Follow TV Tropes


Characters / The Witcher Main Characters

Go To

Leading characters
These are the primary protagonists of The Witcher saga: the unlikely family of witcher Geralt, sorceress Yennefer, their adopted child Ciri and narrator Dandelion.

For other characters in the saga, go here.

    open/close all folders 

    Geralt of Rivia 

Sir Geralt of Rivia
"Either leave on your feet or die on your back."

Voiced by: Doug Cockle (English), Jacek Rozenek (Polish), Kazuhiro Yamaji (Japanese)

"You send assassins after me, conjure up beautiful words, threaten to kill me. But you're scared to death and simply postponing the inevitable."

The protagonist (or co-protagonist) of all the media set in the Witcher's world. He is a, if not the witcher — a mutant created through alchemy and black magic to create an ultimate killing machine, he was in fact such a success compared to the other boys who underwent the Changes that he was subjected to additional processes that bled his hair white and took the pigment from his skin, but the benefits in return were many-fold. Geralt is the epitome of a professional monster-hunter, courteous, meticulous and devoid of emotional hangups. At least, he'd love to assure you and to be assured of that last bit. He made his name removing the Striga curse from the Temerian princess, Adda, and over the years, his visage has became legend in the Northern Kingdoms.

  • Adaptational Badass: Downplayed but present in the CD Project game series. In the short stories and saga Geralt was hardly a pushover to start with, but he wasn't immune to being seriously injured during jobs or even losing a few fights. In the games, he regularly fights against very powerful monsters or against significant numbers of humans or creatures, and Wild Hunt has him taking on extremely powerful foes in single combat including the King of the Wild Hunt and at least one higher vampire and winning. The reason this is downplayed is that the games put the risk of failure in the player's hands by having fairly difficult combat (especially early on). The player is expected to be a Combat Pragmatist using all of the witcher's abilities and techniques to gain the upper hand.
  • Adaptational Heroism: Possible in the CD Project game series depending on the player's choices. While still very much an Anti-Hero, the games give opportunities to have Geralt act more compassionately than his literary self.
  • Amnesiac Hero: During the first game. He recovers many of them throughout the second game, and in the third game he has all of them back.
  • Animal Motifs: Wolves, of course. He was trained by the School of the Wolf, wears a wolf-shaped medallion, and is known as the White Wolf due to his white hair and pale complexion.
  • Anti-Hero: Geralt would prefer to just detach himself from human problems and simply kill monsters for money as he was trained to do, but his conscience and the murky morality of his world make that impossible.
  • Atheism: Dandelion says in one short story that Geralt doesn't believe in gods. He's still respectful enough to those who do believe and aren't zealots though.
  • Audience Surrogate: Geralt assumed this role in the first game. His amnesia gave him the same sense of unfamiliarity with the world as the players who hadn't read the books would have,note  which would justify why he would act as The Watson towards people and subjects he would otherwise know about.
  • Badass Beard: Usually he's portrayed with Perma-Stubble, but some artistic depictions give the witcher a beard. The third game in particular portrays Geralt as a bearded warrior in all the official materials, though the player can choose different styles of facial hair or maintain a clean shave. He also sports a Beard of Sorrow at the beginning of Baptism of Fire when recovering in Brokilon after his defeat at the hands of Vilgefortz.
  • Badass Baritone: Geralt is described as speaking in a raspy voice in the novels. In English version of games this is turned Up to Eleven, giving him an impressive, almost exaggerated Guttural Growler. Depending on his tone, it's variously described as powerful, commanding, unpleasant or menacing. Some people shudder or break out in a cold sweat at the mere sound of his voice, even before knowing who or what he is. However, it should be noted his voice in other language versions is considerably softer and comes with much more range than just growls.
  • Badass Bookworm: Like all witchers, he has a broad and comprehensive knowledge of a wide variety of monsters and their origins and weaknesses, gleaned from old tomes and manuals as much as personal experience and word of mouth.
  • Bag of Spilling: After being wounded at the hands of Vilgefortz at the end of Time Of Contempt, he loses most of his equipment, including his sword, which Vilgefortz destroyed. This trope can also apply between the games with the arrow deflection skill, as it is learnable in each game, but has to be relearned in each one even if the player is using an Old Save Bonus.
  • The Berserker: Under the influence of his combat-enhancing elixir, Geralt's instincts and reflexes are far sharper, but he also becomes more dangerous. Its effects give him a mixed sensation of euphoria, battlelust and fury. He actively warns friends and bystanders to keep away when he's under its effects, as he can't promise he won't attack them if they come too close.
  • Blue Is Heroic: His Iconic Outfit for each game in the trilogy features prominently blue clothing.
  • Bolivian Army Ending: In the ending where Ciri dies, Geralt finds and kills the last Crone who took Ciri's Witcher pendant. We see him sit clutching the pendant inside a shack, as many drowners begin to swarm the house. Notably, this is the only ending in which Geralt has no epilogue.
  • The Butcher: Jerkass behavior left him with this sort of reputation in many places. While he is certainly a Jerkass in this regard, the specific incident that actually acquired him the title of "Butcher of Blaviken" had extenuating circumstances (hence the title of the story: The Lesser of Two Evils).
  • Carpet of Virility: Only in the first game. It was greatly reduced in the second and third games to just a thin patch running from his sternum to his belly button.
  • Characterization Marches On: In the original Witcher story, Geralt is much more ruthless than in any of his other appearances and doesn't seem to be concerned for anything other than doing his job and collecting the reward. His heroic tendencies only appear later.
  • Cheshire Cat Grin: Geralt's wicked smile, which usually appears only when he's scheming, mocking or preparing to fight, is outright described as "hideous" in the novels. When a mimic copies his form, Geralt realizes with discomfort how unpleasant his smirk really is.
  • Chick Magnet: Ladies love Geralt, sometimes taken to the ridiculous extreme.
  • Chivalrous Pervert: He is typically a gentleman to women, but is not above helping himself if a proposition is made.
  • Chronic Hero Syndrome: Lambert puts it best in Wild Hunt.
    Lambert: You know, Vesemir's right, you do poke the damn hive. Almost always.
  • Combat Pragmatist: Shown very well in the Cinematic Launch Trailer of III, where he poisons his blood (counting on his Witcher toxin tolerances to endure it himself) in order to kill a vampire. In especially the latter two games, using dirty tricks and exploiting weaknesses isn't just an expedient way to kill enemies, it's often needed to just survive a clash with them. Witcher training doctrine emphasizes this necessity in their line of work.
  • The Comically Serious: In both the books and games, Geralt gets thrust into a lot of silly situations, has to deal with even more crazy people, and is always stuck as the Straight Man to Dandelion's Wise Guy. Which makes his jaded and stoic demeanor all the funnier.
  • Covered with Scars: His body has a lot of nasty-looking ones all over in the games. He also had a noticeable (if moving) scar on his face in the TV series. Surprisingly, the famous scars across his neck/throat he received from the Striga job never appear in the games.
  • Crazy-Prepared: Comes hand-in-hand with being a witcher. Geralt has an array of weapons, potions, and other tools which he can use to give him an edge over any sort of conceivable enemy. While he loses most of these tools during the initial quest to rescue Ciri, by the time of the video games he's once again toting a Hyperspace Arsenal of armaments suitable for slaying dozens of different kinds of monsters.
  • Creepy Shadowed Undereyes: In the second and third game, he's always depicted as having dark rings around his eyes. When he drinks potions or has a high toxicity level, they become more pronounced and give his face a more skull-like appearance.
  • Cynicism Catalyst: When Geralt first set out on his own as a fully-fledged Witcher, he found a man and his daughter being harassed and assaulted by bandits. After a brief speech, he made quick work of the thugs. He had expected recognition for his heroism, but when the dust settled, the father had run off in fear of him and the girl was in hysterics from the blood bath. It was then that Geralt decided to quit the heroics and stick to his job, because no amount of gallantry was going to endear him to normal humans.
  • Dance Battler: Witcher-taught swordplay was apparently described in the stories as dancelike, what with the multiple mentions of Pirouettes and such. Taken Up to Eleven with the third attack in the first game's Group Style, which can easily be described as Death Ballet. Completely justified, since witchers make a living fighting monsters that can easily slaughter trained soldiers clad in full plate armor, they have to be able to dodge whatever is thrown at them.
  • Deadpan Snarker: Geralt's experiences as an oftentimes discriminated witcher has given him a jaded worldview and a very dry sense of humor.
  • Dented Iron: Geralt's fight with Vilgefortz leaves him with a bad knee that causes him no shortage of pain and discomfort for nearly the remainder of the saga, and which seriously affects his fighting ability.
  • Death Seeker: In one story, when faced with a choice between losing Yennefer to another suitor, killing his rival and losing her favor forever, or being killed by his rival, Geralt deliberately attracts the attention of some thugs while unarmed and suffers a beating. Once the assailants realize he's a witcher and he could have dispatched them with ease, one scolds him, suggesting Geralt should just hang himself rather than dragging others into his suicide, a sentiment he takes to heart and repeats to someone else the very next day.
  • Despair Event Horizon: Clearly crosses this in the Witcher III ending where Ciri dies. After single handedly killing the last Crone who took Ciri's witcher pendant, he just sits down, clutching it to his forehead, as many drowners surround the shack he's in. Notably, this is the only ending in which he has no epilogue.
  • The Dragonslayer: Subverted in one of the short stories. He goes along with an expedition to hunt a Golden Dragon with everyone fully expecting him to attempt to kill it. Since he won't hunt sentient monsters, it turns out that the dragon in question considers himself the dragon equivalent of a witcher. Played straight in the second game where he can opt to slay Saskia, though he is not happy to do it.
  • Dropped a Bridge on Him: He and Yennefer appear to have died near the end of the books. Sapkowski has said that the two did survive, which is something he revealed after the first game came out.
  • Everyone Went to School Together: Oxenfurt Academy, although he didn't study for the degree, but for skill and knowledge. It's even implied that he taught there.
  • Experienced Protagonist: Geralt is nearly a century old when the saga begins, giving him plenty of time to master his craft, make connections across the Northern Kingdoms, and attain a healthy amount of cynicism.
  • Face of a Thug: Touched upon. For one thing, the minute Geralt is pegged as a Witcher, he automatically seems that much more imposing and dangerous to most humans. Even without that stigma, Geralt is eerily pale, white-haired and scarred, with narrow yellow eyes that become intense and catlike when he's had his elixirs. His most frequent expressions are scowling, grimacing and smirking, and even he is taken aback by his face is when he sees it mimicked identically by a doppelganger.
    'What a hideous smile I have,' Geralt thought, reaching for his sword. 'What a hideous face I have, and how hideously I squint. So. Is that what I look like? Damn.'
  • Famed In-Story: To the point that tales of his adventures are played in puppet theaters. Being best friends with the world's most renowned bard and having several songs written about him certainly helps. Still, not every person he meets recognizes him, as befitting a society lacking in visual media. And as shown in several flash-forwards, the events of the Saga grow in the telling and become a matter of legends, too.
  • Fan Disservice: His extreme scarring causes this for some.
  • The Fettered: How much exactly tends to vary, but he has his principles and he does stick to them most of the time.
  • Folk Hero: Courtesy of bards — such as Dandelion — retelling Geralt's exploits at taverns, theaters and castles, the witcher has become quite well known in the North. Though the stories tend to become more glamorous on the way, compared to the events that really took place.
  • Fragile Speedster: Not Geralt himself, but his silver sword, which he uses to fight supernatural foes. Silver is very delicate and fragile relative to steel, and the monsters he uses it on are often exceptionally dangerous at close range, and so his fighting style with the silver sword relies on agility and technique over raw power.
  • Genius Bruiser:
    • Part of witcher training involves years of formal education in chemistry, biology, animal behavior, history, magic, and other subjects, and Geralt apparently did exceptionally well. He's more than capable of having a surprisingly eloquent intellectual discussion when the situation calls for it.
    • As for Sesquipedalian Loquaciousness, there were jokes circling around that he started to use big words in an attempt to impress a certain sorceress. This does not mean he isn't smart on his own, though.
    • Rumors notwithstanding, it's been mentioned numerous times that he did attend Oxenfurt Academy, the most prestigious university in the North, and actually numerous times, though as a non-degree guest student, and it was implied that he even taught there at times.
  • Good Scars, Evil Scars: Discounting the nasty-looking ones on his body, his are the fairly classic rugged hero scars, the most prominent being one that crosses over his left eye.
  • Guest Fighter: Geralt was included in Soulcalibur VI as the first guest character.
  • Guttural Growler: His English voice in the games is very hushed and gravelly.
  • Handicapped Badass: He had his left forearm and his right femur shattered by Vilgefortz and spent 36 days receiving treatment. While he made a complete recovery, he still walks with a limp and is implied to have arthritis due to the means which his bones were healed. Subverted in Lady of the Lake, where Fringilla Vigo uses her magical abilities to cure these symptoms.
  • Happily Married: With Yennefer in one of the non-canon short stories. He can end the third game like this with either her or Triss.
  • Has a Type:
    • As Geralt's dwarven friends remark, he seems to have quite a thing for sorceresses.
    • In The Witcher 3, Phillipa Eilhart makes an observation Geralt has slept with nearly the entire Lodge of Sorceresses.
  • Healing Factor: Albeit a small one, which can be further boosted with potions.
  • Hell-Bent for Leather: His usual outfit. With lots of justified silver trim.
  • Heroic Neutral: Despite being a good person overall, Geralt makes a big deal out of being neutral. He will fight monsters if somebody pays for it and he will jump into the inferno for his loved ones, but other than that he makes no effeort to bring any kind of change to the world and stays out of conflicts if it's possible (which very often isn't). In a world of Grey and Grey Morality, it is probably a reasonable stance.
  • Hypocrite: In Lady of the Lake, Dandelion decides to stay in Beauclaire, where he has the, uhm, sympathy of the local ruler for the time being, rather than continue on the journey. Geralt is both bewildered and angry after hearing those plans and chews his friend out on this, calling him a fool for making such a decision. That is mighty hypocritical of Geralt for several reasons. Firstly, Geralt is no stranger to leaving his friends and loved ones behind, as he did so with Yennefer on at least one occasion. Secondly, he is basically going on a Suicide Mission, meaning that he takes way more risks than Dandelion, who probably is safer staying. Finally, he initially discouraged Dandelion from accompanying him, to the point where he openly demanded for him to leave at one point, so blaming the bard for not wanting to carry on makes Geralt not very consistent on this matter. He even acknowledges it shortly afterwards.
  • I Just Want to Be Normal: While he isn't very open about it, Geralt is heavily implied not to enjoy being a witcher on multiple occasions and resolves himself to quit several times, despite not having the skills to do anything else. In The Last Wish, Yennefer guesses that being human is Geralt's deepest desire, moreso than glory, riches or immortality.
  • Implausible Fencing Powers: Specific abilities made possible by witcher mutation include parrying crossbow bolts. Geralt's motion capture for the games is flashy and stylish to contrast with the more practical and realistic movements of heavy knights.
  • Impoverished Patrician: An interesting subversion. Geralt was born a commoner but was later knighted for valor in combat. He has a coat of arms and is entitled to all the privileges of knighthood, but because he is a Witcher, he's more or less homeless and spends most of what money he has on food and equipment. It isn't until Blood and Wine that he fully utilizes the perks of being a knight, where he participates in a tourney and the Duchess gifts him a villa.
  • Ineffectual Loner: He tries to go after Ciri by himself, but people are so drawn to him that he ends up assembling a hanse who share an Undying Loyalty to him and all end up giving their lives to save Ciri.
  • Jerk with a Heart of Gold: By the nature of their mutations (they tend to paralyze higher emotions, or so they claim), all witchers are supposed to be jerks. The fact that he's not annoys him constantly. Word of God jokingly states that being Jerk with a Heart of Gold is the case for many witchers, but only Geralt tends to angst because of that. Consequently, other witchers regard him as a bit of a drama queen.
  • Knight In Sour Armor:
    • Under his bad guy facade hides someone dangerously (to himself) close to Chronic Hero Syndrome. As for the knight part - he gets briefly knighted, ironically, by his claimed native kingdom of Rivia, but almost immediately deserts his commission to continue his search of Ciri when the queen tries to order him around as other knights.
    • Yennefer sums him up thus:
      Yen: He'll lose his way, start to philosophize and pity himself, then he'll do something heroic but pointless and get killed, presumably stabbed in the back.
    • And as the quote already mentions, he's also quite the angster. He reaches wangsting peak around the Saga's third book, when he's even called on this at one point.
  • Last of His Kind: Some sixty or eighty years ago the Old Sea Fortress of the Wolf School witchers, Kaer Morhen, was besieged and its occupants slaughtered by an angry mob incensed by some demagogue (suspected to be a rogue sorcerer). Equipment, laboratories and elixirs required for creation of the witchers survived, but everybody capable of utilizing them in the castle was killed. As the process required a skilled magic user, and the sole survivor of the staff was Vesemir, a fencing teacher (away at the time), no new witchers were created ever since. Thus Geralt is one of the last witchers on the continent left. It's somewhat ambiguous, as the Wolf School of Kaer Morhen is not the only witcher base in existence. There are other schools, and we even get to meet some of their "graduates" in both the books and the games. However, none are said to be fully functional, and whenever one's state is explicitly mentioned, it's more or less defunct.
  • Legacy Character: Not him, but his horse. He named every single horse he's ever owned Roach.
  • Locked into Strangeness: Total loss of hair pigmentation. Possibly due to his unique heritage, he received minimal side effects from the Trial of the Grasses. His teachers decided to subject him to additional experiments, which he survived, with the most noticeable results being his white hair.
  • Magic Knight: Witchers are created through magic, and thus have some affinity to it, giving them an ability to use simple combat spells called "signs" in battle. This is generally it, but Geralt, being the son of a druidess and inheriting The Gift, had the requisite ability to take up magic in full, but refused, and was even called out on it, albeit by a lunatic. This trope becomes more literal at the end of Baptism Of Fire when Geralt is knighted by the queen of Rivia.
  • Magnetic Hero: He gathers quite a few comrades about himself. By the third game, he's able to call on the help of a number of them in his fight against the Wild Hunt.
  • Master Swordsman: Considered quite rightly to be the best swordsman in the Northern Kingdoms. Only Vilgefortz could challenge him, and then only by using magic to boost his speed to ridiculous heights. In the games, it seems like he lost some of his technique due to his amnesia (Serrit, one of the witchers who attempt to assassinate King Henselt, writes in his journal that Geralt's swordsmanship makes him laugh, but also mentions that Geralt still manages to be a fearsome opponent regardless). It is assumed that Geralt recovered most — if not all — of his former skill with a sword by the end of the second game.
  • Meaningful Rename: The "of Rivia" part of his name was added by picking out of a bundle of sticks with different city names written on them. Initially, Geralt chose Geralt Roger Eric du Haute-Bellegarde as his first choice for the name, but Vesemir "explained" it'd be awfully cheesy. The point of all of this was to make his name sound more impressive, which eases contacts with important employers.
  • Mistaken for Romance: In part because they're not actually related, and because in most respects she fits his established "type", several characters in the third game assume Geralt has romantic intentions toward Ciri, given his drive to find her. He vehemently denies this whenever the topic arises.
  • Mr. Fanservice: The games give Geralt a ruggedly handsome appearance, chiseled physique, and enough Shirtless Scenes for anyone who doesn't mind the scars to enjoy. There's also the infamous bathtub scene
  • Neutral No Longer: In the third game, Geralt, who hates politics, is reminded of by Dijkstra of Radovid's monstrous reign being a danger to Triss and Yennifer because of the witch hunts and the witch-burning pogroms they carry out—meaning as long as the psychopathic Radovid's in power, the hunts go on and the two sorceresses Geralt is close to are in danger. When the time comes to take out Radovid, Geralt can side with Dijkstra, Thaler, Roche, and Ves to do so. Dijkstra finds this goes both ways when he tries to kill Roche, Ves, and Thaler as well; Geralt knows a witcher's "neutrality" doesn't mean he couldn't have been targeted as well — four can die as easily as three, so he can aid Thaler, Roche, and Ves against Dijkstra.
  • Never Live It Down: In-Universe (video game mostly, given the frequent Continuity Nod, though books also have their moments). Geralt sleeping with both Triss and Yennefer has led to him becoming the butt of jokes, especially amongst his fellow witchers. Yennefer herself throws it in his face every time they have an argument, and feels that having amnesia is no excuse. In the third game, the option exists to romance (read: sleep with) both Triss and Yennefer, which leads to a side-quest in which the two women take their revenge, at which point any romantic ending options for Geralt are placed out of reach.
    • On a darker note, the way he handled the whole Blaviken situation came up more than once in the books as the reason for his nasty reputation.
  • Nice Job Breaking It, Hero!: Geralt's actions will often come back to bite him (or someone else).
  • Not So Above It All: For a mutant killing machine supposed to have all human emotion removed, Geralt can get surprisingly insecure, giddy, or jealous when it comes to Yennefer.
    • He even engages in a macho pissing contest with a sorcerer Yen had feelings for, comparing sexual exploits and trading passive aggressive insults before both parties agreed to a duel. In fairness, they were each vying for Yennefer's monogamy, and both regretted their pettiness afterwards, but it was all a rather theatrical affair for what is expected of a witcher.
  • Not So Stoic: Geralt is quite capable of showing and expressing emotion, especially when Ciri is involved. When he finds her on the Isle of Mists and believes her to be dead, he breaks down in tears and nearly has a Pietà Plagiarism moment.
  • Older Than They Look: Well, he doesn't look young, but certainly not like almost reaching a hundred.
  • One-Man Army: Geralt is easily able to bring down large groups of well-armed, well-trained men without any help. With certain builds in the third game, he can mow through entire hordes of enemies like a white-haired chainsaw.
  • Overprotective Dad: Towards Ciri. The bad endings in the third game are caused by him being too protective and not trusting her to make her own choices. However, even when he does give her freedom, he clearly gets antsy whenever she's in trouble.
    Phillipa: Don't you think it's time you stopped interfering in Ciri's life?
    Geralt: No.
    Phillipa: Surely you realize we are not a pack of wolves you can drive away with a sword.
    Geralt: Sure you are. And yes I can, if the need arises.
  • Papa Wolf: Towards Ciri. He gets to the point where he sees Ciri in any hurt girl, only to wonder later how could he not notice the difference.
    • Shown if Geralt decides to kill Whoreson Junior in Witcher 3.
    "I am looking for this woman, because she's like a daughter to me. And that's why I just can't let this go."
  • Parental Abandonment: A prerequisite to becoming a witcher. Sapkowski published a later short story about his parents and his mother made a brief cameo in one of the short stories.
  • Perpetual Poverty: Geralt has a hard time finding work in a world that has little need for monster-slaying anymore, and the few people who do need his services have little to offer in terms of payment. This leads to Geralt having barely enough money to stay fed and properly armed. Averted in the games, where it's pretty easy for the player to amass a small fortune, and especially in Blood and Wine, where he gets his own vineyard to spruce up into a possible retirement home.
  • The Pirates Who Don't Do Anything: For a witcher, a profession which explicitly entails monster-slaying, Geralt doesn't spend as much time killing monsters as you would assume, especially in the short stories. More often than not, his adventures involve chasing off, curing curses from, befriending or even protecting various creatures and entities which he had originally intended to kill. Justified, as his definition of monster is far stricter and more specialized than that of the general populace, and his Code of Honour prohibits him from killing anyone or anything for money if he doesn't consider it to be irredeemably monstrous. The stories often allude to him slaying monsters, and his reputation for creature-slaying precedes him, but the tales themselves are often contemplations on what exactly constitutes a monster.
  • Punch-Clock Hero: Certainly tells others (and himself) this a lot, reinforced by him collecting payment for most of his jobs. When push comes to shove however, he will always act on behalf of his conscience, not his purse.
  • Punch-Clock Villain: Geralt does what he can to avoid falling into this, but circumstances sometimes force him into working for more villainous characters like Henselt, Radovid, or Gaunter O'Dimm.
  • Previous Player-Character Cameo: Since Thronebreaker is told from Queen Meve's perspective, Geralt's hanse's Big Damn Heroes moment from the end of Baptism Of Fire occurs late into the game, including a custscene of Geralt's Knighting.
  • Psychic Dreams for Everyone: After Ciri goes missing, he starts having prophetic dreams about her.
  • Really Gets Around:
    • Although it seems an unfair stereotype that all 'witch-men' are licentious to the extreme, the third game mentions that witcher mutations do actually increase libido and Geralt is only too glad to prove this facet of mutant psychology true; note  so he is rather popular with the ladies as a result. The first game takes it to brilliant but nigh farcical heights of Geralt perhaps laying three or four women in one day! And they aren't even courtesans!
    • It gets toned down to a more realistic level in the second and third games, where the sheer amount of his romantic encounters are cut down drastically. Albeit, primarily to two (potentially three) staggeringly hot sorceresses.
      Townsman: A witcher! Hide your women!
  • Real Men Wear Pink: What with the excessive mentions of pirouettes in some books, and the very dance-like Group Style in the first game, it's implied that Ballet may be required learning for witchers. Justified because it can be really good for keeping his physical condition up; professional dancers tend to be in incredible shape (not to mention Jean-Claude Van Damme attests to the difficulty of learning Ballet), and, as mentioned above, he needs to be quick on his feet to take on the type of prey he does.
  • Red Baron: Known as the White Wolf in the Nordling Kingdoms, also Gwynbleidd (Elvish for White Wolf) among the Elder Races and in Nilfgaard (where they use the Old Speech), the Butcher of Blaviken, and others. The Other Wiki lists "Hater Of Portals" as one of his nicknames.
  • Retirony:
    • In the novels, he intended to retire when the Rivian pogrom happened. In the games, the siege by Foltest on the La Valette Castle could have been the last day of Geralt's service to Foltest, after which he'd be free to pursue his fortunes on his own (plus Triss), if not for the actions of a certain kingslayer...
    • He can finally retire in the third game, should he rekindle his relationship with either Triss or Yennefer.
  • Scarily Competent Tracker: Part of the witcher's typical job involves finding the dangerous monster they've been hired to slay. The third game's Witcher's Path provides, however, in the form of Super Senses and an encyclopedic knowledge acquired through study. In the third game, this is a frequent gameplay mechanic in the form of "Witcher Senses".
  • Silver Fox: His white hair and rugged looks give him a grizzled but handsome appearance that is appreciated by a lot of women in-universe.
  • Spanner in the Works: He has a tendency to get in the way of other people's convoluted plans, then slash his way out.
  • The Stoic: Geralt rarely expresses emotion outwardly and approaches every problem as a calm and non-judgmental professional. He even claims that witcher mutations deprive him of feeling emotion, though it's clearly not true for him or any of his kind.
  • Supernatural Gold Eyes: Like all witchers, his eyes became yellow and cat-like as a result of his mutations.
  • Super Reflexes: Can parry arrows, crossbow bolts, and even echinopse thorns with his sword. Hit a rat in the dark with a thrown fork and match beings of such strength and speed that they would make mince-meat of a squad of fully plated guardsmen.
  • Super Soldier: Created to fight monsters, though, not people. But oftentimes, there's no difference to him. The games expand on his additional mutations from the one-off experiments he was subjected to after surviving the Trials with flying colours. Exposure to moonlight enhances reactions in the brain, increasing magical potency while the rays of the sun increase the already rampant circulatory and homeostasis controls witchers are a capable of, causing him to heal much faster. He can instantly metabolize the prior effects of potions in his body, detoxify with an hour's worth of meditation if he wants to periodically stack different elixirs and take more potent concoctions than his brother witchers. He is also undoubtedly faster and possesses a greater enhanced range of his six senses.
  • Super Strength: Again, a lesser example, but strong enough to outright cut fully armored men in half.
  • Super Toughness: He can survive fifty foot falls without breaking bones or tearing ligaments, potions may be required. Also, even though he usually spends weeks on rehabilitation afterwards, he has often endured near-fatal wounds like getting his entire throat slashed open.
  • Tin Man: Geralt frequently insists that the witcher mutations stripped him of higher emotions. Despite this, he's prone to dramatics, particularly whenever his tumultuous feelings for Yennefer come to the fore, displays great loyalty to his friends, is very protective of Ciri, and is certainly capable of displaying emotion, albeit in very understated ways.
  • Tranquil Fury: Geralt doesn't raise his voice when he gets angry. He does, however, become a lot more eager to threaten, beat, or outright kill the target of his rage.
  • Unresolved Sexual Tension: With Tomira, the herbalist he meets early in the game. It doesn't go beyond light flirting, however.
  • Why Did It Have to Be Snakes?: He really doesn't like using portals, knowing they can easily kill the teleporter if they malfunction. They also have a nasty habit of tossing him way off-target when he exits the terminus. It can get rather egregious in the games, where he follows up each and every mention of portals or teleportation with some variant of "I hate portals."


Cirilla Fiona Elen Riannon
"What can you know of saving the world, silly?"

Voiced by: Jo Wyatt (English), Anna Cieślak (Polish), Miyuki Sawashiro (Japanese)

"'I have already seen a war, I do not want to see another. Never. I do not want to be alone again. I do not want to be frightened. I do not want to lose everything again. I do not want to lose Geralt... and you, Lady Yennefer. I do not want to lose you. I want to stay with you. And him. Always."

A Cintran princess, the Unexpected Child, Child of Elder Blood, and Geralt's adopted daughter, Ciri is an unassuming girl who has notable royal nerve, yet even more notable political and dynastic claims, and is the last descendant of a unique legacy. She appears first in the short stories, but becomes a co-protagonist in the Saga. She's but a child during her first appearance, but the events of the Saga lead (and force) her to grow up fast.

  • Action Girl: Due to the witcher training she receives. She's not really modified or augmented, just trained and given some drug courses, but it still made her more than an equal match to most of the fighters in the series.
  • Adaptational Attractiveness: The scar she got from Skellen is described as very gruesome and disfiguring in the books. In the game, it's not much more than your average Rugged Scar (and is made to look similar to Geralt's). The difference is actually noted in the game; Geralt comments at one point that the scar had healed well.
  • Adaptational Heroism: She was a Nominal Hero in the books. In the third game, however, she developed into a saviour of the universe.
  • Apocalypse Maiden: What she can be in the wrong hands.
  • And the Adventure Continues: During the "Witcher Ciri" ending of the third game, she suggests breaking in the new Silver Sword Geralt just got her.
  • Anti-Hero: She evolves into a very ruthless Nominal Hero over the course of the books. She grows out of it, though, and is a far more heroic figure in the third game.
  • Audience Surrogate: In the third game, demonstrating things (for the sake of her tutelage) is the In-Universe justification for the tutorial.
  • Beauty Is Never Tarnished:
    • Averted in the books, where she gets a grisly scar on her cheek that she tries to cover with Peek-a-Bangs.
    • In the third game, adult Ciri is physically attractive, despite her violent lifestyle. Even her facial scar is not disfiguring and, unlike Geralt, her body is not as noticeably covered with scars either (not that she doesn't have any; they're just not as widespread, as is made evident during the Ms. Fanservice-heavy quest of the third game which she can optionally spend much of walking around in her underwear. Related to the game exercising Adaptational Attractiveness.
  • Benevolent Mage Ruler: If she chooses to become Empress of Nilfgaard at the end of The Witcher 3 and assuming she develops her powers sufficiently.
  • Bi the Way:
    • It's quite unclear what was the exact nature of her relationship with Mistle from her side, given that it started with a healthy dose of a Questionable Consent (ie. Mistle chased off Kayleigh who'd been propositioning Ciri, who was paralyzed with fear, so Mistle lied beside her and got on it with her herself...). She might be genuinely bisexual or she might have just accepted love from the first person who was willing to give it to her by that time.
    • In the Tower of the Swallow, there is a merchant, Hotsporn, who attempts to seduce her. It's made clear that she's turning down his advances because he puts her off as a person - not because he's of the incompatible sex. Then, in the Lady of the Lake, when Cahir comes to her rescue, she finds him cute.
    • During her brief stay on the Skelligan Isles in the third game, a dialogue option to say she prefers women is presented, however the player can also choose to have her express attraction to a young man named Skjall instead; this leads to her later propositioning Skjall. Geralt later assumes an innkeeper is an ex-girlfriend of hers; Ciri neither confirms nor denies.
    • In general, bisexuality is a relatively common interpretation, rising no opposition from the author when brought up in interviews.
  • Bratty Half-Pint: Acts like this when Geralt first meets her in Brokilon.
  • Break the Cutie: You've got to admit the girl has her reasons. Let's count: Orphan? Check. Princess in Rags? Check. Being hunted? Check. Forced to leave her foster parents when things seemed to improve? Check. Her newly-found True Companions get a Total Party Kill? Check. Brutalized by a psycho? Check.
  • Changed My Mind, Kid: She's back in the third game, still on the run from the Wild Hunt and trying to stop the oncoming White Frost with the help of Avallac'h.
  • The Chosen One:
    • She's supposed to be the one to prevent The End of the World as We Know It. Ironically, it's heavily implied that she failed because her father backed off from the squickiest moment in the whole series.
    • There was what could have been a second, marginally more appealing chance (basically she'd be a valued pawn with potential rise in status), but she turned it down (roughly) on her own.
    • In a different way, witchers intentionally tried to invoke the forces of Destiny to this end, believing that such a child might become their equal even without putting her through the Trials.
  • Covered in Scars: Though nowhere near as scar-ridden as Geralt, young adult Ciri in the third game has had the reality of being an Action Girl start to ensue upon her body.
  • Cuddle Bug: in the third game, Ciri takes every opportunity she can to hug Geralt.
  • Daddy's Girl: While she and Geralt are not related, they share a very close bond to one another that persists straight to adulthood; one that both mutually consider to be father/daugher-like. The same can most definitely not be said of her biological father.
  • Dimensional Traveler: Becomes able to travel between worlds at will towards the end of the novels.
  • Distaff Counterpart: In the third video game, she's visually a female Geralt of Rivia. Her abilities are very different, however.
  • Deuteragonist: While The Witcher franchise mostly follows Geralt's perspective, Ciri is the one who it's really about. Every antagonist needs to use her to further their schemes, and only she can avert The End of the World as We Know It. Acknowledged at the end of the third game, she will even tell Geralt: "This is my story, not yours. You must let me finish telling it."
  • Doom Magnet: Even if it's just a side effect of her MacGuffin-ness, by the end of the Saga, she begins to believe it's fate.
  • Dreaming of Things to Come: Usually in the form of Catapult Nightmare.
  • Embarrassing Nickname: Yennefer is fond of calling her "my ugly one", probably because she's aware that Ciri is envious of her looks, and that she has absolutely no need to be.
  • Everyone Went to School Together: There's exactly one Wizarding School for girls in their world, Arethusa on the Thanedd island, and it is there the series' largest Gambit Pileup started just as she only began to attend it.
  • Everything's Better with Princesses: She's the princess of the border kingdom of Cintra, and, through her father, of the Nilfgaard Empire.
  • Good Scars, Evil Scars: She gets a large scar on her left cheek, which she is initially very insecure about. In the third game, it looks a lot like the one Geralt has over his eye, which gives her a similarly hardened and badass appearance. He even mentions that it healed better than his, more ragged one.
  • Happily Adopted: Geralt and Yennefer are not her biological parents (they're not even capable of having children), but she loves them all the same; the feeling is mutual.
  • The Heart: Geralt and his friends don't always see eye to eye, but Ciri is the one thing they'll all set their differences aside for.
  • The High Queen: Should she become Empress.
  • I Just Want to Be Normal: Ciri often expresses frustration for how It Sucks to Be the Chosen One and yearns for a life where she could just do what she wants without everyone after her for her powers.
  • Intimate Marks: A rose on her upper thigh, placed in memory of someone she loved.
  • Kick the Dog: At one point, lost and deprived of her surrogate parents, she joins a band of highwaymen and lets off the frustration by dog kicking.
  • Last Of Her Kind: Double — as a last of the royal house of Cintra, and as a descendant of a long line of Elven eugenic experiments, designed to open the pathways between the worlds.
  • Little Miss Badass: She is somewhere between fourteen and sixteen at the end of the books.
  • Living MacGuffin: Due to her aforementioned legal, prophesied, and genetic status, she is a critical part of at least two or three gambits.
  • Magnetic Hero: Just like her adopted father, Ciri has a knack for gathering friends about her. In the third game, she's on the run from the Wild Hunt, and on the way collects an eclectic assortment of friends: a baron, a barmaid, a circus troop...
  • Mars Needs Women: As a result of her genetic background, at least two people explicitly need her for breeding purposes. The third one needs just her placenta.
  • Meaningful Name:
    • Cirilla is a corruption of "Zireael", Elven for "the Swallow". Swallows symbolize spring and rejuvenation, which is also why the standard go-to healing potion that witchers use is also called "Swallow". In the final game, many characters allude to this meaning, with Avallac'h calling her Zireael, and Zoltan calling her "little swallow". Geralt's dream when he had an oneiromancy seance to get on Ciri's trail involved a dream where she was quite obviously symbolized by a swallow.
    • In the third game, the "Witcher Ciri" ending has Geralt helping Ciri finishing her Witcher training and presenting the Witcheress with "Zireael," her own silver sword—which gives her the certification of being a Witcher.
  • Mistaken for Romance:
    • Zigzagged. Geralt seems pretty convinced that the pretty barmaid at the Golden Sturgeon is a flame of Ciri's. Her response is to neither confirm nor deny.
    • During Geralt's hunt for her, his relationship with Ciri is mistaken for romance by a few characters.
  • Ms. Fanservice: Generally averted with Ciri being fully clothed, except for the sauna flashback sequence where the player has the option of having her walking around without a towel, leaving her wearing tiny underwear and bandages and exposing a rather intimately located tattoo that generates some discussion. Even so, other aspects of the trope remain averted as she is the only female character in the sequence to not be topless.
  • Mystical White Hair: Ashen blond turning on white.
  • New Powers as the Plot Demands: Initially not much more than a potential magician with a penchant for visions of the future, the circumstances force her to resort to various dormant powers granted by her genetic background: at first simple magic, then telepathy, culminating in the ability to move between times and places and, just possibly, to see and/or control ghosts of the dead. Since nobody could have trained her in them, How Do I Shot Web? is a recurring problem. By the third game, she does have some grasp on her powers, but doesn't use them because the Wild Hunt can track her magical signature.
    • All of this can be at least hand-waved as slowly grasping the powers she always had thanks to being a result of an ancient eugenics experiment that got out of control. But in Tower of the Swallow she suddenly always was a master ice-skater, solely to provide readers with an epic skirmish over a frozen lake. It's very blatant and comes out of nowhere.
  • Off Screen Moment Of Awesome: Ciri's adventures in other times and worlds, including six months spent in a futuristic city where people "have metal in their heads" and another inhabited by giant dark-skinned indiviudals.
  • One-Man Army: Trained by Witchers and born with the Elder Blood means Ciri can be incredibly deadly. By the end of the third game, she's reached the point that she readily slaughtered dozens of Whoreson Junior's men during the escape on Temple Isle and can chop Wild Hunt riders in half with a single blow from a steel sword.
  • Oracular Urchin: Like her mother, she's given to the periodical bouts of prophesying. This is the most notorious of her abilities — falling into a trance and predicting death sure does break up the mood at parties.
  • Parental Abandonment: Initially more like parental death, but we later get to know that all of it was the Evil Plan of her father, The Emperor of Nilfgaard, to outmaneuver his enemies and advance his Wife Husbandry plan. Her mother really dies, though.
  • Pimped-Out Dress: In the third game, her birth father has a portrait of her as a young girl. She's wearing a white poofy dress covered with pink bows and ribbons. She does not look happy wearing it either.
  • Person of Mass Destruction: As a side note, the Sources often end up this way sooner or later, which is one of the reasons why wizards look out for them. In the third game, in her anguish over seeing Vesemir get himself killed to remove himself as a hostage against her, Ciri lets loose an uncontrolled burst of dimension-warping energy, flooring several Wild Hunters trying to grab her, and even repulsing King Eredin himself before completely losing control, and starts tearing apart Kaer Morhen itself.
  • Princess in Rags: After Cintra gets conquered and her grandmother, Queen Calanthe, commits suicide.
  • Red Baron: 'The Lady of Space and Time', or 'The Lady of the Worlds'. Also: 'The Lion Cub of Cintra' and 'Child of the Elder Blood'.
  • Remember the New Guy?: Ciri and Yennifer are both major characters in the books and have been the focus of at least one story each. However to people who have only played the games, they seem to be appear out of nowhere in the third game. Not helping matters is that Geralt literally doesn't remember them until near the end of the second game.
  • Romantic Two-Girl Friendship: Her first (and, as far as we know, the only one consummated) romantic involvement in the novels is with a fellow Rat, Mistle.
  • Royal Brat: As a child, she had quite a mouth on her and a bad attitude to go with it, and being a princess, that meant threatening to execute anyone who annoyed her slightly.
  • Screw This, I'm Outta Here!: In the games, it's implied that she left the world behind to its inevitable doom after her adoptive parents were supposedly killed.
  • She's All Grown Up: The third game has her as, according to many fans, amazingly hot. Lampshaded by Yennefer when she returns to Kaer Morhen, noting that Ciri's "grown beautiful."
  • Super Mode: In the final play sequence with Ciri in Wild Hunt, she is finally tired of running and cuts loose with her Elder Blood powers; her whole body is aglow with her reality-warpong power, amplifying every swing of her blade, cutting through now-inconsequential Red Riders and Wild Hunt hounds, and every other step seems a Flash Step.
  • Tangled Family Tree: See the entry above about Elven genetic experiments. You'll need a fair bit of paper for notes to trace her basic lineage from the explanation by a knowledgeable background character in one of the books. You actually get to see it near the end of the third game.
  • Technical Virgin: The issue of her, ahem, purity has caused one of the dumbest flame wars in Polish fandom.
  • Tomboy and Girly Girl: She is the girly girl to Mistle's tomboy. Despite the fact that she is better with the sword than her.
  • Tomboy with a Girly Streak: Ciri enjoys swordplay and the general rough-and-tumble lifestyle of a Witcher. But she does take an interest in applying makeup as well, and she doesn't mind (briefly) acting like a princess if it'll get her what she wants.
  • Took a Level in Badass: Over the course of the series, she gradually evolves from an naive, helpless child to a One-Man Army capable of bending time and space to her will.
  • Took a Level in Jerkass: During her time with the Rats, she adopts a malicious disposition and becomes an enthusiastic participant in their crimes. Thankfully she grows out of it.
  • Unskilled, but Strong: She's technically still in training as of The Witcher 3: Wild Hunt, but she far exceeds Geralt in sheer power.
  • Unwitting Instigator of Doom: While testing her dimension hopping abilities, she inadvertently brings a diseased flea back with her from one era. The flea ends up piggybacking onto a rat on board a barge named the Catriona. The plague ends up bearing the barge's name and kills thousands across the Northern Kingdoms.
  • Vague Age: A rather weird example. The games put her birthyear as 1251, where the books seemingly have her birthyear as 1253. Fan estimates on her age range from 19 to 22 years old.
  • Waif-Fu:
    • Geralt arranged her (heavily modified) Witcher's training, and it pays off.
    • She hasn't received any of the heavy magical or chemical modifications required for full Witchers, just the physical training, the special diet, and the odd accidental indulgence of White Gull. Mainly because the Witchers lacked the skills needed for that, and it was probably a good thing, too, as a) these modifications were designed for boys, not for girls, and b) survival rate was about 10% even with the skilled operator and care.
  • Wife Husbandry:
    • No, not by Geralt. It was her own father, the Emperor. He backed off from it, though.
    • Although in the third game, the Crones of the Velen No Man's Land do suggest that Geralt unwillingly did this. His reaction is one of pure visceral disgust.
  • With Great Power Comes Great Insanity: During the desert incident. She was warned not to draw upon the unstable element of fire. However, that was due to the inherently unpredictable nature of fire magic acting as a conduit for the spirit of Falka to nearly possess her, and her other powers did not have an impact on her psyche.
  • Youthful Freckles: The third game gives her a freckled complexion as a child. They're still vaguely visible in her older self.

    Yennefer of Vengerberg 

Yennefer of Vengerberg
"I would like to ask you not to hurt my daughter. I do not want to die with the notion that she is crying."

Voiced by: Denise Gough (English), Beata Jewiarz (Polish)

Ciri: What is there between you and Geralt, Lady Yennefer?
Ciri almost fainted, horrified at her own impertinence, chilled by the silence which followed the question.
The enchantress slowly approached her, placed her hands on her shoulders, looked her in the eyes from up close – and deeply.
Yennefer: Desire. Regret. Hope. And fear. Yes, I don't think I have omitted anything. Well, now we can get on with the tests, you little green-eyed viper.

A sorceress who dotes on Ciri as the daughter she can never have and whom is also the love of witcher Geralt's life. They met each other long ago, and afterwards had a truly legendary string of breakups and makeups, as befitting a moody killer and a strong-willed sorceress. Though they are in separation at the beginning of the Saga, at Triss' advice Geralt asks her to help with Ciri's training, and so she becomes an adoptive mother to Ciri.

  • Adaptational Attractiveness: Is stated to be attractive, but not in the classical way in the books, having some strange proportions among other things. In the games, she is nothing short of beautiful, mainly due to her face being originally based on Polish model Klaudia Wróbel.
  • Anti-Hero: She can be very cold, self-centered, temperamental, and willing to do most anything to get what she wants, which includes helping those she cares about.
  • Appeal to Force: Makes a scene in "Wild Hunt" — at Kaer Morhen, Geralt can confront Yennefer on her behavior and lack of manners with him and the other Witchers. If he broke up with her before this, she will REALLY lay into him and give him a piece of her mind. If Geralt continues admonishing her, she will teleport him far from Kaer Morhen and into a lake. If he comes back and doesn't apologize, she'll threaten to teleport him again, but at a height that he wouldn't survive.
  • Ambiguous Disorder: Yennifer shows signs of Borderline Personality Disorder. This is especially strong in the third game but her unstable emotions and impulse control issues from the books point towards this. Her suicide attempt when younger and childhood also point to this.
  • Be Careful What You Wish For: In the third video game, Yennefer can have this happen to her during "The Last Wish." She's determined to break the magical bond between her and Geralt to find out if their feelings for each other are true or not. After she breaks it, she feels no differently about him. Geralt can inform her, however, that he no longer loves her. Great timing there, Geralt.
    • The player can run into this in the third game if they try to have Geralt romance both Yen and Triss. Sleeping with both results in a special side mission that ends up not only humiliating Geralt, but it brings his romance with both women to a crashing halt.
  • Betty and Veronica: In the third game, she is the Veronica to Triss' Betty.
  • Byronic Hero: A rare female example. Yennefer has most of the traits that go with the archetype that cause no shortage of conflict for her and others. She's sophisticated, intelligent, determined, and overall disdainful of the politics of nations and her fellow sorcerers alike, but she's also selfish, impulsive, prone to moodiness, unwilling to accept responsibility for her failings, and uncompromising in getting what she wants.
  • Deadpan Snarker: She'll always have a biting remark at the ready. Her interactions with Geralt often amount to Snark-to-Snark Combat.
  • Dysfunctional Family:
    • She had a rather abusive father or stepfather.
    • Her own relationships (including the one with Geralt) tended to be less than smooth too.
  • Half-Human Hybrid: She's one-quarter elf.
  • Happily Married: In a non-canon Alternate Universe short story. In the third game, she and Geralt can potentially retire this way.
  • Interrupted Suicide: In her youth. After she was admitted to Aretuza for study but before Tissaia de Vries ordered her deformities corrected, she slit her wrists with full intent to bleed to death. She was found before she bled out, and mending her hand tendons was added to the list of magically medical ministrations intended for her.
  • I Was Quite a Looker: Inverted. She's a looker right now, even without magical enhancement, and has been ever since becoming a sorceress. Before, she had a hunchback, but healing deformities of their adepts is a matter of professional prestige among the wizards. Geralt figures this out when he puts his hands on her shoulders and realizes they aren't even. Discovering this doesn't change Geralt's feelings for her.
  • It's All About Me: Yennefer has a habit of placing her own feelings, impulses, and wants above other peoples' usually because she thinks she knows what's best. The third game demonstrates this repeatedly, as she steals, manipulates, lies, or flat out ruins other peoples' lives or sacred beliefs. She justifies it by saying it's for the sake of Ciri and defeating the Wild Hunt, but several people (including Geralt) state that she goes too far and that she flat out ignores how much harm she does to others.
  • Jerk with a Heart of Gold: It's not easy to gain her good will, but there is almost nothing she will not do to protect those she loves.
  • Knight Templar Parent: In the third game, she will break any rule and commit any immorality to find and protect Ciri. She uses an Artifact of Doom that could have potentially destroyed the Skellige Isles simply because it was the fastest way to get information about her.
  • Lady of Black Magic: Portrayed as this in The Witcher III: Wild Hunt, where she has no qualms about using black magic, in contrast to Triss, who refrains from it.
  • Law of Inverse Fertility: Most magicians are infertile, but Yennefer qualifies by being really dissatisfied with this fact and goes out of her way to attempt to reverse it. May or may not come from constantly hearing Tissaia de Vries, her patron, going on about her rather... unique views about mages and whether or not they can or should sire children.
  • Making Love in All the Wrong Places: Including Zero-G Spot and on the back of a stuffed unicorn. As revealed in the third game, she still has the unicorn.
  • Mama Bear: She crossed the whole Lodge, and that's before the more headstrong actions. As for video games, she will risk using an Artifact of Doom, defile a sacred garden, and torment a deceased corpse to find and protect her adoptive daughter.
  • Mind over Manners: This is quite common among wizards; in this case, she tends to let her telepathy loose after orgasm.
  • Never My Fault: Yennefer has a hard time accepting blame for anything or receiving criticism for others. In private, she is harshly critical of herself but doesn't dwell on mistakes, instead planning her next move almost immediately.
  • Not So Above It All: If Geralt chooses to help Ciri destroy Avallac'h's lab Yen watches them both with a mixture of exasperation and amusement. Then she draws a crude mustache and beard on a portrait of Avallac'h.
  • Precision F-Strike: In the third game, if Geralt states that she's acting more hostile than usual towards him (especially in Kaer Morhen), Yennefer will state that she won't mince words, and then very slowly and very bluntly explains to him that she's not happy being in the place where he fucked her best friend for up to a year. (Takes on added meaning if Geralt has chosen to romance Triss by this point.)
  • Purple Eyes: Matches her magic ability.
  • Rant-Inducing Slight: Remind her in the slightest way that Geralt "cheated" on her with her friend Triss, and you'll be lucky if all she does is teleport you somewhere unpleasant. In the third game it is very possible that Geralt has romantically committed to Triss by this point, which makes Yenn's lashing out appear even more intense.
  • Raven Hair, Ivory Skin: Compared in Season of Storms to a December morning. Being 1/4 elf certainly helps in this regard.
  • Remember the New Guy?: Ciri and Yennifer are both major characters in the books and have been the focus of at least one story each. However to people who have only played the games, they seem to be appear out of nowhere in the third game. Not helping matters is that Geralt literally doesn't remember them until near the end of the second game.
  • Selective Obliviousness: In the Witcher III. Yennefer has an interesting view when it comes to channeling necromantic spirits. She denies that a spirit she summons back into a corpse is a person, just rotting meat, despite clearly seeing that said spirit is in deep pain upon being forcefully questioned by her. Take note, Geralt routinely deals with ghosts as a regular part of his job. A fact that leaves him upset at the seeming callousness, but it is quite clear that Yen is only telling herself this and does regret the necessity of the anguish she causes Skjall's ghost.
  • Shock and Awe: When it comes to inflicting direct harm with magic in Wild Hunt, Yennefer shows an affinity for lightning.
  • Taking the Heat: Yen's determination to find Ciri no matter what leads to her performing several very morally questionable actions in Ard Skellige. She's assisted in part by Geralt but she nonetheless takes the full blame when confronted, even at one point lying and claiming that Geralt tried to stop her.
  • Tsundere: Yennefer's breakups and makeups with Geralt were legendary in the North, and the rumor was that Geralt survived only due to being a witcher.
  • Vain Sorceress: Even though she's moral, she's still a sorceress, y'know. For one, she uses magic to bolster her already good looks to stunning level.
  • Woman Scorned: If Geralt broke up with her permanently before going back to Kaer Morhen, and then tells the other Witchers about it, they will state this as the reason she's in such an unpleasant mood.
  • Your Cheating Heart: One of the reasons for her and Geralt's frequent break-ups is her unpredictable emotions and terrible impulse control. At one point she turns out to have been stringing another sorcerer along for years besides Geralt, culminating in bedding the sorcerer behind his back and vice versa. When they realize that she is pathologically incapable of choosing, they decide to settle it between them.
  • Your Favorite: How she met with Geralt. He needed a sorcerer to help Dandelion, injured by a djinn, but stopped to bring her apple juice to help with her hangover.


Julian Alfred "Dandelion" Pankratz, the Viscount de Lettenhove
"Geralt, you have no sense of poetry. There's the truth of time and the truth of legend."

Voiced by: Tim Beckmann (The Witcher, English) , John Schwab (Assassins of Kings and Wild Hunt, English) , Jacek Kopczyński (Polish)

"My love poems! Some bastard stole them recently. Probably wanted to show off to a young lass smelling of sheepskins. I really missed this book. It was like being in a brothel with no balls. I owe you one, Geralt, though I don't know quite how I'll repay you. No... Actually, I do know. Up for a shot on vodka? It's on me."

A famous bard and Geralt's old friend. He was a character introduced back in the short stories, and appears in the Saga as well, following the witcher in his quest despite cowardly tendencies and a lack of combat abilities.

  • Adaptation Dye-Job: He is brunette in the games, while he has been described as blonde in the short stories and saga.
  • A Man Is Always Eager: In Assassins of Kings, he'll help Geralt lure out a succubus accused of murdering villagers, and can either go back to Geralt... or decide to follow her down to her lair, having never been with a succubus before.
  • Camp Straight: Just look at him!
  • The Chick: A male variant (appropriately, his original Polish nickname is Jaskier, Buttercup in English). In this field most of the female examples he manages to stand out: he is the only one in the group who can't fight to save his life, contributes usually by screaming in more dangerous situations, and half of the time actually causes the danger and has to be rescued from it — usually by not knowing when to shut up or by bedding the wrong women.
  • Cowardly Lion: Unwaveringly loyal to Geralt, though, even through torture and in the face of certain death.
    [In the The Edge of the World Geralt is trying to reason with the leader of wild elves to at least spare Dandelion, pointing out the bard has countless connections and his celebrity status alone can affect general public; the elf is slowly being swayed by the argument]
    Filavandrel: But if he survives thanks to you [Geralt], he'll undoubtedly feel obliged to avenge you.
    Dandelion: You can be sure of that! - Dandelion was pale as death - You can be sure, you son-of-a-bitch. Kill me too, because I promise otherwise I'll set the world against you. You'll see what lice from a fur coat can do! We'll finish you off even if we have to level those mountains of yours to the ground!
  • The Dandy: Which is only natural in his line of work, bard and part time spy. His nickname in English was probably chosen so that various characters could call him "Dandy".
  • Distressed Dude: He's always getting into trouble, and it's always up to Geralt (and likely others) to save him.
  • Dub Name Change: As mentioned above, his Polish nickname is the word for Buttercup.
  • Everyone Went to School Together: Unsurprisingly, as Oxenfurt Academy was the best and most prestigious university in the North, so it's only natural that many significant characters studied here, including him. He's also a visiting professor there, teaching poetry and rhetorics.
  • A Girl in Every Port: One quest in Wild Hunt has Geralt running around Novigrad trying to find his friend Dandelion by talking to his various ladyfriends. The DLC "Blood and Wine" has him reunited with Duchess Anna Henrietta in the far-South country of Toussaint, who denies caring if Dandelion has spoken of her. The novels contain even more examples of Dandelion's sexual exploits, in each corner of the map.
  • Heterosexual Life-Partners: Vitriolic Best Buds though they may be, he and Geralt remain thick as thieves.
  • Informed Ability: In a stark contrast to the books, where Dandelion is constantly singing and performing, as well as practicing and coming up with new rhymes, the games barely ever give him a chance to demonstrate his craft and what little they do comes off as very sub-par for the world's greatest bard.
  • Knowledge Broker: Not above a little light spying on the side to augment his troubadour income.
  • Lady Killer In Love: The third game, only. Dandelion seems to fall in love for the first time with a female bard named Priscilla. Geralt remains skeptical until Zoltan explains she's Dandelion's Distaff Counterpart.
    Zoltan: What does Dandelion love most in this world?
    Geralt: (in tones of epiphany) ...Himself.
  • Lemony Narrator: Both in (as implied by characters discussing his autobiography) and out of universe. In the games, the quest and character biographies are all written from Dandelion's point of view. As such, they tend to be laced with a lot of jokes, sarcasm, lampshading, and the occasional What the Hell, Hero? moment. Averted with the loading screen recaps in the third game, though, which are written in a much more serious and factual manner.
  • The Load: Dandelion is of pretty much no use to the party until Toussaint. On the occasions his connections or talents could help, they don't by external circumstances or the problem is solved in a different way anyway.
  • Lovable Coward: A textbook example.
  • Narrator All Along: One of the pre-load narrations in the third game states that Dandelion is the orator of those segments.
  • Nice Guy: To the point that Zoltan mentions that he spent three days unable to sleep from the guilt of forgetting to pay for a bottle of wine.
  • Nice Hat: He's always wearing a fancy hat of some sort. Preferably with a flamboyant feather attached to it.
  • Non-Action Guy: He's not so much a coward but he lacks any kind of combat skill. In many occasions, he's fully willing to follow Geralt into danger, only to back down because Geralt tells him to.
  • Odd Friendship: He and Geralt have very little in common. Besides really getting around, that is, but it's hardly a bonding activity and Geralt often finds Dandelion's style ridiculous or ill-advised.
  • Older Than They Look: About forty despite looking like he's in his late twenties. By the third game, he's in his mid-forties.
    Dijkstra: You are almost forty, look like almost thirty, think you're twenty, and behave like you're not even ten.
  • Only Known by Their Nickname: He's always called Dandelion, even after his friends learn his real name Julian Alfred Pankratz, the Viscount de Lettenhove in the final book of the saga. Although they have their doubts and think that the name and title are fake. It's not.
  • Really Gets Around: He has a reputation for this in the games (and in the novels, too). Whether he's as... prolific... as Geralt is unknown. However, Geralt at least does not cause that many scandals. At one point, you're forced to track him down by interviewing his romantic prospects. The list of his recent lovers is two pages long. Becomes even more impressive with the fact most of them are quite willing to take him back, especially since one of the ladies on the list is Vespula, the woman from the Eternal Flame short story.
    • In the saga, he almost got executed over it, as he only treated his relationship with duchess Anna Henrietta 99% serious, while she was expecting full devotion.
  • Spoony Bard: A fairly literal example.
  • Straight Man and Wise Guy: Geralt's stoicism contrasted with Dandelion's unending antics almost plays out like a comedy duo.
  • Tagalong Chronicler: Except that, him being himself, Dandelion is writing his own autobiography along the way.
  • Team Chef: This is the task he manages to shine at within the hanse.
  • Undying Loyalty: Say what you want about him, but he'd never abandon his friends.
    • How loyal? He, without question, robs the vault of a Crime Lord and former Spymaster to pay another crime lord in order to help the Daughter of his friend. And in the saga, he few times outright demanded to be killed with Geralt rather than being released, often to the chagrin of the witcher.
  • Vitriolic Best Buds: His conversations with Geralt can usually be summed up by the latter angrily telling an annoying Dandelion to shut up already. They still formed an unwavering bond of friendship.
  • Wandering Minstrel: Hey, he's the Bard in their world, easily the most popular and famous poet, musician, and writer of his time — and beyond.


Example of: