Video Game: New Super Mario Bros. 1
New Power-Ups. New Moves. New Bosses.New Super Mario Bros. is a platform game released in 2006 for the Nintendo DS and the first game in the New Super Mario Bros. series, deliberately modeled after the side-scrolling games in Nintendo's Super Mario Bros. series, but featuring polygonal renderings of some characters and objects to give it a 2.5D look. It's also the first original side-scroller in the series since 1995's Yoshi's Island.The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, which is gonna happen a few more times.In addition to the series' usual power ups, NSMB introduced some new ones. The Mega Mushroom turns Mario into a giant ŕ la Super Mario 64 DS, allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of death in one hit. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the Koopa shells he kicks. Finally, Shell Mario can swim better underwater.
Welcome to the new Mushroom Kingdom.
Welcome to the new Mushroom Kingdom.
— Official website for the DS game
This game provides examples of:
- Attack of the 50-Foot Whatever: Mario can grow bigger than a freaking castle using the Mega Mushroom.
- Avenging the Villain: Bowser Jr.
- Back from the Dead: Bowser in World 8.
- Battle Discretion Shot: In the opening cutscene, Mario takes a short beating from Bowser Jr. offscreen.
- Big Boo's Haunt: The Ghost Houses.
- Breaking the Fourth Wall: Closing the DS without turning the game off will result in Mario saying "Ba-bye." Opening it back up will cause Mario to greet you with "It's-a me!"
- Bubbly Clouds: World 7, which houses several sky-themed levels where the only safe platforms are the clouds and the top of the green and red mushroom trees. Some of the other worlds also have specific levels set in the sky.
- The Chase: Pursuing Bowser Jr.
- Credits Montage: The top screen shows all the levels you've cleared (even the cannons that you used). In the cases of the towers and castles, it will show the level itself first before the boss, while the final castle shows the level, the boss, and the princess being rescued.
- Damsel in Distress: Peach gets kidnapped. Who saw that coming?
- Dem Bones: Dry Bones and Dry Bowser.
- Death Mountain: World 6, in which Mario has to venture through gray-colored spiral mountains. Some of the levels bring back elements from other worlds (namely desert, lake, jungle and ice), making it also an example of Hailfire Peaks. The spiral mountains return in World 8.
- Dual Boss: The final boss is Bowser Jr. and an enlarged Bowser.
- Family-Unfriendly Death: The apparent demise of Bowser in World 1 might be a little unnerving for some. He doesn't stay dead, however, as he shows up in skeletal form in World 8, and Bowser Jr. revives him properly for the final battle.
- Grimy Water: In the forest levels.
- Gimmick Level: Bowser's Castle in the DS game was this, unlike the one in the Wii game, which was filled with tough platforming.
- Green Hill Zone: World 1, as per the series' norm, is a lush, grassy area.
- Ground Pound: This is the first 2D Mario game since Yoshi's Island to implement this move. Note that Mario and Luigi can only crush blocks when they're at least on Super level. When they're small, the pound is too weak to do so.
- Halloween Town: The first half of World 8, which consist of a decrepit valley overrun by Crowbers and Scuttle Bugs.
- Hoist by His Own Petard: Can happen to Mario in certain levels if the Mega Mushroom is not used with care. One level is made up of nothing but pipes and the majority of them can be broken with the Mega Mushroom. Break too many of them and you'll fall into the Bottomless Pit you've created.
- Homage: Several, to Super Mario Bros. 1. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom Power-Up is colored just like the Super Mushroom from the first game. Also, one of World 7's levels from NSMB is extremely similar to 7-1 from Super Mario Bros. 3.
- Infinite 1-Ups: In homage to the original Super Mario Bros., the "Koopa Shell Bounce" trick was shamelessly recreated.
- It's All Upstairs from Here: The point of the tower levels.
- Jungle Japes: World 4. The water is highly toxic, requiring Mario to ride Dorrie to avoid touching it, and the levels are overrun by Scuttle Bugs, Wigglers and Paratroopas. This setting makes its first appearance in a platform Mario game since Super Mario World 2.
- Knight of Cerebus: Bowser. He falls into lava and his skin is burned off after his first fight with Mario, is in his skeletal form Dry Bowser in the second fight, and is revived but grown larger for the final battle.
- Lava Pit
- Lethal Lava Land: The second half of World 8, only accessible after defeating Dry Bowser in what appeared to be the final level. One level has lava gradually rising, while another has spiral mountains erupting and launching melting rocks into Mario's whereabouts.
- The Merch: Take a look at how much Mario merchandise in recent history is branded with this game's title.
- Mordor: World 8, which hosts a bleak and decrepět scenery with haunted valleys, dark underwater levels, volcanoes and the final castle.
- Mini-Dungeon: As usual for 2D Mario games, the mid-world Fortress levels, as well as the Ghost Houses.
- Mythology Gag:
- The game starts with a homage to World 1-1 from the first Super Mario Bros., and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala Super Mario Bros. 3), replacing the axe with a button.
- Petey Piranha is sleeping before his boss fight and attacks when woken up. His very first appearance was Super Mario Sunshine, and the second fight with him was triggered by waking him up.
- Then there's challenge mode, which is available after you beat the game, and enables Ratchet Scrolling like the original game.
- The New Adventures
- No Ending: Unlike the other New Super Mario Bros. games, Mario and Peach are never shown actually leaving Bowser's castle.
- Painting the Medium: Underground shortcuts are represented by moving the top screen to the bottom, and vice versa. This also prevents you from using stored items.
- Papa Wolf: Should you defeat his son first in the final battle, Bowser will Turn Red and barrage the boss lair with a spiral of fireballs. His furious roar from Mario Kart 64 is what sells it.
- Palmtree Panic: World 3, which is set in a tropical island. Enemies like Cheep Cheeps and Skeeters are plentiful, and there's a Mega Cheep Cheep capable of eating Mario, killing him.
- Recurring Boss: Bowser Jr. is the boss of every tower in the game, and is also one of the Final Bosses.
- Save the Princess: That's pretty much the whole plot, folks.
- Shifting Sand Land: World 2 is a desert, and as such there are quicksands, Pokeys and an oasis.
- Shout-Out: Bowser's defeat is very similar to Crocomire's.
- Slippy-Slidey Ice World: World 5, a snowy grove. There are parts in which the snow is so dense that it makes traction more difficult, as well as parts where the ice has to be taken advantage of to slide through narrow corridors.
- Space-Filling Path: That block train in the second World 8 tower goes an extremely long way around the room in a ping pong path fashion...
- Springy Spores: A lot of levels, beginning with 1-5.
- Super Not-Drowning Skills: Present, despite being absent in the 3D Marios that separated NSMB and its 2D predecessors and the one that separated the Wii version and the DS one.
- Suspend Save: You can only save at castles or by using star coins, though you have the ability to save anywhere on the map after you finish the final boss.
- A Twinkle in the Sky: Using a cannon on the map.
- Unexpected Character: If you decide to go through every world in order, then besides Bowser and Bowser Jr., the bosses are all new. In World 5, the boss is Petey Piranha. He's a Warm-Up Boss in almost every other game, and is the ice world boss, which makes it all the more unexpected.
- The Very Definitely Final Dungeon: The giant-sized Bowser castle at the end of World 8.
- Walk on Water: With Mini Mario.
Alternative Title(s):New Super Mario Bros 1
New Super Mario Bros. UsefulNotes/The Seven Generation of Console Video Games New Super Mario Bros. Wii