Princess Toadstool, er, Peach has invited Mario to come to the castle, having been told there would be cake. However, when Mario gets to the castle, he is instead greeted by Bowser, who has once again kidnapped Peach. He has also imprisoned the castle's 120 Power Stars into paintings around the castle that are portals to other worlds! This looks like a job for Super Mario!Though not the first3-D platformer, Super Mario 64 is heralded by gamers as one giant leap from 2-D gaming to 3-D gaming, and its influence on the platforming genre from the greatly fleshed out Hub World to its nonlinear gameplay has been felt ever since. Notably for the Mario series, this game places a heavier emphasis on exploration and puzzle-solving than most games in the series.Mario 64 was later brought back to usher in Nintendo's first portable 3D system as Super Mario 64 DS. This version brought the total stars up to 150 from the original game's 120, shifted some of the original stars around (while removing others), added a few new levels and bosses, included multiplayer, and had four playable characters (Yoshi, Mario, Luigi, and Wario).
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Super Mario 64
100% Completion: Getting all 120 stars lets you fly to the top of the castle and collect 100 lives from Yoshi, adds stars to your triple jump, and super-sizes the penguin you race in the fourth level.
Since Yoshi is an Ascended Extra in the DS version, one of Luigi's rabbits can be found up there instead.
This applies to all the level names in the German-language version of the game; examples include Atlantis Aquaria (in place of Wet-Dry World) and Piratenbucht Panik (Jolly Roger Bay).
Big Creepy Crawlies: The Scuttle Bugs, who infest the upper regions of Hazy Maze Cave and the outside of Big Boo's Haunt.
Bigger on the Inside: The igloo in "Snowman's Land", which on the outside is half Mario's height, and he has to crawl to get in.
The Lethal Lava Land volcano also. On the outside, it's only about as high as Mario can jump, but it's as big as a small world on the inside. In fact, it's home to 2 of the level's stars. For both of these, however, it's possible that most of it is underground.
Breaking the Fourth Wall: After getting all the Stars, Bowser will tell Mario to keep that Control Stick/Touch Screen smoking!
If you didn't get that many stars, Bowser will instead go gather his troops to watch the ending together.
Yoshi, who you can find at the top of the castle if you get 120 stars and use the castle grounds cannon to get up there, will give you a message directly from the Super Mario 64 development team.
Bubbly Clouds: Rainbow Ride and the secret level Mario Over the Rainbow.
Camera Screw: In 1996, the C-button camera controls were actually regarded as very good in comparison to the other games available back then. But Technology Marches On, and new players may find that the unreliable camera makes the game much tougher than Bowser could ever hope to be.
The DS version replaced the camera movement controls with a simpler one-button camera adjustment which immediately brings the camera directly behind your character, similar to Super Mario Sunshine. Of course it took years of 3D game design experience for them to learn from their old mistakes.
Cranium Ride: In Snowman's Land, Mario can ride across the bridge on the giant penguin's head to avoid being blown off. However, it may or may not work, so the player can also walk beside the penguin as it blocks the wind.
Dead Character Walking: Have this if cheat code for float is used, and Mario dies, as long as death animation is not completed before float is used again.
There's also a non-cheating method involving having your death blow knock you into a cannon. You can launch out of the cannon and won't die unless you touch the ground. If you're wearing the Wing Cap, you can even fly around as a zombie!
The Dev Team Thinks of Everything: If you're airborne, even just from a regular jump, you can't exit the level through the menu, preventing you from getting out of losing a life from falling into a pit. This would be carried over in future games as well.
In Tall, Tall Mountain, the first star is at the top of the mountain. There is an owl at the start when you select stars 2 through 6 or 7 (depending on the version). In order to prevent you from getting Star 1 by using the owl to fly up to the mountain, it only appears when you select that specific star from the menu.
Development Hell: Super Mario 64 2, intended for the doomed N64 Disk Drive. It was to star co-op multiplayer, and a playable Luigi, though all what was revealed is a pyramid level screenshot. Even before that, the original Mario 64 was named at one point Super Mario FX, and was destined to the SNES before being completely scrapped and its development resources used for the N64 title.
Floating Continent: Whomp's Fortress, Cool Cool Mountain, Tall Tall Mountain, and Tiny Huge Island all appear to be floating, and it is possible to fall off into the endless abyss.
The's also the random floating island in Bob-omb Battlefield.
The levels all have a definite end, for instance Shifting Sand Land is actually an island floating above the Egyptian desert (Hence the distant pyramids, sadly removed in the DS version) and Outside the Birdcage in Big Boo's Haunt.
Derivative Differentiation: This trend began to turn off gamers, so said clones took different approaches as early as the latter days of the 5th console generation, even when later 3D Mario games following Super Mario 64 stuck to that formula.
Guide Dang It: While this game is pretty good about making the stars relatively intuitive to find, the second star on the slide bonus course is only vaguely hinted at once, and even then it could well be mistaken as just a bit of throwaway text about the first star on that course. Combined with the fact that the best way to meet the time required to spawn the star is to do a flying leap to skip half the course makes it that much worse.
Law of 100: Gets you a Star! Also, after collecting one of the six main stars, an extra life is awarded for every fifty coins collected.
Levels Take Flight: Rainbow Ride, an assortment of odd floating structures way up high. Much of the level involves riding on the set paths of magic carpets, struggling not to fall from hitting the obstacles in the way.
Missile Lock On: In some levels with butterflies, letting certain ones touch or land on Mario will transform it into a 1-UP Mushroom while a few others may actually turn into black orbs and follow Mario slowly, exploding on contact.
Mundane Made Awesome: Sure, it's to some degree awesome, but are all those camera angles and the exciting fanfare really needed when Mario gets a key?
Also, from Super Mario 64 DS: "Eee hee hee! You can never really kill a ghost! We always come back! See you again. Eee hee hee!"
No Fair Cheating: In the races with Koopa the Quick, as well as Cool, Cool Mountain's Big Penguin Race, using shortcuts disqualifies you from getting the star for that mission, as well as a stern talking-to from the other race participant. However, this only if you do it in front of them. If you're behind them (the Penguin) or very far in front (Koopa the Quick), you can cheat.
Not the Fall That Kills You: Played with. This was the first Mario game outside the Donkey Kong games in which falling from too great a height could cause damage even if you landed on solid ground. However, you can avoid taking damage if you Ground Pound right before you hit the ground.
Nothing Is Scarier: The endless staircase prior to the final level; the darkness of the staircase beyond combined with the music gives an unsettling feeling.
Ordinary Drowning Skills: The first game in the Mario franchise to avert Super Not Drowning Skills without inverting it. Mario gradually loses health underwater, and to keep from dying, you either need to surface periodically or replenish your life meter with coins or air bubbles. Future 3D Mario games would handle this in a similar fashion, though they have a separate air meter — there are no separate air and health meters in this game, with air and health using the same meter. Thus, you can heal yourself by diving into water and surfacing.
Rearrange the Song: All of the classic Mario themes are given an update, and were pretty damn good.
Regional Bonus: A very subtle example, but when the game was released outside of Japan, new voice clips and sound effects were added in, including a voice-over by Peach in the opening sequence and a more menacing sound for Chain Chomp. All of these small additions (except for when Mario says "So long-a Bowser!" when he throws him far) would eventually be re-added into a Japan-exclusive re-release with rumble support.
Ring Out Boss: All of the Bully type bosses, but not Big Bob-Omb: "It is against the royal rules to throw the King out of the Ring!".
Starter Villain: King Bob-Bomb is this in a way, being the first boss the player faces at the end of the first level accessible in the game and having the level dedicated to a war between his own Bob-Bombs and the friendly, pink ones.
Speed Run: In an example that would make a Metroid game jealous. You can finish the game with 0 Stars.
Suddenly Voiced: Super Mario 64 is the first "real" Mario game to feature Charles Martinet as our hero. (The year before, he previously voiced the portly plumber in Mario's FUNdamentals. Rumors persist that he also voiced him in Mario Teaches Typing, but while Martinet did voice Mario in the second one, it was actually Ronald B. Ruben in the first one.)
"L is real 2041" / "L is real 2401", the mysterious message found on the statue in the pond where you can also find the Boos. This was commonly interpreted as some way to unlock Luigi, who ended up being playable in the remake.
This message is also thought to say "Eternal Star." Incidentally, Eternal Star would be the final board in Mario Party.
People also thought that Luigi was a hidden unlockable character because of his absence, then when the DS version came out everyone thought that since Wario and Luigi were in it Waluigi had to be a hidden unlockable character.
Someone once said that the 2401 refers to the date Paper Mario, which Luigi was in, was released in North America. According to The Other Wiki, however, it was actually released a day later, on February 5th, 2001, but it's close enough, right?
Variable Mix: The water and cave levels change the background instrumentation depending on what's going on or where in the level you're at.
Video Game Cruelty Potential: You can throw both harmless baby penguins off the level. Like everyone else, it gets better. But you're still an asshole for doing it. When you take the lost penguin that the mom is looking for back after returning it, she chases you angrily. However (either humorous or creepy), she IMMEDIATELY STOPS when you drop it off the level.
Video Game Flight: The Wing Cap power, although Mario is technically gliding, not flying. This game even provides the image for that page.
Wall Jump: Possibly the Trope Codifier. It likely was implemented after players began utilizing a glitch in the earlier 2D games, where Mario's foot accidentally goes partially into the wall, making it register as a floor. Made a whole lot easier in the DS remake and later3Dgames (and two 2.5D games ), as Mario slides down the wall.
We Will Meet Again: Played with very interestingly here. In the game's earlier fights with Bowser, you see Bowser saying Mario will pay for this... later. In these cases, it seems so distant; however, by the time of each next fight with Bowser, it tends to feel like it happened a lot quicker than it seemed like it would at the end of each previous fight.
Wide Open Sandbox: A variant. The world is still divided into levels, but the levels themselves are very open, and the hub world as well, connecting to the levels, which can largely be played in any order, with some exceptions.
Wrote the Book: One of the Toads in the castle says that "Bowser and his cronies wrote the book on bad."
Your Princess Is In Another Castle: In many levels. For example, in Shifting Sand Land, after standing on all four pillars players wondering about the star is soon changed to wondering what the hell is happening to the pyramid.
Super Mario 64 DS
Acrofatic: Sure, Wario is the worst at jumping, but his moves still would put most people to shame.
That's not to say Mario's weight would fit his prowess.
Averted, however, in that the "64" in Nintendo 64 was a marketing gimmick. While the CPU (or at least the stock model it was based on) had a 64-bit mode, most games on the console used the 32-bit mode as it was sufficient for the time, so the game itself was really never 64-bit. The fact that the N64 can be easily emulated on 32-bit systems like PCs and the Wii illustrates this. True 64-bit game consoles didn't come around until the Xbox360 and PlayStation 3.
Ascended Extra: Yoshi role in the original was a brief cameo. In this version, he's a playable character.
Ascended Glitch: In the original, by using the reverse long jump method, Mario could pass through the mirror in the mirror room and explore the mirrored room; however, only emptiness waited beyond the mirrored door. In this version, Luigi can use a Power Flower to turn into Vanish Luigi and walk through the mirror to enter the mirrored room. If he passes through the mirrored door, Luigi ends up complete emptiness, with the exception of himself, the door, and one of the castle's secret Power Stars.
Asteroids Monster: Goomboss explodes into countless normal Goombas when you defeat him, but it's just for show as those Goombas disappear as soon as they hit the ground.
Badass Mustache: Chief Chilly, one of the new bosses in this version, takes great pride in his mustache, and locks up anyone who dares to show him up.
Bonus Feature Failure: Except it's even worse than the original in this regard. Because Yoshi has been upgraded to a playable character, there's nobody to greet you on top of the roof and give you the 100 lives and upgraded triple jump like in the N64 version. The only point of interest is the last of Luigi's rabbits, which doesn't even give you more than a virtually identical version of a minigame you've already most definitely unlocked by this point.
Co-Dragons: Goomboss, Big Boo, and Chief Chilly Willy seem to play these roles to Bowser, since they have their own levels and guard the other protagonists. In contrast to the N64 version, in which Bowser doesn't really have a Dragon.
Hey You: Done due to the fact that you can now play as characters other than Mario. However, Hoot the Owl still says you should lay off the pasta and Wiggler still calls you "linguine breath", even if you're playing as Yoshi!
The Only One Allowed to Defeat You: Bowser allows only Mario to the final stage. Trying to access the final stage with any of the other characters will cause them to get stuck on the Endless Stairs, irrespective of how many stars you have.
Koopa the Quick will only race Mario. If you approach him as another character, he'll ask you to find Mario and bring him there.
Plot Tailored to the Party: The game can be beaten using only Mario and Yoshi (and the latter is only required because he's the only one you have access to at the beginning of the game), but to achieve 100% Completion requires using all four characters.
Retcon: King Boo debuted in Luigi's Mansion, where he swore to avenge himself against the Mario Bros. for what they did to him, which was... nothing, since he hadn't appeared before. Super Mario 64 DS is now King Boo's official first canon appearance, which makes his lines in Luigi's Mansion make more sense.
Role Reprisal: Leslie Swan reprises her role of Princess Peach Toadstool, recording in new dialog for the game.
Shout Out: One of the new levels plays the music from Delfino Plaza. The new casino minigames with Luigi play the music from Casino Delfino.
Tactical Suicide Boss: Since Yoshi can't pick up enemies, going into a Bowser battle with Yoshi makes Bowser's fire breath spawn hats which allow Yoshi to become someone who can actually fight back.
This Looks Like a Job for Aquaman: Wario is pretty much useless except for the levels which are specifically designed to make use of his abilities. Yoshi isn't particularly useful on his own, though his ability to enter a stage with any character's cap makes him convenient to have around.