
"My name is Reggie. I'm about kicking ass, I'm about taking names, and we're about making games."
Although Nintendo is the world's most widely known video game company, it didn't become one until the late 1970s. The Kyoto-based company has been around for a while, a really long while: Nintendo dates to 1889, when founder Fusajiro Yamauchi created playing cards called hanafuda— Reggie Fils-Aime, President of Nintendo of America, E3 2004
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Home Consoles
- Color TV Game: A series of dedicated consoles and Nintendo's first attempt at home video games. It was one of the many Pong clones of the era.
- Nintendo Entertainment System (NES): The eight-bit system that gave us many of the venerable franchises that are still around today. Credited with spurring the recovery of the industry after the Great Crash of 1983.
- Famicom Disk System: A Japan-only add-on that runs games on floppy disks rather than standard cartridges. It had better sound and memory capabilities than cartridges, but was set back by the disks' long loading times and greater risk of piracy. Several notable titles were originally released on the FDS before being ported to cartridges, such as The Legend of Zelda, Metroid, Kid Icarus, and Castlevania.
- Super Nintendo Entertainment System (Super NES): 16-bit generation. It was the best seller of the generation, according to That Other Wiki.
- Super Game Boy: A Game Boy packaged into an SNES cartridge, allowing Game Boy games (and Game Boy-compatible Game Boy Color games) to be played on a TV. The peripheral could play the games in a limited color palette (as the Game Boy can only display four shades of color due to it using an LCD screen) and featured multiple interchangeable borders. Some games were developed with the SGB specifically in mind, featuring custom palettes and borders, with some (most notably Kirby's Dream Land 2) featuring SGB-exclusive sound effects that took advantage of the SNES's hardware.
- Satellaview: A Japan-only add-on for the Super Famicom allowing broadcast downloads of games through satellite radio, backed by live-streamed audio sometimes featuring voice-acting.
- Nintendo 64: Fifth generation. While not as successful as its two predecessors, mostly due to sticking with the cartridge format over the cheaper and (for the time) high-capacity CD format, it did help jump start the industry shift, and it introduced analog sticks and force feedback on first-party controllers, creating a new standard of modern General Gaming Gamepads. It also brought about titles that are still highly regarded, such as The Legend of Zelda: Ocarina of Time, Super Mario 64, and GoldenEye (1997), the last which managed to show that not all licensed games have to suck.
- 64DD: A Japan-only add-on that played games on magnetic disks rather than cartridges; the disks were more powerful and easier to produce than cartridges, but were still inferior to the optical discs used by rival consoles. The add-on was a commercial failure in Japan, and never saw an international release as a result; many titles proposed for the 64DD were either cancelled or shifted to standard N64 cartridges (the main exception was MOTHER 3, which was released for the Game Boy Advance).
- Nintendo GameCube: Sixth generation. Their first system to use optical discs (albeit mini-DVD size instead of 8"), but like the Nintendo 64, it suffered from a lack of third-party development in part due to the format being smaller then its competition and lagged behind in support. However, in recent years, the console and a handful of its games were Vindicated by History.
- Game Boy Player: An add-on for the Gamecube that allowed games from the Game Boy line to be played on a TV, similarly to the Super Game Boy. Unlike the SGB, however, it did not play Game Boy games in color and was limited to a single set of interchangeable borders regardless of what game was inserted. The add-on required the Gamecube to run a special startup disc in order to function. This was the last official add-on made for a Nintendo home console.
- Wii: Seventh generation. Nintendo's fifth home system, the selling point being its simple motion controls. It has been the basis for a rise in Nintendo's fortunes, outselling its competitors by tens of millions. A focus on drawing in mainstream customers, as well as drawing in the long-timers by assimilating its own past, as well as that of others, has been the impetus for that. The Wii became known for many of its health and sports-related games rather than the company's traditional run-and-gun gameplay. It was backwards-compatible with Gamecube games, and featured the debut of the Virtual Console, which allowed players to download and play digital copies of titles from past titles, such as the NES, SNES, and N64. This was also the first Nintendo home console to not see any official add-ons produced for the console itself.
- Wii U: Eighth generation. The current system, and Nintendo's first HD console. It's noted for its controller, called the Game Pad, which incorporates a touchscreen and can stream the game onto the screen without a TV. It is backwards-compatible with Wii games, and can play NES, SNES, N64, GBA, and DS games via the Virtual Console. Coincidentally enough it was released on the eleventh anniversary of the launch of the GameCube.
- NX: Ninth generation (upcoming). Satoru Iwata confirmed on March 17, 2015, that Nintendo is currently developing its next console, codenamed NX. Not much is known about it at this point, other than that it's currently slated for a March 2017 release. It is rumored that NX games will be stored on SD cartridges rather than optical discs, based on patent documents that have surfaced online.
Portable Consoles
- Game & Watch: A popular series of handheld games that predated the Nintendo Entertainment System. The games, designed by janitor Gunpei Yokoi, used pre-made LCDs (based on those found in calculators) to reduce development costs. The Game & Watch port of Donkey Kong is notable for featuring the debut of the D-Pad, a cross-shaped directional controller that has been present on every Nintendo system since then.
- Game Boy: The portable equivalent of the NES and Nintendo's first handheld console, which used interchangeable cartridges. Despite being less powerful than the other handhelds on the market, its superior battery life, Nintendo's hold of third parties at the time, and a little game known as Tetris led to widespread popularity. A smaller model called the Game Boy pocket was created by Gunpei Yokoi as a parting gift before his resignation from Nintendo, and a variation known as the Game Boy Light was later released in Japan alone; it is notable for being the first backlit Nintendo handheld, predating the Game Boy Advance SP by roughly five years.
- Virtual Boy: A headset that displayed games in 3D, using a red and black color palette due to the commercial & technical practicality of red LEDs compared to other colors. The system was a critical and commercial failure, in part due to the visual display causing ocular strain in a large number of consumers.
- Game Boy Color: A successor to the Game Boy, with full-color displays and slightly more power behind it, made to hold off consumers during the Game Boy Advance's development. Unlike the Game Boy Light, it shared the Game Boy and Game Boy Pocket's lack of a backlight. It was backwards-compatible with the Game Boy, which itself was forwards-compatible with certain Game Boy Color games; to differentiate between Game Boy-compatible and Game Boy-incompatible games, compatible cartridges used the same plastic shell as Game Boy cartridges, while incompatible GBC cartridges used transparent plastic shells that curved slightly inwards at the top.
- Game Boy Advance: In graphical power, roughly equivalent to the SNES. One of the best-selling game consoles of that system, and the last 2D-gaming dedicated device created by Nintendo. It was backwards-compatible with Game Boy and Game Boy color games. A later, backlit model known as the Game Boy Advance SP was released two years after the GBA's debut; every Nintendo handheld since its release has featured a backlight.
- Nintendo DS: One of the most successful gaming consoles ever created by Nintendo, next to the Wii. It was the first mainstream gaming device to utilize a touchscreen. Being similar to the N64 in power, it was backwards-compatible with Game Boy Advance games.
- Nintendo 3DS: More powerful than the GameCube, and almost as capable as the Wii, the handheld's major selling-point was its stereoscopic 3D visual features. It is backwards-compatible with Nintendo DS games, and can play Game Boy and Game Boy Color games via the Virtual Console.
- Nintendo Power, which for years was the company's in-house magazine and remained one of the most popular gaming publications until it ended in 2012.
- Nintendo Direct, the company's announcement webcast series.
- amiibo, a line of figures and collectibles that tie into various games.
Games
Nintendo has developed/published the following titles:
- 1080° Snowboarding
- Animal Crossing
- Another Code
- Balloon Fight
- Banjo-Kazooie
- Baten Kaitos: Origins
- Bayonetta 2
- Big Brain Academy
- Brain Age
- Captain Rainbow
- Chibi-Robo
- Code Name: S.T.E.A.M.
- Cubivore
- Custom Robo
- The Denpa Men
- Devil World
- Dillon's Rolling Western
- Disaster: Day of Crisis
- Donkey Kong
- Doshin The Giant
- Drill Dozer
- Duck Hunt
- Endless Ocean
- Eternal Darkness: Sanity's Requiem
- Ever Oasis
- EVR Race
- Excite series (ExciteBike, ExciteTruck, etc.)
- Fatal Frame (Nintendo co-owns the rights with Tecmo to future installments and a few of the newer ones.)
- Fire Emblem
- Fluidity
- For The Frog The Bell Tolls
- Fossil Fighters
- Freakyforms: Your Creations Alive
- F-Zero
- Game & Watch
- Geist
- Glory of Heracles
- Golden Sun
- Gyromite
- Stack-Up
- Hotel Dusk: Room 215
- Ice Climber
- Jam with the Band (Daigasso! Band Brothers)
- Joy Mech Fight
- Kid Icarus
- Kiki Trick
- Kuru Kuru Kururin
- The Last Story
- The Legendary Starfy
- The Legend of Zelda
- Mach Rider
- Magical Vacation
- Meteos (Co-published with Bandai)
- Metroid
- Mole Mania
- Nazo No Murasamejō
- NES Remix
- Nintendo Badge Arcade
- Nintendogs
- Nintendo Land
- Nintendo Wars
- Odama
- Osu! Tatakae! Ouendan
- Pandora's Tower
- Panel de Pon
- Perfect Dark (notable for being the first M-rated game published by Nintendo)
- Picross
- Pikmin
- Pilotwings
- Pokémon
- Professor Layton
- Pro Wrestling
- Punch-Out!!
- Pushmo
- Rhythm Heaven
- Sakura Samurai
- Sin and Punishment
- Splatoon
- Star Fox
- StarTropics
- StreetPass Mii Plaza
- Style Savvy
- Super Mario Bros. (series)
- Swapnote
- Teleroboxer
- Tomodachi Life
- Urban Champion
- Wario
- Wave Race
- Wii Sports
- The Wonderful 101
- Xenoblade
Nintendo affiliate HAL Laboratory has developed/published the following titles:
- Adventures of Lolo
- Air Fortress
- Arcana
- Defender (NES port of Defender II)
- Face Raiders
- Joust (NES port)
- Kabuki Quantum Fighter
- Kirby
- Millipede (NES port)
- MOTHER (MOTHER 2 is known as EarthBound) outside Japan)
- Pokémon Ranger
- Pokémon Snap
- Pokémon Stadium
- Super Smash Bros.
Licensed games
- Alice in Wonderland
- Barker Bill's Trick Shooting
- Eyeshield 21: The Field's Greatest Warriors
- Hamtaro: Ham-Hams Unite!
- Ken Griffey Jr. Presents Major League Baseball
- Kobe Bryant in NBA Courtside
- GoldenEye (1997)
- Mickey's Speedway USA
- Naruto: Clash of Ninja Revolution
- NCAA Basketball
- NHL Stanley Cup
- Popeye
- Project X Zone (co-developed by now-subsidiary Monolith Soft and Bandai Namco Games subsidiary Banpresto)
- Quest for Camelot
- Star Wars Rogue Squadron (N64 version only)
- Star Wars Shadows Of The Empire (also N64 version only; both games' PC versions were published by LucasArts themselves)
- Waialae Country Club: True Golf Classics
- WWF No Mercy
Notable people associated with Nintendo:
- Hiroshi Yamauchi
- Shigeru Miyamoto
- Satoru Iwata
- Gunpei Yokoi
- Hirokazu Tanaka
- Satoshi Tajiri
- Koji Kondo
- Mahito Yokota
- Shigesato Itoi
- Masahiro Sakurai (Project Sora)
- Yoshiaki Koizumi
- Reggie Fils Aime
- Kazumi Totaka
- Yoshio Sakamoto
- Tatsumi Kimishima
List of Nintendo subsidiaries and related videogame companies:
- Alpha Dream (responsible for the Mario & Luigi subseries)
- Brownie Brown (now split up into two studios, Brownies
and 1-Up Studio) - Camelot Software Planning
- Creatures Inc
- Good Feel
- Game Freak (handles the main Pokémon games)
- HAL Laboratory
- Intelligent Systems (responsible not just for games like Fire Emblem and Paper Mario, but also Nintendo's development tools)
- Jupiter Corporation
- Left Field Productions (had a minority interest bought by Nintendo in 1998, which was bought back from them in 2002)
- Level-5 (third-party, but frequently has Nintendo distribute its games outside of Japan)
- Monolith Soft and Tetsuya Takahashi (an offshoot of Square Enix founded by their former employees, including Takahashi; started life as a Bandai Namco Games subsidiary until it sold most of its stake to Nintendo)
- Genius Sonority
- Next Level Games
- PlatinumGames
- Rareware (sold to Microsoft in 2002)
- Retro Studios (made the Metroid Prime Trilogy)
- Shinen Multimedia
- Silicon Knights (just like Rareware, it was later bought up by Microsoft, though it died at its hands too)
Tropes associated with Nintendo:
- Ascended Meme: Non-Specific Action Figure
, an Ensemble Darkhorse of the pre-E3 2012 video, gets some recognition during E3 itself — one in the 3DS Software Showcase, and the last Nintendo E3 2012 video on YouTube. - Badass Boast: Reggie's classic E3 2004 introduction speech, quoted above.
- Bleached Underpants: Before video games, one of its ventures was a chain of Love Hotels. It didn't go very well.
- Cloud Cuckoolander: "Nintendo marches to the beat of their own drum" is a common saying, because they've always been willing to experiment with ideas that the public tends to find very strange. The DS and Wii show just how profitable this mindset can be, although there have been just as many failures.
- Create Your Own Villain: Nintendo is the reason why Sony got into the video game market, and the decision to use cartridges on the Nintendo 64 indirectly led to the PlayStation's success. (See the SNES CD-ROM page for more details.)
- Digital Piracy Is Evil: After their experiment with disks with the Famicom Disk System led to massive piracy on the system, Nintendo has been massively cautious when it comes to piracy ever since. Most system updates for the Wii have been intended solely to kill potential exploits for homebrew. This doesn't stop the Wii from being one of the most easily homebrewable systems ever, though. Thankfully, most homebrewers prefer to insert their own content into official games (thus requiring prospective players to actually have said game in order to play) rather than pirate games left and right.
- Excuse Plot: The company had its original heyday when this was the norm, but it's still applied it to certain franchises today, sometimes because of the Grandfather Clause, other times because it's found that having a plot is secondary to the quality of the main game. Miyamoto himself has gone on the record to say that sometimes a plot can be an obstruction to the quality of the gameplay, regardless of how good the plot itself is. That's not to say there aren't any exceptions.
- Extreme Omnivore: Just about every one of its franchises has at least one of these. Yoshi and Kirby are probably the stand-out examples though.
- First-Name Basis: While most of the major Japanese developers and executives (Miyamoto, Iwata, Sakurai, etc.) are the opposite trope, the company's prominent Western staff are this (Reggie Fils-Aime is almost universally referred to as simply "Reggie").
- Giant Hands of Doom: The developers of this company seem to like this type of boss, especially Masahiro Sakurai.
- Grandfather Clause: The Mario series in particular is prey to this. Though each game has pretty good gameplay evolution, the plot's often thin and usually just an excuse to get Peach kidnapped and Mario out adventuring. Other key franchises such as Zelda, Metroid, and even Star Fox have received much more character and plot intricacy in recent games.
- Super Mario RPG plays with this: Peach is kidnapped, but shortly thereafter is rescued, and both she and Bowser permanently join the party to defeat the real Big Bad.
- Heroic Mime: Most of its leads are this or have been this, but some have been given a voice, for better or for worse.
- Voice Grunting: Most of its major characters have a voice even if they don't speak full lines of dialogue. Some of them also have short phrases they often use (Mario: It's-a me, Let's-a go).
- Iconic Logo: Red in the West and blue in Japan for much of the company's video game-making history, but switched to gray internationally in 2006.
- Insistent Terminology:
- ROM cartridges were always called "game paks". The NES system itself was called a "control deck", not a console. The reason for this and other such terms was to have Nintendo distance itself from the failure of Atari, and thus attempt to avoid some of the stigma associated with home video games in North America. Clearly, something worked.
- Nintendo prefers to call free-to-play games, including its own, "free-to-start".
- Knight Templar: In regard to playing the systems not how it wants you to, a problem that has plagued it from the beginning.
- The infamous coding lock on the NES, which meant "first-party or expensively licensed games only". This got it into a lot of legal hot water, and didn't manage to completely stem the tide of unauthorized games (though it did prevent a great deal of them).
- The EULA for the 3DS says, in Layman's Terms, that they will intentionally brick your system if they find any software that they consider "unauthorized". Ouch.
- The words "Project M" are tripwired on Miiverse. Even typing the phrase or an abbreviation thereof will trigger an automatic ban for discussing "criminal activity" (which had the side effect of causing users to be banned for abbreviating Paper Mario as "PM").
- Last of His Kind:
- Every other dedicated console company such as Atari and Sega have either gone third-party or outright gone defunct. Nintendo is the last one remaining.
- Third-party publishers have recently been accused of spoiling the experience with DLC and other transactions that give players who spend more money an unfair advantage, and a few of these publishers such as EA have chosen to stop supporting Nintendo. As a result, some fans of Nintendo have referred to the Wii U as the last real gaming console.
- Mascot: Mario, who is also considered to the mascot for video games in general.
- Mercy Mode: Their patented Super Guide, which was made as an excuse to bring back Nintendo Hardness without alienating less skilled players.
- Morton's Fork:
- Played with by the Internet at large. If Nintendo releases its usual products, they're all kiddie stuff. If it goes for darker, edgier content, it's seen as overstepping its comfort zone. If it appeals to the hardcore game, it's going for an audience it's lost. If it appeals to the casual gamer, it's ignoring the essential hardcore crowd.
Zero Punctuation: Turns out a big chunk of this "online-multiplayer"-focused game is a single-player campaign. Oh, Nintendo, you poor sod! Someone suggested making an online shooter and was smart enough not to stand on the trapdoor to the piranha tank, so you had to reach a compromise, but you just couldn't fight the old instincts!
Nintendo exec: *cries aloud as his hand refuses to shake the dev's*- Sticking to tradition with established franchises leads to claims of It's the Same, so It Sucks (such as with New Super Mario Bros. in general), while experimenting tends to lead to They Changed It, Now It Sucks (such as with Super Mario Sunshine and The Legend of Zelda: The Wind Waker)
- Multi-Platform: Zig-zagged.
- It was originally averted in the U.S. with the NES — for the first few years anyway. The developer contract stipulated that a game released for the NES could not be released for any other U.S. system. This had the effect of killing the Sega Master System in its infancy and sealing the Commodore 64's fate (in the States — both systems fared better in other countries). It took antitrust litigation to force Nintendo to loosen its stranglehold.
- However, starting with the Nintendo 64 era, this trope ends up averted more often than not. Nintendo's first-party titles are never multiplatform, and developers in those generations tended to skip Nintendo's console with their releases for a variety of reasons — vastly differing power levels, smaller install base, lower sales, different media format, and a few more.
- Necessary Weasel: As mentioned above, many of their games employ an Excuse Plot so that it wouldn't detract from the gameplay.
- Network Decay:
- Nintendo Co., Ltd.:
- The announcement of Nintendo beginning plans for a "Quality of Life" platform/services
has not set well with many gamers. They view this as more Network Decay, though with the Quality of Life platform/services still lacking a proper public unveiling, it is difficult to tell if this could be the case (as some analysts have speculated this could simply be a side venture not any different from Microsoft also creating computers, or Sony with electronics). - Nintendo making video games in the first place qualifies as Network Decay, considering the company originally created and distributed playing cards.
- The announcement of Nintendo beginning plans for a "Quality of Life" platform/services
- Nintendo's American branch:
- When Nintendo of Europe, usually the leader in No Export for You, actually localize games for their region and Nintendo of America doesn't (the Operation Rainfall games were the most egregious example), you know there's a problem at Nintendo of America. Though Nintendo of America are trying to turn this around by localizing a number of games in 2014 that would have fallen victim to No Export for You in the past.
- Many also find Nintendo of America's lack of mainstream marketing a sign of decay that seems to be not going away any time soon.
- There's also the matter of Nintendo of America being overprotective of the company's copyrights on YouTube and tried to deny any Super Smash Bros. games from being at EVO 2013 (though it's worth noting that the aforementioned incidences had their decisions reversed after fan backlash).
- Nintendo Co., Ltd.:
- Nintendo Hard: Trope Maker and Trope Namer; largely the case with NES games, present in a small few titles since, and coming back through the creation of the Super Guide feature in recent first-party games.
- Not in just the games they made; the NES versions of Battletoads and Ghosts 'n Goblins were much harder than their Sega and arcade counterparts.
- No Hugging, No Kissing: Usually a side effect of the aforementioned Excuse Plots, but more recent plot-heavier titles also have a surprising tendency to avoid portraying romance. Even Nintendo's two most prominent "romantic" couples, Mario/Peach and Link/Zelda, are typically shown to be so hands-off that they can be easily be interpreted as platonic. The one series that most thoroughly averts this trope is Fire Emblem, where certain installments let you not only build relationships between two characters and eventually get them married so that they give each other stat buffs in combat, but also control their kids later in the game.
- Our Lawyers Advised This Trope: Many of Nintendo's own games will have notices before and during a game. Mostly, from the Wii onwards they involve safety notices like making sure the Wii Remote is strapped properly or advice like taking a break after a playing certain amount of time.
- Platform Game: Codified this genre. While Nintendo has many many successful games, series, and franchises spread over a variety of genres, some of the most loved and well-received series and franchises are of this genre as well.
- Quality Over Quantity: This trope was Nintendo's whole argument during its dominance in the '80s and early '90s before it changed its policies after being accused of monopolistic practices with its licensing agreements. The original agreement was that licensees could only make up to five games a year; the reasoning behind the decision was that it was better for the developers to focus on creating a few smash hits than to flood the market by churning out mediocre games, as was the case with Atari before the crash.
- Becomes a Hilarious in Hindsight moment when the Mario Party series were introduced and had a new installment nearly every year, which caused most gamers and critics to view the series as mediocre after a while. Mario Party 9 broke the trend by being released several years after the eighth installment and changing up the basics, which was something most critics liked.
- Rule of Fun: The foundation of game design at the company.
- Self-Deprecation: Their E3 2014 digital media event contained a number of short sketches by the Robot Chicken crew which poked fun at themselves and their characters.
- Show, Don't Tell: It gained the respect of various media personalities and game critics (most notably Jim Sterling of Jimquisition) in recent times because of its abiding by this trope when it comes to hype generation. As opposed to most top tier devs, who generate hype by massive marketing campaigns and fake, CGI trailers (most infamously with Dark Souls II and Watch_Dogs), it just ups and shows the actual gameplay.
- Sliding Scale of Idealism vs. Cynicism: Many of its franchises gravitate heavily towards the idealistic end of the scale. Even darker franchises such as Metroid still tend to have an optimistic tone.
- Super Title 64 Advance: It's strongly associated with this trend, doing it with its own games and sometimes letting third-party developers do it when releasing on its consoles.
- Surprise Creepy: It has a reputation for making sweet, family-friendly games... and thus a lot of the weirder and scarier elements of games it develops or publishes tend to blindside people. Kirby games in particular are infamous for this, due to them being in the Lightest and Softest of Sugar Bowl settings yet still having Eldritch Abominations as the Final Bosses most of the time.
- The Great Video Game Crash of 1983: The company single-handedly ended it with the NES. Many of their business practices in the US were specifically to combat the underlying causes of the crash, centering around the mantra of "quality over quantity" for both them and their licensees. As the games industry grew healthy, many of their aggressive business practices worked against them, rather than for them - Nintendo's famously restrictive licenses hurt them with the Genesis and PlayStation, as game makers had other companies to do business with.
- Tonka Tough: ALL of their consolesnote were/are nigh-indestructible, especially the Game Boy and GameCube. The usual joke is that Nintendo products are made of Nintendium.
- The Nintendo World store in New York City has an original Game Boy that was hit by artillery fire during the first Gulf War and still runs (more specifically, the Tetris opening/demo).
- Wii Remotes are said to be coated in the stuff, as they smash TV screens and windows with little to no damage to themselves.
- GizmoSlip drop-tested the Wii U controller
onto concrete — repeatedly — and it suffered nothing worse than some scuffs on the corners, while the 6.2-inch touchscreen didn't even get marred.