A list of characters from Titan Quest. Note that multiclass characters won't be listed here.
Tropes in common to all Heroes
- Action Girl: If female.
- Did You Just Punch Out Cthulhu?: When you can defeat Typhon, and Eldritch Abomination that even Zeus can't kill, and later Hades, you know you are a badass. The latest expansion has you fighting the Norse Pantheon instead.
- The Determinator: Just have a look at all the way you'll have to walk...
- Heroic Mime: Never speaks to other NPC characters, but will say something on the lines of "You can't carry any more" when their inventory is full. Also, some NPCs lines strongly imply that they are answering to actual questions that aren't shown.
- In Ragnarök, NPCs will have noticeable pauses in dialogue before responding to what is presumed to be the player character's response.
- Magic Knight: Should you choose any combination of a melee-oriented class and a sorcery-oriented class.
- The Red Mage: The player can choose an Intelligence-heavy mastery combination that uses both damaging spells and the Nature mastery's Regrowth for healing.
- Zettai Ryouiki: Inevitable, since almost all the possible armors won't cover the thighs, leaving a bare space between the skirt's edge and the eventual greaves. Ragnarök finally gives the chance of wearing the nordic tunic and thus pants, as well as the pants-equipped oriental tunic.
The WarriorThe Warrior excels at dealing out physical damage but pays little heed to defence. With higher mastery levels the Warrior can learn to deal damage to several adversaries at once.
- Attack Its Weakpoint: The Hamstring power up for Onslaught allows you to deal more damage and slow down enemies by hitting their legs. Even against opponents lacking tendrons or legs, somehow.
- Dual Wielding: The Warfare mastery contains a set of Dual Wielding skills. Initially, Dual Wielding deals less damage than the weapons combined, but eventually the skills compensate by pulling out some powerful special attacks.
- Everything's Better with Spinning: The Warrior has a useful spinning attack called Warwind that deals damage to multiple targets and bleeding.
- Ground Pound: Atlantis adds the ability to send a powerful shockwave that deals damage and prevents enemies from casting and/or firing straight.
- Make Me Wanna Shout: The warrior can blow his/her War Horn to stun foes. Its modifier skill increases its effect to deal Percent Damage Attack and Anti-Armor.
- Razor Wind: The passive power up for Warwind implies this, as it makes your targets bleed and suffer ulterior damage.
- Summon Magic: At the strongest level, he/she can summon ghost soldiers for a while to help.
- Weapon of Choice: The Onslaught skill requires any weapon besides a magical staff, while the Dual Wielding skill branch only works with one-handed melee weapons, including Throwing Weapons.
The DefenderThe Defender specializes in surviving battles but offers little in the way of offensive enchantments. Many skills focus on utilizing the shield to deflect attacks and disable enemies.
- Attack of the 50-Foot Whatever: The Defender can turn into a Colossus as one of its capstone skills, giving him/her increased strength, damage, health, and damage absorption, in exchange for lower speed and not being able to fit through doors.
- Carry a Big Stick: The Defender receives several skills that give bonuses when wielding blunt weaponry like clubs and maces. Ragnarök Also allowed him to extend the stunning attack to axes as well.
- Cavalry of the Dead: In Atlantis, the new top-level skill allows them to summon a phantom phalanx to aid them for a short while.
- Luckily, My Shield Will Protect Me: Many active and passive skills of this mastery rely on a shield, both for offense and defense.
- Mighty Glacier: The Defense mastery and most (if not all) mastery combinations involving it, especially with Colossus Form active.
- No-Sell: One of the obtainable power ups greatly boosts the Defender's resistance against several Status Buffs such like stun or petrification, making him nearly immune when fully powered up. The Perfect Parry skill nullifies all damage and counterstuns enemies for a handful of seconds.
- Shield Bash: The mastery includes such an attack, including a more powerful version which lets the Defender charge at foes.
The RogueThe rogue is unmatched at dealing rapid damage to single opponents or wearing them down with poison and bleeding. Reliant on hit-and-run tactics, the Rogue is less well suited for handling hordes of enemies and must employ trickery to avoid being overwhelmed.
- Anti-Structure: As Rogues' synergetic damage types (Poison and Bleeding) are ineffective against non-living beings, they also get a skill that increases damage done to Constructs and Devices.
- Attack Its Weak Point: His/her basic attack skill involves hitting an enemy in its weak point every so often, dealing high damage.
- Damage Over Time: The Rogue mastery specializes in Bleed and Poison damage, which are powerful compared to a regular attack, but has damage distributed across a short duration. This encourages a hit-and-run style of play.
- Dark Is Not Evil: The Rogue is one of the good guys, even though any titles that have Rogue as a class sound sinister.
- Flechette Storm: The Rogue can throw a spray of daggers as one of his/her skills.
- Glass Cannon: The Rogue is adept at dealing high amounts of damage, but he/she isn't very resilient.
- More Dakka: The Throwing Knives upgrade allows you to throw a volley of them at once. The same is applied to the toxic vials in Atlantis.
- Poisoned Weapons: Some of the skills in the Rogue mastery give Poison damage, and as the player goes up the mastery, these poisons can further cripple the enemy. It also includes an explosive vial of poisonous gases.
- Smoke Out: One of his skills allows him to temporarly blind nearby enemies with a cloud of dust.
- Trap Master: The Rogue can deploy traps to help him/her. Even the traps can be trapped; a skill allows traps to explode for damage upon being destroyed.
- Weapon of Choice: The Blade Honing skill only works with bladed weapons, of which include swords (including knives and daggers), spears, and, in Anniversary Edition, axes.
The HunterMaster of bow and spear combat. Piercing attacks penetrate enemy armor and high level bow skills will tear through large groups of enemies. The Hunter must rely on speed and range to stay out of the reach of enemies.
- Armor-Piercing Attack: The Hunter specializes in spears and bows, both of which have high pierce ratios. "Take Down" and "Marksmanship", as one of their effects, boosts piercing damage done by spears and bows, respectively. "Puncture Shot Arrows" further increases pierce damage, "Art of the Hunt" buffs pierce damage, and "Study Prey" debuffs enemies' pierce resistance.
- Attack Its Weak Point: "Eviscerate" is a special spear attack which deals massive damage and also makes the victim bleed.
- Blade on a Stick: The Hunter gets skills that provide bonuses to spear-type weaponry, making it the preferred weapon for melee encounters.
- Hunter of Monsters: While the Hunter will fight against a panoply of enemy types, the "Art of the Hunt" aura gives a damage bonus against Beast- and Beastmen-type enemies.
- Inescapable Net: The Hunter can throw one on their enemies, making them sitting ducks for several seconds. It may not work if the enemy (usually bosses) is simply too big for it.
- Multishot: The "Scatter Shot Arrows" skill has a variant of this trope, where the arrow bursts into fragments upon hitting an enemy. He can also learn a technique that randomly allows you to shoot three arrows at once. Combined with "Scatter Shot Arrows" and "Puncture Shot Arrows" is incredibly devastating against groups of enemies.
- Weapon of Choice: The Hunter specializes in spears or bows. He also has a passive skill increasing the attack speed.
The PyromancerAdept at raining down destruction over large hordes of enemies. With most skills designed to deal damage, the Pyromancer relies on a colossal Earth Elemental to hold the attention of enemies.
- Area of Effect: The Pyromancer can envelop himself/herself in flame, which deals Fire damage to enemies. Other skills allows this ring of flame to weaken enemy attacks and lower the effectiveness of their armor.
- Convection Schmonvection: Averted, as one of the power ups for the fire shield makes it so hot that it softens the enemies' weapons and shields.
- Dishing Out Dirt: Part of his magic.
- Flaming Sword: The Pyromancer can enchant his/her weapons with fire.
- Having a Blast: The fireball spell will explode on impact, hitting multiple enemies at once. It can be powered up to further extend the range of the explosion and add fiery shards of rock to the blast.
- Playing with Fire: The Pyromancer specializes in fire elemental damage, from explosive fireballs to flaming shields to crevices filled with flames. The Atlantis expansion adds a Meteor shower and a Fire Nova.
- Stone Wall:
- The "Stone Form" skill temporarily lets the Pyromancer block all damage and increase his/her health regeneration rate, in exchange for being completely immobile.
- The Core Dweller doesn't do a lot of damage, both physical and fire based. It serve as a monster attractor thanks to its Draw Aggro ability, huge health, high armor, and damage reduction, while your Pyromancer is doing the real damage.
- Summon Magic: The the Core Dweller summon, which has high defenses and deals physical and fire damage.
The TheurgistThe Theurgist combines offence and defence with insidious life stealing skills that leech enemies' vitality while bolstering their own. At higher levels the ability to summon a powerful Liche King dramatically increases damage-dealing ability.
- Beam Spam: One of their staff-related skills allows the Theurgist to fire three beams from his/her staff at once.
- Cast from Hit Points: The Dark Covenant skill will replenish your energy and buff you up at the expense of your life points. With the "Unearthly Power" skill upgrade, it can further drain more life points to increase the damage you deal.
- Charm Person: The "Enslave Spirit" skill temporarily turns any mooks on the player's side, up to 5 levels above the player character's level.
- Dark Is Not Evil: The Theurgist may be the darkest-sounding of the heroes, but they're not different from the others.
- Life Drain: One of their magical attacks, starts off as a single-target beam and can extend into hitting multiple enemies with the secondary flow upon hitting the original target.
- Necromancer: The Theurgist draws on the spirits of the afterlife for his/her skills, and he/she can summon a Liche King. Consequently, the Theurgist is specialized in fighting undeads.
- Our Liches Are Different: The summonable Liche King. It comes with different abilities and damage types making him the best pet of the game.
- Spread Shot: The Ternion attack shoot three bolts from your magic staff in spread-like pattern.
- Summon Magic: The Theurgist can summon a Liche King and later the Ether Lord. The latter though is temporary.
- Walking Wasteland: The Theurgist's aura slowly drains the life of anyone within proximity, as well as slowing them down. Higher skills in the branch allows the aura to ravage away at the enemy's armor and resistances.
The StormcallerExcels at dealing massive lightning and cold damage to single opponents or small groups. The Stormcaller has limited personal defences but can slow, freeze and stun enemies with frost and thunder attacks.
- An Ice Person: Half of the Stormcaller's powers include dealing Cold damage in the form of Ice Shards and Freezing Blast.
- Attack Backfire: Lightning Surge, when active, can release a damaging and stunning ring of lightning bolts from you when you're hit by certain attacks.
- Bolt of Divine Retribution: One of their most damaging attacks is a thunderbolt.
- Chain Lightning: One of the higher-level skills allows the Stormcaller's lightning to leap from enemy to enemy.
- Harmless Freezing: Averted. Freezing foes will harm them over time but also make them more resistant to melee weapons.
- Invincible Minor Minion: The Wisp can actually die or get hit by certain magics, but it is too small and fast for any melee mook to hit.
- Kill It with Ice: along with lightning attacks, the Stormcaller has various skills that deal cold damage.
- Mana Burn: The Spell Breaker skill and its upgrade, the Spell Shock. Drain enemies' energy and convert it into damage. Also can used as a Dispel Magic to remove negative buffs from your allies and positive buffs from enemies.
- Shock and Awe: Half of the Stormcaller's powers deal Lightning damage in the form of balls and bolts of lightning.
- Summon Magic: The Storm Wisp is a summonable creature that specializes in dodging and providing a passive buff to Lightning- and Cold-element damage.
- Weather Manipulation: The Stormcaller is focused on summoning the elements to wreak havoc down on his/her opponent. Some skills include Storm Nimbus, Squall, and Lightning Bolt.
The WandererThe Wanderer can call on denizens of the forest to deal damage and shield them from enemies. Healing and defensive auras allow allies to survive longer and fight more effectively.
- The Beastmaster: This is an archetype of the Nature mastery. The Wanderer can summon four pets (three Wolves and one Nymph), while all other masteries have either temporary summons or just one permanent summon.
- Green Thumb: The Wanderer can grow brambles around him/her and to take damage for him/her and/or sting the enemy. The new skill in Atlantis summons a whole mass of roots to bind and damage enemies in an Area of Effect.
- Healing Hands: Regrowth is a basic skill for the Wanderer, which can heal either the Wanderer himself/herself or any allies or NPCs.
- Nature Hero: The Wanderer is in tune with nature and relies on it for help.
- Poisonous Person: The Wanderer can create stinging nettle or summon a plague upon the enemy to inflict Poison damage.
- Summon Magic: Wolves and nymphs. The former are strictly melee units and more than one of them may be summoned. The latter is a long-distance fighter with magical arrows.
- Technicolor Toxin: Green, though it's more of a cloud of disease.
The SeerDrawing power from the dream world, the Seer uses sheer force of will to dominate the battlefield. The arcane workings of the psyche, time and reality itself are all playthings for those who have mastered the secrets of the mind.
Added in Immortal Throne.
- Attack Reflector: Some of the Seer's passive skills can redirect some damage at the enemy.
- The Empath: "Trance of Empathy", which sends back some damage when hit.
- Instant Sedation: "Sands of Sleep" will instantly put some enemies to sleep for a while. Not very useful, since attacking the enemies will wake them up, but can be used to reduce the number of attackers in a pinch.
- Magic Knight: Whereas other masteries focus on raising Strength or Intelligence with some Dexterity, the Dream mastery raises both at the expense of Dexterity.
- Mutually Exclusive Powerups: The Seer can only use one Trance skill at a time, selecting between an Attack Reflector, Gradual Regeneration, or a damaging Area of Effect.
- Our Monsters Are Weird: The Nightmare is an eyeball with bat wings.
- Reality Warper: Many of the skills' flavor involve warping reality on a low level, allowing the Seer to dilate time, teleport, or create rifts in reality.
- Summon Magic: The Seer can summon a Nightmare, can shock enemies, confuse them, and buff the Seer's other pets, depending on the skills selected.
- Walking Wasteland: "Trance of Destruction" will damage all nearby enemies just by being active.
The RunemasterThe warrior-shamans of the North inscribe their weapons and armor with magical runes, or cast them on the ground to control the battlefield. Drawing power from the ecstasy of combat, they are both proficient and able to unleash magical fury.
Added in Ragnarök.
- Area of Effect: One of the mid-level attacks summons a large circle of runes which, after a few seconds, explodes, dealing massive damage and stun to all enemies caught on it. Not exactly practical, but with the right behaviour, it's deadly.
- The Berserker: As the mastery is inspired from Nordic mythology, the Runemaster has skills that trigger from the "ecstasy of combat".
- The basic attack replacement temporarily improves Intelligence, which in turn boosts magical damage types. The Runemaster also receives a skill that increases damage absorption, health regeneration, and total speed when at or below 40% health, with a modifier skill that can cause a character in this state to frighten enemies, lower their health, and lower their damage.
- A character who has both Warfare and Rune masteries has the title "Berserker". A dual-wielding Berserker (which requires this specific mastery combination) can use a skill that gives the player a chance of dealing double damage on an attack.
- Elemental Powers: Including attack runes enchanted with Lightning or Cold, Runic Weapon dealing both Fire and Cold damage and the ability to summon Walls of Menhir and Guardian Stones in combat.
- Glass Cannon: The Runemaster is powerful and can pack quite a punch, but his risible Health bonus leaves him vulnerable. Even one of his berserking skills activates at low health.
- Magic Knight: Even more so than the Dream mastery; Runemasters receive boosts in Strength, Intelligence, and Dexterity when increasing their mastery level, in exchange for having the lowest Health bonus of any mastery.
- Spell Blade: The Runemaster's basic attack replacement skill requires a weapon that is not a magical staff, enchanting it to deal increased normal damage and bonus elemental damage. Further skills in the mastery allows the weapon to explode on contact, drain the enemy's health/energy/offensive ability/speed, and convert the weapon's normal damage type to elemental damage.
- Summon Magic: The Menhir Wall is a temporary summons that forms a duffing wall of stones to protect you from enemies. A later power up let you summon along a Guardian Stone that actually attack enemies caught in the area.
- Trap Master: The Runemaster can inscribe runes on the ground to trigger when an enemy walks over it.
NessusA centaur leader who's been attacking the Spartan camp.
- An Axe to Grind: or sometimes Carry a Big Stick
- Evil Albino: Has a noticeably paler skin tone than his followers. He's also blond rather than black.
- Flunky Boss: Will summon other centaurs (usually two archers and two spearmen) in battle. Will summon more if they're killed.
- Large and in Charge: He's far bigger than all the other centaurs encountered.
- Wake-Up Call Boss: Lots of health, very though, can dish out a lot of pain and is escorted by annoying enemies.
ArachneQueen of the Arachnos, she guards the sacred Olive branch in the groove outside Ambrossos.
- Authority Equals Asskicking: She's the queen of her race, and the strongest Arachnos met in Greece.
- Cool Sword: Depending on the difficulty level, you can take it yourself after killing her.
- Lightning Bruiser: Despite being the size of a truck, she can crawl around very fast.
- MacGuffin Guardian: You have to kill her in order to obtain the Olive Branch.
- Spider People: The queen of the greek Arachnos, it's unknown if her power extends to the Tropical Arachnos.
- Summon Magic: Will call forth some ethereal spiders to deal with you.
The Gorgon QueensThe three sisters Stheno, Euryale and Medusa. They're fought inside the Pythian caves.
- Blade on a Stick: Stheno, who keeps coming at you while her sisters attack from afar.
- Gonk: They avert the Gorgeous Gorgon thing big time.
- Healing Hands: Euryale attacks with arrows and can heal the other two, making Shoot the Medic First a priority for the boss fight.
- Large and in Charge: They're far bigger than the other gorgons.
- Sadly Mythtaken: In this continuity, Medusa is the most powerful of the three, while in original mythology she was the only mortal of the three sisters.
- Taken for Granite: Oddly, only Medusa can do this.
- Wolfpack Boss: You must fight all three of them at the same time.
MegalesiosThe first Telkine, he's fought in the Minoan Labyrinth where he destroys the scrying pool connecting gods to mortals.
- The Bad Guy Wins: Sort of, he's defeated and killed by the Hero, but he accomplished his mission and severed the connection between the Gods and the mortals, connection which won't be restored.
- Climax Boss: As well as a Disc-One Final Boss.
- Early-Bird Cameo: Appears in the opening movie where he smashes the head of Zeus' statue and taunts the guard.
- Eldritch Abomination: He's however covered in robes and bandages.
- The Faceless: Only his eyes are shown.
- Flunky Boss: Will occasionally summon a pair of Limos demons to heal him with their powers, as well as animating four statues to take you on while he's busy destroying the nexus.
- In the Hood: He's wrapped in bandages and robes obscuring his face.
- Let's You and Him Fight: Can turn your summoned creature against you.
- Shock and Awe: He usually hits you with a beam of energy, but can also cast a blue stunning ball of electricity, as well as a red ball dealing Health damage.
- Voice of the Legion: Has a booming, echoing voice.
Scarabeus the Desert KingA giant beetle which somehow dug its way into the dungeons of Rakhotis library, preventing anyone from recovering the Invocation Scroll while allowing the monsters to invade. He's the first boss fought in Egypt.
- Big Creepy-Crawlies: He's a colossal, armored beetle with spikes and venom.
- Breath Weapon: He can attack with a wide stream of highly-damaging venom.
- Flunky Boss: Will routinely summon beetles in combat.
- Giant Space Flea From No Where: Egregiously so if you didn't met any beetles before.
- King Mook: Of the beetle type monsters.
- No Body Left Behind: Explodes into green mush upon death.
- Red Baron: "The Desert King".
NehebkauLeader of the Scorpion people of the Desert, he's the guardian of the Eye of Chaos required for the ritual.
- Beware My Stinger Tail: As with other Scorpos, he can lunge at you and use his tail in a powerful, poisonous attack which deals piercing damage, kinda like the Hunter's own spear skill.
- King Mook: Actual king of the Scorpos.
- Large and in Charge: He's bigger and older than his subjects.
- MacGuffin Guardian: Wards the Eye of Chaos in his temple, with other treasures.
- Scorpion People: He looks bigger than other Scorpos and is dark gray rather than orange.
AktaiosThe second Telkine who's been terrorizing Egypt. He's fought in Ramses' Tomb.
- Climax Boss: Despite this, he's not the last boss of Act II like Megalesios or Ormenos.
- Combat Tentacles: Unlike Megalesios, his tentacles can be seen poking out of his robe.
- Eldritch Abomination: A monstrous creature with an unique type which was created by the Titans to serve them.
- Light Is Not Good: His strongest attack summons a giant pillar of light from above, which he use to fry you.
- Mesa Crowd: Can summon clones of himself.
- Offstage Villainy: You never actually see him doing the Rape, Pillage, and Burn routine.
- Playing with Fire: Mostly uses fire magic.
BandariThe Terracotta Sorcerer, a powerful specter who has awokened the Terracotta warriors and taken over the imperial palace of Chang'an.
- Came Back Wrong: Implied to be the case.
- Evil Sorcerer: A powerful sorcerer boss, he also sport unique equipment.
- Flunky Boss: He has an entire cohort of Terracotta Soldiers in the palace.
- "Get Back Here!" Boss: He's encountered in the palace's main hall, but after taking a certain amount of damage he will teleport back down the hall, behind another wave of warriors. He stops escaping once you reach the throne.
- Optional Boss: Technically speaking, killing him is a sidequest, and the Imperial Palace is a dead end, so you can avoid him if you wish.
- Summon Magic: Implied to be the one behind the Terracotta Soldiers and the current invasion of demons and skeletons in Chang'an.
YaoguaiAn ancient demonic bull who guards the way to the Yellow Emperor's palace, and must be fought to proceed.
- A Load of Bull: He's a gigantic, bovine demon resembling the traditional Chinese demons.
- Flunky Boss: He will periodically summon Shadow Demons to hunt after you.
- Incendiary Exponent: He's wreathed in fire and resistant to it.
- Meaningful Name: Yaoguai is the chinese for Youkai, or "Monster" if you like.
- Playing with Fire: Attacks with fire.
OrmenosThe last Telkine, who stole the Sickle of Chronos and use it to free Typhon.
- BFS: The Sickle.
- Climax Boss: He's fought at the peak of the conflict in the third act, in order to stop him from releasing Typhon.
- Combat Tentacles: Fully visible, they serve mostly as his legs and uses them to telekinethically charge rocks.
- Dishing Out Dirt: Can throw gigantic rocks at you.
- Eldritch Abomination: As he doesn't wear any clothes, his monstrous form is clearly visible.
- Shock and Awe: Completing the Fire, Ice, Lightning trio with the other two Telkine.
- Sinister Scythe: Which he uses only to free Typhon. If you manage to aggro him so that only Typhon's animation plays, then he will drop the sickle.
TyphonThe last of the Titans and scourge of the Gods, was sealed under Mount Wusao in China. The Telkines plans to release him. You'll have to fight and kill him on Olympus and later in Hades.
- Attack of the 50-Foot Whatever: If you thought that the Cyclopses were big, have a look at this guy...
- Breath Weapon: Either Fire, lightning or, in reverse, with life-consumption.
- Dem Bones: Say hello to Undead Titan Typhon!
- Death from Above: How does it feel having flaming meteors crashing down on your head?
- Eldritch Abomination: A colossal monster older than humanity, and one of the last remaning Titans in the world.
- Elemental Powers: Can spit fire, cast bolts of electricity, call forth meteors and use some leeching attacks.
- 11th-Hour Superpower: Villainous example: if he hits one of the divine statues around him he'll gain a temporary power up. May god have mercy of you if he hits the Hades statue.
- Evil Laugh: When you climb the slope leading to him, you can hear his sinister laugh in the background. The same happens when you're about to enter his lair in Hades, giving you a hint of who you'll be facing.
- Last of His Kind: He's the last remaining Titan. Before Atlantis.
- Life Drain: He can inhale and suck your health points. Even maximum resistance from life drain will not protect you.
- Multi-Armed and Dangerous: Four arms. Two huge, two smaller.
- Puzzle Boss: You have to keep him away from the statues or outright destroy them. In the Expansion, the statues are indestructible, but his extra attacks are thankfully nerfed.
- Sealed Evil in a Can: Is freed by Ormenos.
- Stripped to the Bone: His death animation.
Gray SistersThe three monstrous hags dwelling in the Tsakonian Ruins, you must confront them to recover their Eye for Medea.
- Adaptational Badass: The mythological ones weren't exactly known for their might or combat prowess.
- Evil Albino: As their name implies, they're albinoes.
- MacGuffin Guardian: They possess the Eye of the Grays, but unlike most examples only one of them has the Eye, can use its powers and will give it to another Sister if killed.
- Wicked Witch: They look like typical, deformed old crones, and mostly attack through magic.
- Wolfpack Boss: You must fight three of them at once.
CharonThe guardian of the Styx river. Now that Hades has gone mad with power he has stopped ferrying souls.
- Calling Your Attacks: Charon yells "RIVER! RISE!" every time he's about smack you with columns of water. Considering that is a powerful attack and has a large area, is very useful for the player.
- Evil Albino: Like most of the underworld's residents.
- Evil Cripple: Has a huge hunchback.
- Making a Splash: Controls the water of the Styx.
- One-Winged Angel: Transforms after being defeated once.
- Wake-Up Call Boss: There's a limited arena and he has very powerful attacks for both melee and distance fight. Have fun.
- Winged Humanoid
CerberusThe final boss in the Tower of Judgment.
- Animalistic Abomination: A massive, black, monstrous three-headed dog with venomous breath who guards the access to Elysium.
- Breath Weapon: Venom, his favourite element. Hope you spent some time buffing your resistance.
- Hell Hound: Well, the archetypal Hell Hound at that...
- Multiple Head Case: Like the legend, he has three heads.
- Poisonous Person: Has mostly poisonous attacks.
HadesThe olympian god of the Underworld. In the Expansion, he's gone mad with power after Typhon's defeat, and now wants to take over the world.
- Big Bad: Of the Immortal Throne expansion.
- Combat Tentacles: His second form.
- Everybody Hates Hades: Guess who's the Big Bad in the Expansion?
- Evil Laugh: He lets out an evil laugh when you enter his arena.
- FaceHeel Turn: Implied to have gone mad after Typhon's attack on Olympus.
- An Ice Person: His ghostly form mostly attacks with ice magic.
- Life Drain: His main form of magic.
- One-Winged Angel: First he grows some tentacles, then he comes back as a wraith.
Porcus the KetosA giant sea monster accidentally summoned by some Corinthian followers of Poseidon, he's destroying the harbor and must be stopped.
- Breath Weapon: Spits boles of poisonous sludge on the arena.
- Foreshadowing: Downplayed, but with Atlantis his and the Merfolk's presence can be linked to the actual Atlantis.
- Flunky Boss: During his second phase he summons Tritones to deal with you while he lurks away from the shore. If you kill all the enemies, he approaches again.
- Full-Boar Action: Despite being a giant sea snake, he has the head and tusks of a giant boar, possibly due to his Punny Name.
- Gone Horribly Wrong: Details are scarce, but they involve something about Poseidon's cultists trying to carry out some rites even though their God can't answer them anymore.
- Lone Wolf Boss: He has absolutely no relation to the Norse enemies.
- Sea Monster: He's a colossal fins and spikes-covered serpent-like monster with traits of moray eel and pig.
- Starter Villain: He and his minions are fought in Corinth, but after their deaths, the adventure continues in another direction entirely.
- Stationary Boss: He doesn't move from his spot, attacking from far away with poison bullets or biting the hero if he gets too close.
King GoldtoothThe king of Trolls, lives in the wild woods outside of Heuneburg and has stolen a golden sickle from the local druids.
- All Trolls Are Different: Like other Trolls, he resembles a pale, grimacing humanoid with large mouth, pointy nose and sharp ears. Unlike them, he's the size of a Giant.
- Bonus Boss: "The Golden Sickle" is a sidequest, there's no need to actually face him to proceed.
- Ground Pound: Comes in two flavours, both done by smashing the pole on the ground: one causes a rockfall inside the cavern, the other sends a linear, soil-splitting shockwave at the player.
- Large and in Charge: He vastly outsizes his subjects, even the largest Giant Mook trolls.
- MacGuffin Guardian: Has stolen the Golden Sickle and you must kill him to recover it.
- Telephone Polearm: Who needs clubs, axes, spears or swords when an uproot tree can solve all your troubles?
Austri and NarRenegade lords of the Dvergar who rule with an iron fist. You must defeat them in order to access the branch of Yggdrasil.
- Authority Equals Asskicking: As kings of the Dvergar, they're quite powerful, even before they reveal their ace in the sleeve.
- Dual Boss: You fight both brothers at the same time. Later they both jump on a War Beast for round 2.
- King Mook: Of the Dvergar race.
- Playing with Fire: Mostly Nari employs fire magic to empower himself and his brother.
- Sequential Boss: First, you fight the two Dvergar on foot. After defeating them they jump on a Dverg Beast and fight from its back as a single boss.
WodanAllfather of the Norse Gods, his brethern and children are currently at war with the humans, manipulated by Loki. After being defeated, he and his sons come to their senses and help the hero defeating Loki and Surtr.
- Blade on a Stick: Wields the legendary Gungnir itself.
- Climax Boss: He's fought on the highest hall of Valholl with his fellow Asgardians and defeating him reveals that he and the other Asgardians were tricked by Loki.
- Defeat Means Friendship: He and his fellow Asgardians come back to their senses after you defeat them.
- Flunky Boss: He fights you alongside Tyr, Baldr and Freyja.
- Grandpa God: His title of Allfather ain't for show.
- Top God: He's the boss of the Norse Gods.
LokiAn Asgardian God and overaching antagonist of Ragnarök, He's the one who put the Norse Gods against the mortals, knowing that the Hero's involvment would cause Ragnarok.
- Big Bad: But, not the Final Boss, who's Surtr.
- The Chessmaster: The entire 5th arc? All according to Loki's plan, and all the involved parties fall for it.
- Evil Redhead: As per myth, he has pale skin and red hair.
- I Shall Taunt You: In the opening of Ragnarök.
- Jerkass Genie: King Gyfli wanted to be rich. Very rich... so Loki turned him into a statue of solid gold.
- Playing with Fire: He has power over fire and flames, is fought in Muspelheim and plans to let Surtr destroy the world.
- Token Evil Teammate: Of the Aesir Gods.
SurtrThe lord and master of the fire Jotuns, lord of Muspelheim. He's in cahoots with Loki to cause Ragnarok and wipe out the world.
- A God Am I: His Fire Incarnate form isn't a Giant, but a Deity like Hades.
- The End of the World as We Know It: His plans involve destroying the world with primordial fire and magma.
- Evil Is Burning Hot: He's the king of the Fire Jotuns and he rules over an ashen landscape full of magma and flames.
- Final Boss: Of Act V.
- Monster Lord: He's the overlord of all Fire Jotuns, while Thyrm rules in Jotunheim.
- One-Winged Angel: Killing him has him ascending to pseudo-godhood and become Surtr, Fire Incarnate.
- Our Giants Are Bigger: He's a massive fire Jotun, even larger than standard giants. He becomes a deity when he transforms.
- Playing with Fire: Control over the primordial fire of the world.
King ArganthoniusFormer and long dead king of Gardis, he was buried with the lost diary of Herakles. Unfortunately, he has awakened and kills whoever tries to breach his tomb.
- Authority Equals Asskicking: He may be the Warm Up Call Boss of Act VI, but his location and level makes him incredibly powerful, fitting for a king.
- MacGuffin Guardian: Since the diary of Herakles was buried in his tomb.
- The Undead: Awakened as one.
VvisssllisssHigh Priest of the Serpentoids, he leads his servants in the battle for the control of Atlantis and tries to summon Tiamat into the city.
- The Reptilians: In spite of the fantasy setting, we still have a whole race of reptilia humanoids who's secretly conspiring in a mysterious city and want to summon their Lady Tiamat in the world of men to subdue them. They also have agents who are willing to hire humans, though they're open about it.
- Sinister Minister: He's the high priest of Tiamat, a monstrous dragon Goddess who'll bring death and destruction to earth.
- Snakes Are Sinister: Serpentoids, and while most other reptilian monsters are generic mooks, these guys know what they're doing.
- Snake People: Serpentoids here resemble large serpents with four limbs which allows them to move and use weapons.
TiamatPrimordial Dragon Goddess who's planning to conquer the world, starting from Atlantis.
- Breath Weapon: Breathes poison from her mouths.
- Climax Boss: She's fought in the depths of Poseidon's Temple in Atlantis, but the story isn't over yet when you kill her.
- Draconic Abomination: A primordial monster from the dawn of time, resembling a huge serpent with a plate-coveder back.
- Ground Pound: One of her ways to attack.
- Multiple Head Case: She has three heads, costantly moving across the arena.
- Tail Slap: One of her attacks has her pull her tail from the ground and attack the player.
Liktos / Omega TelkineThe mastermind behind the events of Atlantis, he's the last Telkine, fought at the very end of the Atlantean Ascent.
- Big Bad: Of the Atlantis expansion set.
- Eldritch Abomination: One of the perks of being a Telkine who can even evolve into a stronger form and become an actual Titan.
- Final Boss: Of the Atlantis expansion.
- Last of His Kind: He's the last Telkine, his transformation Omega Telkine refers to both his power and his uniquity.
- The Man Behind the Man: He's the actual mastermind behind the coming of the Serpentoids to Atlantis and the summoning of Tiamat.
- One-Winged Angel: Ascends to full-blown Titanhood and becomes the Omega Telkine, growing much bigger and more menacing and spikier.
- Self-Duplication: When low on health he will become invincible and summon some ghostly copies you must defeat.
- Shock and Awe: Mostly attacks with lightning magic.
- Spikes of Villainy: His Omega Telkine form is covered in spikes and turns the tips of his tentacles in full-blown spikes.
LeonidasKing of the Spartans. Tries to keep the monsters from destroying Greece.
- Break the Badass: Minor example, but when you meet him he's confident that they can win this war against the monsters. When you meet him again just outside Athens, he's no longer so confident.
- Cool Helmet
- Proud Warrior Race Guy: Well, duh...
- Reasonable Authority Figure: Unlike what you may think, Leonidas comes across as a calm, smart leader, willing to lend some of his soldiers to lesser villages to protect them from monsters.
- Role Reprisal: 11 years later, Steve Blum reprise his role as Leonidas in the Ragnarök expansion.
PhedrusLeader of the Order of Prometheus in Greece. He tells you about Megalesios' plan.
- Distressed Dude: The first time you meet him he's menaced by Alastor, Scourge of the Acheron.
- Mr. Exposition
- Took a Level in Badass: From a storyteller to leader of a secret cult protecting the world from the forces of evil.
FeiyanA Chinese warrior and member of the Order, she's met several times through the game.
- Action Girl
- Roaring Rampage of Revenge: Against the Telkine who killed her family and burnt her village.
- Sinister Scimitar: Subverted: she uses a Dao, but she's one of the good guys.
- Slap-Slap-Kiss: At first she's sceptical and a little hostile towards the player, but she eventually grows out of it and starts to respect him/her.
- Taken for Granite: In the encounter with the Gorgon Queens, she's discovered by the player in a petrified state. She was freed when you defeat the gorgon queens. Unfortunately for other victims you found, they weren't restored to life.
ImhotepLeader of the Order in Egypt. He tries to make another scrying pool using two precious artifacts.
- Gonk: Harsh to say, he's no looker.
- Mr. Exposition: Fills you in just about every progress in Egypt.
- Reasonable Authority Figure
The Yellow Emperor
The divine emperor of China, living on the top of Mount Quyin. Will inform the hero about the last part of his mission.
- Big Good: In China at least.
- Color-Coded for Your Convenience: White beard and golden robes, he can't be a bad guy.
- Dissonant Serenity: Ok, he's Chinese and he's a god-like entity, but considering that there are hostile monsters even in his own palace, how can he be that calm?!
King of the Gods.
- Big Good
- Reasonable Authority Figure: Unlike the one from the myth, who was a Jerkass God, this one seems much more level-headed.
- The Voice
A ghostly hermit and seer. He follows your mission during the last act.
The Sorceress of Rhodes, she's the only person who knows a way to the underworld.
- Good Is Not Nice: Threatens to turn your blood into oil for killing her guardians. Still, she'll help you... for something in exchange, of course.
- Green Thumb: Has giant tree-monsters guarding her home.
- Hot Witch: Her dress shows her curves.
- Pretty in Mink: Her green dress has a white fur collar.
- Vain Sorceress: She wears very fancy clothes.
One of the Greek heroes in the Elysian Fields, he's actively trying to break through Hades' palace.
- Genius Bruiser
- Royals Who Actually Do Something: Like, you know, build a giant catapult and use it to smash through Hades' Palace walls.
Hades' poor wife, basically the only sane deity in the underworld.