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alt title(s): Mammary Physics A lot of breakthroughs have been made in making 3D animated scenes realistic, from lighting effects, to cloth modeling, to wind, water, hair movement, and relevant to this trope, soft body physics simulation of flesh and muscles. The one that stands out in the minds of gamers is the programming breakthrough that gives female characters' anatomy real-time bounce. This is entirely intentional.
It becomes vaguely disturbing to think that such a small ( or not so small) thing probably required a team of programmers weeks of hard work to figure out.
Common in tournament-style Fighting Games, and Third Person Shooters featuring a Third Person Seductress.
Note that although most of the time Jiggle Physics usually refers to breast Jiggle Physics, this trope is also about, say, ass Jiggle Physics. Or fat Jiggle Physics
. Or male boob Jiggle Physics. (Perhaps now you understand why this term usually only refers to boobs.)
Examples:
- In Resident Evil 5, Excella jiggles. This is rather disturbing at one part as she is on all fours gasping in pain as her cells get ready to turn into giant leech-slugs.
- Seen in Dragon Quest VIII with the character Jessica. She has enormous boobs, which jiggle and bounce, several different character models of her in skimpy clothing, and even a skill set called "Sex Appeal".
- Lampshaded in the game, when her mother chastises her for her choice of revealing traveling apparel.
- The Dead Or Alive series is known for having it, playing with it, and selling the game with it. An age input on the first title actually determined how much the female fighters could bounce. A later Spin Off would bring it further to the forefront by transforming the game into a beach volleyball title and eliminating the male competitors.
- BloodRayne has it, and even has a cheat code to enable increased boob bouncing. The cheat code is Juggy Dance Squad.
- Rumble Roses, the all-woman pro-wrestling title, of course.
- SNK may have been the first to do it, but in 2D: Mai Shiranui from Fatal Fury was bouncing long before the DOA girls.
- The Soul Calibur series displays this, but it is very much downplayed and almost, dare say, "realistic." The lone exception is the ninja Taki, whose breast movements, while they don't bounce too much, appear to be timed one full second behind the rest of her body.
- Xianghua, though, has buttock jiggle physics.
- So does Talim, and maybe others.
- Disturbingly enough, Astaroth has a chest that jiggles noticeably whenever his onscreen model moves quickly enough. Eeewww....
- Of course this was all thrown out in Soul Calibur 3, in which all female character with the exception of the underaged Talim have been given larger breasts and costumes that allow these to bounce around in a ridiculous manner, such as when you SELECT them in the character selection bit. Astaroth's chest jiggle is still intact.
- Just a hint, in Soul Calibur III, if you leave the shop while one of the storekeepers is gesturing, their boobs jiggle up at a ridiculous height, and then go back to normal. (I like the item-shop lady ;) )
- Try hitting the exit button (Triangle or Square) multiple times to "attempt" to exit.
- If Soul Calibur III is bad, the latest game in the series, Soulcalibur IV, is even worse.
Seriously, not even the two underage girls, Talim and Amy, are exempt...
- The game Vampire The Masquerade Bloodlines has numerous female models for the player to control, depending on what type of vampire she (or, more likely, he) chooses. Oddly, only some of these have jiggle physics - others appear to have breasts made of solid metal.
- This makes sense, once you consider that the game is set in L.A.
- And that some of those characters have very tight dresses/tops, whereas others(Malkavian) are more like a loose band of cloth.
- Not to mention the "money" cheat which lets you edit size, just in case you needed to check.
- Metal Gear Acid 2 had exceptionally hilarious and out-of-place Jiggle Physics for two main reasons - first of all, that it was a non-canon Spinoff of the Metal Gear Solid series which tended to treat breasts with the respect they deserved (i.e. jiggling realistically, subliminally and not in their own antigravity fields), and second of all that the game came with a pair of 3D goggles allowing you to see the breasts' undulatory movements in gropeable solidarity. This editor is a straight female, so is biased, but distinctly remembers feeling physically seasick at the constant, rhythmic, three-dimensional lurching of Dr. Takiyama's chest.
- To save time, the developers used the same physics set on the ludicrous ammo pouch Snake wore on his own chest. The effect was...well.
- Not to mention that Venus, when, getting bored or some else, would hop up and down. WHY, HELLO, THERE.
- When a new area or section of a cutscene loaded up, everyone's breasts/ammo pouches would simultaneously, spontaniously boing up and down. It's hysterical.
- That's probably due to how avatars are typically added when a new area is loaded - to prevent problems with e.g. someone's feet intersecting/sinking into the ground, they are actually created in the air and allowed to drop a short distance to the ground. Rendering can be delayed a second to hide the drop, but the afterjiggle...
- For some really, really well-done Jiggle Physics, look at EVA from Metal Gear Solid 3. Unless you're paying attention, you won't notice - her breasts move exactly like a real person's. Particularly of note is the scene where, clad in her underwear, she crawls hands and knees towards Snake as part of an attempted seduction, and her breasts actually change shape - again, exactly like a real person's. The irony kicks in when it turns out that the woman has had bust enhancement surgery, which, using the techniques from the timeline she's in, would leave her rock solid.
- Those Philosophers really know their stuff apparently.
- Metal Gear Solid 4 takes this to its logical conclusion with interactive jiggle physics. Shaking the motion-sensitive controller while communicating with a female support character or fighting a female boss outside of her suit causes their breasts to bounce.
- Let it never be said that Kojima doesn't understand his audience.
- Actually Metal Gear Solid 3 did it first. Play around in the Heal screen with Eva.
- The latest of the Tomb Raider games have it, as would seem obvious. The early games show exactly what is wrong with its absence; Lara's chest is literally Barbie-esque in its steely inflexibility, as if she were smuggling a pair of cannonballs in her bodysuit.
- Or a pair of traffic cones if you played the first game.
- The Crystal Dynamics Tomb Raider games have this. It was only in the cutscenes for Legend and Anniversary; Underworld has it in the gameplay itself. It's very subtle, but it is there.
- Several cutscenes from 007: Agent Under Fire featured a lot of breast jiggling.
- Ninja Gaiden Sigma features the female demon-hunter, Rachel, who fights the hordes of hell armed with a ludicrously Stripperiffic black leather outfit, a huge poleaxe and boobs that are just about big enough to each contain their own anti-gravity generator. In High Definition.
- Particularly odd (and hilarious) is one scene where Rachel is knocked out by a powerful enemy. A few seconds after she hits the ground, the camera pans to her still body, and her breasts are still shaking side to side.
- Considering it's by the same company that does Dead or Alive, it would be more surprising if they didn't borrow some effects.
- The sequel has Rachel return, and this time around, you can force her breasts to jiggle by shaking your controller.
- In Final Fantasy X, busty gothic lolita-styled mage Lulu had breasts that moved as if they were filled with water. If you ended a battle with her hasted, they appeared to jump like a prodded frog.
- In Final Fantasy XII, Fran's buttocks do this at several points, most notably when she walks away from other Viera in Eryut Village.
- There are a few cutscenes where Tifa does this in Final Fantasy VII. Justified example - Tifa's infamous knockers were caused by rendering limitations on the Playstation. The original character was supposed to have average-sized breasts (as seen in concept art), but when the graphics programmers realized the issues at hand, it boiled down to Gag Boobs or Pettanko. The team chose the former.
- At no point were Tifa's breasts ever "average", but certainly the FM Vs in that game take them up to an unbelievable level. O.O
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- The adventure game Policenauts was quite interesting in that it named a 'Breast Jiggle Supervision Unit' in the credits. Every member of the unit was female.
- Ironically, the Bioware RPG game Neverwinter Nights had only a single character model with jiggle physics - a female wearing a bare-shouldered Breast Plate. The armour was solid, but apparently the breasts behind it weren't attached to the woman, or snug against the armour. When fan-content added jiggle physics to other character models, even the most rigid steel full plate armour jiggled like a jelly castle.
- Was pretty much the point of the Playboy game, which was basically The Sims mixed with Theme Park mixed with... Playboy. You get to have sex with a lot of girls. And take pictures of them.
- "Bob" in the Fight Club video game. He has an estrogen imbalance from taking steroids; as the narrator of the film puts it: "This is Bob. Bob has bitch tits."
- Judy Nails, in the XBox 360, PC and PS3 versions of Guitar Hero III: Legends of Rock. (She's relatively flat-chested in the PS2 and Wii versions - well, not quite, but at least she certainly isn't springy...)
- In Haunting Ground, whenever Fiona so much as stops walking her breasts give a celebratory boing.
- Averted in Drakengard. This editor can't remember a single female character in that game who had anything above a B-cup. Of course, there are only three major females, one of which is a child, so maybe that's to be expected.
- In Devil May Cry 4, Trish's and thus, Gloria's bust alternates between jiggling and producing a particularly strange wave effect.
- Lady, in her two appearances in the same game, was no different. Interestingly, Kyrie, who is characterised as more 'pure' than the others, apparently wears a bra
with better support.
- Adrianna, the female player character in Baldurs Gate: Dark Alliance, features some pretty impressive bouncing - even while armored - but is overshadowed a bit by Alyth the bartender (in typical barmaid garb), who leans forward most helpfully while she discusses your quest.
- 3D-rendered movie example: Beowulf. Particularity the table-scrubbing scene near the beginning.
- In Tales Of The Abyss, if you pay attention, you can see Tearīs breasts jiggle a bit in some game sequences, which supports the fact that the other characters see her as being well endowed.
- Sheena in Tales Of Symphonia has a bit of bounce to her bust as well, if you pay attention and look closely enough.
- Judith from Tales Of Vesperia also has this.
-
Even Naturally, Bleach games can't escape this trope, as seen with Orihime in Shattered Blade.
- It's not just Orihime, almost all female characters have some degree of bounce, even the more flat chested ones.
- This even exists in the DS fighting games. On characters about the size of a house key. They don't call him Titty Kubo for nothing...
- Surprisingly, Guild Wars has jiggle physics, it's just somewhat more realistic than pretty much all of the above examples and surprisingly missable. Different armor sets will offer better levels of support. That said, party hero Livia's, ahem, physics are decidedly noticeable in one infamous cutscene in Eye of the North. This was probably the first time that most players actually realized that there were jiggle physics in the game. The rest probably rolled female elementalists on their first day.
- It's only really noticable during the female elementalist dance, or when a female ranger fires her bow. Not counting Livia, of course.
- In Sonic Adventure 2, Rouge the Bat seemed to have no support for that wave action there. It wasn't even realistic.
- In a non-video game example, the manufacturers of the "Shock Absorber" jog bra have a (NSFW) Flash-based 3D bounce simulator
, tunable by breast size and level of activity. The jiggling becomes hypnotic after a while.
- Jenny and Uranus (and to a lesser extent, Shina and Alice) from Bloody Roar: Primal Fury all have a considerable amount of bounce to the pixellated ounce.
- The NPC Nao of Mabinogi has very large breasts that are arguably the most mobile parts of her body.
- If your character in Final Fantasy Crystal Chronicles is a Selkie female, you're going to experience a lot of this. It's not very noticeable at all once you're running around in-game, but as soon as you highlight her on the character selection screen... it's bamboozling. It's also worth mentioning that Selkies show up more often as females than males (including on the game's cover). Probably because they're Stripperiffic to boot.
- I think it's supposed to be the fur on her clothes.
- No, it's her chest for sure. I (Dark) have been replaying the game with a friend, and it is most certainly the chest that's bouncing, not just the fur. It's kinda creepy...aren't they supposed to be, like, 13 or something?
- Subtly lampshaded in Baten Kaitos Origins. On Sagi's home island, the shop is tended to by a female shopkeeper who demonstrates this trope. Right across the street, you'll find an old man ogling her.
- Briefly parodied in this
◊ Super Smash Bros fan-work, with Nidorina's ears.
- Enough said
.
- In Resident Evil 4, Ashley's breasts do a bit of jiggling, but it's most noticeable while on the elevator.
Bizarrely Not surprisingly, they're bouncier in the US version than in the Japanese version.
- Seems to have been subverted in Street Fighter IV, where the most jiggly anatomy on any of the characters is the big gut on the male fighter Rufus.
- Oh, it's there for other characters. See the opening cutscene for Chun Li's rival battle with C. Viper.
- Honorable mention must go to Super Robot Wars, which although, normally being a 2-D series, doesn't have actual physics, models the bountiful bouncing of so many of its female protagonists in Pilot cut-ins that it might as well.
- Even Latooni has her moments and she's like 14? Though hers is small-medium at best.
- Mention must also go to the Gaiden Game Endless Frontier, where every female with the exception of Suzuka and Kyon (no, not that one) bounces. And the only reason these two don't bounce is because they're so flat, you could swear they haven't gone through puberty yet.
- Spore. Oh god... http://www.youtube.com/watch?v=qqYbqI3Zz6k&feature=fvw
- Magical Battle Arena includes Naga the White Serpent from Slayers. Naturally, her infamous breasts jiggle even when you're not moving her.
- In Killer7, the female members of The Handsome Men jiggle quite a bit during their intro poses. And the fat man does as well.
- Three variations in Fate/Unlimited Codes. Most of the female characters are rather modestly dressed to begin with, but Rin's normal clothes skirt the boundary just enough for noticable movement (she's clearly wearing appropriate underwear). Rider, on the other hand, jiggles very noticably...which considering her outfit and general endowment, makes perfect sense. Then, there's Dark Sakura, who's breasts apparently have their own gravity
.
- In the original Ratchet And Clank game there are few female characters. One, however, is a green Xenomorph in Blackwater City. She has regular sized boobs which seem to be made of plastic, seeing as they don't move at all on her chest. However, there is a very child-unfriendly easter egg which allows you to, by doing sideflips in front of the alien, grow her boobs to a ridiculous size. During and after the transformation, they jiggle like there's no tommorow.
- Arin and, to a lesser extent, Cecilia in the Korean MMO golf game Pangya. Interestingly, the amount (or at least the obviousness) of Arin's jiggle physics tends to vary depending on what outfit you have equipped—she seems to jiggle twice as much while wearing overalls as when she's wearing a two-piece bathing suit. Go figure.
- And then there's Lucia, whom, despite having noticeably smaller breasts than Arin's, jiggles FAR more often...
- The PS 2 game Rise of the Kasai (sequel to The Mark of Kri) was a fairly serious game with brutal violence...and featured Tati, a stripperiffic heroine whose breasts bounced about a foot every time she stopped moving.
- The only reason Naughty Dog's character designers thought it was a good idea to include Papu Papu as a boss in the original Crash Bandicoot was because the animators loved to animate jiggling fat.
- Every single female character / enemy in the Castlevania series, even if they're just a heap of pixels, has jiggling boobs.
- Mei-Fang of Arcana Heart has Boobs Of Steel that jiggle when she's in her standing position and in her victory poses. Now, why a Robot Girl needs to jiggle is a question only her eccentric creator knows.
- Lineage 2 Dark Elven females jiggle... a lot.
- Mocked by The Onion: "New Video Game Technology Finally Allows Rendering of Smaller Breasts."
- There's a Game Mod or two that allows this for The Sims 2.
- The official trailer
for the game actually featured jiggle physics, as well as a number of other things that didn't make it to the retail version.
- Valve recently added 'jiggle bones' to their Source Engine. Guess what modders commonly use them for?
- Replacing The Scout's bat with Thor the Giant Horse Dong of Death? [1]
(NSFW)
- Just as an FYI, it was first used on Chell's... hair. Then again for Zoey's... ponytail. Someone at Valve needs therapy if they find hair more interesting than boobs. Generally played straight with mod content, although I've seen it used for all kinds of weird stuff, from moving bits on robots to cubes of Jello.
- Jigglebones were added to the glove on the Pyro's hat. Considering the Pyro is possibly a girl, that's the closest you'll get to Jiggle Physics on a TF2 character.
- Priestess Rao from Okami, nicknamed "Busty Babe" by Issun.
- SiN Episodes
. Oh, hello Elexis . I guess Ritual wanted to make the most of their Havok physics license.
- World Of Warcraft has some noticeable Jiggle Physics, most infamously displayed with the night elf female idle animation, but common to all females, even while wearing full plate armor. It also has jiggling ogre bellies, among other things, so Blizzard doesn't discriminate.
- Though if you look at orc, tauren, troll, and gnome females you'll notice their breasts don't jiggle at all. Undead ones do, but this is more Fan Disservice than anything.
- If you pick up a specific quest you can get yourself an ogre costume. If you wear it and do the "/dance" emote ... One description just put it as "experience for yourself the awe and majesty of the ogre dance."
- The Ogre dance is, incidentally, based on Chris Farley's Chippendale dance
from Saturday Night Live.
- Many games from Japanese hentai game company "Illusion" are essentially stripped-down dating sims on a 3D engine that supports Jiggle Physics and sex.
- Selvaria... just, Selvaria. For the most part it's not too terrible, but there are a few scenes where her breasts bounce around in different directions. In one scene, where she falls to her knees in shock, it's particularly jarring.
- The DarkCloud games on PS 2 have this as well, though only for a few characters; the genie Ruby, one of the party members in the first game, and a circus performer (and, presumably, any female who uses that model) in the sequel.
- Vanessa in PN 03 has butt jiggle physics.
- The bartender in the Elfsong Tavern in Baldur's Gate, according to my father, has Uncanny Valley jiggling boobs.
- One beautiful example of how not to do this- one 3D hentai movie that featured slow-mo managed not to apply the slow-mo to the jiggle physics. So you got the character suddenly slowing down to Bullet Time, with her breasts wobbling around like jello. It was... informative.
- The old Sierra Adventure Game Police Quest has jiggling in the EGA version. That's right, a 160x160 pixel 16-color game has a very obvious (not to mention very weird) bounce on Marie's boobs and ass.
- Cleopatra in Dante's Inferno has noticeable Jiggle Physics to her bare breasts. That are gigantic and spout mooks from their nipples. So Yeah.
- Added to Second Life as an option in a popular 3rd party client. Like everything in SL, the amount of jiggle is hugely customizable.
- The unbelievably epic game B.C, which was sadly (Like put that noose in the corner to good use sad) cancelled involved Cavemen and Cavewomen fighting huge dinosaurs and leading their tribe to victory over the beasts. From what the trailer suggests, a special attack of our female heroes could well have been Jiggle Power.
- Killer Instinct (the original and only in the arcade version) had a bit more horsepower than the SNES version. The music was better, the graphics were better, the ending videos were better, and the Jiggle Physics was there. Orchid on the character select screen showed off her anatomy quite well.
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