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Video Game: Hyrule Warriors
The Legend goes to war.

Hyrule Warriors is a Spin-Off of The Legend of Zelda produced by Nintendo in collaboration with Tecmo Koei, and developed by Dynasty Warriors developer Omega Force, with some help from Ninja Gaiden developer Team Ninja. Announced by Nintendo during a Nintendo Direct on December 18th, 2013, it takes the gameplay of Dynasty Warriors and gives it a Zelda theme. It was released on the Wii U on August 14th, 2014 in Japan, and is set for release on September 19, 2014 in Europe, and on September 26, 2014 in North America.

Generations ago, Hyrule almost fell into a state of chaos, when a hero in green saved the day. The hero separated the evil force into 4 separate pieces, with one piece sealed away in the Master Sword, while the 3 other pieces were sent into the depths of the space time continuum somehow in hopes this would prevent any possible return. Ever since then, a sorceress has watched equilibrium of the Triforce through a special crystal. Now, the delicate balance of the Triforce has been disrupted. Cia, the sorceress of this generation, developed feelings for a young knight trainee named Link, but those feelings turned into jealousy when she saw his close relationship with Zelda, the Princess of Hyrule. Her jealousy made her succumb to the dark power that she was supposed to watch over, and her spirit was corrupted. Now, Hyrule Kingdom is once again being torn apart by the dark power unleashed by Cia.

This game contains the following tropes

  • Action Girl: Team Ninja is helping, so this is to be expected.
    • Impa gets her chance to show why she's Zelda's personal bodyguard, as she is a playable character, with a BFS to boot. Zelda herself is also playable, wielding a Bow and Sword, in Accord, as well as Midna, using her Prehensile Hair to kick some major ass. More are expected as new information about the game is made public, with Aonuma himself confirming "at least half" of the cast will be female.
  • Adaptational Badass:
    • Link's moveset has been seriously upgraded to accommodate the Dynasty Warriors style gameplay.
    • Zelda is usually a non-combatant. She kicks a lot of ass here.
    • Impa uses Iaijutsu with a zweihander, that is all.
    • Midna now attacks with full Twili power instead of hanging behind Link.
    • Even weirder is Agitha, a non-combatant who collected bugs.
    • Fi was an assistant in her game, but now she can turn into the Goddess Sword and use the Sacred Flames offensively.
    • Ruto was in need of rescue in her game twice, and now enters the fray.
  • Adaptational Wimp: King Bulblin was a unique individual from Twilight Princess who was the leader of the Bulblins and a Recurring Boss. In this game, not only are there multiple copies of him, they're Elite Mooks at best.
  • Alternate Continuity: Confirmed by Aonuma, who says Hyrule Warriors is more of a "celebration" of the Zelda series than a proper entry in it. (He uses "different dimension" to describe it, but his main point is that it's not part of Zelda's canon timeline).
    • The game exists in a separate dimension to the various branches of the current Zelda timeline; the premise being the antagonist opening portals to different eras of the Zelda-universe, and bringing various heroes and villains together. Thus, the story is not non-canonical in and of itself; rather, Eiji Aonuma compares it to The Avengers.
  • And Now for Someone Completely Different: For the majority of the story, it follows the exploits of the Hyrulean Forces dealing with the threat brought about by Cia. Then just as everything seems to have been cleared up, the game switches to following Ganondorf and his forces as he basically establishes himself as the actual antagonist of the game.
  • Army of The Ages: Both sides of the conflict consist of characters from different eras of the Zelda timeline.
  • Ascended Meme: "Hey, listen!" Expect to hear that whenever you see a tutorial message. With a new recording, no less.
  • Attack of the 50-Foot Whatever: Lana can summon up a gigantic Cucco to devastate the battlefield.
  • Ballistic Bone: The Stalchildren "archers" use bones as projectiles.
  • Betty and Veronica: Zelda and Cia for Link, respectively.
  • Big Bad: The witch Cia at first. Ganon turns out to be the true main villain in the end.
  • Bigger Bad: Turns out that Ganondorf was the one who corrupted Cia.
  • Big Bulky Bomb: One power-up temporarily replaces the character's bombs with giant bombs bigger than them.
  • Big Damn Heroes: In the Temple of Souls, Link is trapped in a room with several Dark Links. Lana comes in to aid him however even with her, they are still at a disadvantage. Just when things are looking dire, Darunia, Midna, Fi, and Impa appear to save them.
  • Book Ends: The first and final missions both take place in Hyrule Field.
  • Boss Subtitles: Per classic Zelda tradition, bosses are introduced with a descriptive phrase followed by their name, like "Fire Breathing King Dodongo," usually the same as in their original appearance.
  • The Bus Came Back: As this game takes place in multiple eras of the timeline, many Zelda characters, hero and villain alike, get to make a return.
  • The Cameo: Bow-Wow the Chain Chomp returns as a weapon.
  • Colony Drop: The Moon from Majora's Mask returns. It's summoned by a Great Fairy to aid the heroes in knocking a large boss out of the sky after the hook shot and two sets of magical chains fail. Though it turns into a mass of normal fairies after it does its job.
  • Co-Dragons:
    • Wizzro and Valga to Cia.
    • Zant and Ghirahim appear to be this to Ganondorf.
  • Conservation of Ninjutsu: Comes naturally with the territory. The very numerous Bokoblins go down in droves, whereas the more infrequent Lizalfos and Dodongos take longer to bring down.
  • Continuity Porn: The game has tons of references to the main Zelda series, and not just in the major stuff like characters and places. There's also small details, like the loading screen being a classic 8-bit Link defeating an Octorok and obtaining the Triforce, the classic Item Get jingle and animation, the Game Over and Boss Clear tunes from Ocarina of Time
  • Dark Action Girl: Cia after her Face-Heel Turn.
  • Death Mountain: The Trope Namer appears as a stage.
  • Dem Bones: Stalchildren with their Ocarina of Time design appear as regular mooks. The larger weapon wielding Stalfos, which likewise sport the Ocarina of Time design, appear as Elite Mooks. The four armed Stalmasters from Skyward Sword also appear as Elite Mooks as well.
  • The Dev Team Thinks of Everything:
    • When playing a chapter normally in story mode, certain character roles will be switched depending on the character chosen to play it. For example in the second The Lanayru Gorge instance, Zelda at one point goes to the Great Fairy fountain with a contingent of soldiers. However if she is chosen to play as for the stage, Ruto takes up her role instead.
    • Zelda and Sheik in the main story are Mutually Exclusive Party Members for obvious reasons. They normally never appear in game together.
    • The first chapter of story mode requires obtaining the bomb sub-weapon in order to clear some boulders blocking the entrance to a keep. In replays of said chapter wherein the player now has access to bombs, the boulders can be cleared right away from the start. The other entrances of the keep pass the boulders however will remain locked even if the keep is secured by the player. This is to prevent Sequence Breaking through the chapter early on.
  • Dinosaurs Are Dragons: King Dodongo from Ocarina of Time is seen in the teaser incarnation, complete with a Rolling Attack.
  • DLC: Costumes designs of Link, Zelda and Ganon giving them the appearance of themselves from other Zelda games.
  • Eldritch Location: The Temple of Souls is a twisted palace existing in another dimension. It is a reflection of Cia's own corrupted mind what with it being basically a large Stalker Shrine as it is littered throughout with various statues of Link. One room in particular is plastered to the brim with pictures of him.
  • Elite Mook: Lizalfos appear to be this, due to only one appearing in a horde of Bokoblins in the teaser.
  • Equal-Opportunity Evil: In terms of troops, the Dark Forces have a slew of different monsters that fill out similar roles that their armies can mix and match for a variety of different army setups. In contrast, the Hyrulean Forces just simply use Hylian and Goron soldiers as troops.
  • Expy: Valga is shaping up to be Lu Bu cosplaying as Volvagia.
  • Fisher King: In the first stage, under Zelda's rule, Hyrule Field is lush and vibrant. In the final stage, after Ganondorf takes over, it's a hellish landscape pierced with many a building-sized greatsword.
  • Foreshadowing: Notice how Lana and Cia, to an extent, have opposing hints of Fashionable Asymmetry? (most notably in the shoulders).
  • Floating Continent: The Land in the Sky stage which is based on Skyloft and the various other islands from Skyward Sword.
  • Full-Frontal Assault: Midna, Ruto and Darunia are technically nude, though their lack of human features lets them get away with it.
  • Good Morning, Crono: A tradition in the series. Except in this case, it isn't Link who the games starts with waking up, it's Princess Zelda.
  • Heavily Armored Mook: Apart from the knight-like Darknuts, a few of the soldiers from both sides of the conflict are outfitted with more armor amongst their less unarmored brethren.
  • Hijacked by Ganon: Ganondorf winds up being the True Final Boss of the story. As per the norm. Given the nature of the game, this is kind of to be expected, considering how he is an antagonist in a game with multiple villains. However, despite this not being surprising, this game does win extra points by letting you play as him when he performs the hijacking.
  • Improbable Weapon User: Zelda, with a conductor's baton.
  • Instant Awesome, Just Add Dragons: Argorok from Twilight Princess who appears as a boss in the stage inspired by the game.
  • Killer Rabbit: Lana is terrified when a single Cucco pops out of a portal, and runs away screaming as she's chased by a horde of them.
  • King Mook: King Dodongo, to no surprise.
  • Late-Arrival Spoiler: That Sheik is actually Zelda and that Midna is the ruler of the Twilight Realm are casually revealed by the game.
  • Let's Split Up, Gang: After Cia brings forth the multiple areas from different eras to the main world, the Hyrulean Forces split up into three armies to deal with the problem on three separate fronts. The armies are initially led by Impa and Sheik for one, and Lana and Link respectively for the other two.
  • Lethal Lava Land: The Eldin Caves stage.
  • Limit Break: In true Dynasty Warriors fashion, each character has super attacks which they can use to wipe out enemies.
  • Lizard Folk: Lizalfos appear as Elite Mooks. Aeralfos the winged versions of the Lizalfos from The Legend of Zelda: Twilight Princess appear as Airborne Mooks.
  • Lost Woods: Two different versions of the Faron Woods serve in two different stages. The Skyward Sword iteration is part of the "Sealed Grounds" stage. Then there is the aptly named "Faron Woods" stage. While it resembles the Twilight Princess iteration in design, it is actually a completely new original version for the game as it contains a giant Great Deku Tree which serves as the stage's centerpiece and a Tree Top Town built around it.
  • Love Makes You Evil: Cia's feelings for Link is what corrupts her into villainy, although it's heavily implied that there are outside influences that fueled her corruption.
  • Man-Eating Plant: Deku Babas which spew a circle of poison to protect themselves and hinder characters.
  • Massive Multiplayer Crossover: The game brings together several characters and elements from different The Legend of Zelda games thanks to Cia twisting space-time. According to Eiji Aonuma, he likens the game to being similar to The Avengers.
  • Mle Trois:
    • When Midna is first encountered, she is in command of a third faction which precedes to fight both the Hyrulean forces and the Dark Forces.
    • In the midst of the battle in the Temple of Souls between the Hyrulean forces and Cia's, Ganondorf bursts in with his own army to fight them all.
  • Mirror Self:
    • There is a Dark Zelda who sows confusion and discord between the main Hyrulean forces and Darunia's gorons in order to get them to fight one another. It's actually Wizzro in disguise.
    • Cia herself is capable of summoning several Dark Links to do her bidding.
  • Mordor: Ganon's Castle which is the Hyrulean Field transformed into a hellish version of itself. It also serves as The Very Definitely Final Dungeon of the game.
  • Mummy: The ReDead Knights which appear as Elite Mooks. They have shouting attacks that temporarily stun opposing characters as well as spew out poison.
  • My Future Self and Me: The Master Sword and Fi; Ganondorf and the Imprisoned.
  • Mythology Gag:
  • Ninja: The Sheikah race once again qualifies as the Hyrulean version of these.
  • Non Humans Lack Attributes: Midna, Ruto, and the Gorons are all technically naked but lack visible naughty bits due to being different races than the more human-like characters.
  • One-Man Army: Every playable character gets to wipe out hordes of enemies en masse.
  • Original Generation: While mostly a Massive Multiplayer Crossover to the Zelda series as a whole, there are some original characters, namely Cia, Wizzro, Valga, and Lana.
    • On a related note, Link, Zelda, Impa, Sheik and Ganondorf are new incarnations for this game rather than particular incarnations from previous games.
  • Our Ghosts Are Different: Poes, whose design resemble that used in Ocarina of Time and Majora's Mask.
  • Our Goblins Are Different: Bokoblins with their red Skyward Sword feature as regular enemy mooks. Bulblins with their green Twilight Princess look also serve a similar function. Moblins with their pinkish red overweight Skyward Sword look also appear.
  • Our Dragons Are Different: Argorok the Wyvern-like Twilit dragon from Twilight Princess is a boss of the "Palace of Twilight" stage.
  • Playing with Fire: One of Link's weapon choices is the Magic Rod. Due to it primarily attacking with flames, it was initially mistaken for the Fire Rod, though it can also transform into a large axe, as well as having a few ranged attacks that aren't fire-based.
  • Pre-Order Bonus: Link and Zelda have their appearances from Ocarina of Time, Twilight Princess, and Skyward Sword available as pre-order bonuses at select stores, as well as for members of Club Nintendo. Ganondorf just has his appearances from Ocarina of Time, and Twilight Princess.
  • Princesses Rule / Badass Princess: A number of the playable Hyrulean Forces characters (at least Zelda, Midna, and Ruto) are princesses.
  • Promoted to Playable: The developers were excited to say this might be the first time some people can play as their favorite characters.
  • Random Drops: On top of the series' tradition rupees and hearts from cutting down foes and grass, this game features materials for weapon crafting as well as random weapon pickups after every battle.
  • Red Shirt Army: Looks like Link will be joined by the knights of Hyrule for the first time.
  • Retraux: The Adventure Mode, which has a grid map similar to the very first Zelda game.
  • Reincarnation Romance: Implied between Link and Zelda. Notably, this is the first time Link has explicitly been stated to be a reincarnation of the Spirit of the Hero.
  • RPG Elements: This is one of the rare Zelda games to have Character Levels and a Skill Tree.
  • Scarf Of Ass Kicking: Link has a blue one in this game in addition to his usual attire, which has been spectacularly well received by the fandom.
  • Sealed Evil in a Can: The legendary hero separated the evil force into four pieces, sealed one in the Master Sword and sent the other three into the depths of space-time.
  • Sensible Heroes, Skimpy Villains: The majority of the female heroes of the Hyrulean Forces revealed so far are sensibly dressed. The sole exceptions are Midna and Ruto who are technically naked but get a pass since both lack certain human attributes and the latter's Ocarina of Time 3DS design makes her look like she's wearing a dress of sorts. Cia on the Dark Forces' side though, is dressed in a very Stripperiffic outfit.
  • Shifting Sand Land: The Lanayru Gorge stage and the Gerudo Desert stage.
  • Shout-Out: Several of Link's moves from his guest appearance in Soul Calibur II, particularly the Cyclone Slash, make an appearance.
    • Link's gauntlet special attack where he flips the world with his ball and chain is similar to an attack used by Whitebeard in the One Piece Pirate Warriors spinoff. Likewise, some of Ruto's moves are reminiscent of Jinbe's from the same game.
  • Silicon-Based Life: Gorons, which are rock based rock eating characters from the other Zelda games, appear as regular grunts for the Hyrulean Forces.
  • Stripperiffic: Cia's outfit is quite revealing, to say the least.
  • Suddenly Voiced: In a first for a Zelda game, there's a fully voiced narrator who recounts the events of the main story between chapters as opposed to a silent one like in other games. Other than that, the rest of the characters follow Zelda tradition wherein they either just grunt, just speak simlish in the case of Midna and Fi, or just utter short phrases in the case of Proxi. Link himself doesn't even speak directly as his dialogue is provided for by Proxi.
  • Super Mode: Focus Spirit mode. After filling up a magic meter, you'll be able to enter this mode by pressing R. While in Focus Spirit mode, your character's abilities will be increased, much like the Style Action from One Piece Pirate Warriors 2.
  • Theme Song Powerup: In the first stage, the Zelda theme starts playing after Link awakens to the Triforce of Courage (and, in doing so, No Sells a One-Hit KO done by Valga).
  • Theme Tune Cameo: Lana sings part of The Legend of Zelda theme at one point.
  • Throw Down the Bomblet: Bombs are a sub-weapon that can be used by anyone. Several bombs can be spammed at once to take out multiple enemies.
  • Timey-Wimey Ball: It's thanks to Cia twisting space-time that characters and elements from different eras and Alternate Timelines which would normally not be able to interact with each other, are able to do so.
  • Tree Top Town: The "Faron Woods" stage has a town built on the trees adjacent to the Great Deku Tree.
  • Unexpected Character:
    • Prior to her reveal, most weren't expecting Midna to be a playable character at the time partly due to a lack of information before the reveal, and due to early screenshots which led to the speculation that the game would probably take place somewhere around Skyward Sword era thanks to the abundance of that game's enemies. She was also unexpected as she seemed to be just a One-Shot Character who was explicitly written out at the end of her first appearance.
    • invoked According to Aonuma himself, he was surprised at quite a few of the characters to be included in the roster. Another such example soon came in the form of Agitha, a one-shot character who isn't even plot significant in Twilight Princess. note 
  • Villainous Crush: Cia appears to have a thing for Link. The reason she turns evil was because she wanted Zelda out of the picture.
  • What Could Have Been: When the director of Dynasty Warriors approached Nintendo about the initial concept, he pitched it as primarily a Zelda game with a dash of Dynasty Warriors (probably figuring that the company would want that top billing). Miyamoto stepped in and pushed for Dynasty Warriors with a dash of Zelda instead.
  • X Meets Y: The Legend of Zelda meets Dynasty Warriors.
  • You Gotta Have Blue Hair: Lana has this to a T, while Cia and Impa have Mystical White Hair.

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