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Who'd have thought being a vampire slayer was so fuckin' easy? Stakes and garlic, waste of time, chuck some feathers from the item store at it!
—Noah 'The Spoony One' Antwiler, on Final Fantasy VIII's use of this trope.

Situation where a tough enemy who can be beaten with a simple but sometimes overlooked strategy utilizing a single technique or item. The famous example is undead enemies being killed with health items or by healing/revival magic. Since the enemy is "dead", taking away their "deadness" kills them. Adding this to the "Non Lethal KO versus Only Mostly Dead" debate is sure to give a headache.

This sometimes applies to a boss whose only real danger is a "charged attack". You merely have to blast one to interrupt the countdown. Sometimes, doing so will even kill them from Phlebotinum Overload.

This can be the video game equivalent of an Eigen Plot for underused classes, abilities, items, etc. Contrast Contractual Boss Immunity, when villains who should have a similar vulnerability to a hero's powers aren't due to game rule fiat.

For overlooked techiques that are genuinely useless except for one very specific situation, see Not Completely Worthless.

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