"Now, hold [this empty bottle] above your head for the whole world to see, OK? It's good for business."Cue the victory pose, the triumphant fanfare, the dramatic camera angle. What just happened? Did the hero beat the Big Bad, rescue the Damsel in Distress and restore the Cosmic Keystone? ...No. He just got the Plot Coupon he needed for a minor Fetch Quest. In some games, collecting items is Serious Business, with the merest trinket awarded the same dramatic significance as the hero's +10 Sword of Plot Advancement. Not all games apply this trope to such ridiculous levels - most rewards, upgrades and the like are well deserving of the fanfare they're presented with - but where else but in the wild world of video games could a boomerang, a necklace and a chicken all get exactly the same reaction from the protagonist? Subtrope of Mundane Made Awesome.
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- The Legend of Zelda series does this a lot, so much as to hang a lampshade on it in A Link to the Past and earn a Shout-Out in Thy Dungeonman: every time Link obtains a new weapon or item, he holds it over his head as a brief fanfare plays. The classic fanfare is a four-note DA-NA-NA-NAAAAAAAH!!! Plot-relevant items get a more dramatic fanfare (and typically restore Link to full HP; hoisting divine relics can probably do that to a person). The expression on Link's face and the music tend to change based on what Link gets; if the item is crappy enough, he'll actually frown. This is so obligatory that Link can break the laws of physics in order to make this gesture. For example, the time he got the Zora's Sapphire. He's treading water, talking to Ruto, then suddenly he's holding his hands over his head in the traditional Item Get gesture. And his legs are slightly bent (like he's in the middle of a bicycle stroke) and not moving. Since it's a magical rock, maybe the Great Fairies just have a flair for the dramatic.
"You got Marin! Is this your big chance?
- Ruto herself shows off her own take on the pose after she finds the Zora's Sapphire in Jabu Jabu's Belly.
- A particularly funny lampshade hanging of this occurs in The Wind Waker when Link's grandmother presents him with new clothes for his birthday, which on the second playthrough are invisible (meaning you play through the game in Link's pajamas instead of the usual green tunic). Link is visibly disturbed, as he realizes that there's nothing there (maybe his grandma thought a different kind of suit would be appropriate for Link's birthday!), but still can't stop himself from raising it above his head while the Item Get music play. It's followed by his grandma speaking to him some more while he's still in that pose and facing away from her; it takes a moment for him to realize it and move into a more natural position to listen.
- When Link first meets Tingle and gets the Tingle Tuner from him, he pulls the pose and lifts the tuner above his head... while Tingle does it at the same time in the background. Tingle also does this when you have him analyze a Triforce Chart later in the game.
- Phantom Hourglass lampshades it a couple of times, as well: on one occasion Link attempts it while dizzy, resulting in an off-key version of the fanfare and Link teetering all over the place as he attempts to strike the pose; another time, the chest was already looted, and he found nothing, subverting the usual fanfare a suprised-sounding chord at the end. On another occasion Oshus snatches the item away mid-pose, cutting off the music altogether. And then again when Link opens a Rupoor chest, resulting in a minor key fanfare and a look of dread on Link's face, as Rupoors drain Rupees instead of awarding them.
- In Link's Awakening, there is one point where you get Marin to briefly join you. This does usually come with fanfare in RPGs, but it's usually only accompanied by a brief message saying "[name] joined your party." But no, this is a Zelda game. Link does the usual Item Get pose, complete with fanfare, as he holds Marin over his head. A pity the gameboy graphics were too primitive to show Marin's reaction to being treated like this...
- Lampshaded even more in Skyward Sword, when Link obtains the Sailcloth from Zelda and strikes the pose, she chastises him for being silly, and reminds him that it is meant to be a serious event.
- It's also interrupted later. Immediately afterward, the interruption is followed by a second Item Get. Skyward Sword really drives home the lampshades.
- In Twilight Princess, the honorable and dependable letter carrier, known to some as the Postman seems to expect the Item Get theme to play when he gives Link a letter, and provides it himself since it doesn't happen. Link doesn't play along.
- Star Fox Adventures followed suit in that aspect like many others. At least for most items, you only get the fanfare the first time you pick one up, so if you pick up an item during Krystal's part of the game, Fox won't do it when it's his turn to pick one up.
- To the point of parody (at least one hopes so). At one point you need to recover cogs to get a bridge to work. Most items in the game are held over Fox's head as he stares at it in awe, and the bridge cogs are no exception. Each bridge cog, as you collect them.
- Devil May Cry takes this to its logical extreme, where Dante bends each of his new, sentient weapons to his will. The third game ups the ante by making each new weapon a boss fight, and the fourth features one of the most over-the-top weapon demonstrations of all time, complete with perhaps the longest-running string of Double Entendres in gaming history.
- Flashback. Not exactly the triumphant fanfare, but little cutscene to enliven almost every non-combat action - from picking up holocube (at least it was sort of quest item) to recharging shield battery in slot machine.
- In Ōkami, everything you pick up gets a fanfare (the awesomeness of said fanfare depending on the item you got) and a little scroll describing said item. These sounds range from "small success" to "MIRACLE", which is truly an epic sound effect in itself.
- In Shadow Man, most items that go into your inventory are located in a circular room on a pedestal. When you pick them up, the camera angle changes, a victory music plays (although this is hard to notice as it blends well with the game's normal music) and Shadow Man says "This should be useful". If the item has a special use (besides being a weapon or Plot Coupon), the item room also contains samples of the "target" that the item can be used on.
- In Little Big Adventure the protagonist does a hilarious dance every time you find something important. He even does this during the final cutscene in the sequel, and this time it looks a bit ridiculous.
- Legend of Kay does this to keys. Kay holds the key over his head, fanfare plays, key is glowing, and the words "You've found a key! With it you can surely open a door somewhere!" appear on the bottom of the screen. Gets old pretty fast.
- The Zelda-like Goof Troop Licensed Game for the SNES.
- In Dillon's Rolling Western, Dillon does a pose whenever he finds an item in a treasure chest. If it's a piece of a Heart Container, another animation shows where he joins the pieces together.
- Kick Master cuts to a generic screen of the hero holding something aloft whenever he finds something important.
- Gremlins 2: The New Batch for the NES does this when you get an item at the end of a stage.
- Ape Escape pans the camera and has the protagonist shout "Gotcha!" when you capture a monkey. In the Japanese version, Saru Get You, he instead shouts "Get You!".
- In Neutopia, this pose is accompanied by the message, "Our hero Jazeta has obtained the <item>."
- Golden Axe Warrior does this whenever you obtain a Crystal or get an item from a chest or (more rarely) a NPC. This is most amusing with the NPC-provided health upgrades, which display the message "YOU HAVE LIFE" as the hero holds up an enormous heart.
- Eternal Darkness uses a different musical sting for each location in the game for when characters acquire items (which then zoom towards the screen and rotate): Persian woodwinds in the Forbidden City, an ominous groan in Angkor Thom, a holy choir in Oublié Cathedral, and a harpsichord in the Roivas mansion.
- In the Metroid series, upgrades for Samus' suit are traditionally hidden in mysterious spheres held by the Chozo statues found in special rooms; obtaining these upgrades rewards the player with both a new ability and a dramatic fanfare. In the first game, lesser upgrades such as those for missile capacity were given the same treatment, but the later games used either a shorter fanfare or quick sound clip.
- These fanfare sequences are actually vitally important for speedrunners, as the internal game clock in most Metroid games does not run until the player actually presses a button to continue the game.
- The fanfare sequences are also so beloved, that when taken out in Other M, people complained. While this may make some sense for the authorised equipment, not even getting the fanfare for the two upgrades Samus actually picks up is jarring for the series.
- In the Shantae games after the first one, Shantae makes an item holding pose when the item is important.
- The La-Mulana Video Game Remake has Lemeza do a pose when he gets significant items like maps and Ankh Jewels.
- Bunny Must Die! Chelsea and the 7 Devils also has a fanfare when getting any item, owing to it's Metroid influence.
- The Trope Namer, however (by way of Memetic Mutation), is the Super Mario Bros. series after the jump to 3D, specifically Super Mario Sunshine: obtaining a Shine will prompt a victory pose and dramatic fanfare along with the words "Shine Get!". The Engrish only occurs in the Japanese versions of Super Mario Sunshine and Super Mario Galaxy (the same fanfare exists in the US release, but the text just says "Shine!").
- The Engrish tradition of indicating collecting an item by placing "Get" after the name, used in the trope's name, originally came from the Japanese version of Pokemon (where the series' slogan is "POKEMON GET da ze!") and generally from Japanese grammar in which the verb is correctly placed at the end of the sentence. Since "shine" is a proper noun in Mario Sunshine's context, it could be argued that the text is correct Japanese using import words, rather than incorrect English.
- Super Mario RPG did this before the jump to 3D with Star Pieces. Subverted with the Star Piece snatched away by Axem Red just as it is about to fall into Mario's outstretched arms.
- Super Mario 64, of course, shows Mario giving a "victory" sign with one hand while he grasps the star or key with the other (keys get much more dramatic camera work).
- Paper Mario also did this in all iterations, but the most prominent example would be the original, where each time Mario got an item, a different jingle would play depending on whether he got a regular item that he can use, a star piece, a badge, or a key item. Peach also gets a pose during the brief moments you play as her in between chapters.
- This is actually detrimental in Luigi's Mansion if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the timer for treasures to disappear will not freeze during this, meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and three gems, each of which will trigger the fanfare.
- In I Don't Even Game, the ending shows your character posing triumphantly and holding the item you worked all game to get. Is it a magical gem? No. Is it the key to your world's survival? Far from it. It's a cup of lemonade.
- From the beginning, the Mega Man series has rewarded the eponymous Blue Bomber with a new weapon for every boss defeated, but starting with the second game, you were actually told what weapon you'd just earned in a brief cutscene, complete with a little animation of Mega Man turning the appropriate color. Later games also have Mega Man demonstrate the weapon's use.
- The third game began the tradition of Mega Man jumping up to the exact center of the room after the fanfare and vacuuming up a series of energy globes from the edges of the screen, presumably the same globes emitted by the defeated boss's explosion. Mega Man's rival, Bass, invented his own style of Power Copying: He simply fires his gun straight upward until he is engulfed in purple flame.
- In Mega Man X 6, the weapon demonstration cutscenes include the hilarious Engrish phrase "Weapon Get!".
- And dubbed into English in X8.
- In Psychonauts, whenever Raz earns himself a new ability badge, the player earns a cutscene complete with dramatic music commemorating the event.
- Let's not forget the brain kissing every time he recovers a brain of one of his peers.
- Obtaining a Jiggy Piece triggers a victory dance not dissimilar from the one featured in the Super Mario Bros. games; obtaining all the Jiggy Pieces in a world, however, sets off a slightly more over-the-top one where Banjo bows for his audience.
- This was sadly missing in the sequel Banjo-Tooie. Collecting a Jiggy just gets a short music clip and the Jiggy floating around Banjo's head for a few seconds without even a pause in the action.
- This also carried over to Rareware's other platformers on the N64. Collect a Golden Banana in Donkey Kong 64 and your treated to an animation of the Kong you're currently playing as posing while a voice chants "Don, Don, Donkey Kong!". Collect a wad of cash in Conkers Bad Fur Day and you get a close up of Conker's face showing the pupils in his eyes changing into dollar signs, followed by the (sentient) wad of cash generally insulting you.
- In the first Jak and Daxter game, the titular duo does an elaborate dance every time they pick up a Power Cell.
- Escape From Puppy Death Factory: YOU GOT i!
- In Super Meat Boy, completing a level after collecting a bandage causes the message "Bandage get!" to appear.
- The Sly Cooper games have these scenes from the second game onward, which have the characters pose when they acquire stolen goods or plot-improtant items.
- In Sly Cooper: Thieves In Time, an item is actually stolen during one, extending the mission.
- Isaac in The Binding of Isaac poses with a new item, tarot card or a pill. Not recommended to pick them up during a fight.
- In the Lufia games, Lufia 2 in particular had a dramatic fanfare, even if all you found was a single coin or some pocket lint. The truly amusing part was that it was a four-note fanfare, and all heralded pronouncements of what you obtained were phrased as "Got (Item Name)".
- Ys Book I & II gives the same dramatic fanfare for every item Adol finds in treasure chests: legendary armor, magic rings, healing herbs...
- In the NES Dragon Quest games, when you open a treasure chest, if there's an item other than gold inside, you get "Fortune smiles upon thee, <Name>. Thou hast got the <Item>." It's cool for things like the Fighter's Ring, the Silver Harp and others that there's only one of, but for things like Torches and Herbs that are a dime a dozen by the time you get to higher levels? Yeah.
The intense Dragon Warrior 2 gaming experience is made even more exciting when the game announces you have found something. When you sneak into someone's house and open their secret treasure boxes they keep in the living room, the game screams, "Fortune smiles upon thee! Thou hast found a broken pot!" And when you find something good, the game goes into pleasure convulsions and shuts down the Nintendo in an orgasmic seizure. That's why I could never find the good sword and had to beat the game with the Battle Twig and the Saucepan Hat.
- As summarized by Seanbaby:
- Fire Emblem: Radiant Dawn lacks any kind of pose, but still manages to use this trope to completely ruin the drama at the death of The Black Knight. "And now the soul that remains is once more alone..." *item get jingle*
- Golden Sun has Isaac/Jenna/Felix pull Link's pose whenever they obtain an item or when they get a new Djinn, arms above their head.
- Matthew does it as well in Golden Sun: Dark Dawn.
- In the Final Fantasy VII prequel Crisis Core, Zack Fair does a item holding pose — complete with glowing rays and triumphant fanfare — after he molests... er, searches the Magic Pot in one of his Chocobo Mode DMW summons.
- In Final Fantasy I, the game played a happy chime each time you found an item. One such item is a Rat's Tail, used to complete an important quest. In another case, you get a mysterious rock that helps power your flying ship. In the US version for the NES, the game could inform you that you got Floater. This could be initially puzzling, since in some parts of the US, a floater is a large, buoyant piece of feces.
- In Pokemon Black and White, the player character also does this when s/he picks up an item.
- And all the games have flash a phrase on the screen. " <name> got/found/received <blank> !" Or all too often in Gen 1 "No more room for items!" and you had to use/toss something or leave it behind.
- FossilFighters: Every last fossil is one of these. The hero bends over, picks up the rock, faces the camera and thrusts it above his/her head triumphantly. The fanfare plays, and a blurb appears stating the nature of the rock found. It's a thing of beauty.
- In Terranigma, picking up an item causes Ark to hold it over his head, with the message, "Ark obtained a (item)!" A fanfare plays only if the item is quest-important.
- Serious Sam:
- In the First and Second Encounter, Sam always holds a quest item at the end of the level in a certain pose.
- In Serious Sam: The Random Encounter, whenever Sam finds an item, he lifts it above his head.
- In Splatoon's Hero Mode, beating a level prompts a screen showing Agent 3 holding up the rescued Zapfish and posing. On repeat visits (where the Zapfish is replaced with a plush replica), Agent 3 instead casually holds it (and briefly pats it).
- In Hearthstone: Heroes of Warcraft opening a new expert card pack is intentionally made into an event. Each pack is dragged into a special pack-shaped slot, where it rumbles and then explodes open in a burst of blue light. Then each card can be revealed one-by-one to heighten the excitement.
- In Fleuret Blanc, every item you receive is accompanied by an image, message, and cheerful jingle. Losing an item produces the same result, though with a sad trombone sound instead of the jingle. As the Central Theme of the game is materialism and collection, this is an instance of Playing the Player.
- The gag manga adaptation of Wind Waker, Link's Logbook, also spoofs this: Link insists on doing the entire item pickup routine every time he catches one of his own boomerangs◊. The time he gets his sword back and the message tells him not to drop it again. He even does it when he gets ''a bowl of soup'' in an ImagineSpot, and apparently the fanfare in his imagination alerts the pig he's trying to catch to his presence.
- Parodied even more so when Gonzo tries to copy Link and does this.
- The Joker does this once he obtained Scootaloo and Sweetie Belle. Complete with The Legend of Zelda Item Get fanfare.
- Sonic Shorts: Big the Cat does this when it seems like he finally got Froggy. Sadly, a condor suddenly showed up and took Froggy away.
- Turnabout Storm: Derpy delivers a muffin to Twilight. Cue Super Metroid's Item Get fanfare and a confused Twilight.
- Played for Laughs in Ask King Sombra. Zelda jingle included.◊
- Lampshaded in the Final Fantasy III DS remake, in the town of Duster there's a number of bards that play a little song. One that's semi-hidden behind some trees plays the item fanfare, together with the lyrics "This is the sound when you get i-teeeems!"
- A Subversion happens early in Jak II. After completing their first mission, the duo go into one of their victory dances from the first game, only to cut it short when the building they're standing on starts to collapse from their weight.
- With the music as well... which ends with a Record Scratch when it collapses.
- Parodied in Hamtaro: Ham-Ham Heartbreak, with a legendary spoon and almost-but-not-quite-Zelda music. "Funny, it looks like every other spoon..."
- Parodied in Ace Attorney Investigations. On case 3, Kay, who is on a photo-hunt of the various Blue Badgers, shouts out "Badger GET!" as she snaps a photo. Lampshaded by Edgeworth, who wonders why she's so excited.
- The Animal Crossing games have this whenever you get an item. A little fanfare plays and your character spins around to show you what you've got. In the case of bugs and fish, these normally come with a cheesy pun, such as if you catch a sea bass: "I caught a sea bass! See? Bass!"
- In The Fancy Pants Adventures: World 2, when the mayor gives you the icecream in the Cutscene, you stand up and go "Ice Cream Get!" The mayor then wonders "Why do they always do that?"
- A nod to the Trope Namer exists in Minecraft. Every time you get an in-game achievement, the achievement pops up on the screen with the caption "Achievement Get!"
- In Nier, the Prince of Façade goes through the motions upon getting the mask of the King.
- Moraff's World has a long pause following the announcement that a key item has been found and coming after a "YOU FIND..." message. Every so often, that long pause is followed by "NOTHING!"
- An easy way of knowing the value of an item you get in Fate/EXTRA is to listen to the Servants comment on its rarity. Archer and Red!Saber might comment on how its like something from their time, but Fox!Caster will flat out tell you its rare by shouting RARE ITEM GETTO Desu~!
- In The Legend of el Lobodestroyo Vs. la Liga de los Villanos, "TOKEN GET!" appears over the main character's head every time you collect a toll token. According to the creators, it's explicitly a parody of Super Mario Sunshine.
- Super Scribblenauts contains a level which bears a marked similarity to World 1-1 Super Mario Bros. The hint you are given at the beginning of the level is simply "STARITE GET!"
- Shantae and the Pirate's Curse
- The game parodies it when Shantae is served a court summons and still does the normal "Item Get!" routine for it.
- And then there's the Lampshade Hanging when her companions are about to leave Shantae in a huff just as she's about to be rewarded for her troubles in Tan Line Temple.
Shantae: Wait! This is the fun part where I get an item!
(Shantae does her Item Get pose) You got the GOLDEN PICKAXE!
- Parodied in the webcomic VG Cats: "Doo dee dooo!"
- Webcomic Pokemon X parodies this relentlessly, including a blinding halo of light that frequently blinds those unused to seeing the main character receive an item. Also, he is completely unaware of it. And then the parody is lampshaded. Brendan got a kick in the nuts! Da dadadada!
- In Drow Tales, Kiel parodies this, despite not being in a universe where this trope exists.
- The Zelda version was parodied in episode 27 of Yu-Gi-Oh! The Abridged Series: Joey hums the "treasure chest opening" musical cue, then the "item discovered" sound cue as he holds the Duel Disk over his head. Yugi says, "Looks like Joey found a Duel Disk!" Watch it here at 1:38.
- Parodied in College Saga, complete with a poorly done Stop Trick as the item disappears into Mark's inventory.
- The Angry Video Game Nerd does this when he takes out... Zelda's Adventure.
- And of course, there's this guy.
- The Spoony One did it in his parody of Ultima - using the Triforce itself, no less - only to throw it away in disgust because what good is a stupid triangle when you can have a gunblade?
- In Adamwestlapdog's Ocarina of Time: Abridged, when Link does the victory pose for a Deku Stick, Navi cries out, "It's a stick! Nobody gets excited about a STICK!"
- Suburban Knights has this happen when The Nostalgia Critic (dressed up as Link) obtains the Power Glove used as a replacement for Malachite's Hand.