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This is for character introduced in Resident Evil 3: Nemesis only. For characters in other games or films in the game continuity, go to their respective debut media.

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     Carlos Oliveira 
https://static.tvtropes.org/pmwiki/pub/images/resident_evil_carlos.jpg
Voiced by: Vince Corazza (1999), Kim Strauss (2007) and Gideon Emery (2012)

"Looks like our roles have been reversed from the time we first met, huh?"

A mercenary and member of Umbrella's U.B.C.S. squad tasked with evacuating the zombie-infested Raccoon City, Jill's partner character in 3.


  • Badass Normal: Par for the course in the RE-verse's cast of survivors.
  • Big "NO!": Depending on the path you take, you can hear him scream "NO!" as he runs away from a group of zombies. During the segment when you get to play as him, he'll also scream "NO!" if he fails to prevent Nemesis from reaching Jill in the church room and killing her.
  • The Casanova: Or so he claims, anyway. "All the foxy ladies love my accent. It drives them cra-a-a-zy!" Too bad for him, Jill is preoccupied with trying to escape a horrible, gruesome death, and is less than impressed with his flirting.
  • Dashing Hispanic: Before Luis Sera, there was Carlos Oliveira.
  • Get a Hold of Yourself, Man!: One possible encounter finds Carlos in near despair and about to give up, prompting Jill to slap some sense into him.
  • Hired Guns: A former South American soldier turned Umbrella corporation merc.
  • Latino Is Brown: Follows this trope to a T. His skin's a tad bit darker than any of his surviving compatriots, and has mixed Latino American and indigenous origins.
  • Loveable Rogue: Your friendly hired-for-money mercenary, that's what he is.
  • Jack-of-All-Stats: In RE3's Mercenaries mode. He starts off the custom Eagle handgun, bullets for said handgun, an assault rifle, and a set of three mixed herbs (red + green + blue).
  • Ooh, Me Accent's Slipping: For all that pride about his "accent", he barely even has one.
  • Sequel Non-Entity: He has never been heard of again since escaping from Raccoon City with Jill.
  • Tall, Dark, and Snarky: He's 6'0".
  • Unbroken Vigil: Carlos took painstaking efforts to care for Jill when she needed it most, risking life and limb just to bring her a vaccine, driving off whatever danger's near her recuperating zone. She's lucky to be alive because of him.

     Nemesis-T Type (The Pursuer) 
https://static.tvtropes.org/pmwiki/pub/images/resident_evil_nemesis22.jpg
"STARS..."
Voiced by: Tony Rosato (1999) and Gregg Berger (2012)

An Up to Eleven version of the Tyrant, tasked with killing the remaining members of S.T.A.R.S. from the Mansion Incident. He appears in RE3 as The Heavy, more or less playing the same role as "Mr. X" from RE2 — with the addition of Combat Tentacles, a BFG, and the ability to talk. This is only natural, since Nemesis was specifically designed to be an upgraded version of Mr. X with a dose of extra Body Horror — it's a T-103 Tyrant infected with the Nemesis-Alpha, a macroparasite engineered in the Umbrella France laboratory.


  • Arch-Enemy: He becomes Jill's over the course of 3, on account of being the one monster that just won't stay down.
  • Badass Longcoat: Which he casts off the moment it's decided that he's 100% done with your nonsense.
  • Big Bad: Of Resident Evil 3. Although acting on Umbrella's orders, they have little direct involvement in the main story, effectively making him the main antagonist who relentlessly pursues Jill throughout Raccoon City.
  • Blob Monster: Mutates into one towards the end of the game.
  • Body Horror: Just like all his Tyrant brethren, you can see that the Nemesis Was Once a Man... barely.
    • The first form is relatively subtle; a hulking humanoid clad in a tight, almost-restraint-like suit of black leather, with the horror mostly confined to his face, where his rotted-looking brown flesh contrasts his sliced-off lips, the huge stapled-shut scar running over his head, and the way his skin has been pulled over one eye-socket. There are, however, those comparatively subtle loops of giant purple tentacles weaving in and out of the skin around his collarbone, and the flayed-looking patch of flesh on one shoulder.
    • When you burn his suit off from the waist up and release Form 2, you can see him in more detail; shoulder muscles so swollen they've torn open the skin, more stapled-shut surgical incisions across his body, patches of rotting skin that hints at exposed muscle beneath, and now-visible tentacles emerging out of his back.
      • If that's not bad enough, Umbrella Chronicles decided that his second form needed an upgrade. Now, not only are the tentacles more prominent, but you can see obscene bulges and swellings all around his torso, with one particularly massive tumorous mass on the left upper torso that is implied to be the body of the parasite inside of him.
    • Then there's his infamous final form: a monstrous shapeless mass of rotting meat and tentacles. The creature is flipped onto its back, the right leg, swollen but useless, drags behind it like a tail, whilst the other works with its degenerating right hand — now a near-formless appendage, somewhere between a Tyrant claw and a flipper — to help push it along the ground. Its left arm has mutated into a squid-like tentacle, whilst others either writhe visibly beneath its skin or burst out of what was once its rib cage. Its old head is gone, replaced by a massive, off-center and angled beak-like structure with jagged edges. Huge, white, tumor-like eyes have grown in a big cluster out of its shoulders and to either side of this beak, whilst its ribcage thrusts itself clearly up out of its chest.
  • BFG: He wields a rocket launcher. One-handed.
  • Breakout Villain: Despite 3 being his sole canonical appearance and being killed off, Nemesis continues to find exposure in crossovers and spinoff material (to the point of becoming a playable character in Downloadable Content for Resident Evil: Operation Raccoon City), becoming one of the series' most iconic antagonists behind Wesker.
  • Clipped-Wing Angel: Like Birkin in Resident Evil 2, his final form is big and slow, and fairly easy compared to his lightning fast original form.
  • Combat Tentacles: A visible marker of his parasite is that there are tentacles growing out of his flesh. In his first form, due to the restraining suit he's encased in, he only gets to use one to impale Jill, either up-close or launching it out like a rope-dart. In his second form, he can use them with some more freedom, especially in the Umbrella Chronicles rendition of the character.
  • Determinator: Holy shit, yes. He keeps coming after you despite getting blown out of a cable trolley with a grenade, passing out in an enormous gas fire, having his head melted clean off his shoulders with corrosive waste, blasted with a gigantic railgun, and then eating six .44 magnum bullets from Jill's revolver, and yet he's still twitching when a nuke finally vaporizes him along with all of Raccoon City. And that's not even counting any times you may have shot him down in an optional encounter!
  • The Dreaded: When Jill runs into Brad Vickers, Brad is having a full-on panic attack about the creature chasing him. You soon learn why.
  • Facial Horror: Aside from the fact that he's rotting, he's missing a lot of his facial anatomy (lips, nose, and an eye). And that's not counting the staples running across the empty eye socket.
  • Final Boss: This and Recurring Boss. This guy will not leave you alone, is what we're saying. There's literally only one other boss in the game besides Nemesis, and that's the Gravedigger.
  • The Fourth Wall Will Not Protect You: Oh, so you think running into another room will keep you safe, huh? Think that "Door Open" load screen will end your chase? You are quite mistaken.
  • Giant Space Flea from Nowhere: It's never explained in any official source exactly how he was made or what he used to be.
    • Supplementary material including one of the Wesker Reports and the Archive books explain that he's one of the factory-line T-103 Tyrants like Mr. X, plus additional abilities granted by the parasite implanted in his body. Further material explains that Wesker and Birkin obtained the same parasite to test on poor Lisa Trevor in addition to the other viruses and diseases she was subjected to, causing her own Implacable Man status during the Mansion Incident.
  • Guttural Growler: Raspy, deep, groaning voice? Check.
  • Healing Factor: Thanks to that good ol' parasite boosting his brainpower, Nemesis can actually heal himself via mass consumption. And if his chosen meal is a Tyrant corpse, he'll be jettisoned into a spiraling mutation...
  • The Heavy: Of RE3, pursuing Jill from the first chapter to the last.
  • Implacable Man: Throughout the game, at any time, anywhere, Nemesis is hunting you down. You can drive him off temporarily if you have the ammo, but he'll attack again sometime soon.
  • Impossible Item Drop: It is never explained why Nemesis carries boxes of first aid sprays, custom gun parts for a competition handgun and lever-action shotgun, or a box of bullets that can somehow give one of your guns infinite ammo. He doesn't drop anything on Easy difficulty though.
  • In a Single Bound: Explains why he's able to move around the city so quickly. Hell, this is how he's formally introduced — leaping from the rooftops above to surprise Jill and his soon-to-be-victim, Brad Vickers.
  • Irony: The Nemesis was deployed to Raccoon City to seek out and kill the surviving S.T.A.R.S. members, in order to silence them... but by the time it had arrived, Jill and Brad were the only two members left in the city. The others had already escaped.
  • It Can Think: This is one of his biggest upgrades compared to Mr. X. When Jill is about to be rescued by an helicopter halfway through the game, Nemesis is smart enough to shoot the helicopter first.
    • Supplemental material reveal that Umbrella actually toned down the Nemesis model's intelligence, after one prototype deliberately ignored orders and tried to escape.
  • Lightning Bruiser: Unlike Mr. X, Nemesis can sprint damn fast and does so often.
  • Made of Iron: The Nemesis is practically unstoppable, able to brush aside most conventional weapons and barely gets stalled by explosions and fire...
  • Monstrous Cannibalism: Before the final battle begins, he is seen partially devouring the corpse of a Super Mode Tyrant, which gives the parasite the necessary boost it needs to grow into its final form.
  • More Dakka: In the movie and Operation Raccoon City he uses a minigun in addition to his rocket launcher. He ends up discarding the minigun when it runs out of ammunition.
  • Neck Lift: Prior to getting his coat burned off, he uses this as a setup for throwing Jill to the ground. Otherwise, he holds Jill still to infect her with his other arm.
  • Nigh Invulnerable: He takes an utterly inhuman amount of punishment, even for Tyrants, and if his final muscle twitches were anything to go by, then the only thing that puts him down for good is a fucking nuke.
  • No Plans, No Prototype, No Backup: Another unexplained thing about Nemmy is why Umbrella never made more than one of him, even though he's stronger, faster, smarter and significantly more resilient than the mass-produced Tyrants.
    • Nemesis was developed by Umbrella Europe, while Umbrella America was busy developing the Tyrant project. The Nemesis project became a "competitor" of sorts to the Tyrant project, despite both sharing a genetic foundation.
    • It is mentioned in an offhand file that repeated damage to a Nemesis Tyrant will revert it back to basic Tyrant behavior. However, the nature of the parasite meant that repeated damage to the Tyrant "shell" of a Nemesis would result in uncontrollable mutation of the parasite, which is what was witnessed. After Nemesis fell into the chemical bath, the Tyrant shell dissolved, but the Nemesis parasite survived, was able to mutate and grow exponentially. In addition, a notable flaw in the Nemesis T-Type was costs. No definitive dollar amount was ever given, but apparently the costs to make and preserve the Nemesis Parasite combined with the costs and ability to produce a Tyrant are rather high, thus it was more financially prudent to focus on pure Tyrants instead.
    • Supplementary material revealed that Umbrella had created at least 4 prototypes, but what happened to the other 3 were never revealed. In Resident Evil Umbrella Chronicles, the Talos took over as the focus of Umbrella's primary Tyrant-based B.O.W. program, hinting that the Nemesis was discontinued.
      • Other material states that one of the four became intelligent enough to try and escape and had to be put down. Counting the one in RE 3, that still leaves two others unaccounted for.
  • One-Word Vocabulary: "STARS". One of the most nightmarish examples ever created.
  • Power Limiter: As with Mr X, he wears a special suit designed to keep his strength in check and prevent him from mutating too far.
  • Punch-Clock Villain: Its programmed to go after the remaining members of S.T.A.R.S. if you're civilian, mercenary or other, it'll attack you because you're in its way. Eventually it'll start ignoring you and resume hunting its primary target(s). Carlos realizes this as it keeps on going after Jill, even when the latter is incapacitated from the t-Virus infection.
  • Puppeteer Parasite: Controlled by the NE-alpha parasite. It accounts for his increased intelligence over base model Tyrants. In fact, Jill's final boss battle in RE3 is actually against the parasite itself, which has survived and outgrown its deceased Tyrant host after she managed to kill it in the disposal room.
  • Recurring Boss: Notably, while there are several scripted fights, Nemesis can attack you at any point in the game.
  • Set a Mook to Kill a Mook: Downplayed, but Nemesis' drive to kill Jill means that it will slaughter anything else that get in its way. If you happen to encounter it in a room with zombies, it will happily mash them in its attempt to kill you. If you try to run away at the power station, Nemesis will arrive and kill the zombies that forced you to flee. If you push Nemesis off at the bridge to the Dead Factory, it will end up killing Nicholai.
  • Signature Roar: "GWOOAAAARRRGH!!!"
  • Super-Persistent Predator: Nemesis stalks Jill throughout the city and not even being burned or dropped into a vat of acid will stop it from completing its mission.
  • Super Spit: In its final form, it spews acid at Jill, which creates temporary puddles of damaging slime on the ground as well.
  • Ultimate Showdown of Ultimate Destiny: He is a playable character in Ultimate Marvel vs. Capcom 3, joining Chris, Wesker and Jill.
  • Your Size May Vary: Nemesis' size varies quite a bit. In-game, he's very much human-sized (albeit a very burly human), being only a few inches taller than Carlos (compared to Mr. X, who's nearly twice as tall as Leon), which accounts for how he's able to chase Jill through doors and narrow passageways. He's somewhat taller in the cutscenes, roughly 7 feet tall, which is how he appears in Umbrella Chronicles and Marvel vs Capcom. In Operation Raccoon City, his size is similar to that of the other Tyrants, being almost twice as tall as a full grown man. Canonically, his height is 7 feet 3 inches (7'03").

     Nicholai Ginovaef 
https://static.tvtropes.org/pmwiki/pub/images/resident_evil_nicholai.jpg
Voiced by: Roger Honeywell (1999) and Rick D. Wasserman (2012)

A sergeant for Umbrella's U.B.C.S. in 3 also secretly tasked with gathering data on the numerous B.O.W.s roaming the city - of course, for a hefty price, which brings him to the decision to kill all others on the operation.


  • The Ahnold: He talks this way in Resident Evil Outbreak. His accent in RE3 and Operation Raccoon City is more "Russian" in character.
  • Ax-Crazy: He seems pretty grounded and as rational as you can say a sociopath trying to assassinate his own team is in the games, but in the sections of the S.D. Perry novelizations from his point of view, he really likes what he does.
    • In RE3 and Outbreak, Nicholai is calm and dispassionate, even while he's setting up the rest of his team to get killed. In Operation Raccoon City, he spends two levels trying to take out the Wolfpack, and comes off like he's one facial wound away from going full-blown monologue-spouting Bond villain, complete with rigging up half the zombies in the hospital with suicide vests.
  • Badass Normal: Somewhat unusual for a Resident Evil villain, he never goes One-Winged Angel. In fact, he's probably one hundred percent baseline human, yet he survives against ridiculous odds two or three times.
  • Face–Heel Turn: He turns against everyone with his goal consisting of killing his own teammates so that he's the only one who has the combat information that he can sell to Umbrella for a high price.
  • Former Regime Personnel: Like Mikhail and Sergei, Nicholai is former Soviet military, hired in the wake of the USSR's collapse.
  • For the Evulz: In Operation Raccoon City he feeds people to B.O.W.s solely to see what happens when you feed people to them (although this is presumably his interpretation of "gathering combat data").
  • Hired Guns: He's with a band of mercenaries hired by Umbrella to save Raccoon City's cvilians and evacuate. In actuality, he's tasked by Umbrella to record combat data from the B.O.W.s that attacked the mercenaries. He takes it a step further by killing the other supervisors so that he's the only one with the data.
  • Karma Houdini: He can actually survive the events of the game. This is the canon ending.
  • Laser-Guided Karma: Two of the three endings have him killed, which is very satisfying considering what he has done throughout the game.
  • Mad Bomber: In 3 he blows up a hospital. In Outbreak, he blows up a university. And in Operation Raccoon City, he goes so far as to rig dozens of zombies to explode upon attacking the Wolfpack.
  • Made of Iron: He swallows a lot of punishment for a guy with no viruses in him. Depending on player actions, it's possible for him to somehow survive being inside a gas station when it explodes (in fact, he was practically leaning over the epicenter of the blast), and then blasted out of a fourth-story window, with no apparent ill effects.
    • Like every other boss character, he gets a double dose of this in Operation Raccoon City. You can put about two dozen .30-06 rounds through him at one point, doing enough damage to repaint the wall behind him, and it doesn't kill him. In fact, the fight ends when he's survived for long enough that your handler loses patience and makes him a lower priority.
  • Murder Is the Best Solution: He wants more money from Umbrella, so his solution is to kill all the other supervisors; therefore giving him a monopoly on the information.
  • Only in It for the Money: His modus operandi.
  • The Rival: To HUNK due to their similar success rates.
  • Sergeant Rock: Or at least, he looks and acts like one up until the aforementioned Face–Heel Turn.
  • The Sociopath: It quickly becomes clear that he is not above throwing everybody's lives away for his profit or amusement.
  • Spell My Name with an "S": His name should be "Nikolai Zinoviev" (Николай Зиновьев), a result of his name being translated from Russian to Japanese to English.
  • Sociopathic Soldier: In spades. The U.B.C.S. and U.S.S. have their fair share of these, but Nicholai is the standout.
  • Unfriendly Fire: Unashamedly admits to have spent most of his time in Raccoon tracking down and killing other Umbrella supervisors... just so he can monopolize the reward money from collecting Bioweapon combat data.
  • Villains Never Lie: Interestingly, Nicholai does not lie to Jill at any point in time. He attacks her in a couple of possible scenarios in RE3, but he's always absolutely truthful.
  • What Happened to the Mouse?: In one of the three endings, he anticlimactically escapes Raccoon City in a helicopter, leaving him a loose end. He dies in the other two.
  • Weak, but Skilled: His playstyle in the Mercenaries mini-game is based around this. He's only armed with a handgun, a knife, a blue herb, and three first-aid sprays. All of the items obtained from saving hostages as Nicholai only gets him handgun bullets and enhanced handgun bullets, so the first-aid sprays must be rationed. Skilled players who can kill with the knife can rack up a ton of bonus time to add on the timer.

     Mikhail Victor 
https://static.tvtropes.org/pmwiki/pub/images/resident_evil_mikhail14.jpg
Voiced by: Ben Campbell (1999)

The leader of the U.B.C.S. platoon that Carlos and Nicholai belongs to. He's already in critical condition by the time Jill meets him.


  • A Father to His Men: You can easily tell just how much they meant to him, agonizing over their deaths when his own life's hanging by a thread.
  • Doomed Hurt Guy: Already bench-stricken when you meet him, Mikhail never gives the impression that he would last long. And sure enough, he dies right before the game begins its 2nd act. Unlike most examples, however, he goes down fighting!
  • Dying Moment of Awesome: Mortally wounded Mikhail goes out like the badass soldier that he is, thwarting a near-unstoppable monster's rampage as his final act of valor, and saving two of his comrades' lives in the process.
  • Glass Cannon: Mihail in the mercenaries mini-game is armed to the teeth; he carries a shotgun, a magnum, ammo for the shotgun and magnum, and a rocket launcher. The only downside is he only carries one healing item, which can be problematic if you get hit too many times early on and you won't have room to carry more healing items that hostages give you unless you used up your ammo.
  • Hand Cannon: One of his starting weapons in the Mercenaries mini-game is the magnum.
  • Heroic Sacrifice: Urged Jill and Carlos to escape while he stayed behind to buy them enough time, likely knowing well that he had no chance of surviving against The Nemesis.
  • Hidden Heart of Gold: This merc's backstory reveals quite the humanity underneath that gruff exterior. He fought for basic human rights against the Russian regime's oppression of ethnic minorities, which included his wife.
  • Nerves of Steel: Never, ever seen panicking in the face of danger, let alone his imminent death.
  • You Shall Not Pass!: His last stand sees him defiantly block Nemesis' path to the bitter end, destroying the cable car (and himself with it) to halt the Pursuer's tracks for the time being. Mikhael's efforts would ultimately pay off, even if he didn't live to see it.

     Mutants & B.O.Ws 
Jill and Carlos encounter a number of virus-spawned horrors in their flight from the city. For details on Zombies and the Hunters Beta and Gamma models, see the RE1 character sheet.

Drain Deimos and Brain Suckers are scuttling, fluid-sucking insectile horrors that Jill will encounter repeatedly throughout the game.

The Sliding Worms are massive, mutated annelids, resembling oversized leeches, and may be the progeny of the Gravedigger.

The Gravedigger is the biggest mutant in Raccoon City, an enormous infected annelid whose burrowing under the ground creates earthquakes and subsidence.


  • Attack of the 50-Foot Whatever: The Gravedigger is enormous, at least the size of a bus.
  • Continuity Snarl: It's never made clear whether Drain Deimos and Brain Suckers are B.O.Ws like the Chimera they resemble, or if they are spontaneous mutants; sources have contradicted each other on the topic.
  • Insectoid Aliens: Drain Deimos and Brain Suckers look like a repulsive blending of humanoid and insect traits.
  • Giant Space Flea from Nowhere: The Gravedigger attacks with absolutely no forewarning, other than a possible route in which Jill falls into a now-open sewer and spots a shed skin, before it attacks her for the first time. Likewise, there's no explanation as to where it comes from or what created it, and whilst there a file in the park cabin which mentions a huge burrowing mutant, the author declares they don't even want to think about what might have spawned such a freak of nature.
  • More Teeth than the Osmond Family: When the Gravedigger opens its maw, it's just ring after ring of fangs, with four huge fangs squaring up the head.
  • Multiple Head Case: It can be hard to make out with the graphics, but the Brain Sucker has two separate heads.
  • Personal Space Invader: Drain Deimos, Brain Suckers and Sliding Worms like to grab Jill (or Carlos) and start sucking her fluids. For Sliding Worms, this is their only attack.
  • Poisonous Person: Brain Suckers can potentially inflict the Poison status effect with their bite attack.
  • Underground Monkey: Not only is the Brain Sucker a recolored, two-headed, slightly tougher version of the Drain Deimos with a poisonous bite, but both creatures are visibly recognizable as based on the Chimera from Resident Evil 1, which has fueled the debate on whether or not they're B.O.W.s.
  • Wall Crawl: Like the Chimera, Licker and Giant Spiders, Drain Deimos and Brain Suckers can climb on walls — however, they can only move on walls, they can't get onto the roof and attack from above.

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