"The end credits for Pixar films are more entertaining than half the films I see."
usually consist of a black screen and white text. The names of the cast and crew scroll slowly up the screen, while some sort of music plays. After the Crowning Moments of Funny
, Tear Jerker
, or Awesome
, they're pretty anti-climatic. Most people leave once the credits start, because hey— Closing Credits
But they don't have to be! Sometimes, the producers shell out a bit of extra coin and the result is closing credits with awesome music
, awesome graphics, and an awesome concept. These credits exist to entertain the audience even after the film is over, so they'll stick around— and the cast and crew will finally
get some of the recognition they deserve. note
Or they would, if the audience weren't distracted by the totally awesome credits
Some of these are in the form of a "Where Are They Now?" Epilogue
or Hilarious Outtakes
, but most are simply interesting takes on the credits sequence. See also Credits Montage
, Mini-Game Credits
, Finale Credits
, Video Credits
. Compare Credits Gag
(a joke within the credits), The Stinger
. Contrast Artistic Title
. Expect fan rage if a TV broadcast treats this to a Credits Pushback
If you have further interest on the subject, Forget the Film, Watch the Titles
and The Art of the Title Sequence
are entire sites devoted to showcasing creative closing and opening titles (with accompanying Word of God
open/close all folders
- End of Evangelion has the ending credits in the middle, between the two "episodes" that make up the movie. This was done so the ending could cut to black. The credits also spiral up the screen while spinning.
- Sakura Wars: the Movie has cherry blossum leafs are falling from the top left corner while the credits scroll up on a black background.
- The final episode of the OVA series El-Hazard: The Magnificent World ends with a series of pastel drawings under the credits, which show selected bits of "what happens after".
- The anime adaptation of Seitokai Yakuindomohas an unusual spin on this in that its closing credits is an entirely separate mini-story with its own main character.
Film — Animation
- Every Pixar movie save the first Toy Story had unusual ending credits:
- Hilarious Outtakes appear in Toy Story 2, A Bug's Life and Monsters, Inc.. Monsters, Inc. also features a company play based on a throwaway line from earlier. Monsters, Inc..'s opening credits has a 2D effect of monsters wandering through all the doors like they were Scooby-Dooby Doors.
- During the credits of Cars, the cast goes to the movies (drive-in, of course) and we see clips of vehicle versions of previous Pixar movies. For bonus points, Mack (voiced by John Ratzenberger) raves about certain characters before realizing they're all voiced by the same guy.
- Finding Nemo's credits featured the characters swimming through and around the credits (including Mike from Monsters, Inc.)
- The Incredibles had a very stylistic montage recapping the film during its credits, evoking the work of master movie title designer Saul Bass (it's actually a spiffed-up version of the film's early storyboards; originally it was all going to be animated in this style).
- Ratatouille used stylised hand-drawn animation, similar to The Incredibles for its end credits.
- Which makes sense, since both The Incredibles and Ratatouille were from the creative film genius Brad Bird. He likes to make sure the audience is never bored, and comes up with some really dazzling stuff.
- The end credits of WALL•E, which is pretty much a mini-movie (and rough history of Western Art) after the movie is over, depicting the renewal of Earth. It even has its own Crowning Moment of Heartwarming, with the boot. Also serves to make clear that humans survive the recolonization of Earth; some test audiences were concerned that one sprout wasn't enough to prove that they wouldn't die out. (The closing shot of the field of plants right before the credits was likewise added for that reason.)
- Up has the credits in the form of Ellie's scrapbook that's been added to by Carl and Russell.
- Toy Story 3 has a kind of "Where Are They Now?" Epilogue montage during the credits. Suffice it to say that the story simply doesn't end when the credits begin.
- Wreck-It Ralph shows pixellated versions of most of the cast, and shows the adventures of the main four characters after the movie, having fun in the fictional games from the movie, and real-life games like Sonic the Hedgehog 2 and Street Fighter II. All while set to Owl City's "When Can I See You Again".
- Even some non-Pixar Disney films have some. Brother Bear has clips of Kenai, Koda, and even Rutt and Tuke, which is followed by Phil Collins singing Take a Look Through My Eyes and No Way Out (extended version), and then the hilarious Koda proclaiming that no fish were harmed in the making, which is quickly followed by a bear running across the screen, chasing a fish yelling "HE"S GONNA EAT ME!". After Koda covers the screen, the sound of a bear swallowing can be heard. Cue end logos.
- Cloudy with a Chance of Meatballs, which works as a kind of epilogue to the film, has a 2D animated epilogue that includes Shout Outs, Mythology Gags, and lots and lots of rainbows.
- The Simpsons Movie includes gags of the family sitting in the theater watching the credits for their own movie.
Bart: Come on, dad, let's go! I've been holding it in since they put the dome on the town!
Homer: A lot of people worked hard on this movie, and all they ask of you is to memorize their names.
- It would've included Comic Book Guy's scathing critique of the film, but it was rejected in previews.
- It did include Maggie's first word (non-canon) as they are about to leave the theater: "Sequel?"
- And it also included the deleted Springfield anthem.
- The end credits for Wallace & Gromit in The Curse of the Were-Rabbit feature absolutely hilarious flying bunnies. Crossing over with Credits Gag, at the very end, the line "No animals were harmed in the making of this motion picture" comes up. The last rabbit rises until he bumps his head on that line and falls squealing off the screen.
- Kung Fu Panda has cool and funny credits at the beginning, then some pictures showing bits of the life of the protagonists after the film, some kinda heartwarming (namely, Shifu and Po's father playing Chinese Chess — Shifu's losing! — or Tigress making her own comical impersonation of Shifu).
- Madagascar: Escape 2 Africa had 3D paper cut-outs of the characters.
- Bolt had a children's book-looking epilogue pictures that showed Bolt, Mittens, and Rhino living happily with Penny on a farm.
- Coraline had the real angel and Other demonic Scotties flying around the credits, playing with the jumping mice's ball.
- The Princess and the Frog had stylised credits similar in tone to later Pixar movies, depicting places from the movie and Tiana and Naveen doing romantic things together (in both amphibian and human form).
- 9 had the credits floating up out of the open Talisman.
- The credits of How to Train Your Dragon roll on yellowish parchment and are accompanied by concept art that also served to inspire the illustrations in the Dragon Manual.
- Despicable Me has two minions trying to reach towards the screen and play with the effects of 3D while another minion referees. Sadly, the effect was ruined in the DVD and standard Blu-Ray release, seeing as how neither of them have 3D.
- Cats Don't Dance shows a series of posters for historical and recent (at the time) blockbuster movies, in which the Real-Life actors' images are supplanted by the film's own animal stars.
- Don Bluth is fond of this. All Dogs Go to Heaven has a continuously moving background of painted clouds, Rock-A-Doodle has a colorful, abstract background consisting of huge music notes scrolling up, The Secret Of NIMH frames the credits with delicious illustrations, etc. The Land Before Time showcases the lush Great Valley
- Tangled has stylized credits of various scenes from Rapunzel and Flynn's adventure. They were animated by Shiyoon Kim, and you can check out a few pictures of them here.
- Legend of the Guardians: The Owls of Ga'Hoole has the film's events as a pretty shadow puppet show for closing credits.
- The ending credits of Steam Boy taking the form of a "Where Are They Now?" Epilogue.
- Shrek 4 had a Dance Party Ending followed by a "collage" of characters from the first three films (minus Artie); the rest of the credits were on Rumple's fancy parchment paper, with inverted versions of the first film's credit illustrations.
- The Tigger Movie ends by showing different scenes re-drawn in a style resembling that of EH Shepard, the illustrator of the original Winnie-the-Pooh books.
- The 2011 Winnie-the-Pooh has a closing sequence which starts with stuffed animals arranged in re-enactments of the movie's scenes, then proceeds with the animated characters interacting with the credits themselves.
- Alpha and Omega shows concept art and early 3D models of all the characters.
- The credits for The Pirates! In an Adventure with Scientists start with a Dramatis Personae and "Where Are They Now?" Epilogue. The scrolling section features a background consisting of all the obscure visual gags in the film.
Film — Live Action
Live Action TV
- For several years, the closing credits of the British Soap Opera Crossroads reflected the title by alternating horizontal and vertical roller captions.
- My Name Is Earl had outtakes over the credits after the episode which frequently referenced Smokey and the Bandit.
- Blackadder the Third ended each episode which its final scene frozen and turned into a woodcut-style illustration, which would then scroll upward and reveal the credits as a theater program from a Regency-era play.
- Blackadder II ended each episode with Edmund walking away from the camera into a garden, while being followed by (and interacting with) the minstrel singing the closing theme (an epidode-specific Expository Theme Song).
- Police Squad!'s gag ending. The characters in the last scene all freeze in place as though the last frame of the scene has been frozen to allow the credits to roll over it (similar to how credits were handled in many live-action adventure series over the years). The credits do roll, but the film keeps rolling as well - it's the actors who aren't moving! This allows for all sorts of weirdness (see the show's article for more on this).
- Ernie Kovacs would frequently end his shows with creative end credits. For example, one program featured credits over vignettes where a Snidely Whiplash-style villain unsuccessfully threatens a damsel in distress.
- Nickelodeon uses this concept to announce winners at the Kids Choice Awards: Names on T shirts, faces on banners, etc.
- The Monkees Christmas Episode has the behind-the-scenes crew and office workers saying hello to the camera during the closing credits.
- Since series two James May's Man Lab has closed each episode with a unusual musical instrument, or group, playing the theme tune as the credits scroll over them.
- The Fast Show would interrupt the end credits with random sketches that were even more brief than usual, often one-offs starring non-recurring characters. In some cases the end credits became totally different, such as when the two Off-Roaders went 'Over the top' when playing paintball and were frozen in dramatic freeze frame as in Butch Cassidy and the Sundance Kid and the finale of Blackadder Goes Forth.
- Frasier: A Brick Joke is usually resolved in the closing credits.
- The Buffy the Vampire Slayer episode "The Puppet Show" plays the credits over the Scooby Gang performing on the school talent show in a hilariously poor execution of Oedipus Rex.
- The closing credits of Jak 3: Wastelander are accompanied by the models of many characters doing the standard walking animation with the ability to rotate them and adjust the camera.
- Several games like to put their Concept Art Gallery in the end credits, such as Fahrenheit and Legacy of Kain: Soul Reaver.
- Throughout the entire game of EarthBound, a man in a top hat descends from the sky and takes a picture of your party every time you step in one of many spots throughout the game for seemingly no reason. After the first credits sequence which credits all the game's characters, the real credits afterwards contain a montage of all the picture spots you found.
- Kingdom Hearts: Chain of Memories had various characters walking in on the sides while they displayed the true quality of the GBA by playing the full vocal version of Simple and Clean with almost the same quality as on the PS2.
- Final Fantasy IX had various FMV clips from the game play on the side of the scrolling credits while they turned on the vocal version of the game's theme: Melodies of Life.
- Final Fantasy VIII did it first, showing the various craziness of the main party characters as they celebrate in Balamb Garden. It's not until the very, very end of the credits that you get confirmation that Squall is still alive.
- Super Smash Bros.. lets you pause, accelerate, target, or warp the end credits. The two sequels turn the credits into a shooting minigame.
- Not to mention that in Brawl, the actual credits are overshadowed by the awesome mini-movie at the right side of the screen, featuring scenes of the entire Subspace Emissary that go pretty well with the credits music.
- Twisted Metal Black has ending credits similar to the mentioned above Brawl, with the credits on one side of the screen done in the style of a film reel shaking around while on the other side a music video of the driver's story cutscenes plays with The Rolling Stones Paint It, Black in the background.
- Tatsunoko VS Capcom has a minigame during the credits where you ride a bike with Doronjo and her lackeys. It even unlocks another minigame! And if you were playing as Roll, you can fly her broom instead.
- Capcom seems particularly fond of this trope:
- The World Ends with You has Lullaby For You (not used anywhere else in-game) playing over the credits, in addition to (mostly) unused scenery and character art.
- Scribblenauts has an interesting variation on this trope: All staff members shown in the credits can be written and used in the main game once you know their names, Edison Yan being particularly helpful.
- The ending credits for both Warcraft 3 and its expansion feature little extras like a concert, a Hilarious Outtakes Shout-Out to a scene in the previous game, and a football game.
- Many JRPGs have scenes that play out during the credits. Sometimes these are just montages of previously seen scenes (Final Fantasy IX, Chrono Cross, Wild AR Ms games) but sometimes they will show new footage (Xenosaga, Kingdom Hearts, Final Fantasy VIII).
- The credits of Final Fantasy XII show sepia-toned concept art of the setting and characters by the main artist, Akihiko Yoshida. Considering the amazing similarity both of the game to The Lord of the Rings series and Yoshida's art style to that used in the art for the Return Of The King's credit sequence, it's almost certainly a Shout-Out.
- The end credits for Dr. Robotnik's Mean Bean Machine features a roll call for all the opponents you faced, which is the only way to learn the names of some of them.
- In Street Fighter EX3, while the credits roll, your fighter is placed at the center of a room in which you have to fight waves of opponents. Not fighting will not deny any benefits to you, nor will it spring a Kaizo Trap, but the enemies come in such a sheer number that you're sure to take one hell of a wallop if you just stand there. Thankfully, their strength is inversely proportional to their ranks...
- In the DS version of Phoenix Wright: Ace Attorney, you can find some pretty interesting "fingerprints" during the credits.
- God Hand: Officially the most awesome ending credits scene ever.
- In the end credits of Legacy Of Kain: Blood Omen, one of the dev team yells "Coffee time!" over the music.
- Crash Team Racing, Naughty Dog's last Crash game, features all the playable racers (and Oxide) dancing over the end credits, overlaid with short text blurbs telling what happened to them all after the game's events. After the credits, the player is also treated to a Concept Art Gallery slideshow with sketches, character designs, and promo renders of every game in the series so far, as a final farewell from Naughty Dog.
- Typing of the Dead has a hilarious interactive credits sequence where you can type out the developers' names as they appear to make zombies dance.
- The outro of New Super Mario Bros. Wii has every letter of the credits as unique brick block. You can destroy them to find coins, with up to four players competing, the player with the most coins at the end "wins". (Yes, the minigame consists of smashing the credits to pieces for coins.) Or you could just watch everyone dance along to the music.
- Borderlands' first piece of DLC "The Zombie Island Of Dr.
ZNed" takes this to its logical conclusion by subverting the Anticlimax Boss by having Dr. ZNed come back as an undead abomination, scream "It's not over yet!" and include a proper final boss fight.
- The main game also has a sweet song and claptrap-style logos accompanying the scroll.
- WarioWare: Smooth Moves has everyone who worked on the game appearing as a Mii on a stage. You can move a portable hole around the stage and try to make the Miis fall through it.
- In the Collectors Edition of Mystery Case Files: Dire Grove, there's a math puzzle in the end credits. Solving it gives you a seven-digit number. If you then replay the game, you can enter that number into a certain telephone and get a message about an upcoming Ravenhearst sequel.
- Portal's credits have an early-eighties computer effect, using ASCII symbols which show the lyrics to the end song playing alongside various symbols and models from the games in this format.
- Portal 2 works similar, except without any symbols or models, and the credits end with the computer shifting down revealing the middle of space, where Wheatley was sentenced to be for all eternity. The Space Core is just there because it wants to.
- The original Sam & Max Hit The Road let you play shooting gallery (with Max) while the credits were rolling.
- Cave Story: In lieu of a credits list (it would be too short, considering just one guy made the game all by himself), the game ends with a roll call for all the characters, enemies, and bosses. These are accompanied by pixel art renditions of scenes from the story, and cutscenes showing where the characters end up after the end. These scenes change depending on which of the Multiple Endings you got.
- The end credits of Sacrifice feature a machinima in which all the people who worked on the game, each represented by a different one of the game's character models, come out and take their bows.
- The credits in Assassin's Creed II play after exiting the Animus, and over a section played as Desmond.
- In Super Karoshi, the ending credits are a playable level. The last line of the credits are Spikes of Doom.
- In Viva Pińata: Trouble in Paradise, the credits are a minigame in which you can smash pińatas to earn the extremely useful wishing well.
- Katamari Damacy has you roll up the countries in the world during the closing credits.
- The PS2 sequel has a credits minigame where you [[spoiler:run from the King of All Cosmos, using the Sun as a Katamari to roll up all the current Fans and Cousins. That's right: the freakin' sun.
- Guitar Hero III, where you actually PLAY the end song "Through the Fire and Flames"
- World Tour uses "Pull Me Under" by Dream Theater, 5 uses "21st Century Schizoid Man", and Band Hero uses "American Pie."
- Instead of a final encore, Warriors of Rock (on the 360 and PlayStation 3 versions only) has a special staff roll with cut-outs of Neversoft employees being loaded into a demonic looking rocket that gets blasted into space. While the sequence may have been to honor the fact that this was supposed to be the last GH game developed by Neversoft, the later announcement that the franchise was most likely being canned may have given it a greater meaning.
- Sonic Chronicles The Dark Brotherhood has the game's characters giving the credits in dialogue. Yes, seriously. Omega eventually joins them.
- Playing as Sonic, you can eventually tell Tails to shut up. This brings you back to the title screen.
- Speaking of Sonic, Sonic Colors has a credits sequence in which you can run on, jump into, homing attack, boost, and use Wisp powers on. While the Sixteen-Minute-long credits sequence plays the game's theme, Reach For The Stars, the ending theme, Speak With Your Heart, and some orchestrated stuff. You pretty much get bored after Reach For The Stars.
- The Super Monkey Ball games tend to turn the ending credits into minigames. Mostly they ask the player to gather bananas (which counts toward the overall score), but bumping into the letters of the credits makes you lose bananas.
- In the Master Modes of the Tetris: The Grand Master games, if you reach and pass level 999, the game doesn't end. The board clears, the credits begin to roll, and an extra stage starts in which you must survive 60 seconds at maximum speed. In TGM2+ and TGM3, pieces become invisible 5 seconds after lock. If the player gets a high enough grade in normal play and passes through all sections by specific time standards, this could turn into an invisible roll instead, in which all pieces turn invisible the instant they lock, forcing players to go entirely by memory. Clearing this invisible credit roll is the only way to reach the highest possible grades. Good luck!
- After defeating the Final Boss of Bayonetta, the credits start to roll, but then Jeanne stomps them and the two of you have to destroy Jubileus's corpse before it destroys Earth. After that sequence, a Call Back to the prologue begins, followed by the real credits and their spiffy music. At three points during those credits, you have to relive a scene from the game to earn a medal (the first fight with Jeanne, the first out-of-body Cereza defence, and then you take control of the final graveyard fight). Therefore, the credits are incorporated into the gameplay.
- This trope is traditional in the Call of Duty series. The first game and United Offensive 's credits show several American paratroopers blowing through the German ranks with no discernible reason. Call of Duty 2 's credits show a squad of Rangers rescuing Captain Price from the Germans, in a sequence designed to use all the game's scripted animations in one level. Call of Duty 4: Modern Warfare shows the POV of an AC-130 gunship's gunner while he casually disintegrates dozens of enemy soldiers with the gunship's armament. Modern Warfare 2's credits shows museum visitors looking at exhibits containing dioramas of the game's levels, which is somewhat less awesome than the others.
- Left 4 Dead lists the four survivors as actors in a movie, with the player's handle as the actor playing their chosen character. At the end of the credits, the number of kills is listed as "X zombies were harmed in the making of this film."
- And the survivors that didn't make it are listed under In Memory Of.
- Teleroboxer for the Virtual Boy had the robot hands in the same first-person perspective used during the game. Pictures of the developers come into perspective and the hands start punching them, making them hilariously deformed before they are thrown into A Twinkle in the Sky—er, space. At the end the player can punch the Nintendo logo for a while.
- In Viewtiful Joe: Red Hot Rumble you get to control the character you ended the game with to break rocks that hold the names of the developers.
- The first Pokémon Ranger game let you explode the text by tapping it with your stylus while Where Are They Now-type scenes play on the top.
- Keeping with Pokemon, HeartGold and SoulSilver's credits are really, really sweet. Dancing Pokemon, gym leaders screwing around, TR getting chased by Lance, Silver kicking you...
- Pokémon Black and White initially displays sweeping close-up views of Reshiram (in White) or Zekrom (in Black) during the end credits. Afterwards, you get to see N flying off on the dragon that appeared during The Stinger. The end credits after beating the True Final Boss don't have a gimmick, though.
- In Pandemonium!, the end credits are a level, although it's very straightforward and your life meter isn't present, making you unable to die. There is even a secret.
- Jade Empire's credits are talked over partially by the must-mentioned but never seen wife of Hou, then by the "actors" playing two of the supporting cast - their conversations cover the difficulties of filming, the interwebs, Shout Outs to Star Trek, not getting typecast and exactly what she does with that banana on stage. And then your mentor telling you about the time you were decapitated as a child, but got better after walking it off. And then exploded a mountain by punching it. IN SPACE. The credits can be seen here, Hou's section starts at just before three minutes in, Dawn Star and Sagacious Zu at a little past five minutes.
- In Prince of Persia (2008), the credits play over the last section of the game; then, inexplicably, they roll again after you finish it.
- Devil May Cry 4 challenges you to defend Kyrie from waves of scarecrows for ninety seconds, which is of course made more difficult by the credits obscuring the entire screen. There's a bonus cutscene at the end, though.
- Likewise, the third game sets Dante against an endless tide of enemies. Killing one hundred of them gives you The Stinger, which confirms Vergil becoming Nero Angelo.
- In the credits of Kirby and The Amazing Mirror, you can keep blasting the already defeated final boss as the game counts your number of hits.
- Kirby Mass Attack put a cute fishing mini-game to play with the credits.Also, one of the medals required for 100% Completion is only found there.
- Loco Roco 2 has the Loco Rocos on the credits, letting you tilt them around as normal and collecting fruit to make them grow.
- MadWorld has the announcers viciously verbally violating the staff associated with the game. Including the script-writing "bastards who keep putting words in their mouths."
- The credits of Rock Band are accompanied by a photo of every named Harmonix staff member rocking out.
- The credits of Super Mario Galaxy 2 allow you to jump all over the place (and yes, you can even die in the credits).
- The Grim Adventures of Billy & Mandy game allows you to destroy the credits as they roll though there is no point.
- Barrow Hill shows some creepy cinematic-style images and spooky landscapes from the game during its closing credits.
- beatmania IIDX 13 lets you use the turntable to pan around the abstract monochrome geometric world ... thing you float through over the staff roll.
- Ehrgeiz takes the cake by making you fight the True Final Boss during them.
- Dawn of War shows the sync kill animations from the game alongside the credits.
- Super Mario RPG ends with a parade of the game's entire cast, filled with plenty of visual gags and ending at night with a fireworks display that changes depending on a relatively minor mechanic from earlier in the game.
- Escape From Ravenhearst, a game in which you must spot objects whose appearance shifts back and forth, has some of its closing credits shift between the real names/headings and jokes.
- Zombies Ate My Neighbors combines this with Developer's Room. The credits are a playable level called "Monsters Among Us", set in the Lucasarts offices, where you not only rescue people and kill monsters as usual, but also meet all the developers of the game. And George Lucas.
- Punch-Out!! on the Wii lets you punch the names in the credits. The important part is to look out for weird symbols, misspellings, and the names of characters from the game in particular.
- Skylanders: Spyro's Adventure sees Flynn comment on the credits, mostly congratulating himself and encouraging the player to go into the Playable Epilogue. Then he goes meta (at about the three-minute mark). He comments on the sequel's credits, too, though doesn't go quite as meta this time.
- Age of Mythology has Hilarious Outtakes of the game dialogue ("Roses Are Red, Violets Are Blue; I'm gonna kill you, Doodley-doo").
- Creeper World 2: Academy features a playable level in its credits.
- Dragon Age: Origins, similar to the Lord of the Rings example above, includes concept artwork overlayed with truly unforgettable music.
- Klonoa: Door to Phantomile's credits are accompanied with a book's pages turning back, showing pictures from events in the game. In Klonoa 2: Lunatea's Veil and Klonoa Advance: Empire of Dreams, the credits are accompanied by pictures of the worlds after they have been saved, and everyone being happy.
- Rayman Origins lets you control your character and destroy the credits as they scroll through the screen. You can also be lifted off the screen and die, sending you back to the credits' beginning.
- Lollipop Chainsaw's credits show Juliet, her other family members, and Nick all running through all of the areas they previously visited, with a "wheel-like" effect. After the credits, you get one of two endings, depending on whether you rescued all of the saveable classmates or not.
- Ground Control shows you credits with pleasant music... and goldfish swimming in space.
- Dead Head Fred rolls the credits while Fred is interviewed by someone about himself and the events of the game.
- Daria, with its alter-egos credits showcasing the characters of the show in an array of alternate personae, costume and even other animation styles (for example, Quinn as Hello Kitty, Mr. O'Neill as Mr. T, etc.)
- Wakfu: The credits of each episode have a small scene acted out by a character or characters from that episode alongside them. The first four episodes are simply the main characters introducing themselves, but the following episodes all have little skits attached. The series Finale's credits show most of the secondary characters and what they've become.
- Bob's Burgers virtually always shows the family at work in the kitchen, with some action carried over from the story, accompanied by an original song also featured in the story.