Follow TV Tropes


Characters / Resident Evil 3: Nemesis

Go To


    open/close all folders 

Tropes relating to the characters introduced in Resident Evil 3 and its remake. For Jill Valentine, Barry Burton, and Brad Vickers, check the Resident Evil character sheet. For Marvin Branagh and Robert Kendo, check the Resident Evil 2 character sheet.


Umbrella Biohazard Countermeasure Service (U.B.C.S.)

    Carlos Oliveira
Carlos in Resident Evil 3 (2020)
Carlos in Resident Evil 3 (1999)  
Voiced by: Vince Corazza (1999), Kim Strauss (2007), Gideon Emery (2012), and Jeff Schine (2020), Hiroki Yasumoto (Japanese).

"Looks like our roles have been reversed from the time we first met, huh?"

A mercenary and member of the U.B.C.S. squad tasked with evacuating the zombie-infested Raccoon City, Jill's partner character in 3.

  • Adaptational Badass: The remake of 3 portrays him as braver and stronger than the original. Heck, his introduction in the new version has him saving Jill from Nemesis by blowing the monster away with a rocket launcher. Also, in gameplay, he gains a Megaton Punch move that he didn't have originally.
  • Adaptational Modesty: In the original game, Carlos’s upper body consisted of a gear harness and a rolled-up shirt that exposed a good portion of his chest. In the remake, Carlos is wearing a full shirt and has his chest covered by a full tactical vest.
  • Affectionate Nickname: Calls Jill "supercop" throughout the remake of 3. Jill eventually accepts the moniker, calling herself that one point.
  • Arbitrary Skepticism: In the remake, there is a moment where he complains about a voice match mechanism in the hospital, dismissing is as "sci-fi bullshit". This as he is trying to survive a city overrun by zombies and other bio-weapons.
  • Audience Surrogate: In the remake, his trek through the RPD consists of him noting the frustrating and/or patently absurd things he comes across at similar times to when players would have had the same reactions, especially for those who had played the 2019 remake of 2.
  • Badass Beard: His redesign in the 2020 remake of 3 is substantially scruffier than he had been previously.
  • Badass Normal: Par for the course in the RE-verse's cast of survivors.
  • Big Damn Heroes: This is how he gets introduced in the remake. Nemesis is moments away from killing Jill but Carlos arrives just time, rocket launcher in hand. He successfully incapacitates the monster with a direct blast.
  • Big "NO!": Depending on the path you take, you can hear him scream "NO!" as he runs away from a group of zombies. During the segment when you get to play as him, he'll also scream "NO!" if he fails to prevent Nemesis from reaching Jill in the church room and killing her. This doesent happen in the remake.
  • Bring It: Carlos can get pretty boastful whenever he encounters monsters, especially during the 3 remake.
  • Broken Pedestal: He believes that Umbrella is a good and honest corporation, and is surprised by Jill's hostility to it. When he discovers that Umbrella is responsible for creating the whole mess, he is horrified, and clearly turns against the corporation.
  • The Casanova: Or so he claims, anyway. "All the foxy ladies love my accent. It drives them cra-a-a-zy!" Too bad for him, Jill is preoccupied with trying to escape a horrible, gruesome death, and is less than impressed with his flirting. The remake really drives home Jill's annoyance with this (and also downplays it, as Carlos does flirt a little in the beginning, but he mostly keeps things professional once it's made clear that Jill has more important things to deal with):
    Carlos: "I'm sure a tall drink of water like yourself can put out a few flames!"
    Jill: (scoffs) "Fuck you."
  • Cruel and Unusual Death: In the remake, if Jill fails to shoot Nicholai at the climax, a Non Standard Game Over cinematic will see him slash Carlos' throat out with a knife before throwing it straight at Jill's forehead. While Jill is killed instantly, Carlos can be seen painfully gasping for air all the way to the continue screen.
  • Dashing Hispanic: Comes in two different flavors. His original 1999 incarnation has the appearance of a lean-bodied, boyish Pretty Boy. The 2020 remake instead depicts him as a rugged Hunk of a man, complete with more pronounced muscles.
  • Expy: In the 3 Remake, he looks very similar to Miguel from Tekken 7, even down to sharing the same (Spanish) voice actor.
  • Force and Finesse: The force to Jill's finesse in the Remake. While Jill can bob and weave from zombies when using the dodge mechanic, Carlos's "dodge" is knocking the undead flat on their asses.
  • Get A Hold Of Yourself Man: In the original 3, one possible encounter finds Carlos in near despair and about to give up, prompting Jill to slap some sense into him.
  • Hired Guns: He's a former South American soldier turned Umbrella corporation merc.
  • Hunk: The remake turns good ol' Carlos into a ruggedly handsome man. A given, since his appearance is based directly on Benson Mokhtar, a professional model known for his tall, chiseled good looks.
  • Loveable Rogue: Your friendly hired-for-money mercenary, that's what he is.
  • Jack-of-All-Stats: In RE3's Mercenaries mode. He starts off the custom Eagle handgun, bullets for said handgun, an assault rifle, and a set of three mixed herbs (red + green + blue).
  • Messy Hair: Carlos sports a shaggy mop of hair in the 3 remake, just barely covering his eyes.
  • Mission Control: In the first half of the remake, Carlos communicates with Jill telling her what she needs to do and where she needs to go when trying to bring power to the subway.
  • Muscles Are Meaningful: His buffed up form in the remake isn't just for show. Unlike Jill, Carlos has enough physical strength to overpower most enemies he runs across. As such, he prefers to counterattack with swift, brutal force rather than dodge out of harm's way.
  • Ooh, Me Accent's Slipping: For all that pride about his "accent", he barely even has one. The remake drops the accent entirely.
  • Phenotype Stereotype: Follows this trope to a T. His skin's a tad bit darker than any of his surviving compatriots barring the African-American Tyrell, and has mixed Latino American and indigenous origins.
  • Plucky Comic Relief: Carlos provides a lot of levity in both the original and remake of 3, particularly the latter. When playing as him, he's more prone to make snappy remarks compared to Jill, who's mostly exasperated. His encounter with the voice match machine in the hospital is such an example.
  • Punched Across the Room: With precise timing, he can knock down most enemies with one powerful blow during his playable segments. This even works on larger monsters like the Hunter Beta.
  • Sequel Non-Entity: He has never been heard of again since escaping from Raccoon City with Jill.
  • Tall, Dark, and Snarky: He's 6'0". The remake upped both his snarky personality and dark-haired appearance.
  • Unbroken Vigil: Carlos took painstaking efforts to care for Jill when she needed it most, risking life and limb just to bring her a vaccine, driving off whatever danger's near her recuperating zone. She's lucky to be alive because of him.
  • Unkempt Beauty: In the 3 remake, Carlos' hair is a shaggy mane, which emphasizes his ruggedness.
  • You Don't Look Like You: Like many characters, he looks quite different in the RE engine. He's far scruffier, with darker, unkempt hair and a beard. Additionally, he looks older than he did in previous games. A reworking of his original outfit will be available as DLC, but due to the model used, his clean-shaven, shorter-haired look is still visibly aged up. This was an intentional move by Capcom due to criticism over how he looked in the original game.
  • Younger Than They Look: He's only 21 years old and looks the part, at least in the original game. The 2020 remake instead gives him a more grizzled physical appearance, complete with visible age marks to reflect his dangerous and stressful job. Additionally, it's unknown if he's still 21 in the remake. The unlockable DLC costume restores most of his old look back...but keeps the aged facial features.

    Nikolai Ginovaef
Nikolai in Resident Evil 3 (2020)
Nikolai in Resident Evil 3 (1999)  
Voiced by: Roger Honeywell (1999), Rick D. Wasserman (2012) and Neil Newbon (2020), Kenta Miyake (Japanese).
Mocap: Neil Newbon (2020)

"Are all S.T.A.R.S. this soft? No wonder so many of you are dead."

A U.B.C.S. sergeant in Carlos's squad with a strong distrust towards Jill.

  • Adaptational Jerkass: He was already a heartless prick even in the original, but there he at least tempered his villainy by carrying a calm, pragmatic attitude; treating others without outright contempt, only cold indifference. He's also pretty civil towards Jill during the brief time they're forced to work together and only expresses mild objection when Carlos first proposes the idea. Come the remake, he's full blown hostile, angrily shouting that he's against working with S.T.A.R.S. and also rudely insults Jill, calling her a "useless bleeding-heart" at one point. He just keeps getting worse afterward.
  • Adaptational Villainy: While the original Nikolai was no saint, and also driven by greed, this version kills members of his own platoon just to show his social Darwinism, leaves Jill and Mikhail to die when Nemesis storms the train, murders a doctor who really didn't have to be shot, and later condemns an entire city to be destroyed in an atomic blast. His sociopathic personality is on much larger display in the remake overall.
  • Admiring the Abomination: His reaction to the Nemesis' horrific final mutation in the remake is in stark contrast to Jill's gawking expression of horror, simply being amazed at how cool it seems like a teenager enjoying a monster movie.
  • The Ahnold: He talks this way in Resident Evil Outbreak. His accent in RE3 and Operation Raccoon City is more "Russian" in character.
  • Ain't Too Proud to Beg: In the remake, he frantically pleads with Jill to spare his life at the end, promising her anything from money to the name of his unknown client. It doesn't work.
  • Animal Motif: Savage Wolves. Not only is his codename Silver Wolf, his personality and thinking are befitting a cruel but cunning predator. The Remake especially plays up his snarling mannerisms.
  • Ax-Crazy: He seems pretty grounded and as rational as you can say a sociopath trying to assassinate his own team is in the games, but in the sections of the S.D. Perry novelizations from his point of view, he really likes what he does.
    • In RE3 and Outbreak, Nicholai is calm and dispassionate, even while he's setting up the rest of his team to get killed. In Operation Raccoon City, he spends two levels trying to take out the Wolfpack, and comes off like he's one facial wound away from going full-blown monologue-spouting Bond villain, complete with rigging up half the zombies in the hospital with suicide vests.
  • Badass Normal: Somewhat unusual for a Resident Evil villain, he never goes One-Winged Angel. In fact, he's one hundred percent baseline human, yet he survives against ridiculous odds two or three times.
  • The Bad Guy Wins: Downplayed compared to the original, but Nikolai murders Dr. Bard, destroys the T-Virus vaccine, (utterly dooming Raccoon City's last chance at salvation) and it is implied he not only escapes alive, but does so with all the combat data he had collected up to that point. (And is being paid to retrieve) Other than a gunshot wound from Jill, a bit of a beating from Carlos, and a bruising to his ego maybe, Nikolai gets pretty much everything he wanted in the end.
  • Beware the Honest Ones: In the remake, this is his attitude towards Jill and, later, Carlos. Nicholai seemingly dislikes them both for the simple fact that they value justice and moral decency over money, in stark opposition to his own beliefs.
  • Big Bad Ensemble: He shares main villain status with the titular Nemesis of Resident Evil 3. While Nemesis is sicced on Jill by Umbrella, Nicholai was hired to retrieve data on the B.O.W.s roaming Raccoon City, which leads to him turning on Jill and Carlos to ensure his own survival.
  • Bond One-Liner: A villainous example in the Remake, if Jill hesitates too long when Carlos is choke-holding Nicholai in the final showdown, the latter will break free and slashes Carlos' throat with a hidden combat knife, then he throws it at Jill, killing them both.
    Nicholai: (chuckles) Knew you couldn't pull the trigger.
  • Bond Villain Stupidity: He hits this full stop in the remake's finale. After overpowering Jill and holding her at gunpoint, he stands still and subjects her to several lines of Large Ham Evil Gloating, causing him to fail in noticing Carlos sneaking up on him.
  • Characterization Marches On: In the original, Nicholai is depicted as The Stoic Only in It for the Money. In all his depictions in other games, he is largely defined by his sadism and cruelty. The remake shifts him back into his original characterization, though with some of the sadism of his future depictions also added in after the revelation that he is Evil All Along.
  • Chronic Back Stabbing Disorder: He's a part of the U.B.C.S. but he isn't afraid to sell out his comrades as Sergei implies. When deployed to Raccoon City, he also decides to kill off as many U.B.C.S. members as possible to monopolize on Umbrella's combat data reward. The remake ups the ante by having Nicholai undermining even Umbrella for another client that is paying big. When Jill corners him at the end, he then tries to sell out that client to save his hide.
  • Cruel and Unusual Death: In the most visibly gory scene in the original game, the non-canon scenario of Nicholai encountering Jill in the Dead Factory and trying to gun her down will see Nemesis punch down through some ceiling tiles and grab Nicholai, hoisting him up and mauling him to death as blood pours down onto the floor in what is mostly an off-scene death. When Jill gets close, she will look up and see his twisted corpse partially protruding from the hole, face colored crimson in what could be the admittedly primitive graphics' attempt to depict either him being covered in his own blood, or his having been skinned alive.
  • Deadpan Snarker: The remake has Nicholai characterized as a very sarcastic snarker once his true colors are revealed.
  • Defiant to the End: In the remake, when Jill refuses to take him aboard a helicopter in exchange for information about his mysterious employers, he goes quiet for a moment before giving a short, derisive laugh. Left to his fate, Nicholai refuses to consider the idea that Money Is Not Power.
  • Detachable Blades: His knife is a Spetznaz ballistic knife, which he'll use to catch Jill by surprise and kill her if you fail to shoot him in time in the game's final QTE.
  • Establishing Character Moment: The remake does a great job reminding the player what kind of man Nicholai is in his first appearance. He shows up to shoot Murphy Seeker in the head and dismiss Jill's protest over his act, claiming it was necessary to survive and mocking her as being too soft and weak.
  • Evil All Along: In the remake, it is revealed that he was never a part of the UCBS team in the first place and infiltrated it as part of his mission to bring down Umbrella.
  • Evil Cannot Comprehend Good: He is genuinely surprised that he can't bribe Jill at the end of the remake, either with money or information. Instead, she leaves him to die out of an abstract sense of justice, (and because she's repulsed by his avarice) and Nikolai seems to shrug it off.
  • Face Death with Dignity: After his attempts to buy Jill off don't work, Nikolai takes his impending fate in good stride.
  • Face–Heel Turn: In the original game, he turns against everyone with his goal consisting of killing his own teammates so that he's the only one who has the combat information that he can sell to Umbrella or a competitor thereof for a high price.
  • Fatal Flaw: His cruelty is what undoes him during his final encounter with Jill and Carlos, since he just can't resist some knife twisting when he has them at his mercy. Carlos manages to subdue him and Jill puts a bullet in him, then he gets left for dead right before a warhead is about to hit the city.
  • Foil: The remake has Nicholai serve as one to Ada. Both are double agent Wild Card with hidden agendas going deeper than what their main goals imply. However, while Ada is deeply conflicted by her moral compass and has difficulty going through with some of her orders, Nicholai has no reservations whatsoever.
  • Former Regime Personnel: Like Mikhail and Sergei, Nicholai is former Soviet military, hired in the wake of the USSR's collapse.
  • For the Evulz:
    • In Operation Raccoon City he feeds people to B.O.W.s solely to see what happens when you feed people to them (although this is presumably his interpretation of "gathering combat data").
    • In the remake, this is presumably the reason he destroys the T-Virus vaccine in front of Jill. He just wanted to see her spirit crushed.
  • Graceful Loser: Downplayed. After seeing Jill is intent on leaving him behind in the remake's ending, he calls her a fool but afterward simply chuckles and calmly resigns himself to his fate without any panicking.
  • Greed: The remake takes Nicholai's love for money to new heights, as he exclaims he will do anything for cash, up to letting the world burn.
  • Hate Sink: He was practically meant to be completely despised by the audience in a limited cast where the other villain is a literal monster. Many fans were upset by the fact Nicholai canonically escaped Raccoon City with little hassle for all his crimes. The remake addresses this at a certain expense of canon, having him suffer some humiliation and an ambiguous fate.
  • Hired Guns: He's with a band of mercenaries hired by Umbrella to save Raccoon City's civilians and evacuate. In actuality, he's tasked by Umbrella to record combat data from the B.O.W.s that attacked the mercenaries. He takes it a step further by killing the other supervisors so that he's the only one with the data. The remake version adds an even larger level of depth by revealing that he was hired to destroy Umbrella using the fallout of Racoon City.
  • Hypocrite: Tells Carlos in the remake that Jill will ultimately get him killed. It is established not long after this exchange that Nikolai has been actively trying to kill off all of his own teammates from the very start of the operation. He also directly attempts to kill Carlos before the game is over.
  • Inferred Survival: The remake leaves it ambiguous as to whether he escaped or went up in smoke along with Raccoon City, but the former is suggested by there being a second helicopter visible in the background in the spot where he's abandoned to his fate.
  • Jerkass: Even before it’s revealed he’s a double agent, Nicholai is a rather unpleasant and selfish man who would backstab anyone in the back if it meant he could make a decent sum of money, especially in the remake where he murders a fellow teammate in cold blood, insults Jill for having a supposed soft heart, and sabotages his teammates’ progress in saving civilians. He’s even willing to send Raccoon City into a nuclear hellfire as he shoots the T-Virus cure Jill created out of greed.
  • Karma Houdini: The canonical branching path of Resident Evil 3 sees Nicholai simply escape Raccoon City on a helicopter. Despite his countless atrocities, he's never heard of again afterward. The remake, however, leaves how he escaped more ambiguous, with Jill and Carlos taking his chopper and leaving him behind with a bullet wound to the shoulder and the nuke due to arrive in just a short time.
  • Karmic Death: In one path, Nemesis kills him before he can kill Jill. Like Nicholai, it didn't want any competition.
  • Kick the Dog: An absolutely cruel one towards Jill and the entirety of Racoon City. In the remake, he promises to hand over the vaccine if Jill can beat Nemesis. When she does, he tosses the vaccine on the floor beside her...then shoots it before she can grab it, effectively dooming the entire city and nullifying her efforts to save it. And what really makes it so heinous is that destroying the vaccine isn't even going to help Nikolai destroy Umbrella (since that is what he was hired to do) because they want the vaccine destroyed. Nikolai didn't do it because he was paid to, he did it just to hurt Jill.
  • Lack of Empathy: In the remake, when a despondent Jill screams at Nicholai for destroying the T-Virus vaccine sample, he flat out tells her that he doesn't care for global consequences and was paid to destroy it.
  • Laser-Guided Karma: Two of the three endings in the original game have him killed, which is very satisfying considering what he has done throughout the game.
  • Leave No Witnesses: His secondary mission for Umbrella, which wants as few people to leave Raccoon City as possible to ensure that the cause of the outbreak remains unknown.
  • Let's You and Him Fight: In the remake, he deliberately sets up Jill to fight Nemesis late into the story, smugly expressing he needs to see the monster in action to sell off the data.
  • Mad Bomber: In 3 he blows up a hospital. In Outbreak, he blows up a university. And in Operation Raccoon City, he goes so far as to rig dozens of zombies to explode upon attacking the Wolfpack.
  • Made of Iron: He swallows a lot of punishment for a guy with no viruses in him. Depending on player actions, it's possible for him to somehow survive being inside a gas station when it explodes (in fact, he was practically leaning over the epicenter of the blast), and then blasted out of a fourth-story window, with no apparent ill effects.
    • Like every other boss character, he gets a double dose of this in Operation Raccoon City. You can put about two dozen .30-06 rounds through him at one point, doing enough damage to repaint the wall behind him, and it doesn't kill him. In fact, the fight ends when he's survived for long enough that your handler loses patience and makes him a lower priority.
  • Murder Is the Best Solution: He wants more money from Umbrella, so his solution is to kill all the other supervisors; therefore giving him a monopoly on the information.
  • Only in It for the Money: His modus operandi.
  • Post-Final Boss: Nicholai serves this role in the remake after Jill confronts Nemesis for the final time. After finally killing Nemesis, Jill chases Nicholai down to get the T-Virus cure back. Unlike the preceding fight, Jill's confrontation with Nicholai is a simple Shooting The Hostage situation that the player would have to actively try to lose in order to be killed.
  • Pragmatic Villainy: He recognizes that interacting too much with Jill will likely cause the Nemesis to see him as her accomplice. Thus, apart from some petty potshots at her, he tries to avoid her altogether. When his greed does get the better of him in the original game's non-canonical ending, his attempt on Jill's life ends up backfiring completely as the sound of his gunfire draws Nemesis towards his location, who then violently murders him before he could succeed in taking Jill down.
  • Punch-Clock Villain: As evil as he can be, he's really Only in It for the Money unlike many megalomaniacal villains in the series. It's played with negatively in that Nicholai has no standards and follows his client's orders to the letter, regardless of the consequences they may entail for the world.
  • The Red Baron: Known by the other Umbrella Special Service members as "Silver Wolf."
  • The Rival: To HUNK due to their similar success rates.
  • Sadist: More apparent in all his later depictions after the original game. It's clear Nicholai enjoys carnage. A letter Sergei sends to him during Umbrella's twilight years even has the colonel remarking he would likely find his current anguish amusing.
  • Sergeant Rock: Or at least, he looks and acts like one up until the aforementioned Face–Heel Turn.
  • Slasher Smile: Sports an absolutely unsettling one in the remake after seeing Jill has been infected by the Nemesis.
  • Smug Smiler: When Mikhail openly lays it out to Nicholai that he has figured out he's practically behind all the U.B.C.S.'s problems, he stares him down with a hideously smug grin before Nemesis interrupts them.
  • The Sociopath: It quickly becomes clear that he is not above throwing everybody's lives away for his profit or amusement. This is emphasized even more in the remake.
  • Sociopathic Soldier: In spades. The U.B.C.S. and U.S.S. have their fair share of these, but Nicholai is the standout.
  • Soft-Spoken Sadist: He's very chummy with Jill even before abandoning her to face Nemesis, both times that he does it.
  • Spell My Name with an "S": His name should be "Nikolai Zinoviev" (Николай Зиновьев), a result of his name being translated from Russian to Japanese to English.
  • Tempting Fate: He claims Jill won't be able to pull the trigger when needed in the remake, but in the climax, when Carlos is holding him down and yells for Jill to shoot, she does (albeit with your input which you must do to finish the game. Don't worry, Carlos will survive it).
  • Token Evil Teammate: With Tyrell's Adaptation Personality Change, Nicholai becomes the only truly evil U.B.C.S. member featured, until it is revealed that he never was part of the platoon in the first place.
  • Uncertain Doom: His fate in the remake has him being shot by Jill and trying to plea with her by telling her who hired him to take down Umbrella before she declines and leaves him for dead. Then the US government destroys Raccoon City shortly after. Whereas he canonically survives in the original, his fate is unaccounted for. For now.
  • Undying Loyalty: Seemingly subverted. He survives Raccoon City, but he isn't heard of or seen going down to the bitter end with Umbrella, unlike Sergei. The remake further adds that Nicholai is on someone else's payroll to ensure Umbrella's downfall. Who this is isn't revealed, although it's implied to be Albert Wesker. Even then, he's willing to sell out whoever is employing him for a ticket out of town.
  • Unfriendly Fire: Unashamedly admits to having spent most of his time in Raccoon tracking down and killing other Umbrella supervisors, just so he can monopolize the reward money from collecting Bioweapon combat data. According to Murphy's notes in the Remake, Nicholai was a crazed lunatic even during mock battles, one who gladly used his own comrades as human shields just to score extra points.
  • Villainous Breakdown: In the remake, he panics when it becomes clear that Jill and Carlos are going to leave him behind to face the same fate as the city, turning from his smug exterior to pleading, then shouting at them in anger. He quickly gets over it, though.
  • Villains Never Lie: Interestingly, Nicholai does not lie to Jill at any point in time. He attacks her in a couple of possible scenarios in RE3, but he's always absolutely truthful.
  • Weak, but Skilled: His playstyle in the Mercenaries mini-game is based around this. He's only armed with a handgun, a knife, a blue herb, and three first-aid sprays. All of the items obtained from saving hostages as Nicholai only gets him handgun bullets and enhanced handgun bullets, so the first-aid sprays must be rationed. Skilled players who can kill with the knife can rack up a ton of bonus time to add on the timer.
  • What Happened to the Mouse?: Despite the canonical timeline establishing Nicholai escaped Raccoon City, the remake has Jill and Carlos abandoning him on a helipad as they take his ride and escape. He isn't shown dying but it is left hanging how he gets out of this new predicament, though for what it's worth, another helicopter is visible in the background during this scene.
  • Wild Card: Despite being a part of Umbrella's U.B.C.S., Nicholai's loyalties are implied to waver between who is paying him more. Sergei suggests Nicholai went independent in 2003 in a bargain with him, and the remake has Nicholai on an unknown client's payroll to sabotage Umbrella's efforts at saving face.
  • You Fool!: He sneers that Jill is a fool for leaving him behind in the city, as she won't be able to find out who his employers are. Of course, Jill never minds a little detective work.
  • Younger Than They Look: Just like Carlos, the stressful tolls of life as a mercenary have taken an affect on the 35-year-old Nicholai, with the effects on him being even more pronounced with his white hair, making him look about, at minimum, twenty years older than he actually is.

    Mikhail Victor
Mikhail in Resident Evil 3 (2020)

Mikhail in Resident Evil 3 (1999). 

Voiced by: Ben Campbell (1999) and William Hope (2020), Naoki Tamanoi (Japanese).

"The city is completely cut off. Isolated. We need help. My men cannot do this alone."

The leader of the U.B.C.S. platoon that Carlos and Nicholai belongs to. He's already in critical condition by the time Jill meets him.

  • A Father to His Men: You can easily tell just how much they meant to him, agonizing over their deaths when his own life's hanging by a thread.
  • Adaptational Nice Guy: Downplayed, since he was already a good person even back then, but unlike the gruff and standoffish man from the original, Remake's Mikhail is portrayed as a soft-spoken, more openly courteous individual. He greets Jill with a friendly handshake when they first meet and even lets her rude remarks against the U.B.C.S. slide.
  • Adaptation Personality Change: In the original, Mikhail was benevolent, but very stern, and a no nonsense kind of man. The Remake makes him far more outwardly friendly, as well as snarky.
  • Age Lift: He looks and sounds considerably older in the 2020 remake, complete with a thick, graying beard. He's also addressed as "Captain" instead of "Lieutenant."
  • Badass Normal: Just a perfectly normal human, yet he's courageous enough to face down Nemesis and counter charge him while half-dead!
  • Cool Old Guy: Very much so. In the Remake, Carlos even calls him "the old tank".
  • Deadpan Snarker: His remake counterpart is considerably more sarcastic then his original self. He's clearly not afraid to make friendly jabs at his soldier's expense.
    Mikhail: I sent Carlos to clear rubble from tracks. Gives him chance to clear rubble from his brain. *Snickers*.
  • Defiant to the End: In both the original version and the remake, Mikhail does not back down when facing off against Nemesis, with him even delivering a one-liner while he's impaled in the remake:
    Mikhail: "Get off my train, shitbird!"
  • Doomed Hurt Guy: Already bench-stricken when you meet him, Mikhail never gives the impression that he would last long. And sure enough, he dies right before the game begins its 2nd act. Unlike most examples, however, he goes down fighting!
  • Dying Moment of Awesome: Mortally wounded Mikhail goes out like the badass soldier that he is, thwarting a near-unstoppable monster's rampage as his final act of valor, and saving two of his comrades' lives in the process.
  • Glass Cannon: Mikhail in the mercenaries mini-game is armed to the teeth; he carries a shotgun, a magnum, ammo for the shotgun and magnum, and a rocket launcher. The only downside is he only carries one healing item, which can be problematic if you get hit too many times early on and you won't have room to carry more healing items that hostages give you unless you used up your ammo.
  • The Good Captain: Mikhail is a stand-up officer (and a literal captain in Remake); kind and courteous to the men serving under him, and very protective of the civilians under his care. He takes an instant liking to Jill and puts his comrades' lives, alongside hers, before himself in all continuities.
  • Hand Cannon: One of his starting weapons in the Mercenaries mini-game is the magnum.
  • Heroic Sacrifice: Urged Jill and Carlos to escape while he stayed behind to buy them enough time, likely knowing well that he had no chance of surviving against The Nemesis.
  • Hidden Heart of Gold: This merc's backstory reveals quite the humanity underneath that gruff exterior. He fought for basic human rights against the Russian regime's oppression of ethnic minorities, which included his wife.
  • Impaled with Extreme Prejudice: Nemesis impales him with a tendril in the remake. However, it doesn't stop Mikhail from going out in a blaze of glory.
  • I Know You Know I Know: In the remake version, just before Nemesis attacks the train, when talking to Nicolai about the ambush, Victor takes note of how the zombies managed to ambush the platoon, and that the gate was locked. His earlier line where expressed knowledge of Nicolai's unease about a possible vaccine indicates he is fully aware of Nicolai's treachery. When Nemesis attacks, Nicolai immediately abandons the captain to hide this knowledge.
  • Nerves of Steel: Never, ever seen panicking in the face of danger, let alone his imminent death.
  • Pre-Mortem One-Liner: "Get off my train, shitbird."
  • Token Good Teammate: Him and the rest of his platoon (barring Nikolai) are this for the rest of the groups under Umbrella's payroll. They may be Hired Guns, but they are all generally decent people.
  • You Shall Not Pass!: His last stand sees him defiantly block Nemesis' path to the bitter end, destroying the cable car (and himself with it) to halt the Pursuer's tracks for the time being. Mikhael's efforts would ultimately pay off, even if he didn't live to see it.

    Murphy Seeker
Murphy in Resident Evil 3 (2020)

Voiced by: Richard Clarkin (1999) and Todd Haberkorn (2020), Katsunori Okai (Japanese).

"Don't look at me like that alright? I'm not an infected!"

A sniper for Alpha Platoon and operating in Squad A.

  • Friendly Sniper: For the U.B.C.S. as a whole when he gets deployed to Raccoon City.
  • I Cannot Self-Terminate: Begs Carlos to kill him when he got infected.
  • Revenge Before Reason: The reason he got a life sentence before Umbrella recruited him. He gunned down twenty gang members to avenge his brothers' death.
  • Sacrificial Lamb: His death at the hands of Nicholai is the first of many hints as to the latter's true nature.
  • We Hardly Knew Ye: In both versions of the game, he only gets a few lines before he is killed.

    Tyrell Patrick
Tyrell in Resident Evil 3 (2020)

Voiced by: Peter Windrem (1999) and Sterling Sulieman (2020), Daichi Endo (Japanese).

"I can't believe he had the guts to shoot me, that traitor!"

A member of Bravo Platoon's Squad A, and the group's Tech Specialist.

  • Ascended Extra: Just like Brad, Tyrell has a noticeably expanded role compared to his original self, which includes accompanying Carlos to the RPD building, having far more screentime and being his Platoon's Combat technician.
  • Adaptational Heroism: Thanks to the remake changing his role from Umbrella Supervisor to honest mercenary, Tyrell becomes a staunch ally of Jill and Carlos here whereas in the original, he was a minor villain.
  • Adaptational Nice Guy: From what little is seen of the original Tyrell, he was just as cold and sinister as the rest of the Umbrella supervisors, derisively referring to Carlos as a "guinea pig" if met in the underground lab. His 2020 incarnation, on the other hand, proves himself to be a devoted, trustworthy soldier from start to finish, and also a good friend of Carlos.
  • Adaptation Personality Change: In the original game, Tyrell was one of the fellow Supervisors that Nicholai was hunting, and therefore was in on using fellow U.B.C.S. troops as bait. The remake casts him as another of Carlos's squad, and he is completely willing to go along with Carlos and Jill's attempts to find a cure for the T-Virus.
  • Black and Nerdy: A severely Downplayed example in the Remake. He's specifically the Platoon's technician, but he displays none of the mannerisms that are common to this trope, and is otherwise a stern soldier.
  • Black Dude Dies First: Inverted in the Remake, as Tyrell is the last of the U.B.C.S. members to die.
  • Forgotten Fallen Friend: Goes pretty unmourned after Nemesis kills him in the remake. Carlos doesn't even ask whatever happened to him when he meets Jill again. Justified as Carlos already lost 28 other platoon members by then. The guy is probably numb at this point and is falling back on his training.
  • Honor Before Reason: Tyrell insists on accompanying Jill when the two meet up during their search for the vaccine even while badly wounded and with a noticeable limp. This act ultimately seals his fate when the Nemesis launches a surprise attack on them and slams him against a wall, further damaging his mobility. Despite Jill's desperate efforts to help, Tyrell ends up impaled by the monster's giant tendril and dies within seconds.
  • Impaled with Extreme Prejudice: This is how he dies in the remake, courtesy of Nemesis.
  • Mission Control: Briefly serves this role when he and Carlos head to RPD, and again during part of the hospital level.
  • Shipper on Deck: Towards Jill and Carlos in the remake. Based on his teasing comments about Carlos potentially scoring a "date" with Jill after everything's settled, Tyrell seems to like the idea of the two getting together.
  • Smart People Wear Glasses: He's the platoon's Tech Specialist and the only one seen wearing glasses.
  • Taking You with Me: In the original game, if you go upstairs to the hospital, Tyrell will blow himself up trying to kill Nikolai, who had just shot him.


    Dario Rosso 

Voiced by: Tony Rosato (1999) and Rick Zieff (2020), Binbin Takaoka (Japanese).

A salesman who was with his family in Raccoon City when the outbreak began.

  • Adaptational Jerkass: In the remake, Dario makes no mention of his family when encountered, and is instead presented more as a bitter, selfish individual who only cares about himself, actively telling Jill to go and get herself killed when she tries to take him to safety. He's such an asshole that the Record (an in-game challenge) for speaking to him multiple times is even titled "Fuggedaboutim!"
  • Age Lift: He looks considerably older in the remake, not to mention sounds and acts even more curmudgeonly than before.
  • Despair Event Horizon: In the original game he is utterly broken after he loses his mother, his wife and his daughter to the chaos of the outbreak. As a result, he refuses to accompany Jill and instead shuts himself inside a shipping container, saying that he much rather starve to death than be killed by the zombies.
  • Dropped a Bridge on Him: In the original game, he is eventually cornered and killed by a horde of zombies at the warehouse he took refuge in.
  • Jerk Ass Has A Point: For all of his paranoia and hostility toward Jill in the remake, he turns out to be correct in being safer locking himself in the warehouse than going with Jill when Nemesis shoots down the helicopter and nearly kills her.
  • Sole Survivor: By the time Jill finds him in a warehouse, he is the only survivor of his family and this doesn't last long.
  • Spared by the Adaptation: While his current fate after Jill leaves him behind is unknown, Dario in the remake is last seen alive locking himself in the container inside the warehouse and unlike the original he never gets devoured by zombies. Raccoon City is still decimated by a missile strike, however, meaning he may or may not have been attacked by zombies, but he's still doomed nonetheless.
  • Tragic Dream: Early in life, he wanted to be a novelist but was persuaded by his mother to become a salesman instead to support his family. With his family dead and now trapped in a city filled with monsters, Dario deeply regrets never having written a book in his life.

    Nathaniel Bard 

Voiced by: William Hope (2020), Jin Urayama (Japanese).

The Head of Research at the Spencer Memorial Hospital and one of the chief scientists at yet another underground Umbrella research facility, NEST 2.

  • All for Nothing: Despite risking - and giving - his life to defy Umbrella and mass produce the vaccine in order to save Raccoon City, all the stores of the stuff kept underground are destroyed along with the city by the government, meaning he may as well have not produced it at all. At best there's some residue left in the vial Nicholai shot, which can be used for future vaccine research, but even that's far too late for Raccoon City.
  • The Atoner: In his video log, he explains that he wants to restore "some small shred of honor" to his name after having been an Insufferable Genius his entire career and having had a role in Umbrella's unethical experiments. To do so, he orders his subordinates to quickly mass manufacture large quantities of T-Virus vaccine, "enough for the surviving citizens," after the outbreak, in defiance of Umbrella's orders.
  • Canon Foreigner: He is a character introduced in the remake version of Resident Evil 3, replacing the original hospital director responsible for overseeing the creation of the t-virus vaccine.note 
  • Chair Reveal: When Carlos finds him dead in his private lab, he's sitting upright in a swivel chair. Carlos turns it around to reveal he's been shot.
  • Comic-Book Fantasy Casting: William Hope's own likeness has been tweaked into something of a cross between James Cromwell and the late James Rebhorn.
  • Complaining About Rescues They Don't Like: He really isn't happy when he finds out that it's U.B.C.S. and not S.T.A.R.S. coming to get him, and insults Carlos and Tyrell over the video call. Turns out he was right to be unhappy that U.B.C.S. was coming for him, considering Nicholai kills him.
  • Everyone Has Standards: While an abrasive and self-serving jerk, Bard has several moments to show a sense of principle and reason.
    • While viciously dressing down a nurse who looked at confidential documents, he pressures her to forget, or at least vehemently deny, having looked at his information, and then he leaves it at that. Considering how Umbrella typically punishes employees who fall out of favor, this makes Bard practically come across as a saint in comparison.
    • He was aghast when he heard that Umbrella wanted all evidence of their t-Virus projects in Raccoon City destroyed, even if that meant killing as many survivors as possible. As a result, he defies Umbrella's commands and successfully creates a vaccine for the t-Virus.
    • While recognizing the effectiveness of the Nemesis parasite, he regards it as too dangerous to be relied upon. He even cites how much more difficult parasites are to deal with and control.
  • Foreshadowing: In a letter found at NEST 2, he complains to Umbrella Europe that using a parasite in the creation of a bioweapon (Nemesis) will set a dangerous precedent, since he considers viruses to be much more controllable. Obviously, the Las Plagas parasites wouldn't be discovered until 2004.
  • He Knows Too Much: According to Tyrell, he is privy to many of Umbrella's darkest secrets. Dr. Bard becomes a dangerous liability to Umbrella when he creates a vaccine for the t-Virus against the wishes of his superiors.
  • Insufferable Genius: He is disliked by the hospital staff because he never tires of flaunting his superior intellect and achievements to them.
  • Jerk with a Heart of Gold: More like a heart of bronze. He blatantly insults those working under him, flaunts his achievements/intellect in front of their faces, has numerous affairs behind his wife's back, implied to have committed sexual harassment, and a file implies that he created the vaccine just to improve his own public relations with an American senator. Even so, he does have the basic human decency to try and dissuade outsiders from getting involved with Umbrella’s darkest secrets, knowing that prying too much will only get them killed. He’s so horrified by the depravities Umbrella has committed over the years that he decides to cut ties with them as soon as possible.
  • Nominal Hero: He is a massive asshole and complicit in Umbrella's B.O.W. research. While he does have some standards that lead him to develop a cure for the t-virus, it's implied a large part of it is restoring honor to himself for his evil deeds.
  • Posthumous Character: He is dead when finally found in person, shot in the head. Jill is certain that Nicholai is responsible.
  • Properly Paranoid: In his video log, Dr. Bard constantly looks over his shoulder in the fear of Umbrella loyalists overhearing him. Considering his final fate, that fear proved reasonable.
  • Screw the Rules, I'm Doing What's Right!: After the outbreak, he was told by the higher-ups at Umbrella to scrub the vaccine research and destroy all evidence of both it and the T-Virus. Instead, he ordered another scientist in NEST 2 to mass produce huge quantities of the vaccine to distribute to the population, despite probably knowing he'd be (and was) killed for it.
  • Redemption Equals Death: Despite his many flaws, he is clearly sickened with the horrors he has seen Umbrella commit, and decides to directly defy his superiors to create a vaccine in an attempt to save the city. He gets shot by Nicholai, when he is hiding in the hospital.
  • Reluctant Mad Scientist: His Jerkass tendencies aside, it's obvious he never really liked working for Umbrella and being involved in their B.O.W. projects.
  • Small Role, Big Impact: In the remake, he is the scientist responsible for creating the vaccine that saves Jill's life after she was infected with the t-Virus by the Nemesis. Jill would go on to be a thorn in Umbrella's side for years afterward and become a founding member of the Bioterrorism Security Assessment Alliance to fight global bioterrorism.
  • Token Good Teammate: With a big emphasis on the "token" part. While he is no angel, having a tsunami of flaws, in comparison to every single high level Umbrella researcher or executive, who are evil psychopaths and have no trouble throwing lives away to make a profit or just to test their new toys, the fact he is willing to express unease with their atrocities, and later does make a major attempt to save innocent lives clearly shows he had a human side.


    Nemesis T-Type (The Pursuer)
Nemesis in Resident Evil 3 (2020)
Nemesis in Resident Evil 3 (1999) 
Voiced by: Tony Rosato (1999), Gregg Berger (Ultimate Marvel vs. Capcom 3), David Cockman (2020), Sebastien Croteau (Dead by Daylight)
Mocap: Neil Newbon (2020)


An Up to Eleven version of the Tyrant, tasked with killing the remaining members of S.T.A.R.S. from the Mansion Incident. He appears in RE3 as The Heavy, more or less playing the same role as "Mr. X" from RE2 — with the addition of Combat Tentacles, a BFG, and the ability to talk. This is only natural, since Nemesis was specifically designed to be an upgraded version of the T-00 with a dose of extra Body Horror — it's a T-103 Tyrant infected with the Nemesis-Alpha, a macroparasite engineered in the Umbrella France laboratory.

  • Adaptational Attractiveness: A positively microscopic example, but the Nemesis appears much cleaner in the remake than before: The staples across his face are barely visible and much of his grotesque fleshy features are no longer present or covered up.
  • Adaptational Badass: His portrayal in the remake of 3 has him take several dozen levels of badassery by giving him a bunch more moves. He's now even more agile, capable of jumping to high places and sprinting up to Jill very quickly, and can even use his tentacles to web-swing throughout Raccoon City like Spider-Man. He also has a few more weapons (such as a flamethrower and laser cannon) and has some more abilities on top of this, including infecting other zombies with his Nemesis parasite to become far more lethal and having the ability to stun Jill with a scream attack. While the original was incapacitated by several streams of B.O.W.-dissolving acid (losing an arm and its head), and needing to feed on the remains of a Tyrant to keep going, the remake version is submerged in the acid, yet he not only survives, but mutates into his final form under his own power.
  • Adaptational Early Appearance: The Nemesis is introduced in the opening sequence of the remake than a while into the early game.
  • Adaptational Wimp: In the original game, getting caught in the explosion of Mikhail's grenade barely phased him. In the remake, the damage he suffers from this is enough to trigger the mutation into his second form.
  • Adaptation Personality Change: The Nemesis notably has an unprofessional ego in the remake. An example of this is at one point where he has Jill at his absolute mercy but deliberately lets her go, with the blatant visual implication of him wanting a greater challenge than killing her in a simple ambush.
  • Advancing Boss of Doom: It pulls this off twice in the remake, and a third example is Nemesis causing an Advancing Wall of Doom necessitating an Indy Escape on Jill's part.
    • In the opening sequence, while chasing Jill through her burning apartment, Nemesis rips off a chunk of debris and shoves it in Jill's direction, destroying the walls on either side.
    • When Nemesis emerges from the river in its second form, it chases Jill through a bridge until they reach the front yard of the clocktower at the end.
  • An Arm and a Leg:
    • In the original game, Nemesis gets his tentacles, then his arm, and then his head melted away in short order in the disposal room. The NE-α parasite replaces them and then some.
    • In the remake, his left arm is amputated when Jill drops a portcullis on it. Then he grows a tentacle to replace it.
  • Arch-Enemy: He becomes Jill's over the course of 3, on account of being the one monster that just won't stay down.
  • Attack of the 50-Foot Whatever: In the remake, it becomes much, much larger for its last form, especially when compared to Nemesis's last form in the original.
  • Awesome, yet Impractical: Is ultimately this, from the perspective of Umbrella, especially when compared to Mr. X. Nemesis is more intelligent, with vastly greater resilience and mutative ability, making it the more powerful bio-organic weapon by far, but it's also much more expensive, with a more striking figure that detracts from it's role as an assassin, it's also smart enough to waste time showing off and toying with it's prey.
  • Badass Longcoat: His all-black leather trenchcoat from the original game not only looks impressive, but also enhances his imposing stature. Downplayed (or possibly even subverted) in the remake where, instead of a proper coat, he only wears crude, shabby getup that appears to have been cobbled together from garbage bag pieces.
  • Big Bad Ensemble: Nemesis shares the spot of main antagonist with Nikolai for Resident Evil 3. Nemesis is the titular Recurring Boss of the game that pursues Jill across Raccoon City, while Nikolai is gathering data on the B.O.W.s for his employers, which leads to him killing off his own men to ensure his own survival. Their goals do not align and Nemesis even kills Nikolai in one path of the original, when he tries to kill Jill.
  • Blob Monster: Mutates into one towards the end of the game.
  • Blood Knight: Nemesis is a dark version of this in the Remake. Despite having the upper hand on Jill, he lets her go in order to get a chance of trying his new weapon and maybe even because the fight would be too boring if he had finished her off at the start.
    • Nemesis may have been this even in the original game. When Nikolai and Jill meet at the dead factory and start exchanging fire, Nemesis decides to finish Nikolai off instead of giving him a chance of killing Jill. Which wouldn't make sense if his goal is to destroy S.T.A.R.S. Like Nikolai, he didn't want a rival and wants to finish off Jill by himself.
  • Body Horror: Just like all his Tyrant brethren, you can see that the Nemesis Was Once a Man...barely. The effects differ between the original and the remake, though.
    • The first form is relatively restrained; a hulking humanoid clad in a tight, almost-restraint-like suit of black leather, with the horror mostly confined to his face, where his rotted-looking brown flesh contrasts his sliced-off lips, the huge stapled-shut scar running over his head, and the way his skin has been pulled over one eye-socket. There are, however, those comparatively subtle loops of giant purple tentacles weaving in and out of the skin around his collarbone, and the flayed-looking patch of flesh on one shoulder.
    • When you burn his suit off from the waist up and release Form 2, you can see him in more detail; shoulder muscles so swollen they've torn open the skin, more stapled-shut surgical incisions across his body, patches of rotting skin that hints at exposed muscle beneath, and now-visible tentacles emerging out of his back.
      • If that's not bad enough, Umbrella Chronicles decided that his second form needed an upgrade. Now, not only are the tentacles more prominent, but you can see obscene bulges and swellings all around his torso, with one particularly massive tumorous mass on the left upper torso that is implied to be the body of the parasite inside of him.
      • The 2020 remake ups the ante here! The Nemesis grows into a quadrupedal, ape-like form with elements of xenomorph. Then, after losing his left arm, he replaces it with a long tentacle.
    • Then there's his infamous final form, seemingly the internal parasite freed after the death of the host Tyrant: a monstrous shapeless mass of rotting meat and tentacles. The creature is flipped onto its back, the right leg, swollen but useless, drags behind it like a tail, whilst the other works with its degenerating right hand — now a near-formless appendage, somewhere between a Tyrant claw and a flipper — to help push it along the ground. Its left arm has mutated into a squid-like tentacle, whilst others either writhe visibly beneath its skin or burst out of what was once its rib cage. Its old head is gone, replaced by a massive, off-center and angled beak-like structure with jagged edges. Huge, white, tumor-like eyes have grown in a big cluster out of its shoulders and to either side of this beak, whilst its ribcage thrusts itself clearly up out of its chest.
      • 2020's remake has its own version: a giant mass of mostly shapeless meat, with an oversized version of the 2nd form's upper torso protruding from it, with a comparatively tiny head crowning the whole thing. A set of four massive armor-plated tentacles emerge from the rear of the mass and can wrap protectively around the vulnerable head, and glowing pustules sporadically emerge from its bulk.
  • BFG: He wields a rocket launcher. One-handed. His distinctively designed flamethrower in the remake also has the same effect.
  • Bloodbath Villain Origin: Concept art for the remake suggests that Nemesis utterly butchered at least one group of staff working on him before he was deployed to Raccoon City.
  • Bond Villain Stupidity: A scripted encounter in the remake starts with Nemesis catching Jill by the face with his hand. For some inexplicable reason, he lets her go, with the implication being he wants to test his new BFG flamethrower on her.
  • Building Swing: Peeking behind him in the remake will reveal that when he ceases a pursuit, he does so by shooting a tentacle up to the roofs and grappling himself away.
  • Breakout Villain: Despite 3 being his sole canonical appearance and ending with his being killed off, Nemesis continues to find exposure in crossovers and spinoff material (to the point of becoming a playable character in Downloadable Content for Resident Evil: Operation Raccoon City, Ultimate Marvel vs. Capcom 3, and Dead by Daylight), becoming one of the series' most iconic antagonists behind Wesker.
  • Catchphrase: All together now! "S.T.A.R.S...."
  • Clipped-Wing Angel:
    • Like Birkin in Resident Evil 2, his final form is big and slow, and fairly easy compared to his lightning-fast original form.
    • In the remake, his third stage is an enormous fungal monstrosity that towers over Jill and can easily crush her with its massive limbs. It's also slower, stationary (growing up from a puddle of sludge on the floor and being anchored to the walls and ceiling), so large that he can't effectively hide his blossoming weak points from attack, and inside the chamber with the one gun powerful enough to put him out of commission.
  • Clothing Damage: In the remake, his makeshift coat only gets more and more torn up over time, to the point where it's reduced to nothing but rags once he undergoes his mutation into his second form.
  • Combat Tentacles:
    • In the classic game, a visible marker of his parasite is that there are tentacles growing out of his flesh. In his first form, due to the restraining suit he's encased in, he only gets to use one to impale Jill, either up-close or launching it out like a rope-dart. In his second form, he can use them with some more freedom, especially in the Umbrella Chronicles rendition of the character.
    • The 2020 remake tones down the appearance of his tentacles, but does allow him to use it more effectively in his first form. At the end of his 2nd form's boss fight, he mutates into a "Form 2.5" that replaces an amputated arm with a giant tentacle, which he uses in his penultimate and final boss fights, as well as killing Tyrell and ensnaring Jill.
  • Contrasting Sequel Antagonist: To Mr. X, particularly the remake versions of both characters. They're both trench-coated super zombies who relentlessly pursue their prey and shrug off a lot of bullets thrown their way, but Mr. X was always stoic and cool-headed, chased you at a comfortable walking pace, went straight for the kill, had a semi-normal looking face, offered no rewards for beating other than precious time to get away, and shrugged off everything thrown at him with nary a scratch until being killed by Birkin or being caught in numerous consecutive explosions that his limiter was finally destroyed. Nemesis, however, is much more hot-blooded, more sadistic, goes full-tilt after you, sometimes prolongs the chase, has a much more monstrous visage, does reward you valuable upgrades and ammo upon beating him in the initial encounters, and typically comes out of every encounter looking worse for wear while still recovering to a degree every time.
    • He's also one to Birkin. Nemesis was an intentionally made monster that grew more methodical and stubborn, and only really wanted to kill or infect one group of people. While he grows steadily more monstrous and deformed with each transformation, he doesn't lose his intellect and still ambushes Jill or Carlos a few times before the Dead Factory. Birkin wanted to spread his progeny across all of Raccoon City, and his new monstrous form was very much an accident. Birkin loses his intelligence after his first transformation and grows more bestial and insane with each form he goes through. In the classic game, Nemesis also only mutates the once (his second form is simply him losing his limiter coat), whereas Birkin mutates through no fewer than five distinct forms over the course of the game.
  • Determinator: Holy shit, yes. There's a reason why he's nicknamed the Pursuer. In the original RE3 alone, he keeps coming after you despite getting blown out of a cable trolley with a grenade, passing out in an enormous gas fire, having his head melted clean off his shoulders with corrosive waste, blasted with a gigantic railgun, and then eating six .44 magnum bullets from Jill's revolver, and yet he's still twitching when a nuke finally vaporizes him along with all of Raccoon City. And that's not even counting any times you may have shot him down in an optional encounter!
    • He takes perhaps even more of a beating in the remake, if you can believe it; he gets plowed into with a car, gets that car blown up in his face, tanks a shot from a rocket launcher, gets his flamethrower's fuel tank blown up, gets caught in a construction site explosion, gets knocked on his ass by a claymore and Carlos blowing up an oil tanker, gets blown up again by Mikhail's Heroic Sacrifice and survives a train crash, tanks multiple grenade blasts from Jill, gets electrocuted and gets a crane slammed into him multiple times, gets submerged in acid, and still refuses to let Jill get away. It takes three shots from a railgun, the last of which involves the barrel being literally shoved down his throat, to finally kill him.
  • The Dreaded: When Jill runs into Brad Vickers, Brad is having a full-on panic attack about the creature chasing him. You soon learn why.
  • Dynamic Entry: He wouldn't let something as crude as a wall get in the way of a big entrance. Notably, in Remake, this is how Nemesis introduces himself to Jill within the first few minutes of the game.
  • Eldritch Abomination: His final form in the remake is best described as a thing that is far beyond any other Super Tyrant mutations seen in the series yet, appearing as a massive slimy cocoon that splits open, flower petal-like, to reveal a colossal tentacled Blob Monster whose biomass immediately consumes half the room. It's so utterly corrupted from its previous form that the only part of the monster still recognizable is its head.
  • Establishing Character Moment: He literally drops out of the sky with no forewarning as a monster unlike any before him, murders Brad with zero effort, then sets his sights on Jill and demonstrates the ability to speak. Shortly later, he jumps through a window armed with a rocket launcher and chases you through a couple rooms, trying to blow you away with it. All of this screams that Nemesis is unlike anything you've faced up to this point in the series.
    • The remake is even worse. Jill's first encounter with Nemesis has him literally smash into her apartment and tear it apart trying to kill her, without any warning whatsoever. He chases her through the burning building, brushing off headshots that the original Tyrant would have been staggered by. Finally she just barely gets away, bruised, limping and sobbing with pain, only for him to smash through the wall and keep chasing her.
  • Evil Overlooker: Promotional art for the remake depicts him as one.
  • Facial Horror: Aside from the fact that he's rotting, he's missing a lot of his facial anatomy (lips, nose, and an eye). And that's not counting the staples running across the empty eye socket.
    • In the remake, he somehow looks even worse. This time, he does have a nose, but it's grotesquely crooked, having been moved out of the way of his massive mouth. Speaking of which, his teeth are unnaturally long and thin, and if you look closely enough, you can see that they're visibly cracked, as though he had been gnashing them with way too much jaw strength!
  • Final Boss: This and Recurring Boss. This guy will not leave you alone, is what we're saying. There's literally only one other boss in the classic game besides Nemesis, and that's the Gravedigger. The 2020 remake doesn't even have the Gravedigger!
  • Fire-Breathing Weapon: A new addition to his arsenal is a Flamethrower. He actually uses this weapon way before he gets his rocket launcher.
  • The Fourth Wall Will Not Protect You: Oh, you think you can escape by running into another room? Think that "door open" load screen will save you? You are quite mistaken, as Nemesis will just come charging after you once the door is out of camera. In addition, while Nemesis is incapable of entering save rooms, he is programmed to wait outside the door until Jill leaves. He can even be heard muttering S.T.A.R.S. as the player enjoys their brief breather.
  • Giant Space Flea from Nowhere: It's never explained in any official source exactly how he was made or what he used to be.
    • Supplementary material including one of the Wesker Reports and the Archive books explain that he's one of the factory-line T-103 Tyrants like Mr. X, plus additional abilities granted by the parasite implanted in his body. Further material explains that Wesker and Birkin obtained the same parasite to test on poor Lisa Trevor in addition to the other viruses and diseases she was subjected to, causing her own Implacable Man status during the Mansion Incident.
  • Guest Fighter: Chances are, if you need a villain from RE for your crossover, Nemesis is your mutant. He's been part of the Marvel vs. Capcom roster since Ultimate Marvel Vs Capcom 3, is the boss representing Resident Evil in the Project X Zone games, and he was added as a playable Killer in Dead by Daylight in June 2021.
  • Guttural Growler: Raspy, deep, groaning voice? Check.
  • Healing Factor: Thanks to that good ol' parasite boosting his brainpower, Nemesis can actually heal himself via mass consumption. And if his chosen meal is a Tyrant corpse, he'll be jettisoned into a spiraling mutation...
  • HULK MASH!-Up: He's a mash-up of The Hulk and a Terminator—a huge, unstoppable behemoth sent after specific targets. Unlike his predecessor, Mr. X, Nemesis is a raging berserker who doesn't slowly chase after his quarry so much as he barrels at them with full steam, tries to throw heavy objects or even vehicles after them, and roars animalistically.
  • Humanoid Abomination: All Tyrants are this by nature, but the Nemesis takes it ten steps further, displaying mutational abilities far beyond what other Tyrant-class B.O.W.s are capable of.
  • Hunting the Most Dangerous Game: In the remake, it's heavily implied simply killing Jill isn't what he wants — he wants to kill her while she's standing and fighting back. There are multiple opportunities where Nemesis could have simply finished her off while she was down but chooses to step back and give her a chance to fight.
  • Implacable Man: Throughout the game, at any time, anywhere, Nemesis is hunting you down. You can drive him off temporarily if you have the ammo, but he'll attack again sometime soon.
  • Imperial Stormtrooper Marksmanship Academy: With a flamethrower. Nemesis gets a sweet and highly advanced flamethrower in the remake designed for accuracy, but he aims so incompetently that he eventually just settles for swinging it like a club. However, he is able to use it creatively to try and trap Jill by firing flames around her, and he only starts trying to club her with it after she destroys the fuel tank.
  • Impossible Item Drop: It is never explained why Nemesis carries boxes of first aid sprays, custom gun parts for a competition handgun and lever-action shotgun, or a box of bullets that can somehow give one of your guns infinite ammo. He doesn't drop anything on Easy difficulty though. The remake keeps the mechanic, but he drops fewer weapon parts and mostly drops ammo when knocked down. A possible explanation in that the Nemesis is capable of using such advanced weaponry that he could possibly be equipped with ammunition for other weapons just in case.
  • In a Single Bound: His feet are powerful enough to cover large distances when he jumps. In the original, this was limited to only a few cutscenes, but the remake turns the ability into a full in-game function. Anytime he's chasing Jill around and she manages to put some space between them, Nemesis can perform a frighteningly fast leap attack that sends him propelling right in front of her, blocking her path. He can also dart in and out of battle by jumping so high that he vanishes into the rooftops above, then proceeds to stalk Jill while hidden from her line of sight, ready to strike again at any moment.
  • Invincible Boogeymen: As a Recurring Boss throughout the game characterized by being an Implacable Man who is simply unkillable. While he can be fought, it only amounts to temporarily ceasing his pursuit. He will otherwise show up again, good as new, and keep coming for you over and over and over. He can only be killed permanently in the game's final showdown.
  • Irony: The Nemesis was deployed to Raccoon City to seek out and kill the surviving S.T.A.R.S. members in order to silence them, but by the time it had arrived, Jill and Brad were the only two members left in the city. The others had already left.
  • It Can Think: This is one of his biggest upgrades compared to the one-dimensional Mr. X. Thanks to the internal parasite, the Nemesis is practically human in intelligence, only really being incapable of speaking properly. He can employ the use of advanced military-grade weaponry and think up complex tactics such as strategic ambushes. In more subtle ways, the remake takes advantage of this, simply by having him not waste effort smashing through a door and instead quietly walking through it. A notable example of his intelligence is when Jill is about to be rescued by a helicopter. Nemesis intercepts them through shooting down the chopper before engaging Jill, thus eliminating the probability of the chopper hindering him in any way. He doesn't lose this intelligence even after sustaining multiple Clipped-Wing Angel transformations, unlike any boss before him.
    • Supplemental material reveals that Umbrella actually toned down the Nemesis model's intelligence after one prototype deliberately ignored orders and tried to escape.
  • Just Toying with Them: Particularly in the remake, given Nemesis' obscene levels of strength and speed. On several occasions he has Jill dead to rights, but seemingly holds back as though he were playing with his food.
  • Kill It with Fire: While the Nemesis retains his iconic rocket launcher in the remake, he is later seen armed with a flamethrower complete with a propane tank on his back.
  • Lightning Bruiser: Unlike Mr. X, Nemesis can sprint damn fast and does so often. The remake version of him takes it even further, being able to leap about the city with ease to intercept you, and is capable of dodging grenades from the grenade launcher.
  • Made of Iron: The Nemesis is practically unstoppable, able to brush aside most conventional weapons and barely gets stalled by explosions and fire, but freeze grenades do him in very quickly.
    • In the remake, Nemesis takes a direct hit from a rocket launcher and is only temporarily stunned.
  • Make Me Wanna Shout: One of his abilities in the remake is a loud shout that causes Jill to flinch and freeze up for a second. This also shakes her out of the aiming stance.
  • Mook Maker: A downplayed version that overlaps with Reforged into a Minion can be seen in the 2020 remake. This version of Nemesis has the ability to implant parasites into zombies, which manifest as a grotesque leech-like head tipped with whipping Combat Tentacles. These zombies are much more dangerous than standard shamblers, mostly because they can hit from further away. They're a reference to the NE-beta parasites seen in Resident Evil: Operation Raccoon City.
  • Monstrous Cannibalism: Before the final battle begins, he is seen partially devouring the corpse of a Super Mode Tyrant, which gives the parasite the necessary boost it needs to grow into its final form.
  • More Dakka: In the movie and Operation Raccoon City he uses a minigun in addition to his rocket launcher. He ends up discarding the minigun when it runs out of ammunition.
  • Mundane Made Awesome: The remake makes a scene best described as 'Nemesis grabs a Rocket Launcher' cooler than it is.
  • Neck Lift: Prior to getting his coat burned off, he uses this as a setup for throwing Jill to the ground. Otherwise, he holds Jill still to infect her with his other arm.
  • Nigh-Invulnerable: He takes an utterly inhuman amount of punishment, even for Tyrants, and if his final muscle twitches were anything to go by, then the only thing that puts him down for good is a nuke.
  • Nightmare Face: He's missing an eye, nose, and lips, and his skin looks like beaten leather. The remake gives him a nose, which is crooked and off-center because his face is barely attached to his skull and it's been pulled away to stitch up a gash in his head. Weirdly, it seems to be in its normal place when he's wearing his new hood and is only crooked after he ditches it and goes bare-headed, implying that it's a side-effect of self-repairing surgery after his first encounter with Jill.
  • No-Nonsense Nemesis: Obviously, Nemesis is named in his his self-titled game, and fittingly enough. It's not a mindless killing machine lashing out at any living thing in its way. It Can Think and all it thinks about is killing Jill, and if Jill overpowers it or proves to be too quick, it will come back with a FIM-92 Stinger MANPADS to get the job done.
    • Subverted for the first part of the remake, where he had Jill at his mercy with a Flamethrower, and may have let her go out of some prideful ego where he wanted to square it out against her. It seems played very straight by the time he mutates in his second form, and carries out all the way to his last stand.
  • No Plans, No Prototype, No Backup: Zigzagged; there are multiple reasons why Nemesis was a once-off enemy compared to the T-103 Tyrant it was based on, but this information is a combination of concealed in supplemental material and hidden within in-game lore:
    • Firstly, Nemesis was developed by Umbrella Europe, while Umbrella America was busy developing the Tyrant project. The Nemesis project became a "competitor" of sorts to the Tyrant project, despite both sharing a genetic foundation. So Nemesis' failure in the Raccoon City incident would have been used to shut the Nemesis project down.
    • Secondly, a notable flaw in the Nemesis T-Type was costs. No definitive dollar amount was ever given, but apparently the costs to make and preserve the Nemesis Parasite combined with the costs and ability to produce a Tyrant are rather high, thus it was more financially prudent to focus on pure Tyrants instead.
    • Finally, supplementary material revealed that Umbrella had created at least 4 prototypes, but what happened to the other 3 were never revealed. In Resident Evil: The Umbrella Chronicles, the T-A.L.O.S took over as the focus of Umbrella's primary Tyrant-based B.O.W. program, hinting that the Nemesis was discontinued.
      • Other material states that one of the four became intelligent enough to try and escape and had to be put down. Counting the one in RE3, that still leaves two others unaccounted for.
  • Off with His Head!: His head is literally melted off his shoulders in the waste disposal battle. And despite this he's still going, as the Tyrant host may have finally been killed but the NE-alpha is still alive.
  • One-Winged Angel: The Nemesis infamously undergoes a series of increasingly more powerful mutations as it's encountered during the game. Justified in that the nature of the parasite meant that repeated damage to the Tyrant "shell" of a Nemesis would result in uncontrollable mutation of the parasite, which is what was witnessed. After Nemesis fell into the chemical bath, the Tyrant shell died, but the Nemesis parasite survived, and was able to mutate and grow exponentially.
  • One-Word Vocabulary: "STARS". One of the most nightmarish examples ever created.
  • The Only One Allowed to Defeat You: Unlike Mr. X, who had no issue with other monsters doing its dirty work, Nemesis is so transfixed on his target, only he gets to kill Jill. In one path, he kills Nicholai while the latter's in the middle of trying to murder Jill, thus removing him from the competition.
  • Paper-Thin Disguise: In the remake, he initially wears a sort of leather balaclava mask over his heavily deformed face, indicating that Umbrella at least attempted to give him some infiltration capabilities similar to the T-103s.
  • Pistol-Whipping: Eventually resorts to swinging his flamethrower around like it was a mace.
  • Power Limiter: As with Mr X, he wears a special suit designed to keep his strength in check and prevent him from mutating too far.
  • Predator Pastiche: While Nemesis and his T-103 brethren served as expies for the T-800, the remake also positions him as a strong one of the Yautja, with his array of technologically advanced weaponry (including a laser-sighted weapon!), and a sense of ego that extends to wanting to fight his prey fair and square. There's also the fact that he initially appears with a masked face, which is afterwards removed to reveal a Nightmare Face underneath.
  • Promoted to Playable: Nemesis was made playable in Resident Evil: Resistance as Nikolai's ultimate ability.
  • Punch-Clock Villain: It's programmed to go after the remaining members of S.T.A.R.S. If you're civilian, mercenary or other, it'll attack you because you're in its way. Eventually it'll start ignoring you and resume hunting its primary target(s). Carlos realizes this as it keeps on going after Jill, even when the latter is incapacitated from the t-Virus infection. This is completely averted in the remake as he kills the civilians on the train despite not hindering his progress at any point.
  • Puppeteer Parasite: Controlled by the NE-alpha parasite. It accounts for his increased intelligence over base model Tyrants. In fact, Jill's final boss battle in RE3 is actually against the parasite itself, which has survived and outgrown its deceased Tyrant host after she managed to kill it in the disposal room.
    • The remake has the NE-alpha parasite able to infect other zombies with parasitic organisms and sic them at Jill. These same parasites can take over Jill's body as well.
  • Recurring Boss: An unusual variant. Nemesis is fought in several scripted mandatory boss battles in both versions of Resident Evil 3: Nemesis — three in the original gamenote  and four in the 2020 remakenote . In the original game, there are also a number of scripted appearances by Nemesis where either you can fight him, but don't have tonote , you have a scripted "non-fight"note , or you have a choice to either deliver a temporary knock-out or just run-away note . In the original game, during the period of the game spent completing the Fetch Quest to restore the tram's functionality, Nemesis can also appear at random as you explore the citynote . In the 2020 remake, most of these encounters were cut; outside of the mandatory boss fights, your only encounters with Nemesis are the forced escape sequences at the game's start and as you explore the first part of Raccoon City after turning on the power at the substation.
  • Sadist: Heavily implied in the remake where he seems to take an intense pleasure in stalking and attempting to kill Jill. One notable example being grabbing Jill’s head, tossing her to the ground, and instead of immediately murdering her, points his flamethrower at her as if he’s toying with her. He also holds no restraint inflicting bloodshed on others, slaughtering all of the civilians on the train Jill was on just for the hell of it.
  • Stationary Boss: In the remake, due to his body mutating beyond recognition, the final fight with Nemesis is him swinging his arms and shooting spores at you as his body is also merging with the background, which gives him limited mobility.
  • Signature Move: A Face Palm Of Doom is the Nemesis trademark move across all Resident Evil media. He usually follows up on it with impaling his victim through the face with his tentacles.
  • Screw This, I'm Outta Here!: At least one of the prototypes was smart enough to try and escape Umbrella, but they quickly neutralized it.
  • Set a Mook to Kill a Mook: Downplayed, but Nemesis' drive to kill Jill means that it will slaughter anything else that get in its way. If you happen to encounter it in a room with zombies, it will happily smash them in its attempt to kill you. If you try to run away at the power station, Nemesis will arrive and kill the zombies that forced you to flee. If you push Nemesis off at the bridge to the Dead Factory, it will end up killing Nicholai.
  • A Sinister Clue: He punches and uses his weapons with his left hand. This plays into which side of him you need to circle towards to dodge his attacks.
  • Signature Roar: "GWOOAAAARRRGH!!!"
  • Sinister Schnoz: While he's conspicuously noseless in the original game, the remake shows a burned flap of skin vaguely resembling a nose on his face.
  • Super Drowning Skills: Briefly Played for Laughs and chillingly subverted in the remake. The final encounter with the Nemesis' humanoid form in the remake ends with him falling over into a lake after being set ablaze and not emerging for a while, causing Jill to snidely remark he can't swim. He promptly bursts out of the lake in a monstrous new form.
  • Super-Persistent Predator: He's not nicknamed the Pursuer for no reason. Nemesis stalks Jill throughout the city and not even being burned or dropped into a vat of acid will stop it from completing its mission.
  • Super Prototype: Supplementary material in the Remake makes him out to be this. The Nemesis is superior to Mr. X on paper due to heightened intelligence and durability. Unfortunately for Umbrella, the Nemesis' arrogance, tendency to creatively interpret orders, and in the case of one early prototype, flat out disobeying its superiors, meant that the cons ended up far outweighing the pros, thus leading to the series' discontinuation.
  • Super Spit: In its final form, it spews acid at Jill, which creates temporary puddles of damaging slime on the ground as well.
  • Terminator Impersonator:
    • Nemesis can't be reasoned with, nor is he capable of feeling pity, remorse, or fear, and he will never stop until his target is dead. From his activation until his last breath Nemesis will dedicate all of his will power to making sure his target is dead, determined far beyond the limits of pain or fear. Jill learns this lesson the hard way as wounds that would cripple or mutilate other organisms fail to put Nemesis down for the count. Other than perhaps HUNK, Nemesis is Umbrella's best assassin.
    • Made even more apparent in the Remake, where Nemesis starts out the story being set on fire and merely walking through it ala both the T-800 and T-1000 terminators. When his clothes catch fire, they burn off and reveal his monstrous form in a similar manner to the Terminator in the original film.
  • There Was a Door: Depending on the version:
    • Most of the time when Nemesis makes his entrance in the original, he opens the door like normal people. You can even hear the door open and shut off-screen. However, he plays the trope straight when he jumps through the window in the police station, the wall in the clock tower, and we can assume he smashed open the ceiling to get into the train car.
    • Zigzagged in the remake. His first appearance has him smash his way into Jill's apartment, and then basically tear the building down around him. His next appearance has him breaking through a wall and chasing you, at which point he's just as happy using the door as he is smashing his way through.
  • Ultimate Showdown of Ultimate Destiny: He is a playable character in Ultimate Marvel vs. Capcom 3, joining Chris, Wesker and Jill.
  • Wrecked Weapon: Nemesis's weaponry isn't nearly as durable as the mutant itself. In the original, his rocket launcher gets blown up during the Clock Tower battle. The additional weapons he comes with in the remake also end up being destroyed, one way or another. Notably, after Jill destroys the flamethrower he utilizes in the remake, he wields what's left of it like a club and tries to beat her to death.
  • Xenomorph Xerox: Nemesis's second form in the remake goes from a coatless version of his first self with more tentacles to a hideous, massive version of this.
  • You Don't Look Like You: Similar to many enemies, Nemesis has received a redesign in the 2020 remake of 3. His teeth are much longer than previously and squared off; he now has a small, crooked, off-center nose where previously he did not; the staples across his face are less prominent; he is covered in caution stickers; and a metallic box is visible over his coat on his chest (where a Tyrant's exposed heart would be).
    • In the original version of 3, Nemesis's three forms were "Nemesis in a limiter coat", "Nemesis with his coat burned off and his tentacles exposed", and "Nemesis dead and the parasite growing out of his corpse". This may have been to better contrast him with William Birkin from Resident Evil 2, who has five extremely visually distinct forms. In the 2020 remake, the second and third forms are vastly different: a giant, quadrupedal Xenomorph-like monster the size of a car, and an even larger blob-like mass that resembles the Nexus from Dead Space 3 combined with what's left of his second form.
  • Your Head Asplode: In the remake, Nemesis will stomp on Jill's head with his foot in one of his updated kill animations, graphically crushing it to peanut butter chunks.
  • Your Size May Vary: Nemesis' size varies quite a bit depending on where you look at him. In the original game, he's very much human-sized (albeit a very burly human), being only a few inches taller than Carlos (compared to Mr. X, who's a good 2 feet or so taller than Leon), which accounts for how he's able to chase Jill through doors and narrow passageways. He's somewhat taller in the cutscenes, roughly 7 feet tall, which is how he appears in Umbrella Chronicles, Marvel vs Capcom 3, and the 2020 remake. In Operation Raccoon City, his size is similar to that of the other Tyrants, being almost twice as tall as a full grown man. Canonically, his height is 7'3".

    Drain Deimos / Brain Suckers 

Drain Deimos and Brain Suckers are scuttling, fluid-sucking insectoid horrors that Jill will encounter repeatedly throughout the game.

  • All There in the Manual: The Capcom-released sourcebook "Biohazard 3 Last Escape Official Guidebook" states that Drain Deimos and Brain Suckers are both irregular mutations, having spontaneously developed from fleas that fed on T-virus infected hosts. Drain Deimos specifically fed on zombies, whilst Brain Suckers fed on "something else", which is why they look so different.
  • Continuity Snarl: It's never made clear whether Drain Deimos and Brain Suckers are B.O.Ws like the Chimera they resemble, or if they are spontaneous mutants; sources have contradicted each other on the topic.
  • *Drool* Hello: This is how a Drain Deimos is first introduced in the remake, leading to a fixed encounter where it implants its eggs in Jill.
  • Faceful of Alien Wing-Wong: In the remake, the Drain Deimos that grapple Jill can implant parasitic larvae into her stomach, causing an Interface Screw that lasts until she takes a Green Herb.
  • Insectoid Aliens: Drain Deimos and Brain Suckers look like a repulsive blending of humanoid and insect traits.
  • Fashionable Asymmetry: It's a little tricky to make out, given the sprites being used, but careful observer will notice that a Brain Sucker not only has two heads, but it has two right arms and one left arm, whereas the Drain Deimos has one head and four arms.
  • Interface Screw: When implanted with Drain Deimos parasites in the remake, Jill suffers from a vision-blurring "throbbing veins" effect on the screen, as well as moving more slowly than normal.
  • Multi-Armed and Dangerous: Drain Deimos have four arms with hook-like talons at their tips. The Brain Sucker only has three such arms; two on the right and one on the left.
  • Multiple Head Case: It can be hard to make out with the graphics, but the Brain Sucker has two separate heads.
  • Personal Space Invader: Drain Deimos, Brain Suckers and Sliding Worms like to grab Jill (or Carlos) and start sucking her fluids. For Sliding Worms, this is their only attack.
  • Poisonous Person: Brain Suckers can potentially inflict the Poison status effect with their bite and spit attacks.
  • Super Spit: Brain Suckers can launch toxic spittle at foes both in melee and from a moderate distance, although the ranged version of the attack does half as much damage according to the game's statistics.
  • Underground Monkey: Not only is the Brain Sucker a recolored, two-headed, slightly tougher version of the Drain Deimos with a poisonous bite, but both creatures are based on the Chimera from Resident Evil, which has fueled the debate on whether or not they're B.O.W.s.
    • In the remake, the Brain Sucker was removed and the reworked Drain Deimos gained a new status effect to take over its role.
  • Wall Crawl: Like the Chimera, Licker and Giant Spiders, Drain Deimos and Brain Suckers can climb on walls — however, in the original game, they can only move on walls, they can't get onto the roof and attack from above. This changed in the 2020 remake, where Drain Deimos can attack from the ceiling, just like Chimeras.
  • You Don't Look Like You: Downplayed; Drain Deimos in the remake still look largely the same as their past incarnations, but are green in color and smaller in size, having gone from towering over Jill to being just barely her height when they rear up on their hind legs.

    Hunter Beta 

  • Adaptational Badass: The Hunter Betas in the remake. Even on the lowest difficulty level, bringing one down requires an entire clip of ammo from Carlos' assault rifle.
  • Attack Its Weak Point: In the RE3make, sufficient damage to their head will cause their skull to burst, revealing a pulsing crimson mass that is seemingly their brain; naturally, they take a lot more damage if this is hit. With good aim and a little luck, Jill can easily down an RE3make Hunter Beta with as little as two shotgun blasts to the head.
  • Blessed with Suck: In the original game lore, the Beta model is said to be a failure. The cancerous growths on its hide make it even tougher than the Alpha model, but they also its head, resulting in diminished vision if not total blindness. In the remake, it is no longer described as a failure.
  • Off with His Head!: The Hunter Beta is introduced in 3 by leaping in from offscreen to decapitate a zombie shuffling into the room when you enter the hospital as Carlos. However, certain versions of the game are censored to remove the zombie's head bouncing onto the floor.
  • The Right Hand of Doom: The Hunter Beta has a much larger, more developed left hand than its right. This trait is maintained, if toned down, in the 2020 remake.
  • Super Speed: In the 2020 remake of Resident Evil 3: Nemesis, Hunters Beta can "jink" backwards, forwards and to the side at incredible speed, making them very hard to get a bead on for accurate fire...which is extra painful because of their One-Hit Kill attack.
  • You Don't Look Like You: Hunter Betas have been redesigned in the remake, though to a lesser extent than the Gammas. While in 3 they were almost literally covered in tumors to the point where one of their eyes was completely covered, the Remake version shows them as "healthier" looking. They still have patches of exposed red flesh, albeit smaller. In addition, their faces have been redesigned, with insectlike mandibles in addition to their mouthful of teeth.

    Hunter Gamma 

  • Adaptational Early Appearance: In the original game, the Hunter Gammas only appeared after the hospital sequence. In the remake, they appear in the sewers, before Jill boards the train.
  • Adaptational Ugliness: In the original game, the Hunter Gammas looked like blue-skinned humanoid frogs. In the remake, they are far more repulsive, with pale, sickly-looking skin.
  • Advancing Wall of Doom: The Hunter Gammas serve this role; if Jill doesn't keep her distance from them, they will swallow her instantly. In the sewers, it's possible to encounter two Gammas from opposite sides, sandwiching the player if they're not careful. Another encounter is in NEST 2 when Nicholai opens two containers on either side of the walkway Jill is in, with one container containing a swarm of zombies and the other containing a Gamma.
  • Attack Its Weak Point: In RE3make, their flailing tongues are also vulnerable targets, causing them to take extra damage when shot there.
  • Blessed with Suck: In the original game lore, the Gamma model (and the Beta model) is described as a failure because despite being amphibious, it needs to regularly submerge itself or die from dehydration, like a real frog. In RE3make, the Gamma model is still considered a failed design, but there's no such mention for the Beta model.
  • Divergent Character Evolution: Hunter Betas and Gammas in the original incarnation of 3 were very similar. They were about the same size, and had mostly the same attacks, with the main differences being in their head shape and Finishing Move (Betas had the Hunter's characteristic decapitating swipe, Gammas could swallow the player). In the Remake of 3, Betas look somewhat like a less tumorous version of their original design, while Gammas are huge, pallid, salamander-man-things and have only vestigial arms; their only attack is to swallow the player.
  • Kill It with Fire: In the 2020 RE3make, the Hunter Gamma's weakness to dehydration is taken to its logical conclusion by making them much more vulnerable to fire-based weaponry. Hand grenades and flame rounds for the grenade launcher are basically one-hit kills against them.
  • Mythology Gag: The Nested Mouths of the Hunter Gamma in the RE3make bare more than a passing resemblance to the maw of the Grave Digger from the original 3, which ended up being cut during development of the remake.
  • Nested Mouths: Overlapping with Combat Tentacles; the Hunter Gamma from the RE3make possesses four massive prehensile tongues, all bristling with teeth, which extend from its gaping jaws when it wants to attack, in a manner similar to the "taunt" for Majini in Resident Evil 5. If Jill or Carlos falls in reach of these tongues, they snare the victim and crush them so hard their spine breaks, allowing the Hunter Gamma to swallow them whole whilst they're still alive.
  • Swallowed Whole: The Gamma Hunters do this to their prey if they overpower them.
  • Weaksauce Weakness: Heat and dryness are deadly to the Gamma model, which rapidly weakens and dies if it can't moisten itself at frequent intervals. In the lower difficulty levels of the remake, a single flame grenade is all that is required to take one down.
  • You Don't Look Like You: Hunter Gammas have undergone a drastic redesign in the RE3make. While they still have a vaguely similar outline, they now sport diminished, almost vestigial forearms, lack visible eyes, have a small, stub-like salamander's tail, and their hide has changed from being covered in blue scales to being covered in a pallid, diseased-looking gray hide with yellow streaks.

    Sliding Worms 
The Sliding Worms are massive, mutated annelids, resembling oversized leeches, and may be the progeny of the Gravedigger.

The Gravedigger is the biggest mutant in Raccoon City, an enormous infected annelid whose burrowing under the ground creates earthquakes and subsidence.
  • Adapted Out: Not present in the 2020 remake.
  • Attack of the 50-Foot Whatever: The Gravedigger is enormous, at least the size of a bus.
  • Giant Space Flea from Nowhere: The Gravedigger attacks with absolutely no forewarning, other than a possible route in which Jill falls into a now-open sewer and spots a shed skin, before it attacks her for the first time. Likewise, there's no explanation as to where it comes from or what created it, and whilst there a file in the park cabin which mentions a huge burrowing mutant, the author declares they don't even want to think about what might have spawned such a freak of nature.
  • More Teeth than the Osmond Family: When the Gravedigger opens its maw, it's just ring after ring of fangs, with four huge fangs squaring up the head.

Resistance characters


    Daniel Fabron 
"Bonjour, mon ami! The wheels of fate led you to a strange place today, non? Let us see if you walk away...or not."

Voiced by: Kaiser Johnson (English), Hiroshi Shirokuma (Japanese)

Spencer's personal "fixer" and Alex Wesker's assistant. Though he isn't a scientist, he is well-versed in controlling B.O.W.s. His playstyle focuses on summoning and controlling powerful creatures, including the devastating Tyrant.

  • French Jerk: French? Check. Umbrella employee? Check. Loves to talk shit to his victims? Double check.
  • I Shall Taunt You: He is especially fond of belittling his victims.
  • Large Ham: He uses the intercom to broadcast grandiose taunts and boasting at his victims constantly.
  • Laughably Evil: Daniel taunts his victims to such an audiacious degree that he comes across as a cocky little gamer kid.
    "Mine, mine, mine! Hahaha, fuck you all!"
  • The Nicknamer: He is very fond of giving pet names to B.O.W.s
    "I call this one The Poisoninator!, the name could use some work."
  • Original Generation: Among all of the Masterminds, he is the only character created specifically for Resistance.
  • Signature Mon: His bioweapon is the T-103 Tyrant, more colloquially known as "Mr. X", who assails his victims with powerful punches and deadly grabs.
  • Sir Swears-a-Lot: He puts on an air of suaveness when things are going well. When they're not, he'll start swearing up a storm.
  • Sore Loser: He doesn't suffer defeat very well.
    "What is this motherfucking bullshit?! Dr. Wesker will think I barely tried!"

    Annette Birkin 
"I calculate your odds of survival 32.3333%. Repeating, of course."

Voiced by: Karen Strassman (English), Marika Hayashi (Japanese)

One of Umbrella's best and brightest scientists, and one of the minds behind the G-Virus, alongside her husband William. Her playstyle focuses on bringing out the full potential of B.O.W.s by powering them up. She can sic her mutated husband, William in his G1 form, on survivors.

For more information on Annette Birkin, see the Resident Evil 2 character sheet.

  • Adaptational Villainy: In Resident Evil 2 (and the remake, especially), she is a conflicted but sympathetic character. In Resistance, she is The Unfettered. Not even unleashing her mutated husband like a rabid attack dog is off limits!
  • Evil Is Petty: Most of her voice lines when she summons G-Birkin are sadly reflecting on his state...with one exception, that is played for laughs.
    That is for that time you forgot about my birthday, William!
  • Heel Realization: Many of her voice lines emphasize she realizes that Umbrella's experiments cannot be allowed to continue, but she needs to wipe out all traces of it...including the survivors being used as test subjects.
  • Signature Mon: Her bioweapon is G-Birkin, her mutated husband William in his first mutant form; he attacks wielding a piece railing used as a club.
  • Villain Override: His playstyle favors not only summoning monsters in large numbers, but also taking control of them and giving them powerful buffs while under his command.

    Alex Wesker 
"My whole life has been a prelude to the knowledge I gain today!"

Voiced by: Mary Elizabeth McGlynn (English), Rika Fukami (Japanese)

One of the subjects of Project W, which also gave birth to her "brother" Albert. Alex's playstyle favors indirectly hindering her victims with traps and enhanced monsters. She is also able to summon the Yateveo, a massive carnivorous plant that compensates for its lack of mobility with terrifying lethality.

For more information on Alex Wesker, see the Resident Evil: Revelations 2 character sheet.

  • Stationary Boss: Unlike G-Birkin or Mr. X, Yateveo is incapable of movement. Alex can cease controlling Yateveo if the survivors leave the area, only to come back to it if they return.
  • Signature Mon: Her bioweapon is the Yateveo, a stationary Man-Eating Plant that can effectively lock down any area she wants to keep survivors away from.

    Ozwell E. Spencer 
"My time may be short now, but with what I learn today, I could become a god!"

Voiced by: Time Winters (English), Issei Futamata (Japanese)

One of the founders of Umbrella, and its current president. As the leader of the nefarious organization, Spencer has a number of powerful technological assets to leverage against the survivors. He isn't capable of taking direct control of zombies, but unique to him is the ability to summon a Disintegration Field to lock down any area he doesn't want the Survivors wandering into, lest they risk life and limb.

For more information on Ozwell E. Spencer, see the Resident Evil 5 character sheet.

  • Signature Mon: Not really a monster, per se, but his bioweapon is the Disintigration Field, a laser fence that inflicts severe damage upon anyone foolish enough to try to run through it.

    Nicholai Ginovaef 
"Looking at you all...This will be easy money."

Voiced by: Neil Newbon (2020), Kenta Miyake (Japanese)

A mercenary who will happily work for anyone — even Umbrella — for the right price. His pragmatism and dangerous marksmanship show in his playstyle, which focuses on arming cameras with deadly weapons and tracking his prey. His signature bioweapon is none other than Nemesis, itself: a terrifying monster who can chase down survivors with blinding speed and assail them at range with tentacles and a rocket launcher.

For more information on Nicholai Ginovaef, see his folder above (named "Nikolai Ginovaef").

  • Only in It for the Money: His bio explicitly states his involvement in these experiments is strictly monentary.
  • The Turret Master: Nicholai's skills primarily focus on upgrading cameras to function as turrets.
  • Slasher Smile: His portrait has him showing a menacingly toothy grin, in stark contrast to the other Masterminds' comparatively neutral facial expressions.
  • Signature Mon: His is Nemesis in his first form. While primarily a physical fighter, Nemesis is unique among the bioweapons in that it has a ranged attack in the form of its rocket launcher ability.


    Samuel Jordan 
A professional boxer who was forced into retirement due to an injury and joined in Umbrella's research in the hopes of restarting his career. Samuel is a close-range bruiser who can use his boxing skills to defend himself, using Dash Punch to charge down enemies and Fists of Iron to beat them down.
  • Bare-Fisted Monk: While he can use guns and is handy with melee weapons, he is also more than capable of fending for himself with his bare hands.
  • Dumb Muscle: While Samuel isn't stupid by any means, he is one of the most combat and melee-oriented survivors, and most of his voice lines makes him come across as a Dumb Jock.
  • Healing Factor: His Fever Skill and his Dash Punch have unlockable abilities that grant regeneration.
  • Super Soldier: Perhaps as a result of the experimental treatment, it grants him enhanced strength and a limited healing factor.

    January Van Sant 
A hacktivist who was abducted by Umbrella after looking into their activities and their connections to the Raccoon City Police Department. January is a saboteur who can use her hacking abilities to interfere with the Mastermind, using Overload to temporarily disable cameras and EMP to interfere with all cameras while increasing the Mastermind's cost to use their abilities.
  • Defrosting Ice Queen: The game describes her as a lone wolf who will do anything for money, and her comments to masterminds tend to be highly aggressive. Her victory quotes usually have her praising her team, or being pleasantly surprised at how well the team worked together.
  • EMP: One of her abilities is labelled as this. When active, it greatly increases the price of placing creatures by the mastermind.
  • Hollywood Hacking: With just a few taps on a nineties-era cellular device, January can short out surveillance cameras or generate an EMP.
  • Mythology Gag: It's hard not to wonder if the reporter at the "News Comet" who hired January is meant to be Outbreak's Alyssa Ashcroft.
  • Shut Up, Hannibal!: Her responses to masterminds tend to be curt.

    Valerie Harmon 
A grad student and expert chemist who was hired as an intern by Umbrella, then subsequently abducted when she started looking into a roommate's memory disorder. Valerie is a supportive character who can heal her allies personally with her Modified First-Aid Spray, as well as more easily identify threats and items with her Survival Instinct.
  • Buffy Speak
  • Combat Medic: She serves as the primary healer among the Survivors. Her Modified First-Aid Spray ability creates an Area of Effect that heals all Survivors in range.
  • Fan Nickname: Often called Velma by players.
  • Mythology Gag: The roommate with a "memory disorder" in Valerie's background is almost certainly meant to be Yoko Suzuki from the Outbreak games.
  • Spider-Sense: Survival Instinct allows Valerie to detect enemies and useful items.

    Tyrone Henry 
A firefighter with the Raccoon City Fire Department who was abducted while battling a fire at an Umbrella facility. Tyrone is a tank who can keep enemies at bay with a Power Kick, as well as Rally his allies to help them take less damage.
  • Big Damn Heroes: His kick can save other survivors from the grip of a Bioweapon's instakill move, something anyone else needs an explosive to do.
  • The Leader: The masterminds tend to comment on how the other survivors look to him for leadership, and all of his dialogue is both confident and encouraging to the team.
  • Stone Wall: By using Rally, he can decrease the damage he and nearby survivors take for a brief time. In comparison to other survivors, however, his offensive capabilities are not as spectacular: he can get some breathing room with Power Kick, but that's about it.

    Becca Woolett 
A park ranger who was abducted by Umbrella following an encounter with mutated dogs. Becca is a sharpshooter who is well-versed in firearms: her Sentry Stance improves her aim considerably, and with the Bullet Storm ability, she can fire without spending any ammo for a short time.
  • Bare Your Midriff: All of her outfits consist of this.
  • Ms. Fanservice: She's an attractive blonde, and wears the most revealing outfits out of everyone, consisting of shorts and mini-skirts, which all bare her midriff.
  • Shout-Out: Her 'One More Time' outfit is an obvious nod to the schoolgirl look Britney Spears wears in the ...Baby One More Time music video.
  • The Gunslinger: Guns are Becca's forte. Her Sentry Stance makes her deadlier with firearms, and Bullet Storm gives her infinite ammo for a short time.
  • Who Wears Short Shorts?: Her default outfit includes a pair of denim shorts.

    Martin Sandwich 
A mechanic who stumbled upon Umbrella secrets while conducting repairs at Spencer Memorial Hospital, secrets that some would prefer not be known. Martin is a gadgeteer who can build his own traps to keep B.O.W.s at bay, such as a Makeshift Mine to blow creatures away, or a Flash Baton to stun them.
  • Gadgeteer Genius: He's able to cobble together functioning and deadly traps out of assorted random junk that he collects from around the environment.
  • He Knows Too Much: He wasn't even trying to uncover Umbrella's dirty secrets. Merely stumbling upon them made him fair game for Umbrella to take out.
  • Mythology Gag: His name is another reference to the 'Jill Sandwich' line. Notably, Resistance features Alex Wesker, the Big Bad of Revelations 2, as a Mastermind, and it's revealed there that Barry tends to tell people about that very time he found Jill in the Spencer Mansion.
  • Who Names Their Kid "Dude"?: Martin Sandwich, everyone.

    Jill Valentine 
Former S.T.A.R.S. Specialist Jill was suspended and ordered to stay in her home when her RPD Supervisor discovered she was investigating Umbrella's illegal activities. Jill began having horrific "dreams" involving a group of young strangers and unfathomable terrors. Gradually, she began to realize that the never-ending loop of nightmares are in fact very, very real.
For more information about Jill Valentine, see the Resident Evil character sheet.
  • Deadly Dodging: Her personal skill is the ability to evade. She can either have a very short cooldown, or a damage bonus upon dodging.
  • Hyperspace Arsenal: Her fever skill, S.T.A.R.S. Armory, allows her to temporarily access a powerful S.T.A.R.S. issue firearm. The Samurai Edge is a handgun with greater firepower and knockdown, while the Rocket Launcher is a a four-shot missile launcher. The cooldown is longer on the Rocket Launcher.
  • Shout-Out: Her 'Retribution' outfit is very clearly inspired by the outfit Alice wears in Resident Evil: Retribution.

Alternative Title(s): Resident Evil 3 Remake


How well does it match the trope?

Example of:


Media sources: