Star Fox Adventures is a video game produced by Rare (the last on a Nintendo home console before leaving for Microsoft) for the Nintendo GameCube, and the oddball in theStar Fox series. Originally an unrelated Nintendo 64 title called Dinosaur Planet, the game contains very little of the shooting and spaceship-piloting that the series was known for, relegating these aspects to mini-games between large chunks of action-filled adventuring gameplay.The Star Fox crew (this time consisting of Fox McCloud, Peppy Hare, Slippy Toad, and ROB The Robot) intercepts a distress call from the mysterious planet Sauria and set out to investigate. There, they discover a world inhabited by sentient dinosaurs and other strange creatures, and learn that the planet is suffering under the tyrannical rule of the villainous General Scales. Under the prospect of a hefty pay needed for the maintenance of their ship (the effects of which are seen in Star Fox Assault with the newer, sleek designs) offered by General Pepper, Fox accepts the mission to explore the planet and save it from destruction. This is the game that introduced Krystal to the series.For those who are curious about the game's original incarnation as Dinosaur Planet, a text file has been ripped from the game and can be found here, and contains a decent amount of original content before becoming Star Fox Adventures.Be warned as it contains spoilers both major and minor for the game. A decent amount of content from Dinosaur Planet itself can be found here.
This game contains examples of:
All Animals Are Dogs: Tricky plays fetch, responds to "Heel" and "Stay" commands, and spins around a few times before nodding off when idle.
Bonus Feature Failure: The Cheat Tokens are used to buy such awe-inspiring rewards as an unmarked sound test and the option to play the game in monochrome.
Chekhov's Gunman: You know that one grumbling ThornTail in ThornTail Hollow who doesn't want to talk to Fox? Yeah, he's Dragon Rock's gatekeeper and he's feeling down because his friends were sent there as prisoners.
Cardboard Prison: At one point in the game Fox gets captured by the SharpClaws and is thrown in a dungeon. To escape all he has to do is push a stone block in the wall out of the way and sneak past the sleeping guard.
Crystal Prison: After Krystal finally realizes that Dr. Andross has been lurking about, Andross captures her and imprisons her within a crystalline prison suspended in the air.
Dinosaurs Are Dragons: One of the bosses you face is a dino mutated into a flying, armored dragon, a fair bit of the scenery and Scales' weaponry have draconic motifs, and at least three Dinosaur tribes are capable of breathing fire.
Disc One Final Dungeon: The second visit to Ocean Force Point. The Spellstones are all retrieved by the time that visit ends but the planet still needs the Krazoa Spirits to assemble its satellital parts together again.
Dolled-Up Installment: It was originally Dinosaur Planet, starring a wolf named Sabre and a fox named Krystal. Nintendo noticed some similarities to their Star Fox franchise, and ordered Rare to turn their game into a part of that series (possibly to keep Rare, who were being bought out by Microsoft, from porting the game). The characters got a species lift and Sabre became Fox.
Dummied Out: A lot of things were dummied out both as Dinosaur Planet and during its transition as Star Fox Adventures.
Parts of the story are vastly changed too, including how Tricky had a twin named Rocky who joined Krystal in the first boss fight before she gets Kyte, how the queen Cloud Runner is killed in her encounter with Scales (that Fox witnesses in Adventures) and Kyte would've taken her place end-game, how Sabre would've been trapped with Galdon with a choice between freedom or the Spellstone before Galdon is killed, many dropped characters (such as Sabre's brother, father, and Randorn), an actual fight with Scales, Andross and the Arwing segments being nowhere in sight, and it being Fox's choice to save Krystal (complete with extra dialogue for her) rather than needing all the Krazoa spirits to save the planet in addition to the Spellstones (also, Krystal may have been released much earlier).
A boss fight for General Scales was also originally planned for the game. However, ownership of Rare shifted to Microsoft, forcing them to rush development and replace this battle with the cutscene we got in the final product. Unused audio also implies that Falco would help Fox take down Scales.
Exact Words: Scales threatens Garunda Te and Belina Te with genocide against the SnowHorns if they don't allow him to return the Spellstone to Darkice mines. He kept his word when he spared the race from extinction. However, he never said that he'd let them go free, either, and thus forced them to work at the mines.
Fantastic Racism: EarthWalkers and CloudRunners don't get along too well. That's why Tricky won't go to their fortress. (Or, more precisely, won't leave the Arwing when you go there; why he boarded when there was an explicit option to stay home is a mystery.)
Fantasy Gun Control: General Pepper forbids Fox taking a blaster or any other kind of advanced weaponry to Dinosaur Planet since he is (originally) on a peaceful mission.
Fictionary: The Saurian language, which is just simple letter substitutions. See here.
Floating Continent: Dinosaur Planet's parts you have to put back together like gargantuan puzzle pieces.
Free Sample Plot Coupon: When the EarthWalker tells Krystal about the importance of retrieving the Krazoa Spirits, the Shrine that guards the first of them is opened, and is only a few steps away from them.
Hailfire Peaks: Darkice Mines, which has a snowy exterior hiding a lava-filled mine.
Hammer Space: All the items Fox carries are almost entirely unseen on his person until he uses them. Even the ones shown to be far bigger than him (just they somehow shrink in size until he uses them, like the cog). Krystal's staff is a subversion because it is visible that the staff can shrink down in size and is seen sticking out of Fox's pack.
Interface Spoiler: The Genre Savvy will quickly spot that you'll eventually come back to the Walled City later, because when there the first time you can clearly see two areas you can't actually get in to.
It May Help You on Your Quest: Many of the "rewards" you get for heroing may as well have been some random trinket the NPC found lying on the ground, and in several cases that's exactly what it was. They are, of course, all immensely and immediately vital to your progress.
Love at First Sight: What happens to Fox when he first sees Krystal. And judging by the way she looks into his eyes when he saves her from falling to her death at the end of the game, it's implied the same is true for her.
Male Gaze: When Fox sees Krystal for the first time.
Meaningless Lives: You're bound to find far more bafomdads than you will times you'll need them (assuming you need any ever), and besides that you'll find far more of the little gerbils than you can carry.
Mini-Dungeon: As far as the order of exploration of places goes, the game inverts this trope. The first Plot Coupon Fox looks for is a Spellstone, so he makes his way towards one of the satellital regions of Dinosaur Planet to retrieve it. After he does so and gives it back to its corresponding Force Point Temple, the next thing he tries to find is a Krazoa Spirit, which lies within one of the Krazoa Shrines, and then puts it back into Krazoa Palace. In other words, he first goes to the dungeon areas and then goes to the mini-dungeons, the Shrines, which are little more than obstacle courses compared to the clusters of puzzles and obstacles that constitute the floating parts of Dinosaur Planet.
Money for Nothing: Aside from a few plot-important items and a Broken Bridge or two, scarabs are pretty meaningless. About the only item for sale that's not easy to come by on its own are Fireflies, but you rarely need those and they're not technically necessary anyway.
A Nazi by Any Other Name: The SharpClaw Tribe, right down to the concentration camps for all of Scales' enemies as well as the implied threat of genocide and various war technologies the SharpClaws had that were implied to be extremely advanced for the Dinosaur's time. Considering who Scales is being manipulated by, it's not really much of a surprise.
Nonstandard Game Over: Quite a few for failing certain missions. While most are simply "oh well" alternate scenes, some of them can be pretty mean to Fox. One of the later ones even consists of Tricky whimpering and nuzzling up to Fox's lifeless body. The game resets to an earlier point after such cutscenes and does not take away a Bafomdad, however.
Omnicidal Maniac: Andross seems to really have lost it by the time he's revived, seeing how he mentions that he intends to destroy the Lylat System shortly after revealing himself to Fox. Originally, he was simply content with ruling the Lylat System. It's also heavily implied that he's the reason why Krystal is the last Cerinian left.
Only in It for the Money: Throughout the game, Fox constantly whines that he's not being paid enough to save the planet.
Ooh, Me Accent's Slipping: Fox, though he keeps his American accent pretty straight most of the time, has a tendency to lapse into British pronunciations.
Palette Swap: By playing fetch with Tricky, you can change his color scheme around. They all look the same, they're just different colors, ranging from the muted to the garish.
Precursors: It's implied that the Krazoa are these. Considering it's set in a science fiction universe and Clarke's Third Law it's quite plausible they are.
Record Needle Scratch: Happens when Fox first sees Krystal. After a little while gawking at her beauty and thinking what an idiot he'd been, he is snapped out of it by Peppy, reminding him he still has a job to do. When it happens, the Sexophone music playing in the background cuts out with a scratch.
Scenery Porn: You certainly can't say it's not a pretty game.
Schizo Tech: Scales and the rest of the SharpClaw are running around with steel weapons, artillery, and hoverbikes. The CloudRunner fortress is powered by Magitek. The LightFoot tribe seems to thrive on Bamboo Technology. And at least one member of the ThornTail tribe is utterly fascinated by the "metal bird" you fly around in.
Stuff Blowing Up: If it's not Bomb Flowers, it's cannons. If it's not cannons, it's heavy machinery that explodes when they malfunction. If it's not that, it's the bomb barrels. If it's notthat, then it's whatever that gets in the way of the aforementioned hazards. Except the dinos.
Soundtrack Dissonance: The music that plays when the gas chamber in Cape Claw activates is surprisingly calm and peaceful for the frantic timed block-pushing sequence that it really is.
Translation Convention: Both played straight and averted. During Krystal's prologue, everyone was speaking in the Dino language instead of English, with the subtitles translating what they are saying. In Fox's chapter, any attempt to talk to the dinosaurs will have them speaking their native tongue (the translator Slippy invented was not quite ready yet) until Fox met up with Tricky.
Tyrannosaurus rex: The SharpClaws are anthropomorphic, (relatively) Fun Size versions, although curiously enough General Scales appears to be an Allosaurus. The RedEye tribe, and especially their boss, are more traditional variants.
What Happened to the CloudRunner?: During Krystal's tutorial stage, she finds a CloudRunner in a cage on Scale's ship and tries to rescue it. She is tossed overboard and goes directly from there to the distress signal. Neither the ship nor the fate of the caged CloudRunner is ever mentioned again.