This page is for listing tropes associated with playable characters appearing in the multiplayer Mass Effect: Andromeda, and the enemies you have to fight.
Playable Characters
Human Soldier
The male human Soldier worked in the Alliance before joining the Initiative. He likes the idea of helping establish life in a new world, and he wants to do it in the way he thinks is noble and right.
The female human Soldier worked private security in the Terminus Systems, but left to find adventure in Andromeda. She likes getting to know her new APEX colleagues and working with them to get the job done well.
- Action Girl: The female Soldier.
- The Big Guy: The male Soldier is larger than the other human characters, except for the Vanguard.
- Boring, but Practical: The Soldier is pretty much your typical shooter/tank and possesses no tech or biotic powers but has a very low learning curve when playing as them.
- Call to Adventure: Both Soldiers felt the call toward journeying to Andromeda in search of adventure.
- Hired Guns: The female Soldier, who worked private security in the Terminus Systems. Of course, the term "private security" in the Terminus more or less translates to mercenary, and in the Terminus Systems, "mercenary" usually means "pirate".
- Homing Projectile: Concussion Shot can slightly track its target.
- The Idealist: The male Soldier.
- More Dakka: The Turbocharge power. Doubly so when equipped with high ammo capacity, rapid fire weaponry such as the Cyclone or Revenant.
- Throw Down the Bomblet: Uses frag grenades.
Human Adept
The male human Adept doesn't really talk about why he joined the Initiative; in fact, he doesn't talk much at all. Given the quiet intensity with which he rips through enemies, none of his teammates are rushing to ask about his past.
The female human Adept doesn't care about the romance of settling a new galaxy. What she sees here is a power vacuum—and she's damn well going to fill it.
- Call to Adventure: Averted at least with the female Adept; she doesn't particularly buy into that kind of thing.
- Combination Attack: A lot of an Adept's damage comes from being able to prime the enemy with one biotic power (in this case, either Pull or Singularity) and detonate the power with Shockwave.
- Dark Action Girl: The female Adept.
- Gravity Master: With the Pull and Singularity powers.
- It's All About Me: The female Adept, who looks at what's going on in Andromeda and sees an opportunity to advance herself.
- Mind over Matter: Per their biotic powers.
- Mysterious Past: The male never talks about why he came to Andromeda.
- The Stoic: The male Adept is apparently not the most verbose of people.
Human Artificer
Back in the Milky Way, the Artificer was a high school computer science teacher; her students loved her, but knew not to cross her. In the evenings, she trained students at the same kenpo dojo where she received her 4th-degree black belt. She's the embodiment of tough love. Nothing fazes her. Not even aliens with guns.
- Attack Drone: Remnant VI.
- Badass Teacher: A former high school teacher, now a soldier.
- Damage-Increasing Debuff: Invasion, which can also spread to other nearby opponents.
- Drone Deployer: Can use Remnant VI.
- Kill It with Ice: Cryo Beam.
- Tough Love: Had this reputation as a teacher.
Human Engineer
The male human Engineer was always good at science, but he knows he's got what it takes to be a leader—leaders should be the smart people, after all. He'll be a Pathfinder some day, just wait and see.
Exuberant and enthusiatic, the female human Engineer loves using creative tech to blow things up. If it does the job and makes a spectacular explosion doing so, that's the best of both worlds.
- Attack Drone: The Assault Turret power lays down a stationary version of this.
- The Engineer: Duh!
- Fire, Ice, Lightning: A Flamethrower-equipped Assault Turret (fire), Cryo Beam (ice) and Overload (lightning).
- Kill It with Fire: If the Assault Turret is equipped with a Flamethrower.
- Kill It with Ice: The Engineer comes equipped with the Cryo Beam power. In addition, the Assault Turret can be equipped with Cryo Ammo.
- Stuff Blowing Up: What the female Engineer lives for, though interestingly she does not possess any powers that are explosive based.
- Shock and Awe: The Engineer comes equipped with the Overload power.
- The Smart Guy: The male Engineer is this, and he thinks that this should make him the leader.
Human Infiltrator
One of the younger team members, the male human Infiltrator is more thrill-seeker than hardened combatant. His natural abilities make him effective, and his reckless nature can work both for and against him.
After losing her husband and child in a botched robbery back in the Milky Way, the female human Infiltrator came to Andromeda for a fresh start. She joined APEX to do some good—and to work through some anger and sadness.
- Crusading Widow: The female Infiltrator, who lost her husband and child in a botched robbery.
- Cold Sniper: If equipped with sniper rifles, the female Infiltrator is a Broken Bird sniper.
- Death Seeker: Implied with the female Infiltrator's backstory.
- Friendly Sniper: The male Infiltrator is a reckless and inexperienced sniper.
- Glass Cannon: Infiltrators are traditionally this; their high damage potential and low damage protection make them a high risk/high reward character class.
- Heartbroken Badass: The female Infiltrator.
- Hot-Blooded: The male Infiltrator is an adrenaline junkie and a rather reckless individual. It gets him into trouble on occasion.
- Invisibility Cloak: Tactical Cloak.
- Leeroy Jenkins: The male Infiltrator's reckless nature makes him this, according to his backstory.
- Kill It with Fire: They have the Incinerate power.
- New Meat: The male Infiltrator is one of APEX's younger team members.
- Outliving One's Offspring: The female's child was killed in a robbery gone wrong.
- Sticky Bomb: They come equipped with Sticky Grenades.
Human Juggernaut
The biotic Juggernaut sharpened his skills on Omega in staged fights and scattered jobs as a hit man. The Juggernaut has burned every bridge he's ever built, but is still a team player - a larger team just means more kills for everyone. When APEX needed a soldier to test their experimental Remnant armor, the Juggernaut volunteered.
- Kill It with Ice: Can use Snap Freeze, and his melee utilizes a Cryo Gauntlet.
- Super Prototype: Part of his backstory.
Human Sentinel
The male human Sentinel is a seasoned professional; he's been there and done that. Nothing surprises him, even in a brand new galaxy.
Excited to seek adventure, this is the female human Sentinel's first time testing her combat skills in a real-life situation. She's very skilled, and what she lacks in experience, she makes up for in enthusiasm.
- Blown Across the Room: With the trusty Throw power, naturally.
- Consummate Professional: The male Sentinel.
- Deployable Cover: The Barricade power deploys a temporary energy barricade (similar in function to Tech Armor) that will protect anyone who take cover behind it and even boost shield regeneration.
- Homing Projectile: Throw and Energy Drain can track enemies.
- Instant Armor: The Sentinel's defensive passive skill is Tech Armor, which absorbs a portion of all damage received.
- Jack of All Stats: The Sentinel comes equipped with Barricade (combat), Throw (biotic) and Energy Drain (tech).
- Life Drain: Kind of. Energy Drain can be used to recharge the Sentinel's shields. Note that an enemy's shields are not required; it works on armor and even health.
- New Meat: The female Sentinel is one of APEX's least experienced operatives, though according to her backstory she makes up for it with enthusiasm.
- Shock and Awe: Energy Drain.
Human Vanguard
The male human Vanguard is a talented Alliance veteran who hopes he can relive his glory days in Andromeda. He often gives advice to the younger members of the team and loves to say, "I told you so".
The female human Vanguard was a respected leader within the Alliance, so Initiative leaders recruited her to organize and establish security organizations in Andromeda. APEX is more than the "segue to eventual retirement" she'd anticipated, but she's good at her job and respected by the team.
- Barrier Warrior: A passive example, as the Vanguard possesses Barrier as a defensive skill.
- Cast from Hit Points: A Shield-Powered Nova drains the Vanguard's shields, the pay-off being that the power no longer has a recharge time.
- Catchphrase: The male Vanguard: "I told you so."
- Death or Glory Attack: Vanguards are traditionally built around these.
- Difficult, but Awesome: Vanguards are this by tradition. On lower difficulties the Vanguard is a biotic powerhouse but it's when missions get tougher when it becomes more difficult to play as one.
- Foe-Tossing Charge: Biotic Charge.
- Glory Days: What the male Vangaurd hopes to see again with APEX.
- Ground Pound: Nova.
- The Leader: The female Vanguard was this during her time with the Alliance.
- Leeroy Jenkins: Can very easily be this thanks to their Biotic Charge.
- Magic Knight: Vanguards are the happy medium between the Soldier and the Adept, combining a Soldier's resilience with an Adept's biotic power.
- Old Soldier: Both Vanguards are seasoned veterans with the Alliance, though the male Vanguard hopes to relive his glory days whereas the female Vanguard expects to retire at some point.
Human Kineticist
A scientist through and through, the Human Kineticist can’t wait to test her theories in real-life settings. She gets a bit annoyed if something disrupts her experiments.
- Badass Bookworm: A kineticist is a scientist that studies kinetic forces, and can use it in battle.
- Battle Aura: In Ascension Mode, she is surrounded by biotic energy.
- Cast From Hitpoints: Ascension allows her abilities to be cast from shields and bypass a Cooldown. This forces a player to tread carefully.
- Crippling Overspecialization: The Kineticist is extremely powerful against enemies with Health, as she can spam biotic powers that keep them helpless and single-handedly cause explosions. However, she is absolutely terrible against foes with Armor, as Pull cannot prime or float them. For this reason, the Outlaws (generally considered the weakest faction to play against) is the worst one for her as only Raiders, Adhi and Sharpshooters have Health and everything else has Armor.
- De-power: Losing all of her shields will end Ascension Mode, making her pretty much like any other biotic.
- Power Floats: She floats off the ground as Ascension activates.
- Power Glows: She has glows with her biotic Battle Aura while Ascension is active.
- Stuff Blowing Up: A kineticist's main attribute is being able to spam biotic attacks while Ascended, letting them set off biotic explosion after biotic explosion.
- Super Mode: Ascension Mode, which grants the kineticist no cooldown (at the cost of shields), greater damage output, and other benefits.
- Tron Lines: Her armor appears to be similar to the Heleus Defender line in the main game, which has these.
Asari Adept
The asari Adept has seen combat before and looks out for the younger members of the team. She enjoys crowd control, and enjoys the sense of satisfaction when the team works well together.- Barrier Warrior: A passive example, as like with the Vanguard, the asari Adept possesses Barrier as a defensive skill.
- Blown Across the Room: Possesses the Throw power.
- Captain Patriotic: Has the emblem of the Asari Republics painted on her armor.
- Cast from Hit Points: A Shield-Powered Lance drains the asari Adept's shields, the pay-off being that the power no longer has a recharge time.
- Combination Attack: Par for the course with Adepts of most races, in this case with Annihilation to prime and either Throw or Lance to detonate.
- Damage Over Time: With the Annihilation power, which slowly damages affected enemies.
- Green-Skinned Space Babe: As an asari she is this automatically but the asari Adept is particularly attractive.
- Team Mom: Implied based on her backstory.
Asari Sentinel
Previously an asari Commando, she joined APEX to escape some of the less pleasant things she experienced while serving in her commando unit.- Action Girl: She is a former asari Commando.
- The Atoner: Implied from her backstory.
- Barrier Warrior: Possesses Backlash which generates a biotic aegis to protect against enemy fire.
- Blown Across the Room: Possesses the Throw power.
- Green-Skinned Space Babe: As an asari she is this automatically.
- Homing Projectile: Throw and Energy Drain can track enemies.
- Instant Armor: The Sentinel's defensive passive skill is Tech Armor, which absorbs a portion of all damage received.
- Life Drain: Possesses the Energy Drain power.
- Mysterious Past: Her backstory states that she is escaping the unpleasant things she did as a Commando, though the specifics are unknown.
- Shock and Awe: Energy Drain.
Asari Huntress
In the Milky Way, she was a well-regarded bounty hunter until she took the wrong job and found herself on the most-wanted list. She joined the Andromeda Initiative to escape her enemies and begin the hunt anew.- Action Girl: Her class name is Huntress, which suggests that she used to be an asari Commando.
- Barrier Warrior: A passive one, with Barrier as her defensive passive skill.
- Bounty Hunter: Worked as a successful one of these back in the Milky Way. It is also suggested by her backstory that she wishes to be this again in Andromeda.
- Cast from Hit Points: Shield-Powered Lance drains her shields but there is no cooldown time.
- Green-Skinned Space Babe: She's an asari.
- Invisibility Cloak: Stealth Field works as one of these for herself and any allies within a radius.
- You Have Outlived Your Usefulness: Suggested by her backstory, the Huntress took the wrong job and found herself being hunted.
Asari Duelist
The asari Duelist is a former Justicar who keeps her distance from the other team members, and harbors doubts about whether she made the right choice in coming to a new galaxy.- Action Girl: Being a former Justicar naturally makes her this.
- The Aloner: The Duelist prefers to keep her distance from other team members, according to her backstory.
- Attack Reflector: Backlash can reflect projectiles, sometimes back at the enemies who shot them.
- Barrier Warrior: The Duelist possesses Backlash as one of her biotic powers, which generates a biotic shield which protects against enemy fire. She also has Barrier as her defensive passive skill.
- The Dreaded: Like all Justicars.
- Foe-Tossing Charge: That would be Biotic Charge for you.
- Green-Skinned Space Babe: She's an asari.
- Lady of War: Both her backstory and playstyle help portray this image for the Duelist.
- Lightning Bruiser: With her Biotic Charge and a sword attack which serves as a sort of "lesser" form of said Charge.
- Magic Knight: Biotic powers and the Justicars' nature as a warrior order makes the Duelist a literal form of this. The biotically enhanced sword sort of helps with the image, too.
- My God, What Have I Done?: She has come to regret leaving her life in the Milky Way and coming to Andromeda with the rest of the Initiative.
- Suspiciously Similar Substitute: Of the Outlaw Pariah, not only in appearance but also their use of the Backlash power in combat.
- Warrior Monk: As suggested by her background as a former Justicar.
Turian Agent
The Turian Agent left a dull corporate security job in the Milky Way to find adventure with the Andromeda Initiative. His professionalism and confidence can make him seem snobbish, but he genuinely cares about the team.- Augmented Reality: His Recon Visor power highlights enemies through cover and walls for him, as well as allowing him to shoot through barriers.
- Consummate Professional: Described as professional to the point of standoffishness.
- Invisibility Cloak: The standard Tactical Cloak effect.
- Jerk with a Heart of Gold: Implied in his backstory.
- Jumped at the Call: His backstory.
- Kill It with Fire: Has a flamethrower as his only damage-dealing ability.
Turian Soldier
To avoid a court martial for his role in a massacre, the turian Soldier went on the lam and worked as a mercenary until he was able to buy his way into the Initiative.- Boring, but Practical: Like the human Soldier, the turian Soldier lacks any flashy abilities and instead focuses on durability and heavy firepower. Give him a couple of powerful guns like a Revenant and a Widow and he can take on most enemies with ease while saving Turbocharge and Frag Grenade for the occasional emergency.
- Court Martial: The turian Soldier got out of one of these by laying low and becoming a mercenary.
- Dangerous Deserter: His going on the lam to escape his court martial for his crimes makes him this. It's also implied in his backstory that he joined the Andromeda Initiative because of this.
- The Faceless: Unlike the human classes who wear helmets but still have their faces visible, his helmet completely covers his.
- Hired Guns: Worked as a mercenary before signing up with the Andromeda Initiative.
- Mighty Glacier: The turian Soldier's Fortify power improves damage resistance at the cost of restricted mobility.
- More Dakka: Like the human Soldiers the turian Soldier has Turbocharge.
- Throw Down the Bomblet: Frag Grenade.
Turian Havoc Trooper
The turian Havoc Trooper is a bit more...boisterous than the average turian soldier. She's very good at what she does, and enjoys it a little too much to be cold and professional about it.- Boisterous Bruiser: Is this according to her backstory.
- Death from Above: Her jet pack's hover duration is quite long, allowing her to focus on firing on the ground.
- Facial Markings: Per turian culture.
- Flechette Storm: His Flak Cannon power, which bombards enemies with shrapnel.
- Jet Pack: Trained with the 26th Armiger Legion, like her Mass Effect 3 predecessor.
- Kill It with Fire: With the Incinerate power, naturally. Interestingly, her predecessor from Mass Effect 3 had the Cryo Blast power.
- Lightning Bruiser: The Havoc Trooper's playstyle involves heavy use of her jet pack, especially when going into close quarters.
- More Dakka: Like her Solider counterpart, the Havoc Trooper has Turbocharge.
- Statuesque Stunner: She is a female turian who towers over most of the other classes.
Salarian Architect
The Salarian Architect's former colleagues at the lab he worked at are quietly relieved that he ended up with the Initiative. He's exceptionally smart, but quite quirky; he seems to get along better with his VI drones than living creatures- Attack Drone: His Remnant VI ability is the friendly variant of a Remnant Observer.
- Deployable Cover: He, too, can deploy a temporary cover with the ability Barricade.
- Kill It with Fire: Incinerate does the trick.
- Kill It with Ice: His melee attack is the Remnant Cryo-Gauntlet, which trades damage output for the ability to freeze unshielded enemies solid.
- Not Good with People: His backstory says he seems to get along better with his combat drone than with his teammates.
Salarian Infiltrator
A former member of the salarian Special Task Group, the salarian Infiltrator found the organization's secrecy tiresome and dropped out to join the Initiative. He likes to make quiet entrances, but once the job's done, he's the first to start bragging.- Badass Boast: He is all business when he's on the job but as his backstory states when that job is over he's the first to start bragging.
- Cloak and Dagger: Left the STG because he found the organization's tendency toward this very tiresome.
- Facial Markings: Has them.
- Glass Cannon: Infiltrators are traditionally this; their high damage potential and low damage protection make them a high risk/high reward character class.
- Invisibility Cloak: Tactical Cloak.
- Life Drain: Has the Energy Drain power, which affects unshielded enemies as well as shielded ones.
- Shock and Awe: Energy Drain.
- Stealth Expert: His time with the STG as well as his Tactical Cloak makes him this.
- Sticky Bomb: Sticky Grenade.
Salarian Operator
Badgered into volunteering for the Initiative by his father, he isn't sure why the APEX people believe he can actually help them. He would rather work on tech at an outpost site. But if he's here, he's going to try to make the best of it.- The Medic: With the Shield Boost power, the Operator can restore the shields of himself and his allies. If ranked up appropriately, Shield Boost is also able to "overcharge" shields, increasing their maximum capacity by 100% for a brief amount of time.
- Non-Action Guy: Implied, based on the circumstances of his joining APEX (mainly so his father can shut up about it) and his preference to stay behind the front line and work at an outpost somewhere. The Operator is also the only character in APEX to go into missions without armor.
- Resigned to the Call: The only reason he is a member of APEX at all is because his father bugged him into volunteering. If he had any say at all he would rather spend his time working at an outpost.
- Shock and Awe: With Overload, naturally.
Krogan Engineer
This is great! Who knew all those science lessons she had to take would be so handy? If only she could brag to her friends back home about her cool new team and how much fun fighting these little kett guys is.- Attack Drone: Of the stationary variety with her Assault Turret power.
- Blood Knight: A somewhat childishly innocent version of this, if "fighting those little kett guys is fun" is anything to go by.
- The Big Guy: Well...big girl, actually, but being a krogan makes her this.
- Genius Bruiser: The genius part is implied given her bio and use of advanced tech abilities. The bruiser part is a given as she's a krogan.
- Homing Projectile: Incinerate and Overload both track enemies.
- Kill It with Fire: Incinerate and the Assault Turret with the Flamethrower upgrade.
- Kill It with Ice: Assault Turret with the Cryo Rounds upgrade.
- Shock and Awe: She has the Overload power.
- Unstoppable Rage: She has the Rage defensive passive skill, which brings her into krogan blood rage after multiple melee kills.
- Use Your Head: Her melee attack is a headbutt that can crush an enemy's head on a kill.
Krogan Gladiator
The Krogan Gladiator's family thought she should be taking care of her kin instead of being a soldier. She lives to prove them wrong and show the world she is a force to be reckoned with.- Blood Knight: Per her bio, and rather obvious considering she calls herself a gladiator.
- Cast from Hit Points: Shield-Powered Nova, though it no longer has a cooldown.
- Drop the Hammer: Uses a massive krogan warhammer as her melee weapon.
- Gravity Master: Uses Pull, Annihilation, and Nova biotic powers.
- Ground Pound: Nova.
- Skeletons in the Coat Closet: Her armor is decorated with bones around the neck collar.
- Stay in the Kitchen: Her backstory.
- Unstoppable Rage: Like every other krogan, has the Rage passive tree which gives her the ability to enter a Blood Rage state.
Krogan Mercenary
Can the Krogan Mercenary kill it? Will it be glorious? Excellent. He'll buy the first round of rycol when the battle's over.- Blood Knight: His bio pretty much states that he signed on with the Initiative to find new things to fight.
- Flechette Storm: His Flak Cannon power, which bombards enemies with shrapnel.
- Kill It with Fire: Has a flamethrower as his primary offensive ability.
- Mighty Glacier: Has the Fortification power, which makes him tougher at the expense of movement speed.
- Private Military Contractor: It's right in his character name.
- Unstoppable Rage: Like every other krogan character, he has the Rage defensive passive skill, allowing him to blood rage after scoring a few melee kills in a row.
- Use Your Head: His melee attack is a headbutt that can crush enemies' heads on a kill.
Krogan Vanguard
After getting drunk and missing his Rite of Passage on Tuchanka, the shame and disappointment drove the krogan Vanguard to join up with the Initiative. He has a few anger management issues and likes to hit things. Hard.
- The Berserker: Implied with his backstory and perhaps invoked with the death-or-glory playstyle of Vanguards in general.
- The Big Guy: Even for a krogan he appears massive.
- The Faceless: Wears a helmet that covers his face.
- Cast from Hit Points: Shield-Powered Nova, though you no longer get a recharge time.
- Foe-Tossing Charge: Biotic Charge.
- Lightning Bruiser: Biotic Charge allows this otherwise slow-moving character to zip around battlefields at blinding speed.
- Magic Knight: Is this by virtue of being a Vanguard.
- Mighty Glacier: He has the Fortify power, which increases damage resistance at the cost of decreased mobility.
- Once Done, Never Forgotten: He left the Milky Way specifically so he can live down missing his Rite of Passage because he was too drunk.
- Unstoppable Rage: "Anger management issues" indeed! The krogan Vanguard has the Rage defensive passive skill, which brings him into krogan blood rage after multiple melee kills. With the Regeneration and Berserker upgrades, he is indeed nearly unstoppable when raging.
- Use Your Head: His melee attack is a headbutt that can crush enemies' heads on a kill.
Angara Avenger
The Angara Avenger lost her mother to the kett at a young age. Since then, she has vowed to bring every kett to justice and hopes to one day face off against the Archon himself.
- Back Stab: Her Avenger Strike ability, which causes her to cloak, then teleport behind the enemy for a quick attack.
- Invisibility Cloak: Her Stealth Grid power, which temporarily cloaks her and nearby allies.
- It's Personal: Her backstory.
- Throw Down the Bomblet: Uses Sticky Grenades.
- You Killed My Mother: Wants the kett's blood for killing her mother.
Angara Exemplar
The Angara Exemplar has years of combat training and doesn't have much patience with these new aliens and their unconventional ways. Still, the newcomers are feet on the ground, so he'll put up with them for the greater good.
- Deployable Cover: The Barricade power deploys a temporary energy barricade (similar in function to Tech Armor) that will protect anyone who take cover behind it and even boost shield regeneration.
- Enemy Mine: He's not a fan of the Milky Way races, but he tolerates their presence because they're more boots on the ground in the war with the kett.
- Life Drain: Possesses the Energy Drain power.
- Shock and Awe: Comes equipped with Overload and Energy Drain.
Angara Insurgent
These kett invaders need to back off of the angara Insurgent's territory. Seriously. These new aliens fighting with him might be useful, but someone needs to show them how things work in this galaxy.
- Attack Drone: A stationary version of this with the Assault Turret.
- Enemy Mine: Sees the Milky Way races as "useful" allies against the kett but would like to show them "how things are done" in the Andromeda Galaxy.
- Fantastic Racism: Suggested based on his backstory.
- Healing Factor: His Bioelectric Defense passive skill tree has Regeneration at Rank 4, which increases health regeneration and the health regeneration cap by 40%, and also reduces the health and shield regeneration delay by 25%.
- Kill It with Fire: With a Flamethrower-equipped Assault Turret.
- Kill It with Ice: With a Cryo Ammo-equipped Assault Turret.
- Land Mine Goes "Click!": Averted with Trip Mine.
- Laser Hallway: A room or passage filled with trip mines will resemble one.
- The Medic: With the Shield Boost power, the Insurgent can restore the shields of himself and his allies. If ranked up appropriately, Shield Boost is also able to "overcharge" shields, increasing their maximum capacity by 100% for a brief amount of time.
- One Head Taller: Is considerably taller than the human and asari character classes. Not so much the salarians, turians and krogan, however.
- The Resistance: Is a part of the Angara Resistance.
- Trap Master: Possesses the Trip Mine and Assault Turret powers.
Batarian Scrapper
The Scrapper is one of two batarians who provided evidence against the leader of their former pirate gang. When Alliance protection services failed, the batarians negotiated an asylum deal with the Initiative.
The salarians granted the batarians cryo pods on Ark Paarchero to gain potential security assets. Happy to abandon pirate life, the Scrapper is starting to enjoy fighting for a greater purpose.
- The Big Guy: Brought along by the salarians to be this.
- Close-Range Combatant: The game encourages you to fight like this, his bio stating that he excels at locking down targets at melee range. His powers reflect this: Snap Freeze works quickly but is short range, but it immobilizes targets and can be paired with Concussive Shot for devastating effect. Similarly, Flak Cannon is effective on enemies in confined spaces where mobility is impaired.
- Defector from Decadence: He used to be a member of a notorious pirate gang in the Milky Way, until he sold intel on the gang's leader to the Systems Alliance in exchange for witness protection and later a spot in the Initiative.
- Enhanced Punch: His melee is a tech-assisted punch.
- Flechette Storm: His Flak Cannon power, which bombards enemies with shrapnel.
- Good Feels Good: Learns this after coming to the Andromeda Galaxy.
- Heel–Face Turn: His bio. He used to be a pirate and a criminal, but he's enjoying fighting for a greater purpose now.
- Kill It with Ice: His Snap Freeze power, which as the name implies freezes unprotected enemies solid.
- Last of His Kind: Given that the Batarian Hegemony was destroyed by the Reapers, it's unlikely that there are many batarians left in the Milky Way regardless of which ending was chosen.
- Literally Shattered Lives: His Snap Freeze power encourages you to do this to your enemies, especially when combined with Concussive Shot or his melee attack.
- Megaton Punch: Not only does his melee attack deal massive damage and send enemies flying backwards, it's also the only melee attack in the game that detonates power combos.
- Witless Protection Program: Went into witness protection in exchange for evidence against a pirate gang, but it didn't work out.
Batarian Vanguard
The Vanguard is one of two batarians given asylum on the salarian ark in exchange for helping the Alliance capture their former boss, who led a notorious batarian pirate gang that attacked ships uncomfortably close to the Citadel.
The two batarians were granted passage on the salarian ark in exchange for information and an agreement to provide security for future salarian settlements in Andromeda.
- Defector from Decadence: Like the other batarian, he was granted asylum after providing intel on the pirate gang he used to work for.
- Flechette Storm: His Flak Cannon power, which bombards enemies with shrapnel.
- Foe-Tossing Charge: Biotic Charge.
Enemies
In general
- Was Once a Man: All of them were formerly other races/species converted into kett.
Chosen
The basic kett troops, armed with an assault rifle and frag grenades.
- Mooks: The most basic of the kett forces.
- Throw Down the Bomblet: Can throw grenades at you.
Wraith
Converted challyrions used as attack animals.
- Attack Animal: They are converted quadrupedal challyrions.
- Close-Range Combatant: They have no ranged attacks.
- Stealthy Mook: They can turn invisible while moving to surprise you.
Anointed
Kett support units, equipped with shields and a Soned assault rifle.
- Beam Spam: That Soned fires plasma very quickly.
- The Berserker: They have a tendency to charge your position.
- BFG: They are equipped with Soned light machine guns.
- Gatling Good: The Soned acts more or less like a plasma Gatling gun.
- Lightning Bruiser: They're quite tough, and can move surprisingly quickly despite that heavy machine gun.
- More Dakka: They rely primarily on the volume of their firepower to keep you suppressed, allowing their squadmates to take care of you.
Destined
Kett squad leaders, equipped with shields, a Hesh shotgun and grenades.
- Elite Mooks: They're a step above the basic kett troops.
- Invisibility Cloak: Can use one to make themselves and their squadmates invisible.
- Mook Lieutenant: Higher-ranked than the standard kett soldiers who can turn their allies invisible.
- Shotguns Are Just Better: Pack Hesh shotguns.
- Smoke Out: Can deploy smokescreens to cover their allies and themselves.
- Stealthy Mook: They can render themselves and any nearby squadmates invisible, and use smoke to mask their approach.
- Throw Down the Bomblet: Can throw grenades.
Fiend
Exalted eirochs used as shock troopers by the kett.
- Attack Animal: They are converted eirochs.
- Attack Its Weak Point: Shoot at its sections that aren't covered by armor.
- Boss in Mook Clothing: They're quite tough.
- Bullfight Boss: They can charge at you.
- Close-Range Combatant: Other than their spit attack, they prefer to attack at close range.
- Didn't Need Those Anyway!: You can shoot off their armor to make them more vulnerable.
- Heavily Armored Mook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
- Offscreen Teleportation: Due to lag and/or bugged mechanics, they had a bad tendency to teleport around, often with deadly effects, thanks to their sync-killing ability.
- One-Hit Kill: They can instantly kill you.
- Super Spit: They can spit acid at you.
- Suspiciously Similar Substitute: Of the Brutes from Mass Effect 3. They look and act similar, but are much tougher, with a couple new abilities.
Behemoth
A former krogan mixed with kett technology, they pack heavy armor and shotguns.
- The Berserker: Like the krogan it once was, it can use the blood rage.
- Boss in Mook Clothing: Appear as a boss-level enemy.
- Healing Factor: Like the krogan it once was, it can regenerate its health.
- Heavily Armored Mook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
- Shotguns Are Just Better: Typical for a (former) krogan, they favor shotguns, which can create a damaging electric field.
- Sphere of Destruction: Their shotgun rounds create an area-of-effect field that drains your shields and health so long as you stay in it.
- Was Once a Man: Former krogan.
Ascendant
An elite kett unit with formidable powers.
- Attack Its Weak Point: Shoot at the orb to bring down its shields. Like most enemies, once their shield's down, they're vulnerable to headshots.
- Barrier Warrior: They rely on their orb-generated shield to protect themselves.
- Boss in Mook Clothing: Are a boss-level enemy.
- Energy Ball: Can shoot energy balls as a ranged attack.
- Mind over Matter: They can use a gravity-manipulation attack to sync-kill you.
- One-Hit Kill: They can instantly kill players who get too close.
- Power Floats: They levitate off the ground.
- Shock and Awe: Use some kind of electric ball lightning attack.
- Suspiciously Similar Substitute: Of the Banshee from Mass Effect 3, having their teleportation and sync-kill ability.
- Teleport Spam: They can teleport around quickly.
In general
- Army of Thieves and Whores: As the name implies, they're made up of criminals.
Adhi
Large dog-like creatures used by outlaws as attack animals.
- Attack Animal: The outlaws trained them to attack enemies.
- Button Mashing: If they grab you, you need to do this to break free.
- Personal Space Invader: They'll try to bite on to you to do damage.
- Suspiciously Similar Substitute: Of the varren from Mass Effect 2, with the abilities of the husks in Mass Effect 3.
Raider
Common outlaws armed with assault rifles.
- Mooks: The most basic of the Raider troops.
- Throw Down the Bomblet: Can throw grenades.
Sharpshooter
Outlaw snipers, equipped with energy shields.
- Cold Sniper: Similar to the Nemesis from Mass Effect 3.
- Long-Range Fighter: The Raiders' main long-range fighter.
Agent
Salarian outlaw close-combat units, equipped with armor and capable of deploying decoys.
- Doppelgänger Spin: They can use Decoy.
- Heavily Armored Mook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
Anarchist
Armored turian fighters equipped with shotguns and armor.
- Heavily Armored Mook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
- Instant Armor: Have Tech Armor.
- Kill It with Fire: They can throw Inferno Grenades.
- Shotguns Are Just Better: Pack shotguns.
Berserker
Armored krogan fighters, armed with shotguns and capable of using Flak Cannon.
- The Berserker: What did you expect?
- Flechette Storm: Can use Flak Cannon.
- Heavily Armored Mook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
- Shotguns Are Just Better: As expected for a krogan, they pack shotguns.
Pariah
Asari outlaws armed with Disciple shotguns and capable of using Backlash.
- Attack Reflector: Backlash.
- Barrier Warrior: Uses Backlash to protect themselves.
- Heavily Armored Mook: Averted. They used to have armor, before a patch removed it; they're now vulnerable to biotic powers.
- Luckily, My Shield Will Protect Me: Backlash stops all attacks against them from the front.
- Shotguns Are Just Better: They pack Disciples.
Saboteur
Angara outlaws equipped with armor, energy shields, and capable of draining shields.
- Heavily Armored Mook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
- Life Drain: Can use Energy Drain.
Hydra
A large, heavily-armored bipedal mech.
- Arm Cannon: Their left hand.
- Attack Its Weak Point: Shoot it in the back or in the head.
- Boss in Mook Clothing: They're considered the boss level enemy of the Outlaws.
- Heavily Armored Mook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
- Homing Projectile: Their missiles.
- Laser Sight: If you see those three lasers, they're about to use their missile attack.
- Macross Missile Massacre: Can launch a wave of homing missiles.
- Mighty Glacier: Can't move quickly, but can take and deal a lot of damage.
- Mini-Mecha: A roughly twelve-foot tall heavily-armed mech.
- One-Hit Kill: They can instantly kill players who get too close.
- Suspiciously Similar Substitute: Of the Atlas from Mass Effect 3.
In general
- Mecha-Mooks: They're all mechanical in nature.
Breacher
Levitating drones spawned by Assemblers, they aggressively attack intruders.
- Action Bomb: It can blow itself up in a suicide attack to damage you.
- Button Mashing: If they grab you, you need to do this to break free.
- Close-Range Combatant: They have no ranged attacks.
- Mooks: The most basic of the Remnant synthetic forces.
- Personal Space Invader: They'll try and grapple you.
- Zerg Rush: Attack in large groups.
Assembler
Bipedal Remnant units that manufacture Assemblers.
- Enemy Summoner: Summons Breachers, but it can also fight on its own.
- Energy Weapon: Its primary attack.
- Improvised Weapon: The Assembler power cores it throws at you like bombs.
- Mobile Factory: Creates Breachers on the spot.
- Throw Down the Bomblet: They can throw incomplete Assemblers at you as makeshift grenades.
Observer
Floating Remnant drones.
- Expy: Of Halo's Aggressor Sentinels.
- Eye Beams: Their lasers are shot out of their eyes.
- Energy Weapon: Its primary attack.
- Kung Fu-Proof Mook: Since they levitate, they're immune to most secondary effects of biotic powers.
- Long-Range Fighter: Lacking any melee attacks, they stay at range to use their laser on you.
Nullifier
Armored bipedal walkers that anchor themselves into the ground and can launch projectiles that pass through cover. They can also summon barriers to defend themselves.
- Attack Its Weak Point: Shoot the cabling between its legs.
- Beehive Barrier: Can deploy one to defend themselves.
- Concealment Equals Cover: Averted. Its projectiles can penetrate cover.
- Elite Mooks: Significantly tougher than the lower Remnant forces.
- Groin Attack: Those wires in between its legs are its weak point.
- Heavily Armored Mook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
- Laser Sight: Use one to point out where they're aiming; it's a signal to get out of the way quickly, as they can punch through cover.
Destroyer
A quadrupedal walker equipped with twin turrets, an energy cannon, armor, and powerful shields.
- Attack Its Weak Point: It's vulnerable when it's charging its energy cannon.
- Boss in Mook Clothing: They're considered the boss level enemy of the Remnants.
- Charged Attack: Its energy cannon attack.
- Heavily Armored Mook: Their armor reduces the damage they take and protects them from most secondary effects of biotic moves.
- Lightning Bruiser: It can move really quickly once its turrets are destroyed.
- Subsystem Damage: You can destroy its turrets to reduce its firepower.
- Turns Red: When you destroy the turrets, it rechannels its energy to its motive systems, and begins to move faster.