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Ice Age examples:
- Calvin and Hobbes: In one of Calvin's Imagine Spots, a sudden ice age hits the world overnight, covering it in ice and snow and providing excellent sledding opportunities. Calvin realizes what is going on when he sees, besides a glacier covering a large part of his town, a herd of woolly mammoths passing by his house.
Film — Animated
- The Ice Age film series features a number of woolly mammoths as characters, including Manfred the mammoth as part of the core cast, which have come to be some of the most easily recognizable visual symbols of the movies.
Film — Live-Action
- Zigzagged in 10,000 BC. Mammoths appear to be native to the icy tundra where the caveman protagonist comes from, but are also tamed and used as beasts of burden by a pyramid-building civilization living in a warm desert.
- Stephen Baxter's "Mammoth Trilogy" uses the beasts as view point characters to chart three specific periods in human history and our relationship with the cold.
- Silverhair is about how humans arrived and survived in the mammoth's hunting grounds during the height of the ice age.
- Longtusk is about the decline and extiction of the mammoths as the ice age ends. No more ice, no more mammoths.
- Icebones features genetically engineered and revived mammoths which are used to help terraform Mars, as they are one of the few creatures which can survive in the chilly martian steppe. Mars' atmosphere being too thin to hold heat for long means using ice-adapted creatures like mammoths, and as humans abandon Mars, move back to Earth, and are implied to go extinct due to a nuclear war there, the mammoths are left alone on an icebound planet again.
- Prehistoric Park: The second episode — "A Mammoth Undertaking" — sees Nigel Marven travel back to the Ice Age to rescue its megafauna. His original intent is specifically to rescue a mammoth, and it is on these creatures, their lifestyle, their diet, their impact on their environment and the causes for their extinction that most of the segment is spent, with other animals largely restricted to brief one-off appearances. The one exception to this is an Elasmotherium, a one-horned wooly rhino the size of an elephant, that Nigel runs into by accident and also brings to the future.
- Walking with Beasts: The Ice Age segment, "Mammoth Journey", is as the name implies focused around the yearly migration of a herd of mammoths heading from the plains of the then-dry North Sea to the Alps and then back over the course of a year. Other creatures — Cro-Magnon and Neanderthal humans, cave lions, wooly rhinos — appear, but the mammoth herd's migration remains the main focus and framing device, with the other creatures appearing as animals the mammoths encounter or (in the case of the humans and lion) predators menacing them.
- Transarctica: In the game's setting, everlasting clouds have blocked out the sun and thrown the Earth into a new glacial period. As most of the world become frozen tundra, mammoths reappeared as elephants grew thick coats to adapt to the cold.
- The Ice Age scenic trail in the U.S. state of Wisconsin has a logo which features a hoary mammoth striding through the snow◊.
Grim Up North examples:
- Magic: The Gathering: The loxodons are a species of humanoid elephants who normally resemble the African kind and are known for being some of the most fastidious, strict and law-abiding people in the worlds they inhabit, generally gravitating towards large cities and religious hierarchies. The exception to this are the loxodons of Tarkir, who resemble humanoid mammoths and inhabit a range of high, wild and snowy mountains. These woolly loxodons live in scattered barbarian clans and tribes in the icy wilderness, in sharp contrast to the strict and orderly loxodons of other planes.
Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows. — "Woolly Loxodon"
- A Song of Ice and Fire: The far north beyond the Wall is a land of extreme cold and eternal winter, implied to be kept so by supernatural means. Besides Barbarian Tribes, shaggy giants and ice demons, it is also home to Ice Age megafauna, including herds of woolly mammoths kept as mounts by the giants.
- Warhammer: Norsca, the local equivalent (more or less) to the real-life Viking lands, is a particularly brutal version of the Grim Up North. Most of it is wild, monster-haunted and unforgiving wilderness, inhabited only by insane demon-worshipping barbarians and all wrapped in some of the most staggeringly cold conditions in the Old World. Besides fantasy monsters such as manticores, trolls and such, it is also home to herds of enormous woolly mammoths, which the aforesaid barbarians regularly capture and train for war.
- The Elder Scrolls V: Skyrim takes place in Tamriel's Grim Up North province, the titular Skyrim. Mammoths are domesticated by giants so you can loot mammoth tusks, meat, and cheese from giant camps.
- In both Warcraft 3 and World of Warcraft, mammoths appear among the wildlife of the Grim Up North continent Northrend. In the latter they are even available as mounts for the players. Some notable variants include the woolly mammoths, which are noted to be wilder and more primal than other varieties and make for feral and cunning mounts, and white-furred ice mammoths used as mounts by the ice giants, who believe their mounts protect them from frostbite and snow blindness. WoW adds another real but less known ice age mammal, the wooly rhinoceros. As it happens, neither elephants nor rhinoceroses exist elsewhere in the game, although there are animals resembling them.