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The other game created by Hironobu Sakaguchi and Akira Toriyama.

Blue Dragon started out as a 2006 Role-Playing Game for the Xbox 360, developed by several of the people behind the Final Fantasy series and the artwork of the Dragon Quest franchise. It's basically Akira Toriyama, Hironobu Sakaguchi, and Nobuo Uematsu'snote  attempt at a Cliché Storm, after seeing how cliche RPGs had become.

Shu, Jiro and Kluke live in a remote village that, once a year, is attacked by a mechanical creature known as the Land Shark. One year, in an attempt to fight it off, they are carried off by it to the flying fortress of the ancient Nene, where they are trounced and a mysterious voice grants them Living Shadows with the ability to use magic.

Stealing (and crash-landing) an airship, they set off to get home and find a way to take down Nene for good...

A sequel/spin-off was produced for the Nintendo DS in 2009. It was called Blue Dragon Plus, which is a Strategy RPG in which nearly all of the supporting cast from the first game also gain Shadow magic powers and join the main party.

A final third Action RPG DS game, Awakened Shadow, starring another customizable hero/-ine, was released worldwide in 2010. After literally everyone gained Shadow Magic in Plus, it's disappeared from the world and the player character has to help Shu and friends bring it back. Its single player mode suffered, to say the least, from a focus on multiplayer and an overall lack of polish; although it is a nice alternative to Tales of the Tempest.

In Awakened Shadow, the Hub Level becomes littered with inter-dimensional doors leading to a dozen Superbosses that are nearly impossible to defeat in single-player, with some hidden dungeons that could have benefited the game's short main quest had they been included.

There was also an anime adaptation that had a different plot and introduced a new girl, Bouquet (who had the strange ability to become invisible while naked), along with her Hippo Shadow, to the cast. The dub went through some pretty heavy editing in places, mostly due to how Bouquet was presented in the original. The anime eventually received a sequel called Blue Dragon: Trials of the 7 Shadows and begins by following Shu and Bouquet, two years later, dealing with the aftermath of the events in the previous series. Both anime adaptations are 51 episodes long.

The entire anime series is available uncut on Hulu (provides a link to the sequel as well).

The games include examples of:

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    Tropes in General 
  • Bat Out of Hell: Zola's Killer Bat is a furry, monstrous, nearly demonic-looking bat with long arms. Oddly enough, during her Limit Break, it looks less like a bat and more like a giant monkey with Killer Bat's head, arms, and wings.
  • Big Bad:
    • The first game has Nene as its main villain up until his defeat. After this, Deathroy decides to ditch Nene and becomes Destroy, a bio-mechanical superweapon who annihilated the civilization of The Ancients and final boss of the game.
    • The second game has Balaur, an evil three-headed dragon Shadow that lives within the Atomic Cube and is wielded by Nene's evil side, both of whom are the end result of energy stored in the Atomic Cube.
    • The third game has Jyum and Ganda, who are of the same race as Nene. At first it seems like their goal is stop Nene from taking over the world. However this turns out to be a lie and their actual goal is use the Egg of Light to create a new planet to rule over as gods. To this end, they use you by sending you off to grow stronger so that they could drain your shadow, believing that it would be strong enough to create a new planet. After their defeat, the Egg of Light becomes the final antagonist and goes on a rampage, requiring you to travel across planets and eventually defeat your dark self sealed in the Box of Ordeals in order to grant your shadow enough power to prevent the Egg of Light from devouring your planet. After obtaining the egg, it enventually leaves you and becomes a new planet which can be explored as a Bonus Dungeon.
  • Bonus Dungeon:
    • Many open up in the original game when the Very Definitely Final Dungeon becomes available, containing parts for the Mechat for use in the turret section just before the dungeon in question. The Shuffle Dungeon, the hardest dungeon, is also unlocked very late in the game if bought as DLC.
    • Blue Dungeon: Awakened Shadow has Yggdrasil, Clockwork Castle and Sky Labyrinth, optional dungeons which have an Optional Boss at the end of each one and no save points. Beating the game unlocks the New World which is a planet resembling a primeval Earth. There are no save points in the dungeon but there are warp portals after beating each boss that allow you to leave the dungeon.
  • Evil Old Folks: Nene. For much of the game, he terrorizes the towns of the world for very little reason, often instilling fear and false hope to his victims. And it's later revealed that his reason for antagonizing Shu and co was to make them power up their Shadows, which turn out to be composite Shadows of Nene's Chimera. At the end of Disc 2, he absorbs the powers of their Shadows and regains a youthful form.
    • Jyum and Ganda are the Big Bad Duumvirate of Awakened Shadow and seek to use the Egg of Light's power for their own ends.
  • Expy: Several characters resemble and/or fulfill the same roles as others from the works the series' creators had their hands in:
    • The entire Deevee race, of which Marumaro is a member, are expies of the Moogles from Final Fantasy. They are bat/bear hybrid adorable little creatures with round noses who are obsessed with dancing and live in and around caves.
    • Nene is also more or less one of King Piccolo from Dragon Ball Z.
    • And Destroy looks almost exactly like Babadi.
    • The final boss of Awakened Shadow is similar to Rhapthorne's final form in terms of appearance due to both characters being portly demons with bat wings; aside from that, the two are completely different in terms of actual personality.
  • Global Airship: The Mechat, gotten near the end of the first game. It reappears in Awakened Shadow as a world/cube transport fairly early into the story.
  • Global Currency: Gold, although you encounter a couple of people in the first game who take Medals and "Nothing", respectively.
  • Heel–Face Turn: Zola starts when she joins the party, helping them out, and Nene treats her like a party member, but she's still carrying out Nene's plan at the same time, making her a kind of double agent. She kills Nene after Shu takes away any reason to continue working for him.
    • Szabo also pulls this at the end of the game. By the next two games, he's an ally of Jibral.
    • Awakened Shadow has Nene become an ally of the protagonists.
  • Heroes Prefer Swords: Shu's default job is Sword Master, although the game doesn't have weapons to equip. Before he has his Dragon Shadow, he fights with a makeshift knife. In Awakened Shadow, two of the three weapon classes include a variety of one-handed and two-handed swords.
  • Heroic Resolve: How Shu, and eventually his other friends, naturally bring their Shadow Magic back after Nene forcibly removes them from the heroes. Shu himself provides the most straightforward example of his group, being the first to will his Shadow back simply by completely owning to his personal creed of never giving up.
  • Hybrid Monster:
    • Nene's Chimera Shadow, as the name implies, is actually a creature with the combined features of all the heroes' Shadows, sans the Killer Bat. This is because their Shadows were actually created from his.
    • The later games add many more Shadows to the series. For instance, Awakened Shadow adds a Hercules Beetle, a Robot, and a Devil to the first game's main trio's Shadows.
    • Awakened Shadow's final boss, Last Slavery is a fusion of the main character's shadow self and the Chimera Shadow versions of the party's shadows.
  • I Need You Stronger: Nene's entire plan, up to the start of Disc 3. It worked, too.
    • Jyum and Ganda's plans involved letting you go on adventures in order to strengthen your shadow, hoping they use the Egg of Light to drain it from you and use it to create a new planet.
  • Inexplicable Treasure Chests: You could say they're left over from the Ancient civilization...and apparently, this group of teenagers are the first people in thousands of years who have thought to open them up and see what's inside.
  • Interface Screw: For some reason, the in-game compass will flip upside down in some maps, oftentimes at random when you enter an area. There's no explanation for it, outside of making path-finding more difficult.
  • Intrepid Merchant: Toripo, who spends the entire game looking for the Aurora Ruins. He also sells the heroes class-enhancing Hearts and stat-enhancing Elixirs.
  • Jiggle Physics: Zola in the game, as a consequence of her choice in attire. Maro's belly also jiggles, most notable in the cutscenes where he's dancing (which is often).
  • Just Friends: It's mentioned in a cutscene with Jiro that Shu does not fancy Kluke the same way Jiro does; Shu says as much when Jiro suspects him of this, and says that he'll back off if his suspicions are correct, invoking I Want My Beloved to Be Happy. However, how true it is seems to vary throughout the rest of the game, especially during Disc 2, where Shu claims that he'd never really had feelings for any girl until he became friends with Kluke, saying that she's special to him. By the end of the first game, he's even trying to get Kluke to admit which of the two boys she likes the most, with Kluke herself refusing to answer them.
    • It even continues into Awakened Shadow, where one of the early quests sees Shu and Jiro racing to give Kluke the most medicinal herbs for her hospital work. Jiro even lampshades the fact that they're fighting over her again, saying that it seems that neither of them had really grown up in the two years since the first game's plot.
  • Kleptomaniac Hero: The first game has a ludicrous amount of objects to search. And there are even rewards for searching things that don't give you money or items.
  • Last of His Kind: Nene, at least in the XBOX 360 game. And it's mostly because of this that he takes the role as the Big Bad. Then the series reveals Himiko and later Jyum and Ganda.
  • Level Grinding: With the Warp Devices, you can go and heal up and level grind from practically anywhere.
  • Living Shadow: The basis of the entire battle system. In Awakened Shadow, you can use them in addition to your own attacks.
  • Mecha-Mooks: All of Nene's mooks, up to and including his Dragon. The Mecha Robos appear in the sequels, though they are no longer serving under Nene.
  • Noble Bird of Prey: Kluke's Phoenix. It starts off as a Black Mage in the games and is better suited for magical roles than physical ones. In the anime, Phoenix has barrier powers. It's played up like a Guardian Entity and powerful enough to defend against the Big Bad.
  • Older Than They Look: The characters (except Zola, and possibly Marumaro) are all in their teens (between 14 and 16),
  • Our Dragons Are Different: Shu's Shadow, the titular Blue Dragon (simply called "Dragon" in-game). Incidentally, King Jibral also has a dragon-like Shadow in later games, although it happens to based on Eastern dragons rather than Western ones (though its name is Kirin, like the horse-dragon creature of myth). Nene's Shadow is also a sort of dragon.
  • Our Minotaurs Are Different: Jiro's Minotaur, which is oddly frail-looking for a minotaur (at least until Jiro gains his Limit Break), possibly to reference its initial role as the White Mage of the group. In Awakened Shadow, the Minotaur has the physique of a normal bull.
  • Overworld Not to Scale: Just like the classic JRPGS of old.
  • Panthera Awesome: Maro's Saber-Tooth/Tiger. Starts off in the Monk class and takes to that class and the Guardian class particularly well.
  • Pre Existing Encounters: You can see and avoid enemies, or even engage two rival groups simultaneously so that they fight each other instead of you and whittle their own numbers down. You can also learn several skills that take advantage of this trope.
  • Recycled Soundtrack: Blue Dragon Plus and Blue Dragon Awakened Shadow reuse music from the original game recomposed in different soundfonts.
  • Ruins for Ruins' Sake: Averted with places like the underground hospital and many "Ancient" locations, but also played straight elsewhere.
  • Save Point: In the form of the cube, which has a bit of significance later on.
  • Science Fantasy: It has spells, magical wards, and shadows that rise off the ground and animate, but it also has robots, lasers, hovercraft, etc.
  • Schizo Tech: Knights in armor fight robots with guns and lasers in this setting.
  • Sliding Scale of Gameplay and Story Integration: Near the end of disc 2, Kluke gets a necklace put on her that will explode in under an hour if the characters don't get to Nene before them. Except this is complete bull. The necklace is actually a togglable Restraining Bolt that won't explode, and the claim it will is made by Nene to lure the cast into a trap. Fittingly, if the player lets the timer run out, they will get a cutscene where the cast realizes that the timer is up but the explosion hasn't happen, and wonder why it hasn't gone off.
  • Status Effects: The only odd one out is "Kelolon", which turns you into a weird frog/imp creature, robbing you of your Shadow (and thus, your main way of damaging foes, as your base stats sans Shadow are pathetic). It's most similar to the "Frog" and "Imp" statuses from the Final Fantasy series.
    • The third game has the standard set of status effects, though interestingly Confusion makes it that so your attacks heal enemies until they wear off.
  • Sufficiently Advanced Alien: Subverted in that they could perform both magic and science.
  • Superboss:
    • The original game has several Dragons that don't need to be beaten, but give the player a useful accessory if they are. The hardest superbosses include the Gold Mecha Robo, the King Poo, and the Golden Poo. The game's DLC Shuffle Dungeon adds in rematches with the optional Dragons and several new bosses, culminating in a battle with purple versions of your shadows called the Shuffle Guardians.
    • Blue Dragon: Awakened Shadow had the Door Bosses who were optional bosses of varying difficulty with Destroy and Arcane Dragon being the only ones to have 10 stars in terms of difficulty. There was also the Omega Dragon fought at the very end of New World, who was among the hardest fights in the game.
  • Took a Level in Badass: Essentially, all of the Shadow Wielders. Most notably Nene when he manages to cure his illness in the sequels.
  • Underwater Ruins: This is an odd example, as they're actually inside a massive cube of water floating above the ocean.
  • Unwitting Pawn: After this revelation, Nene promptly rips your Shadows away and reabsorbs them, regaining his youth and strength, and leaving your party all but helpless.
    • Nene was Deathroy's Unwitting Pawn all along. Deathroy, aka the Bioweapon Destroy, was waiting for an opportunity to devour Nene's soul to break the seal on his powers.
    • The player turns out to be this to Jyum and Ganda, though unfortunately for them by the time they reveal this, you've defeated the Egg of Light and proceed to kill them afterwards.
  • The Very Definitely Final Dungeon:
    • The first game has Primitive Cube, a huge lava-filled... cube, floating in the void between the two halves of the planet, revealed after Nene saws the world in half.
    • The Abyss serves as one for Blue Dragon Plus and is the deepest part of the Atomic Cube where the party descends in order to finish off Balaur once and for all.
    • Blue Dragon: Awakened Shadow has the Dimension Sanctuary which has two guardians Ghost Demon Malboro and Devil Cupid who need to be taken down to access the final area. The player and their party travel there in order to stop the Egg of Light from devouring their planet.
  • Villainous Legacy: Though Destroy himself is gone by the end of the first game, the sequels establish that clones of him exist. Blue Dragon Plus has Balaur use a Clone Army of Destroys to defend him during his final boss fight and the Destroy Clones are a minor plot point in Blue Dragon: Awakened Shadow.
     Tropes in Blue Dragon 
  • Abandoned Hospital: One of the first lengthy dungeons encountered in Blue Dragon. It even doubles as a Big Boo's Haunt, as it's the first place that has ghost enemies to fight.
  • Accidental Marriage: Marumaro wearing exactly one hat in Kelaso Village (where everyone wears multiple hats) causes all the little girls to ask him for marriage. For some reason Zola, who also wears one piece of headgear, isn't subjected to this, and has to bail Maro out.
  • Action Commands: In the first game, this appears as the Charge meter, where holding down the A button will fill up the bar and letting go at the "sweet spot" (represented by a dark red/brown spot on the bar) will enable more powerful effects. Even without hitting the sweet spot, charging often has additional benefits, such as Cure Poison going from healing one ally to the whole party when charged. The speed of the charge, as well as the sweet spot's location, depends on the class and spell/attack being used (for example, the Shadow spell under Black Magic is erratic, but Flare under the same is steady).
  • Adam Smith Hates Your Guts: Toripo's Hearts (used to advance a particular class rank by one), which double in cost each time you buy one.
  • All There in the Manual: The Monster and Item Records that can be perused in the first game's Item menu hold a lot information and world lore that otherwise isn't mentioned elsewhere in the game.
  • Always Check Behind the Chair: Not only does just about every environmental and background object contain items you can take (most often gold, but stat boosts and EXP can be found as well), but many more hold "Nothing," which is apparently not the same as not having anything inside. Finding enough Nothing will let you get items from a certain NPC. The “Six Treasures” Downloadable Content includes a pair of glasses that places markers on top of things that are hiding Nothing.
  • Attack Its Weak Point: Several bosses in the first game have weak points that need to be hit in order to either damage them more, mitigate their damage to the party, or to stop them from performing devastating special attacks.
  • Becoming the Mask: Averted with Zola. She wanted power, which Nene granted her, but hated working for Nene. She helped Shu and co., even becoming one of them, which she preferred. She played Double Agent and helped (willingly or unwillingly) with Nene's Evil Plan at the same time. When Shu showed her she had power inside her, she betrayed him.
  • Bittersweet Ending: The original game. The world has still been split in half, but Nene and Destroy have been stopped from doing anything more to it, and everybody has moved onto the floating cubes within.
  • Broken Record: To play the Blue Dragon Drinking Game, take a shot every time Shu says "I won't give up!" Even if you only do it when he repeats the phrase twice in a row, you'll be drunk inside an hour.
  • Charge Meter: Used for magic, and the Monk job class skill "Charge Attack" can use this for normal attacks too.
  • Cognizant Limbs: A few bosses from the first game have these, the first one being the Hydrattler, a giant multi-headed snake.
  • Contagious Powers: Even after having the spheres that granted them their shadow powers taken away at the end of disc 2, the party is eventually able to resummon their shadows due to the fact that they had become so accustomed to using them by that point they can generate that power on their own now.
  • Damsel in Distress: Kluke ends up being kidnapped by Nene during the latter half of Disc 2, prompting the party to rescue her.
  • Darkest Hour: The end of disc two/the start of disc three. The cast has been Depowered of their shadows and trapped in a village Nene uses as his personal prison, where everyone is held hostage by a monstrous Treant. Shu tries to fight it and is promptly curbed stomped, barely making it out alive. Trapped, it seems like all hope is truly lost. Thankfully, Shu is able to recover his shadow through sheer force of will and takes down the monster holding everyone hostage.
  • Determinator: Shu's utter refusal to give up under any circumstances isn't just a plot concern. For a significant portion of the game, he cannot flee from battles. It's also how he gets his Shadow back.
  • Didn't See That Coming: Nene's plan of using the party to Level Grind his own powers for him was practically flawless. The only thing he didn't count on was the party becoming so accustomed to their shadow powers by the point he takes them away that they could eventually resummon them even without the spheres they were gifted.
  • Disc-One Final Dungeon: Both discs have one: the Flying Fortress in Disc 1 and Nene's Fortress in Disc 2.
  • Doomed Hometown: There's barely a town in the whole game that Nene doesn't regularly attack. Your own hometown isn't destroyed, but has been abandoned by the time you get back there.
  • Double Agent: Zola is doing one or more out of three things at any given time - helping the party, being treated like a party member, and carrying out Nene's plan. She prefers helping the party, but owes Nene because he gave her power, which is useful because of Nene's Evil Plan. She finally betrays Nene when Shu and friends show her an alternative to Nene's power.
  • Dragon Ascendant: In a really weird way. Deathroy, the little frog-newt thing that hangs around Nene, is actually one of the creatures that nearly destroyed the planet long ago, trapped in a weakened form. When Zola throws away Nene's power, Deathroy ingests it and, with the aid of the Eternal Engines scattered everywhere, regains its true form, becoming the final boss Destroy.
  • Elemental Rock-Paper-Scissors: But not the typical Fire, Ice, Lightning set; it uses the four classical elements plus Light and Dark.
  • Eternal Engine: Loads of them, and toward the end of the game the whole planet turns out to be one. The term itself, however, is used in-game to refer to the power sources of the Ancient machinery.
  • Expansion Pack: Downloadable content adds stuff like new items, the Shuffle Dungeonnote , and a New Game Plus mode with higher difficulty levels. The player is advised not to even bother trying the highest of the difficulty levels unless your party is at least Level 50.
  • Explosive Leash: In Disc 2, Nene captures Kluke and puts a collar on her when Shu and the others finally managed rescue her. He claims they must get to him within an hour or the collar will explode. This turns out to be a ruse, and the main reason Nene wanted them there was to help bring the Shadows they had to him. The collar turns out to be a restraining noose.
  • Fighting Your Friend: Marumaro, the first time you meet him. And Zola much, much later in the game.
  • Foreshadowing: Several hints are dropped in the first game if you know where to look:
    • Zola's decision to betray Nene, which she had always planned to do since joining him, solidifies when she encounters the party again after they've gotten back their Shadows (which she says herself at the end of the game), despite Nene taking that power away from them (an event that Zola missed). The cutscene when she arrives on the Mechat has her acting in a more friendly manner compared to the earlier ones, where she's a bit more aloof. Notably, she also is able to use the Tension/Coporeal skill that the others gained from regaining their Shadows despite never losing her Shadow to Nene, implying that she most likely witnessed them doing that at some point between Devour Village and Noluta, and then performed the action herself.
    • Deathroy being Destroy is only really hinted at if you pay attention to his design and that of the giant monster in the ancient murals you find, which look eerily similar. However, Deathroy actually despising the fact that Nene kept him around as a "crutch" for his loneliness is hinted at the end of Disc 2. Nene (genuinely) thanks Deathroy for being there for him, saying that otherwise he'd probably have gone mad with loneliness. Deathroy, in one of the few instances where he isn't parroting what Nene says, responds with "That's too bad", implying that Deathroy would rather see the old man go insane than be tethered to him all this time.
    • Himiko, a female Ancient, isn't mentioned at all in the first game, but her existence is foreshadowed by her accessories, which are named after her and can be found in the final dungeon.
  • For the Evulz: How Nene presents himself for the whole of the first game. A few points in the story provide scant reasons for his behavior, but they mostly stem from him being the Last of His Kind. It isn't until Blue Dragon Plus that we're given a real reason as to why Nene acted the way he did in the first game.
  • Freudian Excuse: The reason Nene's such a bastard in the first game? In addition to being the last of his kind with a vague extreme aging disease, he was actually sealed by his love, who wish to preserve him until a cure was found (two other Ancients, preserved in a similar manner, appear in Awakened Shadow), but unfortunately, she had seemingly passed away once he awoke and a cure still didn't exist. Nene became angry at the world, taking his rage out on the humans who now inhabited it, and making them feel the fear and pain he had to deal with upon waking.
  • Got the Call on Speed Dial: The entire gang resolves to regain their Shadows even after Nene takes the Shadows into himself at the end of Disc 2. They succeed.
  • Heroes Fight Barehanded: Everyone; once they gain their Shadows, the party simply directs their Shadows to attack.
  • Hopeless Boss Fight: Really, until you get to the final confrontation with Nene, your encounters with him tend to go like this.
    • The first fight with Eet-Yeet in Devour Village
  • 100% Completion: Several Xbox 360 Achievements involve completing various lists, like the Monster Book and Item Log.
  • Last Disc Magic: Put in a blender with Limit Break and Summon Magic. After you regain your shadows in Disc 3, you get access to powerful "Corporeal" attacks where your Shadow temporarily splits off and becomes solid.
  • Limit Break: The party gains the ability to use this at the end of the game, before the world opens up.
  • Metal Slime: The Platinum and Golden Poo Snakes. They're only found on specific islands (with Platinum being a rare spawn on its island), both run from battle if given the first chance to move (which their high speed will almost always ensure unless the player prepares for that), and both give large amounts of SP (Platinum, if certain conditions are met) or EXP (Golden) upon victory.
  • Meta Twist: A rather crazy one. It turns out Nene is the one who gifted the characters their shadow powers in the first place. Why? So you could do his Level Grinding for him! All of his prodding the party throughout the game was specifically so he could strengthen the shadows for when he eventually took them back.
  • The Mole: Zola. She hates it and prefers Shu and company.
  • Money Spider: Oddly enough, some monster encounters justify this - the money comes out of their poo after you beat them, implying they ate other people with valuables and are literally pooping it out everywhere.
  • Mr. Fixit: Jiro. Give him an Ancient device, and he'll get it working.
    • Inverted in the Pachess Town arc, where Marumaro actually gets the desired object to work by banging on it.
  • Never Bareheaded: Marumaro always wears a hat, which almost results in an Accidental Marriage in Kelaso Village.
  • Nice Job Breaking It, Hero: During Disc 2, the party ends up powering up Nene thanks to his Xanatos Gambit. Later, Zola's execution of Nene led to Destroy's resurrection.
  • No-Gear Level: After the Xanatos Gambit mentioned below, your party begins Disc 3 without their Shadows, leaving them virtually powerless. Shu eventually manages to recover his through sheer force of will, but you have to beat a boss and work your way through a monster-filled forest before the rest of the party gets back to normal.
  • No Indoor Voice: Marumaro, made strange by the fact that literally none of the other Devee talk that way, and made especially annoying by the fact that his voice sounds like someone writing on a chalkboard with a rusty nail. When Shu asks him why he shouts all the time, Maro simply responds by saying he doesn't know why.
  • Noob Cave: The first "dungeon" area where you control Shu and the others is fairly short and mostly exists just to get you used to battling. It later houses the strongest non-DLC Optional Boss.
  • Not-So-Harmless Villain: Deathroy turns out to be the weakened form of Destroy, an ancient bio-mechanical superweapon who destroyed the civilization of the Ancients.
  • Parental Abandonment: Averted with Jiro and Marumaro, subverted with Shu (parents killed by the Land Shark, lives with his grandfather) and played straight with Kluke (parents also killed, lives by herself).
  • Pastiche: The first game is quite obviously a loving homage to classic JRPGs, particularly (thanks to the pedigree) the Dragon Quest and Final Fantasy series.
  • Point of No Return: In the first game, when attempting to pursue Nene after he burrowed his fortress deep into the earth, you get a cutscene, Zola and Jiro both warning you that it's probably a one-way ticket, a chance to save your game, and a final yes/no confirmation before you proceed to the endgame area ... which includes a dimensional portal so you can enter/leave it at will.
  • Post-Defeat Explosion Chain: After being defeated, the final boss sinks into lava while numerous explosions erupt across his body.
  • Race Against the Clock: Disc 2, rescuing Kluke from the clutches of Nene and his collar in under an hour, otherwise a bomb will go off, killing her. Inverted through Nene's Xanatos Gambit; the party's Nice Job Breaking It, Hero led them all to their demise.
  • Shout-Out:
  • Sigil Spam: That spiky-circle logo on Ancient stuff turns up everywhere.
  • Skill Slot System: Your Shadows are actually the ones learning battle techniques, which are represented as skills you can equip into your character's slots. Certain skills also increase the number of slots you have.
  • Sleep-Mode Size: Deathroy, a.k.a Destroy.
  • Smug Snake: Nene, who never loses that infuriating grin.
  • Sorting Algorithm of Evil: In the first game, Nene sends progressively stronger Mecha Robos at the heroes, making one wonder why he didn't just start with these stronger Robos at the outset. Then he reveals his scheme at the end of Disc 2, justifying this trope.
  • Suppressed History: the Book of the Beginning tells of the creation of the world. But it does so, in such a cryptic way, that it leads people to think that the world was one of light, before shadows came along to be stopped by the Warriors of Light. Actually, the world's original state was darkness, and probably nonexistence, until the Warriors of Light, who were themselves shadow-users, sealed it away, creating the world people live in.
  • Three Plus Two: Shu, Jiro and Kluke are the three, Zola and Maro are the two.
  • Timed Mission: In Nene's Headquarters you are on a time limit because Kluke has been given a bomb collar that will supposedly go off after an hour. This is subverted because the bomb collar does not actually explode and is actually part of a plan to extract the party's magic. Accordingly, letting the timer run out just results in a cutscene where the bomb fails to explode, much to everybody's confusion.
  • Visual Initiative Queue: You can see the turn order during battle, allowing you to strategize accordingly.
  • Warp Whistle: You get Warp Keys fairly early in the game, allowing you to access Warp Panels that will let you teleport back to them in an instant (barring the times where you're unable to use this action due to plot).
  • Weak, but Skilled: The Generalist class. Unlike the other classes, Generalist doesn't increase the character's base stats. However, it's main draw are the two abilities the characters can get from it; extra accessory and extra skill slot. Both of this increase in the number of accessory and skill slots the more the class is leveled up, allowing the characters to use more skills from the other classes when using a specific class.
  • What Measure Is a Non-Human?: Nene invokes this on the party when they use the Defense Mecha Robo's barrier device to continuously destroy his war mechs mindlessly walking into it. When he sends his Servant Mecha Robos (who are sentient, capable of emotion just almost as well as humans, and had one of their members - the robot, Yasato - befriend them earlier in the game), the party ends up debating this trope, with Zola insisting that they keep the barrier up because the Servants are just robots. In the end, regardless of how the player feels about it, the barrier must be turned off to continue the game.
  • When Trees Attack: The poor village of the aptly named Devour Village suffer from demonic trees that keep them in the town so that the giant monster tree in the center can feed on them.
  • Unintentionally Unwinnable: Depending on what you're doing and what file you use, it's possible to become stuck on a New Game Plus file pretty easily. Early in the game, right after the Land Shark attack, you end up in the Noob Cave. In order to proceed, you're supposed to kill the Poo Snakes and loot their treasures, which will spawn a new treasure that continues the game after opening. However, depending on the save you used for New Game Plus, it's actually possible to have the maximum amount of items on you before this, making it impossible to loot the chests and continue the game, thanks to the fact that you also can't drop excess items from your inventory, you can only sell them. Better hope you didn't save over the file used to start New Game Plus and/or have a save set before you started killing the Poo Snakes...note 
  • Xanatos Gambit: At the end of Disc 2, Nene reveals that your Shadows are actually fragments of his one, and you've just spent two discs powering them up for him.
    • This is lucky for Zola: She hates working for Nene, and would rather help Shu and co. This way, she can do both until Shu makes Nene's gift to her defunct.
     Tropes in Blue Dragon Plus 
  • The Chosen Many: The depiction of Shadow users in Blue Dragon Plus, which pretty much includes almost every major character from the first game.
  • Infinity +1 Sword: After completing the final side quest in Mecha Town, you gain an item called the Balaur Prisom which can be equipped to a party member. Doing so allows you to wield Balaur in battle, and is the strongest Shadow in terms of stats despite their one offensive move being luck based.
  • Multiple Head Case: Marumira's shadow is Cerebus, a three headed dog. Balaur also has three heads.
  • Promoted to Playable: Several minor characters such as Fushira, King Jibral, Marumira, Marutora, Sahlia, Toripo and Yasato end up becoming playable characters with their own shadows in this game.
  • Send in the Clones: During the final dungeon, the final boss will be surrounded by clones of Destroy, the final boss of the previous game.
  • Woobie, Destroyer of Worlds: Nene as revealed in Blue Dragon Plus. He had Soap Opera Disease and was dying. His lover Himiko put him into cryogenic sleep... he wakes up and she's dead, and he's still dying. In other words, he missed out on living with his true love for nothing. This makes him almost kill humans because he was basically so pissed off at everyone.
     Tropes in Blue Dragon: Awakened Shadow 
  • Anti-Frustration Features: During the rematch with the Egg of Light, if you fall in battle, the game will give you a cutscene telling the player they're not strong enough instead of the usual Game Over screen.
    • For players unable to access the multiplayer exclusive areas for seeds and have already fed Destroy every type of seed they could find in-game, the game gives them the option to obtain Dark Seeds from defeating Raging King Destroy which prevents the Destroy sidequest from being Unwinnable By Accident.
  • Big Bad Duumvirate: Jyum and Ganda are both Ancients who work together to ensure their goal will succeed.
  • Call-Back: The fight with Superboss Destroy has several references to his final boss fight in the first game. Both fights take place in an Eternal Engine surrounded by lava, The Seal is Broken plays during the fight and several of Destroy's attacks are renamed versions of attacks he had in his debut fight.
  • Clone Army: Its revealed that the Mighty Quartet have an army of infant Destroy clones in the Blizzard Cube. Szabo manages to get rid of most of them, though two remain. The Mighty Quartet fuse with one to become Demon King Destroy, and one is found in an early game dungeon which starts a sidequest.
  • Dual Boss: The fight with Jyum and Ganda has you fight both Shadow wielders who have their own separate HP bars. The Twin Ghosts fight has you fight two ghosts though they share a health bar between them.
  • Evil Counterpart: Jyum and Ganda serve as this to Nene in that they're both Ancients who awakened after years in stasis. While Nene lashed out at the world to make them feel his fear and pain after losing Himoko, Jyum and Ganda simply wanted to rule a new world as gods. Jyum and Ganda also wield evil versions of the Dragon and Beetle shadows respectively, and fuse with them before their boss fight.
    • Arcane Dragon is implied to be one to the player's shadows. It's a blue dragon which can also use Dragorus Sword, Defoilus and Dartsus which are skills your shadows can also learn.
  • Featureless Protagonist: The main character in Awakened Shadow. You *do* get to choose gender/hair/etc., but the other characters refer to you with gender-neutral pronouns anyway.
  • Foreshadowing: During your trip in the Blizzard Cube, you'll fight enemies who are blue versions of each member of the Mighty Quartet and you eventually come across a room full of Destroy clones. During the end of the dungeon, they announce their intention to fuse with Destroy in order to become a powerful warrior in order to create a world of destruction and chaos, averting a fight with each individual member.
  • Fusion Dance: Two of Awakened Shadow's bosses do this such as Demon King Destroy, and Last Slavery are a result of this.
  • Genetic Memory: The pre-battle cutscene with Destroy implies that he has the memories of the original, though unlike the original, he's far more affable, even thanking the player for raising them so well.
  • Item Crafting: After completing the sidequest Yasato's Close Shave, you can go to Yasato's Synthesis Shop in order to create new weapons, armour and accessories by fusing their old ones with specific items. Completing another sidequest Himeko Resurrected upgrades the feature by allowing you to synthesis items with your equipment to upgrade their rank or elemental damage and/or resistances.
  • Law of 100: Unlocking the boss fight with Destroy in Awakened Shadow requires you to get his growth rate to 100% by feeding him various types of seeds.
  • Load-Bearing Boss: After King Uber is defeated, the pillars in Neo Jibral Deep Layer collapse and there is damage shown at the surface of Neo Jibral Castle Town as a result.
  • Long Song, Short Scene: State of Emergency only plays during an early game cutscene and is never used again, even though there were at least 2 boss fightsnote where the song would've fit for.
  • Made O' Gold: The Ultimate Door, which appears after completing the game, is gold and red and the two badges which increase Attack and Defence depending on how much money you have are also gold coloured.
  • Mood Whiplash: After Szabo laments the death of his former comrades, the Quest Clear text appears and victorious music plays afterwards.
  • Portal Door: Several doors appear in Neo Jibral Castle Town and each contain a power Beast of the Otherworld behind it. If you complete the Destroy sidequest, you can unlock the Despair Door where the now fully grown Destroy resides. Beating the game unlocks the Ultimate Door (aka the Extreme Door) which has Arcane Dragon sealed behind it.
  • Press Start to Game Over: It is completely possible for Destroy start his fight by wiping out your entire party with Judgement Thunder before they start doing any damage. If anything, that attack is basically a litmus test to determine if your party is strong enough to even fight Destroy to begin with.
  • Redemption Rejection: General Szabo tries to get the Mighty Quartet (now renamed the Demon Kings) to change their ways and realize the value of a peaceful life. They decide they only want a world where they can wreak havoc and destruction and fuse with a Destroy clone to become Demon King Destroy. After destroying them, Szabo expresses sadness that his comrades would never get to live a life of knowing the joy of a peaceful life.
  • Scratch Damage: Once you get Destroy down to low health, he'll suddenly take only 1 damage from all attacks unless they're a Fixed Damage Attack, ensuring that you'll have to be much more strategic in order to finish the fight.
  • Sealed Evil in a Can: The Extreme Door (referred to as Ultimate Door in dialogue) has the ultimate misfortune sealed behind it who turns out to be Arcane Dragon.
  • Status Infliction Attack: Some enemies and bosses have attacks that can inflict status effects, with notable examples being Poo Tycoon note , Mistwalkernote  and [[Arcane Dragon.note 
  • Villain Shoes: The game's tutorial section allows you to play as Jyum and Ganda, both of whom have Shadows of their own. Sadly, you can't play as them again after you awaken the main character.


The anime and manga adaptations include examples of:

  • Alternate Continuity: For the anime, the characters' appearances are mostly the same as they are in the game, except for small details like Jiro's hair being gray instead of black, if not much else... The entire story is almost completely different from the one in the games, with many changes to the first game's base plot of "Nene terrorizes the world's towns for his own amusement" (for example, unlike the games, Shu and Jiro aren't childhood friends, starting off as rivals as soon as they meet, Zola is introduced almost immediately instead of midway through the plot, Nene's army includes human soldiers, and the shadows are voiced characters in their own right instead of just extensions of the user).
  • The Anime of the Game: There are two of them, with the second essentially being the "second season" of the first. The second is called Blue Dragon: Trials of the Seven Shadows and takes place two years after the first.
  • Belly Dancer: In Episode 9 of Trials of the 7 Shadows, the group comes across Donna and Reina, two twin dancers who have the power to steal the souls of jealous people. They were originally penniless on the streets, losing their money to other beautiful dancers until Mikheil offered the two Dragon Scales, which made them appear more beautiful and gave them their soul-stealing powers.
  • Buxom Beauty Standard: Bouquet's exceptionally buxom is often focused on by the male character or the Male Gaze.
  • Canon Foreigner: Bouquet, the ditzy barmaid, and Homeron. They surprisingly did not make an appearance in Blue Dragon Plus, even though anything that breathed from the first game was part of the party. Hell, a couple of things that didn't breathe in the original game joined the party. The closest the games come to referencing Bouquet is in Awakened Shadow, where you can make a female PC with Bouquet's hairstyle and eyes (both the default choices when starting a new game, although the hairstyle has some slight differences and the eyes aren't purple).
  • In Name Only: There is also a manga spinoff, which is so different from the source material (mainly thanks to being drawn by the Death Note guy) that the only real connections the two have are that the characters have living shadows, and the monsters eat each other (a gameplay gimmick).
  • Invisible Streaker: Bouquet. She can become completely invisible, but only when she's naked. The viewer can still see her, but Scenery Censor, Shoulders-Up Nudity, and Toplessness from the Back angles are used to conceal any naughty bits.
  • Ms. Fanservice: Bouquet, in one of the most transparent examples of the trope. In the first series, she's introduced boobs-first and her innate invisibility powers only activate when she's nude, which would make her an inversion, except she's drawn more often than not as a blue ghost during these scenes, allowing viewers to see her even when they shouldn't. Additionally, her Hippo Shadow is essentially useless, nearly making her into an anime Joke Character when it comes to combat. Even after it gains a useful combat ability, The Worf Effect makes sure that she and her Shadow don't really succeed at using it well.
  • Suddenly Voiced: The shadows are merely extensions of their user in the game, whereas they become voiced characters in their own right in the anime.
  • Underwear Flag: In the original Japanese version of the anime, Marumaro hangs a pair of Kluke's panties from a flagpole, much to her ire.

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