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** The design expert in ''Grow Valley'' falls asleep while preparing the later plans.
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** Possible park guests in Grow Park include [[Anime/DragonBallZ Krillin, Piccolo, Goku, and Vegeta]]; [[Music/{{Vocaloid}} Hatsune Miku]]; a [[VideoGame/{{Pokemon}} Bug Catcher]] and [[VideoGame/{{Pacman}} Pacman, ghost and a cherry]].

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** Possible park guests in Grow Park include [[Anime/DragonBallZ Krillin, Piccolo, Goku, and Vegeta]]; [[Music/{{Vocaloid}} Hatsune Miku]]; a [[VideoGame/{{Pokemon}} Bug Catcher]] and [[VideoGame/{{Pacman}} Pacman, a ghost and a cherry]].

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* RedEyesTakeWarning: The cube creature from ''Grow ver.2'' gets red eyes when its angry.



** Possible park guests in Grow Park include [[Anime/DragonBallZ Krillin, Piccolo, Goku, and Vegeta]]; [[Music/{{Vocaloid}} Miku]]; the [[VideoGame/{{Pokemon}} Bug Catchers]] and [[VideoGame/{{Pacman}} Pacman and a ghost]].

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** Possible park guests in Grow Park include [[Anime/DragonBallZ Krillin, Piccolo, Goku, and Vegeta]]; [[Music/{{Vocaloid}} Hatsune Miku]]; the a [[VideoGame/{{Pokemon}} Bug Catchers]] Catcher]] and [[VideoGame/{{Pacman}} Pacman Pacman, ghost and a ghost]].cherry]].


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** In ''Grow ver.2'', if the drill creature knocks the mini-cubes away, the bigger cube creature gets angry and crushes the drill creature, rendering it flat as a crêpe.
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Trope cut per TRS


* PandaingToTheAudience: In [[spoiler:''Grow RPG'' there is an hidden solution where the hero can get a panda suit]].
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* InconsistentColoring: The Tontie Queen in ''Grow Ver.1'' has yellow-ish tan skin and an amber-colored eye, while the Tontie Quenn in ''Grow Valley'' has white skin and a blue eye.

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* InconsistentColoring: The Tontie Queen in ''Grow Ver.1'' has yellow-ish tan skin and an amber-colored eye, while the Tontie Quenn Queen in ''Grow Valley'' has white skin and a blue eye.
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* CartoonCheese: The Ixal creature is connected by a classic cartoon cheese by a string.

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* CartoonCheese: The Ixal creature is connected by to a classic cartoon cheese by a string.
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* {{Cumulonemesis}}: One of the demon's "minions" in ''Grow RPG Sigma'''s second level is a cloud. While it looks like a completely normal cloud at first, it goes in predefined areas and can even attack the hero by raining or snowing on him, meaning it's probably somewhat sentient.


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* RecycledSoundtrack: ''Grow Maze'' re-uses many themes from previous games.

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* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2010/08/grow_valley.html Grow Valley]]'': a SpiritualSuccessor to ''Grow Island'', and commissioned by the same university. The "items" are actually engineers of different expertises. 7 items.

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* ''[[http://www.eyezmaze.com/eyezblog_en/blog/2010/08/grow_valley.html Grow Valley]]'': a SpiritualSuccessor SpiritualSequel to ''Grow Island'', and commissioned by the same university. The "items" are actually engineers of different expertises. 7 items.


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* SpiritualSequel: Invoked for ''Grow Valley'', which is officially considered a sequel to ''Grow Island''. It's not a sequel in a story sense since both games don't really have plots. It's a sequel in spirit, as both games have the same thematic of constructing a utopia on a specific landscape using eco-friendly energies and technologies and mixing up several fields of expertise. Both games also serve as advertisements for the same company.

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* BaitAndSwitch: At each turn in ''Grow Island'', the island shakes and the lava of the volcano rises, giving the impression that the volcano is eventually gonna erupt. Once it looks like the volcano is about to erupt in the final turn, a creature comes out of the volcano, pours lava out of a head-tentacle and goes back inside the volcano. While the effect is pretty much what the player expected, the execution is pretty unpredictable.



* CartoonCheese: The Ixal creature is connected to one by a string.

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* CartoonCheese: The Ixal creature is connected to one by a string.classic cartoon cheese by a string.
* CatchingSomeZs:
** In the intro of ''Grow Cannon'', the sleeping Onky has some Zs appear above his head and his "sleeping meter" also fills with Zs.
** The dragon in ''Grow Cannon'' has some Zs appear above its head when it sleeps.



* TheGreatSerpent: The demon's third form in ''Grow RPG Sigma'' is a giant snake.



* InconsistentColoring: The Tontie Queen in ''Grow Ver.1'' has yellow-ish tan skin and an amber-colored eye, while the Tontie Quenn in ''Grow Valley'' has white skin and a blue eye.



** The demon from ''Grow RPG'' goes from red to blue once the hero uses the orb on it. Aside from the color change, the demon's appearance is the same.



* ScaledUp: The demon turns into a snake for his third form in ''Grow RPG Sigma''.



* TemporaryBulkChange: The demon's second form in ''Grow RPG Sigma'' is similar to his first, except he's much more muscular.



* UnexplainedRecovery: In the secret ending of ''Grow Valley'' [[spoiler:the Onkies, who turned into Tonties, find a cave deep underground containing the skeletal remains of a giant creature. After a TimeSkip where the Tonties make a civilization inside the cave, the giant creature appears alive]].



* XRaySparks: In ''Grow Cannon'', when the Sun Boy uses the thunder staff on the dragon and the sleeping Onky, their skeletons are visible as they are shocked.



CONGRATULATION !!

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CONGRATULATION !!CONGRATULATION!!
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Chained Sinkholes.


The ''Grow'' games are a series of quirky [[UsefulNotes/AdobeFlash Flash]] [[PuzzleGame puzzles]] [[WebGame games]] made by On Nakayama. You control a SugarBowl world, which you can fill with cute people, equally cute monsters, strange items, and odd architecture. The gameplay is simple: the game displays a selection of items, and the player must pick the items in the right order to advance the story. The items grow each turn and interact with ones previously chosen, providing clues that the player can use to figure out the correct sequence.

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The ''Grow'' games are a series of quirky [[UsefulNotes/AdobeFlash Flash]] [[PuzzleGame puzzles]] [[WebGame games]] puzzles games made by On Nakayama. You control a SugarBowl world, which you can fill with cute people, equally cute monsters, strange items, and odd architecture. The gameplay is simple: the game displays a selection of items, and the player must pick the items in the right order to advance the story. The items grow each turn and interact with ones previously chosen, providing clues that the player can use to figure out the correct sequence.
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The ''Grow'' games are a series of quirky [[UsefulNotes/AdobeFlash Flash]] [[WebGame puzzles]] made by On. You control a SugarBowl world, which you can fill with cute people, equally cute monsters, strange items, and odd architecture. The gameplay is simple: the game displays a selection of items, and the player must pick the items in the right order to advance the story. The items grow each turn and interact with ones previously chosen, providing clues that the player can use to figure out the correct sequence.

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The ''Grow'' games are a series of quirky [[UsefulNotes/AdobeFlash Flash]] [[PuzzleGame puzzles]] [[WebGame puzzles]] games]] made by On.On Nakayama. You control a SugarBowl world, which you can fill with cute people, equally cute monsters, strange items, and odd architecture. The gameplay is simple: the game displays a selection of items, and the player must pick the items in the right order to advance the story. The items grow each turn and interact with ones previously chosen, providing clues that the player can use to figure out the correct sequence.
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* FantasticFlora: Some games contain strange flora.
** ''Grow RPG'' has a tree with blue leaves that produces pink bombs.
** ''Grow Ver.1'' has a plant which looks like a vegetal jar. Pouring water in it turns it into a glass flower filled with water and containing a fish, while pouring milk in it turns it into a big spherical flower that appears to be made of cow udders.


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* FlatCharacter: For as much as the experts from ''Grow Valley'' count as characters, the life science expert (the pink Onky) has a really minor role in the game compared to his six partners. All he does is build a hospital with the help of some partners, but it doesn't have any influence on the game's progression and he doesn't help the others on their own projects. The pink Onky only serves to give a bonus turn for everyone else to finish their works.


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* IconicSequelCharacter: Although the Onky species is pretty much the mascot of the ''Grow'' games, they first appeared in ''Grow Cube'', the third game in the series.


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* AMischiefOfMice: In ''Grow Maze'', there's a mouse acting like a thief.


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** Before they evolve, all ten birds from ''Grow Cube Omega'''s second mode look the same except for their color.

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Better trope.


* GreenEyedMonster: At the end of [[spoiler: ''Grow Cinderella'' the purple Onky can be seen observing Cinderella and the prince from behind a tree, which imply he's interested in her. The secret ending confirms it and he does manage to get with her in it, with no prince in sight.]]


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* JealousRomanticWitness: At the end of [[spoiler: ''Grow Cinderella'' the purple Onky can be seen observing Cinderella and the prince from behind a tree, which imply he's interested in her. The secret ending confirms it and he does manage to get with her in it, with no prince in sight.]]

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