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Super Mode

An "Overdrive Mode" where a character temporarily becomes much stronger, almost always accompanied by a visible change towards the badass end of the spectrum. Basically, a Dangerous Forbidden Technique or Deadly Upgrade without the dangerous/deadly parts — it may be limited somehow, usually by time or a finite Power Source, but sometimes it's not even that (If it shortens the user's lifespan or similar, it's a Heroic RROD). Very popular in action-based video games. May, or may not have a triggering requirement, but must look awesome via glowing and floating.

These transformations are usually accompanied by either a failure on the part of the other party to intercede, or a temporary "aura of invincibility" that renders them incapable of doing so. Popularized by Dragonball Z, where characters had time to heal, restock, and partake in extended dialogues during such events.

The Super Trope to Super Star, Limit Break, Superpowered Evil Side, Unstoppable Rage, Deadly Upgrade, and often regarded as a One-Winged Angel act for heroes. Related to superpowered animorphism, especially the Big Badass Wolf, and occasionally Super Empowering. Turned Red is the bad guy version of this. Power-Up Full Color Change may be its visual indicator.

Examples:

    open/close all folders 

    Advertising 
  • When Super Sugar Crisp changed its name to Super Golden Crisp, its mascot (Sugar Bear) gained the ability to transform into Super Bear. (This powered-up form was anything but endearing, though, and the concept was soon dropped.)

    Anime & Manga 
  • The Super Saiyan (and its variants) from Dragon Ball Z is easily the Trope Codifier; a legendary warrior with an increasingly ridiculous mane of blond hair who gains an order of magnitude of strength. This is achieved out of a cross between strength, a pure (good or evil) heart, and a really bad day.
    • In the later sagas, Trunks and Goten can transform with no difficulty at all, Goten pulled it off without realizing it, to the shock of Gohan and the adults. Fan speculation indicates that if fathered by someone who can already transform, it swaps the Saiyan tail trait out for easier access to the Super Saiyan form.
  • In Tekkaman Blade, D-Boy undergoes a procedure which has a fifty percent chance of killing him in order to evolve his powered form into "Blastor Mode." Later, his Evil Twin Tekkaman Evil also acquires a Blastor upgrade.
  • Despite several Transformations and Fusions, actual Super Modes are fairly rare in Digimon. The main examples are Imperialdramon Fighter Mode (Humongous Mecha-like Mon goes from dragon to humanoid form) and later Paladin Mode (Fighter Mode gets a Palette Swap based on Omnimon, whose powers he's borrowing.) There's Gallantmon Crimson Mode (his vehicle becomes armor) and Beelzemon Blast Mode (gets wings, new gun) from Digimon Tamers. Although the Burst Mode of Digimon Savers fails to qualify on Health and Safety grounds... at least, if you use it improperly.
    • To be technical about it, Burst Mode actually does qualify (in Savers, at least), the health and safety issues come from triggering the wrong transformation - the V-Pet version of the Burst Mode doesn't qualify, but for Savers, the actual Deadly Upgrade is Ruin Mode, rather than Burst Mode, which in itself doesn't come with negative side effects at all. After learning from the initial mistake, the heroes have no problem avoiding Ruin Mode.
      • Digivolving itself can be considered a Super Mode (particularly the Mega forms), especially since the digimon reverts back after the fight. This is especially the case for Patamon in the first series since its so hard for him to digivolve but when he does its essentially "We've won."
  • Nanoha's Blaster Mode and Fate's Sonic Drive in Nanoha StrikerS.
    • Only seen once is Subaru's yellow-eyed berserk-mode. She practically lost an arm, and didn't notice.
    • Fate's "Overdrive/True Sonic Form", which makes her literally fastest fighter in the Nanohaverse seen so far.
    • A's Portable: The Battle Of Aces has Full Drive modes for everyone, which gives stat boosts, Power Glows and allows usage of the Limit Break.
  • Kazuma's 'Contractor' state from Kaze no Stigma falls under this: Lasts for 5 minutes, and leaves him somewhat weakened when it wears off - but with no permanent side-effects. While it lasts, his eyes turns bright blue, and he's basically unstoppable. If they turn red, be somewhere else!
  • Pretty much every Shinigami in Bleach with their Bankai, and later most of the Arrancar with their Resurrección. And Chad.
    • Soifon and Yoruichi have Shunko, which can be loosely regarded as their super saiyan mode; complete with flaring aura and energy blasts.
    • And the Vizard with their masks.
  • Guyver Gigantic. Pronounced "gih-GAN-tic", it's part power-up and part Humongous Mecha, as the wielder is about nine feet tall.
    • Recently, the main character has attained the ability to transform it into Guyver Gigantic Exceed, which is the size of a skyscraper. Considering the Lensman Arms Race that drives the series, it was only a matter of time.
  • Hyper Mode in Kidou Tenshi Angelic Layer. In the manga, it's the result of Kaede's tinkering with her Angel, but in the anime, all the first-run Angels have the ability.
  • GaoGaiGar's Cyborg Guy has an ability explicitly named "Hyper Mode", which hugely enhances his strength and speed for three minutes. It's unknown whether he has the same ability as an Evoluder, but it is implied that his final Humongous Mecha, Genesic GaoGaiGar, has the equipment to do something similar.
    • It actually does so...for about one second, for the very last push on the last attack - it's so quick that it's hard to tell what it is without going frame-by-frame.
    • The cylindrical devices on either side of Cyborg Guy's head when in combat form were batteries storing the energy for his Hyper Mode form. He had 8 of them. Genesic's hair was made up of roughly a million of those things.
  • The Shining Gundam's ace in the hole in Mobile Fighter G Gundam is actually called "Super Mode". The God Gundam has a similar effect, including a halo, called "Hyper Mode" or "Meikyou Shisui (Clear Mirror Still Water)."
    • Shining Gundam also has a Hyper Mode, which is similar to the Super Mode but changes the whole mecha's color to glowing gold. The other Shuffle Alliance members eventually gain this same ability for their Gundams, while the God Gundam has "Golden Hyper Mode", which is the same thing but stronger.
    • Then, there is Gundam 00 with its Trans-Am system, which triples a Gundam's performance while turning it red.
    • Gundam SEED has SEED Mode. The show's director once described it as the physical representation of a character surpassing his limits.
    • In Mobile Suit Gundam Unicorn, the titular Unicorn's NT-D (short for Newtype-Destroyer) is described as "the mode in which the Unicorn's performance limiters are disengaged". When activated the suit's armor expands, revealing a glowing red frame underneath. Also doubles as Dangerous Forbidden Technique.
    • Mobile Suit Gundam F91 play with this. The titular F91's super mode is actually come from its design flaw, the system generate too much heat and the transformation (radiator fins expand, face opens) is done for better cooling. That being said, the shredding armor layer and heat signal it leave behind when moving do creat after-image which is very useful in battle.
  • Tenjou Tenge has the cute, petite chibi girl Maya Natsume becoming a Huge Schoolgirl when getting ready for fighting.
  • Moka from Rosario+Vampire has two forms: her normal form, which looks like a normal but very Panty Shot-prone schoolgirl, and her Superpowered Evil Side, which is taller, has bigger tits, and Glowing Eyes of Doom.
  • Ranma from Ranma ½ has the "cat-fist" ("neko-ken"), which makes him more agile and gives him invisible claws that can cut through anything. It has two big limitations: 1) it can only be induced by an intense fear of cats, and 2) it gives him the mentality of a cat, making him easy to distract and incapable of using tactics and strategy.
  • Sailor Moon's seasonal upgrades usually just have very minor changes, but in S, she acquires the Holy Grail which gives her an actual Super Mode, with a lovely white and gold trim. SuperS' seasonal upgrade was to make her Super form her permanent form, giving Sailor Mini Moon a similar Super powerup. Eventually, all the other scouts also got a Super form power-up.
    • And then in Sailor Stars, she goes one step further with her Eternal form. It starts off as being so powerful that she can only maintain it for a short time, but a few episodes later it becomes her permanent form.
  • In Tentai Senshi Sunred, Sunred, like any good Sentai hero, has a super mode. His is called Firebird Form, and if the opening (maybe) is anything to go by, it's very impressive.
  • Very common in Soul Eater, with subtropes included. There's the basic Resonance of Souls, the more advanced Chain Resonance, using the power of the Black Blood, Maka's Witch Hunter and Demon Hunter attacks, Black☆Star's Fey Blade mode and the blade modes after unlocking Masamune's true power, Kidd's Lines of Sanju, Free's werewolf form, Mosquito's younger forms, and many others.
    • Kid's Sanzu Lines were temporary due to Brew's influence, they seem intended as some sort of upgrade, possibly the deadly variety due to certain circumstances.
    • And later Black Star and Death the Kid uses the Insanity.
      • Followed by Kid activating two of the Sanzu Lines himself, using his 'killing intent' (and, apparently, his father's power) to destroy Noah. Sort of.
    • As both Maka and Black Star's original super-modes have become standard, they've essentially been replaced by their upgrades - Witch Hunter by Demon Hunter, and the improper version of the fey blade mode with the real one. By extension, Kid will presumably follow suit with his Sanzu Lines.
  • The titular character from Naruto has learned to use an ability that is colloquially referred to as Sennin Mode or Sage Mode. When activated, this strengthens his energy by drawing in natural energy from all around him and drastically increases his strength, speed and punishment resistance. It also gives him a whole new array of senses and abilities (including an invisible Battle Aura which can work like and extension of his body and make hits that appear to miss do damage), and increases the power and efficacy of almost all his techniques. The technique carries no physical drawback when in use, but does have a time limit after which the user is left physically drained and requires him to sit completely still and achieve complete focus for several minutes to activate unless he makes at least one shadow clone to absorb the energy so he can dissipate it and get an instant recharge. The visible effects of all this are a pair of red-lidded, golden frog eyes.
    • The biggest risk is when Naruto's first learning to balance the natural energy with his own. If he takes in too much, he risks turning into a toad and petrifying. In his fight with Pain he actually weaponizes this when he's caught by Pain's hungry ghost body, which absorbs chakra, by sending all of it into him and killing that body.
    • Using the Nine Tails' power also counts as a Super Mode, although is later revealed that it works more as Cursed with Awesome and it's risky in many ways. To elaborate, the when he uses the Kyuubi's power, he becomes stronger and faster, as well as the speed of his Healing Factor skyrocketing. Depending on the level, it may produce a chakra cloak, which both defends him from harm and can be used to attack. However, if it gets too far, he begins to lose his sense of reason and will attack anything in sight, something he is working on, and simultaneously burns his skin off and grows it back, reducing his life span.
    • Now that Naruto has befriended the Kyubi and made his chakra his own, he has a new form. Its called 'Rikudou Mode' by the fandom, while officially called by Hachibi Nine-tailed Chakra Mode, while it is just called a Chakra Form in the manga. In it... he has complete control over the Seal, moves as fast as his father, is strong enough that just stomping his feet will crater it, and finally, he can sense negative emotions, thus making him superior to any sensor. Which Kisame found out the hard way.
      • In elaboration of his new form's powers: he has Chakra Arms, which greatly increase the range of his attacks and the arms are strong enough to shatter stone easily. He can sense Negative Emotions which makes him superior to a pure chakra sensor. His speed has increased to the point of his father's level. He can shatter rock with just a punch and probably has even more strength feats. And now he's creating a way to use the Bijudama by what he learned of the Rasengan, thus adding superior firepower to his form. However, there are risks he has to limit his time in Nine-Tailed Chakra Mode so the Kyubi won't eat up all his Naruto chakra, but due to the sheer amount of chakra he has (100 times that of a normal ninja since he doesn't have to restrain the Kyubi with his own chakra anymore due to his brand new seal), he can conceivably stay in Nine-Tailed Chakra Mode for hours.
    • In the past 2 or 3 chapters Naruto has finally learned to fully harness the power of his Bijuu. In this form he gains an extremely kickass appearance surrounded by a massive chakra cloak in the shape of the Kyubi.In this form Naruto can form a Bijudama as strong as that of 5 other tailed beasts put together and can use a chakra roar capable of sending said Bijuus flying away! Wow...
    • Any Jinchuuriki that can control and make friends with their Bijuu can transform into the Bijuu itself. Something Killer Bee and Yugito has been shown to be able to and Naruto as well
    • Certain prodigiously skilled users of the Sharingan unlock the Mangekyou Sharingan. Unlike other Super Modes, the Mangekyou Sharingan does not grant a Badass aura,but instead reveals itself in the form of Exotic Eye Designs. However it does grant it's users the ability to Mind Rape highly powerful enemies into mindless jellies, incinerate people with unquenchable Hellfire or summon a nigh invincible battle guardian. The catch?Overuse of these haxxed techniques will cause your eyes to go blind.
      • Those Mangekyou users who transplant their sibling's eyes however gain another upgrade to this in the form of Eternal Mangekyou Sharingan,which carries absolutely no side effects.
    • Choji Akimichi now has his own Super Mode. Calorie Control Technique, which forms his butterfly chakra wings. It increases his power by 100 times and he can flood an entire battlefield, actually stopping the battle and proclaims he will finish it.
    • Of course, Lee and Guy's 'Gates' are actually a super form gradient. The last form will kill anyone who uses it.
  • A couple in Mahou Sensei Negima!. First, Albireo's Pactio which is completely broken, letting him take on the form of people he has met for limited periods of time. Even people like Nagi. And he was already pretty badass. The kanka technique that Takahata, Asuna and Vanderburg use, which drastically increases speed and power, at a downside of draining magic and ki at what is implied to be a a decent bit faster for both than fighting normally with either alone. Also Negi's black magic, which can have damaging effects on his psyche due to its nature to encompass and accept everything, it also has at least five modes, depending on what spells it's used with. Its also probably going to turn him into a demon (something he has no problems with, considering his master, and has a slight chance of killing him. Although Negi himself mentions that he's really not worried about his odds of survival.
    • And now he actually has gone demon, or at least, partially. Having mastered his super form, he presumably no longer has to deal with the side effects, and he curb stomps Quartum like he was nothing.
  • Kirihara Akaya's Devil Mode in The Prince of Tennis. There's also Muga no Kyouchi ("State of Self-Actualization") and its three doors, especially Ten'i Muhou no Kiwami (literally "The Pinnacle of Perfection").
  • Monkey D. Luffy develops the Gear transformations in the Enies Lobby arc. The first one, Gear Second, pumps blood in his body to strengthen his organs, giving his body a pink hue with purple, glowing veins, while sweat steams on his body, giving an appearance similar to a Battle Aura. He's MUCH faster (able to go supersonic speeds) and MUCH stronger (the mere punches he throws causes the air around him to impact onto his target) and names all of his attacks with the word "Jet" as a prefix for all of them. His Gear Third technique uses air to blow up his body parts to massive sizes, able to destroy entire towers in one punch. However, his speed heavily decreases and afterwards he temporarily shrinks. Obviously, he uses his Gear Second more.
    • To a lesser extent, some of the other members of the crew have super modes too, like Zoro's Asura which spawns an extra 2 heads and 4 extra arms to allow him to use 9 swords at a time, Chopper's Monster Point form (Even though that counts more as a Dangerous Forbidden Technique ( at least pre-Time Skip)), and Sanji's Diable Jambe which literally sets his leg on fire.
  • Several times during the course of Neon Genesis Evangelion Unit 01 goes into "berserk" mode where it operates autonomously and becomes much more powerful than it normally is.
  • In Yu Yu Hakusho, after Yusuke dies and comes back to life, he is able to change into his demon form, which gives him access to both spirit and demon energy. Kurama can also revert back to Yoko Kurama (who was much stronger), and Hiei also has his demon form (where multiple eyes sprout on his body, used only once in the series); Hiei can also absorb his Dragon of the Darkness Flame attack, which grants a massive power boost.
    • Toguro also has his transformation to 100% power, which temporarily causes an eclipse and kills half of the audience in the process. It's every bit as cool as the 30+ episode buildup to it implied.
  • The Future GPX Cyber Formula series has the Zero Zone. Similar to the Gundam SEED case above, this particular mode is the representation of surpassing the character's limits, A state where a driver can read one's mind with their car, in which the user can see a bit of the future, look into other driver's thoughts and also predict their movements.
  • When Ryuugu Rena enters "adorable mode", she does not lose.
  • In Fairy Tail the Dragon Slayers has Dragon Force.
  • Kinji's "Hysteria Mode" from Hidan No Aria, which has certain trigger conditions.
  • The two protagonists of Tiger & Bunny have the Good Luck Mode, a modification in their Powered Armor that enhances their power by not a damn bit — but it sure looks cool, doesn't it?
  • While most Pretty Cure series have different Super Modes being seen only in movies, Heartcatch Precure is the first to introduce an in-series Super Mode: the Super Silhouette, which boosts their power, takes Frills Of Power Up to Eleven, and gives them an ultimate attack - the Infinity Silhouette.

     Literature  

  • This is Older Than Print: Cuchulain, Irish folkloric hero, when particularly angry, would enter a super mode where he was stronger, faster, tougher, etc. On the down side, he changed into a terrible monster. His muscles bulged and twisted around in his body, and some joints would reverse, hence the name "Warp Spasm". Additionally, one eye would grow as big as a goblet, the other eye would shrink to a pinhole, his mouth would grow and his hair would stand on end.
    • Given that in his "normal" mode he can throw spears into the clouds and have them come down on his enemy minutes later, or leap clear over fortress walls, his Super Mode was pretty damn super indeed.
  • The Star Wars franchise has a Super Mode called Oneness, a state of perfect harmony with The Force. While this is normally only possible after death, there are a few cases of Force-sensitives achieving this state in life. As a living extension of The Force itself, a person in Oneness can perform feats far beyond even the strongest Jedi and Sith. It's actually impossible for a Dark Side practitioner to enter this state given that it requires the one thing no Dark Sider user would ever consider: complete and total surrender to the Will of The Force. The most awesome example of Oneness is Ganner Rhysode's You Shall Not Pass moment.
    • Or Dorsk 81's throwing 17 star destroyers half-way across the star-system.

     Live Action TV  

     Tabletop Games  

  • Clerics, Druids and Wizards can all do this in DnD with the right feats.
    • Feats or spells. Clerics in 3rd and 3.5 Ed can do it with the right domain choices, if available (Destruction + Strength. A smite that already has a good bonus getting an additional bonus from the Feat of Strength power. Yeah, Can you say "cleaved in 'twain"?)
    • Or any of those three classes when using the Shapechange spell. With the right choice of form, the power-up can be exceedingly impressive.
    • And let's not forget the Barbarian's Rage, which makes him all around meaner and tougher to his enemies for about half a dozen game rounds. It may however be argued that this is a Charles Atlas Superpower, because it is pretty much done by further adrenalizing an already trained and powerful body. The Super Mode is powerful enough that the barbarian ignores all wounds, including incapacitating and fatal ones, while it is active. Afterwards, however ...
      • The Barbarian (Rage mode or not) doesn't ignore damage. The Frenzied Berserker after gaining level 4 in the Pr C does while in their Super Mode.
      • Now, in 4e, it is explicitly supernatural. It's the result of temporary, willing possession by primal spirits, some of which are subtle enough you might not even notice the feats performed aren't possible. Others set you on fire. Wardens also get super modes that last for the whole combat as daily powers, temporarily transforming themselves into part-spirit beings with varying powers.
    • Another one is sort of implied for dragons, or at least dragons who prefer to stay in humanoid forms rather than their natural state (such as song dragons). When they revert, they're going from an average humanoid to a giant dragon with claws, wings, armoured scales and very, very sharp teeth.
  • Building these is fairly simple in GURPS but a particularly funny example appears in the Biotech supplement where the Felicia parahuman template has a Super Mode that causes their libido to go into overdrive afterward.
  • In the Yu-Gi-Oh! Card Game, certain Synchro monsters get "Assault Modes" where they become more powerful stat-wise, and get stronger effects. Stardust and Red Archfiend also have Majestic forms and Accel Sychro forms too *
    • And, in the anime series' finale, they go even further with Shooting Quasar Dragon, a form of Stardust achieved by entering the golden Over Top Clear Mind Super Mode. Note: The card DOES exist in reality. Holy crap...
  • Game mechanic of Privateer Press's Monsterpocalypse. Here called Hyper Mode (and with Ultra, Mega, and Quantum variants, depending on rarity), you attempt to accumulate Power Dice by securing (or crushing) buildings, holding power zones, destroying units, etc. When you have enough, your monster can go Hyper, gaining different stats. Generally, these are improved, though some have lower defense or health and drastically altered powers, resulting less in a power up and more in a significant strategy change. You can be dropped out of Hyper Mode by certain attacks (including a Headbutt) or drop out willingly (useful if your Alpha has higher defense). You also enter Hyper Mode automatically when your Alpha mode is depleted of health, resulting in something like Turns Red.
  • Various groups in Exalted can do this. Among the most prominent are Lunars using the Deadly Beastman Transformation Knack and Infernals using Shintai Charms.
  • This is why Big Eyes, Small Mouth has the Alternate Form power. It's not hugely powerful - without modifiers you spend nine points on something to give you +10 points - and it's required that there's some drawback (even if it's only social) to prevent you from simply morphing into Omnikill Forme and spending the rest of your life there.

     Video Games 
  • In Marvel Vs Capcom 3, while some of the characters' hyper-combos are transformations (i.e., Dante's Devil Trigger and Phoenix's evil version, Dark Phoenix), the most notable transformation isn't even a hyper-combo at all: The X-Factor, which increases in quality depending on how many teammates were knocked-out in the fight.
    • The expanded rerelease, Ultimate Marvel vs. Capcom 3, added several more characters with Super Modes, most notably Phoenix Wright (not the same as the above Phoenix) with his ability to become an unstoppable justice juggernaut after collecting enough evidence, easily able to kill anyone in the game with a simple combo ending with his Turnabout Mode-only Hyper Combo. The powered up lawyer glows gold, and a mere wave of his arm summons a massive simulacrum of his extended arm, smiting his foe.
  • In ZHP: Unlosing Ranger vs Darkdeath Evilman, the player can activate "Unlosing Mode" after gathering enough power. Unlosing Mode greatly boosts one of the player's stats for a set number of turns.
  • Kratos' Rage Of The Gods/Titans/Sparta from the God of War games.
  • Keats' Transcend Mode, from Folklore.
  • Sora's Drive Forms (particularly the Final Form) in Kingdom Hearts II, with the exception of Anti Form, which is more of a Super Powered Evil Side. The Command Styles in Birth by Sleep may also count.
  • Robot Alchemic Drive: Each of the controllable robots has a super mode (Vavel starts with its own super mode that gets upgraded halfway through the game, while Glangg and Lagioule have to earn their's). The trade-off is that activating the super mode puts the player on a three-minute time limit: exceeding that limit will destroy the robot, resulting in a game over.
  • Super Sonic from Sonic the Hedgehog, obtained after collecting all the Chaos Emeralds. There's also Hyper Sonic, with all the Super Emeralds, which can cause a huge flash when jumping that causes all enemies on-screen to be destroyed.
    • In this mode, his eyes turn red, and his fur stands up and glows yellow. Remind you of anything?
      • Sonic's creator Yuji Naka has admitted that he is a huge fan of Dragon Ball and that it had a major influence over Sonic.
    • Furthermore, several other characters have gone into "super" forms over the course of the story. Most notable would be Super Ix from Sonic Chronicles, for being one of only two super transformations that used the Master Emerald and the first humanoid villain to use a super transformation. There's also Super Mecha Sonic, in Sonic 3 & Knuckles, the other Super form achieved through the Master Emerald, a robot that used a super transformation - and in a boss fight where the player is not.
    • Shadow also features a Super transformation, featuring a lemon yellow color, to date he's achieved it with the Chaos Emeralds three times.
      • Silver is also given a Super form by Super Sonic himself in Sonic 06.
    • Knuckles, like Sonic, is also able to use the Chaos Emeralds to gain a Super form, and use the Super Emeralds to achive Hyper Sonic. Both forms have him glow pink. His hyper form can kill everybody on screen simply by gliding into walls at a high speed.
    • Tails also gets a super form, but only with the Super Emeralds from Sonic & Knuckles combined with Sonic 3. Among the usual increased speed and invincibility, but has four birds that he shares his power with, who fly around killing things on their own.
    • And let's not forget Darkspine- and Excalibur Sonic from his Storybook Series.
    • There's also Burning Blaze from the Rush games.
  • Dante's various demonic forms in the Devil May Cry series — particularly his ultra-powerful "Sparda" form, which is actually an Eleventh Hour Superpower courtesy of his father. Overlaps with One-Winged Angel and Limit Break.
  • Jaster Rogue's "Star King" form in Rogue Galaxy. It doesn't actually seem to make you any stronger, in-game, but you DO get some fairly impressive Cutscene Superpowers, and it looks undeniably Bad Ass.
    • Actually, it increases his maximum Hit Points by a certain percentage, but by the time you first get to it, you'll probably be very close to max Hit Points anyway.
  • R-Type 3 has a Hyper Mode which replaces your Wave Motion Gun with a Spam Attack.
  • The Super-charged Gravity Gun at the end of Half-Life 2 and the beginning of Half-Life 2: Episode One, which allowed the player to pick up almost anything (including enemy soldiers and AP Cs) and throw it.
  • Terra's Trance/Morph mode in Final Fantasy VI.
  • Nariko gets one of these at the end of Heavenly Sword.
  • Crimzon Clover has Break Mode, activated by pressing the bomb button at 100% Break Gauge. It increases your firepower, doubles your Break Rate, and causes stars to shower while damaging enemes. During Break Mode, if you fill the gauge before Break Mode runs out, you can activate Double Break Mode, which gives you even more firepower and doubles your Break Rate again.
  • From all of Mega Man X's armors, the Ultimate Armor stands out, a secret armor accessed only through a cheat code, or, in some games, beating the game under special circumstances. It's the most broken armor in the series, having several abilities that make some of the games much easier.
    • The same could be said for Zero's own Ultimate upgrade in Mega Man Zero. It increases all his stats, and executing certain button combinations allow him to use Charge Attacks without, y'know, actually charging them.
  • Shatterhand has a mode activated by getting the same sets of robot powerups twice in a row.
  • In Persona 3, Aigis is able use Orgia mode which releasing her limiter upon the order by MC which increase her performance alot. In FES her sister Metis also able to use a somewhat improve version call "Neo Orgia Mode" after Aigis own one been fried after fighting Metis
  • Asura's Six Armed Form in Asura's Wrath counts as this. It won't be his last form, though.
  • While Mario's powerup forms tend to be more along the lines of Swiss Army Hero; the Fire Flower is treated as his Super Mode in the The Super Mario Bros. Super Show. Many of the major bosses have their own Super Mode, as well.

    Web Original 
  • Dash of the Whateley Universe can use his Energizer power to make himself much, much faster and stronger. For ten minutes. And it takes him about ten minutes to crank himself up first. And he can only do it a couple times a day without completely exhausting himself.

Summon MagicVideo Game Effects and SpellsSword Beam
Super Speed ReadingStock SuperpowersSuperpower Russian Roulette

alternative title(s): Super Form
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