- Acting for Two: Tony Rosato provided the voices of Dario Russo and Nemesis.
- California Doubling: Most fans will notice that the streets of Raccoon City are barely wide enough for a single car in many places and the layout is fairly wonky even for a Resident Evil game. It makes a lot more sense when you realize that the city's layout was most likely modeled after the layout of Japanese cities as opposed to American ones, American features notwithstanding.
- Development Gag: This game brought back the "fat cop" model of zombie, after they were featured in early previews but ultimately cut from Resident Evil 2.
- Jossed: Resident Evil 3 contradicted many plot elements that were present in other media tie-ins such as the S.D. Perry novels and the Biohazard 2 audio dramas that were produced by Flagship (the same company that wrote Resident Evil 2). Particularly, the cause of Raccoon City's destruction was changed from a fire that spread across the entire town to a nuclear missile launched by the U.S. government.
- Urban Legend of Zelda: There used to be a persistent fan rumor that Nemesis was secretly one of the series' pre-existing characters who was captured and mutated by Umbrella.note They ultimately ended up using this angle with his character in the movies.
- What Could Have Been: Resident Evil 3 was originally supposed to be a gaiden game, developed alongside the N64 version of Resident Evil 0, Code: Veronica on the Sega Dreamcast, and Hideki Kamiya's Biohazard 3 (the cruise ship idea that was recycled into Resident Evil: Dead Aim). The planned Biohazard 3 would have taken too long to develop before the PlayStation 2 launched and sales would have been low because of it, so it was scrapped in favor of making a new game on the upcoming console (which also ended up getting scrapped) and the gaiden game was promoted to the next mainline series title.
Trivia / Resident Evil 3: Nemesis