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Allied Units

    Allied Units 
  • Combination Attack: Prism Towers can link to each other. By focusing light onto other nearby towers in a series, the final damage output and range are increased with each connection made.
  • Enemy Exchange Program: Master Control allows the Allies to seize remote control of enemy vehicles.
  • Kill Sat: The Master Control Satellite can hack into and seize control of enemy vehicles.
  • Mechanically Unusual Fighter: Unlike other base defences (including their vanilla counterpart), Grand Cannons do not automatically fire on enemies. Instead, they have to be ordered to do so by a support power aptly named Skill Shot, which can only be used within range of a Grand Cannon and must be manually aimed by the player. As a result of this change, the Grand Cannon's reload time and firepower are vastly increased.
  • Ray Gun: Prism Towers use their powerful reflectors to focus sunlight into an intense ray of energy.
  • Super Serum: The Combat Drugs support power increases the speed and damage output of basic infantry.
  • Teleportation: The Allied secondary superweapon Chronosphere can teleport a group of vehicles to any point on the map.
  • Weather-Control Machine: The Weather Controller creates a massive, highly damaging lightning storm over a given area when activated.

GI


  • Adaptational Wimp: Deployed GIs are still fairly strong for basic infantry, but they are nowhere near the tank-annihilating force they were in the vanilla game.
  • Dual Mode Unit: They can deploy sandbags around themselves to increase their durability and make use of a machine gun at the cost of mobility.
  • More Dakka: Can be deployed into a machine gun nest, allowing them to mow down infantry in large numbers.

Guardian GI


  • Adaptational Wimp: They are still as effective against vehicles as they were in the vanilla game, but they no longer use machine guns when undeployed, leaving them helpless against enemy infantry.
  • Anti-Air: Their role is to pull double duty as Anti-Air and Anti-Tank units with their rocket launchers.
  • Dual Mode Unit: They can deploy steel plates around themselves to increase their durability and attack range and protect them from Car Fu at the cost of mobility.

Rocketeer


  • Fragile Speedster: Though their high speed and maneuverability makes them excellent scouts, they are very vulnerable to anti-air emplacements.
  • Guns Akimbo: A Rocketeer fights with dual chainguns.
  • Jetpack: Rocketeers fly around with a jetpack.

Grenadier


  • Throw Down the Bomblet: Grenadiers are armed with conventional grenades effective against most ground enemies.

Navy SEAL


  • Adaptational Wimp: They no longer effectively one-shot infantry and buildings although they are still miles better than GIs in the anti-infantry role.
  • Delayed Explosion: It takes a brief time for their C4 charges to explode after being planted.
  • See the Invisible: They can detect stealthed units in big radius around them.
  • Super Swimming Skills: Can swim the entire length of the English Channel.
  • Stuff Blowing Up: They can use their C4 charges to quickly demolish enemy structures.

Spy


Chrono Miner


  • Amphibious Automobile: The Chrono Miner can cross water to reach ore fields located on islands.
  • Stone Wall: Though unarmed, it's very durable as is the standard for miners.
  • Teleportation: They have the ability to teleport back to their Ore Refineries, leaving any Terror Drones behind.
  • Worker Unit: Chrono Miners gather ore and transport it to Refineries for procession into money.

Robot Tank


  • Anti-Infantry: Its main role is to tear apart infantry with an autocannon.
  • Amphibious Automobile: The Robot Tank can cross both land and water.
  • Attack Drone: They are AI controlled, making them immune to mind control, and a good counter to Psi Corps Troopers in conjunction with their anti-infantry autocannon.
  • See the Invisible: They can detect stealthed and submerged units in big radius around them.
  • True Sight: Can detect disguised units and proceed to blast them with their autocannon.

IFV


  • Anti-Air: It comes equipped with standard light anti-armour missiles capable of accurately taking down enemy aircraft.
  • Awesome Personnel Carrier: It can only carry one infantry unit... but on the other hand its weapon changes to match that unit's specialty and it can even gain weapons from troops of other factions.
  • Jack of All Stats: The adaptation system allows the IFV to quickly be equipped to handle almost any problem efficiently.
  • Mook Medic: The IFV can repair other vehicles when carrying an Engineer or heal infantry when carrying a Medic.
  • No Self-Buffs: When carrying an Engineer, an IFV can only repair other vehicles, not itself.

Liberty


  • Adaptation Name Change: The Allies' MBT was renamed from Grizzly to Liberty.
  • Vanilla Unit: The Liberty is a very simple unit that doesn't have any distinguishing feature.

Scrambler


  • Hate Plague: Scramblers can send units beneath them into a state of confusion where they attack any target, friend or foe, for a short time.
  • Mythology Gag: The Scrambler is visually based on the Command & Conquer: Red Alert 3 Cryocopter, though functionally they're fairly different (other than being both support helicopters).
  • Power Nullifier: Scramblers have the ability to jam enemy radars if close enough to an enemy Construction Yard, and disable base defences by hovering above them.
  • Video Game Stealing: A Scrambler steals money from an enemy refinery for as long as it hovers overhead.

Spirit Bomber


  • Anti-Structure: The Spirit's guided bunker-buster bomb is especially effective against buildings.
  • Invisibility Flicker: Spirit Bombers can periodically become invisible for short intermittent periods.

Minisub


Aegis Cruiser


Destroyer


  • Counter-Attack: While not many players know about this, Destroyers can automatically target any artillery submarine which attempts to fire on them, making them a perfect unit against the Russian Akula Sub.
  • Drone Deployer: Beside a main cannon employed against surface targets, they also have a landing pad for a specialised anti-submarine Osprey aircraft.
  • Fixed Forward-Facing Weapon: Its cannon is mounted on the bow, so the whole ship must rotate to fire.
  • Mythology Gag: The Destroyer's amphibious capability comes from the Assault Destroyer in Command & Conquer: Red Alert 3.
  • See the Invisible: They can detect stealthed and submerged units in big radius around them.
  • Ship Out of Water: The Destroyer is a naval unit that can move onto land. On maps without water, or if naval combat is disabled, Destroyers can still be built from the War Factory.
  • Splash Damage: Their projectiles sometimes split upon impact and deal damage to one other enemy nearby.

Dolphin


  • Beast of Battle: Dolphins are specially trained to assist the military.
  • Fragile Speedster: Very fast swimmers and excellent naval harassers but also very weak and not likely to survive a prolonged fight.

Aircraft Carrier


  • Drone Deployer: The Aircraft Carrier doesn't attack by itself and serves as a platform for Hornet drones to bombard enemy units from afar.
  • Siege Engines: Packing several UAVs capable of delivering their payload over huge distances with deadly accuracy, the Aircraft Carrier is capable of levelling any enemy base to the ground with ease.
  • Units Not to Scale: It's far, far smaller than real aircraft carriers.

    USA Units 
  • Booby Trap: When enemies come near, Firestorm Walls will release jets of flame.
  • EMP: The Equalizer UAV fires a missile which emits a burst of electromagnetic radiation over a wide area, temporarily shutting down the electronics of vehicles.
  • Fire-Breathing Weapon: As soon as an enemy moves within a Firestorm Wall section, a valve will automatically open to let highly flammable petrol gush forth. An ignitor immediately causes it to combust, creating a fireball.

Field Medic


Headhunter


  • Sniper Rifle: A Headhunter is armed with an anti-materiel sniper rifle, which has a comparatively short range but can take apart armoured vehicles in addition to infantry.
  • Stealth Expert: Headhunters are cloaked at all times and can attack without being revealed.
  • Target Spotter: Every Headhunter is equipped with a special laser sight that designates a structure for aerial demolition at long range. Once a target is painted, a stealth aircraft will soon arrive and strike. The airstrike deals substantial damage but multiple runs will usually be required.

Tanya


  • Action Girl: The most prominent female hero in the game.
  • Delayed Explosion: It takes a brief time for her C4 charges to explode after being planted, allowing her to safely bomb Nuclear Reactors and get out of the way before the explosion kills her.
  • Guns Akimbo: Tanya is still equipped with her iconic dual pistols.
  • One-Hit Kill: Tanya is capable of destroying any vehicle or demolishing any building with a single C4 charge.

Aroostook


  • Airborne Artillery: The only flying artillery unit in the game, the Aroostook is a helicopter armed with rockets that knock down buildings with ease from outside retaliation range.
  • Ray Gun: The Aroostook's secondary weapon is a nose-mounter laser cannon, useful for frying enemy infantry and chipping away at vehicles.

Mirage Tank


Abrams Tank


  • The Dreaded: The Abrams achieves its desired effect by instilling fear in those who stand in the way of American military might.
  • Elemental Weapon: The Abrams' napalm munitions bathe enemy infantry formations in excruciatingly hot, flaming petroleum jelly.

Archangel


  • Barrier Warrior: Archangels can cast a shield over ground vehicles, increasing their armour.
  • Mook Commander: Archangels double the armour of friendly vehicles in a 7x7 area.
  • Ray Gun: The Archangel can rapidly unleash a salvo of laser beams which slice through enemy aircraft.

Lightning


  • Ray Gun: Lightnings employ the new 'Aeroblaze' laser system designed to punch through aircraft armour.

Warthog


  • Recursive Ammo: The Warthog's submunitions are capable of coating an extraordinarily wide area with burning napalm.

Mercenaries


  • Awesome Personnel Carrier: The Mercenary Humvee can carry up to two infantry passengers who are able to fire from its gunports, making its true weapon highly customisable.
  • It's Raining Men: All mercenaries are called from the Regional Support Beacon via paradrop.
  • Private Military Contractors: These units are recruited from a local pool of soldiers willing to fight for the highest bidder.
  • Worker Unit: Mercenaries serve as the a secondary source of income for the US, since they earn money with every kill.

    Europe Units 
  • Damage-Increasing Debuff: A Bastion reduces the armour of enemy infantry and vehicles within 10 cells by 25%.
  • Mook Commander: A Bastion increases the armour of friendly units within 10 cells by 25%.
  • Teleportation: The Quantum Lab (which is available fairly early despite its advanced spatial manipulation tech) serves to expand European bases by teleporting structures near a Warp Node (which can be built very far from friendly structures) or Vortex Tank.
  • Time Stands Still: Within a Chrono Freeze bubble, all units are frozen in time, being unable to act but cannot take damage (attacks that bypass armour like mind control or the Terror Drone's instant kill affect them as normal).

Assault GI


Chrono Legionnaire


  • Glass Cannon: They can easily destroy any unit or structure since whatever they attack become utterly helpless until one of them dies, or stop attacking, but being infantry, they die very easily for their cost.
  • Not the Intended Use: They can save an allied unit that's threatened (say a Construction Yard about to be hit by a nuke) by force-firing on it and partly phasing it out. This is risky though, since if it goes too long they'll erase their own allies.
  • Ret-Gone: A Chrono Legionnaire's target is erased from the timeline entirely. This can happen instantly, or over the course of about a minute, pending on the hit points of what is being phased out, how many legionnaires are engaging the target and the rank of the legionnaires. While being phased out, they're left utterly helpless and untouchable.
  • Teleportation: Their only form of movement is teleportation—they can't actually walk to a location.

Sonic Enforcer


  • Loud of War: Sonic Enforcers' sound cannons emit a vibration that crushes and tears apart practically anything in its path.
  • One-Hit Polykill: The Sonic Enforcers' sound cannon deals damage to everything in its path (except other Sonic Enforcers).

Wojtek


  • Absurdly Sharp Claws: Wojtek's claws can make short work of infantry and light vehicles.
  • Action Pet: Wojtek has joined his master in numerous combat situations, being trained and uniquely armoured for combat.
  • Bears Are Bad News: Wojtek is a trained war bear that can maul infantry and vehicles alike.
  • Evil-Detecting Dog: Like any other hero, Wojtek can snuff out spies disguised as his allies.
  • Historical Badass Upgrade: The real bear Wojtek was primarily a mascot and ammo carrier for his unit, while the Wojtek in this mod is more than capable of fighting by himself, even moreso than his master Brut (who serves in a more supportive role).
  • Historical Domain Character: The bear Wojtek, one of the two European heroes, is based on a real life bear that served in the Polish army in World War II.

Brut


  • All Webbed Up: Brut's experimental 'chrono-net' launcher freezes affected units in time.
  • Jet Pack: Brut wears an experimental flight suit.

Bishop


  • Meteor-Summoning Attack: The Bishop relays coordinates of a location to an automated platform in low Earth orbit, which releases a small meteor, propelling it towards the surface.
  • Mythology Gag: The Bishop visually resembles the Command & Conquer: Red Alert 3 Athena Cannon, another Allied artilllery piece that attacks from orbit.
  • Siege Engines: Bishop strikes can be coordinated from afar and are tremendously devastating to infantry and structures alike.
  • Weaponized Teleportation: The Bishop relays target coordinates to an automated satellite which releases a small meteor, propelling it towards the Earth, then signals for a miniature chrono rift to swallow it, instantly teleporting the meteor to a position just a few hundred metres above the surface. This process drastically shortens its time to reach the target, while guaranteeing accuracy with pinpoint precision.

Prism Tank


  • Ray Gun: The Prism Tank focuses light into a beam powerful enough to be used as a weapon.
  • Reflecting Laser: The beam fired by Prism Tanks refracts off its primary target onto surrounding units.

Vortex Tank


  • Gathering Steam: The Vortex Tank fires a beam which creates a wormhole, which grows in size as long as the Vortex continues to attack.
  • Mook Medic: A Vortex Tank repairs friendly vehicles nearby in a 4 cell radius.
  • Swirly Energy Thingy: The high-energy warp drive inside the Vortex Tank twists the Higgs field, distorting spacetime in order to slow down and destroy everything caught in the effect.
  • Tactical Superweapon Unit: The Vortex Tank, Europe's epic unit, has a high-energy 'warp drive' which twists the Higgs Field, creating a vortex which constantly grows in size and where spacetime is distorted, slowing down and destroying everything inside it. Like the other epic unit (Russia's Cataclysm), it is very tough and immune to most battlefield hazards but very expensive (at $3000), slow and limited to one per player.

Valkyrie


  • Percent Damage Attack: Against vehicles, a Valkyrie's bomb inflicts 34% of the target's maximum HP as damage.

    UK Units 
  • Garrisonable Structures: The Pop Shell is a defensive structure that can house one turreted non-hovering, non-oversized vehicle. When the Pop Shell is garrisoned, its walls raise and protect the occupant from incoming fire.

SAS Commando


  • Delayed Explosion: It takes a brief time for their C4 charges to explode after being planted.
  • See the Invisible: They can detect stealthed units in big radius around them.
  • Super Swimming Skills: Can swim the entire length of the English Channel.
  • Stuff Blowing Up: They can use their C4 charges to quickly demolish enemy structures.
  • Throw Down the Bomblet: SAS Commandos can throw their plastic explosive charges a short distance, unlike normal SEALs who must get close to plant them.

Sniper


  • EMP: Snipers carry advanced EM shells, which do no damage to vehicles but can disable their electronics, shutting down the vehicle entirely.
  • Long-Range Fighter: They can fire from very far but once you get close to them there isn't much that they can do.
  • One-Hit Kill: They can one-shot almost every infantry unit.
  • Sniper Rifle: Their weapon is a sniper rifle.

Spanner


  • Ace Custom: Spanner personally designed the Decimator Mech, and only she knows how to drive the damn thing.
  • Anti-Air: When Spanner is manning the Annihilator Turret, it is capable of rapidly firing highly damaging missiles at aircraft.
  • Humongous Mecha: The Decimator Mech is a huge walker that only works when piloted by Spanner.
  • Macross Missile Massacre: The Annihilator Turret can fire rapid salvos of missiles at enemy aircraft.
  • Plasma Cannon: The Decimator is armed with multiple plasma launchers.
  • Ray Gun: The Decimator is armed with a rapid-fire laser cannon.
  • Wrench Wench: The British heroine Spanner is a gifted engineer who fights by throwing spanners, can repair friendly vehicles, and is the only person capable of piloting the Decimator Mech and Annihilator Turret.

Penguin


  • Elemental Weapon: The Penguin's cryo shells can freeze enemy troopers almost instantly and reduce the movement speed of armoured targets.
  • Siege Engines: The Penguin is a cheap, mobile, long-ranged (if somewhat weak in raw firepower) artillery piece for the UK.

TeraHertz Tank


  • Dual Mode Unit: The TeraHertz Tank can deploy and emit a disorienting spread of noise disallowing the use of most support powers within the area, at the cost of being unable to move.
  • Power Nullifier: When deployed, a TeraHertz Tank emits a disorienting noise, preventing enemies from using most support powers within the area.

Battle Fortress


  • Awesome Personnel Carrier: The Battle Fortress, though unarmed, is a moving citadel that can carry up to six soldiers and buff the armour of all friendly infantry nearby.
  • Defenseless Transports: Battle Fortresses have no weapons to defend themselves. While they can crush anything that is smaller than themselves or not a hero, their slow movement speed means this doesn't happen too often.
  • Mook Commander: Battle Fortresses boost the armour of nearby infantry by 25%.
  • Violent Glaswegian: The Battle Fortress has a rather comically over-the-top Scottish accent.

Harrier


  • Anti-Vehicle: The Harrier sacrifices other jets' anti-air capabilities or exotic weapons in favour of an exceptionally large payload of guided anti-tank missiles.

Pintail


  • Power Nullifier: The Pintail's missiles are designed to deliver an electronic device which jams the targeting capabilities of any ranged weaponry the victim and nearby enemies may possess.

Skitter


  • Amphibious Automobile: The Skitter can hover over both land and water.
  • Drone Deployer: Each Skitter comes with three Crab Mines, small robotic explosive carriers that will automatically detect and jump on nearby enemies.
  • Expy: The Skitter, a fast harasser hovercraft armed with grenade launchers and three Crab Mines which can never be reloaded, is the Vulture from StarCraft.
  • Grenade Launcher: Skitters are outfitted with light grenade launchers.

Gurkha


  • Master of All: Gurkhas are tough soldiers equipped with a machine gun effective against infantry and a missile launcher good against all other targets.

Wildcat


    Japan Units 
  • Double-Edged Buff: The Glacial Shield forms an extremely durable crystal lattice over the target vehicles, multiplying their armour by 5 but preventing them from moving.
  • Living Weapon: Plague Strike launches a missile filled with the deadly BH392 'Plague', a biological weapon which saturates affected units with a life-sapping infection.

Rikishi


  • Grenade Launcher: Rikishi are armed with grenade launchers, instead of throwing them like Grenadiers.
  • Mighty Glacier: Though slow in movement, their strength makes them excellent at frontline combat.

Shinobi


  • Archaic Weapon for an Advanced Age: In the 20th century, Japanese Shinobi are still armed with simple steel throwing stars.
  • Expy: The Shinobi is based on the same unit from Command & Conquer: Red Alert 3, a Japanese infiltrator armed with Stock Ninja Weaponry capable of becoming invisible.
  • Ninja: Shinobi serve as the Japanese's time-tested replacement for Spies. Instead of disguising like Spies, they can turn invisible and are also armed with throwing stars.
  • Smoke Out: Shinobi turn invisible by using a smoke bomb.
  • Stock Ninja Weaponry: Shinobi have shurikens to throw at enemies and smoke bombs to temporarily turn invisible.
  • Video Game Stealing: When a Shinobi infiltrates an enemy Refinery or Slave Miner, you'll steal $5000 or $2000 (respectively) from them.

Wasp


  • Jet Pack: Wasps use jetpacks to fly around.
  • Macross Missile Massacre: Wasps are equipped with an array of extremely compact missiles, allowing them to carry a practically unlimited supply, to keep hostile armour and aircraft at bay.

Cryo Warrior


  • Elemental Weapon: Cryo Warriors spray industrial-strength Heat Transfer Fluids that create lingering clouds where the temperature is lowered by tens of degrees in mere seconds.
  • Race Lift: The original Cryo Legionnaire from Red Alert 3 belonged to the Allies, which did not include Japan (and the Legionnaires themselves are all but stated to come from Austria, given that they're based off of Arnold Schwarzenegger as Mr. Freeze from Batman & Robin). The Cryo Legionnaire in this mod (renamed Cryo Warrior) is a proud Japanese patriot.

Minamoto


  • Badass Bookworm: The Japanese hero Minamoto is a scientist on the cutting edge of Japanese weapons development, responsible for the weaponised weather control project, advanced jumpjet and amphibious technologies.
  • Hover Board: Minamoto uses one to float over land and water alike.
  • Magnetic Weapons: When activated, Minamoto's magnetosphere manipulates the magnetic field, protecting him from harm by deflecting enemy fire and slowing down vehicles caught in the area.
  • Ray Gun: Minamoto's primary weapon is a high-powered laser blaster.

Iron Grunt


  • Expy: The Iron Grunt, a heavy ore miner also capable of repairing vehicles deployed via airdrop, is based on the StarCraft II MULE, a heavy mineral harvester also capable of repairing vehicles deployed via airdrop. Unlike the MULE, the Iron Grunt is not free but doesn't have a timed life.
  • It's Raining Men: The Iron Grunt is deployed to the battlefield via paradrop.
  • Mook Medic: Iron Grunts can repair friendly vehicles, including each other, without interrupting their mining activities.
  • No Self-Buffs: An Iron Grunt can only repair other vehicles, not itself, though Iron Grunts are rarely encountered alone in practice.
  • No-Sell: Their ability to repair each other makes them virtually immune to Terror Drone attacks, as long as they aren't alone.
  • Stone Wall: Though unarmed, the Iron Grunt is one of the most durable units in the game, on top of their ability to repair vehicles, including each other.
  • Worker Unit: The Iron Grunt serves as a heavy-duty ore harvester for Japan. They are only available from tier 2 and cannot teleport or cross water like Chrono Miners but can carry much heavier loads and can also repair friendly vehicles.

Shogun Siege Tank


  • Dual Mode Unit: An undeployed Shogun Siege Tank is mobile and can use its cannons in short range. While deployed it becomes a long-ranged immobile artillery piece.
  • Expy: The Shogun Siege Tank, a mid-ranged unit that can temporarily sacrifice its mobility to bombard enemies from range with powerful cannon blasts, is quite obviously based on the StarCraft Siege Tank.
  • Siege Engines: While deployed, the Shogun boasts the greatest ranged artillery on the battlefield and can decimate stationary targets, no matter what they are, with ease.

Disruptor


  • Deadly Gas: The Disruptor's weapon contaminates a vehicle with poison gas, dealing damage to nearby infantry.
  • Invisibility Cloak: Disruptors can turn all friendly units and defences beneath them invisible.
  • No Self-Buffs: The Disruptor emits a field which renders friendly units beneath it, but not itself, completely invisible to the naked eye.

Tsunami Tank


Black Eagle


  • Les Collaborateurs: The Black Eagle (which originated as the Republic of Korea's unique unit in the vanilla game) was designed by Korean collaborators with Imperial Japan.
  • Invisibility Flicker: Black Eagles and Spirit Bombers can periodically become invisible for short intermittent periods.
  • Ray Gun: The Black Eagle is armed with an 'Aeroblaze' laser system to ensure Imperial air superiority.

Sunburst Drone


  • Action Bomb: The Sunburst Drone is a kamikaze drone that attaches itself to an enemy vehicle and can be detonated manually later on.
  • Expy: The Sunburst Drone is very similar to the Burst Drone from Command & Conquer: Red Alert 3, a damselfly-shaped drone that attaches itself to an enemy vehicle before exploding, with two differences: the Sunburst Drone is much bigger and has to be stored in an Air Force Command HQ.
  • Mechanical Insects: The Sunburst Drone is made in the shape of a damselfly.

    Stolen Tech Units 

Legion Prime


  • Enemy Summoner: When ordered to deploy, Legion Prime creates a few Legion Spawn minions around himself, which have a limited lifespan due to their negative health regeneration.

Chrono Tank


  • Macross Missile Massacre: When attacking, a Chrono Tank quickly fires a barrage of missiles at the target. Though this takes a long time to reload, it means the Chrono Tank doesn't need to expose itself to enemy fire for too long before it could teleport away.
  • Teleportation: Their only form of movement, aside from them rolling out of War Factories, is teleportation.

Stormfront


  • Siege Engines: The Stormfront's lightning bolts can be seeded from a very long range and are very effective against enemy buildings.
  • Weather-Control Machine: The Stormfront creates stormclouds above enemies, which strike them with lightning after a short delay.

Soviet Units

    Soviet Units 
  • Clone Army: Their Cloning Vats can create near-perfect clones of already trained soldiers, doubling the Soviet army for only a 25% increase in cost.
  • Garrisonable Structures: The Battle Bunker can be occupied by any infantry capable of garrisoning structures. Unlike civilian structures, it must be fully destroyed in order to force the occupants out.
  • Instant Armor: Iron Curtain imbues vehicles and structures with seemingly impossible physical strength, turning them temporarily invulnerable.
  • Lightning Gun: The Tesla Coil discharges pure electricity at the enemy.
  • Reduced Resource Cost: An Industrial Plant reduces the cost of vehicles produced at the War Factory and aircraft by 25%.
  • You Nuke 'Em: The Soviet offensive superweapon is a tactical nuclear silo.

Conscript


  • Cannon Fodder: They serve as a very useful, expendable meat shield for your tanks. Send them ahead as a bullet magnet: it's better for a few conscripts to fry or become mind-controlled than for your tanks to suffer such a fate.
  • Conscription: Conscripts are the basic Soviet anti-infantry infantry.

Flak Trooper


  • Anti-Air: They serve as basic anti-air infantry for the Soviets.
  • Boring, but Practical: An army of Flak Troopers can destroy a squadron of tanks many times their cost.

Tesla Trooper


  • Arm Cannon: The Tesla Trooper's Shock Fist is integrated into the right arm of their armour.
  • Lightning Gun: A portable Tesla Coil.
  • One-Way Visor: They can see your face but you can't see theirs.
  • Power Armor: Tesla Troopers wear a suit of insulative armour that protects from tank treads and dog bites as well.
  • Status Buff: Tesla Troopers can charge up friendly Tesla Coils. One makes the Tesla Coil deal more damage and apply a short EMP effect on the target; two allow the Tesla Coil to operate even without power.

Crazy Ivan


  • Adaptational Badass: Crazy Ivans are significantly faster than in the base game and gained the ability to swim.
  • Defeat Equals Explosion: When an Ivan is killed, his payload explodes, potentially taking out an enemy or two.
  • Die, Chair, Die!: They will plant their bombs on everything they can see.
  • Eyepatch of Power: In their portrait, it's unknown if they all have it in-game.
  • Glass Cannon: They are fast, and whatever gets a bomb attached to it will need an Engineer ASAP, lest it will take very heavy damage (or get outright destroyed). However, they are fragile and require getting to melee range to plant bombs, so strong infantry can take them down easily.
  • Mad Bomber: Ivans are a bit too enthusiastic to rid themselves of bombs.
  • Time Bomb: It takes a bomb a few seconds after being planted to explode.
  • Why Am I Ticking?: They can cause this to any unit or building they touch with their bombs, whether it's the enemy, neutral or your own.

Saboteur


  • Dressing as the Enemy: They can disguise as any enemy human infantry.
  • Enemy Exchange Program: Saboteurs can hijack enemy or neutral vehicles simply by entering them. Once inside the vehicle, they kill the crew and commandeer it in the name of the Revolution.
  • Master of Disguise: They can disguise as any enemy human infantry.
  • Non-Combat EXP: Infiltrating an enemy Barracks or War Factory allows any units produced from your equivalent production structure to start off with one level of veterancy. However, it is quite difficult and it only works once per building.
  • Video Game Stealing: When a Saboteur infiltrates an enemy Refinery or Slave Miner, you'll steal $5000 or $2000 (respectively) from them.

War Miner


  • Amphibious Automobile: The War Miner can cross water to reach ore fields located on islands.
  • Made of Iron: Compared to other Tier 1 vehicles, the War Miner is very durable.
  • Stone Wall: Standard for miners, the War Miner is very durable, but the damage output of its machine gun is mediocre at best.
  • Worker Unit: The War Miner's main role is to collect ore and send it back to Refineries for procession into money.

Rykov


  • Amphibious Automobile: The Rykov can be built from both War Factories and Shipyards, serving as the Soviet tier 1 anti-air vehicle and ship.
  • Anti-Air: Armed with flak cannons, the Rykov serves as the Soviet tier 1 anti-air vehicle and ship.

Scorcher


  • Fire-Breathing Weapon: When not carrying an infantry unit capable of manning its turret, the Scorcher uses a flamethrower, frying enemy infantry quickly at short range.
  • No Self-Buffs: When carrying an Engineer, a Scorcher can only repair other vehicles, not itself.
  • Siege Engines: When carrying any human non-Engineer infantry, the Scorcher switches its flamethrower for a mid-long ranged rocket launcher effective against buildings.

Terror Drone


  • Attack Drone: The robotic Terror Drones can One-Hit Kill infantry and slowly tear apart vehicles with no effort on its part.
  • Dual Mode Unit: In its default mode, the Terror Drone is a melee unit that uses its claws to instantly kill infantry and infests vehicles to slowly destroy them from inside. When deployed, it becomes stationary, invisible and capable of decloaking to fire a missile at close range, good against infantry and light vehicles.
  • Invisibility Flicker: When deployed, a Terror Drone burrows into the ground and becomes invisible, but will briefly reveal its position when firing its missile.
  • One-Hit Kill: Any infantry bitten by a Terror Drone is instantly killed. In turn, a Terror Drone inside a vehicle is vulnerable to being instantly destroyed if that vehicle is repaired by an IFV or Scorcher carrying an Engineer, or an Iron Grunt.
  • Spider Tank: The Terror Drone is a robot that walks on four legs.

Hammer Tank


  • Adaptation Name Change: The Soviet MBT was renamed from Rhino to Hammer Tank.
  • Vanilla Unit: The Hammer is a very simple unit that doesn't have any distinguishing feature.

Demolition Truck


  • Defeat Equals Explosion: When a Demolition Truck is destroyed, its payload will explode at the site of destruction.
  • Molotov Truck: The purpose of the Demolition Truck is to detonate its nuclear warhead, taking enemies along with it.
  • Suicide Attack: They explode upon contact with the target.

Grinder Tank


  • Amphibious Automobile: Grinder Tanks are fully buoyant and can traverse both land and water.
  • Awesome Personnel Carrier: Grinder Tanks, in addition to possessing mincers which are capable of literally chewing through enemies, are fitted with four passenger slots allowing infantry to ride inside and deploy at the front lines.
  • Close-Range Combatant: Grinder Tanks do not have any guns and can only attack at close range with their grinders.
  • Life Drain: Grinder Tanks can repair themselves as they attack enemies.

Kirov Airship


  • Close-Range Combatant: Kirovs can only drop bombs on targets that are directly underneath them, which can be a problem when combined with their slow speed.
  • Defeat Equals Explosion: When a Kirov is shot down, its hydrogen-filled carcass will cause massive damage where it lands.
  • The Dreaded: A meta example. Veteran players will know full well and will try to set up a decent anti-air defense before the blimps can close in.
  • Flying Brick: The Kirov is by far the most durable aircraft in the game.
  • "Instant Death" Radius: Being under a Kirov and being dead are roughly the same thing.
  • Mighty Glacier: Kirovs are slow, extremely durable, and hit like a truck.
  • Taking You with Me: You think you're safe when you shoot down that Kirov? Think again: the wreckage will fall to the ground (possibly on whatever killed it) and explode, dealing heavy damage.

Sukhoi


Tupolev


  • Death of a Thousand Cuts: The Tupolev's missile deals no direct damage but attaches a static charge that damages the target and adjacent units over time.

Zhaba


  • Ship Out of Water: The Zhaba is not strictly a seafaring vessel and can also move onto land, though unlike the Allied Destroyer it cannot be built from War Factories if naval combat is disabled.

Giant Squid


  • Beast of Battle: These squid have been mind controlled and trained for battle.
  • Combat Tentacles: Giant Squid use their tentacles to disable the movement of enemy ships.
  • Giant Squid: Duh.
  • Making a Splash: Giant Squid attack buildings and infantry by flinging water at them.
  • No-Sell: Like all beasts, squid are immune to mind control.
  • Sea Monster: With the twist that it's actually controlled by humans and not just a dangerous beast.
  • See the Invisible: Squid can detect cloaked and submerged units.
  • Slave Mooks: They were mind controlled to serve the Soviets.

Sea Dragon


  • Elemental Weapon: The Sea Dragon burns structures and infantry with incendiary missiles.
  • Siege Engines: The Sea Dragon is effective against structures and can bombard targets from a safe distance due to its fairly long range.

Typhoon Attack Sub


Dreadnought


  • Destructible Projectiles: The Dreadnought's missiles can be shot down by enemy anti-air before they reach their target.
  • Long-Range Fighter: Dreadnoughts have the longest range of any Soviet unit, but their missiles travel so slowly that they can't do anything in a direct fight with smaller ships.
  • Mighty Glacier: Dreadnoughts are among the slowest units in the game, but difficult to bring down and can launch powerful missiles from incredible distances to annihilate targets with barely any chance of retaliation.
  • Painfully Slow Projectile: Their missiles can be dodged with ease by smaller ships while they chip off the Dreadnought's health.

    Russia Units 
  • Reduced Resource Cost: Means of Production reduces the cost of infantry & vehicles by 25% and buildings by 10% when active.

Kommissar


  • Canned Orders over Loudspeaker: When put inside an IFV, a Kommissar uses a loudspeaker to broadcast inspiring propaganda to boost infantry morale.
  • Mook Commander: Kommissars boost the strength and speed of nearby basic infantry.
  • Ornamental Weapon: The Kommissar carries an officer's sabre which never actually gets used in combat.
  • The Political Officer: Screaming rousing slogans at the lower infantry classes, the Kommissar urges troops onwards against all odds and ensure that if they fear the guns in front of them, they'll succumb to the one at the back of their head. Not one step back!

Homosos Cyborg


  • All There in the Script: The full name of the unit created by the New Soviet Man support power is Homosos Cyborg, although you won't know it if you haven't looked at the pre-release PTR changelogs (mousing over them only displays Cyborg).
  • Arm Cannon: The Homosos Cyborg's cannon appears to be part of their right arm.
  • Cyborg: The Russian support power New Soviet Man transforms basic infantry into Homosos Cyborgs.
  • Jack of All Stats: Homosos Cyborgs are relatively cheap and cost-efficient units (if you use New Soviet Man correctly) whose weapons can deal good damage (though not excel) against most targets on land.
  • Machine Monotone: Homosos Cyborgs pronounce the same voice lines of the Conscript with a notable mechanical, monotonous voice.

Spetsnaz


  • It's Raining Men: Instead of being trained from the Barracks, Spetsnaz are deployed via paradrop from the Judas Corps support power, serving as Russia's tier 3 'aircraft' equivalent.
  • Throw Down the Bomblet: Spetsnaz primarily serve to disable enemy structures with thrown Blackout charges.

Psi Corps Trooper


  • Charm Person: Psi Corps Troopers can mind control enemy units.
  • Military Mage: Trained within an impenetrable science cult, these soldiers are psychically gifted, being able to control the minds of others.
  • Pstandard Psychic Pstance: The Psi Corps Trooper's cameo depicts him holding two fingers up to his forehead.
  • Psychic Powers: Psi Corps Troopers' psychic abilities can turn enemies to their side.

Volkov and Chitzkoi


  • Cyborg: Both of them are cybernetically enhanced.
  • EMP: Vehicles infected by Chitzkoi are periodically affected by a brief EMP in addition to the damage.
  • Eyepatch of Power: Volkov's cameo depicts him with a mechanical eyepatch.
  • Invulnerable Attack: Chitzkoi cannot be attacked by anything when leaping at an enemy.
  • One-Hit Kill: Chitzkoi can instantly kill any infantry unit in one bite.
  • Robot Dog: Chitzkoi is Volkov's eternally loyal cybernetic canine companion.
  • Throw Down the Bomblet: Volkov is equipped with tremor grenades to destroy buildings.

Buratino


  • Elemental Weapon: The warheads that the Buratino fires contain a combustible liquid which produce a high temperature cloud of flame followed by a crushing shock wave.
  • Glass Cannon: Buratinos can wreak havoc against structures and infantry from afar but they are not very durable.
  • Siege Engines: Can shoot napalm missiles at the enemy from a long distance.

Tor


Graveller


  • Close-Range Combatant: Gravellers fight by pounding the earth and creating earthquakes around themselves, which forces them to get close and personal with the enemy.
  • Earthquake Machine: Gravellers pound the earth beneath themselves in such a way as to cause localised quakes.

Cataclysm


  • Delayed Explosion: After a Cataclysm shell hits, there's a brief but visible delay before it actually explodes.
  • Double-Edged Buff: A Cataclysm boosts the firepower of nearby infantry and vehicles by 25% and make them slower by 30%.
  • Long-Range Fighter: The Cataclysm boasts one of the highest attack ranges in the game, as well as a very large minimum range.
  • Mighty Glacier: Although the Cataclysm is an extremely powerful weapon, it is also exceptionally slow.
  • Mook Commander: A Cataclysm boosts the firepower of nearby infantry and vehicles by 25% and make them slower by 30%.
  • Siege Engines: The Cataclysm is a very powerful artillery piece, dealing high damage to buildings while outranging static defences.
  • Tactical Superweapon Unit: The Russian Cataclysm is a gigantic artillery cannon on treads, which fires a ludicrously high-calibre shell, resulting in a nuclear blast to send enemies scattering. Like the other epic unit (Europe's Vortex Tank), it is very tough and immune to most battlefield hazards but very expensive (at $3000), slow and limited to one per player.
  • You Nuke 'Em: The Cataclysm's shells explode in a small nuclear blast that does not leave behind fallout.

Hind Gunship


  • Assist Character: The Hind Gunship is neither buildable nor directly controllable by its commander. Instead, the Hind Strike support power designates an area for four Hinds to swoop in from off-map, bombard the targeted point, then leave when they run out of ammo.
  • Elemental Weapon: Once called into the battlefield, Hinds unload several volleys of thermobaric missiles to burn everything in the target area.

Akula Sub


  • Destructible Projectiles: The Akula's missiles can be shot down by enemy anti-air before they reach their target.
  • Invisibility Flicker: The Akula must surface and reveal itself in order to launch missiles at land targets.
  • Mighty Glacier: Akulas are among the slowest units in the game, but difficult to bring down and can launch powerful missiles from incredible distances to annihilate targets with barely any chance of retaliation.
  • Painfully Slow Projectile: Their missiles can be dodged with ease by ground units due to their slow speed.
  • See the Invisible: Akulas can detect cloaked and submerged units.
  • Stealthy Colossus: This is kind of the point of a big submarine like the Akula.
  • You Nuke 'Em: Nuclear-tipped torpedoes serve as the Akula's primary anti-ship weapon.

    Yugoslav Units 
  • Hologram: Holographic Deception uses advanced optical illusion techniques to create an army of illusory infantry. They deal no damage and have little HP, so they're only useful to deceive your opponent.
  • Kill Sat: The Solaris satellite fires a powerful energy beam incinerating all within the blast.
  • Lightning Can Do Anything: Yugoslavian scientists have taken Tesla's theories beyond his imagination and managed to advance the idea of wireless energy transfer across space-time to be able to teleport matter.
  • Teleportation: Wireless Transfer encodes targeted objects into radiation, which is then beamed toward the other end and reassembled almost instantly. Due to the high energy requirements, this can only be done around Dr Dobrilo or a Perun.

Tesla Elite


  • Arm Cannon: The Tesla Elite's Shock Fist is integrated into the right arm of their armour.
  • Chain Lightning: Unlike the regular Shock Fist, the Tesla Elite's Hand of Nikola is able to focus enough energy to bounce from the primary target to surrounding units.
  • Lightning Gun: A portable Tesla Coil.
  • One-Way Visor: They can see your face but you can't see theirs.
  • Power Armor: Tesla Elites wear a suit of insulative armour that protects from tank treads and dog bites as well.
  • Status Buff: Tesla Elites can charge up friendly Tesla Coils. One makes the Tesla Coil deal more damage and apply a short EMP effect on the target; two allow the Tesla Coil to operate even without power.

Ironsmith


  • Barrier Warrior: The Ironsmith carries special charges that are designed to be planted on a friendly vehicle and then detonated, releasing a coating of resonating molecules that increases the armour of the recipient.
  • One-Hit Kill: The Ironsmith's Iron Shell kills most infantry caught in the vicinity.

X-Soldier


  • Jump Jet Pack: When on water, X-Soldiers apparently use a booster pack so they can hover over the water.
  • Shout-Out: The X-Soldier's x-ray storm is based on the StarCraft High Templar's Psionic Storm ability: both deal high damage over time in a small area, must be manually used by the player and can only be used for a limited number of times before needing to be recharged (represented by how x-ray storms can be used up to three times in quick succession but need a whopping 50 seconds to reload each charge).

Dr Dobrilo


  • Ace Custom: Dr Dobrilo's suit of armour which he wears on the battlefield was custom made by himself.
  • Badass Bookworm: The Yugoslav hero Dr Dobrilo, as his name would indicate, is a scientist who developed much of the advanced technologies in use by Yugoslavia.
  • EMP: Dr Dobrilo's lightning bolts induce a brief EMP on enemy vehicles. When ordered to deploy, he overcharges his suit, releasing a surge of energy that temporarily shuts down the electronics of surrounding objects.
  • Lightning Gun: Dobrilo equips himself with a powerful Tesla glove capable of frying infantry instantly and electrifying tanks and structures.

Overseer


  • Damage-Increasing Debuff: Enemy aircraft around an Overseer in a 14 cell radius take 50% extra damage.
  • Magnetic Weapons: The Overseer's primary weapon is a magnetic beam powerful enough to stop any vehicle in its tracks, though still allowing it to fire.
  • Power Nullifier: Overseers can hover directly above a building to disable its electronics.

Tito


  • Dual Mode Unit: The Tito can swap between using its heat rays, effective against infantry and light vehicles, or a long-range artillery cannon, effective against infantry and buildings, which will also slow it down.
  • Ray Gun: When undeployed, the Tito fires heat rays effective against light targets.
  • Siege Engines: When deployed, the Tito's Solarshell artillery can take out structures in moments from afar.

Tesla Mammoth


  • Adaptation Name Change: From Tesla Tank in the vanilla game to Tesla Mammoth in the mod.
  • Asteroids Monster: A destroyed Tesla Mammoth has the chance to release up to two Terror Drones.
  • Chain Lightning: Tesla Mammoths fire electric bolts that can bounce from target to target.
  • EMP: The Tesla Mammoth's attacks briefly disable target vehicles.
  • Lightning Gun: The Tesla Mammoth's weapon is a pair of Tesla Coils.

Perun


  • Friendly Fireproof: Although the Perun's lightning strikes are random and cannot be controlled, they'll only strike at enemies, not friendly units, making it the only case where this trope applies to the game.
  • Mook Commander: Perun helicopters boost the speed and firepower of tesla units below.
  • Weather-Control Machine: The Perun attracts random lightning strikes near itself.

    Libya Units 
  • Double-Edged Buff: Fusion Thrusters turns the fuel of targeted vehicles radioactive, massively increasing speed but also dealing radiation damage to themselves and nearby units for its duration.
  • Nitro Boost: Units affected by Fusion Thrusters gain a massive boost to movement speed.
  • Poisoned Weapons: Death Hand missiles contain whatever deadly chemicals that might be lying around Libyan manufactories.
  • Recursive Ammo: Once over the impact site, the Death Hand missile breaks apart into smaller clusters, releasing a horrific mixture of chemicals.
  • What a Piece of Junk: Vehicles produced by a Duplication Facility, despite being described as cheap replicas, are no less effective than the originals produced from the War Factory.

Bazooka


  • Anti-Air: Bazooka projectiles can track aircraft and are devastatingly effective if they can get within firing distance.
  • Imperial Stormtrooper Marksmanship Academy: When targeting ground units, Bazookas are very inaccurate and only effective against structures.
  • New Meat: Libyan Bazookas are given little training before being kicked out of the door.

Desolator


  • Cruel and Unusual Death: Infantry attacked by Desolators melt into a puddle of residue in seconds.
  • Hazmat Suit: Desolators wear hazmat suits to protect themselves from their own radioactive weapons.
  • Names to Run Away from Really Fast: You don't want to be near something called a desolator.
  • No-Sell: Desolators are completely immune to radiation, including from other Desolators.
  • Powered Armor: A heavy hazmat suit which protects them from radiation and dog attacks.
  • Ray Gun: The Desolator's rad cannon fires a concentrated beam of radiation.
  • Secondary Fire: When deployed, Desolators can irradiate their entire surroundings and kill many more infantry and even other ground units like tanks.
  • Video Game Cruelty Potential: Whenever you think that just shooting the enemy with bullets is too good for them, use the Desolator instead to give the enemy radiation poisoning and melt them into a puddle on the ground, you won't be sorry.
  • You Shall Not Pass!: Desolators can create a contamination zone deadlier than a nuclear missiles, and destroy nearly anything that comes through in a matter of moments.

Lamia


  • Damage-Increasing Debuff: Lamia's corrosive grenades degrade the armour of targets by 30% upon impact.
  • Ray Gun: Lamia's rad cannon fires a concentrated beam of radiation.
  • Throw Down the Bomblet: Lamia can lob chemical grenades which substantially degrade the armour of a target upon impact.

Slave Miner


  • Arbitrary Headcount Limit: Only three Slave Miners can be built at any time.
  • Moving Buildings: The Slave Miner serves as both miner and refinery at the same time, deploying itself near a patch of ore and sending out slaves to mine it. The individual slaves carry much less ore than the other miners can, but the turnaround between heading out, mining, and returning their payload to the refinery to be processed is much shorter, especially since the refinery can just be relocated to a fresh patch of ore after mining an area clear, especially allowing for fast cash when they can find the more valuable gems.
  • No-Sell: Can't be infected by Terror Drones.
  • Shovel Strike: Freed slaves fight with the same shovels with which they used to mine ore. Unsurprisingly, they aren't of much use in combat.
  • Slave Liberation: The Libya player can use Liberation to turn Slaves into Freedom Fighters, giving them freedom in exchange for military service. If the Slave Miner is destroyed, the slaves will be freed and join the side that did the deed.
  • Slave Mooks: It's a mobile ore refinery which travels to ore fields and has slaves come out and shovel ore into it. When the refinery is destroyed, the miners will defect to your side, but seeing as how they're emaciated, shirtless, and armed only with shovels, they're of little use in combat.
  • Stone Wall: Slave Miners can only defend themselves with a fairly weak autocannon, but are ridiculously tough, having twice the health of other miners.
  • Worker Unit: The Slave Miner serves as a secondary ore harvester for Libya, sending up to eight slaves to harvest ore and gems, which they then process into money.

Blight


  • Expy: The Blight, a fast air unit armed with bouncing projectiles designed to harass enemy workers, is based on the StarCraft Mutalisk.
  • Poisoned Weapons: Blights fire large capsules containing toxins and acids over a small area.
  • Recursive Ammo: The Blight's toxic pills break up on impact, hitting other units nearby.

Devastator


  • Attack Speed Buff: Large weapons can disrupt the Devastator's reactor, causing internal radiation leaks that turn the driver insane, temporarily increasing movement and attack speed by 50%.
  • Expy: The Devastator's role, cameo and voxel are based on the Command And Conquer Generals Shock Wave unit of the same name.
  • Going Critical: A Devastator's destruction causes its nuclear reactor to violently explode.
  • Nitro Boost: Large weapons can disrupt the Devastator's reactor, causing internal radiation leaks that turn the driver insane, temporarily increasing movement and attack speed by 50%.
  • Not Afraid to Die: Trained to charge headlong into combat, Devastator drivers do not fear to die for their country.
  • Taking You with Me: You think you're safe when you destroy Devastator? Think again: the carcass will explode, dealing heavy damage and potentially taking out a few last victims.
  • You Nuke 'Em: Devastators are armed with radiological weapons that melt through infantry and armour alike.

Vulture


  • Sniping the Cockpit: The Vulture has a 50% chance to kill the crew of enemy non-tier 4 land vehicles if their HP is low enough and if they have drivers at the first place.
  • You Nuke 'Em: The Vulture fires a single homing missile with a low-yield nuclear warhead.

Scourge


  • Damage-Increasing Debuff: Units caught in a Scourge's explosion take 30% extra damage for several seconds.
  • Molotov Truck: The Scourge is a small, cheap plane filled with toxins and radioactive material designed to fly directly into enemy planes or dive bomb towards the ground.

    Confederation Units 
  • Garrisonable Structures: Any infantry can garrison inside a Revolutionary Headquarters or a Resistance Tunnel entrance spawned by the Insurgency support power, which are all connected to each other, so units can enter and exit from any entrance. No one can fire from any of the tunnel entrances.
  • Smoke Out: Dark Shroud calls in a plane to drop a cloud of black smoke that severely reduces the targeting capabilities of whatever inside.
  • Temporary Blindness: Any units standing in a Dark Shroud are blinded, losing firepower temporarily.

Flamethrower


Firebrand


  • Anti-Structure: Firebrands primarily serve to sneak past foes to burn down their base. Their bombs are also moderately effective against infantry, but they are hardly cost-effective in such a direct combat role.
  • Molotov Cocktail: The Firebrand serves to burn buildings down with a relentless hail of Molotov cocktails.

Dante


  • Drone Deployer: Dante can carry up to 3 Fury Drones and deploy them to so they can jump on enemies and detonate.
  • One-Hit Polykill: Dante's sniper rifle deals damage to everything in their path (with a few exceptions).
  • Sniper Rifle: Dante uses one to snipe enemy infantry from long ranges.
  • Sniping the Cockpit: Dante can kill drivers of enemy non-tier 4 land vehicles if their HP is low enough and if they have drivers at the first place.

Siege Chopper


  • Dual Mode Unit: When in flight, the Siege Chopper uses heavy machine guns to shred infantry and aircraft. When deployed, it takes to the ground and switches to a long-ranged artillery piece.
  • Siege Engines: A deployed Siege Chopper can bombard static defences from well outside retaliatory range or act as static defences themselves.

Blitzer


  • Gathering Steam: The Blitzer's organ gun gains firing speed and range over several seconds, making it harder for enemies to escape.
  • More Dakka: The Blitzer's rotary cannon is capable of firing at a remarkably fast rate, which increases as the barrel spins up to full speed.

Vandal Scraptank


  • Anti-Air: Vandals gain anti-air missiles when promoted to veteran.
  • Magikarp Power: When first called into battle, the Vandal is a hastily-constructed and not very strong tank, but it grows stronger from veterancy levels than other units do (notably, the game code treats the Vandal's veterancy levels as three distinct units, with significant improvements in armour and weapons from one level to the next, as well as visual differences).

Cazador


  • Canned Orders over Loudspeaker: A Cazador has a loudspeaker that broadcasts inspiring propaganda to boost infantry morale.
  • Damage-Increasing Debuff: The Cazador fires a flare that illuminates the area, reducing the armour of units by 50% and buildings by 25% (friend or foe).
  • Mook Commander: Cazadors boost the firepower of basic infantry beneath them by 35%.

Yak


  • Break Out the Museum Piece: The Yak is an outdated aircraft that has been phased out by all Soviet nations except the Confederation because they can't mass produce Sukhoi.
  • Continuity Nod: The Yak is the same unit from the first Red Alert. Bonus points for being described as an outdated aircraft replaced by the Sukhoi that only the Confederation still uses.
  • Defeat Equals Explosion: When a Yak is shot down, the explosives inside it will set off where the falling carcass lands.
  • Not Even Bothering with the Accent: The Yak, a unit from Latin America, was voiced by a Hungarian voice actor who speaks in his native accent.
  • What a Piece of Junk: According to the manual, Yaks are outdated excuses of planes that can do little more than firing their inaccurate, obsolete machine guns at infantry and light vehicle masses. In the game itself, they are a cheap and fairly effective anti-infantry jet for the Confederation.

    Stolen Tech Units 

Yuri Prime


  • Charm Person: Yuri Prime is capable of mind controlling enemy units.
  • Power Floats: Yuri Prime enters battle on a telekinetically-controlled floating chariot that allows him to hover over water.

Devilspawn


Stalin's Fist


  • Siege Engines: The Stalin's Fist's nuclear shells can deal devastating damage to buildings from beyond retaliation range.
  • You Nuke 'Em: An artillery piece that fires tactical nuclear shells at the target.

Others

    Shared Units 

Attack Dog


  • Angry Guard Dog: They are excellent scouts and able to maul most infantry to death.
  • Beast of Battle: Specially trained attack dogs.
  • Close-Range Combatant: Attack Dogs are only armed with their own teeth and need to get close in order to bite enemy soldiers.
  • Crippling Overspecialization: They are able to instantly kill most infantry, but are utterly useless against everything else.
  • Evil-Detecting Dog: Can detect spies that most other units can't.
  • Fragile Speedster: To make sure the dogs are able to remain agile, they are equipped with only the lightest armour.
  • Hypnosis-Proof Dogs: Mind control do not affect dogs, making them a good counter to Psi Corps Troopers.
  • No-Sell: Being beasts, dogs are completely immune to mind control and confusion.
  • One-Hit Kill: Any infantry attacked by a dog is killed instantly.

Engineer


Mobile Construction Vehicle


  • Base on Wheels: The MCV is a vehicle that can build other buildings.
  • Enemy Exchange Program: Infiltrating an enemy Construction Yard of the opposing faction unlocks a stolen version of their respective MCV, which is more expensive to build but is otherwise fully functional.
  • Mobile Factory: Their purpose is to build other structures.
  • Starting Units: Everyone starts with an MCV except in baseless modes, they are necessary to facilitate base construction, though more can't be built until you get a War Factory out, which will take some time.
  • Stone Wall: The MCV has great survivability, no weapons and no way to harm enemies except crushing them.
  • Worker Unit: It is needed to build structures and losing the MCV without being able to replace it usually means losing the game. It also provides a stready trickle of income in the form of a support power (called Secure Funding by the Allies and People's Tribute by the Soviets), which automatically provides 600 credits every 90 seconds.

Amphibious Transport


  • Amphibious Automobile: Its entire purpose is to serve as an amphibious transport for land units.
  • Defenseless Transports: An Amphibious Transport has no weapons to defend itself.
  • Stone Wall: Standard for amphibious transports across the series, they are very durable and cannot defend themselves.

Lifeboat/Rig


  • Mook Medic: The Lifeboat and Rig's sole role is to repair other ships.
  • No Self-Buffs: A Lifeboat or Rig can only repair other ships, not itself.

War Turtle/Crocodile


  • Drone Deployer: This unit is unarmed by itself and instead serves as a platform for a small helicopter to attack from afar.

    Secret Lab Units 
  • Mercenary Units: These units can be trained by any player who captures a neutral Secret Lab, regardless of faction or subfaction.
  • Private Military Contractors: These units are the result of a corporate-sponsored weapons testing program.
  • Worker Unit: Secret Lab units earn money with every kill and can serve as a secondary economy.

Initiate


  • Playing with Fire: Initiates are pyrokinetics who attack by igniting fires with their psychic powers.
  • Psychic Powers: Initiates are equipped with psychic apparatuses that allow them to create and manipulate fire with thought alone.

Virus


  • Crippling Overspecialization: Viruses are able to kill infantry from a long range, but can't even scratch vehicles.
  • Cruel and Unusual Death: The Virus' sniper rifle injects a lethal blend of neurotoxins and highly secret microbes into an enemy combatant, killing the victim immediately. Subsequently, the microorganisms will rapidly devour the body from the inside out, producing a cloud of gas that is quite hostile to human life.
  • Living Weapon: The Virus fires special darts filled with a biologically engineered pathogen, killing the host instantly and releasing a toxic gas cloud.
  • Long-Range Fighter: They can fire from very far but their slow reload speed makes them ill-suited for direct combat.
  • Poisoned Weapons: The Virus' bullets are filled with a biologically engineered pathogen and neurotoxins.
  • Sniper Rifle: Their weapon is a sniper rifle.

Lasher Tank


  • Ascended Glitch: Despite being a tier 1 vehicle, the Lasher cannot be copied by the Duplication Facility (which creates a copy of every created tier 1-2 non-miner, non-MCV vehicle). While initially reported as a bug, this was later kept in the game and deemed acceptable since Lashers can make money unlike Liberties or Hammers.

Magnetron


  • Glass Cannon: Standard for all artillery. They can destroy buildings in seconds, and can be destroyed in seconds by most units as well.
  • Magnetic Weapons: The Magnetron uses incredibly powerful magnets to provide support on the battlefield, grouping enemy vehicles together and dealing damage to infantry and buildings.
  • Siege Engines: The Magnetron's cannon outranges most base defences and is strong against buildings.

Chaos Drone


  • Defeat Equals Explosion: A destroyed Chaos Drone explodes, releasing one last chaos gas attack that affects both friend and foe.
  • Friendly Fireproof: When the Chaos Drone releases chaos gas by itself, friendly units within the area are not affected, though when it's destroyed, both friend and foe will be hit by the explosion.
  • Hate Plague: Chaos Drones can send units around them into a state of confusion where they attack any target, friend or foe, for a short time.

Floating Disc


  • Flying Saucer: The Floating Disc strongly resembles a classic UFO from the late 40's.
  • Ray Gun: Floating Discs are armed with a unique beam weapon that dissolves organic material, causing flesh to deteriorate and armour to take substantial damage.
  • Video Game Stealing: Equipped with what most commanders call a 'parasite pull', the Floating Disc can siphon credits from an opponent once it hovers above an enemy refinery.

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