[[quoteright:301:[[Anime/DragonBallZ http://static.tvtropes.org/pmwiki/pub/images/628b01d920aadc7e55f621deca0939f3.JPG]]]]
[[caption-width-right:301:[[ComicBook/IncredibleHulk Don't make him angry.]] [[YouWouldntLikeMeWhenImAngry You wouldn't like him when he's angry.]]]]

An "Overdrive Mode" where a character temporarily becomes much stronger, almost always accompanied by a [[PowerMakeover visible change]]. Basically, a DangerousForbiddenTechnique or DeadlyUpgrade without the dangerous/deadly parts -- it may be limited somehow, [[HourOfPower usually by time]] or a finite PowerSource, but sometimes it's not even that (if it [[CastFromLifespan shortens the user's lifespan]] or similar, it's a HeroicRROD). Very popular in action-based video games. May or may not have a [[InvincibilityPowerUp requirement to trigger]] (usually [[UnstoppableRage anger]]), but must [[RuleOfCool look awesome]] via [[PowerGlows glowing]] and [[PowerFloats floating]].

These transformations are usually accompanied by either a failure on the part of the other party to intercede, or a temporary [[BattleAura "aura of invincibility"]] that renders them incapable of doing so. [[TropeCodifier Popularized]] by the Super Saiyans of ''Anime/DragonBallZ''. Super Modes are particularly common in {{manga}} and {{anime}}.

The SuperTrope to InvincibilityPowerUp, LimitBreak, SuperpoweredEvilSide, DeadlyUpgrade, and often regarded as a OneWingedAngel act for heroes. Related to superpowered {{Animorphism}} and occasionally SuperEmpowering. TurnsRed is the bad guy version of this. A PowerUpFullColorChange, a GoldenSuperMode, and the StandardPowerUpPose may be its visual indicators. A FusionDance sometimes results in this trope. When used by characters with MultiformBalance, the SuperMode is either AllYourPowersCombined or LightningBruiser.


* When Super Sugar Crisp changed its name to Super Golden Crisp, its mascot (Sugar Bear) gained the ability to transform into Super Bear. (This powered-up form was anything but endearing, though, and the concept was soon dropped.)

[[folder:Anime & Manga]]
* ''LightNovel/AriaTheScarletAmmo'': Kinji's "Hysteria Mode", which has certain [[DeusSexMachina trigger conditions]].
* ''Manga/AttackOnTitan'': For [[spoiler:Titan Shifters]], [[spoiler:transforming into a Titan]] acts as their Super Mode, since they can trigger it at will. [[spoiler:In Episode 25, Eren goes further than this, seemingly having a SuperpoweredEvilSide to his Titan transformation, which is already a pretty amoral transformation.]]
* ''Manga/{{Bleach}}'':
** Rarely, shinigami possess a second release for their power called bankai which enables them to achieve their true potential. Out of more than 6,000 shinigami, less than 30 have reached this level of power and they're all in very high ranking positions, except for a few exiles who used to hold very high ranked positions before their fall from grace. Ichigo is the exception being a substitute shinigami rather than a real one, but he also possesses bankai.
** Shunkou is a technique that fires up the physical body with a massive PowerGlows boost. Only two shinigami have been shown to be able to do this, Soifon and Yoruichi. [[spoiler:Yoruichi's younger brother Yuushirou]], who's currently not a shinigami, can also use it. They also each have an enhanced version that adds elemental powers to the mix. [[BlowYouAway Wind]] (Mukyuu Shunkou) for Soifon, [[ShockAndAwe lightning]] (Shunkou: Raijin Senkei) for Yoruichi and [[PlayingWithFire fire]] (Shukou: Bakuen Musou) for [[spoiler:Yuushirou]].
** Subverted with the Arrancar resureccion. It looks like they enter SuperMode the way shinigami enter bankai, but really they walk around in a sealed form and then release themselves back into their real form for battle. This is double-subverted with Ulquiorra, who has a secret secondary release that other arrancar don't possess, which takes him to a different level to his resureccion.
** Vizards are shinigami who were forced ForScience to suffer a SuperPoweredEvilSide which manifests through the donning of a hollow mask. If they can master the monster within, they gain the ability to access great power, but only for a very short period of time. The lone exception is [[GenkiGirl Mashiro]] who can maintain this form for up to 15 hours. Ichigo was also able to do this for much of the story, and eventually learned how to combine both his SuperMode powers together (bankai and hollow mask) to create something unique.
** Quincies have access to two SuperMode forms. The traditional version is known as Letzt Stil, an almost-lost technique that is found only within the Ishida family. The modern replacement technique is known as Vollständig. [[spoiler:Letzt Stil leads to a destruction of a Quincy's power after use, whereas Vollständig doesn't result in this consequence.]]
* ''LightNovel/ACertainMagicalIndex''
** One is Index's John's Pen mode, which more or less allows her to use some of her vast spell knowledge to take out serious threats.
** The second, and more visibly obvious, is [[spoiler:[[OneWingedAngel awakened espers]]. Both Accelerator and Kakine have reached that point, and both received a boost to their powers. Accelerator managed to do it ''twice'', though.]]
** The third is to be [[spoiler:fused with the MISAKA Network. Both Hyouka Kazakiri and ''Mikoto Misaka'' are forced to fuse against their will, significantly boosting each one's power, including potentially to ''Level 6'' in Mikoto's case (though Hyouka voluntarily does it later on).]]
* ''Franchise/{{Digimon}}'': Despite several transformations and fusions, actual Super Modes are fairly rare.
** ''Anime/DigimonSavers'': The [[StoryBreakerPower Burst Mode]] forms of the partner Digimon at Mega-level.
** ''Anime/DigimonUniverseApplimonsters'': The usage of Applidriver DUO and its Overdrive function.
* ''Anime/DragonBallZ''
** The Super Saiyan (and its variants) is easily the TropeCodifier; a legendary warrior with an increasingly long mane of blond hair who gains an order of magnitude of power. This is achieved through a cross between strength, a pure (good, evil, determined, etc.) heart, and [[TraumaticSuperpowerAwakening a]] ''[[TraumaticSuperpowerAwakening really]]'' [[TraumaticSuperpowerAwakening bad day]].
** In the later sagas, Trunks and Goten can transform with no difficulty at all, to the shock of Gohan and the adults. Fan speculation indicates that [[LamarckWasRight if fathered by someone who can already transform]], it swaps the Saiyan tail trait out for easier access to the Super Saiyan form. Another theory is that a human/saiyan hybrid (of any ratio) has a much easier time transforming. Both of these theories are lent credibility in the epilogue of the series, where Goku and Vegeta's descendants go Super Saiyan without realizing the significance of it, just noting that their hair turns yellow.
** Before there was the Super Saiyan, there was the functionally similar but inferior Kaio-ken technique. This has a red aura and increases the user's strength and speed by a specific numerical factor (usually 2, 4, 10 or 20), but puts a proportional strain on the body, which can cause injury it held for too long. After Super Saiyan, Kaio-ken becomes obsolete and isn't seen again except in a filler arc and [[spoiler:''Anime/DragonBallSuper'', when Goku finds he can combine it with the most powerful variant of Super Saiyan]].
** There's also the Oozaru form, a giant ape transformation triggered by a full moon. Though Goku's and Gohan's Oozarus were mindless rampaging beasts, native Saiyans like Vegeta learned some measure of control and used it as a desperation tactic.
** Most of Frieza's transformations qualify as a OneWingedAngel, and even then invert the trope since they are actually a technique to limit and mask Frieza's true strength, but his Golden Form is a traditional SuperMode. It empowers him with vastly higher ki rather than holding back his power like the other transformations. It slightly increases his height and muscle mass and [[ExactlyWhatItSaysOnTheTin turns him gold]] just like the Super Saiyan transformation he modeled it on.
** Frieza's NonSerialMovie[=-=]exclusive brother, Cooler, also had a fifth form, although Cooler, rather than "evolving" like Frieza, instead used the technique their race normally uses to limit their strength to boost it, massively expanding his muscle mass and getting SpikesOfDoom.
** Broly and Bojack, two other movie villains, also had Super modes. Broly's SuperMode was notably a genetically exclusive version of the Super Saiyan transformation.
** In ''VideoGame/DragonBallOnline'' and ''VideoGame/DragonBallXenoverse2'', Majin race characters can access the Pure Majin state, in which they tap into the latent power that has otherwise been lost to their kind over the generations and assume a form resembling Kid Buu. Also in ''Xenoverse 2'', Frieza Race characters can access Frieza's Golden form, while they can design their characters default model to look like Cooler's transformation.
* ''Manga/FairyTail'':
** The Dragon Slayers have Dragon Force, which gives them the destructive power of dragons and can be achieved through either devouring a powerful source of magic or naturally through training. [[spoiler:The fully realized Dragon Force literally transforms a Slayer [[{{Animorphism}} into a Dragon]], as shown by [[BigBad Acnologia]]]].
** There also exists "Take Over" Magic, which allows the mage to fight by [[PowersViaPossession absorbing other creatures and using their powers]]. Obviously, the more powerful forms will serve this purpose, like Mirajane's Satan Soul: [[spoiler:Seliah and/or Algeria]], and [[spoiler:Dimaria's God Soul: Chronos]].
* ''Anime/FutureGPXCyberFormula'': The Zero Zone. This particular mode is the representation of surpassing the character's limits, A state where a driver can read one's mind with their car, in which the user can see a bit of the future, look into other driver's thoughts and also predict their movements.
* ''Anime/GaoGaiGar'': Cyborg Guy has an ability explicitly named "Hyper Mode", which hugely enhances his strength and speed for three minutes. It's unknown whether he has the same ability as an Evoluder, but it ''is'' implied that his final HumongousMecha, Genesic [=GaoGaiGar=], has the equipment to do something similar.
** It actually does so... for about one second, for the very last push on the last attack - it's so quick that it's hard to tell what it is without going frame-by-frame.
** The cylindrical devices on either side of Cyborg Guy's head when in combat form were batteries storing the energy for his Hyper Mode form. He had 8 of them. Genesic's hair was made up of roughly ''a million of those things.''
* ''Franchise/{{Gundam}}''
** In ''Anime/MobileFighterGGundam'', the Shining Gundam has a Super Mode which Domon initially activates with UnstoppableRage; after McNinja Schwarz Bruder trains him in the art of [[TranquilFury Meikyo Shisui]],[[note]]"Clear Mirror, Still Water[[/note]] Domon gains access to [[PowerGlows Golden]] Hyper Mode. He retains this with his MidSeasonUpgrade God Gundam, and it's later shown that the other members of the FiveManBand learned it as well (and it goes without saying that Domon's mentor, Master Asia, had achieved this state long ago).
** ''Anime/MobileSuitGundam00'': The Trans-Am system, which [[MythologyGag triples a Gundam's performance while turning it red]].
*** As for Setsuna when he gets the 00-Raiser, it doesn't double the suit's power. It SQUARES it.
** ''Anime/MobileSuitGundamSEED'': SEED Mode. [[WordOfGod The show's director]] once described it as the physical representation of a character surpassing his limits. Rather than a super mode for the machine, though, it's for the pilot, who enters a sort of Zen state where they gain hyper-awareness and extreme precision and reflexes. One of the reasons Kira's so tough in ''Destiny'' is that he's learned how to activate this state ''at will'' (for everyone else who can use it, it's spontaneous).
*** An interesting aspect of the SEED Mode is that there's actually ''two'' forms and is shown through the animation used. The "seed bouncing and exploding" is the rage-activated SEED mode while the "zoom in seed exploding" is the resolve one. Shinn Asuka's usage of the rage-activated one shows the ultimate downside of it - so lost in ones determination in beat the other guy bloody, he'll gladly tear through ''anyone'' in his way, even his own girlfriend (which nearly happened before Athrun stepped in and brought him down).
** ''Anime/MobileSuitGundamUnicorn'': The titular Unicorn's NT-D (short for Newtype-Destroyer) is described as "the mode in which the Unicorn's performance limiters are disengaged". When activated the suit's armor expands, revealing a glowing red frame underneath. It becomes faster, mentally controlled by the pilot, gains an I-field (making it invulnerable to beam weapons), and the ability to ''take control of enemy remote weapons'' and use them against their masters. Also doubles as DangerousForbiddenTechnique, as it puts incredible mental strain on the pilot and runs out of power after 5 minutes.
*** There's an upgraded version of this Super Mode that only activates when a fully awakened Newtype is in control: the green psycoframe. While the normal NT-D is constantly attempting to ramp up the pilot's aggression (making it tough to control) and runs out of juice after 5 minutes, the green version has everything entirely under the pilot's control, no time limit, and allows the generation of a Psycofield on its own, allowing it to perform physics-defying stunts like blocking {{Wave Motion Gun}}s or recreating the Axis Shock.
** ''Anime/MobileSuitGundamF91'' plays with this. The titular F91's super mode is actually a design flaw, the system generates too much heat and the transformation (radiator fins expand, face opens) is done for better cooling. That being said, the shredding armor layer and heat signal it leaves behind when moving creates after-images, which can be very useful in battle.
** ''Anime/MobileSuitGundamAGE'': The Gundam AGE-FX has "FX Burst Mode", in which the suit gains incredible speed and a nigh-impenetrable energy barrier, as well as over a dozen beam blades popping out of every conceivable joint on its frame. The one downside is that it can't use its [[AttackDrone C-Funnels]] in this mode.
** ''Anime/GundamBuildFighters'' includes the Star Build Strike's "RG Mode", in which the Gunpla becomes much faster and stronger... but it has limited duration and there's a chance that the increased performance, if mishandled, could break it due to strain. The Gundam X Maoh also demonstrates a sort of SuperMode by double-charging its Satellite System, which turns the X-fins red and allows it to wield a superpowered beam saber, the Maoh Sword.
* ''Manga/{{Guyver}}'':
** Guyver Gigantic. Pronounced "gih-GAN-tic", it's part power-up and part HumongousMecha, as the wielder is about nine feet tall.
** The step up from that is Guyver Gigantic Exceed, which is the size of a skyscraper. Considering the LensmanArmsRace that drives the series, it was only a matter of time.
* ''VisualNovel/HigurashiWhenTheyCry'': When Ryuugu Rena enters "[[ImTakingHerHomeWithMe adorable mode]]", she does not lose.
* ''LightNovel/KazeNoStigma'': Kazuma's 'Contractor' state falls under this: Lasts for 5 minutes, and leaves him somewhat weakened when it wears off - but with no [[DangerousForbiddenTechnique permanent side-effects]]. While it lasts, his [[GlowingEyesOfDoom eyes turns bright blue]], and he's basically unstoppable. If they [[RedEyesTakeWarning turn red]], ''[[SuperpoweredEvilSide be somewhere else!]]''
* ''Anime/KidouTenshiAngelicLayer'': Hyper Mode. In the manga, it's the result of Kaede's tinkering with her Angel, but in the anime, all the first-run Angels have the ability.
* ''Manga/KurokoNoBasuke'': The Zone, an ultimate state of concentration achievable by only the most absolutely talented of players, who love their sport above anything else. Represented visually by [[ColorCodedCharacters colored lightning]] trailing from a character's eyes, the Zone allows a player to draw out 100% of his true potential for a limited time, making him a OneManArmy on the court and ramping some already spectacular abilities UpToEleven. [[spoiler:There also exists a higher form of the Zone, known as the Direct Drive Zone, which can only be achieved by a player in the Zone who has absolute perfect synchronization with his team. This results in lightning-fast perfect plays that even an [[CombatClairvoyance Emperor Eye]] has trouble following.]] Kise has his own personal SuperMode in [[PowerCopying Perfect Copy]], which allows him to use [[AllYourPowersCombined all of the special techniques]] of the [[DreamTeam Generation of Miracles]], and mix and match them at his leisure. [[spoiler:In the sequel miniseries ''Extra Game'', Kise awakens the Zone as well, and he's able to combine the two for some truly devastating play.]]
* ''Franchise/LyricalNanoha'':
** Nanoha's [[CastFromHitPoints Blaster Mode]] and Fate's [[FragileSpeedster Sonic Drive]] in ''Anime/MagicalGirlLyricalNanohaStrikers''.
** Only seen once is Subaru's [[SupernaturalGoldEyes yellow-eyed]] [[UnstoppableRage berserk-mode.]] She practically lost an arm, and ''didn't notice''.
** Fate's "Overdrive/True Sonic Form", which makes her literally the fastest fighter in the Nanohaverse seen so far.
** ''A's Portable: [[VideoGame/MagicalGirlLyricalNanohaAsPortable The Battle of Aces]]'' has Full Drive modes for everyone, which gives stat boosts, PowerGlows, and allows usage of the LimitBreak.
** ''Manga/MagicalRecordLyricalNanohaForce'' features the Reacted forms for the Eclipse Drivers.
* ''Manga/MahouSenseiNegima'': First, [[spoiler:Albireo's Pactio]] which is completely broken, letting him [[spoiler:take on the form of people he has met for limited periods of time. Even people like Nagi.]] And he was already pretty badass. The kanka technique that Takahata, Asuna and Vanderburg use, which drastically increases speed and power, at a downside of draining magic and ki at what is implied to be a a decent bit faster for both than fighting normally with either alone. Also Negi's [[spoiler:black magic, which can have damaging effects on his psyche due to its [[AllThereInTheManual nature to encompass and accept everything]], it also has at least five modes, depending on what spells it's used with. Its also probably going to turn him into a demon (something he has no problems with, considering [[NobleDemon his master]], and has a slight chance of killing him. Although Negi himself mentions that he's really not worried about his odds of survival.]]
** And now [[spoiler:he actually ''has'' gone demon, or at least, partially. Having mastered his super form, he presumably no longer has to deal with the side effects, and he curb stomps Quartum like he was nothing.]]
* ''Manga/MobPsycho100'': Mob generally tries to keep his emotions down to avoid hurting people with his Psychic Powers. But if his emotional volatility builds high enough, he enters 100% Mode, which alters his powers, behavior, and sometimes even his appearance based on what emotion he's feeling most strongly at the time, such as 100% Rage, 100% Sadness, 100% Gratitude, etc.
* ''Manga/MyHeroAcademia'': Eijirou Kirishima's "Unbreakable," which [[ExactlyWhatItSaysOnTheTin as the name suggests]], amps up his [[SuperToughness hardening powers]] to NighInvulnerability for a brief period of time.
** [[DefiedTrope Defied]] with Izuku's "One For All: Full Cowl," which has all of the properties of a typical {{Shonen}} super mode (a BattleAura, enhanced strength and speed, etc.), but Izuku makes it a point to specifically think of Full Cowl as his normal mode of operation, instead of as a trump card. [[spoiler:PlayedStraight at the end of the Internship Arc, when Izuku uses Eri's rewinding Quirk to negate the bone-breaking drawbacks of One For All's full power and beats down [[ArcVillain Overhaul]] with '''Full Cowl 100%.''']]
* ''Manga/{{Naruto}}'': Both Jiraiya and Naruto have the [[InHarmonyWithNature "Sage Mode"]]. By drawing on the natural energy around them, they can drastically increase their strength, speed, endurance, and durability, as well as get a whole new array of abilities and heightened senses. The difference between Jiraiya and Naruto is that, while Jiraiya has achieved an "Imperfect Form", which changed his appearance quite a lot, giving him toad-like limbs, Naruto has achieved a "Perfect Form", and the only visible effects of his Sage Mode are a pair of red-lidded, [[AnimalEyes golden frog eyes]], which are said to be the mark of a true sage. The only physical drawback for both the forms is the [[HourOfPower time limit]], however, with proper planning the form can be exploited to handle most combat situations. [[spoiler:Though Naruto can enter it near instantly now with further practice, has sustained a higher duration when needed, and raised his Rasenshuriken count of it from two to three. Naruto can now combine Sage Mode with Biju Mode, making his power go UpToEleven.]]
** Also, [[spoiler:Kabuto has his own version of Sage Mode, called "Snake Sage Mode" (Though Kabuto calls it "Dragon Sage Mode") which is a snake/dragon equivalent of the toad one used by Naruto and Jiraiya, complete with changing his appearance to a reptilian-one, even though he has achieved a "Perfect Form" just like Naruto.]]
** Later chapter reveals that [[spoiler:Hashirama Senju, the First Hokage, has his own version as well, which, unlike the other three examples, does not appear to have an AnimalMotif, but a "God Motif". And it's ''FREAKIN' awesome.'']]
** The Jinchukuri's (i.e. Naruto) Bijuu forms also count here. It requires rage to unlock it, similar to the Super Saiyan. [[spoiler:However Naruto and Bee can fully control Kurama and Gyuki respectively, giving Naruto a GoldenSuperMode and Bee a Full Power Mode.]]
** Later, after [[spoiler:recieving the chakra of [[AllYourPowersCombined all 9 Tailed Beasts]], and meeting the [[MessianicArchetype Sage of Six Paths]] and receiving his [[HealingHands "Six Paths Yang Power"]], Naruto can combine his Sage Mode, Bijuu Mode, and Six Paths Yang Power to enter [[UpToEleven "Six Paths Sage Mode"]]. In this form, Naruto is capable of [[PowerFloats flying]], and creating "Truth-Seeking Balls" ([[MorphWeapon Morph Weapons]] with [[DisintegratorRay Disintegrating Touches]], and the favored weapons of the Sage of Six Paths).]]
** There's the [[DangerousForbiddenTechnique "Chakra Gates"]] used by Lee and Guy, increasing their physical stats humongously. By pushing it to its limit though, the power output will inevitably kill the user.
** The Akimichi Clan has their own called 'Calorie Control' which produces butterfly wings out of chakra from their back. Inexperienced Akimichi access this with the forbidden Red Pill which, unless Tsunade is there, means certain death. However, experienced Akimichi like Choji and Choza can access this to increase their speed, physical power, and endurance to tremendous amounts.
* ''Anime/NeonGenesisEvangelion''
** Unit 01 goes into "berserk" mode several times which it operates autonomously and becomes much more powerful than it normally is - though this is less a Super Mode than it is the Eva getting [[UnstoppableRage angry enough]] to temporarily overpower its {{Power Limiter}}s.
** Played straight, however, in ''Anime/RebuildOfEvangelion'', where in the second movie, Shinji somehow makes his Eva enter a state where it can fire {{Eye Beam}}s and has greatly increased control over its substantially more powerful AT field. The third movie identifies it as the Eva transforming into a 'pseudo-evolved state', caused by the pilot's complete loss of emotional self-control; in Shinji's case, it ended up [[spoiler:starting Third Impact]]. Then at the end of the movie, it turns out that [[EvilCounterpart Unit 13]] is capable of achieving this state as well, which it promptly does in response to [[spoiler:Kaworu losing his shit when he realizes he and Shinji had been fooled by Gendo to start Fourth Impact]]. Bottom line: if an Eva starts to glow like Adam, '''''run like hell''''' 'cause chances are [[TheEndOfTheWorldAsWeKnowIt the world is about to end]].
** Another Super Mode appears in the second and third movies as well: Unit 02 is capable of turning off its PowerLimiter at will to revert into a bestial form that behaves more like a rabid animal than a human. In the second film, Mari invokes it with the now-memetic line ''"Invert controls; backdoor code: '''THE BEAST'''"''; in the third, Asuka uses ''"Mode change: Code 777"'' instead, [[spoiler:making the Eva adopt a more animalistic appearance: digitigrade legs, prominent fangs and even an animate tail]]. In this mode the Eva is capable of, among other things, ''catching Zeruel-grade {{Eye Beam}}s with its mouth'' and [[NoSell slapping them aside as if they were nothing]]. The only downside is that it makes the pilot go AxCrazy for the duration of the mode and it's also stated to cause [[MindRape mental contamination]], [[InformedAttribute though we haven't seen any ill-effects from that]].
* ''Manga/OnePiece'':
** Monkey D. Luffy develops the Gear transformations in the Enies Lobby arc. The first one, Gear Second, pumps blood in his body to strengthen his organs, giving his body a pink hue with purple, glowing veins, while sweat steams on his body, giving an appearance similar to a BattleAura. He's [[LightningBruiser MUCH faster (able to go Hypersonic+ speeds) and MUCH stronger (the mere punches he throws causes the air around him to impact onto his target)]] and prefixes all of his attacks with the word "Jet". His Gear Third technique uses air to blow up his body parts to massive sizes, able to destroy entire towers in one punch. However, his speed heavily [[MightyGlacier decreases]] and afterwards he temporarily [[HeroicRROD shrinks.]] Obviously, he uses his Gear Second more. Post TimeSkip, [[spoiler:he adds Gear ''Fourth'' to the mix. This one involves blowing his muscles to massively increase his strength (blowing past Doffy's Haki Defense in one punch), speed (Gear Second Level), size (Bigger than the 10' tall Doflamingo), durability (No Selling Doflamingo's Kicks), elasticity (Change attack direction and compress his arms like a spring), and buoyancy (Can fly in this form.)]]
** To a lesser extent, some of the other members of the crew have super modes too, like Zoro's Asura which spawns an extra 2 heads and 4 extra arms to allow him to use 9 swords at a time, Chopper's Monster Point form (Even though that counts more as a DangerousForbiddenTechnique ([[spoiler:at least pre-TimeSkip]])), and Sanji's Diable Jambe which literally sets his leg on fire.
** Luffy's Gear Second also counts as a low-tier DangerousForbiddenTechnique, at least according to Lucci, who observes that using it stresses his body past its limit and shortens his life, similar to modern-day doping. (Luffy acknowledges this, and simply states that he'd rather shorten his life than lose his friends.) Interestingly, there's no indication that Gear Third has such long-term effects, since its side-effects are immediate and wear off within minutes.
*** The drawback appears to only come from overusing the ability. The main feature of Gear Second is that it drastically increases his metabolism making all his bodily functions work that much better at the cost of consuming his body's nutrient stores quicker. When he overused it against Lucci he was trying to sustain use with an already starved body. Later on, short bursts of the ability, or using it then eating immediately after show no drawbacks.
* ''Anime/{{Pokemon}}''
** It introduced Mega-Evolution in the XY series to coincide with the games. Certain Pokémon can unlock Mega-Evolutions in battle for a power boost.
** [[spoiler:Ash's Greninja]] gets one courtesy of ThePowerOfFriendship, and WordOfGod made it explicit that it's ''not'' a Mega-Evolution. From the SpoilerOpening right up to when it was first shown, it seems to be activated when trainer and Pokémon are in {{Synchronization}} with each other.
* ''Franchise/PrettyCure'': Most series have different {{Super Mode}}s seen only in movies.
** ''Anime/FreshPrettyCure'': The first to introduce a SuperMode in the televised series, the Cure Angel form, though it's for only one Cure at a time.
** ''Anime/HeartCatchPrettyCure'': The Super Silhouette would be the first series to give the whole team a SuperMode.
** ''Anime/SmilePrettyCure'': The Cures' Princess Form, which they go into to use a super-powerful joint attack. Their designs get spruced up as well.
* ''Manga/ThePrinceOfTennis'': Kirihara Akaya's Devil Mode. There's also Muga no Kyouchi ("State of Self-Actualization") and its three doors, ''especially'' Ten'i Muhou no Kiwami (literally "The Pinnacle of Perfection").
* ''Manga/RanmaOneHalf'': Ranma has the "cat-fist" ("neko-ken"), which makes him more agile and gives him invisible claws that can cut through anything. It has two big limitations: 1) it can only be induced by [[WhyDidItHaveToBeSnakes an intense fear of cats]], and 2) it gives him the mentality of a cat, making him easy to distract and incapable of using tactics and strategy.
* ''Manga/RosarioToVampire'': Moka has two forms: her normal form, which looks like a normal but ''very'' PantyShot-prone schoolgirl, and her SuperpoweredEvilSide, which is taller, has [[BreastExpansion bigger tits]], silver hair and [[RedEyesTakeWarning red]] GlowingEyesOfDoom.
** Inner-Moka is more just extremely arrogant and violent than evil, but she's very much a SuperMode for Moka. Tsukune gets one of his own later in the manga, his eyes change and [[TranquilFury his expression deadens]] and he proceeds to kick the ass of everything in the area that isn't Moka.
** Tsukune himself develops one as a result of his EmergencyTransformation. After repeated [[SuperEmpowering blood injections]], if not for a [[PowerLimiter certain measure]], there would be [[OurGhoulsAreCreepier unpleasant]] [[AxCrazy consequences]]. [[spoiler:By the end of the manga, Tsukune and Inner Moka each get an even stronger Super Mode as fully awakened Shinso Vampires. Tsukune's gives him silver hair and glowing red eyes plus InstantArmor and bat-like wings. Moka, already having silver hair and red eyes, has no visible alteration other than the wings. And her mother Akasha Bloodriver can similarly transform, gaining six truly massive wings.]]
* ''Anime/SailorMoon'''s seasonal upgrades started out with very minor changes, but in S she acquires the Holy Grail, which gives her an upgrade literally referred to as Super Mode: a white skirt with gold and blue trim, a giant froufy back bow, and lots of new little fancy details. [=SuperS=]' seasonal upgrade was to make her Super form her permanent form, giving Sailor Chibi-Moon a similar Super powerup. Eventually, all the other sailors also got a Super form power-up.
** And then in ''Stars'', she goes one step further with her Eternal form, altering almost every feature of the costume. It starts off as being so powerful that she can only maintain it for a short time, but a few episodes later it becomes her permanent form. A [[Manga/SailorMoon manga]]-only upgrade gave the rest of the teams uniforms in a similar design (and without any of the individual details that had distinguished them from each other in earlier modes).
* ''Manga/{{Saiyuki}}'':
** Son Goku. When his restraining coronet is removed, he reverts to his Sage form, the Seiten Taisei, which amplifies his speed, power and invulnerability to godlike levels but renders him incapable of speech or of distinguishing friend from foe. When the coronet is back on he has no idea what he's done.
** [[spoiler:Cho Hakkai]]'s youkai form, similarly unlocked by removing the power limiters, is even closer to this trope, as, unlike Goku, he retains his rational thinking (though there's a risk of him losing control due to the Minus Wave, the one time he started going too far with violence Gojyo was able to snap him out of it). While nowhere near as strong as the Seiten Taisei, his ability to use his powers strategically makes him almost as efficient in battle.
* {{Anime/Shinzo}}: In this series, earth is populated by half animal half human creatures called Enterrans. Some Enterrans are known as Hyper Enterrans, meaning they can transform into a what is known as a Hyper Mode at will. These Hyper Modes are usually larger and more armored versions of their normal counterparts.
* In ''Anime/SonicX'', like in the games, Sonic and Shadow have transformed into their super forms a few times.
* ''Manga/SoulEater'': Very common, with subtropes included (usually BishounenLine). There's the basic Resonance of Souls, the more advanced Chain Resonance, [[spoiler:using the power of the Black Blood]], Maka's Witch Hunter [[spoiler:and Demon Hunter attacks]], Black☆Star's Uncanny Sword mode [[spoiler:and the blade modes after unlocking Masamune's true power]], Free's werewolf form, Mosquito's younger forms, and many others.
** And later [[spoiler:Black Star and Death the Kid]] uses the Insanity.
*** Followed by Kid activating [[spoiler:two of]] the Sanzu Lines himself, using his 'killing intent' (and, apparently, his father's power) to destroy Noah. [[NotQuiteDead Sort of]].
*** Kid's Sanzu Lines turn out to be a [[PowerLimiter different trope]], functioning as a Super Mode only until they began, one after the other, to [[DeadlyUpgrade become permenant]].
** As both Maka and Black Star's original super-modes have become standard, they've essentially been replaced by their upgrades - Witch Hunter by Demon Hunter, and the improper version of the Uncanny mode with the ''real'' one.
* ''Anime/TekkamanBlade'': D-Boy undergoes a procedure which has a fifty percent chance of killing him in order to evolve his powered form into "Blastor Mode." Later, his EvilTwin [[TheDragon Tekkaman Evil]] also acquires a Blastor upgrade.
* ''Manga/TenjhoTenge'': The cute, petite [[SuperDeformed chibi]] girl Maya Natsume becomes a HugeSchoolgirl when getting ready for fighting.
* ''Manga/TentaiSenshiSunred'': Sunred, like any good {{Sentai}} hero, has a super mode. His is called Firebird Form, and if the opening ([[BaitAndSwitchCredits maybe]]) is anything to go by, it's very impressive.
* ''Anime/TigerAndBunny'': The two protagonists play this trope straight with their superpower ''Hundred Power'' which amplifies their existing human abilities by 100 times but only lasts for five minutes in addition to this they have the Good Luck Mode, a modification in their PoweredArmor that enhances their power by [[spoiler:[[{{Subversion}} not a damn bit]] - but it sure looks cool, doesn't it?]]
* Optimus Prime's Super Mode from ''Anime/TransformersArmada'', ''Anime/TransformersEnergon'', and ''Anime/TransformersCybertron''.
* Yuma and Astral from ''Anime/YuGiOhZEXAL'' are able to [[FusionDance overlay]]/[[SpellMyNameWithAnS over ray]] with each other and become ZEXAL. The ZEXAL Mode resembles a Super Saiyajin, which gives him the ability to perform Shining Draws. With Shining Draws, Yuma and Astral are able to create a new card they need, that's how they create the ZW archetype. However, ZEXAL can only be used in specific areas, that prevents Yuma from overusing this SuperMode. In the second season, Yuma and Astral get access of stronger Super Modes, ZEXAL II and ZEXAL III, with both of them still giving him the ability to perform Shining Draws. ZEXAL II allows him to change a card to its true form, while ZEXAL III allows him to create the area he needs to become ZEXAL (II/III) at all. Yuma and Astral have still access to their previous ZEXAL Modes, as shown during the duel against Don Thousand, as he used all three ZEXAL Modes one after another.
* ''Manga/YuYuHakusho''
** After Yusuke [[spoiler:dies and comes back to life]], he is able to change into his demon form, which gives him access to both spirit and demon energy. Kurama can also revert back to Yoko Kurama (who was much stronger), and Hiei also has his demon form (where multiple eyes sprout on his body, used only once in the series); Hiei can also absorb his Dragon of the Darkness Flame attack, which grants a massive power boost.
** Toguro also has his transformation to 100% power, which temporarily causes an eclipse and kills half of the audience in the process. It's every bit as cool as the 30+ episode buildup to it implied.

[[folder:Asian Animation]]
* ''Animation/GuardianFairyMichel'': Poyo's adult form as the Fairy of Spring is tiring to use, but very powerful.

[[folder:Comic Books]]
* ''ComicBook/TheIncredibleHulk'': The Hulk has multiple forms, but the one that best fits this trope is his "Worldbreaker" mode, which can easily do [[ExactlyWhatItSaysOnTheTin what its name suggests]].
* ComicBook/{{Superman}} achieves his SuperMode by literally flying into the sun and staying there for a little bit. His power grows to the level where he can defeat ''{{ComicBook/Darkseid}}'' with minimum effort.
* ''ComicBook/MyLittlePonyFriendshipIsMagicIDW'': Remember Twilight's glowing eyes from the series' pilot? [[spoiler:The magic of the comet infuses Twilight with even more power, causing her eyes to glow, a powerful aura to form around her, and to float off the ground, ending with a magical burst that defeats Chrysalis.]]
** We see one for Princess Celestia as well where he mane and tail burst into flames. The only two times we ever see her do this is to fight [[spoiler:her alternate universe self]] and in the past to [[spoiler:defeat Queen Chrysalis and her Changeling horde in Trot]], implying she only uses this form to fight god level beings like herself. From what we see of this, she's powerful enough to [[spoiler:leave Queen Chrysalis and her Changelings]] such a being they [[ScarsAreForever still carry the scars.]]
* In ''ComicBook/ArchieComicsSonicTheHedgehog'', Super Modes were quite abundant in the pre-Super Genesis Wave universe. Besides the established Super Sonic and Super Shadow, there were Hyper Knuckles (which was Super Knuckles taking his other Super Mode's name), Turbo Tails (which was Tails with a cape and more magically inclined), Master Mogul (Mammoth Mogul powered up with the emerald power of Enerjak, Super Scourge (which, unlike Sonic, made him weaker after reverting back) and a few others. One memorable scene had Ray the Flying Squirrel drive off invading Legioneers by hopping on the Master Emerald and ''pretending'' to go Super Ray.
** The the post-Super Genesis Wave universe, only video game instances were canon until ''Sonic Universe'' #74 when [[spoiler:NICOLE the Holo-Lynx becomes Overclocked NICOLE by absorbing the power of the Red Star Rings.]]

[[folder:Fan Work]]
* Super Hottie Goddess from ''FanFic/Hottie3TheBestFanFicInTheWorld''.
* In the ''FanFic/FacingTheFutureSeries'', Danny has unlocked such a mode that triggers under moments of extreme duress. While Danny gains a major boost in power in this form, he is unable to control it, and overuse of it could cause his body to burn out. [[spoiler:However, it has been shown in the first story of the series that not only will Danny get control of it, but Sam will unlock one too]].
** The MysteriousWatcher known as G later refers to this as a "True Ghost Form" [[spoiler:and has one of his own.]]
* In the ''FanFic/TheSumOfOurSins'' It is told that the royal sister's normal, tall, sparkly forms are this. Twilight reaches this form when she is in a fit of rage after finding out Rainbow Dash had been absorbed by the God's Sin. Turns out in this universe every race can ascend to a higher form, if they just break their body's magical limits. It's also worth mentioning that the Rainbow powers are used like this.
* In the ''Fanfic/PonyPOVSeries'', [[BadFuture Dark World!]]Derpy and Traitor Dash's Elements (Loyalty and Treachery/Free Will) give them forms of this. Derpy's [[LimitBreak turns off all her body's natural limiters]] and increases her strength to the point she can do the work of an entire team off Pegasi by herself. At first this does have a toll on her body (though Rarity and Applejack have [[HealingHands Healing Hooves]]), but she gradually builds up her endurance to use it more frequently. In Traitor Dash's case, she can transform into Ender Dash, her already incredible speed increasing to the point she can perform a FlashStep and both her Pegasus magic and strength. [[spoiler:She retains this after her HeelFaceTurn, possibly even becoming stronger, to the point her Sonic Rainboom (called Sonic Endboom in this form) can allow her to ''escape the atmosphere'' and even break through [[BiggerBad Nightmare Paradox]]'s armor.]]
** In the Dark World Drabbles ExpandedUniverse fic, Applejack eventually unlocks one of her own that grants her SuperStrength and far stronger illusions, complete with a similar transformation to Rainbow Dash.
* ''FanFic/OjamajoDoremiRiseOfTheShadows'': The Queen gets one in the form of her Super Witch Form. In it, she is described as looking more like an Angel than a Witch, she is granted powers far beyond her normal capabilities, and she is given a ''"keyblade"'' with which to fight. Majorin is set to get one of her own in the sequel ''Witches at World's End''.
* ''FanFic/TheEquestrianWindMage'': During the second season's FinalBattle, the Elements of Harmony merge with the Mane Six's weapons, and then merge with them directly, in order to give them the power to destroy [[spoiler: [[TrueFinalBoss Demise]]]] once and for all. Afterwards, it's revealed that the Elements have permanently fused with them.
* ''Fanfic/PokemonResetBloodlines'' not only features Mega Evolution and Bond Phenomenon as in the anime, but also adds BREAK Evolution from the TCG, first hinted in a sidestory, and later featured in Chapter 28 of the main story.


[[folder:Films -- Animated]]
* In the finale of ''WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks'', the Rainbooms get rainbowfied super modes on top of their anthropony transformations.

[[folder:Films -- Live-Action]]
* ''Film/XMenApocalypse'': [[spoiler:When Xavier urges Jean Grey to cut loose her Phoenix Force, she manifests golden energy wings, and her powers are amped up to PhysicalGod levels of strength, vaporizing Apocalypse with minimal effort.]]

* ''Literature/PercyJacksonAndTheOlympians'' displays two possible versions of this one being in The Last Olympian where he receives the curse/blessing of Achilles. The second appears in both the The Last Olympian and The Son of Neptune where he enters a battle mode in which he generates a localized hurricane around his body that allows him to defeat a titan in single combat. It should be noted that he seems to lack control over the hurricane barrier.
* ''Literature/LegacyOfTheDragokin'': Ravage, an already big and strong guy, can make himself bigger and stronger still. He also gains points to his durability and can NoSell attacks that would have given him trouble before.
* Rachel can do this in ''{{Literature/Animorphs}}'' The Return, thanks to Crayak. She morphs into a bigger, more muscular version of herself with long claws.
* In ''Literature/TheZombieKnight'', [[{{Psychopomp}} reaper]]-[[CameBackStrong servant]] pairs who [[StrongerwithAge are old enough]] can temporarily merge their souls and gain very strong new abilities. Each of the three classes of ability gets one such state, and ''very'' old servants can also use the overarching ''pan-rozum'' state. However, for pairs not old enough to fully control the merge, it can become a SuperpoweredEvilSide or even a HeroicRROD.

[[folder: Live Action TV ]]

* ''Franchise/{{Buffyverse}}'':
** Buffyverse vampires are generally that bit more dangerous when they go GameFace, especially if the vampire is Series/{{Angel}}. For him, this is really a super-charged version of TheCoatsAreOff; in the sense that he can still fight effectively enough beforehand, but when his fangs extend, his opponent(s) are in ''very'' serious trouble.
** In Pylea this becomes even more pronounced. Due to its unique properties, vampires are rendered completely human until they put on their GameFace, at which point they become the completely feral "Van-Tal", implied to be the true form of the demon that inhabits them.
** In the season four finale of ''Buffy'', the Enjoining Spell combines the Scooby Gang's various attributes into a reality-warping force of nature inhabiting Buffy's body. The drawback is that it taps into the spirit of the First Slayer, who spends the following episode trying to kill them in their dreams.
** Doyle's bracken demon mode.
* KITT's Super Pursuit Mode in the last season of ''Series/KnightRider''.
** ...and [=KI3T=] in the 2008 TV movie and (just about) every episode in the resulting TV series.
* ''Franchise/SuperSentai'' and ''Franchise/PowerRangers'' have two standard variations: those originating in ''Sentai'' are usually lightly-armored upgrades available to the whole team (at least to the core team for the most part), while ''Rangers'' adds "Battlizer" modes that are heavily armored and armed to the teeth, usually [[LawOfChromaticSuperiority only for the Red Rangers]] (though other male Rangers usually get their own battlized versions in the toyline).
** ''Series/BakuryuuSentaiAbaranger'' had Abare Mode, which was available from the first episode. ''Series/PowerRangersDinoThunder'' avoided using footage of it until the first big Red vs White Ranger fight. Then ''Abaranger'' gave Red an exclusive upgrade (a rarity for ''Sentai''), and ''Dino Thunder'' added a Battlizer mode on top of that.
** ''Series/SamuraiSentaiShinkenger''/''Series/PowerRangersSamurai'', ''Series/ResshaSentaiToQger'', and ''Series/ShurikenSentaiNinninger''/''Series/PowerRangersNinjaSteel'' have quite odd examples, as each team gets a single [[TransformationTrinket Super Mode Trinket]] that they pass around; so everyone can use the upgrade, but only one Ranger at a time. (''[=ToQger=]'' did let two use Hyper Mode at once, but they had to share the mode's armored chestplate and were stuck side-by-side while using it.)
** Subverted with ''Series/PowerRangersSamurai''[='s=] Mega Mode; though more armored and visually impressive than the regular Ranger suits, they were only used when piloting the Megazords and were not established to grant any sort of advantage at all. Shogun Mode, which would otherwise be the Battlizer-style upgrade, was also largely Megazord-exclusive and only used in actual combat ''once'' in the finale. ''Series/PowerRangersDinoCharge'' had similar Megazord-piloting armors, but they were explicitly not Super Modes as they gave a boost to the Megazords, not the Rangers.
* In the ''Franchise/KamenRider'' franchise:
** ''Series/KamenRiderStronger'' and all of the Heisei-era main Riders, plus several secondary ones, get more powerful forms near the end of their series. Naturally, a lot of these include new merchandise (usually a large sword) to sell with them.
** For extra fun, ''Series/KamenRiderDecade'' Complete Form can summon copies of his nine predecessors' Super Modes to perform tandem versions of their {{Finishing Move}}s.
** Since ''Decade'', tie-in movies both near and after the end of the series usually undergo SerialEscalation, granting a Rider a Super-er Mode and even a Super-est Mode.
* ''Series/MadanSenkiRyukendo'''s eponymous hero has 9 different forms, including his default one. One of them is titled "God Ryukendo", and that's not even his most powerful form.
* Riser Shirogane in ''Series/GenSeiShinJustiriser'', a powered-up form of Riser Glen, which is activated when Mio channels Riser Gant and Riser Kageri's power into Glen. Averted for [[SixthRanger Demon Knight]]; At the moment he attempted to transform into his Super Mode, the BigBad absorbed his powers and transformed into what would have been Demon Knight's Super Mode.
* R1 Max in ''Series/TomicaHeroRescueForce''
* Fire-1 X in ''Series/TomicaHeroRescueFire''
* The main character in each of the ''Franchise/{{Garo}}'' series usually unlocks a SuperMode in his final battle, which is only used in that particular battle and never seen or referenced again in later series.
* ''Franchise/UltraSeries''
** ''Series/UltramanMebius'' has ''four'' super modes -- Mebius Brave, achieved when Ultraman Hikari lends him his TransformationTrinket, Mebius Burning Brave, which is fueled by ThePowerOfFriendship, [[spoiler:Mebius Phoenix Brave, which is gained when he does a FusionDance with his teammates,]] and Mebius Infinity, a form gained by a FusionDance with the Ultra Brothers.
** Played with by Ultraman Hikari. He first appear as Hunter Knight Tsurugi, which is his super mode, but it doesn't potrayed that way because the armor was corrupted by his rage. He later assume the form without give in to rage, and finally unlock its true power.
** ''Super'' Series/UltramanTaro, gained via Ultra Brother FusionDance in the compilation flick, ''Ultraman Story''.
** Glitter Tiga for Series/UltramanTiga.
** Gaia Supreme for Series/UltramanGaia.
** Eclipse Mode for Series/UltramanCosmos; the movie add Future Mode.
** Crusher Mode for [[Series/UltramanCosmos Ultraman Justice]].
** Ultraman Legend for Ultraman Cosmos and Ultraman Justice's FusionDance.
** Ultraman Noa for Series/UltramanNexus.
** [[TheBerserker Burst Mode]] for [[Series/UltraGalaxyMegaMonsterBattle Reimon]], although it's SuperpoweredEvilSide.
** Ultimate Zero for Franchise/UltramanZero.
** Ultraman Saga for Ultraman Zero, Series/UltramanDyna and Ultraman Cosmos's FusionDance.
* ''Series/StarTrekVoyager''
** The ''USS Prometheus'' has one of these.
** So did the future version of ''Voyager'' itself in the GrandFinale. It could don super armor capable of shrugging off the best efforts of the Borg (for a time).

[[folder:Multiple Media]]

* Axonn's super mode in ''Toys/{{BIONICLE}}'' is essentially the combination of a very controlled version of an UnstoppableRage and TheJuggernaut. He becomes immune to every attack his foes can toss at him, and the effect wears out after he has delivered a spectacular beating in them. It can be accessed by making him very mad.
** The Kaita and Nui [[FusionDance fusions]] were also regarded as this, in a scene or two, but [[ForgottenPhlebotinum they never appear in the story anymore]].
* From ''Toys/TheGrosseryGang'', there's Putrid Power. Given to them by the legendary Trash Can Juice, it boosts their strength and height, along with giving them special abilities. However, they have to believe they have the capabilities to use their powers, otherwise they'll fade.


[[folder: Mythology and Religion]]

* This is OlderThanPrint: Cuchulain, [[Myth/CelticMythology Irish folkloric]] hero, when particularly angry, would enter a super mode where he was stronger, faster, tougher, etc. On the down side, he [[OneWingedAngel changed into a terrible monster]]. His muscles bulged and twisted around in his body, and some joints would reverse, hence the name "Warp Spasm". Additionally, one eye would grow as big as a goblet, the other eye would shrink to a pinhole and recede into his skull, his mouth would grow and his hair would stand on end. And given that in his "normal" mode he can throw spears into the clouds and have them come down on his enemy minutes later, or leap clear over fortress walls, his Super Mode was pretty damn super indeed.


[[folder: Tabletop Games ]]

* Clerics, Druids and Wizards can all do this in ''TabletopGame/DungeonsAndDragons'' with the right feats.
** Feats or spells. Clerics in 3rd and 3.5 Ed can do it with the right domain choices, if available (Destruction + Strength. A smite that already has a good bonus getting an ''additional'' bonus from the Feat of Strength power. Yeah, Can you say "cleaved in 'twain"?)
*** [[Webcomic/TheOrderOfTheStick ''Great cleavage''!]] *snicker*
** Or any of those three classes when using the Shapechange spell. With the right choice of form, the power-up can be exceedingly impressive.
** The Barbarian's Rage, which makes him all around meaner and tougher to his enemies for about half a dozen game rounds. This is a CharlesAtlasSuperpower, because it is pretty much done by further adrenalizing an already trained and powerful body.
*** In 4th edition, it is explicitly supernatural. It's the result of temporary, willing possession by primal spirits, some of which are subtle enough you might not even notice the feats performed aren't possible. Others set you on fire. Wardens also get super modes that last for the whole combat as daily powers, temporarily transforming themselves into part-spirit beings with varying powers.
*** In 5th edition, the SuperMode is powerful enough that a barbarian can survive attacks that would render them unconscious, but not kill them.
** Another one is sort of implied for dragons, or at least dragons who prefer to stay in humanoid forms rather than their natural state (such as song dragons). When they revert, they're going from an average humanoid to a giant dragon with claws, wings, armoured scales and very, very sharp teeth.
* Building these is fairly simple in ''TabletopGame/{{GURPS}}'' but a particularly funny example appears in the Biotech supplement where the [[CatGirl Felicia]] parahuman template has a Super Mode that causes their libido to go into overdrive afterward.
* In the ''TabletopGame/YuGiOh'' card game:
** Certain Synchro Monsters get "Assault Modes" where they become more powerful stat-wise, and get stronger effects. Stardust and Red Archfiend also have Majestic forms and Accel Sychro forms too [[note]]"Shooting Star Dragon" and "Red Nova Dragon" for Stardust and Red Archfiend, respectively.[[/note]]
** The "Number C" and "CXyz" archetypes are completely comprised of this for several Xyz Monsters.
** And, in the anime series' finale, they go even further with [[spoiler: Shooting Quasar Dragon]], a form of Stardust achieved by entering the golden [[spoiler: Over Top Clear Mind]] Super Mode. Note: The card DOES exist in reality. Holy crap...
* Game mechanic of Privateer Press's ''TabletopGame/{{Monsterpocalypse}}''. Here called Hyper Mode (and with Ultra, Mega, and Quantum variants, depending on rarity), you attempt to accumulate Power Dice by securing (or crushing) buildings, holding power zones, destroying units, etc. When you have enough, your monster can go Hyper, gaining different stats. Generally, these are improved, though some have lower defense or health and drastically altered powers, resulting less in a power up and more in a significant strategy change. You can be dropped out of Hyper Mode by certain attacks (including a [[TapOnTheHead Headbutt]]) or drop out willingly (useful if your Alpha has higher defense). You also enter Hyper Mode automatically when your Alpha mode is depleted of health, resulting in something like TurnsRed.
* Various groups in ''TabletopGame/{{Exalted}}'' can do this. Among the most prominent are Lunars using the Deadly Beastman Transformation Knack and Infernals using Shintai Charms.
* This is why ''TabletopGame/BigEyesSmallMouth'' has the Alternate Form power. It's not hugely powerful - without modifiers you spend nine points on something to give you +10 points - and it's required that there's some drawback (even if it's only social) to prevent you from simply morphing into Omnikill Form and spending the rest of your life there.

[[folder:Video Games]]
* ''Franchise/TheElderScrolls'':
** Throughout the series, [[OurOrcsAreDifferent Orcs]] have a racial ability which allows them to activate a [[TheBerserker Berserker]] super mode for a short time once per day. Their ability to dish out and take damage increases significantly.
** Throughout the series, [[OurVampiresAreDifferent vampirism]] and [[OurWerewolvesAreDifferent lycanthropy]] play with it. While each no doubt greatly increases the strength and abilities of the infected, it tends to enter AwesomeButImpractical and BlessedWithSuck territory. While the exact details for vampires vary from game to game, making it more or less useful depending on the game, werewolves tend to Subvert it to the point of being a UselessUsefulSpell due to the inability to use healing potions or gear.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** The [[ReligionOfEvil Mythic Dawn]] cultists, worshipers of the [[OurGodsAreDifferent Daedric Prince]] of [[OmnicidalManiac Destruction]] Mehrunes Dagon, possess a [[UnusableEnemyEquipment unique spell]] which allows them to summon a [[SpontaneousWeaponCreation Bound Sword]] and [[InstantArmor Bound Armor]] instantly.
*** The spell crafting system makes it possible for the player to create a similar spell, as well as add other buff spells into one super-spell. At high levels, one can go from a skinny mage in robes to an imposing warrior in full heavy plate armor in an instant... until the spell wears off. It also tends to eat up the entire Magicka bar in one go.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** Werewolves, being a voluntary transformation for the first time in the series, have it a little better than most other games. It can in fact be a DiscOneNuke if acquired early enough. However, the aforementioned inability to use items or gear cripples it at higher levels. The ''Dawnguard'' DLC adds a skill tree which makes it somewhat more useful, but it still overall Downplayed as a Super Mode.
*** The ''Dawnguard'' DLC also adds the Vampire Lord mode for those who choose to play as vampires.
*** The ''Dragonborn'' DLC features the "Dragon Aspect" [[MakeMeWannaShout shout]]. Dragon Aspect which gives the user increased abilities while at the same time giving them a glowing aura in the shape of a dragon.
* In ''VideoGame/MarvelVsCapcom3'', while some of the characters' hyper-combos are transformations (i.e., Dante's Devil Trigger and Phoenix's evil version, Dark Phoenix), the most notable transformation isn't even a hyper-combo at all: The X-Factor, which increases in quality depending on how many teammates were knocked-out in the fight.
** The expanded rerelease, Ultimate Marvel vs. Capcom 3, added several more characters with Super Modes, most notably [[PhoenixWrightAceAttorney Phoenix Wright]] (not the same as the above Phoenix) with his ability to become an unstoppable justice juggernaut after collecting enough evidence, easily able to kill anyone in the game with a simple combo ending with his Turnabout Mode-only Hyper Combo. The powered up lawyer glows gold, and a mere [[GivingSomeonethePointerFinger wave of his arm]] summons a massive simulacrum of his extended arm, smiting his foe.
* ''VideoGame/MarvelVsCapcomInfinite'' has Infinity Storms, which can be activated once the player has at least 50% of their Infinity Stone gauge filled. The effect depends on the Infinity Storm chosen by the player before the battle: the Power Stone functions like X-Factor from [=MVC3=], granting increased attack power and easier wall-bounces and OTG attacks; the Time Stone increases movement speed and enhances the stone's FlashStep ability; the Space Stone creates an energy cage to restrict the opponent's movement; the Reality Stone creates flame beams, lightning strikes, and ice waves to overwhelm the opponent; the Mind Stone quickly replenishes the Hyper Combo gauge; and the Soul Stone summons both members of the player's team to fight simultaneously and can even revive KO'd fighters. This is in addition to super modes that some characters have, like Arthur's Golden Armor, Megaman X's First Armor, and Captain Marvel's "Binary" form.
* In ''[[VideoGame/ZettaiHeroProject ZHP: Unlosing Ranger vs Darkdeath Evilman]]'', the player can activate "Unlosing Mode" after gathering enough power. Unlosing Mode greatly boosts one of the player's stats for a set number of turns.
* Kratos' Rage Of The Gods/Titans/Sparta from the ''VideoGame/GodOfWar'' games.
* Keats' Transcend Mode, from ''VideoGame/{{Folklore}}''.
* ''VideoGame/KingdomHeartsChainOfMemories'': Once Riku gets 30 Dark Points (obtained by taking damage or breaking enemy cards), he will enter Dark Mode. Dark Mode gives Riku increased speed and power, plus it lets him use sleights without requiring the Mickey Friend Card.
* Sora's Drive Forms (particularly the Final Form) in ''VideoGame/KingdomHeartsII'', with the exception of Anti Form, which is more of a SuperpoweredEvilSide. The Command Styles in ''Birth by Sleep'' may also count.
* ''RobotAlchemicDrive'': Each of the controllable robots has a super mode (Vavel starts with its own super mode that gets upgraded halfway through the game, while Glangg and Lagioule have to earn their's). The trade-off is that activating the super mode puts the player on a three-minute time limit: exceeding that limit will destroy the robot, resulting in a game over.
* Super Sonic from ''Franchise/SonicTheHedgehog'', obtained after collecting all the Chaos Emeralds. There's also Hyper Sonic, with all the Super Emeralds, which can cause a huge flash when jumping that causes ''all enemies on-screen to be destroyed.''
** In this mode, his eyes turn red, and his quills stand up and [[GoldenSuperMode glow yellow]]. It's highly reminiscent of ''Anime/DragonBallZ'', which, considering creator Yuji Naka is a huge fan of, isn't surprising.
** Furthermore, several other characters have gone into "super" forms over the course of the story. Most notable would be Super Ix from ''VideoGame/SonicChronicles'', for being one of only two super transformations that used the Master Emerald and the first humanoid villain to use a super transformation. There's also Super Mecha Sonic, in ''Sonic 3 & Knuckles'', the other Super form achieved through the Master Emerald, a robot that used a super transformation - and in a boss fight where the player is ''not''.
** Shadow also features a Super transformation, featuring a lemon yellow color. To date he's achieved it with the Chaos Emeralds three times.
*** Silver is also given a Super form by Super Sonic himself in ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]]''.
** Knuckles, like Sonic, is also able to use the Chaos Emeralds to gain a Super form, and use the Super Emeralds to achive Hyper Knuckles. Both forms have him glow pink. His hyper form can kill everybody on screen simply by gliding into walls at a high speed.
** Tails also gets a super form, but only with the Super Emeralds from ''Sonic & Knuckles'' combined with ''Sonic 3''. Among the usual increased speed and invincibility, but has four birds that he shares his power with, who fly around killing things on their own.
*** [[spoiler: At least until ''VideoGame/SonicMania'', where Tails can access his Super Form using the Chaos Emeralds. No Super Flickies, though.]]
** Darkspine and Excalibur Sonic from the [[VideoGame/SonicStorybookSeries Storybook Series]].
** Burning Blaze from the ''[[VideoGame/SonicRushSeries Rush Series]]''.
** As a [[VideoGame/SonicUnleashed Werehog]], Sonic has an Unleashed Mode.
** The GameMod ''VideoGame/SonicTheHedgehogMegamix'' lets all of 5 of its playable characters gain access to their Super Transformation after 6 Chaos Emeralds (the hack is based on the ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' which only has 6 instead of 7). The game also adds in the useful option of letting you change your character back to normal just in case you wanted to conserve rings.
** ''VideoGame/SonicHeroes'' features different super forms for Tails and Knuckles, achieved with only the Chaos Emeralds (while Tails previously needed the Super Emeralds). While their appearance is rather simplistic - Just a yellow, spherical aura around them with their appearance unchanged - They still have all the attributes of a Super form in the series, however.
** Fan hacks that introduce new playable characters into games that originally had a SuperMode usually code the new character to take advantage of it. For example, the second and third ''VideoGame/AmyRoseInSonicTheHedgehog'' games feature Super Amy if all the emeralds are collected, who has Super Sonic's speed and invincibility, and still gets to take advantage of her normal ability set, the disadvantages of which are all negated by the invincibility.
* Dante's various demonic forms (a.k.a. Devil Trigger) in the ''VideoGame/DevilMayCry'' series -- particularly his ultra-powerful "Sparda" form, which is actually an EleventhHourSuperpower courtesy of his father. Overlaps with OneWingedAngel and LimitBreak.
** Enemies can also Devil Trigger in [[HarderThanHard Dante Must Die]] difficulty, making them tougher. Usually, the weaker the enemy, the sooner they will Devil Trigger.
* Jaster Rogue's "Star King" form in ''VideoGame/RogueGalaxy''. It doesn't actually seem to make you any stronger, in-game, but you DO get some fairly impressive [[CutscenePowerToTheMax Cutscene Superpowers]], and it looks undeniably badass.
** Actually, it increases his maximum Hit Points by a certain percentage, but by the time you first get to it, you'll probably be very close to max Hit Points anyway.
* ''VideoGame/RType 3'' has a Hyper Mode which replaces your WaveMotionGun with a SpamAttack.
* The Super-charged Gravity Gun at the end of ''VideoGame/HalfLife2'' and the beginning of ''Half-Life 2: Episode One'', which allowed the player to pick up almost anything (including enemy soldiers and APCs) and throw it.
* Terra's Trance/Morph mode in ''VideoGame/FinalFantasyVI''. Among other things, it doubles her damage output and halves incoming magic damage.
** Vincent Valentine's Limit Break transformations in ''VideoGame/FinalFantasyVII''. Unique in that his forms look nothing like him and are uncontrollable until the battle ends.
** Every character's Trance mode in ''VideoGame/FinalFantasyIX''.
*** What's interesting about ''Final Fantasy IX's'' case is that [[spoiler:the big Bad's One Winged Angel form '''''is''''' a Super Mode; after giving up on wielding the game's Summon Magic, he actually seeks out and harnesses the game's own Limit Break system to empower himself!]]
** ''VideoGame/FinalFantasyX2'' has a trio of 'Special Dresspheres' unique to each of the girls. By switching between every normal Dressphere on their grid, they can undergo a ''Anime/SailorMoon''-esque transformation and take on boss-like forms that replaces the other two combatants.
** The Cosmos Warriors of ''VideoGame/DissidiaFinalFantasy's'' [=EX-Mode=] has them either equip their InfinityPlusOneSword(s) or go into their respective Super Modes (including [[VideoGame/FinalFantasyI upgra]][[VideoGame/FinalFantasyIII ding]][=/=][[VideoGame/FinalFantasyV mastering]] their [[JobSystem job classes]], [[VideoGame/FinalFantasyVI entering]] [[VideoGame/FinalFantasyIX a Trance]], [[VideoGame/FinalFantasyIV or something else]] [[VideoGame/FinalFantasyVIII related to the mechanics]] [[VideoGame/FinalFantasyX or lore of]] [[VideoGame/FinalFantasyXI their respective games]]). On the other hand, ([[VideoGame/FinalFantasyIV alm]][[VideoGame/FinalFantasyXII ost]]) '''all''' of Chaos' Warriors enter their respective OneWingedAngel forms.
** ''VideoGame/FinalFantasyXV'' has Noctis getting one of these first to fight a rampaging Leviathan. He does it again at the end of the game to fight Ardyn in the final battle.
* Nariko gets one of these at the end of ''VideoGame/HeavenlySword.''
* The battle with the FinalBoss of the SNES game ''VideoGame/SuperGodzilla'' has Franchise/{{Godzilla}} transform into the much more powerful [[TitleDrop Super Godzilla]], allowing him to go toe-to-toe with Bagan.
* ''VideoGame/CrimzonClover'' has Break Mode, activated by pressing the bomb button at 100% Break Gauge. It increases your firepower, doubles your Break Rate, and causes stars to shower while damaging enemes. During Break Mode, if you fill the gauge before Break Mode runs out, you can activate Double Break Mode, which gives you even more firepower and doubles your Break Rate ''again.''
* From all of ''VideoGame/MegaManX'''s armors, the [[color:purple:Ultimate Armor]] stands out, a secret armor accessed only through a cheat code, or, in some games, beating the game under special circumstances. It's the most [[GameBreaker broken]] armor in the series, having several abilities that make some of the games much easier.
** The same could be said for Zero's own [[color:crimson:Ultimate]] upgrade in ''VideoGame/MegaManZero''. It increases all his stats, and executing certain button combinations allow him to use {{Charge Attack}}s without, y'know, actually ''charging'' them.
** All playable characters in ''VideoGame/MegaManXCommandMission'' has unique ''Hyper Mode''.
*** For X, it's X Fire, and after defeat certain BonusBoss, the aforementioned Ultimate X.
*** Zero starts with Black Zero, and like X, defeating a certain BonusBoss gives him Absolute Zero.
*** Axl's Stealth Form.
*** Spider's Trickstar.
*** Massimo's Glint Armor.
*** Marino's Quicksilver.
*** Cinnamon's Iron Maiden.
** ''Any'' EM Wave Change in ''VideoGame/MegaManStarForce'', which transforms people from "random guy on the street" to "electromagnetic engine of destruction". ''2'' gives secondary, tertiary and even quaternary Super Modes in the forms of Tribe On (one element), Double Tribe (two elements), and the obscenely powerful Tribe King (which requires OneGameForThePriceOfTwo). There's also the Element + Void tertiary mode known as Mega Man Rogue, which can't even be accessed until you've beaten the game and is somewhat AwesomeButImpractical.
* ''VideoGame/{{Shatterhand}}'' has a mode activated by getting the same sets of robot powerups twice in a row.
* In ''VideoGame/{{Persona 3}}'', Aigis is able use "Orgia mode" which releases her limiter upon an order from MC. It increases her performance a lot. In FES her sister Metis is also able to use a somewhat improved version call "Neo Orgia Mode" since Aigis' own one has been fried after the battle with her. The downside is that after it runs out, they overheat and become inactive for a few turns.
** Aigis regains her Orgia Mode in ''VideoGame/Persona4Arena''. It's also been improved, allowing her to continue fighting even after overheating (though her performance still suffers somewhat in that case).
* While Mario's powerup forms tend to be more along the lines of SwissArmyHero; the Fire Flower is treated as his SuperMode in ''Series/TheSuperMarioBrosSuperShow''. Many of the major bosses have their own SuperMode, as well.
** The Super Star or Starman item in the game series are also super modes for the Mario Bros. The item makes them invincible and flash a bunch of different colors, sparkle, flash in rainbow colors, or something else, depending on the game. ''VideoGame/SuperPaperMario'' has the characters become [[AttackOfTheFiftyFootWhatever giant 8-bit pixel version of themselves]] and flatten anyone that gets in the way. ''Super Mario 3D Land'' and ''New Super Mario Bros. 2'' have the White Tanooki and White Racoon forms, which give you permanent invincibility.
* Some OriginalGeneration in ''VideoGame/SuperRobotWars'' use this.
** Cybuster can power up by being possessed by the spirit of wind Cyfis, culminating in the godlike Full Possession Mode.
** In ''VideoGame/EndlessFrontier'', Alteisen Nacht and Weisritter Abend will enter Rage Mode when they use Overdrive attack.
*** Your robotic partner Aschen Brodel has a special overheat mode called DTD (Dust to Dust) that lets her operate at improved efficiency. Thing is, she triggers it in half of her regular moves and its more of a different stance than anything.
** In ''VideoGame/SuperRobotWarsZ'', Gunleon transform into Magna Mode to perform its two strongest attacks.
* In ''VideoGame/KingdomsOfAmalurReckoning'', "Reckoning" Mode is this for the Fateless One. Everything but the Fateless One goes into slow motion as he/she fights with weapons empowered by the Weave of Fate. "Reckoning" also allows Finishers which consist of the Fateless One ripping out opponents' fate and beating them to death with it.
* Overlimit and its renamed variations throughout the ''VideoGame/TalesSeries''. It generally allows arts to be used rapidly, the temporary use of some special arts (Including the flashy [[LimitBreak Mystic Artes]]), and some degree of protection from enemy attacks.
** Ludger, the protagonist of ''VideoGame/TalesOfXillia2'' has a second one in the form of his Chromatus transformation, which gives him a [[BladeOnAStick lance]], a new moveset, invincibility (Getting hit reduces the duration, however), the ability to perform nearly infinite combos (Only limited by the duration of the mode), and access to another Mystic Arte. It's a total GameBreaker if used properly, as not even the strongest bosses can survive a single combo from it if you trigger it while they've got a massive damage bonus on them from exploiting their weak points. If you ''really'' want to go for maximum overkill, it's possible to do a lengthy combo using the aforementioned Overlimit, end it with a Mystic Arte, then transition into this mode to keep the combo going, then hit them with ''another'' Mystic Arte before it ends.
* The Tengu Pro Energy Drive in ''VideoGame/PN03'' gives an invincible aura and a boost in Palm Shot firepower.
* Hard Drive Divinity in ''VideoGame/{{Neptunia}}''. Typically changes the appearance of the user and her weapon and [[PowerFloats makes her hover]]; in [[GenkiGirl Neptune's]] case, it also changes her voice. In the [[VideoGame/HyperdimensionNeptunia original game]], HDD lasts indefinitely until the battle ends or the user is incapacitated, while in [[VideoGame/HyperdimensionNeptuniaMk2 the series reboot]], HDD lasts as long as the user still has Skill Points to spare.
** Taken to the next level with the [[UpToEleven NEXT]] forms in ''VideoGame/MegadimensionNeptuniaVII'', in which the four main CPUs get an upgrade to their HDD forms to achieve greater power. In addition, the new [[AntiVillain antagonist group]] called the Gold Third have their own {{SuperMode}}s called "Gold Form", with which they curbstomp [[SoLastSeason the Goddess's HDD forms]].
* In ''VideoGame/AsurasWrath'', The Guardian Generals of the Demigod race can enter a special mode called a Vajra Form, where they have a halo behind their back that represents their Mantra type, and is the only one any of them can obtain naturally without extra Mantra from Humans. There are some occasional differences, however:
** [[FatBastard Wyzen]] not only has a regular Vajra mode, but when using Mantra and human souls, he can turn into a massive 100 foot Humanoid giant, and with at least Hundreds of ''MILLIONS'' of souls, he can turn into the [[AttackOfThe50FootWhatever massive]] huge ''planet'' sized Gongen Wyzen. [[spoiler:When Asura gets his memories back and awakens to his rage, the downside of this last form makes itself clear, as Asura destroys him with a powerful blow to the colossal finger that Wyzen was trying to use to crush him like a bug]].
** Deus, long with a regular Vajra form, [[spoiler: fuses with the completed Karma Fortress to become Sakra Devanam Indra Deus, where he controls the Karma Fortress' movements at will, and powers himself up and gives him a whitish energy mask when fighting on foot to go with his halo]]
** [[spoiler: [[TrueFinalBoss Chakravartin]] starts off with his Golden Spider form, then when using Mithra's special powers by possession, he obtains a humanoid form with 12 pairs of arms and a halo made of thousands of arms. Then he sheds the form to become an even more humanoid, silver colored Reaper-like being, which is known as his Creator form.]]
** The reining king of this, however, is Asura himself, he doesn't have just 3, not 4, not even ''5'', but [[spoiler: '''6''' different forms of power at his disposal]]. Counting them down in order from first seen to last seen:
*** First, his base form is when he's usually at his weakest, with his golden metal material that all combat ready Demigods have merely covers his hands like gauntlets.
*** Vajra form: His arms are completely covered in golden armor and his strength is increased to higher levels. This is Asura's most commonly seen form, and it's power is shown by him being able to fight multi-kilometer-sized Gohma in space with no effort.
*** Six-Armed Vajra Form: His other most commonly seen form, where he [[ExactlyWhatItSaysOnTheTin gains four extra arms]]. His already incredible power is increased to new heights, allowing him to fight with planet sized enemies, including Gongen Wyzen and blow him up, and Gohma Vlitra's initial form with near ease. This form, combined with enough anger, also is what he uses to defeat Deus.
*** [[spoiler: Berserker Form: This is Asura's second strongest form in terms of raw power, but it's completely unstable and out of control in regular situations, as when he awakens to it, he has just been witness to the death of the poor girl who reminded him so much of Mithra as a result of Olga's [[MoralEventHorizon most despicable act]], and is [[UnstoppableRage just about out of his mind with rage]]. Asura gains massively huge Mantra arms, able to wipe out entire battalions of space ships with ease, and temporarily hold back the [[WaveMotionGun Brah]][[KillSat mastra]]'s powerful Mantra cannon with an energy beam attack and weaken it enough significantly.]]
*** [[spoiler: Wrath Form: The follow up of the above, after his Mantra arms were blown off. He's only ''slightly'' less powerful without them in this mode, as his anger makes this form stronger and faster overall without them, but this is when his body starts deteriorating the most, making it his weakest form by technicality when almost nearly at death.]]
*** [[spoiler: Mantra Form/Prajna Form: The pinnacle of Asura's power without the Mantra Reactor implant, given to him with help of Mithra's power to fight Vlitra. This form is when Asura's rage is at it's most concentrated, and unless extremely angered, it allows him to keep him from going into the previous 2 forms much easier and use their power with much more ease. It goes beyond even them, as Asura grows over '''1000''' Vajra arms from each side, which shrink down and turn Asura's arms into giant massive gauntlets, his power is increased a thousand fold of his previous forms. Also referred to as Prajna Asura in [[AllThereInTheManual Official Complete Works]]]]
*** [[spoiler: Mantra Reactor Asura: Something of a sub-super form, This is Asura after having the Karma Fortress's Mantra Reactor implanted inside him by Yasha's sacrifice. It allows him to channel as much power as he needs to and he no longer can turn into his Berserker or Wrath forms because his anger can no longer destroy his own body. It allows him to use his power in even stronger ways then ever, increasing all his abilities to levels never before seen, even in base mode. This allows him to defeat Chakravartin once and for all. His Mantra turns a rainbow color thanks to having all of the 8 Mantra types thanks to the reactor. This actually referred to as Mantra Asura in the Official complete works instead, with the above Mantra Asura being called Prajna Asura]]
*** [[spoiler: Asura The Destructor[=/=] Six Armed Mantra Asura: Asura's most powerful form in the entire game, allowing Asura to become on level with that of a true god. He grows to a size that literally dwarfs that of the planet of Gaea (The planet being barely as big as the center ring of his Mantra Form halo), and gains 4 extra Mantra Form style arms, and his skin turns grey with rainbow TronLines in his skin. His form has physical strength far beyond any form previously, punching through a planet thousands of times bigger then his own planet dwarfing size, and destroys entire rows of planets with ease, as well as stars with just energy blasts. He also has a Human sized form, which is shown in his final battle with Chakravartin, yet it's equally as powerful, and only get's stronger thanks to Asura's anger at Chakravartin.]]
* In ''VideoGame/AlteredBeast'', powerups made you successively more muscular, until you max out and gained your beast form and powers.
* Sol Badguy from ''VideoGame/GuiltyGear'' has "Dragon Install", which temporarily increases the power of his attacks at the cost of depleting health. This created a minor trend in the anime fighter community where people would call any super mode in games similar to ''VideoGame/GuiltyGear'' "[X] Install."
** Painwheel's SuperMode in ''VideoGame/{{Skullgirls}}'' is officially named "Hatred Install", probably as a nod to the above.
* ''VideoGame/{{Blazblue}}'':
** More than one character has one from the first game onwards. Ragna's Blood Kain increases his attack power and lets him absorb life from his victims. Tsubaki's Macto Maledictis gives her unlimited use of her Unlimited meter. Hakumen's ''Kokujin Ougi: Mugen!/Empty True Sky Form: Light of Judgment'' lets him use all his specials and Distortion Drives without using any of his magatama. Bang's Fu-Rin-Ka-Zan lets him [[FlashStep zip around all over the stage]] and [[SugarWiki/FunnyMoments changes the background music]] [[https://www.youtube.com/watch?v=eGW8L61KzAU to this]].
** ''VideoGame/BlazBlueChronoPhantasma'' has a new "Overdrive" mechanic which gives ''everyone'' a character-specific SuperMode when activated. For instance, Hazama gains his infamous health-draining ring, Taokaka [[DoppelgangerAttack gains a doppelganger who follows her]], Jin can freeze his opponents more, etc. Many moves which were {{Super Mode}}s in previous games (Ragna's Blood Kain and Bang's Fu-Rin-Ka-Zan) are now Overdrives as well.
** The strongest versions are the Unlimited characters. Essentially, an Unlimited character does what the normal character does, but [[BeyondTheImpossible to crazy levels]]. PurposefullyOverpowered, they're all faster, stronger and have more health than their usual version, as well as their moves gaining new and/or stronger properties and gaining new attacks based on souped-up versions of things in their regular moveset. Unlimited Ragna is the series' [[OncePerSeason standard]] TrueFinalBoss. Interestingly, only a small number of Unlimited forms are actually justified in-game - the vast majority are purely hypothetical.
* ''WorldOfWarcraft'' gives this to Demonology Warlocks in Wrath of the Lich King called Metamorphosis. This demonic form originally lasted for 30 seconds and gave the Warlock some unique moves, plus more armor and increased damage. With Mists of Pandaria, Metamorphosis was revamped. Players can now shift into their demon form as long as they have energy in their new Demonic Fury bar, plus grants them Nether Plating. Furthermore, Warlock skills are replaced with demon skills(Ex: Corruption becomes Bane of Doom)
** The Glyph of Demon Hunting gives Warlocks a Dark Apotheosis form, like a minor Demon form made for soloing content. In some cases, they can serve as off-tanks for Normal and sometimes Heroic Dungeons if the main tank croaks. Unlike Metamorphosis, Dark Apotheosis can stay in place till the player wants to disable it.
*** Glyph of Demon Hunting was removed from the game in patch 6.0 so warlocks can no longer do this.
* ''VideoGame/PlayStationAllStarsBattleRoyale'''s transformation Level 3 Supers are meant to invoke this by letting the user kill instantly, like with the above-mentioned [[VideoGame/DevilMayCry Devil Trigger]], [[VideoGame/HeavenlySword Goddess-form]] and [[VideoGame/GodOfWar Kratos]] instead of Rage of the Gods/Titans/Sparta calls upon his powers from his time as the god of war while wielding the [[ForgedByTheGods Blade of Olympus]]. Others include [[VideoGame/JakAndDaxter Light Jak]], [[VideoGame/GravityRush Gravity Panther]], the [[VideoGame/TwistedMetal Sweet Bot]] and [[VideoGame/{{InFAMOUS}} The Beast]].
* ''{{Franchise/Pokemon}}'' introduces "Mega Evolutions" in ''VideoGame/PokemonXAndY''. Not to be confused with the [[EvolutionPowerup usual evolution]] in the series, Mega Evolution is a temporary in-battle form that requires [[TransformationTrinket special items]] to unlock. Not all Pokemon can Mega-Evolve, though. It's quite useful as it counts [[TransformationIsAFreeAction as a free action]] - activating after the Speed stat check for the turn, but out-prioritising everything except switching and [[BackStab Pursuit]] targeted against aforementioned switchouts - and can give some incredibly useful abilities. Depending on the changes, some function simply as a more powerful version of the original while others change a lot to the point where they function like a completely different Pokemon.
** ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' introduced a slight variation for their two main legendaries: Primal Reversion. While still requiring Groudon and Kyogre to hold certain items, the transformation is automatic, activating as soon as they enter battle, and both can be used on the same team without affecting any other Pokémon's ability to Mega Evolve.
** The Demo version of ''VideoGame/PokemonSunAndMoon'' introduces Ash-Greninja, carrying the Bond Phenomenon over [[CanonImmigrant from the anime.]] Its tranformation is triggered by the "Battle Bond" ability, which activates after defeating an opponent. The power boost is actually slightly better than Mega Evolution (+110 points to stats instead of a flat 100).
* TheGuidedFateParadox allows your main character - a down-on-his-luck OrdinaryHighSchoolStudent who finds himself inexplicably promoted to God Almighty after winning the title in a raffle(!) - to temporarily go into 'God Mode' after killing enough enemies. Floating? Check. Badass-looking armor? Check. Screen-clearing super-attacks? Check. Complete invulnerability? Check. Highly limited duration which goes down even faster if you get hit or use attacks? ...check.
* ''OnePiecePirateWarriors 2'' adds 'Style Mode' for all playable characters. What it actually does varies between characters - Luffy goes into Gear Second, Sanji [[ManOnFire catches on fire]], fighters with appropriate training activate Armor Haki, Logia-users transform fully into their element (making them immune to normal attacks), and so on. Regardless of the details, however, it always works in much the same way: You start glowing, NoSell enemy attacks, and access better, stronger combos which you deliver with increased attack-power and speed. It's always time-limited, but with the right skills equipped (and a bit of luck with finding [[HyperactiveMetabolism food-items]]), you can keep it up for a LONG time, laying waste to numerous bosses and hundreds of enemies...
** Better yet, you can bring along a Crew Member for support - and if you beat enough enemies while in Style Mode, you can end it by activating Crew Strike, where you tag in your chosen Crew Member and play as THEM for a while... in THEIR Style Mode.
* The PhantasyStar franchise features a sub series know as ''VideoGame/PhantasyStarUniverse'' that includes a race of playable characters known as Beasts. Exclusive to this race, they have a power known as Nanoblasting that allows them to take on various forms that are large in size, give a boost in attack powerful and other abilities depending on the form used, but at the cost of not being able to use items (especially healing items) making you more more prone to being incapacitated
* The spin off of VideoGame/VirtuaFighter called VirtuaQuest features an ability called Synapse Break that gives the protagonist a super mode that grants him a golden aura as well as give him the ability to attack faster, chain combos, take no damage and slow the rate of descent of enemies knocked into the air.
* Travis Touchdown of ''VideoGame/NoMoreHeroes'' utilizes an ability called Dark Side mode that randomly triggers as he kills enemies. Depending on the matching slots shown, the powers he gains are different such as moving at fast speed, killing single enemies instantly and destroying all enemies in the area.
** In the sequel, getting all [=BARs=] will cause Travis to turn into a tiger for some reason. It scares the shit out of your enemies and lasts a surprising amount of time.
* ''VideoGame/GrandTheftAutoV'' has a super mode for each playable character in story mode: Michael can slow down time on foot, Franklin can slow down time while driving, and Trevor inflicts double damage while increasing his own resistance to damage.
* {{Videogame/Defiance}}: All player characters have nanomachine augments that allow them to use one of four skills, each of which is a high-cooldown temporary super mode:
** Overcharge: Increases your weapon's DPS. It also reloads your current weapon when activated, which is useful for high-damage slow-reload weapons.
** Cloak: Begins a cloaking device. The device will short out if you're hit or you perform an action, but once it's on enemies will almost never shoot at you AND your regenerating shields immediately begin regenerating. EXTREMELY useful when paired with high-power, low recharge delay shields.
** Decoy: ExactlyWhatItSaysOnTheTin. This is usually the least useful skill, but you have the power to teleport to wherever your decoy is (and replacing your current position with the decoy), which can be really useful with the correct tactics.
** Blur: Increases run speed and melee damage. Really useful if you use a charge blade instead of a gun.
* In ''VideoGame/AkatsukiBlitzkampf'', [[TheBrute Wei]] can power himself up temporarily by invoking different super modes that boost his speed, strength or defense for around five seconds. His EX allows him to summon all three at the same time, and his Super makes him pretty much invincible for around 10 seconds.
* In ''Videogame/{{Darksiders}}'', War can enter Chaos mode after killing enough enemies. Chaos Form deals absurd amounts of damage and is invincible, but is slow and lasts less than 30 seconds. In ''Videogame/DarksidersII'', Death can enter Reaper Form which is functionally similar, albeit far mobile at the cost of still taking (reduced) damage.
* The ''VideoGame/SuperSmashBros'' series features this starting in Brawl with some of the [[LimitBreak Final Smash]] attacks.
** Melee had a BonusBoss that was basically a OneWingedAngel version of Bowser called Giga Bowser. That form becomes his Final Smash starting in Brawl. Besides him, we have Yoshi gaining wings and fire breath, Wario turning into Wario Man, Diddy Kong going berserk with his jetpack and Peanut Popguns, Mr. Game and Watch turning into the Octopus, and Sonic turning into Super Sonic.
*** You could also count Ganondorf turning into Ganon, but that only lasts for one second.
** In the next installment for Wii U and [=3DS=], in addition to all of the above, Little Mac can turn into Giga Mac, Charizard can Mega Evolve into Mega Charizard X, Lucario can Mega Evolve into Mega Lucario, and Pac-Man turns into a giant 8-Bit Pac-Man.
*** In the same vein as the above example with Ganondorf, DLC character Mewtwo becomes Mega Mewtwo Y for his Final Smash, but only long enough for him to use his Psystrike attack.
* The most recent installment of ''VideoGame/KillerInstinct'' includes "Instinct Mode", which gives the character a unique ability when activated. These abilities vary wildly (Sadira can leave behind traps, Orchid can summon a fire cat to run across the screen, and Glacius can become ImmuneToFlinching for a single hit up to five times) and enhance a character's playstyle (so Glacius, being a keepaway character, can tank a single hit in order to tag an opponent across the screen).
* In ''VideoGame/{{Bayonetta}}'', the titular character doesn't actually have a SuperMode in-game, but in cut-scenes, usually when about to battle bosses, she unleashes her power which turns all her attacks into Wicked Weaves, [[GiantFootOfStomping ethereal gigantic versions of her own fists and feet]] which she normally summons only as combo finishers. In ''VideoGame/{{Bayonetta 2}}'', she instead now have a gameplay mechanic Umbra Climax, which is similar to the Devil Trigger mentioned under ''VideoGame/DevilMayCry'' above: A temporary mode where her attacks becomes stronger and more far-reaching, in addition to gaining health.
* Among the various [[LimitBreak Special Weapons]] in ''VideoGame/{{Splatoon}}'' is the Kraken, which temporarily transforms the user into a sized-up, invincible version of their squid form that can OneHitKill enemies just by jumping into them.
* Later in the game ''VideoGames/XenobladeChroniclesX'', you will unlock an ability called Overdrive that multiplies your attack power by as much as 6 times it's base value. With a good setup, you can maintain it indefinitely and easily overpower most enemies in the game
* ''VideoGames/HyruleWarriors'' has Focus Spirit mode, which can be activated when the magic meter is full. For most characters the only physical change is a glowing aura, but DLC character [[VideoGame/TheLegendOfZeldaOcarinaOfTime Young Link]] is different: [[MagikarpPower he's usually a lot weaker than most characters]], when Focus Spirit is activated he'll don the [[VideoGame/TheLegendOfZeldaMajorasMask Fierce Deity's Mask]] and transform into the nigh-invincible ferocious god until the magic meter runs out. Young Link also has the unique ability to convert [[LimitBreak Special Attack]] energy into magic power, so it's possible to stay transformed for almost the entire battle.
* ''VideoGame/DragonQuestVIII'' has Super High Tension mode who turns the aura of the character purple and quadruple the attack damage. The US and PAL version adds a bonus by having the hero having purple spiky hair ala Anime/DragonBallZ.
* In ''VideoGame/MonsterHunter 4'', the Frenzy Virus simply causes monsters to behave erratically and potentially spread the virus to hunters, but ''4 Ultimate'' introduces the Apex status, which not only allows the host monster to spread the virus, but also higher attack power, complete immunity to elements, traps, and status effects, super-hard skin/scales/hide that bounces off even purple-sharpness attacks except in a few select areas of the monster's body, and the abilities of the monster's subspecies. Apex monsters can only be effectively fought with the Drive Wystone active, which allows the user to pierce its super-hard defenses and (like the other Wystones) temporarily knock it out of Apex status.
* Super modes are nothing new in ''VideoGame/SenranKagura'', though early on they were typically restricted to plot-mandated stages, only a few characters had them, and the only one who could access hers reliably was Homura. Later games gave them to more characters, and made them easier to access, [[GameplayAndStoryIntegration going along with the girls becoming more experienced each game]]. ''Estival Versus'' finally standardized their use in gameplay - each team leader (Asuka, Homura, Yumi, Miyabi, and Ryoki) can access their super mode using their Super Secret Ninja Art, beginning with a powerful attack and gaining invincibility and better combos for about 30 seconds. Despite what the plot would have you believe, they're actually best used for mowing down hordes, since the boss AI [[DevelopersForesight was programmed to be aware of its properties]] and will spam their own Secret Ninja Arts, or anything else with invincibility frames, just to [[SpitefulAI run down the clock and stop you cheesing the fight]].
* ''VideoGame/TheLegendOfDragoon'' gives us the titular Dragoon forms when activated cure any status effects and boost the users stats immensely also giving access to powerful Dragoon Magic spells each usually having power enough to equate to a FinishingMove as well as Dragoon additions a power MeteorMove like combo that deals immense physical damage
* ''VideoGame/DonPachi'':
** Several games in the series have Hyper mode, the effects of which vary from game to game:
*** ''[=DoDonPachi=] dai ou jou'' gives you more firepower and causes your hit chain to skyrocket when hitting enemies; moreover you can stock up multiple Hyper tokens and their effects will stack when you go into Hyper mode. However it also causes the DynamicDifficulty to increase, with enemies firing faster and denser patterns, with some of those effects persisting even after your Hyper mode ends.
*** ''[=DoDonPachi=] Resurrection''[='=]s Hyper Counter gives you the firepower boost and also allows your shots to cancel bullets, with those cancelled bullets adding to your hit counter. Also, Hyper Counter gets its own button, unlike in ''dai ou jou'' where it's activated with the bomb button (thus preventing you from firing a bomb if you have any Hypers in stock).
*** ''[=DoDonPachi=] Resurrection Black Label'' does mostly the same thing, but without the hit counter increase when cancelling bullets; instead, bullets turn into stars whose point values are multiplied by your current hit coutner.
*** ''[=DoDonPachi=] Saidaioujou''[='=]s Hyper mode is more akin to ''dai ou jou''[='=]s, multiplying the rate at which your hit counter rises on top of increasing the visible [[DynamicDifficulty Rank]] counter.
** ''Resurrection Black Label'' flips this trope with Red Mode, which you activate by filling a meter past the threshold marked on the DynamicDifficulty meter by firing both your shot and laser at the same time. Instead of making you powerful, it makes ''the enemies'' more powerful, but in exchange your score multipliers will kick in.
* Cornell of ''VideoGame/CastlevaniaLegacyOfDarkness'' can shift into his werewolf form, boosting his strength for a limited time. This carries over into his Hyper move in ''VideoGame/CastlevaniaJudgment''.
* In ''VideoGame/{{Paladins}}'', Makoa and Buck have Ultimates that act as super modes. Makoa's "Ancient Rage" Ultimate fills him with an ancient power, fully healing him and doubling his health while he swings his anchor with brutal force. Buck's "Buck Wild" Ultimate lets him cut loose, giving him BottomlessMagazines and [[MoreDakka greatly increasing his shotgun's fire rate]].

* In ''Webcomic/ElGoonishShive'', "Not Tengu" [[http://www.egscomics.com/index.php?id=1676 seems to have this.]] Greg, despite having unlocked a number of powers through "Anime-Style Martial Arts", [[http://www.egscomics.com/index.php?id=77 doesn't]].
* In ''Webcomic/{{Noblesse}}'' [[OurVampiresAreDifferent Nobles]] have Soul Weapons that increase their powers when used.
** Raizel, as the Noblesse, has a special variant of the Soul Weapon that allows him to gain [[BadPowersGoodPeople dominion over blood]].
* Twenty-Fifth Baam from ''Webcomic/TowerOfGod'' has the Thorn, a remnant from [[{{Munchkin}} Enryu's]] [[DidYouJustPunchOutCthulhu slaughter of the]] [[PhysicalGod 43rd Floor Guardian]] turned into an Ignition Weapon.

[[folder:Web Original]]
* Dash of the Literature/WhateleyUniverse can use his Energizer power to make himself much, much faster and stronger. For ten minutes. And it takes him about ten minutes to crank himself up first. And he can only do it a couple times a day without completely exhausting himself.
* In the web serial Worm the hero Battery's powers work like this, by standing still and concentrating she powers up, giving her a boost to speed and a smaller boost to strength as well as limited electromagnetic powers, the longer she stands still for the more powerful / longer she can keep it up for.
* The Sonic fan animation ''WebAnimation/NazoUnleashed'' has massive use of this, from Super Sonic and Shadow, to giving the Big Bad Nazo a Perfect form to [[spoiler:Hyper Sonic and Shadow, who fuse to become Shadic, then Hyper Knuckles and Super Tails]].
* WebAnimation/{{RWBY}}'s own Yang gains a super mode where her hair and attacks are enhanced with fire. It also seems to require a short charge up (via chain attacks) before it reaches its full effect, signified by her eyes glowing red. She can then go into HYPER mode when both angered and fully charged.
** This is [[LampshadeHanging lampshaded]] in her character song, "I Burn", which literally includes the words "I'm world class, and Super Saiyan now".
** However, her SuperMode has a pretty big downside: Yang cannot activate it consciously, it activates only after she has taken a sufficient amount of kinetic energy, meaning she's only at her strongest when she's on her last legs. [[WordOfGod Monty]] compared her Semblance to a "rage meter", the kind that you commonly see in video games. This is exploited by Neo, who doesn't strike her directly until she's worn out enough to go down in a single blow.

[[folder:Western Animation]]
* In ''WesternAnimation/AvatarTheLastAirbender'', Aang can enter the "Avatar State", during which he acquires the combined warrior skills of his previous lives, turning him into [[PersonOfMassDestruction a god of destruction.]] The drawback is that if the Avatar is killed in this state, he [[DeaderThanDead will not reincarnate]] and will thus [[FinalDeath cease to exist]], which almost happened in the season 2 finale thanks to Azula. The only reason he survived being trapped in an iceberg for a century was because he was in the Avatar State the entire time. Aang is pretty much on auto-pilot in the Avatar State and will attack anything perceived as a threat with maximum force. Avatars who achieve willful control over the Avatar State through spiritual mastery and experience are considered "fully realized," [[PhysicalGod and are usually nigh unstoppable]]. Fully realized Avatars have done things like stop erupting volcanoes, split a peninsula off from the mainland as an island, tank and bend the energy of the equivalent of a FantasticNuke, and create spirit seals that last for ten thousand years.
* Ben had various Ultimate Modes for his aliens thanks to the Ultimatrix in ''WesternAnimation/Ben10UltimateAlien''. The only known drawback was that the Ultimate forms developed personalities and thoughts of their own, which Azmuth eventually dealt with. Ben loses this power, however, when he receives a new Omnitrix and the Ultimatrix was, by WordOfGod, destroyed before ''WesternAnimation/Ben10Omniverse''.
* The space dinosaurs of ''WesternAnimation/{{Dinosaucers}}'' could 'Dinovolve' and become big, strong primal versions of themselves-but not without intelligence like when the Tyrannos did it.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** In the episode "[[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 Twilight's Kingdom Part 2]]", the ponies' Rainbow Power seems to function like this. Once the danger has passed, the Mane Six revert back to their normal forms.
** In addition to looking awesome, the Rainbow Powers (both versions) seem to give the characters new abilities: the mane six can all fly now and when defeating Tirek fire six ''individual'' beams of magic before finishing him off, and the Rainbooms were actually capable of using individual magic attacks against the Sirens.
* Happens regularly in the animated ComicStrip/{{Popeye}} shorts. Whenever Popeye eats some spinach, every fight he's losing in turns into a CurbStompBattle in his favor.
* In ''WesternAnimation/StevenUniverse'', [[FusionDance Fusion]] normally creates a unique entity with a mixture of AllYourPowersCombined and the components powers mixing to form new ones. However, Steven and Connie's Fusion, Stevonnie is different and in practice serves as this for their components in an actual fight. Connie is a WeakButSkilled BadassNormal, so Stevonnie only has Steven's power set with Connie contributing a sizable power boost and her skill in sword fighting. This results Stevonnie being powerful enough to [[spoiler:go head to head with [[ArcVillain Jasper]]]].
* WesternAnimation/StarVsTheForcesOfEvil: [[spoiler: At the climax of the season 3 episode "Toffee", Star enters one of these immediately after undoing the corruption that had stopped all the magic in Mewni and returning from...wherever she was after she "died."]]