An "Overdrive Mode" where a character temporarily becomes much stronger, almost always accompanied by a visible change
. Basically, a Dangerous Forbidden Technique
or Deadly Upgrade
without the dangerous/deadly parts — it may be limited somehow, usually by time
or a finite Power Source
, but sometimes it's not even that (if it shortens the user's lifespan
or similar, it's a Heroic RROD
). Very popular in action-based video games. May or may not have a requirement to trigger
), but must look awesome
These transformations are usually accompanied by either a failure on the part of the other party to intercede, or a temporary "aura of invincibility"
that renders them incapable of doing so. Popularized
by the Super Saiyans of Dragon Ball Z
. Super Modes are particularly common in manga
The Super Trope
to Invincibility Power-Up
, Limit Break
, Superpowered Evil Side
, Deadly Upgrade
, and often regarded as a One-Winged Angel
act for heroes. Related to superpowered Animorphism
and occasionally Super Empowering
. Turned Red
is the bad guy version of this. A Power Up Full Color Change
and the Standard Power Up Pose
may be its visual indicators. A Fusion Dance
sometimes results in this trope. When used by characters with Multiform Balance
, expect the Super Mode
to be either All Your Powers Combined
or Lightning Bruiser
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- When Super Sugar Crisp changed its name to Super Golden Crisp, its mascot (Sugar Bear) gained the ability to transform into Super Bear. (This powered-up form was anything but endearing, though, and the concept was soon dropped.)
Anime & Manga
- The Super Saiyan (and its variants) from Dragon Ball Z is easily the Trope Codifier; a legendary warrior with an increasingly long mane of blond hair who gains an order of magnitude of power. This is achieved out of a cross between strength, a pure (good, evil, determined, etc.) heart, and a really bad day.
- In the later sagas, Trunks and Goten can transform with no difficulty at all, to the shock of Gohan and the adults. Fan speculation indicates that if fathered by someone who can already transform, it swaps the Saiyan tail trait out for easier access to the Super Saiyan form. This is confirmed in the epilogue of the series, where Goku and Vegeta's descendants go Super Saiyan without realizing the significance of it, just noting that their hair turns yellow.
- For Titan Shifters in Attack on Titan, transforming into a Titan acts as their Super Mode, since they can trigger it at will. In Episode 25, Eren goes further than this, seemingly having a Superpowered Evil Side to his Titan transformation, which is already a pretty amoral transformation.
- In Tekkaman Blade, D-Boy undergoes a procedure which has a fifty percent chance of killing him in order to evolve his powered form into "Blastor Mode." Later, his Evil Twin Tekkaman Evil also acquires a Blastor upgrade.
- Despite several Transformations and Fusions, actual Super Modes are fairly rare in Digimon. The main examples are Imperialdramon Fighter Mode (Humongous Mecha-like Mon goes from dragon to humanoid form) and later Paladin Mode (Fighter Mode gets a Palette Swap based on Omnimon, whose powers he's borrowing.) There's Gallantmon Crimson Mode (his vehicle becomes armor) and Beelzemon Blast Mode (gets wings, new gun) from Digimon Tamers. Although the Burst Mode of Digimon Savers fails to qualify on Health and Safety grounds... at least, if you use it improperly.
- To be technical about it, Burst Mode actually does qualify (in Savers, at least), the health and safety issues come from triggering the wrong transformation — the V-Pet version of the Burst Mode doesn't qualify, but for Savers, the actual Deadly Upgrade is Ruin Mode, rather than Burst Mode, which in itself doesn't come with negative side effects at all. After learning from the initial mistake, the heroes have no problem avoiding Ruin Mode.
- Digivolving itself can be considered a Super Mode (particularly the Mega forms), especially since the digimon reverts back after the fight. This is especially the case for Patamon in the first series since it's so hard for him to digivolve, but when he does, it's essentially "We've won."
- Digivolving in Digimon Xros Wars is treated as this, but unlike the previous example, it's more of "temporarily accessing the stronger, future self". With that said, Digivolving is not the strongest form of the main character.
- Using the Digimentals qualifies, as well; the early premise of the series is that the Digimon Kaiser has established towers that prevent "regular" digivolution, which counteracts digivice-inspired power-ups from the original kids. Enter the Digimentals, which can imbue Digimon with alternate "Armor" forms that bypass the control towers' effects (and are usually powered between Champion and Ultimate). The Digimental of Miracles in particular grants a Golden Super Mode. The Expanded Universe declares these to fall into the Powers as Programs category, which means that the main team of digimon can use all of them.
- Nanoha's Blaster Mode and Fate's Sonic Drive in Nanoha StrikerS.
- Only seen once is Subaru's yellow-eyed berserk-mode. She practically lost an arm, and didn't notice.
- Fate's "Overdrive/True Sonic Form", which makes her literally the fastest fighter in the Nanohaverse seen so far.
- A's Portable: The Battle of Aces has Full Drive modes for everyone, which gives stat boosts, Power Glows, and allows usage of the Limit Break.
- Nanoha Force features the Reacted forms for the Eclipse Drivers.
- Kazuma's 'Contractor' state from Kaze no Stigma falls under this: Lasts for 5 minutes, and leaves him somewhat weakened when it wears off - but with no permanent side-effects. While it lasts, his eyes turns bright blue, and he's basically unstoppable. If they turn red, be somewhere else!
- Rarely, shinigami possess a second release for their power called bankai which enables them to achieve their true potential. Out of more than 6,000 shinigami, less than 30 have reached this level of power and they're all in very high ranking positions, except for a few exiles who used to hold very high ranked positions before their fall from grace. Ichigo is the exception being a substitute shinigami rather than a real one, but he also possesses bankai.
- Shunkou is a technique that fires up the physical body with a massive Power Glows boost. Only two shinigami have been shown to be able to do this, Soifon and Yoruichi.
- Subverted with the Arrancar resureccion. It looks like they enter Super Mode the way shinigami enter bankai, but really they walk around in a sealed form and then release themselves back into their real form for battle. This is double-subverted with Ulquiorra, who has a secret secondary release that other arrancar don't possess, which takes him to a different level to his resureccion.
- Vizards are shinigami who were forced For Science! to suffer a Super-Powered Evil Side which manifests through the donning of a hollow mask. If they can master the monster within, they gain the ability to access great power, but only for a very short period of time. The lone exception is Mashiro who can maintain this form for up to 15 hours. Ichigo was also able to do this for much of the story, and eventually learned how to combine both his Super Mode powers together (bankai and hollow mask) to create something unique.
- Quincies have access to two Super Mode forms. The traditional version is known as Letzt Stil, an almost-lost technique that is found only within the Ishida family. The modern replacement technique is known as Völlstandig. Letzt Stil leads to a destruction of a quincy's power after use, whereas Völlstandig doesn't result in this consequence.
- Guyver Gigantic. Pronounced "gih-GAN-tic", it's part power-up and part Humongous Mecha, as the wielder is about nine feet tall.
- Recently, the main character has attained the ability to transform it into Guyver Gigantic Exceed, which is the size of a skyscraper. Considering the Lensman Arms Race that drives the series, it was only a matter of time.
- Hyper Mode in Kidou Tenshi Angelic Layer. In the manga, it's the result of Kaede's tinkering with her Angel, but in the anime, all the first-run Angels have the ability.
- GaoGaiGar's Cyborg Guy has an ability explicitly named "Hyper Mode", which hugely enhances his strength and speed for three minutes. It's unknown whether he has the same ability as an Evoluder, but it is implied that his final Humongous Mecha, Genesic GaoGaiGar, has the equipment to do something similar.
- It actually does so...for about one second, for the very last push on the last attack - it's so quick that it's hard to tell what it is without going frame-by-frame.
- The cylindrical devices on either side of Cyborg Guy's head when in combat form were batteries storing the energy for his Hyper Mode form. He had 8 of them. Genesic's hair was made up of roughly a million of those things.
- In Mobile Fighter G Gundam, the Shining Gundam has a Super Mode which Domon initially activates with Unstoppable Rage; after McNinja Schwarz Bruder trains him in the art of Meikyo Shisuinote , Domon gains access to Golden Hyper Mode. He retains this with his Mid-Season Upgrade God Gundam, and it's later shown that the other members of the Five-Man Band learned it as well (and it goes without saying that Domon's mentor, Master Asia, had achieved this state long ago).
- Then, there is Gundam 00 with its Trans-Am system, which triples a Gundam's performance while turning it red.
- As for Setsuna when he gets the 00-Raiser, it doesn't double the suit's power. It SQUARES it.
- Gundam SEED has SEED Mode. The show's director once described it as the physical representation of a character surpassing his limits. Rather than a super mode for the machine, though, it's for the pilot, who enters a sort of Zen state where they gain hyper-awareness and extreme precision and reflexes. One of the reasons Kira's so tough in Destiny is that he's learned how to activate this state at will (for everyone else who can use it, it's spontaneous).
- In Mobile Suit Gundam Unicorn, the titular Unicorn's NT-D (short for Newtype-Destroyer) is described as "the mode in which the Unicorn's performance limiters are disengaged". When activated the suit's armor expands, revealing a glowing red frame underneath. It becomes faster, mentally controlled by the pilot, gains an I-field (making it invulnerable to beam weapons), and the ability to take control of enemy remote weapons and use them against their masters. Also doubles as Dangerous Forbidden Technique, as it puts incredible mental strain on the pilot and runs out of power after 5 minutes.
- There's an upgraded version of this Super Mode that only activates when a fully awakened Newtype is in control: the green psycoframe. While the normal NT-D is constantly attempting to ramp up the pilot's aggression (making it tough to control) and runs out of juice after 5 minutes, the green version has everything entirely under the pilot's control, no time limit, and allows the generation of a Psycofield on its own, allowing it to perform physics-defying stunts like blocking Wave Motion Guns or recreating the Axis Shock.
- Mobile Suit Gundam F91 plays with this. The titular F91's super mode is actually a design flaw, the system generates too much heat and the transformation (radiator fins expand, face opens) is done for better cooling. That being said, the shredding armor layer and heat signal it leaves behind when moving creates after-images, which can be very useful in battle.
- The Gundam AGE-FX has "FX Burst Mode", in which the suit gains incredible speed and a nigh-impenetrable energy barrier, as well as over a dozen beam blades popping out of every conceivable joint on its frame. The one downside is that it can't use its C-Funnels in this mode.
- Gundam Build Fighters includes the Star Build Strike's "RG Mode", in which the Gunpla becomes much faster and stronger... but it has limited duration and there's a chance that the increased performance, if mishandled, could break it due to strain. The Gundam X Maoh also demonstrates a sort of Super Mode by double-charging its Satellite System, which turns the X-fins red and allows it to wield a superpowered beam saber, the Maoh Sword.
- Tenjou Tenge has the cute, petite chibi girl Maya Natsume becoming a Huge Schoolgirl when getting ready for fighting.
- Moka from Rosario + Vampire has two forms: her normal form, which looks like a normal but very Panty Shot-prone schoolgirl, and her Superpowered Evil Side, which is taller, has bigger tits, and Glowing Eyes of Doom.
- Inner-Moka is more just extremely arrogant and violent than evil, but she's very much a Super Mode for Moka. Tsukune gets one of his own later in the manga, his eyes change and his expression deadens and he proceeds to kick the ass of everything in the area that isn't Moka.
- Tsukune himself develops one as a result of his Emergency Transformation. After repeated blood injections, if not for a certain measure, there would be unpleasant consequences.
- Ranma from Ranma ˝ has the "cat-fist" ("neko-ken"), which makes him more agile and gives him invisible claws that can cut through anything. It has two big limitations: 1) it can only be induced by an intense fear of cats, and 2) it gives him the mentality of a cat, making him easy to distract and incapable of using tactics and strategy.
- Sailor Moon's seasonal upgrades started out with very minor changes, but in S she acquires the Holy Grail, which gives her an upgrade literally referred to as Super Mode: a white skirt with gold and blue trim, a giant froufy back bow, and lots of new little fancy details. SuperS' seasonal upgrade was to make her Super form her permanent form, giving Sailor Chibi-Moon a similar Super powerup. Eventually, all the other sailors also got a Super form power-up.
- And then in Sailor Stars, she goes one step further with her Eternal form, altering almost every feature of the costume. It starts off as being so powerful that she can only maintain it for a short time, but a few episodes later it becomes her permanent form. A manga-only upgrade gave the rest of the teams uniforms in a similar design (and without any of the individual details that had distinguished them from each other in earlier modes).
- In Tentai Senshi Sunred, Sunred, like any good Sentai hero, has a super mode. His is called Firebird Form, and if the opening (maybe) is anything to go by, it's very impressive.
- Son Goku in Saiyuki. When his restraining coronet is removed, he reverts to his Sage form, the Seiten Taisei, which amplifies his speed, power and invulnerability to godlike levels but renders him incapable of speech or of distinguishing friend from foe. When the coronet is back on he has no idea what he's done.
- Very common in Soul Eater, with subtropes included (usually Bishounen Line). There's the basic Resonance of Souls, the more advanced Chain Resonance, using the power of the Black Blood, Maka's Witch Hunter and Demon Hunter attacks, Black☆Star's Uncanny Sword mode and the blade modes after unlocking Masamune's true power, Free's werewolf form, Mosquito's younger forms, and many others.
- And later Black Star and Death the Kid uses the Insanity.
- Followed by Kid activating two of the Sanzu Lines himself, using his 'killing intent' (and, apparently, his father's power) to destroy Noah. Sort of.
- Kid's Sanzu Lines turn out to be a different trope, functioning as a Super Mode only until they began, one after the other, to become permenant.
- As both Maka and Black Star's original super-modes have become standard, they've essentially been replaced by their upgrades - Witch Hunter by Demon Hunter, and the improper version of the Uncanny mode with the real one.
- In Naruto, both Jiraiya and Naruto have the "Sage Mode". By drawing on the natural energy around them, they can drastically increase their strength, speed, endurance, and durability, as well as get a whole new array of abilities and heightened senses. The difference between Jiraiya and Naruto is that, while Jiraiya has achieved an "Imperfect Form", which changed his appearance quite a lot, giving him toad-like limbs, Naruto has achieved a "Perfect Form", and the only visible effects of his Sage Mode are a pair of red-lidded, golden frog eyes, which are said to be the mark of a true sage. The only physical drawback for both the forms is the time limit, however, with proper planning the form can be exploited to handle most combat situations. Though Naruto can enter it near instantly now with further practice, has sustained a higher duration when needed, and raised his Rasenshuriken count of it from two to three. Naruto can now combine Sage Mode with Biju Mode, making his power go Up to Eleven.
- Also, Kabuto has his own version of Sage Mode, called "Snake Sage Mode" (Though Kabuto calls it "Dragon Sage Mode") which is a snake/dragon equivalent of the toad one used by Naruto and Jiraiya, complete with changing his appearance to a reptilian-one, even though he has achieved a "Perfect Form" just like Naruto.
- Later chapter reveals that Hashirama Senju, the First Hokage, has his own version as well, which, unlike the other three examples, does not appear to have an Animal Motif, but a "God Motif", which gives him some Facial Markings. And it's FREAKIN' awesome.
- The Jinchukuri's (i.e. Naruto) Bijuu forms also count here. It requires rage to unlock it, similar to the Super Saiyan. However Naruto and Bee can fully control Kurama and Gyuki respectively, giving Naruto a Golden Super Mode and Bee a Full Power Mode.
- There's the "Chakra Gates" used by Lee and Guy, increasing their physical stats humongously. By pushing it to its limit though, the power output will inevitably kill the user.
- The Akimichi Clan has their own called 'Calorie Control' which produces butterfly wings out of chakra from their back. Inexperienced Akimichi access this with the forbidden Red Pill which, unless Tsunade is there, means certain death. However, experienced Akimichi like Choji and Choza can access this to increase their speed, physical power, and endurance to tremendous amounts.
- A couple in Mahou Sensei Negima!. First, Albireo's Pactio which is completely broken, letting him take on the form of people he has met for limited periods of time. Even people like Nagi. And he was already pretty badass. The kanka technique that Takahata, Asuna and Vanderburg use, which drastically increases speed and power, at a downside of draining magic and ki at what is implied to be a a decent bit faster for both than fighting normally with either alone. Also Negi's black magic, which can have damaging effects on his psyche due to its nature to encompass and accept everything, it also has at least five modes, depending on what spells it's used with. Its also probably going to turn him into a demon (something he has no problems with, considering his master, and has a slight chance of killing him. Although Negi himself mentions that he's really not worried about his odds of survival.
- And now he actually has gone demon, or at least, partially. Having mastered his super form, he presumably no longer has to deal with the side effects, and he curb stomps Quartum like he was nothing.
- Kirihara Akaya's Devil Mode in The Prince of Tennis. There's also Muga no Kyouchi ("State of Self-Actualization") and its three doors, especially Ten'i Muhou no Kiwami (literally "The Pinnacle of Perfection").
- One Piece: Monkey D. Luffy develops the Gear transformations in the Enies Lobby arc. The first one, Gear Second, pumps blood in his body to strengthen his organs, giving his body a pink hue with purple, glowing veins, while sweat steams on his body, giving an appearance similar to a Battle Aura. He's MUCH faster (able to go Hypersonic+ speeds) and MUCH stronger (the mere punches he throws causes the air around him to impact onto his target) and names all of his attacks with the word "Jet" as a prefix for all of them. His Gear Third technique uses air to blow up his body parts to massive sizes, able to destroy entire towers in one punch. However, his speed heavily decreases and afterwards he temporarily shrinks. Obviously, he uses his Gear Second more.
- To a lesser extent, some of the other members of the crew have super modes too, like Zoro's Asura which spawns an extra 2 heads and 4 extra arms to allow him to use 9 swords at a time, Chopper's Monster Point form (Even though that counts more as a Dangerous Forbidden Technique ( at least pre-Time Skip)), and Sanji's Diable Jambe which literally sets his leg on fire.
- Luffy's Gear Second also counts as a low-tier Dangerous Forbidden Technique, at least according to Lucci, who observes that using it stresses his body past its limit and shortens his life, similar to modern-day doping. (Luffy acknowledges this, and simply states that he'd rather shorten his life than lose his Nakama.) Interestingly, there's no indication that Gear Third has such long-term effects, since its side-effects are immediate and wear off within minutes.
- The drawback appears to only come from overusing the ability. The main feature of Gear Second is that it drastically increases his metabolism making all his bodily functions work that much better at the cost of consuming his body's nutrient stores quicker. When he overused it against Lucci he was trying to sustain use with an already starved body. Later on, short bursts of the ability, or using it then eating immediately after show no drawbacks.
- Several times during the course of Neon Genesis Evangelion Unit 01 goes into "berserk" mode where it operates autonomously and becomes much more powerful than it normally is - though this is less a Super Mode than it is the Eva getting angry enough to temporarily overpower its Power Limiters.
- Played straight, however, in Rebuild of Evangelion, where in the second movie, Shinji somehow makes his Eva enter a state where it can fire Eye Beams and has greatly increased control over its substantially more powerful AT field. The third movie identifies it as the Eva transforming into a 'pseudo-evolved state', caused by the pilot's complete loss of emotional self-control; in Shinji's case, it ended up starting Third Impact. Then at the end of the movie, it turns out that Unit 13 is capable of achieving this state as well, which it promptly does in response to Kaworu losing his shit when he realizes he and Shinji had been fooled by Gendo to start Fourth Impact. Bottom line: if an Eva starts to glow like Adam, run like hell 'cause chances are the world is about to end.
- Another Super Mode appears in the second and third movies as well: Unit 02 is capable of turning off its Power Limiters at will to revert into a bestial form that behaves more like a rabid animal than a human. In the second film, Mari invokes it with the now-memetic line "Invert controls; backdoor code: THE BEAST"; in the third, Asuka uses "Mode change: Code 777" instead, making the Eva adopt a more animalistic appearance: digitigrade legs, prominent fangs and even an animate tail. In this mode the Eva is capable of, among other things, catching Zeruel-grade Eye Beams with its mouth and slapping them aside as if they were nothing. The only downside is that it makes the pilot go Ax-Crazy for the duration of the mode and it's also stated to cause mental contamination, though we haven't seen any ill-effects from that.
- In YuYu Hakusho, after Yusuke dies and comes back to life, he is able to change into his demon form, which gives him access to both spirit and demon energy. Kurama can also revert back to Yoko Kurama (who was much stronger), and Hiei also has his demon form (where multiple eyes sprout on his body, used only once in the series); Hiei can also absorb his Dragon of the Darkness Flame attack, which grants a massive power boost.
- Toguro also has his transformation to 100% power, which temporarily causes an eclipse and kills half of the audience in the process. It's every bit as cool as the 30+ episode buildup to it implied.
- The Future GPX Cyber Formula series has the Zero Zone. Similar to the Gundam SEED case above, this particular mode is the representation of surpassing the character's limits, A state where a driver can read one's mind with their car, in which the user can see a bit of the future, look into other driver's thoughts and also predict their movements.
- When Ryuugu Rena enters "adorable mode", she does not lose.
- In Fairy Tail the Dragon Slayers have Dragon Force.
- Kinji's "Hysteria Mode" from Hidan no Aria, which has certain trigger conditions.
- The two protagonists of Tiger & Bunny play this trope straight with their superpower Hundred Power which amplifies their existing human abilities by 100 times but only lasts for five minutes in addition to this they have the Good Luck Mode, a modification in their Powered Armor that enhances their power by not a damn bit — but it sure looks cool, doesn't it?
- While most Pretty Cure series have different Super Modes being seen only in movies, Fresh Pretty Cure! was the first to introduce a Super Mode, the Cure Angel form, though it was for only one Cure at a time. Heartcatch Precure's Super Silhouette would be the first series to give the team a Super Mode.
- In A Certain Magical Index, there's a few examples:
- One is Index's John's Pen mode, which more or less allows her to use some of her vast spell knowledge to take out serious threats.
- The second, and more visibly obvious, is awakened espers. Both Accelerator and Kakine have reached that point, and both received a boost to their powers. Accelerator managed to do it twice, though.
- The third is to be fused with the MISAKA Network. Both Hyouka Kazakiri and Mikoto Misaka are forced to fuse against their will, significantly boosting each one's power, including potentially to Level 6 in Mikoto's case (though Hyouka voluntarily does it later on).
- Optimus Prime's Super Mode from Transformers Armada, Transformers Energon, and Transformers Cybertron.
- Pokémon introduced Mega-Evolution in the XY series to coincide with the games. Certain Pokemon can unlock Mega-Evolutions in battle for a power boost.
- The Hulk has multiple forms, but the one that best fits this trope is his "Worldbreaker" mode, which can easily do what its name suggests.
- Superman achieves his Super Mode by literally flying into the sun and staying there for a little bit. His power grows to the level where he can defeat Darkseid with minimum effort.
- My Little Pony: Friendship Is Magic (IDW): Remember Twilight's glowing eyes from the series' pilot? The magic of the comet infuses Twilight with even more power, causing her eyes to glow, a powerful aura to form around her, and to float off the ground, ending with a magical burst that defeats Chrysalis.
- Super Hottie Goddess from Hottie 3: The Best Fan Fic in the World
- In the Facing The Future Series, Danny has unlocked such a mode that triggers under moments of extreme duress. While Danny gains a major boost in power in this form, he is unable to control it, and overuse of it could cause his body to burn out. However, it has been shown in the first story of the series that not only will Danny get control of it, but Sam will unlock one too.
- In the The Sum Of Our Sins It is told that the royal sister's normal, tall, sparkly forms are this. Twilight reaches this form when she is in a fit of rage after finding out Rainbow Dash had been absorbed by the God's Sin. Turns out in this universe every race can ascend to a higher form, if they just break their body's magical limits. It's also worth mentioning that the Rainbow powers are used like this.
- In the Pony POV Series, Dark World!Derpy and Traitor Dash's Elements (Loyalty and Treachery/Free Will) give them forms of this. Derpy's turns off all her body's natural limiters and increases her strength to the point she can do the work of an entire team of Pegasi by herself. At first this does have a toll on her body (though Rarity and Applejack have Healing Hooves), but she gradually builds up her endurance to use it more frequently. In Traitor Dash's case, she can transform into Ender Dash, her already incredible speed increasing to the point she can perform a Flash Step and both her Pegasus magic and strength. She retains this after her Heel-Face Turn, possibly even becoming stronger, to the point her Sonic Rainboom (called Sonic Endboom in this form) can allow her to escape the atmosphere and even break through Nightmare Paradox's armor.
- In the Dark World Drabbles Expanded Universe fic, Applejack eventually unlocks one of her own that grants her Super Strength and far stronger illusions, complete with a similar transformation to Rainbow Dash.
- Percy Jackson and the Olympians displays two possible versions of this one being in The Last Olympian where he receives the curse/blessing of Achilles. The second appears in both the The Last Olympian and The Son of Neptune where he enters a battle mode in which he generates a localized hurricane around his body that allows him to defeat a titan in single combat. It should be noted that he seems to lack control over the hurricane barrier.
- Legacy of the Dragokin: Ravage, an already big and strong guy, can make himself bigger and stronger still. He also gains points to his durability and can No Sell attacks that would have given him trouble before.
- Rachel can do this in Animorphs The Return, thanks to Crayak. She morphs into a bigger, more muscular version of herself with long claws.
- In The Zombie Knight, reaper-servant pairs who are old enough can temporarily [[merge their souls]] and gain very strong new abilities. Each of the three classes of ability gets one such state, and very old servants can also use the overarching pan-rozum state. However, for pairs not old enough to fully control the merge, it can become a Superpowered Evil Side or even a Heroic RROD.
Live Action TV
- Buffyverse vampires are generally that bit more dangerous when they go Game Face, especially if the vampire is Angel. For him, this is really a super-charged version of The Coats Are Off; in the sense that he can still fight effectively enough beforehand, but when his fangs extend, his opponent(s) are in very serious trouble.
- In Pylea this becomes even more pronounced. Due to it's unique properties, Vampires are rendered completely human until they put on their Game Face, at which point they become the completely feral "Van-Tal", implied to be the true form of the demon that inhabits them.
- In the season four finale of Buffy, the Enjoining Spell combines the Scooby Gang's various attributes into a reality-warping force of nature inhabiting Buffy's body. The drawback is that it taps into the spirit of the First Slayer, who spends the following episode trying to kill them in their dreams.
- Doyle's bracken demon mode.
- KITT's Super Pursuit Mode in the last season of Knight Rider.
- ...and KI3T in the 2008 TV movie and (just about) every episode in the resulting TV series.
- Super Sentai and Power Rangers have two standard variations: those originating in Sentai are usually lightly-armored upgrades available to the whole team (at least to the core team for the most part), while Rangers adds "Battlizer" modes that are heavily armored and armed to the teeth, usually only for the Red Rangers (though other male Rangers usually get their own battlized versions in the toyline).
- Bakuryuu Sentai Abaranger had Abare Mode, which was available from the first episode. Power Rangers Dino Thunder avoided using footage of it until the first big Red vs White Ranger fight. Then Abaranger gave Red an exclusive upgrade (a rarity for Sentai), and Dino Thunder added a Battlizer mode on top of that.
- Samurai Sentai Shinkenger and Power Rangers Samurai have quite an odd example, as the Rangers pass around a single Super Mode Trinket; so everyone can use any upgrade, but only one Ranger at a time. Subverted with Power Rangers' Mega Mode and Shogun Mode (which would otherwise be the Battlizer-style upgrade) as well; though more armored and visually impressive than the regular Ranger suits, they're only used to pilot the Megazords, not for fighting (barring one use of Shogun Mode in the finale).
- In the Kamen Rider franchise, Kamen Rider Stronger and all of the Heisei-era main Riders, plus several secondary ones, get more powerful forms near the end of their series. Naturally, a lot of these include new merchandise (usually a large sword) to sell with them.
- For extra fun, Kamen Rider Decade Complete Form can summon copies of his nine predecessors' Super Modes to perform tandem versions of their Finishing Moves.
- Since Decade, tie-in movies both near and after the end of the series usually undergo Serial Escalation, granting a Rider a Super-er Mode and even a Super-est Mode.
- Madan Senki Ryukendo's eponymous hero has 9 different forms, including his default one. One of them is titled "God Ryukendo", and that's not even his most powerful form.
- Riser Shirogane in Gen Sei Shin Justiriser, a powered-up form of Riser Glen.
- R1 Max in Tomica Hero Rescue Force
- Fire-1 X in Tomica Hero Rescue Fire
- Ultra Series
- Ultraman Mebius has four super modes — Mebius Brave, achieved when Ultraman Hikari lends him his Transformation Trinket, Mebius Burning Brave, which is fueled by The Power of Friendship, Mebius Phoenix Brave, which is gained when he does a Fusion Dance with his teammates, and Mebius Infinity, a form gained by a Fusion Dance with the Ultra Brothers.
- Played with by Ultraman Hikari. He first appear as Hunter Knight Tsurugi, which is his super mode, but it doesn't potrayed that way because the armor was corrupted by his rage. He later assume the form without give in to rage, and finally unlock its true power.
- Super Ultraman Taro, gained via Ultra Brother Fusion Dance in the compilation flick, Ultraman Story.
- Glitter Tiga for Ultraman Tiga.
- Gaia Supreme for Ultraman Gaia.
- Eclipse Mode for Ultraman Cosmos; the movie add Future Mode.
- Crusher Mode for Ultraman Justice.
- Ultraman Legend for Ultraman Cosmos and Ultraman Justice's Fusion Dance.
- Ultraman Noa for Ultraman Nexus.
- Burst Mode for Reimon, although it's Superpowered Evil Side.
- Ultimate Zero for Ultraman Zero.
- Ultraman Saga for Ultraman Zero, Ultraman Dyna and Ultraman Cosmos's Fusion Dance.
- Star Trek: Voyager
- The USS Prometheus has one of these.
- So did the future version of Voyager itself in the Grand Finale. It could don super armor capable of shrugging off the best efforts of the Borg (for a time).
- Axonn's super mode in BIONICLE is essentially the combination of a very controlled version of an Unstoppable Rage and The Juggernaut. He becomes immune to every attack his foes can toss at him, and the effect wears out after he has delivered a spectacular beating in them. It can be accessed by making him very mad.
Mythology and Religion
- This is Older Than Print: Cuchulain, Irish folkloric hero, when particularly angry, would enter a super mode where he was stronger, faster, tougher, etc. On the down side, he changed into a terrible monster. His muscles bulged and twisted around in his body, and some joints would reverse, hence the name "Warp Spasm". Additionally, one eye would grow as big as a goblet, the other eye would shrink to a pinhole and recede into his skull, his mouth would grow and his hair would stand on end. And given that in his "normal" mode he can throw spears into the clouds and have them come down on his enemy minutes later, or leap clear over fortress walls, his Super Mode was pretty damn super indeed.
- Clerics, Druids and Wizards can all do this in Dungeons & Dragons with the right feats.
- Feats or spells. Clerics in 3rd and 3.5 Ed can do it with the right domain choices, if available (Destruction + Strength. A smite that already has a good bonus getting an additional bonus from the Feat of Strength power. Yeah, Can you say "cleaved in 'twain"?)
- Or any of those three classes when using the Shapechange spell. With the right choice of form, the power-up can be exceedingly impressive.
- The Barbarian's Rage, which makes him all around meaner and tougher to his enemies for about half a dozen game rounds. This is a Charles Atlas Superpower, because it is pretty much done by further adrenalizing an already trained and powerful body. The Super Mode is powerful enough that the barbarian ignores all wounds, including incapacitating and fatal ones, while it is active. Afterwards, however ...
- The Barbarian (Rage mode or not) doesn't ignore damage. The Frenzied Berserker after gaining level 4 in the PrC does while in their Super Mode.
- Now, in 4e, it is explicitly supernatural. It's the result of temporary, willing possession by primal spirits, some of which are subtle enough you might not even notice the feats performed aren't possible. Others set you on fire. Wardens also get super modes that last for the whole combat as daily powers, temporarily transforming themselves into part-spirit beings with varying powers.
- Another one is sort of implied for dragons, or at least dragons who prefer to stay in humanoid forms rather than their natural state (such as song dragons). When they revert, they're going from an average humanoid to a giant dragon with claws, wings, armoured scales and very, very sharp teeth.
- Building these is fairly simple in GURPS but a particularly funny example appears in the Biotech supplement where the Felicia parahuman template has a Super Mode that causes their libido to go into overdrive afterward.
- In the Yu-Gi-Oh! card game, certain Synchro monsters get "Assault Modes" where they become more powerful stat-wise, and get stronger effects. Stardust and Red Archfiend also have Majestic forms and Accel Sychro forms too note
- And, in the anime series' finale, they go even further with Shooting Quasar Dragon, a form of Stardust achieved by entering the golden Over Top Clear Mind Super Mode. Note: The card DOES exist in reality. Holy crap...
- Game mechanic of Privateer Press's Monsterpocalypse. Here called Hyper Mode (and with Ultra, Mega, and Quantum variants, depending on rarity), you attempt to accumulate Power Dice by securing (or crushing) buildings, holding power zones, destroying units, etc. When you have enough, your monster can go Hyper, gaining different stats. Generally, these are improved, though some have lower defense or health and drastically altered powers, resulting less in a power up and more in a significant strategy change. You can be dropped out of Hyper Mode by certain attacks (including a Headbutt) or drop out willingly (useful if your Alpha has higher defense). You also enter Hyper Mode automatically when your Alpha mode is depleted of health, resulting in something like Turns Red.
- Various groups in Exalted can do this. Among the most prominent are Lunars using the Deadly Beastman Transformation Knack and Infernals using Shintai Charms.
- This is why Big Eyes, Small Mouth has the Alternate Form power. It's not hugely powerful - without modifiers you spend nine points on something to give you +10 points - and it's required that there's some drawback (even if it's only social) to prevent you from simply morphing into Omnikill Form and spending the rest of your life there.
- The Elder Scrolls:
- The Elder Scrolls IV: Oblivion:
- The Mythic Dawn cultists that are the main enemies in the story campaign summon demonic swords and armor when threatened.
- The Orc race's Berserker Rage halves incoming damage and doubles outgoing damage for a short time.
- The spell crafting system makes it possible for the player to combine these and several other buff spells into one super-spell that eats their entire mana bar at a go. At high levels, one can go from a skinny mage in robes to an imposing warrior in full heavy plate armor in a few seconds... until the spell wears off.
- The Elder Scrolls V: Skyrim:
- The werewolf transformation counts on paper, although in practice it's usually Awesome but Impractical to the point of nearing Useless Useful Spell territory due to the inability to use healing potions or gear. The Dawnguard expansion makes it somewhat more useful.
- The Dawnguard expansion also adds Vampire Lord mode for those that take their character down that route.
- The Dragonborn expansion features a shout called Dragon Aspect◊ which gives the user increased abilities while at the same time giving them an aura glow in the form of a dragon.
- In Marvel vs. Capcom 3, while some of the characters' hyper-combos are transformations (i.e., Dante's Devil Trigger and Phoenix's evil version, Dark Phoenix), the most notable transformation isn't even a hyper-combo at all: The X-Factor, which increases in quality depending on how many teammates were knocked-out in the fight.
- The expanded rerelease, Ultimate Marvel vs. Capcom 3, added several more characters with Super Modes, most notably Phoenix Wright (not the same as the above Phoenix) with his ability to become an unstoppable justice juggernaut after collecting enough evidence, easily able to kill anyone in the game with a simple combo ending with his Turnabout Mode-only Hyper Combo. The powered up lawyer glows gold, and a mere wave of his arm summons a massive simulacrum of his extended arm, smiting his foe.
- In ZHP: Unlosing Ranger vs Darkdeath Evilman, the player can activate "Unlosing Mode" after gathering enough power. Unlosing Mode greatly boosts one of the player's stats for a set number of turns.
- Kratos' Rage Of The Gods/Titans/Sparta from the God of War games.
- Keats' Transcend Mode, from Folklore.
- Sora's Drive Forms (particularly the Final Form) in Kingdom Hearts II, with the exception of Anti Form, which is more of a Superpowered Evil Side. The Command Styles in Birth by Sleep may also count.
- Robot Alchemic Drive: Each of the controllable robots has a super mode (Vavel starts with its own super mode that gets upgraded halfway through the game, while Glangg and Lagioule have to earn their's). The trade-off is that activating the super mode puts the player on a three-minute time limit: exceeding that limit will destroy the robot, resulting in a game over.
- Super Sonic from Sonic the Hedgehog, obtained after collecting all the Chaos Emeralds. There's also Hyper Sonic, with all the Super Emeralds, which can cause a huge flash when jumping that causes all enemies on-screen to be destroyed.
- In this mode, his eyes turn red, and his quills stand up and glow yellow. It's highly reminiscent of Dragon Ball Z, which, considering creator Yuji Naka is a huge fan of, isn't surprising.
- Furthermore, several other characters have gone into "super" forms over the course of the story. Most notable would be Super Ix from Sonic Chronicles, for being one of only two super transformations that used the Master Emerald and the first humanoid villain to use a super transformation. There's also Super Mecha Sonic, in Sonic 3 & Knuckles, the other Super form achieved through the Master Emerald, a robot that used a super transformation - and in a boss fight where the player is not.
- Shadow also features a Super transformation, featuring a lemon yellow color. To date he's achieved it with the Chaos Emeralds three times.
- Silver is also given a Super form by Super Sonic himself in Sonic 2006.
- Knuckles, like Sonic, is also able to use the Chaos Emeralds to gain a Super form, and use the Super Emeralds to achive Hyper Knuckles. Both forms have him glow pink. His hyper form can kill everybody on screen simply by gliding into walls at a high speed.
- Tails also gets a super form, but only with the Super Emeralds from Sonic & Knuckles combined with Sonic 3. Among the usual increased speed and invincibility, but has four birds that he shares his power with, who fly around killing things on their own.
- Darkspine- and Excalibur Sonic from the Storybook Series.
- Burning Blaze from the Rush games.
- As a Werehog, Sonic has an Unleashed Mode.
- The Game Mod Sonic The Hedgehog Megamix lets all of 5 of its playable characters gain access to their Super Transformation after 6 Chaos Emeralds (the hack is based on the Sonic 1 which only has 6 instead of 7). The game also adds in the useful option of letting you change your character back to normal just in case you wanted to conserve rings.
- Dante's various demonic forms (a.k.a. Devil Trigger) in the Devil May Cry series — particularly his ultra-powerful "Sparda" form, which is actually an Eleventh Hour Superpower courtesy of his father. Overlaps with One-Winged Angel and Limit Break.
- Enemies can also Devil Trigger in Dante Must Die difficulty, making them tougher. Usually, the weaker the enemy, the sooner they will Devil Trigger.
- Jaster Rogue's "Star King" form in Rogue Galaxy. It doesn't actually seem to make you any stronger, in-game, but you DO get some fairly impressive Cutscene Superpowers, and it looks undeniably Bad Ass.
- Actually, it increases his maximum Hit Points by a certain percentage, but by the time you first get to it, you'll probably be very close to max Hit Points anyway.
- R-Type 3 has a Hyper Mode which replaces your Wave Motion Gun with a Spam Attack.
- The Super-charged Gravity Gun at the end of Half-Life 2 and the beginning of Half-Life 2: Episode One, which allowed the player to pick up almost anything (including enemy soldiers and AP Cs) and throw it.
- Terra's Trance/Morph mode in Final Fantasy VI. Among other things, it doubles her damage output and halves incoming magic damage.
- Nariko gets one of these at the end of Heavenly Sword.
- The battle with the Final Boss of the SNES game Super Godzilla has Godzilla transform into the much more powerful Super Godzilla, allowing him to go toe-to-toe with Bagan.
- Crimzon Clover has Break Mode, activated by pressing the bomb button at 100% Break Gauge. It increases your firepower, doubles your Break Rate, and causes stars to shower while damaging enemes. During Break Mode, if you fill the gauge before Break Mode runs out, you can activate Double Break Mode, which gives you even more firepower and doubles your Break Rate again.
- From all of Mega Man X's armors, the Ultimate Armor stands out, a secret armor accessed only through a cheat code, or, in some games, beating the game under special circumstances. It's the most broken armor in the series, having several abilities that make some of the games much easier.
- The same could be said for Zero's own Ultimate upgrade in Mega Man Zero. It increases all his stats, and executing certain button combinations allow him to use Charge Attacks without, y'know, actually charging them.
- All playable characters in Mega Man X: Command Mission has unique Hyper Mode.
- For X, it's X Fire, and after defeat certain Bonus Boss, the aforementioned Ultimate X.
- Zero starts with Black Zero, and like X, defeating a certain Bonus Boss gives him Absolute Zero.
- Axl's Stealth Form.
- Spider's Trickstar.
- Massimo's Glint Armor.
- Marino's Quicksilver.
- Cinnamon's Iron Maiden.
- Any EM Wave Change in Mega Man Star Force, which transforms people from "random guy on the street" to "electromagnetic engine of destruction". 2 gives secondary, tertiary and even quaternary Super Modes in the forms of Tribe On (one element), Double Tribe (two elements), and the obscenely powerful Tribe King (which requires One Game for the Price of Two). There's also the Element + Void tertiary mode known as Mega Man Rogue, which can't even be accessed until you've beaten the game and is somewhat Awesome but Impractical.
- Shatterhand has a mode activated by getting the same sets of robot powerups twice in a row.
- In Persona 3, Aigis is able use "Orgia mode" which releasing her limiter upon the order by MC which increase her performance alot. In FES her sister Metis also able to use a somewhat improve version call "Neo Orgia Mode" since Aigis own one been fried after the battle with Metis. The downside is that after it runs out, they overheat and become inactive for a few turns.
- Aigis regains her Orgia Mode in Persona 4 Arena. It's also been improved, allowing her to continue fighting even after overheating (though her performance still suffers somewhat in that case).
- While Mario's powerup forms tend to be more along the lines of Swiss Army Hero; the Fire Flower is treated as his Super Mode in the The Super Mario Bros. Super Show. Many of the major bosses have their own Super Mode, as well.
- The Super Star or Starman item in the game series are also super modes for the Mario Bros. The item makes them invincible and flash a bunch of different colors, sparkle, flash in rainbow colors, or something else, depending on the game. Super Paper Mario has the characters become giant 8-bit pixel version of themselves and flatten anyone that gets in the way. Super Mario 3D Land and New Super Mario Bros. 2 have the White Tanooki and White Racoon forms, which give you permanent invincibility.
- Some Original Generation in Super Robot Wars use this.
- Cybuster can power up by being possessed by the spirit of wind Cyfis, culminating in the godlike Full Possession Mode.
- In Endless Frontier, Alteisen Nacht and Weisritter Abend will enter Rage Mode when they use Overdrive attack.
- In Super Robot Wars Z, Gunleon transform into Magna Mode to perform its two strongest attacks.
- In Kingdoms Of Amalur Reckoning, "Reckoning" Mode is this for the Fateless One. Everything but the Fateless One goes into slow motion as he/she fights with weapons empowered by the Weave of Fate. "Reckoning" also allows Finishers which consist of the Fateless One ripping out opponents' fate and beating them to death with it.
- Overlimit and its renamed variations throughout the Tales Series. It generally allows arts to be used rapidly, the temporary use of some special arts (Including the flashy Mystic Artes), and some degree of protection from enemy attacks.
- Ludger, the protagonist of Tales of Xillia 2 has a second one in the form of his Corpse Shell transformation, which gives him a lance, a new moveset, invincibility (Getting hit reduces the duration, however), the ability to perform nearly infinite combos (Only limited by the duration of the mode), and access to another Mystic Arte. It's a total Game Breaker if used properly, as not even the strongest bosses can survive a single combo from it if you trigger it while they've got a massive damage bonus on them from exploiting their weak points. If you really want to go for maximum overkill, it's possible to do a lengthy combo using the aforementioned Overlimit, end it with a Mystic Arte, then transition into this mode to keep the combo going, then hit them with another Mystic Arte before it ends.
- The Tengu Pro Energy Drive in P.N.03 gives an invincible aura and a boost in Palm Shot firepower.
- Hard Drive Divinity in Neptunia. Typically changes the appearance of the user and her weapon and makes her hover; in Neptune's case, it also changes her voice. In the original game, HDD lasts indefinitely until the battle ends or the user is incapacitated, while in the series reboot, HDD lasts as long as the user still has Skill Points to spare.
- In Asura's Wrath, The Guardian Generals of the Demigod race can enter a special mode called a Vajra Form, where they have a halo behind their back that represents their Mantra type, and is the only one any of them can obtain naturally without extra Mantra from Humans. There are some occasional differences, however:
- Wyzen not only has a regular Vajra mode, but when using Mantra and human souls, he can turn into a massive 100 foot Humanoid giant, and with at least Hundreds of MILLIONS of souls, he can turn into the massive huge planet sized Gongen Wyzen. When Asura gets his memories back and awakens to his rage, the downside of this last form makes itself clear, as Asura destroys him with a powerful blow to the colossal finger that Wyzen was trying to use to crush him like a bug.
- Deus, long with a regular Vajra form, fuses with the completed Karma Fortress to become Devanam Sakra Indra Deus, where he controls the Karma Fortress' movements at will, and powers himself up and gives him a whitish energy mask when fighting on foot to go with his halo
- Chakravartin starts off with his Golden Spider form, then when using Mithra's special powers by possession, he obtains a humanoid form with 12 pairs of arms and a halo made of thousands of arms. Then he sheds the form to become an even more humanoid, silver colored Reaper-like being, which is known as his Creator form.
- The reining king of this, however, is Asura himself, he doesn't have just 3, not 4, not even 5, but 6 different forms of power at his disposal. Counting them down in order from first seen to last seen:
- First, his base form is when he's usually at his weakest, with his golden metal material that all combat ready Demigods have merely covers his hands like gauntlets.
- Vajra form: His arms are completely covered in golden armor and his strength is increased to higher levels. This is Asura's most commonly seen form, and it's power is shown by him being able to fight multi-kilometer-sized Gohma in space with no effort.
- Six-Armed Vajra Form: His other most commonly seen form, where he gains four extra arms. His already incredible power is increased to new heights, allowing him to fight with planet sized enemies, including Gongen Wyzen and blow him up, and Gohma Vlitra's initial form with near ease. This form, combined with enough anger, also is what he uses to defeat Deus.
- Berserker Form: This is Asura's second strongest form in terms of raw power, but it's completely unstable and out of control in regular situations, as when he awakens to it, he has just been witness to the death of the poor girl who reminded him so much of Mithra as a result of Olga's most despicable act, and is just about out of his mind with rage. Asura gains massively huge Mantra arms, able to wipe out entire battalions of space ships with ease, and temporarily hold back the Brahmastra's powerful Mantra cannon with an energy beam attack and weaken it enough significantly.
- Wrath Form: The follow up of the above, after his Mantra arms were blown off. He's only slightly less powerful without them in this mode, as his anger makes this form stronger and faster overall without them, but this is when his body starts deteriorating the most, making it his weakest form by technicality when almost nearly at death.
- Mantra Form/Prajna Form: The pinnacle of Asura's power without the Mantra Reactor implant, given to him with help of Mithra's power to fight Vlitra. This form is when Asura's rage is at it's most concentrated, and unless extremely angered, it allows him to keep him from going into the previous 2 forms much easier and use their power with much more ease. It goes beyond even them, as Asura grows over 1000 Vajra arms from each side, which shrink down and turn Asura's arms into giant massive gauntlets, his power is increased a thousand fold of his previous forms. Also referred to as Prajna Asura in Official Complete Works
- Mantra Reactor Asura: Something of a sub-super form, This is Asura after having the Karma Fortress's Mantra Reactor implanted inside him by Yasha's sacrifice. It allows him to channel as much power as he needs to and he no longer can turn into his Berserker or Wrath forms because his anger can no longer destroy his own body. It allows him to use his power in even stronger ways then ever, increasing all his abilities to levels never before seen, even in base mode. This allows him to defeat Chakravartin once and for all. His Mantra turns a rainbow color thanks to having all of the 8 Mantra types thanks to the reactor. This actually referred to as Mantra Asura in the Official complete works instead, with the above Mantra Asura being called Prajna Asura
- Asura The Destructor/ Six Armed Mantra Asura: Asura's most powerful form in the entire game, allowing Asura to become on level with that of a true god. He grows to a size that literally dwarfs that of the planet of Gaea (The planet being barely as big as the center ring of his Mantra Form halo), and gains 4 extra Mantra Form style arms, and his skin turns grey with rainbow Tron Lines in his skin. His form has physical strength far beyond any form previously, punching through a planet thousands of times bigger then his own planet dwarfing size, and destroys entire rows of planets with ease, as well as stars with just energy blasts. He also has a Human sized form, which is shown in his final battle with Chakravartin, yet it's equally as powerful, and only get's stronger thanks to Asura's anger at Chakravartin.
- In Altered Beast, powerups made you successively more muscular, until you max out and gained your beast form and powers.
- Sol Badguy from Guilty Gear has "Dragon Install", which temporarily increases the power of his attacks at the cost of depleting health. This created a minor trend in the anime fighter community where people would call any super mode in games similar to Guilty Gear "[X] Install."
- Painwheel's Super Mode in Skullgirls is officially named "Hatred Install", probably as a nod to the above.
- Blaz Blue Chrono Phantasma has a new "Overdrive" mechanic which gives everyone a character-specific Super Mode when activated. For instance, Hazama gains his infamous health-draining ring, Taokaka gains a doppelganger who follows her, Jin can freeze his opponents more, etc. Many moves which were Super Modes in previous games (Ragna's Blood Kain and Bang's Fu-Rin-Ka-Zan) are now Overdrives as well.
- World of Warcraft gives this to Demonology Warlocks in Wrath of the Lich King called Metamorphosis. This demonic form originally lasted for 30 seconds and gave the Warlock some unique moves, plus more armor and increased damage. With Mists of Pandaria, Metamorphosis was revamped. Players can now shift into their demon form as long as they have energy in their new Demonic Fury bar, plus grants them Nether Plating. Furthermore, Warlock skills are replaced with demon skills(Ex: Corruption becomes Bane of Doom)
- The Glyph of Demon Hunting gives Warlocks a Dark Apotheosis form, like a minor Demon form made for soloing content. In some cases, they can serve as off-tanks for Normal and sometimes Heroic Dungeons if the main tank croaks. Unlike Metamorphosis, Dark Apotheosis can stay in place till the player wants to disable it.
- PlayStation All-Stars Battle Royale's transformation Level 3 Supers are meant to invoke this by letting the user kill instantly, like with the above-mentioned Devil Trigger, Goddess-form and Kratos instead of Rage of the Gods/Titans/Sparta calls upon his powers from his time as the god of war while wielding the Blade of Olympus. Others include Light Jak, Gravity Panther, the Sweet Bot and The Beast.
- Pokémon introduces "Mega Evolutions" in Pokémon X and Y. Not to be confused with the usual evolution in the series, Mega Evolution is a temporary in-battle form that requires special items to unlock. Not all Pokemon can Mega-Evolve, though. It's quite useful as it counts as a free action - activating after the Speed stat check for the turn, but out-prioritising everything except switching and Pursuit targeted against aforementioned switchouts - and can give some incredibly useful abilities.
- The Guided Fate Paradox allows your main character - a down-on-his-luck Ordinary High-School Student who finds himself inexplicably promoted to God Almighty after winning the title in a raffle(!) - to temporarily go into 'God Mode' after killing enough enemies. Floating? Check. Badass-looking armor? Check. Screen-clearing super-attacks? Check. Complete invulnerability? Check. Highly limited duration which goes down even faster if you get hit or use attacks? ...check.
- One Piece Pirate Warriors 2 adds 'Style Mode' for all playable characters. What it actually does varies between characters - Luffy goes into Gear Second, Sanji catches on fire, fighters with appropriate training activate Armor Haki, Logia-users transform fully into their element (making them immune to normal attacks), and so on. Regardless of the details, however, it always works in much the same way: You start glowing, No Sell enemy attacks, and access better, stronger combos which you deliver with increased attack-power and speed. It's always time-limited, but with the right skills equipped (and a bit of luck with finding food-items), you can keep it up for a LONG time, laying waste to numerous bosses and hundreds of enemies...
- Better yet, you can bring along a Crew Member for support - and if you beat enough enemies while in Style Mode, you can end it by activating Crew Strike, where you tag in your chosen Crew Member and play as THEM for a while... in THEIR Style Mode.
- The Phantasy Star franchise features a sub series know as Phantasy Star Universe that includes a race of playable characters known as Beasts. Exclusive to this race, they have a power known as Nanoblasting that allows them to take on various forms that are large in size and are very powerful
- The spin off of Virtua Fighter called Virtua Quest features an ability called Synapse Break that gives the protagonist a super mode that grants him a golden aura as well as give him the ability to attack faster, chain combos, take no damage and slow the rate of descent of enemies knocked into the air.
- Travis Touchdown of No More Heroes utilizes an ability called Dark Side mode that randomly triggers as he kills enemies. Depending on the matching slots shown, the powers he gains are different such as moving at fast speed, killing single enemies instantly and destroying all enemies in the area.
- Defiance: All player characters have nanomachine augments that allow them to use one of four skills, each of which is a high-cooldown temporary super mode:
- Overcharge: Increases your weapon's DPS. It also reloads your current weapon when activated, which is useful for high-damage slow-reload weapons.
- Cloak: Begins a cloaking device. The device will short out if you're hit or you perform an action, but once it's on enemies will almost never shoot at you AND your regenerating shields immediately begin regenerating. EXTREMELY useful when paired with high-power, low recharge delay shields.
- Decoy: Exactly What It Says on the Tin. This is usually the least useful skill, but you have the power to teleport to wherever your decoy is (and replacing your current position with the decoy), which can be really useful with the correct tactics.
- Blur: Increases run speed and melee damage. Really useful if you use a charge blade instead of a gun.
- Dash of the Whateley Universe can use his Energizer power to make himself much, much faster and stronger. For ten minutes. And it takes him about ten minutes to crank himself up first. And he can only do it a couple times a day without completely exhausting himself.
- In the web serial Worm the hero Battery's powers work like this, by standing still and concentrating she powers up, giving her a boost to speed and a smaller boost to strength as well as limited electromagnetic powers, the longer she stands still for the more powerful / longer she can keep it up for.
- The Sonic fan animation Nazo Unleashed has massive use of this, from Super Sonic and Shadow, to giving the Big Bad Nazo a Perfect form to Hyper Sonic and Shadow, who fuse to become Shadic, then Hyper Knuckles and Super Tails.
- RWBY's own Yang gains a super mode where her hair and attacks are enhanced with fire. It also seems to require a short charge up (via chain attacks) before it reaches its full effect, signified by her eyes glowing red. She can then go into HYPER mode when both angered and fully charged.
- This is lampshaded in her character song, "I Burn", which literally includes the words "I'm world class, and Super Saiyan now".
- In El Goonish Shive, "Not Tengu" seems to have this.
- In Avatar: The Last Airbender, Aang can enter the "Avatar State", during which he acquires the combined warrior skills of his previous lives, turning him into a god of destruction. The drawback is that if the Avatar is killed in this state, he will not reincarnate and will thus cease to exist, which almost happened in the season 2 finale thanks to Azula. The only reason he survived being trapped in an iceberg for a century was because he was in the Avatar State the entire time. Aang is pretty much on auto-pilot in the Avatar State and will attack anything perceived as a threat with maximum force. Avatars who achieve willful control over the Avatar State through spiritual mastery and experience are considered "fully realized," and are usually nigh unstoppable. Fully realized Avatars have done things like stop erupting volcanoes, split a peninsula off from the mainland as an island, and create spirit seals that last for ten thousand years.
- Ben had various Ultimate Modes for his aliens thanks to the Ultimatrix in Ben 10: Ultimate Alien. The only known drawback was that the Ultimate forms developed personalities and thoughts of their own, which Azmuth eventually dealt with. Ben loses this power, however, when he receives a new Omnitrix and the Ultimatrix was, by Word of God, destroyed before Ben 10: Omniverse.
- Happens regularly in the animated Popeye shorts. Whenever Popeye eats some spinach, every fight he's losing in turns into a Curb-Stomp Battle in his favor.
- The space dinosaurs of Dinosaucers could 'Dinovolve' and become big,strong primal versions of themselves-but not without intelligence like when the Tyrannos did it.
- In the My Little Pony: Friendship Is Magic episode Twilight's Kingdom Part 2, the ponies' Rainbow Power seems to function like this. Once the danger has passed, the Mane Six revert back to their normal forms.
- Similarly, in the finale of My Little Pony Equestria Girls: Rainbow Rocks, the Rainbooms get rainbowfied super modes on top of their anthropony transformations.
- It should be noted that in addition to looking awesome, the Rainbow Powers (both versions) seem to give the characters new abilities: the mane six can all fly now and when defeating Tirek fire six individual beams of magic before finishing him off, and the Rainbooms were actually capable of using individual magic attacks against the Sirens.