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Video Game Effects and Spells
So what can you do in a video game? Jump, attack, swing your sword, rain fire and destruction on your enemy, heal your friends, or maybe do a backflip? This is an index of all the things that video game heroes and villains can pull off.

Tropes:

  • Always Accurate Attack
    This attack will never miss its target. Ever.
  • Area of Effect
    Attacks that hit a wide area, rather than a specific target.
  • Arrows on Fire
    Arrows can kill you. But they can kill you better if it's on fire!
  • Auto Revive
    With the right item or spell, a character will be automatically revived in the event of their own KO.
  • Awesome, but Impractical
    A great, flashy move, which is hard to use or does little damage.
  • Back Stab
    A stealth attack from behind that does massive damage.
  • Ballistic Bone
    An attack that launches bones.
  • Beat the Curse Out of Him
    The way to free a cursed or possessed person is to beat him up.
  • Beehive Barrier
    A barrier made up of geometric shapes.
  • Booze-Based Buff
    Video games portray drunkenness in silly ways, often with positive status effects.
  • Boring, but Practical
    The mainstays of your skillset that you use over and over again, because they are the most effective.
  • Bubble Gun
    The gun shoots bubbles. Lame.
  • Cast from Hit Points
    A spell that draws from the user's own health or life energy.
  • Chain Lightning
    A multi-hit lightning attack.
  • Charged Attack
    Charge up a skill by either collecting items or holding a button.
  • Circling Birdies
    Used by multiple games to indicate various Standard Status Effects
  • Combination Attack
    A special attack that occurs when two or more characters use certain attacks at the same time or in rapid succession.
  • Combos
    A sequence of moves that strings together.
  • Counter Attack
    When the enemy attacks, you swat him right back.
  • Critical Hit
    An attack randomly does extra (or double) damage.
  • Critical Failure
    A chance for automatic failure, usually in the form of an Epic Fail.
  • Damage-Increasing Debuff
    A status ailment making its subject take more damage somehow.
  • Damage Over Time
    A unit receives a negative status that inflicts a small amount of damage at regular intervals.
  • Death or Glory Attack
    A high risk attack that can be very powerful but can also backfire or disadvantage you.
  • Desperation Attack
    Characters are made more powerful near death, or given super attacks.
  • Disadvantageous Disintegration
    Your attack destroys, not only your enemy, but also all the valuable stuff he would otherwise have dropped.
  • Disc One Nuke
    An exploit where a powerful item or technique is achieved early on in the game.
  • Double Jump
    You jump, then you jump again. No, it shouldn't be possible, but it's fun.
  • Elemental Rock-Paper-Scissors
    Ice beats water. Water beats fire. Fire beats... spooky?
  • Eleventh Hour Superpower
    A powerful, unique weapon or ability suddenly obtained near the end of the game to help the hero get through the final challenges.
  • Enemy Scan
    HP: 200 MP: 90 Element: Potassium Weakness: Widdle Kitties
  • Evolving Attack
    An ability which can grow or change as you use it or gain levels.
  • Field Power Effect
    When the characters get supernatural bonuses or weaknesses based on the battlefield conditions.
  • Finishing Move
    A special combat maneuver you can only use to finish off a battle.
  • Fire, Ice, Lightning
    The three most common elements in RPGs.
  • First Person Snapshooter
    The increasingly common gameplay feature that has the player taking pictures of enemies, items, NPCs, or features in the environment.
  • Fixed Damage Attack
    A skill that does a set amount of damage, regardless of the caster's or target's statistics, or pretty much anything else.
  • Goomba Stomp
    Enemies in Platform Games can be defeated just by landing on top of them.
    • Goomba Springboard
      Games where you can stomp on an enemy to end up higher than where you started from.
  • Gradual Regeneration
    Hit Points and/or Mana Points are restored over time, depending if it's an ability or an item.
  • Grind Boots
    Characters can grind a rail without a skateboard—just with their shoes.
  • Ground Pound
    The player jumps, ducks or crouches in the air, and comes down powerfully onto the ground.
  • Herd Hitting Attack
    An attack that makes standing around in a group a bad idea.
  • Home Run Hitter
    An ability that hits so powerfully that the opponent is knocked all the way into the distance (twinkle!)
  • HP To One
    An attack that always reduces its targets' Hit Points to one (i.e. 1 HP away from death).
  • Infinity+1 Element
    A unique spell or element only usable by bosses or special units, with no weaknesses.
  • Invulnerable Attack
    An attack that makes you invincible while it's charging or executing.
  • Kamehame Hadoken
    An incredibly destructive, solid blast of Pure Energy emitted from the hands.
  • Knockback Evasion
    An action performed to stop being knocked back by a hit.
  • Lag Cancel
    A move you can do to shorten the amount of lag time after an attack, letting you move again more quickly.
  • Last Chance Hit Point
    If a normally lethal amount of damage instead reduces a character to their last Hit Point, and they can endure one more attack before being knocked out.
  • Last Disc Magic
    In Eastern RPGs, although magic is usually less efficient than melee attacks, a spell or set of spells later in the game will be much better than the rest.
  • Last Ditch Move
    An attack thrown by an enemy just before it dies.
  • Level Drain
    In RPGs, certain enemies can take Character Levels away from you (usually temporarily).
  • Life Drain
    An attack that hurts your opponent and heals you.
  • Limit Break
    A powerful attack or technique available after some requirement during battles (e.g. damage received) is fulfilled.
  • Limited Move Arsenal
    Characters can't just use everything they know; they have to rely on a limited subset of them during battles.
  • Magikarp Power
    A character or ability that seems completely useless at first, but with repeated use and patience can be highly effective later.
  • Mana Burn
    An attack that damages the target's magic points.
  • Mana Drain
    A skill that drains a target's magic points and gives it to the caster.
  • Mana Shield
    A skill that makes attacks damage your magic points instead of your Hit Points.
  • Mutual Disadvantage
    When two sides are equally impervious (or vulnerable) to the other's skills or powers.
  • Non-Elemental
    An enemy or spell that has no elemental affinity and hence no strengths or weaknesses against elemental opponents.
  • Percent Damage Attack
    A spell or attack that lowers the target's HP by a fraction of the current amount regardless of other factors. Often cannot inflict a killing blow.
  • Power Copying
    Where the hero can copy the abilities of bad guys and use them from then on.
  • Random Effect Spell
    It's randomized!
  • Recovery Attack
    An ability to fight back after getting knocked down.
  • Reverse Shrapnel
    An ability that surrounds the user with deadly items, which then home in on enemies.
  • Revive Kills Zombie
    Situation where a tough enemy can be beaten with a simple but sometimes overlooked strategy utilizing a single technique or item.
  • Rolling Attack
    You roll yourself into stuff to both damage and travel quickly.
  • Secondary Fire
    Where a gun can have a second "fire" button to produce a range of different effects.
  • Shockwave Stomp
    Where a boss or character can smash on the ground and send out a wave of energy that causes damage.
  • Slap-on-the-Wrist Nuke
    A powerful attack that is nonetheless far less damaging than its depiction implies.
  • Special Attack
    Any weapon, move, or tactic that is normally not a basic punch, kick, or whatever other forms of attack the user normally uses. May or may not require some form of Mana or energy to power it.
  • Spin Attack
    You spin around like a maniac in an attempt to make cheeky enemies give you a little breathing room.
  • Splash Damage
    An attack that does damage in a radius around where it initially hits, dealing less damage farther from the center.
  • Splash Damage Abuse
    Abusing an attack's Splash Damage or Area of Effect to get enhanced performance.
  • Spoony Bard
    A gimmick class, character or unit often added by game designers trying to add variety.
  • Sprint Shoes
    An item, ability, or spell that enables the player character to move faster.
  • Status Buff
    An ability that gives a temporary boost of one form or another to a character or an ally.
  • Status Buff Dispel
    A spell that negates Status Buffs that enemies (or the players) have cast on themselves.
  • Standard Status Effects
    Negative secondary effects that impair one's ability to fight an extended battle.
  • Summon Magic
    The ability to call on a magical, often mythological entity without the hassle of actually having it follow you around.
  • Super Mode
    A mode where an individual temporarily becomes much stronger, almost always accompanied by a visible change towards the Badass end of the spectrum.
  • Sword Beam
    You swing your sword, and a beam of energy shoots out to hit opponents from a distance.
  • Too Awesome to Use
    It's so awesome, you want don't want to use it; usually because It Only Works Once.
  • Turn Undead
    A standard spell which causes The Undead to panic or be destroyed, depending on the work.
  • Unblockable Attack
    An attack that can't be blocked, breaking any defense or counter. May be dodged or interrupted, however.
  • Useless Useful Non-Combat Abilities
    Abilities that let you get through situations without fighting, but end up not being all that useful.
  • Useless Useful Spell
    A spell or effect which sounds useful in theory, but rarely ever works in your favor.
  • Useless Useful Stealth
    When sneaking past an opponent isn't as easy (or rewarding) as just plain fighting them.
  • Video Game Flight
    Video games that actually let your character fly freely about the world.
  • Video Game Stealing
    YOINK! You stole PIANO!
  • Wall Jump
    You know when your parents said you were driving them up the wall? Here's how you actually do it.
  • You Nuke 'Em
    Tactical or strategic nuclear warheads used in gameplay.
  • You Shouldn't Know This Already
    You get an item or instrument that can do all sorts of things - but you can't do them yet, because your in-universe character hasn't "learned" about them yet.


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