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Characters / Resident Evil 1

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This page is for characters introduced in the first Resident Evil 1 only. For characters in other games or films in the game continuity, go to their respective debut media.

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     Chris Redfield
Voiced by: Ramsay Scott McCulloch (1, voice), Charlie Kraslavsky (1, live action), Michael Fillipowich (CV), Joe Whyte (Remake), Roger Craig Smith (5, Darkside Chronicles, Mercenaries 3D, Revelations, 6, Marvel vs. Capcom 3, Marvel vs. Capcom: Infinite), David Vaughn (7), Kevin Dorman (Umbrella Chronicles, Vendetta)

"There's one thing I do know: I have a job to do, and I'm gonna see it through."

The first male protagonist of the series, appearing in the first game, Code Veronica, the End of Umbrella scenario, Revelations, RE5, RE6, and RE7. He was a member of STARS Alpha team, and like many of the protagonists, has made a vow to stop bio-weapon experiments and bring down Umbrella. He currently serves as a top agent for the Bioterrorism Security Assessment Alliance (BSAA), an NGO he co-founded that acts to disrupt and quell acts of bioterrorism worldwide. Despite the series having no 'official' Series Mascot, Chris is generally assumed to be it, since he's The Rival of Big Bad Wesker.

Chris has a surprise appearance in Resident Evil 7: biohazard. See Resident Evil 7: biohazard for tropes primarily applying to his appearance in that game.

  • 10-Minute Retirement: In 6, he tells Piers that he's turning in his gun after this mission, and he'd be honored if Piers would take his place. At the end of the campaign, after his entire squad including Piers has been killed, he meets up with another BSAA agent for the next mission.
  • Adventure Duo: With Jill.
  • Ambiguous Situation: In Resident Evil 7: biohazard, he's working with Umbrella as a private consultant after they were reincorporated as a PMC despite their antagonistic past history, and the exact reason why remains unclear. Umbrella now works with the BSAA, but even Chris isn't thoroughly convinced that they have changed. Still, considering several other companies have their own B.O.Ws, he might as well work with them, and for their part several Umbrella soldiers seem to respect him, especially those he has tried to save.
  • Artistic License – Military: In the original RE and RE:CV, Chris is ex-Air Force at the age of 25. He's received flight training, since he can handle the jet he flies in CV, which means he would've had to have been an Air Force Academy grad and an officer in the ranks. Somehow, he's been kicked out by the age of 23 due to some ill-defined incident, yet without an dishonorable discharge.
  • Being Good Sucks: His fight against bioterrorism eventually cracks down hard on him in 5 and 6. For all he has done, which includes ending Wesker, he still fights bioterrorism around the world. But doing so costs the lives of his subordinates and allies (and that includes his partner Piers in 6).
  • Berserk Button: Do not kill any men under his command. Several of his enemies found this out the hard way. Whether it's S.T.A.R.S, BSAA, and Umbrella. He will find you, and he will end you.
  • Big Brother Instinct: Not only does he go to Antarctica to rescue his sister in Code Veronica, but in Resident Evil he watches out for the youngest STARS member Rebecca and saves her from a Hunter.
  • Big Brother Mentor: He taught Claire how to use weapons.
  • Big Damn Heroes: Likewise.
  • The Cameo: In 7, he arrives with Umbrella, Co. and drops Ethan a specialized Albert-01 magnum to finish off a mutated Eveline.
  • Charles Atlas Superpower: Up to and including punching a multi-ton boulder out of the way during the Final Boss fight of 5.
    • Some fans joke that the extra muscle mass he sports in 5 could only have come from ingesting one of the viruses if not from this trope.
  • Chekhov's Gunman: Is this to his sister, Claire, as he taught her how to defend herself.
  • Continuity Nod: In 5, he gets Hunk's Neckbreaker from 4. Josh similarly seems to have adopted many moves found in Leon from 4's Mercenaries.
  • Colour Coded Characters: Although it varies in shade, Chris is invariably dressed in some form of hunter green through every game.
  • Cool Shades: The alternate outfits.
  • Deadpan Snarker: Particularly in Resident Evil 5.
  • Death Seeker: Has this mindset throughout a lot of parts of Resident Evil 6. Look at how he charges into danger and tells Jake that he killed Jake's father, Albert Wesker, without mentioning why or how evil Wesker was. Even when Jake points a gun in his face, Chris seems resigned to a possible fate of being killed.
  • Determinator: Chris does not give up, especially when against Albert Wesker... although by Resident Evil 6, enough things have happened to him that one tragedy pushes him to drown his sorrows.
  • Doom Magnet: Carla outright tells Chris that anyone caught with him would have a very low survival rate, and mocks him about it.
  • Extremity Extremist/Good Old Fisticuffs: In 5 and 6, his melee attacks consist of various different punches and throws, rarely using kicks.
  • A Father to His Men: His subordinates in the BSAA have the utmost respect for him, and Chris likewise cares for the men under his command. The trauma from seeing his entire squad in Eastern Europe turned into B.O.W.s was enough to turn Chris into an amnesiac, alcoholic wreck for six months. In 7, he goes out of his way into mold-infested caverns to save his missing forces. Unfortunately for Lucas, he had to learn the hard way that you do not fuck around with Chris and his men.
  • Game-Favored Gender: Inverted; between starting the game with only the knife to defend himself, a slower speed, a smaller inventory, the need to find keys to progress through the mansion, delayed access to the shotguns and no access at all to the grenade launchers, Chris is basically the "hard mode character" in comparison to Jill. He does boast the ability to survive more attacks before dying... but, because of that slower speed, smaller inventory and lack of heavy firepower, he's probably going to take more hits anyway.
    • In fact, in the Japanese version of the original Playstation game, it's outright stated on the game-start screen that Chris is the "Hard Mode" difficulty choice. This was changed in the Remake to a new question about whether the player prefers Hiking (Easy) or Mountain Climbing (Hard).
  • Get a Hold of Yourself, Man!: In Vendetta, he does this to a depressed and drunken Leon, refusing to let him drink anymore and telling him to "cut the shit."
  • The Gunslinger: He's noted to be the best shot in the S.T.A.R.S. unit.
  • Hero Antagonist: In 6 to Ada.
  • Heroic BSoD: In 6. After witnessing his entire squad be turned into B.O.W.s in Edonia, Chris suffers post-traumatic amnesia and spends the next six months drinking.
  • Hidden Depths:
    • One of the Easter eggs early in Resident Evil 5 indicates that he disapproves of capitalism and isn't all that patriotic. Sadly, this is never referenced again.
      • His dislike of capitalism makes a lot of sense, considering he's devoted his life to fighting the products of various morally bankrupt biotech corporations.
    • One of the ending screens in Code Veronica also seems to imply he likes to fish.
    • Judging by his comments in the Spencer Mansion and on Rockfort Island, he seems to be quite the art aficionado.
  • Honor Before Reason: In the finale of Resident Evil 5, Chris refuses to leave Jill in the facility, even though doing so is the only way to pursue Wesker and stop Uroboros from killing millions of people. (He and Sheva are the only functional operatives in the area, and neither of them alone could hope to take down Wesker.) Jill eventually convinces him to go.
  • How the Mighty Have Fallen: In 6, he ends up a depressed, drunken amnesiac after witnessing his entire squad in Eastern Europe be slaughtered. By the time Piers finds him, Chris is a mere shadow of his former self, plastered out of his mind and nearly starting a Bar Brawl.
    Piers: Never thought I'd see Chris Redfield wasting away in a shithole like this.
  • Hunk: Goes from rather plain-looking to a bonafide manly man over the years. He gains nearly 40 pounds of muscle between End of Umbrella (2003) and Revelations (2005). He's toned way down due to the art style shift in 7, but he's still the best looking guy in the game.
  • I Call It "Vera": In 7, he wields an anti-B.O.W semi-automatic shotgun nicknamed "Thor's Hammer".
  • Idiot Ball: An in-game universe example - he already encountered Carla who went under the alias of Ada Wong and during his pursuit for her later in game he witnesses the real Ada Wong. Granted, he's never met Ada or aware of the Cloning Blues done by Simmons, but considering that both women were in different outfits (and that Carla possibly couldn't have changed clothes that fast) every time he saw them, he never put two and two together and considered that maybe there was another person in the mix on the ship. Ada herself even comments on this.
  • Irony: In 7, Chris wields special anti-B.O.W weapons designated the Albert-1 (a Hand Cannon pistol) and the Albert-2 (a semi-automatic shotgun), both named after his nemesis Albert Wesker.
  • It's Personal: While he's always challenging Big Bads, his vendettas against Albert Wesker and Carla Radames are very personal. His fight with Lucas wasn't personal until Lucas quickly went out of his way to make it so. Predictably, this turns out to be the stupidest decision of Lucas' life.
  • Jack-of-All-Stats: In The Mercenaries mini-games where he packs balanced weapon-sets, impressive health and decent punching and Neck Snap melee attacks with good crowd control capabilities.
  • The Juggernaut: In Resident Evil 6, especially if the environment is right. He can vault right over alleys and barricades and barely slow down to lay quick and brutal beatdowns on stragglers in the way.
  • Knight In Sour Armor: Due to the numerous amounts of biological experiments that eventually wind up in the hands of terrorists, Chris often wonders if fighting is even worth it. This gets the best of him prior to Resident Evil 6, when a lot of men under his command die during a mission and he lets the "sour" overcome the "knight", diving into a drunken sorrow.
  • Lightning Bruiser: As lampshaded by Sheva in 5, Chris is quite fast and agile for his size.
  • Love Hurts: In the platonic sense. Chris can bear what happens to him. Not what happens to his comrades.
  • Married to the Job: He comes off like this in Revelations. He's partnered with Jessica, who's routinely dressed much more attractively than the mission demands and who does everything up to and including throwing herself at him, and Chris doesn't seem to notice. Parker seems to think it has something to do with Jill, but implications are ambiguous.
  • Meaningful Name: Redfield is also the name of an American company that manufactures high-quality rifle scopes and binoculars. Chris was the best marksman in the STARS unit.
  • Megaton Punch: In 7, Chris can dispatch Molded with a single punch after first staggering them with a shot to the head.
  • Mr. Fanservice: Chris's Warrior costume in 5 certainly shows a lot of skin, not to mention the Game Mod for the PC that makes him completely shirtless. His samurai outfit in RE6 leaves him relatively uncovered as well.
    • Since he muscled up in Resident Evil 5, Chris has gotten an absurdly large gay fan following, to the point where one could be forgiven for wondering if "bara" was a motivating factor behind his character design.
  • Muscles Are Meaningful: He's ripped from 5 onwards, and it shows: he can send mooks flying with one punch, and bodily lift and throw them with ease. Subverted when 7 switches to a new photorealistic artstyle, and he ends up going back to a more lean body style.
  • The Neidermeyer: In 6, where his fixation on getting revenge on Carla for the deaths of his squad ends with the deaths of everyone in his new squad except for Piers. Piers even calls him out on it, pointing out that they could have prevented some of said deaths had Chris not let his desire for vengeance blind him.
  • Perma-Stubble: In 5 and 6.
  • Platonic Life-Partners: His relationship with Jill is depicted as this, but fans have their doubts. Whether or not there are romantic feelings involved has not been addressed either way, and Revelations only lampshade hangs as to whether or not they are Platonic Life-Partners or Battle Couple. They're one of the cases where it's very hard to tell whether things like Sleep Cute are meant as moments of Like Brother and Sister or as Ship Tease.
  • Previous Player-Character Cameo: In 7 where he hands Ethan a specialized Albert-01 handgun to finish off a mutated Eveline.
  • Promotion to Parent: For Claire. Particularly Resident Evil: The Book, a rare tie-in novel published via a mail-order offer around the same time Resident Evil 2 was released, reveals that the Redfield parents died in a freak accident when Claire was only 14.
  • The Protagonist: Mostly assumed by default due to being the opposing force of Big Bad Wesker.
  • Rated M for Manly: Chris is by far the most macho character in the franchise, taken to extremes in ''RE5'' where he famously punches boulders.
  • The Rival: Chris and Wesker have a relationship like this, mixed with being each other's Arch-Enemy.
  • Secret Character: In Resident Evil 2's Extreme Battle Mode.
  • Series Mascot: Resident Evil franchise doesn't have a definite mascot, but Chris can be seen as one.
  • Shell-Shocked Veteran:
    • The central premise of the RE5 viral campaign, with Chris struggling to put the traumatic events of the game behind him.
    • RE6 follows up on this concept, with Chris's campaign focusing heavily on the toll his work has taken on his psyche.
  • Ship Tease: In the first big trailer of Marvel vs. Capcom 3, Chris does a Diving Save to catch a falling Morrigan. Granted, she had just been stunned by Iron Man, but the fans didn't let it slide. Morrigan is later shown wrapping her hands lovingly around Chris in the game's opening movie.
  • Sibling Yin-Yang: While Chris is a serious and dutiful soldier, his younger sister Claire is a playful and snarky civilian. What they do have in common is hotheaded recklessness and a tendency to get themselves in way over their heads.
  • Smoking Is Cool: In the intro for the first game, Chris's live-action actor takes a drag off a cigarette. This was removed in the American version, because in 1996, it was illegal to portray smoking in any work that was marketed specifically to children, and the idea of an M-rated video game didn't exist quite yet. However, he was shown smoking in his intro in 6.
  • Sole Survivor: By the end of his campaign in Resident Evil 6, he is the only one left alive in his squad.
  • Throw the Dog a Bone: There is one way in which he's not inferior to Jill in Resident Evil 1: in the remake version, his exclusive Self-Defense Weapon is a flashbang grenade, which he rams into the mouths of zombies. This paralyzes them as they instinctively start gnawing on it, up until it explodes. Not only does this guarantee the death of the zombie, it decapitates it to boot — so the player doesn't need to waste precious fuel on burning the corpse to keep it from coming back as a Crimson Head. As an added bonus, it can also harm and even kill other zombies if they are close enough, and the player can shoot the gnawing zombie to instantly detonate the grenade, essentially making an enemy into a player-friendly boobytrap. This is much more useful than Jill's taser. The one downside? The explosion can hurt the player too, if they're too close.
  • Took a Level in Badass: Goes from surviving the events of the first game to defeating Alexia Ashford when she goes One-Winged Angel with the T-Veronica Virus; and then later punching boulders as well as stopping a bio-weapon fueled apocalypse started by Wesker... by fighting him to the death in a volcano.
  • Took a Level in Jerkass: In the beginning of his and Piers' campaign in Resident Evil 6, after having his whole unit murdered by Carla. He gets better.
  • True Companions: With Jill, Sheva and Piers.
  • Ultimate Showdown of Ultimate Destiny: He's a character in Marvel vs. Capcom 3. Interestingly, his "rival" within the trailers is The friggin' HULK.
    • In the trailer for Ultimate Marvel vs. Capcom 3, he and Felicia are put up against Shuma-Gorath. Chris's entire role in those games is a guy who punches way above his weight.
    • He's also a recurring character in Project X Zone, partnering with Jill. The pair specialize in More Dakka and heavy explosives in order to keep up with the demons, cyborgs, and fantasy protagonists that make up the cast of the game.
    • In the story trailer for Marvel vs. Capcom: Infinite, he is the last hero shown standing against an Infinity Gem-powered Ultron-Sigma fusion.
  • Walking Armory: In Resident Evil 7: biohazard, during Chris' mini-campaign, he sports a knife, a Hand Cannon, a semi-automatic shotgun, and grenades.
  • Wrestler in All of Us: From Resident Evil 5 onwards, Chris is shown using wrestling moves as part of his melee takedown range.

     Jill Valentine
Voiced by: Unknown (1, voice), "Inezh" (1, live action), Catherine Disher (3, Marvel vs. Capcom 2: New Age of Heroes), Heidi Anderson (Remake), Patricia Ja Lee (5, The Umbrella Chronicles, Mercenaries 3D), Michelle Ruff (Revelations), Kari Wahlgren (Marvel vs. Capcom 3)

"You want S.T.A.R.S.? I'll give you S.T.A.R.S."

The first female protagonist of the series, appears in the first game, Resident Evil 3, the "End of Umbrella" scenario, Revelations, and the RE5 DLCs "Desperate Escape" and "Lost in Nightmares". Originally a member of S.T.A.R.S. Alpha Team, she also co-founded the BSAA and was directly involved in the downfall of Umbrella. Serious and dedicated, she shares a strong bond with her partner, Chris.

  • Absolute Cleavage: Her spy suit in 5.
  • Action Girl: She can tear through a Zombie Apocalypse like a hot knife through butter. Plus she has the honorable title of "Master of Unlocking".
  • Adventure Duo: With Chris.
  • And I Must Scream: Her ordeal for three years leading up to Resident Evil 5. She was Brainwashed and Crazy, courtesy of Wesker, and admits after Chris rips the Mind-Control Device off that she was fully aware of what she was doing, but had no control.
  • Artistic License – Military: One of the most notorious errors in the entire series is that Jill is listed in the manual for Nemesis as ex-Delta Force at the age of 23. Delta is a secretive anti-terrorist unit in the U.S. Army that recruits its combat personnel from the Green Berets and Army Rangers, neither of which admitted women to their ranks in 1998. Even if one assumes that women can be Berets or Rangers in the RE-verse, or that Jill was in the intelligence-gathering "Funny Platoon," there's no way that she could've risen that quickly through the ranks. Later games dodge this by simply listing Jill's skills and abilities without going into which branch of the military she was trained in.
  • Ascended Meme: Umbrella Chronicles states that, yes, she did have the nickname "The Master of Unlocking" at the RPD.
  • Author Appeal: Shinji Mikami's acknowledged that Jill is his favorite character, which explains her widespread appearances in other games.
  • Back-to-Back Badasses: With Josh in "Desperate Escape".
  • Bare Your Midriff: An alternate costume in Revelations is a skimpy pirate costume that invokes this trope. There is also one alternate outfit in the original Resident Evil that does this. In fact it almost looks like Claire's Code: Veronica outfit, except without the vest and choker.
  • Be My Valentine: Her last name is Valentine and she's the main heroine.
  • Blue Is Heroic: She's one of the main protagonists of the series, and generally wears some variation of blue.
  • Brainwashed and Crazy: In Resident Evil 5.
  • But Not Too Foreign: Stated to be of French and Japanese descent (see Mixed Ancestry below). Using Julia Voth as her model seems to have nixed this, though recent games have given her rounder facial features.
  • Chekhov's Gunman: Her exposure to the T-virus back in Raccoon City has left her with a rare strain of antibodies which Wesker uses for his Uroboros research.
  • Colour Coded Characters: Hers has slightly more variance than Chris, but it's still there. She's consistently dressed in cadet blue through the earlier games, but it gives way to a darker indigo-blue as time goes on.

  • Determinator: She's the irresistible force to Nemesis's immovable object.
    • And again in RE5, where she is still resisting mind control years down the road.
    • In Revelations, her reaction when confronted with a giant monster that's big enough to be eating the front of an ocean liner she happens to be standing on is to say, in a relatively calm voice, "We can do this, Chris."
  • Deuteragonist: Of RE1. Shares the role of deuteragonist of the entire series with Leon.
  • The Dragon: To Wesker in 5, albeit not of her own volition.
  • Empowered Badass Normal: While serving as Wesker's Dragon under the effects of the P30 serum, Jill's strength and agility are enhanced to a superhuman degree; she's not quite at Wesker's level, but comes pretty damn close, especially after Wesker activates the P30's apparent Explosive Overclocking feature.
  • Evil Albino: Long periods in a stasis tube and constant immunization experiments made her skin and hair pale by the time of 5. She's only evil because Wesker's controlling her though.
  • Game-Favored Gender: As noted under Lightning Bruiser, in the first game, she has a larger inventory (so fewer trips to the item box), she can unlock certain doors immediately upon finding them instead of needing to look for "old keys" like Chris (so she can get around quicker), she starts the game with a fully-loaded pistol (Chris just gets a knife), she moves quicker, she has exclusive access to the grenade launcher (one of the game's Disc One Nukes) and she can get access to the the shotgun and auto shotgun much sooner than Chris can. Even though Chris has more health, flash grenades, and free heals from Rebecca, all of those pale in comparison to Jill's advantages.
    • In the Japanese version of the original Playstation game, it's outright stated on the game-start screen that Jill is the "Easy Mode" difficulty choice. This was changed in the Remake to a new question about whether the player prefers Hiking (Easy) or Mountain Climbing (Hard).
  • Good Is Not Nice: She is fine with slapping Carlos to shock him out of a Heroic BSoD, and shoving Chris when he initially refuses to pursue Wesker out of fear for her safety. During the latter scene, her practicality contrasts Chris' idealism.
  • Hidden Depths: As shown in "Lost in Nightmares", she's quite the accomplished pianist, playing a superb rendition of "Moonlight Sonata" after an extended period without practice. What's perhaps more amazing is that she sight-reads the entire thing.
  • Icy Blue Eyes: Icy and piercing.
  • The Immune: By RE5, Jill is basically a walking sack of antibodies. Whatever Carlos injected her with in RE3 has given her complete immunity to the T-Virus and all derivatives thereof , which made her useless to Wesker as a test subject. She further stacks the deck by, in Revelations, injecting an experimental T-Abyss vaccine.
  • Inter Generational Friendship: In the novels, Jill is friends with 2 young girls, Becky and Priscilla McGee. After she had helped them find their lost dog. Unfortunatley, they became victims of zombies.
  • In the Blood: Overlapping with Sins of Our Fathers; the noncanonical tie-in novelizations by S.D. Perry explained that Jill's skill with lock picks was taught by her father, a petty thief, and that she pursued a career in the law after he got caught and sent to jail.
  • In the Hood: First appears in RE5 wearing a dark hood over her features (possibly to hide her radically changed hair color until the right time).
  • Kick Chick: To contrast Chris, her physicals are usually straight kicks.
  • Lightning Bruiser: In the first game, she counts as a "hard-hitting Fragile Speedster" variety. She moves faster than Chris, and has less health, but also has access to the grenade launcher as her exclusive weapon, which makes her better at killing enemies quicker than Chris. Her lockpicking abilities and larger inventory make Jill runs inevitably faster than Chris runs.
  • Locked into Strangeness: In 5, she's gone blonde, and it's not because of hair dye. What else, she's pale. A file you can find during in-game explains this: a side effect of the experiments on her was loss of pigmentation.
  • Magic Skirt: Despite her RE3 outfit making an appearance half the time she does, it's pretty hard to see what she's got underneath. At least the original game couldn't render that.
  • Master of Unlocking: The trope-namer, in a Phrase Catcher sort of way.
  • Mixed Ancestry: She is half-French, half-Japanese, her mother being a nikkei.
  • Ms. Fanservice: Her infamous outfit in Nemesis shows off her legs and chest, and then there's her skintight battlesuit in 5. The camera in Remake and Revelations also loves to focus on her shapely behind.
  • Nice Hat: Her BSAA uniform includes a blue baseball cap. Her STARS uniform had a blue beret.
  • Non-Uniform Uniform: While each individual S.T.A.R.S members' outfits vary significantly in color, they all generally follow the pattern of a light police vest worn over a short-sleeve shirt (Rebecca's outfit is consistent with this pattern). Jill's uniform is the most distinct from the other S.T.A.R.S. members, consisting of armored shoulder pads and a beret instead of the usual vest.
  • Not Quite Dead: In RE5, Chris spends most of the game believing she's dead. As you might have guessed, she isn't.
  • People Puppets: In RE5, Wesker manages to control her via a cybernetic implant.
  • Platonic Life-Partners: With Chris, for most of the part. However, the lack of romantic involvement between the two is debatable. They're one of the cases where it's very hard to tell whether things like Sleep Cute are meant as moments of Like Brother and Sister or as Ship Tease.
  • Rogue Protagonist: In 5 due to being under Wesker's control.
  • Scars Are Forever: Chris ripping a brainwashing device off of her chest during Resident Evil 5 left Jill with a large and ugly burn directly over her heart. We only get to see it for a little bit and it doesn't seem to bother her that much.
  • Statuesque Stunner: Not originally, but according to 5, Jill stands at 5'8" (her bio in the REmake listed her as 5'5"), but as the RE5 profiles in general are not congruous with the rest of the series they may be non-canon. (Also, in RE5 Jill is wearing what look like 3 inch Combat Stilettos.)
  • The Stoic: Jill rarely shows her emotions, taking the various horrors she encounters in stride as opposed to getting bitter and angry (Chris), reckless (Leon) or emotional (Claire). In general, Jill is among the quieter characters of the series, and can come across as cold in some scenarios.
  • Stun Guns: In the REMake, Jill's unique self-defense weapon is a hand-held taser she has to find batteries for, with each battery being good for one shot on an enemy. It packs more of a punch than the shared self-defense dagger does, but it's inferior to Chris' flashbang grenade, which guarantees a decapitating kill and can potentially harm multiple zombies if the player is lucky.
  • Sugar-and-Ice Personality: Jill is easily the most stoic of the four protagonists and has the least dynamic personality by far, but she still cares a lot about her comrades.
  • Ultimate Showdown of Ultimate Destiny: She's a character in Marvel vs. Capcom 2: New Age of Heroes and Marvel vs. Capcom 3 with a different playstyle in each game:
    • MVC2 Jill is modeled after her Resident Evil 1 appearance, and gives her a handgun, grenade launcher, herbs, and a rocket launcher. She can actually summon zombies, dogs and the tyrant to go after her enemies.
    • UMVC3 Jill is modeled after her Resident Evil 5 appearance. She moves incredibly fast, uses dual submachine guns, and focuses more on martial arts.
    • Jill is also a recurring character in Project X Zone, partnering with Chris. The pair specialize in More Dakka and heavy explosives in order to keep up with the demons, cyborgs, and fantasy protagonists that make up the cast of the game.
  • Victoria's Secret Compartment: She can carry a lot more than Chris or Carlos, even if she's just wearing a T-Shirt and shoulder pads or a tube top and a skirt.
  • What Happened to the Mouse?: Despite being shown to be alive and well in 5, Jill is not seen or mentioned at any point in 6, not even in the game's various unlockable documents.
    • Averted in Revelations 2, where you can read an e-mail she sent to Barry post-Resident Evil 5 to catch up with him and to relieve her boredom from constant medical tests. She mentioned that she was about to enter rehabilitation.
  • What Measure Is a Non-Human?: She expresses anger at Nicholai killing someone who was bitten, who hadn't turned into a zombie yet.
  • You Monster!: In the REmake, Jill calls Wesker a bastard for holding Barry's family hostage. She gets a Pistol Whip to the face in response.

     Barry Burton
Voiced by:Barry Gjerde (1, voice), Gregory Smith (1, live action), Ed Smaron (Remake), Jamieson Price (5, Mercenaries 3D), Michael McConnohie (Revelations 2)

"Are you ready to finish this?"

Introduced in the first game as the STARS weapon supplier. He befriended Chris in the Air Force in the mid-1990s and is the only protagonist known to have children. Since Resident Evil he has only made a cameo appearance in Resident Evil 3 and had his own game Resident Evil Gaiden, the latter not being considered canon. Resident Evil: Revelations 2 sees his return and playable in story to boot.

  • Alliterative Name: Barry Burton.
  • An Offer You Can't Refuse: During the Mansion Incident, Wesker forced his cooperation by threatening his family. It turns out to have been an empty bluff.
  • Ascended Meme: Both his infamous lines below are referenced in Dead Rising with a store called "Jill's Sandwiches", which touts its owner as being "a master of sandwich making."
    • Not to mention Resident Evil 5, where when you finish the part where you remove Jill's mind control device from her chest, you get the achievement "Masters of Removing." And in RE5's Mercenaries Reunion, one of his melee moves is the Barry Sandwich.
      • During one of his finishers he will pull out his Samurai Edge after throwing the enemy onto the ground and shouts "I have THIS!"note  before delivering the finishing blow. In addition, one of his melee attacks is called the Barry Sandwich.
    • In Wildstorm's tie-in comic for the second game, a flashback shows Wesker assembling the S.T.A.R.S. team that goes into Raccoon City. He mentions Jill as an afterthought, saying that he knows nothing about her other than Barry's assurance that she's the master of unlocking.
    • In Revelations 2, after Claire is almost crushed by a trap, she remarks that she was almost a "Claire Sandwich", to which Moira exasperatedly asks if Barry tells that story to everyone. Later, Barry calls himself the master of unlocking, after using a crane to destroy a locked door. And to round out the nods to his infamous lines, he takes "I have this!" and turns it into a Pre Ass Kicking One Liner at the end of the game.
  • Badass and Child Duo: With Natalia in Resident Evil: Revelations 2.
  • Badass Beard: Sports a thick, bushy, shortcropped beard that helps cement his "good-natured bear-of-a-man" badassery.
  • Big Damn Heroes: In the first game, he will save Jill from a trap and later Plant 42. In the third game, he again rescues Jill moments before Raccoon City is nuked.
  • The Big Guy: The tallest and buffest-looking member of the original cast, and carries the biggest gun.
  • The Bus Came Back: Returns to the story in Resident Evil: Revelations 2 after only making cameos in a few others.
  • The Cameo: Despite only having a major role in two games in the series, he's a made a few bonus appearances.
    • Appears in one of the endings of Resident Evil 3 (as well as having an epilogue), rescuing Jill and Carlos right as the nuke hits Raccoon City.
    • Playable in the Mercenaries minigame of Resident Evil 5 Gold Edition.
    • Also playable in Resident Evil The Mercenaries 3D.
  • Canon Discontinuity: Gaiden.
  • Cutscene Incompetence: If you trigger either of the "zombie attacks Jill and Barry" scenes at the start of the game, it takes three shots from his Colt to put it down — if you can get your hands on the gun's cousin, it's normally a One-Hit Kill to any enemy in the game. Made worse in the Remake because, whilst he blows the zombie's head off in the original game, it now survives the shots and goes back to where you first met it.
  • Fake Defector: He's apparently a traitor alongside Wesker in the first game, but only because he's being blackmailed; he immediately turns on Wesker once he can.
  • Fatal Family Photo: He leaves behind a picture of his daughters if he's killed in the first game. Thankfully, his survival is canon.
  • Gentle Giant: He goes out of his way to protect little girls from bio-experiments, both Lucia from Gaiden and Natalia from Revelations 2 are rescued and later adopted by him at the end of their respective games.
  • Gun Nut: In addition to his impressive sidearm, Barry collects guns, is an NRA member, and was very good friends with the owner of Kendo's Gun Shop in Raccoon City. Revelations 2 actually Deconstructs this trope: Barry and his daughter, Moira, feud over his love of guns. It's because when his daughters were young, Barry failed to properly secure one of his guns. They found it and started playing with it, resulting in Moira shooting her sister. Polly survived, but Barry and Moira ended up blaming each other for the tragic accident.
  • Guys Smash, Girls Shoot: Inverted in Barry and Natalia's chapters in Revelations 2: Barry is the shooter (being an adult), but Natalia can hit enemies with bricks.
  • Hand Cannon: Barry runs around in the REmake wielding a massive .44 caliber revolver. If you get your hands on it, it drops the Tyrant in one shot.
    • The original version also saw him carrying a Colt Python .357, the second most powerful gun in the game after the rocket launcher.
  • I Have Your Wife: How Wesker kept Barry on a leash.
  • Large Ham: By far the most Narmish character of the entire series. Good thing Resident Evil Gaiden was on Gameboy and didn't have voice acting!
  • Mighty Glacier: Is this kind of character in The Mercenaries mini-games, where he has powerful brute melee attacks such as a Pistol Whip that only attack single targets and Hand Cannon weapons.
  • My God, What Have I Done?: Somewhere between Resident Evil 1 and Resident Evil: Revelations 2, he forgot to lock his guns up. Moira and Polly were playing with one of them, until Moira accidentally shot Polly. He has blamed Moira for this for years, until she's believed to be dead. Just then, he realized it was his fault to begin with.
  • Mythology Gag: In the Remake, although all of his classic narmy lines are watered down, their spirit remains intact. For example, if he saves you in the shotgun room, he comments on how Jill would have fit nicely into a sandwich if he'd been a second later, and at the start of Jill's game, he passes her a lockpick and tells her that she'd probably make better use of it.
  • Never My Fault: In an incident between the first game and Revelations 2, he forgot to lock up his guns, which led to Moira and Polly playing with them and Polly accidentally getting shot; Barry blamed Moira rather than accepting that it was his fault for not putting his guns up. It isn't until Moira is presumed dead during Revelations 2 that Barry accepts responsibility for the accident.
  • The Nicknamer: To Jill.
  • Papa Wolf: He goes out of his way to find Moira after getting word of her transmission in Revelations 2.
  • Pinball Protagonist: In Resident Evil Gaiden.
  • Signature Weapon: His weapon on hand is usually a Magnum. In the REmake and in Mercenaries 3D, he specifically wields a Colt Anaconda that uses .44 rounds. In the former, it's the most powerful weapon in the game, can only be obtained in Jill's scenario (and only if Barry gets killed), and can down the Tyrant's first form in one shot. He continues to wield it in Revelations 2.
  • Took a Level in Badass: His reappearance in Resident Evil 5 Gold Edition's Mercenaries Reunion. Four words: headbutt zombie = head explodes.
  • Unusually Uninteresting Sight: In the original game, if you examine the hole in the room right after killing Yawn, you're treated to the sight of Barry asking Jill if she's "found anything interesting", right after walking over the smoldering, dissolving corpse of a freaking giant snake that takes up half the room.

     Rebecca Chambers
Rebecca in Resident Evil 5 (2009)
Voiced by: Lynn Harris (1, voice), Linda Rodriguez (1, live action), Hope Levy (Remake), Riva Di Paolo (Zero), Stephanie Sheh (5, The Umbrella Chronicles, Mercenaries 3D), Erin Cahill (Vendetta)

"The name is Rebecca Chambers, but that's Officer Chambers to you!"

The most recent and youngest member of STARS Bravo team in Resident Evil, who supported Chris in the first game, and is one of the two protagonists of the prequel, Resident Evil 0. She's a specialist in chemicals and first-aid assistance.

After over a decade of not being seen in the Resident Evil universe outside of Mercenaries mode cameos, a stage play called Biohazard: The Stage made its debut in late 2015 that revealed she was working as a university professor in Australia up to at least the timeframe between Resident Evil 5 and 6. The third CG film Resident Evil: Vendetta will also be featuring her as a main character alongside Leon and Chris, which is set in the timeframe after Resident Evil 6.

  • Action Girl: While Rebecca isn't quite as badass as other examples in the series, she can certainly take care of herself in 0, up to and including fighting a Tyrant by herself. This is downplayed in the first game, but considering all she's been through at this point, it can be chalked up to severe exhaustion.
  • Adorkable: Her youthful enthusiasm and earnestness is very endearing, especially the thumbs-ups she gives in 0.
  • Ass Kicks You: She has a melee move called the Rump Shaker, where she jumps and hits the enemy WITH HER BUTT. She also uses this to destroy Time Bonuses.
  • Brainy Brunette: Has brown hair and is extremely smart, especially when it comes to chemistry and medicine.
  • Bulletproof Vest: Gameplay and Story Segregation aside, she wears one, and it becomes a plot point late in the first game.
  • The Bus Came Back: Vendetta marks her first canonical reappearance since Resident Evil 1note .
  • Chuck Cunningham Syndrome: While she has the same cameo Barry does in 5's "Mercenaries Reunion", within the canon's timeline, 1 was her final appearance. It's enough to make you wonder why Capcom insisted so hard that she survived the Mansion Incident along with Barry, despite that outcome being impossible in-game.
    • She finally returns for the upcoming third CGI film Resident Evil Vendetta.
  • Combat Medic: Just cast your gaze slightly to the right. Yes, that is a machine gun in one paw, a shotgun in the other, and a flamethrower used for special melee kills tucked into her belt.
  • Combat Pragmatist: She uses bug spray, mace, and lighter fluid against bad guys, the latter to Kill It with Fire. Most of her Melee attacks work this way as well, including Ass Kicks You, Shoving, and Kick Them While They Are Down.
  • The Cutie
  • Damsel in Distress: She has to be save by Billy and Chris several times in both Zero, RE1 and Vendetta.
  • Dual Wielding: Promo art for her appearance in Resident Evil 5 features her with a shotgun in one hand and a machine gun in the other.
  • Evil Costume Switch: In the 2016 Resident Evil 0 remake, there's a non-canonical "Wesker Mode" where Rebecca serves as Wesker's Brainwashed and Crazy combat partner. She has a mind-control device similar to Jill's in RE5 and wears a black uniform that looks like a cross between Jill's Spy Catsuit in RE5 and a Japanese schoolgirl outfit.
  • Final Girl: Fulfills this role in Resident Evil 0, being the last one standing of the Bravo Team, then it's subverted in Resident Evil because Chris, Barry and Jill canonically make it out alive as well.
  • First Day from Hell: Her first mission with Bravo Team: Investigate some grisly, cannibalistic murders in the Arklay Mountains. By the end of the mission, she's the sole survivor of Bravo Team, has dealt with all sorts of horrible monsters for two nights in a row, and learned the hard way that the leader of S.T.A.R.S is The Mole. Fortunately, she had Billy Coen and later Chris Redfield to make life a little easier for her.
  • Glass Cannon: Is this type of character in The Mercenaries mini-games, having powerful weapons and weaker melee attacks that have a high chance of getting a Critical Hit, combined with the game's lowest health and the greatest recovery ability.
  • Guest-Star Party Member: If Chris gets injected with giant snake venom or incapacitated by a giant plant, control shifts over to Rebecca to come to the rescue. Rebecca can use her chemical skills to prepare the anti-plant formula V-JOLT, which takes a big chunk out of Plant 42.
  • Hero of Another Story: Her role in Resident Evil 0.
  • Huge Guy, Tiny Girl: At 5'3", she's a midget compared to any guy teamed up with her.
  • Identical Stranger: In Vendetta, she's nearly identical to Arius's late wife.
  • The Immune:
    • Despite getting covered in t-Virus leeches and being attacked by an Eliminator in Zero, she's never infected with the t-Virus. The Eliminator attack can easily be explained away as a dry bite, but the leech attacks are a significant Plot Hole.
    • It's stated that 10% of the world's population is immune to the t-Virus, so it can be assumed Rebecca is one of them.
    • This theory is strengthened in Vendetta when Rebecca is infected by an aerosol form of the A-Virus. Despite this, Rebecca manages to get back up, walk several rooms away and inject herself with a vaccine. Against the ineluctable form of the virus however she stand no chance.
  • In-Series Nickname: Dollface, Ms. Do-It-Yourself, princess, honey... All given by Billy.
  • Ink-Suit Actor: A peculiar example in Zero. Rather than resembling her voice actresses, her appearance is modeled after Japanese popstar Ayumi Hamasaki, who Capcom hired as the spokeswoman for the game in Japan.
  • Kill It with Fire: In Zero, both her and Billy need to Kill It with Fire with leech-zombies. In Umbrella Chronicles, her counterattack is pushing the zombie off and throwing a small explosive at it. In the REmake, she says how she needs to set off the self-destruct mechanism in Chris's scenario. It may be important to contain the outbreak, but that's also all the proof that STARS is going to get... In Mercenaries Reunion, she gets flame spray.
  • The Medic: Her job on the STARS squad; in the first game, she can heal Chris when he visits her in the first aid room of the mansion, and in The Mercenaries mini-games, she starts off with and benefits more from medical items.
  • Ms. Fanservice: Some of her unlockable/stored outfits shows her midriff, and her Evil Costume Switch in the HD Remaster of 0 includes Grade B Zettai Ryouiki and booty shorts. Vendetta gives a tame version of Absolute Cleavage when put on a wedding dress by Arias.
  • Must Have Caffeine: In Vendetta, her assistant teases her about her love of extremely fancy coffee drinks.
  • New Meat: The newest and youngest member of S.T.A.R.S. Bravo Team, which made her very nervous around her teammates, and therefore eager to take on any task to prove herself.
  • Nice Girl: Is nothing but sweet, kind and supportive to just about everyone she meets, which makes her role as a medic very fitting. Even Billy Coen, whom she initially thinks is a murderous criminal and threatens to shoot him if he tries anything, quickly grows on her.
  • Nice Hat: In the original Nintendo 64 beta of Zero, Rebecca wears a beret like Jill did in 1, albeit it's white, not blue. Said costume reappears as a DLC costume for the HD version of Zero.
  • And Now You Must Marry Me: Arius kidnaps her, dresses her up as his late wife, and stages a recreation of his doomed wedding. Rebecca refuses to play along with his sick games.
  • Off With Her Head: If you fail to rescue her in time during a certain part of the game, the Hunter attacking her slices her head off with its claws.
  • Palette Swap: Rebecca's character model in REmake is borrowed from Jill's, except that the top half is altered. So, essentially, Rebecca has Jill's posterior. This was changed in Resident Evil Zero when Rebecca graduated to a title character.
    • Her alternate outfit for the Arrange mode of the first game's Director's Cut is a red version of her original outfit, with the only major difference being that she's wearing shorts instead of pants.
  • Science Hero: Rebecca's specialties other then medicine being handling chemicals, including those that result in the take-down of the Man-Eating Plant. In Vendetta, she manages to find how the A-Virus works and even come up with a vaccine.
  • Sweet Tooth: In Vendetta, her coffee order is basically Diabetes in a cup.
  • Teen Genius: The reason for her Improbable Age, she is a newly minted STARS member when disaster strikes.
  • Took a Level in Badass: In 0 and Umbrella Chronicles, and especially in the novels.
    • Little Becky makes a triumphant return in Mercenaries Reunion where she wields a powerful MP5 and Striker shotgun to become a Majini-slaying monster. It being the Protecta Striker doesn't seem to matter much, she's still devilishly effective with it. More so because of her flame spray melee, which has an insane range that instantly kills most Majini standing in the general vicinity. Though she loses said melee in Mercenaries 3D, you can give her skills to increase her critical hit rate, giving her head cracker melee a 100% chance of activating. The result is the sweet and innocent Rebecca Chambers rapidly exploding enemies' heads by bashing the back of them with her knee.
      • In the following canon, however, this is more or less averted. She's still able to defend herself very well for someone of her size, but unlike Claire, she hasn't kept up her combat skills since the Spencer Mansion incident, instead choosing to pursue higher learning and become a full-time Science Hero. That doesn't mean her contributions to the fight against bioterror are any less valuable; as of Resident Evil: Vendetta, she's a respected professor and biochemist who researches ways to cure viral B.O.W. infections, and has successfully created several countermeasures.
  • Tritagonist: Of RE1.
  • Waif-Fu: Being 93lbs won't stop her from taking down much larger enemies in The Mercenaries games.
  • Weak, but Skilled: In RE0, Rebecca has much lower health than Billy and a markedly lower critical hit chance. She's also a helicopter mechanic, medic, and scientist, and her facility with chemistry is what allows the player to solve a couple of puzzles. In Mercenaries Reunion, she's got the same health as every other character, but the highest recovery time following a knockdown; she compensates for this by carrying the most starting ammo and healing items of any character in the game, and having both her first-aid sprays in quick-select slots.
  • What Happened to the Mouse?: She hasn't been seen nor heard from since the ending of the first game, despite having her own prequel. Rebecca still appears in the series every couple of years, but it's always in games that retcon or retell the events of the original RE or RE0.
    • She finally got a nod in the DLC for Resident Evil 5, where she's playable in the Mercenaries Reunion minigame... as her 18 year-old self straight out of the Spencer Mansion incident, despite RE5 being set over a decade later.
    • She finally re-appears in the post-Umbrella RE timeline in Biohazard: the Stage, a Japanese Resident Evil stage play, where she's a college professor.
    • She's also going to be featured in the third CG (and canonical) film Vendetta, which is set in the current timeline of series.
  • What the Hell, Hero?: Dishes this out to Chris and Leon in Vendetta: Chris for having a grudge towards Arias, and Leon for his alcoholism and broken spirit towards fighting B.O.W.s.
  • Wise Beyond Their Years: She is only eighteen years old and already a member of an Elite Forces Squad; however, it is Justified to an extent. She is apparently something of a teen genius, which was why she was recruited to STARS. The novels state that she has zero combat experience near the beginning of the series and was something of the team's baggage. This also carries over with in both games she's in. In Resident Evil 0, her only specialty is mixing herbs and chemicals. In Resident Evil 1, she can mix chemicals and administer serum. Both scenarios, the big, burly guy does most of the combat.
  • Yes, sir!: She's quick to throw a snappy affirmative and a salute to her superiors.

     Brad Vickers
Voiced by: Pablo Kuntz (1), Evan Sabba (3), Adam Paul (R Emake)

"He's after STARS members! There's no escape!"

The STARS Alpha Team's helicopter pilot, Brad was well-known on the team for being chicken-hearted, often wanting to run at the first sign of danger. After the Mansion Incident, he became a target just like Jill Valentine of the Nemesis in 3, which he ultimately fails to survive.

  • Back for the Dead: Twice. In 2, you encounter him as a hidden zombie. In 3, which partly takes place before 2, you see the circumstances that led to his zombification.
  • The Chew Toy: Holy shit, is he ever. One plot walkthrough on GameFAQs, bullet-pointing the outcome of 3, includes the entry, "Someone on the development team hated Brad's guts."
  • Color-Coded for Your Convenience: He wears yellow, which makes him literally yellow-bellied.
  • Dirty Coward: The fan nickname for him is "Chickenheart", a result of how he abandons the rest of his team at the start of the game. Became Ascended Fanon in the novels.
    • Lovable Coward: Despite the fact that his major lapse in courage doomed many of the STARS members to a particularly unpleasant demise in the Arklay Mountains, that he manages to come back to save the survivors of his fuckup and stay behind to help them kill the Tyrant they were currently engaging before evacuating them shows something.
  • Easter Egg: Technically, his appearance in 2 counts, as you have to ignore all item pickups on the way to the police department to encounter him. Killing him nets you the Special Key to change your outfit later.
  • Face–Monster Turn: In RE2, if you follow the special procedurenote , you can encounter a special zombie version of Brad, a result of his fatal encounter with Nemesis in RE3.
  • He Knows Too Much: Like all the survivors of the Mansion Incident, Umbrella sent the Nemesis after him for having seen their B.O.W experiments first-hand. This results in his death.
  • King Mook: His zombified form in 2 can take way more hits than a regular zombie, especially considering how early in the game you encounter him. He's a lot tougher than even Zombie Forest in the first game's remake.
  • Made of Iron: His zombie form in 2 is very resilient against the knife and handgun. Even the grenade launcher can require more than one hit (with the normal grenade rounds) if the first one isn't a point blank shot. The shotgun can still blow his head off with a well aimed headshot.
  • No One Gets Left Behind: The self destruct of the mansion had been triggered and the heroes were being menaced by Wesker's Tyrant, but in the end, Brad did come back for them, and with a rocket launcher, to boot.
  • Non-Action Guy: He's a complete and utter wimp, to the point he partially caused the Mansion Incident by stranding his fellow STARS members in the Arklay Mountains to flee the zombie dogs.
  • Sudden Sequel Death Syndrome: In Resident Evil 3, based upon a Foregone Conclusion given his appearance in 2.

     Richard Aiken 
Voiced by: Clay Enniss (1), Joe Whyte (R Emake), Cyrus Lane (Zero), Yuri Lowenthal (Umbrella Chronicles)

Bravo team's communications expert, he is described as a "positive, sweet guy" and "calm under pressure" despite his young age.

  • Ascended Extra: Richard, like most of Bravo Team, is doomed in the first game, barely talking a bit before dying and potentially giving a radio to Jill or Chris. The REmake gives him more lines and the potential to survive longer, he gets a custom shotgun that's cleans house even until the late game, has a tragic backstory and is even Promoted to Playable in Resident Evil: The Umbrella Chronicles.
  • Big Brother Instinct: Towards Rebecca. You can find a letter in Umbrella Chronicles that mentions he feels terribly guilty for not protecting his actual little sister, who died in front of him.
  • Communications Officer: This was his role in STARS as a whole, and is why he provides the radio that provides essential to the heroes escaping the mansion before it explodes.
  • Doomed Hurt Guy: You find him injured in both the original and REMake versions of the game, and in both of them, he's doomed to die. In the original, if you fetch the serum, you're too late and he dies of Yawn's venom. In the other, even if you do bring him the serum, he ends up being eaten by one of the mansion's two giant monsters, depending on which character you're playing.
  • Eaten Alive: In the remake, he is either eaten by a Yawn or Neptune if he is cured earlier.
  • Heroic Sacrifice: Including his actions in Umbrella Chronicles, he can throw himself to near-certain death to save a comrade three times over the course of the mansion incident. Him falling victim to this is the only way to get his custom shotgun, either against the Yawn in the attic (as Jill) or against Mother Neptune (as Chris).
  • My Greatest Second Chance: He once saw his little sister killed in front of him and feels he failed to protect her. It's implied that he looks after his comrades and Rebecca in particular so devotedly because he sees them as this.
  • Nerves of Steel: Described as such and seems to live up to it.
  • Nice Guy: We don't get to know him for long, but he seems just a generally decent fellow, as exemplified by his Heroic Sacrifice.
  • Not Quite Saved Enough: Played straight in the original, where you end up being too late to save him even if you do deliver the serum in time. Double-subverted in the remake; he will recover from the snakebite just fine, but will fall to a Heroic Sacrifice later on.
  • Shotguns Are Just Better: His signature weapon in the remake is an Assault Shotgun which is obtainable after his death.

     Enrico Marini 
Voiced by: Dean Harrington (1), Daniel Hagen (Remake), Unknown (2002 (Resident Evil 0 Zero))

The S.T.A.R.S. Vice-Captain and Captain of Bravo team.

  • A Father to His Men: Unlike Wesker.
  • He Knows Too Much: Enough that Wesker has to shoot him rather than keep him around to get more combat data on the B.O.W.s.
  • Reasonable Authority Figure: When Rebecca reveals that she found Billy Coen but that they got separated, Enrico tells her to leave Billy since he likely won't make it. Rebecca responds with "Please, sir, I have to find him." So he lets her keep looking for him, but tells her to head to the mansion afterwards. This is also the last time Rebecca sees him alive.
  • Spanner in the Works: Deduces that Umbrella is behind the experiments and that The Mole is on Alpha team, then manages to tip off either Chris or Jill enough to make them suspicious. He's also the one who runs into and tells Rebecca, who is crucial to Chris's scenario and has seen the other facility, to rendezvous at the mansion.
  • The Stoic: In Resident Evil 0, he responds to the revelation that the rest of Bravo Team sans Rebecca and himself are dead only with the phrase "That's unfortunate."

     Albert Wesker
Voiced by: Sergio Jones (1, voice), Eric Pirius (1, live action), Richard Waugh (CV, Zero, 4), Peter Jessop (Remake), D.C. Douglas (Umbrella Chronicles, 5, Darkside Chronicles, Mercenaries 3D, Marvel vs. Capcom 3, Resident Evil 0 HD Remaster)

"Every day, humans come one step closer to self destruction! I'm not destroying the world, I'm saving it!"

The series's chief antagonist, Wesker has been directly or indirectly responsible for the events of every game, and always seems to come out on top. He has a stronger rivalry with Chris than with any other character.

  • '90s Hair: Bizarrely, in Code Veronica, Resident Evil 5, and in his Mercenaries/Wesker Mode reappearances using his RE 5 appearance, he has hair with bleached, frosted tips gelled backwards. Just take a look at his picture.
  • A God Am I: By Resident Evil 5 he's gone this way, after absorbing too much of Spencer's deluded philosophy.
  • An Offer You Can't Refuse: Want to know the reason why Wesker got Barry Burton to aid him in luring several STARS to their death? It's because he threatened to hurt his family if he didn't do so. Ironically, he had no intention of carrying out the threat, which bit him in the butt when he admitted it.
  • Animal Eyes: After coming Back from the Dead the first time: glowing red eyes with slit pupils like a cat's.
  • Arch-Enemy: Mainly to Chris and Jill, but especially the former.
  • Back from the Dead: Deliberately killed and resurrected himself as part of a plot to break away from Umbrella.
  • Badass Baritone: Has a very deep voice.
  • Badass in a Nice Suit: In Umbrella Chronicles and in 4.
  • Badass Longcoat: In some of Umbrella Chronicles and most of 5.
  • Big Bad: For the original and 5. His influence is felt across the entire series as well.
    • Inverted ironically in Resident Evil 6; thanks to Wesker, his son Jake carries the immune blood which could save the world.
  • Bond Villain Stupidity: He could had kill Claire during their initial encounter on Rockford Island but decided to spare her in order to draw out the Ashford twins. In 5, he decided to play with Chris and Sheva during his boss battles which ends up biting him in the ass when they injected him with an overdose of a serum mend to keep his powers in check.
  • Breakout Villain: He was essentially a stock Survival Horror character in the first game (The Mole, basically Paul Reiser's character in Aliens). From Code: Veronica onwards, he's been elevated to the Big Bad of the series.
  • The Chessmaster: Nothing, no one (except Ada, once), and no event are out of his scope when he's scheming; you will be accounted for.
  • Chronic Backstabbing Disorder: First as The Mole for STARS, then double-crosses Umbrella, kills Spencer, and then pulls a You Have Outlived Your Usefulness on Excella. It is also revealed in Zero that he betrayed his former mentor, Dr. James Marcus.
  • Color-Coded for Your Convenience: All black (and later red/orange), for evil. Even if he wears deep navy blue during the Mansion Incident, it still counts.
  • Cool Shades: Yup, he wears a pair constantly. He even uses them as a distraction against Chris in 5.
  • Dark Messiah: During his villainous breakdown in Resident Evil 5, he tells Chris that he doesn't plan on destroying the planet Earth, but rather he plans to save it. Unfortunately, his method of doing so involves exterminating humanity with the Uroboros virus.
    • Ironically, given Jake Muller, Wesker's son, carrying the only thing that would remove the bioterrorist viruses from the world, Wesker may in a way have saved the world, in a sense.
  • Deader Than Dead: In 5, he's dropped in a volcano and then shot in the face with two rockets at once. Even then, it took a Word of God to convince the fans that he was really dead for good this time.
  • Deadly Gaze: He has a Cyclops-like optic laser blast in the new "Wesker Mode" added in the HD port of Zero. The ability is likely non-canon, as it's speculated that the engine used to make Zero couldn't properly animate his super-strength fisticuffs.
  • Death-Activated Superpower: How he became even more badass after the first game.
  • Designer Babies: A low-tech example. Project W was an early Umbrella program intent on creating a Superior race of humanity through selective breeding, lifelong indoctrination, and the Progenitor virus. It involved kidnapping the children of couples of "superior genetics", raising them under Umbrella observation, exposing them to the Progenitor virus, and programming them to seek out Lord Spencer. Wesker.....does not take this revelation well.
  • Diabolical Mastermind: Wesker is behind... just about everything in the greater Resident Evil canon. He was a researcher under the man who created the T-Virus, organized the destruction of S.T.A.R.S to get combat data on the first generation T-viral B.O.Ws, faked his death at the hands of the Tyrant, set up his own evil bio-weapons company in Tricell, had Ada Wong enter Raccoon City to recover a sample of Birkin's G-Virus, caused the outbreak on Rockfort Island by attacking it, leaked the location of Umbrella's last remaining bio-weapons facility to Chris and Jill so that he could use their diversion to steal all of the research data from its servers, released said data to get the company shut down, dispatched Krauser and Ada to recover the Las Plagas sample from the Los Illuminados cult, and finally tried to conquer the world, starting in Africa, with his Plagas-based Uroboros virus. He and his private army, HCF, are also responsible for the collaboration for the E-Series B.O.W in 2000 that would kickstart the events of Resident Evil 7: biohazard. In other words, Wesker has so much influence over the Resident Evil storyline that his shadow continues to haunt the franchise long after his death.
  • Dirty Cop: In the first Resident Evil game, he was the leader of STARS, and also happened to be under Umbrella's employ. In fact, he lured them to the mansion to have more test subjects.
    • Slight subversion to the former trope, as it is made clear that he was with Umbrella from the start.
  • Dodge the Bullet: Can individually dodge bullets fired from automatic weapons, unless he isn't aware of the player's position.
  • Empowered Badass Normal: As Umbrella Chronicles establishes, he was a badass long before he injected himself with the Progenitor Virus.
  • Enemy Mine:
    • Subverted In Code: Veronica; when it looks like he and Chris will fight Alexia together, but then he runs off.
    • Averted in Umbrella Chronicles; although he does fight Sergei whilst Chris and Jill are fighting Sergei's new T-A.L.O.S monster, he actually manipulated them into going after this base as bait and is hoping the cyber-Tyrant will kill them whilst he completes his goal of stealing Umbrella research data.
  • Evilutionary Biologist: Originally a scientist for Umbrella, he's had involvement in the creation of most of the bio-weapons in the franchise.
  • Evil Mentor: To Chris Redfield and Jill Valentine, as he says that they were trained under him in the reveal that he was the mole to Umbrella.
  • Evil Wears Black: Has always had a thing for black outfits. His STARS uniform is black and dark blue, his HCF uniform is an all-black version of that outfit, and he adopts a slick all-black business suit in 4, as well as a black leather Badass Longcoat in Umbrella Chronicles and 5.
  • Fan Disservice: His final mutation in Resident Evil 5.
  • A Father to His Men: Subverted in the first game, unsurprisingly.
  • Final Boss: Of RE5.
  • Flash Step: By 5, his Super Speed takes this form at times, especially when dodging bullets.
  • Genius Bruiser: Is repeatedly stated as having been a child prodigy by files you find throughout the game. He can also punch you across a room.
    • And through doors made of stone.
    • Heck, even before he faked his death and mutated, he was skilled enough in martial arts to take down zombie dogs with no effort, and was actually able to go toe-to-toe with an Ivan (which would have been far more powerful than the Tyrant he "got killed" by) during the events of Resident Evil Zero, and also during that time, he was part of the research team.
  • Greater-Scope Villain: Since faking his death, he has been playing from behind the scenes in many of the games before 5.
    • He sent Ada to Raccoon City to retrieve a sample of the G-Virus.
    • He plays the role of secondary antagonist in Code: Veronica, being the one who attack Rockford Island and spreading the virus there as well.
    • In 4, Wesker manipulates the events from behind the scenes and is the true mastermind responsible for Ashley's kidnapping. Krauser infiltrates the cult under his orders, and uses Ashley to as a means to get closer to Saddler, in order to steal a Plagas sample. Ada is sent in as backup, but throws a wrench in Wesker's plans along the way. He still wins in the end, with a rival organization destroyed and a master plagas sample obtained from Krasuer's corpse.
    • In Darkside Chronicles, he is Javier Hidalgo's backer and is the one who sold him the T-Veronica virus.
    • When partnering with TriCell, he inserted Jessica Sherawart into the BSAA and had her stealing a sample of the T-Abyss. In Degeneration, his people bought over WilPharma after the events of the movie, had Senator Davis assassinated and collected the remains of Curtis Miller.
    • According to the Wesker Report, he has been keeping an eye on Sherry ever since she was in government custody. Knowing about his threat, Derek Simmons had kept Sherry under his custody for 10 years, during which he performed many experiments from her including the creation of the C-Virus.
    • 7 heavily implies that he and his private army, H.C.F, was collaborating with The Connections to mass-produce a bioweapon that would become Eveline in 2000. This is enough to get both Chris and Umbrella's attention.
  • Go Mad from the Revelation: Prior to paying Spencer a visit, Wesker was a pretty level-headed Chessmaster. Afterwards (once he learns of his origins), he jumps off the deep end and forms a god-complex.
  • Good Eyes, Evil Eyes: He has freaky orange and gold eyes slit like a snake — that is, when you actually see them. Naturally, he's evil.
  • Good Hair, Evil Hair: He has blonde hair that is constantly slicked back.
  • Guttural Growler: In Resident Evil 5 and other games in which he's voiced by D.C. Douglas.
  • The Heavy: He's still working for Spencer in Resident Evil, but it's Wesker who actually moves the plot along. He takes over this role again in RE5.
  • Hell-Bent for Leather: His "Midnight" outfit in 5.
  • Hellish Pupils: After he is revived by Birkin's prototype virus — actually the Wesker Project Virus, his eyes take on a monstrous crimson shade with vertical slits for pupils.
  • Humans Are the Real Monsters: If certain portions of his Hannibal Lecture towards Chris and Sheva during the final level of Resident Evil 5 is to be taken literally.
  • I Have Your Wife: He has Barry's family at leverage in order to get him to work for him.
  • Immortality: Implied to be a Type 2, as he looks like he is only in his twenties, even when, by the time of his true death, he was a lot closer to his late forties. Most likely, this was the result of the virus he injected himself with.
  • Impaled with Extreme Prejudice: This was the cause of his "death" in the first game (both the original and the remake) in all scenarios except for the Barry Burton Lives ending (in which case, he is shot by Barry, and later either ends up decapitated offscreen, or escaped completely, depending on whether it is the original version or the remake, respectively.)
  • Implacable Man: Throw something at him. Chances are it won't hit him in the first place or that it won't keep him down for more than a minute at most.
    • Wesker had a crane full of steel girders dropped on his head in Code Veronica X. It only fazed him for a few moments.
  • Irony: Wesker, who manipulated almost everyone throughout the series, became everything he is due to Oswell E. Spencer's manipulations of Wesker's entire life.
    • His evidence and testimony was vital in shutting Umbrella down. We'll leave out the part about him being responsible for most if not everything they did.
  • It's All About Me: Chris explicitly mentions to Sheva that Wesker "doesn't give a damn about anyone but himself."
  • Jerkass: As if being an evil Mad Scientist wasn't enough, Wesker looks down on almost everyone with smug disdain. With the sole exception of Birkin, whom Wesker describes as a genius without peer.
  • Joker Immunity: Until 5.
  • Killed Off for Real: As of 5, he stays dead after he's dropped in a volcano and shot in the face with two rockets at once.
  • Large Ham: By 5 (with his most villainous British accent to date). DC Douglas indulges in some Ham and Cheese for a few outtake lines.
    • DC Douglas also did "12 Days of Evil" reprising his role as Wesker as a part of a fan request. And made Wesker self-aware of the ridiculousness of some portions of the Resident Evil series, including the "7 minutes of playtime" where in the actual game, the fight is very long.
  • Last-Name Basis: Somewhat of a problem, what with Alex Wesker running around somewhere.
  • Last Villain Stand: At the end of 5, he's lost practically everything. He's killed off and betrayed all of his allies, his resources are gone, and Chris and Sheva have just managed to crash his plane robbing him of his only chance to unleash Uroboros upon the world. All he has left is a single canister of the virus. Wesker refuses to surrender and exposes himself to Uroboros (which Word of God confirms would have eventually consumed him). All for one last chance to finally kill Chris.
  • Lightning Bruiser: Wesker can move too fast to be seen, and he's strong enough to punch straight through a person's chest, catch and throw Rockets at you, or kick you through a stone door.
  • Lovecraftian Superpower: Wesker gives himself Uroboros and everything that comes with it in order to face the heroes one last time.
  • Mad Scientist: But try telling him that.
  • The Man Behind the Man: Too much of Resident Evil 0, Resident Evil, Resident Evil 4, and parts of the Umbrella Chronicles. A great deal of the plot is the result of him and Sergei trying to outdo one another in The Man Behind the Man department.
  • There Is No Kill Like Overkill: In the most exaggerated way imaginable to make sure of it: Sheva and Chris disembowel his heart with their knives, then tag him with a double rocket launcher headshot while his entire lower half burns in a volcano.
  • Mole in Charge: Was the commanding officer of S.T.A.R.S., and yet was actually going to lead the S.T.A.R.S. units to being tested against Umbrella's (now rogue) BOWs.
  • Motive Rant: During his second and final fights with Chris. The last one has him ranting and raving pretty much non-stop until Chris and Sheva shut him up for good.
    "Has it never occurred to you that this planet is overpopulated? Only a handful of humans truly matter. Everyone else is just so much chaff. So now, I have to separate this chaff from the wheat. And with Uroboros, I can finally accomplish this."
  • Mr. Fanservice: For starters, his deep voice. He sports some Hellbent For Leather attire that partially shows off his body, and if you ever manage to see him shirtless...oh dear.
  • Not Blood Siblings: Not related to Alex, or any of the other Wesker Children.
  • No Celebrities Were Harmed: Though it's not as obvious in later games, where his design was changed to better resemble his actor from the live-action FMV sequences in the first title, Wesker's design was primarily influenced by English musician David Bowie. This is most prominent in his official artwork from RE1, where he looks exactly like Bowie in a cop uniform.
  • Not-So-Well-Intentioned Extremist: He claims during the climax of 5 that his releasing Uroboros across the world and kick-starting a biological apocalypse will save the world, since humans come closer to self-destruction every day anyway, but it's obvious to anyone who's paying attention that he's nothing but a crazy Social Darwinist who's actions are centered around fueling his raging god complex.
  • Obviously Evil: Not as apparent back in the day, but since Umbrella Chronicles, with his current voice, would you imagine him as a good guy?
  • Off with His Head!: In the original version's Barry Lives ending of Jill's scenario, Wesker's decapitated head is seen in the self-destruct chamber. Not so much in the remake.
  • Omnicidal Maniac: Becomes this in 5. Although he wants to keep a few people alive, Wesker is so insane he doesn't consider the nature of Uroboros and the possibility it will simply kill everyone.
  • Parental Abandonment: Wesker knocked up an Eastern European woman before leaving her. The resulting son, Jake Muller, has exactly zero relationship with his father and becomes a series protagonist several years after the man dies.
  • Playing Both Sides: Plays every. single. freaking. side. to his own advantage.
  • Razor-Sharp Hand: He can fatally impale a human with only his fingertips. Of course, it has less to do with his hand being a blade of any sort and rather Wesker being brutally strong enough to simply shove his hand through solid bone.
  • Red Eyes, Take Warning: After he comes Back from the Dead in Code: Veronica. Although they were yellow first.
  • Renaissance Man: Geneticist, virologist, corporate executive, corporate spy, elite SWAT team commander, supersoldier, and criminal mastermind.
  • Red Oni, Blue Oni: Ever calm and collected, Wesker is, or rather was the Blue to Birkin's red. By 5, Wesker's sanity has crumbled entirely, and he ends up making Birkin look downright subtle.
  • Ret-Canon: Prior to Code Veronica, and especially the first Wesker's Report, the only time it was hinted at that Wesker would be infected (whether deliberately or not) with any strain of the t-Virus was in the optional Battle Mode included in the Sega Saturn version, where Wesker appears as an enemy zombie that's tougher than the usual kind.
  • The Rival: To Sergei Vladimir.
  • Sadist: For all his sociopathic and Well-Intentioned Extremist boasting, Wesker has shown shades of this. He greatly enjoys tricking Barry to do his bidding, and later takes every other opportunity he has to specifically hurt Chris for foiling his plans at the mansion, from brutally beating Claire to brainwashing Jill. S.D. Perry took this characterization and ran with it.
  • Shout-Out: Based very heavily on David Bowie. As for the voice, according to Richard Waugh himself, that was Ascended Fanon - in an interview, he stated that his voice for Wesker was based on Shere Khan. D.C. Douglas, Wesker's current voice as of Umbrella Chronicles, even stated that he based the voice on Bowie.
    • Also, his mannerisms in the fifth game at least, not to mention his overall attire and appearance, are indicative of Agent Smith.
    • Don't forget Caleb Goldman. See Expy above.
  • Sinister Shades: Trope image. In later games, he uses them to hide his inhuman eyes, but he wore them even before his augmentations as seen in a lab photo, probably due to Rule of Cool.
  • The Sociopath: As pointed out in-universe through Ada and Chris, everyone is just a means to an end for Wesker, and he only cares for himself.
  • The Social Darwinist: Believes the vast bulk of humanity are worthless and that only a minority of people — with superior talent, intelligence, physical stats, etc — have ever actually mattered throughout human history. He assumes that Uroboros will weed out the weak and the strong will survive and become superhuman, though baring in mind that the only reason he could handle it was probably due to all the experiments performed on him and the fact that he was already superhuman, and that Word of God implies that even he would have been killed by Uroboros eventually, his plan might actually have just wiped out every living thing on the planet. Even as far back as the original Resident Evil, Wesker quipped "All weak people exist to be eaten" before attempting to unleash the Tyrant against Jill.
  • The Starscream: To Umbrella. Deconstructed, as it is strongly implied that not only was Spencer fully aware of Wesker's intentions of betraying Spencer and Umbrella, he actually orchestrated the events that would result in Wesker deciding to take down Umbrella.
  • The Stoic: He always maintain a calm demeanor throughout the series.
  • Strong and Skilled: He was a martial arts master long before he turned himself into a transhuman capable of punching through walls, dodging bullets and tanking RPG explosions.
  • Sunglasses at Night: His trademark. Comes back to bite him during a fight with him in 5: for all his physical abilities, he apparently doesn't have night vision, and the trick to catching him off-guard is to blow out the lights and sneak up on him in the dark.
  • Super Serum: Even after his resurrection, he needs periodic injections of a special chemical in order to maintain his powers. An overdose of it causes him pain and seems to alter his judgment and ability to effectively use them, which is the key to beating him in 5.
  • Super Speed: After taking the experimental virus, he moves faster than the human mind can process. See Dodge the Bullet above. To the naked eye, it looks like he's teleporting.
  • Super Soldier: The virus strain that he injected himself with to fake his death to Umbrella essentially made him this. The virus was actually designed by Spencer as part of his ultimate scheme, making the virus almost a Super Serum — Albert was the only one who proved compatible with it, though, which led to him being the only Wesker Child to survive.
  • Super Strength: Capable of lifting missiles with one hand, piercing through his enemies' chests with his fingers, and holding Chris with one hand by the throat, among other feats of his strength after his upgrade.
  • Taking You with Me: He tried to do this after he is finally defeated by Chris and Sheva in Resident Evil 5. Dying painfully in volcanic lava and seeing his enemies about to escape in a helicopter, Wesker becomes enraged at the thought of facing his own mortality and the idea that ultimate victory would belong to his hated enemy Chris Redfield. With the last of his strength, Wesker attempts to drag the helicopter into the lava using his Uroboros tentacles. Chris and Sheva free themselves by firing rockets directly at Wesker, obliterating him.
  • Teens Are Monsters: Got his start at 18.
  • Terms of Endangerment: Continues to call Chris by his first name long past when the two could even remotely be considered friends.
  • 13 Is Unlucky: Subject #13 of Project W.
  • Those Two Bad Guys: With William Birkin, his longtime friend and rival. Admittedly, their time as this is mostly in the series backstory and Resident Evil 0, but they went to college and later worked as top researchers at Umbrella together for years.
  • Two Decades Behind: The man is stuck in the 1990s, decked out in an all black leather Matrix ensemble including sunglasses, topping it off with Guy Fieri-Esque frosted tips and hair gel.
  • Tyke-Bomb: Revealed to be one of several Wesker children by Spencer.
  • Ultimate Showdown of Ultimate Destiny: He is a playable character in Marvel vs. Capcom 3 with Chris, Jill, & (in Ultimate MVC 3) Nemesis.
  • Unwitting Pawn: Was revealed to be this to Spencer all along in Resident Evil 5. Suffice to say, he doesn't take this revelation very well...
  • Villain Team-Up: With Doctor Doom in Marvel vs. Capcom 3.
  • Villain Protagonist: In Umbrella Chronicles and various bonus levels.
  • Villainous Breakdown: RE5. The moment he gets injected with his Weaksauce Weakness serum, he completely loses his shit, and by the final battle, he's reduced to Darwinistic ranting and feral screaming.
  • Villainous Friendship: With William Birkin. They're shown together in multiple scenes of Zero, they went to college together and worked at Umbrella alongside one another for years.
  • Villainous Legacy: After being Killed Off for Real in 5, his influence leaves a shadow throughout the rest of the franchise. Alex Wesker makes use of the Uroboros virus he created in Revelations 2, his illegitimate son Jake Muller is one of the protagonists of 6, and a file in 7 reveals that his organization, the H.C.F., had a role in the creation of Eveline and the Mold.
  • Weapon of Choice: His S.T.A.R.S. issued Beretta handgun, which he still carries during the events in Kijuju.
  • With Great Power Comes Great Insanity: Assuming that Wesker wasn't a nut to begin with, his injecting himself with a virus (and being revived by it) certainly made him such. Even if he was, it certainly made him a lot more nuttier than before.
  • Xanatos Speed Chess: Despite his failure to procure an intact Queen Plaga, he nonetheless managed to achieve his goal of getting the next best thing, a Dominance Plaga from Krauser, which still helped in his plans.

     Lisa Trevor

Umbrella's "patient zero", the first individual to survive injection with the Progenitor Virus, T-Virus, and many others and come out stronger. Her genetic tissue was also the origin for Birkin's "G-Virus". Introduced in the REmake, Lisa is the daughter of the Spencer mansion's architect, George Trevor. When her father was murdered to protect the mansion's secrets, both Lisa and her mother Jessica were kidnapped and used as test subjects by Umbrella. While Jessica had no reaction to viral injection and was killed before she could attempt escape with Lisa, Lisa had a strong reaction to everything Umbrella could think to throw at her, and was heavily experimented upon for the greater part of forty years, breaking her fragile sanity while also turning her into an invincible monstrosity. Testing finally ceased when Lisa murdered the Umbrella researchers posing as her parents, and sewed their faces to her own in hopes that she might return them to her parents.
  • Adaptation Expansion: Was intended to appear in the original version of RE1, but was removed due to time constraints. Her inclusion in the 2002 remake was for the sake of creating further exposition for Umbrella, as well as the history of the Spencer Mansion.
  • And I Must Scream: Never forget, under those horrific mutations and the violent insanity, there's just a scared, hurt, lonely little girl.
  • Ax-Crazy: Because of her insanity, she violently attacks anyone she encounters.
  • Berserk Button: When she realized the researchers weren't her parents, she tore their faces off.
  • Body Horror: Seriously... look at her. Does that look even remotely natural?
  • Chained by Fashion: She still sports a set of crude wooden wristcuffs she was trapped in at some point before Umbrella lost control of the facility. She weaponizes them by using them as a primitive cudgel.
  • Combat Tentacles: Once attacked she sprouts tentacles from myriad points of her body and uses them to clumsily flail at her foes.
  • Creepily Long Arms: Her mutations have given her unnaturally long spaghetti arms.
  • Dark and Troubled Past: Dear God.
  • Disney Death: Leaps into a deep pit. Only it turns out she survived after all.
  • Driven to Suicide: During her boss battle, when you finally unchain the coffin, she recognizes her mother's bones are held inside of it. She grabs her mother's skull and then voluntarily jumps off of the walkways into a deep pit. Too bad she can't die.
  • Even Bad Men Love Their Mamas: Or bad women anyway. Despite her insanity and mental degradation, she's still determined to find her mother, no matter what it takes.
  • Eyes Do Not Belong There: She has a giant eye on her back, hinting at her G-Virus connections.
  • Facial Horror: It's never fully shown, but her face (underneath the human faces she wears) is not a pretty sight - she appears to be lacking lips and has a case of Prophet Eyes.
  • Fate Worse than Death: Experimented upon with assorted mutagenic viral agents until she was transformed into a hideously deformed and insane monster.
  • Humanoid Abomination: She still has the shape and reasonable look of a human being, but thanks to the experiments on her, she's now something horrific.
  • Healing Factor: She will take everything you throw at her and just keep coming. Anything fatal will simply stall her, and the only way she’s finally killed beyond healing-induced resurrection was by the entire Spencer mansion exploding in her face due to the self destruct mechanism.
  • Immortality: Being a victim of such horrific experimentation has left her with a regeneration factor that makes her pretty much unkillable. During the mansions's self-destruct sequence, Wesker manages to trap her under a chandelier in the main hall just before he makes his escape. The mansion's explosion manages to finally kill her.
  • Implacable Girl Hunchback Thing... With Tentacles: She is literally indestructible, shrugging off everything that you throw at her. This turns her into a Puzzle Boss in the game; you have to push over a set of four stone weights to unchain a coffin. Once this happens, she recognizes her mother's corpse by scent and commits suicide, but we see later on that it only stops her from coming after the S.T.A.R.S unit. Instead she guns for Wesker, where she’s killed several times, but still manages to come back and resume the hunt. It takes her being pinned under a chandelier and the Mansion’s self destruct sequence blowing her to pieces to finally end her.
  • It Can Think: Despite her mind being an incoherent mess, she still manages to start a fire to keep herself warm, write semi-intelligent ramblings in her diary, and then there's the reaction to her mother being unearthed.
  • Last Words: "Mo...ther..."
  • Mighty Glacier: Unlike Nemesis, she can't run, and is limited to a steady shamble. However, she's completely Immune to Bullets, so the only thing you can do is run from her. Although in your final fight with her, she does get the ability to leap very long distances.
    • Advancing Boss of Doom: Both of the chase encounters involving her are in narrow corridor-like areas where you have no room to dodge around her, and can only run away in the opposite direction as she gives chase.
  • Noodle Person: She is so thin that you can see her ribs and has unnaturally long spaghetti arms.
  • Psychopathic Womanchild: She's in her mid-forties when the player meets her, but she still acts very much like a young child. Justified in that she actually was a young child when Umbrella started experimenting on her.
  • Rasputinian Death: Wesker riddles her with hundreds of bullets before finally trapping her under a massive, bone-crushing chandelier, pinning her in place long enough for an enormous explosion to vaporize her. Given her condition, it's pretty much a Mercy Kill.
  • Sanity Slippage: Reading her diary entries reveals that being injected with the Progenitor Virus drove her insane very shortly afterwards.
  • Signature Soundeffect: In various parts of the mansion, one can hear her harrowing cries.
  • Took a Level in Dumbass: Justified. Umbrella began to administer the "type-B" of the Progenitor Virus, mentally degrading her over time. Her mental degradation is best seen in her diary, which gradually becomes more inarticulate and misspelled with each entry.
  • Tortured Monster: Lisa Trevor is a twisted mockery of a woman who's been trapped in a constantly-mutating, undying body for thirty years, and was driven insane by her ordeal a long time ago.
  • Tragic Monster: She immediately puts all the other monsters in the franchise associated with this trope to shame as she was the helpless 14 year old daughter of the mansion's creator, and she and her mother were made into test subjects by Umbrella against their will. Her mother died from being infected with the T-Virus, but Lisa sadly survived and was then proceeded to be injected with the Nemesis virus (which was used to produce the walking nightmare in Resident Evil 3 of the same name) and upon its injection, it created the G-Virus in her body. Making matters worse, even with her mind completely deteriorated and now orphaned, she longed to find her mother in a mansion now completely ridden with monsters. Alone.
  • Was Once A Girl: She used to be a human. Now she's something far, far less.
  • What Happened to Mommy?: She never managed to understand that her mother died during the experiments.
  • Woobie, Destroyer of Worlds: You feel a tremendous amount of sympathy for her pain and suffering. Doesn't make her any less of a lethally dangerous monster, though.

     Zombies & Crimson Heads 
The iconic Resident Evil monster, the zombies are the direct result of exposing humans to the T-Virus. Crimson Heads, which have only appeared in the REMake version of Resident Evil 1, are zombies that have undergone a secondary mutation as a result of being incapacitated without taking a critical injury; the flood of adrenaline-rich blood through their body dyes their skin a gory dark red, they sprout claws, and their speed and reaction times all increase.
  • And I Must Scream: In the Resident Evil 2 Remake, it’s implied on some of the noises that the zombies make that they’re self aware enough to beg for a Mercy Kill.
  • Boom, Headshot!: When you kill a zombie with a headshot in any of the traditional RE games (except Code: Veronica), their head explodes quite messily and with a wet, crunchy noise, just so that you can be sure they're dead.
  • Continuity Snarl: The sources tend to contradict themselves on if zombies are Technically Living Zombies undergoing necrosis as a side-effect of the virus, or if they are legitimately dead and have been brought back. Zombies have been seen clawing their ways out of graveyards in both Resident Evil 3: Nemesis and Resident Evil – Code: Veronica, but it's unclear if this is factual or just a Shout-Out to the famous sequence from Return of the Living Dead. It’s possible to think of it as doing both: converting living people into zombies outright and reanimating anyone who was either dead to begin with or killed by other zombies.
  • Half the Man He Used to Be: In Resident Evil 2, a shotgun or grenade blast that hits a zombie in the torso has a chance of blowing it in half at the waist, letting the upper torso crawl along and attempt to claw at Leon & Claire's legs.
  • King Mook: STARS member Forest Speyer appears as a unique zombie in the Drector's Cut and REmake versions of the game. In REmake he's noticeably tougher than regular zombies, and in New Game+ he transforms into an Invincible Minor Minion that's strapped with grenades and thus cannot be attacked as hitting him will trigger an explosion that kills everyone in the room; in this form he serves as a constant obstacle throughout the mansion until the Hunters show up.
  • Man Bites Man: Zombies only attack by biting, although in some games it's possible to trigger a Zombie Puke Attack from them.
  • Personal Space Invader: Because their sole instinct is to feed, zombies attack only by grabbing onto their victims (aka, your player character) and proceeding to chew on them until either they are pushed off or they kill their victim.
  • Plague Zombie: The zombies in Resident Evil are created by a viral bio-weapon, and can spread the contagion with their bites. That said, it's possible to cure (or inoculate against) the infection, and at least 10% of the population are flat-out immune to the virus due to some genetic quirk.
  • Playing Possum: On rare occasions, zombies that have been sorely wounded will fall to the ground, but not actually die; if a player character gets near, they will grab that character and automatically inflict damage before the character kills them by crushing their head or kicking it off. You can identify a "feigning dead" zombie by its lack of a surrounding blood puddle (in 2, their heads move on the direction you're at).
    • In the REMake version of Resident Evil 1, all zombies not killed by a headshot or kneeshot will effectively do this; if Chris or Jill doesn't find kerosene (or a flame grenade, for Jill) and burn up the corpse, it will ultimately turn into a Crimson Head.
    • In the remake of Resident Evil 2, zombies do not go Crimson Head; however, it can be near-impossible to tell if you actually killed one or if it is playing possum, with only decapitated zombies definitely being dead. The safest way to find out is to stab it with a knife.
  • Removing the Head or Destroying the Brain: Shooting a zombie in the head is the quickest, easiest way to kill it, and a headshot (confirmed as such by the head messily exploding) is guaranteed death, preventing a zombie from playing possum in any game, or becoming a Crimson Head in the REMake version of Resident Evil 1.
  • Super Prototype: The Crimson Head Alpha, the first ever documented case of a zombie undergoing the transformation in the REMake version of Resident Evil 1, is a mini-boss that can tank multiple shotgun blasts or grenades before dying, whilst a standard Crimson Head can be decapitated with one shotgun blast, just like a normal zombie.
  • Turns Red: Crimson Heads in the REMake version of Resident Evil 1 literally turn red, gaining increased speed and durability, as well as a vicious new claw slash attack to go with their traditional grab & bite move.
  • Wolverine Claws: Crimson Heads grow pronounced claws from their fingers, which gives them the ability to claw at the player as well as grab them.
  • Zombie Puke Attack: In some games, zombies will, under specific circumstances, vomit short-ranged gouts of acidic bile at players. These are less damaging than their standard grab & bite attacks.

     MA- 93 "Cerberus"

One of the most iconic enemies of the original Resident Evil titles, Cerberus is the codename for the zombie dogs infected by the T-virus. The Cerberus are, fast, deadly, and they hunt in groups. A Cerberus pack chased the S.T.A.R.S. Alpha Team into the Spencer Mansion at the start of the first game.

  • Body Horror: In almost all artwork (as well as the ingame models, although in the original it's pretty hard to tell) the Cerberus is grossly damaged, including but not limited to bare muscles on the legs and sides, as well as half of their FACES being torn off. Not that it slows them down.
  • Dangerous Windows: Enforces this trope in the player's first encounter with them (at least while playing as Jill) when the player enters a long, narrow, L-shaped hallway, and the dogs leap through the windows, and bound after you. In the remake, the windows break only upon your second time entering the hallway, to mess with veterans of the original release.
  • Devoured by the Horde: Presumably what happened to Bravo Team's pilot, and anyone who didn't make it into the mansion after the helicopter left, specifically by the dogs. Also explicitly happens to Joseph.
  • Don't Go in the Woods: Pretty much the sole reason for this. The zombie dogs are the main reason why you can't leave the mansion at all, and if you open the front door one jumps inside.
  • Facial Horror: as mentioned above, the dogs tend to have part of their faces ripped off, albeit with no effect on their durability.
  • Gory Discretion Shot: We're treated to this when the dogs rip Joseph apart, presumably to avoid the censors when the original was released.
  • One-Hit Kill: If your health is low (and sometimes even if it isn't) the Cerberus will pin you down and gnaw at your throat, instantly killing you. This is most common in the RE:make.
  • Insistent Terminology: Most fans insist on referring to only the zombie dogs in RE1 and RE0 as Cerberus, because the zombie dogs in other games weren't deliberately created by Umbrella. There's absolutely no mechanical or practical difference between the two, so this is mere semantics.
  • Lightning Bruiser: The reason for their Goddamned Bats status. They can almost always run faster than the player can, bounce around behind and beside the player to avoid shots and attack from different angles, latch onto the player and pin them while doing a great deal of damage, and can sometimes take even more damage than the Zombies (up to two shotgun blasts, not to mention nigh impossible to hit with the grenade launcher) and only a little less than the Hunters. Thankfully, when the hunters appear, the dogs are almost nonexistent.
  • Surprisingly Sudden Death: Can be the cause if you're at low health, the camera is obscuring the dog/you round a corner with one primed to attack, and you're particularly unobservant (their telltale growls and the padding of their feet are usually enough to tell they're there and about to attack).

     T- 002 "Tyrant"

Umbrella's ultimate Super Soldier project, this singular monster lies at the heart of the Umbrella Labs and was Wesker's ultimate goal when he went in to retrieve Umbrella's data after the facility was destroyed. Unleashed before the self destruct countdown was initiated, he almost killed the survivors before being destroyed in turn. Unfortunately, Umbrella had salvaged the data, and would go on to conduct further experiments with refining this monster's power.

  • Attack Its Weak Point: Averted. That exposed heart offers no particular vulnerability in-game.
  • Awesome, but Impractical: Tyrants as a whole zigzag on this. They're extremely difficult to create, as only one in about ten million people have the genetic compatibility with the T-Virus to become Tyrants upon infection. However, they are extremely powerful creatures, and once Umbrella develops cloning technology, they really become a viable creature. Even then, Tyrants are only Implacable Men against infantry, and are just as vulnerable as anything else made of meat to tanks and other big guns.
  • Barbie Doll Anatomy: Thankfully, since its completely naked.
  • Body Horror: It has a skull-like face with lip- and cheek-less jaws, a twisted claw for a hand, and a huge exposed heart beating on the outside of its chest. Although fans had long speculated that the heart had been forced out of the chest by the mutation process, it was eventually stated by Word of God that the heart was actually an external graft, and in fact it has three hearts to cope with the demands of its body.
  • Blown Across the Room: When it makes a charging claw-swipe attack in its second phase, if it hits, you will be thrown across the arena, taking massive damage in the process.
  • Breakout Character: Almost every Resident Evil game afterwards included either a Tyrant or a Tyrant-like Humanoid Abomination like Birkin or Alexia.
  • Final Boss: Of the first game.
  • Made of Iron: It just eats bullets without stopping. Unless you hit it with the rocket launcher, you will die because the mansion self-destructed before you could kill it.
  • Mighty Glacier: It's slow and lumbering, but it's incredibly tough, as mentioned above. In the second phase of its boss battle, it can actually make surprisingly quick charge attacks, but there's a long wind-up and it just lumbers around until it does so.
  • No-Sell: In the remake, there's a chance it will actually deflect a rocket with a swipe of its claw.
  • Super Prototype: Averted. Subsequent models of Tyrant would be even stronger, smarter and more deadly.
  • Super Soldier: Created to be the most deadly form of such in all of Umbrella's library of B.O.Ws.
  • Turned Against Their Masters: Upon being activated by Wesker, it promptly breaks out of its tube and impales him. Eventually retconned with The Reveal that it was all part of Wesker's plan.
  • Wolverine Claws: Its iconic mutated limb is a mass of sword-like clawed fingers.
  • Worf Had the Flu: In-Universe. The first time you fight it, the Tyrant is still woozy from being woken up, making it slower and clumsier, and causing it to pass out when you shoot it enough. It gets much tougher in the final fight.

     "Hunter" Series

Umbrella's longest running and most successful breed of Bio-Organic Weapons, the Hunters are a T-Virus-enabled fusion of human and reptilian DNA, resulting in a fast, lethal, bestially cunning monster capable of dismembering its prey with built-in weaponry. Different variations of Hunters have appeared in many of the games in the series.

  • Blessed with Suck: The Beta and Gamma Model Hunters were both failures because of this. The Beta model is even tougher than the Alpha model, but this is due to cancerous growths that cover its hide, including its head, resulting in diminished vision if not total blindness. The Gamma model is amphibious, but needs to regularly submerge itself or die due to dehydration, like a real frog.
  • Elite Mooks: They are among the deadliest non-boss creatures you'll face in any game they appear in, hitting the awful trifeca of being very fast, very tough and very aggressive.
  • Extra Eyes: The Glimmer's skull is covered in over a dozen large, red eyes that glow in the dark, giving it its nickname.
  • Half-Human Hybrid: Hunters were originally fertilised human embryos, until the T-Virus was used to splice in reptile DNA. The Gamma model is a reverse, being a fertilised amphibian's egg that had human DNA spliced in via the T-Virus.
  • In a Single Bound: All hunters are capable of making spectacular leaps, which allows them to cover ground fast and make very deadly strikes, as well as making them highly mobile.
  • Invisibility: The Farfarello, a T-Abyss variant of the Alpha model, has the power to blend into its background like a chameleon, rendering it virtually invisible.
  • It Can Think: Hunters are a lot smarter than they look - not so much as to use tools, but they can open doors, make deadly ambushes, and hunt in packs. The Hunter II model is actually neurologically linked to a cybernetic drone, the Seeker, and uses this to hunt prey with greater efficiency.
  • Lizard Folk: They're humanoid reptiles (or amphibians), with a fundamentally human frame, scaly skin, fangs and massive claws.
  • Made of Iron: Their tough, armored hides let them soak up a lot of firepower before they go down.
  • Off with His Head!: Except for the Gammas, Hunters generally have the ability to cut victims apart with the claws. They traditionally have a special instant death throat-slice/decapitation attack for players with low health.
    • The Hunter Beta is introduced in Resident Evil 3: Nemesis by leaping in from offscreen to decapitate a zombie shuffling into the room when you enter the hospital as Carlos. However, certain versions of the game are censored to remove the zombie's head bouncing onto the floor.
  • One-Hit Kill: Technically, you need to be at low health already for it to trigger. But, once your character's health is sufficiently low, Hunters have a unique instant kill attack that they can use — Off with His Head! for most, Swallowed Whole for Gammas.
  • Poisonous Person: The Sweeper is a Hunter II variant with toxic claws.
  • Sadist: A file in the first game called "The Keeper's Diary" describes a B.O.W that "looks like a skinned gorilla" being given a live pig to eat, whereupon it rips off the pigs limbs and disembowels it, playing with the still-living animal's organs before finally eating it. Most fans presume this file is referring to the Hunter Alpha.
  • Super Soldier: The entire idea behind the Hunters as a whole. Faster, stronger, tougher and more mobile than ordinary human soldiers, with no capacity for fear or pangs of conscience, nor with the need for weaponry; their own claws are more than sufficient.
  • Swallowed Whole: The Gamma Hunters do this to their prey if they overpower them.
  • Theme Naming: Hunters are mostly known for being named after the Greek letters used in their production line model; α, β, γ, δ, μ, or Alpha, Beta, Gamma, Delta and Mu, respectively. Later models include the Hunter R and Hunter II (redesigns of the Alpha model), the Farfarello, and spin-off models like the Glimmer and Sweeper.
  • Underground Monkey: The different models of Hunter may look visually different, but functionally, their abilities tend to be identical, with some minor tweaks - for example, Gamma Hunters can leap much further than Beta Hunters can. Justified because, after all, they're different experiments in altering the same basic creature. Sweepers are the laziest version; they just look like Hunters that are red/purple-colored.
    • The Sega Saturn port of Resident Evil 1 replaced the Hunters with Ticks; bipedal, scythe-armed bug-men monsters that are mechanically identical. Some later games have thrown this reskin a nod by claiming they were an athropod-based branch of the Hunter project.
  • Was Once a Man: an extremely preemptive example but this is the case for the Hunters that were created by altering human embryos. It's more than a little unnerving to consider that if they had been allowed to fully develop without alteration, they would have been human but are instead mutilated on the genetic level before they even have the chance to be people.
  • Weaksauce Weakness: Heat and dryness are deadly to the Gamma model, which rapidly weakens and dies if it can't moisten itself at frequent intervals. They were deemed effectively useless and discontinued.

     Other Monsters 
The Arklay Mansion facility is full of many different kinds of mutant and B.O.W.

As part of their research, the Arklay team exposed spiders to the T-Virus, causing them to grow into giants, which they dubbed "Web Spinners"; whilst not as powerful or as intelligent as desired, they did hold some promise as secondary-wave bio-weapons. One particular specimen underwent a secondary mutation and grew even larger than its fellows, earning the nickname "Black Tiger" for its ferocity and strength. Subsequent outbreaks would show that even normal spiders exposed to the T-Virus would grow in such a fashion. The Antarctica Research Lab would conduct similar experiments on Black widows.

Another animal experiment that the Arklay team tried was exposing an adder to the T-Virus. This creature would grow into a massive, man-eating giant, which the team dubbed "Yawn". Secondary exposure led to other adders in the nearby forest being exposed, causing them to become more aggressive and virulently venomous.

One of the odder experiments the Arklay team attempted was FI-03, codenamed "Neptune"; T-Virus-infected great white sharks. Although successful in proving the T-Virus would work on marine organisms, the resultant giant sharks were of little practical use.

The last of the deliberate B.O.W experiments conducted by the Arklay team was the Chimera, a repulsive mixture of human and fly DNA made possible through the mutagenic effects of the T-Virus. Whilst strong, quick, agile and aggressive, it was impossible to tame, relatively frail, and stupid, leading to it ultimately being shelved in favor of the Hunter line.

When the T-Virus was leaked, it infected numerous creatures. Crows that fed on the flesh of zombies and cerberuses succumbed to secondary infection themselves, and as such would go on to appear wherever an outbreak occurred. A nest of wasps in one of the cabins on the mansion's grounds were exposed and grew much larger, with more lethally potent toxin. Contaminated water from the flooding of the Aqua Rings lab exposed a plant at "Point 42" of the lab's map to the virus, causing it to grow into a massive, predatory mutant.

  • Attack of the 50-Foot Whatever: Yawn, the original Neptune, the Black Tiger and the Giant Black Widow.
  • Awesome, but Impractical: The Neptune project. On the one hand: giant zombie sharks! On the other hand: just what are you supposed to do with giant zombie sharks?
  • Big Creepy-Crawlies: The foot-long infected wasps are one of the smaller examples of these in the series.
  • Body Horror: Chimeras are a truly revolting mixture of human and fly traits.
  • Breakout Character: Zombie crows and giant spiders appeared in every single game until Resident Evil 4.
  • Giant Spider: The tarantula-like Web Spinner and its "Infected Spider" expies in the first three games, and the Black Widows in Resident Evil – Code: Veronica.
  • Half-Human Hybrid: Chimerae are the result of using the T-Virus to facilitate splicing invertebrate DNA into fertilized human embryos. The never-released-outside-Japan guidebook "Inside of Bio-Hazard" reveals that Umbrella kidnapped homeless women and used them as surrogates to bring the first Chimerae to term, and then cloned the most successful versions.
  • Insectoid Aliens: Chimerae are grotesquely humanoid insects, as are the Drain Deimos and Brain Suckers from Resident Evil 3.
  • Kill It with Fire:
    • Chris finds a flamethrower just to use it against the Black Tiger.
    • Fire grenades are the best weapon against Plant 42.
  • Logical Weakness: Plant 42 can be killed with fire or by spraying herbicide over its roots.
  • Man-Eating Plant: Plant 42, which files state racked up quite a body-count before the entire Arklay facility was lost.
  • Raising the Steaks: Zombie crows.
  • Threatening Shark: The Neptunes, which are great whites grown to the scale of the shark from Jaws.
  • Underground Monkey: Drain Deimos and Brain Suckers in Resident Evil 3: Nemesis are clearly reskins of the Chimera.
  • Wall Crawl: The Chimera can climb along walls and ceilings, which allows them to attack their victims from unexpected directions. The Drain Deimos and Brain Suckers can climb on walls, but there are no points where they're able to attack from the ceiling.


Example of: