Follow TV Tropes


Darth Wiki / Lilies of the Fountain

Go To

A fictional universe created by Wax.
In the town of Uenbara, Hana dreams of a life like an RPG. It becomes true when she meets Mima and Foxie, a spirit hunter and a familiar. Takagahara is facing a wave of spirit attacks, and they're the only ones present to stop it except Eina, a rival to Mima who routinely attacks Foxie. Foxie offers Hana and Rin to make a wish at the Fountain of Life, using its power to combat spirits with Mima. All starts up well, but Eina's opposition of Foxie seems to stem from more than Foxie just being a spirit. When Rin heeds Eina's warnings, the seeds of doubt are planted...


This work features examples of:

  • Action Girl: The girls hunt spirits.
  • And Then John Was a Zombie: Subverted: When girls get possessed by spirits, Rin suspects that wishing caused a spirit infestation of sorts. This didn't happen because of the Fountain, but because of Foxie, who mindgamed the girls into thinking her presence was necessary, and implanted the spirits while the Fountain was working its magic.
  • Be Careful What You Wish For: Rin suspects this as soon as early Part 2, thinking this is the reason Mima got sloppy at the end of Part 1. Eventually shown to be wrong when it's revealed that things are going wrong for the girls because Foxie is with them at the time they make their wish to the Fountain and she implants spirits into them during the small period of confusion during which their wish is being granted. It is later proven when Foxie implants spirits without needing the Fountain and later by Rin wishing without Foxie around.
  • Advertisement:
  • Break the Cutie: Everyone has their share, but they all come back.
  • Color-Coded Characters: Mostly played straight, but there are a few aversions: such as green-themed Chiharu not using wind.
  • Cute Monster Girl: Everyone. Even the spirits were cute monster girls while living, but years of being unable to see has left them objectively deformed. They progressively come back to being this.
  • Darkest Hour: Part 4 begins with Yuriko running away from her city after it was swallowed by a giant warp zone and meeting up with Rin, no less scarred from losing new friends Momo and Mima and childhood friend Hana.
  • Eldritch Location: The "warp zone", Another Dimension where you meet almost all enemies. It's generated by the Giant Foxie.
  • Fantastic Racism: Uenbara rejects monsters.
  • Improbably Female Cast: All characters are female, and only the Giant Space Flea from Nowhere looks somewhat genderless (but considering it was a part of Kyubi, it's female).
  • Grey-and-Gray Morality: Everyone is a gray, being an Anti-Hero of some sort. They grow out their flaws in the story, or at least said flaws become way less toxic.
    • Hana is a drug-addict and a Knight Templar who hears but doesn't listen to others. Her lack of forgiveness extends to herself and makes her self-destructive very quickly upon meeting competition.
    • Advertisement:
    • Rin is too self-indulgent and emotionally dependent on Hana to take her out of her self-blaming moments. And for all she blames herself, she actually Can't Take Criticism.
    • Chiharu is a Rich Bitch, who has no idea when the brutal in her Brutal Honesty is too much for others to handle. She's also very prone to looking down on people and relies too much on first impressions (Example: the Daisy fight), and can end up denouncing the idea of friendship.
    • Mima has lost all idea of the value of life, and is quite possessive of Hana and Rin, not caring for them because of their personalities, but only to stave off loneliness.
    • Eina put herself in a villainous spot because she's so objective-driven that her social skills are null and she doesn't care how many people she hurts. She only is bummered by beating Rin around, and she still does it regardless of her own qualms with it. When things turn out to bite her, she becomes extremely self-sacrificial and gets Love Martyr tendencies.
    • Momo has no trust in people and goes on Ax-Crazy sprees to stave off boredom and avoid thinking of her life, as it pains her.
    • Yuriko is a bad case of self-centered morality and a non-self-acknowledged Dirty Coward, plus a bit of The Eeyore. She's also a bit of a Control Freak, as she's used to having innate authority.
    • The spirits are not fully evil, and even Foxie exists only to resurrect them, though her plan puts her in the villain's position (when her plan has succeeded though, she completely flips and decides to eat everything).
    • The only exceptions are Kyubi (even though she only comes into existence after Rin solved her own issue) and the Giant Shadow of Despair.
  • The Heartless: Most enemies. They're all Foxie familiars.
  • Hurting Hero: Every one of them gets a taste of this.
  • Little Miss Badass: Subverted: While they look younger, the girls are 16 to 19 years old. The spirits can count, considering the age at which they died (13 to 16 years old). Dougal and Foxie as well count, though ambiguously in Dougal's case.
  • Love Triangle: Hana and Chiharu are both attracted to Mima.
  • Lovely Angels: Pair any two girls together.
  • Magical Girl: A somewhat visual motif: when on spirit hunts, the girls put on frillier outfits.
  • Make a Wish: The Fountain of Life grants wishes. A tradition is to toss a coin into it.
  • Mentor Ship: Mima mentors Hana in fighting, making Hana's crush on her this.
    • Later on, Yuriko can develop love for Hana, and their dialogues show that Hana is mentoring her.
  • Monster Town: Cute Monster Girl Town, precisely. Most of the girls don't even know they actually are monster girls, though, showing scarce species-related traits until they embrace it and get shunned for it.
  • No Ontological Inertia: It's a rule of magic in this universe. Magic isn't maintained when you're unconscious. Maintaining magic comes at the cost of some strain on your attention, with potential Power-Strain Blackout.
  • Poor Communication Kills: A regular problem.
  • Sanity Slippage: Everyone but Chiharu is somewhere on the slope.
  • Schoolgirl Lesbians: The starting trio are all schoolgirls, with only Mima added in. Eina doesn't go to school (except to stalk Rin), Momo and Yuriko come in from another city with Momo never having been in school and Yuriko not transferring in, just hanging around to stalk Rin.
  • Tomboy and Girly Girl: The main girls, Hana and Rin. Counts as Pink Girly Girl (Rin) And Blue Tomboy (Hana). Alternatively, Mima and Momo.
  • True Companions: Usually they are, but Chiharu can toss the trope out the window and value her own advancement instead, ditching her friends to get rich. She's the only one who can become unplayable without leading to a Bad Ending path.
  • Wake Up, Go to School, Save the World: The school times are useful for expanding romances, but plot-wise useless.
  • World of Action Girls
  • Younger Than They Look: All the girls are mild examples. The spirits are even more so though, considering most lived only for around 14 years barring the time they spent as spirits.

Gameplay tropes:

  • Antagonist Title: Some of the chapters with the girls as bosses.
  • Gameplay and Story Integration: Crushes displayed in story also start with a love value of 200, enough to try a romance right off the bat, except the value of the other part has to be grinded for.
  • In Spite of a Nail: Whether or not you recruit Chiharu, by the time of the chapter named after her, she has been deposed by her family for showing monster traits.
  • Multiple Endings: While the Golden Ending is canon, branch from it in any way and you can get a few of these, and that's not counting Non-Standard Game Over scenarios. In order:
    • Part 1:
      • You need to talk with Mima for her to join you during Eina. Otherwise, Hana and Rin just "swear off the doritos" and the game goes straight to Chiharu, where Hana is stuck alone in the Daisy boss battle. Cue Unwinnable Boss Fight and the bad ending that is associated with it.
      • Mima can kill Eina during either Eina or Thanks Fit. This results in Hana and Rin suffering the same fate as Mima at the end of Fuel Crate, leading to a Bad Ending directly at the end of Part 1.
    • Part 2:
      • Rin can attack Eina during Wish and Carve Notions. This will result in Eina fighting back and potentially killing her. Ending Part 2 with Rin dead causes Eina to not interfere in Water Under the Bridge, and the battle ends with Hana jumping off the bridge to her death.
      • During those chapters, Eina can also be killed. While Carve Notions leads to an immediate Bad Ending, doing it in Wish leads to gameplay continuing as normal except that Carve Notions will be skipped, Get out of my Head! only features Momo as an enemy instead of both her and Eina, you don't have her for Hana, and the ending to Water Under the Bridge becomes the same as the above sequence.
      • During Get out of my Head!, Rin can attack Momo. If she does, Momo will counter-attack and possibly kill her, leading to the usual Rin-less Part 2 ending.
    • Part 3:
      • It's possible to have Hana kill Chiharu during the chapter of the same name. Doing so leads to Hana stabbing herself before Hana? instead of simply ordering Florence to take over. Even after Florence is defeated, Hana dies and Florence still controls her dead body.
      • In Near Finality, if Rin attacks Eina, Eina will again strike back and possibly kill her, resulting in the same scenario as killing Chiharu.
      • It's possible to deploy anyone (though everyone but Hana is mutually exclusive with Momo) in Paint Rain. If Eina is deployed, she will kill Hana at the end of the chapter. Any number of the others leads to them being appalled at what Hana has done and she will stab herself again before Hana?, which immediately follows.
    • Part 4:
      • It's possible to let Yuriko escape alone in The Remnant. Doing so makes her unplayable for the rest of the story; she will only appear again in The Time Is Here, where Eina kills her, becoming a boss who must be killed. This leads to a bad ending as Foxie has Flamme possess Yuriko's dead body, and Foxie and her overpower and kill the rest.
      • The Time Is Here features an unscripted battle segment. If Yuriko dies, it's a standard game over. If Eina doesn't survive combat, Rin will chastise Yuriko for it, and Yuriko will wish, creating a time loop.
      • In Redemption, Kyubi can kill Foxie without talking. This leads to her familiar being unavailable, and she has to Suicide Attack to kill the Shadow of Despair in The End.
      • The End gives a multiple-branch option of its own.
      • If Kyubi doesn't have a romance, she chooses to fuse back with the Shadow of Despair when it communicates telepathically with her, becoming the inert fountain again, leaving her familiar distraught.
      • If Kyubi doesn't have a romance option but all the other girls alive do, she becomes jealous and kills them all when the Shadow of Despair does its mind trick on her.
      • If Kyubi dies to the Shadow during the chapter, it destroys the world even if you defeat it, as it comes back quickly.
    • The extra campaign avoids such scenarios.
      • Losing Flamme in Heft Half A Novel results in a Game Over.
      • All the bosses in Reap Own can't be killed. Belle can be damaged, but every attack that would be lethal will miss. Daisy outright takes zero damage and attempting to attack Peach from any range will lead to her striking first for an automatic One-Hit Kill.
      • Ending Catwalk Behind with Flamme dead changes little except that Belle lives, causing her and Florence to be enemies in Allscope, where you have to kill both (even though they will also get attacked by the other enemies), thus leaving both of them dead as on the normal path.
      • Ending Allscope with Flamme dead only means Daisy joins you immediately in Enfolded Worth instead of waiting two turns.
  • The Power of Love / Relationship Values: A centerpiece of this game.
  • Theme Naming: All chapters' names are either the name of one of the girls, the same with a question mark, an expression related to what happens in the chapter, or more frequently an anagram thereof, or another chapter.


    Hana Asahigawa 
The point-of-view character. She's a brash but emotional Tomboy.

Tropes associated with Hana:

  • Asshole Victim: She gets two in Part 3, with the Paint Rain chapter existing only for her to kill normals. This only symbolizes that she snapped and happens shortly before she gives in to Florence.
  • Batter Up!: Before she acquires a real sword. Her first weapon is a baseball bat which also doubles as a joke weapon.
  • Boobs of Steel: While not the bustiest girl in the cast (that would be Mima), she's second to her and far more physical.
  • Boyish Short Hair
  • Class Clown: She sleeps in class, and mostly acts as a distraction to Rin. She's such a loose cannon that her Intelligence stat is the lowest in the game, and therefore her spells aren't really good.
  • Combat Sadomasochist: Hana is something of a masochist. With Florence at her side, she even takes less physical damage later on because she can focus on enjoying the physical pain. Justified as she's been hurt physically a lot and is pretty resistant to pain, and even more later on considering that being a slime makes her way less sensitive to physical damage and she's unable to even get cut.
  • Complaining About Rescues They Don't Like: To Eina at the ending to Part 1.
  • Decoy Protagonist: Presented as the main character, but she doesn't appear early in Part 4 because of her supposed death in Part 3, and gets less important decisions than the rest especially towards the end.
  • Elemental Rock–Paper–Scissors: When Florence unveils her more of her slime body, she uses it to No-Sell fire attacks.
  • Fighter, Mage, Thief: Of the original trio, she's the fighter. She's even the tankiest character in the game, especially in the later chapters where she gets off on taking physical damage and her defense gradually increases.
  • Finger-Twitching Revival: Just before her comeback in Part 4, a shot of her hand and her fingers twitching is shown.
  • Heel–Face Return: In Part 4, after her willing forfeit to Florence, she's back to rescue Rin. And she Took a Level in Badass as she demonstrates by having Florence as an assist instead of an enemy, and taking on Belle, Peach and Pearl simultaneously, with the added bonus of taking Belle out before only fainting from exhaustion.
  • Idiot Heroine: She's dumb and clearly lacking in education.
  • Jerk with a Heart of Gold: Hana is very blunt and often makes others mad at her, though she usually apologizes for it. Later on, she bottles the apologies in, starting her self-destruction.
  • Knight Templar: She doesn't like not getting her way. Hints happen as early as Get out of my Head!, near the end of Part 2, in which her goal is to escape Eina and Momo, who are trying to get a helpful conversation going. In the next chapter, Hana, she's the chapter boss. Part 3 later gives us Paint Rain, in which she murders two normals. Capped off in the beginning of the next chapter, Hana?, where she voluntarily gives in to Florence, asking the she kill Momo.
  • Mundane Utility: She finds it in mirrors (or, in her case, a pool of water), as the reason the spirits look like eldritch abominations is that they don't realize their look doesn't go well with human eyes.
  • Mushroom Samba: Momo finds her stoned during Hana?. Almost her last line refers to how she's been doing drug trips for longer than that already.
  • My God, What Have I Done?: When she wakes up in Part 4 and she thinks she actually killed Momo. She feels even worse when she's seeing her possessed by Peach and Rin possessed by Pearl, but steps up to fix that and goes solo against Belle, Peach and Pearl. For a while, she doesn't even listen to Florence saying she didn't kill Momo right to her face.
  • Never Found the Body: Averted. After her would-be death in Hana?, Momo ripped her body from Florence, to avoid her "Mima's cruel fate". Sadly for Rin, Peach found the body first.
  • Primary-Color Champion: Always dressed in blue and white, with the occasional gold.
  • Tank-Top Tomboy
  • This Is for Emphasis, Bitch!: Prone to this in early Part 4, hers being callous stabs at the enemies in contrast to Mima's playful use of the trope.
  • Too Kinky to Torture: However, she takes offense with psychic torture, as is the case in early Part 3, which even devolves in a fight in the Draw in my Head chapter.
  • Tragic Hero: Has one big mark of this trope: namely her lack of forgiveness for anything "not good". She also has a dream of justice, but as time goes by she finds it increasingly difficult to grasp it. Her inability to forgive herself for being unable to forgive others also drives her to stop living and let Florence take over. She does come back, though, thanks to a well-placed What the Hell, Hero? from Florence.
    Rin Manmaru 
Hana's friend, and a cute Nice Girl altogether who works hard to please everyone around her.

Tropes associated with Rin:

  • All Girls Want Bad Boys: A variation: she crushes on Eina, who is universally disliked.
  • Chick Magnet: With the Cast Full of Gay, this was easy to predict, but she is easier and more adaptable in her romance paths. Her Relationship Values growth all have a x1.5 multiplier to their increase (the highest in the game), with the assorted x0.5 multiplier applied to Relationship Values loss.
  • Combat Medic: Grows into this when she gains a few offensive spells.
  • Covert Pervert: She looks naive, but she some of her art is definitely raunchy.
  • Fighter, Mage, Thief: Of the original trio, she's the mage. She is relatively weak at it, but magic is her better attack method.
  • Healer Signs On Early: She's there at the beginning of the game with a healing method handy in her Tend command. While other healing methods exist within the game, Rin remains the primary healer through and through.
  • Humble Hero: On the surface. She can actually be a closet prima-donna.
  • Intimate Healing: A Romance-exclusive variation of her Tend command (aka physical healing) which is the best healing in the game as it cleanses all Standard Status Effects and puts the character back to full life.
  • Living Emotional Crutch: To Hana and Eina.
  • Love Freak: During her ditzy moments.
  • Love You and Everybody
  • Martial Pacifist: She hates fighting, but she will do it.
  • Nice Girl: Starts out pretty entitled, but ends up being the genuine article.
  • No-Sell: In the later chapters, as her wings developed, she flies and ignores ground-elemental spells.
  • Pink Is Feminine
  • The Power of Love: A proud believer. She's taken as The Ditz for it.
  • Small Name, Big Ego: Though altruistic, she's so vehement in seeking validation way above what she normally does.
  • Took a Level in Badass: Starts as a weak healer entitled to be protected, but ends up as a stronger-minded nice girl.
  • Trademark Favourite Food: She gets high off of chocolate.
  • Wide-Eyed Idealist: Starts out on the extreme "I'll just heal you and everything's gonna be A-OK!" side. After overcoming the shock that is the end of Part 1, she regains a more reasonable outlook that still fits the trope.
  • Winged Humanoid: She has little white feathers on her arms naturally, but these grow into pink fluffy wings after her possession by Pearl.
  • Wings Do Nothing: Averts it by being immune to ground attacks with the wings.
    Chiharu Kanbashi 
Hana and Rin's rich friend, who is a bit distanced from the other two by her family obligations.

Tropes associated with Chiharu:

  • Alpha Bitch
  • Conveniently an Orphan: She's the only aversion in a world in which kids raise themselves, being tied to her family. Her family only sees her as a tool to expand their domain.
  • Critical Hit Class
  • Disc-One Nuke: The other characters all get an 11th-Hour Superpower. She, on the other side, gets her empowered boost, a Healing Factor, when you acquire her early in Part 2. Having such a boost makes her the single best character you can have handy at the moment, provided you level her up to par.
  • Fighter, Mage, Thief: Of the original trio, she's the thief. However, they only are together during an Imagine Spot of Hana's, and she doesn't really join the party until Part 2 (despite the levels from Hana's daydream still counting as actual levels for her).
  • Fragile Speedster
  • Heel–Face Turn: She's absent through Part 1, appearing for the first time in Chiharu?, where she's possessed by Daisy before becoming playable for good in Carve Notions. However, a branching path of Chiharu? leads to her not turning, breaking friendships with Hana and being overall meaner, becoming a boss that has to be defeated and killed in the chapter named after her in Part 3.
  • In-Series Nickname: Hana and Rin call her Chii.
  • Lethal Joke Character: Chiharu, despite being overleveled for the very first chapter in the game (explained as a Hana daydream where she views her as a Hypercompetent Sidekick), comes in at the same level you let her back then, except Carve Notions is the ninth chapter. In spite of lackluster stats, she has a host of attributes that should let her keep up, such as an innate Healing Factor, bonus damage added to her attacks, and most important of all Daisy, while no other character has access to an Assist Character until Part 4.
  • Locked Out of the Loop: Especially early on, where she doesn't even realize she got possessed. She subverts it later on when she gets to cooperate with Daisy, adapting so quickly she knows more about the spirits than the others, but due to the crumpling of all relationships around her, she can't intervene and help.
  • Mutually Exclusive Party Members / Easy-Mode Mockery: If you get Eina's help during Chiharu?, Chiharu will see the Dysfunction Junction and refuse to keep her friendship with Hana, plus getting closed to Eina too, thus preventing her from being used in the same party as any of the two (let alone romance them). This cripples the potential party choices, especially the endgame moments where Eina is mandatory. And even otherwise you need to avert Can't Drop the Hero while Hana is a major component of Part 3.
    Mima Himemori 
Hana and Rin's senior by one year, she's a new friend, and acts as an older sister to the two.

Tropes associated with Mima:

Mima's Mentor Mascot. Or something.

Tropes associated with Foxie:


  • Bigger Is Better: Her true form is around 50 feet tall.
  • Evil All Along: She is revealed to be evil when she starts torturing Hana mentally to shut her up in Drawn in my Head, the very beginning of Part 3; and then there's the fact that the giant warp zone was created by her.
  • The Heavy: She has a major influence on the plot, being responsible for implanting the spirits into the girls.
  • In Name Only: The part of Foxie that Kyubi rips out of her to make her own familiar, despite being the one that identifies with the name, is almost nothing like the one seen so far, being mischievous at her worst. And she's more human-looking than any form of Foxie has ever been.
  • Living with the Villain: The heroines have been doing this with her.
  • Recurring Boss: Starts her stint in Drawn in my Head as a Duel Boss against Hana.
    Part 4 is where her fight count breaks through the roof: she's fought as a co-boss to Flamme in Yuriko?. The Giant Foxie seen through Part 4 is her true self, the one you've seen before being a familiar of this one. It's fought later flanked by familiar Foxie in Redemption, and then the Giant Foxie is the boss of Foxie, the following chapter, that ends Boss Rush.
  • Trickster Mentor: She's even revealed to be evil, as she never had the girls' best interests in mind, solely the spirits'.
  • Tulpa: What she ultimately is. She even turns on her masters after accomplishing their objective, and the first thing she does after that is try to kill them too.
    Eina Mikazuki 
One of the first antagonists, she's suspected to be a monster in disguise by Mima. She repeatedly brutalizes Hana and Rin. She's actually a time-displaced version of Yuriko, and her goal is to draw out and kill the spirits.

Tropes associated with Eina:

  • Anti-Magic: She has spells that only harm monsters and spirits.
    • Redemption Promotion: She uses these spells as a boss, but they do much less a number on the party than on familiars, meaning those are far more powerful when she's a party member.
    • When she joins the party, she naturally increases her magic defense gradually due to this.
  • Bullet Time: Her primary ability.
  • Creepy Monotone
  • Ditzy Genius: She has her moments, mostly due to being socially awkward and still insecure despite her tough exterior.
  • Easy-Mode Mockery: While she's okay with helping Hana save Rin from Daisy, she's in it to save Rin and mocks Hana for needing her help. Picking this route causes a lot of problems, since it causes an unavoidable Blood Feud between Hana and her, which leads to lots of hardships as Eina will show up to kill Hana even outside of the chapters where she's scripted to do so.
  • 11th-Hour Ranger: While playable twice (or three times if you choose to have her be playable rather than a friendly AI in Chiharu?) before Yuriko?, she is A Taste of Power at those points. She even acts as a boss seven times. Due to regularly leveling up offscreen, her stats always remain up to par for the task.
  • Emo Teen
  • Green Lantern Ring: Her Time Master abilities allow her to grant speed buffs, make allies dodge enemy attacks (or take hits for them), and heal.
  • Manual Leader, A.I. Party: She's the only one controlled by AI, and so until The Time Is Here, in the middle of Part 4.
  • Only Sane Girl: She's very flat-faced and serious. This is due to retroactive precognition.
  • Rule of Three: Rin's three first dialogue choices with Eina have two options. Getting it wrong the first two times merely disappoints her, but the third has Eina lash at Rin for trying to appeal to her instead of being herself. Picking the right choice at any of the three dialogues has Eina start a friendship with Rin. Succeeding at the three will cause them to Level-Up at Intimacy 5 right there.
  • The Sociopath: Laments that society has absolutely no place for her due to how she came to exist. No surprise that her easiest romance option (barring Rin) is Kyubi, who has more or less the same problem (though she isn't quite as emotionally plagued by it).
  • Status Buff: A walking machine of speed buffs and other such things.
  • Taking the Bullet: A variation, she can take part of the damage meant to anyone she romances.
  • When She Smiles: Rin swoons over the idea. It doesn't happen until after the True Final Boss unless Eina romances anyone.

Spoiler tropes

  • Cosmic Retcon: Yuriko wished Eina into existence one month before she came into the city.
  • 11th-Hour Superpower: Pulls double duty on this: starting with Yuriko? you can control her, and on top of that she has Dougal, who keeps increasing Eina's magic resistance.
  • Never the Selves Shall Meet: Until The Time Is Here, Eina only interferes with Yuriko from a distance. She only interferes directly when she fears Yuriko will create a time loop. When they do meet, they start trying to kill each other on sight.
  • Time Paradox: She's an alternate version of Yuriko, wished into existence before she herself came to the city.
The first spirit to appear, she possesses Chiharu.

Tropes associated with Daisy:

  • Anti-Villain: She is a Non-Malicious Monster as a spirit, and a hapless observer in the extra campaign.
  • Breather Boss: Subverted in Reap Own, the second chapter on the extra campaign. Unlike Peach, she doesn't proactively attack. Unlike Belle, she can't strike back. However, just like them, she can't be killed and will avoid any and all attacks that are potentially lethal.
  • Duel Boss: Can be fought as such.
    • Easy-Mode Mockery: Not doing so almost locks Chiharu, as she refuses to stay friends with Hana and gains an instinctive dislike to Eina.
  • 11th-Hour Ranger: In the 5-chapter extra campaign detailing the spirits' backstories, she shows up a few turns in Enfolded Worth, the final chapter. To control her, you need to talk to her with Pearl, but it's worth it, as she's nearly as powerful as Peach.
  • Enemy Scan: And she makes the Elemental Rock–Paper–Scissors nastier to scanned enemies as resistances count less and weaknesses count more.
  • Non-Malicious Monster: When fought, she seems to be confused, not murderous.
  • Offscreen Moment of Awesome: In the extra campaign, she defeated Flamme one-on-one. Up to that point, Flamme had been shown to be above most people in terms of power, having little trouble killing Belle while neutralizing Florence.
  • One-Shot Character: If you don't have Chiharu in your party, you can't see that Daisy assists Chiharu, and therefore don't see her for the rest of the game.
    Momo Sagayama 
A former friend of Mima's. Embittered by the latter's betrayal, she moves to Uenbara when she hears of Mima having died.

Tropes associated with Momo:

  • Battle in the Center of the Mind: Offscreen in-between Parts 3 and 4, she has one against Peach. As shown in Mima?, Momo lost.
  • Blood Knight: Starts with heavy emphasis on the blood. Emphasizes the knight later on.
  • Cast from Hit Points: Her abilities do so.
  • Cute Little Fangs / Fangs Are Evil: Starts clearly on the second side.
  • Face/Heel Double-Turn: Part 3 is a long one with her turning nice and Hana turning bad. She even notices that Hana goes worse as she goes better and briefly questions going back to her old ways, pausing her development to take care of Hana, and ultimately swinging for good, though a bit late to prevent Hana giving in to Florence.
  • Fiery Redhead
  • Glass Cannon: Due to the above, she dies very easily.
  • Hates Being Called Cute: Pops up in Part 4 since she shrinks half a foot.
  • The Mentor: Tries to play herself as one at the start when she offers to help Hana. Since Hana considers her an arrogant bitch at that point, it fails horribly.
  • Outdoorsy Gal: She only squats in abandoned structures at night, but prefers being outside.
  • Put Them All Out of My Misery: Her initial mindset is that life is rough and death is easier.
  • Situational Damage Attack: Hers depend on her HP.
  • Super Strength
  • Tomboy with a Girly Streak: Despite being rough, abrasive, and borderline Ax-Crazy, she likes her clothes fancy and frilly.
  • Tomboyish Voice: Alluded to, since Momo voluntarily talks with a raspy voice, but when not voluntarily doing it, she has a clear voice.
  • Turns Red: She's more powerful when her health is low, though gradually instead of needing to pass a certain cap.
  • Unkempt Beauty: Commented on with her hair staying long and straight despite her never taking care of herself.
  • What Have I Become?: The tipping point was reached when Hana gave into Florence right before her eyes. She denounces her own jerkassery and attempts to mend her ways as fast as possible.
One of the spirits, she was hidden inside Hana after the latter made a wish.

Tropes associated with Florence:

  • Ax-Crazy: Behind her noble facade, she laughs every time she attacks. This is only while she is a boss.
    • The extra campaign shows that she didn't take Belle's death well. She acted erratically and even tortured her own troops in fits of rage.
  • A Day in the Limelight: Part 3 ends on a pair of chapters (Hana? and Florence) revolving around defeating her.
  • Body Horror: Her original boss form goes there, with Hana's legs melting into each other and Florence's body emerging from Hana's back, with Hana herself hanging Limp and Livid.
  • Disc-One Final Boss: She's the Final Boss to Part 3.
  • Duel Boss: With Momo as her opponent. The first time, Momo has Eina as backup. The second time is the true duel, with Momo and Florence completely alone.
  • Heel–Face Turn: When she defeats Momo, she has a change of heart after seeing how hurtful her actions are.
    • During the last chapter of the xetra campaign, she regains self control when Pearl orders her and strikes Belle down, smiling and crying to her as she dies.
  • The Hero Dies: In the extra campaign, though she was an Anti-Hero to begin with and couldn't even be called that by the time she dies at the end of Allscope, the fourth chapter out of the extra campaign's five. However, she had the central role in most chapters up to that point, as an assisting character in Chapter 1, and the main protagonist from that point to her death.
  • Light Is Not Good: As a spirit, she's constantly in shiny silver armor.
  • Monument of Humiliation and Defeat: At the beginning of the extra campaign, she sees her very life as one, considering she was kept alive, and even offered power positions as bribes, while she could have easily been killed. She knows she's being kept alive for the secrets of her tribe, the workings of the Fountain of Life. And she intends to take them to the grave with her.
    • At the end of the extra campaign, she serves as a brainwashed guardian to Peach, the one who killed her.
  • Multi-Armed and Dangerous: As a spirit, she has four arms, each holding a sword of different kind.
  • Redemption Demotion: Appears as a boss, then only assists Hana with nothing but a basic attack that has limited range due Hana's low intelligence.
  • What the Hell, Hero?: Delivered to Hana offscreen after she defeated Momo.
  • When All You Have Is a Hammer...: As a support spirit, Florence only has a basic attack as opposed to the other spirits' skills, but it deals big damage.

Spoilers will be unmarked due to the late arrival of the following characters.

    Yuriko Amano 
A New Transfer Student that arrives late into the story. She's shy and nerdy, and has morality problems.

Tropes associated with Yuriko:

The spirit that takes over Mima after she disappears at the end of Part 1.

Tropes associated with Belle:

  • Berserk Button: She's obsessed with her beauty. Rough her up by physical attack and she will respond with a...
    • Counter-Attack: ...nuke spell which has damage depending on the damage she took and diminishes physical attack. She keeps it even as an assist to Mima.
      • Artificial Stupidity: She's a Duel Boss, against Hana, whose damage output mostly comes from Florence. Florence's damage isn't affected by Hana's Attack stat as she has her own (which ironically is dependent on Hana's Magic stat).
  • Duel Boss: Except she gets support from Peach and Pearl.
  • Friendly Enemy
  • Jerk with a Heart of Gold: She's a borderline-narcissistic silver-tongue who started her mercantile business with money she stole, and ended up voluntarily taxing the royal servants and stealing from the royal treasury, but this was all to depose the nobility, whom she viewed as responsible for the terrible living condition of the tribespeople.
  • Just Like Robin Hood: She acted in the interest of the tribespeople. In her times, this is a term used for those who can't afford houses in the city, having to resort to various crafts to feed themselves and continue work.
  • Justified Criminal: She was to be executed for stealing from the royal treasury.
  • Lovable Rogue: Acts like one. However, as Baroness, she ended up guilty of what she set out to fix.
  • Master of All: She has speed and strength, her slightly fragile disposition is patched up by her ability to lower her opponents' strength, and even though spirits can only stay within a limited range of their vessel, Mima has high enough Magic that the range is wide and Belle has enough movement to move around near-freely AND she even boosts Mima's magic damage for some support utility.
  • Redemption Demotion: She joins the party with Mima as she joins back, but is less powerful and can't be used without Mima around.
The spirit that possesses Momo after she fights Florence.

Tropes associated with Peach:

One of the spirits, forcefully implanted into Rin.

Tropes associated with Pearl:

  • Barrier Change Boss: Even as a playable assist, she functions as one.
  • Dual Boss: With Peach in Lumen.
  • I Shall Taunt You: Can "annoy" opponents, forcing them to target her.
  • The Load: In the extra campaign. She can't attack, provides minimal healing, is extremely fragile (with none of her future taunt-and-No-Sell combos), and her death results in a game over from the instant she joins. The thing is she's of critical importance for the final chapter, as from talking to Florence, she causes her to instantly kill both Belle and herself, and she needs to personally defeat Peach, considering nobody else can kill her.
  • No-Sell: The crux of her spells, though what you get to No-Sell is targeted.
  • Redemption Demotion: Seen as a boss, then demoted to a passive defensive support for Rin.
  • Shoot the Medic First: Somewhat, in her Dual Boss fight. Killing Peach first is extremely hard due to how Pearl will constantly protect her or attract attacks, and Peach's Life Drain plus potential Pearl heals can mitigate the damage Peach takes.
The spirit inhabiting Eina, she's a good spirit unlike the others, and seeks to kill Foxie.

Tropes associated with Dougal:

  • 11th-Hour Superpower: Serves as this to Eina when she whips her out to kick Yuriko's ass. She's not shown until The Time Is Here, and the only hint to her would be Eina's insistence that she's doing things alone.
  • Foil: To Flamme. Since Yuriko was possessed by Flamme when she made the wish, Eina was created "possessed" by Dougal.
  • Good Is Not Soft: She's also out to kill the other spirits, and doesn't mind roughing up the girls either.
  • No-Sell: She gives Eina immunity to non-attack damage.
  • Ripple Effect-Proof Memory: Averted. While Eina kept all of her memories as Yuriko, Dougal doesn't have Flamme's memories.
  • Standard Status Effects: The first thing she does as Eina's support is erase them, as well as stat reductions.
  • Symbiotic Possession: Had this with Eina right off the bat.
The spirit that is forcibly implanted into Yuriko at the start of Yuriko?.

Tropes associated with Flamme:

  • Artificial Stupidity: She attempts to use Standard Status Effects against Kyubi.
  • Duel Boss: In Judgement Day. Considering her opponent is Kyubi, this fight is an utter joke.
  • Good Is Not Nice: In the extra campaign, she serves as an absolute embodiment of this. While full of sense and trying her best to help Pearl grow into a good queen, she is absolutely callous to everyone else, especially after she caught Belle thieving on the royal treasury, starting the wide-scape conflict encroaching the campaign.
    • Deconstructed by the ending to the final campaign, where instead of agreeing to Daisy's demands, she refuses to let Daisy free and instead apprehends her, leading Pearl to run ahead. With Flamme around, Peach could have been apprehended, but without her, Peach was nearly unapproachable.
  • One-Shot Character: And with a bit of luck, Kyubi can actually one-shot her (Kyubi's Rain of Arrows can do 10000 damage to her 9999 HP).
  • Standard Status Effects: As an assist to Yuriko, she spams these, when they can work.
  • Warmup Boss: In Judgement Day, she mostly serves as tutorial to show how strong Kyubi is.
  • The Worf Effect: In Yuriko?, Flamme and Foxie overpower the party. In Judgement Day, Kyubi soloes her with relative ease.

Kyubi Tsukishiro

The embodiment of the Fountain of Life after Rin wishes for it to take her soul.

Tropes associated with Kyubi:

  • The Ageless: Kyubi can't age, but she can be killed by normal means, as a Bad Ending involves her killing herself.
  • All-Loving Heroine: She is only ever antagonistic to those who gratuitously harm or kill others, and even in those cases she wouldn't resort to unleashing her full power on them, mostly due to being the only Physical God around.
  • Anthropomorphic Personification: To the Fountain of Life.
  • Back from the Dead: The only character with a revive spell, outside of Rin Intimate Healing.
  • Chick Magnet: Everyone loves her. It's also inverted as she loves everyone.
  • Crystal Dragon Jesus
  • Elemental Powers: Despite all, she ultimately is a water elemental, and thus the only element she touches upon is water.
  • 11th-Hour Ranger: She comes in during Judgement Day. She only has four chapters to play, with her initial chapter possibly ending in one turn to a One-Hit Kill. Still, she comes so far ahead of the party that she gives them all 9 levels for free so they can catch up to her.
  • HP to 1: Has a 100%-precision such attack, though it doesn't fully work on bosses, except the one she's introduced against, Flamme.
  • The Lifestream: An embodied one. However, no spirit actually reincarnates after death, instead being shuffled in with the others to create new spirits unless they retain enough identity.
  • Love Goddess: Is explicitly not one (if she's a goddess of anything, she's a goddess of life), though that doesn't stop her from being able to easily romance anyone (considering she's a massive ball of Rescue Romance).
  • No Name Given: Despite appearing in Judgement Day, she is simply ????????? until the end of Redemption, where the familiarized Foxie names her Kyubi.
  • No-Sell: She's innately immune to status effects and instant death.
  • Non-Elemental: Sports non-elemental nuke spells.
  • Numerical Theme Naming: Most of her spells are either based around the numbers 9, 1 or 0.
  • Pals with Jesus: The seven other main girls are the pals, she's the Jesus.
  • Physical God: She's the incarnation of the Fountain of Life, the local origin of all life.
  • Rain of Arrows: Her standard spell. Always deals a multiple of 1000 damage, usually 9000 (90% chance), though she can get 1000 (9% chance), 10000 (0.9% chance), or 0 (0.1% chance).
  • Reality Warper: Fitting to her function, Kyubi can accomplish any wish and create life in any form nearly at will, though she can be limited for dishonest wishes.
  • Red Baron: Instantly gets one when recognized, "the Goddess of Life".
  • Red Herring: Her name relates to her hairdo, not her species. She isn't a nine-tailed fox, but a water elemental.
  • Sentient Cosmic Force: Borderlining on being one, however she wasn't sentient unless Rin asked the Fountain to take her soul and act.
  • Story-Breaker Power: She's so powerful that she can take on all but the Final Boss on her own. One of the harder parts is not to kill the familiar Foxie before Kyubi can turn her into her own familiar.
  • Takes One to Kill One: The only thing that can kill her is the "Shadow of Despair" that materialized after she became sentient, but retains similar powers.
  • Took a Level in Badass: Upon acquiring her, the entire party gains levels, and she's an obscenely-powerful character on her own, bringing the party up to par with the Giant Foxie.

????????? / "The Giant Shadow of Despair"

The True Final Boss. It's made of the parts of herself Kyubi rejected, and thus it is mostly an embodiment of evil.

Tropes associated with the Shadow of Despair:

  • Abstract Apotheosis: It's made of ill will and rejected spiritual refuse. Due to Kyubi being a source of hope, it's named a shadow of despair.
  • Non-Standard Game Over: There's no boss fight against it if Kyubi isn't romancing someone. In this case, it simply fuses again with Kyubi, forcing her into Bystander Syndrome and ending the story on a "meh ending". If there are three or more romances on the party (and none includes her, that is), this makes Kyubi turn jealous and kill all the romancing girls, leaving the rest alone and grieving for an instant game over.
    • Too Dumb to Live: Rin and Kyubi can romance each other instantly, with far enough time to do so, meaning the bad endings require this.

How well does it match the trope?

Example of:


Media sources: