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Video Game: Hyrule Warriors
The Legend goes to war.

Hyrule Warriors is a Spin-Off of The Legend of Zelda produced by Nintendo in collaboration with Tecmo Koei, and developed by Dynasty Warriors developer Omega Force, with some help from Ninja Gaiden developer Team Ninja. Announced by Nintendo during a Nintendo Direct on December 18th, 2013, it takes the gameplay of Dynasty Warriors and gives it a Zelda theme. It was released on the Wii U on August 14th, 2014 in Japan, on September 19 in Europe, and on September 26 in North America.

Generations ago, Hyrule almost fell into a state of chaos, when a hero in green saved the day. The hero separated the evil force into 4 separate pieces, with one piece sealed away in the Master Sword, while the 3 other pieces were sent into the depths of the space time continuum in hopes this would prevent any possible return. Ever since then, a sorceress has watched equilibrium of the Triforce through a special crystal. Now, the delicate balance of the Triforce has been disrupted. Cia, the sorceress of this generation, developed feelings for a young knight trainee named Link, but those feelings turned into jealousy when she saw his close relationship with Zelda, the Princess of Hyrule. Her jealousy made her succumb to the dark power that she was supposed to watch over, and her spirit was corrupted. Now, Hyrule Kingdom is once again being torn apart by the dark power unleashed by Cia.

The game has several pieces of announced DLC that will release through February 2015; Each DLC comes with new maps, new weapons, and three of them come with new characters and new gameplay modes, and that one pack is going to be based on Twilight Princess, while another will be based on Majora's Mask. It will also have functionality with Nintendo's amiibo figure line, with the Link or Toon Link Super Smash Bros. figures unlocking a Spinner weapon and all other figures granting random items (with the ones from a figure of Zelda being better than the others. The functionality of the Sheik figure remains suspiciously unconfirmed)


This game contains the following tropes

  • Action Girl: Team Ninja is helping, so this is to be expected. Of the game's ten playable hero characters, eight of them are female. Impa, Zelda herself, Midna, Sheik, Princess Ruto, Agitha, Fi, and newcomer Lana to that list.
    • An update allows Cia as playable upping the number.
  • Adaptational Badass:
    • Link's moveset has been seriously upgraded to accommodate the Dynasty Warriors style gameplay.
    • Zelda is usually a non-combatant. She kicks a lot of ass here.
    • Impa uses Iaijutsu with a zweihander.
    • Midna now attacks with full Twili power instead of hiding behind Link.
    • Even weirder is Agitha, a non-combatant who collected bugs.
    • Fi was an assistant in her game, but now she can turn into the Goddess Sword and use the Sacred Flames offensively.
    • Ruto was in need of rescue in her game twice, and now enters the fray.
    • Though Ganondorf has been proven to be a badass before, this game turns him from a Captain Falcon clone into a sword-wielding, magic-flinging Lightning Bruiser, much more faithful to his own series.
    • Zant's swordplay in Twilight Princess was a case of Unskilled, but Strong. It gets upgraded into a full on Confusion Fu moveset in this game.
    • Midna's Twili form, who never exhibited any major combat ability or power in Twilight Princess, has been added as a DLC character.
  • Adaptational Wimp:
    • King Bulblin was a unique individual from Twilight Princess who was the leader of the Bulblins and a Recurring Boss. In this game, not only are there multiple copies of him, they're Elite Mooks at best. Subverted in the Twilight Princess Pack, where the adventure mode missions that feature him, where he is not only larger than the common enemy versions of himself, but also comes with two henchmen and can absorb a ton of damage.
    • For pragmatic reasons, The Imprisoned only appears in its base form, without its arms or tail, and fighting it here is much more straightforward than it was in The Legend of Zelda: Skyward Sword.
  • Alternate Continuity:
    • Confirmed by Aonuma, who says Hyrule Warriors is more of a "celebration" of the Zelda series than a proper entry in it. He uses "different dimension" to describe it, but his main point is that it's not part of Zelda's canon timeline. The game exists in a separate dimension to the various branches of the current Zelda timeline; the premise being the antagonist opening portals to different eras of the Zelda-universe, and bringing various heroes and villains together. Thus, the story is not non-canonical in and of itself; rather, Eiji Aonuma compares it to The Avengers.
  • And Now for Someone Completely Different: For the majority of the story, it follows the exploits of the Hyrulean Forces dealing with the threat brought about by Cia. Then just as everything seems to have been cleared up, the game switches to following Ganondorf and his forces as he basically establishes himself as the actual antagonist of the game.
  • Another Side, Another Story: The Master Quest DLC pack adds a new campaign to Legend Mode that allows you to play as Volga, Wizzro and Cia during their initial assault on Hyrule, how Cia recruited the four other main villains to her side, and ultimately ending shortly before her demise.
  • Army of the Ages: Both sides of the conflict consist of characters from different eras of the Zelda timeline.
  • Ascended Glitch: Characters that can use multiple different weapons can be glitched into using weapons belonging to other characters entirely, essentially making them behave like the character that their swapped weapon belongs to: not only was this glitch not fixed in any of the multiple updates for the game, but in some of the missions in the Master Quest DLC Adventure map, you can also run into characters who use a different characters' weapon and moveset.
  • Ascended Meme:
    • "Hey, listen!" Expect to hear that whenever you see a tutorial message. With a new recording, no less.
    • The 8-bit Wooden Sword's summary mentions that veteran Zelda fans know it's dangerous to go alone. Impa also shouts "It's dangerous to go alone! Take me!" in one mission... to Zelda.
  • Attack of the 50-Foot Whatever: Lana can summon up a gigantic Cucco to devastate the battlefield.
  • Badass Princess: All of them. Zelda, Ruto and Midna are three princesses of defined kingdoms who are not afraid to fight on the front lines, risking life and limb to save their world. Agitha, whilst not of royal descent, is the self-proclaimed Princess of the Insect Kingdom, and she too is willing to get her hands dirty to save Hyrule.
  • Ballistic Bone: The Stalchildren "archers" use bones as projectiles.
  • Betty and Veronica: Zelda and Cia for Link, respectively.
  • Big Bad: The witch Cia at first. Ganon turns out to be the true main villain in the end.
  • Bigger Bad: Turns out that Ganondorf was the one who corrupted Cia.
  • Big Bulky Bomb: One power-up temporarily replaces the character's bombs with giant bombs bigger than them.
  • Big Damn Heroes: In the Temple of Souls, Link is trapped in a room with several Dark Links. Lana comes in to aid him however even with her, they are still at a disadvantage. Just when things are looking dire, Darunia, Midna, Fi, and Impa appear to save them.
  • Book Ends: The first and final missions both take place in Hyrule Field.
  • Boss Rush: Aside from the few Adventure Mode missions where you fight two or three bosses one-by-one, completing the Boss illustration naturally unlocks a Rewards mission that reenacts it. Except instead of fighting them all one at a time, you fight them three at a time, with each one replacing the last.
  • Boss Subtitles: Per classic Zelda tradition, bosses are introduced with a descriptive phrase followed by their name, like "Fire Breathing King Dodongo," usually the same as in their original appearance.
  • Bragging Rights Reward: The fully empowered Master Sword, which is unlocked by having unlocked all other sets and levels of weapons for every other playable character and then getting 25,000 kills with it over the game's lifetime. The reward for unlocking its only skill slot is infinite Focus Spirit, which makes everything hilariously simplified. This hits Bragging Right Rewards because unlocking the Lvl.2-3 weapons for other characters take you to the corners of Adventure Mode's map and are among the hardest challenges in the game. By the time you'll get it, the only real challenges left are the Challenge Maps, which don't give any true form of progression.
    • Doing the above (ie. unlocking every rank of every weapon) also unlocks the 25k kill skills on all other weapons as well, which increases their base damage to 300 like the Master Sword regardless of the weapon's rank, which can be useful on higher difficulty levels and more difficult Adventure maps. Furthermore, due to the size of the additional DLC Adventure maps, the first of which is equal to the original Adventure map and 2 additional ones most likely following suite, there's plenty of opportunities to make use of the skill.
  • The Bus Came Back: As this game takes place in multiple eras of the timeline, many Zelda characters, hero and villain alike, get to make a return.
  • The Cameo: This game is full of them, naturally. A notable example that affects the gameplay is Bow-Wow the Chain Chomp returning as a weapon.
  • Chronic Backstabbing Disorder: If Ghirahim is helping you fight large bosses in Adventure Mode, don't expect him to be helping you for very long.
    Ghirahim: Oh, my head was swimming for a moment there. I could have sworn we were enemies. Very well. I shall give you my undivided attention.
    • He even has the gall to suggest that you're the one getting in his way afterwards (although he gets extremely frustrated if you take your attention off the bosses and beat him down as a result).
    • Wizzro also gets this in the Master Quest DLC storyline. He betrays Cia twice, once immediately after joining her, and again when Ganondorf attacks her just before her demise.
  • Colony Drop: The Moon from Majora's Mask returns. It's summoned by a Great Fairy to aid the heroes in knocking a large boss out of the sky after the hookshot and two sets of magical chains fail. Though it turns into a mass of normal fairies after it does its job. It's also a normal attack when using the hookshot and she uses it as her Special when you play as her.
  • Co-Dragons:
    • Wizzro and Volga to Cia.
    • Zant and Ghirahim become this to Ganondorf.
  • Conservation of Ninjutsu: Comes naturally with the territory. The very numerous Mooks go down in droves, whereas the more infrequent Elite Mooks and bosses take longer to bring down.
  • The Computer Is a Cheating Bastard: Zig Zagged, as there are some things only you can do and some things only the AI can do.
    • When the AI is taking bases, they don't need to deal with keep bosses. All they need to do is reduce a base's keep meter to nothing and it's theirs. On the other hand, you also have a bit of an advantage as when the enemy takes over a base its keep meter is set to only half, whereas when you take one it gets set to full.
    • AI characters can use any of their attacks at any time without having to worry about building combos, or filling a special attack meter, or entering Focus Spirit. On the other hand, the enemy is incapable of performing Weak Point Smash attacks. Also, the AI can not use attack items like the bow or bombs. Some characters also have other attacks they're not allowed to use as well; for example you'll never see an AI Zant use his spin move, or an AI Darunia use his special attack.
    • Another inversion: the AI characters don't get a Last Chance Hit Point like you do.
  • Continuity Porn: The game has tons of references to the main Zelda series, and not just in the major stuff like characters and places. There's also small details, like the loading screen being a classic 8-bit Link defeating an Octorok and obtaining the Triforce, the classic Item Get jingle and animation, the Game Over and Boss Clear tunes from Ocarina of Time
  • Continuity Snarl: With the release of the Cia's Path DLC, some things that were mentioned in-game or Word of God have been disproven.
    • Wizzro was an evil ring that Cia gave sentience. Wizzro was already sentient but was trapped as the ring.
    • Volga sold his soul to Cia to be stronger. Volga wanted nothing to do with anyone and Cia had to brainwash him into servitude.
    • Cia turned Midna into her imp form. Midna was already an imp fighting against Zant when Cia appeared.
  • Critical Failure: You can interrupt most of the Elite Mooks' super attacks (the ones where they glow blue and white with wisps of energy surrounding them) by using the correct subweapon (usually bow, although Moblins are weak to bombs) on them during their windup: this will usually result in some sort of a Magic Misfire involving either actual spells or fire breathing, both of which can and will hit other enemies and leave the respective enemy stunned and with their weakpoint exposed for an extended period of time.
  • Dark Action Girl: Cia after her Face-Heel Turn.
  • Death Mountain: The Trope Namer appears as a stage.
  • Dem Bones: Stalchildren with their Ocarina of Time design appear as regular mooks. The larger weapon wielding Stalfos, which likewise sport the Ocarina of Time design, appear as Elite Mooks. The four armed Stalmasters from Skyward Sword also appear as Elite Mooks as well.
  • The Dev Team Thinks of Everything:
    • When playing a chapter normally in story mode, certain character roles will be switched depending on the character chosen to play it. For example in the second Valley of Seers instance, Zelda at one point goes to the Great Fairy fountain with a contingent of soldiers. However if she is chosen to play as for the stage, Ruto takes up her role instead. A short list of replacements: Ruto appears if Zelda, Shiek or Darunia are chosen on missions where Zelda or Darunia have a story role. Agitha appears for Midna, and Fi for Impa. The Temple of the Sacred Sword Highlights this, as each of the statues can be activated by two members of the cast, but each default member is playable after the Mission is cleared with Link.
    • Zelda and Sheik in the main story are Mutually Exclusive Party Members for obvious reasons. They normally never appear in game together.
    • The first chapter of story mode requires obtaining the bomb sub-weapon in order to clear some boulders blocking the entrance to a keep. In replays of said chapter wherein the player now has access to bombs, the boulders can be cleared right away from the start. The other entrances of the keep pass the boulders however will remain locked even if the keep is secured by the player. This is to prevent Sequence Breaking through the chapter early on.
    • In the Adventure mode, if the path between 2 squares doesn't have a valid connection as determined by the original Zelda 1 map used in the mode, the on-screen character will teleport between them in a puff of smoke instead of walking there.
  • Dinosaurs Are Dragons: King Dodongo from Ocarina of Time is seen in the teaser incarnation, complete with a Rolling Attack.
  • Disc One Nuke: The Master Sword. While high star rank level 3 weapons will surpass its raw power they're not unlocked until the player is deep into Adventure Mode. The Master Sword, on the other hand, gets unlocked about halfway through Legend Mode, and using it makes the rest of the story much easier, especially once it unlocks the ability to shoot Sword Beams. It does become something of an Infinity–1 Sword, however, until you get all other non-DLC weapons and 25,000 KOs, unlocking the Evil's Bane ability, which increases the sword's power to 500, 50 points more than any other weapon can ever get.
  • Double Entendre: Cia makes taunting remarks towards Link which seems like usual behavior for a villain. But given the fact that she's a Stalker with a Crush who really WANTS Link...
    Cia: Link, stop wasting your time with petty brawls! Come show me what that sword can do...
  • Double Unlock: The Master Sword's locked skill, Evil's Bane, requires 25,000 kills to unlock. But before it even starts counting your kills, you must unlock every non-DLC weapon first. The correlated Legendary skill takes it a step further since it waits until you unlock Evil's Bane to start counting kills, making it a Triple Unlock.
  • Downloadable Content: Several packs are being made available:
    • Link, Zelda, and Ganondorf have alternate costumes giving them the appearance of themselves from other Zelda games as bonuses either in the Collector's Edition or given for preordering, depending on the region.
    • A free day-one update adds Challenge Mode and an 8-Bit weapon for Link's sword and shield moveset.
    • Another free download lets you play as the three Original Generation villains. The paid Master Quest pack released alongside them includes an alternate story mode scenario for them, a new Epona "weapon" for Link, Guardian of Time costumes for Lana and Cia, and an Adventure Mode map with further unlocks: the three villains' weapon upgrades, 8-bit weapons for several other characters, as well as 5 extra Heart Containers and an additional alternate costume for everybody (most notably; Zelda, Impa, Darunia, and Ruto get reskins based on Alternate Dimension counterparts from A Link Between Worlds, Skyward Sword, and Majora's Mask).
    • The Twilight Princess pack will have Twili Midna as a new character, a Dominion Rod weapon for Zelda, a Postman costume for Link and an Ilia costume for Zelda, and another Adventure map including at least one more 8-bit weapon, keys for Ganondorf's dual swords moveset.
    • The Majora's Mask pack will have two new characters, three costumes, and yet another Adventure map.
    • The Boss pack will have two new game modes.
    • And buying the Season Pass for all four paid packs throws in a Dark Link skin for Link.
    • In addition to the various DLC packs, the Link amiibo figure unlocks the Spinner weapon from Twilight Princess for Link to use. (Other amiibo figures will grant random items and weapons, but nothing exclusive.)
  • Dub Name Change:
    • In French, Agitha is known as Machaon, in Japanese as Ageha, in Spanish as Maripola and in Italia as Xenia.
    • In the Japanese version, Wizzro's title translates to the Magician of Darkness. In the US version, it is Twisted Wizard.
    • In the Japanese version, Volga's title is 灼熱狂戦士 which translates to Scorching Berserker. In the English version, his title is changed to simply Dragon Knight.
    • In the original Japanese version and the European version, the fairy that asks Sheik and Impa is simply a generic unnamed fairy. In the North American version, the fairy is identified as Navi in the cutscene as somewhat of a bonus.
    • In the Japanese version, the desert ruins stage that Cia occupies is identified as the Lanayru Gorge. In the English version, it is identified as the Valley of Seers.
    • In the Japanese version, the name of Cia's Stalker Shrine of a mansion translates to the Palace of Souls. In the English version, it is called the Temple of Souls.
  • Easter Egg: In the Legend Mode mission The Water Temple, after encountering Fake Zelda inside the Water Temple King Dodongo is summoned to attack your allies. At this point Darunia and Ruto appear to fight the monster, telling you to stay where you are and finish the mission while they take care of it. If the player chooses to disengage with the boss and run back to fight King Dodongo, they realize that rather than the usual yellow Dodongo that appears everywhere else in the game, this mission (and only this mission) uses the black-scaled version with large crystals on its shoulders, which appeared in The Legend of Zelda: Ocarina of Time.
  • Eldritch Location: The Temple of Souls is a twisted palace existing in another dimension. It is a reflection of Cia's own corrupted mind what with it being basically a large Stalker Shrine as it is littered throughout with various statues of Link. One room in particular is plastered to the brim with pictures of him.
  • Elegant Gothic Lolita: Agitha's alternate costume from the Master Quest DLC, which trades out her bright colors for black and grey.
  • Elite Mooks: Comes in two groups.
    • The lower group of Elite Mooks have more health and are less numerous than the regular Mooks, but still don't put up much of a fight.
    • The higher group of Elite Mooks have far more health, have a variety of attacks, and can can actually block your attacks, forcing players to fight more strategically when facing them.
  • Enemy Summoner: Among the numerous hordes of enemies, there are a few capable of constantly summoning others until defeated.
  • Equal-Opportunity Evil: In terms of troops, the Dark Forces have a slew of different monsters that their armies can mix and match for a variety of different army setups. In contrast, the Hyrulean Forces just simply use Hylian and Goron soldiers as troops.
  • Expy: Volga is shaping up to be Lu Bu cosplaying as Volvagia.
  • Fanservice: Zelda, Lana, and Cia are all rather attractive, particularly for a Zelda-based game, as Zelda games usually do not have much of this.
  • Final Boss Preview: The group meets Cia in person early on, but she defeats them, takes the Triforce pieces, and opens doorways to the other eras of Hyrule.
  • Final Exam Boss: Ganon can use the attacks of the other 4 Giant Bosses, along with the corresponding weakness. A successful attack also means he can't use that attack anymore.
  • Finishing Move: When you evade a strong attack from an Elite Mook or use the corresponding weapon correctly on a giant enemy, a hexagonal gauge appears on top of them which you need to deplete with repeated attacks: do so, and you'll follow up with a Weak Point Smash that does major damage to the said enemy.
  • Fire, Ice, Lightning: There's also Light and Dark, but Fire, Water (often represented by ice), and Lightning are the most common.
  • Fisher King: In the first stage, under Zelda's rule, Hyrule Field is lush and vibrant. In the final stage, after Ganondorf takes over, it's a hellish landscape pierced with many a building-sized greatsword.
  • Foreshadowing: Notice how Lana and Cia, to an extent, have opposing hints of Fashionable Asymmetry? (most notably in the shoulders).
  • Floating Continent: The Land in the Sky stage which is based on Skyloft and the various other islands from Skyward Sword.
  • Full-Frontal Assault: Midna, Ruto and Darunia are technically nude, though their lack of human features lets them get away with it.
  • Giant Mook: While not outlandishly huge, the Lizalfos and Dinolfos Chieftains in Cia's Tale are noticeably larger than their basic Elite Mook counterparts.
  • Good Morning, Crono: A tradition in the series. Except in this case, it isn't Link who the games starts with waking up, it's Princess Zelda.
  • Gratuitous Japanese: Lana shouts "Sore!" when performing her finishers, and Agitha exclaims "Sugoi!" when attacking.
  • Guide Dang It: Characters can immediately break into a run by holding down the dodge button. This is never mentioned in the game.
  • Hades Shaded: Cia, who is much darker-skinned than her good counterpart, Lana.
  • Hair-Trigger Temper: Cuccos have this, even more so than in the other games. Some Adventure mode maps will have two cuccos fighting for territory in a random base. Interrupt and the base gets sealed off, with you asked to "survive until the cuccos calm down."
  • Heavily Armored Mook: Apart from the knight-like Darknuts, a few of the soldiers from both sides of the conflict are outfitted with more armor amongst their less armored brethren.
  • Heroic Mime: In keeping with Zelda tradition, Link does not speak. Instead, Proxi serves as his proxy and speaks for him.
  • Hijacked by Ganon: Ganondorf winds up being the True Final Boss of the story. As per the norm. Given the nature of the game, this is kind of to be expected, considering how he is an antagonist in a game with multiple villains. However, despite this not being surprising, this game does win extra points by letting you play as him when he performs the hijacking.
  • Improbable Weapon User: Several.
  • Instant Awesome, Just Add Dragons: Argorok from Twilight Princess who appears as a boss in the stage inspired by the game.
    • There's also Volga, who is able to transform into a dragon. He's playable.
  • Insurmountable Waist-Height Fence: In Legend Mode, the mission in the water temple tasks you with saving Ruto, who gets trapped inside a room in the middle of the temple. To get to her, you have to find flood gates to drain the water blocking the way to the room... except the water in this case seems to be only about chest deep at most, so there's no reason you couldn't just wade or swim there. Becomes even worse after you open the first flood gate and most of the water is drained away, leaving two ankle deep streams that you could easily jump over, or wade through but which are treated as insurmountable obstacles.
  • Item Crafting: Materials collected from enemies can be used to create badges and mixtures from the apothecary. Badges work as a Tech Tree where each badge offers passive effects such as additional attacks and the ability to use a healing potion. Mixtures affect the quality of weapons found from Random Dropss such as power and number of skills, but they only last for one battle and only one can be active at a time.
  • Jiggle Physics: Lana's and Ruto's chests bounce quite a bit in their idle animations, though for the former it's more noticeable in her DLC costume.
  • Killer Rabbit: Cuccos are this, in an interesting upgrade from Video Game Cruelty Punishment. Find a cucco in Legend Mode and attack it, and it'll summon more Cuccos which, while no longer invulnerable to attacks, are many times more powerful than normal enemies. Eventually this attack culminates in the appearance of an even more powerful Golden Cucco.
    • The full extent of the Cuccos' Bad Ass nature can be seen in Adventure Mode. Some maps have Cuccos fighting alongside the player. In some others you'll receive side missions telling you a Golden Cucco is feeding; let them go for too long and they become ungodly strong. In a few other maps you're told that two Cuccos are fighting for territory; fail to break them up and the winner will capture a base, then spread out and steamroll the rest of the map unless you defeat them.
    • Also Played for Laughs. At one point Lana is terrified when a single Cucco pops out of a portal, and runs away screaming as she's chased by a horde of them.
  • King Mook: Wizzro and Volga. Volga is basically a combination of the Dinolfos, Lizalfos, and Aerolfos - enemies that are Elite Mooks at best and Red Shirts at worst - only scaled up to the power level of the playable characters. Wizzro is an even better example, as he even looks like a Big Poe, the Elite Mook he's based on.
  • Lag Cancel: The ending animations for many attacks can be canceled by dodging. This is especially useful for characters that just show off at the end of their attacks like Ghirahim.
  • Last Chance Hit Point: Any attack that would otherwise kill you will instead leave you with 1 HP, as long as your health is above that number, although your health will be displayed as one quarter of a heart (while health is displayed as hearts in traditional Zelda form, damage is actually measured in HP, with 400 HP for every heart).
  • Late-Arrival Spoiler: That Sheik is actually Zelda, and that Midna is the ruler of the Twilight Realm are casually revealed by the game. The alternate costume for Ganondorf spoils his appearance in Twilight Princess and Midna's true form is included in a DLC.
  • Lethal Joke Item: The 8-Bit Wooden Sword. It looks ridiculous (the hilt is wider than Link's hand!) but is incredibly powerful, being equal in strength to Link's level 3 sword.
    • The Master Quest DLC adds similarly ridiculous (and equally powerful) 8-bit weapons for other characters. Impa's Giant Knife gets the blade of the 8-Bit Boomerang, Ghirahim wields an arrow, and Sheik plays the ladder.
  • Lethal Lava Land: The Eldin Caves stage.
  • Let's Split Up, Gang: After Cia brings forth the multiple areas from different eras to the main world, the Hyrulean Forces split up into three armies to deal with the problem on three separate fronts. The armies are initially led by Impa and Sheik for one, and Lana and Link respectively for the other two.
  • Let's You and Him Fight: Midna's entrance starts with her already at war with Cia, but due to a misunderstanding on the battlefield, she assumes Lana and Agitha are part of Cia's forces and attacks. When Cia retreats, it leaves Lana to defeat Midna and sort out who's on whose side.
  • Limit Break: In true Dynasty Warriors fashion, each character has super attacks which they can use to wipe out enemies. In general, there's 3 varieties for each character/moveset: the normal one that takes 1 bar of Special gauge to use, the Focus Spirit finisher that's used automatically when the bar runs out and a different variant that's triggered when you use the special during FS which also has a secondary property of instantly stunning giant enemies and opening them up for a Weak Point Smash.
  • Lizard Folk: Lizalfos and the more stronger Dinolfos relatives appear as Elite Mooks. Aeralfos, the winged versions of the Lizalfos from The Legend of Zelda: Twilight Princess, appear as Airborne Mooks, along with the new Fiery Aeralfos.
    • There is also the Lizalfos and Dinolfos chieftains who are larger and tougher than their regular counterparts.
  • Lost Woods: Two different versions of the Faron Woods serve in two different stages. The Skyward Sword iteration is part of the "Sealed Grounds" stage. Then there is the aptly named "Faron Woods" stage. While it resembles the Twilight Princess iteration in design, it is actually a completely new original version for the game as it contains a giant Great Deku Tree which serves as the stage's centerpiece and a Tree Top Town built around it.
  • Love Makes You Evil: Cia's feelings for Link is what corrupts her into villainy, although not directly; her feelings and the doubts they inspired in her opened the door for Ganondorf to influence her.
  • Luck-Based Mission: Some Adventure Mode missions have an event where two cuccos appear in a random base and start fighting. If you try to stop them you'll get locked in the base with them and risk taking tons of damage until they calm down. If you ignore them they'll take over the base and head out to steamroll other bases. The mission to get Ruto's third level weapon has this event happen three times and the mission's difficulty changes significantly depending on how nice the game decides to be with where the events happen. If they're all on the north end of the map where the enemy bases are (or even better, an event occurs in a base that was already lost to the cuccos) the mission will go fairly easily, if they all spawn on your side of the map... good luck getting A rank.
    • The Festival Of Cuccos mission in Adventure Mode has the same problem, if not even worse. It is entirely possible for the two cuccos event to happen directly in the path of the cucco chick you have to escort, making the escort all but impossible and practically guaranteeing you'll face the mama cucco's Roaring Rampage of Revenge.
    • The Manhandla Stalks Event. Stalks of the plant boss, Manhandla, appear randomly, dispersed among the keeps, where upon they will attack your keeps (typically your base) from a distance. They could all end up in the same keep, which is great, or they could end up on opposite ends of the map. Bonus points if the enemy is already attacking your base when this happens (which is more common than you might think).
  • Main Characters: Link, Zelda, Ganondorf, and in this instance, Lana. Link and Zelda being the series' staple protagonists, Ganondorf reprising his role as Big Bad also plays an influential role, and newcomer Lana becomes a temporary lead role as she becomes the bearer of the Triforce of Power.
  • Man-Eating Plant: Deku Babas, which spew a circle of poison to protect themselves and hinder characters.
    • Also the plant boss, Manhandla.
  • Massive Multiplayer Crossover: The game brings together several characters and elements from different The Legend of Zelda games thanks to Cia twisting space-time. According to Eiji Aonuma, he likens the game to being similar to The Avengers.
  • Mêlée à Trois:
    • When Midna is first encountered, she is in command of a third faction which proceeds to fight both the Hyrulean forces and the Dark Forces.
    • In the midst of the battle in the Temple of Souls between the Hyrulean forces and Cia's, Ganondorf bursts in with his own army to fight them all.
    • In the Master Quest DLC, Cia's attempt to recruit Zant finds her arriving in the Twilight Realm in the middle of a civil war between Midna and Zant, and she decides to take one down and recruit the other. What this translates to is "beat them both" though you can do so in whichever order you wish.
  • Mickey Mousing: Attacking enemies' weakpoints causes a musical sting, with a single larger music note hit when you perform the massive attack at the end.
  • Mirror Self:
    • There is a Zelda imposter who sows confusion and discord between the main Hyrulean forces and Darunia's Gorons in order to get them to fight one another. It's actually Wizzro in disguise.
    • Cia herself is capable of summoning several Dark Links to do her bidding.
  • Mordor: Ganon's Castle, which is Hyrule Field transformed into a hellish version of itself. It also serves as The Very Definitely Final Dungeon of the game.
  • Mummy: The ReDead Knights and Gibdo which appear as Elite Mooks. They have shouting attacks that temporarily stun opposing characters as well as spew out poison.
  • My Future Self and Me: The Master Sword and Fi; Ganondorf and the Imprisoned.
  • Mythology Gag:
    • Tutorials are accompanied by a voice clip of Navi's infamous "Hey! Listen!" The Game Over music is also taken from Ocarina of Time.
    • The Fairy that accompanies Link in this game, called Proxi, occasionally starts a point with "Hey, listen!"
    • The official artworks for Link and Zelda's alternate outfits, based on their appearances in Ocarina of Time, Twilight Princess, and Skyward Sword, are in the same pose as their artwork from those games. The artwork for Zelda's alternate skin from Ocarina of Time uses the same pose as Young Zelda from the Ocarina of Time remake.
    • Zelda goes missing at one point of the story, and during that time, Sheik appears. Hmmm...
      • Sheik is also part of the army detachment that rescues Princess Ruto. In Ocarina of Time, when encountered after the time skip, Ruto mentions she was saved by Sheik.
    • During the cutscene telling of the sorceress who guarded the Triforce, silhouettes of characters from Ocarina of Time, Twilight Princess, and Skyward Sword can be seen. In the OoT scene, Ganondorf's silhouette is seen holding the sword he had in the SpaceWorld 2000 GameCube Tech Demo and Super Smash Bros. Melee.
    • At the beginning of Ruto's character trailer, she is seen being carried like she was in Ocarina of Time.
    • Some weapons are named after items throughout the series, like the White Sword, the Magical Sword, the Magical Rod, the Magic Hammer, the Megaton Hammer, the Giant's Knife, the Biggoron's Sword, Silver Scale, Gold Scale, Water Dragon's Scale, the Sol, and the Twilight Sword.
    • In Adventure Mode, you find the Magical Sword in exactly the same map tile as in the original NES Zelda, the reward is even unlocked by pushing the same grave, no less!
    • During the second fight at the Valley of Seers, Zelda has to get to the Fairy Fountain. Impa calls out to her with: "It's dangerous to go alone! Take me with you!"
    • Manhandla is weak to the Boomerang, like in Oracle of Seasons.
    • The upside-down Lorule Triforce can be seen during the final battle against Cia's forces.
    • The alternate costumes released for Zelda, Darunia and Ruto in the Master Quest pack make them take the appearances of Hilda, Darmani and Lulu, respectively.
    • Ganondorf says Cia is his "favorite puppet yet."
    • Darunia's victory dance is based off of his dance to "Saria's Song" in Ocarina of Time.
    • Link's "Gauntlets" moveset contains many elements from the handheld Zelda games: One move has him burrowing underground with the digging mitts, the third-tier version replaces the Ball and Chain with Bow-Wow the Chain Chomp, and the fact that they have the Lightning Element may be a reference to the Magnetic Gloves.
  • Never Say "Die": Zig Zagged.
    • Played Straight: Being a Zelda game death is mostly just implied and words like "defeat" are used a lot, and being a Warriors title the "K.O." counter makes a return here too.
    • Averted: The villains will make it perfectly clear what they plan to do with you and your allies if you lose. Wizzro in particular likes to talk about all the slaughtering he'd like to perform. Even the heroes will use the word "kill" a few times when referring to the Giant Bosses.
  • Nice Job Breaking It, Hero: After Cia absorbs the power of the first three fragments of evil, the heroes retrieve the Master Sword to fight her, weakening the seal on the fourth and final fragment.
  • Ninja: The Sheikah tribe, lead by Zelda's retainer Impa, once again qualifies as the Hyrulean version of these. Sheik's moveset in particular is very reminiscent of a stereotypical Ninja, and her dodging speed allows her to bypass attacks like no other character can.
  • Non Humans Lack Attributes: Midna, Ruto, and the Gorons are all technically naked but lack visible naughty bits due to being different races than the more human-like characters.
  • One-Man Army: Every playable character gets to wipe out hordes of enemies en masse.
  • Original Generation:
    • While mostly a Massive Multiplayer Crossover to the Zelda series as a whole, there are some original characters, namely Cia, Wizzro, Volga, and Lana. On a related note, Link, Zelda, Impa, Sheik, and Ganondorf are new incarnations for this game rather than particular incarnations from previous games. Volga is, in fact, a reincarnation of the spirit of Volvagia of Death Mountain.
    • The game introduces new enemies that aren't present in the main Zelda games called Fiery Aeralfos and Icy Big Poe.
  • Our Ghosts Are Different: Poes, whose design resemble that used in Ocarina of Time and Majora's Mask.
  • Our Goblins Are Different: Bokoblins with their red Skyward Sword look feature as regular enemy mooks. Bulblins with their green Twilight Princess look also serve a similar function. Moblins with their pinkish red overweight Skyward Sword look also appear.
  • Our Dragons Are Different: Argorok the Wyvern-like Twilit dragon from Twilight Princess is a boss of the "Palace of Twilight" stage.
  • Playing with Fire: One of Link's weapon choices is the Magic Rod. Due to it primarily attacking with flames, it was initially mistaken for the Fire Rod, though it can also transform into a large axe, as well as having a few ranged attacks that aren't fire-based. The first iteration of this weapon tree is the Fire Rod; however, more powerful versions exist, ending with the Magical Rod. All versions use primarily fire attacks.
    • Impa's Naginata is fire-elemental and has some flame pillar attacks.
    • Lana's Summoning Gate can shoot fire as well, although this only happens during a Weak Point Smash.
  • Plot Hole: Sadly, there is a big one created in the Master Quest DLC. When we meet Midna for the first time in the original Legend Mode, she says that she hates Cia because Cia turned her back into her imp form. But in the Master Quest storyline, we see that Midna is already in imp form when Cia first meets her.
  • Pre-Order Bonus: Link and Zelda have their appearances from Ocarina of Time, Twilight Princess, and Skyward Sword available as pre-order bonuses at select stores, as well as for members of Club Nintendo. Ganondorf just has his appearances from Ocarina of Time and Twilight Princess. Dark Link from Ocarina of Time is also available as a Season's Pass preorder bonus palette swap.
  • Princesses Rule: A number of the playable Hyrulean Forces characters (at least Zelda, Midna, and Ruto) are princesses.
  • Promoted to Playable: The developers were excited to say this might be the first time some people can play as their favorite characters. To explain, previously it has only been possible to play as Link, although Zelda and Midna were partially playable in some games. In this game, you can play as a vast range of heroes and villains, including complete extras such as Agitha from Twilight Princess and even the Great Fairy herself through an unlockable weapon for Link. The Great Fairy isn't really a weapon, it lets you play as the Great Fairy, while she carries Link in a bottle.
  • Punny Name: Link, our silent hero, quickly finds a fairy companion called Proxi, who decides that she can do enough talking for the pair of them. Link conveys his thoughts via a Proxi.
  • Random Drop: On top of the series' tradition rupees and hearts from cutting down foes and grass, this game features materials for badge crafting as well as random weapon pickups after every battle.
  • Rank Inflation: The battle rankings for Adventure mode in the Japanese version of the game are S, A and B, as expected. Averted in the other versions of the game, where the ranks were shifted down to A, B and C.
  • Rare Random Drop: Materials dropped by enemies come in bronze, silver, and gold rarity. Silver items are rare drops from Elite Mooks while gold items are rare drops from bosses.
  • Red Shirt Army: Link is joined by the knights of Hyrule for the first time. They're nowhere near as powerful as Link, so he still has to do most of the work.
  • Retraux: The Adventure Mode, which has a grid map similar to the very first Zelda game.
  • Reincarnation Romance: Implied between Link and Zelda. Notably, this is the first time Link has explicitly been stated to be a reincarnation of the Spirit of the Hero.
  • Roaring Rampage of Revenge: In some Adventure Mode missions a mama cucco and cucco chick will appear, and you're asked to escort the chick to its mama. If the chick gets killed the mama cucco goes crazy, gets the highest powerup status possible, and starts attacking both sides.
    • Also in Adventure Mode, you will occasionally be tasked with escorting an injured soldier back to base. If you fail, he comes back as a vengeful ghost. While his rampage isn't as physically devastating as the mama cucco's, he can lay some nasty curses on you if left sitting around too long, like dropping your allies' morale, forcing some of your troops to flee, or even stealing your rupees.
  • Rocket Tag Gameplay: "Watch out! All Attacks are Devestating!" missions in Adventure Mode, where everything on the battlefield is a One-Hit-Point Wonder, both you and the enemies. (Well, technically you're a Two Hit Point Wonder due to having a Last Chance Hit Point, but the point still stands, especially since you still need to finish those missions without getting hit to A-rank them.)
  • Role Reprisal: Akiko Komoto, Ayumi Fujimura, and Anri Katsu reprise their roles as Midna, Fi, and Ghirahim respectively.
  • RPG Elements: This is one of the rare Zelda games to have Character Levels and a Skill Tree.
  • Scarf Of Ass Kicking: Link has a blue one in this game in addition to his usual attire, which has been spectacularly well received by the fandom. The scarf is an accessory worn only by Hyrulean Army Commanders, presented to Link by Impa as they search for their missing princess.
  • Sealed Evil in a Can: The legendary hero separated the evil force into four pieces, sealed one in the temple of the Master Sword and sent the other three into the depths of space-time.
  • Second Person Attack: A few of the characters' victory cutscenes do this. Notably:
    • Zelda's victory cutscene with the rapier has her swinging it at an angle that, if the camera were a person, she would be aiming at his throat. The sword doesn't seem to actually hit, though so there is that.
    • Wizzro has one of his shadow fish drool purple slime onto the camera, before he grabs the camera with his giant hand. The scene ends with him cackling as the camera struggles to escape.
    • Link's victory scene with the Magic Rod summons a giant fiery dragon (the same one from his special attack) which rushes the camera and engulfs it in flames.
    • Cia's victory scene has her order her Dark Link servants to attack the camera, damaging it and causing everything to go white for a moment.
  • Sensible Heroes, Skimpy Villains: The majority of the female heroes of the Hyrulean Forces revealed so far are sensibly dressed. The sole exceptions are Midna and Ruto, who are technically naked but get a pass since both lack certain human attributes and the latter's Ocarina of Time 3DS design makes her look like she's wearing a dress of sorts. Cia on the Dark Forces' side though, is dressed in a very Stripperiffic outfit.
  • Shifting Sand Land: The Valley of Seers and the Gerudo Desert.
  • Shout-Out:
    • Several of Link's moves from his guest appearance in Soul Calibur II, particularly the Cyclone Slash, make an appearance.
    • Link's gauntlet special attack where he flips the world with his ball and chain is similar to an attack used by Whitebeard in the One Piece Pirate Warriors spinoff. Likewise, some of Ruto's moves are reminiscent of Jinbe's from the same game.
  • Shown Their Work: The way each character opens a chest with a sealed weapon, heart piece or a heart container inside of it accurately reflects their personality: Link, Impa, Zelda, Shiek and Darunia open it normally (ie. first popping the lid open to peek inside of it, then throwing it open) Midna and Fi throw it open right away without peeking inside, Ghirahim pops it open with a single finger flick before throwing it open and Ganondorf kicks it open instead.
  • Shows Damage: Dark Beast Ganon, during the first part of his battle. Hit his bomb weakpoint and his left bracer breaks in half. Hit his arrow weakpoint and his right bracer breaks. The hookshot weakpoint rips off the tip of his tail and breaks one of his tusks. The two boomerang weak points break his horns. Once all of his weakpoints are broken he Turns Red and enters the second, more dangerous half of the battle.
  • Silicon-Based Life: Gorons, which are rock based rock eating characters from the other Zelda games, appear as regular grunts for the Hyrulean Forces.
  • Stalker with a Crush: By the end of the day, That's Cia's flaw. She uses her ability to watch over the worlds to spy on Link and gets a crush on him. The further in you go the more clear it becomes, and the game is making it clear that's what she is.
    • The Temple of Souls clearly makes it more obvious. It's basically a huge temple with portraits and statues of Link and his other incarnations.
  • Stripperiffic: Cia's outfit is quite revealing, to say the least.
  • Sucking-In Lines: King Dodongo does this when preparing to use his fireball, thereby telegraphing the point when you should throw your bombs into his mouth. Argorok also charge up like this for his fireball attack, as does Ganon.
  • Suddenly Voiced: In a first for a Zelda game, there's a fully voiced narrator who recounts the events of the main story between chapters as opposed to a silent one like in other games. Other than that, the rest of the characters follow Zelda tradition wherein they either just grunt, just speak simlish in the case of Midna and Fi, or just utter short phrases in the case of Proxi. Link himself doesn't even speak directly, as his dialogue is provided for by Proxi.
    • On another level, this is the first time in the franchise where the Lizalfos speak, even if it's mostly broken sentences. There are also hints that they are an organized society, such as the tribe that was loyal to Volga in the Master Quest DLC, and the monster horde that Ganondorf destroyed in the Gerudo Desert was implied to be a raiding party led by Lizalfos.
  • Super Mode: Focus Spirit mode. After filling up a magic meter, you'll be able to enter this mode by pressing R. While in Focus Spirit mode, your character's abilities will be increased, much like the Style Action from One Piece Pirate Warriors 2: specifically, they attack faster, their hits break enemy guards, and every 25 mook kills, they get an additional bonus effect that also slightly refills the magic meter.
  • Swapped Roles: Link's Great Fairy weapon. You actually play as the Great Fairy, while she carries Link around in a bottle the same way Link typically carries fairies.
  • Theme Song Powerup: In the first stage, the Zelda theme starts playing after Link awakens to the Triforce of Courage (and, in doing so, No Sells a One-Hit KO done by Volga).
  • Theme Tune Cameo: Lana sings part of The Legend of Zelda when summoning enemies.
  • The Thing That Would Not Leave: On certain Adventure Mode maps, a single Cucco will keep following you every way you go until your attacks ruffle its feathers to summon its army against your butt. Yes, it follows you and no one else for that one reason.
  • Throat Light: Along with Sucking-In Lines, this is the second tell that King Dodongo is about to use his fireball attack.
  • Throw Down the Bomblet: Bombs are a sub-weapon that can be used by anyone. Several bombs are thrown by default to take out multiple enemies, although they're by far the most inaccurate out of all the subweapons and can't be aimed reliably.
  • Timey-Wimey Ball: It's thanks to Cia twisting space-time that characters and elements from different eras and Alternate Timelines, which would normally not be able to interact with each other, are able to do so.
  • Took a Level in Badass: Princess Zelda has, presumably, led her country almost her whole life. But by the end of the events of the game, she has led her armies in multiple high-risk battles, vastly improved her own combat abilities as well as saving her kingdom from the ultimate evil and has gained the experience she needs to be a truly confident leader.
  • Tree Top Town: The "Faron Woods" stage has a town built on the trees adjacent to the Great Deku Tree.
  • Unexpected Character:
    • Prior to her reveal, most weren't expecting Midna to be a playable character at the time partly due to a lack of information before the reveal, and due to early screenshots which led to the speculation that the game would probably take place somewhere around Skyward Sword era thanks to the abundance of that game's enemies. She was also unexpected as she seemed to be just a One-Shot Character who was explicitly written out at the end of her first appearance.
    • invoked According to Aonuma himself, he was surprised at quite a few of the characters to be included in the roster. Another such example soon came in the form of Agitha, a one-shot character who isn't even plot significant in Twilight Princess. note 
  • Variable Mix: Some levels use different instruments in certain areas, such as the Crystal Caves in Eldin, and the interior of the Temple of the Sacred Sword. The game also adds a guitar riff whenever you activate Focus Spirit, and plays a toned-down version of the track in the pause menu. You can listen to these variations of the tracks in the Gallery by pressing L or R when the song is playing. The track also slowly dies down as you get close to a golden skulltula, which is part of how you find them.
  • Villain Episode: Three of the stages focus on Ganondorf's conquest of Hyrule after the defeat of Cia.. Cia and her cronies are also the protagonists of their own DLC scenario, which focuses on how they met and their own conquest of Hyrule.
  • Villainous Crush: Cia has a thing for Link. The reason she turns evil was because she wanted Zelda out of the picture.
  • Where It All Began: After your journey across time and space, you end up back in Hyrule Field to take on Ganon.
  • World of Action Girls: As stated above, the game primarily focuses on ass-kicking, strong, and powerful heroines. There are only two male heroes, with eight female heroines.
  • X Meets Y: The Legend of Zelda meets Dynasty Warriors.
  • You Gotta Have Blue Hair: Lana has this to a T, while Cia and Impa have Mystical White Hair.
  • Zettai Ryouiki: On Zelda, of all people.

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