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The Grow games are a series of quirky Flash puzzles. You control a Sugar Bowl world, which you can fill with cute people, equally cute monsters, strange items, and odd architecture. The gameplay is simple: the game displays a selection of items, and the player must pick the items in the right order to advance the story. The items grow each turn and interact with ones previously chosen, providing clues that the player can use to figure out the correct sequence.

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The appeal of the games lies in the cartoon humour and surreal events that you trigger as you explore the possible sequences and get closer to the solution. Sometimes, the wrong choices can be almost as entertaining as the right ones.

All the games are available to play online at the author's website.


The series currently consists of:

Main series:

  • Grow ver.3: The original Grow game, set on a red ball, remade to include a secret second ending. 12 items - the most in the series.
  • Grow RPG: The second in the series. Fantasy-themed, but not otherwise hugely RPG-like. 8 items.
  • Grow Cube: Third game in the series, set on a big cube made of smaller cubes. 10 items.
  • Grow ver.1: A departure from the classic Grow gameplay. You have a ball. What will you do with it? Choose between 2 items to advance to the next stage.
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  • Grow ver.2 (was renamed Grow Jungle in the cellphones versions): Place geometrical shapes who turn into strange woodland creatures. 6 items.
  • Grow Tower: Build a tower so you can turn the sun back on. 5 items.
  • Grow Island: Construct an island utopia. Commissioned by the Shibaura Institute of Technology, which is why all the panels are related to science and engineering. 8 items.
  • Grow Valley: a Spiritual Successor to Grow Island, and commissioned by the same university. 7 items.
  • Grow Cannon: Wake up a sleeping man by firing a cannon at different plots of land to evolve them. Seven locations, ten shots.
  • Grow Maze: Navigate a maze and combine items at various points to bypass obstacles and reach the end square. Contain some grow sections with either 2 or 3 items with always the same 6 items you collect.
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  • Grow Clay: An advergame for TECROSS a Japanese company. Unique in that the game is done in clay. Have 4 levels with gradually more items for each.
  • Grow Park: Originally android exclusive. You construct a park. Like most grow games there are alternate scenarios which play out if you get the wrong order, unlike earlier grow games once your park is grown, you see little people playing in your park. There are 150 in total, so you have far more incentive to see wrong combinations than you otherwise would have. 6 items.

Minigames:

  • Grow nano ver.0: A departure from the classic Grow gameplay. While keeping the "growing" theme, this is a mouse-clicking test of reflexes and memory.
  • Grow nano vol.1: Another departure from the usual style; this is a Pixel Hunt version of the previous game. By popular demand, later games returned to the original format.
  • Grow nano vol.2 (was renamed Grow Sun Boy in the HTML version): Help someone rescue a baby bird. 3 items.
  • Grow nano vol.3 (was renamed Grow Recovery in the cellphones version): Help a sick guy to recover. 6 items.
  • Grow nano vol.4 (was renamed Grow Figure in the HTML version): In early 2011 a fan made the creator an Eyez Maze ceramic figurine, and this game has you create the figurine. 4 items.
  • Grow Ornament: Decorate a Christmas tree. 6 items.
  • Grow Cinderella: Based on Cinderella's tale. This game have a mechanic where every items turn into differents things when you place them. 6 items.
  • Grow Comeback: Help a retired hero fight a monster for the last time. 6 items.

These games provide examples of:

  • Afraid of Needles: The sick Onky from Grow Nano vol.3 will avoid the shot from a big syringe if he's not sleeping.
  • All There in the Manual: The name of some creatures are often found in side games by On.
  • Amazing Technicolor Population: The onkies are of various colors. See Color-Coded for Your Convenience below for more infos.
  • Badass Cape:
    • The King from Grow RPG.
    • The Sun Boy in Grow nano vol.2 and Grow Maze.
  • Balloon Belly: The lake creature from Grow Cannon get one after eating a fruit.
  • Battle Theme Music: At the end of Grow RPG.
  • Beneath the Earth: The Tonties, the cyclops creatures from Grow ver.1 and the secret ending of Grow Valley.
  • Big Bad:
    • The demon guy from Grow RPG. Notable in that this is one of the few games that features an antagonist at all.
    • The purple monster in Grow Comeback.
  • Big Ball of Violence: The cone and the cylinder creatures from Grow ver.2 will fight into one if they see each other and will end up in a knot bag.
  • Big Damn Heroes:
    • If you did things right in Grow RPG, the hero will almost get defeated by the dragon, but the King will zap it so your hero can finish it.
    • In the intro of Grow Comeback, the hero save a child from a monster.
  • Big Red Devil: The Big Bad of Grow RPG is red and look demonic.
  • Bizarrchitecture: Grow Tower is all about this, and Grow Cube is pretty screwy as well. Grow nano vol.0 and 1 is like a Lighter and Softer Salvador Dalí piece. Grow Maze has some of the maze's walls taking on the colors and textures of graham crackers and chocolate bars as you progress and the ending sequence features you turning the final section of the maze into a living planetarium. Then there's the secret ending of Grow Island...
  • Bizarre Puzzle Game: The games are pretty much their own genre.
  • The Blank: The Onkies, but they're still pretty cute even without faces.
  • Blob Monster: The weakest monsters from Grow RPG are these.
  • Blue Is Heroic: The hero from Grow RPG wear a blue armor.
  • Box-and-Stick Trap: Grow Maze features an oddball variant: bringing together the parts for creating a bucket-and-stick trap instead creates a strange furry creature shaped like a bucket, with its single leg forming the "stick." Named Ixal.
  • Breath Weapon: Many creatures from different games can breath fire.
    • The purple dragon and the Big Bad from Grow RPG.
    • The red dragon in Grow Cannon.
    • In the secret ending of Grow ver.3 a little yellow dragon will eat some food and turn into a bigger dragon made of fire who will blow some at the bottom of the screen, if you did everythings right, the fire will turn into a CONGRATULATION !! message or rather a CONGRATU-FLAMES !! one.
    • The purple monster from Grow Comeback can beat the hero by breathing fire on him when he's not punching him.
  • Cartoon Cheese: The Ixal creature is connected to one by a string.
  • Cherry Tapping/Scratch Damage: In the solution of Grow Cannon. After getting a basin of water (and the basin itself) dropped on him, stomped on, zapped, run over by a train, and NUKED, the sleeping guy is still at 1 "hit point" left. Then the bear taps him for 1 point of "damage", causing him to wake up.
    • In the related game Galves' Adventure, you must do this with a pebble (and get two wrong combinations) in order to get the Devil ending. By dropping the pebble and making the mouth monster throw it at the lion, it will deal 2 damage, lowering its health from 35 to 33 so that Devil Galves can defeat it in 3 hits.
  • Chekhov's Gunman: The child in the intro of Grow Comeback turns out to be one the the hero's supporters when you win the game.
  • Chekhov's Volcano: The volcano from Grow Island doesn't erupt itself, but in the last turn a creature will come out of it and will pour lava out of its head-tentacle.
  • Christmas Episode: Grow Ornament.
  • Color-Coded for Your Convenience: For Onkies: Men are light yellow, women are light pink, children are orange, and babies are light green. In Grow Valley and Grow Clay, your engineers are all colour-coded by occupation. In Grow Cinderella, you have a purple chariot driver onky and a brown butler onky.
  • Combining Mecha: The ending of Grow ver.2.
  • Cool Car: The car in Grow Valley eventually gets redesigned into a dragonfly-like hovercar.
  • Cool Train: The Maglev bullet train in Grow Valley.
  • Continuity Nod: items and creatures from earlier games frequently show up later in the series.
  • Convection Schmonvection: The lava in Grow Island doesn't burn the forest.
  • Cranium Chase: Sometime Onkies may lose their head who rolls a bit away when falling so their body have to get it back.
  • Cute Kitten: The ice monster from Grow Maze turn into one when the Sun Boy place himself in his heart-shaped hole.
  • Cyclops: There are several one-eyed creatures in the games, the most prominent are the tonties.
  • Dark Is Evil: The more the Onkies hurt the environement in Grow Island, the darker they get.
  • Dem Bones: You can find a giant skeleton leg in Grow Cannon. Finding the rest of its bones will give it flesh.
  • The Dragon: Before the hero of Grow RPG can face the demonic Big Bad, he has to defeat the latter's literal dragon.
  • Drinking on Duty: Watch the designer closely in Grow Valley as he works at his desk. He appears to be powered entirely by beer and lollipops, which may explain some of the stranger architectural features in the game.
  • Drop the Washtub: One of the things used to wake up the sleeping Onky from "Grow Cannon" is water dropped from a washtub, then the washtub itself.
  • Dungeon Shop: There is a shop in Grow Maze
  • Early Installment Weirdness:
    • Grow Ver.3 doesn't really have any objective beside putting every items to level max, nothing special even happen if you win the game beside the "CONGRATULATION !!" message that appear.
    • Grow Ver.3 is the only game with a score system.
    • Grow Ver.3 and Grow RPG are the only grow games where you need to drag items on a GROW logo instead of only clicking on it.
    • Grow RPG have faceless humans instead of the Onkies who appear for the first time in Grow Cube.
  • Easter Egg:
    • Grow nano vol.2 has a small one. The secret endings of some of the games might also count.
    • In Grow Maze you can see every room from the north angle if you check them on the map with your cursor, looking at the back of the shop will reveal a trashcan containing a red hammer, the tonties' weakness.
  • Elaborate Underground Base: You can construct one in Grow Valley.
  • Exactly What It Says on the Tin: Most of the time the titles refer to where the game take place or what you need to build.
  • Fission Mailed: The correct combination for Grow Comeback has the heart not yet maxed out when the tiles turn over, making it seem like the player got something wrong. Then one of the hero's supporters tries to attack the monster themselves but gets beaten up, giving the hero the motivation he needs to fight the monster and maxing out the last item.
  • Formerly Fit: The hero from Grow Comeback is pretty muscular in the intro but become fat when the game start. You must help him get into shape again.
  • Fusion Dance: The Metal Cube character from Grow Ver.3 will fuse with a similar character made of purple balls.
  • Gold-Colored Superiority: In Grow RPG the best armor you can get from the tower is a golden one and the best weapon in the game is a golden sword.
  • Green Aesop: Not explicit, but the ideal solutions for several of the games show people and technology coexisting harmoniously with nature.
  • Green-Eyed Monster: At the end of Grow Cinderella the purple Onky can be seen observing Cinderella and the prince from behind a tree implying he's interested in her. The secret ending confirm it and he manage to get with her.
  • Guide Dang It!: Good luck finding the solution of any of the games without extensive trial and error (as well as note-taking) if you don't want to consult a guide.
  • Hammer Space: Examples abound throughout all the games.
  • Hard-Work Montage: Shown at the end of Grow Valley. On a smaller scale, the little designer working furiously at his desk in the same game.
  • Heavy Sleeper: The man in Grow Cannon. He sleeps through being run over by a train, stepped on by a giant foot, and blown up into a crater by a rocket.
  • Hedge Maze: Grow Maze have a button that turn the north-west part of the maze into a grassy zone, making the walls looks like hedges.
  • Heroes Prefer Swords:
    • Your hero in Grow RPG, as well as all the other good guys.
    • Same thing for the hero of Grow Comeback.
  • Heroic BSoD: If the onky man from Grow Island get rejected by the woman, he will fall down, turn gray and won't move at all anymore.
  • Heroic Bystander: If you do the correct combination in Grow Comeback, one of the hero's supporter (who was a kid he saved in the intro) will try to beat up the monster himself. He gets defeated but this is give the motivation the hero needed.
  • Idiosyncratic Episode Naming: Each of the games' titles start with "Grow" and end with a noun related to the game.
  • An Ice Person: There is a monster made of ice near the end of Grow Maze.
  • Idea Bulb: One appears whenever one of the little game-world people gets a bright idea.
  • Improvised Weapon User: The Sun Boy can use a lever as a weapon in Grow Cannon.
  • Lethal Lava Land: The secret ending of Grow Ver. 3.
  • Level Ate: Grow Maze have a button that turn the south-west part of the maze in graham crackers and chocolate bars.
  • Little Green Men: The aliens from Grow Island and Grow Valley. One of them also makes an appearance in the Playable Epilogue of Grow Maze.
  • Losing Your Head: Onkies sometime lose their heads when they trip or do a big jump, but they can just pick it up and put it back as if nothing happened.
  • Love at First Sight:
    • In Grow Island The onky man will fall in love with the onky woman the moment he sees her.
    • The two hungry creatures in Grow Maze.
  • The Maze: Grow Maze, naturally.
  • Mecha Expansion Pack: Your construction mecha in Grow Island. Its upgrades let it dig harbours, drill tunnels, lay tracks, fly with rocket engines, and create sheep. To appreciate this fully, please note that it starts out as a small road-paving machine.
  • Medieval European Fantasy: The game world in Grow RPG.
  • Mini-Mecha: The mole mecha from Grow Valley, and the road-surfacing mode of the Transforming Mecha from Grow Island.
  • Moon Logic Puzzle: The (sometimes extremely tenuous) connections between what items affect what other items can be a little obtuse.
  • Multiple Endings: Several of the games have a secret ending. Grow ver.1 makes every ending uniquely interesting.
  • Mummy: The brown Onky turn into one in Grow Cinderella's secret ending.
  • Naked People Are Funny: The little man in Grow Maze burns his pants off when attempting to ride the fire dog.
  • No-Sell:
    • In Grow RPG, if your hero find both part of the panda suit, he will have 999 points of defence and resist every attack, too bad he fall asleep just before he fight the final boss
    • The hairy cyclop from Grow Maze won't be hurt by the Sun Boy's sword, it will just make it mad.
  • Omnidisciplinary Scientist: Your little engineer guy in Grow Island. Averted in Grow Valley and Grow Clay, in which your scientists and engineers must work together on most of their projects.
  • Our Giants Are Bigger: You build a giant human foot after completing it's skeleton in Grow Cannon, but you can't see the rest of it's body if it has any.
  • Panda-ing to the Audience: In Grow RPG there is an hidden solution to find a panda suit.
  • Pixel Hunt: The entirety of Grow nano vol.1. Thankfully, it is not a hard game.
  • Playable Epilogue: You can continue to explore the maze after you finish playing Grow Maze.
  • Playing with Fire: The last thing you need to build in Grow Maze is a fire dog.
  • Prequel: Grow ver.1 and Grow ver.2 arrived after Grow ver.3. The original versions 1 and 2 were simply earlier, less fully-featured, versions of Grow ver.3. So many people asked the author what versions 1 and 2 were that he created entirely new games to fill those version numbers.
  • Reaching Between the Lines: Grow Valley lets the designer chew out the mechanic and the architect through a cell phone if they build a train without consulting him while he was already working on a project.
  • Red Herring: Sometime items may interact or evolve in a way that make you think you're on the right path, but the items must actually interact differently.
  • Retired Badass: The hero at the start of Grow Comeback.
  • Ring... Ring... CRUNCH: Your goal in Grow Cannon is to wake up the little man after he smashes his alarm clock with a hammer.
  • Royals Who Actually Do Something: The king from Grow RPG attack the dragon himself when his guards are defeated, he also save the hero by helping him to kill said dragon.
  • RPG Elements: Grow RPG isn't really an RPG. It's a Grow game with a fantasy setting and characters who have hitpoint meters and the hero have an inventory and a money counter.
  • Santa Claus: He appear when you win in Grow Ornament.
  • Science Hero: The scientists and engineers in Grow Island, Grow Valley and Grow Clay. Technology, yay!
  • Self-Duplication: In some games, onkies have this ability.
  • Shock and Awe:
    • The king from Grow RPG can attack with electricity.
    • The Sun Boy in Grow Cannon can find a staff that make thunder.
  • Shout-Out:
  • Solid Clouds: In Grow Ornament a Onky can go on a cloud which make it move and drop snow.
  • Soup Is Medicine: One of the thing that heal the sick onky in Grow Nano vol.3 is soup.
  • Stock Femur Bone: One of the items in Grow Cube.
  • Storybook Episode: Grow Cinderella.
  • Squashed Flat:
    • One of the things used to wake the sleeping Onky in Grow Cannon is a giant foot that crush him. It doesn't have much effect.
    • In Grow Maze there is a wall with runes written on it. The Sun Boy will try to use magic on it, when nothing seems to happen the rune covered part of the wall will fall on him and he will go back to his cell all flattened.
  • Sugar Apocalypse: The game world can become a very grim place if you get things too badly wrong.
  • Sugar Bowl: Most of the game worlds.
  • Swallowed Whole: The lake creature from Grow Cannon eat a big fruit that way.
  • The Quest: You have to enable the hero to complete one in Grow RPG.
  • Time Skip: One happens right after the intro of Grow comeback, represented by a calendar quickly cycling between the days.
  • Tiny Guy, Huge Girl: The purple Onky and Cinderella in the secret ending of Grow Cinderella.
  • Transforming Mecha: The awesomely cool construction mecha from Grow Island.
  • Trial-and-Error Gameplay: Getting the correct sequence on the first try would require lottery-jackpot amounts of luck. However, there is a certain logic to the way your choices interact with each other, so the challenge is to spot the connections and use them to guide you closer to the solution.
  • Turtle Island: In Grow Cube, you need to resurrect the fossil, turning the cube into one of these.
  • Villain-Beating Artifact: Distilled down to its essence in Grow RPG: in addition to the best sword and armor, you've got to have the special blue orb that knocks the Big Bad's health meter down to where you can actually trade hits with it.
  • Widget Series

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