Almost every Standard Fantasy Setting
with Loads and Loads of Races
is bound to to have one group of these guys. A civilized or semi-civilized race of humanoid lizards, they vary from being scaly humans
to large bipedal lizards
to small dinosaurs
and everything in-between. Sadly, they are almost always one of the bad guys
, and even when not Always Chaotic Evil
, they usually end up as antagonists.
Most Reptilian Humanoids fall somewhere into this category, with the notable exception of lamias, nagas, and extraterrestrial reptiles, which generally fall under their own tropes
Lizard folk are generally divided into two types, the large muscled and brutish type, often crocodilian in appearance, and the smaller thieving gecko-like type, usually the more sympathetic of the two. Whenever Snake People are given hind legs, they are usually just Lizard Folk with fangs. If given a culture or civilization expect them to live in either a swamp or desert, be fairly primitive and tribal, and use various larger reptiles as beasts of burden
Lizard folk are often depicted as a very ancient race, far older than humanity. In this case they might be considerably more civilized, or rather they were in the past but are now a dying, degenerate fragment of a once mighty civilization.
Expect some form of Sssssnaketalk
, regardless of whether or not the culture (or species) is actually snake-themed. A mouthful of phlegm or mucus
is also popular. May overlap with Fish People
, depending on how willing the author is to stretch or disregard conventional taxonomy.
Along with Cat Folk
, Lizard Folk are one of the most common types of anthropomophic beast-men
. Also common in both sci-fi Space Opera
. Their Sci-Fi Counterpart
are The Reptilians
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Anime & Manga
- Tower of God: There are three kinds of Lizard Folk in the Tower so far: Anak's species, green humans with stout tails as long as their legs, Rak's species, giant, bipedal alligators with clawed hands, scales and a humanoid torso so that they look similar to Godzilla and Lebin's kind, basically humans with deep-slitted cheeks and reptilian fangs.
- Lizardmen from Slayers setting are well-loved by many of the show's villains as mooks.
- The protagonist from Dorohedoro Kaiman was once a normal guy that was turned into a lizard man through a spell, and spends a good part of the series chasing the person that transformed him into this.
- Digimon has more than a few of these, usually falling under the "Dragon Man" classification. Notable examples include WarGreymon from Digimon Adventure, and OmegaShoutmon from Digimon Xros Wars. This being digimon, they tend to overlap with Our Dragons Are Different, and... well, a whole lot of other themes, frankly.
- The Grith, from Xenozoic Tales.
- Spider-Man villain the Lizard, sometimes.
- Komodo after One More Day
- The Croccos, in The Phantom comic strip.
- Killer Croc from Batman.
- Croc used to be just a big strong guy with a skin condition, but he's become more lizard-like over time.
- He was specifically mutated with a virus by Hush and the Riddler to make him more violent and feral, and less human. But by the end of the book it's mentioned he's received the antidote.
- Which in the end didn't work; after War Games, he's more feral than ever and a scientist reveals (shortly before Croc eats her) that there's no way to undo it.
- In adaptations, however, Croc is definitely an Alternate Company Equivalent of the Lizard, and has normal human intelligence (okay, normal comic book thug intelligence) no matter how monstrous the series at hand draws him.
- Delphyne Gorgon of Marvel's Incredible Hercules is a much more reptilian take on the classical myth which combines this trope with Perky Goth, Catholic School Girls Rule and Tsundere in a Dating Catwoman storyarc. Is it any wonder she's a Fan Favorite?
- Her race, the Gorgons, are portrayed as Lizard-folk with snake-hair, with a few having serpent tails instead of legs.
- It's stated that the reason why she has legs is because after the Amazons cleared out a Gorgon nest in Atlantis they took some of the Gorgons with them, to interbreed them with humans.
- CrossGen gives us the Saurians, notable among other things for being able to acquire traits and knowledge from the creatures they eat, and for having ridiculously hot women.
- Vaughan Bode populated his Underground Comics with lizard men existing on basically equal terms with humans. (The lizards were virtually all male.)
- Super Mario Bros. presents Another Dimension where dinosaurs have survived and evolved into a species that outwardly resemble humans. There are still a handful on dinosaurs that haven't fully evolved, namely Yoshi.
- Star Wars has Trandoshans, an aggressive race whose members often tended toward bounty hunting or slaving. Trandosha is in the same system as the Wookiee homeworld Kashyyyk, and the two species positively despise one another.
- The Grik in Taylor Anderson's Alternate History Destroyermen series, descended from raptors according to the Word of God.
- The fact that they have feathers as well as scales is further proof of their ancestry. They also have other avian characteristics, such as hollow bones.
- The Hork-Bajir in Animorphs were large, bladed, dinosaur like herbivores.
- In the Well World novels, Marquoz starts life as one of a small saurian fire-breathing race. After reaching the Well World, he is reborn as a Hakazit, a race of huge armored dinosaurlike war machines.
- The Serpent Men of Robert E. Howard's Thurian Age, which were borrowed by H.P. Lovecraft's Cthulhu Mythos and Clark Ashton Smith's Hyperborea qualify, usually being portrayed with a full set of limbs.
- Raymond E. Feist's Serpent war Saga features the Sauur Lizardmen and the Pantathian serpent people.
- Harry Harrison's West of Eden series has the Yilanè, a race of mosasaurs that evolved to intelligence in an Alternate History where the asteroid that supposedly wiped out the dinosaurs missed. Although there is conflict between them and humans they are actually more advanced (with technology based on genetic engineering) than the Paleolithic level humans.
- The Lizardmen of the Fighting Fantasy gamebooks are the rulers of a vast and expansionistic empire, though there are also isolated tribes of primitive barbarian Lizardmen.
- The hertasi are a rare benevolent form from Mercedes Lackey's Valdemar series.
- Andre Norton examples:
- The stand-alone short story "The Gifts of Asti" featured Non-Human Sidekick Lur, a good guy example; he doesn't walk upright, and speaks only through telepathy.
- Quag Keep, which is set in Dungeons & Dragons' world of Greyhawk, featured a Lizardman named Gulth as one of the protagonists.
- Norton's Zacathans turn this trope upside down and inside out. Yes, they're reptiles. They're also highly intelligent, extremely civilized, and tend to be top-level Intelligentsia (having very long lifespans gives them lots of time to learn a lot of stuff). And they're still outstanding fighters if they have to be, due to reptile hide and Very. Long. Teeth. (Oh yes, and the highest known psi rating in the galaxy, which they keep a Deep Dark Secret.)
- Tamora Pierce's Tortall series has basilisks, which are bipedal, 7-foot tall, slender, lizard-like immortals that use Sssssnake Talk, speak most mortal languages, and can turn enemies to stone with a spell. Interestingly, the only basilisk seen in the series, Tkaa, is a good guy.
- Terry Pratchett's Discworld has (in The Last Hero) the last two "Stupid Lizard Men", a race whose entire purpose seemed to be to act as drama-appropriate idiotic mooks for evil overlords. They're all called Slime.
- Given that other races considered absent from the Disc, namely orcs and goblins, have made a recent return it may turn out those were just the last two stupid ones.
- Richard K. Morgan's The Steel Remains frequently refers to a great war that happened before the book itself is set, between the forces of humanity and their allies against the aquatic, lizard-like "Scaled Folk".
- The Race of Harry Turtledove's Worldwar series are a species of imperialistic lizards who rule over an interstellar, multi-species empire. Their attempt at conquering and colonizing the Earth gives them quite the culture shock.
- We give them even more of a culture shock in 'Homeward Bound' when we first send a slower-than-light ship to their world, and then a faster-than-light one.
- The waterkin in Brave Story, as well as its attendant manga, anime, and video game.
- Wild Cards has Wyrm, Troll, and Detective Harvey Kant, all scaly reptilian Jokers.
- Anonymous Rex had some dinosaurs surviving their mass extinction. They adapted to human society by disguising themselves as people.
- The Reptile Forces in The Ancestral Trail includes both crocodilian lizardmen and actual crocodiles; unusually, they're the good guys (OK, so they start off under The Evil One's control, but so does everybody else). The Cyber Dimension has a group of peaceful, highly cultured lizardfolk who are oppressed by Goffal and Pixar.
- In the RCN novel Some Golden Harbor, occasionally sssssnake talking reptilian alien Fallert is on Daniel and Adele's side — and very taken with Tovera. This squicks Daniel something fierce; interestingly, his servant Hogg gets along just fine with Fallert.
- The Dragonlance universe has Draconians. They start off Always Chaotic Evil, and usually appear as some variety of mook (either regular or improved, depending on the story), but the depictions have become more nuanced over time. The most notable subversion is Kang and his band of engineers, who while starting out as evil (in the alignment sense) are nonetheless sympathetic, likable, and relatively honorable characters (they eventually ensure their race's future, found a city, and if a scene at the end of the War of Souls trilogy is anything to go by, pull a Heel-Face Turn on Takhisis).
- The silkar in the Duel of Sorcery and Dancer trilogies. Our first introduction to the race is in the form of a minor character "scaled like a viper and green as the new leaves of spring," who has a voice described as "harsh and inhuman." They're implied, however, to be quite human-looking otherwise; they've even got hair (although it's green).
- The Malazan Book of the Fallen series feature the K'Chain Che'Malle. They destroyed themselves warring with the Short-tails, the K'Chain Nah'ruk, which they themselves created. Mostly a fallen and forgotten civilization, they mostly appear as powerful zombies and large ruins. A few living individuals are encountered, one having been imprisoned in an Ancient Tomb and now quite mad, two others aiding a human who encountered them "in another land". The K'Chain Che'Malle seems to have organized themselves around Matrons in a manner similar to ants, the Nah'ruk were independent.
- The Mwellrets of Terry Brooks' Shannara series. They're actually a subspecies of Troll, that survived in the swamps instead of the northern mountains. They have hypnotic eyes, limited control of magic, and a penchant for Fantastic Racism. One of the few species that has so far been Always Chaotic Evil.
- The Chingers of Bill the Galactic Hero are a peaceful race of four-armed space lizards. Not that this stops the galactic empire from making war with them.
- The rakoshi from F. Paul Wilson's The Tomb hatch out of eggs and are described in highly reptilian terms, although they don't have scales.
- In Vernor Vinge's proto-cyberpunk novella, "True Names", the guardian of the Coven's online castle is a t-shirt-wearing Lizard Man named Alan Turing (after a famous computing pioneer from WWII).
- In Robert Silverberg's Majipoor Series, the Grayhogs, one of the many species living on Majipoor, resemble humanoid lizards, right down to their forked tongues. They display little emotion, rarely sleep, and sometimes serve as functionaries in the human-dominated government.
- The ssyrean in Ssalia and the Dragons of Avienot, to which the eponymous Ssalia belongs. They're referred to as snakes and do possess some snake-like attributes, but have a humanoid shape with arms and legs, making them closer to this.
Live Action TV
- Gagagigo and his subsequent forms in the Yu-Gi-Oh! card game
- The Lizard Folk of Dungeons & Dragons give this trope its name (they were "lizard men" in first and second edition, before political correctness kicked in).
- In the same series are the smaller draconic (in more recent editions) Kobolds, and the similar-in-appearance but more hostile Troglodytes.
- The Forgotten Realms has saurials (several breeds).
- Mystara has cay-men (little peaceful dudes), gator men (big ravenous thugs), and chameleon men (weird dragon-worshiping aborigine-analogs). Also turtles and snappers, if Turtle Folk count here.
- There's also the Yuan-ti, snake people. Pureblood versions look like people with scales and reptile like eyes.
- Dragonlance has draconians, as mentioned above.
- Think we're done with lizardmen/folk, kobolds, trogloydytes, saurials, cay-men, gator men, chameleon men, yuan-ti and draconians? We're just getting started! There's about TEN more types of lizard men described in various other sourcebooks. Monster Manual II's got "braxats", Monsters of Faerun's got the "asheratis", "dragonkin" (another humanoid dragon race), "firenewts" and the "pterafolk" (humanoid pterodactyls); the Fiend Folio's got the "khaastas", "ophidians" and "sarkrith"; the Miniatures Handbook has got "khumats" (humanoid crocodiles) and "scaled stalkers", Races of the Dragon and 4th Edition have got the "dragonborn" (yet another humanoid dragon race)...Almost all the above races where created by the Sarrukh, the Reptilian Creator Race, for one purpose or the other)
- Dark Sun doesn't have lizardfolk because they were wiped out, except those at the Last Sea. It has ssurans instead, who look quite similar (and in the 4th Edition, are identical).
- Lizardmen of Warhammer fantasy give this race a complete army and civilization (The Fantasy Counterpart Culture of various Mesoamerican civilizations, at that). Their leaders are a priestly caste of magic using Frog Folk - the Slann, who are the most ancient surviving civilization in the Warhammer setting. Other lizardmen races include the the Skinks (small and skittish skirmishers and wizards), the Saurus (strong, ruthless and single-minded warriors) and the Kroxigor (huge, strong, not overly bright saurians who work both as heavy support fighters and manual labour). They were created as servants to the Old Ones (described as fairly reptilian themselves). Their armies also make liberal use of distinctly dinosaurian monsters.
- Early editions of the game had it that the frog-like Slann are the Old Ones themselves, a degenerate remnant of the starfarers stranded after the fall of the polar gates to the Warp, while the Lizardmen were a separate, evil race often competing with goblins. Needless to say, this is no longer canon.
- Loxatl fit the bill in Warhammer 40,000, though they're only a minor race of mercenaries, quadrupedal, and are more salamander than lizard.
- Rifts has a number of lizard-like races, mainly the plain old Lizardmen, Tautons (Crocodile-men with scorpion tails that worship Egyptian Gods), Gromek, and others. In South America, a peaceful collection of Lizardman tribes was taken over by an organization of evil Dragons who have set up their own religion with Dragons as gods, and have built their own city for the various reptilian races. The Lizardmen, who would rather return to their simple lives along the (greatly-expanded) Amazon are growing increasingly dissatisfied with this arrangement.
- The Viashino creature types in Magic: The Gathering, which can come in either the large and brutish or small and thieving brand of Lizard folk.
- Earthdawn has the T'skrang, a river-dwelling race of flamboyant pirates and story-spinners.
- The Dragon Kings from Exalted are highly-advanced immortal, perfectly reincarnating humanoid reptiles who evolved from bestial savagery, make use of plant and mineral technology, use disciplined elemental powers, and ruled the world long ago. Who occasionally breath fire.
- Wyld mutations and...inventive Lunars can produce lizard or dinosaur beastmen, who could sometimes pass for Dragon Kings in poor light.
- From fan-made Genius The Transgression, the original Lemurians.
- Saurans and sauruds from Talislanta follow the trope almost perfectly, right down to having a faster (saurans) and a heftier (sauruds) variety. They do live in volcanic hill country rather than swamps or deserts, though, and are skilled metalworkers.
- The GURPS fantasy setting of Banestorm includes the Reptile Men, a race of reptile people originally from the Desert World of Gabrook.
- GURPS Infinite Worlds includes Lizardia, a parallel universe in which humans don't exist and "neo-troodons" (the descendants of a small theropod dinosaur similar to a velociraptor) take their place. (Neo-troodons, by the way, avert the usual stereotype by being no more abhorrent than humans.)
- Fading Suns has the Hironem, who are a race of reptilian humanoids. Unlike many examples of this trope, they have saurian internal features, but their body shape (save for a short tail) and stature are very human-like.
- Cirque du Soleil's Amaluna has Cali, Miranda's pet half-human lizard who later becomes the main antagonist, and the reptilian creatures who perform the Suspended Poles act.
- MARDEK RPG: Chapter 3 features the Reptoids. They are actually Lawful Neutral, calm and meditative. They have a city (Xantusia) in the Sandflow Caves, and their chief Sslen'ck actually joins your party and becomes playable. Unfortunately, he leaves the city in the hands of his "trusted adviser", Blatantly Evil Chancellor.
- The Argonians of the Elder Scrolls series are a smaller variety. They are usually portrayed as a civilized and friendly people (and are playable), just like the Orcs and Khajiit, and generally are treated well within the Empire. They, however, are victims of Fantastic Racism from the Dunmer, and most of them in Morrowind are slaves.
- Not just from the Dunmer. The Argonians suffered considerable amounts of prejudice and demonization from other races and Tamriel's older empires in the past. Of course, racial relationships towards them have improved since the rise of the Septim empire.
- In fact it was so bad that they had to make tyke bombs called Shadow Scales who are some of the deadliest assassins in the Empire
- Argonians got the last laugh thus far. During the Oblivion Crisis, the Empire along with every other nation withdrew from the unimportant Argonian homeland of Black Marsh and let them fend for themselves. As a result, the Argonians organised the most hardcore defence in the known world, the An-Xileel resistance, which not only drove the invading Daedra back into their Oblivion gates, but was so ferocious the Daedra sealed the gates themselves from the inside to avoid being overrun. By the time of Skyrim's events, the Argonians are the only truly independent people left, with others being subsumed by the Empire or the Dominion.
- The very first game in the series, Arena, had "Lizard Men" as a common enemy, playing Always Chaotic Evil to a T. They have no real connection to Argonians, though.
- And subverted by the Daedroth and the Clannfear - yes, they look like Crocodile Folk and Triceratops Folk respectively, but they're big ugly demons.
- Bangaa in (most of) the Final Fantasy games set in Ivalice.
- Lizardfolk in Incursion follow the specification of Dungeons & Dragons, with some liberties like having them alien mindset from mammal point of view - something akin to unconcious hive mind and their main purpose of existence is to preserve life, not necessary intelligent life.
- Only in Tactics Ogre can Lizardmen be found in the Ogre Battle series. While they can be enemies, they can just as easily be members of your army, too. They aren't too bad of soldiers, either.
- The Slithzerikai in the Avernum series are bipedal semi-aquatic lizards (or maybe crested crocodiles) with rather complex backstory. There's supposedly a highly magical peaceful civilisation hiding far deep, and the sliths you meet descend from the ones cast out for violence. There are both savage tribes you keep fighting and neutral to friendly civilized ones, hoping to be admitted back someday. The latter have integrated into Avernite society and become a PC race from game 2 onwards. All of them are skilled in combat or in clerical magic, if not both.
- Lizardmen are a playable race in the later Wizardry games. They're strong, tough, fast, resistant to acid, resistant to psionics... and comparing their intelligence to a sack of potatoes would be a grave insult to the spuds.
- The Dracnari of Lusternia. Unusually for the trope, they're generally good guys - or at least neutral guys in their native city of Gaudiguch. They're both hardier and more intelligent than humans, and have a proud tradition as mystics and warriors.
- Suikoden III had a race of lizard men. They weren't portrayed as evil or stupid though, more as proud warrior race guys. They also lived giant underground halls and specialized in blacksmithing. So they basically served the traditional role of dwarves in the setting.
- In Quest for Glory III, there were the crocmen, who served as generic wandering monsters.
- While there are no lizard men per se in the Warcraft setting (a small wonder considering how many different humanoid animal races there are in the games), the serpentine Naga probably still fit under this trope, being humanoid reptilians.
- There are also dragonspawn, which are dragon-like humanoids.
- As of Mists of Pandaria legit Lizard folk the Saurok have come in to play.
- Lizardman, once the proud spartan warrior Aeon Calcos, of the Soul Calibur series
- Reptile, his mate, Khameleon, and a male of the same name, Chameleon, are examples from the Mortal Kombat Universe. And they are NINJAS!!! Going against the popular Reptiles Are Abhorrent trope, Reptile's probobly the closest thing Mortal Kombat has to a sympathetic villain, and Khameleon's good.
- The Dungeon Siege expansion pack Legends of Aranna featured the Zaurask which fit the tribal muscled variety.
- Everquest brings us the Iksar. As worshipers of a god of fear, they are pretty much Always Chaotic Evil personified. And you get to play as them.
- Although EQ2 describes them as the orderly, structured evil to the dark elves' chaotic type. Considering the societies of Cabilis and Neriak respectively, this is not an unfair comparison.
- The main adversaries of the original Neverwinter Nights campaign turn out to be a bunch of these coming out of hibernation they used to survive an ice age. These are specifically a type known as sarrukh, expanded upon by the Serpent Kingdoms splatbook.
- Also in several other D&D-Verse games, such as Temple of Elemental Evil, and Icewind Dale I and II.
- Neverwinter Nights 2 uses basic D&D lizardfolk as primitive barbarians, mainly in the swamps around West Harbor.
- The MMO Istaria: Chronicles of the Gifted features the Sslik as a playable race. Apart from their hermaphrodite natures they tick all the tribal, muscled trope boxes.
- Fiona's ending in Arcana Heart shows a Lizard folk swordsman helping her in her quest to return to the human world.
- Many Ultima games feature Lizardmen as mooks. Ultima Underworld, however, subverted this - in the backstory, it turned out that the Lizardmen are actually quite intelligent, and were assumed to be mere monsters because they look fierce and are physically incapable of speaking the common tongue. When offered a peace deal and the opportunity to participate in a new, multi-cultural society, they eagerly accepted.
- Lizardmen in Age of Wonders were a playable race. As they were neutral, both good and evil players could choose them as a second race during the campaign. In the sequel, they got displaced with draconians.
- Chrono Trigger had the caveman of 65 million BC battling Reptites, humanoid, sapient dinosaurs. For the most part, the humans were losing the evolutionary war, but the arrival of a starfaring planetary parasite named Lavos doomed the Reptites to extinction and ensured humanity's dominance. Chrono Cross offers us a glimpse of what the Reptites would have become - an advanced species called Dragonians who would master both technology and magic, while living in harmony with nature. Unfortunately for the Reptites, the future changed.
- In the DS remake of Chrono Trigger, after the Ocean Palace, weird time distortions appear in 65 million BC and 600 AD. There is a village of good Reptites you can visit, and perform many small quests, which eventually provide a store which sells the best items in the game.
- Being a series with a cast composed almost entirely of Petting Zoo People, Star Fox naturally has some anthropomorphic reptiles, the most notable of them being Leon of team Star Wolf.
- Battle for Wesnoth has the Saurians and the Drakes (both members of the same faction). The former are your average scaled semi-humanoids, the latter mini-dragons.
- The Legend of Zelda series has a race of humanoid lizard monsters called Lizalfos, presumably a mistranslation or corruption of "lizard folk".
- Bloodstone, a somewhat obscure CRPG which used The Magic Candle III engine, had the Tlengle. Big, scaly, strong, usually red. But they were also known for being skilled tailors, and the playable Tlengle would often crack terrible jokes. Bloodstone also had the Tlatol, primitive and violent evolutionary cousins to the Tlengle.
- A minor enemy in some of the Castlevania games.
- The Chamachies from Ascendancy are Lizardfolk Centaurs. Very smart Lizardfolk Centaurs.
- The Kremlings in the Donkey Kong Country series.
- Scaler has the main character Bobby/Scaler and his dad, Leon turned into this. Although Scaler and Leon are generally heroic, there are several other Lizard Folk who aren't and serve as antagonists.
- The genetically engineered chameleon-based Deathclaws in the Fallout series. Although the typical Deathclaw is more like a vicious animal that attack humans on sight, the modified talking Deathclaws in the second game had the intelligence of eight-year olds and were capable of abstract thought and reasoning (despite their tendency to mimic human speech the way parrots do). Contrary to their violent relations with humanity, their own social groups was rigidly hierarchical, peaceful, and pack-based with a very strong Ape Shall Never Kill Ape attitude.
- Fallout: New Vegas: Lonesome Road has the Tunnelers, bioluminescent reptile-skinned troglodytes descended from Divide residents who took shelter underground during the Great War and were mutated by the radiation.
- The Bedokaan of Arcanum are large, primitive and live in a swamp. They're not really evil, but have a very different psychology than "warmbloods". The conflict with them can be resolved peacefully, and one of them may join the party.
- The Lizardmen of Armies Of Exigo are an intelligent race who supply the Beast hordes with Striders (fast-moving, dinosaur-mounted, axe-throwing cavalry) and Warlocks (astrologer-type spellcasters). They're far more cultured than their Beast Man allies, and seem to have a society built on slavery and reading the stars.
- Shra from The Reconstruction are humanoid lizards with a Healing Factor, in some cases anatomy-induced Snake Talk and tendencies of following whoever they consider the strongest. The ones living in human civilization are mostly enslaved, while most free Shra live anachronistically in jungle tribes. The major exceptions are the violent, fanatic Si'Shra and the pacifistic Sikohlon order.
- X-COM: Terror From the Deep has two examples: the Gillmen and the Tasoths. The Gillmen are an evolutionary offshoot of the human race that had, presumably, went extinct at the time mammals became dominant, but were somehow preserved and enslaved by the aliens. The Tasoths are creatures that look like lizardmen, but are in fact organic androids manufactured by the aliens.
- Frill Lizards in Ty the Tasmanian Tiger, along with their beefed-up counterparts, Über Frills.
- Lizardmen were introduced to the Might and Magic verse with Heroes of Might and Magic III 's Fortress town. They were a minor antagonist (annexing some border-regions of Erathia), but not evil (not doing anything more evil than, well, taking advantage of the chaos to annex some border-regions). Two lizardmen cultures were shown before the world blew up: Tatalia (represented by Heroes' Fortress town), a gnoll-lizardman-human swamp state currently ruled by a lizardman king, and the slightly less important Dagger Wound Islands lizardmen, who live on a set of islands that also houses a mysterious and ancient temple infested with various snake-critters (lizardmen also inhabited Enroth's south-eastern regions, but they did not appear to have much of a culture)...
- Lizardmen show up one of the enemy types in Tales of Legendia. There are some rather silly variants, like one donning a baker costume that tries to give you a Baguette Beatdown, and a blindfolded, stick wielding one in a swimsuit who's accompanied by a killer watermelon.
- In Lords Of Magic the Water faction gets two units of these, Lizardmen and Slingers. Clearly suggesting it came about before the days of people saying Lizardfolk instead of Lizardmen, the Slingers are male, while the Lizardmen are female.
- Evil Islands: The most dangerous regular enemies in Gipath.
- Thunderscape: Rapacians are one of PC races (good guys, in other words). They are man-sized civilized bipedal lizards. Another PC race is ferrans — Petting Zoo People who were genetically engineered as slaves but gained freedom long since. Ferrans can be based on any mammal, bird or reptile, the only in-game difference is the portrait. In the novels there are also nagas (evil, but usually opposed to Big Bad).
- Being a Standard Fantasy Setting, there are Lizardfolk in the Fantasy subset of Irregular Webcomic!. We don't see much of the civilization though, the most we know is that Draak is serving as a mercenary to support his home. He's also pretty smart and articulate, just not in common.
- The Tsung Dao from Harkovast are a peaceful race of lizard-folk, making them a subversion of this trope, but there is one exception...
- The Urrt of The Challengesof Zona
- The Galapados from Terinu, justified in that they were genetically engineered from Galapagos Lava Lizards to serve as cannon fodder for the Big Bad.
- The Order of the Stick is a Dungeons & Dragons parody, so no surprise that this race eventually shows up. They seem to be common minions in the Empire of Blood, and so far include bounty hunters and a cleric. Roy also brings up the "lizardmen - lizardfolk" changeover, with Belkar quipping that "the lizard-feminists must be so proud of you."
- The prequel book Start of Darkness also featured a tribe of swamp-dwelling lizardfolk.
- The Mansion of E has (cave-dwelling) Troglodytes and (forest-dwelling) Saurs.
- The Mipedians in Chaotic are actually fairly decent and honorable Lizard Folk, compared to the other tribes in the setting. They're desert dwelling, have wise members, and generally aren't a given episode's aggressor's, having even been the subject of at least one episode proving false Beauty Equals Goodness and Reptiles Are Abhorrent. Peyton is actually on very good terms with the entire tribe (and possibly some of the insectoid Danian's as well), more so than Tom, Kaz, and Sara with the Overworlders, Underworlders, and Danians respectively.
- He-Man and the Masters of the Universe (1983) occasionally featured Lizard Man, a friendly and helpful character, though not much of a fighter. Good for getting into a second-story window, though.
- The Justice League episode "Eclipsed" has the Ophidians, who fought humanity "before cities, before writing", and whose spirits now form Sealed Evil in a Can. They're clearly meant as an Alternate Company Equivalent of Conan's Serpent Men.
- ThunderCats (2011) series has the Lizards, led by Slithe.
- Chase Young from Xiaolin Showdown, who actually can turn into a lizard man.
- The Gavinians in Dogstar. Gemma ends up joining the crew of the Valiant.