History Main / ItemGet

22nd Jun '16 12:06:43 PM CalicoJackRackham
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*** It is subverted at one point near the end of the game. After going through the nearly game long quest of restoring Ilia's memories, she gives Link the horse call she made, the same item used to bring her memory back. She gives it to you..... And Link just calmly holds it up. No fanfare, no funny pose, just holding it like a normal person.
18th Jun '16 6:45:37 PM Mythros
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* In [[WebVideo/RanmaOneHalfAbridged Ranma ½ Abridged]], Final Fantasy VII's famous fanfare gets a ShoutOut as Girl!Ranma, having thoroughly beaten Kuno, flicks his kendo sword up and grabs it with panache. The move is completed by a recreation of the item get dialog box that appears in FFVII too. Seen [[https://youtu.be/xxA6asK36FI?t=6m4s here]]
26th May '16 2:38:59 AM totoofze47
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* ''Franchise/TheLegendOfZelda'' series does this a lot, so much as to [[LampshadeHanging hang a lampshade]] on it in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and earn a ShoutOut in ''VideoGame/ThyDungeonman'': every time Link obtains a new weapon or item, he holds it over his head as a brief fanfare plays. The classic fanfare is a four-note DA-NA-NA-NAAAAAAAH!!! Plot-relevant items get a more dramatic fanfare (and typically restore Link to full HP; hoisting divine relics can probably do that to a person). The expression on Link's face and the music tend to change based on what Link gets; [[PoisonMushroom if the item is crappy enough]], he'll actually frown. [[ToonPhysics This is so obligatory that Link can break the laws of physics in order to make this gesture]]. For example, the time he got the [[Videogame/TheLegendOfZeldaOcarinaOfTime Zora's Sapphire]]. He's treading water, talking to Ruto, then suddenly he's holding his hands over his head in the traditional Item Get gesture. And his legs are slightly bent (like he's in the middle of a bicycle stroke) and not moving. Since it's a magical rock, maybe the [[AWizardDidIt Great Fairies]] just have a flair for the dramatic.

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* ''Franchise/TheLegendOfZelda'' series does this a lot, so much as to [[LampshadeHanging hang a lampshade]] on it in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and earn a ShoutOut in ''VideoGame/ThyDungeonman'': every time Link obtains a new weapon or item, he holds it over his head as a brief fanfare plays. The classic fanfare is a four-note DA-NA-NA-NAAAAAAAH!!! Plot-relevant items get a more dramatic fanfare (and typically restore Link to full HP; hoisting divine relics can probably do that to a person).person), and the Master Sword gets an especially epic one. The expression on Link's face and the music tend to change based on what Link gets; [[PoisonMushroom if the item is crappy enough]], he'll actually frown. [[ToonPhysics This is so obligatory that Link can break the laws of physics in order to make this gesture]]. For example, the time he got the [[Videogame/TheLegendOfZeldaOcarinaOfTime Zora's Sapphire]]. He's treading water, talking to Ruto, then suddenly he's holding his hands over his head in the traditional Item Get gesture. And his legs are slightly bent (like he's in the middle of a bicycle stroke) and not moving. Since it's a magical rock, maybe the [[AWizardDidIt Great Fairies]] just have a flair for the dramatic.


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** ''VideoGame/HyruleWarriors'' brings the fun UpToEleven, where every playable character has their own ItemGet animation! While most of them open the chest just fine, some have funny takes on it; Ghirahim unlocks the chest with a flick, Ganondorf kicks it open violently, Skull Kid has Tatl and Tael do it for him, and the other playable Links have their original ItemGet animation as a MythologyGag.
1st Jan '16 2:43:16 AM Servbot
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** And then there's the LampshadeHanging when her companions are about to leave Shantae in a huff just as she's about to get a new item from the shenanigans in the Tan Line Temple.

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** And then there's the LampshadeHanging when her companions are about to leave Shantae in a huff just as she's about to get a new item from the shenanigans be rewarded for her troubles in the Tan Line Temple.
1st Jan '16 2:40:59 AM Servbot
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* Shantae from ''{{Shantae}}: Risky's Revenge'' makes an item holding pose when the item is important.

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* In the ''VideoGame/{{Shantae}}'' games after the first one, Shantae from ''{{Shantae}}: Risky's Revenge'' makes an item holding pose when the item is important.



* ''{{VideoGame/Shantae}} and the Pirate's Curse'' parodies it when Shantae is served a ''court summons'' and still does the normal "Item Get!" routine for it.

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* ''{{VideoGame/Shantae}} and the Pirate's Curse'' Curse''
** The game
parodies it when Shantae is served a ''court summons'' and still does the normal "Item Get!" routine for it.it.
** And then there's the LampshadeHanging when her companions are about to leave Shantae in a huff just as she's about to get a new item from the shenanigans in the Tan Line Temple.
---> '''Shantae''': Wait! This is the fun part where I get an item!\\
(Shantae does her Item Get pose) You got the GOLDEN PICKAXE!
7th Nov '15 6:20:51 PM Prfnoff
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* ''Golden Axe Warrior'' does this whenever you obtain a [[PlotCoupon Crystal]] or get an item from a chest or (more rarely) a NPC.

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* ''Golden Axe Warrior'' does this whenever you obtain a [[PlotCoupon Crystal]] or get an item from a chest or (more rarely) a NPC. This is most amusing with the NPC-provided health upgrades, which display the message "YOU HAVE LIFE" as the hero holds up an enormous [[HeartsAreHealth heart]].
7th Nov '15 2:41:51 PM Prfnoff
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* ''Golden Axe Warrior'' does this whenever you open a chest or obtain a [[PlotCoupon Crystal]].

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* ''Golden Axe Warrior'' does this whenever you open a chest or obtain a [[PlotCoupon Crystal]].Crystal]] or get an item from a chest or (more rarely) a NPC.
7th Nov '15 1:19:30 PM Prfnoff
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* ''Golden Axe Warrior'' does this whenever you open a chest or obtain a [[PlotCoupon Crystal]].



** This also carried over to Rareware's other platformers on the N64. Collect a Golden Banana in DonkeyKong64 and your treated to an animation of the Kong you're currently playing as posing while a voice chants "Don, Don, Donkey Kong!". Collect a wad of cash in ''VideoGame/ConkersBadFurDay'' and you get a close up of Conker's face showing the pupils in his eyes changing into dollar signs, followed by the (sentient) wad of cash generally insulting you.

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** This also carried over to Rareware's other platformers on the N64. Collect a Golden Banana in DonkeyKong64 ''VideoGame/DonkeyKong64'' and your treated to an animation of the Kong you're currently playing as posing while a voice chants "Don, Don, Donkey Kong!". Collect a wad of cash in ''VideoGame/ConkersBadFurDay'' and you get a close up of Conker's face showing the pupils in his eyes changing into dollar signs, followed by the (sentient) wad of cash generally insulting you.



* ''EscapeFromPuppyDeathFactory'': YOU GOT i!

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* ''EscapeFromPuppyDeathFactory'': ''VideoGame/EscapeFromPuppyDeathFactory'': YOU GOT i!
7th Nov '15 4:32:41 AM WillyFourEyes
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->''"Make sure to it over your head. It's good for business."''

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->''"Make sure to it over ->''"Now, hold [this empty bottle] above your head. head for the whole world to see, OK? It's good for business."''
1st Nov '15 9:16:49 PM nombretomado
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** ''RatchetAndClank'' do [[ShoutOut one of the dances]] when collecting a macguffin in their second game.

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** ''RatchetAndClank'' ''Franchise/RatchetAndClank'' do [[ShoutOut one of the dances]] when collecting a macguffin in their [[VideoGame/RatchetAndClankGoingCommando second game.game]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ItemGet