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Wiki Headlines 5th Feb: Echo Chamber Season 1 blooper reel on Youtube here Main PlayingWith Quotes main index Narrative
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Nice of her to tell us that...
"It's not that hard. You just have to use abilities they won't discuss and techniques they haven't entirely taught you via controls they never quite explain."
Cousin to a Solve the Soup Cans puzzle, a Guide Dang It is any part of a video game in which that correct action or set of actions is so difficult to figure out from the game's own clues that, effectively, the only way to know what to do (aside from spending countless hours of trying every remote possibility until something happens) is via a Strategy Guide or an online Walkthrough. This is particularly necessary when dealing with random maze sections, determining Relationship Values, or trying to achieve 100% Completion.
Do note that quite a few of these examples may have been placed as interesting finds for players that accidentally get into obscure situations or curiously muck around with the game, especially in older sandbox titles where groping around in the proverbial dark was an intentional part of the experience. Examples that are required to complete the game are still nasty, however.
Contrast with Player Nudge, when the Devs are aware how complicated the game might have become and try to subvert it. Compare Moon Logic Puzzle, where the game does provide the information you need, but most players will still require a walkthrough to put it all together.
Examples:
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