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"The whole game is based around secrets, but there's a difference between 'secret' and just fucking impossible!"

Cousin to the Soup Cans, a Guide Dang It is any part of a video game in which that correct action or set of actions is so difficult to figure out that effectively the only way to know what to do is via a Strategy Guide or an online Walkthrough. Particularly necessary when dealing with random maze sections, determining Relationship Values, or trying to achieve Hundred Percent Completion.

Combine this with a Lost Forever, and you have something that gamers gnash their teeth over, as it is viewed as extremely cheap on the part of the game designers. It is Fake Difficulty created either through carelessness or it is a more diabolical move to make calling a tip line (conveniently promoted in your game's packaging) or purchasing a Strategy Guide necessary. The fact that most strategy guides are not made by the game companies makes this last one less likely, though. It might be possible that due to the recent proliferation of walkthrough-based websites such as GameFAQs, game designers are actually expecting gamers to be using guides.

Though it should be noted that more and more often, "Officially Licensed" guides are showing up on shelves, up to and including guide-producing companies that obviously have exclusivity deals with game companies. (Ex.: Brady Games and Square Enix.) Meanwhile, "Unofficial" guidebooks have almost disappeared, either litigated out of existence or simply replaced by free fan-made guides online. Considering that at least some guidebook companies are now paying for official licensing, it no longer seems all that far-fetched to believe the game programmers are asked to slip in a few "incentives" to get people to buy the guide.

Of course, one might notice that obviously, it has to be possible to solve it on your own, otherwise the walkthrough couldn't tell you how to get it. This is true in several cases, but other times the solutions might have been found through hacking, or a message board (or a wiki!) of hundreds of people trying different things reporting their findings, or through info gotten straight from the game company, or through someone actually buying the Strategy Guide and posting the tricky bits online.

Especially frustrating if you get stuck because of an Unwinnable scenario; nothing incites rage quite like being told you can't win because of a mistake you made three hours ago.

In any case, this can cause "hardcore gamers" who swear to never use a guide to pull their hair out.

Sometimes Copy Protection could result in this - notably with many of Sierra's games.

Compare See The Sailboat, where the game does provide the information you need, but most players will still require a walkthrough to put it all together.

Examples:

    open/close all folders 

    Action 

    Adventure 

    Racing 

    Strategy 

    Puzzle Games 

    Simulation Games 

    Visual Novels 

    Game Guides 

    Other 

    CRPG 

    JRPG 

    Non-games