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alt title(s): Regeneration
Results may vary.
Wolverine: I've survived five different wars in my lifetime.
Comedian: That's really nothing to brag about when one of your powers is not dying.
I'm A Marvel... And I'm A DC - Wolverine and Watchmen

A character is hard to kill, not because he doesn't get hurt, but because he has the ability to recover from serious damage quickly. While it depends on how fast he can heal and how much of a beating his body can take, a character with healing factor will generally recover from severe injuries that other beings can't, often with no scars or medical treatment of any kind.

Slightly more plausible than the Made of Diamond type of Nigh Invulnerability, as it's a souped-up version of a power certain real life forms possess. Rarely will a character need to worry about infection, as a super immune system is most often packaged in, but they may need to worry about setting broken bones.

Really powerful characters will be able to regenerate lost body parts. Ridiculously powerful regenerators may be able to recover From A Single Cell in a stain on the floor. Most often, loss of the head or brain injury is the only permanent damage, and even then they may come back just missing some memories or with an altered personality. Sometimes they appear to be dead for brief periods, but that's just the regeneration taking a while to deal with unusually severe damage.

On the down side, extreme regeneration often leads to the character getting targeted by The Worf Barrage so often, people go "Good Thing You Can Heal" because their Immortal Life Is Cheap. Also, regenerators are often more Made Of Plasticine than the rest of the show's cast.

Note that if any real-world life form were able to recover this fast, they'd need a reserve of raw organic material to work from, and afterwards would be very hungry. The only way to justify always repairing the exact amount of flesh damaged is if it uses the actual damaged flesh to do it. Writers who acknowledge this often at least have their regenerator out of commission for some time, resting and feeding... or harvesting limbs. The effect may be compared to the rapid cell growth, differentiation and self-organization of human embryonic development if the writer is interested in any degree of scientific plausibility, but most don't bother with even that much Hand Wave; they just have the wounds close up and new tissues and organs appear.

Reptilian characters, taking a cue from real-world lizards that can shed and re-grow their tails, are likely to possess at least a minor form of this. (Although this is just because they suppress their immune system to allow their stem cells to respecialize, which would be very, very bad in a human and is why we can't do it.) Dragons, werewolves, and vampires almost always have it as well (your mileage may vary). Other Shape Shifting characters almost always have this packaged in with their powers, though it's often described as returning to their "default" form rather than regenerating. Nanomachines are a common justification for an acquired power by otherwise human characters in a technological setting.

If regenerators have an Achilles Heel, it's most often a nasty one: either suffocation, decapitation, poison, gas, fire, ice, or acid.

An in-universe, as opposed to plot-based, version of Hollywood Healing. Doing this to others is Healing Hands or using a Healing Potion.

If a character can be blow to bits and reform you could be looking at Pulling Themselves Together

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Good Powers Bad PeopleStock SuperpowersHealing Hands
Happily MarriedOlder Than DirtThe Hecate Sisters