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Special Tactics and Rescue Service (S.T.A.R.S.)

    Chris Redfield

The face of the Resident Evil series, Chris Redfield was introduced in the very first game as one of the two player characters. His character page can be found here.

    Jill Valentine
Jill in Resident Evil 3 (2020).

Jill in Resident Evil (1996). 

Jill in Resident Evil (2002). 

Jill in Resident Evil 3 (1999). 

Jill in Resident Evil: Revelations

Voiced by: Una Kavanagh (1, voice), "Inezh" (1, live action), Catherine Disher (3, Marvel vs. Capcom 2: New Age of Heroes), Heidi Anderson (Remake), Patricia Ja Lee (5, The Umbrella Chronicles, Mercenaries 3D, TEPPEN), Michelle Ruff (Revelations), Kari Wahlgren (Marvel vs. Capcom 3), Nicole Tompkins (3 Remake), Atsuko Yuya (Japanese).
Face model: Julia Voth (Remake, 5), Amra Silajdzic (Revelations, Operation Raccoon City), Alexandra "Sasha" Zotova (3 2020)

"You want S.T.A.R.S.? I'll give you S.T.A.R.S."

The first female protagonist of the series, appears in the first game, Resident Evil 3, the "End of Umbrella" scenario, Revelations, and the RE5 DLCs "Desperate Escape" and "Lost in Nightmares". Originally a member of S.T.A.R.S. Alpha Team, she also co-founded the BSAA and was directly involved in the downfall of Umbrella. Serious and dedicated, she shares a strong bond with her partner, Chris.

  • Absolute Cleavage: Her spy suit in 5.
  • Action Girl: Jill can tear through a Zombie Apocalypse like a hot knife through butter. Plus, she has the honorable title of "Master of Unlocking".
  • Adaptational Angst Upgrade: In the remake of Resident Evil 3, she is shown to be much more heavily traumatized by the events of the Spencer Mansion, implied to have recurring nightmares of her being infected with the T-virus and gradually becoming a zombie. There's also a lot of pill containers found within her apartment and notes detailing her insomnia. She also expresses more visible anger at Nemesis’s infamous Made of Iron status, frequently cursing at him and peppering him with insults.
  • Adaptational Jerkass: She takes a more abrasive attitude towards the surviving U.B.C.S. in RE3: Remake, owing to her false belief that the entire team is just as guilty of bio-terrorism as their Umbrella employers. Jill flat out says that she holds no sympathy for the plight of the mercenaries and is only willing to cooperate with them due to the civilian survivors under their watch. She even responds to Carlos and Mikhail's cordial gestures with snide, judgmental contempt. Granted, she does mellow over time as she gets to know them better and even apologizes for her earlier behavior. Still, this is quite the change from her original portrayal, where she, in spite of her skepticism, still treated the mercs with compassion, open-mindedness and respect right off the bat, and showed no further hostility beyond throwing Carlos the accusatory finger on their initial encounter.
  • Adaptational Modesty: Jill's outfit in the original Resident Evil 3 was a tube top and a miniskirt with knee high boots. The remake, meanwhile, gives her layered tank tops with jeans and combat boots, but her original outfit is available as a bonus costume.
  • Adventure Duo: With Chris. They've teamed up together in many missions across the series, more than any other characters.
  • And I Must Scream: Her ordeal for three years leading up to 5. She was Brainwashed and Crazy, courtesy of Wesker, and admits after Chris rips the Mind-Control Device off that she was fully aware of what she was doing, but had no control.
  • Artistic License – Military: One of the most notorious errors in the entire series is that Jill is listed in the manual for Nemesis as ex-Delta Force at the age of 23. Delta is a secretive anti-terrorist unit in the U.S. Army that recruits its combat personnel from the Green Berets and Army Rangers, neither of which admitted women to their ranks in 1998. Even if one assumes that women can be Berets or Rangers in the RE-verse, or that Jill was in the intelligence-gathering "Funny Platoon," there's no way that she could've risen that quickly through the ranks. Later games dodge this by simply listing Jill's skills and abilities without going into which branch of the military she was trained in.
  • Ascended Meme: Umbrella Chronicles states that, yes, she did have the nickname "The Master of Unlocking" at the RPD.
  • Author Appeal: Shinji Mikami's acknowledged that Jill is his favorite character, which explains her widespread appearances in other games.
  • Back-to-Back Badasses: Jill and Chris share moments like this the most in the series. She also does this with Josh in "Desperate Escape" from Resident Evil 5.
  • Bare Your Midriff: An alternate costume in Revelations is a skimpy pirate costume that invokes this trope. There is also one alternate outfit in the original Resident Evil that does this. In fact, it almost looks like Claire's Code Veronica outfit, except without the vest and choker.
  • Be My Valentine: Her last name is Valentine and she's one of the series' main heroines.
  • Blue Is Heroic: She's one of the main heroic characters of the series, and generally wears some variation of blue.
  • Brainwashed and Crazy: In 5.
  • But Not Too Foreign: Stated to be of French and Japanese descent (see Mixed Ancestry below). Using Julia Voth as her model seems to have nixed this, though recent games have given her rounder facial features.
  • Chekhov's Gunman: Her exposure to the T-virus back in Raccoon City has left her with a rare strain of antibodies which Wesker used for his Uroboros research.
  • Colour Coded Characters: Hers has slightly more variance than Chris, but it's still there. She's consistently dressed in cadet blue through the earlier games, but it gives way to a darker indigo-blue as time goes on.
  • Deadpan Snarker: The usually professional Jill is shown to have a sassy side in the Resident Evil 3 remake, especially towards Carlos and those she doesn't like. Justified, since she's having the worst night of her life.
  • Determinator: She's the irresistible force to Nemesis's immovable object.
    • And again in 5, where she is still resisting mind control years down the road.
    • In Revelations, her reaction when confronted with a giant monster that's big enough to be eating the front of an ocean liner she happens to be standing on is to say, in a relatively calm voice, "We can do this, Chris."
  • The Dragon: To Wesker in 5, albeit not of her own volition.
  • Darth Vader Clone in Resident Evil 5 while under Wesker's mind control, after seemingly dying at the Spencer estate, Jill was secretly turned into a pale skinned,masked and cloaked henchman with superhuman strength and reaction time along with a cold, calculating and immoral mindset, she resists the brainwashing to some extent and returns back into her normal self after a brief fight when Chris rips her mind control system off her chest
  • Empowered Badass Normal: While serving as Wesker's Dragon under the effects of the P30 serum, Jill's strength and agility are enhanced to a superhuman degree; she's not quite at Wesker's level, but comes pretty damn close, especially after Wesker activates the P30's apparent Explosive Overclocking feature.
  • Failure Hero: She doesn't manage to save even one single civilian from the Raccoon City outbreak, even her monologuing to herself the residents are already doomed, and paying the price for not resisting Umbrella.
  • Force and Finesse: The finesse to most of her partners' force. In Resident Evil 5, her melee attacks focus more on kicks and gymnastics compared to Chris's brutal punches or Josh's wrestling moves. In the Resident Evil 3 remake, her dodges have her rolling out of a zombie's lunge, whereas Carlos straight up punches them flat.
  • Game-Favored Gender: As noted under Lightning Bruiser, in the first game, she has a larger inventory (so fewer trips to the item box), she can unlock certain doors immediately upon finding them instead of needing to look for "old keys" like Chris (so she can get around quicker), she starts the game with a fully-loaded pistol (Chris just gets a knife), she moves quicker, she has exclusive access to the grenade launcher (one of the game's Disc One Nukes) and she can get access to the shotgun and auto shotgun much sooner than Chris can. Even though Chris has more health, flash grenades, and free heals from Rebecca, all of those pale in comparison to Jill's advantages.
    • In the Japanese version of the original Playstation game, it's outright stated on the game-start screen that Jill is the "Easy Mode" difficulty choice. This was changed in the remake to a new question about whether the player prefers Walking (Very Easy, added in the HD versions of it), Hiking (Easy) or Mountain Climbing (Hard).
  • Good Is Not Nice: She is fine with slapping Carlos to shock him out of a Heroic BSoD, and shoving Chris when he initially refuses to pursue Wesker out of fear for her safety. During the latter scene, her practicality contrasts Chris' idealism.
  • Hidden Depths: As shown in her debut game and the RE 5 DLC "Lost in Nightmares", she's quite the accomplished pianist, playing a superb rendition of "Moonlight Sonata" after an extended period without practice. What's perhaps more amazing is that she sight-reads the entire thing.
  • Icy Blue Eyes: Icy and piercing.
  • The Immune: By 5, Jill is basically a walking sack of antibodies. Whatever Carlos injected her with in 3 has given her complete immunity to the T-Virus and all derivatives thereof , which made her useless to Wesker as a test subject. She further stacks the deck by, in Revelations, injecting an experimental T-Abyss vaccine.
  • Informed Ability: The Deadly Silence manual states that she has good reasoning skills, but has yet to display this in any of her appearances thus far.
  • Inter Generational Friendship: In the novels, Jill is friends with 2 young girls, Becky and Priscilla McGee. After she had helped them find their lost dog. Unfortunatley, they became victims of zombies.
  • In the Blood: Overlapping with Sins of Our Fathers; the noncanonical tie-in novelizations by S.D. Perry explained that Jill's skill with lock picks was taught by her father, a petty thief, and that she pursued a career in the law after he got caught and sent to jail.
  • In the Hood: First appears in RE5 wearing a dark hood over her features (possibly to hide her radically changed hair color until the right time).
  • Kick Chick: To contrast Chris, her physicals are usually straight kicks.
  • Lightning Bruiser: In the first game, she counts as a "hard-hitting Fragile Speedster" variety. She moves faster than Chris, and has less health, but also has access to the grenade launcher as her exclusive weapon, which makes her better at killing enemies quicker than Chris. Her lockpicking abilities and larger inventory make Jill runs inevitably faster than Chris runs.
  • Life of the Party: She apparently is one in the Deadly Silence manual.
  • Locked into Strangeness: In 5, she's gone blonde, and it's not because of hair dye. What else, she's pale. A file you can find during in-game explains this: a side effect of the experiments on her was loss of pigmentation.
  • Made of Iron: Jill goes through an insane amount of punishment in the third game's remake. During story cutscenes alone, she gets body slammed against walls, tossed around like a ragdoll, falls down staircases, and subjected to at least two car crashes — all in the span of a few hours, and courtesy of her sadistic pursuer, the Nemesis. Any normal human would've already died from copious internal bleeding, not to mention broken bones, at that point. Yet somehow, she still keeps going. Carlos nicknames her "supercop" for a good reason.
  • Magic Skirt: Despite her RE3 outfit making an appearance half the time she does, it's pretty hard to see what she's got underneath. At least the original game couldn't render that.
  • Master of Unlocking: The trope-namer, in a Phrase Catcher sort of way.
  • Mixed Ancestry: She is half-French, half-Japanese, her mother being a nikkei (A Japanese emigrant or a descendant thereof who is not a citizen of Japan).
  • Ms. Fanservice: Her infamous outfit in Nemesis shows off her legs and chest, and then there's her skintight battlesuit in 5. The camera in Remake and Revelations also loves to focus on her shapely behind.
  • Nice Hat: Her BSAA uniform includes a blue baseball cap. Her STARS uniform had a blue beret.
  • Non-Uniform Uniform: While each individual S.T.A.R.S members' outfits vary significantly in color, they all generally follow the pattern of a light police vest worn over a short-sleeve shirt (Rebecca's outfit is consistent with this pattern). Jill's uniform is the most distinct from the other S.T.A.R.S. members, consisting of armored shoulder pads and a beret instead of the usual vest.
  • Not Quite Dead: In 5, Chris spends most of the game believing she's dead. As you might have guessed, she isn't.
  • People Puppets: In 5, Wesker manages to control her via a cybernetic implant.
  • Platonic Life-Partners: With Chris, for most of the part. However, the lack of romantic involvement between the two is debatable. They're one of the cases where it's very hard to tell whether things like Sleep Cute are meant as moments of Like Brother and Sister or as Ship Tease.
  • Rogue Protagonist: In 5 due to being under Wesker's control.
  • Scars Are Forever: Chris ripping a brainwashing device off of her chest during Resident Evil 5 left Jill with a large and ugly burn directly over her heart. We only get to see it for a little bit and it doesn't seem to bother her that much.
  • Series Mascot: Not officially, but she or Chris could be considered the closest the series has to one. She is one of the most reoccurring characters throughout the franchise, serving as the main protagonist in several games and often serving as the Resident Evil representative in crossovers.
  • Statuesque Stunner: Not originally, but according to 5, Jill stands at 5'8" (her bio in the REmake listed her as 5'5"), but as the 5 profiles in general are not congruous with the rest of the series they may be non-canon. (Also, in 5 Jill is wearing what look like 3 inch Combat Stilettos.)
  • The Stoic: Jill rarely shows her emotions, taking the various horrors she encounters in stride as opposed to getting bitter and angry (Chris), reckless (Leon) or emotional (Claire). In general, Jill is among the quieter characters of the series, and can come across as cold in some scenarios.
  • Stun Guns: In the REMake, Jill's unique self-defense weapon is a hand-held taser she has to find batteries for, with each battery being good for one shot on an enemy. It packs more of a punch than the shared self-defense dagger does, but it's inferior to Chris' flashbang grenade, which guarantees a decapitating kill and can potentially harm multiple zombies if the player is lucky.
  • Sugar-and-Ice Personality: Jill is easily the most stoic of the four protagonists and has the least dynamic personality by far, but she still cares a lot about her comrades.
  • This Is for Emphasis, Bitch!: Near the beginning of Resident Evil 3 remake, Jill says this as she tries to run over Nemesis on top of the parking garage:
    Jill: It's my turn, bitch!
  • Ultimate Showdown of Ultimate Destiny: She's a character in Marvel vs. Capcom 2: New Age of Heroes and Marvel vs. Capcom 3 with a different playstyle in each game:
    • MVC2 Jill is modeled after her Resident Evil 1 appearance, and gives her a handgun, grenade launcher, herbs, and a rocket launcher. She can actually summon zombies, dogs and the tyrant to go after her enemies.
    • UMVC3 Jill is modeled after her 5 appearance. She moves incredibly fast, uses dual submachine guns, and focuses more on martial arts.
    • Jill is also a recurring character in Project X Zone, partnering with Chris. The pair specialize in More Dakka and heavy explosives in order to keep up with the demons, cyborgs, and fantasy protagonists that make up the cast of the game.
  • Victoria's Secret Compartment: She can carry a lot more than Chris or Carlos, even if she's just wearing a T-Shirt and shoulder pads or a tube top and a skirt.
  • What Happened to the Mouse?: Despite being shown to be alive and well in 5, Jill is not seen or mentioned at any point in 6, not even in the game's various unlockable documents.
    • Averted in Revelations 2, where you can read an e-mail she sent to Barry post-5 to catch up with him and to relieve her boredom from constant medical tests. She mentioned that she was about to enter rehabilitation.
  • What Measure Is a Non-Human?: She expresses anger at Nicholai killing someone who was bitten, who hadn't turned into a zombie yet.
  • You Monster!: In the REmake, Jill calls Wesker a bastard for holding Barry's family hostage. She gets a Pistol Whip to the face in response.

    Barry Burton

Barry in Resident Evil (1996). 

Barry in Resident Evil (2002). 

Voiced by:Barry Gjerde (1, voice), Gregory Smith (1, live action), Ed Smaron (Remake), Jamieson Price (5, Mercenaries 3D), Michael McConnohie (Revelations 2, credited as Geoffrey Chalmers)

"Are you ready to finish this?"

Introduced in the first game as the STARS weapon supplier. He befriended Chris in the Air Force in the mid-1990s and is the only protagonist known to have children. Since Resident Evil he has only made a cameo appearance in Resident Evil 3 and had his own game Resident Evil Gaiden, the latter not being considered canon. Resident Evil: Revelations 2 sees his return and playable in story to boot.

  • Alliterative Name: Barry Burton.
  • An Offer You Can't Refuse: During the Mansion Incident, Wesker forced his cooperation by threatening his family. It turns out to have been an empty bluff.
  • Ascended Meme: Both his infamous lines below are referenced in Dead Rising with a store called "Jill's Sandwiches", which touts its owner as being "a master of sandwich making."
    • Not to mention 5, where when you finish the part where you remove Jill's mind control device from her chest, you get the achievement "Masters of Removing." And in 5's Mercenaries Reunion, one of his melee moves is the Barry Sandwich.
      • During one of his finishers, he will pull out his Samurai Edge after throwing the enemy onto the ground and shouts "I have THIS!"note  before delivering the finishing blow.
    • In Wildstorm's tie-in comic for the second game, a flashback shows Wesker assembling the S.T.A.R.S. team that goes into Raccoon City. He mentions Jill as an afterthought, saying that he knows nothing about her other than Barry's assurance that she's the master of unlocking.
    • In Revelations 2, after Claire is almost crushed by a trap, she remarks that she was almost a "Claire Sandwich", to which Moira exasperatedly asks if Barry tells that story to everyone. Later, Barry calls himself the master of unlocking, after using a crane to destroy a locked door. And to round out the nods to his infamous lines, he takes "I have this!" and turns it into a Pre Ass Kicking One Liner at the end of the game.
  • Badass and Child Duo: With Natalia in Revelations 2.
  • Badass Beard: Sports a thick, bushy, shortcropped beard that helps cement his "good-natured bear-of-a-man" badassery.
  • Big Damn Heroes: In the first game, he will save Jill from a trap and later Plant 42. In 3, he again rescues Jill moments before Raccoon City is nuked.
  • The Big Guy: The tallest and buffest-looking member of the original cast, and carries the biggest gun.
  • The Bus Came Back: Returns to the story in Revelations 2 after only making cameos in a few others.
  • The Cameo: Despite only having a major role in two games in the series, he has made a few bonus appearances.
    • Appears in the canon ending of 3 (as well as having an epilogue), rescuing Jill and Carlos right as the nuke hits Raccoon City.
    • Playable in the Mercenaries minigame of 5 Gold Edition and its HD re-releases.
    • Also playable in The Mercenaries 3D.
  • Canon Discontinuity: Gaiden.
  • Cutscene Incompetence: If you trigger either of the "zombie attacks Jill and Barry" scenes at the start of the game, it takes three shots from his Colt to put it down — if you can get your hands on the gun's cousin, it's normally a One-Hit Kill to any enemy in the game. Made worse in the remake because, whilst he blows the zombie's head off in the original game, it now survives the shots and goes back to where you first met it.
  • Fake Defector: He's apparently a traitor alongside Wesker in the first game, but only because he's being blackmailed; he immediately turns on Wesker once he can.
  • Fatal Family Photo: Inverted. He leaves behind a picture of his daughters if he's killed in the first game, but it's after he's killed instead of before. Thankfully, his survival is canon.
  • Gentle Giant: He goes out of his way to protect little girls from bio-experiments, both Lucia from Gaiden and Natalia from Revelations 2 are rescued and later adopted by him at the end of their respective games.
  • Gun Nut: In addition to his impressive sidearm, Barry collects guns, is an NRA member, and was very good friends with the owner of Kendo's Gun Shop in Raccoon City. Revelations 2 actually Deconstructs this trope: Barry and his daughter, Moira, feud over his love of guns. It's because when his daughters were young, Barry failed to properly secure one of his guns. They found it and started playing with it, resulting in Moira shooting her sister. Polly survived, but Barry and Moira ended up blaming each other for the tragic accident.
  • Guys Smash, Girls Shoot: Inverted in Barry and Natalia's chapters in Revelations 2: Barry is the shooter (being an adult), but Natalia can hit enemies with bricks.
  • Hand Cannon: Barry runs around in the remake wielding a massive .44 caliber revolver. If you get your hands on it, it drops the Tyrant in one shot.
    • The original version also saw him carrying a Colt Python .357, the second most powerful gun in the game after the rocket launcher.
  • I Have Your Wife: How Wesker kept Barry on a leash.
  • Large Ham: Very loud and enthusiastic.
  • Mighty Glacier: He is this kind of character in The Mercenaries mini-games, where he has powerful brute melee attacks such as a Pistol Whip that only attack single targets and Hand Cannon weapons.
  • My God, What Have I Done?: Somewhere between 1 and Revelations 2, he forgot to lock his guns up. Moira and Polly were playing with one of them, until Moira accidentally shot Polly. He has blamed Moira for this for years, until she's believed to be dead. Just then, he realized it was his fault to begin with.
  • Mythology Gag: In REmake, although all of his classic narmy lines are watered down, their spirit remains intact. For example, if he saves you in the shotgun room, he comments on how Jill would have fit nicely into a sandwich if he'd been a second later, and at the start of Jill's game, he passes her a lockpick and tells her that she'd probably make better use of it.
  • Never My Fault: In an incident between the first game and Revelations 2, he forgot to lock up his guns, which led to Moira and Polly playing with them and Polly accidentally getting shot; Barry blamed Moira rather than accepting that it was his fault for not putting his guns up. It isn't until Moira is presumed dead during Revelations 2 that Barry accepts responsibility for the accident.
  • The Nicknamer: To Jill.
  • Papa Wolf: He goes out of his way to find Moira after getting word of her transmission in Revelations 2.
  • Pinball Protagonist: In Gaiden.
  • Signature Weapon: His weapon on hand is usually a Magnum. In REmake and in Mercenaries 3D, he specifically wields a Colt Anaconda that uses .44 rounds. In the former, it's the most powerful weapon in the game, can only be obtained in Jill's scenario (and only if Barry gets killed), and can down the Tyrant's first form in one shot. He continues to wield it in Revelations 2.
  • Took a Level in Badass: His reappearance in 5 Gold Edition's Mercenaries Reunion. Four words: headbutt zombie = head explodes.
  • Unusually Uninteresting Sight: In the original game, if you examine the hole in the room right after killing Yawn, you're treated to the sight of Barry asking Jill if she's "found anything interesting", right after walking over the smoldering, dissolving corpse of a freaking giant snake that takes up half the room.

    Rebecca Chambers
Rebecca in Resident Evil (2002) and 0

Rebecca in Resident Evil (1996). 

Voiced by: Lynn Harris (1, voice), Linda Rodriguez (1, live action), Hope Levy (Remake), Riva Di Paolo (Zero), Stephanie Sheh (5, The Umbrella Chronicles, Mercenaries 3D), Erin Cahill (Vendetta)

"The name is Rebecca Chambers, but that's Officer Chambers to you!"

The most recent member of STARS Bravo team, and the youngest member of either team in Resident Evil. She supported Chris in the first game, and is one of the two protagonists of the prequel, Resident Evil 0. She's a specialist in chemicals and first-aid assistance.

After over a decade of not being seen in the Resident Evil universe outside of Mercenaries mode cameos, a stage play called Biohazard: The Stage made its debut in late 2015 that revealed she was working as a university professor in Australia up to at least the timeframe between Resident Evil 5 and 6. The third CG film, Resident Evil: Vendetta, also features her as a main character alongside Leon and Chris, which is set in the timeframe after 6.

  • Action Girl: While Rebecca isn't quite as badass as other examples in the series, she can certainly take care of herself in 0, up to and including fighting a Tyrant by herself. This is downplayed in the first game, but considering all she's been through at this point, it can be chalked up to severe exhaustion.
  • Adaptational Wimp: In Vendetta: she's gone from battling giant snakes and lumbering Leech Queens to running in terror from A-Virus zombies and ends up captured by Arias, forcing Leon and Chris to save her. There is, however, a very good reason for all of this: she's plain and simply out of practice (and shape, if her drink orders are anything to go by), having quit the police force and poured all her energy into biological research, which has always been her strongest point.
  • Adorkable: Her youthful enthusiasm and earnestness is very endearing, especially the thumbs-ups she gives in 0.
  • Ass Kicks You: She has a melee move called the Rump Shaker, where she jumps and hits the enemy WITH HER BUTT. She also uses this to destroy Time Bonuses.
  • Badass Bookworm: She was STARS' field medic and by the time of Vendetta is a full-blown professor who manages to kill a couple of zombies with improvised weapons and figures out an effective cure for Arias' viral strain and the way he's planning to spread it.
  • Bash Brothers: She and Billy become this over the course of 0.
  • Brainy Brunette: Has brown hair and is extremely smart, especially when it comes to chemistry and medicine.
  • Break the Cutie: By the time Chris meets her in Remake, she's exhausted and terrified after two nights trapped in the Arklay mountains. She manages to shake it off, and helps him survive the mansion incident.
  • Bulletproof Vest: Gameplay and Story Segregation aside, she wears one, and it becomes a plot point late in the first game.
  • The Bus Came Back: Vendetta marks her first canonical reappearance since 1note .
  • Chuck Cunningham Syndrome: While she has the same cameo Barry does in 5's "Mercenaries Reunion", within the canon's timeline, 1 was her final appearance for a good while. It was enough to make you wonder why Capcom insisted so hard that she survived the Mansion Incident along with Barry, despite that outcome being impossible in-game. Word of God states that she continued with her university education to achieve a doctorate in the field of virology and later became an advisor for the BSAA. She is finally seen once again, exactly doing that in Vendetta (which happens after 6).
  • Combat Medic: She's a field medic for Chris in Resident Evil, and manages to beat a Tyrant one-on-one in 0.
  • Combat Pragmatist: She uses bug spray, mace, and lighter fluid against bad guys, the latter to Kill It with Fire. Most of her Melee attacks work this way as well, including Ass Kicks You, Shoving, and Kick Them While They Are Down.
  • The Cutie: She's cheerful, sweet, and adorable.
  • Damsel in Distress: She has to be saved by Billy and Chris several times in 0, 1 and Vendetta.
  • Deuteragonist: Of Chris' story in 1.
  • Dual Wielding: Promo art for her appearance in 5 features her with a shotgun in one hand and a machine gun in the other.
  • Evil Costume Switch: In the 2016 re-release for 0, there's a non-canonical "Wesker Mode" where Rebecca serves as Wesker's Brainwashed and Crazy combat partner. She has a mind-control device similar to Jill's in 5 and wears a black uniform that looks like a cross between Jill's Spy Catsuit in 5 and a Japanese schoolgirl outfit.
  • Final Girl: Fulfills this role in 0, being the last one standing of the Bravo Team, then it's subverted in 1 because Chris, Barry and Jill canonically make it out alive as well.
  • First Day from Hell: Her first mission with Bravo Team: Investigate some grisly, cannibalistic murders in the Arklay Mountains. By the end of the mission, she's the sole survivor of Bravo Team, has dealt with all sorts of horrible monsters for two nights in a row, and learned the hard way that the leader of S.T.A.R.S. is The Mole. Fortunately, she had Billy and later Chris to make life a little easier for her.
  • Glass Cannon: She's this type of character in The Mercenaries mini-games, having powerful weapons and weaker melee attacks that have a high chance of getting a Critical Hit, combined with the game's lowest health and the greatest recovery ability.
  • Guest-Star Party Member: If Chris gets injected with giant snake venom or incapacitated by a giant plant, control shifts over to Rebecca to come to the rescue. Rebecca can use her chemical skills to prepare the anti-plant formula V-JOLT, which takes a big chunk out of Plant 42.
  • Hero of Another Story: Her role in 0.
  • Huge Guy, Tiny Girl: At 5'3", she's a midget compared to any guy teamed up with her.
  • Identical Stranger: In Vendetta, she's nearly identical to Arius's late wife.
  • The Immune:
    • Despite getting covered in T-Virus leeches and being attacked by an Eliminator in 0, she's never infected with the T-Virus. The Eliminator attack can easily be explained away as a dry bite, but the leech attacks seem to be a significant Plot Hole.
    • It's stated that 10% of the world's population is immune to the T-Virus, so it can be assumed Rebecca is one of them.
    • This theory is strengthened in Vendetta when Rebecca is infected by an aerosol form of the A-Virus. Despite this, Rebecca manages to get back up, walk several rooms away and inject herself with a vaccine. Against the ineluctable form of the virus, however, she stands no chance.
  • In-Series Nickname: Dollface, Ms. Do-It-Yourself, princess, honey... all given by Billy.
  • Ink-Suit Actor: A peculiar example in 0. Rather than resembling her voice actresses, her appearance is modeled after Japanese popstar Ayumi Hamasaki, who Capcom hired as the spokeswoman for the game in Japan.
  • Kill It with Fire: In 0, both her and Billy need to Kill It with Fire with leech-zombies. In Umbrella Chronicles, her counterattack is pushing the zombie off and throwing a small explosive at it. In REmake, she says how she needs to set off the self-destruct mechanism in Chris's scenario. It may be important to contain the outbreak, but that's also all the proof that S.T.A.R.S. is going to get... In Mercenaries Reunion in 5, she gets flame sprays.
  • The Medic: Her job on the S.T.A.R.S. squad; in the first game, she can heal Chris when he visits her in the first aid room of the mansion, and in The Mercenaries mini-games, she starts off with and benefits more from medical items.
  • Ms. Fanservice: Some of her unlockable/stored outfits show her midriff, and her Evil Costume Switch in the HD remaster of 0 includes Grade B Zettai Ryouiki and booty shorts. Vendetta gives a tame version of Absolute Cleavage when put on a wedding dress by Arias.
  • Must Have Caffeine: In Vendetta, her assistant teases her about her love of extremely fancy coffee drinks.
  • New Meat: The newest and youngest member of S.T.A.R.S. Bravo Team, which made her very nervous around her teammates, and therefore eager to take on any task to prove herself.
  • Nice Girl: Is nothing but sweet, kind and supportive to just about everyone she meets, which makes her role as a medic very fitting. Even Billy Coen, whom she initially thinks is a murderous criminal and threatens to shoot him if he tries anything, quickly grows on her.
  • Nice Hat: In the original Nintendo 64 beta of 0, Rebecca wears a beret like Jill did in 1, albeit it's white, not blue. Said costume reappears as a DLC costume for the HD versions of 0.
  • And Now You Must Marry Me: Arius kidnaps her, dresses her up as his late wife, and stages a recreation of his doomed wedding. Rebecca refuses to play along with his sick games.
  • Off with His Head!: If you fail to rescue her in time during a certain part of the game, the Hunter attacking her slices her head off with its claws.
  • Palette Swap:
    • Rebecca's character model in REmake is borrowed from Jill's, except that the top half is altered. So, essentially, Rebecca has Jill's posterior. This was changed in 0 when Rebecca graduated to a title character, and she was given a less curvy figure.
    • Her alternate outfit for the Arrange mode of the first game's Director's Cut is a red version of her original outfit, with the only major difference being that she's wearing shorts instead of pants.
  • Science Hero: Rebecca's specialties other then medicine being handling chemicals, including those that result in the take-down of the Man-Eating Plant. In Vendetta, she manages to find how the A-Virus works and even come up with a vaccine that unzombifies A-Virus victims.
  • Sweet Tooth: In Vendetta, her coffee order is basically diabetes in a cup.
  • Teen Genius: The reason for her Improbable Age, she is a newly minted S.T.A.R.S. member when disaster strikes.
  • Took a Level in Badass:
    • In 0 and Umbrella Chronicles, and especially in the novels.
    • Little Becky makes a triumphant return in Mercenaries Reunion in 5 where she wields a powerful MP5 and Striker shotgun to become a Majini-slaying monster. It being the Protecta Striker doesn't seem to matter much, she's still devilishly effective with it. More so because of her flame spray melee, which has an insane range that instantly kills most Majini standing in the general vicinity. Though she loses said melee in Mercenaries 3D, you can give her skills to increase her critical hit rate, giving her head cracker melee a 100% chance of activating. The result is the sweet and innocent Rebecca Chambers rapidly exploding enemies' heads by bashing the back of them with her knee.
    • In the following canon, however, this is more or less averted. She's still able to defend herself very well for someone of her size, but unlike Claire, she hasn't kept up her combat skills since the Spencer Mansion incident, instead choosing to pursue higher learning and become a full-time Science Hero. That doesn't mean her contributions to the fight against bioterror are any less valuable; as of Resident Evil: Vendetta, she's a respected professor and biochemist who researches ways to cure viral B.O.W. infections, and has successfully created several countermeasures.
  • Waif-Fu: Being 93lbs won't stop her from taking down much larger enemies in The Mercenaries games.
  • Weak, but Skilled: In 0, Rebecca has much lower health than Billy and a markedly lower critical hit chance. She's also a helicopter mechanic, medic, and scientist, and her facility with chemistry is what allows the player to solve a couple of puzzles. In Mercenaries Reunion, she's got the same health as every other character, but the highest recovery time following a knockdown; she compensates for this by carrying the most starting ammo and healing items of any character in the game, and having both her first-aid sprays in quick-select slots.
  • What Happened to the Mouse?: She hasn't been seen nor heard from since the ending of the first game, despite having her own prequel. Rebecca still appears in the series every couple of years, but it's always in games that retcon or retell the events of the original RE or 0.
    • She finally got a nod in the DLC for 5, where she's playable in the Mercenaries Reunion minigame... as her 18 year-old self straight out of the Spencer Mansion incident, despite 5 being set over a decade later.
    • She finally re-appears in the post-Umbrella RE timeline in Biohazard: the Stage, a Japanese Resident Evil stage play, where she's a college professor.
    • She's also featured in the third CG (and canonical) film Vendetta, which is set in the current timeline after 6.
  • What the Hell, Hero?: Dishes this out to Chris and Leon in Vendetta: Chris for having a grudge towards Arias, and Leon for his alcoholism and broken spirit towards fighting B.O.W.s.
  • Wise Beyond Their Years: She is only eighteen years old and already a member of an Elite Forces Squad; however, it is Justified to an extent. She is apparently something of a teen genius, which was why she was recruited to STARS. The novels state that she has zero combat experience near the beginning of the series and was something of the team's baggage. This also carries over with in both games she's in. In 0, her only specialty is mixing herbs and chemicals. In 1, she can mix chemicals and administer serum. Both scenarios, the big, burly guy does most of the combat.

    Brad Vickers
Brad in Resident Evil 3 (2020)

Brad in Resident Evil (1996). 

Voiced by: Pablo Kuntz (1), Evan Sabba (3), Adam Paul (Remake), Johnny Yong Bosch (Umbrella Chronicles), Darren O'Hare (3 Remake), Wataru Takagi ( Japanese ).

"Are we still a team? Then do me a favor and don't fuck up like I did. Go!"

The S.T.A.R.S. Alpha Team's helicopter pilot, Brad was well-known on the team for being chicken-hearted, often wanting to run at the first sign of danger. After the Mansion Incident, he became a target just like Jill Valentine of the Nemesis in 3, which he ultimately fails to survive.

  • Adaptational Early Appearance: Zombie Brad appears only when certain conditions are met in the original Resident Evil 2. The RE2 remake doesn't feature Zombie Brad, and is instead in the Resident Evil 3 remake (set before the events of RE2) when the UBCS go on a mission to RPD. In fact, Brad was the one who infected Marvin Branagh.
  • Adaptational Heroism: In the original RE3, Brad lived up to his nickname "Chickenheart" by running from the slightest sight of danger, disregarding his comrade Jill. The remake, however, portrays him instead as The Atoner for what happened during the first game, one who risks losing his job by secretly helping Jill's investigation on Umbrella and then urgently warning her to get out of her apartment when he learns that the Nemesis is on the loose. He later comes to Jill's aid in person as she tries to escape the city, ultimately giving his life in the process.
  • Adaptation Personality Change: Related to the above trope, RE3 Remake's Brad is practically a different person from his 1999 counterpart. He treats danger with bravery and calm professionalism, as one would expect out of those who made it into the S.T.A.RS. unit. Contrary to this, the old Brad was a delirious, panicking man at the end of his wits, and an ironic example of a trained elite officer.
  • Adaptational Ugliness: In the original RE3, Brad looked fresh-faced and had a lean physique. The 2020 remake instead gives him a slightly more portly and disheveled appearance.
  • And I Must Scream: In the remake of RE3, after becoming a zombie, Brad is able to utter a strained "sorry" to Marvin. Like other zombies in the remakes of 2 and 3, he is hinted to be painfully aware of his state yet ultimately unable to control his hunger instincts.
  • The Atoner: Heavily implied in the remake of RE3 where, contrasting his personality in the first game that showed him running away at the slightest hint of danger, he sends Jill a letter hidden in a pizza, supports her investigation of Umbrella, and actively aids her in the brief appearance he has in the game before his untimely demise.
  • Back for the Dead: Twice. In 2, you encounter him as a hidden zombie. In 3, which partly takes place before 2, you see the circumstances that led to his zombification.
  • The Chew Toy: Holy shit, is he ever. One plot walkthrough on GameFAQs, bullet-pointing the outcome of 3, includes the entry, "Someone on the development team hated Brad's guts." This seems to have changed in the remake, making him far more tragic than comedic.
  • Color-Coded for Your Convenience: He wears yellow, which makes him literally yellow-bellied. Subverted in the remake of 3, which portrays him in a more heroic light.
  • Dies Differently in Adaptation: The remake of 3 has his zombification as the result of being bitten instead of getting killed by Nemesis. Similar to the original version of 2, killing him is optional, but does result in obtaining a special item to use at the police station.
  • Dirty Coward: Fans took to nicknaming him "Chickenheart" as a result of how he abandoned the rest of his team at the start of the first game. This ended up getting canonized, first when it was incorporated into the (noncanonical) novelizations by S.D. Perry, and then truly cemented when Resident Evil: Director's Cut included a dossier of S*T*A*R*S biographies that confirmed Brad's own teammates indeed call him "Chickenheart" because of his prominent cowardly streak. The remake of RE3 averts this however by depicting him as a nobler, self-sacrificing figure instead.
  • Easter Egg: Technically, his appearance in 2 counts, as you have to ignore all item pickups on the way to the police department to encounter him. Killing him nets you the Special Key to change your outfit later.
  • Face–Monster Turn: In 2, if you follow the special procedurenote , you can encounter a special zombie version of Brad, a result of his fatal encounter with Nemesis in 3.
  • He Knows Too Much: Like all the survivors of the Mansion Incident, Umbrella sent the Nemesis after him for having seen their B.O.W experiments first-hand. This results in his death.
  • Heroic Sacrifice: In the remake, Brad, who is already bitten by a zombie, holds a door shut with his own body to prevent zombies from reaching Jill.
  • Hero Killer: In the remake of RE3, he is one who bites Marvin on the abdomen after becoming a zombie himself, catching him off guard by saying "S...sorry...".
  • Implacable Man: In the 3rd game's remake on higher difficulties, zombie Brad will chase Carlos through the RPD, getting back up again if you kill him.
  • Irony: His retreat in the original game actually helps S.T.A.R.S more than it hurts them - Joseph was already being attacked by the time he left, most of Bravo Team were already dead before Alpha Team even showed up, Richard is doomed no matter how the player attempts to save him, and the Mansion Incident actually leads to the exposure of Wesker as The Mole and the discovery of Umbrella's heinous actions. In fact, the only reason why Rebecca escapes alive is because Alpha Team was left behind, meaning his cowardice actually saved a life.
  • King Mook: His zombified form in 2 can take way more hits than a regular zombie, especially considering how early in the game you encounter him. He's a lot tougher than even Zombie Forest in the first game's remake.
  • The Lancer: He discusses this with Jill in the RE3 remake, stating that the two of them are still a team.
  • Lovable Coward: Despite the fact that his major lapse in courage doomed many of the S.T.A.R.S. members to a particularly unpleasant demise in the Arklay Mountains, Brad still had the conscience to come back and save the survivors, staying behind to help them kill the Tyrant they were currently engaging with before evacuating them. Yellow-bellied as he was, his heart was in the right place. The 2020 remake of RE3 takes it further by having him directly warn Jill of Nemesis seconds before it attacked her, and subsequently trying to get her to safety even at the cost of his own life. They also have a very close relationship.
    • Joseph was already being attacked by the time of Brad's departure, however, meaning no S.T.A.R.S. members were killed due to his actions (Rebecca only survived due to Alpha Team's retreat into the mansion, meaning his cowardice actually saved someone).
  • Made of Iron: His zombie form in 2 is very resilient against the knife and handgun. Even the grenade launcher can require more than one hit (with the normal grenade rounds) if the first one isn't a point blank shot. The shotgun can still blow his head off with a well aimed headshot.
  • No One Gets Left Behind: The self destruct of the mansion had been triggered and the heroes were being menaced by Wesker's Tyrant, but in the end, Brad did come back for them, and with a rocket launcher, to boot.
  • Non-Action Guy: He's a complete and utter wimp, to the point he partially caused the Mansion Incident by stranding his fellow S.T.A.R.S. members in the Arklay Mountains to flee the zombie dogs. Downplayed in the remake of RE3, where he is much more proactive and composed even when facing death.
  • Sudden Sequel Death Syndrome: In 3, based upon a Foregone Conclusion given his appearance in 2.
  • Still Wearing the Old Colors: A letter from Brad to Jill confirms that S.T.A.R.S. Alpha Team has been officially disbanded as of the third game's remake. However, he still wears his old uniform.
  • You Shall Not Pass!: Brad's last act in RE3: Remake is to bar a large crowd of zombies from entering the building where he and Jill have taken refuge, allowing her enough time to escape through the back exit. Jill tries to protest, but Brad insists on staying behind as he knows full well that he's bound to die soon anyway, given his infected state.

    Richard Aiken 
Voiced by: Clay Enniss (1), Joe Whyte (Remake), Cyrus Lane (0), Yuri Lowenthal (Umbrella Chronicles)

Bravo Team's communications expert, he is described as a "positive, sweet guy" and "calm under pressure" despite his young age.

  • Ambiguously Brown: Despite his last name being of Scottish origin, Richard had a tan skin complexion and a (laughably bad) Mexican accent in the original game. Averted in the remake, where he looks definitely Caucasian.
  • Ascended Extra: Richard, like most of Bravo Team, is doomed in the first game, barely talking a bit before dying and potentially giving a radio to Jill or Chris. REmake gives him more lines and the potential to survive longer, he gets a custom shotgun that cleans house even until the late game, has a tragic backstory and is even alongside Rebecca in Umbrella Chronicles (albeit not as a playable character).
  • Big Brother Instinct: Towards Rebecca. You can find a letter in Umbrella Chronicles that mentions he feels terribly guilty for not protecting his actual little sister, who died in front of him.
  • Cheated Death, Died Anyway: In the remake of the original game, during both Chris and Jill's campaigns, you can save Richard from dying by being bitten by Yawn by retrieving anti-venom for him, only for him to die later by being eaten by the aforementioned Yawn in Jill's route or by being attacked by Neptune in Chris's route.
  • Communications Officer: This was his role in S.T.A.R.S. as a whole, and is why he provides the radio that provides essential to the heroes escaping the mansion before it explodes.
  • Doomed Hurt Guy: You find him injured in both the original and REmake versions of the game, and in both of them, he's doomed to die. In the original, if you fetch the serum, you're too late and he dies of Yawn's venom. In the other, even if you do bring him the serum, he ends up being eaten by one of the mansion's two giant monsters, depending on which character you're playing.
  • Eaten Alive: In REmake, he is either eaten by Yawn or Neptune if he is cured earlier.
  • Heroic Sacrifice: Including his actions in Umbrella Chronicles, he can throw himself to near-certain death to save a comrade three times over the course of the mansion incident. Him falling victim to this is the only way to get his custom shotgun, either against the Yawn in the attic (as Jill) or against Neptune (as Chris).
  • My Greatest Second Chance: He once saw his little sister killed in front of him and feels he failed to protect her. It's implied that he looks after his comrades so devotedly, Rebecca in particular, because he sees them as this.
  • Nerves of Steel: Described as such and seems to live up to it.
  • Nice Guy: We don't get to know him for long, but he seems just a generally decent fellow, as exemplified by his Heroic Sacrifice.
  • Not Quite Saved Enough: Played straight in the original, where you end up being too late to save him even if you do deliver the serum in time. Double-subverted in the remake, but see Cheated Death, Died Anyway for that.
  • Shotguns Are Just Better: His signature weapon in the remake is an Assault Shotgun which is obtainable after his death.
  • Swallowed Whole: In the 2002 remake, if the player cures him of his envenomation in time, Richard's fate is to be devoured by either Yawn the giant snake (if playing as Jill) or Neptune the giant shark (if playing as Chris).

    Enrico Marini
Enrico in Resident Evil (2002) and 0
Voiced by: Dean Harrington (1), Daniel Hagen (Remake), Unknown (2002 (0))

"The S.T.A.R.S. are finished... Someone is a traitor! Umbrella set us up..."

The S.T.A.R.S. Vice-Captain and Captain of Bravo team.

  • A Father to His Men: Unlike Wesker, he was truly loyal and caring towards the S.T.A.R.S. under his command.
  • He Knows Too Much: Enough that Wesker has to shoot him rather than keep him around to get more combat data on the B.O.W.s.
  • Reasonable Authority Figure: When Rebecca reveals that she found Billy Coen but that they got separated, Enrico tells her to leave Billy since he likely won't make it. Rebecca responds with "Please, sir, I have to find him." So he lets her keep looking for him, but tells her to head to the mansion afterwards. This is also the last time Rebecca sees him alive.
  • Spanner in the Works: Deduces that Umbrella is behind the experiments and that The Mole is on Alpha Team, then manages to tip off either Chris or Jill enough to make them suspicious. He's also the one who runs into and tells Rebecca, who is crucial to Chris's scenario and has seen the other facility, to rendezvous at the mansion.
  • The Stoic: In 0, he responds to the revelation that the rest of Bravo Team sans Rebecca and himself are dead only with the phrase "That's unfortunate."

    Albert Wesker
Wesker in Resident Evil 5.

Wesker in Resident Evil (1996). 

Wesker in Resident Evil (2002). 

Voiced by: Sergio Jones, Pablo Kuntz (1, voice), Eric Pirius (1, live action), Richard Waugh (CV, Zero, 4), Peter Jessop (Remake), D.C. Douglas (Umbrella Chronicles, 5, Darkside Chronicles, Mercenaries 3D, Marvel vs. Capcom 3, Resident Evil 0 HD Remaster, TEPPEN)

"Every day, humans come one step closer to self destruction! I'm not destroying the world, I'm saving it!"

The series's chief antagonist, Wesker has been directly or indirectly responsible for the events of every game, and always seems to come out on top. He has a stronger rivalry with Chris than with any other character.

  • '90s Hair: Bizarrely, in Code Veronica, 5, and in his Mercenaries/Wesker Mode reappearances using his 5 appearance, he has hair with bleached, frosted tips gelled backwards. Just take a look at his picture.
  • A God Am I: By 5, he's gone this way after absorbing too much of Spencer's deluded philosophy.
  • An Offer You Can't Refuse: Want to know the reason why Wesker got Barry Burton to aid him in luring several STARS to their death? It's because he threatened to hurt his family if he didn't do so. Ironically, he had no intention of carrying out the threat, which bit him in the butt when he admitted it.
  • Animal Eyes: After coming Back from the Dead the first time: glowing red eyes with slit pupils like a cat's.
  • Arch-Enemy: Mainly to Chris and Jill, but especially the former.
  • Back from the Dead: Deliberately killed and resurrected himself as part of a plot to break away from Umbrella.
  • Badass Baritone: Has a very deep voice.
  • Badass in a Nice Suit: In Umbrella Chronicles and in 4.
  • Badass Longcoat: In some of Umbrella Chronicles and most of 5.
  • Big Bad: For the original game and 5. His influence is felt across the entire series as well.
    • Inverted ironically in 6; thanks to Wesker, his son Jake carries the immune blood which could save the world.
  • Bond Villain Stupidity: He had the chance to kill Claire during their initial encounter on Rockford Island but decided to spare her in order to draw out the Ashford twins. In 5, he decided to play with Chris and Sheva during his boss battles which ends up biting him in the ass when they injected him with an overdose of a serum meant to keep his powers in check.
  • Breakout Villain: He was essentially a stock Survival Horror character in the first game (The Mole, basically Paul Reiser's character in Aliens). From Code Veronica onwards, he's been elevated to the Big Bad of the series.
  • The Chessmaster: Nothing, no one (except Ada, once), and no event are out of his scope when he's scheming; you will be accounted for.
  • Chronic Backstabbing Disorder: First as The Mole for S.T.A.R.S., then double-crosses Umbrella, kills Spencer, and then pulls a You Have Outlived Your Usefulness on Excella. It is also revealed in 0 that he betrayed his former mentor, Dr. James Marcus.
  • Color-Coded for Your Convenience: All black (and later red/orange), for evil. Even if he wears deep navy blue during the Mansion Incident, it still counts.
  • Cool Shades: Yup, he wears a pair constantly. He even uses them as a distraction against Chris in 5.
  • Dark Is Evil: Dresses primarily in black and is evil to the core. This color contrasts with his “sister” Alex who dresses primarily in white.
  • Dark Messiah: During his villainous breakdown in 5, he tells Chris that he doesn't plan on destroying the planet Earth, but rather he plans to save it. Unfortunately, his method of doing so involves exterminating humanity with the Uroboros virus.
    • Ironically, given Jake Muller, Wesker's son, carrying the only thing that would remove the bioterrorist viruses from the world, Wesker may in a way have saved the world, in a sense.
  • Deadly Gaze: He has a Cyclops-like optic laser blast in the "Wesker Mode" added in the HD port of 0. The ability is likely non-canon, as it's speculated that the engine used to make 0 couldn't properly animate his super-strength fisticuffs.
  • Death-Activated Superpower: How he became even more badass after the first game.
  • Designer Babies: A low-tech example. Project W was an early Umbrella program intent on creating a Superior race of humanity through selective breeding, lifelong indoctrination, and the Progenitor virus. It involved kidnapping the children of couples of "superior genetics", raising them under Umbrella observation, exposing them to the Progenitor virus, and programming them to seek out Lord Spencer. Wesker.....does not take this revelation well.
  • Diabolical Mastermind: Wesker is behind... just about most of everything in the greater Resident Evil canon. He was a researcher under the man who created the T-Virus, organized the destruction of S.T.A.R.S to get combat data on the first generation T-viral B.O.Ws, faked his death at the hands of the Tyrant, set up his own evil bio-weapons company in Tricell, had Ada Wong enter Raccoon City to recover a sample of Birkin's G-Virus, caused the outbreak on Rockfort Island by attacking it, leaked the location of Umbrella's last remaining bio-weapons facility to Chris and Jill so that he could use their diversion to steal all of the research data from its servers, released said data to get the company shut down, dispatched Krauser and Ada to recover the Las Plagas sample from the Los Illuminados cult, and finally tried to conquer the world, starting in Africa, with his Plagas-based Uroboros virus. He and his private army, HCF, are also responsible for the collaboration for the E-Series B.O.W in 2000 that would kickstart the events of 7. In other words, Wesker has so much influence over the Resident Evil storyline that his shadow continues to haunt the franchise long after his death.
  • Dirty Cop: In the first Resident Evil game, he was the leader of S.T.A.R.S., and also happened to be under Umbrella's employ. In fact, he lured them to the mansion to have more test subjects.
    • Slight subversion to the former trope, as it is made clear that he was with Umbrella from the start.
  • Dodge the Bullet: Can individually dodge bullets fired from automatic weapons, unless he isn't aware of the player's position.
  • Empowered Badass Normal: As Umbrella Chronicles establishes, he was a badass long before he injected himself with the Progenitor Virus.
  • Enemy Mine:
    • Subverted In Code Veronica; when it looks like he and Chris will fight Alexia together, but then he runs off.
    • Averted in Umbrella Chronicles; although he does fight Sergei whilst Chris and Jill are fighting Sergei's new T-A.L.O.S monster, he actually manipulated them into going after the base as bait and is hoping the cyber-Tyrant will kill them whilst he completes his goal of stealing Umbrella research data.
  • Evilutionary Biologist: Originally a scientist for Umbrella, he's had involvement in the creation of most of the bio-weapons in the franchise.
  • Evil Mentor: To Chris Redfield and Jill Valentine, as he says that they were trained under him in the reveal that he was the mole to Umbrella.
  • Evil Wears Black: Has always had a thing for black outfits. His STARS uniform is black and dark blue, his HCF uniform is an all-black version of that outfit, and he adopts a slick all-black business suit in 4, as well as a black leather Badass Longcoat in Umbrella Chronicles and 5.
  • Fan Disservice: His final mutation in 5.
  • A Father to His Men: Subverted in the first game, unsurprisingly.
  • Final Boss: Of 5.
  • Flash Step: By 5, his Super Speed takes this form at times, especially when dodging bullets.
  • Genius Bruiser: Is repeatedly stated as having been a child prodigy by files you find throughout the games. He can also punch you across a room.
    • And through doors made of stone.
    • Heck, even before he faked his death and mutated, he was skilled enough in martial arts to take down zombie dogs with no effort, and was actually able to go toe-to-toe with an Ivan (which would have been far more powerful than the Tyrant he "got killed" by) during the events of 0, and also during that time, he was part of the research team.
  • Greater-Scope Villain: Since faking his death, he has been playing from behind the scenes in many of the games before 5.
    • He sent Ada to Raccoon City to retrieve a sample of the G-Virus.
    • He plays the role of secondary antagonist in Code Veronica, being the one who attack Rockford Island and spreading the virus there as well.
    • In 4, Wesker manipulates the events from behind the scenes and is the true mastermind responsible for Ashley's kidnapping. Krauser infiltrates the cult under his orders, and uses Ashley as a means to get closer to Saddler, in order to steal a Plagas sample. Ada is sent in as backup, but throws a wrench in Wesker's plans along the way. He still wins in the end, with a rival organization destroyed and a master plagas sample obtained from Krasuer's corpse.
    • In Darkside Chronicles, he is Javier Hidalgo's backer and is the one who sold him the T-Veronica virus.
    • When partnering with Tricell, he inserted Jessica Sherawart into the BSAA and had her stealing a sample of the T-Abyss. In Degeneration, his people bought over WilPharma after the events of the movie, had Senator Davis assassinated and collected the remains of Curtis Miller.
    • According to the Wesker Report, he has been keeping an eye on Sherry ever since she was in government custody. Knowing about his threat, Derek Simmons had kept Sherry under his custody for 10 years, during which he performed many experiments on her, including the creation of the C-Virus.
    • 7 heavily implies that he and his private army, HCF, was collaborating with The Connections to mass-produce a bioweapon that would become Eveline in 2000. This is enough to get both Chris and Umbrella's attention.
  • Go Mad from the Revelation: Prior to paying Spencer a visit, Wesker was a pretty level-headed Chessmaster. Afterwards (once he learns of his origins), he jumps off the deep end and forms a god-complex.
  • Good Eyes, Evil Eyes: He has freaky orange and gold eyes slit like a snake — that is, when you actually see them. Naturally, he's evil.
  • Good Hair, Evil Hair: He has blonde hair that is constantly slicked back.
  • Guttural Growler: In Resident Evil 5 and other games in which he's voiced by D.C. Douglas.
  • The Heavy: He's still working for Spencer in Resident Evil, but it's Wesker who actually moves the plot along. He takes over this role again in RE5.
  • Hell-Bent for Leather: His "Midnight" outfit in 5.
  • Hellish Pupils: After he is revived by Birkin's prototype virus — actually the Wesker Project Virus, his eyes take on a monstrous crimson shade with vertical slits for pupils.
    • It is somewhat explained that his eyes are mutated that way in order to compensate for his Super Speed and reflexes, as human eyes cannot keep up with the visual information processes at that speed.
  • Humans Are the Real Monsters: If certain portions of his Hannibal Lecture towards Chris and Sheva during the final level of 5 is to be taken literally.
  • I Have Your Wife: He had Barry's family at leverage in order to get him to work for him.
  • Immortality: Implied to be a Type 2, as he looks like he is only in his twenties, even when, by the time of his true death, he was a lot closer to his late forties. Most likely, this was the result of the virus he injected himself with.
  • Impaled with Extreme Prejudice: This was the cause of his "death" in the first game (both the original and the remake) in all scenarios except for the Barry Burton Lives ending (in which case, he is shot by Barry, and later either ends up decapitated offscreen, or escaped completely, depending on whether it is the original version or the remake, respectively.)
  • Implacable Man: Throw something at him. Chances are it won't hit him in the first place or that it won't keep him down for more than a minute at most.
    • Wesker had a crane full of steel girders dropped on his head in Code Veronica. It only fazed him for a few moments.
  • Irony: Wesker, who manipulated almost everyone throughout the series, became everything he is due to Oswell E. Spencer's manipulations of Wesker's entire life.
    • His evidence and testimony was vital in shutting Umbrella down. We'll leave out the part about him being responsible for most if not everything they did.
  • It's All About Me: Chris explicitly mentions to Sheva that Wesker "doesn't give a damn about anyone but himself."
  • Jerkass: As if being an evil Mad Scientist wasn't enough, Wesker looks down on almost everyone with smug disdain with the exceptions of his “sister” Alex and his colleague Birkin. He also has a penchant for stabbing people in the back.
  • Joker Immunity: Until 5.
  • Killed Off for Real: As of 5, he stays dead after he's dropped in a volcano and shot in the face with two rockets at once.
  • Large Ham: By 5 (with his most villainous British accent to date). DC Douglas indulges in some Ham and Cheese for a few outtake lines.
    • DC Douglas also did "12 Days of Evil" reprising his role as Wesker as a part of a fan request. And made Wesker self-aware of the ridiculousness of some portions of the Resident Evil series, including the "7 minutes of playtime" where in the actual game, the fight is very long.
  • Last-Name Basis: Somewhat of a problem, what with Alex Wesker running around somewhere.
    • This changes into a First-Name Basis and he's always referred to by the game as Albert in Revelations 2. In order to avoid confusion with the Big Bad, his "sister" Alex Wesker.
  • Last Villain Stand: At the end of 5, he's lost practically everything. He's killed off and betrayed all of his allies, his resources are gone, and Chris and Sheva have just managed to crash his plane, robbing him of his only chance to unleash Uroboros upon the world. All he has left is a single canister of the virus. Wesker refuses to surrender and exposes himself to Uroboros (which Word of God confirms would have eventually consumed him). All for one last chance to finally kill Chris.
  • Lightning Bruiser: Wesker can move too fast to be seen, and he's strong enough to punch straight through a person's chest, catch and throw rockets at you, or kick you through a stone door.
  • Lovecraftian Superpower: Wesker gives himself Uroboros and everything that comes with it in order to face the heroes one last time.
  • Mad Scientist: But try telling him that.
  • The Man Behind the Man: Too much of 0, 1, 4, and parts of Umbrella Chronicles. A great deal of the plot is the result of him and Sergei trying to outdo one another in The Man Behind the Man department.
  • There Is No Kill Like Overkill: In the most exaggerated way imaginable to make sure of it: Sheva and Chris disembowel his heart with their knives, then tag him with a double rocket launcher headshot while his entire lower half burns in a volcano.
  • Misanthrope Supreme: Wants to eliminate most of humanity to rule over the ones left.
  • Mole in Charge: Was the commanding officer of S.T.A.R.S., and yet was actually going to lead the S.T.A.R.S. units to being tested against Umbrella's (now rogue) BOWs.
  • Motive Rant: During his second and final fights with Chris. The last one has him ranting and raving pretty much non-stop until Chris and Sheva shut him up for good.
    "Has it never occurred to you that this planet is overpopulated? Only a handful of humans truly matter. Everyone else is just so much chaff. So now, I have to separate this chaff from the wheat. And with Uroboros, I can finally accomplish this."
  • Mr. Fanservice: For starters, his deep voice. He sports some Hellbent For Leather attire that partially shows off his body, and if you ever manage to see him shirtless...oh dear.
  • Not Blood Siblings: Not related to Alex, or any of the other Wesker Children.
  • No Celebrities Were Harmed: Though it's not as obvious in later games, where his design was changed to better resemble his actor from the live-action FMV sequences in the first title, Wesker's design was primarily influenced by English musician David Bowie. This is most prominent in his official artwork from 1, where he looks exactly like Bowie in a cop uniform.
  • Not So Above It All: His very specific attire and hairstyle suggests that Wesker is very conscious about his looks. He can often be seen running a hand over his hair to slick it back, sometimes even during (or just after) a fight.
  • Not-So-Well-Intentioned Extremist: He claims during the climax of 5 that him releasing Uroboros across the world and kick-starting a biological apocalypse will save the world, since humans come closer to self-destruction every day anyway, but it's obvious to anyone who's paying attention that he's nothing but a crazy Social Darwinist who's actions are centered around fueling his raging god complex.
  • Obviously Evil: Not as apparent back in the day, but since Umbrella Chronicles, with his current voice, would you imagine him as a good guy?
  • Off with His Head!: In the original version's Barry Lives ending of Jill's scenario, Wesker's decapitated head is seen in the self-destruct chamber. Not so much in the remake.
  • Omnicidal Maniac: Becomes this in 5. Although he wants to keep a few people alive, Wesker is so insane he doesn't consider the nature of Uroboros and the possibility it will simply kill everyone (even possibly himself).
  • Parental Abandonment: Wesker knocked up an Eastern European woman before leaving her. The resulting son, Jake Muller, has exactly zero relationship with his father and becomes a series protagonist several years after the man dies.
  • Playing Both Sides: Plays every. single. freaking. side. to his own advantage.
  • Razor-Sharp Hand: He can fatally impale a human with only his fingertips. Of course, it has less to do with his hand being a blade of any sort and rather Wesker being brutally strong enough to simply shove his hand through solid bone.
  • Red Eyes, Take Warning: After he comes Back from the Dead in Code Veronica. Although they were yellow first.
  • Renaissance Man: Geneticist, virologist, corporate executive, corporate spy, elite SWAT team commander, supersoldier, and criminal mastermind.
  • Red Oni, Blue Oni: Ever calm and collected, Wesker is, or rather was the Blue to Birkin's red. By 5, Wesker's sanity has crumbled entirely, and he ends up making Birkin look downright subtle.
  • Ret-Canon: Prior to Code Veronica, and especially the first Wesker's Report, the only time it was hinted at that Wesker would be infected (whether deliberately or not) with any strain of the T-Virus was in the optional Battle Mode included in the Sega Saturn version, where Wesker appears as an enemy zombie that's tougher than the usual kind.
  • The Rival: To Sergei Vladimir.
  • Sadist: For all his sociopathic and Well-Intentioned Extremist boasting, Wesker has shown shades of this. He greatly enjoys tricking Barry to do his bidding, and later takes every other opportunity he has to specifically hurt Chris for foiling his plans at the mansion, from brutally beating Claire to brainwashing Jill. S.D. Perry took this characterization and ran with it.
  • Say My Name: In 5, after being dropped in the volcano and burning, Wesker screams Chris' name in a frenzied rage.
  • Shout Out: Based very heavily on David Bowie. As for the voice, according to Richard Waugh himself, that was Ascended Fanon - in an interview, he stated that his voice for Wesker was based on Shere Khan. D.C. Douglas, Wesker's current voice as of Umbrella Chronicles, even stated that he based the voice on Bowie.
    • Also, his mannerisms in the fifth game at least, not to mention his overall attire and appearance, are indicative of Agent Smith.
    • Don't forget Caleb Goldman. See Expy above.
  • Sinister Shades: Trope image. In later games, he uses them to hide his inhuman eyes, but he wore them even before his augmentations as seen in a lab photo, probably due to Rule of Cool.
  • The Sociopath: As pointed out in-universe through Ada and Chris, everyone is just a means to an end for Wesker, and he only cares for himself.
  • The Social Darwinist: Believes the vast bulk of humanity are worthless and that only a minority of people — with superior talent, intelligence, physical stats, etc — have ever actually mattered throughout human history. He assumes that Uroboros will weed out the weak and the strong will survive and become superhuman, though baring in mind that the only reason he could handle it was probably due to all the experiments performed on him and the fact that he was already superhuman, and that Word of God implies that even he would have been killed by Uroboros eventually, his plan might actually have just wiped out every living thing on the planet. Even as far back as the original Resident Evil, Wesker quipped "All weak people exist to be eaten" before attempting to unleash the Tyrant against Jill.
  • The Starscream: To Umbrella. Deconstructed, as it is strongly implied that not only was Spencer fully aware of Wesker's intentions of betraying Spencer and Umbrella, he actually orchestrated the events that would result in Wesker deciding to take down Umbrella.
  • The Stoic: He always maintain a calm demeanor throughout the series.
  • Strong and Skilled: He was a martial arts master long before he turned himself into a transhuman capable of punching through walls, dodging bullets and tanking RPG explosions.
  • Sunglasses at Night: His trademark. Comes back to bite him during the second fight with him in 5: for all his physical abilities, he apparently doesn't have night vision, and the trick to catching him off-guard is to blow out the lights and sneak up on him in the dark.
  • Super Serum: Even after his resurrection, he needs periodic injections of a special chemical in order to maintain his powers. An overdose of it causes him pain and seems to alter his judgment and ability to effectively use them, which is the key to beating him in 5.
  • Super Speed: After taking the experimental virus, he moves faster than the human mind can process. See Dodge the Bullet above. To the naked eye, it looks like he's teleporting.
  • Super Soldier: The virus strain that he injected himself with to fake his death to Umbrella essentially made him this. The virus was actually designed by Spencer as part of his ultimate scheme, making the virus almost a Super Serum — Albert was the only one who proved compatible with it, though, which led to him being the only Wesker Child to survive.
  • Super Strength: Capable of lifting missiles with one hand, piercing through his enemies' chests with his fingers, and holding Chris with one hand by the throat, among other feats of his strength after his upgrade.
  • Taking You with Me: He tried to do this after he is finally defeated by Chris and Sheva in 5. Dying painfully in volcanic lava and seeing his enemies about to escape in a helicopter, Wesker becomes enraged at the thought of facing his own mortality and the idea that ultimate victory would belong to his hated enemy Chris Redfield. With the last of his strength, Wesker attempts to drag the helicopter into the lava using his Uroboros tentacles. Chris and Sheva free themselves by firing rockets directly at Wesker, obliterating him.
  • Teens Are Monsters: Got his start at 18.
  • Terms of Endangerment: Continues to call Chris by his first name long past when the two could even remotely be considered friends.
  • There Is No Kill Like Overkill: In 5, he's dropped in a volcano and then shot in the face with two rockets at once. Even then, it took a Word of God to convince the fans that he was really dead for good this time.
  • 13 Is Unlucky: Subject #13 of Project W.
  • Those Two Bad Guys: With William Birkin, his longtime friend and rival. Admittedly, their time as this is mostly in the series backstory and 0, but they went to college and later worked as top researchers at Umbrella together for years.
  • Two Decades Behind: The man is stuck in the 1990s, decked out in an all black leather Matrix ensemble including sunglasses, topping it off with Guy Fieri-Esque frosted tips and hair gel.
  • Tyke-Bomb: Revealed to be one of several Wesker children by Spencer.
  • Ultimate Showdown of Ultimate Destiny: He is a playable character in Marvel vs. Capcom 3 with Chris, Jill, and (in Ultimate MVC 3) Nemesis.
  • Unlucky Thirteen: Is the 13th subject of the Wesker Children Project. Unlucky to anyone who deals with him.
  • Unwitting Pawn: Was revealed to be this to Spencer all along in 5. Suffice to say, he doesn't take this revelation very well...
  • Villain Team-Up: With Doctor Doom in Marvel vs. Capcom 3.
  • Villain Protagonist: In Umbrella Chronicles and various bonus levels.
  • Villainous Breakdown: 5. The moment he gets injected with his Weaksauce Weakness serum, he completely loses his shit, and by the final battle, he's reduced to Darwinistic ranting and feral screaming.
  • Villainous Friendship: With William Birkin. They're shown together in multiple scenes of 0, they went to college together and worked at Umbrella alongside one another for years. It’s also heavily implied he has this with his “sister” Alex Wesker, who speaks nothing but positive things about Albert.
  • Villainous Legacy: After being Killed Off for Real in 5, his influence leaves a shadow throughout the rest of the franchise. Alex Wesker makes use of the Uroboros virus he created in Revelations 2, his illegitimate son Jake Muller is one of the protagonists of 6, and a file in 7 reveals that his organization, the H.C.F., had a role in the creation of Eveline and the Mold.
  • Weapon of Choice: His S.T.A.R.S. issued Beretta handgun, which he still carries during the events in Kijuju in 5.
  • With Great Power Comes Great Insanity: Assuming that Wesker wasn't a nut to begin with, him injecting himself with a virus (and being revived by it) certainly made him such. Even if he was, it certainly made him a lot more nuttier than before.
  • Xanatos Speed Chess: Despite his failure to procure an intact Queen Plaga, he nonetheless managed to achieve his goal of getting the next best thing, a Dominance Plaga from Krauser, which still helped in his plans.

Other Characters

     George Trevor 

George Trevor was a renowned architect in the 1960s who specialized in adding gimmicks to his designs such as secret rooms and traps. Catching the attention of Lord Spencer, it was Trevor who designed the Spencer Estate and its elaborate puzzles. Following the completion of the mansion, Trevor and his family disappeared from the public when in reality, Trevor's wife and daughter were experimented on while George himself was left to die somewhere within the mansion's secret tunnels.

Umbrella's Monsters

     Lisa Trevor

Umbrella's "patient zero", the first individual to survive injection with the Progenitor Virus, T-Virus, and many others and come out stronger. Her genetic tissue was also the origin for Birkin's "G-Virus". Introduced in the REmake, Lisa is the daughter of the Spencer mansion's architect, George Trevor. When her father was murdered to protect the mansion's secrets, both Lisa and her mother Jessica were kidnapped and used as test subjects by Umbrella. While Jessica had no reaction to viral injection and was killed before she could attempt escape with Lisa, Lisa had a strong reaction to everything Umbrella could think to throw at her, and was heavily experimented upon for the greater part of forty years, breaking her fragile sanity while also turning her into an invincible monstrosity. Testing finally ceased when Lisa murdered the Umbrella researchers posing as her parents, and sewed their faces to her own in hopes that she might return them to her parents.

  • Adaptation Expansion: Was intended to appear in the original version of 1, but was removed due to time constraints. Her inclusion in the 2002 remake was for the sake of creating further exposition for Umbrella, as well as the history of the Spencer Mansion.
  • And I Must Scream: Never forget, under those horrific mutations and the violent insanity, there's just a scared, hurt, lonely little girl.
  • Ax-Crazy: Because of her insanity, she violently attacks anyone she encounters.
  • Berserk Button: When she realized the researchers weren't her parents, she tore their faces off.
  • Body Horror: Seriously... look at her. Does that look even remotely natural?
  • Chained by Fashion: She still sports a set of crude wooden wristcuffs she was trapped in at some point before Umbrella lost control of the facility. She weaponizes them by using them as a primitive cudgel.
  • Combat Tentacles: Once attacked, she sprouts tentacles from myriad points of her body and uses them to clumsily flail at her foes.
  • Creepily Long Arms: Her mutations have given her unnaturally long spaghetti arms.
  • Dark and Troubled Past: Dear God.
  • Disney Death: Leaps into a deep pit. Only it turns out she survived after all.
  • Downer Ending: Her lifetime of horrors at Umbrella's hands ultimately ends at a mocking Wesker's hands, a man highly complicit in her torment. Her only consolation post-mortem is that the same man and those most responsible for her suffering would all go on to meet undignified and painful ends.
  • Driven to Suicide: During her boss battle, when you finally unchain the coffin, she recognizes her mother's bones are held inside of it. She grabs her mother's skull and then voluntarily jumps off of the walkways into a deep pit. Too bad she can't die.
  • Even Bad Men Love Their Mamas: Or bad women anyway. Despite her insanity and mental degradation, she's still determined to find her mother, no matter what it takes.
  • Eyes Do Not Belong There: She has a giant eye on her back, hinting at her G-Virus connections.
  • Facial Horror: It's never fully shown, but her face (underneath the human faces she wears) is not a pretty sight - she appears to be lacking lips and has a case of Prophet Eyes.
  • Fate Worse than Death: Experimented upon with assorted mutagenic viral agents until she was transformed into a hideously deformed and insane monster.
  • Healing Factor: She will take everything you throw at her and just keep coming. Anything fatal will simply stall her, and the only way she’s finally killed beyond healing-induced resurrection was by the entire Spencer mansion exploding in her face due to the self destruct mechanism.
  • Humanoid Abomination: She still has the shape and reasonable look of a human being, but thanks to the experiments on her, she's now something horrific.
  • Immortality: Being a victim of such horrific experimentation has left her with a regeneration factor that makes her pretty much unkillable. During the mansions's self-destruct sequence, Wesker manages to trap her under a chandelier in the main hall just before he makes his escape. The mansion's explosion manages to finally kill her.
  • Implacable Man: She is literally indestructible, shrugging off everything that you throw at her. This turns her into a Puzzle Boss in the game; you have to push over a set of four stone weights to unchain a coffin. Once this happens, she recognizes her mother's corpse by scent and commits suicide, but we see later on that it only stops her from coming after the S.T.A.R.S unit. Instead, she guns for Wesker, where she’s killed several times, but still manages to come back and resume the hunt. It takes her being pinned under a chandelier and the Mansion’s self destruct sequence blowing her to pieces to finally end her.
  • It Can Think: Despite her mind being an incoherent mess, she still manages to start a fire to keep herself warm, write semi-intelligent ramblings in her diary, and then there's the reaction to her mother being unearthed.
  • Last Words: "Mo...ther..."
  • Mighty Glacier: Unlike Nemesis, she can't run, and is limited to a steady shamble. However, she's completely Immune to Bullets, so the only thing you can do is run from her. Although in your final fight with her, she does get the ability to leap very long distances.
    • Advancing Boss of Doom: Both of the chase encounters involving her are in narrow corridor-like areas where you have no room to dodge around her, and can only run away in the opposite direction as she gives chase.
  • Noodle People: She is so thin that you can see her ribs and she has unnaturally long spaghetti arms.
  • Psychopathic Manchild: She's in her mid-forties when the player meets her, but she still acts very much like a young child. Justified in that she actually was a young child when Umbrella started experimenting on her.
  • Rasputinian Death: Wesker riddles her with hundreds of bullets before finally trapping her under a massive, bone-crushing chandelier, pinning her in place long enough for an enormous explosion to vaporize her. Given her condition, it's pretty much a Mercy Kill.
  • Sanity Slippage: Reading her diary entries reveals that being injected with the Progenitor Virus drove her insane very shortly afterwards.
  • Signature Soundeffect: In various parts of the mansion, one can hear her harrowing cries.
  • Took a Level in Dumbass: Justified. Umbrella began to administer the "type-B" of the Progenitor Virus, mentally degrading her over time. Her mental degradation is best seen in her diary, which gradually becomes more inarticulate and misspelled with each entry.
  • Tortured Monster: Lisa Trevor is a twisted mockery of a woman who's been trapped in a constantly-mutating, undying body for thirty years, and was driven insane by her ordeal a long time ago.
  • Tragic Monster: She immediately puts all the other monsters in the franchise associated with this trope to shame as she was the helpless 14-year-old daughter of the mansion's creator, and she and her mother were made into test subjects by Umbrella against their will. Her mother died from being infected with the T-Virus, but Lisa sadly survived and was then proceeded to be injected with the Nemesis parasite (which was used to produce the walking nightmare in 3 of the same name) and upon its injection, it created the G-Virus in her body. Making matters worse, even with her mind completely deteriorated and now orphaned, she longed to find her mother in a mansion now completely ridden with monsters. Alone.
  • Was Once a Man: She used to be a human. Now she's something far, far less.
  • What Happened to Mommy?: She never managed to understand that her mother died during the experiments.
  • Woobie, Destroyer of Worlds: You feel a tremendous amount of sympathy for her pain and suffering. Doesn't make her any less of a lethally dangerous monster, though.

     Zombies & Crimson Heads

Crimson Head 
The iconic Resident Evil monster, the zombies are the direct result of exposing humans to the T-Virus. Crimson Heads, which have only appeared in the REMake version of 1, are zombies that have undergone a secondary mutation as a result of being incapacitated without taking a critical injury; the flood of adrenaline-rich blood through their body dyes their skin a gory dark red, they sprout claws, and their speed and reaction times all improve.
  • Adaptational Badass: In the original continuity of Resident Evil games, zombies are hardly threatening or difficult to put down and more of a nuisance compared to later enemies; the main issue is usually scarcity of ammo or, in Resident Evil 6, sheer numbers. In 2 Remake, however, zombies are much tougher than they ever were, being capable of both taking considerable amounts of damage and of randomly reviving from the "dead" at seemingly full health.note 
    • Zigzagged in 3 Remake; whilst zombies here are much tougher than their classic counterparts, they're also weaker than their counterparts in 2 Remake, having less health in general and reviving with a very small health pool instead of a seemingly full one.
  • And I Must Scream: In 2 Remake, it’s implied on some of the noises that the zombies make that they’re self-aware enough to beg for a Mercy Kill.
    • Was earlier confirmed in a way in the Outbreak series. If a player is allowed to be zombified in multiplayer mode and they attempt an ab-lib, they are able to eventually piece together what is happening and find themselves watching in horror as their zombified selves wonder for flesh or perhaps even attack former friends, before finally accepting their fate. Attempting to use certain ab-libs in this state will even lead modified versions of what they normally mean, such as the "help" ab-lib causing the player zombie managing to muster enough self-awareness to beg for said Mercy Kill, or the "go" ab-lib urging survivors to flee instead.
  • Boom, Headshot!: When you kill a zombie with a headshot in any of the traditional RE games (except Code Veronica), their head explodes quite messily and with a wet, crunchy noise, just so that you can be sure they're dead.
  • Continuity Snarl: The sources tend to contradict themselves on if zombies are Technically Living Zombies undergoing necrosis as a side-effect of the virus, or if they are legitimately dead and have been brought back. Zombies have been seen clawing their ways out of graveyards in both 3 and Code Veronica, but it's unclear if this is factual or just a Shout Out to the famous sequence from Return of the Living Dead. It’s possible to think of it as doing both: converting living people into zombies outright and reanimating anyone who was either dead to begin with or killed by other zombies.
  • From Bad to Worse: Anyone infected by the T-virus will develop fever-like symptoms with inflammation of the skin following. The fever eventually passes, but this is merely a brief reprieve. The immune system has been compromised at this point. Multiple organ failure, necrosis, and severe brain damage soon occurs. After several days to a week passing the person is now a shambling mindless cannibal, consuming other zombies, infected corpses, or more preferably, live prey.
    • Should the zombie be incapacitated, but not destroyed, the T-virus will cause their decaying bodies to mutate further into a Crimson Head zombie. Further necrosis happens, but now muscle tissue regenerates making them stronger, and faster. They'll grow claws. Terrible blood seepage starts, giving the zombie its crimson-like skin. When they awaken they're more aggressive hunters than ever before. If allowed to mutate again, they'll become Lickers.
  • Half the Man He Used to Be: In 2, a shotgun or grenade blast that hits a zombie in the torso has a chance of blowing it in half at the waist, letting the upper torso crawl along and attempt to claw at Leon or Claire's legs.
  • King Mook: S.T.A.R.S. member Forest Speyer appears as a unique zombie in the Director's Cut, Deadly Silence (in Rebirth mode) and REmake versions of the game. In REmake, he's noticeably tougher than regular zombies, and in New Game+, he transforms into an Invincible Minor Minion that's strapped with grenades and thus cannot be attacked as hitting him will trigger an explosion that kills everyone in the room; in this form, he serves as a constant obstacle throughout the mansion until the Hunters show up.
  • Made of Iron: Despite being shambling corpses, zombies are remarkably tough, being able to tank waves of heavy firepower before going down. Best illustrated in the opening cinematic of Resident Evil 3, where the zombies ultimately prevail over the U.B.C.S. and R.P.D.'s last stand. And if zombies do go down? They will likely return as even more resilient Crimson Heads. For all these reasons, Leon suggests that complete destruction of their heads is the most efficient way to take them down.
  • Man Bites Man: Zombies only attack by biting, although, in some games, it's possible to trigger a Zombie Puke Attack from them.
  • Personal Space Invader: Because their sole instinct is to feed, zombies attack only by grabbing onto their victims (aka, your player character) and proceeding to chew on them until either they are pushed off or they kill their victim.
  • Phlebotinum Breakdown: Zombies are the undesired end result of B.O.W experimentation. The T-virus strain is failing to bond with its host. This is due to the fact T is nothing more than a mutation of the Progenitor virus which itself, has critical fusion flaws. Only 1 in 10 million infected subjects will successfully become a Tyrant.
  • Plague Zombie: The zombies in 1 are created by a viral bio-weapon, and can spread the contagion with their bites. That said, it's possible to cure (or inoculate against) the infection, and at least 10% of the population are flat-out immune to the virus due to some genetic quirk.
  • Playing Possum: On rare occasions, zombies that have been sorely wounded will fall to the ground, but not actually die; if a player character gets near, they will grab that character and automatically inflict damage before the character kills them by crushing their head or kicking it off. You can identify a "feigning dead" zombie by its lack of a surrounding blood puddle (in 2, their heads move on the direction you're at).
    • In the REMake version of 1, all zombies not killed by a headshot or kneeshot will effectively do this; if Chris or Jill doesn't find kerosene (or a flame grenade, for Jill) and burn up the corpse, it will ultimately turn into a Crimson Head.
    • In the remake of 2, zombies do not go Crimson Head; however, it can be near-impossible to tell if you actually killed one or if it is playing possum, with only decapitated zombies definitely being dead. The safest way to find out is to stab it with a knife.
  • Removing the Head or Destroying the Brain: Shooting a zombie in the head is the quickest, easiest way to kill it, and a headshot (confirmed as such by the head messily exploding) is guaranteed death, preventing a zombie from playing possum in any game, or becoming a Crimson Head in REmake.
  • Super Prototype: The Crimson Head Alpha, the first ever documented case of a zombie undergoing the transformation in REmake, is a mini-boss that can tank multiple shotgun blasts or grenades before dying, whilst a standard Crimson Head can be decapitated with one shotgun blast, just like a normal zombie.
  • Turns Red: Crimson Heads in REmake literally turn red, gaining increased speed and durability, as well as a vicious new claw slash attack to go with their traditional grab and bite move.
  • Underground Monkey: Several games feature specialized zombie variants. Outbreak File #2 featured the plant-parsitized "green" zombie, which had poisonous attacks. The Ghost Survivors DLC for the 2019 version of 2 featured Pale Heads which were faster, tougher, and could not have their limbs damaged; Poison Zombies which had poisonous bites and would unleash a cloud of poison gas when killed; and A-Gear Zombies, who were wearing bulletproof armor. The the 2020 version of 3 brought Pale Heads back as an official monster.
  • Wolverine Claws: Crimson Heads grow pronounced claws from their fingers, which gives them the ability to claw at the player as well as grab them.
  • Zombie Puke Attack: In some games, zombies will, under specific circumstances, vomit short-ranged gouts of acidic bile at players. These are less damaging than their standard grab and bite attacks.

     MA- 93 "Cerberus"

One of the most iconic enemies of the original Resident Evil titles, Cerberus is the codename for the zombie dogs infected by the T-virus. The Cerberus are, fast, deadly, and they hunt in groups. A Cerberus pack chased the S.T.A.R.S. Alpha Team into the Spencer Mansion at the start of the first game.

  • Body Horror: In almost all artwork (as well as the ingame models, although in the original, it's pretty hard to tell) the Cerberus is grossly damaged, including but not limited to bare muscles on the legs and sides, as well as half of their FACES being torn off. Not that it slows them down.
  • Dangerous Windows: Enforces this trope in the player's first encounter with them (at least while playing as Jill) when the player enters a long, narrow, L-shaped hallway, and the dogs leap through the windows, and bound after you. In the remake, the windows break only upon your second time entering the hallway, to mess with veterans of the original release.
  • Devoured by the Horde: Presumably what happened to Bravo Team's pilot, and anyone who didn't make it into the mansion after the helicopter left, specifically by the dogs. Also explicitly happens to Joseph.
  • Don't Go in the Woods: Pretty much the sole reason for this. The zombie dogs are the main reason why you can't leave the mansion at all, and if you open the front door in REmake, one jumps inside.
  • Facial Horror: As mentioned above, the dogs tend to have part of their faces ripped off, albeit with no effect on their durability.
  • Gory Discretion Shot: We're treated to this when the dogs rip Joseph apart, presumably to avoid the censors when the original was released.
  • One-Hit Kill: If your health is low (and sometimes even if it isn't), the Cerberus will pin you down and gnaw at your throat, instantly killing you. This is most common in REmake.
  • Insistent Terminology: Most fans insist on referring to only the zombie dogs in 1 and 0 as Cerberus, because the zombie dogs in other games weren't deliberately created by Umbrella. There's absolutely no mechanical or practical difference between the two, so this is mere semantics.
  • Lightning Bruiser: The reason for their Goddamned Bats status. They can almost always run faster than the player can, bounce around behind and beside the player to avoid shots and attack from different angles, latch onto the player and pin them while doing a great deal of damage, and can sometimes take even more damage than the Zombies (up to two shotgun blasts, not to mention nigh impossible to hit with the grenade launcher) and only a little less than the Hunters. Thankfully, when the hunters appear, the dogs are almost nonexistent.
  • Surprisingly Sudden Death: Can be the cause if you're at low health, the camera is obscuring the dog/you around a corner with one primed to attack, and you're particularly unobservant (their telltale growls and the padding of their feet are usually enough to tell they're there and about to attack).

     T- 002 "Tyrant"

Umbrella's ultimate Super Soldier project, this singular monster lies at the heart of the Umbrella Labs and was Wesker's ultimate goal when he went in to retrieve Umbrella's data after the facility was destroyed. Unleashed before the self destruct countdown was initiated, it almost killed the survivors before being destroyed in turn. Unfortunately, Umbrella had salvaged the data, and would go on to conduct further experiments with refining this monster's power.

  • Attack Its Weak Point: Averted. That exposed heart offers no particular vulnerability in-game.
  • Awesome, but Impractical: Tyrants as a whole zigzag on this. They're extremely difficult to create, as only one in about ten million people have the genetic compatibility with the T-Virus to become Tyrants upon infection. However, they are extremely powerful creatures, and once Umbrella develops cloning technology, they really become a viable creature. Even then, Tyrants are only Implacable Men against infantry, and are just as vulnerable as anything else made of meat to tanks and other big guns.
  • Barbie Doll Anatomy: Thankfully, since it's completely naked.
  • Body Horror: It has a skull-like face with lip- and cheek-less jaws, a twisted claw for a hand, and a huge exposed heart beating on the outside of its chest. Although fans had long speculated that the heart had been forced out of the chest by the mutation process, it was eventually stated by Word of God that the heart was actually an external graft, and in fact it has three hearts to cope with the demands of its body.
  • Blown Across the Room: When it makes a charging claw-swipe attack in its second phase, if it hits, you will be thrown across the arena, taking massive damage in the process.
  • Breakout Character: Almost every Resident Evil game afterwards included either a Tyrant or a Tyrant-like Humanoid Abomination like Birkin or Alexia.
  • Final Boss: Of the first game.
  • Made of Iron: The T-002 just eats bullets without stopping. Unless you hit it with the rocket launcher in the timed final battle, you will die because the mansion self-destructed before you could kill it.
  • Mighty Glacier: It's slow and lumbering, but it's incredibly tough, as mentioned above. In the second phase of its boss battle, it can actually make surprisingly quick charge attacks, but there's a long wind-up and it just lumbers around until it does so.
  • No-Sell: In REmake, there's a chance it will actually deflect a rocket with a swipe of its claw.
  • Super Prototype: Averted. Subsequent models of Tyrant would be even stronger, smarter and more deadly.
  • Super Soldier: Created to be the most deadly form of such in all of Umbrella's library of B.O.Ws.
  • Turned Against Their Masters: Upon being activated by Wesker, it promptly breaks out of its tube and impales him. Eventually retconned with The Reveal that it was all part of Wesker's plan.
  • Wolverine Claws: Its iconic mutated limb is a mass of sword-like clawed fingers.
  • Worf Had the Flu: In-Universe. The first time you fight it, the Tyrant is still woozy from being woken up, making it slower and clumsier, and causing it to pass out when you shoot it enough. It gets much tougher in the final fight.
  • Underground Monkey: There have been a lot of different Tyrants over the course of Resident Evil, with most games in the series having either a Tyrant model or a Tyrant analogue. This is justifiable, since the Tyrants are Umbrella's "pinnacle" Super Soldier design, so of course they want to tinker with it.
    • The T-001, or "Proto Tyrant", appeared in Resident Evil 0. This first model suffered considerable necrosis, possessing an exposed spinal column as well as the iconic exposed heart. This resulted in an overstimulated nervous system, resulting in constant uncontrollable twitching.
    • The T-002 was an upgrade from the T-001; this is the Tyrant battled in Resident Evil.
    • The T-103 was the final production model Tyrant, possessing superior resilience and intelligence that enabled it to be used to complete complex tasks, such as assassination, search-and-destroy, or item retrieval. This is the model of Tyrant that became known as "Mr. X" in Resident Evil 2, and many subsequent iterations of Tyrants were experiments in further enhancing this model. By default, they resemble bald human men of enormous stature, but they can transform into a "Super Tyrant" form, in which they become more monstrous-looking, sprouting the iconic oversized hands with elongated claws of earlier models.
    • The Nemesis-T Type is a T-103 infected with the NE-Alpha parasite, further enhancing its cognitive abilities (to the point it can wield firearms) and resilience. This is the titular hunter-destroyer of Resident Evil 3: Nemesis.
    • The Tyrant R is an experimental Tyrant model, consisting of a T-103 augmented with cybernetic implants, giving it a rocky-looking armored hide, similar to Mr. X's Super Tyrant form, heightened intelligence, and an implanted explosive to try and enforce control. Unfortunately, it proves smart enough to not only understand its Restraining Bolt, but also to rebel against its creators. This model is seen in Resident Evil: Outbreak and in Resident Evil: The Umbrella Chronicles.
    • The Thanatos is an experimental Tyrant created by an Umbrella researcher named Dr. Greg Mueller, attempting to fuse elements of the T-103 and T-002 to create something more lethal. This model is also seen in Resident Evil: Outbreak.
    • The Bandersnatch was an attempt by Alfred Ashford and his researchers on Rockfort Island to create a cheaper alternative to the Tyrant, based on data from the T-001 mode. The result was a mass-producable creature with a rubbery body and a single extendable limb. They appeared in Resident Evil – Code: Veronica.
    • The Jabberwock S3 is an experiment in enhancing the Bandersnatch by infecting it with the t-Veronica Virus, transforming it into a bizarre, many-armed monster like a cross between a Tyrant and a Giant Spider. This monster appeared in Resident Evil: The Darkside Chronicles.
    • The Hypnos-T Type is a T-103 Tyrant implanted with the Hypnos Gene, an artificial gene-strand that enhances the Tyrant's natural propensity for positive physical mutation. This Tyrant is unique amongst other Tyrants for having three distinctly humanoid forms, with an intermediary form between its base form and its hulked-out Super Tyrant form. This model was seen in Resident Evil Gun Survivor.
    • The T-078 is an experimental T-103 model that was being used to test the effectiveness of deploying T-103s without limiter coats. Characterized by its blunted claws and seemingly amputated hand. Appeared in Resident Evil – Code: Veronica and Resident Evil: The Darkside Chronicles.
    • The Tyrant 091 is an experimental Tyrant created by infecting a T-103 with "version 0.9.1" of the t+G Virus. The resultant creature lacks the electrokinetic traits that the virus was intended to produce, and possesses clusters of tentacles instead of arms. This model was seen in This model was seen in Resident Evil: Dead Aim.
    • The "Ivan" is a variant T-103 modified for increased intelligence and human appearance, allowing them to serve as bodyguards. Two of these models appear in Resident Evil: The Umbrella Chronicles.
    • The T-A.L.O.S (Tyrant Armored Lethal Organic System) is an attempt to create a "next generation" Tyrant, fusing a T-011 model Tyrant (which has never appeared on its own) with a cybernetic implant system that links it to a controlling super-computer and outfitting it with Powered Armor, including an integrated multiple rocket launcher. The T-A.L.O.S appears in Resident Evil: The Umbrella Chronicles.
    • If all of the above aren't enough for you, there's also what some fans call "Pseudo-Tyrants"; humans infected with Umbrella's viruses that respond by transforming into monsters that possess (at least initially) a relatively humanoid form, but with drastically increased physical durability and offensive abilities. Such creatures consist of:
      • Lisa Trevor, from the Updated Re Release of Resident Evil, a skull-faced, hunchbacked, long-armed horror with multiple tentacles protruding from her head, which she obscures with masks made of human faces.
      • William Birkin, from Resident Evil 2 is the first "Pseudo-Tyrant", and the most memorable. Created by infecting himself with the G-Virus, his first two forms most closely resemble the T-001 and T-002. His third form resembles Mr. X's Super Tyrant form, just with a second pair of arms. Unique to him are his hexapedal "dog" form and his final Blob Monster form, although he started a trend for Tyrants and Pseudo-Tyrants to devolve into sluggish, swollen masses of infected flesh after taking sufficient damage.
      • Alexander Ashford, aka "Nosferatu", from Resident Evil – Code: Veronica was mutated by exposure to the t-Veronica virus. He resembles a towering, bald human in blinders, a smock and a staightjacket, with four deformed insectile limbs emerging from his back and an exposed heart.
      • Alexia Ashford, from the same game as Alexander, used a controlled mutation process based on t-Veronica. In her first form, she appears as a naked woman whose hair and limbs are covered in a substance somewhere between plant matter and insect chitin. In her second form, she bloats up into a monstrous creature reminiscent of a queen ant, whilst in her final form, she detaches from her egg-sac and sprouts wings to become a dragonfly-like monster.
      • Pluto, from Resident Evil: Dead Aim, is a former criminal experimented upon with an unidentified virus, whilst also lobotomizing him with a metal rod embedded in his frontal lobe and removing his eyes. The resultant is a blind, giant, swollen monster that can move surprisingly fast, with one arm bloated several times its former size in almost a parody of the T-002's claw.
      • Morpheus Duvall, also from Resident Evil: Dead Aim, infected himself with the t+G virus in pursuit of power. He transformed into a weirdly bishounen, almost feminine, Tyrant-like creature, with one clawed arm that can produce blasts of electricity. When defeated, the G-virus component of his infection caused him to mutate into a monstrous blob-like mass of tumorous flesh.
      • James Marcus from Resident Evil 0' or, rather, the Queen Leech that has absorbed his memories has two forms, both seemingly made of a mass of leeches fused into one flesh. The first is a bipedal abomination, sort of like a cross between a leech zombie and a Tyrant. The second is a crawling, bestial mass of flesh.
      • Jack Krauser in Resident Evil 4' is infected with a Plaga, which leaves him looking like a human but possessing Super Toughness. He can also transform his left arm into a kind of biological sword, loosely reminiscent of a Tyrant's clawed arm, which he can bend into a shield for his upper body.
      • Jack Norman in Resident Evil: Revelations, after infecting himself with the t-Abyss virus, transforms into what can only be described as a piscine-featured Tyrant. The same game also has Rachel Foley, who responded to t-Abyss infection by becoming an incredibly powerful but still bloodcrazed mutant that is visibly recognizable as her former self.
      • Resident Evil 6 has no fewer than three Pseudo-Tyrants. Firstly, there's the Ustanak, which is literally a C-Virus knock-off of the Nemesis, with a cybernetic prosthetic for a right arm. Then there's Derek Simmons, whose default form is himself covered in bloody streaks that show where his flesh peels away, but who can voluntarily shapeshift between a monstrous quadrupedal beast, a T-Rex like abomination, and a gargantuan fly-like monstrosity. Finally, the Ubistvo is a deformed humanoid figure whose right arm is a biological chainsaw.
      • The Overseer from Resident Evil: Revelations 2, after infecting herself with a combination of t-Phobos and Uroboros, develops two forms; a hunchbacked hag-like form and a giant crawling disembodied upper torso. Also, Neil Fisher from the same game turns into a hulking beast with great big bulging muscles and exposed jaws after being injected with Uroboros by the Overseer.
      • Colonel Sergei Vladimir, from Resident Evil: The Umbrella Chronicles, changes into a bizarre Tyrant-like monster with its arms fused into a single tentacle ending in a pincer-jaw and its own jaw distended by a maggot-filled tumor it can spit as a projectile weapon.
      • Finally, the animated CGI films have Curtis Miller (Resident Evil: Degeneration) and Glenn Arias (Resident Evil: Vendetta).
    • S.D. Perry's Resident Evil novelizations also include the unique monster "Fossil", which is a Tyrant/Hunter hybrid; it's a Tyrant infused with dinosaur DNA!

     "Hunter" Series

Umbrella's longest running and most successful breed of Bio-Organic Weapons, the Hunters are a T-Virus-enabled fusion of human and reptilian DNA, resulting in a fast, lethal, bestially cunning monster capable of dismembering its prey with built-in weaponry. Different variations of Hunters have appeared in many of the games in the series.

  • Attack Its Weak Point: In the RE3make, the Beta and Gamma model Hunters both have distinct vulnerable spots to target. For Gammas, their flailing tongues are also vulnerable targets, causing them to take extra damage when shot there. For Betas, sufficient damage to their head will cause their skull to burst, revealing a pulsing crimson mass that is seemingly their brain; naturally, they take a lot more damage if this is hit. With good aim and a little luck, Jill can easily down an RE3make Hunter Beta with as little as two shotgun blasts to the head.
  • Blessed With Suck: The Beta and Gamma Model Hunters were both failures because of this, in the original game lore. The Beta model is even tougher than the Alpha model, but this is due to cancerous growths that cover its hide, including its head, resulting in diminished vision if not total blindness. The Gamma model is amphibious, but needs to regularly submerge itself or die due to dehydration, like a real frog. In RE3make, the Gamma model is still considered a failed design, but there's no such mention for the Beta model.
  • Divergent Character Evolution: Hunter Betas and Gammas in the original incarnation of 3 were very similar. They were about the same size, and had mostly the same attacks, with the main differences being in their head shape and Finishing Move (Betas had the Hunter's characteristic decapitating swipe, Gammas could swallow the player). In the Remake of ''3', Betas look somewhat like a less tumorous version of their original design, while Gammas are huge, pallid, salamander-man-things and have only vestigial arms; their only attack is to swallow the player.
  • Elite Mooks: They are among the deadliest non-boss creatures you'll face in any game they appear in, hitting the awful trifecta of being very fast, very tough and very aggressive. The ones in Resident Evil: Dead Aim are even flat-out designated the "Hunter Elite" model.
  • Extra Eyes: The Glimmer's skull is covered in over a dozen large, red eyes that glow in the dark, giving it its nickname.
  • Expy: Intelligent, fast, and savage pack-hunting reptilian monsters who are introduced by their ability to open doors in pursuit of the player, the Hunters are a likely Shout Out to the velociraptors of Jurassic Park.
  • Half-Human Hybrid: Hunters were originally fertilised human embryos, until the T-Virus was used to splice in reptile DNA. The Gamma model is a reverse, being a fertilised amphibian's egg that had human DNA spliced in via the T-Virus.
  • In a Single Bound: All hunters are capable of making spectacular leaps, which allows them to cover ground fast and make very deadly strikes, as well as making them highly mobile.
  • Invisibility: The Farfarello, a T-Abyss variant of the Alpha model, has the power to blend into its background like a chameleon, rendering it virtually invisible.
  • It Can Think: Hunters are a lot smarter than they look - not so much as to use tools, but they can open doors, make deadly ambushes, and hunt in packs. The Hunter II model is actually neurologically linked to a cybernetic drone, the Seeker, and uses this to hunt prey with greater efficiency.
  • Kill It with Fire: In the 2020 RE3make, the Hunter Gamma's weakness to dehydration is taken to its logical conclusion by making them much more vulnerable to fire-based weaponry. Hand grenades and flame rounds for the grenade launcher are basically one-hit kills against them.
  • Lightning Bruiser: Most variants of Hunter are simultaneously incredibly fast, can make huge leaps to get around or attack, and can soak up bullets like a sponge. Taken Up to Eleven with the 2020 remake version of the Hunter Beta, which is hands down the fastest and toughest Hunter in the franchise.
  • Lizard Folk: They're humanoid reptiles with a fundamentally human frame, scaly skin, fangs and massive claws. Hunters Gamma are instead Frog Men, although their 2020 redesign has a tail and other traits that makes them look more like a humanoid salamander.
  • Made of Iron: Their tough, armored hides let them soak up a lot of firepower before they go down.
  • Nested Mouths: Overlapping with Combat Tentacles; the Hunter Gamma from the RE3make possesses four massive prehensile tongues, all bristling with teeth, which extend from its gaping jaws when it wants to attack, in a manner similar to the "taunt" for Majini in Resident Evil 5. If Jill or Carlos falls in reach of these tongues, they snare the victim and crush them so hard their spine breaks, allowing the Hunter Gamma to swallow them whole whilst they're still alive.
  • Off with His Head!: Except for the Gammas, Hunters generally have the ability to cut victims apart with the claws. They traditionally have a special instant death throat-slice/decapitation attack for players with low health.
    • The Hunter Beta is introduced in 3 by leaping in from offscreen to decapitate a zombie shuffling into the room when you enter the hospital as Carlos. However, certain versions of the game are censored to remove the zombie's head bouncing onto the floor.
  • One-Hit Kill: Technically, you need to be at low health already for it to trigger. But, once your character's health is sufficiently low, Hunters have a unique instant kill attack that they can use — Off with His Head! for most, Swallowed Whole for Gammas.
    • This is tweaked in the RE3makefor both Hunter models: Gammas only attack by trying to swallow the player whole, whilst Betas can randomly make a sweeping uppercut with their oversized left claw to instantly decapitate the player, regardless of how much health they have.
  • Poisonous Person: The Sweeper is a Hunter II variant with toxic claws, which can be distinguished by its reddish-purple hide.
  • The Right Hand of Doom: The Hunter Beta has a much larger, more developed left hand than its right. This trait is maintained, if toned down, in the 2020 remake.
  • Sadist: A file in the first game called "The Keeper's Diary" describes a B.O.W that "looks like a skinned gorilla" being given a live pig to eat, whereupon it rips off the pigs limbs and disembowels it, playing with the still-living animal's organs before finally eating it. Most fans presume this file is referring to the Hunter Alpha.
  • Super Soldier: The entire idea behind the Hunters as a whole. Faster, stronger, tougher and more mobile than ordinary human soldiers, with no capacity for fear or pangs of conscience, nor with the need for weaponry; their own claws are more than sufficient.
  • Super Speed: In the 2020 remake of Resident Evil 3: Nemesis, Hunters Beta can "jink" backwards, forwards and to the side at incredible speed, making them very hard to get a bead on for accurate fire... which is extra painful because of their One-Hit Kill attack.
  • Swallowed Whole: The Gamma Hunters do this to their prey if they overpower them.
  • Theme Naming: Hunters are mostly known for being named after the Greek letters used in their production line model; α, β, γ, δ, μ, or Alpha, Beta, Gamma, Delta and Mu, respectively. Later models include the Hunter R and Hunter II (redesigns of the Alpha model), the Farfarello, Elite and spin-off models like the Glimmer and Sweeper.
  • Underground Monkey: The different models of Hunter may look visually different, but functionally, their abilities tend to be identical, with some minor tweaks - for example, Gamma Hunters can leap much further than Beta Hunters can. Justified because, after all, they're different experiments in altering the same basic creature. Sweepers are the laziest version; they just look like Hunters that are red/purple-colored.
    • The Sega Saturn port of 1 replaced the Hunters with Ticks; bipedal, scythe-armed bug-men monsters that are mechanically identical. Some later games have thrown this reskin a nod by claiming they were an arthropod-based branch of the Hunter project.
    • Averted in the remake of 3. Hunter Gammas and Betas appear, as they did in the original, but are vastly different in how they function. Gammas are huge, can soak up an impressive amount of firepower, but are somewhat slow and limited to only swallowing victims whole. Betas also can take a lot of punishment, but are lightning quick as well and have a range of claw attacks.
  • Was Once a Man: An extremely preemptive example but this is the case for the Hunters that were created by altering human embryos. It's more than a little unnerving to consider that, if they had been allowed to fully develop without alteration, they would have been human but are instead mutilated on the genetic level before they even have the chance to be people.
  • Weaksauce Weakness: Heat and dryness are deadly to the Gamma model, which rapidly weakens and dies if it can't moisten itself at frequent intervals. They were deemed effectively useless and discontinued.
  • You Don't Look Like You: Hunter Gammas have undergone a drastic redesign in the RE3make. While they still have a vaguely similar outline, they now sport diminished, almost vestigial forearms, lack visible eyes, have a small, stub-like salamander's tail, and their hide has changed from being covered in blue scales to being covered in a pallid, diseased-looking gray hide with yellow streaks.
    • Hunter Betas, to a lesser extent. While in 3 they were almost literally covered in tumors to the point where one of their eyes was completely covered, the Remake version shows them as "healthier" looking—they still have patches of exposed red flesh but not nearly to the same extent. In addition, their faces have been redesigned, with insectlike mandibles in addition to their mouthful of teeth.

     Other Monsters 
The Arklay Mansion facility is full of many different kinds of mutant and B.O.W.

As part of their research, the Arklay team exposed spiders to the T-Virus, causing them to grow into giants, which they dubbed "Web Spinners"; whilst not as powerful or as intelligent as desired, they did hold some promise as secondary-wave bio-weapons. One particular specimen underwent a secondary mutation and grew even larger than its fellows, earning the nickname "Black Tiger" for its ferocity and strength. Subsequent outbreaks would show that even normal spiders exposed to the T-Virus would grow in such a fashion. The Antarctica Research Lab would conduct similar experiments on Black widows.

Another animal experiment that the Arklay team tried was exposing an adder to the T-Virus. This creature would grow into a massive, man-eating giant, which the team dubbed "Yawn". Secondary exposure led to other adders in the nearby forest being exposed, causing them to become more aggressive and virulently venomous.

One of the odder experiments the Arklay team attempted was FI-03, codenamed "Neptune"; T-Virus-infected great white sharks. Although successful in proving the T-Virus would work on marine organisms, the resultant giant sharks were of little practical use.

The last of the deliberate B.O.W experiments conducted by the Arklay team was the Chimera, a repulsive mixture of human and fly DNA made possible through the mutagenic effects of the T-Virus. Whilst strong, quick, agile and aggressive, it was impossible to tame, relatively frail, and stupid, leading to it ultimately being shelved in favor of the Hunter line.

When the T-Virus was leaked, it infected numerous creatures. Crows that fed on the flesh of zombies and cerberuses succumbed to secondary infection themselves, and as such would go on to appear wherever an outbreak occurred. A nest of wasps in one of the cabins on the mansion's grounds were exposed and grew much larger, with more lethally potent toxin. Contaminated water from the flooding of the Aqua Rings lab exposed a plant at "Point 42" of the lab's map to the virus, causing it to grow into a massive, predatory mutant.
  • Attack of the 50-Foot Whatever: Yawn, the original Neptune, the Black Tiger and the Giant Black Widow.
  • Awesome, but Impractical: The Neptune project. On the one hand: giant zombie sharks! On the other hand: just what are you supposed to do with giant zombie sharks?
  • Big Creepy-Crawlies: The foot-long infected wasps are one of the smaller examples of these in the series.
  • Body Horror: Chimeras are a truly revolting mixture of human and fly traits.
  • Breakout Character: Zombie crows and giant spiders appeared in every single game until 4.
  • Giant Spider: The tarantula-like Web Spinner and its "Infected Spider" expies in the first three games, and the Black Widows in Code Veronica.
  • Facial Horror: While most creatures in the series can fall under this, the remake version of the Chimera takes the grand prize, as well as having human/insect hybrid features such as mandibles and fly-like hair, the thing looks as though it is constantly screaming in agony due to having a human upper jaw with no corresponding lower jaw. (Which, considering it is a hybrid of 2 species that should not exist together in one body, it probably is.)
  • Half-Human Hybrid: Chimerae are the result of using the T-Virus to facilitate splicing invertebrate DNA into fertilized human embryos. The never-released-outside-Japan guidebook "Inside of Bio-Hazard" reveals that Umbrella kidnapped homeless women and used them as surrogates to bring the first Chimerae to term, and then cloned the most successful versions.
  • Insectoid Aliens: Chimerae are grotesquely humanoid insects, as are the Drain Deimos and Brain Suckers from 3.
  • Kill It with Fire:
    • Chris finds a flamethrower just to use it against the Black Tiger.
    • Fire grenades are the best weapon against Plant 42.
  • Logical Weakness: Plant 42 can be killed with fire or by spraying herbicide over its roots.
  • Man-Eating Plant: Plant 42, which files state racked up quite a body-count before the entire Arklay facility was lost.
  • Raising the Steaks: Zombie crows.
  • Swallowed Whole: In the original game, Yawn has a unique kill animation where it grabs the player character and devours them. In the 2002 remake, either Yawn or Neptune can potentially do this to Richard Aiken.
  • Threatening Shark: The Neptunes, which are great whites grown to the scale of the shark from Jaws.
  • Underground Monkey: Drain Deimos and Brain Suckers in 3 are clearly reskins of the Chimera.
  • Wall Crawl: The Chimera can climb along walls and ceilings, which allows them to attack their victims from unexpected directions. The Drain Deimos and Brain Suckers can climb on walls, but there are no points where they're able to attack from the ceiling.


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