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Characters / Mass Effect 2 Secret Party Members

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This page refers to party members who are recruited in unique ways, and can potentially not even be found depending on player actions.

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Organics fear us. We wish to understand, not incite.
"Having Legion around is just begging for a rifle up your ass. Without the sweet talk."
Joker's description

Voiced by: D.C. Douglas

1,183 geth runtimes, operating on a special-purpose geth mobile platform, who are hunting for Shepard, complete with integrating a chunk of its armor into its/his/theirnote  body.

Legion is found during the Reaper IFF mission, but can remain unactivated for the duration of the game- much like Grunt, turning him on is directly tied to player choice.

  • Ace Custom: The mobile platform that serves as Legion's "body" is capable of hosting nearly 11 times as many networked Geth runtimes as the standard body, and was uniquely constructed with the specific purpose of observing, and then establishing peaceful interaction with, Commander Shepard.
  • Appropriated Appellation: From EDI — another AI, no less.
  • Arson, Murder, and Jaywalking: The list of infractions on Legion's profile for the WoW expy are 2 counts of "suspected use of VI play assistance" ("directed use of twenty-seven pets without the use of macros" and "reaction time better than possible for organics", respectively), 1 count of "suspected use of hacking for server access" ("tactics better than possible without knowledge of underlying code behavior") and 1 count of "unsportsmanlike behavior", which is revealed to be "taunting during Genophage Elimination Platinum". All of which were challenged and overturned, except for the last. Legion volunteered a 3-day suspension.
  • Ascended Fanboy: Implied by their inability to explain why they took a piece of Shepard's armor to repair their platform. When Shepard asks them why did they not fix themselves before reaching Alchera, their head plates twitch in confusion, almost as if they were blushing.
    Shepard: I'd like to know more about you.
    Legion: Topic?
    Shepard: When we took you aboard, I noticed you have a piece of N7 armor welded to you. Where did you get it?
    [beat, as Legion looks at his right shoulder]
    Legion: ...It was yours. When you disappeared, we were sent to find you. We began where you first encountered the Heretics.
    Shepard: Eden Prime...
    Legion: After the Old Machine's attack, it was heavily defended. We were discovered. [waves his right hand over the hole in his torso] This is the impact of a rifle shot.
    Shepard: ["That was two years ago." is selected] You've been looking for me for two years?
    Legion: We visited Therum, Feros, Noveria, Virmire, Ilos... a dozen unsettled worlds. The trail ended at Normandy's wreckage. You were not there. Organic transmissions claimed your death. We recovered this debris from your hardsuit.
    Shepard: That doesn't explain why you used MY armor to fix yourself.
    Legion: There was a hole...
    Shepard: But why didn't you fix it sooner, or with something else?
    Legion: ...No data available.
  • Attack Drone: Like Tali and Engineer Shepard.
  • Bait-and-Switch: His Establishing Character Moment has him training his rifle on Shepard and their squad...before saving them by eliminating some husks that were sneaking up on them. This is a clear indication that he is not the same as the hostile, murderous Geth you've been encountering so far.
  • Badass Adorable: Quickly falls into this once you get to know him; despite being, well, geth, Legion's a very nice group of entities. If you're lucky, you can even walk in on him beatboxing.
  • Badass in Distress: In its introductory mission, it has to be rescued and then literally carried to safety after getting disabled by a Husk.
  • Because You Were Nice to Me: It's revealed in 3 that Legion's memory of Shepard welcoming him with (somewhat) open arms aboard the Normandy was deemed worthy enough to be preserved in the geth consensus, along with other key moments of geth history. It is notable, as Shepard is apparently the first organic to openly ally with geth since their war with the quarians and treat them like equals. note 
  • Beware the Nice Ones: A major case of Trailers Always Lie made fans think Legion would be a creepy stalker obsessed with Shepard in a most unhealthy way. The obsession is debatable, but Legion comes across as very mild-mannered. Which doesn't mean it's any less badass; it's got sniping abilities that rival Garrus combined with tech abilities that rival Tali.
  • BFG: It's one of only two squadmates with a unique weapon; in their case, the quarian-designed M-98 Widow, a 90-pound anti-materiel rifle so powerful that the recoil would break the bones of any human (outside of the cybernetically-enhanced Shepard) trying to fire it.
  • The Big Guy: His official scale model puts him at 6'6 (not portrayed as such in game due to engine limitations), his signature weapon is the biggest, most powerful sniper rifle in the game, his build, upgrades, and abilities let him tie for the most durable squadmate, and he will die in the third game no matter what.
  • Blue-and-Orange Morality: If you pick the Renegade dialogue option that dismisses the crewmates' moral issues with reprogramming or exterminating the geth, Legion responds with:
    Legion: No two species are identical. All must be judged by their own merits. Treating every species like ones' own is racist. Even benign anthropomorphicism.
  • Brainwashed and Crazy: Will be programmed to fight for Cerberus if you sold him to them in 2; you fight him at their base near the climax of 3.
  • Character Development: If Legion died in ME2's climactic mission, then in ME3 his role is filled by a sort of backup (spoilers in video). This backup has no memories from the past three years and no memory of working with Shepard — and it's a rather different character from the "real" one. It's much less friendly and more logical, disinterested when Shepard tries to connect with it, it doesn't seem to have any grasp of emotion or trust (although it does thank Shepard and admit that its skepticism was misplaced if you choose the geth), and does not regret potentially wiping out the quarians in the war. It never mentions beauty or souls. Those three years changed it a lot.
  • The Chosen One: Legion is unique even among the geth in that his platform has far more programs running inside him than any other geth. It was made specially to investigate organics (and Shepard).
  • Closet Geek: Apparently quite the gamer, and certainly a very good one. Not so much with Fleet and Flotilla.
  • Cold Sniper/Friendly Sniper: It starts out as a pretty archetypal example of the cold trope before warming up to Shepard through conversation. Mechanical outlook aside, Legion's a pretty nice... group of entities. This also extends into in-universe video games - in N7 Code of Honor: Medal of Duty, Legion's most played class is sniper (and least played is melee) and has racked up 200,917 sniper rifle kills since the last server reset.
  • The Comically Serious: Notably if you take him on an accidental "infiltration" of the Citadel.
    Legion: Geth do not infiltrate.
    Security: [to Shepard] You'll have to leave your personal synthetic assistant behind. They're not allowed on public transport any more.
    Legion: ...Geth do not intentionally infiltrate.
    • It's worth noting that Legion's class is listed as "Geth Infiltrator," as well as that his handle on the Extranet is "Infiltrait0rN7"
  • The Computer Is a Cheating Bastard: Hilariously invoked in the Lair of the Shadow Broker DLC. Legion's online gaming profile indicates it has been hit with multiple infractions because it was so skilled the game designers thought it was cheating. While it later challenged and overturned those relating to superior micro-management, reaction time, and tactics, it accepted a suspension for taunting its inferior human opponents during an event.
  • Creepy Monotone
    Legion: Organics do not choose to fear us. It is a function of your hardware.
  • Crucified Hero Shot: It was in this pose when you find it in the Geth Dreadnought, being used against his will as an amplifier for the Reaper control signal.
  • Cutscene Incompetence: In its introductory scene, it gets taken off guard and disabled by three Husks. This is fairly ridiculous enough considering how other squadmates held out against much tougher resistance in their respective recruitment missions (Garrus kills dozens of mercenaries on the bridge on Omega, Tali kills at least three geth troopers and a Hunter on Haestrom judging by the corpses in her room, Jack tore down half the Purgatory, etc.), but becomes especially silly when you take Legion into battle. It's one of the toughest squadmates in the game.
  • Cyber Cyclops: As with their whole race.
  • Defector from Decadence: Subverted. As the first non-hostile geth Shepard meets, it's easy to assume this — but it turns out Legion hails from the original "orthodox" geth while the ones from the first game were the actual defectors.
  • Distinctive Appearances: It has N7 armor grafted to its frame to make sure you don't mistake it for another geth. Also has a massive hole through its chest, which oddly enough doesn't really seem to bother it much. Its replacement in ME3, if it died on the Collector base, has a holographic version of the armor and no memory of why it picked that.
  • Distressed Dude: When you find it in Mass Effect 3, it's been captured by the Reapers and is being used to broadcast the signal they are using to keep the other geth under control; part of the mission is rescuing him.
  • Do Androids Dream?:
    • Is shown in his admiration for Shepard, Legion is capable of some degree of emotion, though he doesn't really understand it. The closest thing to anger you'll see is if you side with Tali during the loyalty confrontation — otherwise it's just "Anger is an organic response. We understand the theory, but we do not experience it."
    • The Shadow Broker DLC reveals that Legion has spent 75 hours playing the "Fleet and Flotilla" Dating Sim. He has a score of 15 ("Hopeless"). He's capable of some level of compassion, however.
    • This is also the kind of question ("Unit has an inquiry ... Do these units have a soul?") that caused the quarians to panic and launch a preemptive strike against the geth in an attempt to wipe them out, as the quarians assumed that the geth would eventually rebel and try to kill their creators. Turned out to be a Self-Fulfilling Prophecy.
    • Legion mentions that the geth have been quietly maintaining Rannoch, the quarian homeworld, as a form of memorial. When asked, Legion claims not to know why but speculates that it is done out of sorrow for the death of so many quarians during the Morning War.
    • In the third game, he asks this question repeatedly, and right before his Heroic Sacrifice Tali, unsolicited, tells him the answer is "yes". He thanks her for saying so, but also tells her that he'd already reached the same conclusion by himself.
    • Furthermore in the third game, Legion is insistent that the geth do not experience fear. But their turning to the Reapers was a textbook case of panic: a hasty, ill-considered decision made in the face of a dire threat. The alternative was complete extinction.
  • 11th-Hour Ranger: If you want the best ending where everyone survives, it'll be this.
  • Expressive Mask: The plating around Legion's head/eye is articulated, allowing him to mimic organic expressions to an extent. Most likely intentional, as his platform was custom-made to interact with organics. In fact, the first time we see Legion, he's raising a Fascinating Eyebrow at Shepard's unexpected appearance.
  • Fascinating Eyebrow: Mimics this, along with other eyebrow-related facial expressions, with two large flaps at the top of his head.
  • Failed a Spot Check: Acquired the gaping wound in his torso whilst venturing to worlds visited by Shepard in the first game, when he failed to take into account that his first destination, Eden Prime, wouldn't take too kindly to seeing another geth wandering around after Saren's attack.
  • Farm Boy: It's heavily implied that it was originally just an ordinary agricultural unit who picked up a sniper rifle to defend other geth when the quarians turned on them. It's come a long way since then. That said, Legion is a platform constructed from over a thousand geth runtimes when most platforms only have a hundred, so it'd probably be more accurate to say that part of Legion was a simple farming unit, and that's assuming that the individual runtimes living in the platform at the time never swapped over to another one.
  • Forgot He Was a Robot: In cutscenes, it moves on the same animation skeleton as their interchangeable organic teammates, leading to some oddly human body language sometimes; use it on your vent-shaft team in the suicide mission and it somehow acts out of breath.
    • If you notice his first conversation with Shepard, Legion very clearly mimics an absentminded gesture by the Commander, indicating that he's been learning body language, possibly in an effort to understand or seem less intimidating to organics.
    • Not just body language, Legion is also fully capable of using "I" instead of "we" in combat situations, presumably to avoid causing confusion with the organic members of the squad.
  • Forgotten Fallen Friend: In a meta sense. Legion is the only squadmate (besides Morinth) who receives no mention at all in the Citadel DLC, neither by flashback nor recording. Somewhat justified in-game however, in that Legion's appearance is tied directly into the Rannoch Arc. He still gets a memorial plaque on the Normandy 2.0.
  • For Want Of A Nail: Despite being a simple mobile platform with a mere 1,000 programs running, Legion's survival dictates whether the geth and the Quarians can make peace or not.
  • Glass Cannon: The only teammate you can equip with the Widow, but relatively fragile. Two prototype shield upgrades and a shield-boosting loyalty ability mitigate this to the point that Legion becomes one of the most durable party members, second only to Grunt and Soldier/Sentinel Shepard. At this point he's more just 'cannon.'
  • Go Out with a Smile: His final dialogue if he performs his Heroic Sacrifice implies it.
    Legion: (if you chose to side with the geth) Shepard-Commander. I must go to them. It's the only way. Thank you.
    Legion: (if peace is achieved, after Tali says he has a soul) I know, Tali. But thank you. Keelah se'lai.
  • Heroic Sacrifice: If you side with the geth or get both sides to stand down, Legion disseminates his personality to upgrade the other geth. Siding with the quarians means you kill them before they have the chance.
  • Hero-Worshipper:
    • Heavily implied to be one to Shepard, since he wears a chunk of Shepard's N7 armor, and obviously not as a trophy.
    • In 3 it's revealed Shepard was the first organic since the Morning War that the geth chose to interact with on a one-to-one(thousand) basis. This was hinted at in 2 when Legion admits to having visited worlds Shepard had been to, searching for their location, implying that the geth built Legion in order to open a diplomatic dialogue with the galaxy, via Shepard.
    • Legion likewise alluded to this when he explained that, like the geth, Shepard opposes the heretics and the Reapers. While Shepard is not the first to oppose them, they became interested in Shepard after they killed Sovereign, effectively killing the heretics' "God".
      Legion: Your code is superior.
    • In the Geth Consensus level in the third game, the critical difference between the memory sequences shown by Legion and those by his Suspiciously Similar Substitute is the very last one: a recording of Legion and Shepard shaking hands when Shepard recruited it in their mission against the Collectors. This seemingly insignificant act by Shepard is the first actualization of the hope of the Consensus in centuries; that peace can be achieved with organics (and specifically their creators, the Quarians). This is only recorded in the greater Consensus memory if Legion successfully returns to them, and is required to take a third option in resolving the conflict.
      Legion: Hope sustains organics during periods of difficulty. We... admire the concept.
  • Hypocrite: If he's brought aboard the Migrant Fleet, you can talk to Admiral Zaal'Koris and they discuss the possibility of peace. Legion points out that the geth would be very wary because when the quarians thought victory was assured, they attacked 100% of the time. Legion does not mention the fact that for the last 300 years, the geth attacked everyone who entered into the Perseus Veil 100% of the time, regardless of intentions. According to the novel Mass Effect: Ascension, this includes diplomatic envoys.
  • I Am Legion: He's specifically named after the Trope Namer quote by Shepard after it's recommended by EDI, since he refers to himself as a group of "1,183 runtimes", rather than just one "geth" and always calls himself "We". In the third game, right before its Heroic Sacrifice, it refers to itself as "I" for the first and last time.
  • I Knew It!: In-universe example. If Shep recruits him early and talks to him repeatedly he can tell them about the geth plan for a Dyson Sphere before the Normandy goes through the relay. Shepard can then comment that that sounds like a Reaper, and Legion corrects them, saying "The Reapers are more your future than ours." After the Collector Base, Shep can bring up that line again.
    Shepard: You knew what they were, didn't you?
    Legion: Transcended flesh. Billions of organic minds uploaded and conjoined within immortal machine bodies. "Each a nation."note  We did not "know." It was one hypothesis among many. When Nazara corrupted the heretics, we touched its minds. We perceived they were different from ours, but could not tell how.
  • Insistent Terminology:
    • Shepard is always "Shepard-Commander" and any quarian is given the title "Creator-[insert name here]". However, if he gets sapience from Geth-Quarian peace, he will call Tali "Tali", not "Creator Tali'Zorah" or even "Tali'Zorah".
    • If he died in the suicide mission, his replacement insists that "We are not Legion" every time you call him that.
    • The Geth Uprising is referred to amongst the geth as "The Morning War", as it followed the dawn of their self-awareness.
    • Whenever an enemy engineer deploys an Attack Drone and Legion spots it, he always warns you of a "skirmish class heavy platform". It sees the drone and thinks that a Geth Prime is in the area. which may make sense, as Geth primes do indeed posses this ability, so Legion may have a pavlovian association between primes and combat drones.)
  • Interface Spoiler: He's referred to as "Legion" in the subtitles when you meet him first. Oddly enough, when you talk to him later, he's referred to as "Geth". In addition, by the time you progress far enough to meet him, the party select screen will most likely have a single, gaping hole with a dossier in it, thus cluing the player in that there's another party member to recruit and it just might be this "Legion" fellow.
    • Add the fact that by this point you would have obtained at least one "Geth Shield" upgrade.
  • Ironic Name: Named after a host of demons in the second game, in the third, Legion's Heroic Sacrifice makes him a Messianic Archetype to the geth.
  • It Has Been an Honor: How Legion goes out in 3, to Shepard and possibly Tali.
  • "It" Is Dehumanizing: Shepard calls Legion "he", while Joker and others call Legion an "it". It becomes part of an argument with Admiral Xen when she keeps calling Legion "it" while Shepard keeps correcting "him". After Legion sacrifices himself in 3, Joker starts calling him an "it", then quickly corrects himself and says "he".
  • It's the Journey That Counts: Legion's philosophy, and by extension, the rest of the geth, to explain why they initially rejected help from the Reapers before Legion meets Shepard — taking shortcuts would cheat them out of important learning processes. Though when the collective are faced with extinction from the quarian fleet's attack in 3 they betray that code and ally with the Reapers for help, much to Legion's disappointment.
  • Jack of All Stats: When fully upgraded, he becomes arguably the most useful party member in the game. With the Widow, Legion's powerful sniper rifle makes him a better sniper than Garrus or Thane, his tech powers are almost as good as Tali's (only his lack of an Energy Drain ability puts him at a disadvantage in that department), his fully upgraded shields plus his "Geth Shield Boost" ability gives him almost as much durability as Grunt, and the fact that he can use assault rifles makes him good in a straight up firefight, like combat characters such as Zaeed, Grunt, and Garrus. He just lacks biotics, being synthetic and all.
  • The Knights Who Say "Squee!": Legion is an excellent sniper and one of the toughest geth around, but the platform clearly thinks very highly of Shepard.
  • Late Character Syndrome:
    • Recruiting him triggers the end game; there's only time for two more missions after that. You still have an opportunity to do missions you've missed at this time (and take him along) but it will cost you the lives of several crew members. During the final sequence, however, it's not particularly useful as there are no synthetic enemies on the Collector space station.
    • However, upgrading his sniper rifle makes him an incredibly effective sniper, especially against Harbinger. Also, his shield boost turns him into a poor man's Grunt, which is nice if you're leaving Grunt behind to Hold the Line.
    • You can largely bypass this issue if you save a bunch of sidequests until after the suicide mission, and bring Legion along for those. The problem with this is that there's always very little dialogue during combat missions that aren't recruitment or loyalty related. So unless you're planning on letting your crew go milkshake, it's mostly one or the other when it comes to Legion's dialogue and combat prowess.
    • You can also modify your saved game to have it appear for squad use in the beginning of the game, after Freedom's Progress. You can get significant amounts of dialogue. It's also a potential Game-Breaker - you have a sniper who can easily be equipped with the Widow (One-Hit Kill against all but the toughest opponents) and has the combat drone which distracts enemies. It's entirely worth it.
    • Legion is extremely useful in the "Project Overlord" DLC if you wait until after you finish the main storyline to play it. Unfortunately, you can't take him to Prometheus Station on the PC due to a glitch.
  • Leet Lingo: Legion uses "Infiltrait0rN7" as its handle when gaming.
  • Lens Flare: Its eye produces one whenever said eye is in view.
  • Machine Monotone: 99% definitely. When he asks a question, his air of curiosity is palpable. If Shepard says something that implies understanding of geth morality, he will show signs of happiness.
    Legion: We wish to understand, not incite.
  • Mathematician's Answer: Fond of these. He especially loves the "X or Y?" "Yes." kind, although he's likely doing that on purpose.
  • Mind Hive: Like all geth "platforms", Legion is a cluster of geth programs. He has cognitive abilities on-par with sentients because the platform they operate in was purpose-built for interaction with organic sentients, and can run around ten times more geth programs than the typical platform you frequently gun down. Specifically, Legion is host to 1,183 geth programs. Taking it further, Legion refers to themselves as 'a terminal of the Geth' because they are, in essence, a single viewpoint that will dissolve into the whole when the programs are redistributed.
  • Mini-Boss: If he was given to Cerberus in Mass Effect 2, he is battled towards the end of Cerberus HQ in the third game, working for Cerberus.
  • Mr. Exposition: Almost Legion's entire purpose in Mass Effect 2 is to provide an Infodump of how the geth fought in the first game were a Renegade Splinter Faction alligned with the Reapers, as opposed to the true geth who are True Neutral. His loyalty mission and even his survival to the third game has a pivotal impact on whether or not you can achieve peace between the geth and quarians in the Battle for Rannoch.
  • Mr. Smith: Legion's most-used videogame character is an Ardat-Yakshi necromancer named "John Smith".
  • My Species Doth Protest Too Much: Subverted. Turns out all those geth who worked for the Reapers are a relatively small sect of the species (as little as 5%, though no middle estimate is given and the only upper ceiling is 50%) who have been branded as heretics by the non-genocidal members. The species at large just wants to be left alone.
  • Neck Lift: Don't expect him to go down without a fight if you side with the quarians in 3.
  • Never Trust a Trailer: Legion was officially announced by the dev team in the 'Enemies' trailer, which also talked about the Collectors and geth as a whole. The impression fans took away was that of a cold, calculating, absolutely terrifying opponent with a Creepy Monotone and a firm grasp of psychological warfare. Once encountered in the game... not so much.
  • No Need for Names:
    • "We are all geth." Legion only adopts a name for their terminal at Shepard's insistence; he refers to himself (that is, the platform, not the geth runtimes inside it) as Legion a grand total of once, immediately afterwards:
      Legion: Christian Bible, the Gospel of Mark, chapter five, verse nine. We acknowledge this as an appropriate metaphor. We are Legion, a terminal of the geth.
    • Given the geth's society, it's natural that they would be averse to individualism. Legion will also refer to itself as "this platform".
  • Non-Answer: One of the hints that Legion is special is that he behaves more than Just a Machine in a few ways. When asked why he wears part of Shepard's armor, he'll "think" about it for a few seconds (keep in mind, this is a machine and his thought processes are thousands of times faster than a human's) before answering "No data available". When Shepard notices the "simple farming Geth" picked up a Widow rifle, Shepard will note it's the same gun Legion uses. Legion will evade, "... It's an efficient weapon."
  • Odd Friendship:
    • Despite having every reason to distrust them after the events of the first game, Paragon Shepard was the first organic in centuries to embrace the geth with open arms. The third game highlights that Shepard is the only organic who has never given up on the geth, with Legion expressing amazement that Shepard would even go so far as to furiously berate their Quarian-Creators for the appalling treatment of their "children".
    • Despite her initial hostility towards Legion, Tali reveals that in the interim between 2 and 3, she tentatively began communicating with Legion in the hopes they could establish a peaceful dialogue between the quarians and the geth, until all messages mysteriously stopped. Indeed, peace between the two sides can only be achieved if Tali is still alive in 3.
  • Only Sane Man:
    • Being a robot tends to reduce strong displays of emotion, but it's telling when only two other playable members (Jacob and Tali) of your thirteen-member crew can qualify, and Tali is a borderline case.
    • Also plays the role in Mass Effect 3, where unlike the rest of the Collective, Legion actually realizes that siding with the Reapers no matter the circumstances is a really freaking stupid idea. Tellingly, peace between the geth and quarians in the third game is only possible with Legion around- if it's not, then the geth will be even more opposed to a peaceful resolution than the quarians, and there will be no way to talk either side down from ending the war via genocide.
  • Optional Party Member: You can sell his body to Cerberus instead of activating him.
  • Permanently Missable Content: If you give its deactivated body to Cerberus.
  • Pet the Dog: The only game Legion downloaded but didn't play, according to the Shadow Broker's files, was Geth Attack: Eden Prime Fundraising Edition. He made an Ultra Platinum level donation. So he bought the game solely to contribute to the fundraising effort for Eden Prime's reconstruction. Made even more heartwarming when you realise that, despite the heretics being behind the attack on Eden Prime and the Citadel, on some level, Legion feels responsible for their actions and seeks to make amends. And even better; remember that huge gaping hole he had on his chest in 2? That was from Eden Prime. The colonists tried to KILL him despite not being involved in what happened to them. And he STILL donated to them for a charity. This is a robot we could learn a lot from...
  • Plotline Death: Legion is one of the only squad members who is guaranteed to die no matter what. He either pulls a Heroic Sacrifice to turn all of the geth sentient, is killed if Shepard allows the quarians to destroy the geth, dies during the suicide mission, or is killed at Cerberus Headquarters if Shepard sold him to Cerberus in 2.
  • Pronoun Trouble:
    • It's iffy on whether Legion should be referred to as a "he", an "it", or a "they", considering that Legion is made up of over a thousand geth programs that form a gestalt consciousness. Legion refers to himself as "we," although it can be hard to distinguish whether he is speaking of the runtimes in the platform named Legion, or the geth species as a whole. In conversation he suggests that the distinction may be meaningless. He does occasionally refer to himself as a single platform in the singular.
    • In the third game, he uses "I" for the first and last time right before his Heroic Sacrifice. EDI says that this indicates that he achieved full sentience. Joker even refers to Legion as "him".
  • Punny Name: Legion names itself after a host of demons from The Bible possessing a body. In computing, a daemon is a constantly running background process. So his body is literally the host of a series of daemons.
  • Really 700 Years Old: The third game hints that part of Legion may have been one of the very first geth to pick up weapons during the morning war 300 years ago. The model that picked up a rifle and fought back (in a displayed memory) picked up the very same model Legion was using when Shepard met it on the derelict Reaper. When Shepard points that out, Legion pauses and says it's a very reliable model. Legion's heavily-repaired physical platform/body also implies that this is the very same unit that first fought in the Morning War.
  • Ridiculously Human Robot: Defied Trope. In the first few conversations with Shepard it's clear that unlike the common fictional portrayal of AI, the geth are very different than organics. However, Character Development shows some surprising depth. Every display of emotion he shows is usually called out by Shepard and followed by awkward pauses and Legion saying that they "understand the similarities" or "acknowledge as an appropriate metaphor" but insists that they are not feeling the emotions suggested by Shepard. As these moments become more frequent and common (starting with the "No Data Available" line and shown much more frequently in the third game) it begins to feel more like a façade. A façade that drops in Mass Effect 3 just before his Heroic Sacrifice, in which he refers to himself as "I" for the first time and admits that he's sorry and thankful for Shepard and Tali (presuming you convinced the quarians to make peace). Outside of all of this, he is also shown to have awkwardly organic body language as a deliberate attempt to interact more naturally with organics (when Legion is first reactivated, one of its first actions is to mimic one of Shepard's gestures), bleeds some kind of white liquid, and at one point during the final level of Mass Effect 2 appears to be out of breath. note 
  • Robot Buddy: The nicest geth you'll ever meet, if only because most of the others you've met used you for target practice after skewering people on pikes.
  • Rogue Drone: Played with. The 1,183 runtimes co-inhabit a single (very durable) combat platform and the nature of their mission makes contact with the main geth Hive Mind very sparse, but they're less "rogue" and more "on a permanent deep-cover mission, maintaining radio silence at all times" due to The Reveal about the geth-heretic split.
  • Senseless Sacrifice:
    • Downplayed if you choose the "Synthesis" ending; his sacrifice to give the geth sentience is possibly rendered moot if synthesis also grants sentience.
    • Played straight if you choose the "Destroy" ending; this wipes out all synthetics, making it all completely pointless, except for I Die Free.
  • Sliding Scale of Robot Intelligence: Level 4; the geth programs that comprise Legion are, together, capable of cracking just about any computer system in microseconds, and have technical skills on par with some of the best (if not the best) organic engineers in the galaxy. Their mobile platform was also specifically designed to hold an atypically large number of networked Geth runtimes for its size, to give capacity for meaningful conversation with organic beings. They're also beginning to develop emotions, though they do not fully understand them yet.
  • The Smart Guy: One of the correct options for tech expert in the Suicide Mission.
  • Stab the Scorpion: Shepard and crew initially meet him when he snipes a husk sneaking up behind Shepard.
  • Stop Being Stereotypical: What Legion thinks of the geth that sided with the "Old Machines."
  • Sugar-and-Ice Personality: He starts off as very logical and analytical towards Shepard, although he warms up quickly and even has a What Is This Thing You Call "Love"? moment later in his dialogue path.
  • Super-Strength: Like all bipedal geth platforms. This is the reason it can use the Widow, which has recoil sufficient to break the bones of normal humans trying to fire it.
  • Teeth-Clenched Teamwork: Occasionally has to fight alongside people who despise the geth, particularly if you're deranged enough to bring him along for Tali's recruitment and loyalty missions.
  • Thank the Maker: An odd case. Legion is very respectful towards quarians and refers to Tali as "Creator-Tali'Zorah"; however, he is wary of them at the same time, though still willing to make amends.
    Legion: We are immortal. Our gods disowned us. We must create our own reasons to exist.
  • Token Heroic Orc: Seems like this at first, but turns out that the geth you've been fighting are heretics, and most geth are in fact peaceful.
  • Took a Level in Badass:
    • When Shepard is watching geth memories, its subtly implied that the geth farming unit shown to pick up a Widow Sniper Rifle to defend its fellow units against the quarians in the war was Legion himself (though as a unique platform designed for dealing with organics and composed of over a thousand geth runtimes when normal platforms can only hold a hundred, it is probably more accurate to say said geth platform donated at least one of its runtimes to Legion's platform, akin to a rebel cell donating some/all of its troops to a larger army).
    • Notably, when Shepard notices that Legion still uses the same weapon model Legion briefly pauses in the exact same way as he had previously done when Shepard had asked about his use of the N7 armour, before answering that it is an efficient design.
  • Tritagonist: If brought to "Tali: Treason", it becomes a genuine tertiary main character for that sequence. There is extensive dialogue to accomadate the fact that Shepard is mad enough to bring an active geth to the heart of the Migrant Fleet, and several plot hooks are laid for the later events regarding the conclusion of the quarian-geth conflict in Mass Effect 3.
  • Troll: Of the "Social Experiment" variety. If you talk to Legion he eventually reveals that they do this (1:30 in) to provoke reactions and study organics, in this case using a fabricated story about a certain pattern of stars forming the face of a salarian goddess when viewed from the batarian homeworld, and a bunch of salarians bought it until they tried to purchase colonization rights for those stars and found out they didn't exist. Then there's evidence on his gamer profile... while he overturned several account suspensions for things like "direct control of twenty-seven pets without use of behavior macros", he ended up accepting a 3-day suspension for taunting.
  • Undying Loyalty: Potentially to Shepard, provided they take the time to befriend him. The reason is due to Shepard being one of the few organics who have never given up on the geth.
  • Unexpected Genre Change: His loyalty mission turns into a Tower Defense at the climax. Then again, actually using the towers is up to the player, and the section can easily be accomplished by staying in cover at the top of the platform.
  • Unusually Uninteresting Sight:
    • Very few people (including Citadel security) react to a geth platform following Shepard around. Anderson hand-waves that the geth are no longer "the boogeymen they used to be" and that most people are assuming it's a "trophy bot" (including Anderson himself.) Given that Legion wears a piece of Shepard's old N7 armour, this does make somewhat sense.
    • On the other hand, bringing Legion onto the Flotilla will definitely get a reaction, but once Legion is actually on board, the quarians — the fleet admirals in particular — won't bat an eyelash and will be more curious (or annoyed) than frightened. Justified, in that they created the geth. Admiral Xen, who wishes to re-enslave the geth, is a little too chummy with Legion. Koris first accuses Shepard of taunting the Admirals, but after the trial will have a warm conversation with Legion, saying that even though peace right now would be impossible, there's no reason not to try.
    • Carried over into 3, where depending on whether you left Legion behind or brought him with you during Tali's trial, the quarian Admirals are either freaked out by the sight of him or casually remark on seeing Shepard's "geth friend" again.
    • Dr. Gavin Archer, the head of an entire project dedicated to finding a way to either control or communicate with the Geth, doesn't comment on Legion other than asking Shepard "Is your friend over there going to be a problem?" and even that is more out of concern that Legion could be taken over by David over anything else.
  • Video Game Caring Potential: In-universe, it refuses to kill slaves when playing a Grand Theft Auto Expy and freed all of those it encountered.
  • Video Game Cruelty Potential: In-universe, he's killed 100+ quarians in a Grand Theft Auto expy. Although it's worth noting that the player gets an achievement for that.
  • Walking Spoiler: Several ways, such as him being recruitable so late in the game, and being a non-hostile geth.
  • Warrior Poet: About as close as a generally logical robot can get. The Legion platform was specifically designed to interface with organic species, and Legion spends a significant amount of his time attempting to explain differences between geth and organic culture to Shepard. He also seems interested in learning about organics in turn, and also meditates on how the heretic and mainstream geth became so far apart.
  • What Is This Thing You Call "Love"?: As shown in his dossier in Lair of the Shadow Broker. They're just as amazing at gaming as you'd expect an actual A.I. to be... except for when it comes to dating sims, at which Legion is just as bad as you'd expect a robot with no understanding of romance to be.
    • For a different kind of love, he expresses absolute confusion at how the heretic geth have changed and betrayed the rest that, combined with Shepard's Paragon comforting lines, suggest that he's trying to deal with a kind of sorrow at a sibling gone wrong but that he still loves.
  • Where It All Began: It's implied that Legion (or at least, some of the runtimes within it) was the first geth to pick up a weapon and kill a quarian in self-defence, starting the Morning War. No matter what happens at Rannoch, he will die there and end it.
  • You Are Better Than You Think You Are:
    • Paragon Shepard's reaction to the geth's decision to ally with the Reapers.
      Shepard: How did we get here? The geth are better than this!
      Legion: Based on empirical evidence, we are not.
      Shepard: [sighs] Yeah...
    • When he says this, Legion makes the shame he feels at the geth's decision all too obvious.
  • You Called Me "X"; It Must Be Serious: If the Geth and Quarians make peace, Legion calls Tali by her name, instead of "Creator Tali-Zorah" before his Heroic Sacrifice.
  • Zerg Rush: His common hacking tactic is to send all 1,183 geth within it to overload a firewall, more or less a walking DDOS attacker.

Morinth aka Mirala
"I was worried you were gonna dump Samara for some crazy soul-sucker with a death fetish. All lithe and sexy and... never mind."
Joker, post-Samara's loyalty mission

Voiced by: Natalia Cigliuti

An asari serial killer that Samara is hunting. She is actually Samara's daughter. You can choose to kill Samara during the climax of her quest, and by doing so you can have Morinth join you instead of her mother. The "Lair of the Shadow Broker" DLC reveals that her real name is Mirala.

Morinth can only be obtained by doing Samara's loyalty mission. At the end of it, you have to choose between the two.

  • All Girls Want Bad Boys: Samara tells you that Morinth isn't interested in potential mates who are polite and accommodating. Acting like a bit of a jerk gets her attention. If you want to do it in more of a Paragon way, though, then you can also catch her interest by beating up a male turian who's sexually harassing an asari dancer, convincing the bartender it'd be good business to give everybody a free round of drinks, dancing with an asari (a different one than the one who was being bothered by the turian), and warning a journalist investigating gang activity that her cover's been blown.
  • Anti-Hero: Nominal Hero at best.
  • Arc Villain: While a potential squad mate, if you side with Samara during her loyalty mission, then this is all Morinth winds up being as she's dealt with by the mission's end.
  • Armor-Piercing Question: Mentioning that Samara was the one who gave birth to Ardat-Yakshi children.
    Morinth: Mother.
    Samara: Do NOT call me that!
  • The Baroness: She is obsessed with dominating people, especially troubled artists and recluses. In fact, her behavior is reminiscient of the infamous Countess Elizabeth Bathory.
    "I love the moment you see it in your opponent's eyes: he knows you're better and he's going to die."
    "I love any game where your opponent can believe he's about to win... just before you kill him."
  • Black Eyes of Evil: When seducing her victims, although the black eyes are a trait of the asari as a whole, not just her.
  • Black Widow: Not for money or anything, but power. Both psychic and good old-fashioned manipulation.
  • Blatant Lies:
    • She claims that Ardat-Yakshi are "the genetic destiny of the asari." Ardat-Yakshi are sterile.
    • Morinth claims that her only crime was being born an Ardat-Yakshi. Apparently murdering hundreds of people and enslaving villages don't count as crimes.
  • Brainwashed and Crazy: If you choose her in Mass Effect 2 and she survives, the Reapers turn her into a Banshee you have to kill in London in 3.
  • Broken Ace: She is considered irresistible by anyone who meets her and Samara herself says that Morinth is her strongest and smartest daughter. She is a match for a justicar in combat and very cunning to have evaded capture for 400 years. She is also a Sociopath who's addicted to murder.
  • Charm Person: Her "Dominate" special ability, which borders on Mind Rape. Using subtle mass effect fields to cover distances, she creates a powerful form of melding that highjacks a victim’s neurological functions, causing them to attack their allies for a short period. It’s essentially a variation of Hacking that works on organics.
  • The Corrupter: As much as she loves her sisters and care for them genuinely. It's made very clear that she is encouraging (or even guilt-tripping) the two to ditch the monastery and become an unfettered, hedonistic sociopath like her. There is a good reason why her messages are always deleted unread.
  • Dead Person Impersonation: If you choose to kill Samara, Morinth reveals she's quite good at imitating her mother's voice and does so for most of your missions.
  • Death by Irony: She tells you, "I love any game where your opponent can believe he's about to win...just before you kill him." She spends most of the mission thinking she's about to win.
  • Depraved Bisexual: A complete psychopath who gets off on seducing and killing people.
  • Determinator: According to Samara, Morinth refused to accept any limits placed on her, and strived to be her own boss. Samara is proud of her determination and bravery — but she still needs to be put down because she's just so dangerous.
  • Didn't Think This Through: If we take her claim that she's "the genetic destiny of the Asari" at face value, it's possibly this. Either she's unaware that Ardat-Yakshi are sterile, or she just doesn't care.
  • Disappeared Dad: Nothing is ever mentioned of Morinth's father other than that she was an asari. The list of Samara's bequeathed belonging's implies that Morinth's fathered died prior to Morinth's diagnosis.
  • Dropped a Bridge on Her: There's no way to prevent her from being turned into a Banshee in the third game. You've got to kill her. Granted, she probably deserves it, though since you did personally save her life in Mass Effect 2, having to kill her is probably still going to hurt.
  • Enemy Mine: The fact that the Collectors and Reapers are a threat to everybody seems to be part of her motivation for joining you on the suicide mission. She is also, if this counts, just as suspicious of the Illusive Man as many of your other squadmates.
  • Even Evil Has Loved Ones: She has enough affection for her sisters to still send them e-mails.
  • Even Evil Has Standards: Well, sort of. She agrees the Collector Base should be destroyed, although it's not clear whether she thinks this for moral reasons or because of a selfish sense of self-preservation. She knows the Collectors and Reapers represent a threat to her, and would likely sacrifice hundreds to save herself. In fact, she has. 3 proves she has every reason to fear the Reapers.
  • Evil Counterpart: To Samara.
  • Exact Words: Morinth's email to Rila and Falere if she survives 2 tells them that their mother "passed on while chasing the justice she loved so much". She doesn't tell them that the justice Samara was seeking was stopping her. However, she outright lies and says Samara died fighting the Collectors beyond the Omega 4 relay.
  • Flat Character: Storywise, she gets hit with this when compared to Samara. And as noted above, she doesn't get much development in the third game either.
  • For the Evulz: Her only real motivation is pleasure, and she gets pleasure from hunting and killing her victims.
  • Freudian Excuse Is No Excuse: When her condition is brought up, Samara retorts that she rejected the offer to live peacefully and chose to embrace being a Serial Killer, which her siblings with the same condition were able to avoid.
    Samara: She is a tragic figure, but not a sympathetic one.
  • Glass Cannon: Like Samara, Morinth can dish out a lot of damage but is rather physically weak. And unlike Samara, she doesn't get Reave to compensate for this, either. Using Dominate even leaves her vulnerable for about two seconds before the ability kicks in — the animation is somewhat similar to Harbinger controlling a Collector.
  • A God Am I: Claims to be the "genetic destiny of the asari", despite the fact that Ardat-Yakshi cannot breed. Also, of course, the whole "setting herself as a goddess" thing she did, complete with demanding the sacrifices of daughters.
  • Gory Discretion Shot: You get one when Samara makes the kill. Apparently it's so gory that even cast-iron Shepard averts their eyes.
  • Goth Girls Know Magic: She's a hedonist who likes to wear dark clothing and linger in the shadows, and is a biotic as an asari, and a powerful one at that due to killing so many people by sex.
  • Guide Dang It!: Resisting her mind control, which is required to recruit her, takes a very high Paragon or Renegade score. If you can't make the check, Shepard sides with Samara by default. For those who want Morinth, it's possible that you won't be able to choose her without editing saves, depending on the decisions you make during the game. Both the cause and solution have been explained on the official forums via Word of God. Knowing how the system works, you could just use other methods.
  • Has a Type: She's drawn to shy, reclusive artists. Or jerks.
  • Heroic Willpower: Okay, maybe not heroic, but if she uses her Dominate ability on a Collector that is subsequently possessed by Harbinger, Harbinger will briefly fight for you. In other words she can out-will a Reaper.
  • The Hedonist: Everything she does is for her own pleasure. Especially killing.
  • Hipster: Morinth is attracted to these, especially those who invoke It's Popular, Now It Sucks!. Shepard is aware of it, and attracts her with this line:
    Shepard: If you've heard of it, it's already too mainstream for me.
  • Hidden Buxom: The catsuit she wears when Shepard first meets her makes her chest look considerably smaller than when she switches out to the Navel-Deep Neckline outfit of Samara. If her breasts really are as big as her mom's it makes you wonder how she could even breathe in the catsuit.
  • High on Homicide: This is what makes Ardat-Yakshi like her so dangerous; the act of mating gives them an intense pleasure similar to doing narcotics. This is extremely addictive, and the more an Ardat-Yakshi does it, the more she needs to do it, meaning they'll create astronomical body counts in endless pursuit of that pleasure.
  • I Am the Trope: Insists that she is the genetic destiny of the asari. She isn't. Ardat-Yakshi are sterile.
  • Identical Grandson: If you choose to kill Samara and replace her with Morinth, the latter will reveal how she escaped from Thessia: not only is she a dead ringer for her mother, she can also mimic her almost perfectly (only Kelly and Kasumi notice any real difference).
  • I Have Many Names: "Morinth" is just one of many aliases she owns. Mirala is her birth name, and the one she uses when writing to her sisters.
  • Insane Troll Logic: One of the justifications she gives for her actions is that the Ardat-Yakshi are the Asari's genetic destiny. Because the entire race being sterile is totally how evolution works.
  • Ironic Echo: "Embrace eternity!" It's an asari Catchphrase for when they mind meld with another — with her, it ends up being a whole different kind of "eternity".
  • It's All About Me: Comes with being a sociopath. The best way to get on her good side during Samara's loyalty mission is to talk about things you know she likes. Trying to talk about your own tastes causes her to lose interest fast.
  • Karma Houdini: If you side with her in ME2, she gets away scott-free with her murder spree.
  • Karma Houdini Warranty: ...However, come ME3, she's turned into a Banshee by the Reapers and there's nothing Shepard can do to prevent this. She's later encountered in London during Priority:Earth, and has to be killed like any other Banshee.
  • Laser-Guided Karma: If she survives ME2. After having made a career out of murdering people using mind control, it's only fitting that she ultimately falls under the control of the Reapers when they turn her into a Banshee.
  • Lesbian Vampire: A Recycled In Space version. The mission introducing her follows her hunting and eventually killing a pretty young human girl, and this trope's fingerprints are all over it. Morinth's "Dominate" ability is unique among the Asari shown in the series, and is an important aspect of her fitting this mold.
  • Locked Away in a Monastery: She refused this, which is why she's a hunted criminal.
  • Manipulative Bastard: How she lures her victims.
  • Master Actress: One of her “wide range of talents” is acting, which is perfected to the point where she can mimic Samara’s voice and cadence to a T.
  • Mind over Matter: A biotic, like all asari. Her method of killing people makes her even stronger.
  • More than Mind Control: What eventually happens to her victims. They're her willing slaves until she tires of the game and kills them.
  • Mutually Exclusive Party Members: With her mother, Samara. Recruiting her will cause Morinth to kill her mother and take her place on Shepard's squad.
  • Ninja Pirate Zombie Robot: She's an omnisexual mutant blue-skinned alien sex vampire IN SPACE!
  • No-Sell: To her mind control, if you have a high Paragon or Renegade score.
  • Non-Standard Game Over: Have sex with her. Every character thinks it's a bad idea. For a very good reason.
  • Odd Name Out: The only one in her family to have a name ending with a consonant. Asari as a whole tend to have names ending in vowels. Justified, as Morinth is not her original name, having changed it from Mirala.
  • Oh, Crap!: If Shepard resists her Mind Control, which requires incredibly high rankings in either Paragon or Renegade.
    Morinth: (angry) Oh no, I see what's going on — the bitch found herself a little helper.
  • Optional Party Member: You can recruit her in place of Samara if you betray the justicar during her loyalty quest. Doing so requires a very high Paragon or Renegade score, so you may not even have the option to do so.
  • Out with a Bang: Due to a bizarre genetic quirk, she burns out the nervous system of anyone she mates with, instantly killing them. This process not only gives her a boost of power and knowledge, but it's extremely addictive for her. The effect is narcotic — the more that she does it, the more she wants to do it.
  • Patchwork Kids: She is the spitting image of her mother, a fact that she has used to her advantage on more than one occasion.
  • Perky Goth: Darker and Edgier. When you first encounter her face-to-face she seems very amiable in an Affably Evil, Wicked Cultured way, and all she seems to really care about is just 'lingering in the shadows' and 'experiencing as much pleasure as possible.' You might even start to think that Samara is overreacting, maybe her obsession has made her delusional. Except the 'Goth' elements aren't just an act; she's really an asari sex vampire who likes to kill and Mind Rape people, and she wants to keep doing it.
    • Starts acting nicer (to Shepard, anyway) once on board the Normandy. Doesn't try to Mind Rape you, or any of the crew (which according to EDI consists of 24, so any murders would be noticed). She does still want to have sex with you, and after the suicide mission is over she'll try to seduce you, saying she's sure that you're the one person who might be able to survive the experience and that it feels incredibly good. Whether she's just lying to try to get what she wants or if she really believes that is left to the player to determine. For whatever it's worth, if you turn her down she takes it fine and writes a goodbye letter to you in the third game which, coming from anybody else, would be touching.
  • Pet the Dog: If she was alive at the start of the third game she sends letters to her sisters in the monastery. She lies about how Samara died, but still says she misses them. Whether this is sincere or not, it's the one time she ever seems to suggest caring about anyone. Said emails were deleted unread, caught in the filter by the headmistress - with good reason. Morinth was tempting her sisters to leave the monastery and join her in being The Unfettered.
  • Playing the Victim Card: She tries to convince Shepard that she's the victim (it's not her fault that she's an Ardat-Yakshi) and that Samara is the evil one for trying to kill her. It doesn't hold any water, as her sisters (among others) are perfectly peaceful, she is just using it as an excuse for murder.
  • Reformed, but Rejected: Averted. She's not reformed at all and her emails to his sisters are deleted unread by the superintendent of the Ardat-Yakshi monastery, presumably to prevent her from trying to manipulate them.
  • Schmuck Bait: She's Out with a Bang incarnate, and you still have the option to bang her. Guess what happens!
  • Serial Killer: Through sex, no less.
  • Smug Snake: Definitely exhibits this when attempting to lure in victims.
  • The Sociopath: Samara even shares some of her peoples' theories that Ardat-Yakshi are genetic relics of an ancient by-gone age in their species life, very similar to Real Life theories regarding the evolutionary basis for psychopathy. Explicitly stated in the "mission complete" overview after ending Samara's loyalty mission.
    Subject's expertise would have made her a valuable team member if sociopathic tendencies were mitigated.
  • Succubi and Incubi: Ardat-Yakshi means "demon of the night wind." In other words, she's a space succubus, complete with the The Vamp routine that ends with an Out with a Bang for her lovers. Although according to the Word of God, she's also a space vampire. In fact, in conversations with Samara, you learn that Morinth once set herself up as a goddess in one world and was worshipped by an entire village; many vampire stories refer to entire villages being held in thrall. Most telling of all, the name of the vessel that transported Morinth from Illium to Omega is the "Demeter," the name of the ship that carried Dracula to England.
  • Thicker Than Water: One of her more humanizing traits is that she still very much loves her sisters, sending messages to the Monastery to try to connect with them. However, all of the letters are destroyed by the headmistress before they can get them (that doesn't stop the Shadow Broker from getting copies, of course.)
    This must be my last letter, but I miss you. I need to let you know how much I wish we could meet again, even be together again.
  • Token Evil Teammate: The only squadmate that can definitely be pinned down as outright evil, even next to the likes of Zaeed, Jack or Grunt.
  • Tragic Villain: According to Samara, though it doesn't make her any less evil.
    Samara: Morinth is a tragic figure, but not a sympathetic one.
  • Troubling Unchildlike Behavior: Samara mentions Morinth went on the run the minute she learned she was an Ardat-Yakshi at the age of forty. That's the asari equivalent of becoming a Femme Fatale before hitting puberty.
  • Try Not to Die: If she survives 2, she'll send Shepard an email apologizing for leaving without telling anyone, and tells him "Take care of yourself. I'd hate to hear you were killed before we get a chance to meet up again." It would be heartwarming, if not for the fact Morinth wants Shepard all to herself.
  • The Vamp: Greatly enjoys seducing sympathetic individuals and tries to do so with Shepard, complete with the sob story about her mother and being persecuted. In fact, should you choose Morinth over Samara, all of her dialogue with Shepard on the Normandy is laced with flirtation.
  • Underestimating Badassery: Played with; Shepard's role as bait is to demonstrate badassery to lure her out. However, if they have a high Paragon or Renegade score, they can completely shrug off her attempts at mind control, leading to Morinth having a minor Oh, Crap! moment when she realises the person in front of them is far more dangerous than she thought.
  • "Well Done, Son" Guy: Despite everything, Samara is depressed by Morinth's death, calling her "the smartest and bravest of my daughters". It's doubtful Samara ever told Morinth that, however. It's hinted at when Morinth calls her "mother", and her speech about nothing she did ever pleased her (though Morinth is seriously deluded if she thought her centuries-long murder spree would be something Samara would be pleased with.)
  • What Beautiful Eyes!: She has the same astonishingly clear-blue eyes as her mother, except when they turn black when she uses her powers.
  • Wicked Cultured: As part of their role as bait, Shepard must take advantage of her love for exotic music, art and drugs.
  • Woobie, Destroyer of Worlds: Invokes this to get sympathy points, but it might be an act.
  • You Could Have Used Your Powers for Good!: At the end of Samara's loyalty mission, the Illusive Man laments that she would have made an excellent ally against the Collectors if her sociopathic tendencies could be mitigated.