The Eastern Plains encompass the east of Koldenwelt's eastern continent. A large area primarily made up of plains and savannas, it is also distinct for its great mountains which include the Great Eastern Wall, a monumental mountain range who none have ever gone through and lived to tell the tale. Many races call the region home, perhaps most notably the Empire of man, the largest human civilization in the continent and one of the world's main superpowers. In the southern mountains lies the Ar-Klith Sky Empire, the nation of the crafty Klaxxa, while the central regions are home to the Duchy of Erylianus and the Earldom of Hikamer, two of the elven provinces of the Sovereignty of Dryada.
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Empire of Man
City State of Manori
Grand Monarch Pyrene II of l'Ammanori
Pyrene II is the current Grand Monarch, the leader of the Empire of Man. Unlike most of her peers, she abhors war and shows tolerance towards non-humans, seeking to achieve human dominance through peaceful means. While the Empire has grown considerably since her coronation, she is still seen as a controversial figure by her subjects.
- The Chessmaster: Her true intentions are an enigma she is not willing to reveal.
- The Ghost: Has not been featured in any stories so far.
- The High Queen: Or so it seems. Whether she is truly one or not remains to be seen.
Doge Marcurio Argentsea
The current Doge of the City State of Manori and one of the more influential members of the Table of Governors.
Elder-Commander Pêro Crimsonshield
Leader of the Imperial Inquisition, Pêro Crimsonshield is a veteran of thousands of battles, a mighty swordsman and a source of inspiration for all Imperials.
- Church Militant: He leads one.
- Dragon Rider: His mount is an imperial dragon named Tarrasque.
- The Ghost: Has not been featured in any stories so far.
Clotholaire Moirai Stormsword
Born in the Adamantine Age of the ancient ancestors of the Manorians, Clotholaire Moirai is famed as the first witch of Koldenwelt, and the creator of hexes. Formerly a slave of Zran Kar, she was freed from his control by Ahmalhrich Stormsword, with the two then becoming members of the legendary order of the Dawn Wardens.
- Black Magic: Said to be one of the greatest umbramancers of history.
- Demonic Possession: Spent most of her life under the possession of Zran Kar, until she was freed by Ahmalhrich Stormsword through a True Love's Kiss.
- Familiar: Astarak the Black.
- Generation Xerox: In terms of appearance, she resembles a matured version of her newest descendant, Clothovera Moirai.
- Half-Human Hybrid: Implied to have been half-Aithrena elf, and while her ears appeared pointier than usual, it remains unconfirmed.
- Happily Married: With Ahmalhrich Stormsword, which has persisted even after death.
- Hidden Eyes: Her eyes were always obscured by her hat.
- Our Manticores Are Spinier: Her familiar, Astarak the Black, had heavy resemblance to a manticore despite not being one, including the lion-like body and the tail filled with spikes
- Panthera Awesome: Astarak the Black, who resembled a massive black lion whose forelegs doubled as wings.
- Posthumous Character: Long dead by the time of the present day.
- Really 700 Years Old: She used hexes to slow down her aging, making her retain her beauty even in her late 70s.
- Red Baron: The Mother of Witchcraft.
- Wicked Witch: Notably the first witch, and the first individual to use hexes as a form of magic.
Grand Principality of Mannazia
High Furst Friedemann Ironhelm
The brash and racist leader of the Grand Principality of Mannazia, Friedemann Ironhelm is a warmonger born in an era of peace. He would like nothing more than to begin a bloody war against all elves.
- Fantastic Racism: Embodies the worst out of Mannazia's dislike for elvenkind.
- The Ghost: Has not been featured in any stories so far.
Lady High Ambassador Jecadia Wyrmscale
Zhe'kadh Kzan-ir-Zaam, known as Jecadia Wyrmscale in Imperial Standard, is a goblin woman from Mannazia who once served as Pyrene II's jester, before being promoted to her personal agent after the Grand Monarch realized her intelligence, ambition and keen eye.
- Insistent Terminology: She's to be called "Her Highness", not "the Goblin Queen".
- The Ghost: Has not been featured in any stories so far.
- Height Angst: Described as being self-conscious over her short size. She's small even for a member of her race.
- Obfuscating Stupidity: Act like a dumb jester so no one suspects she is reporting all gossips she hears to Pyrene II.
Leo Ironhelm
Leo Ironhelm is a human nobleman in service to the Empire of Man as the captain of the Grand Monarch's Honor Guard. In addition to his imperial ties, Leo is also secretly a servant to Harstag, the Simulacrum of the Hunt, who he serves as an Avatar of the Hunt. A famous heroic figure among the imperial circles, Leo is an impressively adept warrior who gained both of his positions after killing a rampaging Fire Drake all on his own, earning the moniker of Dragonslayer in the process.
- Asskicking Leads to Leadership: Became the captain of the Honor Guard after killing a dragon.
- Blue Blood: He's a relative of the Ironhelm family, who are the rulers of Mannazia. Friedemann, the current High Furst, is his nephew.
- The Dragonslayer: Earned this title after slaying a young Fire Drake who was rampaging through his hometown, which led him to become the leader of the Imperial Honor Guard.
- Expy: Of Dragonslayer Ornstein.
- The Ghost: Has not been featured in any stories so far.
- Hidden Depths: He's a mortal champion of the god of the hunt, but no one is aware of it.
- Red Baron: Aspect of the Wolf, The Dragonslayer, 'Stahlheim'.
- The Runaway: Fled his home at an early age due to being overwhelmed by his parents' expectations. Even after becoming a renowned member of the Imperial hierarchy, he still has no ties with them.
Inquisitor Paladin Alfgund Stonesoul
Alfgund Stonesoul is a member of the Malleus Ater Sect of the Inquisition, usually found traveling with Javina Desertsun. Unlike his comrade, he welcomes non-humans as allies, though he shares his province's distrust for elves.
- Belligerent Sexual Tension: Under all their bickering, Alfgund and Khadya had a thing going. Unfortunately, it went nowhere.
- Body Horror: As befitting a human using the Source, Alfgund's body suffered from deformities, with stonelike patches of hardened flesh appearing across his torso and limbs.
- Carry a Big Stick: His primary weapon was a morningstar.
- Character Development: Started out despising all elves, though after having to travel with many of them through Eschaton, he realized not all of them were bad. And when he ventured into Clothovera's mind in Hysteria and learned of her hatred for the Empire of Man, he realized humanity could be just as bad as he thought elves were. This led him to become disillusioned with the Inquisition and forsake it altogether.
- Dead Person Conversation: His spirit appears to Norrigan during the events of The Curse of Visonia in order to give him encouragement and advice.
- Dishing Out Dirt: He was a geomancer, possessing great skill with earth magic.
- Fantastic Racism: Hated all elves, being convinced they were somehow responsible for the plague that hit Königruhmstadt when he was a child. There's no indication this was ever remotely true. He got better over time, though.
- Headbutting Heroes: He absolutely hated Javina Desertsun, partially due to her stealing Carlini from him. He only traveled with her out of obligation.
- Heroic BSoD: During Hysteria, when he was confronted by the idea that Clothovera, who was half-human, could hate her human heritage as much as she did. It led him to rethink his own point of view.
- Heroic Sacrifice: Shielded Earath from a trap set by Khyannarith at the end of Odyssey of the Desert, which led to his death.
- Incoming Ham: "The brave and stalwart Alfgund is here!"
- Killed Offscreen: Died during the unwritten, but still canon, climax of Odyssey of the Desert.
- Large Ham: He loved making his presence known to all his allies.
- Luckily, My Shield Will Protect Me: He used a buckler.
- Named Weapons: His morningstar was called Gernhot and his buckler was called Faramund.
- Nice Guy: A contrast to the rude and ruthless Javina, Alfgund was extremely friendly and welcoming. Except if you were an elf, that is, unless he had no choice.
- Spirit Advisor: To Norrigan during The Curse of Visonia.
- True Companions: With Norrigan of Aynach, the two seeing each other like brothers.
- Unresolved Sexual Tension: With Khadya.Alfgund: ... In another life, if the circumstances had been different... I could have loved you.Khadya: I would ask why you cannot love me now, yet I have a feeling I... already know your answer.
Ahmalhrich Stormsword
One of the founding fathers of Imperial humankind, Ahmalhrich Stormsword was among the leaders of the rebellions which freed his people from elven control, with his incredible skill leading him to become one of the Dawn Wardens. He has become a legendary figure among the Grand Principality of Mannazia and the Sublime Chivalry of Aynach, both which trace their origins back to him.
- Badass Normal: Among the Dawn Wardens, which included dragons, giants and sorcerers, he was a mere human who was just really, really good with a sword.
- Battle Couple: With Clotholaire Moirai, during their time under the Dawn Wardens.
- The Big Guy: Was this among the Dawn Wardens, despite being among the shortest in size.
- Boisterous Bruiser: Evident when his spirit is met during War of Vampires.Ahmalhrich: And thus I spoke to the elven bastard, "your ears may be longer than my own, but my sword's even larger!"
- The Casanova: He said to have been intimate with tens of hundreds of women, spawning countless bloodlines that continue to persist to this day. Died down when he met Clotholaire, however, who he remained with even after death.
- Died Standing Up: Described as having died upright and standing at the end of the destruction of the Dawn Wardens, succumbing to his wounds after a whole day of fighting.
- Dumb Muscle: He was rather dim-witted, preferring to solve his problems by stabbing them with a sword than with any hard thinking.
- Fiery Redhead: Red-headed and always eager for battling The Legions of Hell.
- Happily Married: With Clotholaire Moirai, even in death.
- Hot-Blooded: Highly optimistic and youthful sense of curiosity and energy even in his elder days.
- Love at First Sight: Fell in love at first sight with Clotholaire Moirai, all while she was trying to burn him to death.
- Politically Incorrect Hero: Apparently not a fan of dark-skinned humans, even though he was fine with other races.
- Posthumous Character: Long dead by the time of the current day, though his actions were of great importance to the history of the Empire of Man.
- The Power of Love: Freed Clotholaire Moirai from the clutches of Zran Kar with a True Love's Kiss, which forced the demon god out of her body.
- Red Baron: Stormlord, the Lord of the Barbarians, the Slave King.
- Stop Worshipping Me: His ghost in the afterlife dislikes the way the Empire revers him in the modern day, as he believes their animosity with other races is, in short, dumb.Ahmalhrich: Back in the days before empires and kingdoms, mankind were liberators; warriors of freedom and virtue! And what have they been reduced to as of now? Always desiring to come to loggerheads with the elves, an old yet befriended enemy! Oh, why, sweetheart? Why must the children of our people be so damned stupid? ... And brown?
- Vitriolic Best Buds: With the dragon Interivastius.
Sublime Chivalry of Aynach
King-Knight Diederich Nobleflame
The current King-Knight of Aynach and the eldest of the Empire of Man's Table of Governors, Diederich Nobleflame believes his peers' petty hatreds are a threat to mankind's future. His wisdom and the might of Aynach's military have kept him influential, though his opinions are usually ignored.
- Asskicking Leads to Leadership: Like all Aynachian kings, he could only claim the throne after achieving a great feat of might. In his case, he slayed a cockatrice who had killed many knights in the past.
- The Ghost: Has not been featured in any stories so far.
- The Good King: Beloved by his people and with the best intentions in mind.
- Reasonable Authority Figure: The only human ruler to have a true, friendly and welcoming demeanor towards other races, believing all are equal under the gaze of Isiris.
Grandmaster Norrigan Sunseeker of Visonia
Once a mere recruit of the famed Knights of the All-Seeing, Norrigan and the entire capital of Visonia were cursed by the Cult of the Eclipse, who corrupted the contents of the Holy GrailNote and turned all who inhabited the city into monsters... except for Norrigan, who survived with his mind. An eccentric but well-intentioned man, he traveled the land, aiding all threatened by the forces of darkness in the name of Isiris, notably becoming a member of the Goldhawks.
- 24-Hour Armor: During his time as a cursed wraith, Norrigan never removed his armor. He removed his chestplate only once, but even then never took off his helmet, not even to his year-long companions.
- Arch-Enemy: Considers Tibias Merrow this. The feeling is mutual.
- Big Damn Heroes: During The Golden Necropolis, he appeared to help the team fight Janos Omegon by grabbing his horse's tail and scaring it off. Before being dragged across the floor by said horse.
- The Big Guy: Was this alongside Jalaric Hathgar during The Goldhawk Chronicles.
- Boisterous Bruiser: Pre-ascension.
- Cloudcuckoolander: Every time he died, he lost some of his sanity. By the time of his first on-screen appearance, he was fairly unhinged.
- Catchphrase: Praise Isiris!
- Establishing Character Moment: Leaping into the fray, posing for his god, before engaging a frenzied dragon in battle. Praise Isiris!
- Expy: Of Solaire of Astora.
- The Faceless: Due to never removing his helm. When he did, it turns out he was Beautiful All Along.
- Half the Man He Used to Be: Was bisected at waist level by Tibias Merrow during The Goldhawk Chronicles. It was at this moment that his party members discovered his Resurrective Immortality.
- Involuntary Shapeshifter: Before lifting his curse, he changed forms according to his mood. When peeved, his armor would become more like that of a typical Aynachian knight, and he would become a full-on Jerkass. When furious, however, he assumed a massive cursed form, his armor turning black and his sword and shield becoming a One-Handed Zweihänder and a massive tower shield.
- The Leader: Takes the reels and becomes the main protagonist during The Curse of Visonia.
- Luckily, My Shield Will Protect Me: He uses a shield.
- Magic Knight: Fights with sword and shield in hand while empowering himself with sun (formerly lightning) magic.
- Nice Guy: Extremely friendly, carefree, protective and welcoming to everyone who wasn't outright evil.
- Our Angels Are Different: Norrigan is a Facet of Isiris, a being born out of Isiris' will to fulfill a purpose in Koldenwelt for the sake of maintaining balance in the world. Upon realizing his nature, he ascended into an angelic state and became empowered by the magic of the sun.
- Our Ghosts Are Different: Norrigan's curse transformed him into a wraith with a physical shell. This shell could die and return, but with each death, he lost some grasp of reality. Should he die enough time, he would become a mindless undead like those that prowled the ruined Visonia.
- Power Floats: In his cursed form, he could levitate.
- The Power of the Sun: Upon achieving his true potential, he gained power over heliomancy, becoming one of the few wielders of sun magic in modernity.
- Resurrective Immortality: Had this during his time cursed. Every time it happened, he got a bit crazier. No longer the case following the lifting of his curse.
- Shock and Awe: Before his ascension, he specialized in lightning magic.
- Super-Strength: His supernatural nature makes him far more powerful than the average man, allowing him to be rather acrobatic and make high leaps despite being clad in full plate armor.
- Winged Humanoid: Post-ascension, he gained angelic wings.
Sovereignty of Dryada
Duchy of Erylianus
Fire Lady Kassina Tefrignatus
The current ruler of the Duchy of Erylianus, Kassina Tefrignatus is a relatively young leader by elven terms who only wishes the best for her people, abhorring the idea that the masses are meant to serve the elite.
- The High Queen
- Reasonable Authority Figure: She loves her people, and believes the elite are meant to serve the people and help make the whole better first most, rather than the other way around.
Wyvernlady Filonan Aerember
The current leader of the Wyvernrider Legion of Dragonsthrone, Filonan Aerember fights against the enemies of elvenkind with spear in hand and mounted upon her loyal mount, the red wyvern named Daggis. Due to her great feats, she would become one of the more renowned heroines in modern Erylian history.
- A Father to His Men: Or mother. The Legion has a deep respect to her and will follow her to their deaths.
- Affectionate Nickname: "Brown", given to her by Saranhreia during Angels of the Hunting Isle.
- Badass Army: The Wyvernrider Legion is one of the most elite forces of the Sovereignty of Dryada, and she's their leader.
- Beauty, Brains, and Brawn: The Brains to Khadya's Beauty and Saranhreia's Brawn.
- Big Damn Heroes: Daggis saved Khadya from a mortal fall during Angels of the Hunting Isle, due to be compelled to do so by Laidar the One-Eyed.
- Colonel Badass: As the Wyvernlady of her Legion.
- Dragon Rider: As a member of the Wyvernrider Legion, she rides a wyvern. Her mount, named Daggis, obeys her and only her (unless she instructs it otherwise).
- Fire-Forged Friends: With Khadya and Saranhreia.
- Friends with Benefits: Briefly with Khadya, during Angels of the Hunting Isle, though it's not something she's particularly proud of.
- Klingon Promotion: Unintentionally. It turned out the former Wyvernlord was a vampire, and Filonan killed him when he tried to escape. Her quick thinking and success made everyone agree she was the best person to fill the void.
- Only the Chosen May Ride: Daggis never allowed itself to be ridden by anyone, until it met Filonan. He still refuses to let anyone ride it unless Filonan instructs it to, in which case it'll obey without question.
- Playing with Fire: She has power over pyromancy, using it to empower her spear. Daggis, being a red wyvern, can also breathe out fireballs.
- The Smart Guy: Or gal, rather, during Angels of the Hunting Isle. Her tactical training and military mindset allowed her to strategize how to best deal with her enemies.
- Vitriolic Best Buds: With Saranhreia.
Earldom of Hikamer
Countess Cassala Petalbright
The current countess of the Earldom of Hikamer, Cassala is the head of House Petalbright in the current age. Known for her empathy, believing even those who cannot understand the light may still find redemption within it.
- The High Queen
- Pragmatic Hero: She's not afraid to make sacrifices to keep things in order. When she got the chance to get rid of Narrasturvaran during Primordial Darkness, she wasted no time, even if it posed the threat of causing a scene in front of the Sovereignty leadership.
- Reasonable Authority Figure: She is all-around welcoming, not discriminating those who don't follow the same light as her people and eager to allow them the chance to.
A young elven woman who wishes to prove her worth to the world. Unfortunately, she happens to be extremely clumsy, often causing more harm than good when she tries to help, to the point she was even dismissed out of the Sovereignty of Dryada's Civic Guard over it.
- Ascended Extra: Originally introduced as Earath's sidekick, she has become a full character of her own right.
- Carry a Big Stick: Her weapon of choice is a steel mace.
- Covert Pervert: Has ogled Norrigan's bare chest when she got the chance while nobody was paying attention.
- Cute Clumsy Girl: Rather adorable, and extremely clumsy.
- Deadpan Snarker: Especially towards R'hiza Saltstrider.
- Expy: In her introduction, as the pack-mule assistant of Earath, she was one of Lydia. Not so much nowadays, however.
- Hair of Gold, Heart of Gold: Blonde and completely pure of heart.
- Healthcare Motivation: Her aged father has an unknown disease that's tortured him for years, and her main motivation is taking care of him and her mother. The profit she's gained as an adventurer is all sent to them.
- The Klutz: Her clumsiness is legendary. It was such that the Civic Guard of the Sovereignty of Dryada dismissed her from service, because it was so bad she was considered unfit to serve. She strives for any chance to prove herself useful, though that almost always backfires.
- Nice Guy: Or girl. She is a genuinely nice person who just wants to help.
- Retcon: She was originally stated to have died in a fall, but once it was decided she'd become an Ascended Extra, it was quickly retconned so that never happened.
- Sitcom Arch-Nemesis: She quickly grew an antipathy towards R'hiza Saltstrider, and the feeling seems to be mutual.
- Tomboy and Girly Girl: During Wrath of Night, she was the girly girl to R'hiza Saltstrider's tomboy.
- True Companions: With Earath and Kanna. Just the thought that the former was considering suicide made her completely lose her cool and do all she could to make him reconsider, which she thankfully succeeded in doing.
Ar-Klith Sky Empire
Lord Protector Arkendhain "Arken-Lak" O'Lakweonn
Ruler of the Ar-Klith Sky Empire, Arkendhain O'Lakweonn, or simply Arken-Lak, is a Machiavellian schemer and imperialist who is more than willing to commit rather unsavoury acts in order to remain in power and exert his control over the Klaxxa people, masquerading as a cold, austere yet noble ruler of his people
- The Chessmaster: According to his official description.
- High-Class Glass: Wears a golden monocle over his left eye.
- The Ghost: Has not been featured in any stories so far.
Lekrenad "Lekren-Lax" Laxandsar
An adventurer and a gentleman, Lekrenad Laxandsar, most known as Lekren-Lax, is an intrepid and curious young man with an insatiable hunger for knowledge, traveling the world after losing the favour of his alchemist peers.
- Alchemy Is Magic: Is a practitioner of alchemy, which is magic cast through the use of potions.
- The Exile: Was shamed by the entire Royal Alchemists' Union for his failure at creating Stones of the Exalted, which exploded and led to a number of wounded and dead. He was stripped of his noble status and now wanders Koldenwelt.
- Gentleman and a Scholar
- Handguns: Wields a revolver pistol as his weapon of choice, being one of the only characters in the setting to use guns. It tends to not be super good against particularly powerful threats, much to his dismay.
- High-Class Glass: Wears a clockwork monocle over his left eye to help him see better. It's the only memento he has of his former life as a nobleman.
- Sitcom Arch-Nemesis: With Bitrax-Nimh, a fellow alchemist who he studied with. To this day, he believes he sabotaged his Stones of the Exalted, which led to him being kicked out of the Royal Alchemists' Union, though we can't tell how true that is or what the former thinks of it since he's The Ghost.
- The Smart Guy: When he's dragged into one of the Rag Tag Bunch Of Misfits during Eschaton.
Helxen-Finn
The author of "Helxen-Finn's Guide to Beasts and Monsters", this Klaxxa hunter travels the world in order to document its fantastical creatures, so that they may be added to his bestiary. His guide is a best-seller across Koldenwelt as, despite his eccentric mannerisms, Helxen-Finn's documentations are always correct.
- Cloudcuckoolander: While not particularly crazy, he's clearly a bit too eager to get into shooting range of things, and counting how many shots it takes to kill them.
- Fantastic Racism: He has a particularly low opinion on the Lagosi of the Kame Isles due to their treatment of Kamehebi, who he considers far more interesting.
- The Ghost: Exists as the author of the in-universe bestiary, but isn't featured in any actual stories.
- Gun Nut: It's very clear by his notes that he loves guns, especially his shotgun. He's always talking about how he can kill things in one shot with it, as if prideful of it.
- Happily Married: He has a wife, citing her as the reason a succubus couldn't manage to tempt him.
- Hunter of Monsters: He hunts supernatural or otherwise dangerous creatures both for research purposes and because of the thrill of it. He clearly loves the trophies he's collected.
- Ignore the Fanservice: He doesn't show any interest in succubi, mermaids or undine. Partially because he's already married, partially because he finds non-Klaxxa unattractive.
- Running Gag: Through the course of his bestiary, he always refers to his elven assistant Lendreth as a "wonderful boy, that one".
- Shotguns Are Just Better: He definitely thinks so, his weapon being a Klaxxa-tailored shotgun which he shoots with wild abandon.
- Trigger-Happy: Quite eager to document how many shots it takes for him to kill stuff (preferably only one). That being said, he's not crazy and never opens fire on sapient beings unless they're demonic or supernatural in nature.Helxen-Finn: In the event I encounter oneNote , I shall update this bestiary after confirming how many shots it takes to kill it.
Vermin Kingdom
The Vermin King
Ruler of the Northern Vermin Kingdom, the Vermin King has no interest in the outside world, being content with taking care of his servants within the walls of his realm. He is, however, open to those who would pledge themselves to him, regardless of backstory or race.
- The Ageless: Notably has stopped aging due to his curse, which is a very rare trait in the setting.
- Black Magic: His curse is based on dark magic, and he has control over it.
- Characterization Marches On: During his introduction, he spoke in Flowery Elizabethan English similar to the character who inspired him. This was quickly phased out, with Word of God saying it was mostly because it made his lines too hard to write.
- Cool Crown: Always seen wearing his.
- Curse: Cursed into a monstrous rat creature by an unknown entity, who he later rebelled against. He himself can transmit what is known as the Rat Curse to other individuals, transforming them into wererat-like beings.
- The Cynic: After breaking up with the Vermin Queen. No one has seen him smile in hundreds of years.
- Expy: Of the Rat King.
- Fantastic Racism: Less so than the Vermin Queen, but he heavily distrusts most humanoids, with the exception of dwarves, who he works with on a regular basis.
- The Good King: While cynic and depressive, he puts his people's happiness above else, and they are deeply grateful to him.
- His Name Really Is "Barkeep": His actual name is Vermin King. Whatever old name he had before the curse is long lost.
- Rat King: Yup.
- Rat Men: As a Terefah Exalted, he's a humanoid rat.
- Really 700 Years Old: Nearly 600 years old.
- Reasonable Authority Figure: To those who fall under his rule, he's a firm but fair king. Compared to the Vermin Queen, he's not interested in fighting outsiders and may even be willing to lend them an ear.
- Resurrective Immortality: If killed, he will turn into ash and then reform at the depths of the Northern Vermin Kingdom's caves. He's not a fan of it, however.
- The Stoic: Described as a cold person who rarely shows emotions.
- Was Once a Man: Before being cursed into a rat-like form, he was either a man or an elf. He's not willing to share which exactly.
- Who Wants to Live Forever?: Watching his people die over the centuries while he remains unable to rest himself greatly distresses him.
The Vermin Queen
Ruler of the Southern Vermin Kingdom, the Vermin Queen is envious of the races of the surface and wishes to gain a place of her own there through force. She has no interest in diplomacy and has harassed the kingdoms of the east for hundreds of years.
- The Ageless: Notably has stopped aging due to his curse, which is a very rare trait in the setting.
- Anti-Villain: She is not motivated by pure evil, but rather by the wish of being able to live in the surface again. Breaking up with the Vermin King, which already happened due to her aggressive tendencies, made her even less willing to work things out peacefully.
- Cool Crown: Always seen wearing hers.
- Curse: Cursed into a monstrous rat creature by an unknown entity, who she later rebelled against.
- Fantastic Racism: She hates humanoids due to them shunning the Terefah for their monstrous appearance. Unfortunately, her actions do nothing but fuel the stereotype that their people is an evil and dangerous one.
- The Ghost: Has not been featured in any stories so far.
- God Save Us from the Queen!: She's the queen of the Southern Vermin Kingdom and she wants war.
- His Name Really Is "Barkeep": Her actual name is Vermin Queen. Whatever old name she had before the curse is long lost.
- Rat King: Queen, most specifically, but still fits.
- Rat Men: As a Terefah Exalted, she's a humanoid rat.
- Resurrective Immortality: If killed, she will turn into ash and then reform at the depths of the Southern Vermin Kingdom's caves. Unlike the King, she's not particularly bothered about this.
- Was Once a Man: Before being cursed into a rat-like form, she was either a man or an elf. She's not willing to share which exactly.
The Royal Vermin General
The greatest of the Vermin King's generals, the Royal Vermin General leads the armies of the Nothern Kingdom, primarily focused on the defenses of their caves in order to ward off unwelcome visitors.
- Expy: Of the Royal Rat Vanguard.
- No Name Given: His name, if he even has one, is unknown.
- Rodent of Unusual Size: As a Terefah Pedigree, he's a dwarf-sized rat.
- Talking Animal: Resembles a giant rat, but is perfectly capable of speech.
The Royal Vermin Sentinel
The Vermin King's personal bodyguard, the Royal Vermin Sentinel was once a fire drake who, wounded and near death, made a pact with the Vermin King to save his life. Now he is a behemoth of a rat, ensuring the Northern Kingdom is free of intruders.
- Breath Weapon: Can both breathe fire and the acidic contents of his stomach, which when combined can be extremely deadly (as well as disgusting).
- Body Horror: The Rat Curse covered this former reptile in fur, turned his talons into mammalian paws and shriveled his wings to the point they are now useless.
- The Champion: The greatest champion and bodyguard of the Vermin King.
- Expy: Of the Royal Rat Authority.
- I Owe You My Life: His reason for sticking with the ratfolk. They saved his life, and now he protects theirs.
- No Name Given: His name, if he even has one, is unknown.
- No-Sell: A werepyre tried to use dark magic against him during War of Vampires. It did no damage.
- Our Werebeasts Are Different: He's a draconic wererat. Not something you see very often.
- Playing with Fire: Retains his race's ability to breathe fire.
- Protectorate: Sworn to defend the Vermin King with his life.
- Rodent of Unusual Size: As a former dragon, he is extremely large, at over ten meters long.
- The Unintelligible: His mutations by the Rat Curse have rendered him incapable of talking. He's only able to communicate through growls.
- Was Once a Man: Or rather, dragon. Now he's a wererat.
Big Beard Clamak
Leader of the Kyrsacov, a race of primitive dwarves who share their tunnels with the ratfolk, Clamak has become one of the Vermin King's closest agents due to being the first Deiwos not to show any disdain for his kind. A friendly and incredibly strong man, he welcomes anyone who'd show interest in his trinkets.
- The Alcoholic: Often talks about drinks, and takes his mug with him everywhere in case he finds some.
- Badass Normal: An incredibly powerful man, and completely untouched by magic. All he can do is due to pure physical prowess.
- Comically Missing the Point: He often doesn't understand jokes, including sexual innuendos, as he takes everything at face value. Important statements and questions tend to go right over him as well.Aurora: Have you ever considered finding bezzer deals under vomen's bed sheets? I know of many surface vomen who vould love zo... barzer and deal vizh a dvarf of your provess.Clamak: Hm. Do not get it. Cannot trade under bed. Too little space.
- Cool Helmet: Which covers much of his face, and is decorated with four spiky ends.
- Dumb Muscle: Ridiculously strong, but struggles with anything requiring tactical thinking.
- Expy: Of Lonesome Gavlan.
- The Faceless: Due to his helmet and massive beard, no one knows what he looks like.
- Intrepid Merchant: Considers it a hobby to barter with outsiders, exchanging dwarven trinkets for objects of the surface, which he only occasionally has the chance to visit.
- Nice Guy: Generally quite welcoming and friendly, and loves to barter with outsiders, much to the ratfolk's dismay as he attracts unwanted people into their tunnels.
- Running Gag: Being knocked off his feet and being left unable to get back on his own due to his large barrel-shaped body.
- Shut Up, Hannibal!: Threw his greataxe at Nalo Soren's head while he was monologuing during Wrath of Night, much to his party's surprise.Clamak: Shut.
- Super-Strength: While all Kyrsacov dwarves are strong due to their rugged way of life, Clamak is perhaps the mightiest dwarf in Koldenwelt who isn't empowered by magic.
- Third-Person Person: When speaking New Common. His equivalent of "I am myself" is "Clamak Clamak".
- Verbal Tic: He has the tendency to hum a lot before talking. It seems to be a thing among all Kyrsacov dwarves.
- You No Take Candle: Speaks like this, but only when speaking in New Common. He's fluent in his own dwarven tongue.
Drakerealm of Brimstone
Flame Kaiser Finkrath
The lord of the Drakerealm of Brimstone and the most powerful Fire Drake in modern times, Finkrath is a tyrant and a conqueror, seeking to subjugate the races of the east and burn all who stand before him in hellfire. At the molten core of Mount Gavakar, he trains his armies for war, waiting for the chance to strike at the unsuspected world.
- Antagonistic Offspring: Said to have been envious of his father, Interivastius, due to his much greater power. Subverted as they're not known to have clashed.
- Artifact of Doom: He wields a shard of Venertimanoth's Heart, which he formerly stole from the Igneous Giants. He can use it to devour the souls of pyromancers and add their power to his own.
- Asskicking Leads to Leadership: His dominion was created by defeating anyone who would stand in his way, leading to many dragons and goblins becoming slaves of his Drakerealm.
- Dragons Are Demonic: Most Fire Drakes are evil, and Finkrath is no exception.
- Evil Is Burning Hot: As a draconic embodiment of fire, indeed.
- Expy: Partially based on Nefarian.
- Foil: To Xacutus, the other major fire antagonist. He is insane, wishes to destroy the world and has little care for his minions. Finkrath, meanwhile, is fully sane, wishes to dominate the world and rewards minions based on their achievements.
- The Ghost: His only appearance has been rendered non-canon, though the character himself still is canon.
- Giant Flyer: 45 meters long, much to the terror of anyone who sees him coming.
- Playing with Fire: The mightiest fire dragon in Koldenwelt, and one of the mightiest pyromancers in the world.
- Really 700 Years Old: Around 8,000 years old.
- Red Baron: The Bane of Erylianus.
- Scars Are Forever: Has a large scar over his left eye, received during a fight with King Cindrithas of the Igneous Giants.
- Take Over the World: His endgame. He wants to subjugate the lesser races and install himself and his draconic offspring as the master of Koldenwelt.
Skaurovirni Domain
Crown Prince Narrasturvaran Falrasvranorn
Crown Prince Narrasturvaran is the firstborn son of King Avstagóron IV and the champion of the Skaurovirni Domain. Particularly ill-tempered, he is hellbent on conquest of the known world and the outright destruction of all humankind and elvenkind, believing that a world united under the name of Drascasur is a world of peace and darkness that the Skaurovirn can strive within.
- Back from the Dead: Twice. First he was reanimated after being killed by Annamasakkan during their duel, at the cost of a portion of his soul. Later on, after dying during Primordial Darness, he was reanimated a second time.
- Cain and Abel: The Cain to Annamasakkan's Abel.
- Dark Is Evil
- Disney Death: Was killed a second time by being poisoned and having his neck snapped during the events of Primordial Darknss. However, he was eventually reanimated a second time.
- The Evil Prince
- Fantastic Racism: He wants to see all humans and elves dead, thinking that will bring peace to the world.
- Omnicidal Maniac: He wants to destroy all humans and elves.
- Take Over the World: This is his goal.
Annamasakkan Falrasvranorn
Annamasakkan Falrasvranorn is a Skaurovirni mercenary who travels across the wilderness of Koldenwelt. A strange, mysterious and ominous being, he is mostly only a rumour in many parts of the world, though his very presence often causes chaos and mayhem, his doing or not.
- Cain and Abel: The Abel to Narrasturvaran's Cain.
- The Exile: For killing Narrasturvaran in a duel where death was forbidden.
- Fantastic Racism: While less so than a normal Skaurovirn, he still holds disdain for men and elves.
- Named Weapons: His sword is named Dragontooth.
- Noble Fugitive: He's a prince and Narrasturvaran's half-brother.
- Odd Friendship: With Mhor and Khaadun, assuming he sees them as friends.
- Red Baron: Duskbringer.
- Token Heroic Orc: The only non-antagonistic Skaurovirn in the setting.
Cobalt Kingdom
God-King Goldemar
The mysterious ruler of the Cobalt Kingdom.
- The Emperor
- The Ghost: Has not been featured in any stories so far.
- Legacy Character: It's implied that there are multiple Goldemars, taking over after the past one has died. However, this has yet to be proven.
Zantastele the Mad
A member of the legendary Dawn Wardens, Zantastele the Craftsman was a genius mechanic who was always accompanied by his battle brother, Alpgast the Alchemist. However, when Alpgast was killed in action, Zantastele lost his mind due to grief, eventually creating a lifesized clockwork doll in Alpgast's image and animating it with magic so he could have his friend back. Disturbed by his madness, the Wardens banished him, and he would wander into the lands of the Void alone, to be never heard from again.
- Companion Cube: His madness culminated in him creating a lifesized clockwork doll in Alpgast's image and animating it with magic. It was at this point that the Dawn Wardens believed he was a lost cause.
- Despair Event Horizon: Crossed it when Alpgast died.
- Driven to Madness: Became unhinged after Alpgast was killed, until he completely lost his mind.
- Posthumous Character: Long dead by the time the setting's main stories take place.
- Red Baron: First, he was known as the Craftsman. However, he would eventually become known as the Mad as grief made him increasingly aloof and deranged.
Non-Affiliated Characters
Ophellätar of the Sinnäus Grove
A Däisarvi druidess of questionable sanity, gifted with the ability to see the future.
- Action Girl
- All-Loving Hero: Despite her insanity she genuinely loves all life and tries to do the right thing as much as her warped personality allows her.
- Bambification: She's a deer-like humanoid.
- Beast Man: Woman, more specifically.
- Berserk Button: Touch her pet rock (or call it insentient) and she will fly into a rage.
- Calling Me a Logarithm: Had a moment like this during the Golden Necropolis when one of Archavior's minions called Mikko "imaginary". Latar was not amused even though she was not sure what this word meant.
- Classical Anti-Hero: Broken and insane, her madness a danger to herself even more than to other.
- Cloudcuckoolander: Speaks in non-sequitirs, thinks battles are games and fires are fireworks, and her best friend is a rock.
- Combat Tentacles: The thorny vines she can conjure in battle using her magic.
- Companion Cube: Her pet rock, Mikko.
- Cute Monster Girl
- Driven to Madness: Her past is unknown, but it is implied that something happened to her that drove her completely bonkers. What? Nobody knows.
- Fertile Feet: Or hooves, in her case.
- Fiery Redhead: Sort of. She is not exactly fiery but rather a Genki Girl.
- Friend to All Living Things: Including inanimate objects.
- Garden Garment: A fairly skimpy outfit made of leaves conjured by her powers.
- Genki Girl
- Green Thumb
- Mad Prophet
- Manic Pixie Dream Girl: She may seem like this at first...
- Messy Hair: A sign of her madness.
- Ms. Fanservice: Her insanity may drive people away, but she is actually quite attractive.
- Nature Hero
- Nubile Savage
- The Ophelia: ...But it is implied that behind her happy exterior, there is a broken soul.
- Petal Power: She conjures flowers quite often, both to cheer her friends and for her own amusememt.
- Stripperific: Her outfit. It seems to be a tradition among her people to dress scantily.
- Talkative Loon: Sings crazily and often talks to herself or Mikko.
- Waif Prophet
- When Trees Attack: Can animate plants to fight for her.
Mentiryanth
Matriarch of the True Dragons of Light, Mentiryanth was the adoptive mother of Lorchakim and treated him as one of her own. However, when his godly attributes manifested, she felt betrayed and had him imprisoned. With a rigid view of what is right and wrong, she believes she is the only one worthy of the title of "Colossus of Light", even though she has no say on that.
- Anti-Villain: While villainous towards Lorchakim, her actions are more misguided than truly evil. The Colossus himself would rather them make up and help her return to the Light.
- Curb-Stomp Battle: Got on the receiving end of one during One Thousand Horns, courtesy of Atrocius.
- Evil Matriarch: Towards Lorchakim.
- Knight Templar: She was convinced she was the only one fit to fit the role of the Light Colossus, and believed all who wield the darkness must be destroyed, regardless of alignment. Being told by Vixaatus and witnessing Lorchakim's return have made her back down a bit.
- Light Is Not Good: It was once, but it fell from grace.
- Really 700 Years Old: Around 9,500 years old.
- She Who Fights Monsters: Her pride and arrogance have made her little different than the evil she hates so much.
- White Magic: Embodies light magic, like the rest of her race, and is among the most powerful luxomancers in the world.
Rakshaseshvara
First of the Shadow Drakes, Rakshaseshvara is a being of unfathomable evil who has laid dormant at the Wellspring of Twilight for most of history, until he was awakened during the Eschaton. His current whereabouts are unknown.
- Big Bad Wannabe: He wants to destroy the world, but there's an Eldritch Abomination around who not only wants the same, but is perfectly able to destroy him if he could get around to it.
- Black Magic: He and his Shadow Drake children are the draconic embodiments of dark Source magic.
- Dark Is Evil
- Dragons Are Demonic: He nearly crosses the line between dragon and actual demon.
- Eating the Enemy: Did this to Kaicaiusarin at Talmyr.
- Evil Versus Evil: Opposes the forces of the Void, as they would destroy him just like everybody else. The Warriors of Dar-Nahalant convinced him to devour Kaicaiusarin during the climax of Law of Gods and Men.
- Kaiju: Allegedly 12 kilometers long, which would make him one of the largest living things currently in Koldenwelt.
- Monster Progenitor: He created the Shadow Drakes from the abyssal darkness of the Aethereal Firmament and the unharnessed earth of Koldenwelt, much like how Maharaksas created him.
- Time Abyss: Claimed to be older than mortal life, which would put him at around 30,000 years old.
Vectrom Defastos
The oldest brother of the legendary Tide Guardians of the old Marinis Domain, Vectrom Defastos was one of the last true immortals of Koldenwelt. Unlike his brothers Harkin and Karps, he instead wandered the world, reminiscing his time as a member of the Dawn Wardens.
- The Ageless: As a true immortal, he couldn't die of old age.
- Fish People: As an Ondarei Mharinis, he was a giant fish-like being.
- Killed Off for Real: Killed by Xacutus in the prologue of Shroud of the Sun.
- Making a Splash: Was a formidable user of water magic, powerful enough to be one of the three survivors of the battle which ended the Dawn Wardens.
- Time Abyss: Born during the age of immortals, which would make him over twenty thousand years at least. His true age isn't known.
- We Hardly Knew Ye: His sole appearance in a story was his death scene.
- The Worf Effect: How to show Xacutus is a threat? Have him murder a former Dawn Warden in cold blood.
Interivastaroth
The mightiest Fire Drake in modern history, Interivastaroth (most known as Interivastius) was a tyrant and a conqueror until he was bested in battle by Vixaatus, the leader of the Dawn Wardens. Gaining respect for the old Sand Drake, he pledged himself to the Wardens' cause and waged war against demonkind for the rest of his days.
- Breath Weapon: Described as breathing out fireballs into the skies which then rained down like meteors on his enemies' ranks.
- The Casanova: Mated with countless dragon females in his time, to the point nearly every Fire Drake in modernity can trace their lineage back to him. The most famed of his children is Finkrath, master of the Drakerealm of Brimstone.
- Giant Flyer: Nearly 70 meters long, which is colossal even for a Fire Drake.
- Odd Friendship: With King Cindrithas, as he had a history of killing Fire Drakes. The two of them were aware of the oddity, but accepted each other as comrades.
- Playing with Fire: Among the mightiest pyromancers who have ever lived.
- Posthumous Character: Long dead by the time of the present day.
- Really 700 Years Old: Was around 13,000 years old at the time of his death, and he was still at his prime.
- Vitriolic Best Buds: With the human Ahmalhrich Stormsword.
King Cindrithas Igneoron
King of the ancient Igneous giants, Cindrithas was the mightiest of his people, dedicated to bringing prosperity to the land and ensure it was safe from the threat of destruction, which eventually led him to pledge his allegiance to the order of the Dawn Wardens.
- Arch-Enemy: Considered Finkrath this for stealing the shard of Venertimanoth's heart from which the giants were born.
- Expy: Of Yhorm the Giant.
- Cool Crown: Over his Cool Helmet.
- Cool Helmet: Wore one which obscured his face, save for his eyes.
- The Good King: Adored by his people for his dedication. When he fell into depression after the shard of Venertimanoth's heart was stolen, his people came to him, supporting him the best they could.
- The Faceless: Due to never removing his helmet, none of his companions ever saw his face. The only one who did ever did was Unrelenting Monument, the Void Denizen who killed him.
- Large and in Charge: The Igneous giants were very tall, but Cindrithas was immense, towering nearly 20 meters in height. He was by far the largest member of the Dawn Wardens who wasn't a dragon.
- Machete Mayhem: His weapon of choice was a colossal machete, with a blade nearly as large as him.
- No Indoor Voice: When he spoke. Not intentional however: he was simply so huge, his voice was naturally very loud.
- Odd Friendship: With Interivastius, who was not only a Fire Drake, but also Finkrath's father. The two of them were aware of the oddity, but accepted each other as comrades.
- Our Giants Are Bigger: As an Igneous giant, he was a gargantuan humanoid with skin like volcanic stone.
- Playing with Fire: As a giant of flame, he sported immense power over fire. He was described as wearing a cape which left a trail of fire behind him, and each swing of his flaming machete scorched the earth to a crisp.
- Posthumous Character: Long dead by the time of the present day.
- The Quiet One: Described as rarely speaking, but when he did, his words carried great weight (and were also very loud).
- Red Baron: The Towering King, the King of Flames, the Giant Lord of the East.
- Red Eyes, Take Warning: Subverted, only those who had it coming had to take warning.
- Royals Who Actually Do Something: Despite being the king, he was always at the front line when it came to defending his people. He led a defensive force against an army of Adamantine elves when they tried to invade his lands, and sent them packing back to where they came.