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Spiritual Successor in Video Games.


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  • The first Video Games (and arcade games in general) can be seen as a Spiritual Successor to various carnival games such as the claw game, shooting ranges and Pinball as you spend little money for one game that is quickly over and in the case of pinball you aim for a high score. It also helps that the only business experience Nolan Bushnell had before founding Atari was from maintaining these at a carnival. However, they're more a spiritual successor to the earlier electromechanical arcade games, at least some of which had a similar cabinet design to those first video games.

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  • Mad News to Mad TV (1991). Both were designed by Ralph Stock, but for different publishers. The only major difference is that you run a newspaper instead of a TV station; it is heavily "implied" that you still control the same character, just with the Serial Numbers Filed Off.
  • MadWorld appears to be a Spiritual Successor to God Hand, being made by the reassembled remains of Clover Studios, creators of the original game.
  • Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny is this for the Wild ARMs series. To start with, the Original Generation main character is a combined Expy of the various Wild ARMs protagonists, and she comes from a dying wasteland planet that's a Filgaia Expy and whose restoration serves as one of the main plots of the game. It helps that Kaneko, the Wild ARMs creator, is the one in charge of the game's development, and that he and Tsuzuki, the Lyrical Nanoha creator, are old acquaintances. This was confirmed in an interview Tsuzuki included in the guide, where he mentions that the Wild ARMs elements were included as a show of respect to Kaneko and the franchise he made, of which he had been a fan of since Wild ARMs 3.
  • Mario Kart DS was not only a successor to the previous Mario Kart games, but to Crash Team Racing as well because of the infamous snaking mechanic: both games required a vehicle with low drift stats to spam boosts on straight lines.
  • Mars Matrix is a spiritual sequel to the Giga Wing games.
  • Martial Masters doesn't even try to hide that it's first and foremost an unlicensed fighting game adaptation of the Once Upon a Time in China film series, to the point that some of the characters have the exact same names in the Taiwanese version (Wong Fei-Hung, Ghostfoot Seven, 13th Aunt and White Lotus Master).
  • Marvel Super Heroes: War of the Gems is this to X-Men: Mutant Apocalypse: Both games are Beat 'em Up with Platform Game elements, developed by Capcom; both share the same gameplay and graphic style, even Wolverine's sprites are reused.
  • Mass Effect serves as this to Brute Force, both Rated M for Manly games featuring similar squad-based gameplay, similar UI elements (the red bar is health and the blue bar is energy), and a similar sci-fi setting.
  • The Matrix Online development started a year before the films as a MMORPG remake of mid-1980s Alternate Reality series. Those were an unfinished episodic sandbox RPG (only 2 parts were released) with Lotus-Eater Machine planned as The Reveal for part 7.
  • Max: The Curse of Brotherhood is a successor to Heart of Darkness
  • Maximo: Ghosts to Glory was created as an heir to the Ghouls 'n Ghosts series, to the point of borrowing the first-stage music of the latter, and having protagonist stripped to his boxer shorts after taking enough damage.
  • Mega Man:
    • The platformer Mighty No. 9 is one to the classic Mega Man series, from the bright cartoony artstyle, upbeat music styling (which also has an 8-bit rendition composed by Manami Matsumae), similar run and gun gameplay but the crux of the gameplay is built around the character's faster mobility, and copying some other abilities beyond their special weapons.
    • Azure Striker Gunvolt is a spiritual successor to the Mega Man Zero series, and developed by the same company, Inti Creates. It loosely takes the themes and gameplay of said series, particularly when the sequel introduced Copen as a playable character, whose Power Copying abilities are rather evocative of Mega Man.
    • Mighty Gunvolt is more a retro-throwback to the Classic series' platforming with Beck and Gunvolt as the stars, with various other characters thrown in for good measure.
    • Dragon: Marked for Death is yet another spiritual successor to Mega Man Zero and Mega Man ZX series, and in fact was deliberately designed that way by Inti Creates. Whereas Gunvolt is loosely inspired by Zero and ZX in theme and gameplay, Dragon: Marked for Death looks, plays, and feels like a Zero or ZX game if you replaced all of the futuristic elements and Power Copying with medieval fantasy and multiple character classes.
    • A roguelike game going by the name One Step From Eden can be considered one for the Mega Man Battle Network series, given its fast-paced grid-based combat is based on it and its sequel series, to the point where the most widely used description for it is Mega Man Battle Network meets Slay the Spire.
  • Melatonin is very clearly inspired by the Rhythm Heaven series and replicates its gampleplay (a series of unique rhythm-based minigames, followed by a level that switches between multiple games) precisely, although its art, music, and mood are very different. RH's creators are given special thanks in the credits, to make this explicit.
  • Metal Slug is the spiritual successor to Gunforce 2 and In the Hunt, which were made by the same staff back when they were working for Irem.
  • Metro 2033 and Metro: Last Light are considered by many to be the successors to the S.T.A.L.K.E.R. franchise. They are very similar in theme, the major difference in setting being Metro taking place mostly in the underground Metro in Moscow, and for the gameplay, that Metro is a traditionally linear fps as opposed to the sandbox of the Stalker series.
  • The Konami arcade game M.I.A.: Missing In Action is pretty much an unofficial official sequel to Rush'n Attack (aka Green Beret), using what is essentially a more advanced version of the same engine, but with a different setting (being set in Vietnam instead of Russia).
  • Midnight Fight Express is this to both Hotline Miami and RUINER, being a Beat 'em Up in a top down or isometric view.
  • The Mighty Morphin' Power Rangers video game by Bandai for the Super NES is a spiritual successor to the Choujin Sentai Jetman game by Angel for the Famicom. Not that surprising, considering Natsume developed both.
  • The old Taito game Mizubaku Adventure AKA Liquid Kids could be considered a successor to The NewZealand Story. Both of them are cutesy maze-like platformers with a hero who needs to rescue his kidnapped relatives/friends from cages in every level, have enemies pop up from randomly appearing portals, and have warps to other levels that appear by shooting empty portions of the stages. They also both have the same font for in-game messages!
  • Modern Warfare itself has two of these. Call of Duty: Ghosts is one, created by the new Infinity Ward that Activision created after much of the original Infinity Ward left to create Respawn Entertainment. Respawn's game Titanfall can also be seen as a Spiritual Successor as it seems to share many of the same ideas, although it diversifies significantly from the Modern Warfare games.
  • Medal of Honor: Allied Assault led to Infinity Ward's Call of Duty 1, 2, and the Modern Warfare trilogy''.
  • Moonlighter is this to Recettear: An Item Shop's Tale, giving its own take on the dungeon crawler/shop management hybrid gameplay.
  • Mr. Do! could be considered a spiritual successor to Dig Dug, what with the tunneling, the center-screen prizes and the boulders/apples.
  • The open-source game Naev is a Fan Sequel to Escape Velocity, meant to be what EV 4 might have been if Ambrosia Software hadn't stopped making games. The also open-source game Endless Sky is much the same, although goes in different directions to Naev in what it changes. In either case, the line between Spiritual Successor and Fan Sequel is blurred by Escape Velocity having been a Thematic Series.
  • Namu Amida Butsu! -UTENA- is this to Bungo to Alchemist is this to Touken Ranbu is this to KanColle.
  • Naughty Bear is the spiritual successor to Manhunt with teddy bears.
  • NBA Jam is a spiritual successor to Arch Rivals (both are arcade-style basketball games created by Midway which played fast and loose with the rules).
  • Saber Interactive's NBA Playgrounds series is a spiritual successor to both NBA Jam and NBA Street.
  • Nickelodeon All-Star Brawl is this to both the web-browser Super Brawl series (a fighting game featuring Nicktoons) and Cartoon Network: Punch Time Explosion (a Super Smash Bros.-like clone with characters from a children television channel).
  • Need for Speed: Hot Pursuit (2010) is a Spiritual Successor to both Hot Pursuit 2 and the Burnout series. Need for Speed: Most Wanted (2012) has been near universally referred to by the gaming press as a Spiritual Successor to Burnout Paradise.
  • NeoGeo Battle Coliseum is a practically a sequel to SNK vs. Capcom: SVC Chaos, only without the Capcom characters.
  • Nexus War to Urban Dead, with the added twist that the former made off with a substantial chunk of the latter's player base when it came out. So not only does it have similar mechanics and interface, it's played by all the same people.
  • NFL Blitz to High Impact Football.
  • The rare coin-op Nightmare In The Dark is a spiritual successor of sorts to the more well-known Snow Bros., except that you control a hunchback who engulfs enemies in balls of fire rather than snowmen burying enemies in snow by pelting them with snowballs.
  • The Nintendo Switch is ironically one to the PlayStation Vita outside of Japan where the system bombed. The Vita, after developers jumped ship and western retailers abandoned it, became known for its selection of ports, remakes, and indie titles. Within its first year, developers announced a bunch of ports, remakes, and support from indie developers - making the Switch an unknown Spiritual Successor.
  • Ni no Kuni II: Revenant Kingdom is a direct sequel to the first Ni no Kuni, but it borrows a lot of elements from Level-5's much older RPG Rogue Galaxy. Both Ni no Kuni II and Rogue Galaxy are action RPGs where each character uses both a melee and a ranged weapon, where battles in dungeons take place on the dungeon map instead of in specialized arenas, and jumping is an important mechanic. Compared to the first Ni no Kuni, which was not a pure action RPG, was Mons-focused, and, while you could jump, it was a bonus ability that was not supposed to be as good as it was.
  • No Man's Sky to Noctis, as both games feature gameplay revolving around exploring lots of procedurally-generated planets.
  • Not for Broadcast is this to Papers, Please and Night Trap, borrowing story elements from the former and gameplay elements from the latter and even giving Shout Outs to both.
  • The Tetris clone NullpoMino is somewhat of a spiritual successor to Heboris: Unofficial Expansion (sharing the same font and a similar level of customization), developed from scratch due to Heboris UE's source code—a mixture of C++ and a gaming script — being an Eldritch Programming Abomination.
  • Obliterator, a Platform Game by Psygnosis, features a slightly more refined form of the mouse-based control system and gameplay of their earlier game Barbarian (not to be confused with Barbarian: The Ultimate Warrior), but takes place in a science fiction setting instead.
  • Octopath Traveler:
    • Producer Masashi Takahashi considers the game to be a spiritual successor to Final Fantasy VI in terms of game mechanics, in the same way that Bravely Default built upon Final Fantasy V.
    • As far as art style, setting, and combat system goes, Octopath might as well be considered a spiritual successor to the Bravely Default series. (This is a little contentious for some, though, as while the producers at Square-Enix worked on both games, the development studios are different - Silicon Studios for BD vs. Acquire for Octopath.)
    • The Legend of Legacy shares the same concept of choosing one of many characters and watching their story unfold within the same setting, while also recruiting any other characters that weren't chosen from the start. The vague connections between each character's story also hearkens back to Square's own game Live A Live, which would later see a remake in Octopath's HD-2D visual style.
    • Finally, the overall structure of the game, with the choosing of a protagonist, the freedom to go in your own direction, and even the arrangement of the battle screen, harkens back heavily to the SaGa series, particularly the Romancing SaGa games. It's to the point that a number of fans jokingly say that the game's other title is Romancing SaGa 4.
  • Oddity was developed, art style, gameplay, and all, to be a successor to the Mother series. This is an invoked trope, though, as it was initially conceived as an outright fan sequel.
  • Odin Sphere is a Spiritual Successor to the little-known and Japan-exclusive Sega Saturn title Princess Crown, being created by the same director and company, and featuring several thematic similarities, including the "little girl reading the game story in a book" narrative device.
    • The Nintendo Wii game Muramasa: The Demon Blade is a spiritual successor to both of them, and was in earlier stages referred to as Princess Crown 3, in the same way Odin Sphere was named Princess Crown 2.
  • Of Love and Eternity is a Retraux Survival Horror game where you play as a literal Failure Knight who is murdered along with his girlfriend in the intro cinematic. Barred from the Afterlife and stuck in purgatory as undead, he has to reunite with her soul and set right his greatest failure so they can rest in peace. For anyone who has played Medievil on the original PS1, this setup seems really familiar.
  • Omega Five is a successor to Capcom's Forgotten Worlds, using the same rotary aiming mechanic, as well as Natsume's own NES game SCAT, which also drew inspiration from Forgotten World.
  • One Piece: Gigant Battle for the DS was developed by Ganbarion, makers of Jump Super Stars and Jump Ultimate Stars, and reuses many of the same assets.
  • Operation Flashpoint:
    • After a falling out between the developer and publisher, the publisher won the rights to the name and would reuse it for a rather different duology, while the developer kept the rights to the engine behind Operation Flashpoint and went on to create the ARMA series, which is widely considered to be the true successor to Operation Flashpoint to the point that the developers collectively call both series the Armaversum.
    • As a twist, for the tenth anniversary of the original Operation Flashpoint, the developers released a final patch (just over six years after the penultimate patch) that actually renamed the game to ARMA: Cold War Assault, as well as removing the Codemasters-developed expansion campaign "Red Hammer."
  • The Mitchell arcade game Osman and feelplus/Square Enix's recent Moon Diver are this to Capcom's Strider, both developed by the same designer (Kouichi Yotsui).
  • While official Stargate SG-1 game was cancelled, Outcast is the closest can get to a game based on Stargate, even features the time-traveling portal!
  • Overload, by the creators of Descent, is a spiritual successor to that series.
  • The Pandora is the spiritual successor to the GP2x which is the spiritual successor to the GP32. While all three handhelds differ in developers, companies, and even nationalities, the philosophy of being and open games device anyone can make games for has been present and strengthened throughout the series.
    • A more closely-related successor to the GP2X is the Wiz, made by the same company (Gamepark Holdings). The Pandora, it should be noted, is made by a separate group of developers though its underlying philosophy is very similar to the GP32, GP2X, and Wiz.
  • The Paper Mario series was conceived and created in-house by Nintendo's Intelligent Systems after a direct sequel to Super Mario RPG: Legend of the Seven Stars became impossible due to Nintendo and Square's late-nineties falling-out.
    • Likewise for the hand-held Mario & Luigi series. Practically the only differences between Mario & Luigi and Super Mario RPG are the plot, characters, and change of perspective from isometric to more traditional side-scrolling. Incidentally, Alphadream, the development company, is made of staff originally from Square.
    • Two licensed games, South Park: The Stick of Truth and Steven Universe: Attack the Light, are both successors to Paper Mario as Action Command-heavy RPGs despite being based on two shows that couldn't be more different.
    • Bug Fables takes direct inspirations from the Paper Mario games, taking its aesthetics and combat system and turning it on its head in a bug-themed world.
  • Phantom Breaker is one to the Asuka 120% series. It was developed by former Fill-in-Café employees Masatoshi Imaizumi (Asuka 120%, Mad Stalker: Full Metal Force, and Panzer Bandit) and Masaki Ukyo (who also worked on Mad Stalker, and for a time worked with Treasure on games such as Guardian Heroes and YuYu Hakusho: Makyō Tōitsusen), and share similar Tournament Arc themes featuring pretty girls.
  • Pizza Tower is one to the Wario Land series, mostly taking its inspiration from the third and fourth games.
  • Planet Coaster is one to Rollercoaster Tycoon 3. Both of which were developed by Frontier Developments.
    • Same as goes with Planet Zoo from the same developers that are widely considered to be the successor of Zoo Tycoon series.
  • The emergent "battle royale" genre of game, including Trope Codifier Player Unknowns Battlegrounds and its competitor Fortnite Battle Royale, are spiritual successors to the controversial Japanese novel Battle Royale. Both of the aforementioned games follow very similar sets of rules to the novel's eponymous death game: players are dropped off in the battlefield and tasked with killing one another until only one player (or team of players) is left standing. As the game progresses, areas of the map become cordoned off, forcing players into closer proximity with one another and forcing them to fight, less they be killed for staying out of bounds.
  • For some, the original PlayStation is considered the spiritual successor to the Super Nintendo Entertainment System even more so than its actual successor the Nintendo 64. This is mostly due to the fact that the PlayStation was originally an add-on to the SNES, both systems have similar controller layouts (which is especially noticeable with the original controller), and many third-party developers for the SNES moved to the PlayStation during the fifth-generation.
  • One could make a case for the entire Pokémon series being a spiritual successor to the Mother series, considering that the two series were made in part by a common developer (Creatures Inc.), and share a number of uncanny similarities.
  • Poker Night at the Inventory and its sequel Poker Night 2 are successors to both Telltale Texas Hold Em as a poker video game where you play against four other players with lots and lots of funny dialogue and Sam & Max: Freelance Police since it features both of the titular protagonists in both of the games and was devised as a form of Revisiting the Roots with the sense of humor that their Sam and Max games pioneered.
  • Valve's Portal is officially the Spiritual Successor of Narbacular Drop, and the whole team behind ND now works at Valve.
  • Prince of Persia was a Spiritual Successor to Karateka, an earlier Jordan Mechner game. The rotoscoped kicks and punches in Karateka prefigured the rotoscoped swordplay in Prince of Persia. Karateka even included a gory instant-death Booby Trap.
  • Project Exonaut is this to FusionFall. Both are online games revolving around redesigned Cartoon Network characters.
  • The Project Gotham Racing series is a spiritual successor to the Dreamcast game Metropolis Street Racer. In turn, Forza Horizon is a spiritual successor to PGR, with its development team including many former Bizarre Creations employees.
  • Project Wingman confessed right from its Kickstarter pitch that it was aiming to be Ace Combat with the Serial Numbers Filed Off after the latter series had been dormant for a number of years. After the game was funded, Ace Combat 7: Skies Unknown was announced and released to considerable acclaim. When Sector D2 released their effort a year later, the revitalized fanbase congratulated them on releasing Ace Combat 8 so quickly.
  • [PROTOTYPE] is this to The Incredible Hulk: Ultimate Destruction. Both are superhuman Wide-Open Sandbox games by Radical Entertainment that downright relish in their Video Game Cruelty Potential.
    • According to Word of God, the inspiration for Prototype came about due to Hulk's "weaponize" ability; that is, the ability to turn vehicles and such into improvised weapons, rather than limiting the player to "pick up and throw." Reportedly, during testing, somebody posed the question "what if you could weaponize the player?"
    • Continuing the chain of succession is Saints Row IV, which features a set of superpowers that control and function almost identically to the ones in Prototype.
  • The team that worked on Pro Wrestling later formed Human Entertainment and developed the Fire Pro Wrestling series.
  • Pochi & Nyaa, the last game Compile was working on before they went bankrupt, was an obvious attempt to recapture some of the gameplay and aesthetics of the Puyo Puyo Cash-Cow Franchise which they no longer owned.
  • Project: Snowblind actually was meant to be a spinoff of Deus Ex, but was retooled when its actual sequel sold poorly.
  • Propeller Arena: Aviation Battle Championship is the spiritual successor to Wing Arms on the Sega Saturn.
  • Pump It Up Pro is, oddly enough, this to In the Groove. Since the rights to ITG were picked up by Konami (in other words, Konami nixed ITG), the team behind ITG, who had collaborated with PIU developer Andamiro for the In the Groove 2 dedicated cabinet, decided to collaborate with Andamiro once again, this time working on a Pump It Up game geared towards the same sort of players who enjoy ITG, featuring a lot of ITG elements such as the use of the StepMania engine, notes colored by beat (rather than each column having its own color like in mainline Pump, although the option to use that coloring scheme exists), scoring based purely on accuracy rather than other factors like note streaks, and a good chunk of the soundtrack consisting of songs from artists who contributed to ITG such as Kyle Ward. In short, it's In The Groove WITH A PUMP IT UP PAD LAYOUT!
  • Pumpkin Jack bares more than a few similarities to MediEvil; 3D Defanged Horror platformers about men brought back to life in a cartoonish, cel-shaded, Standard Fantasy Setting with their mission to kill a wizard. Health comes in the form of a green potion, their soundtracks are similar and the protagonist's reward is safe passage into the afterlife.
  • Barring the change to true 3D, Quake is so close to the earlier Doom that it's common for fans to consider it to be effectively a sequel by a different name. If anything, it's more like Doom than it is like Quake II (which is something of a Dolled-Up Installment). Nearly all the weapons are shared in some form, both have a space marine protagonist fighting his way through a demonic horde (though Quake has a Lovecraftian tinge compared to Doom's focus on heavy-metal-cover Satanism), and the overall gameplay and feel is very recognizable as an evolution of Doom. Its biggest differences compared to Doom are its graphics, its use of true verticality, and its far more elaborate multiplayer. The two are close enough that a lot of ideas from Quake leaked into Doom (2016)—that quad-damage powerup had to come from somewhere.
  • The UK-based company Graftgold ported Rainbow Islands to the Amiga and other European-market home computers. They followed it up with a game called Fire & Ice: The Daring Adventures of Cool Coyote, which had somewhat similar game mechanics (in particular, combat is done by shooting something that immobilizes an enemy and then touching it while immobilized, enemies left immobilized for too long will become stronger, every level contains a certain amount of enemy-dropped items which the player is supposed to collect, and taking too long to finish a level causes something to chase the player character), and its box cover had a quotation from a review that called it "the best platformer since Rainbow Islands".
  • Raging Blasters by Terarin is a love letter to the Star Soldier series, featuring graphics in the style of 16-bit games, a 5-way shot similar to the one used in Star Soldier, and a focus on destroying waves of enemies rather than the modern-day standard of dodging hailstorms of bullets. It even has a Caravan mode in the style of the ones in Star Soldier (in which the player has a fixed amount of time to earn as many points as possible in a target-rich environment).
  • Rakuen has been compared to To the Moon, an RPG Maker game that Rakuen's creator Laura Shigihara has composed songs for. While they go about it using different methods, both games are ultimately silly but heartfelt stories about granting the final requests of dying patients by experiencing their memories with the help of an alternate dream-like world.
  • Rampage, to Crush, Crumble, and Chomp!.
  • Rare:
  • RayStorm: spiritual successor to RayForce. RayCrisis is the official prequel to RayForce.
  • Razing Storm is the spiritual sequel to Crisis Zone, the Gaiden Game to Time Crisis. Like Crisis Zone, you use a machine gun instead of Time Crisis's handguns (though for bigger targets, you automatically switch to stronger weapons), and instead of hiding behind objects, you take cover behind a heavy-duty shield. Razing Storm has since been renamed Time Crisis: Razing Storm for its PS3 release.
    • Time Crisis is itself a spiritual successor to Rolling Thunder, borrowing some elements from the older games. Take Cover! and a Timed Mission is a common similarity between them. The themes are also similar.
  • While Red Dead Redemption is the official sequel to Red Dead Revolver, Redemption has a lot more in common with the Activision-made Gun than its true predecessor.
  • Refazel was supposed to be the sequel to Ferazel's Wand—hence the similar title. Sadly, the fellow who was in charge of the first game left Ambrosia Software shortly afterwards, and they wouldn't give him the sequel rights, so he made it into a sort of inverted Dolled-Up Installment.
  • The Remothered trilogy for the Clock Tower series, unsurprisingly, considering it started out as a Fan Remake of the first Clock Tower (1995) game before it slowly morphed its own thing during its long development. Despite the changes in story, it retains the atmosphere and Alone with the Psycho-style gameplay that defined the Clock Tower games. It even has traces of the original Clock Tower plot and characters, most notably in how it ended up swapping the roles of Jennifer and Mary, with the originally villainous Mary — now named Rosemary — being the protagonist of Remothered.
  • Resident Evil also borrowed the control scheme from the original Alone in the Dark (1992). Eternal Darkness is also something of a spiritual successor to Alone in the Dark as both games feature a female character called to an old mansion to investigate the suicide of a family member; an investigation that leads to Lovecraftian horrors.
  • The original Resident Evil was conceived when Capcom wanted an updated version of their Famicom horror RPG Sweet Home (1989). An early teaser for Biohazard even used an arrangement of the Sweet Home battle theme and it is believed that the international title of Resident Evil came from a line in Sweet Home which describes the mansion where the game is set "a place of residing evil."
  • Resogun is the modern successor of Defender.
  • The game Reunion (1994) followed by Imperium Galactica series and then Haegemonia: Legions of Iron series. All are plot-heavy 4X real time strategies about humans expanding to space. The publishers kept collapsing before the next instalment was ready, but kept the rights.
  • The 1995 pinball machine Attack from Mars turned out to be a huge seller, but didn't get a proper sequel until the Pinball 2000 machine Revenge from Mars. In the meantime, the 1997 pinball Medieval Madness was created by the same developers and, despite the different premise, was far more similar to the original game's structure than the sequel was.
  • RiME: Another "Myst"-like game, very much in the mold of the original. The protagonist lands on an eerie, beautiful island, is given no prompting, so the only way forward is to start exploring. The story unfolds as puzzles are solved.
  • Risen to Gothic series after Gothic 3. Developers — Piranha Bytes — left the publisher, who retained rights to the title, world and most characters. Risen uses similar mechanics, but tries to correct the drawbacks of Gothic games.
    • After mixed response to the former's sequels; ELEX would take up the mantle in a sci-fi setting.
    • The Gothic series is already a Spiritual Successor to the Ultima series, with the future Piranha Bytes seeing Ultima IX, and trying to do a better 3D Ultima game. The interactivity with the surroundings, life-like NPCs with their schedules, and many more will seeM familiar to fans of the Ultima series. The war with orcs, is even similar to the war with gargoyles from Ultima VI, with the orcs, like gargoyles being also revaled as a much more sympathetic species, that averts Always Chaotic Evil. The Sleeper is also defeated in a similar way to Exodus. both are defeated not in battle, but by destroying the things that bound them to reality. In Exodus' case, you insert 4 punchcards into slots in Exodus' computer interface, which overloads and destroys it, while in the Sleeper's case, you must stab the 5 hearts that anchor him in the Mortal Realm.
  • Rise of Nations, a strategy game designed by Brian Reynolds, is to some degree a Spiritual Successor of Civilization III.
  • While Guitar Hero III is obviously the notional sequel to Guitar Hero II, many feel that the "soul" of the franchise has moved along to Rock Band. After Harmonix, the series' creator, sold the Guitar Hero IP to Activision, they moved on to Rock Band, making it the game which still employs the Guitar Hero II development team, game engine, and philosophy regarding note chart design.
    • While we're on the subject of Rock Band, Unplugged for the PSP hearkens back to Harmonix's pre-Guitar Hero days, playing much more like Frequency or Amplitude (in fact, it was orginally supposed to be a direct sequel to the latter, but Sony then vetoed the idea, forcing Harmonix to slap the Rock Band label on it). The DS version of Rock Band 3 continues the trend, while the DS version of Lego Rock Band is a similar but more watered-down game. The similarities then ballooned into Rock Band Blitz, which is little more than a direct self-plagiarism of Amplitude. This means that, in a way, Harmonix finally got that Amplitude sequel they wanted!
      • And now, Amplitude has its own successor, thanks to Kickstarter.
    • The fan made Clone Hero is aiming at being a Spritual Successor to Guitar Hero III.
  • Players of both RuneScape and Ragnarok Online have each joked that Team Fortress 2 is a Spiritual Successor to their games, as they're all about collecting party hats, known for their "The one with the most hats wins" rule. In turn, Overwatch is often considered a spiritual successor to Team Fortress 2.
  • R-Type had a line of actual sequels, but before most of these Irem made a spiritual successor titled X-Multiply.
  • Satellite Reign is the spiritual successor to Syndicate. It was created by the lead programmer of Syndicate Wars, who was irked to see the renowned action-strategy series rebooted as a first person shooter.
  • The shoot 'em up-fighting game hybrid Senko no Ronde (known as WarTech in other countries) is one to Psychic Force. Both games are developed by Taito's arcade division, who then split up and formed G.rev, and both titles also share similar gameplay flow. What sets these two apart however is that Psychic Force is much more akin to a traditional fighting game, whereas Senko no Ronde plays much more like a bullet hell shooter.
  • Serpent In The Staglands to Darklands. Low Fantasy Wide-Open Sandbox in a world where medieval or pre-Christian beliefs are real. Not as much historical accuracy, though. No watercolor illustrations, but pixel art and sepia sketches are quite similar.
  • Shadowverse is one to Rage of Bahamut. In fact, nearly every card in this game uses card art from Rage of Bahamut (not to mention the huge failure of Rage of Bahamut in the west due to Screwed by the Network). The second expansion is even called "Rise of Bahamut".
  • Fumito Ueda's Shadow of the Colossus was thought to be a Spiritual Successor to his previous game, ICO. However, he revealed a direct connection between the two games in an interview several months after the game's release: the protagonist of Shadow of the Colossus is actually a direct ancestor of the protagonist in Ico. However, the two play very differently and have no further storyline connections. In turn, The Last Guardian is part of this world.
  • Crowd-funded effort Shadow Of The Eternals was meant to be Eternal Darkness 2 in all but name.
  • Shin Megami Tensei:
    • The original Shin Megami Tensei is a spiritual successor to the original Famicom Megami Tensei games, refining gameplay elements introduced in those games while creating an original story inspired by both the Digital Devil Story novels (and the Megami Tensei adaptation) and the post-apocalyptic setting of Megami Tensei II.
    • Persona is an obvious spiritual successor to one-off MegaTen Gaiden Game Shin Megami Tensei if... This is most prominent in the first Persona, with there being a truly astounding number of parallels between the two games, but even later Persona games have some of this; if nothing else, the "persona" system remains a greatly revised and expanded version of the "guardian" system found in If....
    • At the time of release, Digital Devil Saga was a Spiritual Successor to Persona, featuring some noticeable similarities in both story and gameplay. However, the Persona series itself has been fully revived since then, thanks to the success of Persona 3 and subsequent games.
    • Devil Survivor is a Spiritual Successor for the Majin Tensei spinoff series, although this statement is based only on the fact that they are strategy games.
    • Persona 4:
      • A group of young adults and a nonhuman solve a supernatural mystery, and the Big Bad is a human. This is basically the best Scooby-Doo game ever made.
      • Its narrative similarities, Fighting Spirits, small town setting and the fact that the Big Bad has the same power as the heroes makes it the best Diamond is Unbreakable game out there.
      • A psychological story about having to directly face one's inner demons while needing to deal with a fog that never lifts and attracts monsters to the town it infests makes this a rather lighthearted retelling of Silent Hill 2.
    • Persona 5 Strikers ended up not becoming a typical Dynasty Warriors spin off given that it incorporates day and nighttime social interactions of Japanese cities to find clues when not exploring dungeons, while level exploration takes more from a typical action rpg, especially with its elements of platforming and stealth as opposed to the focus on defeating large number of enemies to guard points on a map. With combat itself also emphasizing Megaten weakness exploitation, the game is pretty much a modern Raidou Kuzunoha vs. The Soulless Army in both setting and release. Funny enough, Raidou was the first Megaten star to dress in black with a talking black cat sidekick.
  • One of the victory conditions in Civilization II is to make a journey to Alpha Centauri, thus beginning the colonization of the galaxy by your side. Sid Meier's Alpha Centauri can thus be seen as the direct sequel to this particular victory. Or, it's just Civilization II IN SPACE!
  • Shadow Tactics: Blades of the Shogun is an attempt to resurrect the gameplay codified by the classic stealth-strategy series Commandos, but replacing the World War II setting with the Sengoku Jidai, and hardened Allied special forces operatives with a ragtag gang of ninjas.
  • Shantae (2002) is a successor to the Sabrina licensed games for the Game Boy Color. They both star a teenaged Half-Human Hybrid with magical powers embarking on an adventure. Both games run on similar themes, share similar level designs, and even run on the same engine with the exact same controls. Notably, they also have the same developer.
  • Sigma Star Saga is considered this in regards to The Guardian Legend. While both games are hybridizations of the Action-Adventure and Shoot 'Em Up genres, Sigma is more story-driven.
  • Electronic Arts's Skate is a successor to their NES-era game Skate or Die.
    • And interestingly enough, the series it used to duel with, Tony Hawk's Pro Skater, is itself a spiritual successor to 720 Degrees.
  • Skies of Arcadia is considered to be a spiritual successor to Phantasy Star since both were developed by Sega's Overworks studios, and they're both turn-based roleplaying games. In fact, some fans consider Skies to be more a successor to Phantasy Star than Phantasy Star Online.
  • Skullgirls is being considered a spiritual successor to Arcana Heart, according to people in the fighting game community who attend professional tournaments and have played both of them.
  • The Sky Crawlers: Innocent Aces, a Wii flight sim game made by Project Aces with WW2 like planes, is this to the Ace Combat series.
  • Smash TV was a Spiritual Successor to the arcade classic Robotron: 2084.
    • Smash TV later got its own Spiritual Successor, Total Carnage, with the same gameplay and over-the-top violence, except you're fighting a Saddam Hussein lookalike instead of going through a futuristic game show.
      • It's actually Hitler.
  • Soccer Spirits, the successor to Captain Tsubasa, Tecmo Cup: Soccer Game and Blitzball.
  • Sockman is a spiritual successor to the ZX Spectrum classic Manic Miner.
  • Solatorobo: Red the Hunter can be seen as this to Mega Man Legends due to the surprising about of overlapping concepts and themes the two games share, from having a adoptive brother-sister hunter duo who live on a mobile airship (Red and Chocolat on the Asmodeus/Mega Man and Roll on the Flutter), steampunk-inspired civilizations segmented by islands and are under constant threats of sky pirates, objects from an advanced ancient civilization being a constant source of interest, and everyone using some form of Mini-Mecha in their daily lives, The comparison grows when, like Mega Man, Red is also unknowingly tied to a villainous group that wants to commit genocide against the world, and the "Reset" is mentioned as a major catalyst in both franchises (though the "Reset" was never mentioned in Legends specifically, it was in the ending of ZX Advent). It's enough to make Solatorobo be considered the Legends 3 that never was, even moreso when CyberConnect2 went on record saying they would develop Legends 3 in a heartbeat if Capcom gave them the offer.
  • The Soul Series can be considered one to the Samurai Shodown series. Another Historical Fantasy fighting game featuring a samurai who loves to fight strong enemies. It comes in full circle when Haohmaru becomes a Guest Fighter in Soul Calibur VI.
  • The laserdisc arcade game Space Ace was an obvious Spiritual Successor to Don Bluth's Dragon's Lair.
  • Sega's Spikeout series is the 3D successor to Streets of Rage.
  • Spore is this in some ways to SimEarth.
  • Squad is for the Project Reality, a Game Mod for Battlefield 2. Squad actually spun-off from a failed Project Reality 2 project, which was slated to be a standalone version of the mod in a more modern engine.
  • Starbound is this to Terraria, as one of the developers of Terraria is the head developer of Starbound.
  • Stardew Valley was apparently always designed to be a spiritual successor to the Harvest Moon games, borrowing many elements from them while also rectifying a number of common criticisms, such as the lack of a Gay Option. It uses an art style especially similar to the original SNES Harvest Moon.
  • Star Citizen is the successor to Chris Roberts' earlier titles Wing Commander, Starlancer, and Freelancer. The single-player "Squadron 42" portion is more like WC and Starlancer, while the Wide-Open Sandbox MMO half is more like Freelancer.
  • StarCraft can be argued to be a spiritual successor to the first two Warcraft games, also made by Blizzard Entertainment.
  • StarFlight and Star Flight 2 influenced several others:
    • Protostar started as StarFlight 3 under the same producer, Joe Ybarra, but had Serial Numbers Filed Off after disagreements between developer and publisher.
    • The first Star Control game, was inspired by Starflight, but bore little resemblance. Star Control 2 came much closer. Both were designed by one of Starflight designers Paul Reiche III.
    • Alien Legacy, also produced by Ybarra, has a smaller scope — only a single star system and only 1 on-screen alien race — but shares similar After the End / Apocalypse Not mood, as well as scouring the surface of alien planets for many kinds of Applied Phlebotinum and quest items.
    • Mass Effect director called Starflight a key inspiration. More so, the twist ending reveal Drew Karpyshyn originally planned was quite similar: the frequent use of mass effect caused stars to explode, thus Reapers wiped all advanced civilizations, hoping one of the harvested races would be able to figure a solution. (And harvesting Protheans took so long, it almost destroyed the galaxy. And the human proto-reaper seemed like their best bet.)
  • In Japan, Hudson Soft produced the NES and MSX ports of Star Force and ran a nationwide tournament around it. But Star Force was a Tecmo game, and so Hudson developed a rather similar game called Star Soldier to feature in the next year's tournament. Star Force and Star Soldier each had their own line of sequels.
  • Star Ocean was a Spiritual Successor to Tales of Phantasia, the first game in the Tales Series. They share many gameplay and interface elements, and even things like items and spells; the original Tales of Phantasia team splintered into the two series, with the exception of music composer Motoi Sakuraba, who remains the composer on both series.
    • Tales of Symphonia is a spiritual successor to Tales of Eternia design-wise. Never mind that it's already a long-distance prequel to Tales of Phantasia, which makes it a spiritual successor as far as the theme is concerned.
      • Tales of the Abyss is the spiritual successor to Symphonia, particularly in terms of gameplay, but also in cartain thematic elements. This is due to it sharing Symphonia's development staff ("Team Symphonia"). It was followed in turn by Tales of Vesperia, making a sort of spiritual trilogy.
  • The Atari 2600 game Solaris was intended as an unofficial sequel to Star Raiders by Doug Neubauer, who programmed both games.
  • Star Trek Online's space navigation/combat portion is a spiritual successor to Star Trek: Starfleet Command.
  • Stella Deus: The Gate of Eternity is a successor to Hoshigami: Ruining Blue Earth, as the two games share a lot of the same battle mechanics.
  • Strikers 1945 series: Successor to the Aero Fighters series, but more Bullet Hell-ish.
  • Street Racing Syndicate can be where Genki's unreleased game based on The Fast and the Furious done right ("Winning's winning." - Dominic Toretto).
  • Sunset Overdrive as this to Total Overdose, Crackdown, and to lesser note Saints Row IV and Jet Set Radio Future.
  • Super Mario Bros.:
    • New Super Mario Bros. 2 is strongly influenced by Super Mario Bros. 3, from the Tanooki Leaf power-up, to those colorful rectangular sheet platforms Mario can walk on, the Koopalings, and each World's map being a wide rectangle. Reznor's role in this game is also rather similar to that of Boom Boom, guarding the midpoint of each World.
    • New Super Mario Bros. U is likewise heavily based on Super Mario World, featuring the return of Yoshi after his absence from the above, baby Yoshis, visual elements like the slanted polygonal hills seen in the background of some levels, Edible Theme Naming, a level select consisting of one large map instead of eight separate small ones, a haunted shipwreck, and the hidden Brutal Bonus Level Superstar Road.
    • Super Mario 3D World is highly based on the American Super Mario Bros. 2, as it involves Mario being joined by Luigi, Princess Peach, and Toad on an adventure to another world to free a world of cute fairy creatures from the bad guy. The characters keep their own unique abilites (Mario is balanced, Luigi jumps higher, Toad moves fast, Peach can float) like in said game. The Sprixies are a stand-in for the Subcon fairies. The "Player Select" theme from Mario 2 get a Musical Nod in the Lucky Houses. Toad in particular even has his color scheme from the NES version of the game rather than his normal look. Finally, Bowser, who wasn't in Mario 2 originally, apes the original Big Bad Wart in the idea of capturing the Sprixies and imprisoning them inside of a jar.
    • Super Mario Bros. Wonder is for all intents and purposes a 2.5D successor of the afforementioned Super Mario 3D World even down to similar plots, scenarios, and gimmicks. Mario and Friends explore a new kingdom that is attacked by Bowser? Check. Tiny Green character based on royalty? (Sprixie Princess/Prince Forian) Check. Multiple playable characters? Check. A quirky new power-up introduced that is based on an animal (Cat/Elephant)? Check. A new race of cute creatures is introduced (Sprixies/Poplins)? Check. Bowser undergoes a new transformation that is fought in the final battle? Check again.
    • Super Mario Odyssey is basically a modernized, larger-scale version of Super Mario 64.
      • A sandbox collectathon platformer, in which a hero and his sidekick change into myriad different forms to navigate the world? Sounds like a damn fine Banjo-Kazooie game.
  • Glitch Strikers is this to Super Mario Bros. Crossover in that the game is based on characters from vastly different games with their gameplay retained. The differences in this case are that Glitch Strikers is a Writing Around Trademarks version for commercial release (as such, the characters are replaced with expies — Mario himself, for example, is replaced by a German miner named Manni), the worlds in the game are based on each of the characters rather than solely emulating Super Mario Bros., and there's an actual storyline that ties everything together.
  • Super Robot Wars W is the Spiritual Successor to Super Robot Wars J for the Game Boy Advance. Despite being in separate continuities, they both share many of the same series' (Full Metal Panic!, Martian Successor Nadesico, Mobile Suit Gundam SEED, and Tekkaman Blade are the standouts), with units even using the same sprites and attacks. W also has many of the same features as J, such as Unit Switching with battleships, altering background music, and series favorites. A common fan theory is that the other race J's Fury mention they're avoiding is in fact W's Database, or at least will be once their storylines come up in the Original Generation series. Similarly, K has a similar engine and graphics, but series-wise it really only shares SEED This all culminates in Super Robot Wars High School, which combines all three.
    • Similarly, the original mecha of Super Robot Wars Advance are descended from the mecha of Super Robot Wars 64, and SRW MX is considered to be a successor of the Compact/Impact series.
    • K is actually a successor to Z — created out of all the content the devs wished they could have put in the latter, and sharing a few series and several themes.
    • Super Robot Wars Z is likewise one for Super Robot Wars Alpha Gaiden, sharing many of the same series as well as largely taking place in a post-apocalyptic setting.
  • A case of one with a fan work: Super Smash Ponies is considered a spiritual successor to My Little Pony: Fighting Is Magic.
  • The ill-fated 1st party Play Station Vita action game Freedom Wars has one: Sword Art Online: Fatal Bullet, of all games. Fatal Bullet is made by the same developers and features a more RPG-oriented spin on most of Freedom Wars' core mechanics. It even includes a hookshot mechanic that is clearly inspired by the Ibara Hookshot.
  • SWIV was created by the developer of the home computer versions of Tecmo's Silk Worm, reusing some of the sound effects, and was all but advertised as a sequel to it. "Silkworm IV" was only one of three official expansions of the Initialism Title.
  • System Shock has three. BioShock retains the gameplay of System Shock 2, Dead Space retains the horror atmosphere and setting, and Prey mixes up between gameplay of 2 and the setting of 1 with Bioshock's influence mixing in on both front.
    • Deus Ex can be considered as a spiritual successor to System Shock as well. Warren Spector, the creator of Deus Ex worked on System Shock in the past.
      • Deus Ex also shares many similarities to Commodore Amiga adventure game KGB, also known as Conspiracy.

    T-Z 
  • Shiwuyu/The Tale of Food is essentially Touken Ranbu to Food Fantasy's KanColle – they're both Chinese games with a premise of Cast of Personifications of food items, but the former, with its exclusive focus on Chinese cuisine, takes an approach more heavily based in Chinese culture and history than the latter's international one.
  • The Talos Principle: To co-writer Jonas Kyratzes's earlier game about an android questioning human spirituality in what might be the ashes of our civilization.
  • Tech Romancer, a 3D Humongous Mecha-themed fighting game, is a spiritual successor to another Capcom-made Humongous Mecha-themed fighting game, Cyberbots. One of the mechs from Cyberbots, Blodia, and its pilot, Jin Saotome, appear as a playable character in the home console version.
  • Teenage Mutant Ninja Turtles: Shredder's Revenge is a spiritual sequel to the classic Konami-era beat'em ups Teenage Mutant Ninja Turtles: The Arcade Game and Teenage Mutant Ninja Turtles: Turtles in Time, as stated in this GameReactor interview with the DotEmu CEO Cyrille Imbert.
  • Tell Me Why feels like Life Is Strange 3 in all but name. Developed by Life is Strange developer Dontnod Entertainment, Tell Me Why features a coming-of-age narrative, sympathetic focus on LGBTQ+ characters, and young people developing superpowers in Everytown, America. Some have even speculated that the stand-alone nature of Tell Me Why is mainly due to the game having a different publisher, suggesting that it might have been tied in to LiS in some way if not for that.
  • Telling Lies has similar themes and gameplay to Her Story (a prior game by the same creator), but a different plot and a broader scope.
  • Tenchu was originally Acquire's work but then FromSoftware had the license. This would lead to Acquire making the similar Shinobido games, which has Tenchu's stealth kills and Ki-meter for detecting enemies. FromSoftware had plans on returning to the world of Tenchu, but instead their Project Ninja would become Sekiro: Shadows Die Twice.
  • Tetris: The Grand Master is the spiritual successor to Sega's Tetris games, and borrows many elements such as the piece colors, the bottom-biased rotation system, fast sideways movement and soft drop, and piece lock delay (a feature present in all of Sega's Tetris games but not in Nintendo's, at least for a while).
  • The 1997 comedy hospital management game Theme Hospital had a spiritual successor in 2018, in the form of Two Point Hospital, and several old hands from Bullfrog (the developer of the original) worked on the successor.
  • Timespinner's gameplay and aesthetic are very closely based on Castlevania: Symphony of the Night-era Castlevanias, especially Castlevania: Order of Ecclesia.
  • Tiny Metal is one for Nintendo Wars, as both are Turn-Based Strategy games with a colorful cast of characters.
  • The cancelled Tiny Toon Adventures: Defenders of the Universe / Tiny Toon Adventures: Defenders of the Looniverse is a gameplay successor to Treasure's earlier Rakugaki Showtime.
  • Titanfall to Call of Duty, more specifically Modern Warfare, due to the fact that developer Respawn Entertainment is composed of the majority of developers from Infinity Ward who left Activision following the release of Jason West and Vince Zampella, the co-founders of Infinity Ward.
  • Torchlight is a spiritual succesor of Fate and/or Diablo.
  • Chris Taylor's Total Annihilation and Supreme Commander.
    • Uber Entertainment is trying to fund a new one called Planetary Annihilation on Kickstarter.
  • The Trackmania series is considered to be the Spiritual Successor of an early 90's game called Stunts, which not only has the merit of sporting super-sleek 3D graphics (for the time of course), but is about clearing obstacle-laden tracks on powerful sports cars. Coincidentally, Trackmania Nations, to put an example, is about clearing obstacle-laden tracks in an Formula-1-lookalike racing car.
  • Transformers: Animated: The Game is a successor to The Lost Vikings as a teamwork Puzzle Platformer.
  • Transistor to the earlier Bastion.
  • Chris Sawyer's Transport Tycoon and Locomotion.
  • Treasure's Bleach fighting games for the Nintendo DS are considered to be spiritual successors to their Mega Drive fighting game Yu Yu Hakusho: Makyo Toitsusen.
  • Even though it's an entirely different setting and story, Tree of Savior has been hailed as a successor to Ragnarok Online for a multitude of reasons:
    • Tree of Savior's developer, IMC Games, was founded by one of RO's original developers (prior to the Samsung buyout that caused most of Gravity Corporation's founders to leave). Several other people from those days are also working on Tree of Savior—notably, SoundTeMP, who provided most of RO's memorable soundtrack.
    • The game has a 2½D Sprite/Polygon Mix, like RO, and the in-game art style looks like a higher-detailed evolution of RO's.
    • Tree of Savior shares many game mechanics with RO—it can be controlled via mouse, it has a similar Character Class System and Point Build System, and features a number of things that were planned for RO by the original devteam but never happened.
  • The Turing Test: To Portal and The Talos Principle.
  • Twin Cobra was a spiritual successor to Tiger Heli, which in turn had a predecessor in Gyrodine, whose programmers went on to found Toaplan, the company which made the other two games. All three of these helicopter-based vertical shooters were distributed by Taito.
  • Ty the Tasmanian Tiger to Crash Bandicoot.
  • In a rare example of spiritual sequels crossing from one franchise to another, a group of developers wanted to make a new Ultima Underworld game, but failed to secure the license. They changed the project to a Spiritual Successor in an original IP, Arx Fatalis. They were later hired by Ubisoft, and created a Spiritual Successor to Arx Fatalis as part of Ubi's revived Might and Magic brand, becoming Dark Messiah.
    • Ultima VI received its own spiritual sequel in the form of Cythera, which featured an improved resolution and expanded skills.
    • The upcoming Shroud of the Avatar: Forsaken Virtues is the spiritual Spiritual Successor to classic Ultima series, and it's MMORPG offshoot, Ultima Online, being even developed by Richard "Lord British" Garriot, the Ultima series creator. Interestingly, you will apparently be able to control if the game will be a single player, few friends online, or a full-blown MMORPG experience. The setting of game is even called "New Britannia", the player character will be called the Avatar, and there are other, almost sequel-like nods to the old series.
    • Underworld Ascendant is a spiritual successor to Ultima Underworld.
    • Legends Of Aria is a spiritual successor to Ultima Online.
  • Unbound Saga is one to Comix Zone, both being old-school arcade style Beat 'em Up action games set inside a comic book world. The stages in both games are designed in a similar way, too, looking like comic book panels where you leap out one panel to another to progress.
  • Valkyria Chronicles too is considered such to Skies of Arcadia. While Valkyria is a strategy RPG instead of turn-based, it has some members of Sega's now extinct Overworks studios on its development, and even Skies protagonists Vyse and Aika make a cameo in it.
  • The Valkyrie Drive series is basically this to the Senran Kagura series.
  • The Vic Tokai Platform Games Kid Kool, Psycho Fox, and Decap Attack all feature different characters (and the Japanese versions are different still), but have many elements in common, including the acceleration physics.
  • Viper Phase 1, while having no real plot of its own, retains much of the look and feel of the same developer's Raiden series, specifically Raiden II.
  • Irem's Vigilante is pretty much a more advanced version of their earlier single-plane Beat 'em Up Kung Fu Master in a different setting, although there was an official sequel for the Family Computer in Japan titled Spartan X 2.
  • Warframe is this to darkSector. Developers at some point hinted to Warframe taking place in the same universe, thousands of years in the future, though this was since recanted. They have also stated that Warframe is the game they wanted to make back when they were in early development of darkSector.
  • WarioWare to the Sound Bomber mode of Mario Artist: Polygon Studio, and Mario Artist to Mario Paint.
  • Warlock: Master of the Arcane is one for Master of Magic
  • War for the Overworld is regarded as a spiritual successor to Dungeon Keeper, and actually began as a fan-made remake of the game before the developers decided to file off the serial numbers and sell it as its own game due to fear of copyright issues with EA.
  • The turbulent history of Wasteland's developers has prompted a lot of this:
    • After Interplay made Wasteland for Electronic Arts, EA made a "sequel" named Fountain of Dreams, which they ultimately decided not to market as a sequel to Wasteland.
    • Since Interplay couldn't get the rights to Wasteland back from EA, Interplay (specifically, the RPG group, which later became Black Isle Studios) instead repurposed a prototype GURPS RPG to make Fallout and Fallout 2.
    • As the crowning glory to this nonsense, InXile head Brian Fargo (the producer of the original Wasteland) reacquired the rights to Wasteland and released an actual sequel in 2014 thanks to the Kickstarter's success. Oddly enough, this game works in many ways as the spiritual successor to the first two Fallout games, since the Fallout 3 that was released is often considered to be different compared to the first two.
    • Then there's The Outer Worlds, developed by Fallout: New Vegas developer Obsidian Entertainment and led by Tim Cain and Leonard Boyarsky, key staff in the creation of Fallout. While Fallout is about 1950s culture in the 21st century, The Outer Worlds is about Gilded Age space exploration, and essentially embraces and advances the concepts that were largely abandoned by Bethesda, including the emphasis on player choice over linearity.
    • The scepter then has to go to Afterfall which is being developed as a spiritual successor to Fallout, set in Nuclear Winter Eastern Europe.
    • Interplay also released Dragon Wars, the spiritual successor to The Bards Tale trilogy they developed for EA. Brian Fargo then obtained the rights to The Bard's Tale and published another game under that title in 2004.
      • Similarly to the Starflight and Mass Effect example below, one of the Baldur's Gate series' designers, Kevin Martens, named The Bard's Tale game and series among the most important inspirations.
      • After Michael Cranford, the main creator and programmer of the first two Bard's Tale games, stopped working with Interplay, and wasn't involved in the creation of The Bard's Tale III, he created his own take on how he would make the third part of his game, Centauri Alliance, which was more, or less Bard's Tale In Space!, although with a lot of improvements to gameplay, and a battle-mode similar to that found in the Gold Box games. Centauri Alliance even had an option to transfer characters from the three Bard's Tale games.
  • The Westport Independent has been frequently compared to Papers, Please in style, theme, and tone. Both have a low-fi dictatorship setting, a somewhat similar art style, rebellious organizations, "choices mean everything" plots, and gameplay revolving around paperwork. The former revolves around a newspaper that must adjust to new government regulations or aid a rebellion, while the latter is about a border checkpoint official. Interestingly, Papers Please author Lucas Pope had also created a game with a similar premise called The Republia Times prior to the development of Westport, though the Westport development team have stated that they were unaware of Pope's first game until their game jam was over.
  • Wii Party appears to be one of Mario Party.
  • The Wii's menu system (including the default channels and at least part of Wii Sports) is a Spiritual Successor to Mario Paint. The music is too similar to be a coincidence, and the Wiimote works a lot like the old SNES Mouse did.
    • The way you can customize the Wii menu through drag-and-drop is also very similar to the GBA Movie Player. Both the Wii and GBAMP also have 512MB of memory.
    • WarioWare D.I.Y. also shares a lot of elements with Mario Paint, such as the usable colors. The music maker borrows all of the symbols used for notes and the man running above the staff outright.
  • The Witness: Very much in the style of Myst (even more so its sequel Riven), with the lonely Beautiful Void and numerous puzzles aimed towards a common goal.
  • The 2000 RPG Wizards and Warriors by D. W. Bradley (not to be confused with the NES Wizards & Warriors game) is one for the Wizardry series. Bradley was also the creator of Wizardry games 5 through 7.
  • WolfQuest is this to Wolf (DOS). Both games are very similar, having the same subject matter and made with the same goal in mind: Educating people about wolves.
  • The Wonderful 101, a Wii U game by PlatinumGames, seems to be based somewhat on Viewtiful Joe.
  • The WonderSwan can be considered to be a spiritual successor to the original Game Boy since they were both made by Gunpei Yokoi.
  • World's End Club is set up as a successor to Danganronpa, in a deliberate attempt to make the player believe it's just another "death game". The plot then spins off in another direction, and it ends up feeling like a Zero Escape successor instead, although it's significantly more lighthearted than either.
  • The X-Universe series is widely considered a Spiritual Successor to Elite and Privateer.
  • The original Xbox is widely considered to be the spiritual successor to the Sega Dreamcast, since many Dreamcast games - particularly those from Sega themselves - were ported to (Shenmue II) or received sequels on (Panzer Dragoon Orta, Jet Set Radio Future) the system, they both have similar controller layouts, the Xbox was at one point going to be backwards compatible with the Dreamcast, and both are compatible with Windows CE and DirectX.
    • To a noticeably lesser extent, the PlayStation 2 can also be considered a successor to the Dreamcast. While the two don't share any hardware or software, the PS2's mere existence being a factor in the Dreamcast's failure meant that those Dreamcast games which didn't see ports to or sequels on the Xbox instead saw them on the PS2. Amusingly, the PS2 even managed similar third-party support long after its time had ended — the Dreamcast still saw official releases in Japan until 2007 (and indie devs are still making the occasional game for it beyond then), while the PS2's last official release was in 2013, just two months before the debut of a fourth PlayStation.
    • Even the Nintendo GameCube can be seen as a spiritual successor to the Dreamcast, as many Dreamcast games like Sonic Adventure, Phantasy Star Online, and Crazy Taxi received updated ports on the GameCube, and both systems used proprietary disc formats. Also, the dual-screen functionality with the GameBoy Advance link-cable can be seen as a spiritual successor to the Dreamcast's VMU.
  • When developers leave their parent company to start a new studio or otherwise lose the rights to their previous intellectual properties, it's not uncommon for them to create spiritual successors. For example, when the development team responsible for Xenogears and Chrono Cross left SquareSoft to form Monolith Soft, they created successors to those games in the form of the Xenosaga and Baten Kaitos games, respectively. When the developers behind Devil May Cry, P.N.03, Viewtiful Joe and God Hand left Capcom to form PlatinumGames, they created Bayonetta, Vanquish, The Wonderful 101 and MadWorld, respectively.
  • Xenosaga was one for Xenogears. This was due to copyright, as Square Enix owned Xenogears, while all the people who worked on it and wished to do more with it went on to create their own studio called Monolith Soft, under Bandai Namco. There are a metric ton of Shout Outs and characters that are strikingly similar, and the third game and the sourcebooks would even hint that the two take place in the same timeline. Word of God, however, states that Xenosaga was a Continuity Reboot for Xenogears, and not an actual prequel.
  • The popular, but now dated, X-COM series has a number of unrelated spiritual successors, including the UFO After Blank series, Xenonauts, the open-source UFO: Alien Invasion, and Rebelstar: Tactical Command for the GBA. Like XCOM 2, Xenonauts 2 would take place in an Alternate Universe from the first game.
  • X-Men: Next Dimension was an attempt at doing a 3D take on the old Capcom-produced Marvel fighting games, like X-Men: Children of the Atom and the Marvel vs. Capcom series. Next Dimension even had moves that were obviously lifted from Marvel vs. Capcom.
  • Nexuiz: after the IllFonic fiasco with PS3!Nexuiz, the community created their own SS in the form of Xonotic, retaining the gameplay and most of the content.
  • Yo-kai Watch to Dragon Quest Monsters.
  • Zera: Myths Awaken was a Spyro Fan Game that was shut down due to a cease-and-desist order. It was reworked but it still looks awfully Spyro-esque.


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