It's followed by his grandma speaking to him some more while he's still in that pose and facing away from her; it takes a moment for him to realize it and move into a more natural position to listen.
Another time, when Link first meets Tingle and gets the Tingle Tuner from him, he pulls the pose and lifts the tuner above his head... while Tingle does it at the same time in the background. Tingle also does this when you have him analyze a Triforce Chart later in the game.
Phantom Hourglass pokes fun at it a couple of times, as well: on one occasion Link attempts it while dizzy, resulting in an off-key version of the fanfare and Link teetering all over the place as he attempts to strike the pose; another time, the chest was already looted, and he found nothing, subverting the usual fanfare a suprised-sounding chord at the end. On another occasion Oshus snatches the item away mid-pose, cutting off the music altogether. And then again when Link opens a Rupoor chest, resulting in a minor key fanfare and a look of dread on Link's face, as Rupoors drain Rupees instead of awarding them.
In Link's Awakening, there is one point where you get Marin to briefly join you. This does usually come with fanfare in RPGs, but it's usually only accompanied by a brief message saying "[name] joined your party." But no, this is a Zelda game. Link does the usual Item Get pose, complete with fanfare, as he holds Marin over his head. A pity the gameboy graphics were too primitive to show Marin's reaction to being treated like this...
"You got Marin!"
Lampshaded even more in Skyward Sword, when Link obtains the Sailcloth from Zelda and strikes the pose, she chastises him for being silly, and reminds him that it is meant to be a serious event.
It's also interrupted later. Immediately afterward, the interruption is followed by a second Item Get. Skyward Sword really drives home the lampshades.
As with Phantom Hourglass, Link can accidentally turn a Rupee into a Rupoor using Glittering Spores. Picking one up gives a sour version of the "Lesser Material" Item Get theme, and Link's face screams "For fuck's sake, Hylia..." when you get a close-up.
Star Fox Adventuresfollowed suit in that aspect like many others. At least for most items, you only get the fanfare the first time you pick one up, so if you pick up an item during Krystal's part of the game, Fox won't do it when it's his turn to pick one up.
To the point of parody (at least one hopes so). At one point you need to recover cogs to get a bridge to work. Most items in the game are held over Fox's head as he stares at it in awe, and the bridge cogs are no exception. Each bridge cog, as you collect them.
Devil May Cry takes this to its logical extreme, where Dante bends each of his new, sentient weapons to his will. The third game ups the ante by making each new weapon a boss fight, and the fourth features one of the most over-the-top weapon demonstrations of all time, complete with perhaps the longest-running string of Double Entendres in gaming history.
Flashback. Not exactly the triumphant fanfare, but little cutscene to enliven almost every non-combat action - from picking up holocube (at least it was sort of quest item) to recharging shield battery in slot machine.
In Ōkami, everything you pick up gets a fanfare (the awesomeness of said fanfare depending on the item you got) and a little scroll describing said item.
These sounds range from small success to MIRACLE which is truly an epic sound effect in itself.
In Shadow Man, most items that go into your inventory are located in a circular room on a pedestal. When you pick them up, the camera angle changes, a victory music plays (although this is hard to notice as it blends well with the game's normal music) and Shadow Man says "This should be useful". If the item has a special use (besides being a weapon or Plot Coupon), the item room also contains samples of the "target" that the item can be used on.
Legend Of Kay does this to keys. Kay holds the key over his head, fanfare plays, key is glowing, and the words "You've found a key! With it you can surely open a door somewhere!" appear on the bottom of the screen. Gets old pretty fast.
In Dillons Rolling Western, Dillon does a pose whenever he finds an item in a treasure chest. If it's a piece of a Heart Container, another animation shows where he joins the pieces together.
Kick Master cut to a generic screen of the hero holding something aloft whenever he found something important.
Gremlins 2: The New Batch for the NES does this when you get an item at the end of a stage.
Ape Escape pans the camera and has the protagonist shout "Gotcha!" when you capture a monkey. In the Japanese version, Saru Get You, he instead shouts "Get You!". (And yes, in spite of the English title, they are monkeys and not apes.)
Eternal Darkness uses a different musical sting for each location in the game for when characters acquire items (which then zoom towards the screen and rotate): Persian woodwinds in the Forbidden City, an ominous groan in Angkor Thom, a holy choir in Oubliť Cathedral, and a harpsichord in the Roivas mansion.
In the Metroid series, upgrades for Samus' suit are traditionally hidden in mysterious spheres held by the Chozo statues found in special rooms; obtaining these upgrades rewards the player with both a new ability and a dramatic fanfare. In the first game, lesser upgrades such as those for missile capacity were given the same treatment, but the later games used either a shorter fanfare or quick sound clip.
These fanfare sequences are actually vitally important for speedrunners, as the internal game clock in most Metroid games does not run until the player actually presses a button to continue the game.
Shantae from Shantae: Risky's Revenge makes an item holding pose when the item is important.
The Engrish tradition of indicating collecting an item by placing "Get" after the name, used in the trope's name, originally came from the Japanese version of Pokemon (where the series' slogan is "POKEMON GET da ze!") and generally from Japanese grammar in which the verb is correctly placed at the end of the sentence. Since "shine" is a proper noun in Mario Sunshine's context, it could be argued that the text is correct Japanese using import words, rather than incorrect English.
Super Mario RPG did this before the jump to 3D with Star Pieces. Subverted with the Star Piece snatched away by Axem Red just as it is about to fall into Mario's outstretched arms.
Super Mario Galaxy upped it with twoItem Get poses; one for normal stars, and one for Grand Stars (Much larger plot coupons obtained after beating Bowser or Bowser Jr.) The sequel has no less than nine poses for every combination of Mario, Yoshi, the second player Luma, and Peach.
This is actually detrimental in Luigi's Mansion if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the timer for treasures to disappear will not freeze during this, meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and three gems, each of which will trigger the fanfare.
From the beginning, the Mega Man series has rewarded the eponymous Blue Bomber with a new weapon for every boss defeated, but starting with the second game, you were actually told what weapon you'd just earned in a brief cutscene, complete with a little animation of Mega Man turning the appropriate color. Later games also have Mega Man demonstrate the weapon's use.
The third game began the tradition of Mega Man jumping up to the exact center of the room after the fanfare and vacuuming up a series of energy globes from the edges of the screen, presumably the same globes emitted by the defeated boss's explosion. Mega Man's rival, Bass, invented his own style of Mega Manning: He simply fires his gun straight upward until he is engulfed in purple flame.
In Mega Man X 6, the weapon demonstration cutscenes include the hilarious Engrish phrase "Weapon Get!".
And dubbed into English in X8.
In Psychonauts, whenever Raz earns himself a new ability badge, the player earns a cutscene complete with dramatic music commemorating the event.
Let's not forget the brain kissing every time he recovers a brain of one of his peers.
Obtaining a Jiggy Piece in Banjo-Kazooie triggers a victory dance not dissimilar from the one featured in the Super Mario Bros. games; obtaining all the Jiggy Pieces in a world, however, sets off a slightly more over-the-top one where Banjo bows for his audience.
This was sadly missing in the sequel Banjo-Tooie. Collecting a Jiggy just gets a short music clip and the Jiggy floating around Banjo's head for a few seconds without even a pause in the action.
In Super Meat Boy, completing a level after collecting a bandage causes the message "Bandage get!" to appear.
The Sly Cooper games have these from the second game onward.
In Thieves In Time, an item is actually stolen during one, extending the mission.
Isaac in The Binding of Isaac poses with a new item, tarot card or a pill. Not recommended to pick them up during a fight.
In the Lufia games, Lufia 2 in particular had a dramatic fanfare, even if all you found was a single coin or some pocket lint. The truly amusing part was that it was a four-note fanfare, and all heralded pronouncements of what you obtained were phrased as "Got (Item Name)".
Ys Book I & II gives the same dramatic fanfare for every item Adol finds in treasure chests: legendary armor, magic rings, healing herbs...
In the NES Dragon Quest games, when you open a treasure chest, if there's an item other than gold inside, you get "Fortune smiles upon thee, <Name>. Thou hast got the <Item>." It's cool for things like the Fighter's Ring, the Silver Harp and others that there's only one of, but for things like Torches and Herbs that are a dime a dozen by the time you get to higher levels? Yeah.
The intense Dragon Warrior 2 gaming experience is made even more exciting when the game announces you have found something. When you sneak into someone's house and open their secret treasure boxes they keep in the living room, the game screams, "Fortune smiles upon thee! Thou hast found a broken pot!" And when you find something good, the game goes into pleasure convulsions and shuts down the Nintendo in an orgasmic seizure. That's why I could never find the good sword and had to beat the game with the Battle Twig and the Saucepan Hat.
Fire Emblem: Radiant Dawn lacks any kind of pose, but still manages to use this trope to completely ruin the drama at the death of The Black Knight. "And now the soul that remains is once more alone..." * item get jingle*
Golden Sun has Isaac/Jenna/Felix pull Link's pose whenever they obtain an item or when they get a new Djinn, arms above their head.
In the Final Fantasy VII prequel Crisis Core, Zack Fair does a item holding pose — complete with glowing rays and triumphant fanfare — after he molests... er, searches the Magic Pot in one of his Chocobo Mode DMW summons.
In Final Fantasy I, the game played a happy chime each time you found an item. One such item is a Rat's Tail, used to complete an important quest. In another case, you get a mysterious rock that helps power your flying ship. In the US version for the NES, the game could inform you that you got Floater. This could be initially puzzling, since in some parts of the US, a floater is a large, buoyant piece of feces.
Lampshaded in the Final Fantasy III DS remake, in the town of Duster there's a number of bards that play a little song. One that's semi-hidden behind some trees plays the item fanfare, together with the lyrics "This is the sound when you get i-teeeems!"
A Subversion happens early in JakII. After completing their first mission, the duo go into one of their victory dances from the first game, only to cut it short when the building they're standing on starts to collapse from their weight.
With the music as well... which ends with a Record Scratch when it collapses.
Parodied in Ace Attorney Investigations. On case 3, Kay, who is on a photo-hunt of the various Blue Badgers, shouts out "BADGER GET!" as she snaps a photo. Lampshaded by Edgeworth, who wonders why she's so excited.
The Animal Crossing games have this whenever you get an item. A little fanfare plays and your character spins around to show you what you've got. These normally come with an Incredibly Lame Pun, such as if you catch a sea bass: "I caught a sea bass! See? Bass!"
Webcomic Pokémon-X parodies this relentlessly, including a blinding halo of light that frequently blinds those unused to seeing the main character receive an item. Also, he is completely unaware of it.
The Zelda version was parodied in episode 27 of Yu Gi Oh The Abridged Series: Joey hums the "treasure chest opening" musical cue, then the "item discovered" sound cue as he holds the Duel Disk over his head. Yugi says, "Looks like Joey found a Duel Disk!" Watch it here at 1:38.
Parodied in College Saga, complete with a poorly done Stop Trick as the item disappears into Mark's inventory.