Protagonists: Chris Redfield | Leon S. Kennedy
Series canon: Resident Evil | Resident Evil 2 | Resident Evil 3: Nemesis | Code Veronica | Resident Evil 0 | Resident Evil 4 | Degeneration | Resident Evil 5 | Revelations | Damnation | Resident Evil 6 | Revelations 2 | Resident Evil 7: Biohazard | Vendetta
Spin-offs: Gun Survivor/DeadAim | Outbreak | The Umbrella Chronicles | The Darkside Chronicles | Operation Raccoon City
Other media: The Marhawa Desire | Heavenly Island
Eight total strangers that were all within the same bar when the zombie infection hit Raccoon City. The eight of them join forces to fight the outbreak.
- The Comically Serious: The characters' reactions to the Special Items. It's as though they forget that they're all in the middle of a Zombie Apocalypse and stop whatever they're doing to read a book, try a bracelet, or wear new clothes.
- Kleptomaniac Hero: In lieu of actual characterization, there are hidden SP Items throughout each scenario in both games, five of which in each level are unique to your current character. Most of what's known about the Outbreak cast comes from their reactions to the SP Items, which basically comes down to what they thought was neat or interesting enough to take with them.
- Zombie Infectee: Everyone has the T-virus; whether you can cure it or not depends on the scenario you're playing, but there's pills scattered around that can stymie the infection for a while.
A police officer who attempted twice to become a member of S.T.A.R.S. but failed. He's cheerful and brave, but somewhat irresponsible; he keeps cheap liquor in the fridge at the RPD, and his bar tab is apparently huge and well overdue. Kevin was a member of the unit Leon was set to join, and they only met each other once, but are amicable with one another. He has his kick ability, and a .45 handgun to start off with. File #2 grants him extra ammo at the start, and an option to use a more powerful tackle.
- Awesome, but Impractical: His .45 Handgun. It has about 2/3 the strength of a Magnum, but ammo can be hard to come by. In File #2, you do start off with a fresh magazine, giving you 14 shots to begin with.
- Too Awesome to Use: Consequently, due to how powerful it is, and how sparse ammunition can be, it is commonly regulated to this. That doesn't stop the AI from using it early on though.
- Badass Driver: A fan of motor racing, and supplementary info implies he's pretty good at it himself on an amateur level.
- Brilliant, but Lazy: The only reason why he kept failing the S.T.A.R.S. application tests. Kevin is almost the complete package: brave, clever, loyal, and athletically talented. But all the same, he lacks focus, discipline and conviction. It takes a viral crisis for him to finally make a stand and sort his act together.
- Chivalrous Pervert: Kevin is a shameless flirt and has been known to hit on women (most often Cindy) during his nightly trips at J's Bar. He still does it post-outbreak, only now he gets to show off his more chivalrous side in action, earning Yoko's crush in the process.
- Cowboy Cop: He applied for S.T.A.R.S. twice, but got rejected due to his happy-go-lucky nature. Worse still, he was on the verge of becoming a desk jockey.
- It's probably not a coincidence that one of his unlockable costumes is a cowboy outfit.
- Improbable Aiming Skills: He can take extra time to aim handguns (and magnums!!!), increasing its damage output.
- Keet: Adorkable, fast, hyperactive, loves to talk a lot, crack jokes even in grave moments, and a total optimist. That is Kevin in a nutshell.
- Hunk: Pretty handsome, pretty manly.
- Lightning Bruiser: Kevin is the fastest character and has the second most health, but compensates for this by having a comparatively short virus gauge. Even on low difficulties, Kevin's real enemy in levels like Decisions, Decisions is the clock, as it's very easy for his virus gauge to run out before he reaches the final boss fight.
- Mr. Vice Guy: A heavy drinker and smoker, sometimes on the job.
- No Celebrities Were Harmed: He's a scruffy Tom Cruise with a mullet.
- Opposites Attract: With Cindy. She's a demure, reserved girl with hardly a "mean streak" inside her; Kevin is about as loud and gung-ho an individual could get. Might be his case with Yoko as well, who is even more reserved than Cindy.
- Ship Tease: Like George, he has one with Cindy. After defeating Nyx in the End of the Road scenario, if the player chooses Kevin or Cindy and have the other as an AI partner, both will have an intimate ad lib conversation where Kevin asks Cindy about her future plans after their ordeal is over.
- Skill Gate Character: Kevin was especially designed for beginners. He has no real weaknesses (except the aforementioned short virus gauge), deals plenty of damage, and an all-around sturdy character. That said, he's also arguably the most "bland", lacking any standout abilities save for his 'charged' shots.
- Tall, Dark, and Handsome: At 6'0".
- Teeth-Clenched Teamwork: With David, Jim, and to a lesser extent, Mark. Kevin makes no secret that he can neither stand Jim's whining nor trust David because of his shady background, and the feeling seems mutual on both counts. As for Mark, it appears to stem more from the typical tensions that arise between police and private security guards.
A waitress at J's Bar, Cindy is very kind, putting others' needs before hers. She carries an herb case that allows her to carry a massive amount of medical supplies, and starts a scenario with enough herbs in the case to make two 100% mixed herbs. Cindy can duck attacks, allowing her to completely avoid almost any injury if you time it right. File #2 then provides her a bandage that prevents and recovers bleeding for anyone who equips it, while also giving them the ability to cure the "Bleed" status of wounded teammates they carry.
- Back-Alley Doctor: She's not The Medic because George gets that title being the main doctor, but her carrying herbs make her at least this.
- The Chick: In practice, Cindy's just as capable as any other character, but she's the most chick-like of the lot.
- Her SP items tend to be beauty products, cosmetics, and "cute" things like dolls or a frilly apron.
- Dropped a Bridge on Her: If you play as anyone else but Cindy in "Wild Things", she will appear at the starting point of the scenario. However, after the cutscene where the zombie elephant makes its appearance, she's shown to be dead when the game resumes.
- Fragile Speedster: While her speed is only slightly above average, her dodge ability is the fastest in the game, letting her avoid several attacks most other characters would struggle with. However, her health is the second lowest of the main survivors.
- The Heart: Nicest and most caring individual of the entire Outbreak cast.
- The Medic: Better differentiated from George in File #2, but she counts in both games by being a living storeroom for herbs.
- Tomboy and Girly Girl: She is the girly girl to Alyssa's tomboy.
- Ms. Fanservice: Her C costume is a Playboy Bunny outfit, and her E costume is just a bikini top and short shorts. To a lesser extent, her normal outfit also does a good job showing off her legs.
- Nice Girl
- No Celebrities Were Harmed: It's not obvious until you see her biker outfit in File #2, but Cindy looks like Uma Thurman.
- Opposites Attract: With either Kevin or George for different reasons. She's a demure, reserved girl while Kevin is loud and outgoing. She adores cute animals and girly items while George finds them annoyingly childish.
- Perpetual Smiler: You wouldn't even know that the constant whining of Jim and Alyssa tends to grate her at times.
- Quick Draw: She has the fastest pistol draw.
- Ship Tease: With both Kevin and George, depending on who she's partnered with. Neither tease ever really goes anywhere, unless the player interprets each character's (best ending) phone call as them keeping in touch with one another.
Mark is a veteran of the Vietnam War, and currently employed as a security guard. Fortunately, his wife and son live outside the city. Mark is overweight but very strong, and can move objects by himself that would usually require two people, and can rear back for a more powerful melee strike while equipping certain melee weapons (with File #2 giving him the option to do the same above and below). He has the most health of any survivor and has the ability to block.
- A Friend in Need: He has a mini-storyline with Bob in "Outbreak" which progresses if the player has Mark guide him along with the rest of the group to safety. It's all for naught because Bob will either commit suicide or become a zombie.
- Bald of Awesome: A classic example of the trope.
- Big Beautiful Man: He's heavier-set, but still a handsome older man.
- The Big Guy: Mark is the largest and heaviest built, allowing him to move objects that usually require two characters.
- Cool Old Guy: He's the oldest of the survivors at 52 years old, but he's just as capable as anyone else.
- Happily Married: He picks up a few of his SP items specifically because he thinks his wife might like them.
- Home Run Hitter: The basis for his higher skill with melee weapons, although in practice, firearms trump them every time.
- I Have a Family: He grabs a lot of SP items that are parenting guides or tips on successful marriage.
- Kevlard: He's a big-bodied guy and has the highest health out of all the survivors.
- Mighty Glacier: He's the strongest character in the game, but he's also pretty slow.
- No Celebrities Were Harmed: Ving Rhames is Mark Wilkins.
- The Big Guy: He has the special ability to preform an enhanced melee strike and also can move objects that would normally require two people.
- Simple, yet Awesome: Unlike the rest of the characters (excluding Kevin), Mark starts off with a custom 9mm hand gun that trades a bit of per-shot damage for extra effective range. File #2 gives him a fresh magazine too.
- Stout Strength: The largest of the survivors, as well as the strongest.
- War Is Hell: When he sees the large zombie horde along with the smell of burning flesh, he expresses disgust, stating he did not want to smell burnt flesh again. It is implied he saw napalm's first hand effect on the Viet Cong and NVA when he was a soldier in the Vietnam War.
Alyssa is a reporter for a local newspaper in Raccoon City, and an acquaintance of Ben Bertolucci's. She's a physical fitness fanatic, and her SP items that don't have to do with journalism are usually health food or exercise gear. She has a handful of lockpicks to utilize, and is able to jump away from enemies in pinch situations. In File #2, she begins the game with a stun gun, which can inflict startlingly high amounts of damage at close range. She also has a slower, less powerful version of Kevin's aiming ability, allowing her to deal extra damage with single handgun and magnum shots.
In 2016, she writes a newspaper article regarding disappearances in Dulvey, Louisiana, making her the only confirmed survivor so far.
- Action Girl: The most battle-oriented among the three female characters.
- Alliterative Name: Alyssa Ashcroft.
- Bare Your Midriff: Alyssa's alternate outfits include a sports bra/track pants combo and a bikini.
- Cutting Off the Branches: In Resident Evil 7: Biohazard, one of her articles covering the incident of that game can be found in the Baker mansion, meaning she canonically survives. The fate of other survivors are left unaccounted for.
- Deadpan Snarker: Most of her lines consistent of snarky comments.
- Easy Amnesia: In "Flashback," she's the one having them. If Alyssa isn't an active character, the scenario's name makes no sense whatsoever.
- Have I Mentioned I Am Sexually Active Today?: Try firing off a few of Alyssa's random emotes while she's in a crawlspace. She gets surprisingly raunchy."I've spent a lot of time on all fours."
- Improbable Aiming Skills: Just like Kevin.
- Intrepid Reporter: You find several articles Alyssa's written over the course of both games, and she tends to react to situations in terms of what kind of story she could get out of it.
- It's All About Me: She can be very self-centered and egotistical. It's telling how a lot of characters can't stand being paired with her (and vice-versa). AI-controlled Alyssa almost never cooperates. While she does get along pretty well with Yoko, it's also motivated by the fact that Yoko's survival is vital for her in order to publish her incriminating report on Umbrella.
- Jerk with a Heart of Gold: Despite her self-centered and egoistic tendencies, she does prove to be a caring individual... under certain circumstances.
- Master of Unlocking: Her lockpicks.
- Narcissist: Just to further cement her vanity, she (proudly) describes herself as "drop-dead gorgeous".
- No Celebrities Were Harmed: She's basically Charlize Theron.
- Peek-a-Bangs: A bob with bangs swept over one eye.
- Statuesque Stunner: Stands at 5'9.
- Too Awesome to Use: The stun gun can only be reloaded with a battery, which is a relatively rare item; its only other use is as a component for David's stun rods or time bombs. When it's fired, the stun gun instantly makes zombies crumple to the ground, but its real advantage is that it'll drop charges into an enemy at high speed as long as you hold down the button. You can empty it into a larger enemy in seconds.
- Tomboy with a Girly Streak: While Alisa is the tomboy of all the girls and portrayed as being more athletic than Yoko and Cindy, she shares their girly tackle style and their crawling style that is noticeably different than the male's where they more lay on their sides while crawling than the traditional way.
- Useless Useful Non-Combat Abilities: Alyssa carries four lockpicks that can be used to open various doors, drawers, and cabinets, but it takes forever unless you choose the right pick. There's no way to tell which is the right one and it changes in every scenario, difficulty, and instance.
- What Happened to the Mouse?: If you play as anyone but Alyssa in "Flashback", she will be at the starting point of the scenario, but wanders away as you leave the cabin. On Easy/Very Easy, she can be found near the bridge to the hospital, claiming she's too tired to continue, and will give the player her taser. On Hard/Very Hard, she's become a zombie and attacks players on the forest path.
A plumber who keeps to himself, David is very reserved and silent. He has a tool box handy, with winches he can toss at enemies to stop them, a pocket knife to use as a weapon, junk parts to repair broken firearms, and duct tape to craft two objects together to make a powerful weapon. He can also do a three hit combo with the knife, where File #2 gives him an additional hit for front, above and below. File #2 starts him off with a lighter.
- All Just a Dream: His true ending in Decisions, Decisions had zombies piloting the rescue helicopter and come at him, until he wakes up to find himself in said rescue helicopter with the pilots perfectly fine.
- Blood Knight: If you press the emote button after a boss fight, it becomes clear that David is not actually having that bad of a time with all this. The exceptions are the two possible bosses from "Wild Things," which he doesn't like having to kill.
- Chekhov's Gun: The Underbelly scenario requires vinyl tape for one puzzle. If David has all his duct tape available, he can use that instead.
- Cue the Sun: In his epilogue in File 2, David can be seen in a deck of a ship enjoying the view of the upcoming sunrise.
- Gangsta Style: How he holds handguns. Maybe that's why he can't hit the broad side of a barn?
- Genius Bruiser: A skilled combatant, he also analyze the situation before taking action.
- Hair-Trigger Temper: According to Cindy.
- Hunk: A reserved one.
- Improvised Weapon: One of his skills is to create these, among them aerosol flamethrowers, spears, and tasers.
- I Work Alone
- Knife Nut: When equipped with a knife, David can swing three times in succession if you push the button with the right timing. In "File #2" a fourth strike which is a powerful backhand swing that knocks zombies flying can be done. In File #2, bringing four David-types to spam the fourth hit is the "knife-wall" strategy, and was the most common way to cheese the last battle in "Desperate Times."
- File #2 allows him to do a two swipe combo above and below.
- MacGyvering / Mundane Made Awesome: (Literally in the latter.) He was mixing two mundane objects with duct tape to make awesome weapons before Chuck Greene made it cool.
- Mr. Fanservice: David C in File #2 is just wearing a pair of leather pants with no shirt or shoes, and he lets his hair down.
- Mysterious Past: Little is known about him, but several of his SP Items in the first Outbreak indicate he was a juvenile delinquent.
- No Celebrities Were Harmed: David looks a lot like Adrian Paul did in the Highlander TV show.
- The Stoic / The Quiet One: He doesn't say much, keeping to himself and not showing much open reaction to events.
- Tall, Dark, and Handsome: Strikingly handsome at 6'1".
- What Happened to the Mouse?: If no one is playing as David in "End of the Road," he's briefly shown leaving the starting area. In the event the players end up leaving the sewer through the street exit, they'll find David lying dead nearby and then reanimating as a zombie when they step over his dead body.
A subway worker, Jim relies on his good luck to survive. Jim is capable of playing dead, which makes enemies ignore him as long as he stays flat on the ground. Unfortunately, while Jim is "dead," his virus gauge skyrockets. He starts off with a coin, and File #2 provides him with an additional coin as well.
- Attack! Attack! Attack!: File #2 lets him swing certain melee weapons rapidly. Useful when dealing with surrounding enemies.
- Black and Nerdy: He's a fan of crossword puzzles.
- Good Luck Charm: His coins, naturally. Scoring heads when flipping makes luck turn in his favor by boosting his crit rate.
- The Klutz: In the true ending of Decisions, Decisions, he drops the daylight vaccine from his own hands, on a flying helicopter no less. He manages to grab it before falling off the helicopter! Thankfully, the fireman managed to save him before it got worse from there."Thanks! You're the best!"
- Lethal Joke Character: Jim begins the game with his lucky coin. Flipping it and getting "Heads" permanently increases his critical hit rate by 15%, which stacks up to three times. If you get "Tails," however, it returns him to the standard rate. Standing around and flipping the coin until you hit "Heads" three times turns Jim into one of the single most dangerous combat characters in the game, particularly when armed with a lead pipe.
- Jim's other lucky coin, which he begins with in File #2, gives a small crit bonus to any character holding it, and extends the durability of melee weapons. Also in the same game, he has a swing ability for melee weapons which, if you have the coin in the inventory and have managed to get at least three "Heads" in a row, Jim can single-handedly make hordes of zombies fly and die in 1 hit.
- But of course, it's called "luck-based" for a reason. Either the player has to, indeed, be very lucky... or really, really patient if they're willing to maximize Jim's effectiveness.
- Lovable Coward: It's hard to determine whether he is The So-Called Coward or a Cowardly Lion.
- Luck Stat: His items are about luck, which make him:
- Born Lucky: If that isn't default already.
- No Celebrities Were Harmed: By default, Jim looks like Chris Tucker, but his basketball outfit tilts him more towards Dennis Rodman.
- Notice This: When looking at the map, Jim can see the location of every item available in the room.
- Playing Possum: His defensive move, as noted above.
- When he's on the ground, Jim's virus gauge shoots up as if he's been incapacitated through damage. This can be temporarily stopped with anti-virus pills, however. More importantly, when Jim goes to play dead, he throws himself to the ground in a headlong dive, which is sometimes a more useful defensive move than playing dead would be by itself. Jim was considered a very strong character for speed runs because of this.
- The Smart Guy: He's good at solving puzzles, and is usually seen carrying some crosswords.
A kind doctor and recent divorcee. He manages to remain calm and polite even under stress. George's hobbies include hiking and collecting watches. He has the ability to use herbs to turn into pills to conveniently carry them in quantities, and he has the ability to deliver a counter-tackle. File #2 gives him a pill launcher, allowing him to shoot pills from a distance.
- Dropped a Bridge on Him: If no one is playing George during "Decisions, Decisions," he can be found outside the entrance to the university's subway station with a fatal injury. He dies after speaking to the player and is surrounded by several healing items.
- Genius Bruiser: George can launch a more powerful shoulder tackle than any other character, which makes him (of all people) the most powerful unarmed combatant in the cast.
- The Hero: His Decisions, Decisions ending shows shades of this. Canonically, he is the one to get the daylight and save the world from the T-Virus infection.George: "I'm not a savior, it's just my duty."
- Kleptomaniac Hero: Almost every SP Item George gets in the first Outbreak has something to do with wristwatches, which makes it look like he's obsessive-compulsive.
- The Medic: Well, he is a doctor.
- Combat Medic, specifically, especially in File #2. You can actually shoot other players with blue pills, healing them from a distance. The game even makes sure you lock-on to your team mates, instead of enemies.
- Nice Guy: Seems to be the most level-headed among the survivors, never really harboring any petty grudges against anyone on the group.
- No Celebrities Were Harmed: He's a dead ringer for Kyle Maclachlan.
- Opposites Attract: Probably with Cindy. She tends to adore cute animals and girly items while George finds them to be annoyingly childish.
- Revive Kills Zombie: His injector can shoot pills. Anti-virus pills are capable of damaging, or killing enemies.
- Ship Tease: He has one special ending with Cindy that could be interpreted as romantic. Otherwise, nothing's ever really established about it.
- Simple, yet Awesome: His counter tackle is capable of doing just as much damage as Kevin's kick, and just as defensive as Cindy's duck ability, if timed properly.
- If used properly, his medicine case, so he can make healing pills, hemostats (that stops bleeding), antidotes (cures poison), and anti-virus pills. All of which can be carried in quantities, instead of individually (for example, why have three green herbs that take up three item slots, when you can have three healing pills that take up one?).
- The Quiet One: He's fairly reserved, and seems lost in thought.
- Tall, Dark, and Handsome: At 5'10".
A former Umbrella researcher, Yoko witnessed the attack on William Birkin and tried to get the hell out of town. Unfortunately, she didn't see the outbreak coming and wound up trapped. Yoko has the lowest health of any survivor, but her virus gauge climbs the slowest and she's got a backpack that gives her another four item slots. She also has an evasion move that, while initially seeming useless, gives her an enormous invulnerability window.
- And Then Yoko Was a Zombie: If you select any other character but Yoko in "Below Freezing Point", she will appear at the starting point. After the cutscene with Monica, you later find Yoko in the control room as a zombie; how her death occurred is unknown.
- Asian and Nerdy: She's Japanese and at a young age, is working for Umbrella.
- Bag of Holding : Her backpack, which let's her hold 4 more items than anyone else can.
- Because You Were Nice to Me: She has a crush on Kevin, always keeping his "Manly Handkerchief" which he gave to her shortly after the zombie outbreak. They get along really well and she seems the most at ease in his company. This is reflected during gameplay: Yoko sticks especially close to Kevin if she's selected as an AI partner, more than any other character he pairs up with (even Cindy).
- Big "NO!": Her screams tend to be Big "NO!"'s, and several times when she's startled she lets out a Little "No".
- Dark and Troubled Past: She was employed as a researcher for Umbrella, and was even experimented on in the development of Tyrants.
- Difficult, but Awesome: Yoko is the slowest character and has the least health. Her dodge is the best in the game, however, and the extra four item slots from her backpack count for a lot. Once a player learns how to master the dodge, particularly in conjunction with the quick-turn, Yoko becomes very potent. With proper preparation, she can solo bosses that any other character would struggle with.
- HeelFace Turn: She disassociates herself from Umbrella and decides to testify against them alongside fellow scientist Linda in Supreme Court.
- Hot Scientist: Quite buxom underneath her plain outfit, with unlockable costumes leaning toward showing off her legs.
- Item Caddy: Her backpack.
- Laser-Guided Amnesia: Done by surgery, apparently under her own consent.
- Nerf: Played with. File #2 replaces her unarmed attack (being a tackle for all characters) with a shove ability, which does less damage. However, said shove can be charged up for surprisingly high stagger and damage against zombies.
- No Celebrities Were Harmed: Yoko is the Japanese actress Erika Oka.
- Plucky Girl: Once Yoko's memories start to come back in "End of the Road," she becomes determined to survive.
- The Rival: To Monica, seemingly.
- School Swimsuit: Her E costume in File #2.
- Sophisticated as Hell: While Yoko presents herself as a meek intellectual, she can occasionally dip into using some surprisingly coarse language upon certain inspections.
- Wise Beyond Their Years: She's the youngest character, but also the most informed and intelligent.
Mark's friend and fellow co-worker. If Mark is played in Outbreak, the game starts off with him appearing to be drunk or not feeling well, and even has him stumble onto the floor. When the game begins, the player has the option to lend him a shoulder to help him out of that spot.
- Doomed Hurt Guy: No matter what, he's not surviving the outbreak.
- Driven to Suicide: If he has been escorted to the roof, he will shoot himself in front of Mark.
- And Then John Was a Zombie: In harder difficulties, there is a chance he will become a zombie before he can get a gun to his head.
- Dying as Yourself: He knows he's infected, and begs Mark to let him die "while he still has some conscience left."
- The Load: He's quite aware of this too. See Driven to Suicide.
- Video Game Caring Potential: Anyone who helps him to the roof earns some extra points, regardless of the conclusion.
- Video Game Cruelty Potential: Players can ultimately leave him to his fact by refusing to lend a hand. The difference is minor though since the players will only miss a few points and a special cutscene.
- Weapon of Choice: Beretta 92FS.
An officer in the RPD who is tasked with helping suppress the zombie hordes. He helps the survivors from J's Bar escape from the undead, but ends up sacrificing himself.
- Absurdly Ineffective Barricade: He uses his handcuffs to lock a pair of wooden doors to delay the zombies or the scissor tails. Unfortunately, the zombies/scissor tails just use the crawlspaces beside the door and enter the area he was trying to protect.
- By-the-Book Cop: Dies in the line of duty trying to evacuate civilians.
- Call-Back: He is mentioned in an obtainable file in Memories of a Lost City in Resident Evil: The Darkside Chronicles.
- Danger Deadpan: Even when he claims he's "startled," he's remarkably calm and unfazed.
- Dying Moment of Awesome: His Heroic Sacrifice to get the tanker truck.Raymond: [being eaten by zombies] Burn these bastards!
- I'm Dying, Please Take My MacGuffin: The lighter he throws to the survivors while being eaten by the zombies.
- I Will Only Slow You Down: When he's surrounded by zombies, he yells for the others to go on without him. Then he notices the tanker truck, and instead yells for them to use it to burn up the zombies. Counts as a Heroic Sacrifice.
- Mauve Shirt: He gets a bit more characterization than the other doomed characters.
- Nerves of Steel: He's pretty much the only RPD officer who never loses his cool.
- Shoot Out the Lock: His preferred method of opening doors.
- Shotguns Are Just Better: He kicks zombie or scissor-tail ass well with his SPAS-12.
- Viking Funeral: It is obvious his body was burned alongside the zombies/scissor-tails once the survivors light the fuel they used the douse the horde with.
- Weapon of Choice: His primary weapon is a SPAS-12 shotgun while his secondary weapon is the Beretta 92FS.
The leader of an USS squad. He eventually decides to betray Umbrella and escape along with Linda, Carter, and any other survivors surrounding the area.
- Defector from Decadence: Defector from Umbrella.
- HeelFace Turn: To Umbrella anyways, making one of the good USS characters.
- Improbable Piloting Skills: If players managed to bring Linda to the chopper on time, a scene plays where Rodriguez drives the helicopter right into the path of the missiles targeted for Raccoon City!
- Jerk with a Heart of Gold: He somewhat comes off as a jerk on the first cutscene. By the time you reach the chopper and talk to him, you can see he's clearly worried about Linda and refuses to take off without her. If the player fails to bring Linda to the helicopter, he does escape without her, but only because he didn't want to be vaporized along with the rest of the city.
- Phenotype Stereotype: A black-haired, olive-skinned man with a Spanish surname.
- Screw This, I'm Outta Here! : If you take too long to get to him, he'll leave without taking you or Linda, since he doesn't want to get blown up along with the city.
- Weapon of Choice: The photo posted shows that Rodriguez is armed with a 12-gauge shotgun.
A renegade scientist working for Umbrella, Linda is making plans to escape the city when the survivors encounter her. She holds the key to curing the T-Virus, if she can be successfully brought out of town.
- Earn Your Happy Ending: Players must tend to her aid when evacuating her to Rodriguez' chopper. Failing to do so would require players to go to the overpass and fight Nynx. Upon defeating Nynx, the players must use a metallic sign board for her to cross to the overpass. From there, the players can assist her to military truck in which both use to escape.
- Invoked when saving her would imply she is able to recreate the cure for the T-virus as she could remember its components and procedure for synthesis.
- In Yoko's good epilogue, she is seen accompanying Yoko when they testify against Umbrella in Supreme Court.
- Carrying the Antidote: While she does not carry the cure as it was destroyed by Mr. X, she apparently has the memory how to recreate it. Saving her would imply she recreates the cure after Raccoon City.
- Earn Your Bad Ending: If you do not create the makeshift bridge needed for her to cross the overpass, she will be left for dead once Raccoon City is destroyed. A non-cannon bad ending scene then plays where it is implied the T-virus spread around the world as the headlines of a newspaper says "Worldwide Bloodshed"
- HeelFace Turn: In Yoko's good ending, she testifies against Umbrella in Supreme Court.
- Let the Past Burn: Once the players escape Raccoon City, she throws her Umbrella ID Card off the cliff to symbolize her cutting ties with the organization.Linda: What's done is done. We can't get it back. However, we may be able to start again from the beginning. That's the one gift we humans have, we can rebuild.
- Video Game Cruelty Potential: In the last part of "End of the Road," if you rescue Linda but don't give her a hand, she slowly limps after you. It is possible to use her to detonate landmines.
- White Sheep: Linda remains the only example in the entire series of an Umbrella researcher or scientist who isn't at least a clinical sociopath. She's genuinely helpful at all times, the obstacles she puts in your way are not her direct doing, and her survival is a net positive for both your characters and the world.
Another Umbrella scientist, Carter is a little too enthralled by the sheer power of the Tyrant.
- Early-Bird Cameo: His model is recycled in "Below Freezing Point" as a survivor found in Birkin's lab.
- Hoist by His Own Petard: You can't really accuse Carter of being stupid, or even malevolent; using the Tyrant to punch a way out of the labs is actually a halfway decent idea and it works up to a point. The problem is that he just won't shut up about his admiration for the Tyrant's raw power, right up until it crushes his skull.
- Read the Freaking Manual: Downplayed example. While he was smart enough to keep the Tyrant's detonator in hand at all times he apparently didn't realize you had to hold the button down to use it...
In the wake of the attack on William Birkin, Monica murdered several of her former co-workers at Birkin's laboratory and tried to escape with some of his discoveries. It didn't go well for her.
- Asshole Victim: Killing her own fellow co-workers after acquiring the G-Larva, she then gets attacked by the mutated William and impregnated, like any other Umbrella employee nobody seems to be bothered after suffering a very gruesome death.
- Dark Action Girl: Was this close to escaping Birkin's laboratory, and lasted a good while in the outbreak while murdering her former co-workers along the way before her demise.
- Karmic Death: She ends up getting killed by the very project which she's murdered several people to get.
- The Rival: To Yoko, seemingly.
A short blonde patrolwoman with the RPD, Rita is one of the last surviving cops in the building.
- No Name Given: Averted offhandedly after fifteen years. The 2019 RE2 remake finally gives her last name as Phillips.
- No One Gets Left Behind: She manages to get safe access away from the RPD to get some reinforcements. She comes back with a van to rescue all remaining survivors, and Marvin (despite being infected). It only takes the driver to be scared by a zombie to cause him to drive off, forcing them to leave Marvin behind.
- What Happened to the Mouse?: Rita always survives the "Desperate Times" scenario, which is highly unusual for NPCs in Outbreak, and is last seen in the back of the speeding RPD van with the other survivors. She isn't mentioned again, and her escape from Raccoon City is possible but unlikely. The 2019 remake of Resident Evil 2 does this to her again, as it's mentioned she's the one came up with the plan to escape the RPD precinct using the tunnel under the main hall statue. But, given the statue hasn't been used before Leon or Claire open it and Rita is nowhere to be found, it makes one wonder about her fate.
A seemingly harmless old man living in an abandoned hospital near the Arklay Mountains. In truth, he's a deranged psycho who's been murdering any survivors that happen to wander by, as the "Axe Man".
- Ax-Crazy: As literal as it gets.
- Go Out with a Smile: Defeating him at the end of the scenario has him retreat for good, and triggers an extended ending where he holds a decaying Dorthy in his arms before happily accepting fate.
- Implacable Man: He. Will. Not. Die!
- Made of Iron: Synthetic skin, which nulls his pain and protects him.
- Walking Spoiler: Only for Flashback'' though.
- Wrong Genre Savvy: He likes to lure victims to the hospital in order to kill and feed to his mutated wife. He never counted on these survivors being able to fight back so hard.
Regan headed into the woods with her daughter Lucy in an attempt to escape Raccoon City, and ended up trapped inside a cabin as mutated insects invaded the forest.
- What Happened to the Mouse?: She and her daughter were last seen taking shelter inside Ed's old cabin in the woods. It's possible they survived, or that they were eaten by giant roaches.
A chubby police officer.
- Action Survivor: He might be a coward, but he's still one of the only NPCs to survive both of the scenarios he appears in.
- Big Damn Heroes: He rescues the survivors from the RPD station with a large SWAT van.
- Cower Power
- Dirty Coward: He decides to leave Marvin behind when a zombie got near his van, and it's possible he would've done the same to the other survivors if they didn't make it on time.
- Mauve Shirt
- No Celebrities Were Harmed: Bears a striking resemblance to Wayne Knight.
- What Happened to the Mouse?: He was seen alive at the end of Outbreak and Desperate Times, what happened to him after and if he managed to escape Raccoon City remains a mystery. According to the wiki, he canonically survives, making him one of the few ordinary RPD officers to survive Raccoon City.
- Weapon of Choice: His service issue Beretta 92FS, which can be obtained by the players.
A doctor working at the Raccoon Hospital, who assists the survivors in getting the elevators working before falling victim to the Leech Man.
- Mauve Shirt: He helps the other survivors out a bit, prior to being killed by the leeches.
- People Puppets: After he's killed, the leeches migrate from their previous host and puppeteer his corpse around.
- Screw This, I'm Outta Here!: At the start of the scenario, he tells the player that he's planning to escape the hospital, since it is no longer a safe haven.
- This Was His True Form: He's returned to normal (albeit dead) after the survivors kill the leeches controlling him.
An Umbrella Scientist, Greg created the Thanatos Tyrant. Not wanting the corporation to mass-produce it, he began a plan to betray them, first by commissioning a Raccoon University Researcher to create a vaccine. Later, he unleashed Thanatos, who proved a grave danger to both the Umbrella Biologic Countermeasures Service and the Raccoon City survivors.
- Boom, Headshot!: How he dies, courtesy of Nicholai.
- Four Eyes, Zero Soul: A cruel man wearing glasses.
- Mad Scientist: For a split second, he sounds reasonable, when talking about how much of a disaster the T-virus project was. Then he starts rambling about how bioweapons must be "beautiful, unique, and godlike".
- No Plans, No Prototype, No Backup: Specifically didn't want his Thanatos to be mass-produced, like the Mister X. Variants.