This page is for listing the tropes related to secondary antagonists who first appeared in the second Mass Effect game. Some spoilers will be unmarked.
A powerful figure in the galaxy's black market who specializes in finding secret information and selling it to the highest bidder. In the first game, they hired Wrex to assassinate a former agent who betrayed them.
- Ambiguous Gender: Of the very little that's known about the Broker, their gender (or, as Barla Von points out, even whether the Broker is a single person or a group of agents operating under a singular title) is not among it. The Broker is revealed to be male.
- Liara considers the Broker to be hers after the events of Redemption.
- The Illusive Man considers also the Broker "his equal" in terms of influence and intelligence gathering, and vice versa.
- Arc Villain: Main antagonist of the Lair of the Shadow Broker DLC, as well as Redemption, a comic set between Shepard's death and revival.
- Authority Equals Asskicking:
- In the Lair of the Shadow Broker DLC, he's the biggest and deadliest enemy you face. Also, Asskicking Equals Authority since he took control of the previous Shadow Broker's organization by starting off as a "pet" and then killing him.
- The codex mentions that his entire species are like this; they sort themselves into packs, and fight either physically or intellectually to discover the strongest. It also says that the losers generally accept the winner's authority without bearing grudges, and former enemies have no trouble working together once the hierarchy has been established.
- This provides a possible alternative reason for the fact that his personal computers lack any kind of security (beyond the rather significant fact that any intruder would have to get past him); Liara assumes it's because he never anticipated anyone being in a position to use them, but it's possible that the yahg tendency to not undermine those who have proven their superiority caused him to be a Graceful Loser with his resources, and not try to sabotage anyone who was strong enough to beat him. His predecessor tried to sabotage him in case he won, but was stopped before completing it.
- Badass in a Nice Suit: The Shadow Broker, despite his tremendous size and alien physique, wears an outfit that resembles a business suit, from the outer layer having folds that resemble the collar of a blazer down to the white armor beneath looking like a dress shirt and tie. Crosses over with Man of Wealth and Taste, as the outfit is clearly something he had to have tailored to fit his massive frame.
- Bad Boss: Treats his "employees" as quite disposable. He allows a Spectre who works for him to off one of his agents to disguise her role in the killing of a loose end. He even dismisses the Spectre's death as costing him nothing but time. He tortures Feron for betraying him and has his agents watch to make sure they're properly motivated. When you've practically cleaned out his men, he basically shrugs and says they're easily replaceable.
- Berserk Button: Calling him a slave. Or a pet.
- The Cameo: Makes a brief audio appearance in Andromeda, in one of Alec Ryder's audio files.
- Characterization Marches On: While he didn't physically appear in the first game, the way he was talked about by other characters indicated that he was a neutral information broker who is neither benevolent nor hostile, always trying to preserve the balance of power. As of the second game however, he is presented as a clear villain, who is greedy above everything else.
- The Chessmaster: The best player in the game, according to Anderson. The Broker somehow manages to sell info to everybody, but ensures that no faction ever gains the upper hand with it, and has been successfully doing so for decades. (Gotta keep those customers somehow.)
- Evil Is Bigger: When he's finally revealed, the current Shadow Broker is seated behind a desk and looks to be roughly the size of a Krogan. Once he loses his cool, he tosses his desk aside and stands up... and stands... and keeps standing up until he's revealed to be at least thrice as tall as Grunt and just as wide.
- Evil Sounds Deep: At first you think the Broker's using a computer to distort their voice/hide their identity. Then you meet him, and realize that it really is the Broker's voice, with subtle electronic alteration. Although it strains credibility for the synthesizer to transform Liara's voice into the same thing after she takes over, it's likely that the computer keeps the inflection and tone and converts the actual voice to a standard. It's also possible that Liara made the computer do that.
- Flipping the Table: He throws his solid metal desk at the party, knocking Shepard's other squaddie unconscious.
- From Nobody to Nightmare: He started off as the last Shadow Broker's pet.
- Genius Bruiser: He speaks eleven languages without a translator (no small feat, considering how his mouth is shaped), and has the savvy needed to run his network. He also happens to be larger than most krogan, and uses The Berserker style of combat.
- Giant Space Flea from Nowhere: The yahg were never even heard of until the DLC, and the species is completely different from any that had come before. It's handwaved by the yahg's homeworld being blacklisted by the Council due to their uncontrollably violent nature. Thankfully, Liara defied his taunt about ignorant fumbling and figured out enough about him to press his Berserk Button.
- Good Old Fisticuffs: Once he takes enough damage he summons a totally bulletproof barrier to hide behind and recuperate. Shepard responds by seeing if it's fist-proof. It's not.
- Hidden Agenda Villain: Possibly the only antagonist more elusive than the Illusive Man.
- It's Personal: The one exception to his agenda otherwise being entirely about procuring and dealing information is the destruction of Cerberus. His comments on the third squadmate brought to the encounter generally range from selling or dissecting bodies of interesting subjects (Jack, Grunt, Legion), collecting bounties (Garrus, Zaeed, Mordin, Kasumi), or just general comments on the squadmate's abilities (Thane, Samara, Tali). Bring Jacob or Miranda to the fight, however, and the Shadow Broker proclaims that killing both that one and Shepard will cripple Cerberus.
- Kill and Replace: How the mantle of the Broker ultimately changes hands, first from the original Broker to Operative Kechlu, and then from Operative Kechlu to Liara. Absolutely no one in the Broker's organization aside from Feron are aware of this.
- Klingon Promotion: How the current Broker came to power, and it's entirely appropriate given how yahg culture operates.
- Knowledge Broker: An incredibly good one, with access to the most privileged information in the universe. Even the Illusive Man, a figure so secretive that most people are unaware he even exists, can keep no secrets from the Shadow Broker, who knows about his private life in such detail that his dossier includes which specific suit he is wearing that day.
- Large and in Charge: The yahg Shadow Broker is even larger than a krogan.
- Legacy Character:
- He became the Shadow Broker after secretly killing the previous one. As Liara ends up doing the exact same thing, it's implied that his predecessor wasn't the original Broker either.
- "Operative Kechlu" was the name of the agent the Shadow Broker sent to find him. After he was dead, the previous Shadow Broker sent a message that essentially said, "Congratulations, you are now Operative Kechlu".
- More Teeth than the Osmond Family: Seems to be a given among the yahg.
- N.G.O. Superpower: For good reason; when your organization spans most of the galaxy, has hands in business and political interests in nearly everything in said galaxy, and specializes in collecting and using information to both support those interests and manipulate governments and corporations, you definitely should have impressive resources. The Broker owns a personal army capable of deploying hundreds of loyal soldiers in minutes on Illium alone, along with a supremely well-engineered atmospheric airbase-warship, and the enormous amounts of money, hardware, and political influence one would expect from an organization of this scale.
- No Name Given: All he's/she's/they're/it's known by is "the Shadow Broker."
- Outside-Context Problem: Even if you've played both games. Even the usual tactics of assuming that loyalty missions play to the strength of the character involved won't help you too much. Expect the unexpected.
- Pragmatic Villainy: The Lair of the Shadow Broker DLC reveals that the SB's reason for giving Shepard's body to the Collectors was his attempt to pacify the Reapers and save the galaxy. Of course, his primary reason was to save his own skin and his power.
- The Reveal: "Lair Of The Shadow Broker" clears up several of the questions surrounding the Broker.
- Stranger Behind the Mask: After so much build up around his identity, the Lair of the Shadow Broker reveals that he's a member of a species that had never before been seen or mentioned in the series. At least unique in that while Shepard has no clue on what it is, Liara does, and manages to send it into a Villainous Breakdown based on a paragraph's worth of information on his species.
- Supervillain Lair: One that would make Blofeld himself jealous. It's a massive ship that permanently orbits a planet with an extremely volatile atmosphere which conceals its presence. A private army of mercs and drones patrol and maintain the dangerous exterior, giant conductor rods that collect energy from the lightning storms, private detention centers, and torture facilities, and private quarters where he catalogs and utilizes secrets and informants that span the whole galaxy. Liara and Shephard both wonder what happened to the contractors that actually built it, before concluding the obvious.
- To Serve Man: Implied with one of Feron's lines about the Shadow Broker, albeit for all aliens who come by, not just humans. Remember the Yahg are apex-predators on their homeworld, there's only one way in and out of his main room, and you never see anything that indicates it holds food in his quarters.Feron: Not everyone who enters his office comes back out.
- Ungrateful Bastard: There's a side quest in Mass Effect in which you can provide the Shadow Broker with a copy of the data Shepard has gathered on Cerberus, after which his agent informs Shepard that the Shadow Broker will be there to help Shepard when needed. Ask Liara how well that went. His archives also reveal that he was going to kill Tali when he was offering her a sanctuary in return for her information about Saren and the geth in the first game, in order to ensure that the information would not end up in the wrong hands. So basically you saved Tali's life twice over when you first met her.
- Villain Team-Up: Briefly with the Collector General in Redemption. Although not exactly allies, the Shadow Broker tried to give Shepard's body to the Collectors, before Liara stepped in. The Broker himself claims "it was a mutually beneficial partnership", but it's likely Harbinger would've back-stabbed him eventually.
- Villainous Breakdown: He completely loses it after Liara figures out his backstory. A message left behind by the previous Shadow Broker points out that this is a Fatal Flaw of his; his normally-genius intellect becomes fogged when he gets angry.
- Walking Spoiler: The Broker himself is a widely-known figure from the start, but their true identity is the spoilery part.
- You Have Outlived Your Usefulness: Planned on doing this to Tali, although Fist betrayed him for Saren, leaving Tali unaware of how the Broker was going to betray her, too.
- You Kill It, You Bought It: How he got the job. And how his successor gets the job too.
An asari Spectre introduced in "Lair of the Shadow Broker" who is handling the cases of the Shadow Broker's attempted assassination of Liara T'Soni. She joins Shepard in their effort to track down Liara after she was attacked in her home.
- Anti-Villain: She works with the Broker in order to get intelligence necessary for her Spectre duties, and sees doing the Broker's dirty work as an acceptable price to pay.
- Authority Equals Ass Kicking: She's a Spectre for a reason.
- Chekhov's Gunman: She was mentioned in the Cerberus Daily News in February and July 2010.
- Combat Pragmatist: She indiscriminately bombs civilians, throws her own soldiers at Shepard, and uses human shields to escape. Of course, none of these tactics work.
- Dark Action Girl: Once her true colors are revealed. She's ruthless and tough as nails.
- Deadpan Snarker: Drops a few choice quips while searching Liara's apartment.
- Dented Iron: She puts up a good final fight despite profusely bleeding.
- Determinator: See Implacable Man below.
- Dirty Business: She justifies her actions by claiming how many lives she can save with the Broker's intel. Indeed, she argues this is how Spectres are supposed to act.
- The Dragon: To the Shadow Broker, being his best fighter. A Spectre herself, Vasir justifies it by saying that her working for the Shadow Broker isn't any different from Shepard working with the Illusive Man.
- Evil Counterpart: To Commander Shepard, particularly a Paragon.
- Fantastic Racism: Towards "Purebloods," like many Asari.
- Flash Step: Does this to get to her hostage. Also does this almost all the time when you fight her.
- Foe-Tossing Charge: Most players were taken by surprise by her special talent. Vanguards snapped out of it quicker than others and went "Hey! I can do that too!" Cue Charge spam.
- Foreshadowing: This Cerberus Daily News update provides a good dose of it in retrospect — so where exactly did Vasir get this "good intel," anyway?
- "Get Back Here!" Boss: "Catch me if you can!"
- The Gloves Come Off: At first, she's just trying to escape with the data. Once she takes a shot or a table to the face and it becomes clear to her that she isn't leaving without killing Shepard, she reveals her full power and skill (which no other NPC had ever shown before that point), and starts hitting back hard.
- Grey-and-Grey Morality: She's a Spectre; it comes with the territory. It's also what gives her Shut Up, Kirk! and What the Hell, Hero? speeches more weight.
- Hoist by Her Own Petard: A Biotic Shepard with access to Throw, Charge or Lift can instantly kill her the second her health bar is exposed by throwing her off the roof, although she'll teleport back up for her dramatic death cutscene. This is especially ironic if you hit her with Charge, the ability she spends most of the fight spamming.
- I Did What I Had to Do: Discussed. In an attempt to kill Liara, she bombs an entire building, killing many innocents. When Shepard calls her out on it, she argues that it's worth it in exchange for the Shadow Broker's intel, which has let her save many more lives than she's just taken.
- Implacable Man: Thrown off a ledge, crashed a flying car at great speed, bleeds across a building, takes a metal table to the face and still provides a tough boss fight.
- Kick the Dog: Her remark about how her hostage's son will be scarred for life after losing his mother, within earshot of Liara, whose mother was killed in the last game. Liara isn't happy to hear this ("I'm going to end you, Vasir."). If Shepard is a Colonistnote or Earthbornnote , it could be intended for them as well.
- Lightning Bruiser: Thanks to her Charge attack.
- Made of Iron: Gets hit with a lot of attacks, but almost never shows up with a visible injury. Also probably the toughest boss fight in the entire game, partly due to the fact she charges around quickly and has 2 layers of crazy tough protection.
- Magic Knight: Comes with being a biotic. Her special ability makes her especially stand out from other examples in Mass Effect.
- Mind over Matter: Given that she's a biotic and all.
- Mirror Character: Picture Renegade female Vanguard Shepard as an asari, working for the Shadow Broker instead of the Illusive Man; that's Tela Vasir in a nutshell.
Vasir: You're dead! The Shadow Broker has been in power for years! He's stronger than anything you've ever faced!Shepard: That why you sell out the Council to work for him?Vasir: You think I betrayed the Council? Like Saren?! Go to hell!
- Shepard can angrily accuse her of being no different from Saren. She doesn't take the comparison well.
- Mirror Match: To a Biotic Shepard, but especially Vanguard Shepard. She has almost the exact same kit as you will when you throw down with her.
- The Mole: For the Shadow Broker.
- Oh, Crap!: She gets past it quickly, but she's visibly surprised when it turns out that Shepard is not going to go along with her hostage-taking.
- Politically Incorrect Villain: By asari standards. She calls Liara a "pureblood bitch" before making another attempt to kill her. Liara previously claimed that no asari would be cruel enough to call her a pureblood to her face.note .
- Put Down Your Gun and Step Away:
- She resorts to taking a civilian hostage during the chase sequence. You can drop your thermal clips, keep her talking her long enough for Liara to hit her with a table, or shoot her through the hostage's shoulder. "You'll live."
- And as Paragon Shepard, you can sit there and list off some of the hard decisions made in the first game, such as sacrificing the Council or thousands of humans, depending on your choice, and ask her if she really thinks you'll disarm for a single person's life.
- Shut Up, Kirk!: Calls Shepard out on judging her for working with the Shadow Broker while they work for the equally-shady Cerberus. Falls a little flat if Shepard's gone through the Omega relay and quit the organization, though.
- Traitor Shot: Will give one when Shepard catches up with Liara, knowing the latter will out her in a moment.
- Underestimating Badassery: She does seem visibly unnerved when Shepard lists off the reasons why she should back down now. Seemingly more so with the Paragon version;Shepard: Vasir, I sacrificed hundreds of human lives to save the Destiny Ascension/I sacrificed the Destiny Ascension with ten thousand people on board, including the Council. I unleashed the rachni on the galaxy/I personally destroyed the last rachni queen. So for your own sake, I hope your escape plan doesn't hinge on me hesitating to shoot a damn hostage.
- Villain Has a Point: Although Paragon Shepard's actions are far less questionable than Vasir's, her criticism of Shepard's involvement with Cerberus is fairly legitimate. She also claims that killing a few people for the Shadow Broker is a worthwhile tradeoff, because the intel she's gained from the bargain has allowed her to save many more. Her argument holds significantly less weight if you do the DLC after destroying the Collector Base and leaving Cerberus, however.
- It's worth noting that her Not So Different Remarks are entirely correct on a Renegade playthrough. Renegade Shepard has committed worse atrocities than Vasir ever did on-screen, and often for even more selfish reasons. Their whole-hearted endorsement of Cerberus is hardly better than her being the Shadow Broker's mole.
- Walking Spoiler: She's one of the Shadow Broker's top assassins; it's difficult to discuss her at any length without bringing that fact up.
- Well-Intentioned Extremist: Her defense when Shepard calls her out for bombing the Dracon Trade Center. The Shadow Broker provides her with premium intel, enabling her to carry out her duties far more effectively and precisely; if she has to make a few people disappear in exchange, so be it. In her defense, there are reports of her previous activities in Cerberus Daily News that show she was responsible for legitimately heroic acts, like dissolving a Slaving ring.
- What the Hell, Hero?: Her last words are to claim that Shepard is no better than she is, given their partnership with Cerberus.
An old friend of Admiral Hackett, Dr. Kenson sent a shockwave through the galactic community by publishing research that proved the Mass Relays predated the Prothean civilization. She's later incarcerated by the batarians who claim they stopped her from committing terrorist acts.
- Adventurer Archaeologist: Who else would venture into batarian space to discover an artifact? Unfortunately, the artifact is Reaper in origin, resulting in Kenson being indoctrinated.
- Badass Bookworm: Not as badass as other examples in the series (she prefers to have her men fight for her), but she's decent in a fight and hardly someone you wanna cross.
- Brainwashed and Crazy: She and her crew have been indoctrinated by Object Rho, a Reaper artifact.
- Contralto of Danger: When she reveals she's an antagonist, her voice deepens and gets raspy, and not because she's indoctrinated.
- Cutscene Boss: She either blows herself up or gets shot via a Renegade action.
- Deep Cover Agent: Described as such by Admiral Hackett.
- Driven to Suicide: She blows herself up when a Paragon Shepard finally corners her and tries to talk her down. A Renegade action simply shoots her, but she's already pulled the pin.
- Early-Bird Cameo: First appeared in Cerberus Daily News, revealing to the galaxy her findings that the mass relays were not made by Protheans.
- Escort Mission: Her rescue from the batarians plays out like this, though she can fight as well.
- Establishing Character Moment: The second she's freed from her restraints, she's cold and brutal with a gun, finishing off her captor with a Goomba Stomp.
- Foreshadowing: During the brief period she's a party member, it's possible to hear the otherwise mild-mannered Kenson suddenly yell out "DIE, batarians!" in a fight. Soon enough, she turns out to be a lot less composed than she's acting.
- Godzilla Threshold: Her plan to delay the Reaper invasion involves destroying a mass relay, which is expected to kill thousands of innocent colonists on neighboring planets. While Kenson eventually deems it unacceptable (albeit because of Reaper mind-control), Shepherd ultimately pulls the trigger and sacrifices the star system.
- Guest-Star Party Member: In the Arrival DLC.
- The Heavy: Of Arrival. While little more than a brainwashed patsy for the Reapers, her efforts to sabotage the Project and protect the Alpha Relay (when the Reapers are about to launch their invasion through it) make her the DLC's primary adversary in the second half.
- Heroic Sacrifice: Once she and her team came to realize the importance of the Alpha Relay, they worked tirelessly to stop the Reapers from getting it. Unfortunately, the very visions that gave them insight to the Reapers' motives were gradually indoctrinating them. In the end, they bought precious time for the galaxy, but at the cost of their free will and eventually their lives.
- Killed Mid-Sentence: If Shepard takes the Renegade interrupt in their last encounter, they shoot her in an attempt to stop her from activating a remote detonator (which fails).
- Moral Myopia: When Shepard activates the Project, Kenson immediately calls out Shepard for what they've done. Not because Shepard's actions will kill thousands of innocent people, but because it would kill Kenson's crew and prevent Kenson from seeing the Reapers' arrival. This is, of course, a side-effect of getting indoctrinated.
- Nice Job Breaking It, Hero: As pointed out when Shepard discovers there are no containment measures for Object Rho, a Reaper artifact. Sure enough, it accompanies The Reveal that Kenson and her crew have been indoctrinated, jeopardizing their own plan to destroy the Alpha Relay.Shepard: You left it here out in the open like that?!
- Smug Snake: Pretty much everything she says has a smarmy arrogance to it. This becomes even more annoying once she's revealed to be indoctrinated, where she constantly whines about how Shepard is responsible for everything bad that's happening, as well as trying to guilt them about killing brainwashed attackers with no hope of recovering their sanity.
- Taking You with Me: She tries to do this when she blows herself up, but Shepard survives the explosion.
- Tragic Villain: Lost her way when the Reaper artifact indoctrinated her.
- Villain Ball: Bringing Shepard to her base and explaining what the Project is and how to activate it, continuing on with refusing to kill Shepard after they are subdued, and finishing up by announcing to Shepard exactly what she plans to do to scuttle the asteroid and daring them to stop her. To be fair, this might be the mind degradation that indoctrination causes or her Fighting from the Inside.
- Villainous Breakdown: Complete with whining and hitting things because she can't hear the whispers any more.
- Walking Spoiler: The first half of the Arrival storyline is set up to make her look sympathetic, when her actual behavior is anything but.
- You Don't Look Like You: As part of the Legendary Edition's reshuffling of some character models, Kenson sports the same hairstyle as the Mass Effect 3 version of Kelly Chambers, just in her platinum gray shade.
- You Have Failed Me: Implied from her complaints that she can't hear "the whispers" from Object Rho anymore, suggesting that the Reapers are aware of her failure to protect the Alpha Relay and no-longer consider her useful.
An arms dealer, smuggler, and art collector residing on Bekenstein. Kasumi Goto and her partner Keiji Okuda once attempted to steal from him, which ended with Hock killing Keiji and stealing his graybox. Since then, Kasumi has made it her mission to take it back from him.
- Amoral Afrikaner: A Card-Carrying Villain with an Afrikaans accent
- Bad Guys Do the Dirty Work: Mentions this when you speak to him.Hock: People like me - and you - are doing the terrible things that keep the galaxy spinning.
- Berserk Button: Shepard can take a Renegade interrupt to shoot one of his priceless statues while Hock is in mid-speech. Hock loses it, and immediately orders the attack.
- Big Fancy House: His mansion, complete with a huge vault and underground tunnels.
- Big "NO!": Delivers one if you use the Renegade interrupt to shoot a priceless artifact during his confrontation speech.
- Death from Above: Attacks you in a gunship at the end of the level.
- Flunky Boss: Sics Eclipse mercs and mechs on you while fighting in his gunship.
- Huge Holographic Head: How he confronts you when he finds you in his vault. With all the associated tropes...
- Large Ham: To get his voice sample to enter the vault, you can Charm/Intimidate him into making a pompous speech. He also makes quite a hammy speech when he catches Shepard and Kasumi in the vault.
- Tempting Fate: "Do what you like to this gunship! I have a squadron of them!" Well, he did say "whatever we liked".
- The Password Is Always "Swordfish": The password to his vault is 'Peruggia', after the thief who tried to steal the Mona Lisa. This is probably intentional, as he suspected Kasumi would try to steal the graybox from his home.
- Wicked Cultured: A patron of the arts, his vault is filled with priceless artwork, including what's left of Michelangelo's David and the Statue of Liberty's head.
"Project Overlord" is a Cerberus program whose goal is to control the geth by uploading a person's mind into a VI, creating a "virus with a face" that can exploit their religious impulses. David Archer, the project director's brother, volunteered for the procedure — unfortunately, the VI immediately went haywire and is now on a rampage to escape.
- A.I. Is a Crapshoot: It was created by Cerberus to commune/control the geth and shortly went on a rampage because the human they used as the core for the Overlord VI was driven mad by the noises and tried everything to escape.
- And I Must Scream: The end of the DLC reveals that the Overlord's indecipherable noises were the tortured pleas of David Archer for someone, anyone to help him make [the noises] stop. On top of that, David himself, the basis of the Overlord, was hooked up to the geth network while suspended in mid-air, plugs and tubes shoved into his body, eyes held open, and constantly bombarded by the constant stream of voices coming from the numerous geth he was connected to, which due to his disorder and sensory issues, put him under extreme emotional pain and stress. And he was wholly conscious the entire time.
- Anti-Villain: The end of his DLC reveals that the Overlord's homicidal actions resulted from the desperate attempts of a tormented human to escape the constant noise of the geth network.
- Arc Villain: He (and his small army of geth) only appears as the antagonist in his DLC, and isn't mentioned in the vanilla game.
- Bald of Evil: The Overlord appears as the floating, bald head of a young man, and is capable of controlling the geth along with every machine in the area, and siccing the geth on Shepard and his team. Horribly, tearjerkingly subverted at the end of the DLC; the basis of the Overlord is a bald human and a young mathematical prodigy forcibly hooked up to the geth network to create a godlike VI who the geth will worship and thus will make them easily controlled. He went completely insane from the merger and went berserk just to get away from the constant voices and make them stop.
- Body Horror: A scientific, technological example. When Shepard and his team deactivate the Overlord, they find its human core, David Archer, with plugs that go entirely through his arms. A huge neck brace with even more plugs that's embedded so deep into his skin, it caused physical scarring. Suspended in the air. Two thick tubes jammed in his mouth and presumably down his throat. Eyelids held open for no discernible reason! And conscious the entire time, screaming.
- Borrowed Catch Phrase: If Shepard did not do the Overlord DLC in 2, Archer will comment on how they eventually had to nuke David to stop him, and sighs, "It all seemed so harmless."
- Brain Uploading: David did this to tap into the geth consensus. It didn't work out too well, as he was driven completely insane from the noise and wanted desperately to escape and stop it.
- Break the Cutie: David becomes very broken by the experience. Though once he gets to Grissom Academy, he begins a different kind of counting: the number of days Shepard lengthened his life.
- Broken Record: After David is extracted and rescued in the Paragon route:"Square root of 912.04 is 30.2... it all seemed harmless. Square root of 912.04 is 30.2... it all seemed harmless. Square root of..."
- David Archer has "Square root of nine hundred six point oh one is thirty point one..."
- On the other hand, the Overlord himself has a catchphrase in the electronically distorted howls it produces throughout the game. This is later revealed to be its core, the human David Archer, screaming "QUIET PLEASE MAKE IT STOP!!!"
- Character Witness: If you send him to Grissom Academy, he vouches for you to some scared kids during the Cerberus raid there in 3.
- Contagious A.I.: Infects and controls an army of geth and security mechs. He can even overpower EDI if you're not quick enough during the boss fight. Thankfully, he can't do the same to Legion, but he does manage to hack Shepard's cybernetics. The truth, however, is that David, the core basis of the Overlord VI, wants to escape the constant noise of the geth network, and has been trying to upload himself into every software in existence just to do so.
- Cores-and-Turrets Boss: Sics geth holograms on Shepard between exposing its core.
- Digitized Hacker: As a VI, he can interface with any electronic device. It's noted that if he ever escaped his facility, he could cause a "technological apocalypse."
- Earn Your Happy Ending: Only in the Paragon route. After all he had been through, David is extracted and rescued by Shepard and his team, and taken to Grissom Academy where he can be cared for and spend the rest of his life in peace, using his mathematical talents for good.
- Got Volunteered: The Overlord came about when David's own brother forced him to participate in the VI project to ensure the project's success, wanting to exploit David's genius to create a mechanical god for the geth. David didn't like it, at all. When Shepard learns of this and realized Gavin was lying, they become furious, with them extracting and rescuing David from Cerebus in the Paragon route.
- Gone Horribly Wrong: A human hooked up to the geth network in an attempt to control them. Except said human was an autistic prodigy with sensory issues regarding noise, and was driven insane because of it. Everything went to shit after that. As summed up by Gavin, "It all seemed harmless..."
- Hollywood Autism: It turns out that David is an autistic savant with formidable mathematical skills and was able to imitate the geth's language. His brother took notice and decided to take advantage of it by hooking him up to the geth Hive Mind in the hopes that he could sway the geth into serving him. Unfortunately, being subjected to the barrage of geth voices was too much for him to handle.
- Killed Offscreen: If Shepard doesn't go through the Project Overlord DLC, they'll meet Gavin in Mass Effect 3, who sadly states that David died when they were forced to nuke the facility. He then sighs, "It all seemed so harmless...".
- Machine Worship: The purpose of the project was to get the geth to see him as a sort of god-figure, letting him control them.
- Madness Mantra: "It all seemed harmless..."
- Master of Unlocking: When you meet him again in the third game, he hacks the lock on a security room door for you, providing some weapons and ammo.
- Mercy Kill: If you leave him with Cerberus as Renegade Shepard, the extreme trauma he went through eventually causes David to slip into an irreversible coma. Gavin reveals that he eventually "ended his misery".
- Not Evil, Just Misunderstood: The Overlord's core is a frightened, suffering, tormented human prodigy who was driven insane from being forcibly merged with the geth network, and just wants to escape the constant noises.
- Nuke 'em: In the event that you didn't play Overlord at all, a meeting with Gavin Archer reveals that Cerberus eventually dealt with the problem themselves via nuclear bomb.
- Photographic Memory: Combined with his mathematical abilities, it's the key to his ability to speak the geth language. Gavin uses him as a living notepad because of this.
- Powered by a Forsaken Child: The Overlord VI was created by merging an autistic math savant with the geth network via stuffing all kinds of plugs and tubes into the subject's body, in an attempt to exploit the geth's religious tendencies and control them. David quickly suffered extreme Sensory Overload due to his autism and he went completely insane, trying to upload himself into every machine in existence so he can escape the noices.
- Roaring Rampage of Revenge: He sics his geth army on anyone he finds as revenge for his creation. Subverted at the end; this trope is what it appears on the surface. He's actually trying to cry out for help, but he's so broken that it doesn't work out.
- Sanity Strengthening: In the event that he's rescued, David is able to recover from his ordeal and then some after a long stay at Grissom Academy; when you meet him again, he lacks the Troubled Fetal Position and repetitive Survival Mantra of his pre-Project Overlord days, indicating that being in a healthy, supportive environment in the company of people who actually care for his wellbeing has helped him immensely.
- Sensory Overload: David is an autistic mathematical savant who dislikes loud noises. Being hooked up to the geth network, forced to listen to a constant stream of voices, was extreme torture for him. Is it any wonder he wanted to escape?
- Sickly Green Glow: Everything it infects.
- Terrible Ticking: He'll constantly make noises that sound like computerized gibberish. Towards the end, it's later revealed that the noises were caused by the Overlord's human core, who was forcibly converted into a VI and driven mad by the constant voices of the geth, and has been infecting everything around him in an extremely desperate attempt to get away from the noise.
- Tragic Villain: The Overlord is actually a young, autistic human prodigy who was forced into the experiment by his own brother to create a godlike AI that can control the geth, and hooked up to the geth network by means of forcing his eyes perpetually open with clamps and shoving pipes and plugs into every body part available. The combination of pain, the network merging, and extreme Sensory Overload drove him insane and made him go on a rampage to try to escape the noise, all while pleading for someone to "make it stop!"
- Troubled Fetal Position: In flashbacks, David is often seen curled up in a ball on the floor, rocking back and forth as he rattles off equations. Tellingly, Gavin pays little attention to this very obvious sign of discomfort.
- Trust Password: If sent to Grissom Academy, Shepard finishes his catchphrase for him when they meet again in 3. David then vouches for Shepard to the other students, as the person who saved his live from Cerberus.David: The square root of 906.01 is—
- The Unintelligible: While some of what he says is just noise, he also speaks heavily garbled sentences that become clearer over time. If you know what he's saying, you'll be able to understand him: QUIET PLEASE MAKE IT STOP!!!.
- Walking Spoiler: Merely mentioning the Overlord is impossible without bringing up its true self, and its horrifyingly tragic origins, without being spoilered.
- Wetware CPU: A human uploaded to the geth consensus in an attempt to control the geth. Said human found this existence extremely torturous, and did everything in his power to upload himself into every system in the known galaxy, just so he can get away from the constant noise.
The Blue Suns are a corporation of Private Military Contractors founded by Vido Santiago and Zaeed Massani. Known for their ruthlessness and efficiency, they possess innumerable resources, and are in control of many planets in the Terminus systems.
The Blue Suns are a human dominated organization, however turians and batarians both also make up large parts of the group. Unlike the Eclipse, all races serve in all roles, from grunts to elite troops to commanders.
The Blue Suns in general
- Authority Equals Asskicking: Commanders.
- The Bus Came Back: Introduced in Mass Effect: Revelation (published six months before the first game and taking place 22 years before it) and appeared to be a one-off threat. In Mass Effect 2 they're back, stronger than they were before.
- Corrupt Corporate Executive: Run by these.
- Elite Mooks: Centurions and Legionnaires. Like normal troopers, except with a Vindicator battle rifle or Scimitar shotgun instead of an Avenger series assault rifle, specialized ammo, and shields.
- The Empire: In all but name. See N.G.O. Superpower.
- Enemy Mine: Aria can help Shepard get their allegiance in Mass Effect 3.
- Equal-Opportunity Evil: Founded by two humans, but most of their original recruits were turians. Vido's decision to take on Edan Had'dah, a batarian businessman with terrorist ties, as a client was a point of contention that eventually leads to Zaeed being ousted from the group. Suspecting that Edan will not work with him due to his hatred of humans, Vido appoints a batarian named Solem Dal'Serah to serve as The Face of the group, and Solem convinces Edan that Vido and the other human members were recent additions necessary for bolstering manpower in light of recent losses, an explanation that Edan grudgingly accepted. By the time of Mass Effect 2, this is played straight.
- Faceless Goons: Many of their mooks wear helmets.
- FaceHeel Turn: Back Story revealed throughout the game, particularly from Codex entries and planet summaries, show that the Blue Suns have several Big Damn Heroes moments to their credit, though at least a few were less heroic intention and more circumstances working out that way while they achieved their main goals.
- Highly Conspicuous Uniform:
- Played straight in gameplay, subverted in the Codex. During high-risk jobs, they make a point of removing anything that could affiliate them with the Blue Suns, including tattoos.
- It's still somewhat evident outside of gameplay. In Mass Effect: Revelation, Kahlee Sanders recognizes the sigil on an inexperienced agent who had disguised himself as a cop but forgot to alter his appearance. It's generally implied in the novel (and essentially spelled out in the games and comics) that in the Terminus Systems, outside of Council or Alliance jurisdiction, they can operate with impunity so the trademark armor is more likely to show up there, while jobs in Council space will generally involve disguised undercover operatives or expendable "Freelancers".
- Kill It with Fire: Blue Suns Pyros.
- King Mook: Blue Suns Commanders, soldiers with three thick layers of protection (shields, armor, and health) who wield BFGs such as Claymore shotguns or Revenant light machine guns as weapons.
- Mecha-Mooks: They employ some robots to fight for them.
- Mooks: The most commonly battled mooks in the game.
- Names to Run Away from Really Fast: Blue stars are very dangerous, as are the Blue Suns.
- N.G.O. Superpower: The amount of resources they have at their disposal is truly frightening. Among other things, they possess: millions of soldiers, heavy mechs, infantry fighting vehicles, and gunships, several front corporations, a krogan cloning lab (remember, Saren's krogan cloning lab was considered dangerous enough that the Council had to send to send the STG and a Spectre to nuke it), the materials to make city destroying weaponry, and the entire planet of Zorya, which has over 140 million people.
- Private Military Contractor: Their preferred means of doing business.
- Schmuck Bait: Being hired as a Freelancer. It means that either the mission involves heavy resistance and they can't risk losing more troops, or it's an illegal operation within Council space, and they can't risk someone who can be traced back to them being arrested. Either way, you're cannon fodder and they won't let you forget it.Officer: You get paid when the job is done. If you die, your buddies DON'T collect your share.
- Shotguns Are Just Better: The turians seem to think so. Except for Warden Kuril, all the turian Blue Suns troops wield shotguns. It actually puts them at a disadvantage most of the time.
- The Jailer: They run a prison ship called Purgatory.
- The Syndicate: They are really an organized crime group with a Private Military Contractor facade. They run racketeering in some housing areas (though they are still smart enough to keep their rate affordable so the people won't protest) and their jail ship is actually a hidden slave trade and extortion business at the same time.
- Tattooed Crook: Human members frequently sport the logo as a tattoo to demonstrate their loyalty to the organization. This tattoo is frequently removed for undercover operations, but reapplied after the assignment is complete.
- Villain Team-Up: They team up with the other big merc groups to defeat Archangel early in the game. They lose.
- "Actually, take your shot. Give me a reason to put you down like the mad dog you are. Again."Voiced By: Richard Green
The CEO of the Blue Suns and Zaeed's rival. He, along with Zaeed, were the founding members of the Blue Suns. However, years later, Vido betrayed Zaeed, shot him in the face, and left him for dead, leaving Vido the sole controller of the most powerful N.G.O. Superpower in the Terminus systems. Zaeed still searches for him to this day.
- Arc Villain: For Zaeed's loyalty mission. Unsurprisingly, Zaeed is still pretty pissed off about Vido shooting him in the face and leaving him for dead.
- Authority Equals Asskicking: Averted — when he and Zaeed founded the Blue Suns, Vido ran the business while Zaeed was the field commander.
- Bad Boss: In Zaeed's loyalty mission, he threatens his soldiers with death if they retreat.
- Beard of Evil: Bearded and a complete dick.
- Brains and Brawn: With Zaeed.
- Bus Crash: Despite getting away in the Paragon ending, there's a new leader of the Suns in 3. Cut dialogue from the Mass Effect 3 leaked script indicates that between 2 and 3, Zaeed put together his own team of mercs, tracked Vido down to a remote human colony, and was about to execute him when a Reaper attacked. A Harvester then grabs Vido, and knowing what's about to happen to him, he begs Zaeed to kill him right then and there. But Zaeed simply turns and leaves him to his fate. This was all supposed to be in dialogue that Zaeed tells Shepard on the Citadel in 3.
- Chronic Backstabbing Disorder:
- Zaeed figured this out the hard way.
- You find another example when you raid a Blue Suns encampment in Mass Effect 2 and read correspondence between Vido and an archaeologist. The archaeologist had found a valuable artifact and wanted to hire the Blue Suns to protect his ship and its cargo from pirates as they made their way back home. Vido replied that the Blue Suns would be happy to help out. Instead, he has his Blue Suns kill his would-be employers and steal the artifact for themselves.
- Corrupt Corporate Executive: He's directly responsible for almost everything the Blue Suns do in the game. Some of his business practices include turning on clients when their opponents have higher bids, raiding and massacring cargo ships, and using slave labor on the Blue Suns ruled world of Zorya.
- Cutscene Boss: If Zaeed kills him.
- Death by Irony: If you let Zaeed kill him.
- Dirty Coward: He turns tail and runs the moment he sees real danger.
- Early-Bird Cameo: In one side quest, you can find a datapad that mentions him by name even if you haven't downloaded the DLC where he actually appears.
- Fate Worse than Death: Dummied Out content in ME3 reveals that if he survived Zaeed's loyalty mission in ME2, he gets hauled away by a Reaper Harvester between the two games, begging Zaeed for a Mercy Kill, but Zaeed just abandons him to his fate.
- Greed: The reason he betrayed Zaeed? Zaeed's ethics meant he wasn't making quite as much money as he could've.
- Gunship Rescue: Villainous version. If you choose to save the refinery workers instead of go after him, he and a few of his mooks escape in an A-61 Mantis gunship.
- Karma Houdini: Paragon ending of Zaeed's loyalty mission.
- Kick the Son of a Bitch: His betraying and cutting ties with Zaeed can be considered this; Zaeed is hardly ethical.
- Kill It with Fire: If you let Zaeed kill him, he'll die this way.
- The Man Behind the Man: It's All There in the Manual. He appoints one of his batarian commanders as the 'official' CEO of the Blue Suns, but in reality Vido runs the company, with the other 'CEO' just being put there to protect him from assassination attempts, and to attract clients that would not normally hire humans, like Edan Had'dah from Mass Effect: Revelation.
- Nothing Personal: He tries using the "it was just business" variation to convince Zaeed to spare him in the Renegade ending. It doesn't work.
- Private Military Contractor: He runs a mercenary outfit.
- Smug Snake: Especially during his initial confrontation with Zaeed.
- Villain Team-Up: Slightly. Comics reveal that he deals with the Shadow Broker and trades slaves with the Collectors. His soldiers also make up the majority of the resistance in the game.
The leader of the Blue Suns on Omega, Tarak is encountered during the mission to recruit Archangel. Fed up with losing men and shipments to the persistent vigilante, he convinced the other merc groups to work with him to end their mutual enemy.
He and Zaeed also have a bit of history.
- Aggressive Negotiations: According to his second-in-command Jentha, he can be quite the negotiator; given his temperament and the high likelihood that he's primarily dealing with other criminals, it's hard to imagine most of his negotiations would be particularly cordial.
- Arc Villain: Of Garrus's recruitment mission. Though the other gang leaders won't admit it, Tarak is ultimately the one in charge of the operation to take down Archangel.
- Bad Boss: Jentha mentions that he's been both taking his frustrations out on her and planning to shoot any freelancers who are still alive if his initial plan fails. From Jentha's point of view, Tarak is actually a pretty decent guy (for a batarian), it's just the stress of Archangel and working with the other gangs is putting a lot of pressure on him.
- Deal with the Devil: How he sees working with the other gangs against Archangel.
- Death from Above: Attacks Archangel's hideout with a gunship.
- Enemy Mine: Teams up with rival gangs Eclipse and the Blood Pack to take down Archangel.
- Flunky Boss: Drops troops while shooting from his gunship.
- It's Personal: Archangel decided to attack him in his own home while he was having a meal (with family?). It made him Properly Paranoid.
- Old Friend: Of Zaeed. The details are never brought up, but if he's present Tarak immediately goes from "Get these scum out of my face" to "Answer any questions they have." He even says it's good to see Zaeed.
- Properly Paranoid: After one of Archangel's ambushes nearly killed him, he's a lot more skittish and it's hard to blame him.
- The Strategist: Though Jarroth and Garm will never say it openly, Tarak came up with the plan to take down Archangel and is the one running the operation.
- Say My Name: "ARCHANGEL! You think you can screw with the Blue Suns?!"
- Storming the Castle: Planned on doing this to bring down Archangel.
- We Have Reserves: Although he makes sure that none of his men are the ones used as cannon fodder.
- Zerg Rush: The first part of his plan is to send the freelancers straight at Archangel's hideout. Subverted in that it's just a distraction to let the professionals get in close.
A Blue Suns Commander, and Tarak's second in command on Omega.
- Affably Evil: She's very polite, considerate, and patient, and will gladly answer any and all of your questions. She also says not to be too hard on Tarak because he's under a lot of stress, and even warns you that he might kill all the freelancers regardless of what they do. She's still fanatically loyal to the Blue Suns.
- Dark Action Girl: She is a member of the Blue Suns, after all.
- The Dragon: To Tarak. From Shepard's perspective, she's a mere Mook Lieutenant
- Instant Armor: Tech Armor.
- More Dakka: Like other Blue Suns Commanders, she's equipped with a Revenant light machine gun.
- Punch-Clock Villain
The captain of the Purgatory, a Prison Ship run by the Blue Suns that takes the kind of criminals no-one wants anywhere on their planet. He claims to be doing this "for the good of the galaxy", but regularly has prisoners beaten or spaced as an example to others, and much of his funding comes from selling inmates to people looking for payback. Cerberus arranges for Shepard to buy Jack from him, but it turns out his eyes are bigger than his stomach.
- All There in the Manual: In the Codex, it states that turians that do not wear the colonial identity facepaint markings are called "bareface", which in their language is also synonymous with slimy politicians and pathological liars. Lo and behold, the Warden is barefaced.
- Arc Villain: For Jack's recruitment mission. Shepard has to get through the warden and his guards to leave with Jack.
- "Blackmail" Is Such an Ugly Word: Whenever Kuril welcomes a prisoner, he gently asks the local authorities for a donation to keep the Purgatory running. If he isn't paid, he releases the prisoner back onto their homeworld.Kuril: At an unspecified place and time.
Squadmate: So it's an extortion racket?
- Bullying a Dragon: One of the biggest offenders in the entire series. Seriously, the guy thought that trying to capture the biggest badass in the galaxy would be a good idea.
- Death Glare: When Shepard insists on keeping their guns, they have a glare-off. Kuril blinks first.
- Even Evil Has Standards: He's a "two-bit slave trader" who runs an extortion racket with his prison, but if you ask him about Jack at the beginning of the mission, Kuril warily describes her as "the meanest handful of violence and hate I've ever encountered", implying that even he is scared by her.
- Evil Counterpart: It's not dwelt on, but Garrus and Kuril both got sick of seeing criminals escape justice and took matters into their own hands - with zero accountability. Garrus abandoned the rules altogether and went Serial-Killer Killer on Omega, while Kuril set up his own personal "system". Garrus remained heroic enough to inspire people, while Kuril brings out the worst in his underlings (the more times they beat a prisoner, the meaner they get). Worryingly, Garrus expresses some grudging sympathy for his views.Garrus: I don't agree with everything they do here, but it's in the galaxy's best interests.
- Faux Affably Evil: Initially comes across as a stern, militant-minded yet professional member of the Blue Suns, willing to turn Jack over to Shepard. He even has a rather reasonable mentality on why he believes Purgatory is for the good of the galaxy, as he claims. Then he reveals that he plans to to imprison Shepard, and the politeness goes out the window.
- Hypocrite: Says that he "makes the galaxy safer" by locking up dangerous individuals. But when comes the biggest hero(ine) that ever lived, he tries to capture them for the bounty.
- Instant Armor: Tech Armor.
- I Want Them Alive!: Towards Jack. He doesn't mind killing Shep, though.
- The Jailer: He's the one in charge of the Purgatory.
- Jerkass Has a Point: Running a prison in space to host some of the worst the galaxy has to offer in itself isn't a bad idea by itself. Kuril was a former cop on Palaven and got tired of seeing crooks escape the law too often, so he wanted to ensure that criminals would stay locked up once in prison. He may not use the best methods to ensure they stay aboard Purgatory, but he's not government-employed and has to fund it through other means. That said, everything else about him tears it apart.
- Jumping Off the Slippery Slope: Starts off as a Knight Templar, with questionable methods, but not harming innocents and trying to help the galaxy. Soon, you discover he is willing to leave dangerous criminals on planets that can't pay, and he is rather brutal to prisoners. All ambiguity goes out the airlock when tries to capture Shepard for a bounty.
- Knight Templar: What he considers himself to be. It quickly becomes clear that he's just a slaver who uses this trope to justify his actions. But even after being called out, he continues to state that what he's doing is for the good of the galaxy, so he might actually believe his own lies.
- Lawman Gone Bad: Goes from being a cop on Palaven to running an extortion racket.
- Make an Example of Them: He casually mentions blowing a few of the Purgatory's inmates out the airlock to keep the rest in line.
- More Dakka: He's armed with a Revenant Light Machine Gun.
- Motive Rant:Kuril: I do the hard things civil governments are unwilling to! This is for the good of the galaxy!
- Not-So-Well-Intentioned Extremist: If pressed by Shepard, he claims to be working in the Galaxy's best interests by making sure its worst scum can't cause any more harm than they already have. But in reality, he's a profit-minded slaver and extortionist who tries to excuse his actions by claiming they're for the greater good.
- Tattooed Crook: Inverted. To any other turian, his lack of face tattoos would be the first sign something's not right about him.
- Too Dumb to Live: His plan on capturing Shepard was to order them to just walk into a cell. Made worse by allowing Shepard and their squad to board fully armored, including possibly carrying a mini-nuke (he does try to get them to surrender their weapons, but the only way you can respond to his request is by refusing either politely or aggressively).
- Underestimating Badassery: One of the best examples imaginable.
- Wardens Are Evil: Especially when they work for a mercenary group like the Blue Suns.
A Blue Suns commander encountered on Korlus. She is the financial contributor and overseer to Warlord Okeer's krogan cloning project.
- Arc Villain: For the Korlus mission.
- Axe-Crazy: She, ah...she's a few wards short of a Citadel, if you get the meaning. The fact that she rants at her people over a loudspeaker while attempting to raise an army of insane, tank-bred Krogan made by the resident Mad Scientist is not lost on her men, who will comment that she's gone completely off her rocker as they battle Shepard's team and the aforementioned insane Krogan army.
- Bad Boss: Spends the entirety of the mission where she's encountered insulting her troops over the intercom for being unable to kill Shepard right up until Shepard literally walks through her front door, and brushes off the dozens of dead Blue Suns, as well as Okeer and his vat-krogan, as replaceable. She refuses to send mechs to shield her men as they're panicking and being cut down, even though that's what mechs were, y'know, originally designed to do.
- Canned Orders over Loudspeaker: The trope namer, albeit indirectly. She has recordings of herself "motivating" her troops playing near-constantly.Jacob: Canned orders over loudspeaker? Who does that?
- Flunky Boss: She fights alongside numerous krogan and a YMIR mech.
- General Failure: Okeer even describes her as such.Okeer: My rejects are exactly what Jedore asked for. She simply lacks the ability to command.
- Instant Armor: Tech Armor.
- Small Name, Big Ego:
- Just listen to her go on at the Blue Suns about her "mighty army". Okeer claims his rejected krogan would be adequate soldiers for Jedore were she not such an awful leader; this is born out by a reject "insane" krogan speaking to and obeying Shepard on sight, without question.
- Her ego's so unbearable that the first words out of Jack's mouth upon landing on Korlus are "I already want to kill this person." Jack's final remark before the fight is an exasperated "Can we shut this bitch up already?"
- Smug Snake: A bit too overconfident for her own good.
- Underestimating Badassery: Doesn't seem to realise that the one storming the rear guard of her platoon is Shepard."There are three of them! THREE! Anything can be killed if you'd just DO YOUR DAMNED JOBS!!"
Originally, the Blood Pack were just one of the vorcha mafia, but krogans took over the gang and subverted it to their own cause, turning them into a legion of mercenaries founded by a krogan battlemaster exiled from Tuchanka for striking a female in anger. The group operates in the Terminus Systems, and members are fought throughout Mass Effect 2 on places like Omega, Tuchanka and Pragia. While Eclipse are weighted towards tech/biotics and the Blue Suns toward straight up soldiers, the Blood Pack are more likely to sic varren on you or shove a flamethrower in your face.
Their hiring practices are somewhat narrower than the other two groups — they consist exclusively of krogan and vorcha. The latter make up the bulk of their ground forces but are treated with no greater respect than their attack varren; they're kidnapped and beaten into submission more often than they are "recruited." As of 3, the Blood Pack are mostly vorcha due to krogan having other priorities.
The Blood Pack in general
- Always Chaotic Evil: Vorcha, which make up most of the group.
Gryll: I may be ambitious, but I'm not crazy.
- Subverted in 3, in which one Vorcha shows remarkable intelligence, doesn't speak in You No Take Candle, and is at the very least Affably Evil — and smart enough to tell Shepard he's not stupid enough to betray them or Aria.
- Angry Guard Dog: Varren. Duh.
- Boomerang Bigot: The galaxy's largest abuser of vorcha is led by a vorcha.
- Although that may have something to do with all the krogan mercenaries that went back to Tuchanka in the wake of the genophage cure. You'll notice that neither Aria nor Hackett ever mention krogan when discussing the Blood Pack, and it was basically led by krogan mercs in 2 — the krogan didn't even consider vorcha full members, more like varren that could shoot and didn't crap on the floor as often.
- Elite Mooks: Krogan Warriors.
- Enemy Mine: Aria can help Shepard get their allegiance in Mass Effect 3.
- Faceless Goons: The krogan members often wear helmets.
- Grenade Launcher: According to the description for the grenade launcher available to the player, this is a popular weapon among them. In actuality, their troops just use the same ML-77 Rocket Launcher everyone else uses. However, the Blood Pack Warriors are able to fire some sort of red rocket/plasma ball thing from their shotguns (somewhat similar to the Carnage ability from the first game), which could make them an example.
- Hand Cannon: They are sometimes known to wield the Executioner; which is a one-shot Sniper Pistol that has a lot of armor penetration.
- Healing Factor: Both the krogan and the vorcha. Can be countered with fire based powers like Incendiary Ammo and Incinerate.
- Kill It with Fire: Blood Pack Pyros.
- King Mook: The krogan battlemasters. All of them are named, but they fight identically, being like normal Blood Pack Warriors except with higher health and armor, the ability to use Warp, and a biotic barrier.
- Mooks: Vorcha.
- More Dakka: The reason Blood Pack gunsmiths designed the Punisher SMG with a larger secondary barrel underneath the main one is due to the fact that Vorcha operators tend to forget to optimize their ammo usage, and so it has been made to fire an armor-piercing slug from that barrel for every burst from the main barrel.
- Names to Run Away from Really Fast: You might wanna avoid a group called the Blood Pack.
- Private Military Contractors: Though they're banned in Citadel Space.
- Shotguns Are Just Better: The krogan certainly seem to think so. The Blood Pack Warriors are all equipped with Scimitar assault shotguns.
- Villain Team-Up: Early in the game, the Omega chapters of all three big merc groups team up to get rid of Archangel. They lose.
The leader of Clan Weyrloc and the head of the Blood Pack on Tuchanka.
- Authority Equals Asskicking: Comes with being a krogan, but he fits best, since he's in charge of the Blood Pack on Tuchanka.
- Arc Villain: For Mordin's loyalty mission, alongside Maelon himself.
- Born Lucky: Called as much by the Urdnot Scout Leader due to the fact that he has two children; a krogan having even one is unlikely because of the genophage. For this reason he is seen as The Chosen One by some of his followers, though that doesn't help him when he encounters Shepard. The fact that he is a biotic, them being rare among krogan, can also count towards this.
- The Faceless: Wears a helmet that covers his whole face.
- Fantastic Racism: His spokesman had a Rousing Speech that detailed how Weyrloc planned to crush all Council species. Though mercifully, you can shut him up via Interrupt.
- Flunky Boss: Has several of his grunts fighting alongside him.
- It's All About Me: His goal in a nutshell.
- Killed Off for Real: It's pretty satisfying that you can butcher this guy however way you wish as you fight him.
- Manipulative Bastard: Successfully dupes the Urdnot Scout into thinking that he was helping all krogan by being a guinea pig for experiments. The truth, which Shepard can point out, is that Guld was only concerned about using the genophage cure to help his own clan, to hell with everything else.
- Villain with Good Publicity: A krogan with one living child is unlikely because of the genophage. Having two is interpreted by some as a sign. It's a big part of how Guld even has followers to begin with.
- Well-Intentioned Extremist: He wants to cure the genophage, but only so he can conquer the galaxy. He's willing to experiment on humans and members of his clan in order to achieve this goal.
- Shepard: (Grunt)'s a valuable part of my crew. What else does he need to know?Garm: How to live and die without fear. (shoots a vorcha underling) How to put that fear in the hearts of your enemies.Voiced by: Peter Giles
A krogan battlemaster that leads the Blood Pack on Omega. He teams up with the Eclipse and Blue Suns leaders on Omega in order to kill Archangel.
- Arc Villain Ensemble: With Tarak and Jaroth for Archangel's recruit mission.
- Authority Equals Asskicking: Being a krogan battlemaster and all. He can apparently regenerate faster than most krogan can, according to Archangel.
- Bad Boss: If Grunt is present during the mission, he shoots one of his vorcha in the head just to prove a point.
- The Brute: Serves as this in the main group of villains on Omega. He's the biggest, strongest, and the only one who's fought Archangel one on one and held his own.
- Enemy Mine: Works with the rival merc groups for the sole purpose of taking down Archangel.
- Healing Factor: Even among krogan, he can regenerate extremely fast. Garrus even calls him a freak of nature.
- Pet the Dog: He's downright fatherly with Grunt.
- Worthy Opponent: He and Garrus consider each other this. Garrus admires his toughness, Garm does not admire Garrus for trying to take him out at home.
- "They did such horrible things to us. They must have had good reasons."Voiced by: Fred Tatasciore
A human biotic who was a test subject at the Teltin facility on Pragia. Aside from Jack, he was the only survivor of the mass breakout. He tries to restart the facility during Mass Effect 2, with the help of the Blood Pack.
- Alliterative Name: Only his first name is known, until an e-mail in the third game reveals his full name.
- Arc Villain: Only appears during Jack's loyalty mission, as the main antagonist.
- Badass Bystander: See Heroic Sacrifice.
- Brainwashed and Crazy:
- He doesn't scream and rave like most examples of this trope, but his staring, twitching and his very un-funny Insane Troll Logic with regards to the Teltin facility leave you in no doubt that he's mad. As for the brainwashed, well, he went through much of the same stuff Jack did.
- It's later mentioned that he turned to drugs after escaping Cerberus in order to cope with what had happened to him. That somewhat explains why he has a rather skewed way of thinking when you encounter him.
- To Jack. It's pointed out by Shepard that he was drawn to Teltin like she was. If she spares him, she notes that Aresh let the past control him, and she won't let it.
- To Maelon Heplorn, as explained in Maelon's character description.
- Heroic Sacrifice: If you prevent Jack from killing him in the second game, he dies in the third game by saving a shuttle full of children evacuating from the Reapers.
- If You Kill Him, You Will Be Just Like Him!: Paragon Shepard's way of having Aresh spared, telling Jack to look at him — he's never been able to escape Teltin.
- Redemption Equals Death: Wanted to restart the Teltin facility and abduct biotic children for experiments like Cerberus had. If you convince Jack to spare his life, he dies in 3 saving a shuttle evacuating children from the Reapers, with the news noting he had "a history of drug abuse and criminal activity."
- Shout-Out: His last name is likely a reference to Shohreh Aghdashloo, the voice actress for Admiral Raan.
- Well-Intentioned Extremist: He's convinced himself that everything he went through had to have some sort of value.
- "Fine. We'll put 'em down. Then I'm coming in there and we're gonna talk salvage."
Krogan leader of a Blood Pack band on Pragia. Hired by Aresh to help him secure the Teltin facility.
Eclipse is a mercenary corporation founded by an asari commando. They are employed as security or firepower. Mostly they use biotic or tech specialists (almost exclusively asari or salarians, though some humans are mixed in) along with robot support. They appear as commonly battled Mooks in Mass Effect 2, where they are encountered on places like Illium, Omega and Bekenstein.
Eclipse in general
- Authority Equals Asskicking: Like the other groups, some of their members, such as Wasea, Enyala, and Jaroth.
- Elite Mooks: Eclipse Engineers and Vanguards.
- Enemy Mine: Aria can help Shepard get their allegiance in Mass Effect 3.
- Faceless Goons: Once again, many of their members wear helmets. Notable exceptions are Engineers, Vanguards, named characters, and troops you see outside of combat.
- Highly Conspicuous Uniform: They wear all bright yellow armor. Averted with some of Donovan Hock's guards however, who wear black armor.
- Jack-of-All-Trades: Relative to the other merc groups, Eclipse has both Vanguards and Engineers. It's no wonder they comprise the mooks in Miranda's loyalty mission; her skill set allows her to deal with both barriers and shields.
- King Mook: Eclipse Operatives and Eclipse Commandos.
- Mecha-Mooks: Like the Blue Suns, they are also fond of using robots.
- Mooks: Eclipse Troopers.
- Names to Run Away from Really Fast: Given the superstitions surrounding eclipses, it might be a good idea to avoid a group that uses the phenomenon as their name.
- Palette Swap: Their human units are just palette swapped versions of Blue Suns units, with at most one or two small attributes added (human vanguards have a slightly different head and toss Warps).
- Psycho for Hire:
- Anyone who wants to join the Eclipse Sisters based in Illium have to commit homicide as part of their initiation This is also a hint to the seemingly innocent Elnora's true nature).
- Shepard can talk with the founder and leader of Eclipse, Jona Sederis in the third game and she comes off as the most psychotic of them all. Amusingly, her second-in-command is named Sayn.
- Private Military Contractors: They're particularly prominent in asari space.
- Villain Team-Up: With the other two big merc groups on Omega, to take down Archangel. They lose.
The leader of the Eclipse mercs on Omega. Heavily involved in the red sand trade. He teams up with the other merc groups to take down Archangel.
- Drugs Are Bad: He runs the red sand trade.
- Even Evil Has Loved Ones: Part of the reason he wants Archangel dead is because he killed his brother.
- Evil Genius: From Archangel's perspective. He controls the mechs and helped Tarak plan the attack.
- Hand Cannon: He's equipped with an M-6 Carnifex.
- Hoist by His Own Petard: You can hack his heavy mech to kill all his mercs, and rarely him.
- It's Personal: Archangel killed two of his top lieutenants before Shepard meets him on Omega. One of them was his brother.
- King Mook: He is a stronger Eclipse Engineer.
- Kill It with Fire: Like other Eclipse Operatives, he possesses the Incinerate power and holographic Combat Drones.
- Villainous Breakdown: After you kill all his mercs either way (through normal gunfire or hacking his heavy mech), he comes charging out with a Carnifex.
- We Have Reserves: He's perfectly happy throwing freelancers at Archangel for this reason.
- You Killed My Father: The main reason he hates Archangel is because he killed one of Jaroth's top lieutenants - who also happened to be his brother. "So yes, it's pretty damn personal."
Asari captain of an Eclipse band on Ilium responsible for taking Miranda's sister, Oriana, for Henry Lawson.
- Apologetic Attacker: A particular disturbing case if you use Dominate on her is that she's (and by extension, everyone hit with the power) fully conscious yet helpless of what they're doing and only capable of uttering an "I'm sorry, sister" while mowing down her own allies until either the power fades or someone's dead. Of course they all had it coming, but still a more gruesome (and familiar) way to die than just shooting them.
- Arc Villain: For Miranda's loyalty mission, along with the then-unseen Henry Lawson.
- Bad Boss: Makes it clear that she'll kill any of her men who try to run.
- Bond One-Liner: "Done.", after killing Niket when Miranda said that she never wanted to see him again.
- Catchphrase: She and her lackeys are fond of referring to Miranda as "the bitch".
- Flunky Boss: Fights with other Eclipse members.
- The Heavy: For Henry Lawson.
- In the Back: To Niket, if you stop Miranda from killing him. Also to the completely innocent transport dock officer. Both were completely unnecessary.
- Ironic Echo: "I'm not stealing her, I'm rescuing her."
- Kick the Dog: She shoots a transport agent for not much reason when the latter tries to run off. She will also kill Niket if Miranda was talked down from doing so.
- King Mook: She is a tougher Eclipse Vanguard and armed with a M-300 Claymore instead of the usual Scimitars.
- Mind over Matter: A biotic like all asari.
- Shotguns Are Just Better: She wields a M-300 Claymore without it snapping her arms, suggesting some kind of enhancement.
- Smug Snake: She's totally convinced she can take Shepard and Miranda. It doesn't end well for her.
- This Is for Emphasis, Bitch!: If you stop Miranda from killing Niket, Enyala kills him anyway, leading to Miranda yelling "You'll die for that, bitch!" at Enyala before flinging her across the room with her biotics.
The Eclipse Commander
- "You took a baby from the richest guy in the galaxy, lady. I don't know what your damage is, but you're not getting away with it."
An Eclipse mercenary working for Captain Enyala on Ilium, hired to turn over Oriana to her father, Henry. Despite his brief presence, he can suffer one of the series' most memorable deaths at Shepard's hands.
- Beard of Evil: Bearded and a complete Smug Snake mercenary.
- Catchphrase: More of a favorite word, but both he and Enyala are fond of referring to Miranda as "the bitch".
- Everyone Calls Him "Barkeep": The subtitles only refer to him as "Merc Leader".
- Killed Mid-Sentence: If you take the Renegade interrupt.Eclipse Commander: Captain Enyala ordered us to give you one chance to walk away. But this whole time we've been talking, my men have been lining up shots. When I say the word, we unleash hell on your squad, so I suggest you walk away nicely, unless you want things-*SNAP*
- Mook Lieutenant: Runs Enyala's troops when she's not there.
- Mugging the Monster: What he does to Shepard and Miranda. Given that he doesn't even react to Shepard, he probably doesn't even know who they are.
- Neck Snap: A Renegade interrupt allows Shepard to do this to him.
- Smug Snake: A trait he most definitely shares with his boss.
- Underestimating Badassery: To both Shep and Miranda. He doesn't even seem to know who Shepard is, given his flippancy while talking to them.Shepard: What do you mean, Niket won't be helping us?
Eclipse Commander: Nothing you need to worry about. Nobody's gonna get killed unless you do something stupid.
Leader of an exclusively Asari band of mercenaries on Ilium in the Nos Astra spaceport, and responsible for smuggling Samara's target off world.
- Amazon Brigade: She leads one.
- Arc Villain: For Samara's recruitment mission.
- Battle Aura: Does this before her fight.
- Curb-Stomp Battle: Against Niftu Cal if he tries to take her on.
- Drowning My Sorrows: She's finishing off a drink, lamenting (with slightly slurred words) how everything's gone to hell lately by the time Shepard's group shows up.
- Elite Mook: Despite being an Eclipse captain, she's not much more difficult to fight than a standard vanguard. Even the Eclipse commandos encountered during Thane's mission are tougher.
- Fantastic Racism: As is common with Asari (especially on Illium,) she hates "purebloods," referring to Morinth as a "filthy creature" with the implication that smuggling her off-world was purely for the paycheck and still considers her bad luck... which considering Wasea now has to deal with Shepard is true.
- Flunky Boss: Several other Eclipse trooper join her throughout the battle.
- King Mook: Subversion of the others, she is no tougher than an average Eclipse Commando, but she has a unique ability to toss drug canisters around.
- Mind over Matter: A biotic like all asari.
- Non-Standard Character Design: Unlike most Eclipse mercenaries, Wasea wears a purple outfit with no Eclipse markings.
- Villainous Breakdown: Starts ranting the second that Shepard shows up, screaming that she's going to kill everyone who got in her way, including Shepard, her/his squad, and Detective Anaya.
A young asari mercenary with the Ilium branch of Eclipse. Pretends to be a Punch-Clock Villain, but in actuality, she's responsible for murdering Pitne For's partner.
- Ax-Crazy: Very clearly enjoyed killing a volus.
- Bitch in Sheep's Clothing: She claims to be a newcomer who didn't know what the mercs were really like. You can later find a recording of her, where she gleefully brags about killing a volus merchant.
- Blatant Lies: She says that she's new, and that she's not an Eclipse merc. Every Eclipse Sister on Illium has to commit homicide to earn their uniform. She's already wearing hers.
- Defiant to the End: If Male Shepard calls her on her lies.Shepard: You chose your side, Elnora, and you lost.Elnora: Screw that, bastard, and screw you!
- Karma Houdini: If let go in 2, she doesn't get mentioned in 3, so we have no idea if Ilium's police eventually caught her.
- No Good Deed Goes Unpunished: Let her go, only to find out later that she killed Pitne's partner, and likely would be going after Pitne himself next.
- No Kill Like Overkill: How she dies. When she misses her shot, Shepard plugs her in the chest. Then their squadmates do the same.
- Obfuscating Stupidity: Claims that she was ignorant about what Eclipse was really like. It's an act.
- Pay Evil unto Evil: If you choose to not forgive her so easily.
- Psycho for Hire: She joined Eclipse so she could be one of these.
- Punch-Clock Villain: Subverted. She claims she joined Eclipse without knowing how bad they were, but she actually joined them because she loves killing.
- Suicidal Overconfidence: She's sadistic and violent enough that it's possible she did indeed think that she could take down Shepard and her/his crew.
- Suicide by Cop: Presumably what she goes for if she fires on Shepard, who is technically a cop. There's no way, short of suicidal overconfidence, that she expected to take on three heavily armed people and come out alive.
- This Is for Emphasis, Bitch!: While playing as Fem Shep, if you (correctly) don't take her at her word, before gunning her down.Shepard: You chose your side, Elnora, and you lost.
Elnora: Screw that, bitch!
Head of clan Gatatog, Uvenk is a very traditionalist krogan who opposes the idea of reform for the krogan people, feeling it would only weaken them and take away who they are.
- Arc Villain: For Grunt's loyalty mission.
- Blood Knight: Completely embraces it and feels all krogan should.
- Bullying a Dragon: Thinks nothing of picking a fight with three people who have just survived a fight with a thresher maw on foot... and may very well have actually killed it.Shepard: If I know Grunt, your response is coming at muzzle velocity.
- Evil Sounds Deep: He's a krogan who's voiced by Michael Dorn, no less.
- Fantastic Racism: He's not a fan of aliens or Grunt, a tank-bred krogan.
- Hypocrite: He hates Grunt and despises the very idea of a tank-bred krogan being granted adult status. But he's willing to exploit Grunt for political means once he's shown how badass he is. He does acknowledge this and is not all that happy about it.Shepard: You talk like he's a thing. You're after his power. You don't really want him in your clan.
Uvenk: Of course not. I didn't really want to cooperate with Clan Urdnot either, but I had to.
- Jerkass: Especially towards Grunt and non-krogan.
- Magic Knight: A krogan biotic.
- Obstructive Bureaucrat: He acts like this during Grunt's loyalty mission. It is possible for Shepard to point out that he is no different from a Citadel politician. Uvenk's response is to try even more obstructive wordplay, making him look like an idiot in front of his krannt.
- Proud Warrior Race Guy: A krogan.
- Too Dumb to Live: Attacking the three people who just survived (or even killed) a Thresher Maw on foot is a very bad idea. What makes it a very stupid idea is to do so when said people are led by Shepard.
- Though one could argue that Uvenk could have genuinely assumed that they would have been weakened enough by the previous fight to allow for him to take them on. But they were not.
- Tron Lines: He wears the Geth Armory Battlemaster suit from the previous game.
- Underestimating Badassery: Oh boy, he's almost as bad as Warden Kuril. Towards both Shepard, who even Wrex has nothing but respect for, and Grunt. The "deal" he offers Grunt consists of him being Clan Gatatog in name only, with no right to breed or serve on an alien ship. What most offends Grunt is how cushy a life it sounds.
- Use Your Head: Can fall victim to this three times. Once by Wrex, once by Shepard (a human), and once by Grunt.
- Well-Intentioned Extremist: To an extent. He firmly believes that reforming the krogan would only weaken them and strip them of who they are. Therefore, he's willing to do everything to oppose Wrex's ideas, even if they're hypocritical in nature, which he himself acknowledges.
- Who Dares?: After Shepard headbutts him, a display of dominance among krogan.Uvenk: You...you dare!?
- The Worf Effect: Seemingly exists as a character entirely for Grunt's benefit, a challenge for Grunt to smack around both literally and metaphorically. Also can get headbutted by Wrex, Shepard, *and* Grunt. Bonus points for being voiced by Michael Dorn.
- Xanatos Gambit: He considers keeping or killing Grunt a win in either circumstance. If he convinces him to fight for him, he gains a powerful tool and support from reformists for "accepting" him despite his origins. If he kills Grunt he denies Clan Urdnot a powerful warrior, and can get traditionalist support for having killed what he considers a lab experiment.