History Main / SuperMode

19th Apr '18 3:09:22 PM Kotomikun
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* ''Manga/MyHeroAcademia'': Eijirou Kirishima's "Unbreakable," which [[ExactlyWhatItSaysOnTheTin as the name suggests]], amps up his [[SuperToughness hardening powers]] to NighInvulnerability for a brief period of time.

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* ''Manga/MyHeroAcademia'': ''Manga/MyHeroAcademia'':
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Eijirou Kirishima's "Unbreakable," which [[ExactlyWhatItSaysOnTheTin as the name suggests]], amps up his [[SuperToughness hardening powers]] to NighInvulnerability for a brief period of time.


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** [[spoiler:All Might]] is sort of an inversion--his super-powered form was originally just his normal appearance, but an injury downgraded it to a time-limited power-up. When not "flexing," he reverts to his real body, which has become weak and emaciated. [[HeroicRROD Pushing himself past the time limit reduces the limit permanently.]] His unfortunate situation is top-secret, known only to a few people he trusts, to avoid [[spoiler:tarnishing the image of the "Symbol of Peace" and ushering in a new wave of villains.]]
17th Apr '18 10:50:04 PM bwburke94
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** The expanded rerelease, Ultimate Marvel vs. Capcom 3, added several more characters with Super Modes, most notably [[PhoenixWrightAceAttorney Phoenix Wright]] (not the same as the above Phoenix) with his ability to become an unstoppable justice juggernaut after collecting enough evidence, easily able to kill anyone in the game with a simple combo ending with his Turnabout Mode-only Hyper Combo. The powered up lawyer glows gold, and a mere [[GivingSomeonethePointerFinger wave of his arm]] summons a massive simulacrum of his extended arm, smiting his foe.

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** The expanded rerelease, Ultimate Marvel vs. Capcom 3, added several more characters with Super Modes, most notably [[PhoenixWrightAceAttorney [[Franchise/AceAttorney Phoenix Wright]] (not the same as the above Phoenix) with his ability to become an unstoppable justice juggernaut after collecting enough evidence, easily able to kill anyone in the game with a simple combo ending with his Turnabout Mode-only Hyper Combo. The powered up lawyer glows gold, and a mere [[GivingSomeonethePointerFinger wave of his arm]] summons a massive simulacrum of his extended arm, smiting his foe.
12th Apr '18 11:05:10 AM Godzillawolf
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* In the ''Fanfic/PonyPOVSeries'', [[BadFuture Dark World!]]Derpy and Traitor Dash's Elements (Loyalty and Treachery/Free Will) give them forms of this. Derpy's [[LimitBreak turns off all her body's natural limiters]] and increases her strength to the point she can do the work of an entire team off Pegasi by herself. At first this does have a toll on her body (though Rarity and Applejack have [[HealingHands Healing Hooves]]), but she gradually builds up her endurance to use it more frequently. In Traitor Dash's case, she can transform into Ender Dash, her already incredible speed increasing to the point she can perform a FlashStep and both her Pegasus magic and strength. [[spoiler:She retains this after her HeelFaceTurn, possibly even becoming stronger, to the point her Sonic Rainboom (called Sonic Endboom in this form) can allow her to ''escape the atmosphere'' and even break through [[BiggerBad Nightmare Paradox]]'s armor.]]

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* In the ''Fanfic/PonyPOVSeries'', ''Fanfic/PonyPOVSeries'',
**
[[BadFuture Dark World!]]Derpy and Traitor Dash's Elements (Loyalty and Treachery/Free Will) give them forms of this. Derpy's [[LimitBreak turns off all her body's natural limiters]] and increases her strength to the point she can do the work of an entire team off Pegasi by herself. At first this does have a toll on her body (though Rarity and Applejack have [[HealingHands Healing Hooves]]), but she gradually builds up her endurance to use it more frequently. In Traitor Dash's case, she can transform into Ender Dash, her already incredible speed increasing to the point she can perform a FlashStep and both her Pegasus magic and strength. [[spoiler:She retains this after her HeelFaceTurn, possibly even becoming stronger, to the point her Sonic Rainboom (called Sonic Endboom in this form) can allow her to ''escape the atmosphere'' and even break through [[BiggerBad Nightmare Paradox]]'s armor.]]


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** [[spoiler:The main universe Fluttershy was turned into an Alicorn after being purified of being [[SuperpoweredEvilSide Nightmare Whisper]], but her power is sealed in a butterfly as she's decidedly not ready for it at the time. When she eventually does use it in the FinalBattle, it turns out due to the nature of how she became one, her Alicorn form only has a mortal's mana pool to work with. As such, it acts more like this in practice, as she can't permanently maintain it and has to switch into it when she needs the power.]]
12th Apr '18 10:57:26 AM Godzillawolf
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* WesternAnimation/StarVsTheForcesOfEvil: [[spoiler: At the climax of the season 3 episode "Toffee", Star enters one of these immediately after undoing the corruption that had stopped all the magic in Mewni and returning from...wherever she was after she "died."]]

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* WesternAnimation/StarVsTheForcesOfEvil: [[spoiler: At the climax of the season 3 episode "Toffee", Star enters one of these immediately after undoing the corruption that had stopped all the magic in Mewni and returning from...wherever she was after she "died."]]" While at first she has no control over it, she eventually can use it at will, as she does against Meteora in the season 3 finale.]]
10th Apr '18 10:25:16 AM DragonRanger
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* ''Franchise/SuperSentai'' and ''Franchise/PowerRangers'' have two standard variations: those originating in ''Sentai'' are usually lightly-armored upgrades available to the whole team (at least to the core team for the most part), while ''Rangers'' adds "Battlizer" modes that are heavily armored and armed to the teeth, usually [[LawOfChromaticSuperiority only for the Red Rangers]] (though other male Rangers usually get their own battlized versions in the toyline).
** ''Series/BakuryuuSentaiAbaranger'' had Abare Mode, which was available from the first episode. ''Series/PowerRangersDinoThunder'' avoided using footage of it until the first big Red vs White Ranger fight. Then ''Abaranger'' gave Red an exclusive upgrade (a rarity for ''Sentai''), and ''Dino Thunder'' added a Battlizer mode on top of that.

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* ''Franchise/SuperSentai'' and ''Franchise/PowerRangers'' have two standard variations: those originating in ''Sentai'' are usually lightly-armored upgrades available to the whole team (at least to the core team for the most part), ({{Sixth Ranger}}s possibly excluded), while ''Rangers'' adds "Battlizer" modes that are heavily armored and armed to the teeth, usually [[LawOfChromaticSuperiority only for the Red Rangers]] (though other male Rangers usually get their own battlized versions in the toyline).
** ''Series/BakuryuuSentaiAbaranger'' had Abare Mode, which was available from the first episode. ''Series/PowerRangersDinoThunder'' avoided using footage of it until the first big Red vs White Ranger fight. Then ''Abaranger'' gave Red an exclusive upgrade (a rarity for ''Sentai''), ''Sentai'', at least at the time), and ''Dino Thunder'' added a Battlizer mode on top of that.



** Subverted with ''Series/PowerRangersSamurai''[='s=] Mega Mode; though more armored and visually impressive than the regular Ranger suits, they were only used when piloting the Megazords and were not established to grant any sort of advantage at all. Shogun Mode, which would otherwise be the Battlizer-style upgrade, was also largely Megazord-exclusive and only used in actual combat ''once'' in the finale. ''Series/PowerRangersDinoCharge'' had similar Megazord-piloting armors, but they were explicitly not Super Modes as they gave a boost to the Megazords, not the Rangers.

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** Subverted with ''Series/PowerRangersSamurai''[='s=] Mega Mode; though more armored and visually impressive than the regular Ranger suits, they were only used when piloting the Megazords and were not established to grant any sort of advantage at all. Shogun Mode, which would otherwise be the Battlizer-style upgrade, was also largely Megazord-exclusive and only used in actual combat ''once'' in the finale. ''Series/PowerRangersDinoCharge'' and ''Series/PowerRangersNinjaSteel'' had similar Megazord-piloting armors, but they were explicitly not Super Modes as they gave a boost to the Megazords, not the Rangers.
28th Mar '18 8:56:02 PM MagiMecha
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** A lot of the ''Power Rangers'' series gives us Battlizers, special suits of armor used to battle various enemies. These are mostly American-based and rarely used in the Sentai variation.
11th Mar '18 2:31:41 PM Laevatein
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-> ''When a villain transformed, it was a nightmare, the worst possible case scenario, as the gap in power now widened into an abyss. (...) [Heroes' transformations] felt monumental, both because the heroes finally had a ray of hope in the face of the villains, as well as being deeply significant to the personal narratives of these characters.''
-->-- '''Super Eyepatch Wolf''', "[[https://www.youtube.com/watch?v=tuvSwb5KM6Q The Impact of Dragon Ball Z]]"
11th Mar '18 9:58:13 AM Kuruni
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--> ''"The plot of ''DragonBallZ'' revolved around a shifting power balance between its heroes and villains, and so when a character did hit a new level of power, it was a major turning point in the story, and these moments were conveyed through ''Dragon Ball Z'''s now-iconic transformation scenes. Because of how the show framed its heroes and villains, the transformations of both archetypes were drastically different. When a villain transformed, it was a nightmare, the worst possible case scenario, as the gap in power now widened into an abyss. A villain's transformation was also either something they always had access to, or could only be achieved through external means, such as Cell consuming the androids or Buu absorbing other fighters, and this worked very differently to how the heroes transformed. Heroes' transformations, for the most part, were internal, something that could only be achieved through massive amounts of the aforementioned training, or having to push through some deep emotional barrier that would then allow them to unleash their true potential, and because of how these moments were framed, they felt monumental, both because the heroes finally had a ray of hope in the face of the villains, as well as being deeply significant to the personal narratives of these characters, and the reason for this is that these scenes represented major moments in our characters' lives, the culmination of months, years, or even lifetimes of training and struggle, instances where a character's entire existence is changed and they finally become what they were meant to be. And, as a teenager, where you were constantly unsure of every aspect of your physical and emotional identity, these transformations were a powerful fantasy to believe in. The idea that we all had a massive amount of latent potential inside us that could be unleashed in an instant and change everything.''
-->-- '''Super Eyepatch Wolf''', "[[https://www.youtube.com/watch?v=tuvSwb5KM6Q The Impact of Dragon Ball Z]]"
11th Mar '18 4:45:18 AM Laevatein
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Added DiffLines:

--> ''"The plot of ''DragonBallZ'' revolved around a shifting power balance between its heroes and villains, and so when a character did hit a new level of power, it was a major turning point in the story, and these moments were conveyed through ''Dragon Ball Z'''s now-iconic transformation scenes. Because of how the show framed its heroes and villains, the transformations of both archetypes were drastically different. When a villain transformed, it was a nightmare, the worst possible case scenario, as the gap in power now widened into an abyss. A villain's transformation was also either something they always had access to, or could only be achieved through external means, such as Cell consuming the androids or Buu absorbing other fighters, and this worked very differently to how the heroes transformed. Heroes' transformations, for the most part, were internal, something that could only be achieved through massive amounts of the aforementioned training, or having to push through some deep emotional barrier that would then allow them to unleash their true potential, and because of how these moments were framed, they felt monumental, both because the heroes finally had a ray of hope in the face of the villains, as well as being deeply significant to the personal narratives of these characters, and the reason for this is that these scenes represented major moments in our characters' lives, the culmination of months, years, or even lifetimes of training and struggle, instances where a character's entire existence is changed and they finally become what they were meant to be. And, as a teenager, where you were constantly unsure of every aspect of your physical and emotional identity, these transformations were a powerful fantasy to believe in. The idea that we all had a massive amount of latent potential inside us that could be unleashed in an instant and change everything.''
-->-- '''Super Eyepatch Wolf''', "[[https://www.youtube.com/watch?v=tuvSwb5KM6Q The Impact of Dragon Ball Z]]"
25th Feb '18 4:44:01 AM EDP
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** The manga eventually starts treating the very Sailor transformations as this, as they become formidable combatants even untransformed. This culminates in the Stars arc, when [[BigBad Sailor Galaxia]] proves she's stronger than any previous enemy ''without bothering to transform''... And Usagi manages to drive her off.
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