Follow TV Tropes


Characters / Mass Effect Urdnot Wrex

Go To

Main Character Index | Commander Shepard | Party 1 Members | Kaidan Alenko | Ashley Williams | Garrus Vakarian | Liara T'Soni | Tali'Zorah | Urdnot Wrex | Mass Effect 1 Antagonists | Mass Effect 1 NPCs | Early Party 2 Members | Late Party 2 Members | Mass Effect 2 Secret Party Members | Mass Effect 2 Main Antagonists | Mass Effect 2 Secondary Antagonists | Normandy Crew | Mass Effect 2 Council Space NPCs | Mass Effect 2 Non Council Space NPCs | Party 3 Members | Mass Effect 3 Antagonists and NPCs | Mass Effect 3 Multiplayer Characters | Pathfinder Ryder | Party Andromeda Members | Crew of the Tempest | The Andromeda Initiative | The Kett | The Angara | Andromeda Other Characters | Multiplayer Characters

Urdnot Wrex
"Anyone who fights us is either stupid or on Saren's payroll. Killing the latter is business. Killing the former is a favor to the universe."

Voiced by: Steven Barr

A krogan battlemaster who combines close-combat skills and enormous physical strength and durability with biotic powers. Joins Shepard's team out of both an interest in fighting a good battle and because the money is nice. He becomes a progressive-minded overlord of the krogan people in Mass Effect 2 if he survived the events of the first game, eventually uniting them under his banner.

    open/close all folders 

  • Afraid of Needles: Mordin claims this about Wrex when he's eager to leave his lab and donate tissue samples later. Whether's it true or not, it's hilarious, and then when he finally gets around to it...
  • Affectionate Nickname: Affectionately refers to Mordin as "Pyjak".
  • The All-Solving Hammer: One of the first things Wrex usually suggests when confronted by a problem is to eat the individual responsible.
    • Whenever a Krogan, be it another clan leader or his own brother, starts giving him shit he simply head butts them. While this is Krogan culture, Wrex is not adverse to head butting people of other species to shut them up
    • Ironically, a Thresher Maw Hammer is exactly the solution to defeat a Reaper on Tuchanka in 3, by summoning Kalros.
  • Ancestral Weapon: In this case ancestral armor. In the first game, he asks Shepard to retrieve his family's armor from a turian smuggler. In a subversion the constant arms race had rendered it useless, and is only valuable for personal reasons.
    Wrex: My ancestors actually wore this piece of junk?
  • Asskicking Equals Authority:
    • He is a krogan, and thus tends to equate ass-kicking with respect (as shown when he head butts another Krogan who is getting too mouthy for Wrex's liking). He may even discuss this with various other crewmembers, by asking them if they could beat Shepard in a fight. Kaidan dismisses the question with how he'd realistically never have to fight his superior officer; Wrex decides that that's why Shepard is his superior officer, and why s/he would win. Tali (or Liara) asks if krogan size up everyone for a fight, to which he replies yes, in a tone of voice which suggests that he's genuinely surprised that the other races don't.
    • In Mass Effect 2, assuming he survived the first game, he is in the process of reforming and uniting krogan society through sheer force of personality (and ass kicking, when necessary).
    • The "who would win" bit sets up a Brick Joke in "Citadel" - en route to fighting the Clone, Wrex gloats to Ash/Kaidan that they're about to get their answer after all. It's also turned around when Zaeed and Javik ask who'd win: him or Grunt? Both immediately respond with a headbutting contest before Shepard shuts it down because s/he knows what comes next, and it would be hell to clean up the resulting destruction.
  • Babies Ever After: In the third game, with Eve, and you can even see the baby in some of the endings! Also to his horror, as his pivotal role in curing the genophage has made him very desirable as breeding stock to all krogan females. And Eve/Bakara encourages them. His poor quad are literally sore from overuse.
  • Badass Baritone: His voice has deepness that is only matched by a few other krogan, the Reapers and the Leviathan.
  • Badass Boast: Gives one in the third game. Note that the quote is fully capitalized in the game's subtitles:
  • Be Careful What You Wish For: Eve says that Wrex has always been enthusiastic around fertile females. With the genophage cured, the Citadel DLC informs us that as the leader of the most powerful clan and symbol to the galaxy of the awesomeness of their people, they've been lining up around the corner for his seed. And what's funnier, Eve/Bakara encourages it, probably to break Wrex of the habit through forced overindulgence.
    Shepard: I can think of worse positions to be in.
    Wrex: Trust me, I've been in every position in the past few days...
  • Berserk Button: Any mention of destroying the krogan's chances of curing the genophage will provoke a violent reaction. It can get Wrex killed in the first game unless you can talk him down, and you are forced to kill him in the third game if you sabotage the cure.
  • Big Good: Becomes this to the krogan on Tuchanka if he lives past Virmire. "Eve" in the third game privately admits to Shepard that Wrex is the greatest thing to happen to Tuchanka in over a thousand years.
  • The Big Guy: Type 1 (gruff and withdrawn). Also has shades of Types 3 and 5. How big? In the Citadel DLC, he states that he weighs 800 pounds. Add 220 pounds of standard krogan medium armor, plus his Claymore, sidearm, grenades, ammo, and various other gear, and he probably walks around at half a metric ton.
  • Bizarre Alien Biology: Krogan have secondary everything, from cardiovascular to nervous systems.
    • And four testicles, referred to in the fandom and then in the second game as a "quad". Wrex will say that Shepard has a quad. He'll even say this about female Shepard.
  • Blood Brothers: He declares Shepard to be his blood sibling if Shepard saves Eve and cures the genophage. To him, the krogan have no greater friend, no greater hero, than the commander.
  • Blood Knight: Though he's downright moderate compared to the rest of his species. During the geth hunt in the Armstrong Cluster, he'll note that he's actually been enjoying himself, and will be sad when Shepard's team runs out of geth.
    Wrex: They'll sing battle songs about this someday! Reaper blood has finally soaked our soil!
  • Bounty Hunter: One of many jobs he's taken over the centuries. He first encounters Saren while on the job, unsettling him to the point of quitting — which ends up saving his life.
  • Bruiser with a Soft Center: Not so much in the first game, but played straight from the second game onward.
  • Cain and Abel: Abel to Wreav's Cain. He's thus not at all sad to see Wreav get killed by Kalros in 3.
  • Catchphrase: He tries out a few during "Citadel". They generally involve calling himself "Uncle Urdnot". Tali tells him to keep trying.
  • Captain Obvious: "I raised the hammers; you have to activate both of them. My advice is: avoid the giant laser!"
  • The Casanova: According to the krogan females. In the Citadel DLC, if the genophage is cured, he'll complain about how he's been so busy mating that he needs an icepack for his crotch. If Eve/Bakara is still alive, he says that she is encouraging it (probably to try and break him of the behavior through forced overindulgence).
  • Character Development: Wrex starts off the first game as the most cynical party member, and then some. He's completely fatalistic and hopeless about the krogan's chances and has spent centuries as nothing more than a mercenary and bounty hunter. If he survives the first game, he decides to make a second go at saving his race and ends up becoming a progressive leader for his people, eventually growing from a common mercenary to arguably the most powerful krogan in the galaxy. If Shepard supports him and his desire to cure the genophage unwaveringly, he ends up being arguably the single most idealistic and hopeful character in the third game's entire story.
  • Chick Magnet: Again, in 3 if the genophage is cured...before he discovers how exhausting it is.
  • Chivalrous Pervert: On the other hand, he respects women a lot more than the average krogan.
  • Cool Old Guy: In the second game, this is given as the reason the krogan are uniting under his leadership.
  • Cool Uncle: The Citadel DLC particularly highlights that the rest of the squad have come to see Wrex as this type of figure. After Wrex asks if Tali's been taking his advice on shotguns, she replies:
    Tali: You're like the crazy, head butting uncle I never had.
  • Crazy Awesome: In-Universe, the Urdnot Mechanic acknowledges that Wrex is a "crazy old man", but at the same time, what he's saying makes sense and is actually working. Because of this, in the third game, Eve calls him the first bright light the krogan have had in a millennium.
    • His crazy awesomeness has combat applicability as well: in the Citadel DLC, he saves Shepard and a squadmate from a false flag ambush by CAT6 mercs in a C-Sec shuttle by diving out a window and body slamming the cockpit canopy, which causes it to crash. This is a shuttle model which is canonically described to be designed first and foremost for rugged durability and has been stated to be able to withstand 1000 earth atmospheres of pressure. And Wrex, true to his name, wrecks it.
  • Cutscene Incompetence: Ashley downs him with one shot from a rifle in ME1 before finishing him off with a few more shots, (Shepard can pistol-whip him and shoot him repeatedly on the ground) and Shepard can kill him with a pistol in ME3. He also mysteriously forgets that he has barriers and biotic powers. The later is notable enough that it might actually be Suicide by Cop after he's lost all hope for the Krogan.
  • Dare to Be Badass: To motivate the krogan to fight a common enemy rather than fighting themselves and the rest of the galaxy.
    Wrex: Now hold your heads high like true krogan. There's a Reaper that needs killing!
  • Deadpan Snarker: Provides half of the snark in the first game.
  • Death Glare: Displays a great one in 3 when the salarian dalatrass insults the krogan. The look on his face makes it clear that he wants nothing more than to pull out a shotgun and leave a large hole in the Normandy's bulkhead where she was standing.
    • For bonus points, the scene is focused on him, so you get to see just how pissed off Wrex is, taking up the entire screen.
  • Despair Event Horizon:
    • Betray him by sabotaging the genophage cure and he'll completely lose it. He'll withdraw krogan support, leave the galaxy to burn, and try to gun you down with a shotgun to boot. As far as he's concerned, if his species is going to go extinct, humanity can join them.
    • Implied to have gone through a minor one before you meet him. After his father betrayed him he lost hope of reforming his race into anything resembling a proper civilisation, and began roaming the stars and killing people for credits. If he survives the first game he gets renewed hope and has a more successful job at kicking the krogan together.
  • Dirty Old Man: In ME3, according to Eve, he's a bit... enthusiastic about fertile krogan females. By the Citadel DLC, he's over this. Largely because he's been with so many that his genitals physically hurt. Which says something when you're a member of a species of armored reptilian walking tanks with regeneration capabilities, and you're considered one of the most badass specimens of that species.
  • Driven to Suicide: A possibility, if you make a certain series of decisions. In ME3, if you sabotage the genophage cure, Wrex will come after you, conveniently forgetting his biotics and shields... Suicide by Shepard.
  • Dynamic Entry: In the Citadel DLC, when Shepard and a crewmate are pinned down by a shuttle full of mercs, Wrex crashes through a window a few stories above and body slams the shuttle.
  • Earn Your Happy Ending: If he survives all 3 games, and the genophage is cured without being sabotaged, then his desire to see the Krogan be saved from extinction and become more than just mercenary thugs is finally brought to fruition. If Eve lives, he also has a baby with her.
  • Enemy Mine:
    • With the turians in the third game. Despite the fact that neither Wrex nor Primarch Victus are quick to trust the other, Victus is completely in favour of curing the genophage if that's the terms for krogan reinforcements, and Wrex makes good on his promise to send those reinforcements to aid in the defense of Palaven.
    • Victus and Wrex also seem to find common ground opposing the salarian dalatrass. She seems to clearly irritate them both.
  • Epic Fail: If you opt to sabotage the genophage cure in 3, he comes after you with a shotgun. In all outcomes, he'll miss Shepard with a shotgun at point-blank range and will be gunned down either by Shepard or C-Sec, despite the former being unarmored and unarmed when Wrex attacks.
  • Establishing Character Moment: He is encountered inside the C-Sec offices, where a C-Sec officer is reprimanding him for his attempt to kill Fist. Wrex responds with a series of Badass Boasts, then proudly declares that he's still going to kill Fist to the officer's face before leaving and telling Shepard to mind his own business. If you talk to him immediately after you conclude your business in C-Sec, he asks to go with you to take down Fist and kills Fist after the crime lord tries to surrender. If you don't, and instead wait until after you have dealt with Fist to speak with him, he is impressed by the wreck you made of Chora's Den, and gives you the bounty he was supposed to collect as a show of respect.
  • Even Evil Has Standards: Subsequent games make it clear that he's not evil, but in the first he's decidedly darker than other party members. Take him on Virmire when you discover the captured salarians driven to mindlessness by indoctrination, and he's visibly unhappy about it, saying that you don't do that to prisoners — kill them, sure, but not that. This is why he objects to Paragon Shepard releasing them. As far as he's concerned, even though they'd all die in the blast anyway, it'd take a cold person to let them live on like that for any longer than necessary. A cut-and-dried Mercy Kill is what he would want if he ended up indoctrinated, and hence he agrees to Renegade Shepard opening the door and gunning the salarians down.
  • Everything's Better with Dinosaurs: Kind of Played for Laughs in the second game, when Grunt's extranet search on Wrex ended up to searching for dinosaurs instead. Then again, like all krogan, he has some reptilian attributes.
  • Expy: He shares many traits with Canderous Ordo, of Knights of the Old Republic fame. Most notably, both are the team Big Guy, come from a culture of Blood Knights, and are disillusioned with their cultures' slowly self-destructive behavior. They also both regain their idealism and become the leader of their people in the second game.

  • Face–Heel Turn:
    • Seriously considers one during Virmire. If you're unable to talk him out of it, Ashley kills him to protect you.
    • If Shepard sabotaged the genophage cure in Mass Effect 3, he will return later on, having found out, and tries to kill Shepard no matter what. He also calls off all his support for the war..
  • Family Honor: While he was never on good terms with his father and was eventually forced to kill him in self-defense, Wrex appears to have been close with his grandfather, swearing an oath before he left Tuchanka that he would regain their family's battle-armour, stolen by a turian after the war. He can finally achieve this several hundred years later with help from Shepard.
  • Family of Choice: He was never on good terms with his father and makes it clear that he and Wreav share only blood. Beyond being a Papa Wolf for his entire race he seems to count Shepard's team as family, lampshaded several times when Tali calls him her crazy headbutting uncle or when Wrex refers to Shepard themselves as a brother/sister.
  • Famous Last Words: If you sabotage the Genophage cure in 3, he confronts you with the proof and is shot multiple times in the ensuing confrontation, and belts out his dying words just before either Shepard or C-Sec officers blast him out a window.
  • Fantastic Racism: Openly admits to be racist against salarians, and his distrust of them causes him to act up and nearly screw up the deal. He's not exactly a fan of the Turians either, and while he doesn't have any particular hatred for the Asari he's quite happy to assume the negative stereotypes about their reproductive habits are true. He doesn't have any strong opinions about the other races, though.
  • Fire-Forged Friends:
    • Provided that Shepard talks to him and returns his family armor, Wrex eventually sees Shepard as a friend. This becomes a heartwarming Friendship Moment in the second game when you're reunited with him; Wrex immediately ends a meeting to greet Shepard outright calling him/her "My friend!" Another Friendship Moment happens in the third game, if you stay trustworthy and warn the krogan about the shroud sabotage. Wrex tells Eve "I told you we could trust him/her".
    • He also becomes this with virtually every other member of Shepard's crew, particularly Garrus. Despite being from two feuding species, fighting at each others' sides have made them comrades.
  • Foe-Tossing Charge: As a guest party member in Citadel, his most common tactic is to charge into the enemy mob and club them with his shotgun. Horrified players will soon realize that Wrex easily has twice as much HP as other party members, and thus can survive running out in the open and being shot at by multiple assailants.
  • Friendly Enemy: He mentions having one in an asari named Aleena who is strongly hinted to be a past identity for Aria T'Loak in Mass Effect 2.
  • The Gadfly: Especially in the first game's infamous elevator sequences, where he frequently says outrageous things to your squadmembers just to see how they react.
  • Genius Bruiser: A true blue Krogan Battlemaster, with the krogan martial might and biotics therein. He's also a krogan with a vision for his race's survival, and the pragmatism required to see it come to fruition. A notable example comes from his discussion with Garrus about the Normandy's stealth drive. While Garrus wonders about its utility in combat, Wrex points out that only an idiot gets into a slugfest in a stealth ship.
  • Good Is Not Soft: As krogan overlord, he institutes many reforms to save his race from the brink... and if he has to go against tradition or bust heads for it to work, so be it.
  • The Good King: If he survives the first game and is aided in the sequels, he goes on to become a major reformer, eventually working himself up to the leader of the entire krogan species, and is on the path to leading them into a new golden age and cultural renaissance.
  • Good Scars, Evil Scars: All over his shell. It conveniently helps players distinguish him from other krogan.
  • Good Thing You Can Heal: Another par for the krogan course. Initially believed Shepard survived being spaced due to having a redundant nervous system.
    Shepard: Yeah, humans don't have that.
    Wrex: Oh.... It must've been painful then.
  • Guest-Star Party Member: In the Citadel DLC of 3.
  • Gut Feeling: His reliance on this has saved him twice. He correctly predicted a trap by his father Jarrod, even though they were meeting in a place where violence was supposedly forbidden. On a later mercenary job for the turian who he would later discover was Saren, he had such a bad feeling that he left without being paid. All the other mercs he was working with were found dead a week later.
  • Handgun: In the first game, he had access to all weapons but could train with assault rifles and shotguns. In Citadel, his weapons are shotgun and heavy pistol.
  • Hidden Depths: An exile from a barbaric race. Utterly ruthless. A one man army. The most vicious bounty hunter in the galaxy. Also quite possibly the most sensitive and caring character towards Shepard other than Liara and Kaidan. And he tried to end his people's infighting, pretty much making him the Krogan equivalent of a hippie. Who says bloodthirsty, thousand-year-old reptilian warlords don't have hearts? Two of them, in point of fact.
  • Honorary True Companion: To the Normandy crew from the second game onwards.
  • Honorary Uncle: The Normandy crew consider him to be like this, especially Tali:
    You're like the crazy, headbutting uncle I never had.
  • Honor Before Reason: He's loyal to the krogan race, even if that means dying senselessly in a fight with Shepard, if the latter can't talk him down in the first game or sabotages the genophage cure in the third.
  • Hope Bringer: Along with "Eve", he becomes this to the entire krogan species over the course of 2 and 3.
  • Hypocrite:
    • For someone who protests to no end that the genophage is genocide, Wrex is all too willing to advocate genocide against the rachni queen. Twice!
    • Wrex grows distrustful towards Shepard if Maelon's data was destroyed, experiments that Wrex himself had refused to work with due to their brutal nature.
    • If Shepard betrays him by sabotaging the Genophage cure, he withdraws Clan Urdnot’s support for the war effort, but not the other clans, despite his work to value all krogan clans.
  • Hypothetical Fight Debate: Wrex loves asking who would win in a fight between Shepard and the third squadmate. Funnily enough, it comes to a head when you fight Shepard's clone.
    • He can also be the subject of one versus Grunt in the Citadel DLC which, depending on the mood of the party you choose to throw, can potentially cease to be be quite so hypothetical.
  • I'm Standing Right Here: On Noveria, if Garrus objects to killing the rachni queen.
    Garrus: We can't exterminate them. Not without the Council's approval. Genocide is one of the reasons we fought the krogan— ah...
    Wrex: You want to learn about genocide, Vakarian? I'll take you to a krogan obstetrician's office.
  • Irony: Wrex is annoyed with how most krogan live up to negative stereotypes and believes that some customs need to be ignored to truly save the species. As a result many krogan despise Wrex for not respecting tradition. Then come Mass Effect 3 and Eve describes what the glorious krogan of ancient times were like and they sound a lot more similar to Wrex than 99% of the other krogan we meet in the series. So it can be argued that the guy closest to being a traditional krogan... is Wrex.
  • I Work Alone: Fortunately, he's a reasonable example of this trope; he prefers to work by himself, but he's perfectly willing to operate with small groups. Shepard also works in small groups, so he's got no problems with that. It's just being part of armies he has issues with.
  • Jerk with a Heart of Gold: Is aggressive and short-tempered, but deep down cares about his friends and the krogan race.
    • He is the only one besides Joker to comfort Shepard after they are forced to leave either Ashley or Kaidan behind on Virmire.
    • Gives Shepard a very warm greeting as the krogan overlord. From a grizzled old cynic like him, that really means something. He even invites Grunt to be part of the clan. As warlord, he does everything in his power to aid his people, whether they like it or not.
      Wrex: Shepard! My friend!
    • Despite disliking salarians in general, he grows to respect Mordin in ME3, affectionately nicknaming him "Pyjak." After Mordin sacrifices himself to cure the genophage, Wrex says that he'll honour him by naming one of the newborn children after him. Maybe one of the girls.
  • Just Eat Him: He's fond of using this to end arguments. It's generally effective at making people go away.

  • Killed Off for Real: Possible in the first game, which allows his more traditional but distrustful brood brother Wreav to become krogan leader. Also possible in the third game; if you sabotage the genophage cure, he'll find out and you'll have to blow him away on the Citadel.
  • Kick the Son of a Bitch: He'll kill the local crime lord Fist even after he surrenders. Renegade Shepard and Tali certainly don't disagree.
  • Klingon Scientists Get No Respect: Averted. The Urdnot scientists are actually complaining because Wrex has turned them to agricultural sciences and focused their efforts on increasing crop yield, irrigation and better farming methods. Only on Tuchanka could the scientists be upset that the Warlord doesn't want them to blow things up!
  • Knight in Sour Armor: Yes, he does help save the galaxy and eventually becomes chieftain of Clan Urdnot but he's also as cynical as they come. If Shepard continuously supports him, he, like Garrus, shows a much more idealistic side as things go on.
  • Leeroy Jenkins: In Citadel, while most other party member AI have the sense to keep in cover during a firefight, Wrex's primary attack strategy is to charge opponents and melee them. He can survive this and win... unless you're playing on Insanity, in which case he predictably gets quickly gunned down.
    • Ironically he can even be this on Insanity with the right build which rapidly turns any adventure on the Citadel into a bit of Strategy Schmategy - You can do whatever you and your teammate want, Wrex is gonna be knocking heads around.
  • Like an Old Married Couple: His interaction with "Eve" in the third game.
  • Living Legend: He's renown throughout the galaxy for his exploits, and as the last Krogan to kill a Thresher Maw during his rite of passage, at least until Grunt if he manages the same thing.
  • Made of Iron: While krogan are notorious for this anyway (being the only species capable of going to the rachni home worlds) Wrex takes this up a notch by being nigh unkillable on most difficulties. Up until insanity mode Wrex can simply charge into a squad of enemies and murder them all with little effort.
  • Magic Knight: In addition to his substantial toughness and general combat skills, he's also a biotic.
  • The McCoy: To Dalatrass Linron's The Spock and Primarch Adrien Victus and Paragon Shepard's The Kirk, in 3.
  • Meaningful Name: He's called Wrex because he wrecks stuff. Get it? It's funny because it's a pun!
    • Also, rex = Latin for king. Fits with him becoming the krogan overlord in the second game.
    • According to the devs, they called him Wrex after a Tyrannosaurus Rex, which still comes from "king." This also leads to an amusing Continuity Nod in the second game, where data on Grunt's extranet searches reveal that he went from searching about Wrex to reading about dinosaurs.
  • Moral Pragmatist: His goal is to ensure the survival of his doomed species, and he has developed very pragmatic ideas to help the krogan recover from the Genophage, but they're too proud and violent to listen to him. In the first game, when Saren finds a way to breed new krogan, he seriously considers betraying you, and you can only change his mind by either threatening to kill him or making him realize how stupid it would be to join Saren. In the third game, if he survived, Wrex refuses to help in the war against the Reapers unless you cure the Genophage first, and if you sabotage said cure, he immediately withdraws all krogan support just so that humans will go extinct just like the krogan.
  • Murder Is the Best Solution: In the first game, his usual suggestion for dealing with problematic individuals is to eat them.
  • My Friends... and Zoidberg: Invoked in 3 if you bring Liara and Garrus along to Sur'kesh, he's deeply happy she's there... oh, and Garrus too.
  • My Name Is Inigo Montoya: Uses one in ME3.
  • My Species Doth Protest Too Much: Wrex is somewhere in between playing this straight and averting it. He mostly embraces the overall krogan culture and attitudes, but he's far more willing than most of his race to acknowledge a lot of their actions are idiotically self-destructive (to the point of making some attempt to fix that in the second game).
  • No Guy Wants to Be Chased: In the Citadel Downloadable Content for 3, the reason he's on the Citadel at all is because, following the dealing with the genophage in Priority: Tuchanka, every single female krogan wants a go with him so that their firstborn can be of his genes. He'd likely have less of a problem if they actually gave him a break.
    Shepard: Considering everything we've been through, I can think of worse positions to be in.
    Wrex: Trust me, I've been in every position in the past few days.
  • Obfuscating Stupidity: Wrex in no way comes off as dumb, but he is much more sophisticated than he lets on.
    • Also works in a subversion to his Blood Knight tendencies. One of the elevator convos has Garrus eagerly wanting to see how the Normandy handles in a fight, to which Wrexnote  retorts about the folly of getting into slugging matches in a ship meant for stealth. The opening of the second game proves that Wrex was entirely correct about that.
    • Rather than trying to appear dumb he simply lets his gadfly tendencies and krogan stereotypes let people think he's dumb, when in fact he had a mind like a razor and is simply fed up of trying to make a difference.
  • Odd Friendship: Quite a few:
    • With Paragon Shepard in 1. Seeing such an idealistic hero become friends with such a surly, disillusioned mercenary is a sight to see. Paragon Shepard's influence eventually rubs off on Wrex as he becomes The Paragon for his entire species.
    • Dialogue in 3 indicates that he's deeply fond of Liara, Tali...and Garrus, in his own way.
      Wrex: I have to make friends with the one turian in the galaxy who thinks he's funny.
    • Despite Wrex's open dislike of salarians, particularly their doctors, he honestly grows to respect Mordin after he stands his ground against him. If Mordin sacrifices himself to cure the genophage in ME3, Wrex declares that he's going to name one of his children after him. Probably a girl. As mentioned in the first game, this is Wrex's way of sizing people up.
      Wrex: Ha! You've got a quad, doctor! Keep her safe!
    • He has a soft spot for Tali too, as shown in The Citadel DLC, in part because her preferred weapon, the shotgun, is his too, and he insists on giving her pointers on it.
      Tali: I can look after myself, you know...
      Wrex: I know, but I'm old and I worry, even though my favorite Quarian is all grown up and killing Reapers.
      Tali: You're like the crazy head butting uncle I never had...
    • If Liara reveals she's one quarter Krogan, Wrex will laugh and tell her he knew there was something he liked about her.
  • Old Soldier: Not overt, but Wrex hints that he was either born during or shortly after the Krogan Rebellions, making him at least 1,400 years old, which is old even for a krogan.
  • Optional Party Member: He doesn't have to be recruited to finish the first game. But doing so would eventually have certain repurcussions in latter games.
  • Out of Focus: Of this six original squadmates, Wrex is the only one who never returns to the squad. He still has plot relevancy, but he's relegated to Supporting Leader. Thankfully, he's a Guest-Star Party Member in the third game's Citadel DLC.
    • Whether relatedly or not, he's also the only one of the first six squadmates who isn't a potential Love Interest.

  • The Paragon: For his people, should he survive to the second game. Solidly cements this position should the real cure for the genophage be administered under his reign. Fittingly, he had tried once before but lost faith in his people, and was inspired to try again by another paragon: Commander Shepard. As noted in the Irony section above, Eve's description of the halcyon days of the ancient Krogan, they sound like they were a lot like Wrex.
  • Parental Substitute: While not overt, it appears that he's taken this role toward Grunt, being enthusiastic about letting him take the Rite of Passage to become a member of Clan Urdnot in 2 as well as placing him in charge of Aralakh Company in 3, in recognition of Grunt's skill. One of his comments in the second game insinuates that he may be grooming Grunt to be his successor as Overlord of the krogan.
  • Papa Wolf: Becomes this for his entire species. He also develops a paternal instinct for a few of Shepard's youngest squadmates, particularly Tali.
  • Properly Paranoid: He was hired by Saren once, the turian gave Wrex such a bad feeling that he bailed on the job without even waiting around to get paid. Turns out all the other mercs he was working with were found dead a week later.
    • He also knows that the dalatrass won't let the genophage be cured without trying something.
  • Proud Warrior Race Guy: Deconstructed; he knows full well that the krogan people are too attached to their short-sighted warrior traditions to save themselves from extinction. In the sequels, he subjects the trope to Reconstruction by seizing power of Clan Urdnot and working to return the krogan to a proud warrior race they should have been instead of a race of thugs for hire.
  • Really Gets Around: If the Genophage is cured, every Krogan female under the sun wants a piece of him. Unfortunately for Wrex, he's been having so much sex that he needs a bag of ice for his currently-aching quad.
  • Really 700 Years Old: We don't know how old exactly Wrex is, but given that he defeated a Thresher Maw over a thousand years ago and hints that he may have been around during the Krogan Rebellions (which happened in 700 AD)... yeah, Wrex is very old, even for a krogan.
    • For those not willing to do the math this would make Wrex nearly 1500 years old at the start of Mass Effect. Even Samara would be half a millennium his junior.
  • Reasonable Authority Figure: About as reasonable of an authority figure as you can be for an entire species of Blood Knights.
    • While it's unspoken, it's worth noting that Wrex is perfectly content to allow Shepard, an alien, to serve as a member of Grunt's krantt during their Rite of Passage, likely because he knows that they don't actually have a rule that says that the members of your krantt have to be krogan.
      • Who is in the prospective krantt says a lot. Depending on who you take with you, it's either just Shepard, who has iron-clad and gold-plated badass credentials in Wrex's eyes, or Shepard and someone that Wrex fought alongside in the last game, who has also proven themselves as a badass.
  • Red Eyes, Take Warning: And red skin, red armor, and red guns...
  • Red Oni, Blue Oni: Is blue compared to his brother Wreav and the rest of the krogan as their leader, but is red compared to Eve.
  • Refuge in Audacity: If he helps infiltrate the casino in Citadel. First he'll claim to be a food inspector (though as krogan leader, he could just declare himself one anyway), then he'll just start distracting the guards by berating them for doing a bad job.
  • Revenge Before Reason: In ME3, if you betray his friendship and sabotage the genophage cure, he will come after you on a Roaring Rampage of Revenge. To elaborate, he comes to the Citadel armed with a giant shotgun (visitors are forbidden from carrying weapons on the station), assaulting a C-Sec officer and shooting at Shepard in broad daylight. Even if Shepard doesn't kill him himself, it doesn't take long until C-Sec reinforcements arrive and swiftly kill him. He really should've thought of a better plan. Then again, he was probably so angry and hurt that he wasn't thinking straight or didn't care enough for his own safety anymore.
  • Royal Blood: To a degree; his father was an overlord of Clan Urdnot. If he survived Virmire, Wrex will take over as clan leader and de facto ruler of the krogan homeworld of Tuchanka in 2 and 3 (as his dealings have positioned Clan Urdnot to be the most powerful clan).
  • Royals Who Actually Do Something: Wrex used to have a tribe of his own, though he fled Tuchanka after a fight with his father. Later, he will become the ruler of most of the krogan clans.
  • Screw the Rules, I Make Them!: His stance when traditional-minded krogan impede his vision. A necessary evil, for the traditional mindset is what led to the decline of the krogan people in the first place.
  • Screw This, I'm Out of Here!: In his backstory, he met Saren while working on a job. Something about Saren rubbed him the wrong way, so he left without waiting long enough to be paid. His instincts were right: he was the only merc from that job to survive.
  • Self-Made Orphan: In self-defense, as revealed in the first game and expanded on in the third if Eve is alive and the Genophage is cured. He reveals that his father tried to kill him when he was young, so he was forced to have him crushed under the rocks.
  • Sensitive Guy and Manly Man: Believe it or not he embodies both sides of this trope. The latter is obvious but he shows a surprisingly caring side of himself after Virmire. He's the only one to talk about Ashley/Kaidan's death other than Joker and the Virmire Survivor, and the only character to comfort Shepard over it, telling you he respects your decision. The relationship between him and Paragon Shepard also fits this trope.
  • Slave to PR: He executes a gang leader against your orders because he was hired by the Broker to personally kill him. He even gives you the bounty if you don't bring him along and beat him to the punch — he won't take credit or payment for something he didn't do.
  • Sociopathic Hero: Mostly in the first game, less so in the sequels.
  • Special Snowflake Syndrome: The Codex notes that krogan biotics are exceptionally rare, even as biotics go. So, naturally, the krogan who joins the adventuring party just happens to be a biotic. This was for lack of anyone else to fill the Vanguard slot in the original team.
  • The Stoic: It's a significant moment whenever he really does emote.
    • When Wrex joyfully bounds out of his "throne" to greet Shepard with unabashed happiness in 2, it's fairly startling. Especially in contrast to the cold shoulder s/he gets from the Virmire survivor on Horizon.
    • He also appears openly enthusiastic about having Grunt join Clan Urdnot, with almost fatherly pride when he completes the rite. Especially if Grunt kills the Thresher Maw, something no one has done since Wrex himself 1000 years prior.
  • Stop Being Stereotypical: Dislikes the self-destructive violence of the other krogan and is working to change it.
  • Suicide by Cop: Should he learn that Shepard sabotaged the genophage cure, he'll come gunning for them on the Citadel... with no barriers and armed with only a shotgun, in full view of several fully-armed C-Sec officers. It's pretty obvious how he expected the encounter to end.
  • Supporting Leader: If he survives the Virmire mission, he's this for all krogan as of the third game, who can provide the second highest amount of War Assets (only behind the Systems Alliance). This all depends on how you handle curing the genophage, however.
    • Even in the mission on Sur'Kesh, he keeps the enemy distracted to make Shepard's mission easier.
  • Super Strength: Like all krogan. Particularly shown in the Citadel DLC, where he one-arm tosses 150+ kg power-armored mercenaries like hacky sacks.
  • Surrounded by Idiots: Provided he survives Virmire and you don't betray him, he mentions multiple times he feels this way trying to keep the krogan in line. It's played for laughs in Mass Effect 3 when he has to explain non-war societal development to them when all they're used to doing is blowing enemies up.
  • Taking You with Me: If you betray him in Mass Effect 3, he specifically calls off krogan support for the final battle so that humanity will be as doomed as the krogan.
  • This Is for Emphasis, Bitch!: Wrex drops a hard one when Allestia Iallis reveals herself to be a sleeper agent for Benezia.
    Wrex: We'll see about that, bitch.
  • Token Evil Teammate: Subverted. Wrex admits he pretends to be this, simply because it's expected of krogan.
    • While Wrex isn't evil, he is the most ruthless of Shepard's original six squadmates. When the player is faced with a major Paragon/Renegade choice, one squadmate will always endorse the paragon choice, and one will always endorse the renegade choice. Wrex is the only party member to always endorse the renegade choice regardless of party combination. Even Ashley, the next most renegade squadmate, will endorse the paragon option if she is in the party with Wrex. The only exception is the “save the Council” decision, where Ashley understandably advocates holding the fleets back and not risking human lives.
  • Too Dumb to Live: What he thinks of anyone that goes up against Shepard. Not the case if he does it; he knows he's a dead krogan walking, but some things are more important than life.
  • Took a Level in Idealism: Starts out as cynical as they come. If continuously supported by Shepard, he becomes more and more idealistic with each game. If the genophage gets cured in the third game, he is arguably the least cynical character in the story.
  • Try Not to Die: The worst possible "goodbye" before you try and summon Kalros.
    Wrex: I know you're doing this for your own reasons, Shepard, but try to make sure you don't get your ass killed. I wouldn't know what to say at your funeral.
  • Tsundere: Wrex comes off as this as he first appears as a mercenary who just gets the job done for extra cash but he is revealed to have a personality that is unique from other krogan. He is a type 1 male non romantic version of this trope. He actually cares about other people, including his own species as he shows great concern towards the well being of the krogan. He tries to get them to stop being violent towards each other and focus on maintaining his own species, which led to him being betrayed by his own father. He even openly voices this concern towards Shepard several times.

  • Uncomfortable Elevator Moment: Wrex seems to really like the elevators.
  • Undying Loyalty: By the second game, even if he can't go with Shepard, it's clear that he has nothing but undying respect for him/her and will help him/her anyway he can. However, Shepard can later lose Wrex's trust by deleting Maelon's research and making no attempt to apologise.
  • Use Your Head: In true krogan fashion, he uses this to assert his dominance.
    • Unfortunately, he doesn't see it when Shepard has the opportunity to follow his lead, headbutting the same krogan that Wrex did earlier to get him to shut up. The Shaman does see, and finds it hilarious.
  • Unwanted Harem: The Citadel DLC reveals there are downsides to being the clan leader who cured the genophage — namely, everyone wants their firstborn to have his genes. There's a line of women outside his dwelling that stretches "as far as you can see", he has to sneak out his own bathroom window to get away, and he still gets jumped leaving Tuchanka.
  • Vitriolic Best Buds: With Garrus. They butt heads frequently during elevator conversations in 1 but grow to respect each other. By 3 their conversations are full of good natured bantering and barb-trading.
  • Vocal Evolution: Barr gave a much deeper, more gravelly tone of voice for Wrex in 1 and 2, one which bordered on monotonous at times. When 3 rolls around, Wrex has much more range to his voice than before, and generally expresses a lot more emotion. Justified since his earliest appearances in the series take place very recently after he hit rock bottom, and his experiences with Shepard (whether positive or negative) ended up giving him the push he needed to take charge of his life and his people.
  • Weapon of Choice: Cutscenes, trailers, promotional art, and the Citadel squad selection screen all show him wielding the Claymore heavy shotgun. For good reason; it's a great weapon to give him in-game.
  • What the Hell, Hero?:
    • If he's taken to Noveria and Shepard spares the rachni queen. As he reminds you, millions of his ancestors died to defeat the rachni the first time.
    • If you deleted Maelon's research, he has some choice words for you in the last game — it takes rescuing Eve, following him to the Shroud and trying to patch things up between missions for Shepard to win his friendship back.
    • If you betray his trust by sabotaging the genophage cure, he tries to kill you. On the same occasion, he also calls you out for your actions during the Citadel coup if you killed the Virmire Survivor — and for the turian bomb on Tuchanka if you let it go off. It's a bit of a low point for Shepard, all in all.
      Wrex: What's the matter? Ashley not around to do your dirty work? Oh right, you killed her, too! And it's time you found out how that feels!
  • What Would X Do?: After the events of the first game, he takes Shepard's example and advice to heart and decides to return to Tuchanka and make another attempt to save his people from themselves.
  • Where It All Began: If you cure the genophage and Eve is alive, you will meet up with him at the place where his father ambushed and tried to kill him, and he will remark about how the genophage turned the krogan into "animals".
  • World's Best Warrior: On Tuchanka, anyway, but he has some impressive feats throughout the rest of the galaxy, too. The only person probably superior to him is Shepard, and his only clear successor is Grunt. He's also the most capable War Asset among all of Shepard's companions.
  • World's Strongest Man: Chris Priestley confirmed that he is the physically toughest of Shepard's followers.
  • Worthy Opponent:
    • Considered his Friendly Enemy Aleenanote  to be this.
    • Wrex views Shepard as one when they first meet, seeing Shepard as a warrior worthy of his respect. He drops hints in the first game that he believes in a fight Shepard could easily take him down, which considering Wrex once single-handedly defeated a Thresher Maw and Shepard is a squishy human, says a hell of a lot.
      • By the end of the second game, you'll probably have done a lot of the same things he did, and without the Made of Iron characteristics that the krogan have going for them. It's no wonder Wrex respects you.


How well does it match the trope?

Example of:


Media sources: