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* PreviewPiggybacking: Early copies of the [=PlayStation=] version also came with a demo disc for ''VideoGame/DinoCrisis''.


* WhatCouldHaveBeen: ''Resident Evil 3'' was originally supposed to be a gaiden game, developed alongside the N64 version of ''Resident Evil 0'', ''Code: Veronica'' on the Sega Dreamcast, and Hideki Kamiya's ''Biohazard 3'' (the cruise ship idea that was recycled into ''Resident Evil: Dead Aim''). The planned ''Biohazard 3'' would have taken too long to develop before the [=PlayStation=] 2 launched and sales would have been low because of it, so it was scrapped in favor of making new game on the upcoming console ([[ShootTheShaggyDog which also ended up getting scrapped]]) and the gaiden game was promoted to the next mainline series title.

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* WhatCouldHaveBeen: ''Resident Evil 3'' was originally supposed to be a gaiden game, developed alongside the N64 version of ''Resident Evil 0'', ''Code: Veronica'' on the Sega Dreamcast, and Hideki Kamiya's ''Biohazard 3'' (the cruise ship idea that was recycled into ''Resident Evil: Dead Aim''). The planned ''Biohazard 3'' would have taken too long to develop before the [=PlayStation=] 2 launched and sales would have been low because of it, so it was scrapped in favor of making a new game on the upcoming console ([[ShootTheShaggyDog which also ended up getting scrapped]]) and the gaiden game was promoted to the next mainline series title.


* ActingForTwo: Would you believe that [[DirtyCoward Dario Russo]] is voiced by the same man who voiced ''The Nemesis?'' [[note]]i.e. The late Tony Rosato[[/note]]

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* ActingForTwo: Would you believe that Tony Rosato provided the voices of [[DirtyCoward Dario Russo]] is voiced by the same man who voiced ''The Nemesis?'' [[note]]i.e. The late Tony Rosato[[/note]]and Nemesis.

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* ActingForTwo: Would you believe that [[DirtyCoward Dario Russo]] is voiced by the same man who voiced ''The Nemesis?'' [[note]]i.e. The late Tony Rosato[[/note]]


* WhatCouldHaveBeen: ''Resident Evil 3'' was originally supposed to be a gaiden game, developed alongside the N64 version of ''Resident Evil 0'', ''Code: Veronica'' on the Sega Dreamcast, and Hideki Kamiya's ''Biohazard 3'' (the cruise ship idea that was recycled into ''Resident Evil: Dead Aim''). The planned ''Biohazard 3'' would have taken too long to develop before the [=PlayStation=] 2 launched and sales would have been low because of it, so it was scrapped in favor of making new game on the upcoming console ([[ShootTheShaggyDog which also ended up getting scrapped) and the gaiden game was promoted to the next mainline series title.

to:

* WhatCouldHaveBeen: ''Resident Evil 3'' was originally supposed to be a gaiden game, developed alongside the N64 version of ''Resident Evil 0'', ''Code: Veronica'' on the Sega Dreamcast, and Hideki Kamiya's ''Biohazard 3'' (the cruise ship idea that was recycled into ''Resident Evil: Dead Aim''). The planned ''Biohazard 3'' would have taken too long to develop before the [=PlayStation=] 2 launched and sales would have been low because of it, so it was scrapped in favor of making new game on the upcoming console ([[ShootTheShaggyDog which also ended up getting scrapped) scrapped]]) and the gaiden game was promoted to the next mainline series title.


* WhatCouldHaveBeen: ''Resident Evil 3'' was originally supposed to be a gaiden game, developed alongside the N64 version of ''Resident Evil 0'', ''Code: Veronica'' on the Sega Dreamcast, and Hideki Kamiya's ''Biohazard 3'' (the cruise ship idea that was recycled into ''Resident Evil: Dead Aim''). The planned ''Biohazard 3'' would have taken too long to develop before the [=PlayStation=] 2 launched and sales would have been low because of it, so it was scrapped in favor of making new game on the upcoming console and the gaiden game was promoted to the next mainline series title.

to:

* WhatCouldHaveBeen: ''Resident Evil 3'' was originally supposed to be a gaiden game, developed alongside the N64 version of ''Resident Evil 0'', ''Code: Veronica'' on the Sega Dreamcast, and Hideki Kamiya's ''Biohazard 3'' (the cruise ship idea that was recycled into ''Resident Evil: Dead Aim''). The planned ''Biohazard 3'' would have taken too long to develop before the [=PlayStation=] 2 launched and sales would have been low because of it, so it was scrapped in favor of making new game on the upcoming console ([[ShootTheShaggyDog which also ended up getting scrapped) and the gaiden game was promoted to the next mainline series title.


* {{Jossed}}: ''Resident Evil 3'' contradicted many plot elements that were present in other media tie-ins such as the S.D. Perry novels and the ''Biohazard 2'' audio dramas that were produced by Flagship (the same company that wrote ''VideoGame/ResidentEvil2''). Particularly, the cause of Raccoon City's destruction was changed from a fire that spread across the entire town to a nuclear missile launched by the U.S. government.

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* {{Jossed}}: ''Resident Evil 3'' contradicted many plot elements that were present in other media tie-ins such as the S.D. Perry novels and the ''Biohazard 2'' audio dramas that were produced by Flagship (the same company that wrote ''VideoGame/ResidentEvil2'').''Resident Evil 2''). Particularly, the cause of Raccoon City's destruction was changed from a fire that spread across the entire town to a nuclear missile launched by the U.S. government.


* CaliforniaDoubling: Most fans will notice that the streets of Raccoon City don't really seem terribly wise (barely wide enough for a single car in many places) and the layout is fairly wonky even for a ''Franchise/ResidentEvil'' game. It makes a lot more sense when you realize that the city's layout was most likely modeled after the layout of Japanese cities as opposed to American ones, American features notwithstanding.

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* CaliforniaDoubling: Most fans will notice that the streets of Raccoon City don't really seem terribly wise (barely are barely wide enough for a single car in many places) places and the layout is fairly wonky even for a ''Franchise/ResidentEvil'' game. It makes a lot more sense when you realize that the city's layout was most likely modeled after the layout of Japanese cities as opposed to American ones, American features notwithstanding.


* CaliforniaDoubling: Most fans will notice that the streets of Raccoon City don't really seem terribly large and the layout is fairly wonky even for a ''Franchise/ResidentEvil'' game. It makes a lot more sense when you realize that the city's layout was most likely modeled after the layout of Japanese cities as opposed to American ones, American features notwithstanding.

to:

* CaliforniaDoubling: Most fans will notice that the streets of Raccoon City don't really seem terribly large wise (barely wide enough for a single car in many places) and the layout is fairly wonky even for a ''Franchise/ResidentEvil'' game. It makes a lot more sense when you realize that the city's layout was most likely modeled after the layout of Japanese cities as opposed to American ones, American features notwithstanding.


* DevelopmentGag: This game brought back the "fat cop" model of zombie, after they were featured in early previews but ultimately cut from ''VideoGame/ResidentEvil2''.

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* DevelopmentGag: This game brought back the "fat cop" "[[DeadWeight fat cop]]" model of zombie, after they were featured in early previews but ultimately cut from ''VideoGame/ResidentEvil2''.

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* DevelopmentGag: This game brought back the "fat cop" model of zombie, after they were featured in early previews but ultimately cut from ''VideoGame/ResidentEvil2''.


* UrbanLegendOfZelda: There used to be a persistent fan rumor that Nemesis was secretly one of the series' pre-existing characters who was captured and mutated by Umbrella.[[note]]This was mostly due to a mistranslated interview with one of the Resident Evil developers that wrongly implied he was supposed to have been a significant character before.[[/note]] They ultimately ended up using this angle with his character in the movies.

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* UrbanLegendOfZelda: There used to be a persistent fan rumor that Nemesis was secretly one of the series' pre-existing characters who was captured and mutated by Umbrella.[[note]]This was mostly due to a mistranslated interview with one of the Resident Evil developers that wrongly implied he was supposed to have been a significant character before.[[/note]] They ultimately ended up using this angle with his character in the movies.


* WhatCouldHaveBeen: ''Resident Evil 3'' was originally supposed to be a gaiden game, developed alongside the N64 version of ''Resident Evil 0'', ''Code Veronica'' on the Sega Dreamcast, and Hideki Kamiya's ''Biohazard 3'' (the cruise ship idea that was recycled into ''Resident Evil: Dead Aim''). The planned ''Biohazard 3'' would have taken too long to develop before the Playstation 2 launched and sales would have been low because of it, so it was scrapped in favor of making new game on the upcoming console and the gaiden game was promoted to the next mainline series title.

to:

* WhatCouldHaveBeen: ''Resident Evil 3'' was originally supposed to be a gaiden game, developed alongside the N64 version of ''Resident Evil 0'', ''Code ''Code: Veronica'' on the Sega Dreamcast, and Hideki Kamiya's ''Biohazard 3'' (the cruise ship idea that was recycled into ''Resident Evil: Dead Aim''). The planned ''Biohazard 3'' would have taken too long to develop before the Playstation [=PlayStation=] 2 launched and sales would have been low because of it, so it was scrapped in favor of making new game on the upcoming console and the gaiden game was promoted to the next mainline series title.


* WhatCouldHaveBeen: Two ''Resident Evil'' games were in production during the time of ''Resident Evil 3''[='=]s development. The official ''[=RE3=]'' was one of them. The other one would have featured a private investigator named Tony Redgrave as the protagonist, and its development included several trips to Spain to study castles as inspiration for the environments. If any of that sounds familiar, then that is because this game was {{retool}}ed into ''VideoGame/DevilMayCry'' after being deemed too great a departure from the ''Resident Evil'' {{survival horror}} formula.

to:

* WhatCouldHaveBeen: Two ''Resident Evil'' games were in production during Evil 3'' was originally supposed to be a gaiden game, developed alongside the time N64 version of ''Resident Evil 3''[='=]s development. The official ''[=RE3=]'' was one of them. The other one would have featured a private investigator named Tony Redgrave as 0'', ''Code Veronica'' on the protagonist, Sega Dreamcast, and its development included several trips to Spain to study castles as inspiration for the environments. If any of Hideki Kamiya's ''Biohazard 3'' (the cruise ship idea that sounds familiar, then that is because this game was {{retool}}ed recycled into ''VideoGame/DevilMayCry'' after being deemed too great a departure from the ''Resident Evil'' {{survival horror}} formula.Evil: Dead Aim''). The planned ''Biohazard 3'' would have taken too long to develop before the Playstation 2 launched and sales would have been low because of it, so it was scrapped in favor of making new game on the upcoming console and the gaiden game was promoted to the next mainline series title.


* CaliforniaDoubling: Most fans will notice that the streets of Raccoon City don't really seem terribly large and the layout is fairly wonky even for a ''Resident Evil'' game. It makes a lot more sense when you realize that the city's layout was most likely modeled after the layout of Japanese cities as opposed to American ones, American features notwithstanding.

to:

* CaliforniaDoubling: Most fans will notice that the streets of Raccoon City don't really seem terribly large and the layout is fairly wonky even for a ''Resident Evil'' ''Franchise/ResidentEvil'' game. It makes a lot more sense when you realize that the city's layout was most likely modeled after the layout of Japanese cities as opposed to American ones, American features notwithstanding.



* WhatCouldHaveBeen: Two ''Franchise/ResidentEvil'' games were in production during the time of ''Resident Evil 3''[='=]s development. The official ''[=RE3=]'' was one of them. The other one would have featured a private investigator named Tony Redgrave as the protagonist, and its development included several trips to Spain to study castles as inspiration for the environments. If any of that sounds familiar, then that is because this game was {{retool}}ed into ''VideoGame/DevilMayCry'' after being deemed too great a departure from the ''Resident Evil'' {{survival horror}} formula.

to:

* WhatCouldHaveBeen: Two ''Franchise/ResidentEvil'' ''Resident Evil'' games were in production during the time of ''Resident Evil 3''[='=]s development. The official ''[=RE3=]'' was one of them. The other one would have featured a private investigator named Tony Redgrave as the protagonist, and its development included several trips to Spain to study castles as inspiration for the environments. If any of that sounds familiar, then that is because this game was {{retool}}ed into ''VideoGame/DevilMayCry'' after being deemed too great a departure from the ''Resident Evil'' {{survival horror}} formula.

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