughter to leave immediately for home, retrieve the G-Virus hidden in her pendant, then seek refuge in the Police Station. She refuses to go into details why. Its not case of Poor Communication Kills, in an hour or so, tens of thousands of people will become sick, increasingly violent, before mutating into zombies.
  • OOC Is Serious Business: In the remake, if you play Claire's campaign first, her behavior in Leon's campaign will seem rather odd initially. She is aggressively protective of the G sample and attempts to kill Ada repeatedly to stop her from getting it, despite Ada being a government agent out to stop it from spreading, which is Annette's ultimate goal. Only it turns out Ada is a mercenary planning to sell the G sample off to the highest bidder, which Annette knew all along, though Leon and the player did not.
  • Properly Paranoid: She's right about Ada, at least.
  • Pet the Dog: In the remake, after initially writing a G-virus infected Sherry off as a casualty, she finally comes around and helps Claire cure Sherry and apologizes for her callous behavior before expiring from her wounds inflicted by William.
  • Redemption Equals Death: She bites it during either scenario and in all of the games she's been in, though in most cases she's either able to give Claire the information she needs to create a G-virus antidote for Sherry, or administer the anti-virus herself. The remake expands upon the reasoning and circumstances behind her demise:
    • In both scenarios in the remake, it's to atone for her (and William's) part in the outbreak, starting with her former husband.
    • In Claire's story for the remake, she personally cures Sherry with the "Devil" vaccine and gives Claire the last ID chip they need to escape before expiring from her William-inflicted wounds.
    • In Leon's scenario, Annette shows up just in time to shoot Ada to prevent her from acquiring the G-virus sample, before succumbing to her wounds.
  • Took a Level in Badass: In Darkside Chronicles.
  • Underestimating Badassery: Inverted on the underestimation part; in Darkside Chronicles Annette was fully aware of how capable Ada was, how ruthless she was when it comes to retrieving the G-virus, and warned Leon and Claire about her. Of course, Leon didn't believe her.
  • When You Coming Home, Dad?: Her focus on her work with her husband meant leaving Sherry alone a lot.

    HUNK 

HUNK

https://static.tvtropes.org/pmwiki/pub/images/bjjy0kv.jpg
"This is war. Survival is your responsibility."

Voiced by: Keith Silverstein (2007 to present); Masaki Terasoma (JP, since Operation Raccoon City)

"The mission objective takes priority over everything else. Holding to that principle is why I have never failed a mission... The death cannot die..."

Also known as "Mr. Death," the enigmatic HUNK is one of Umbrella's top special forces agents, and a member of the Umbrella Security Service. He and his team were sent in to retrieve the G-Virus from Birkin, who had defected from Umbrella to sell it to the U.S. Government. After the mission went awry, leading to the outbreak in Raccoon City, his unit was decimated, and he had to make his way back up to the top of the infested Raccoon Police Department to escape with a remaining viral sample. To date, he's never met any of the main characters, nor has a backstory been delved into. He has a habit of being the only survivor of any missions he undertakes, which is the reason for his nickname.


  • The Ace: Chronicles and Operation Raccoon City imply he's Umbrella's number one non-Supersoldier operative. It shows
  • A Father to His Men: Downplayed in the remake. He isn't outwardly caring to his squad, but unlike in the original, he ultimately does seem to care for them to an extent; he unprofessionally heavily embellishes the truth to make sure one of his squadmates doesn't get in trouble with the higher ups, and he orders his pilot to leave him behind so he doesn't endanger himself, a far cry from his portrayal in the original.
  • Adaptational Badass: He was by no means not a badass in the original, but the remakes alternations just make him even more of one. For one, instead of being knocked out in the initial skirmish, he's implied to have fought his way through the sewers for days whilst guarding the G-Sample. In the actual Fourth Survivor mission he guns his way through dozens and dozens of enemies, including a whole range of Elite Mooks.
  • Adaptation Name Change: In the epilogue file of 3 and Umbrella Chronicles, HUNK's nickname is "Mr. Death"; while the remake uses the analogous but more serious-sounding "Grim Reaper". The latter makes more sense than "Mr. Death" as a translation of "Shinigami," which was always how he was referred to in Japanese.
    • In a more subtle way, however, the remake also down-capped the last three letters of his code name, thus slightly changing his name to just "Hunk".
  • Adaptational Nice Guy: In the remake, he is shown to be more considerate of his teammates, telling Nighthawk to save himself instead of waiting on him, and making sure to cover for J. Martinez/Ghost's trigger happiness. At the least, it makes his "survival is your responsibility" philosophy seem a bit less sociopathic by showing that he's just as willing to go into the grinder himself if that's what it takes to complete the mission.
  • Affably Evil: His recharacterization in the remake; being stern but less dismissive towards his teammates, while still being a cold blooded member of the Umbrella Security Services.
  • Armor Is Useless: Averted in his scenario in the remake. Him being decked out in full combat armor allows him to take more damage than Leon and/or Claire.
  • Badass Normal: Unlike most villains, he is not modified by any viruses or bioweapons.
  • Blade Below the Shoulder: In Mercenaries 3-D, and the Raid Mode of Revelations HD and Revelations 2, HUNK has a set of hidden blades to perform melee attacks with.
  • Bragging Rights Reward: In Revelations HD, he has some good perks, but can only be unlocked by S-Ranking all Raid Mode stages on the highest difficulty; meaning the player has already mastered the game to the point those perks are meaningless.
  • Consummate Professional: His goal is to complete his mission and come out alive, and even then the former is given priority over the latter.
  • Cool Mask: He's only appeared without it in his portrait at the end of 3.note 
  • Corporate Samurai: Special Operations variety. He has survival and combat skills that would make a green beret reconsider fighting him, but he is a steadfast and loyal member of Umbrella's Security Services. So on paper, he is just a security guard.
  • Custom Uniform: He's been wearing this since the original, due to the USS's rather all-over-the-place dress code and uniform design.
    • Averted in the 2019 remake of 2. The U.S.S. combat gear selection has been homogenized, with all members wearing the same gear and colors (including a black plate carrier and yellow equipment vest).
  • Determinator: Best demonstrated in "The 4th Survivor". He navigates the entire sewer and the police station to get to his extraction point (including a detour when his front door is blocked), likely killing dozens of zombies who happen to get in his way and avoiding Mr. X himself multiple times.
  • Difficult, but Awesome: RE4 HUNK starts out with nothing but a TMP and ammo, a few grenades, and a container of First Aid Spray, in addition to lacking a knife. Used poorly, he'll run out of ammo very quickly and will have no way to recover it, forcing a restart. Use him correctly, and he can rack up ludicrous kill counts with his neckbreaker (which makes him completely invincible during the animation) and annihilate mobs. His only other major problem is his trouble with Garradors, JJs, and Super-Salvadors, but skilled HUNK users can cope.
  • Doom Magnet: He is considered to be this in-universe, as the survivability rating of any combat unit he's assigned to drops like a rock, with only him getting out in one piece. His fellow USS agents have taken to nick-naming him in reference to this, calling him either "Mr. Death" (original) or "the Grim Reaper" (remake).
  • Double Tap: His ground finisher in the Revelations 2 is doing a Mozambique Drill on fallen zombies to make sure they stay dead.
  • Everybody's Dead, Dave: Happens to him so often that a helicopter pilot has commented: "Once again, only you survived, Mr. Death."
  • Everyone Has Standards: In Resident Evil – Code: Veronica, there is a report he'd written, stating that his entire team had made the delivery of the package successfully; however, he also made it clear to Alfred that while he was still ready for the next mission, he wasn't happy that they weren't told of what they were transporting. Given that this is both a security and safety issue, it's a very legitimate concern. Also in the 2019 remake, he rages at Martinez/Ghost for shooting Birkin in contrast to their orders to bring the latter alive, but does stand up for the former by saying in his comm link Birkin resisted so Martinez doesn't get flogged.
  • Four Is Death: He's playable in the Fourth Survivor, and in Umbrella Chronicles he mentions his mission in Raccoon City (where he was the only survivor) had a 4% survival rate. Additionally, he's got the nickname "Mr. Death", and his alternate costume in Mercenaries 3D is clearly based off the Grim Reaper. And in Resident Evil 4 He is the fourth character unlocked in the Mercenaries side mode.
  • Gas Mask Mooks: Subverted. He may look like just another one of Umbrella's Faceless Goons, but he's a total badass and a character in his own right.
  • Grim Reaper: His alternate costume in the The Mercenaries 3-D, complete with Sinister Scythe. It's also his nickname in the remake, a more accurate translation of his Japanese title, "Shinigami."
  • Iconic Outfit: His all-black combat suit and red-goggled gas mask combo is probably the most iconic outfit in the entire series. So iconic in fact, that he continues to wear this in later releases even though the USS have gone through several different iterations of duty uniform. HUNK's legendary status sees that his signature outfit being used as the basis for standard-issue operative gear during the time of Umbrella Corps.
    • The 2019 remake of 2 subverts this, however. In the cutscenes during the main campaign, he is indistinguishable from his teammates, as the USS gear selection is more standardized. Although by the time of his campaign, he is the only one left alive and with a completely intact uniform.
  • Inexplicably Awesome: The Resident Evil series' most notable example; he's just some random Gas Mask Mook who happens to be a top tier badass.
  • In-Series Nickname: "Mr. Death". "Grim Reaper" in the Remake. (His Japanese nickname is "Shinigami," leading to the various nicknames "Mr. Death," "Dr. Death," and "the Death" in different localizations.)
  • Invisibility Cloak: Operation Raccoon City gave him one for it's Heroes Mode multiplayer. It's an active skill of his in his appearance in the Raid Mode of Revelations 2 as well.
  • Just Following Orders: Despite his empathetic side towards his teammates, he is an otherwise emotionless Umbrella agent. That whole issue of causing a severe outbreak of T-virus and G-virus, or that his corporate superiors are now actively using the chaos to test the bioweapons, causing the deaths of millions of lives? He does not care. Its not his mission to care and they do not pay him to care.
  • Lack of Empathy: Big time. He leaves a wounded teammate behind to die (his exact words to her being "This is war. Survival is your responsibility."), shows no emotion as he watches zombies and B.O.W.s cut down RPD officers, and is far more concerned about the possibility that the G-virus sample might be damaged than the fact that his men just murdered the guy who was holding it. His closing monologue at the end of his scenario in Resident Evil: The Umbrella Chronicles pretty much sums it up in which he refers to his fellow squadmates as resources and coldly dismisses their deaths:
    HUNK: Mission accomplished. The survival rate was 4% and valuable human resources were lost, but that is war. The mission objective takes priority over everything else. Holding to that principle is why I have never failed a mission.
    • Interestingly, in the remake, he repeats his comment about survival being a personal responsibility, though in the context that a comrade shouldn't risk themselves in order to save him. Indicating that his lack of value for life extends to even his own.
  • Left for Dead: As demonstrated in the "4th Survivor" minigame, he survived Birkin's rampage but was apparently knocked out, waking up some time later at the entrance to the Raccoon City sewers. Umbrella Chronicles and the remake both drop this aspect of his story.
  • Lethal Joke Character: In RE4, he starts out with a TMP, some ammo, and three grenades. Used correctly, he racks up a lot of combos from using the Neck Snap ability mentioned below. Used incorrectly... You'll run out of ammo and spend the rest of the time running away from enemies, because he has no knife. In the village stage he is near unstoppable since can One-Hit Kill the Bella sisters with his neck snap move.
  • Mauve Shirt: His original appearance in the original RE2 was that of a mostly nondescript Umbrella Red Shirt agent. The whole mess of retrieving the G-virus sample was just an excuse for his "campaign" (in itself just an excuse for a gauntlet mode). But the sheer badassery needed to run that gauntlet (on top of the badassery needed to have even survived the Raccoon City outbreak), made him popular enough for Capcom to make him somewhat of a staple of the series. He's been seemingly promoted to Gold Shirt status of late, if the sheer amount of Fanservice his presence alone brings to any game is any indication.
  • Mentor Archetype: Is this to Vector of Operation Raccoon City. Both have a mutual respect towards each others' abilities and prefer serving together.
  • Metaphorically True: What he tells his superiors in the remake when one of his men shoots down Birkin despite their orders being to bring him alive. Considering that Birkin tried pulling out a gun, causing the soldier to fire, saying he resisted and that they had no choice but to take him out isn't entirely wrong. Either way, they simply tell him that his squad only needs to retrieve the samples instead.
  • Mook Lieutenant: One of the most well-recognized examples in video games. HUNK is technically a mercenary/security guard for Umbrella and often assigned as squad leader on assignments. While visually indistinguishable from his subordinates, his skill more than speaks for itself, as he is head and shoulders above the average Umbrella Mook.
  • More Dakka: Typically appears with some sort of rapid-fire weaponry. In the Mercenaries game, a customized submachine gun is his only weapon aside from grenades, making him particularly difficult to play as, since he doesn't have much of a crowd control option. In Revelations 2's Raid Mode, his first skill gives him buffs to ammo capacity and damage for assault rifles. In the original RE2 he curiously lacked an MP5, despite his character art depicting him with one, but the remake has since rectified this, on top of giving him a fully pimped-out shotgun and a Hand Cannon.
  • Mysterious Mercenary Pursuer: Inverted — he's trying to escape the city, just like the protagonists.
  • Mysterious Past: Aside from two mentions from "The History of Resident Evil", which was about his training at Rockfort Island in 1996 and mission to retrieve the G-Virus in 1998, there's no other information about his past.
  • Neck Snap:
    • His main physical attack in RE4's Mercenaries game, which even works against the the Bella sisters, but not other minibosses.
    • In the remake of 2, if grappled by two zombies, HUNK will deal with one of the two this way as a unique animation, as a Mythology Gag to the above.note 
  • Not So Stoic: His outburst at the shooting of Birkin in the 2019 remake is far more pronounced than in the original. In the original, he delivered a mild rebuke to his partner for his trigger happiness. In the remake, HUNK outright rages and curses at the man for his perceived killing of Birkin. This partially has to due with a slight change in their orders. In the original game, their priority was the G-Virus only. In the remake, Umbrella ordered them to bring in both the virus and Birkin.
    "What the fuck were you thinking!? Our orders were to bring him in alive!"
  • One-Man Army: YES, very much so. Case in point, Leon and Claire took hours to get from the police station all the way to Umbrella's secret lab while facing a wide variety of monsters. HUNK went from Point K-12 in the Sewers all the way to the extraction point in no more than ten minutes despite a gathering of the game's most powerful monsters trying to stop his escape, including two Mr. X Tyrants.
  • Only Known by Their Nickname: HUNK is simply his codename. His actual name has never been revealed.
  • Pet the Dog: It's very slight, but in the 2019 remake he covers for Martinez/Ghost, the USS operative who "killed" Birkin by telling his superiors Birkin resisted and they had no choice but to kill him. Birkin did resist, pulling a gun on the squad, but they probably still could have taken him alive were it not for Martinez's trigger happiness.
    • He also urges his helicopter pilot to cancel the rescue in the remade Fourth Survivor mode, showing a willingness to be trapped in a doomed city in order to avoid risking more of his team.
  • Punch-Clock Villain: Aside from his cold professionalism, there's nothing particularly nefarious about HUNK. He uses force to protect and/or retrieve Umbrella assets because that's his job.
  • Red Eyes, Take Warning: Not really, only his gas mask.
  • The Rival: To Nicholai, due to their similar survival rates.
  • Rule 63: The PC/Console port of Revelations includes a female version of HUNK, named Lady HUNK, as DLC. For some reason, she isn't wearing pants.
  • Secret Character: If he's playable, he's more often than not a secret character. Downplayed in the later releases where he's explicitly used as a selling point and/or promotional item.
    • Until Resident Evil Mercenaries 3D, in which he is one of the three normal characters.
  • Social Darwinist: One possible interpretation of his philosophy "This is war, survival is your responsibility." If you died during a mission, all that says is that you weren't strong enough to take responsibility for your own survival. However, Hunk is shown to not be a hypocrite on this concept, since he tells his rescue pilot to leave him in Raccoon City if it's going to endanger Night Hawk's chances of survival. If Hunk can't escape the city on his own merits then all it shows is that he wasn't strong enough to survive. Tellingly Hunk shows no fear even at the prospect of being left behind, suggesting he's confident enough in his own ability that he thinks Raccoon City wouldn't be enough to kill him.
  • Sociopathic Soldier: Of the cold-blooded, "the mission comes first" variety. Downplayed in the remake, where he is willing to cover for a teammate who massively screwed up, and be left for dead so as not to risk the evac pilot's life.
  • Sole Survivor: Unsurprisingly, given Umbrella's habit towards their mercenaries, HUNK tends to be the only member of his unit to survive his missions. As noted above, they call him "Mr. Death" for a reason.
  • Spanner in the Works: Hunk ends up being this to Annette Birkin's plans to keep the G Virus from getting out of Raccoon City. Hunk successfully extracts a sample of the G Virus, making Annette's efforts in vain.
  • The Stoic: He has only ever been shown to emote twice: The first is when a teammate went trigger-happy on William Birkin and HUNK berated him for risking hitting the G-Virus sample, and the second is when he resents not being told what the contents are of the package he delivered for Alfred Ashford. In the remake, his comments are a bit more expressive.
  • The Unfettered: Hunk cares about accomplishing the mission at all costs, to the point that even the safety of his comrades (and his own) is completely secondary to the success of his mission. Hunk even boasts about this as a virtue, since putting the mission first every time is why he has never once failed a mission.
  • Took a Level in Kindness: The 2019 remake slightly altered his personality to be less of an unfeeling pragmatist by giving him a very subdued sense of consideration for his comrades.
  • Villain Episode: Any game where he has his own campaign is this. No matter what is going on, you can bet he is working for Umbrella's benefit.
  • Villainous Valor: In the remake, he's entirely willing to put the safety of Nighthawk and the mission ahead of his own survival.
  • Villain Protagonist: In "The Fourth Survivor" side-missions in 2 and Umbrella Chronicles.
  • Walking Armory: As a special operative during the minigame The 4th Survivor, Hunk is armed to the teeth: in both versions of 2 he's got a handgun, a shotgun and a magnum with rather generous quantities of ammunition and also healing items; then the remake saw fit to give him an extra SMG, a combat knife, three of both types of grenade and enough gunpowder to craft extra ammo. However, he'll need every single bullet to fight his way out of a fully developed G-virus outbreak.

    Nighthawk 

Nighthawk

An Umbrella Security Service helicopter pilot. He's tasked with extracting Alpha Team from Raccoon City when the outbreak hit.


  • Adaptational Heroism: Downplayed. "Heroism" isn't exactly the right word considering he works for Umbrella but in Umbrella Chronicles, he's the one who sends word to the higher-ups that Raccoon City needs a "clean-up operation", ultimately wiping the city from the face of the planet. In the remake, he never makes that call and merely warns Hunk about what the higher-ups were planning to do, telling Hunk to move fast.
  • Adaptational Nice Guy: In the original game and in Umbrella Chronicles, he treats Hunk with cold professionalism which Hunk returns in kind and one of the files in Resident Evil 3 shows that he's extremely bitter and caustic that Hunk is, once again, the only survivor from his team. In the remake, he's a lot more talkative and cordial to Hunk, even attempting to make small talk as if he's an excited fanboy meeting his idol.
  • Fanboy: To Hunk in the remake.
  • Jerkass: In Umbrella Chronicles and in Resident Evil 3. In the former, he treats all the casualties from the outbreak as just a minor inconvenience and he is the one to send word to the higher-ups that Raccoon City needs a "clean-up" while in the latter, he is bitter and caustic about Hunk being the only survivor once again. However, in the remake, he's more of a Jerk with a Heart of Gold after undergoing Adaptational Heroism and Adaptational Nice Guy.
  • No One Gets Left Behind: He has this attitude in the remake. When Hunk tells Nighthawk to get out and save himself, he responds with a dejected "God damn it...!" before deciding to defy Hunk's orders and come back for him anyway. His reasoning for coming back?
    "I wanted to meet the Grim Reaper."
  • The Stoic: In Umbrella Chronicles, he never loses his cool despite the situation in Raccoon City growing ever more desperate, even dismissing the casualties aside.
    • Not So Stoic: In the remake, he gradually begins to grow impatient when Hunk takes too long to reach the extraction point, but that's because he just found out that the top brass decided to do a "clean-up" of Raccoon City. He's also dejected when Hunk forces him to leave.

    Ghost 

Ghost

https://static.tvtropes.org/pmwiki/pub/images/he82ar7_1.jpg

J. Martinez (known by his codename, Ghost) is one of the playable protagonists in the Ghost Survivors DLC. He is a Umbrella Security Service Operative and a member of HUNK's team sent to get Birkin.


  • A Day in the Limelight: He's made a playable character in the chapter "The Forgotten Soldier" in "Ghost Survivors", a post-launch DLC-based alternative game mode for the 2019 remake of Resident Evil 2.
  • Alternate Universe: Like the rest of the Ghost Survivor stories. His campaign takes place in a reality where he survived his first fight with Birkin.
  • Ambiguously Brown: His face textures show him with a slightly-darkened complexion, similar to that of a Latino or bright-skinned African American, though nothing is known for sure as his character is basically brand-new. Given his surname, Martinez, he's likely Latino.
  • Broken Faceplate: The right side of his gas mask and helmet have large gnashes in them, and the lens has been smashed out.
  • Consummate Professional: His level of professionalism gives Hunk a run for his money. Despite nearly being killed by Birkin and the G-virus samples destroyed, he chooses to head back into the NEST (which is now crawling with zombies) to retrieve the last known intact sample. He only falls under Hunk's level of professionalism when Ada threatens his life in exchange for the sample. Ghost hands it over without resistance.
  • Cutscene Incompetence: Despite showing himself a very capable Badass, Ada manages to ambush him and take the G-virus from him during his ending cutscene.
  • Determinator: Before the start of his campaign, he had survived Birkin's attack in the sewers, fought his way back to near the bottom of the NEST, and THEN his campaign starts (where he fights his way back to the entrance of the NEST).
  • Evil Counterpart: To Leon, given it was his first mission (like it was Leon's first day on the force), also like Leon, Ada threatens him at gunpoint for the virus sample. While Leon called Ada's bluff to shoot him, Ghost just handed over the sample. Unlike Leon, Ada had no emotional attachment to Ghost..
  • Fashionable Asymmetry: The right eye lens of his gas mask is broken, revealing his eye. This serves to distinguish him from Hunk, given their identical uniforms.
  • First Day from Hell: His first official mission as a USS operative is the capture of William Birkin, and it just keeps going downhill from there.
  • For Want of a Nail: Just about everything that takes place in the entire series after (and including) 2 can be traced back to this guy shooting Birkin because he reached for a coffee mug.
  • Gas Mask Mooks: Like HUNK, he's an Umbrella mercenary. Unlike Hunk, he is given little characterization, aside that it was his first mission.
  • Laser-Guided Karma: In both versions of Resident Evil 2, he ends up shooting Birkin. In both versions, G-Birkin ends up killing him.
  • Left for Dead: As the name suggests. Given the claw marks and damaged gas mask, it's an easy mistake to make.
  • More Dakka: Like HUNK, he is equipped with a MP5 SMG.
  • Named by the Adaptation: Actually, he wasn't named in the original. In the remake, a video recording found on his body reveals his name to be "Martinez".
  • Oh, Crap!: Twice. Once in his backstory page, where his expression is pure fear (with his good lense reflecting that Birkin is attacking him). Again when Ada ambushes him, holds him at gun point, and takes the G-virus sample from him.
  • Old Soldier: Looking in the game's files shows that his hair is greyed. His face textures depict him as looking rather young, however.
  • Only Known by Their Nickname: "Ghost" is confirmed to be his codename, just like "Hunk". His real name is J. Martinez, as stated in the official guide book for the game.
  • Palette Swap: Of Hunk. Justified as they are from the same squad, thus have the same uniform and carry the same weapons, as well as having the same mission. Although Ghost has a damaged gas mask to separate him from Hunk. Unfortunately, Ghost did not have Hunk's luck.
    • Equipping the unlockable Gas Mask accessory turns him into a carbon copy of the man himself.
  • Promoted to Playable: In the main game he's a minor character who accidentally shoots Birkin and later falls victim to him. However, in the Forgotten Soldier DLC he's playable and attempts to escape in an alternate universe where he escaped Birkin's attack.
  • Red Shirt: He's just another of Umbrella's numerous faceless goons in-universe, though the Forgotten Soldier scenario promotes him to Mauve Shirt. Doesn't really improve his chances by much, but hey it's something.
  • Small Role, Big Impact: He only appears in one scene in both versions of Resident Evil 2 and you only meet him as a corpse by the time you do find him. However, his shooting of Birkin is the event that eventually snowballed out of control into a full-fledged biological outbreak that completely destroyed Raccoon City. He's Promoted to Playable in Forgotten Soldier, although it's only revealed to be the same character in the official guide book for the game.
  • Uncertain Doom: After being intercepted by Ada at the NEST cable car and the G sample relieved from him, his ultimate fate is left ambiguous. Given Ada seems to be a double agent working against Umbrella, its likely Ghost was killed by Ada to protect her identity. Even so, the post-game screen shows Ghost's discarded gas mask and ballistic helmet at the tram station with him being nowhere in sight.
  • Unwitting Instigator of Doom: His shooting of William Birkin stemmed from getting freaked out by a falling coffee mug (original) or self-defense (remake). Whatever the case, that along with the theft of the G-Virus by his squad's hands are what led to Birkin infecting himself and unleashing the outbreak on Raccoon City, leading to over 100,000 deaths, the nuking of Raccoon City, the downfall of the Umbrella Corporation, and the resignation of a U.S. President.
  • The Voiceless: He never speaks in Forgotten Soldier but has a couple of lines in the remake's main game, before being killed by Birkin.
  • Yank the Dog's Chain: He survived Birkin's ambush, gods know how many days in the city's sewers, fought his way back to the NEST, retrieved the G-virus sample, fought his way BACK OUT to the entrance of the NEST....only for Ada to ambush him and steal the G-virus sample. Only thing that prevents this from going full Shoot the Shaggy Dog is that whether she killed him or not is left ambiguous.

Other Characters

    Ben Bertolucci 

Ben Bertolucci

https://static.tvtropes.org/pmwiki/pub/images/2lba96l.jpg
Ben in Resident Evil 2 (2019)

Ben in Resident Evil 2 (1998). 

Ben in Darkside Chronicles

Voiced by: Rod Wilson (2 1998), Skip Stellrecht (Darkside Chronicles), David Vincent (2 2019); Atsushi Imaruoka (JP, 2 2019)
"I'm not about to leave this cell. Those zombies aren't the only things crawling around out there..."

A reporter who at one point tried to get the scoop on the Raccoon City Outbreak, and locked himself in a jail cell when things went too far south.


  • Adaptation Relationship Overhaul: In Katherine Warren's Ghost Survivors campaign, both him and Katherine are an Official Couple. This relationship isn't hinted at in the original or the remake proper.
  • Adaptational Angst Upgrade: In the original, he refused to leave his cell and brushes off Leon's offer of protection. In the remake, he begs Leon to let him out just before Mr. X crushes his head.
  • Adaptational Backstory Change: In the remake, Chief Irons was the one who locked him in the cell to hide the dirt he uncovered on him and Umbrella.
  • Body Horror: When Leon investigates his corpse after Mr. X is through with him, his face has the mutant's fingers deeply imprinted on what's left of his head.
  • Cassandra Truth: In the remake, he outright says to Leon that Irons is a corrupt bastard that put him in jail, but considering Ben's eccentric way of going about this Leon doesn't exactly buy it. Then he gets his head splattered by Mr. X.
  • Cruel and Unusual Death: Either dies via chest-bursting G-embryo or (canonically) is eviscerated by Birkin's claws and bleeds to death. In the remake, his skull is crushed by Mr. X.
  • Dead Man Writing: Before his death in Darkside Chronicles, Ben wrote crucial information on his cell wall which directs Leon and Claire to the sewers beneath the police station.
  • Death by Genre Savviness: Locking himself in a jail cell and refusing to come out should have been a good idea in a Zombie Apocalypse... Too bad there's more than just zombies lurking around. Subverted in the 2019 remake, where he was imprisoned against his will and is desperate to escape.
  • Failed a Spot Check: When he hears.. something, coming into the jail block area in the remake, Ben immediately starts to desperately demand that Leon let him out in exchange for the parking garage keycard. Somehow he failed to notice the power was out in the rest of the block despite being there for a while, and that there was no way in hell Leon could even let him out in the first place without an electronic wiring puzzle. Or a master key, which Chief Irons has, and used by Katherine to free him in the non-canonical Runaway scenario.
  • He Knows Too Much: In the remake, Leon finds a tape recorder on his body containing an interview with Annette Birkin, whom he attempts to grill for info on the G-Virus and Umbrella's underground lab. Leon also finds a note expressing that he also knows about Mr. X and how it's likely been ordered to kill anyone who knows about Umbrella's involvement in the outbreak. You know, like Ben.
  • Intrepid Reporter: Subverted. He's already given up on chasing down his story by the time you find him, and now he's just trying to stay alive.
  • Jerk with a Heart of Gold: Although he comes off as abrasive and apathetic towards Leon and Ada at first, Ben sounds notably shocked when Leon tells him that all the other cops in the RPD are dead. He then tells the two of a sewer manhole in a nearby kennel they can use to escape.
  • Sanity Slippage: From the way he greets Leon in the remake, it's implied he was starting to lose it from being trapped in his cell.
    Ben: I don't believe it, a real human! Hello, human.
  • Too Dumb to Live: Played straight in the original version, where his best plan for surviving the Zombie Apocalypse was locking himself in a jail cell, which left him at risk of dying of starvation and ultimately failed to protect him from death at Birkin's claws. Subverted in the 2019 remake, where he was locked up against his will and is desperate to escape.
  • We Hardly Knew Ye: In The Darkside Chronicles, Ben had already been killed by Birkin before Leon, Claire and Ada even reach his cell. The remake has him alive for just the one scene you meet him and is killed by Mr. X shortly after.
  • Younger Than They Look: Official materials stated his birth year to be 1972, making him 26 years old by the time of 2. While his original appearance seems in line with this, he gets progressively older with each subsequent release featuring him. By the time of the remake, ol' Ben looks to be almost twice his official age, appearing closer to a middle-aged man than someone barely into his late-20s. Compared to Leon, who's only five years younger than him, remake Ben looks to be in his late 30's to mid 40's.
    • Witness for yourself here (original), here (Darkside Chronicles), and here (2 2019).

    Robert Kendo 

Robert Kendo

https://static.tvtropes.org/pmwiki/pub/images/uokbdjx.jpg
Robert in Resident Evil 2 (2019).

Robert in Resident Evil 2 (1998). 

Voiced by: Gary Krawford (2 1998), Jason C. Miller (Darkside Chronicles), Ken Lally (2 2019),; Hideki Tanaka (JP, 2 2019)

"Sorry about that. I thought you were one of them."

A gun shop owner whom either Claire or Leon runs into during the course of the outbreak. In the original game, he is the first non-hostile NPC encountered during the A Scenario. In the 2019 remake, Leon and Ada meet up with him after leaving the Raccoon City Police Department.


  • Ace Custom: His handgun during his Ghost Survivors scenario is one of the original model Samurai Edges developed by his brother and used in the STARS trials.
  • Acrofatic: While he's not exactly fat per se, Robert is rather overweight. Regardless, he's still able to run at the same speed as anyone else in the remake, and is not winded by combat or strenuous activity such as vaulting over objects or climbing flights of stairs.
  • Adaptational Angst Upgrade: In the 2019 2 Remake, he's much more threatening and tragic than the original. He holds Leon at gunpoint and tries to kick him out of the store. Because his daughter is infected and he's afraid Leon and Ada will kill her.
  • Adaptational Jerkass: While the original game depicted Robert as a Nice Guy who offered Leon/Claire shelter and ammo, the remake portrays him as belligerent, distrustful, and trying to kick Leon out of his shop. While he DID point a gun at the survivors in the original, that was only because he mistook them for a zombie at first. The remake has him be aware that Leon is uninfected from the start and point his gun at him regardless. The remake of 3 however has him act similar to his original depiction because he actually knows Jill and offers what he can, despite still being just about as worried of her possibly finding out his daughter's infection.
  • A Day in the Limelight: He's made a playable character in the chapter "No Time to Mourn" in "Ghost Survivors", a post-launch DLC-based alternative game mode for the 2019 remake of 2.
  • Arms Dealer: Owns the Kendo Gun Shop, serving as the seller while his brother Joseph was the customizer. During the outbreak he handed out a majority of his gun stock to civilians for protection, including a Taurus Raging Bull that Barry Burton had custom-ordered.
  • But Not Too Foreign: Confirmed to be Japanese-American through an archive file in Darkside Chronicles. In the 2019 remake he's fully Caucasian, although his daughter looks to be of mixed Asian descent and she's modeled after a half-Japanese model.
  • The Cameo: Has a brief role in the remake of 3, interacting on friendly terms with Jill, albeit being very demonstrably nervous and evasive when Jill tries to get him to go with her.
  • Chivalrous Pervert: Some of his dialogue towards Claire in her scenario in the original game comes across as very sleazy, but he is a genuine nice guy trying to help out as many civilians as he can. Subverted in the 2019 remake, he not only never meets Claire, but he's a grieving widower whose daughter is succumbing to T-Virus infection.
  • Cool Guns: A trait shared with his unseen brother Joe, who developed the Samurai Edge handgun used by all S.T.A.R.S. members. Robert had submitted a custom gun that sadly did not match the criteria set by S.T.A.R.S., though it was closer to something Barry would use. The remake acknowledges this by giving him one as part of his loadout in The Ghost Survivors.
  • Despair Event Horizon: By the time you meet him in the remake, Robert has seemingly given up hope and is no longer the friendly shop owner handing weapons to other survivors. Having to kill his wife and later his daughter is a valid reason.
  • Driven to Suicide: Having lost both his wife and daughter to the outbreak in the remake, the despondent Robert more than likely committed suicide after putting the latter out of her misery. His No Time to Mourn scenario pretty much confirmed this, though due to its Loose Canon nature, things could have gone differently in the prime timeline.
  • Interrupted Suicide: In his "Ghost Survivor" chapter, after having to Mercy Kill his daughter, Robert draws the gun on himself and is about to pull the trigger. The only thing stopping him was his partner calling him on a radio.
  • Nice Guy: As noted above, he handed out most of his guns to help civilians during the outbreak. He was also friends with Barry Burton and felt guilty when he had to hand out a Raging Bull gun Barry had ordered to a civilian.
    • Played with in the remakes, where he is initially hostile towards Leon and Ada and draws a shotgun on them when they turn a corner in his shop, although not without reason. In 3, he lowers his guard when he sees it's just Jill, and simply turns down her offer to help him escape while attempting to hide his reasons. Nevertheless, he still offers her the gate keys he keeps in his shop.
  • Offing the Offspring: In the 2019 remake, after Leon and Ada pass through his shop, he disappears into a private room with his infected daughter, telling her that it's time for her to go to sleep like her mother. Then a shot rings out from behind the locked door.
  • Race Lift: The original Robert Kendo was an overtly Asian man of Japanese descent, as was his brother. The remake turns him into a Caucasian man while still bearing the original name, while his new daughter looks to be part Asian, which could mean Robert simply took on his (late) wife's surname this time around.
  • Spared by the Adaptation: Downplayed in that he's presumably still Doomed by Canon and simply doesn't die onscreen. After threatening Leon and Ada not to shoot his infected daughter, he locks himself up with her, begging to have some time alone, with only one gunshot heard behind the locked door. While ambiguously canon, the intro to his Ghost Survivors campaign shows that the shot heard was him mercy killing his daughter and Robert about to commit suicide, until a nearby radio goes off and an old friend offers to get him out of the city. This leaves the possibility that he escaped in the main timeline, but he didn't have to face the mutated infected.
  • We Hardly Knew Ye:
    • Killed only moments after meeting the A Scenario character in the original game, when four zombies broke through the window and devoured him. All we knew about him was that he was a gunstore owner and that his brother was a skilled gunsmith. Even that was only revealed in a file in 3.
    • Even more so in Darkside Chronicles as he's attacked and killed by zombies at the same time Leon and Claire arrive at the store.
  • What the Hell, Hero?: In the 2019 remake, he rages at Leon for the police's inability to stop the outbreak. Being completely unaware that the police's defense of the city was purposefully crippled by Chief Irons.
    Robert: You're a cop. You're supposed to know something. How did this happen!? HUH!?

    Emma Kendo 

Emma Kendo

https://static.tvtropes.org/pmwiki/pub/images/do6qjfl.jpg

"Da..ddy?"

Robert Kendo's daughter. She is heavily infected with the T-Virus, and not long for this world.


  • Canon Foreigner: Emma is an original character for the remake and doesn't appear in the original game.
  • Dying as Yourself: In Robert's Ghost Survivor campaign, he shoots her before she can completely succumb to the T-virus infection.
  • Improbable Infant Survival: Averted, and played for exactly as much angst as you'd expect
  • Mercy Kill: Maybe. We never do find out whether Kendo shot Emma or himself. Though Robert's Ghost Survivors scenario does show that he did indeed euthanize her, its status as Loose Canon still leaves it up in the air whether she did die in the main timeline or not.
  • Uncertain Doom: Whether Robert shot her or himself is never confirmed in the main game, leaving her fate unknown.
  • Zombie Infectee: By the time Leon and Ada encounter her, she is noticeably pale and has one milky eye, and is barely able to move. She still can identify her father and whisper out "Da..ddy?", so she's not totally gone yet.

    Katherine Warren 

Katherine Warren

https://static.tvtropes.org/pmwiki/pub/images/f14b1wv_7.jpg

The Mayor's daughter. He left her behind to save himself and she ended up in the custody of Brian Irons, who butchered her.


  • Adaptation Relationship Overhaul: In her Ghost Survivors campaign, both her and Ben are an Official Couple. This relationship isn't hinted at in the original or the remake proper.
  • Adaptational Badass: In her introductory cutscene, she kills Chief Irons with a knife to the neck, and fights a horde of zombies to reunite with Ben.
  • A Day in the Limelight: She is made a playable character in the chapter "Runaway" in "Ghost Survivors", a post-launch DLC-based alternative game mode for the 2019 remake of Resident Evil 2.
  • Boobs of Steel: Is the most well-endowed female character in the game and (as evidenced in her Ghost Survivors scenario) is an absolute badass when given the opportunity.
  • Cruel and Unusual Death: Hunted down by Irons, murdered and was about to be stuffed to preserve her beauty but Irons was interrupted.
    • While never shown, it is suggested that it was a zombie, rather than Irons, who caused her death in the remake as the only visible wound on her body is a bite on her neck. The Runaway scenario in Ghost Survivors shows Irons attempting to inject her with something, which would not leave a mark. The bite her corpse has could be from a zombie, although Irons is insane enough he can't be ruled out either.
  • The Dog Bites Back: In the intro cutscene for her Ghost Survivors campaign, she kills Chief Irons.
  • Girlish Pigtails: Her hairstyle in the 2019 remake. Doubles as being a fairly practical hairdo, considering all of the madness going on.
  • Gold and White Are Divine: Not a deity, but the gold and white theme running through her outfit emphasises her purity and Nice Girl status.
  • Kill It with Fire: She gets a flamethrower very early into her Ghost Survivors scenario.
  • Knife Nut: Carries an unbreakable survival knife as part of her starting loadout in The Ghost Survivors. Based on the high quality of the knife along with her fully-modified sidearm, it's very likely that it's her own possession rather than one she picked up somewhere.
  • The Lost Lenore: For Ben Bertolucci of all people in the remake. Potentially, at any rate. It's never talked about in the game proper, only in her Ghost Survivors campaign.
  • Ms. Fanservice: Katherine’s character model is the most voluptuous in the game, which her white romper outfit highlights.
  • My God, What Have I Done?: She reacts in horror after jamming a knife into Irons' neck, but she resolves to overcome it and rescue Ben.
  • Nice Girl: Portrayed as this in her playable "The Ghost Survivors" segment, given that she risks her own life to save her lover being held prisoner in the police station and escape together, instead of just escaping the zombie-infested city on her own. She's definitely not like her coward of a father in this 'what-if?' scenario.
  • No Name Given: S.D. Perry's novelization of Resident Evil 2 referred to her as Beverly Harris, as the mayor's name wasn't known at the time. Canonically, her first name was unknown until the 2019 remake, where it is revealed to be Katherine Warren.
  • Parental Abandonment: Her Dirty Coward of a father left her behind to escape on his own. This puts her into the custody of his close friend and no less of a Jerkass, RPD Chief Brian Irons.
  • Promoted to Playable: She is a playable option in the Ghost Survivors alternative mode for the 2019 remake of the game.
  • So Beautiful, It's a Curse: Chief Irons is fixated on Katherine across all versions of Resident Evil 2 because of this, though the remake’s Ghost Survivors scenario gives her the option for a better end.
  • Revolvers Are Just Better: Her main gun is Claire's fully upgraded SLS 60.
  • Slashers Prefer Blondes: Seems to have been Irons' type. A file in Outbreak, Raccoon Today, mentions eight missing young blonde women and that women's constrained voices could be heard coming from the sewers, which is where Irons had his Taxidermy room filled with the remains of his victims.
  • The Voiceless: She never speaks during her Ghost Survivors campaign, just lets out pained grunts/yells and exertion noises.
  • We Hardly Knew Ye: Claire hears her scream as she reaches the second floor but arrives too late, as Irons had already murdered her. In the remake she's already long dead, although she's playable in Ghost Survivors.
  • White Shirt of Death: In the original, her blood really stands out against her white dress. Her stomach/chest area is covered in blood after Irons murders her. In the remake her outfit is still white, but is changed from a gown into a short romper.

    Daniel Cortini 

Sheriff Daniel Cortini

https://static.tvtropes.org/pmwiki/pub/images/k7bgec8.jpg

"Stay back, sir! I got this!"

An Arklay County Sheriff and the first character the protagonist runs into.


  • A Day in the Limelight: He's made a playable character in the chapter "No Way Out" in "Ghost Survivors", a post-launch DLC-based alternative game mode for the 2019 remake of Resident Evil 2.
  • And Then John Was a Zombie: Easy to miss, but if you stay around in the station long enough or attempt to head back to where Cortini was attacked, you'll find he has already turned into a zombie.
  • Ascended Extra: In the game proper, the first run character sees him struggling with a zombie only for him to be eaten alive rapidly. In his Ghost Survivors campaign, he holds off on his own against a horde of zombies.
  • Bottomless Magazines: He's the only playable character where his handgun has unlimited ammo, though he does reload down to the last bullet.
  • By-the-Book Cop: What little we see of him suggests this. He has a zombie's arm pinned behind its back apparently attempting to cuff it; and when the first run character shows up, Sheriff Cortini attempts to warn them.
  • Canon Foreigner: Was introduced in the remake, and even then, was not named until the DLC came out.
  • Gameplay and Story Segregation: It took one bite on the neck from a zombie to kill him. Yet in his Ghost Survivors DLC, depending on his health status, he's no worse for wear when enemy zombies bite him on the neck as a playable character.
  • Genre Blindness: Is attempting to arrest a zombie when seen. He actually seems to have the situation somewhat in hand until he gets distracted by the player, allowing the zombie to turn and bite him.
  • Hold the Line: In No Way Out, he fights off at least 70 zombies coming at him.
  • Kill It with Fire: He can equip himself with a flamethrower.
  • Offscreen Moment of Awesome: He managed to subdue a zombie using only his bare hands, seemingly without getting injured or infected, while not even knowing that the dude was a zombie. Unfortunately the player interrupting him causes enough of a distraction for said zombie to break loose and eat him. The offscreen part is averted however only in the E3 showcase trailer where his struggle with the zombie prior to Leon's intervention is shown from a rat's perspective, while the actual game omits this.
  • Poor Communication Kills: Cortini is a victim of the information blackout surrounding the Raccoon City outbreak imposed by the federal government and Chief Irons, as it's pretty obvious he had no idea what he was dealing with by trying to handcuff a zombie.
  • The Sheriff: Of Arklay County.
  • Shock and Awe: If you choose to, he can wield an electric rifle.
  • Sir Not-Appearing-in-This-Trailer: The Sheriff himself was never mentioned at all in any of the promotional materials released prior to the DLC itself. Heck, the blurb for the DLC specifically advertised three playable characters only.
  • We Hardly Knew Ye: He dies the first 10 seconds upon trying to apprehend a zombie.

    Truck Driver 

Truck Driver

"That guy's a maniac! Why'd he bite me?!"

A hapless truck driver.


  • Big Eater: Sure loves his burgers!
  • Dead Foot Leadfoot: Dies behind the wheel of his big rig in both versions. In the original, it's obvious he's already a zombie, whereas in the remake it's implied he passes out behind the wheel. In any event, the truck keeps going until it crashes.
  • Henpecked Husband: Implied in the remake.
    Guy on radio show: She looked like a corpse... like a walking corpse, man!
    Trucker: Heh. Sounds like my wife.
  • Major Injury Underreaction: In the original, he sure is unconcerned about that "maniac" biting him, and just gets back into his truck and resumes driving.
  • No Good Deed Goes Unpunished: Getting out to help the woman he hit is what winds up getting him bitten and infected.
  • No Name Given: Currently, he's the only character in the game who isn't given a name.
  • Race Lift: He's black in Resident Evil: Operation Raccoon City.
  • Small Role, Big Impact: Despite being nameless, he's the first character we meet in the remake, and in both versions, his crashing truck is what separates Leon and Claire.
  • Start to Corpse: He mows down the game's first zombie entirely on accident. Unfortunately for him, she doesn't stay down very long.
  • Unusually Uninteresting Sight: Isn't too concerned about the zombie gas station attendant who bites him in the original. In fairness, he just thinks it's a crazy person.

    Tofu 
https://static.tvtropes.org/pmwiki/pub/images/tofu1.jpg
Voiced by: Katsutoshi Karatsuma (2 & 2 2019)

An autonomous block of tofu as large as a human being. To date, he has only appeared officially in non-canon minigames in 2 and Darkside Chronicles.


  • Action Girl: Flan, thanks to The Smurfette Principle. Her kit consists almost entirely of heavy weaponry that's capable of dishing out major pain. The downsides to this is the almost complete lack of spare ammo and healing items.
  • Adaptation Expansion: Tofu returns in the remake, this time alongside four of his highly edible comrades, each with their own set of gear and character voice. They also have amusing dossiers that the player can read while waiting for the game to load.
  • Animate Inanimate Object: A living block of tofu.
  • Crouching Moron, Hidden Badass: Konjac is described as this in this loading screen dossier. True enough, his arsenal is the most destructive in the mode, with power ranking only behind Flan's.
  • Distaff Counterpart: One of the unlockable characters in Remake's tofu survivor is Flan, a female block of Flan.
  • Dummied Out: Since 3 was made using 2's engine, he's also in that game as well and can be hacked onto the player character model.
  • Five Tofu Band:
  • Gratuitous Japanese: His voice clips; he exclaims "Ouch!" or "What are you doing?" when hit, "It's over" when dealt the fatal blow, and mutters "farewell" when he is killed, all in Japanese.
  • The Gunslinger: Annin Tofu is seemingly set up to be this, with two Large-caliber pistols and a huge amount of spare ammo in his inventory.
  • Hot-Blooded: Konjac, which, considering his kit and lack of indoor voice, is very likely to be intentional.
  • Interface Screw: Whether by design or coincidence, the blocky design of Tofu and his friends is this. While they use the same camera angle as Leon and Claire, their huge shapes and wobbly movement actually obstruct a lot of the player's vision, making it hard to spot anything at all to the left of the characters, especially while aiming or using a sub-weapon.
  • Jiggle Physics: Being that he is a giant block of tofu, this is applied to his entire body in the remake. According to producer of the game, Tsuyoshi Kanda, the team over at Capcom scanned the jiggly movement and texture of real-life tofu in order to make the character as, for lack of a better word, "realistic" as possible.
  • Joke Character: Does this really need explaining? Even his ending in "Tofu Survivor" in RE2 1998 emphasizes it, when your reward for beating the game is an ending in which HUNK eats the tofu for his lunch.
  • Kansai Regional Accent: He and his friends all speak in this accent.
  • Kill It with Fire: Basically all of Konjac's offensive gear are flame-based weaponry discounting the six normal Frag grenades.
  • Knife Nut: His sole weapon is a knife. In the remake, he starts off with almost an entire inventory full of them, to account for possibilities of breaking or losing them on the bodies of enemies.
  • Nice Hat: Each member of Tofu's gang sports a snazzy S.T.A.R.S. beret in the remake.
  • No Indoor Voice: Annin Tofu and Konjac are guilty of this, the latter way more so than the former.
  • Palette Swap: Beating Tofu Survivor in the remake unlocks two additional block of curd characters, Konjac (a brown colored Tofu with heavy weapons) and Uiro-Mochi (Green colored and with an inventory consisting solely of grenades). Additional unlocks are Flan (a Yellow block with a Rocket Launcher) and Annin (A white block with a gun and extra herbs).
  • Shows Damage: In the original game, as Tofu is attacked, he gradually turns from white to a deep red. Similarly, he turns purple when poisoned. In the remake, Tofu visibly gets chunks removed as his health drops.
  • Silliness Switch: It's a freaking walking block of tofu, wearing a beret, that mutters in Japanese and wields a knife. In the middle of a zombie-infested Survival Horror game.
    • Beware the Silly Ones: Particularly with Konjac and Flan, but to a lesser degree with Uiro-Mochi. Unlike Tofu, who only ever packs knives, his comrades go into the same scenario armed to the teeth. It makes what is supposed to be a desperate race for survival almost easy.
  • Spared by the Adaptation: Tofu is no longer shown being cooked and subsequently eaten by HUNK in the results screen in the remake. Here he's just seemingly stashed into an item box looking no worse for wear, while his former fate seems to have befallen Uiro-Mochi instead.
  • Throw Down the Bomblet: Uiro-Mochi's kit (36 Frag grenades) is this taken to its logical extreme.
  • Wacky Sound Effect: The "walking" noise of Tofu and co. more than qualify for this. It seems to have also evolved since the original: whereas the original Tofu "walked" with a high-pitched squeaky noise, everybody moved to the sound of wobbly jelly in the remake.

Monsters

    Mr. X 

T-103 (T-00; "Mr. X")

https://static.tvtropes.org/pmwiki/pub/images/ellunug.jpg
Mr. X in Resident Evil 2 (2019).

Mr. X in Resident Evil 2 (1998). 

One of the main antagonists of Resident Evil 2, the T-00 (more commonly known as Mr. X) is a T-103, a new type of mass produced Tyrant. He, along with several other T-103's, were sent into Raccoon City as part of Umbrella's attempts to cover up the disaster. However, unlike his brethren, who were tasked with combating the US SpecOps, Mr. X was sent to succeed where HUNK had failed and recover the G-Virus, as well as silence any witnesses he found, especially any police officers.


  • 1-Dimensional Thinking: The remake actually inverts this. Mr. X is actually a very systematic chaser, and if he loses sight of you he'll begin to slowly search every room within the immediate vicinity so hiding in a nearby room is a poor option, unless it's one of the two save rooms or the S.T.A.R.S. office. The only way to successfully lose him for breathing space is to run as far away from him as possible, preferably the other side of the police station, or hide in one of the safe rooms until he moves on, though this option only buys you a head start at best.
  • Adaptational Badass: The original Mr. X was no slouch, but he could be knocked down with a full SMG mag, provided it was sustained fire. The remake version can flat out No-Sell bullets, not even flinching when shot or stabbed, and even if you whip out the grenade launcher, the most it does is have him kneel to recover...which only lasts 30 seconds before he gets back up and continues chasing you.
  • Adaptational Modesty: The remake lets him keep his pants and shoes for his final battle, while the original game has him completely naked.
  • Adaptational Ugliness: While he was never pretty to begin with in the original, his face in the remake now resembles melted wax, with an utterly, inhumanly blank expression and Death Glare to provide more Facial Horror.
  • Adaptation Expansion: The original Mr. X only stalks Leon and Claire in their B scenario, where his goal is to obtain the sample hidden in Sherry Birkin's pendant. The remake instead integrated him into both A and B, along with giving him a new directive to destroy incriminating evidence and eliminate RPD survivors.
  • Adaptational Intelligence: The remake version of Mr. X lives up to just how terrifying he was made out to be, and sets the standards for his successor Nemesis. Run away from him? He'll follow you throughout the entire area until he finally catches and kills you. Fire a weapon? He'll hear you and immediately home in on the sound. Sees an enemy standing in between him and you and the enemy is not doing anything or getting shot up by you? Swats the enemy aside. Sees you getting attacked by an enemy? He'll stand there and let them continue attacking, in essence silently mocking you. Shoot off his hat? He'll get pissed and start running after you instead of just walking towards you.
  • Always a Bigger Fish: In the remake, Mr. X has Claire and Sherry trapped in an elevator and about to move in for the kill. Cue William Birkin/G appearing and running him through with his clawed arm from behind before nearly bisecting him, killing him with one strike.
  • Artificial Brilliance: His AI receives an overhaul in the remake that enables him to slowly track down the player as they move about the game world, and will eventually find them if they linger too long in an area. On top of this passive detection, making loud noises like gunfire or slamming doors open will cause him to home in on Leon/Claire much faster, and sounds of fighting or even zombies groaning upon spotting the player will attract him as well.
  • Badass Long Coat: His iconic limiter coat, which ironically serves to restrain him into a more human-like shape. He actually gets more dangerous when it comes off.
  • Bald of Evil: As much as a mindless bioweapon acting under shady directives could be considered evil.
  • Barrier-Busting Blow: Pulls this in the remake to give Ben Bertolucci a Face Palm Of Doom from behind a concrete wall. This is actually a variant of the trope; rather than charging through completely, Mr. X simply punches one arm through the wall, grabs his victim by the head, and then crushes it to a pulp.
  • Berserk Button: Starts to move faster and attacks much more agressively if his hat is knocked off.
  • Big Bad Ensemble: He's one of the game's primary antagonists alongside Birkin, who is ultimately responsible for the outbreak. Mr. X's mission is to destroy any evidence that may tie Umbrella to the outbreak, including RPD survivors.
  • Boring, but Practical: He's arguably this compared to the Nemesis, as he isn't nearly as intelligent as the latter, or even capable of wielding weapons, but it is shown that there are many copies of him, and even modifications on his design.
  • The Brute: He's big, strong, insanely durable, and a living weapon Umbrella has released upon Raccoon City to do their dirty work.
  • Call-Forward: Alongside his significant durability upgrade, his design in the remake takes a few more touches from Nemesis, such as wearing buckles on his right arm, and his coat's buttons being roughly where Nemesis's coat connects on the pectoral area.
    • His Super Tyrant form in the remake, with only his coat burned away, one normal arm, and one heavily weaponized one, also is reminiscent of Nemesis's coatless form in 3 and Jack Krauser's boss battle in 4.
  • Cleanup Crew: This is his purpose for being deployed to Raccoon City and the RPD precinct, as well as the role of the T-103 series in general. His specific directive is to enter the precinct to wipe out any and all evidence of Umbrella's involvement along with any RPD personnel he encounters, and to recover the G-Virus sample if possible. That, and silencing potential witnesses, as well.
  • Disc-One Final Boss: For Claire's story in the 2019 remake. He gets gruesomely impaled by G while going after both Claire and Sherry, after which point he stops appearing altogether. Given that he doesn't crash the party after Claire collects the Level 3 ID chip from the Plant 43 chamber, unlike when playing as Leon, it's quite evident that the run-in with Birkin was the last we see of him.
  • The Dividual: The remake seems to imply there are more than one Mr. X stomping around, chasing Leon, Claire, and Ada separately. This is played straight in Resident Evil: Survivor where several of these Tyrants storm Sheena Island and menace Ark Thompson.
    • However, there is also evidence to suggest that there is only one Tyrant, albeit presented rather poorly due to the way the remake handles the story paths. The biggest proponent to this theory is Mr. X's presence or absence after Leon or Claire successfully retrieves the ID chip from the Plant 43 chamber. As his death was never definitively confirmed during Leon's route up until the boss fight, it would make sense if he were to return to stalk Ada in the sewers and subsequently ambush Leon in the labs. He never does during Claire's story, and will stop appearing after being killed by G.
  • The Dreaded: Out of all the monsters Leon and Claire encounter, Mr. X is one of their most feared enemies and for a very justifiable reason.
  • The Heavy: He is the main threat in the B scenario of the original game, and is this in Leon's campaign in the remake. The Tyrant was sent to eliminate any survivors, but has no real will of his own. He's mostly a living weapon designed to kill as many people as Umbrella wants.
  • Expy: Of the T-800 series Terminators depicted in Terminator. Not only in his Implacable Man status, but his robotics mannerisms, target purpose as an assassin, affinity for leather, and "model" number (T-XXX). The addition of his Nice Hat in the remake (along with his slightly redesigned trench coat) makes him visually a dead ringer for the Strangers from Dark City, especially Mr. Wall.
  • Facial Horror: Not in the original, where his face at most has a doll-like creepiness to it, but in the remake, his face has a texture reminiscent of melted wax, making him look horribly burned. Gets worse in his Super Tyrant form in the 2019 remake, in which roughly the lower third of the right side of his face has been blown off.
  • Face Palm Of Doom: He gain this additional attack in the remake, which is a One-Hit Kill unless defensive items are used.
  • Gameplay and Story Integration: Zig-Zagged. Tyrants and rocket launchers have gone together like the empty tin cans to the bolt action rifles. If you use the infinite rocket launcher and point it at him, he'll legitimately just walk away from you before you fire on him. If you shoot him with it, he'll just fall to the ground stunned like any other weapon.
  • Good Old Fisticuffs: Up until he loses his Power Limiter coat, this is his preferred method of attacking anything that gets between him and his goal.
  • Half the Man He Used to Be: Almost, anyhow, courtesy of G-Birkin. This is a hint that there's more than one Tyrant walking around the RPD.
    • Becomes this for real after being blown up by Leon using the rocket launcher.
  • Hell Is That Noise: The thumping sound of Mr. X's boots in the remake alone is enough to put players on edge. Worse still, it can be heard from rooms away and always seems to get closer with every passing second. Which it will, eventually.
  • Immune to Bullets: In the remake, his trench coat functions as one, deflecting bullets and forcing the player to target his head to do any reliable damage to him, but not even that will stop him for long. Once his trench coat is burned off in the final battle against Leon, his heart is now exposed and take much more damage if shot there compared to his head.
  • Impaled with Extreme Prejudice: His Super Tyrant form will finished the player character with this. In the remake, this is his One-Hit Kill attack.
  • Implacable Man: It doesn't matter what you hit him with short of several Magnum headshots, he will not stop. Just like you'd expect of a Tyrant.
    • The remake takes this Up to Eleven, since he can no longer be incapacitated via gunfire like the original. The most one could hope to do is inconvenience him a little, which is no small feat considering his staggering pool of health, and even then he will get up to resume pursuit just moments afterwards, turning him into The Juggernaut of the game.
  • Impossible Item Drop: Resident Evil 2 has Mr. X drop ammo on his person should you defeat him in an encounter. It is never explained why the mutant that doesn't carry a gun still carries bullets. He doesn't drop anything in the remake when downed.
  • In-Series Nickname:
    • Inverted, in that Mr. X is basically the "official" name that expanded materials have gone with to the point of merchandising using the name. However, no one in the series itself actually calls him Mr. X, instead usually referring to him by his Tyrant codename of T-103 or as just another Tyrant variant. The remake doesn't change this either. So it's more like an official Out-of-Series Nickname... though come Resident Evil Resistance, he is referred to as "Mr. X" by Daniel Fabron.
    • Leon calls him "Trenchy" a few times during Darkside Chronicles
  • It Can Think: You would assume he's just a mindless killing machine at a glance, but he's not only very methodical in how he looks for you, but if you actually seem stand your ground, he'll punch his fist into his palm, silently daring you to fight him.
    • Mr. X also knows what a camera is, and stops to smash one after glaring menacingly into it.
  • Leitmotif:
    • Black Impact. If you start hearing this all of a sudden along with rapid heavy boot steps, you know you're screwed.
      • Remix from Resident Evil Resistance, which has a faster pace and heavier beats that captures the urgency to escape the test facility.
    • Last Judgment plays during his boss battle, complete with Ominous Latin Chanting as befitting a fight with a Tyrant.
    • And then there's his classic theme and classic final boss theme from the original, each with differing degrees of bombast. One showing the dreadful advance of being cornered by a killer giant, and another when that giant is 110%' DONE with your bullshit.
  • Lightning Bruiser: He drops all pretenses and charges at you head-on once his Power Limiter is disabled. In the remake this could also be triggered by blowing off his Nice Hat.
    • The hat disappears on its own at some point anyway, shot off or not, making this an eventuality that all players have to prepare for.
  • Me's a Crowd:
    • Resident Evil: Survivor takes place on Sheena Island where T-103's are produced en-masse. Ark faces multiple Mr. X's in a few areas.
    • In the original cutscene, we can see a helicopter transporting six very large canisters, before dropping Mr. X onto RPD from the one labeled "T-00", before heading to the Dead Factory to drop off the rest. If the corpses left behind were any indication, the Delta Force team managed to kill all five of the T-103's but were themselves killed to the last man in the confrontation.
  • Mighty Glacier: Moves at a steady walk, but hits like a Mack Truck. This is often exacerbated by the fact he's usually fought in narrow corridors with no room to maneuver around him. He turns into an outright Lightning Bruiser after he goes One-Winged Angel, or if you blow his hat off in the remake.
  • Nice Hat: A Fedora Of Ass Kicking, more like. In the remake, Mr. X wears a snazzy black fedora, presumably to better cover up his mutated features. You can shoot it off for an achievement, after which it's gone for good. Mr. X himself doesn't seem to always be aware its absence all the time, however, as he could occasionally be seen touching his head as if adjusting the hat, even if it's not/no longer there.
  • Nice Job Breaking It, Hero!: The player's efforts to fight him only end up destroying his coat, allowing him to assume his Super Tyrant form.
  • No Celebrities Were Harmed: His face bears an uncanny resemblance to Dolph Lundgren in the 2019 remake of RE2.
  • Nothing Is Scarier: Capcom stated that they wanted the players to keep wondering why some apparently random scary big guy was stalking them for mostly the entire game, which is why in the original there's no clear info about what Mr. X exactly is and what is its purpose (incidentally, that's how the nickname "Mr. X" was born in the first place). Of course, by the time he goes One-Winged Angel at the end, anyone who has played the original game will definitely recognize what he actually is.
    • Averted in the remake, where you can find pretty much all you need to know in Ben's papers.
  • No-Sell: Unlike in the original game, he shrugs off everything you throw at him while his coat is still on, short of nailing him several times in the head with a Hand Cannon. Even the unlockable rocket launcher does little than momentarily tiring him out, and he will get up shortly afterwards to resume pursuit.
  • Offscreen Teleportation: Normally averted in the remake, but played completely straight during The Fourth/Tofu Survivor where his appearances are scripted. Depending on how quickly the player move, they could pass him by in the West wing only to run into him again in the East staircase mere minutes afterwards, looking no worse for wear. Becomes downright ridiculous as Hunk or Tofu reach the outer courtyard, since he'll just pop up right behind them regardless of his previous distance.
  • One-Hit Kill: Gain such an attack in the Remake via Face Palm Of Doom where if a defensive attack is not used to fend him off, he will crush the Leon/Claire's head to pieces.
    • His Super Tyrant form also gain such an attack in which he will use by roaring first, before charging straight toward Leon with his bladed right hand being dragged on the ground. If not stopped via stunning him with grenades or hitting his exposed heart enough times while he is charging, he will impale Leon with his flaming bladed right hand, killing Leon instantly.
  • One-Winged Angel: At the end of the game, thanks to the damage to his Power Limiter, he ends up mutating into a mode commonly nicknamed "The Super Tyrant". It causes him to grow even bigger, develop scale-like armor across his torso, his hands expand into massive, blade-fingered appendages and he gets a huge speed upgrade. Also, he's on fire. But in the remake, his new form is arguably a Clipped-Wing Angel, as it seems to be the result of him being seriously injured due to being caught in multiple explosions from the lab's self-destruct sequence.
  • Power Limiter: His trenchcoat isn't just to make him imposing; it locks him into a more humanoid shape than the Tyrants before him and slows him down. That still doesn't stop him from absolutely wrecking your character in a couple of hits, and if he loses it (like, say, after falling into a vat of molten iron), he grows massive claws and gets about four times as fast when he attacks.
    • The remake actually inverts this. Instead of limiting the Tyrant's mutation, the coat acts like body armor that prevents him from taking any real damage. Aside from shooting him in the head to stun him, he shrugs off most other forms of gunfire and even a grenade launcher will only momentarily weaken him. The final boss version of Mr. X is only him with his coat torn off, with only his arm that mutates to any serious degree. The coat also covered his heart which is where his weakspot is and his main damage point for the final battle.
  • Pragmatic Villainy: Another fearsome aspect about him the remake is that he doesn't care if he or something else kills you, so long as it kills you. If a zombie obstructs him, and isn't attacking you, he'll shove it aside. Should that zombie be biting out Claire's neck, for example, he'll stand there and watch her die.
  • Promoted to Playable: Mr. X makes an appearance as a playable bioweapon in Resident Evil Resistance.
  • Punched Across the Room: Get in reach, and he will knock you clear across the room with one powerful blow. And he could just stroll up to you while you're struggling to stand up and do that again. And again. And damn right he'll do it again.
  • Run or Die: The remake makes this clear early on if you try to fight him. The absolute worst you can do to him by fighting is make him fall to one knee for a moment which requires a lot of ammunition to do so, and with ammo being limited makes it a pretty bad option. The only sensible option is to run from him. The only time when you can fight him is during Leon's segment where the Tyrant has lost his coat and exposes his heart. And even then, none of your normal weapons can kill him.
  • Skippable Boss: You can actually escape from him, though it's hard to do since you're in a narrow hallways. The remake averts since... He. Will. Not. Stop. Chasing. You.
  • Smug Super: Surprisingly for a bioweapon, Mr. X can be pretty arrogant at times, occasionally taunting the player in the remake.
  • Spanner in the Works: An interesting meta example of this in the remake. Mechanically, Mr. X serves multiple purposes in forcing the player to completely change up how they play by making their previous strategies inadvisable:
    • Firstly, by the time you encounter him, you will likely be familiar with the layout of most of the RPD building, and how to circumvent the various threats inside. And then Mr. X shows up, and throws all of that into complete chaos. He takes a sledgehammer to whatever comfort zone you have from the moment he arrives, forcing players to re-evaluate their strategies and routes to take him into account. You can't just take your time and deal with threats and puzzles at your own pace anymore with him constantly stalking you, even when he's not on your tail.
    • Secondly, Mr. X isn't necessarily a threat by himself. Savvy players will notice his behaviour when pursuing you is incredibly simple and his attacks are easy to avoid. However, that's a lot harder when you have zombies around. And God help you if he's chasing you in the hallway with the Lickers. As an extension of this, when you're trying to stay undetected, it also makes it harder to deal with regular zombies, as gunfire will immediately draw him to you - firing shots will likely cause him to show up within a minute.
  • The Stoic: Mr. X appears to either be eternally-grumpy (original) or completely devoid of emotions (remake), even when shot at. In Claire's scenario, when G impales him from behind he doesn't even grit his teeth.
    • Not So Stoic: He does show some hints of emotion in the remake. Such as cracking his knuckles or neck while approaching a target, pounding his fists as a challenge to targets that stand their ground, and becomes most aggressive in his pursuit if you shoot off his Nice Hat, and he goes full berserker once he goes One-Winged Angel.
  • Super-Persistent Predator: In both games, but most pronounced in the remake in the police station. He may stride slowly to you like he's got all the time in the world, but he also can't be killed, stunning him only buys you a 30 second head start, and he never stops hunting you while you're in the station. Later appearances are limited to short chases until the final confrontation.
  • Supersoldier: This was the basic idea behind the Tyrant B.O.W line as a whole, but the T-103 model was where they finally got it right. T-103s are controllable, reliable, and capable of being programmed to achieve relatively complex goals, from assassination to search-and-destroy to item retrieval, all without sacrificing durability or strength. For this reason, they were the first mass production model, and the most successful subsequent strains of Tyrant were typically born from experimenting and augmenting a T-103 base model.
  • Terminator Impersonator: He is a giant, nigh-unstoppable killing machine sent to hunt down specific targets while dressed in stylish leather outfits. Even his serial number (T-103) is a nod to the Terminator franchise's iconic T-800.
  • There Was a Door: His preferred manner of entry is to simply smash through a door or wall. Although he's perfectly capable of using them in the remake to stalk Claire and Leon across multiple rooms.
  • Too Many Belts: His remake design has 11 belts, two of which are chokers. Likely to keep his clothes in place as he doesn't seem to know how to put his hat back on, much less his jacket.
  • Tranquil Fury: He's got the emotional range of a piece of cardboard in the remake, with a constant look of Dull Surprise at all times, even when beating the snot out of the player. However, he seems to be much more emotional than he lets on, as he will occasionally crack his neck and display a subtle frown upon meeting substantial resistance from the player. Completely averted once he goes One-Winged Angel or if you shot off his hat, however.
  • Unflinching Walk: Like all Tyrants, he just strides towards his target, casually absorbing any bullets you hit him with along the way.
  • Unskilled, but Strong: His attacks consist mainly of half-assed haymakers and very basic hooks and jabs. He makes up for this with sheer strength and practical invincibility, however.
  • Villainous Breakdown: While Mr. X is a monster without so much personality, in the remake he notably taunts the player occasionally, suggesting a hint of an ego. As a result, once his coat is burned off and his right arm mutates, he flies into a rage and goes from the cool predator to a furious beast.
  • Weaksauce Weakness: He is particularly vulnerable to flash grenades in the remake, though to a lesser degree than the standard zombie. When stunned, he will stand in place with his eyes closed, allowing the player to slip past him unharmed. The player has to be quick though, as he will randomly throw out a punch or two in an attempt to sucker punch the player running past him. This extends to his final battle, where a flash grenades or frag grenade will instantly cancel out his One-Hit Kill attack.
  • You Don't Look Like You: The 2019 version of Mr. X mostly looks the same, apart from a snazzy new hat and being a bit shorter, but his Super Tyrant form is considerably different. He looks much more like the Tyrant from R Emake 1, just with pants on, his jaw blown off, and his right arm (instead of the left) mutated. Also his arm is on fire.

    Licker 

Licker

https://static.tvtropes.org/pmwiki/pub/images/licker.jpg

A particularly deadly mutant created after the T-Virus infected Raccoon City. Although initially it only appeared in RE2, it went on to appear in the post-RE3 segments of Resident Evil: The Umbrella Chronicles, in Resident Evil 5, and the CGI film Resident Evil: Damnation.


  • Adaptational Badass: In the original, the Lickers can easily be taken out by two well-aimed shotgun blasts, provided that the player times their shots just right. In the Remake, however, they barely flinch from a shotgun blast and take more shots to go down.
  • Attack Animal: The CGI film Damnation features Lickers that have been infected with the Plagas parasite, making it possible for a Hive Queen to control them. They behave like barely-tamed animals, engaging in pack behavior and viciously attacking on their master's command. Most notably, though, is that it's possible to call them off in the middle of an attack.
  • Body Horror: Its limbs have twisted and reshaped themselves so it's forced to walk on all fours, its fingers have grown into massive claws, its skin has peeled away from its body entirely, its teeth have turned into fangs, its brain has forced its way through its skull, and its eyes have been swallowed up. The Enhanced Licker has even more inhuman limbs and is a sickly shade of green, whilst the Licker Beta is much larger and still deformed.
  • Breakout Character: It's considered one of the most visually distinctive and recognizable of the series' monsters... ironically, it wasn't featured in a mainstream RE title after RE2 until Resident Evil 5! Its only other appearances before that were in the panned Resident Evil Survivor and in the loved but niche Resident Evil: Outbreak.
  • Establishing Character Moment:
    • The player walks into a blood- and corpse-filled hallway and is caught by the sound of dripping blood and a raspy, wheezing hiss. They look up and a licker slowly crawls along the ceiling, tongue flicking out before it drops to the floor, ready to kill. No wonder they made such an impact.
    • This could have been worse: the original plan was for the player's attention to be caught by a severed head being dropped onto the floor before they looked up at the ceiling. This was cancelled for being too graphic.
    • The remake introduces the Licker in a more subdued manner that nonetheless emphasizes what sort of creature it is. From across the hallway, as soon as the player turns the corner they will see some... thing without eyes or skin blatantly hanging from the ceiling and shuddering. As they get closer note , the Licker will impale a corpse with its tongue from the ceiling, emitting a horrifying sound. When the player exits the office, the Licker may be gone from its ceiling position... and may creep slowly around the corner on the ground, tipping off that it's blind.
  • Deadly Lunge: When in danger status in 2, Lickers can kill with a jumping claw attack. Licker Betas in 5 can pounce on the player, pinning them. If the player fails a button prompt to dodge and the partner character doesn't manage to knock the Licker off, they run the player through with their gigantic claws (originally featured as a kill in the "1.5" beta version of 2 but cut from the release). In the remake of 2, Lickers receive the Beta's kill from 5, although it can be interrupted by a sub weapon.
  • Eyeless Face: The eyes are gone as a result of the mutation.
  • Hell Is That Noise: The licker's distinctive hissing and breathing, combing with the soft, wet sound of its footsteps as it slowly pads around whilst waiting for prey.
  • Humanoid Abomination: These horrific, ugly things are the result of a undead human being undergoing a horrific metamorphosis that contorts and twists them into quadrupedal monstrosities that resemble their human selves only in their vague body structure, but are otherwise a an utterly inhuman crime against nature hostile to all life except other instances of itself.
  • Kick the Dog: On the receiving end of this in Damnation, surprisingly enough. The Super-Tyrant doesn't just efficiently kill the Lickers, slowly crushing skulls or ripping one unfortunate Licker in half out of annoyance.
  • King Mook: The Regis Licker (or Suspen-Dead) boss from Outbreak is a woman halfway-between being a zombie and being a Licker; when fought she's immobile and the only notable mutations are her bright red skin and extremely long tongue.
  • Lightning Bruiser: Courtesy of the remake's overhaul. Their attacks inflict alarming amounts of damage and their leap attack can traverse a room in the blink of an eye.
  • Logical Weakness: The licker depends on hearing to track prey, due to the loss of its eyes. Consequently, if you walk instead of running whilst near one, it won't be able to detect you and so it won't attacknote . Likewise, the bowgun is the perfect weapon for killing them; because it doesn't make the loud gunshots of other weapons, you can puncture a licker to death without effort as it blindly flails around in an effort to vainly find who's killing it.
    • In the Remake, Flashbangs may seem like a stupid weapon to use against them, but flashbangs (as the name indicates) don't just flash they Bang which disorients them heavily, making them best saved for licker encounters, you even get a Trophy/Achivement for doing it.
  • Multi Purpose Tongue: A licker's tongue is a sensitive tracking appendage that compensates for its lack of vision. It also doubles as a lethal weapon, capable of impaling, eviscerating and decapitating prey. Some games also suggest it can be used to grapple and strangle as well.
  • My Brain Is Big: A licker's brain has swollen until it's ruptured through the skull.
  • Overly Long Tongue: A licker's tongue seems to be about as long as the licker's body, which is fitting as it uses it as a weapon.
  • Primal Stance: Scuttles around on all fours due to its twisted, mutated limbs.
  • Red and Black and Evil All Over: The "upgraded" Licker, has scythes instead of claws, and it's black, gray and red.
  • Sensory Overload: This is why Lickers are so vulnerable to flash grenades in the remake: the loud bang temporarily deafens them and cripples their ability to track prey, in a sense rendering them blinder than they already are. The downside to this is that stunned Lickers will thrash about wildly within their strike zones in a frenzied attempt to hit whomever did it to them.
  • Supersoldier: The licker seems to have originally been an accidental mutation, but was swiftly developed into a proper B.O.W by Umbrella when they realized the potential. This led to the development of the Advanced Licker and Licker Beta models.
  • Technically Living Zombie: Lickers are an "evolved" form of the Crimson Head, and considering that part of a Crimson Head’s mutation involves their internal organs resuming function and their bodies repairing a the worst of the damage caused by necrosis, it can be said that they are actually alive. Taken to horrific new levels with the Lickers Beta; they're actually capable of sexual reproduction.
  • Underground Monkey: Comes in at least three varieties; Regular, Enhanced and Beta, each with its own distinct appearance. Enhanced Lickers have a green coloration and a different claw structure, with a single elongated, insectile talon flanked by two smaller, stubbier claws. Lickers Beta have a more canine or reptilian body-structure, with the biggest change being that their brain is no longer exposed, but their heart has enlarged until it protrudes through the chest.
  • Was Once a Man: Human -> Zombie -> Crimson Head -> Regis Licker -> Licker
    • It was never really made clear where lickers came from in the second game, with the implication that they might have been a B.O.W, like the Hunter. Later games eventually revealed that lickers mutate from ordinary zombies, if left to mutate for long enough.
    • Slightly averted with Licker Betas as they can sexually reproduce, so technically not all of them were once human.
  • Weaksauce Weakness: In the Remake, Lickers are now powerful and fast enemies, moving much faster than Leon and Claire, hits harder than zombies and requires multiple shots to take down. They are enemies that one should try to avoid fighting, unless one uses the humble Combat Knife, walk right up to one, and slash away. Every single slash of the Combat Knife will stagger the Licker on hit and with enough slashing, one can slash the Licker to death before the poor thing even got a chance to attack back. The player does have to decide though whether they want to use their knife's durability in that way though, unless they've unlocked the unbreakable knife in which case, slash away.

    Plant 43 ("Ivy") 

Plant 43 ("Ivy")

An experiment in plant-based B.O.Ws, inspired by the mutant plant at Point 42 in the Arklay Mountains, and based on data recovered from that creature. Results were... less than promising. Whilst voracious and resilient, the Plant 43s, or "Ivies", were sluggish and mindless creatures. They were believed to be destroyed with the Raccoon City labs, but the data was recovered.

During Operation: Javier, Leon Kennedy would encounter the Ivy+XY, a tropical variant that had been spliced with human DNA, making it more mobile.

In the 2019 remake of Resident Evil 2, the Ivy is no longer a Bio-Organic Weapon, but a mutation spawned by the mutated plant-life in the infected greenhouse colonizing and merging with human corpses. Instead, Plant 43 refers to the "mother" plant itself, which took over the greenhouse and killed the scientists working there during the outbreak. The Ivy B.O.W. has instead been replaced by what fans have consensually nicknamed "Ivy Zombies".


  • All There in the Manual: The Biohazard 2 Official Guide Book contains a lot of information on Plant 43's biology, including that they use hydraulic systems to move (which is why they're so slow), they feed on ambient moisture, and they're hermaphroditic, with the flower-bud "arm" containing the pistil.
  • Attack Its Weak Point:
    • In Umbrella Chronicles and The Darkside Chronicles, they're the only enemy in the game other than zombies that can be killed instantly with a single shot to a precise point - the exact center of the leaves that make up their mouths, which is only revealed when they open their mouths.
    • In the 2019 remake, Ivies possess pulsing yellow pods on their bodies, and are paralyzed if these are specifically targeted. There's an unlockable acquired by killing one in such a manner.
  • Combat Tentacles: An Ivy's primary attack method is to club things to death with its long vines.
  • Decomposite Character: Plant 43 was the codename of the Ivies themselves in the original. The remake changes this by making Plant 43 an actual, separate entity not unlike Plant 42 of the first game, while the Ivies are now human corpses colonized by its seedlings.
  • Faking the Dead: In the 2019 game, unless it has been reduced to a charred black husk, an Ivy will continue to get up and attack.
  • Informed Attribute: Ivy+XY models are supposed to be faster than the originals, but this never really comes across in The Darkside Chronicles.
  • Kill It with Fire: Ivies are particularly weak to fire attacks, so Leon's flamethrower and Claire's fire grenades are the best weapons to use against them.
  • Made of Iron: An Ivy can take a lot of firepower before it goes down.
  • Mighty Glacier: Ivies may be tough, but they move extremely slowly. In the remake, though, they're more like a Lightning Bruiser: they move a lot faster, they're still tough, and can kill you in only a couple attacks.
  • Man-Eating Plant: They're mutated plants engineered to be mobile and carnivorous. Or, in the 2019 remake, they're human corpses infested by mutated carnivorous plants.
  • Mix-and-Match Critters: An Ivy+XY looks like a tropical version of the standard Ivy with human legs.
  • More Teeth than the Osmond Family: The 2019 Ivy has a head that splits in half vertically to reveal a mouth filled with jagged fangs, which they can then use to bite off the face of their hapless victims, resulting in a One-Hit Kill. These jaws are strong enough to bite through even reinforced helmets and face masks, so even Hunk and Ghost aren't safe from this attack.
  • Mook Maker: Downplayed, but the Ivies in the 2019 game are all progeny of Plant 43, and can be seen hanging from the ceiling, wrapped in vines as they complete their "gestation" in several parts of the East Wing.
  • Mythology Gag: The 2019 version of the Ivy is basically an adaptation of a little-known enemy called the "Green Zombie", a zombie infested by mutated plants, which only appeared in a single mission in Resident Evil: Outbreak. Plant 43 is presented here as a separate entity, and is basically an homage to Plant 42 from Resident Evil.
  • Personal Space Invader:
    • If a character gets too close to an Ivy, it will try to grab them so it can drool acidic nectar over their face.
    • The Ivy Zombie's only attack is to grab a character and then bite off their face.
  • Poisonous Person: If the A-scenario character in Resident Evil 2 disperses the anti-B.O.W gas, the B-scenario character will face Ivies that have assimilated the gas into their system, causing their spit attacks to become poisonous.
  • Super Spit: Ivies can spit acidic nectar over a short distance - well, we say "short", we mean "at a longer range than Leon's flamethrower".
  • Turns Red: Mutant/Poison Ivies, the poisonous Ivies created by turning on the anti-B.O.W gas in A-scenario, can be distinguished by their crimson heads & bodies.
  • You Don't Look Like You: An Ivy in the original RE2 looks vastly more plant-like than humanoid, consisting of a huge, forward-drooping flower-bud (kind of like Pyramidhead) atop a spindly caricature of a bipedal form, with bud-tipped vines for arms and flat feet clearly adapted from roots. In the 2019 remake, they are considerably more humanoid-looking, with an appearance more like a cross between Swamp Thing and the plant-infested "Green Zombies" from Resident Evil: Outbreak. Their lore has also changed from being a B.O.W in the original game to an accidental mutation in the 2019 remake, being human corpses colonized with by seedlings of Plant 43.

    G 

G ("G-Spawn")

The result of the G-Virus trying to replicate with an incompatible host. It is depicted as having been hosted by Brian Irons in Resident Evil The Dark Side Chronicles. Another G-Baby is fought in Resident Evil: Outbreak, where an Umbrella scientist called Monica, attempting to abscond with one of Birkin's G-Larvae to sell it for profit, loses control and is implanted by it during the scenario "Below Freezing Point".
  • Attack Its Weak Point: The 2019 G-Spawn is more vulnerable to shots in its shoulder-mounted eye. Some G-Spawn have a hardened mass covering their eye that needs to be shot off before it can be targeted.
  • Body Horror: The G-Spawn is a twisted abomination, even if its precise appearance varies from depiction to depiction.
    • The original G-Spawn looks vaguely like a deformed, tumorous human embryo grown to the size of a bear. This appearance is "polished up" in The Darkside Chronicles'.
    • The 2019 version is clearly based on the original, but manages to be even more disgusting.
    • The G-Spawn that sprouts from Monica looks almost human... except for its tumorous tail, its Eyeless Face, oversized right arm, and the enormous hump of distended tumors sprouting from its back.
  • Chest Burster: In the original game, the G-Spawn is the result of Birkin trying to implant either Brian Irons (Claire A) or Ben Bertolucci (Leon A); the resultant creature parasitizes them, and then violently tears its way out of their body. In Outbreak, a G-Spawn is created when Monica's attempts to smuggle a G-Larva out of Raccoon City to sell it for profit, a goal for which she kills multiple people, ends up thwarted when she accidentally releases the G-Larva and is subsequently impregnated by it. In the 2019 version, Birkin has infected multiple zombies, resulting in multiple G-Spawn.
  • Degraded Boss: In the original game, G-Spawn is a Mini-Boss in the A-scenario. In the 2019 games, you'll encounter multiple versions of them in the Raccoon City sewers, where they're closer in durability to Elite Mooks.
  • Dumb Muscle: All versions of the G-Spawn have no real brains, and just mindlessly attacks whatever they encounter.
  • Eyes Do Not Belong There: The 2019 version has the iconic G-Host eye on its left shoulder, which is initially covered in a fleshy mass. The Monica G-Spawn has at least one giant eye in the middle of its spinal mass of tumors.
  • Fan Nickname: invoked The official name for the G-Spawn is, simply, "G"... which is also used as the name for the virus that created it and the name of Birkin in his infected forms. Fans have responded by giving the "spawn of G-infection with an incompatible host" monsters different names to try and distinguish them, including G-Spawn, G-Baby, G-Imago, G-Mutant, and Mutated-G, among others, including alternative spellings thereof. In the remake, they actually have names this time, as shown in the model viewer: the little spawn are named G-Young, while the full grown versions are named G-Adult, and all of Birkin's forms are named "G (Stage 1-5)".
  • It Can Think: In the remake, they seem to talk and sing to themselves when left idle. It holds some disturbing implications to say the least.
  • Mini-Boss: In Resident Evil 2, it's basically a weaker version of First Form Infected Birkin, and is fought roughly midway through the first scenario, the last barrier before your character reaches the sewers. Subverted in Outbreak, where it's a full-fledged boss fight, being the last enemy to overcome in the scenario "Below Freezing Point".
  • Mook Maker: G-Spawns all have the ability to create squamous, spider-like "G-Larvae" as expendable attack drones.
  • Nested Mouths: The 2019 G-Spawn has the ability to extrude a long, hideous, tentacle-like "inner mouth", which it mostly does when spewing out G-Larvae.
  • Taking You with Me: They can do this in the 2019 remake. After a G-Spawn is killed, it will rear up and collapse on whatever happens to be in front of it. Should that happen to be the player, they will take some considerable damage, possibly even lethal if they're hurt to begin with or on Hardcore. Unless they dodge, however, which should be rather easy unless there are other enemies around.
  • Zombie Puke Attack: G-Spawns can produce gouts of toxic fluid as an attack mechanism. The G-Spawn faced in 2 rarely does this, but the one faced in Outbreak uses it more frequently. This is retooled as a grapple attack in the Remake of 2

    The Alligator 
A giant, T-virus infected alligator living in the sewers of Raccoon City. The creature appeared in 2, Darkside Chronicles, and the Remake of 2. Another T-virus alligator appeared in Outbreak File 2.
  • Advancing Boss of Doom: In the remake, Leon must run away from the alligator while dodging to the left or right in order until it bites into a gas line where you must then shoot it.
  • Demoted to Extra: In the original, it served as a boss fight in scenario A and possibly in B. In the remake, it only appears in Leon's campaign. While it was not a difficult boss, it could be more than the Cutscene Boss it was relegated to.
  • Sewer Gator: Exactly.
  • You Don't Look Like You: It's even bigger in the remake, and it's proportionally stockier, with a thicker body and shorter snout. Additionally, it is covered in moss and plant matter.
  • Your Head A-Splode: In the original 2, you can save a ton of ammo by tricking the alligator into eating a gas can, then shooting it. In the remake, this is the only way to beat it.


Alternative Title(s): Resident Evil 2 Remake

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