Commander Caleb Menge
The fanatically ambitious commander of the Church of the Eternal Fire's Temple Guard. He is the individual who is handling the persecution of witches, sorcerers, and alchemists in Novigrad.
- A Nazi by Any Other Name: Is masterminding the genocide of both supernatural nonhumans and magic-users in the city.
- According to Dudu, he sincerely believes there is a massive Doppler conspiracy against him, personally.
- Bald of Evil: A classic example thereof.
- Bullying the Dragon: Torments an armed Geralt with his lover's screams while sitting across from him in small room, guarded by a single man. Said lover is one of the most powerful magicians alive. Either way, it doesn't work out for him; Geralt either snaps and paints his office and the rest of the barracks red, or Triss holds out, breaks free of the torture restraints, and kills him herself.
- Burn the Witch!: His modus operandi. It can be turned back on him.
- Cold-Blooded Torture:
- He has his torturers remove the fingernails of witches in order to interrogate them. He can also subject Geralt to listening to Triss being tortured as they talk.
- He also intends to have Dandelion broken on a wheel and flayed alive as a warning to other entertainers and intellectuals questioning the Church's rule.
- Corrupt Church: Informs a bunch of looters that the sorcerers they murdered have had their property seized for the Church. He has also been spending Sigi's money for his own benefit.
- Dead Person Impersonation: Becomes a victim of this when Triss and Geralt attempt to rescue Dandelion.
- Good Scars, Evil Scars: Has a very prominent one across his face.
- Fantastic Racism: He considers Dopplers and other intelligent beings to be monsters worthy of execution, and obliquely refers to Geralt as a "thing" for being a witcher. He also considers any and all magic-users to be less than human.
- Karmic Death: Either killed by Triss in revenge for subjecting her to above-mentioned torture or cut down by Geralt when his and Triss's ruse gets blown and steel is bared. Regardless of his immediate cause of death, he gets burned posthumously with all of his followers in their headquarters... just like so many victims of his pogroms.
- Sadist: According to Dudu, taking Menge's form for too long fills him with an outright compulsion to start torturing witches and non-humans.
- Smug Snake: Gets up in Geralt's face to tell him he's watching him and then attempts to psychologically torture him as they talk. He also thinks he can handle Triss Merigold without effort. Either individual proves easily able to kill him and, potentially, all of his followers.
- We Hardly Knew Ye: Is introduced as a big recurring threat in Novigrad but is killed quickly by either Geralt or Triss in the second quest to involve him.
- The Witch Hunter: The leader of them in Novigrad.
Reverend Nathaniel Pastodi
A priest of the Eternal Flame who serves as supervisor of the Novigrad city morgue.
- Asshole Victim: His death is well deserved, and the Concerned Citizen could not have picked a better man to take the fall of his murders.
- He-Man Woman Hater: He really hates women. Pastodi goes to whore houses and pays a ton just so he can torture prostitutes to his heart's content.
- Karma Houdini: Should Geralt decide not to kill him as he is innocent of the murders, Pastodi continues to gleefully torture women with no consequences.
- Obviously Evil: His sadism and religious fervor make him a prime suspect to be the Concerned Citizen. He isn't, but Geralt can decide to kill him anyway. Dandelion fully agrees with him if he does so.
- Torture Technician: Before becoming a priest he was a torturer for the Eternal Flame. According to Joachim von Gratz, Pastodi specialized in torturing women.
Order of the Flaming Rose
Grand Master Jacques de Aldersberg
The founder of the Order of the Flaming Rose and its current Grand Master. Fanatically opposed to nonhumans.
- Big Bad: Of the first video game.
- The Chessmaster: See Xanatos Gambit below.
- The Chosen One: A letter in The Witcher 3 reveals he believed he was destined to stop the White Frost. Which makes him the Unchosen One since Ciri is the one who ultimately stops it. He had already failed at this point, however, and was trying to figure out a way to help humanity survive.
- Dark Messiah: Truly believes himself to be the savior for the people of the North. Geralt soon puts a stop to that.
- Evil Counterpart: To Ciri. See Foil at Alvin's sheet.
- Famous Last Words: That sword is for monsters!
- Fantastic Racism: What else do you expect from the leader of the human-supremacist group?
- Freudian Excuse: If he is Alvin, which the game all but spells out, his hatred of elves is very likely motivated by the fact that the inhabitants of Murky Waters, the village he and Geralt were staying in, were held hostage by Toruviel's commando unit before he teleported away.
- In the The Witcher 3: Wild Hunt, a letter reveals he's already tried and failed to destroy the White Frost. Hence his plan in the first game. He's been driven insane by the knowledge the world is doomed due to him not being strong enough.
- Karmic Death: Geralt kills him with the silver sword, which is better-suited for killing monsters.
- Knight Templar: This describes the Order of the Flaming Rose in general. However, he in particular takes it to its logical extreme.
- Magic Knight: The first thing we see of him is a person in plate mail throwing a fireball.
- Man Behind the Man: He is the one secretly pulling the strings behind Azar Javed and Salamandra.
- Used to Be a Sweet Kid: The first game implies that he's the Alvin as an adult. A letter found in a side quest in the third game confirms it.
- Utopia Justifies the Means: All of his actions are meant to allow humanity to survive the White Frost.
- Visionary Villain: The man has big plans for the salvation of all humanity.
- We Can Rule Together: Would very much like Geralt to join him and the Order of the Flaming Rose (which makes an exception for its hatred of nonhumans regarding witchers just for him) so he can lead the Exodus away from the Wolf's Blizzard.
- Woobie, Destroyer of Worlds: Bad childhood? Check. Being a mage of such power that drives him mad? Check. Seeing how cruel can non-humans be? Check? Trying to save the world from the White Frost but failed? Check. Trying to make his plan of exodus with people to North while crossing many lines? Check! Our villain, ladies and gentlemen!
- Xanatos Gambit: Is funding his order of holy knights with money gained by selling Fisstech on the black market. This allows his knights to operate without hitting people up for money and get better PR. Then he starts rousing up the nonhumans to riot so he can cause chaos, which is designed to force King Foltest to either hand over power or look weak. In the latter case, his daughter is also cursed to be a Strigga again so Jacques can seize the throne for himself. This is all so he can become King of Temeria and lead its people in a mass exodus South when the White Frost hits so he can save them all.
Siegfried of Denesle
A knight of the Order of the Flaming Rose. He is one of Geralt's contacts in the first game. A well-meaning knight who just so happens to be terribly misguided.
- Adorkable: His earnestness and desire to help the downtrodden makes him seem naive in comparison to the Crapsack World of the Northern Kingdoms.
- Belief Makes You Stupid: Subverted if you side with the Order. He is very suspicious of his Grand Master's motives, and doesn't hesitate to fight knights that side with him. Played straight in the other paths.
- Celibate Hero: Which makes him as rare as a unicorn in this setting.
- Continuity Nod: With a dash of Spin-Offspring. He is a nod to a scene from the books, where a knight tries to take on a manticore in lieu of a witcher and gets unceremoniously killed. (Geralt came along as it was trying to get to the meat.) A less heroic story than what little Siegfried was told about his father's demise.
- Everyone Has Standards: If you side with the Order, It becomes clear that Siegfried and the Knights under him do not approve of the Grand Master's schemes and when Siegfried ultimately succeeds Jacques as the Grand Master, he promises to change the Order for the better.
- Fantastic Racism: Averted. Compared to his fellow knights he is very reasonable and gladly helps out Geralt even though he's technically non-human. He doesn't even seem that hateful of any non-Yaevinn Scoiatael, going so far as to show pity to the starving rebels he fought. Played straight when siding with the Elves and sometimes on the Neutral Path.
- Hair of Gold, Heart of Gold: Blond, noble, chaste, and a knight.
- Knight Templar: A milder example.
- Meaningful Name: Siegfried bears the same name as another selfless warrior of the north.
- Nice Guy: While he isn't without flaws (see Took a Level in Jerkass), he's otherwise remarkably nice, given the setting.
- Reasonable Authority Figure: As a frequent battler of the paranormal, he will listen to even the oddest of stories and requests from Geralt and help as best he can. Even more so when he takes over as the new Grand Master, and promises to change the Order for the better.
- Took a Level in Jerkass: When siding with the Elves or even on the neutral path.
- Virgin Power: He has taken a vow of celibacy.
- Wide-Eyed Idealist / Well-Intentioned Extremist: The Order of the Flaming Rose is a xenophobic military Order of which Siegfried is an enthusiastic member. Subverted however in that Siegfried is both a Nice Guy and carries no ill will towards any race in particular.
A witch hunter stationed in Oxenfurt who has more morals and decency than many of his compatriots. He recruits Tamara Strenger into the Church of Eternal Fire and trains her as a witch hunter.
- The Mentor: To Tamara. He trains her as a witch hunter to ensure she would be prepared for the rescue mission into Crookback Bog.
- Reasonable Authority Figure: While initially weary of Geralt due to believing he intends to force Tamara home, once Geralt declares he has no intention of doing so Graden becomes friendlier. Upon meeting Geralt and the Bloody Baron in Crookback Bog, Graden is more than willing to work with them to rescue Anna Strenger and notes to Tamara that her father does seem to have changed and genuinely desires to atone. He even thanks Geralt for helping them out.
- Screw the Rules, I'm Doing What's Right!: Instead of burning any books on black magic that they find, Graden and a few other witch hunters read them so they can be prepared for supernatural situations they might encounter. Geralt notes that the Hierarch would hardly approve, but Graden's reply indicates he could not care less what his superiors thought.
- Token Good Teammate: Out of all the witch hunters Geralt meets, Graden is the only decent one.
- Verbal Tic: Has a small cough that shows up pretty frequently, indicating that he is not in the best health.
- The Witch Hunter: He is quite good at his job too, at least when it comes to battling monstrous entities. Unlike other witch hunters, he actually thinks reading the books they are supposed to be burning is a good idea, as they will help inform him what he will be dealing with.
The daughter of the Bloody Baron who ran away with her mother. She ends up joining the Eternal Fire as a Witch Hunter.
- Action Girl: Tamara joins in the fight to free her mother from the Crones. The other Witch Hunters even note they don't have to train her in combat because she already knows how to fight.
- Abusive Parents: From her perspective, her father was a horribly emotionally neglectful drunk. From his, he tried to give her anything she might have wanted.
- Boyish Short Hair: Keeps her hair cut short. Probably a practical choice given her chosen profession.
- Daddy's Girl: The Bloody Baron considers her one. She has a considerably less rosy picture of the subject.
- The Fundamentalist: Subverted. Tamara is sincere in her faith by all accounts. She doesn't show any sign of being prejudiced against Geralt or magic in general, regarding her faith as comfort and protection along with duty. This is a sharp contrast to the citizenry of Novigrad. Her mentor in the faith is similarly reasonable.
- Horrible Judge of Character: She declares the witch hunters to be the most honorable and good people she has ever met. While this may be true, considering her upbringing, the only witch hunter who is anything approaching a worthwhile human being is her mentor. The rest are psychotic thugs who are only different from her father's goons in that they at least pay lip service to higher ideals.
- Nice Girl: Probably one of the most fundamentally decent people in the game. The poor fisherman who helped her and Anna escape from Crow's Perch did so because when Tamara had learned his son was sick, she brought food and medicine to help just because it was the right thing to do.
- Real Men Love Jesus: Joins the Eternal Fire when she reaches Oxenfurt.
- Token Good Teammate: Along with her mentor Graden she is one to the witch hunters.
- Tragic Keepsake: Subverted. She throws away the doll which symbolizes the few happy memories of her father she had, feeling he was trying to bribe her affection back.
- The Witch Hunter: Becomes one after she joins the Eternal Fire.
A powerful Zerrikanian mage and leader of the criminal organization known as Salamandra. It's his attack on Kaer Morhen and subsequent theft of the witcher's secret stash of mutagens that sets the plot of the first game in motion.
- Authority Equals Asskicking: Not only is he the leader of the Salamandra, hes also the most powerful mage and fighter in the whole organization.
- Badass Boast: Before their final battle, Javed warns Geralt that, in fighting him, the witcher has just pissed into a tornado. Vilgefortz said something very similar when fighting Geralt in the books.
- Big Bad: In the first game. After his death, however, it turns out that hes just Jacques de Aldersbergs Dragon.
- The Brute: He could run for Mr. Olympia with a physique like his.
- Curb-Stomp Battle: Triss learned the hard way (albeit off-screen) how powerful he is. Also, it is a very bad idea to expose him during Chapter 2 before luring him to the Tower. He'll kill Geralt with a single blast.
- Combat Pragmatist: Runs away from direct confrontation when things stop going his way, and on a number of occasions even completely avoids entering combat himself. Geralt (mistakenly) takes this to mean he's a coward with little actual fighting ability.
- Disk-One Final Boss: A rather late example, but one that still qualifies. Geralt spends the bulk of the game hounding him and the organization he leads. It's only after he's defeated in the game's penultimate chapter that we learn that he was acting on the orders of the Jacques de Aldersberg.
- The Dragon: To Jacques.
- Evil Sounds Deep: Very deep. Also counts as Badass Baritone.
- Fetish: It apparently involves fire. Considering his violent nature, one can only imagine what that means for whatever poor woman that had the pleasure of sleeping with him...
- Functional Addict: Geralt only learns about his fisstech consumption by proving Vincent's innocence. Azar himself never shows any signs of an addiction, yet he is fond of using the substance for a neigh untraceable method of gruesome murder.
- Genius Bruiser: A mage with the body of a barbarian warrior. His plot to obtain Alzur's Treatise in Act II can go off without a hitch if Geralt spurns to look deeper and it takes the collection of some very obscure pieces of information to rumble his scheme to pin his crimes on other suspects.
- He's also something of an actual scientist. Those mutants you fight every so often throughout the game are his creations.
- Turns out he even went to college, although he had to flee from the school after he was caught practicing forbidden magic and killed his teacher to keep it quiet.
- The Heavy: He's the most active villain in the first game and the one who Geralt is most preoccupied with.
- Kill and Replace: He murders the detective whos working with Geralt and uses his identity to make Geralt do his dirty work. It solely depends on the player if his plan works or not.
- Mad Scientist: He uses the stolen mutagens to create an army of mutated soldiers for De Aldersberg.
- Magic Knight: Even though Geralt (thankfully) nullifies his power in both of their fights.
- Meaningful Name: His name means Eternal Fire in Persian. Considering who he works for, it's pretty clear foreshadowing.
- Playing with Fire: His specialization is fire magic. Notable in that he uses it without suffering mental degradation of any kind.
- Visionary Villain: Believes in and is something of an understudy of Jacques' final solution for a better future even if the means required to achieve it are utterly monstrous. His chief justification being because any other group either in or vying for power on the Continent does much the same. They're just not willing to get their hands dirty and leave underlings to commit their crimes.Azar Javed: All is aligning with the Grand Plan. Should you demonstrate wisdom, you'd see it realised.
Geralt of Rivia: What if I refuse? Witchers are simple and sentimental.
Javed: Who are you fighting for? Foltest? A monarch with more sins on his conscience than Professor has words in his vocabulary? Foltest impregnated his own sister and let his offspring eat the city's inhabitants for years. Furthermore, during the war, he allowed Nilfgaard to plunder and torch neighboring allied kingdoms.
Geralt: Your point?
Javed: If not Foltest, then who? The Lodge of Sorceresses? You know not what those bitches do to influence postwar treaties. The resettlements, deportations, the unresolved matter of the Scoia'tael, and others...
Geralt: Your dazzling conclusion?
Javed: Salamandra is not evil. Not more than those willing to shape their own fate.
Geralt: If Salamandra is not evil incarnate, then what of Javed? Amorality, rape, murder, treason... What would you call this creature?
Javed: The future. Evolution or destiny.
A sly assassin and Azar's right hand, participated in the raid of Kaer Morhen.
- Ain't Too Proud to Beg: Not that it helps him.
- Arrow Catch: Yup Professor, witchers can parry bolts in mid-flight.
- Bow and Sword, in Accord: Has both a crossbow (sometimes wrist-mounted) and a sword as part of his weaponry.
- Cardboard Prison: Shows off his power and influence by walking out of prison scot-free right under Geralt's nose.
- Composite Character: While his name and description match a minor character from the books (see Expy below), he also shares many attributes with another, being the main lackey of a powerful sorcerer, a Smug Snake and a Dirty Coward with tendency to flee through teleports. Namely, Rience.
- Cruel and Unusual Death: Gets half-devoured by a Kikimore Queen. For extra gory detail: his left leg (and a good deal of his lower torso) is ripped clean out of his arse and swallowed whole by the massive insectoid, then his screaming form is thrown with such force that every remaining bone and organ in his body is likely liquefied when he lands at Geralt's feet.
- The Dragon: To Azar Javed.
- Evil Sounds Deep: Averted in the English dub, where he sounds quite high and nasal, played straight in the German dub.
- Expy: Of Ralf Blunden, also nicknamed the Professor, from The Time of Contempt.
- Fantastic Racism: Detests witchers, constantly referring to them as freaks, relics of the past etc.
- Faux Affably Evil: Has a highly sophisticated choice of words, and spouts witty comments, but is little more than a sadistic slime-bag.
- Four Eyes, Zero Soul: Spots a pair of smoky-shaded round spectacles. You can acquire them in the third game and wear them yourself.
- Groin Attack: On the receiving end by both Triss and Shani, off-screen.
- Hannibal Lecture: Tries this several times with Geralt, prompting the latter to just shut him up.
- Kick the Dog: Murdering Leo in front of Geralt.
- Last Ditch Move: When Geralt finally corners him he tries for an underhanded shot from his wrist-mounted crossbow. When that fails he uses his last arrow to pierce an industrial alembic brimming with a reactive element. Exposure to oxygen ignites the substance and blows the floor out from under them. The fall fails to kill Geralt and, unfortunately for him, the Professor; he might find himself wishing in the last few seconds of his life that the impact with the cavern below had ended him first.
- Only Known by Their Nickname: Everybody just calls him The Professor, there is no mention of his real name anywhere.
- Sesquipedalian Loquaciousness: Not that much in the English dub, but in the original, mirroring Ralf Blunden from the books.
- Serial Killer / Professional Killer: Is a well-known professional killer who has ended seventeen lives and is wanted for murder in Redania, Temeria and Kaedwen.
- Smug Snake: Way too full of himself for his own good.
Toruviel aep Sihiel
Toruviel aep Sihiel is a free elf from Dol Blathanna and a subject of Filavandrel. After capturing Geralt and Dandelion during the events of Edge of the World she acted with cruelty towards them, to which the witcher (despite being in bonds) responded with equal cruelty. Later, after the creation of the anti-human Scoia'tael commandos under Emhyr, she joined the fight against the Northern Kingdoms, even taking part in the Battle of Brenna. Abandoned by a shattered Nilfgaard's Centre Army and fleeing the battlefield, she and her unit nearly starved to death but she received food from merciful humans, which had a profound impact on her attitude.
- Action Girl: Survived both Shaerrawedd and Brenna but both times her race was further destroyed and she had to rely on the pity of both Sylvans and humans to keep her alive.
- HeelFace Revolving Door: Fantastic Racism makes her morally complex.
- Hidden Depths: Breaks Dandelion's lute into splinters because she doesn't think much of human decency, let alone human artistry. But after the Queen of the Fields disapproves of their murderous intent, she gifts the bard an even better, more ornate lute that he uses throughout the first and second game.
- Killed Offscreen: If you pick either the Neutral or Order path in the first game, she will die. Though the Order path has her end much more horribly by being gang-raped by White Rayla's men then lynched; the lurid description of her struggle from Rayla is more than enough to turn your stomach.
- Small Role, Big Impact: See Unwitting Instigator of Doom. She doesn't have a big role in it, but if not for her, the plot of the first game might very well have never happened.
- Unwitting Instigator of Doom: By taking the Murky Waters villagers hostage, she insights the racism in elves that Alvin would harbor all the way to adulthood. Not only that, but the incident frightens the boy so much that it causes him to teleport out of the present, split off from Geralt, and through a Stable Time Loop, form the Order of the Flaming Rose, which would go on to wage war against the Scoia'tael and put Toruviel into the situation where she would have to take hostages in Murky Waters to save her unit. Damn!
- Would Hurt a Child: In order to deter Rayla's Special Forces extermination squad, she takes the village of Murky Waters hostage and threatens to kill the peasants' children unless she and her unit are allowed free passage.
Lieutenant Colonel Yaevinn
A lieutenant in Toruviel's Scoia'tael commando. He eventually came to control his own unit in the swamps west of Vizima. He has more of a penchant for flowery words and metaphors than even most elves, perhaps rivalling Dandelion alone in his prose. Yeavinn participated in the second war with Nilfgaard. During the Battle of Brenna, he was Lieutenant Colonel of the Deithwen division and participated in numerous war crimes.
- Break the Cutie: According to him, he once tried to live peacefully among humans. The humans would have none of that and made his life miserable. He eventually got fed up with human ignorance and decided to rebel.
- Cultured Badass: A cultured warrior poet.
- Fantastic Racism: As an example, Druids are convinced most of the Scoia'tael have become indistinguishable from their oppressors.
- Jerkass: He likes to Kick the Dog. Although the game shows that there is a heart of gold hidden somewhere.
- Jerk with a Heart of Gold: In the game, either when siding with him (when he seems to consider Geralt to be his friend) or on neutral path, when he can be convinced there is enough violence already and that he became no better than humans he fought against (he will agree, leave civilians alone and will start to think about more peaceful ways of achieving his purpose).
- Kick the Dog: Twice in the novels:
- Killing an unarmed messenger despite Toruviel's warnings that doing so would only draw unwanted attention.
- Attempting to kill the wounded at a Northern field hospital during the Battle of Brenna.
- Not So Different: Claims to be this to Geralt in an attempt to lure him to his side.
- Pay Evil unto Evil: His philosophy.
- Warrior Poet: Which contrasts with his often cruel deeds.
An infamous elven "terrorist", with a burning hatred of humans. Pushed to the fringes of society by the slow death of their race, he and his unit are responsible for the razing of many human villages and countless civilian deaths and even more of the human Special Forces. He was the commander of the last Scoia'tael commando squad to be broken during the second war with Nilfgaard. One of the elves under his command was Echel Traighlethan who was captured by the Redanian Secret Service and brought to Drakenborg to be hanged. During the armistice, he was one of the only two who survived the massacre of the Vrihedd Brigade at the Ravine of the Hydra, following the peace of Cintra. His survival left him hideously scarred and near death but he resurfaced years later as the leader of an unrivalled Scoia'tael band that won guerilla warfare victories all over the Northern Kingdoms. From the untracked forests surrounding the trading post of Flotsam, he aided the Kingslayer with his resources; until he gained the attention of Vernon Roche...
- Archer Archetype: He's a brilliant archer. He's no slouch with knives or sword, either, defeating the relentless Blue Stripes Commander in single combat if he's given his weapon by Geralt.
- Ascended Extra: His name is dropped a few times in the books, but it's not until the second game that he finally makes a physical appearance.
- Back-to-Back Badasses: With Geralt on Chapter 1.
- Big Damn Hero: If Geralt holds the walls of Vergen and gives him the time to gather reinforcements while he makes the cure for Saskia, he will return at the defenders' darkest hour with countless gathered units and rain arrows on Henselt's bottled-up army until the king is forced to surrender.
- Bodyguard Crush: Implied with Saskia. "Bodyguard" is a little bit of a stretch, though. He's closer to being an agent.
- Bodyguarding a Badass: Saskia can kick plenty of ass, but that doesn't stop Iorveth using his skills to defend her.
- Cultured Badass: Plays a flute and recites poetry.
- Dark and Troubled Past: Alluded to on several occasions (the Hydra Valley), though it's kinda in the job description.
- Defrosting Ice Queen: Iorveth mellows out a lot throughout the second game, at least towards Geralt. Culminates in a Heartwarming Moment when, once they meet again after Geralt defeats the dragon, the usually grumpy Iorveth greets his friend with a friendly pat on the shoulder and a smile (arguably the first time he smiled genuinely in the entire game).
- Escape Artist: He got out of every trap the Temerian special forces (and Roche personally) set for him.
- Expy: Even though based on a rarely-mentioned character from the books, he looks and acts a lot like Isengrim Faoiltiarna, another prominent Scoia'tael.
- Eye Patch Of Power: His standard headgear consists of a headwrap that lowers down over his right eye, though you can notably talk to him without it during chapter 2 and see that there is no right eye in his head.
- Eye Scream: Someone took a knife to him and left a massive curving red scar from the corner of his lip to his eye. They didn't leave him the eye itself, though.
- Fantastic Racism: He's an elf and he does little to hide his hatred again humans.
- Fighting for a Homeland: That's what he made Scoia'tael do, instead of just fighting, period.
- Genre Savvy: Issues several references to The Lord of the Rings.
- Good Scars, Evil Scars: Being as the entire right side of his face is a stretch of scar tissue with an empty eye socket, they look like evil scars, but he is more along the lines of morally ambiguous.
- Jerk with a Heart of Gold: Iorveth is not the most approachable individual, acting very mistrustful and hostile to anyone outside of his Scoia'tael unit. He is also very vocal about his prejudice towards humans on top of being a ruthless, remorseless killer. However, he cares deeply about the elves under his command and, compared to someone like Yaevinn from the first game (who wants to flat out overthrow the humans), he has a much more reasonable and grounded goal: he simply wants a place where elves can live in peace, far away from the discrimination that non-humans have to face in places populated by humans. Also, for all his prejudice, he's fair: when Geralt accuses one of his best swordsmen, a young elf named Ele'yas, of murdering innocent humans on Vergen, Iorveth demands proof. Should Geralt find it, Iorveth will seek out Ele'yas to punish him personally.
- Man in a Kilt: He wears a kilt.
- Mr. Fanservice: Tall, dark and elf-y - if you can get past the facial scarring.
- Nice Job Breaking It, Hero!: While it might be a stretch to call him a hero, Iorveth nonetheless played a part in the weakening of the North by helping Letho assassinate a king, heralding Nilfgaard's invasion and rendering everything he set out to accomplish in the second game moot.
- Noble Bigot: He's openly racist against humans, but he'll still make sure they're given fair justice, and he's willing to create a country where humans, elves, and dwarves can live side by side in peace.
- Older Than They Look: Comes with being an elf.
- Sarcastic Clapping: When mocking Geralt.
- The Friend Nobody Likes: The townies of Vergen have this attitude towards him and the Scoia'tael. The only reason they're allowed anywhere near is because they're crack archers volunteering for the cause and there's an enemy army looming over them.
- The Power of Friendship: To Geralt: "You're the most honorable human I know." Geralt responds by pointing out he's not human, which is one of the very few times you'll hear Iorveth laugh, and snarkily act grateful for the reminder because "My hatred for the species abated for a moment."
- The Rival: To Vernon Roche. While a murderous rivalry, it's not entirely based on hatred as they both respect each other as enemies. Iorveth also doesn't seem to mind the idea of being killed by Roche when they duel in the forest. This doesn't stop them from trying to insult or kill each other every chance they get, mind.
- Well-Intentioned Extremist: Sees himself as Necessarily Evil, though how much so is up for debate until he starts helping Saskia.
- What Happened to the Mouse?: Iorveth just disappears after the second game. The only thing you hear about him in Wild Hunt are conflicting and unconfirmed rumors that can't agree where he currently is or if he's still alive. Though he get's a little more of a closure in the comic Matters of Conscience, released alongside the first DLC of the third game.
- Word of God says he was supposed to show up in Wild Hunt, but the quest he was involved in had to be cut.
A former prominent leader amongst the Scoia'tael and a key player during the Thanedd coup. During the second Nilfgaardian invasion, he fought alongside the Black Ones, only to be turned over by them as a scapegoat after the battle was lost. He escaped his execution and then fled the country alongside Sigismund Dijkstra and Boreas Mun, fugitives for their own reasons.
- Decomposite Character: An interesting example, as most of his attributes are transferred upon Iorveth in the games, who was mentioned in the novels, but not described in detail.
- Fantastic Racism: As expected by a Scoia'tael leader, though he is far from being the most extreme example.
- Nightmare Face: His face is horribly mutilated as a result of his quarrels with humans.
- Putting on the Reich: A non-traditional example: His division, the Vrihedd brigade, has an emblen consisting of 3 silver lightning bolts, resembling the Schutzstaffel.
- Red Baron: He is called the Iron Wolf.
- The Unfought: For Geralt. He was one of the leading aggressors during the Thanedd coup and ordered to kidnap Ciri, though it didn't come to that and Geralt and him never met face to face.
- Well-Intentioned Extremist: Fights for the freedom of his people.
- You Have Outlived Your Usefulness: On the receiving end by Nilfgaard after the war is lost.
The Rats: Asse, Giselher, Iskra, Kayleigh, Mistle, and Reef
A group of highwaymen that takes Ciri in, who, captured by local authorities after her jump through the portal at Tor Lara, found herself imprisoned together with one of them and helped with the escape. Separated from her friends and stranded in a foreign land, she finds company among them.
- Birds of a Feather: The group had already banded together in three separate groups of two before they all stumbled upon each other one night during the holiday of Lammas. The narration describes how all of them had been beings "created by the time of contempt" and that was what drew them together. They later accept Ciri among their ranks, rightfully suspecting that she's been through similar trauma.
- Blood Knight: They don't kill for something as mundane as survival. They kill because they enjoy it.
- Dangerous Deserter: Gishelher deserted from the Nilfgaard army after getting flogged and very quickly fell in with a gang. He went on to become the leader of the Rats.
- Equal-Opportunity Evil: Say what you want about them as a group of thieves and killers, but they're not prejudiced in who they accept as a member of their True Companions. Species, nationality, gender and sexual orientation, none of it makes a difference to them.
- Even Evil Has Standards: Giselher assures two noblewomen his group is robbing that they don't fight or harm women. Ironic considering three of his comrades are women.
- Freudian Excuse: All of them have a tragic past that set them on the road to thievery. The text even describes them as beings "created by the time of contempt."
- Handsome Lech: Kayleigh is described as handsome but he has a dark look in his eyes and makes creepy advances on women. Not only does he try to take sexual advantage of Ciri, he also hits on a young girl his band's robbing.
- Honor Before Reason: An ally of the group, Hotspurn, warns them that Bonhart is hunting for them and is close by. Despite knowing Bonhart's reputation, when Hotspurn mentions how he dispatched a more impressive gang than them, the Rats are insulted and decide to confront Bonhart directly to prove they're the toughest gang around. To say this would be a mistake would be to put it mildly. Ciri's figures out too late that Hotspurn deliberately did this to arrange their fight with Bonhart.
- Hypocrite: Mistle. She scares off Kayleigh, who attempted to force himself on an emotionally drained Ciri... only to do so herself.
- The Highwayman: The group robs and occasionally kills merchants and travelers. As a whole, the group are not a romanticized example of the trope, since the books make it quite clear that, even if they're True Companions, they're still a murderous, greedy band of youths with serious psychological issues. In-universe, however, some of the peasantry view them romantically due to the Rats' habit of giving away whatever spare loot they have on them, but even that is depicted more like the Rats basking in the praise they get rather than any genuine altruism.
- Hired Guns: Ciri is slightly disheartened to find out, despite the Rats' claims of living for themselves and freedom, they occasionally carry out robberies and assassinations for the Guild of Merchants.
- Interspecies Romance: Giselher, a human, is romantically involved with Iskra, an elf.
- Just Like Robin Hood: When you are a robber, there is only so much to do with the cash. After having wasted enough on luxuries, you may as well give some away.
- Kick the Son of a Bitch:
- The Rats are introduced wiping out the Nissirs, a mercenary gang infamous for raping and pillaging. Not for moral reasons, just because the Nissirs captured a comrade of theirs for the bounty.
- Later on, the group's on the receiving end of this when they're slaughtered by Leo Bonhart, who's far more evil than they are, but is only interested in the bounties on their heads.
- Kill 'Em All: Every single one of them is killed by Leo Bonhart, with the exception of their newest member, Ciri.
- The Leader: Giselher is the leader of the group.
- Left for Dead: Reef was a Nilfgaardian soldier who was wounded and abandoned by his comrades.
- A Lighter Shade of Black: The Rats are highwaymen who rob and kill because they enjoy it. However, everyone in the group has a traumatic past, they truly do love and care about each other, they took in Ciri when she was alone, and they even give away some of their loot to poor villagers, albeit for good publicity rather than out of altruism. As a whole, the Rats are saints compared to Leo Bonhart, the bounty hunter pursuing them, and their collective death at his hands is portrayed with some sympathy.
- Mauve Shirt: They are given enough characterisation and description for reader to start care about them, even evoke some sense of sympathy, only to be then brutally killed by Bonhart.
- Mysterious Past: Iskra was abandoned by her elven mates for mysterious reasons.
- Odd Friendship: All of them really, but a standout is Reef and Kayleigh, considering the former was a soldier who participated in a massacre that the latter was a survivor of. When Reef's comrades left him for dead, Kayleigh healed him instead of finishing him off.
- Off with His Head!: After killing them, Leo Bonhart saws off their heads so he can collect the bounties on them. He forces Ciri to watch.
- Outlaw Couple: Mistle forms one with Ciri, and Giselher with Iskra.
- Perpetual Frowner: Both Giselher and Kayleigh are described as having faced twisted in a permanent grimace.
- Pragmatic Villainy: When Ciri kills off a criminal from a rival gang for insulting her sexuality, Giselher pays them blood money to make them square rather than risk a feud.
- Ragtag Bunch of Misfits: They came from all parts of society - soldiers of opposing armies, peasants, nobles, even an elven exile.
- Rape and Switch: Mistle, in her backstory, after she was raped and left for dead by bandits.
- Riches to Rags: Mistle came from a wealthy, noble family in Thurn but was forced to flee because of the rebellion there. After being kidnapped and raped by bandits, she's become a bandit herself.
- Sole Survivor: Mistle was the only female from her group that survived being raped and then left in a ditch by bandits.
- Tattooed Crook: At one point the gang holds a tattoo artist captive and so several of them can force him to give them cool tattoos. An ally of theirs points out that they're just giving themselves more identifying marks by doing so.
- True Companions: Cruel as they are, they are nevertheless a tight-knit group of outcasts who surprise the authorities by being one of the few criminal bands whose members stay together and never betray one another.
- Villain with Good Publicity: They're popular with some peasants due to their habit of giving away some of their spoils. Their distinctive, flashy clothing have also become extremely fashionable with the wealthy youth in Thurn. Mistle's haircut is even popular among girls in Thurn.
Codhringer and Jacob Fenn
A legal adviser and detective of renown. At a price, he can find out any secret — or conversely, befuddle any investigation, remove incriminating evidence, or arrange for any person to disappear. Geralt hires him to perform research on Ciri's heritage and find out who is after her.
- Amoral Attorney: While everyone knows he runs a private eye agency, Codhringer is also a trained attorney and actively uses his knowledge in law for all sorts of shady deals. In fact, the agency is officially registered as a law firm.
- Brains and Brawn: Downplayed. Codhringer doesn't exactly engage in any physical activity nor is some sort of Dumb Muscle, but he still provides front for the firm and his malformed partner. Fenn plays his part straight, being wheelchair-bound "research department".
- Character Death: They are broth brutally killed by Schirrú and Nazarian in The Time of Contempt.
- Deadpan Snarker: Codhringer could give Raymond Chandler a run for the money when pulling the hard-boiled detective snark.
- Genius Cripple: Fenn, who does actually exist. He's a legless midget who does most of their book research.
- Go-to Alias: Codhringer often goes as Mikael Glomb. It might or might not be a Punny Name, since it sounds almost like "głąb" in Polish - a blockhead.
- Gutted Like a Fish: How Schirrú kills Codhringer.
- He Knows Too Much: Both of them are killed for digging into Rience's past at Geralt's request.
- Incurable Cough of Death: Codhringer's cough is implied to be killing him.
- Invented Individual: In a form of a Running Gag, everyone keeps talking how Codhringer just invented Fenn to fake a partnership and thus qualify for tax exemption. Geralt is surprised when he finally meets Fenn.
- Knowledge Broker: Fenn is this for his partner, who in turn works as "world-renowned investigator", providing informations for those willing to pay his rates.
- Private Detective: Codhringer often plays this role. Presumably, he hires or bribes other people rather than do the legwork on his own, but then he and Fenn still put the pieces together on their own.
- Right-Hand Cat: Codhringer has a pet black-and-white tomcat.
- Secretly Wealthy: Upon one of his visits in the office, Geralt notes that for someone unfamiliar with how much the equipment stored there is worth, Codhringer must appear to be some sort of pauper, as he doesn't display his wealth in any way. All while one of his looking glasses is worth more than a small village.
Dominik Bombastus Houvenaghel
Cousin to Leo Bonhart, an extremely wealthy merchant who runs the Claremont Arena.
- Bread and Circuses: Houvenaghel points out that during troubled times, circuses might be even more important than bread, since bread can be taken out of people's mouths, but people always want entertainment.
- Corrupt Corporate Executive: Houvenaghel is a very corrupt merchant who reaps enormous profit off bloodshed.
- Even Evil Has Standards/Pragmatic Villainy: According to Marchioness de Nemeth-Uyvar, Houvenaghel is "reproachful" whenever she and her husband, who are both pedophiles, abduct local children. It's difficult to say whether this is out of personal disgust, considering he still associates with them both, or pragmatic objection since the children are from land he owns and it could lead back to him.
- The Family That Slays Together: Houvenaghel and his cousin Bonhart have a mutually beneficial business relationship. Houvenaghel profits from Bonhart's fighting prowess and fearsome reputation, while Bonhart benefits from Houvenaghel's business acumen and connections.
- Fat Bastard: He's so obese that Bonhart jokes it'd be easier to go above him than it would be to go around him.
- Faux Affably Evil: As Houvenaghel says, "It costs nothing to be polite." This is in contrast to his cousin Bonhart, who's an openly contemptuous Jerkass to pretty much everyone he meets, while Houvenaghel remains polite to people even while insulting them, and remains a criminal, slaver and owner of a blood sports arena.
- Gladiator Games: He owns and operates the arena in Claremont, where people and animals fight to the death for the amusement of others who bet on the outcome. Ciri is forced to fight in the pit against her will by him and Bonhart.
- Karma Houdini: Even though Ciri burns down his arena in revenge, Houvenaghel himself survives despite his association with Bonhart. Worse, according to the Encyclopaedia Maxima Mundi, tome VII, Houvenaghel goes on to become a trusted counsellor to the future Nilfgaardian Emperor, Jan Calveit, and Mayor of Neveugen and Viscount of Venendal. The closest he gets to karma is that the same year he gets those titles, he dies, but only after a long life of villainy.
- Villain with Good Publicity: Houvenaghel is incredibly corrupt and only cares about money, but he gained a lot of goodwill in Ebbing for his charity ventures, helping the poor, building orphanages, hospitals and daycare facilities. Also his arena was very popular with the locals for providing entertainment during troubled times. Houvenaghel's business successes also gained him respect from the Nilfgaardian emperors, to the point where he became the counsellor of one and lavished with titles.
- Wicked Cultured: Not only does he share his cousin's taste for rare wines, he's also a lover of fine art, the theatre and sports. Unfortunately, by "sports" he means blood sports.
A tracker out of Fort Rocayne hired by Stefan Skellen to hunt for Ciri. Despite the company he finds himself in, he's not really that bad of a person.
- Affably Evil: Munn's a fairly pleasant individual who's not really malicious in any way. He doesn't hold a grudge against Ciri for what happened on Tarn Mira, and even seems sorry for her when she willingly turns herself in at Stygga Castle. When Geralt spares his life during the assault on Stygga castle, Mun repays him by giving him directions on where Ciri's being held.
- Even Evil Has Standards: Even though Ciri cut down his friends on Tarn Mira, Mun stays in the courtyard because he doesn't want to see or hear any of what Vilgefortz plans on doing to Ciri.
- Just Following Orders: The reason he doesn't desert in Tower of the Swallow is because he has his orders and it's his job to stick to them. In Lady of the Lake, he finally decides he doesn't have to just follow orders and bails on his employer.
- Only in It for the Money: And after certain point not even that can silence his consciousness.
- Punch-Clock Villain: Mun never really does anything terrible even when he's working alongside psychos like Vilgefortz, Bonhart, and Rience. He's just a guy doing his job, and finds himself disturbed by the company he keeps.
- Run for the Border: He's last seen teaming up with fellow fugitives Sigismund Dijkstra and Isengrim Faolitiarna to escape from the Northern Kingdoms.
- Scarily Competent Tracker: Mun is reported to be such a good tracker that he can "track fish through water." It's why he's hired by Skellen.
- Screw This, I'm Out of Here!: During Geralt and company's assault on Stygga Castle, Mun tells Stefan Skellen that he's going to get some crossbows only to use the opportunity to bolt on horseback. It ends up saving his life.
- Token Good Teammate: He's the only person in Skellen's group that isn't a stone-cold killer for hire or outright psycho, shows consciousness over all the evil acts and clearly resents working for those people, but he simply needs the money they pay. Eventually he simply can't stomach any more his employer and "coworkers" and bails on them.
Gaunter O'Dimm, Master Mirror
A "traveling merchant", who offers his help to Geralt in exchange for the witcher doing a job for him.
- Affably Evil: Gaunter tends to switch between this and Faux Affably Evil but in general tends to be fairly benign or at least neutral towards normal people he hasn't set his sights on or havent offended him in any way. Just make sure you're not somebody he wants or trifle with him in anyway, otherwise...
- Also, when he speaks to Geralt about Ciri, he sounds genuinly concerned and his tone is soft, neither patronizing nor sarcastic. It may be that Gaunter respects the fact that Geralt's desire is neither selfish nor materialistically extravagent. Geralt simply wishes to know where is adopted daughter is and how he can help her which is probably the first or at least first in a long while selfless wishes that O'Dimm has granted.
- Almighty Janitor: He presents himself as "a mangy vagrant" and a traveling merchant, but is the most powerful being ever to appear in the series, surpassing even Ciri's Elder Blood.
- Arc Villain: He's the main antagonist of the Hearts of Stone expansion.
- At the Crossroads: Apparently, a deal has to be made with him at crossroads.
- Beat Them at Their Own Game: The only way to nullify a deal made with him is to defeat him in a duel of wits with your soul at stake.
- Be Careful What You Wish For: His modus operandi is to tempt his victims with a wish that will seemingly solve all their problems, then burden said wish with ironic twists and catches. He demands such a high price (the wisher's soul) that they invariably regret ever meeting him.
- Berserk Button: Gaunter is very polite an charming in most situations and it appears to be part of his personality rather than just a way to manipulate people because he absolutely hates it when people are rude towards him or in general while interacting with him. When he first asks Olgierd's brother's ghost to leave Geralt's body willingly in a very polite manner while even saying please he immediately get vicious when the ghost rudely refuses and then forcibly and painfully exorcises the ghost from Geralt. Later a drunk in a bar interrupts him while he is trying to talk to Geralt. Before he unfeezes time he remarks about how the drunk will never do that again while shoving a spoon in his eye killing him.
- Black Speech: When Geralt finally defeats him, he shouts at him in a mixture of languages (Antillean Creole French, Georgian and Ossetian) in a deep and forboding, demonic-sounding tone before disappearing. The rough translation of what he says is:O'Dimm: "You are primitive. You think you've defeated me but you are wrong. I can't be killed, I will be back."
- Blood Magic: Making a pact with him involves a blood offering.
- Blue and Orange Morality: Make no mistake, Gaunter is capable of some pretty horrible stuff and he does take sadistic glee in toying with people but in spite of being call evil incarnate he's relatively toned down when compared to what he's supposed to represent. For as dangerous and malevolent as he can be he's never actively malicious in general and provided the people he interacts with are polite and courtious(see Berserk Button above) tends to actually be very benign. This could just be an act to catch people off guard or underestimate him but he's often affable even when he doesn't need to be. He had a lighthearted conversation with some old ladies about baking, encourages Geralt to find comfort with Shani as he says it's only right as they both care for each other, seems to genuinely enjoy working with Geralt, shows concern if you ask him about finding Ciri, and in general seems to get on well with most of the population. While he tends to have a low view of the mortal races overall, he doesn't actively hate mortalkind and indeed finds some of qualities of mortals to be interesting or even positive. It seems like when he's not doing his Deal with the Devil shtick, he moves through society as a charming fun loving guy. He also never seems to actively push people or tempt them into evil but just takes advantage of their weakness and shortsightedness for his own gain and amusement.
- Can't Kill You, Still Need You: The main reason he's willing to tolerate Geralt being obstinate, and the reason he refuses to explain his true nature to him. He needs Geralt alive to complete his mission, and even after Geralt (possibly) succeeds, O'Dimm is so impressed that he leaves Geralt alone because his services would be useful again in the future.
- Chekhov's Gunman: He first appears in the game's prologue, has an odd conversation with Geralt, and gives him a lead on Yennefer's location. He returns as a major character in the Hearts of Stone expansion.
- Color Motifs: On many occasions, but in particular when he first approaches Geralt on the Ofieri ship, O'Dimm is awash in orange-red lighting, making his skin look reddened and providing visual reference of his evil.
- Deal with the Devil: His actual business.
- Disproportionate Retribution: Sticks a spoon through a drunk's eye, killing him, for merely interrupting him.
- Early-Bird Cameo: Geralt first meets him in a tavern early in the main game, where he provides some advice about where to look for Yennefer.
- Evil Is Petty: While showing off his time freezing powers, he takes the opportunity to put a fly in a man's soup. See also Disproportionate Retribution above.
- Eye Scream: At the Alchemist, some rowdy drunk had the misfortune to disrupt his meeting with Geralt and gets a spoon in the eye.
- Evil Sounds Deep: Not normally, but he can do a very menacing growl to emphasise that he's not one to be messed with. See also Black Speech above.
- Exact Words: He adores tricking people by way of ambiguous wording that can be interpreted however suits him. For example, his contract with Olgierd said that it could only be collected when he and Olgierd "stand together on the Moon." naturally, Olgierd thinks this makes him quite safe. Until he finds himself standing with O'Dimm on a mosaic of the moon, which counts for the contract. Another of his contracts mentions the condition "when the sun rises over Rivia under the dark of the night". And then Rivia is conquered by Nilfgaard, whose symbol is a sun.
- Faux Affably Evil: More often than not presents himself as a jolly fellow, discussing recipes with old women and even giving Geralt helpful advice on several occasions. That being said, he can turn cruel and ruthless when he is even mildly annoyed.
- The Fair Folk: While his species is never explicitly revealed (he's believed to be a demon), he shares several traits of traditional fairies such as aiding mortals with contracts riddled with fine print. Whether he's totally evil or simply has different values is ambiguous, but he can be genuinely helpful. If you beat Hearts of Stone before the main quest he won't be able help you find Ciri, but he'll tell you everything you need to do in order to save her.
- Humans Are the Real Monsters: Gaunter seems to imply this when he explains that he never cheats and always give people what they ask for(though never what they actually want and doing so in a way that destroyes them) and that it's their fault for wanting such unworthy things. While O'Dimm is bad and extremely sadistic while taking great pleasure in the misery of those he contracts with, he is right in that anyone willing to sacrifice a blood relative for the wealth needed to marry his rich lover isn't a nice person and that the wish itself is very much petty being steeped in greed and pride. He also never forced anyone into anything and ultimately, it's always the choice of those he makes pacts with. Fitting given what he is supposed to be.
- Go Mad from the Revelation: When Geralt asks O'Dimm what his true name is, O'Dimm warns him that everybody who has found out what it was is now insane, dead or both. In addition, one scholar who had been studying O'Dimm's true nature became blind from reading forbidden texts, then became convinced he would die upon leaving his protective wards. He is absolutely right about the latter.
- Good Colors, Evil Colors: He has a preference for red-orange colors akin to fire, and it certainly evokes imagery of hellish evil.
- Graceful Loser: Upon being found and banished, he begrudgingly congratulates Geralt in doing it.
- Grand Staircase Entrance: At the finale of the DLC, he made his entrance this way... except that there's no staircase, and he's stepping down from the sky.
- Humanoid Abomination: He may look human, but he's not.
- Iconic Item: He has a thing for spoons. He snaps a wooden spoon to mark his pact with Geralt. He kills a man who interrupted him by stabbing him in the eye with a spoon. He also snapped a spoon to curse a noble in Toussaint and made not using spoons a condition to break the curse. He also makes allusions to cooking, both gingerbread and yes, soup.
- I Have Many Names: Different cultures have different names for him. In-game, he's known as Master Mirror, the Man of Glass, and Evil Incarnate.
- Inexplicably Awesome: O'Dimm demonstrates power above and beyond any other character in the setting, and he loves to show it off. Where he came from, and how he got so powerful, is never explained other than to say he is Made of Evil.
- Jerkass Genie: His wish fulfillment always comes with a twist. By default, he makes sure the wish comes true in a way that doesn't give you what you want, as Olgierd found out.
- Karma Houdini: If Geralt allows O'Dimm to collect on his deal with Olgierd, then he claims Olgierd's soul and goes on his merry way
- Kick the Dog: His incredibly mean-spirited treatment of Vlodimir, from "The Reason You Suck" Speech he dumps on the ghost to the way he cruelly tortures and banishes him once his time is up. He also kills a random peasant in the Alchemist for interrupting him by putting a spoon handle through his eye while time is stopped.
- Leitmotif: He has his own musical theme. Notably, it plays during Blood and Wine as Geralt recounts the origin of Marlene's curse, further indicating who cursed her.
- Make an Example of Them: In Blood and Wine, his influence is still felt. He once appeared at a certain Toussaint noble lady's feast as a beggar pleading for food. The custom in Toussaint is to allow travellers and beggars hospitality. The noble lady, a beautiful woman, ignored the custom and refused O'Dimm any food. His reply was a curse: "None shall sit and dine with you at your table, no spoon you have shall sate you, never again shall you wish to spy your reflection in the mirror". The woman was turned into hideous and violent wight that collected spoons, desperately hoping one would allow her to eat, to no avail. She abducted people and tried to make them eat with her, but all ended up dead in one way or another, and she smashed all the mirrors in her manor. Her family was forced to flee and her home fell to ruin. Her curse can be lifted if Geralt deduces how; otherwise he can only cut her down.
- Meaningful Background Event: He actually appears in the background through most of "Heart of Stone", lurking in the background (Sometimes under disguise) to keep tabs on Geralt. CD Projekt Red actually ran a contest to have people find all his appearances, and no one could find all of them, so the winner was chosen from those "close enough". Examples include:
- Meaningful Name: He's the world's version of Satan, and he has godlike power. That said, his initials spell G.O.D..
- His name is also derived from 'gaunt' meaning grim-looking, and 'dim', a synonym for dark. "O'" in names is usually short for 'of', so Gaunter O'Dimm is a grim-looking thing of darkness.
- Outside-Context Problem: Gaunter is a being of immeasurable power beyond anything Geralt has ever encountered before, who nobody can even begin to comprehend without going mad, and who isn't even of the Witcher world in the first place.
- Pet the Dog: If he is asked where Ciri is, he doesn't tell you her location, but he does give some actually helpful life advice to Geralt.
- Physical God: After intervening to save Geralt, he theorizes that O'Dimm is a mage, or possibly a djinn or demon. O'Dimm can, among other things, float in the air, conjure up wind and storms, freeze time, banish ghosts, create dreamworlds of demonic entities, manipulate probability, and seems to be nearly omniscient. In fact, his only obvious limitations seem to be that he cannot see into otherworldly places like the Isle of Mists and that he is vulnerable to the same rules as his own pacts, so that as long as someone abides by the limitations of a pact he made with them, he can't touch them.
- Pragmatic Villainy: His Pet the Dog moments, particularly when he helps you find Ciri can be interpreted as this. Geralt is so useful a pawn that O'Dimm wants him to survive hale and hearty. Further implied by the fact that he'll tell Geralt everything he need to know to save Ciri, because in the ending where she dies, so does Geralt.
- Reality Warper: While it seems obvious by the way Gaunter can appear anywhere, stop time, summon storms, and the fact that he can get seemingly any item no matter how difficult it should to obtain there is more subtle and sinister clues to the true nature of his powers and what he can do. When Geralt supposes to him that Gaunter is a mage, Gaunter expresses disdain saying he cannot abide spells and calling standard magic mere "hocus-pocus" while saying it isn't interesting to him. He later tells Shani that his ability to know things and perceive the supernatural is an inherent ability posing her the question "would you ask a bird how it knows to fly". Lastly, when he stops time he mentions that it's something he likes to play with and that he taught himself how to do it. All of this leads to the Fridge Horror that, while Gaunter may be able to use magic and magical effects, it not the source of his abilities and he is, in fact, altering reality by will alone.
- Sadistic Choice: Apparently enjoys subjecting people to painful dilemmas. In order to seal an agreement with Olgierd, he forced the man to either sacrifice his wife or his brother. Olgierd chose his brother, who was dead the next day.
- Satanic Archetype: He cannot be killed, when defeated he's simply banished to wherever he came from, he's immensely powerful, he fulfils wishes in exchange for souls, he has Faux Affably Evil tendencies and he's referred to as "Evil Incarnate". He is, by all appearances, the closest thing in the Witcher universe to the orthodox devil. Further foreshadowing of this is that both times after he uses his Time Stands Still powers, somebody says the word "devil" in a sentence once time restarts.
- Shipper on Deck: He senses Geralt's lingering feelings for Shani and, for whatever reason, encourages him to get together with her.
- Possibly to Randall Flagg. Flagg is an ambiguously demonic villain who went by the pseudonym Walter O'Dimm. Flagg is also portrayed as being the embodiment of evil.
- Needful Things has a similarly ambiguous deal-spinner with the surname Gaunt.
- The deal between Gaunter O'Dimm and Olgierd von Everec draws heavily from "Pan Twardowski," the Polish version of the Doctor Faustus story.
- They Look Just Like Everyone Else!: O'Dimm looks more like any other "mangy vagrant" Geralt comes across during the game than he does the incarnation of evil. Word of God is that this was intentional, O'Dimm was designed to blend into the background and eagle-eyed players can find several scenes where O'Dimm is hidden in plain sight monitoring Geralt with the witcher being none the wiser.
- Time Stands Still: Among his powers is stopping time altogether.
- The Unfought: Geralt never faces him in direct combat because it's unlikely Geralt would stand a chance against him. Instead, if Geralt challenges him to save Olgierd's life, O'Dimm transports Geralt to a nightmare world where Geralt must survive the dangers within and solve O'Dimm's riddle before time runs out.
- Villainous Virtues: While O'Dimm may be evil and sadistic with litterally no act of depravity beyond his capability or enjoyment, he has a few qualities that keep him from being baby eating, chaotic, and mustache twirling bastard. To wit:
- He always keeps a bargain and always abides by the rules of a pact. (though he will twist the wording to fin loopholes to screw others over as much as possible)
- he is always polite provided you return the the favor. While the way he banishied Vlodimir's ghost was extremely cruel and horrifying, he did ask the man to vacate Geralt's body nicely. Even said please.
- He usually never messes with anyone he isn't dealing with or part of his schemes so he can have perfectly civil interactions with common people and many see him as quite the charmer.
- Villain Has a Point: While he will screw over anyone he makes a pact with by Exact Words while acting like both a Literal Genie and a Jerkass Genie, he will never tell outright lies, will never do anything that blatantly violates pacts he's made and will abide by the rules of any aggreement and binding himself to those rules. Keeping this in mind, from the way most people would react to getting three wishes and how Olgierd sacrifices his brother to enter into a pact with him, his statement about how people want "unworthy things" and his low view of humanity seems about right if most of his deals go down the way it did with Olgierd.
- Villains Never Lie: In his own words, O'Dimm never cheats. He's entirely, one hundred percent honest with his business partners. To him, it's his victims' fault that they leave so many glaring loopholes in their contracts and make such poorly formulated requests that give him room to screw them over. Notably, in the bad ending, he will gladly grant Geralt any of a series of rewards he asks for, with no strings attached, save for immediately telling him where to find Ciri.
- Villains Out Shopping: He tends to partake in a lot of casual and mundane activity when he's not dealing with devilish business, like drinking schnaps in a bar or discussing gingerbread baking with an old woman.
- Villain Respect: If you finish the DLC and allow O'Dimm to win, he will gleefully state that he wants to work with Geralt again someday and, if he has any further trouble collecting a debt, will call upon a Witcher.
- You Do NOT Want to Know: When Geralt requests that he wishes to know of his true nature.O'Dimm: No, Geralt, you don't. This time I shall spare you and not grant your wish.
- You Have Outlived Your Usefulness: Averted. If the witcher helps with fulfilling Olgierd's contract, O'Dimm releases Geralt from his service as agreed.
The Lady of the Lake
An enchanting mystical Water Nymph or Vila, of such harmonious moral character and attunement to spiritual peace that she is revered as a Goddess of the land, of both water and earth surrounding the southern shore of Lake Vizima. Once, hosts of knights in shining armour defended her honour against other mystical forces in the world but now, only the Hermit and the Fisher King remain as the last of her loyal servants. Through her presence the fruit and fields are always in abundance, the people are content and happy and all around the year, summer reigns eternal.
- Big Good: To both the residents of Murky Waters, as well as the Vodyanoi, who (initially) despise each other but will tolerate and even make peace with one another through her wishes alone.
- The Bus Came Back: She returns in the second DLC of the third game, delivering Geralt Aerondight (again).
- Godiva Hair: As befitting one who is completely in touch with nature, her only clothing is her thigh-length luxuriant locks. Though it should be noted that she does sometimes wear clothes, if you consider her statue and this excerpt from the Hermit.Geralt of Rivia: Who is the Lady of the Lake?
The Hermit: I know her to be a Goddess. At times I see her dressed in white, traversing the fields in morning fog, her bare feet stepping lightly over the dewy grass...
- Knighting: If you make peace with all sides, she will dub Geralt as her last knight and reward him with the sword she knights him with.
- Nature Spirit: She embodies a similar personification to that of Dana Méadbh, the Queen of the Fields, who was embodied in a mute peasant girl called Lille in the region of Lower Posada.
- Not So Above It All: Geralt can enjoy a submerged romp with her... As long as he chooses the right dialogue option, brushes up on his Grail lore with the Hermit, makes sure to choose the next right dialogue option and follows up all this by making a positive comment about her posterior!Geralt of Rivia: M'Lady! I have had a revelation and wish to embark on a mission!
The Lady of the Lake: Geralt, I'm warning you...
Geralt: The Hermit helped me come to an understanding.
The Lady: Tell me.
Geralt: Soon I will depart. I don't know if I'll find my Grail, but I must.
The Lady: I shall not keep you.
Geralt: I do understand your sorrow. Your solitude. If I can do anything...
The Lady: Cease treating me like a Goddess. I have enough worshipers. I lack one who sees me as other than the object of a cult.
Geralt: M'Lady, simple folk, they — don't understand.
The Lady: I judge them not. But let's return to your desire to help. Begin by paying me a compliment.
Geralt: Hmm... I'm no good at this... M'Lady, um, your - wisdom is - inferior only to your goodness.
The Lady: Enough. I choose not to believe you don't find me attractive. Rather, I blame your famous scruples.
Geralt: M'Lady, your - eyes are like stars glimmering in the night sky.
The Lady: Distant, and cold. Weak, witcher.
Geralt: Your ass puts others to shame.
The Lady: (laughing) None has ever paid me such a compliment. My brave knights only praised my soul, though I knew where their eyes fixated...
- One Steve Limit: Her title is deprived from Nimue, the 'Lady of the Lake' from the books, but the two have actually very little in common.
- Physical God: She can give Geralt an enchanted ruby made from her own blood and she also manifests herself from the water of the lake, before becoming one with it once more.
- Power Echoes: Her voice has a slight reverb effect for that added dash of the supernatural.
The Ladies of the Wood
Three sisters, Weavess, Brewess and Whispess, also known as the Crones, who reign over the southern marshlands of Velen unchecked and are worshipped as goddesses by the local populace.
- A God Am I: They demand worship and total obedience from the people living within their sphere of influence, tormenting those who don't comply with curses that range from mischievous to A Fate Worse Than Death.
- Abhorrent Admirer: They make sexual advances towards Geralt, making no secret of the fact that they kill and eat their lovers, not even accounting their hideous appearance. That said, they are capable of appearing in the form of three incredibly attractive young women (though that dents their danger-factor not a bit).
- A.I. Is a Crapshoot: One possible origin. The somewhat dubious "She Who Knows" tome describes them as having initially been created as golem-like servants by a druidess, who were corrupted after they slew their own creator (who in turn had begun to destroy Velen in bouts of madness).
- Ambiguously Bi: They are sexually "interested" in men, no question. However, they also make very lewd comments about women (particularly Ciri) and, during the Witches' Sabbath, they only allow the comeliest lasses and the most strapping men to come visit them. What exactly happens to the women is unknown, as the only corpses we see in their lair are male.
- Bad Boss: Their servant is rightfully frightened of them; they're quick to punish her for the slightest mistake or transgression.
- Bad Samaritan: They take Ciri in after finding her unconscious in the swamp. And then plan on hacking off her feet and eating them before they hand the rest of her over to the Wild Hunt.
- Blood Magic: Their enchantments seem to require blood sacrifice at the Witch's Sabbath. Whispess' collection of severed human ears is implied to allow her to hear what their owners hear as well.
- Bullying a Dragon: The Three Crones pretty much laugh off Geralt's threats to avenge the children they've murdered by coming back with Ciri to kill them. Then he does.
- Burn the Witch!: According to the lore notes on Chuchote Cave in Blood and Wine, Whispess was subjected to this. She refused to provide aid to a knight after peering into his black heart, and in retaliation, he burned her alive. She survived, however, and got her revenge by driving him to madness and suicide by constantly whispering into his ear. How much of this legend is true, though, will forever be a mystery.
- Creepy Crows: They use ravens as their servants. The Weavess in particular is able to turn into a whole flock of them.
- Deal with the Devil: They will gladly lend you their assistance if you seek it out, and will always honor their word, but with everything that entails and always at a steep price. Anna came to them wishing to lose the child she conceived. They granted it by weakening her body so much she miscarried, and then forced her into their becoming their slave.
- Ear Ache: Their preferred method of payment for services rendered is a freshly-severed ear.
- Even Evil Has Standards: They are not pleased when they find out Geralt has freed the spirit from the tree, claiming that he has unleashed an ancient evil who will bring even more death upon the world.
- Exact Words: They never break a promise, but rarely fulfill it in a way that is beneficial to the recipient. They seem reluctantly impressed if you follow the suit in your dealings with them.
- Expy: Weavess and Brewess are visually based on two of the witches from Roman Polanski's Macbeth.
- The Faceless: Two of them hide their faces behind masks, suggesting that they are even more hideous than the third.
- Facial Horror: The Weavess has an irregular series of holes in place where her eye is supposed to be, and has flies perpetually buzzing around her head, implying they nest in it.
- The Fair Folk: Inhuman beings who follow alien morality and make a life living hell for those who cross them. They even have a name they prefer (the Ladies of the Wood) and one they dislike (the Crones of Crookback Bog), and using the latter to their faces will get you chastised for rudeness.
- Faux Affably Evil: The sisters feign politeness, are willing to express gratitude in the most twisted ways, and always keep their word. They also do absolutely nothing to disguise how murderous, gluttonous and depraved they really are.
- God Guise: An ambiguous example. They may be actual deities of the woods or they may be something else. And however great their power, they defer to the Wild Hunt and can be killed by Ciri, a Physical God herself. Their strongest powers are largely unseen they cast lasting curses, can help plants grow and cure diseases, they have control over both humans and creatures in Velen and know everything that's happening around they just aren't as powerful in direct, face-to-face combat.
- The Hecate Sisters: They're all hideous and elderly, but they do have an age-based hierarchy and different roles in their little "pantheon" indicated by their names. Weavess is the youngest and the only one to show her face, while her job is to weave the hair they collect from every boy's first haircut into useful things. Brewess is plump and tends the most toward friendliness (or what passes for it among the Crones), and she brews potions and broth for her sisters. Whispess is the eldest and the one who collects human ears so she can listen to what happens in Velen, and seems to keep her sisters focused on what's happening while coldly threatening those they meet.
- I Am A Humanitarian: They get their sustenance, and possibly some of their powers, from consuming human flesh.
- I Gave My Word: "A word once given we will never break." They will give Geralt the information he seeks, even if he upholds his deal with them in a very loose way. Particularly since they're prone to doing the same thing.
- Karma Houdini: It initially seems so, when they laugh off Geralt's unambiguous promise to return and kill them. While two of the sisters unavoidably end up upon Ciri's sword during the course of your playthrough, Weavess runs away with Vesemir's medallion and is not seen again. In the ending where Ciri dies, Geralt himself hunts her down and slays her. In the endings where Ciri lives, the fact that she has her wolf medallion again implies that she hunted down Weavess herself.
- Older Than They Look: They are able to disguise themselves as a youthful, attractive and very naked trio of women to do... something to the young people offered at the Witch's Sabbath.
- Our Ogres Are Hungrier: Their exact species is not revealed, but they have a lot in common with mythological ogres.
- Path of Inspiration: Their religion in Velen is devoted to providing them human sacrifices to eat. What do they give in exchange? Magic acorns. They're legitimately magical and everything, promoting good harvests and curing disease, but the sisters never give even close to enough for the whole of Velen.
- Post-Final Boss: The Weavess will be the last thing you fight and kill in the game's Downer Ending.
- Power Echoes: All of them speak with a slight echo to their voice, that sounds deeper and more distorted.
- Prophecy Twist: Whispess says "One shall die, but it shan't be one of us" when Geralt says after he finds Ciri the two of them will be back to kill the Crones. She's right: Ciri kills two of them.
- Really 700 Years Old: They're implied to be very, very old. At least old enough that they refer to Geralt - no spring chicken himself - as "young man" and "boy" by comparison.
- Schmuck Bait:
- Their entire racket works by enticing their servants and targets into performing their bidding for them. The Crones usually use Exact Words, Understatements, Lies of Omission and Metaphorical Truths to paint a brighter, happier picture of what's actually happening. For example, at one point they ask Geralt to receive "payment" from the ealdorman of Downwarren (meaning the man has to cut off his ear) and one night of every year, the ladies allow three people the "honor" of visiting them (at which point, the person drops down into a pool of blood while the women prepare a pot to cook their dismembered corpse in).
- Also, for the Witches' Sabbath, someone who isn't picked to visit the Ladies but wants to go anyway has to undergo a "test" to do so. Every single step of the test is fatal; first, there's the part you're told about: there's a drop into murky water to retrieve a coin (Defier's oren), which is almost impossible to actually accomplish. Then, there's the parts you aren't told about: the water is full of drowners, and once you're out, a Fiend awaits you. If you get past that, the test-giver doesn't even bat an eyelash and happily tells you that you are to keep the coin and present it to the guardian beyond the gate. Except the guardian instantly recognizes the coin as "a death sentence" and attacks on sight.
- Smug Snake: All three are very old and very powerful, so they have every reason to be smug. The problem is that they don't realize who they're dealing with in Geralt and Ciri.
- Time Abyss: Are said to be older than the oldest tree in the swamp and having been present when the elves first came from over the sea. And there's rumor that their creator somehow still exists.
- Villainous Glutton: Much of their motivation stems from simply securing more humans to feed on. They attempt to take Ciri's feet, even when they know they're supposed to give her to the Wild Hunt, because the taste of her Elder Blood was just too tempting for them to ignore.
- Villain with Good Publicity: Every peasant in Velen who knows about them absolutely adores them, and blindly allow themselves to ignore all of the warnings of how evil and monstrous they are. However, this is also because every dissenting voice has been either killed or suffered a Fate Worse than Death at their hands.
- The Weird Sisters: There are three of them and they deal in black magic and human sacrifice.
- Wicked Witch: They draw heavily from the imagery of Baba Yaga, the quintessential wicked witch of the Slavic folklore, and like her they are inhuman ogre-like creatures with unclear but enormous power over nature. It is also entirely possible that they were, in part at least, inspired by the three witches of Shakespeare's Macbeth or the Graeae, Grey Sisters, from Greek mythology.
Borch Three Jackdaws
A wandering, good-natured knight, accompanied by two female Zerrikanian bodyguards, who comes across Geralt while the witcher is on a contract to slay a basilisk. He and Geralt continue on to join the entourage of a king who is hunting a green dragon in the nearby mountains, for his own particular reasons.
- Bodyguarding a Badass: Borch's two guards, Tea and Vea, are really guarding a golden dragon. And while he's no slouch in battle, the pair do end up saving his life.
- Dragon Hoard: He joins an expedition that is all about hunting down the dragon to kill it and take its hoard, though he shows no interest in it himself. Mostly because he's got his own hoard.
- Foreshadowing The fact that he's a golden dragon is heavily foreshadowed in his conversations with Geralt, as well as in his bodyguards.
- Geralt notes that Borch has no interest in money and spends his wealth very freely. Being a dragon with his own hoard has its perks.
- Both of Borch's Zerrikanian bodyguards are deeply devoted to him, with one telling Geralt that Borch is "the most beautiful." Later on, a wizard notes that Zerrikanians worship dragon idols.
- Good Is Not Nice: Borch is a very friendly fellow and will gladly go out of his way to protect a stranger's belongings from looters... but draw a blade against him while doing the aforementioned looting, and you'll lose your head. And he'll happily crush anyone who tries to murder his mate.
- Humans Are Special: He's one of the rare dragons who thinks that humans are interesting and unique and doesn't hate them, though he's still honest about human tendencies toward violent expansion and cruelty.
- Meaningful Name: His real name, Villentretenmerth, translates into "Three Black Birds," which are depicted on his coat of arms and why he uses the last name "Three Jackdaws."
- Mr. Exposition: He serves as the writer for the human history section of ''The World of the Witcher" guidebook.
- Narrator All Along: The end of Thronebreaker reveals that he's the one who's been telling the story.
- Papa Wolf: His motivation throughout the story is to protect and adopt Myrgtabrakke's child, who would grow up to be Saesenthessis, or Saskia the Dragonslayer.
- Shapeshifting: He can shapechange into a human.
- Some Call Me "Tim": Since Villentretenmerth is both hard to pronounce and would give away that he's a dragon, he just goes by "Borch."
- Worthy Opponent: In his dragon form, he quite cheerfully challenges opponents to fight him, thanks them for the challenge, shows mercy to his enemies, and allows them to be taken from the field.
False Ciri was a girl of roughly the same age and somewhat similar appearance as Ciri. Because of this, she was abducted and taken back to Nilfgaard. Though the emperor was obviously unhappy with not getting the real one, he nevertheless gradually warmed up to her.
- Adaptation-Induced Plot Hole: Her existence potentially quite messes up the third game's plotline of Emhyr and Ciri. She was originally supposed to appear in the game somewhere in Skellige (presumably in the final act when Nilfgaard is preparing to invade) but was one of several characters cut from the story.
- Closest Thing We Got: The initial idea of Nilfgaardian agents. Emhyr was not content with this approach, to say the least, which in the end became quite ironic.
- Identical Stranger: She's a complete stranger who bares a close resemblance to Ciri.
- I Just Want to Be Special: It's implied this is part of the reason why she wants to continue impersonating Ciri rather than return to her old life when Emhyr offers to fulfill one wish for her.
- Morality Pet: For Emhyr. She's one of the few people he shows his human side to.
- Stockholm Syndrome: She's abducted and forced to pretend that she's the real Ciri, but grows to view Countess Stella Congreve, who trains her on court etiquette as a maternal figure and requests that Emhyr allow her to remain with the Countess as her one request.
- That Man Is Dead: She feels this way about her "original" identity — in the end, she had to be Cirilla, since there was no other way left for her.
Jarre is a sixteen years old monk and is studying to be a scribe at the Temple of Melitele in Ellander. He is one of the very few males at the temple, possibly the only one in residence. He is secretly in love with Ciri and has a crush on Triss Merigold.
- An Arm and a Leg: His left hand got mutilated during the Battle of Brenna and had to be taken off.
- Cannon Fodder: Wanting to help defend his country from Nilfgaard, Jarre enlists. Since his literacy skills are useless for the army, he ends up in Poor Fucking Infantry.
- Earn Your Happy Ending: After being rejected by his crush, running from safe temple to enlist in army almost getting robbed in process, being used as a Cannon Fodder in brutal, sensless war, getting crippled and thrown afterwards without any compensation he met girl he finally married, had children and grandchildren and became renown historician.
- Geek Physiques: Described in detail as an example, he nonetheless features prominently in the jokes the temple acolytes throw at each other simply because he's the only male of their age in general vicinity.
- Heroic Second Wind: While barely holding in single piece and having his own arm smashed into bloody pulp, Jarre transported his commander all the way to the field hospital. This also probably saved his own life, as he was treated there by a priestess coming from the same temple.
- My Country, Right or Wrong: Despite being a scrawny scribe with utter contempt toward the way how things are run outside the temple, he still enlists to the new unit of the Temerian army, the PFI. Which is more widely known as Poor Fucking Infantry.
- Nerd: About every single mention of him screams this trope, even if it generally doesn't appear in Medieval European Fantasy.
Nenneke is a priestess of Melitele, and the indisputable head of the Temple of Melitele in Ellander. She's known Geralt since he was young, treats Dandelion with fond contempt and has met Yennefer on several occasions.
- Death by Adaptation: She is brutally murdered in the TV series, which led to a serious uproar.
- Good Shepherd: Her literal job.
- Good Is Not Soft: She's a priestess of a cult that can be best described as a Fantasy Counterpart Red Cross, but don't you ever assume she's a naive old lady ready to be abused.
- The Medic: One of the most knowledgable herbalists and a pretty good doctor. It's impled she patched up Geralt more than few times from serious injuries.
- The Mentor: To the students, priestesses, and monks in training at the Temple, including Ciri during her brief time there.
- Parental Substitute: She is the closest thing Geralt ever had to a mother figure in his life, and she has a fond place in her heart for him.
- Reasonable Authority Figure: One of the few characters in the entire setting shown to be carying for all people, indiscriminately of anything.
- Sacred Hospitality: She's not above using and outright abusing her religious privilidges and temple's sanctum to provide care and shelter to everyone.
- We Help the Helpless: Partially because of her creed, but mostly because she's simply a good person.
Milo "Rusty" Vanderbeck
A halfling doctor and surgeon who commands a field hospital during the Battle of Brenna.
- Category Traitor: The Scoia'tael view him as one for treating wounded human soldiers during the battle, dismissing him as a slave to the humans.
- Go Through Me: Despite being terrified, Milo places himself in front one of his patients and Iola when they were about to be stabbed by a Vrihedd soldier and demands they leave the medical tent.
- The Mentor: Becomes one to Shanni, who learns quite a bit about medicine from him.
- No Good Deed Goes Unpunished: A year after the battle he traveled to Maribor with Iona to help victims of the Catriona Plague, despite there being no known cure. He perished from the plague in Iona's arms, and she died four days later.
- Oh, Crap!: He is terrified and begins shaking with fear when he realizes that it is elves of the Vrihedd Brigade that have entered the medical tent.
Sir Galahad of Caer Benic
Sir Galahad of Caer Benic met with Ciri, after she left Yennefer and Geralt on Malus Island, in glen called Cwm Pwcca, at the foot of Y Wyddfa, mistaking her with the Lady of the Lake. He says he is son of Sir Lancelot du Lac and Elaine daughter of King Pelles lord of Caer Benic, a knight of King Arthur's Round Table. At the end of the Lady of the Lake novel he leads Ciri to Camelot at the court of King Arthur.
- Knight in Shining Armor: A rarity in the series, but unsurprising considering where he originates from. Galahad is a chivalrous, courteous and selfless knight.
- Wrong Genre Savvy: Since he's from Arthurian Myth, when he first sees Ciri, Galahad assumes she's a member of The Fair Folk and expects that, as the Lady of the Lake, she'll bestow her sword upon him for being worthy and might even become romantically involved with him. Ciri sets him straight on all counts, though she does ponder to herself the possibility of at least a tryst with him.